#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 38 of 1
it works perfectly fine for tf2, it only doesn't work for people who do things that valve doesn't want them to do
did more testing, these 2 mods in particular always break after loading one more match, they might just be later in the cache than all the other mods so they don't break until after the other mods break
we love bonesaw
i don't really trust the bars tbh
the bars are prolly bots
well there's other issues with it
it seems to have a lot of issues with the
ok nvm i just joined gravestone and its all bots
LMAO
but also i know it has issues with the community gamemodes
since they have such a high round count
yeah it's based on how many people join, not how many people stay
*yeah it's based on how
many people join, not how
many people stay*
so if you have a mode where people play for a long time then it won't show up as high as it should, whereas if a mode is flooded with bots so people keep joining and immediately leaving then this happens. I have no idea why it works that way
#community-archived message @livid oracle is it still possible to block outgoing connections to specific Valve servers post-SDR? the link is broken now and I was looking for a way to only connect to Virginia servers. i'd appreciate if you could or anyone else could help (if it's even still possible)
@serene yarrow has earned the Level 1 noob role!
never looked into it since i stopped playing on casual yrs ago
*never looked into
it since i stopped playing on
casual yrs ago*
recently the only servers i've wanted not to connect to are tokyo servers because they're extremely unstable
Does it still work for you?
Since you had it working back then
idk what happened but ping limit used to work reliably for me until like a week ago
before it only failed in MvM
I managed to play on 11 servers in a row
and not a single mod seemed to break
I see
oof
Texan watches Australian men die to long range urine attacks
shouldn't mods replace models? Not add?
ig nobody mentioned this here but theres that video from "jambot", i watched some time ago and rewatch now and i saw people saying its fake
and... not saying that the video is real because whatever, i saw 2 videos from tf2 cheaters and the points made is so dumb
also kinda weird how cheating in tf2 seems to be very common iguess
yeah but it seems like the models get checked again and then reload for some reason around this ~2000 mark
that's wierd
it should work with preloading
i use the vscript preloader and didnt work, at least with the boykisser portraits
but kinda confusing to me that its needs to preload instead of being just a hud thing
yeah, sv_pure fucking sucks, it needs to be looser.
the weapons previews is like a texture that you render in game right?
*the weapons previews
is like a texture that you
render in game right?*
the inventory preview?
some mods work and others have a horrible beep sound
when i started knowing about mods on tf2 i remember seeing something that i understand like some way of render your character and then replace as portrait so includes your comestics etc
yeah
but i guess i understand very wrong and doesnt exists
yeah that's dynamically generated iirc
thats the 3d player model in the hud it's cl_hud_playerclass_use_playermodel 1
i mean really just an image
the 3d player model in the hud is a model
what this means?
?
forget
yeah and it causes facial flexes on cosmetics to be borked and the frame rate to dip a shit ton.
but also the 2D images are not based on the final release of the game which pisses me off.
theres isnt a mod 1:1 to the original portraits but fixed?
yes there's a bunch
that work for casual for 5 matches before reverting
with preloading
but like, 1:1, i know that theres some that is overhauls and has its own aspects
When you say player portraits I interpret it as the “match hud” icons for classes at the top of your screen. Which cannot be preloaded.
I think what people have concluded is that you’re talking about the miniature version of your selected class that shows in the corner of your hud. That’s generally called the player model, then you just specify 2d or 3d for whatever setting you use. The 2d player model can be modded with preloading, though people report things are/are not broken and the 2d player model mods were finicky anyway.
yeah, just tried, so sad
you mean the inventory icons right? I think in the past they used to use 2d icons but now they just have it render the model to a texture
some might still use the old pre-rendered icons
in the continuing adventures of my dying in vscript
months ago I reimplemented some of the pose parameter code from the engine in vscript
and I put a comment on some code that I thought looked like a typo, but I wasn't sure, so I left it as is, because thats what valve's code did
my current code was broken, even though previous iterations of this code worked fine, and I noticed something looked off, backwards even, and I went back to that line of code, changed a < to a >, and suddenly it was, well still broken, this was unrelated, but its better
valve did in fact make a typo, you just will almost never see it because it requires the difference between where your model's eyes are looking and where your model's feet are facing to have a difference of 45 degrees in a single frame
now I just have to figure out why the fuck my feet yaw aren't updating until then
it also requires you to be standing still
so it worked in your previous code, but broke?
well i think its moreso just that I never reached that code
but due to an unrelated bug, I now reached it
found it
i don't know why the code worked before, because it grabbed the velocity of the entity directly, and i thought base_boss... cleared that value
I haven't touched any of the entity velocity shit this time around so maybe thats why
my best guess is that I set and grabbed velocity before it cleared it?
looks like a bad guy in a old warner brothers cartoon
no you
Does no hats mod work in casual? I should start using it. Hats are distracting
yes
I'm fine with hats but I wish no unusuals worked in casual
*I'm fine with hats but
I wish no unusuals
worked in casual*
simply use third party software
i also wish there was a mod to remove killstreak eyes
simply use third party software
they turn into the actual sun 50% of the time
i don't think that actually removes them does it
no
as in
dx8 makes it even worse
Spy's disguise hitbox is wack
Thanks for sharing.
i will not be hiding any cosmetics.
