#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 39 of 1
But Playstation controllers...
who?
Playstation
That's only if you have an aim assist
actually wouldnt airstrafing be more intuitive with a controller
like it's just holding two sticks in the same direction
That's too confusing
you won't even have to pass the extreme skill check that is not holding w
you haven't seem me helicopter strafe while staring at you the entire time because of controller movement
I don't understand what you're saying
of course you don't, your puny keyboard brain cannot comprehend the vast world of omnidirectional movement and its incredible contributions to airstrafe theory
you're*
yuo're
you don't even need to change your view angle to do it, you can just move your directional movement in the exact angle to airstrafe well
yea, I just wanted a hook to link to this amazing video again: https://www.youtube.com/watch?v=v3zT3Z5apaM
Explanation of how the player movement code in Quake gives rise to these three different player movement "bugs", with a quick look at TAS movement mechanics at the end.
Big thanks to the Quake Speedrunning Discord for helping me out with getting TASQuake running on my machine, and for clarifying terminology.
Here are the original C versions of...
no, sorry. Im laying down on the sofa on a extremely comfortable position rn
the last thing I want is to move from here before I cramp up
I finnaly cramped up
@kind falcon let's lose at csgo 2
back at it again
how tf am I supposed to get any of that lol
I tried condebug
nope
nothing
no crash dump either

is there an effective way to debug that kind of crash or nah?
oh wait I'm a big dumb dumb, I used the 64bit malloc 
hope kisak isn't too mad at me lol
tf2 64 bits when?
afaik there has been no confirmation of it being a thing
so i wouldn't expect a 64bit build of tf2 anytime soon, if ever
just compile team comtress with -m64
yeah, just funny like dxvk when
i saw joshua saying that the libtcmalloc problem is related to the runtime, i guess it needs to change tf2 to use the runtime or something with the runtime
where?
so, i was looking for build tf2 to mess with it but idk how
anyways the tcmalloc problem is because linux sucks 
is libtcmalloc even in the default runtime?
actually
i think it might be, same as sdl2, but not pinned for whatever reason
tcmalloc is shipped with tf2, not in the steam runtime
it's not in my steam files at least
huh, i thought more games used it
wait
but yeah tbh i dont know how valve is going to fix the issues with it
i don't think they even can
either get rid of it on linux, or update the version they use
unless they just include versions of it or get rid of it
from my understanding the problem is that C++ aligned allocation functions aren't in the version of tcmalloc that they ship, which means it ends up using two different allocators
i thought it was just because flatpak and arch build mesa against llvm 16 now for whatever reason
that shouldn't change any abi though?
huh
i just remember hearing something about that when it first came out, so my fix was to build tcmalloc against llvm 16 like the system libraries
but i don't have an amd card so i was never able to experiment and see if just any updated tcmalloc worked
F38 just released and seeing a bunch of people complain that TF2 dies on AMD or other platforms when lavapipe is installed. Who's at fault? ...
oh so just tcmalloc but with c++17
tcmalloc but it implements the new apis
but this also happens with nvidia? didnt understand very well but seeing now im feel bad for ranting about because feels like is more difficult than i thought but also idk
it happens on nvidia too?
yes
hmm, are you sure it's the same issue?
so... im not crazy but i verify the files to try again and it works, i had the error and installed the gperftools-libs.i686 and ln to the pinned folder, but looking for it just isnt there but also before this i deleted the bundled malloc? maybe im going crazy
i would notice if i was using another driver
well, cool
even the sdl that i linked just got replaced
The katana is a weapon of honor!!!!
i cant join, funny
genuinely kinda proud of myself
found an issue and managed to figure out why it was happening and how to fix it/workaround it in only a few hours
the issue: the generic_actor hitbox I use for my entity in vscript so that I can get the hitlocation of bullets uses the default source NPC behavior of insta-dying to sneak attack headshots
getting it to actually regard the enemy as a player it had seen so that it wouldn't count as a sneak attack is actually really simple, but figuring it out took a bit
partially because the fucking VDC docs didn't specify that the UpdateEnemyMemory input actually lets you send a name through to add...
but in the end, its a literal 1 line fix
plus an extra damage halving calculation because there's also a console command which sets the headshot multiplier on npcs to 2x (there's actually a cvar for multiple body parts, but only head is diferent)
its funny, I had a really hack-y solution where I changed the targetname of the player so that I could send that through, but then looked a little bit deeper at the name checking code and saw that it had a builtin exception for "!player" that returned yes if the entity was a player
I don't think there's a single good tug of war map yet.
There's one with a Japanese sort of them that's just kind of meh, and its probably the best one out there so far.
I don't really get why people want tug of war tbh
it's going to suffer from the same problems as 5cp but be even more severe
like unless the map is koth sized it will literally never end if the teams are balanced
Throwback to UGC HL S9 when they ran pl_waste for the preseason map.
Is king of the flag where you take the flag to the center of the map? That exists, too.
No idea what you'd call it, but ctf_haarp had one team taking the intel into the other team's base to capture the point.
ctf_vitalism has the intel capture point in the middle of the map.
i don't remember doing this, but i'm going ot leave it
iirc KotF is KotH where the team who owns the "point" is whoever is holding the flag's team
that sounds like whoever gets it first wins
unless you design the map like arena I guess
iirc if you leave the middle area you drop the flag
hey @summer steeple have you tried to recreate a HL2 npc using vscript and nextbot? lol
they're if you use server plugins has far i can remeber
i was thinking of making a coop gamemode in vscript just for fun lol
oh huh
so... using the sdl2 from my system and without forcing x11 gives the error
maybe just nvidia things with wayland
yeah
i didnt get this before but, replacing the libtcmalloc and without forcing x11 it launches with llvmpipe
but just fails
oh, i just needed egl-wayland 32bit, still doesnt work but good to know
the doesnt works is just everything is launched but theres no windows or whatever this is, searching is just something nvidia wayland and opengl, ig if it was vulkan would work
*oh this weapons has
a red laser... RED???? WE CAN'T
HAVE RED ON OUR TEAM!*
if huds used html + css instead of whatever this is the game would be alive
im editing monohud because is cool but theres some problems but
panorama is cool and vgui sucks but i think i would die if i had to learn css for hud editing
i can just change xpos to the end but i want something like
expand this red box to the end of HudHealthBG then i could just use the textalignment i believe to change
idk how is panorama but css is not that scary, and is universal and you can do pretty much anything
trying to learn doing but i just cant understand how things work, i tried wide but doesnt changes anything?
also i tried jofrehud just to see 1 thing and wtf is this hud
panorama is css + html + js
i've tried to learn css several times and it always just hurts my brain
What element is that? Odds are it’s either a child element of something in that file or in hudlayout.res, so you can’t change the wide because it’s getting cut off by the parent element.
oh, thats cool
That or it has auto_wide or whatever so the width is getting overridden
oh sorry, its actually xml, css, and js
xml for layout, css for appearence, js for communication with the game or other scripting
tf2 source 2 uses panorama?
interesting
PlayerStatusMaxHealthValue
oh yeah, i guess it was "auto_wide_tocontents"
"Oh man TF2 is getting major updates with new gamemodes this is so coo-"
Miserable motherfuckers on Twitter:
can we community note this man?
