#Team Fortress 2 Megathread - winter is the most chill time of year

1 messages · Page 37 of 1

summer steeple
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sanitarium hasn’t been updated yet tho

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and tbh, the fact that you were seeing them through walls was a weird thing

summer willow
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oh

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idk

summer willow
summer steeple
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owned trollfig

hoary geyser
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what even is preloading

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is a sv_pure bypass or something

summer willow
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why huds have scripts and why the scripts in huds mess with mat antialias?

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and why mat antialias has something to do with preloading or whatever?

spare obsidian
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by either creating a server, loading a map, viewing all inventory items ect ect

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this is a oversimplified explanation and may not be accurated

next nymph
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for antialias specifically, theres a few other big uses of scripts with huds

high current
# summer willow why huds have scripts and why the scripts in huds mess with mat antialias?

I can't speak to this mod's specific explaination, and it seems to be based at least partially on some poorly made hud code as editing mat_antialias is bad practice in hud code as there are better methods that don't change user settings (mat_aaquality). But to answer your questions:

Because scripts are useful. And huds edit mat_aaquality because it forces the game to reload main menu hud elements in a way that hud_reloadscheme doesn't, while mat_aaquality also doesn't actually do anything beyond that. It's actual functionality is broken so its only use is as a method to reload the main menu.
mat_aaquality doesn't really have anything to do with preloading as far as I know. It is used to kinda "preload" the dashboard dimmer to remove the dimming effect opening the gamemode menu has.

Speculative guess as to the GB forum post is that changing antialiasing forces the game to reload other things beyond just UI elements, which may have a niche application for preloading. But to my knowledge there are better ways to preload so I'm inclined to think the user is mistaken and there is something else going on or some other correlation.

summer willow
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hmmm, what is this dashboard dimmer?

reef depot
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cant you use mat_reloadallmaterials to reload materials instead of changing the antialias

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i dont see why the mod author needs to use antialias

summer willow
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damn i was using # to commenting in the modules.cfg and autoexec.cfg instead //

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xd

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also first time playing perks and is really interesting but seems like i am on a custom server

summer steeple
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heavily hated by hud authors because things like it's size is hardcoded, and it also doesn't dim the footer at the bottom of the main menu, which a lot of huds remove

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just leaving a big empty not dim spot

summer willow
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ohh

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makes sense some bugs that i encounter with some huds

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also... idk if is with me but i didnt see before so

summer steeple
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weird

formal dew
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there's also a second dimmer if you have the console open

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or something with the same effect

glass musk
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ok not yet

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hopefully soon

tough locust
# summer willow

no clue what changed in the backend that makes it so that some models reload and others don't, seems like it even ignores stuff like mod_lock_mdls_on_load 1 since that used to cause crashes before. Idk I don't have any special source engine knowledge I just made this preloader with help from other ppl since nobody was bothered to make one, I was hoping someone with more knowledge abt this had an idea to what's happening. I'm kinda just throwing stuff at a wall and seeing what sticks

potent wolf
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update

summer willow
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aaa

potent wolf
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ooo binary depot changes

next nymph
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all changes are binary changes, it came included with the data being stored on a computer

potent wolf
next nymph
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fake

potent wolf
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😭

summer willow
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would be funny if preload has been broken again

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i mean, its already broken but

next nymph
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they reintroduce the MJ lean from cs2 into tf2

small sirenBOT
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*they reintroduce the

MJ lean from cs2

into tf2*

potent wolf
summer steeple
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pretty large ZI changes

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also if you're still on mac no zi_intro video for you

potent wolf
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i haven't looked at it too carefully though

summer steeple
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they did ship it, just not for the mac version

potent wolf
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why lol

summer steeple
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good question

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idk if the mac version even supports .bik

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it might use some other format

potent wolf
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it uses mov

summer steeple
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oh it does lol

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forwarded that info onto the video creator

potent wolf
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🫡

left sand
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huge zombie buffs haha

summer steeple
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yeah lol

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warranted tho

wild grove
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sniper is now more like spitter

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acid pool on death

summer willow
jagged pawn
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WTF NOOOOOOO

summer willow
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what?

spare obsidian
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what?

high current
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I assume that just means it uses the same player destruction .res files as every other pd map. But all of those use it in different ways, so I'm not sure the effect of that change.

jagged pawn
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the (Thanks Aar) is what I'm commenting on lol

summer willow
jagged pawn
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I do not like pedophiles

summer willow
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one person that has drama in the community?