Music is by 12 Stones called Crash.
Yus.
gettin old seeing this vid
yeah particles are the biggest contributor to lag for most ppl and there's wayyyyyyyy too many in the game, even with the outdated carlzaph's particles the game runs way faster in benchmarks when you drop the particles
It’s weird that particle quantity was never added as a graphical option. Obviously not to disable entirely or ever lower it to the extent of some of the lower carlzaph’s but just lower it by a bit with a few different settings.
iirc particles are handled by the cpu, like many things in TF2, which is sorta an outdated way to handle particles now if I’m not mistaken. Admittedly it was perfectly normal, if not optimal in 2007. But it would have had a pretty substantial fps benefit, and even like 50% reduction in particle emitters doesn’t look horribly wrong.
particles don't affect lag at all
ran a timedemo on a match of upward about a month ago twice with regular settings and the only difference was carlzaph's particles preset 2. Default was 142.720 seconds and 141.358 seconds and Carlzaph's 2 was 136.985 seconds and 138.434 seconds
also staring at particles at close range make the game run terrible, when Hale's big punch viewmodel particles load the game hitches and slows to a crawl until you release the attack
yeah looking at particles at close range is something else, it has nothing to do whether or not particles increase lag in normal gameplay
seconds of time demo dont really say much
oh so the water is similar to sonic frontiers?
how to happen when there's a lot of particles on screen it lags?
i mean
it shouldn't lag so why it does when its close to view lol
another ics map
bruh all of their works look the same
idk how did they manage for valve to include 2 identical non-normal maps to the game
define same
same has layout wise or?
Why do so many smissmass maps have a huge amount of gaudy christmas decorations and giant presents? I'd much rather have more down to earth wintery maps like Altitude or Frosty (which is still not available year round for no reason 💢)
layout and design
i think alitude is year round now but some more smissmas maps should just be year round like the one playload map
design is basic tf2 map design but it can be improved
*design is basic
tf2 map design but
it can be improved*
you know i wanted to make a xmass map that doesn't actually use xmass theme like that disney movie
controversial take but i like ICS's maps even if some of them spam the hallowen stuff
I don't particularly like ICS's maps but they're not really BAD
like its not wutville
personally, I don't vibe with the map design, but thats separate from what most people don't like about them, and really, its just not my thing
aesthetics are fine for halloween maps i think, I don't like their idea of christmas maps basically just being ctrl-f halloween prop replace with gift
but clearly, valve likes them
aren't maps and items added base on votes?
Upvoting on the workshop increases the visibility and likelihood but valve also just selects whatever they want
i mean unless valve adds that feature that portal 2 has for giving feedback for custom chambers
because even the most good looking maps has the worst layout ever
*because even the
most good looking maps has the
worst layout ever*
I would argue that the worst maps in the average update are generally the ones that were highly voted tbh
like the highest voted map last smissmas was frostwatch
so I generally think valve does a good job of digging through the workshop and finding the good stuff, considering how much work the average voter puts them through lol
bad maps definitely slip through and that is of course valve's fault but I think just adding the highest voted stuff would be worse than what they do
Isn’t this basically just the workshop comment section?
*the uploader gets
feedback in-game base on what
people has voted*
i think it was that feature that got enable in a build of portal 2
it stands to reason that the best map in the workshop will be the lowest rated one
vscript making my head explode
idk what the issue is or how to fix it
90% sure i'm feeding some of my code the wrong values but i don't know where or what is the right values
ask contractor
I would have to ask them to look over large parts of my code
they have better shit to do
understandable
because i don't know where the problem is I can't really ask for help
because i don't know
where the problem is I can't
really ask for help
I just know that things are wrong
there's ways to make programs which can be real time debuggers, I don't have one, so i'm relying on printing values
printf debugging 🫡
for example, here's this not very well documented (as in not documented at all) debugger for VS2010 for L4D2
https://developer.valvesoftware.com/wiki/L4D2_EMS/Appendix:_VS2010_Setup
its not even linked
lmao
there's also some debug drawing functions, I don't tend to use them because setting them up is more trouble than its worth imo
but for this I did add some onscreen stuff
TESTBEHAVIOR is parented to the head bone, the other text values are screenspace, don't move at all
ugh, i'm considering rewriting some of this code
its ported SDK code, but part of it relies on renderangles, which is clientside
so I might have to treat regular angles as renderangles and then have the actual stuff in the background
here's the majority of the debug functions
realPrint
quite helpful if you bother setting it up
The worst maps are added because those maps were never playtested by valve at all, thankfully, the community does it now because of VALVe's billion dollar incompetence and makes appropriate changes to them to make sure they are good.