Official TF2 prophunt would be really fun though
got cancelled because he liked cannibalism and eventually moved to the TF2 community
what
dw i made that up
dw he's just a regular serial killer
that being said I do not want vscript prophunt to be added. imagine booting up tf2 as a new player and your very first match is prophunt by accident lol
that wouod be swag
alt game modes being hidden by default has been a disaster for the human race
the problem is they're hiding the wrong modes
it should be silently enabled after you reach casual level 10
hydro should be default and capture the flag should not, simple as
wait this is based
Doesn’t casual level 10 happen in like 2 games?
idk
that's fine
Also alternative game modes kinda are functionally hidden. How many people scroll down in the map list? And even if you do enable all maps, odds are you’re going to badwater or upward.
there's a clear problem where casual people aren't playing alt game modes enough because they dont realize theyre available
also fuck me the halloween casual category is enormous now
shits gonna be insane in 2024
Yeh it’s a problem. They should remove the maps from Halloween after the event, but keep like the top rated map of each game mode.
It's a real problem because I dont like how csgo does it
It’s at the point where I don’t even bother with the new maps. I just play the old valve ones like it’s 2013
but the way tf2 does it cant be kept up indefinitely without getting absurd
It’s been absurd for at least the past 2 years honestly. Frankly I can’t think of many community Halloween maps that weren’t just bad. Some are a goofy fun for a bit but then fall apart after the novelty
I can't think of a way to do workshop maps that adequately compensates mappers in the long run and also facilitates long term content cycles without getting absurd
The player destruction ones tend to be interesting though
I don't think it's unreasonable to temporarily put them into the gamemode categories and just have a checkmark at the top to enable all halloween maps. but I have no idea how feasible that is to code bc I've heard casual is a bit of a mess to work with
good thing literally all of the misc gamemodes are off by default!
if I open tf2 and I see NEW UPDATE: CLICK THIS BUTTON TO ENABLE THE NEW STUFF I'm going to click the button
good so next time you play it put the new things off
it's so bad lmao
sorry but community gamemodes WILL get proper valve support
this is the way of the regime
and then after events they go to the garbage bin (alternative gamemodes)
and nobody plays them
the only real dead gamemode that I can think off is pass time
the rest are still populated
even if queue times are long
I mean its not impossible to get into a passtime game either
rest in peace pass time
intellectual property and its consequences have been a disaster for the human race
everyday deplatforming z esty is the only option
the crazy thing is that pass time is also not even fun
like of all the modes to die (with multiple maps) it's probably the one I'd pick
they should remove engineer
it expects far too much coordination from a casual lobby, I could see it being fun if you have a full squad to queue but otherwise there's no shot
not really
if you're the only one going after the engineers then it can be a pain
but as long as you play around your teammates and do something like dh soldier then it's not bad
if someone remade passtime into vscript could valve finally update it then
Wouldn't that still be on the map maker to update it?
I tried the slaughter prophunt map
never heard about passtime
its ok I guess
it's pretty good to pass the time
but I hope they will let you disguise as smaller things
like a soda can
might be too much effort though
one day i enter some server
In brazil it is
that is true. however, there is a gamemode in teamed fortress 2 named "PASS Time", which may be confused with "passtime", which does not exist
Ita called fuTFbol in here which is really cool
i don't think it's dead just yet
in casual it prob is mostly dead
i take it back: https://passtimegps.com/
but there's some passtime communities around
passtime is real
thats PassTime, different thing
oh okay
tbh pass time is literally the worst gamemode in the entire game by far
it's completely unsavable without a massive rework
actually, i already saw playing on some tf2 live
*actually, i
already saw playing on
some tf2 live*
all that I said stands
there are only 2 playable classes in 4v4 passtime
and all the maps are completely different from the official ones
*and all the maps are
completely different from
the official ones*
(no one plays demo cuz he sucks)
erm, ctf exists
it's by far worse than ctf
idk i saw a few demo players
was pretty effective actually
when done right at least
tbh most of the problems with ctf are map design based
if 3 classes are playable then that doesn't make it any better lol
*tbh most of
the problems with ctf
are map design based*
remove all hitscan 
but also like
there's a super niche comp passtime that does exactly that
what don't you like about passtime
what about it makes it worse than ctf for you
because its basically just ctf but with the flag at the middle and with extra steps
the actual worst thing about pass time is the free hats that look ugly as fucking hell
it's an even sluggish form of ctf where there's an equal amount of camping but you have do to an ungodly amount of cooperation with your team to have fun
i wish f2ps wore gibuses again instead of those fucking hats
i mean that's the point of it being 4v4, isn't it?
it would be coordination-based
ah gotcha
yeah thats what is wrong with pass time
4v4 pass time is completely fine
because it had a massive rework to not have the most boring gameplay ever
idk about co-operation, I've never felt like I was losing because we weren't cooperative
if someone really wants the ball, they'll probably use the voice command anyway, its bound to middle mouse (altho it might kick you from the game
)
otherwise, if you don't want it, just toss it to a teammate or away from enemies lol
what if the other team puts a bunch of sentries down
rip escalation studios
shoot em
to be fair all of the pass time maps are big enough for dh soldiers to wreck sentries
its kinda hard to have nests at least in the official maps because they're so open
open skies and high ground mean ez destruction for soldiers and demos
*open skies and high
ground mean ez destruction for
soldiers and demos*
sentries are simply the linebackers
disagree, they could very easily fix the problem of "once the flag gets grabbed and dropped once your entire team has to surround it forever"
I do think ctf is the worst "core mode" but I've always found that to be a weird category
i mean tbh i haven't played a lot of ctf because the maps suck so bad
they're all just a nightmare to play
yeah that ones is the only one i enjoyed
comparatively, I think ctf needs MORE cooperation because of how tight those old ctf maps are
ctf exists in this weird limbo of both being considered a core mode and being largely abandoned
like by far the smallest of the core modes and it's not close
i think a lot of mappers don't want to make ctf maps because it has that reputation of sucking
mostly because of 2fort
fair
its got a stigma
ctf was better when tf was more movement-based
some mappers do ctf, but I think its just as common to do ctf maps as it is to do alternative ctf-like gamemodes
Turbine Pro and Doublecross stand out as the two better CTF maps.
reverse ctf, invade ctf, etc.
is it a hot take to say that the easiest way to save ctf and plr is to just add pd versions of 2fort and hightower
that way the people who just want to fuck around can go there
idk how to explain it but tf2 is more "territory-based", it's a lot more about taking and holding ground
no i get what you mean
Vitalism is onto something. I think it's a conceptually better CTF take even if the execution is lacking.