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oh

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ok

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idk much about

jagged pawn
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yeah used to be a decently sized youtube channel

left sand
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i didnt know dating in high school was pedophilia

jagged pawn
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he got caught a few years back commissioning fetish art of minors

left sand
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he had some diaper art of a relationship he was in

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the guy who made the callout would have definitely said the same thing if it was just furry art of them

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it was just

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"this is weird and i dont understand it so im gonna call it out as fetishistic pedophilia"

small sirenBOT
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*"this is weird and i

dont understand it so im

gonna call it out"*

jagged pawn
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nah it's absolutely not just that there was so much to it. I don't think it's fair to dismiss it as kinkshaming at all

high current
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Some kinks cross a line even if youre anti kink shaming

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IDK any of these people or the situation. Just wanted to add there's some whack shit that deserves the shaming

livid oracle
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ive found no issue with the new halloween maps so far

left sand
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afaik, it was a 15yo and 17yo in a relationship

crisp cedar
left sand
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and it ended like before he turned 18

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i dont care to remember much else but yeah it was a weirdo making a 250 slide callout presentation

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which mostly was motivated by him thinking diapers are weird

crisp cedar
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i dont know anything about aar i just know that one screenshot of him saying "when your pampers arrive early" or something

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thats enough for me to find it humorous

left sand
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if my personal opinion matters, i would say the whole situation is weird but being weird is not a crime

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i personally find diapers weird

crisp cedar
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its not a crime sure

left sand
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i find dating under your class in HS to be weird

crisp cedar
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me too but this once i find this instance funny

left sand
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but it's both not pedophilia

crisp cedar
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i would argue being into diapers could have some link to it but

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honestly i dont care enough to argue about it

left sand
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not adult babies

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like in pyrovision

crisp cedar
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its just creepy/weird

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but like i said

left sand
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infantilizing adults is not pedophilia nor linked to it

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in fact it's very common in western culture to infantilize women for sexual purposes

crisp cedar
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i really dont care i just know aar because of that image he posted of like an entire box of diapers in some weird room that looks ai generated

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he posted some embarassing things and ive laughed at them, thats the extent of what aar is to me

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ive no investment in it

left sand
jagged pawn
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I would also argue that pedophilia is itself not a crime and the fact that he hasn't broken the law doesn't make him not a pedophile. I don't like "well it's legal so" as the line bc the law gets a lot wrong and it's not like you can arrest someone for their thoughts

left sand
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yeah it's funny but kinda creepy how far in depth the guy went into it

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im not saying crime as in law

jagged pawn
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I also don't exactly have a huge investment in it I just think it's generally funny how he keeps trying to come back as if he's normal

left sand
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i mean a crime against society or against people

jagged pawn
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ah gotcha

crisp cedar
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well

jagged pawn
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I guess we just disagree then

crisp cedar
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props to him for trying to look normal

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but still

left sand
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aar never left

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there was a scare for like a month

crisp cedar
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cook a meal once doesnt make u a chef, shit urself in a diaper once and ur forever the tf2 diaper guy

left sand
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but he has been pretty active and popular

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but yeah idk, i think if someone is 17 and is around other high schoolers i think its not awful but just a bit weird

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i dont think anyone should be cancelled for that

crisp cedar
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its really debatable

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cancelled no

left sand
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like in my HS we had plenty of seniors dating freshmen and we all thought it was weird but

crisp cedar
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sometimes thinking things are weird doesnt matter

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the world often doesnt care about what you think

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not to sound pessimistic

jagged pawn
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anyway how the fuck did we get a patch this big and they still haven't added a single light source to devastation

crisp cedar
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my bad

jagged pawn
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you're fine

crisp cedar
jagged pawn
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wrong

left sand
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i think zombies are gonna win every round now

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idk what theyre thinking

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but they really just do not know how to be discrete

jagged pawn
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I think it's an extremely fun mode they just

  1. have zero clue how to balance it and
  2. can't make good maps
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they just have no idea what to do with this

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they meaning the people making it ofc, not valve

left sand
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valve is doing the post update changes trollfig

crisp cedar
jagged pawn
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sanitarium is absolutely perfect, played it on loop for hours

left sand
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first valve major balance update

jagged pawn
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one of my favorite scream fortress maps ever

crisp cedar
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if you dont have a good map or good balance how can you prove it was ever good to begin with

left sand
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hospital is terrible

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the spawn points are massive chokes

jagged pawn
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? you spawn outside

left sand
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there are like 3 ridiculous turtling areas

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you spawn in a graveyard with a gate

crisp cedar
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the only two maps i played were the payload map with machine gun skeletons and hell pit