buy their contract from valve and make it their full-time job to look over your vscript code
interesting
okay
not even the right month, pure evil
I don't own multiple war paints
erm, how dare you not have every single cosmetic item in the game
every map that has displacements and the minify spell will have these exploits
theyre porting cs2 bugs into tf2
this means we're gonna get source 2
also i realise this is out of bounds but it looks like that cs2 bug where the map is fucked up
on a serius note, it is really hard to fix that bug with the minify?
Kicking time 
yeah cashworks is classic but also ancient im sure eric smith was like "hmm i remember playing cashworks let's add that" the workshop page for it barely has any comments even tho it was huge back in the day
it was weird to see pier officially in the game
not that it's a bad map
just that it made it feel weirdly old and new simultaneously
ok i think i've mostly figured out the bugs i have
I take cashworks as a sign that they actually play the game yeah, absolutely zero chance they found that easily on workshop
@jagged pawn has leveled up! (58 ➜ 59)
shut up
I think i remember someone saying that jill played it back in the day
cause it is a very old map
more like played, the last time i've played cashworks before it was in casual was like 2013
when tf2 mapping was still quite young
anyway, it turns out that it was the sum of several issues that i swear i didn't have before but I must not have noticed?
one of them being that despite the fact that the body_yaw pose param goes between -45-45 the model turns up to 90 degrees
i don't get it
gg @jagged pawn
i feel like that would be something someone would've noticed
what is the bug
@livid oracle has leveled up! (43 ➜ 44)
fuck you
gg @livid oracle
one of the bugs was that the model was turning too far
with pose params at least
it might be a heavy issue, i'll need to check other models, but if you turn 45 degrees, your character is looking around 90
which normally isn't an issue, but for the robot heavy that looks like this
this is considered a 45 degree turn
does it work if you just half it
yes lol thats what i did
sniper is correctly 45 degrees
yeah i think its just that the heavy model has his head 90 degrees, and because robots mostly just turn their ENTIRE body, it looks really weird for the robot heavy boss
epic boss
oh wait, but here's the REGULAR robot heavy model being perfectly fine
also, the turning looks terrible lol
close up
turning the other way
its only the robot heavy boss model too, all the other boss models are fine
i'm going crazy, this is the second time i've heard scout say "free crack" i SWEAR i don't have any sound mods
and i'm playing casual
if this isn't a joke he says free crap
OH IS IT ACTUALLY
I FORGOT THAT VOICE LINE EXISTED
I THOUGHT I SOMEHOW HAD A FREE CRACK MOD INSTALLED
WOOHOOHOO LET'S GET SOME FREE CRACK!
@jagged pawn @summer steeple
turns out the fix for preloading was just to switch mod_forcetouchdata to 0
sauce on my spaghetti
i like my games racist and phobic
bruh
lemon
isn't the dispenser ghost in lumberyard packed in a .bsp? how come i'm able to overwrite it?
turns out a preload goes over bsp packed content now, cool
pink water cheat
wget cheat
coloured decal cheat
hi wget creator of wgetware
@slender nexus

true
this guy said he was going to end the crisis and then just made like a tf2 bot detector 2.0 and dipped out
Maybe the bots struck back
they did not in fact, end the bot crisis
i don't know why would anyone ever title their video this
*i don't know why would
anyone ever title
their video this*
did he actually think it was going to work?
his whole project was tf2 bot detector
but ever so slightly better
it's not like anyone but valve can actually kill off the bots
tf2 bot detecter is third party software interacting with tf2, exploting its connections in ways that was never meant to be used
you know how crypto and ai and etc ppl go on about how the thing they newly-discovered will change the course of everyone's lives
I think the community could destroy the bots, but it'd have to take some unethical actions to do so.
my honest reactino
ok guys here is how we fix bot problem
erm
idk we blow up valve
Why blow up Valve? How would that stop them?
no game servers for the bots to connect to
Why not blow up the people making and hosting the bots?
569 million views
Why waste so much time on energy on a bunch of losers
Just saying, if the community wants them stopped, it could happen with a few unethical steps.