Take the intel to the middle of the map, intel returns quickly, can't cap the intel if the enemy team has yours.
in the pre-tf2 2fort the capture point was basically in the middle of the map
kinda wonder why they moved away from that
what happens to updates after they add vigil
Omg, I forgot my intro. Sorry Clone!
Enjoy. This goes hand-in-hand with Heinsight, found here -
http://www.youtube.com/watch?v=2K1Dh097uq8&feature=plcp
my metrics will change after that don't worry
don't stress yourself too much let me do all the thinking you can keep sitting on the corner
like an alligator
reverse ctf is enemy flag starts at your base and the capture point is at their base right?
idk really about that since that doesnt really seem like ctf, that seems more like 2cp
yeah
imo capture point at the middle is the best way to do ctf capture point
and invade is the flag starts at the center and you take it to the enemy's base
idk about quake tf but in tfc the capture point was right here for 2fort
practically in the middle of the map
i think someone (kingo?) tried it out and it was better than og ctf by a mile
its crasher if it didnt have a not so thought out gimmick that completely butchered the map design
my issue with ctf really is like
Throwback to that time I got my team in the lead in the last seconds of a ctf_haunt match (it's Halloween Vitalism). https://www.youtube.com/watch?v=W0vZiRhtIDY
Omg, I forgot my intro. Sorry Clone!
Enjoy. This goes hand-in-hand with Heinsight, found here -
http://www.youtube.com/watch?v=2K1Dh097uq8&feature=plcp
Also a bit of a language warning.
its a halloween map
why wouldn't you just put sentries around the capture point or intel
and
Much delayed upload of my last second low health intel cap on ctf_haunt during UGC HL Season 9
I love pass time
did you expect it to not have a gimmick
a well thought out one would be very welcome
there are only 2 good classes to be giants
heavy and arguably demo
i think the gimmick is fine but the level design is definitely kinda lame
both get demolished by heavy still
heavy straight up just kinda destroy any other class
shoot him
there's like no alternate paths or anything
he has the biggest dps in the entire game
sniper sees the entire map
don't get hit
there's walls everywhere
kind of hard to do the objective if you can't cross the line of sight of the opposing giant
the map is so big that you can barely hide as a giant anyways
thats kind of the point???
so heavy stays practically the only viable one
how is it that you can't hide as giant and yet giant heavy is a problem
thats kind of contradictary
they... all do
.
other classes cant compete
idk what to tell you aside from the fact that there are walls everywhere
the map is so goodamn big and open and the giants are so goddamn slow that you dont have the luxury of cornerpicking as soldier
https://www.youtube.com/watch?v=iykEhK3uRSU neat analysis
This new TF2 map uses procedural generation for its underworld!
▶ Link to map: https://steamcommunity.com/sharedfiles/filedetails/?id=2858934869
0:00 Intro
0:33 Overview
2:20 Details
4:36 Inspiration
5:21 Elevator
5:45 Underworld
8:56 Outro
▶ Arijan's Blender video: https://youtu.be/ldUm_IlXl6g?si=LHMbgM2MDtklxIFA
▶ Unreal Sensei's UE5 video...
eruption. good
valve stop adding the halloween versions of the best workshop maps challenge
eruption, undergrove, bagel, maple ridge, etc etc
maple ridge is silly. i stand on a door frame and stab everyone.
helltrain is a good map
what is this shit.
god i love team fortress.
colorful
no shot
someone ban this
why isnt he moving
he is a png 💔
the second was fixed?
I don’t think it was broken, unless this is a specific servers patch notes? But vgui_drawtree is cheat restricted. +vgui_drawtree is not.
Granted idk why it would be restricted. Are people really like “oh no, someone can find out what hud element something is. Ban them!”
does anyone know what exactly it is about tf2 that makes it feel less smooth compared to other games like overwatch even on high fps?
maybe screen tearing (or at least subtly mistimed frames)?
that's what would go on for me
This might sound stupid, but turn on vsync
or, much better: use an external framerate limiter like RTSS or libstrangle
then again, this is kinda spitballing.
stop with the linux neckbearing
just mentioning it in case
you find linux users in the most random of places
besides, I could never get libstrangle to work; RTSS wins out otherwise
kill linux users
commit doofus genocide
yes kill people
please ping me when you reply to me
sure
It feels fine to me. Are you playing in full screen? Is your fps above 1000? Is your cpu/gpu maxing out and adding input delay (part of the reason why fps caps are good).
Could be basically any reason, kinda hard to just blindly diagnose it.
I had issues with libstrangle too, but identical functionality is built into mangohud if you can get the 32-bit version of that working
TF2's in-game v-sync and in-game FPS cap both suck. If you're using either of those, that could explain it. Better to turn them off in-game and force them with external tools like your GPU's control panel, RTSS, or Mangohud
In most cases, it is better to use the in-game versions of FPS caps and vsync, since they'll have lower input lag compared to external tools, but there are a few exceptions; most source games being one of those exceptions. It will technically increase input lag by a frame or two, but it's probably worth it for smoothness
I'm on 144hz with blur reduction on 200-300 fps in tf2 no frame cap
running overwatch on same res with 300-400 fps and it just feels way way smoother
tf2 does feel a little smoother on 133 tick servers, but the movement just feels kind of choppy compared to OW
ill try vsync next time i launch
@visual egret maybe you are conflating smoothness with responsiveness
one has to do with how many frames are being rendered, the other has to do with how quick the feedback from your inputs gets shown
ok disable blur reduction . win
my first option trying to improve responsiveness is to remove any kind of frame synchronization and post processing (like msaa, motion blur, and the like)
huge fps variability team fort 2
if you wanna be absolutely certain that frame syncronisation (vsync, gsync, etc) is turned off in a game, go to a place that has a stark contrast from bright to dark, and spin around your camera. If you notice tear lines, then frame sync is disabled
if you notice zigzags intead of tears, or you don't notice anything, then double check your graphics's card control panel and in-game settings
also, running the game in non-exclusive fullscreen will force vsync enabled. and enabling MSAA will further increase input latency in that case
no, its not responsivness
then measure the un-smoothness by setting up an OSD with 1% and 5% frametime averages
if they are relatively higher in tf2 than in OW, then you can start tweaking your game settings to make them more in line with OW
also,|| OW shit game, don't play it
||
wowie moderator super contributor why would you say that
it is the truth
this is so weird. why is it that my game only tears on the lower half of the frame?