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hell pit fucking sucks

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dont play hell pit

jagged pawn
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I found that a good heavy push can get you into pretty much anywhere

left sand
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or in a gate in the woods

jagged pawn
left sand
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the map geo works terribly for demoman

jagged pawn
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like. are they balancing around woods? because the fact that woods is unwinnable for the zombies is woods' fault

left sand
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there are multiple places your bbox can get stuck in walking areas

jagged pawn
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oh lol never ran into that but that's funny

left sand
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atoll is terribly balanced too

jagged pawn
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I do think this is extremely obviously rushed. like I get the feeling that the map makers saw the success of vsh and were like "ooo we go again"

left sand
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zombie infection has been a thing for years

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almost a decade

jagged pawn
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but not the vscript one

left sand
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okay but im being a bit harsh tbh

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as a community figure, its a good and fun gamemode

livid oracle
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imo the gamemode just shouldn't have sentries and have the maps and classes balanced around that so it's about the zombies trying to outmaneuver the survivors instead of about turtling

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it is quite fun when there's no sentries

left sand
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force gunslinger

livid oracle
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hmmm

high current
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Crash the game upon selecting engi

livid oracle
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that might be good actually

left sand
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then you can have engie be a melee class with a tiny sentry

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the triple punch might actually be good against zombies

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so engineer wont be losing much

jagged pawn
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murky, atoll, and woods are all extremely human-skewed yeah. looks like they've decided to make murky unfun for both teams now by just making everyone blind which is sick. I think realistically they're probably balancing around atoll which is not a great decision imo. and then woods is genuinely the most one-sided map I've ever seen and I have no idea what they were thinking while making it

meanwhile I personally really enjoy sanitarium but that seems to be a hot take, and devastation is just a black screen so I can't say much about that. I really wish the maps were well made because that's what's holding the mode back

left sand
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or you could force minis

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also imo i think humans have way too many options to just avoid zombies

crisp cedar
left sand
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the only reason why the gamemode works at all is people get bored

crisp cedar
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they kinda perfected that formula

left sand
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they could definitely just run out the clock

mystic turtle
# left sand force gunslinger

zombie escape and zombie survival do this
It's quite easy to overrun minisentries, especially if you give the zombies passive sentry knockback resistance

crisp cedar
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i honestly forgot how it went

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but that was the only time i ever had fun with the zombie concept

left sand
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like just rocket jumper or sticky jumper

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and the parachute

jagged pawn
left sand
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or demoknight

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no they want to get the epic contract objective

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also people will drop playing the game if they have to

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which is what happens every time theyre about to lose

crisp cedar
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what they did in that server was not allow you to have stuff like sentries above level 1/minisentries only

left sand
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like

crisp cedar
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i dont remember if they had class caps

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and you couldnt play scout, heavy and spy iirc

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because they were reserved as zombie classes

livid oracle
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ive seen ppl use the base jumper thing idk why ppl can't hit them

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why don't the zombies get a crosshair

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every zombie class should have a weak projectile imo

high current
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Reskin wrap assassin into an eyeball zombies throw

crisp cedar
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too much work

livid oracle
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you can only use it once

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if you use it twice youre blind

left sand
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also i really hate the view shake

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when you attack

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it makes me sick

livid oracle
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lol it's unpredicted too because it's done with vscript

left sand
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it's stuttery and unpredicted

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yeah

livid oracle
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idk what the point of that is

crisp cedar
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they should do a territorial control map for smissmas

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bring it back

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vscript revived arena

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it can revive tc

left sand
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i wonder if vscript could do prediction

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because like

crisp cedar
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and special delivery omg my beloved

livid oracle
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can it run clientside?

left sand
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theoretically you could have a math sandbox

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for predictable variables

summer steeple
left sand
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it wasnt dark for me

jagged pawn
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I literally could not see

left sand
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i could see fine

jagged pawn
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like as soon as I leave the zombie spawn it's just black

left sand
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you should uninstall your mod hacks

jagged pawn
livid oracle
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this seems strong though idk what spy even did before

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does he have backstabs

jagged pawn
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uninstalling mastercoms

livid oracle
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i never saw anyone play spy

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and idk wtf the reveal ability does

jagged pawn
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spy was by far the worst class before this, just like in normal tf2

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reveal just puts glow on people. good for the end of the game when it's just one or two people running away

left sand
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zombie spy was only good for getting your braindead teammates to know that the enemies are on the 2nd floor not the 1st floor they looked through 50 times

livid oracle
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heavy literally now just has 900+ hp lol wtf

left sand
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923

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idk they went a bit too far

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but as long as they rebalance one last time

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i think it should be good

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theyre essentially doing the gradient descent balance strategy