This is a community that solved an ARG in hours that Valve thought would take a few days.
yes i'm so smart i'm going to do some "unethical" things over a stupid childrens game 
With all the people who haven't deserved that sort of treatment, why can't it happen to some assholes for once?
guys guys guys
ok so
all we gotta do is get mastercomfig to install botnet softare on people's devices to ddos bot hosters
simply
ezyly
pzly
I was going more doxxing and IRL harrassment than just a DDOS.
cat_ipc_exec_all quit trolling
Too extreme for a video game
Doxxing and IRL harrassment, especially over something a trivial as a video game, just ain't the move
🙀
It'd make it stop being "funny" real quick.
we should skin them alive in public and eat them
sounds good to me
idk
it's just a video game
¯_(ツ)_/¯
I'm going to harass someone over a fucking game
just no
You'd be even more pathetic than the person you are harassing
Because it's totally moral to shit over someone's fun.
*You'd be even more
pathetic than the person
you are harassing*
I'm pathetic and worthless anyway.
and it's totally moral to commit an objectivly worse moral action, and a crime
two wrongs don't fix a right
Sometimes you gotta punch a bully to make them stop, even if it's assault.
Sometimes you just gotta go outside, touch grass, and enjoy life
On the other hand, @unborn pecan if you keep ✅ reacting to your own messages i will kill you (in minecraft)
wdym bro
Enjoying life also means enjoying your game time without it being ruined.
the urge to click on the fishie is so strong
it's just a game
i mean
You have a problem
wtf don't insult glub
oh alright in that case carry on 🫡
also I go now peace
valve should track every alt/bot account to a main and ban it
so that no user can have more than one tf2 account
they alr;eeady did this 
valve should only let you have more than one account if you post your genetic code
its not like the bots are a problem on anything other than valve servers, its already fixed on community servers
update
erm hello
welp another tf2 update
i'm so fast
for real
Looks like its a lot of fixes for the halloween content that came out
balance changes for zombies
are the patch notes out yet?
nevermind I see them
wasn't this fixed before?
i think
would be fun if they kill preload again
fiend post update waiting room
So was preloading screwed again or is it still working?
there's a moonlight mvm event next month
probably already announced anyway
probably re-fixed because the previous fix didn't work? looks like they replaced $selfillum with the $detail way of doing glowing textures
yeah it now works
pogger
only one pogger
a singular pog
@serene yarrow has leveled up! (11 ➜ 12)
shut up
alias “quit” “”
I agree so much. Wanna marry me
Collateral, and the cool laser beam. Enough said
dxhr
I never asked for this
Impossible.
yummy lava
you can see the gallery right?
the dev responded
this is howw you should resolve issues with something, by not harrasing people
he literally said he plans to start a beta test in october
if he starts it in november instead of october that's only like a 1 month delay
still working
I just played a really long game
viewmodels are most likely still broken
but I guess you figured that out already since its almost been 24 hours since you sent that message lmao
I usually play on a community walkway before joining casual so I won't encounter anything borking likely.
it works but viewmodel animations still mess up randomly, the way to stop the models from reloading causes the animations to reload which makes the animations all buggy after a few matches.
still trying to see if there's an easy command or string of commands to reload materials to make a "mod killswitch" alias in the future that'll unload the mods if anything game-breaking happens
Man all this work when you can make a well tested sv_pure 1 whitelist rework.
don't forget, valve hates treadmill problems 
oooooo hopefully he adds your changes to the smissmas version before the update. love hacksaw
had a friend who was new to TF2 so I was like "hey just start with my config here's a .zip" but I included shrekhud lmao
why do you play with such a low resolution which makes a lot of the text unreadable when you could use mat_viewportscale instead
mat_viewportscale is a bad solution and doesn't make sense
it’s not good for performance but i don’t think they’re using that low res for performance
how low is that resolution
i can’t tell
My farts have a greater resolution than that
artifacting speaks to me that the output resolution is lower than puddings actual res
pyro teammate about to fight another pyro, both at full hp
i chuck jarate at the other pyro, gets coated
they fight for like 0.5 seconds before my pyro teammate backs away and retreats
casual is awesome
what the fuck is a piss kink
so cool..
hmmmmm, something is not right here
I also don't know HOW this is updating because it shouldn't be able to
oh i think its uh, because everything in squirrle is pass-by-reference
yes, yes it is
epic boss angle
i want to know why the person who made squirrel decided that pass by value is stupid
I have a problem with mastercomfig, I keep loosing my casual games. Does anyone have any commands to help?
cl_interp 0
type quit losing into console
sick
a classic example of the latent rot within our community
That video filled me with rage, same rage I felt when someone on the enemy team kicked someone else because they had "(she/they)" on their username (the victim responded with "???" in chat before suddenly disconnecting)
look at this big 72hr gamer
nice!
you ever just
so something i hate about vscript, and this could be just like a normal programming thing but i'm dumb
because everything is pass by reference, I have to define every value in a class as null, and then change the value in the constructor
otherwise every instance of the class uses the same one
oh also there's some weird bullshit where if you run a function, it will run some of the code UNDERNEATH it BEFORE running the actual function
seriously
like oh, let me run the base constructor, it sets hBossEntity
no, fuck you
i didnt know that appears to me
that actually hurts to see
oh, the record demo;stop fixes
it’s ok im dumb-er
I don't play i record with this resolution
Also holy shit what was the creator of Murky think?!