this would indicate that either no frames got created up until then, or that it synced at first but then gave up lol
woooooah thats so weird, it seems to get worse if I look close to a wall, even though fps doesn't change by too much
honestly i don’t really know how rendering works but i assume that your monitor presents from the top-down rather than all at once so as the frames get updated it uses that instead of the one it was just using
if that makes sense
yes, that's how tearing works
What I'm talking about is that it does not happen at the top of the frame, then starts happening more towards the bottom
seeing as my framerate is not stuterry and is perfectly smooth, one would assume that the tearing would happen all over the frame
FCAT from nvidia helps visualise this by printing a different color to the side of every frame
you can even see it getting worse when looking at the wall
looking at stuff vs looking at wall in a live match
looking at the ground doesn't have the same effect ?!?!
it's definitely not related to FPS
now I wanna know if this is linux only
but I don't have tf2 installed in a windows pc :(
it seems to have something to do with how much stuff gets drawn, but in reverse.
If I disable viewmodels, it gets even worse, but if I say, pause the game, it gets better again
no viewmodel
viewmodel
pause + no viewmodel
pause + viewmodel
a more clear example
do you have a framecap or vsync on?
no, and I don't see how that would result on this behaviour?
well if your monitor updates at 60hz, and your game is running at 120, then it might pick from 2 different frames for the same monitor update, right?
depending on when that frame arrives
this is what is happening. Every little "step" you see on the screen is a frame. On top of that you see the monitor refresh rate.
What I'm wondering is why it doesn't happen at the top of the frame, only at the bottom
this is potentially the dumbest tf2 video I've ever watched. clipped the summary https://youtube.com/clip/UgkxCjcsKLW6-B4Uh7D1y-8OU_nhq3t7-FzJ?si=J-CO-q-DdIPTdiSi
35 seconds · Clipped by GRAPEVINe · Original video "[TF2] Stop the Slop" by Mönkey
didn't a certain other guy also just upload a video about vscript gamemodes too...
anyways i'm not watching that
oh yeah don't watch the vid I just clipped out like 20 seconds of it
but yes this is coordinated with him lol they're friends. this squad is going to kill the game unironically
like the video unironically reaches the take of "valve stop adding new content, we just want to enjoy the game for what it is" which like????? shut the fuck up dude
why do the dumbest people get the biggest platforms
my proposed solution: just ignore them
ok before I agreed
the problem is when it gets to this level it can genuinely affect the game
because before it was just "these items suck look at all these good items you could add instead"
which like that's stupid but it's whateve4
they're now advocating for the conclusion of new content
how the fuck are they this stupid
so now there's gonna be a huge contingent of fans that advocate for the game to die because they have slop brain
normally I'd say to ignore but this is a huge problem now
thats why the title of the video is "stop the slop" 
stop the count
the next update should count all legal workshop ballots
the rise of the usage of the world "slop" spells the end of society as we know it
everyone wants to be pretentious now
Slop is pretentious?
no i mean people calling things slop
Just never heard it used pretentiously.
"stop the slop" sure lets start with this dude's videos
theyre certified pig slop
lets see how people roast this dude in the comments
they won't
this is a popular take because this community is brainless
there's like 3 tf2 servers I can actually use these days without constant exposure to people that think like him lmao
I haven’t watched any of the vscript hate videos, but in fairness, I do think vscript has a decent bit of room for not great game modes.
Everyone’s first thought with new powerful tech is to see the limits of it, so we are getting some pretty whacky things, and I was pretty impressed with saxton hale for example. But zombie infection just doesn’t appeal at all to me and it wasn’t even a super popular community game mode in TF2. So I think there’s an argument to be made of “if valve didn’t like [custom gamemode] enough to do it themselves, then keep it away”. I don’t think it’s entirely valid and zombie infection is an event game mode that we kinda just expect that style of stuff from. I don’t necessarily agree with the sentiment, but I don’t want to see TF2 get overburdened with random community gamemodes thrown haphazardly into casual.
ALSO they need to add some way for vscript mappers to actually add hud elements to the game, if they’re officially accepted. Maybe in the same way that the items directory has a workshop folder inside it for workshop content, we could have a workshop folder for the resource/ui directory?
That would make hud devs happy as the current custom hud vscript interaction is straight shit. And it would make mappers happy because I’ve only heard bad things about vscript vgui, so just give them normal vgui🤷♂️
ye it would be nice
there technically is a way, you an use the PD logic to set a custom res file
but thats basically all you get
via vscript (and maybe via logic?) you can set the PD values behind the scenes to get some variables but thats it
i loved vsh and zombie infection
i dont see how they could be considered "slop" with the amount of effort put into them
I think its partially an argument of "does valve give enough of a shit to even develop a new gamemode"
like RD is just dead
theyre not mainstay gamemodes but they dont have to be
im not dying from them taking whatever amount of disk space
*i think people raise
completely valid points to
dislike his content*
ZI when it was first implemented and from all the clips, screenshots, and patch notes seemed pretty busted to me. That’s why I haven’t tried them, maybe im missing out but I also just want to stay away from the new shiny stuff because that where the bots tend to go anyway :/
i didnt like zombie infection much but i think someone is intentionally being a toxic personality if they call it slop
i haven't seen many bots in ZI
i've criticised the gamemode a lot without acting like it spells the end of western civilisation or something
to be fair ZI was extremely rushed. but vsh is the furthest thing from slop
They didn’t call vsh slop. I think the person in question may have called out ZI, but I didn’t take notes so I can’t recall
stop the slop
If a gamemode is rushed and not up to par then it shouldn’t be added. Being vocally pessimistic about obviously low standards for the “ooo shiny” factor is fair.
worth noting these 2 videos were posted on the same day by 2 friends
they could add an orange map to the casual queue and i wouldnt care
i dont understand the big deal
They never mentioned vsh though. Their entire video was about the prop hunt vscript mode that he criticized for being unplayably bad for valid reasons. The thumbnail was click baity but that’s kinda just YouTube. And I think calling ZI or prop hunt “sloppy” would be reasonable from what was shown, but “slop” is gross.
these are community stuff from ppl that aren't getting paid or anything
at most i assume they'll get donations from the map stamps that nobody buys
well they are once it gets added
idk why quality is such a huge concern for a game that has had dogshit hats for over a decade
game is fun
What’s the point of adding game modes to the game that’s just going to die in less than a month though? That was pretty much ZJ’s point
why do anything that doesn't last forever
I think that sentiment is why this guy is so vocal. He just wants people to care tbh
idk which vid you're referring to but the one I sent literally said verbatim "people are here to play tf2. not prop hunt, not zombie infection, and not versus saxton hale"
which is lobotomy-pilled
what is being lost
hard disk space?