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or tick tock

jagged pawn
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yeah they're overshooting so they have some sense of where the middle ground is

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which I'm not a fan of but it's better than that "+10% increased damage to your sentry's target" style of balancing they were doing before

left sand
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its just annoying for people doing contracts

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which is why im complaining

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i wouldnt otherwise

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i finished all my survive objectives

summer steeple
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for me devastation looks fine, but if you look at the workshop it uh, is very clear that something is wrong

left sand
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so it should be easy to do the kill as zombie ones now

summer steeple
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like very clear

left sand
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than mine

summer steeple
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and here's an image the mapper gave as a comparison after asking if it was just him or if the map was too dark

left sand
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didnt valve compile it

summer steeple
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yeah

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i assume thats where something went wrong

left sand
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they probably used like 0 bounce light

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fast lighting trollfig

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oh what if thats it

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like the map has so many lights

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it took too long

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and they cut it short because tf2 was using too much electricity on their build farm

summer steeple
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are you sure devastation wasn't fixed?

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@jagged pawn

jagged pawn
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god I wish it looked like that for me

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I'll hop on again today and check. I just know that it wasn't working before today's patch, and today's patch doesn't mention any lighting fixes

jagged pawn
summer steeple
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could also be different brightness settings

livid oracle
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what do the contracts even give ive never cared about them

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the sentries are oppressive because of the knockback

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WWHAT????????????

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IT HALVED THEIR DAMAGE?????????????????????

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fucking why

summer steeple
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yeah

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kinda surprised they didn't touch medic crossbow

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it does 3x damage

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huntsman does 2x

livid oracle
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lmao what

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what other changes are there

summer steeple
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thats basically it

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i think minigun does reduced damage

livid oracle
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also it's annoying that the spit only does 45 direct dmg

summer steeple
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it was the same as sentry but i think its unchanged in this patch so its 60% while sentries are 40%

next nymph
#

make sentries do 0

potent wolf
glass musk
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yipeee

#

I got my white choco

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we are so back

next nymph
summer willow
#

i find a funny bug

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wait because i need to record

summer willow
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(idk how to install and configure obs)

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whatever, theres a collision error on spineyard

summer willow
summer steeple
#

i KNEW i walked through that fence one time

left sand
#

NO MORE ERROR MODEL

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LETS GO

radiant merlin
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why not adding an actual error model

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it's halloween, it should be scary

drowsy marlin
#

Murky is a beautiful map

summer steeple
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i was just playing gravestone, and for some reason every like minute or so merasmus kept repeating his intro voice line

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it was server wide

tough locust
summer steeple
#

we were talking about lighting tho

summer steeple
#

one round it was but the other 2 it was the japanese mafia one

wild grove
#

ewww, X-stone maps

kind falcon
#

right. this shit is back

crisp cedar
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fuck yes

wild grove
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say gex

kind falcon
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no

wild grove
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okay?

kind falcon
#

no

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this game is not broken

summer steeple
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contracts are so annoyingly bugged

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like this one is visual but dumb

kind falcon
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example?

summer steeple
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but i constantly get the bug where the ingame UI just doesn't showup

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so i can't see my progress

kind falcon
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my game crashes when trying to end the contract when using fiendhook. please fix

summer steeple
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prs welcome

kind falcon
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ok

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pumpkin aim assistance

kind falcon
tough locust
summer willow
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also in murky im getting this in the water, the reflection is separating from the water

summer willow
summer willow
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game started this way

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apparently dead ringer spy breaks zombie mode

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so the only solution is to remove dead ringer from the game

slender nexus
#

we should also remove spy to fix the spy issue

summer willow
#

true

fleet kite
craggy ridge
#

@left sand thanks for the enormous fart cloud unusual ❤️

radiant merlin
#

tug of war is the next gamemode

formal dew
#

vscript balloon race

spare obsidian
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that would be cool if you could build on moving platforms

high current
slender nexus
#

Vscript Fortnite

radiant merlin
#

first game in several days

heavy solarBOT
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@radiant merlin has leveled up! (19 ➜ 20)

radiant merlin
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full of bots

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nice

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what happened lol

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the map lost its cubemaps suddenly

livid oracle
#

hellstone is so fucking bad holy shit

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it's literally just so blu-sided

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the layout is already so blu-sided but if that isn't enough the map spawns a bunch of shit to kill the red team

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the only way for blu to lose is if theyre so incompetent that they cant take advantage of the fact that there's nobody to stop them from pushing the cart because the other team is trying to not to get instakilled as soon as they open the spawn doors because there's 2 eyeballs there

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literally the only times ive seen blu lose is if they overextend for no reason instead of just pushing the cart

livid oracle
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how do i disable the gargoyle alert

wild grove
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anything that ends with the word "stone" triggers ICS map flashbacks

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nothing but spell and boss spam

livid oracle
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idk what ics is

wild grove
#

The creator of hellstone

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and a bunch of other maps

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their halloween maps are usually heavily critiqued for having generic theming, boss, and spell spam.