You can defeat the whole map by just equipping base jumper and sticky jumper
I wonder if thats a thing in all zombie map servers
Btw heavy is the best zombie
if you're winning with the base jumper the zombies are bad
thats why spit and soldier exist
No you can just perma jump across the map
Base jumper gives no fall damage and insane air controll
You can also use zatoichi and get all your health back as a last resort
Mf people are dddosing the servers
Bot hosters are so miserable
i am so sorry pudding please buy bot immunity
Good idea
It's actually crazy cheap
0.99
Thats just 5 reais
please don't actually
yeah, that pays for their internet that they are totally paying for :)
@wild grove has leveled up! (24 ➜ 25)
before "I actually have a life! I have a cat and a house!" Then why the fuck are you hosting bots then?
anything is a waste of time when you think about it. not like the universe will remember you and your actions. People will inevitably forget about you too.
you'll be eventually forgotten.
why waste your time on a dead game.
okay, so why are we making this argument against bot hosters
*okay, so why are
we making this argument
against bot hosters*
erm. seems like they left
🇫
him
whom
somebody who I think was in FUNKe's grotto a long time ago
Problem?
I NEED HTIS
The func_nav_blocker is an entity that can mark specific areas on the navigation mesh as "blocked", telling bots that they shouldn't attempt to use them when pathfinding. However, it ...
the video lol
Why buy bot immunity when you can outplay them?
Or you can just queue into another game
why pay for bot immunity when you can track down who's running them and put an axe in their skull?
Because what else are you gonna spend your money on?
idk food or something
eh who needs that
a better pc so you can outplay them harder
new gaming chair
pay someone to outbot their bots
playing on new tf2 maps makes me not miss when maps were new to me
because every map has all these roofs or even just raised floors that look like you can jump on them
but there's actuall invisible walls
and the only way to know that is to awkwardly try to jump into them
like there'll be a barrel or something that looks like you can hop on top of it to throw off a soldier and then you'll actually just slide off of it and get blown up
they shouod put visible fences on the edges of roofs so people dont jump up them
idk an actual solution that isn't just like
don't make it a roof if youre just gonna put invis walls around it
it's not a problem that ppl really care about because it's like
you try to jump onto them once and then fail and then u never do it again
but imo it's still really lazy
even worse problem exists for engineer where you actually have to make two checks on weird surfaces
- is it standable
- is it buildable
i do not understand the players of casual mode
engineer also can sentryjump which is totally equally viable as soldiers rocketjumping
i painstakingly cap the point for 99% of its progress
had to fight off 5 billion red players before i got killed
some blu pyro sees the point unoccupied immediately after this
like they could've just jumped down and capped it instantly
instead he tries to kill a sentry (not covering the point) by running at it
and we lose
im not here to cap points. im here to win
i have capped it to 99% progress multiple times as a sticky jumper demoman while the rest of my entire team just walks by the point for some reason and lets it lose progress
i dont get it
literally using my pipes to knock red players off the point instead of to kill them just to get as much cap time as possible
There's your problem. You're putting faith in casual players
i was too used to the slightly less braindead players of uncletopia
i love https://http//
phishing link
surprisingly, i haven't found any bot yet except for my first halloween match
not at all
i have not seen a single bot at all
hello skyrmy god bless
p sure you can also do that by opening scoreboard
no thats like the pre-match player list thing
thought you could do it with that too
IDK
P sure you can do the same thing in cs2 if you scope in and open the buymenu.
Enjoy.
You will.
I will headshot people at 2fps
yes
Does anyone know why tf2 spams the console with "Warning : Particle system (eb_beam_angry_ring01) using unassigned ControlPoint 1!" more than once every single frame
@tough locust has leveled up! (5 ➜ 6)
what map are you on
doesn't matter which map, happens on 2fort and just about every other map
opinion:
helltower players suck
opinion:
helltower players suck
fixed
opinion:
helltower players
players
The only good tf2 players are your friends
Helltower is unironically the best map in the game. Objectively speaking.
Jk obviously that’s subjective. But I think in terms of the “haha tf2 goofy cartoon game” pov that most people have, helltower captures it the best of any map imo. While still maintaining enough “vanilla” dm to not feel awful.
jarateking obviously that's subjective? No, I never said that
does anyone know how to get the weapon ID enums from the game if possible?