Quality?
the idea that they died is fictional
lmao
you can queue up for vsh or zi right now and immediately get a match
because they're fun
there has never been a quality guarantee for tf2 community content
yeah man when i boot up tf2 i expect a super polished triple a title
if someone doesn't want to play them I have some great news about how casual works
i think its intentionally lower because of how high CS community content's bar
reminder that the first community maps added to the game were fastline and turbine
I haven’t tried queuing for vsh because I don’t personally play tf2 for it. But when I searched community servers for prop hunt or zombies or goofy gsmemodes about a year ago, pre vscript. I couldn’t find any servers with people.
what
half of my playtime in tf2 is on servers where the hud elements are a transparent plain-font text and the menu is a tiny box on the left side of a screen that asks you to press 1-9 on your keyboard
what point are you even making
"idk how many people play good game, but when I try to queue for bad game no one plays it"
huh
that has been the reality of tf2 for me for over a decade so i cant possibly care about it if tf2 adds maps i wouldnt play everyday
idk why adding new gamemodes is a bad thing because they'll """die""", for halloween shit it only comes around once a year lol
You said those game modes weren’t dead. I said when I searched for them they were dead?
I forgot to unqueue from VSH a week or 2 ago while doing halloween shit and i got into a VSH game lol
no you didn't you searched for a different game mode through the community browser back when these ones literally did not exist, let alone were put in the default queue that everyone plays on
when tf2 added pass time i dont think tf2 lost a huge part of itself
i found the new free hats to be extremely ugly and thats it
it's an entirely useless point to compare because there's nothing in common
For Halloween I say it gets a “eh whatever” but I can understand the concern for the future of vscript. If it goofy gamemodes stay event limited then it’s alright. But the valid concern is that I think their full time inclusion would just bloat the unused casual map tab
i have no idea how else it impacted my tf2 experience that i so highly care about the quality of, whatever that means
its not like valve is adding less regular maps because of a vscript gamemode
I'm not watching the other video because I don't give views to bigots but I highly doubt there's any valid take to be had if the premise is that one rushed game mode being added and eventually fixed is grounds to stop updating the game
in both the summer and halloween update it was like 4-5 vscript gamemode maps and like 4-5 regular maps
^
You think prop hunt and zombies were invented by vscript? They’ve been in the game for at least a decade on community browser? I’m confused by your point?
also all these gamemodes get shoved into the alternatives gamemodes tab that no one reads lol
i struggle to understand how tf2 apparently implodes in the scenario where a vscript prop hunt map gets added to casual
genuinely
this feels like complaining for the sake of it
versus saxton hale (2008, model that looks like cheese, played through console commands) is not going to have as many players as versus saxton hale (2023, actually made well, played through the default queue that hundreds of thousands use to play)
this is such common sense
there is no way you don't know what I'm saying dude
if prop hunt gets added I will simply not queue for it
tbf this is something that needs to be fixed
a Community tab with player destruction and vsh would be so sick
bc no one is queueing for misc, understandably so. you risk getting put into hydro lmao
LMFAOOOOOOOOO
I'm sorry but I have to block you for saying that criticizing a youtuber is bigotry
that's so insane
anyway
i would check out prop hunt for a bit and not care about it i just dont understand how it's such a massive deal
like as if tf2 needs consistent polished quality in every aspect of it
yeah the problem is I agree that prop hunt should probably not get added. if that was the end of it I'd have no issue with the critique. it's the fact that the mere fact that prop hunt is on workshop is leading to some freaks advocating for the end of new game modes which is absurd
it's such a strange thing to lose sleep over
real
just say u think the gamemode sucks and thats the end of it
It’s the truth. You refuse to listen to someone’s reasoning for them being “bigoted” then insist that their opinion is wrong. When you don’t even know what their opinion was.
Im saying if you want to disagree with someone then by all means do, but actually listen to them before you call them wrong.
i haven't watched either of these videos btw
my dude they literally said transphobic things
also, everything that this video stands for could be summed up in one sentence, instead of being one long ass video
the video exists to rile people up
and send hate
I don’t follow them on Twitter or all of tf2 stuff. I saw hubbub about their take on prop hunt and watched the video to inform myself
well now you know, the reason we're calling them bigoted is because they legitamately are
It doesn’t honestly is fairly composed. I’d be more gentle about it personally but it’s not just hate
They’re not freaking out over prop hunt. They’re pointing out that the prop hunt vscript that is on the workshop has no class restriction which breaks the game mode because engineers can place mini sentries to aimbot props for free, medics and dispensers can remove the prop checking cost for free, and props can’t have their collision removed so it’s impossible to hide as many props.
You didn’t watch the video so you wouldn’t know that.
the aimbot is becauseh e didn't read the tutorial
'mfao
locking the prop stops it from targetting you
i dont think you should be required to read a tutorial to play a tf2 gamemode
The tittle is if anything clickbaity if thats the case
most well adjusted tf2 player
@jagged pawn has earned the Level 2 role!
Yeah whenever you say something, and then add 'but'. The thing you just said is invalid
Im just not a fan of taking the high ground when you’re hating him more than he’s hating in the video
i'm sorry i'm just not willing to give anyone who is a shitty person the time of day
if you want to have the opinion thats fine
That’s taken toxically out of context
the way i see it tf2 is being run by 1 valve employee just adding community content which i think is dumb and lazy of valve for a game that seems to be still massively popular and making them money
but don't point to someone like him
tbh and thags my opinion a ttansphobic always a trabsphobic, we shouldnt give "maybe we should threat em kindly" because that means we should do the same for all tat type of people
however the way i see ppl act towards community mappers and etc is obnoxious
I didn’t know they were transphobic. I just gave my opinion on vscript because of all the hubbub recently and then watch their video to see what the hubbub was about
if it's not clear I don't think your point is serious enough to give the time of day so I'm mocking you for fun. I don't owe you anything
That’s toxic af though
you're making a "maybe mussolini had some good points" argument. I don't HAVE to take anyone seriously. if I don't want to hear someone out, I don't have to. it's that simple
Just because I said that vscript had the potential to make bad maps get added?
no because you said I have to hear a bigot out
i guess this argument isnt about tf2 anymore
Team Fortress 2
I said your behavior is being bigoted at this moment. Which taking me harmfully out of context and then mocking me is toxic and bigoted
It’s honestly really messed up
i don't think thats what bigoted means
We're here still waiting for dxvk
Can you two stfu
I'll drop it if it makes anyone uncomfortable I just wanted to make perfectly clear to peaches that the problem is that he's dismissing bigotry. he's doing something far bigger than the game and he needs to process that. but yeah I'll drop
Will Source 2 come to Team Fortress 2?
no
lmfao no
after wutville i genuinely cant care about whatever gets added to tf2
Me
even the tfs2 fan project is on hiatus 😭
its funny and i can really only complain about hats because i have to see them
What if they added an official sex scene between Ms. Pauling and scout
And more cuz big sbox refactor
disregarding the specifics of the vscript version of prop hunt (havent really looked into it) i think its unintuitive compared to every other gamemode
Yup
nah I can't agree on this. I do still care about the quality of what gets added. I think they genuinely learned from the wutville situation and I'm hopeful that something like that won't happen again. plus the creator is working on a better version so hopefully that ends up getting added
all you do in tf2 is run around, shoot the other team, stand on the glowing objective
oh agreed. like I said prop hunt would be a bad inclusion imo
Will Valve ever make a balance adjustment to TF2?
idk
Lmao no
ASK AGAIN LATER
I'm tired of the dead ringer being a crutch, and heavy being ass, and medic being cringe, and demoman being braindead
like I think it's likely they'll patch stuff at some point for sure. which will affect bugs in weapons like the natascha or bonk
Last time valve added a fan balance change their ego got to their head
which one was that again
Who?
are you referring to sketchek
Anyways let's add a shove to the vaccinator
i think i would be annoyed if the prop hunt map was added instead of a better map but i dint think thats the case
ppl point out that krampus map but thats gonna also be added
*ppl point out that
krampus map but thats gonna
also be added*
What if they did a seasonal content update?
I have mixed feelings on krampus but ultimately it looks like a lot of love went into it
Next update: RAID Vscripr
I hope they add tr_walkway
oh boy do I have news for you
So there's spring, summer, fall, winter
i'm working on it
Tbh i wanted to create a coop gamemode but idk how that would work
i want a better gimmick map that isnt just more npcs that dont take crit damage
it would be cool to see more "lowkey" vscript maps that put a twist on a traditional mode
like what perks does with arena
perks is great
Its hard to make someone happy tbh
That’s what some people have been saying
the map itself is kinda lame
They should port TF2 to Source 2 so community content is easier to create
And keep the game fresh for another couple decades
funny gimmick but it quickly gets boring the map is pretty one dimensional
we love sulfur
I think procedurally generated maps with vscript could be interesting
Probably impossible to balance for pvp. But maybe procedurally generated mvm?
thats what corruption's underworld is
Just how capable is vscript?
Ah wouldn’t know
depends how insane you are
Kinda like vmt proxies lol
if you don't mind reimplementing everything you want, you can do basically anything
Does Source 2 have vscript?
Is vscript like scripting for unity, or unreal engine? Is it like GDscript?
What's lua
Thoughts on vscript training modes like Dm or mge?
the scripting language that gmod uses
what's the point
Mge is an official game mode
mge as an official thing doesn't really make much sense imo
darkrp vscript in casual
Ideally just get training modes added to the game. But they’d die pretty quick cuz the elitist would insist on playing 200 tick servers and once it’s in the misc tab it’s gone
Didn't Lange make mge, and then went insane a few years later?
But what’s the harm in adding it?
hes fine now
Really?
TF2s training mode should be updated to be modern
It's a wonder I haven't seen a community made tutorial map
i want wild bullshit honestly
idk why ppl have to act like things are mutuallt exclusive
Honestly porting Quakes rocket jump tutorial to TF2 would be a step up from what’s currently in
the tf2 tutorial straight up has bad advice
TF2 is not all about rocket jumping
They’re not, it’s just a bloat thing. At least I’m not
ONLY use rockets at long range
Bro the TF2 tutorial literally teaches engineers to turtle
it tells you to use the rocket launcher at long range, shotgun at medium range, shovel at close range
It’s not. But rocket jumping is very helpful and should have somewhere where you can learn it at a basic level in game.
shame valve never finished that rocket jump map
Yeah for like one class lol
What about uber management, or team work, or movement as scout?
you should use a slow projectile at long range instead of instant hitscan
You know there are class specific tutorials right?
Well in the discussion of adding more then yeh, add those
But WASD or point in click is more intuitive than rocket jumping
*But WASD or point in
click is more intuitive
than rocket jumping*
spy thecnically has one
That’s a gamer haiku
an actual tutorial can be made with vscript 
Where’s the ctap tutorial vscript mode
But what should the tutorial teach players, and how do we teach them?
for reference, the current tutorial is a MESS of logic
*for reference, the
current tutorial is
a MESS of logic*
I never understood why people think it needs 9 tutorials. you can figure out how sniper works in 3 seconds, you snipe
I think, of the classes that currently don't have tutorials, only pyro really needs one
Medic?
I think rocket jumping is a good place to start. Maybe give them a wall the can jump + shoot up, then a box they need to crounch jump up, then crouch + jump + shoot wall, then a distance to cover.
Oh man the amount of players not aware of crit heals
look at this logic soup
How about game mode specifict tutorials? mvm tutorial lolololo
yeah thats why they added vscript lol
I think at a certain point tutorials get overwhelming. Maybe just in general a little “tip” marker on objectives. Like on cp when you have tutorials enabled it pings the object with “capture 2nd” , “capture the enemy last to win!” Sort of thing
objective compass
Bad take. I'm tired of bad players everywhere
Games having objectives isn’t a new concept at this point. So just point out the objective and that should be good?
Tf2 needs an official training / practice mode that's actually good
Perhaps an excuse to backport the intructor hud from l4d lol
So players can practice and learn the mechanics of the game at their own leisure
does the coach system still work
Isn’t that like the coach hud?
No lol
it used to let you teleport
Remove the coach feature
For some people it works. For almost everyone else it crashes if you manage to find anyone.