I (unfortunately) have to hardcode it because vscript has no way to access it, and I have no clue how to actually get the damn thing outside of trial and error with every single weapon in the entire game
which i am not doing
which weapon id enums?
oh i see
worth noting i do NOT mean the inventory ids
as in ETFWeaponType?
yea
leaked code is outdated, plus i'd like a more legitamate method
the numbers i'm most worrie about are JI ones, which are 104 and up, but preferably a way to get them all would be nice
@summer steeple does this look right?
yes, thats perfect! how did you get it?
please tell me that you made this typo and not valve
found the array in the binary and dumped every string in said array
nice, thanks!
well the good news is that I only need the numbers, not the names, so i can rename it as i see fit
nooo keep it
ok fine
np :)
compromise for the sake of anyone else using this code, you can use either spelling
the enum was in {redacted} and {redacted} already
see sdk.h for proof
LMAO
average weaponid function
after typing this out for like at least 2 hours someone was like "here's a better way to do this"
and i've been spending like 20-30 minutes doing that
much quicker, cleaner, easier
there’s none
unless you copypaste
which u couldve done
if u asked me
i mean i'm copy pasting the ids i already typed
what do you need the ids for
i need the inventory ids to get the weapon ids
bangarang
what do you need weapon ids for

in my case, npc_hurt
ok and what will you run when the npc gets hurt
oh
that’s cool
i remember giving up after trying to get the weaponid from the damage event and comparing those to currently equipped weapons.
yeah its fucked up lol
there's basically 2 ways to do it, compare model name (not great, people can change the model name), or compare the inventory id
draw a bbox when hit with a projectile or draw the hitboxes on hits can.
oh, my game that I had open in the background just crashed
out of memory 
i'm too busy using regex to make converting these switch cases to my new format
🪤
nearly flawless, just gotta end the end bracket
my regex converting of switch cases to tables
as you can see, all of the aInventoryId variables are missing the ]
everything else is automated
they're supposed to be for making it visible if I have brackets inside brackets
but the red ones are because there's no close bracket, so it doesn't know what goes where
for example, the base array is yellow, the next one is purple, and then aInventoryId is blue
rainbow brackets
woke?
Rainbow brackets should be default in editors honestly. It makes it so much easier to quickly see what’s going on.
i think we shouldnt force politics in code editors
What if we made the brackets 50 different shades of gray?
@high current has leveled up! (15 ➜ 16)
wow
what's a rainbow bracket
probably im dumb but just now i found this https://github.com/craftablescience/VPKEdit
it has some major issues with linux but seems to work like gcfscape
C++ 😭
big update
massive
Friday update?
probably to fix the bug where corruption would kick you out for taking too long
bandaid fix i guess
aw rip
sad
????? what is that for
why did they remove that.
who did this.
community fix is moving the arena player count hud down so its not covered by the match hud
also this is the pl_corruption fix lol
fixing bugs :)
seriously idk why, like what, are they worried that people are going to use it to spectate an enemy player and give callouts
in fucking casual
OH
enemies
yeah that's what they're worried about
i thought they said for spectating teammates
which is 99% of what i use it for
you'll have to test it, its possible the changenotes just mention enemies but it affects all of it
here's the new arena hud btw
it's completely disabled.
why.
who benefits from this change.
are they trying to kill the game
well the enemies one was a pretty bad exploit
like look xd
hello yes we would like to make the map even worse please thank you
you could use it to watch an invis spy and see where he went at all times
hi comfigies
hi grapveine
this is bizarre
how would this be useful for finding cheaters
its a shitty third person view
lmao
it isn't, but they disabled all functionality of the command for zero reason
instead of fixing the problem which made deathcam follow people
oh my god
can i send this to the dev of corruption
cause i don't think they know how the fix works
I had to explain to them about what the command did
sure lol
heyllo mastercommunistfigies
what do people normally use it for
spectating teammates
it makes your respawn timer longer
so you have longer on the actual spectate screen
since we aren't allowed to have spectator team
oh it still works on teammates?
no
thats cringe
well allegedly
servers is full of bot
and i saw a medic that the bots doesnt care
people really pay for that?
damn
ASHE
what the tuno bro
how could u
@lean cove thoughts on the new mannsylvania map?
huh
i always use this on teammates
like when im spectating and waiting for the countdwn
i just have an extend freeze bind and boom now i can see if someones cheeting
at least if they're on my team i never knew you could do it on enemies
haven’t played
what is the strategy to fight against bots?
demos/soldiers
with some medics
or most classes would do fine as long as you had a medic or some sort of side-support
primarily depends on what the map is
we kick but sometimes the other team cant kick
medic i guess just building uber which is cringe
i mean vacc med
useful against fighting a stack of bots of the same class while being ready in a quarter of the time
stacking a vacc med with an explosive class for aerial damage so you can eliminate them quicker
since they normally move along the same pathway
i tried but... hard
then get better :)
xd
unfortunately some skill will be involved in trying to deal with them
you need some sort of strategy and coordination since you're fighting literal robots
shouldn't be too difficult though as long as you have like at least 2 others who have a slight clue as to what they're doing and will listen
although the best course of action is to normally just requeue if you can't kick them and they persist for long enough as replay said
there is a bind that allows you to use each protection in a key, instead of rolling through them
its kinda flimsy in that sometimes you have to reset it
but it works most of the time and turns the vacc much more usable
there are a couple TF2 auto-botkicker programs like Pazer's TF Bot Detector (or surepy's fork) and Bash09's TF2 Bot Kicker GUI.