Coach mode its been borked since 2015 iirc
Yeh you can’t join adhoc connections for coaching. So I think someone has to request coaching on a community server?
awesome
ZI was super fun for me
just because something gets patches and changes doesn't mean it's bad
afaik you get a flat amount for the map on top of the map stamps but im not sure
this guy said this
i saw multiple times in the thread that these people are just being a bit harsh
and anyone criticizing any vscript gamemode and saying it should not exist is being stupid
you dont get to decide what content should and should not exist
sure, you can critique it to be improved but ultimately inclusion or exclusion from the game is on valve
we can only give feedback to improve existing content, not be a judge on whether or not a community who wanted to make something they're passionate about should or should not make content at all
also all arguments ive seen about content basically boils down to
"content i personally dont like shouldnt be in the game"
these modes are objectively very popular and fun, and misrepresenting the data on them because you're close minded is not gonna convince anyone else
the game is more popular than ever before thanks to workshop creators
there is no other content in these updates
so fucking shut up and stop this drivel, im tired of it because it comes from abuse and harassment
yeah i think it's just really disingenuous to say that they're innocent
they absolutely relish in the harassment of workshop creators
anyone else would take a step back and address their community if what they say causes their fanbase to be disruptive and obnoxious
but these guys want that
they want you as a fan to go out there and argue with people for the sake of it
in their name
how in the hell does "stop the slop" and "tf2 isn't gmod" as taglines supposed to be genuinely just about criticism lol
when they provide criticism in such videos, that's not the point of the video, they're just giving u talking points
the target audience of these videos are their diehard contrarian fans who they want to go out there and be disruptive
when the question becomes "should or should not this creative work exist" then it becomes inherently toxic
because it basically seeks to ultimately extinguish the creator
if the question was "how could we improve zombie infection" then thats a productive question or "what are some cool ideas for new content"
but workshop creators aren't a lump sum of creative output
you don't get to negotiate the exact product they produce
they aren't some slave that pumps out some nebulous "TF2 update content"
they are individuals who are passionate about certain things and create things based off of that
you don't get to really decide what people work on and ultimately what you're really seeking is to drive out creators from the community
you have 0 creative control over actual people
so to treat them as such, you're either saying they're content robots or that you're actively trying to purge them
imo thats the best way to put it
and unfortunately i feel like some people are too naive, young or just hateful themselves to really understand it
it's especially funny to me that a HUD creator would raise these points because there's so many HUDs I'd never use but ultimately it's their creative right to design and create the content they want
and it's hard for me to really understand how a creator themselves would not understand this basic premise
"slop" is such a fucking obnoxious word to use for individual creators
unless they aren't really thinking about the humans that create this content
because I'll admit, these youtubers do a great job masking and dehumanizing the individual and personal nature of creators
because that's exactly what their viewpoint requires
dehumanizing, and subsequently eradication
it's exactly the same principles behind other, more serious facist movements to control art
because the only way you can really advocate for this is under a facist lens
it doesn't work any other way
yeah, i mean ultimately these words attract the audience
because they're extremely low intelligence cave brain insults
I should play like this every match! I'm sure all my teammates would have so much fun!
Music used:
The Puss Suite - Henry Jackman
Final Fantasy XV Classic Victory Fanfare (Prompto Version) - Sung by Robbie Daymond
#tf2 #teamfortress2
When maps like Wutville and Bloodwater are happily accepted, all hope for some degree of quality control is out the window at this point
Then again, this is Valve, and the history of Stream greenlight should say all that is needed to be said.,
whats wrong with bloodwater
When it was first added, lots of things. For some reason halloween map makers seem insistent to cram every single map gimmick into a single map as possible with no regards to timing, location or if they actually work in the map itself.
The fact that the skeleton spawn logic was straight copied from Helltower, including the clock functions for a clock which doesn't exist says everthing.
bloodwater is fun
valve should follow the csgo path, if a map/gamemode dies after a few weeks they should just delete it
that should have happened to wutville
arent you supposed to use existing game mechanics in order to make maps?
I'm pretty sure that's how entities and models work
fucked up: every halloween map uses the same skeleton models
Including logic for something that doesn't exist in the map?
it's wrong but idk why it needs to be pointed out
i dont think it furthers any point whatsoever than maybe the mapper forgot to clean it up after copying it
if we're judging maps based on how clean they look in hammer i guess
doesnt bloodwater have a clock
Reusing assets is lazy, uncreative, and stupid. Content creators should NOT use assets. Every map should be made by scratch
it might be cut content
As in, it's just lazy. Copying logic is fine, but to then not suit it to the map, changing the times so you don't have Horseman and Monoculus spawning on top of each other and killing each other.
im not sure why that's an issue or how the 2 are related
i think it's meant to be chaotic
personally i think its funny
i think a few halloween maps go too far with random bullshit but imo bloodwater is fine
its not a balanced or competitive map but the game allows for such variance in play that it doesn't really matter
Bloodwater made me irrationally angry to the point where I had a rant about it. How a map with so many flaws could be accepted is just an embarrassment on all parties involved.
yeah for sure, for me personally, but i can recognize some people enjoy that
EMBARRASSMENT
i forgot which map i forgot i complained about that like spawns 3 eyeballs on a losing red team
Just copy all the logic from other maps with no change to their function.
i think thats fine
fucked up: payload maps copy the payload entity from each other
how can they do this
it works so obviously it isnt completely unchanged
i think if anyone looked into logic for even valve maps youd see some fucked up stuff
halloween map where the winning team gets turned into monoculi during humiliation round
@summer steeple can it be done?
idk why that wouldnt be possible
i want a vscript gamemode where the other team is literally just like tanks or mechs or some shit
you play as the destructible barrels on dustbowl
maps like gravestone are super unbalanced but still a lot of fun
*maps like gravestone
are super unbalanced but
still a lot of fun*
Honestly I don't care what maps and modes get in with VScript, more the merrier. I just want some degree of quality control, as in, the bare basics. Will this map crash peoples games? Yes, lets add it lmao.
counterargument: fortnite reused content and it got rewarded with 5 mil players
conclusion: always reuse content
this could be tf2 if only content was reused
i think its ok when mappers copypaste something from another map
so what does this have to do with prophunt
So do I, but at least spent a little bit of effort to tailor it to their map.
The overall topic of content and quality control. Considering Valve have neglected the community browser for the past 10,000 years and don't seem to have any intention of helping new players figure it out, I see no issue with it. As others have said, people can simply not tick it in the map select if they don't want it.
what about prophunt makes it sound like its bad quality
What should and shouldn't be in TF2's casual is a different topic to quality control, although people conflate the two.
I think Prophunt will be a fine addition, though if it's a buggy mess that crashes peoples games and Valve are happy to add it in that state, then that's a problem.
that should be a granted with normal maps too
they should skin people alive for submitting vscript maps that are too gimmicky
can u mine bitcoin with vscript 😳
no it runs on the server
so u can mine on the server
not worth it
I understand how it feels from a creator perspective. I’ve become a poster child for minimal huds, which many people say shouldn’t exist. And I’ve received death threats and bomb threats over literally just a hud modification.
Im not saying those guys are good, I’m more so saying that these guys also don’t deserve death threats or bomb threats, because at the end of the day death threats and bomb threats are screwed up no matter who they’re from.
And I also don’t follow their entire lore, I really don’t know anything about them other than what’s been said here and what was said in their video. If they’re transphobic then that’s f’ed up and awful, still doesn’t justify death threats and bomb threats. Not cuz they’re good, but cuz death threats and bomb threats are bad.
Also my point about having to listen to their opinion to have an opinion on it needs some clarifying. I didn’t mean they deserve a platform or deserve to be listened to. I more so meant that in order to rebuttal what they’ve said or even say that their opinion is wrong, you need to know what their opinion was. If they’re transphobic and encouraging awful things, then it’s valid to say they don’t deserve to be listened to, but then the commentary on them should be like my very original comment of “I didn’t watch them, but I think blah about vscript” rather than “that video is dumb because he said vscript is bad and vscript is good and who cares if it is bad”
it is worth it if you manage to make something thats going to be used widely
is this about the zesto jesuit
Honestly my whole statement basically comes down to: hating them is okay, but we can’t send death threats and still sit on a high horse.
Yeh
who's sending death threats
i am
I’ve seen people joke about sending them bombs in the mail or killing them here, the huds.tf discord, etc. and people just go “haha funny, bombs in the mail good meme”
I get what you're saying but it's pretty clear to me that the occasional "pipebomb mail cat meme" is not in the same ballpark as cultivating some of the most aggressively negative and overwhelmingly toxic parts of the community
like i think theres death threats, and then there's silly jokes that happens to be about absurd over-the-top violence
I honestly haven’t interacted with any of their community, because I assume it just sticks to their YouTube comments and probably the unfortunate creators he features. Which is still bad, but all I know is that people sitting around jerking off about who deserves to have opinions or exist or live is scary. And I’ve seen it in the communities I participate in towards him and I don’t like it.
And it’s justified by those creators doing worse. IMO them doing worse doesn’t make people doing bad things less bad.
the way I'd put it is he's fine to have opinions. But he has a responsibility over the fact that that how he presents those opinions to an audience he's cultivated frequently leads to harassment. If it's not intentional, then at the very least it's negligent.
At the same time I don't really know any instances of what you're talking about except for people who clearly don't mean any actual harm and are not intending to harass. Like there was a while back in this server where "pipebomb in your mail" was sent pretty much randomly, it didn't mean anything because the joke was that this is obviously not actual harassment or actual malice but just a ridiculous premise to laugh about. I'm sure there are people out there actually doing bad, but I don't see it.
he actively participates in the harassment himself
he makes the comments himself
yeah i was trying to be nice to him but you dont really cultivate an audience of harassment without harassing
I agree
i dont think we were ever discussing him receiving that
and the defense seemed to be more about the validity of judging workshop creations right to exist rather than a lukewarm moderate take of defending against anyone receiving harassment
and it seems like the point is changing
I think judging workshop content is valid. There’s ways to vote on it and having healthy critiques is good. There’s absolutely right and wrong ways to go about it, and just because someone doesn’t like something doesn’t mean they get to decide what has a right to exist and what doesn’t.
judging the content itself is good
but by definition, judgement is constructive
what they are doing is not judgement
it is destructive
judgment should and needs to be always neutral and constructive in a formal manner not on a mean way
it does not judge the work, it judges the validity of the work to exist at all
I was referring to the only video people were discussing at the time which was the prop hun one. Where they were mainly judging the content of the map and the usage of vscript.
not really, if you see the work within context
that creator specifically, as well as that body of youtube argument, is part of a narrative to expunge "unholy" workshop creators from the previously pristine and good creator community
we must return back to the good days where there were only good cosmetics and maps!
I didn’t want to watch their entire channel to join the conversation about vscript. And I didn’t know they were transphobic
i will not explain to anyone that doesnt get it
The video that I watched as part of seeing what the hubbub was about just asked for the maps to not be added to the game.
I don’t bother looking at anime profile pictures to be honest. There are a lot of questionable ones and it’s a rabbit hole I don’t wanna jump down.
but the first time i saw his fans
and EVERY time ive seen his fans
they're just there to fling shit at ppl
I agree. Also that wife beater is gross af
oh and one of the first times ive seen a screenshot of him it's him defending known child predator matt walsh
Honestly making a public video in a wife beater is mental unsound.
Don’t go to Twitter period
its like the guy has carefully crafted the internet persona of the worst person you'll ever meet
warning sign
hello!!!
like theyre just roaming around to start shit with ppl it's weird
erm are you talking about the person thats also known as the Milwaukee Cannibal or the Milwaukee Monster,
That’s basically the goal of any public thing now a days.
go woke go broke
yes for real
His rant wasn’t even intense tbh. I think that’s just a comment blindly hate jerking off. Which is deplorable
I Mean literally he has that 4chan /v/ vibe on it, i thougth this was know knowledge lol
this isnt anime this is touhou
uhm
I thought this was TikTok
even worse!
That had the same beat of the classic “my name is blah and I’m here to say” rap battle line
every day deplatfforming someone becomes not an option but a necessity
first time i saw zеstys irl appearance he had a bunch of like
*first time i saw zеstys
irl appearance he
had a bunch of like*
half naked anime figurines in the bg or something
not a good look!
HAHAHAHAAHH
whoever dropped this shit...pick it the fuck back up!!!!!
Just report them for harassment. It’s against YouTube tos so they’ll handle it
i cant listen to this rn can someone describe it
The first 10 seconds, imagine someone opening an oven door and closing it, but you have soup cans over your ears.
After that I stopped listening
what if you booted up tf2 and this started playing
they added it as an official main menu music
I preload so I don’t get menu music
using custom viewmodel animations is cheating
i would not have the confidence to post this online
yeah i have a ton of shit, wip music
i dont post it online because its garbage
im not good at making music
i don't want to subject anyone to it nor am I looking for any comments on it because i know its bad
this guy goes with the classic oh this is bad teehee
but im posting it anyway
because he is actually proud of it
where
the tf2 workshop is a place where anyone can upload whatever the hell they want and i think its really weird that people are holding anyone other than Valve accountable for what gets added
10 years ago
wowie you guys are such haters ... !!
@livid oracle probhlem?
@crisp cedar probhlem?
hes like 33 years old
what the fuck
i dont see how the upload date is relevant
god i cant get over how bad this shit is
i need to show this to my friend
s
this is actually like
exceptionally bad
Remix of some guy im sure you know.
obvious work in progress, since i suck and deserve only bricks to my face.
its not evne like
its a remix?
erm. proof?
oh god
somehow everything he has made gives me a headache
i need to lie down now
i hope this isnt terminal
2tgwwfuahuwahawhwah
why
hahahah this is so shit
this is like
his trademark
he starts something
and he just abruptly ends it
thats like his trademark thing for music
it soudns so baddd
just tried to watch his video about prop hunt
i couldnt get through the whole thing
hes like inherently obnoxious
what did you learn from the video
try watching it again but with his soundcloud in the background
i learned that tf2 SUCKS
ur welcome
this feels so racist even though it doesnt say anything directly racist
it just has a really strong odor
im lighting a candle for eric smith's soul
)