But if those aren't enough then just... find another server and be a lil sad 😢
yea, on windows definitely use Pazer's TF Bot Detector
on linux, I think the best option is roto's thing
https://github.com/leighmacdonald/bd
you will need to build from source
both require spamming commands in console through rcon, so they somewhat decrease the game's performance
worst take i have ever seen i have to kill this guy
i need this guy drawn and quartered
extremely funny how many screenshots I keep seeing posted around from the uncle dane vid
anyway I don't think woolen is making a statement on the quality of the game
none of those compare to this
this is the worst one i've seen
put this guy in a pit of fire ants
let me rephrase what I think he's saying: if tf2 had the movement tech of a modern game, it would be a lot more difficult to tell when it released. it's aged primarily by the lack of modern cliches, and otherwise largely fits in with the modern gaming market
i think that's a charitable reading, i think the obvious implication is that the lack of such features is a downside of tf2
rather than just a completely neutral observation
especially within the context of being asked for "hot takes"
maybe but I do think it's a little unfair to view it as him calling the game bad considering how much he's committed to it (if you're unaware he's a pretty solid spy)
i mean you can love a game and have qualms with it or think it needs certain things added to it
true
I mean if that's what he means then yeah do not add apex slides and wallrunning to tf2 lmao
Tf2 desperately needs a sprint mechanic
stop that
That'll help modernize it
How do I am down sight?
ok we're in the clear
I can only ads with sniper
pretty sure there's already a vscript mod for that
but like it's not predicted because it's vscript
If a shooter does not have aim down sight, or sprinting, it is an outdated game
I think it would make mannpower significantly better. if mannpower was just a full commitment to movement tech it would be more interesting than just "shitty grappling hook and powerups that you must find to not die instantly"
this is true
it's fucked up that no game has implemented rocket jumping as a main mechanic like tf2 has done
other than like quake-style arena shooters of course
Rocket jumping cannot be done on a controller
So it's not a good mechanic fundamentally
rocket jumping seemed like such a recognisable gaming thing (at least years ago) but like
you do it in:
- team fortress
- quake
I mean is the implication that tf2 popularized it
it's a quake thing first and foremost
the only reason tf2 even has it is because it's quake 5
what i mean is like no games seem to be bold enough to have rocket jumping in the same way as tf2
Again
yeah ik
yeah it's just because they're multiplatform
Rocket jumping is bad on controller
it's bad on controllers
So it can't work as a mainstream mechanic
the lack of games willing to commit to pc-first design is disappointing for sure tho I agree
is it a hot take to say that the homogenization of the controller starting in the ps2 era is a significant setback to creativity
It looks like it has potential
no i think a lot of ppl agree with that
like if more consoles actually had unique control schemes then we could see so many new types of games
something that vr is starting to help offset to an extent but the problem is that vr sucks
it's funny that the mouse is basically the best way we have figured out to control a 3d camera
god bless nintendo for having brains
splatoon 3 is maybe the best feeling console shooter of all time
it's just so intuitive, I almost forget I'm playing with a controller instead of something actually good
literally the most precise and straightforward way to control a first-person camera
the only downside is it needs a surface
thus why gyro is such a great compromise
you get like 90% of the way there on aim but with a much more convenient setup
Splatoon 3 is proof gyro aim can be normalized
Gyro is the bridge between controller and keyboard and mouse
Can tf2 Huds be packaged in a vpk?
only thing that i remember breaking are font files i think
yea, in the video he said he wanted to spark discussion. Well, it was extremely effective
oh yeah I like the video
specifically font files break
on linux I use Bash09's TF2 Bot Kicker. No need to build from source with that, and you can adjust the rcon refresh frequency to your liking
i know about these programs but idk how it works and seems weird
*i know about these
programs but idk how
it works and seems weird*
they use a feature of source games called "RCON", where you set a password and a port in the launch options and you can send commands to the in-game console remotely. "remotely" in this case would be from the same PC, but a different application
demorestart iirc, but why does that happen anyways
then they use the status console command and similars to check the steamid from all players on the server and compare them to a list of bot accounts
some also watch for in-game nicknames that are used by known bots and votekick based on that alone
Thid-Party software abusing a built-in feature meant for server adminstrators
Used for people who don't have the brain cells to just look at a bot
gamer mentality is disgusting
he is ready
found this lol
Crotch dot? Should get that checked out.
Folks, I did it
with the help of a much better internet connection (59 ping vs. my usual 100+) and a lot of luck, I nailed a 16-kill streak with the BFB
and dominated a player who I usually get dominated by, twice
I wonder when I'll finally earn my first God-Like
update
this late?
wow
oh
its literally they increased the net_chan_limit_msec for pl_corruption up to 45ms from 40ms lol
neato
and also localization, cause of course
what the heck is taking so long?
vscript related i assume?
- Updated koth_sawmill_event
- Fixed missing model and material - Updated pd_farmageddon
- Fixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi)
- Added custom announcer lines for gargoyle spawn - Updated zi_atoll
- Significantly reduced strength of trigger_push in water
- Adjusted trigger_push entities on trees
- Improved clipping/collision on wood plank structures
- Adjusted distribution of health and ammo pickups to make structures easier for Red to hold
- Reduced file size of map
Should've used the kid gargoyle.
Lexington
Shame he's the gay one. Brooklyn is much nicer looking.
atoll also seems to have minor visual changes
they added a custom water material and a seafoam texture
Also, HL matches are still going right now.
i like vorobey but why does funny Russian man like to say the R slur
most people aren't aware of ableism
sorry g
buddy you might be r worded
true, I was kinda like that as well
I didn't know that it could be that hurtful to others
makes sense but
its pretty
just now i noticed that every class is different in the angle and position
mat_picmip affects the quality of the hud?
teef fortess
is this normal
no way... the twins....
who up towering they twins
if tf2 were to have a rocket jump tutorial how would that actually work
like if you wanted the player to come out of it completely knowledgeable about the basics
so: crouching lets you take more knockback and more especially airstrafing
wasn't there supposed to be a rocketjump tutorial that was discovered from leaked files but iirc it didnt bother with airstrafing
i don't consider the basics to be just knowing you can launch yourself with rockets, they should know how to steer their momentum
it's like telling someone how to accelerate a car without teaching them how to steer it
yes, but we were only able to see the map. it just had platforms and arrows pointing to them
I think the best way would be to make it piecewise
quake live had a tutorial that was basically just a simple jumpmap
make them fall towards a goal that is to the side, to learn about directing their momentum
i think if you teach a player how to do max-dmg jumps (without ctapping) + airstrafing then they have enough rocketjumping knowledge applicable to 95% of situations you'll rocketjump
make them crouch jump over high objects
the thing is like airstrafing is kind of an unintuitive thing to teach
them make them rocket jump upwards + crouch jumping
i've found it hard to explain to someone who doesnt get it
if i dont use more than one rocket per jump my brain explodes killing me instantly
then make them rj forwards, etc etc
i mean like how do you even teach the controls
most people literally can't get past "don't hold w"
tell them "press only A and D and turn your view slowly" then teleport them back if they press W
also teleport them back if their speed gets too low (they moved their camera too fast)
seems kinda contrived
definitely
like that sounds like it'd confuse them more than anything
but rocket jumping is contrived
add a rocket jump button and auto strafe with mouse look
haven't played quake live but isn't the air control different from like quake 1 and source games and such
now everyone can execute movement tech 😎😊😆😤
like iirc you just lose speed if you try to steer like you would in like tf2 or q1 during a rocketjump
lmfao why does it say holy shit when u finish it
*lmfao
why does it say holy shit
when u finish it*
every game tutorial should do that
how slowly?
1 degree per minute
what kinda degree
radian
sounds good
radians are not degrees
same with kelvin for temperature
fun fact: Absolute zero (273.15 °C) cannot be achieved, due to the laws of thermodynamics
absolute zero can be achieved if you're not a wimp about it
*absolute zero
can be achieved if you're not
a wimp about it*
my idea is kind of like
making them grab something that's floating off a ledge and get back on the ledge without falling
or like that thing some jump maps do where you're falling through platforms that are shaped like this
put them in a race against someone and they need to bhop well enough to outpace them
too hard
love those
this one I like
basically what I said before
@limpid panther samp parachute diving
make them fall without requiring rocket jump, just so they get to know strafing
Hello kenajcrap. hop on videogame
they are here
that was so boring
grab d nut
you can only grab it by airstrafing
yes, I understand. This is too hard for a tutorial, in my opinion
and if you make it easy enough, then you are able to do it with W
jump academy accomplished that task just fine
I think the thing about falling though holes is a much better option
put a gun to their head and make them study the underlying linear algebra, that'll do it
i think most ppl watched a youtube video or were told how to do it or whatever
i wish this was easier to teach super intuitively i haven't seen a better way to do air movement than air strafing
i hate the underwater type of air movement so much
Air strafing doesn't work on a controller. Try again.