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they made terror, which had their smissmas version added in the next content patch lol

livid oracle
#

i wanna know how they thought having the red constantly besieged by npcs was fun

wild grove
#

I wanna know how valve kept adding their maps for years.

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Like terror getting added then a reskin of terror (chilly) getting added in the next update?!

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thank god they don't get their maps added everytime anymore.

livid oracle
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is chilly the christmas map that just has like 5 billion present boxes all over it

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my favourite part of scream fortress is how when you kill someone they will drop a crit pumpkin and then their teammate will immediately pick it up and crit you and your teammates

kind falcon
livid oracle
#

one of the differences between uncletopia and casual i see now is like

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in uncletopia ppl will move forward together in groups

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in casual ppl will like

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just attack one by one

livid oracle
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like u would naturally just not move forward if you're gonna walk into the entire enemy team alone

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but in casual i guess players are built different and will w into 3 heavies

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also i get it now why i constantly see ppl acting so obnoxious about not using the stickybomb launcher

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like acting like theyre the god of landing pipes

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it's literally because in casual nobody even attempts to dodge them

kind falcon
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because i used all of my stickies already

livid oracle
#

another thing is that it seems casual players can have only one thing in their mind at any time

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so you will watch your entire team chasing after some spy while one person is pushing the cart behind them

cursive peak
#

This is all just crap from the Valve servers of old. You just went on those if you wanted to stomp.

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Like, even as terrible as I am at Spy, I managed to top score in a Valve server once, and I was making blatantly bad decisions.

livid oracle
#

i was very used to the environemtn in community servers i forgot what it was like in valve servers

cursive peak
#

I've long thought it'd be pretty funny to document a bunch of the bizarre things fresh installs do and cobble it together into a documentary in the style of National Geographic animal documentaries.

high current
#

If you play casual enough you end up in a mmr that makes it indistinguishable from uncletopia. Which is funny because people get elitist/anti-elitist about uncletopia.

drowsy marlin
#

Casual has mmr?

slender nexus
#

Yes casual has measles, mumps, and rubella

drowsy marlin
#

Damn

tough locust
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you get queued with level ones and tier 8 level 150 players in the same match

summer steeple
#

tbh i have no clue how the MMR is used, but yes, casual does have MMR

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it uses glicko, like CSGO used to

drowsy marlin
#

Why do I get matched with new players? Am I just bad at the game?

crisp cedar
#

no, ur smurf, prepare for ur account to be traced to ur main account and get banned

summer steeple
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i wonder what the default MMR is

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its also possible that the range of players it picks from is very large

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and gets bigger the longer you queue

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honestly I don't get queued with new players too much anymore

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for the most part the players are at least competent

left sand
#

casual does have mmr

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the way matchmaking works in tf2 is that there is an even spread of players

drowsy marlin
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One time someone said I was silent smurfing. I didn't know what that meant

left sand
#

so that new players learn from veterans

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the new players for their first 5 to 10 hours prefer to get matched with low skill

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weighting was added against MMR

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for experience rating as well based on casual badge

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because the badge is visible

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and since the badge is visible, people have problems with mismatches

drowsy marlin
#

What if there is a new account that's cheating at the game? What happens then?

left sand
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i dont think theres provisions

drowsy marlin
#

So would a new player be more likely to encounter cheaters?

left sand
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maybe but the new player experience is probably diminished a lot

drowsy marlin
#

Damn...

left sand
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so it probably does normal MM now

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instead of new player mm

drowsy marlin
#

I wish the new player experience in TF2 was a lot more polished

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Especially the really bad tutorial

crisp cedar
#

whats so confusing

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u have gun go shoot people

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oh it doesnt have text

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i thought the text was in the videos

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i guess thatd suck for localization

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wtf is thsi guy doing

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wins first round

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first pda upgrade

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+300% dispenser range

#

moron

summer steeple
#

dispenser range is good

crisp cedar
#

so good that u invest 300 credits into it at ur first round

summer steeple
#

yeah

crisp cedar
#

its not. dont lie to yourself

summer steeple
#

i don't need sentry buffs in first round

#

the people need ammo

crisp cedar
#

never rely on others

summer steeple
#

how often does your sentry die first round lol

crisp cedar
#

never

summer steeple
#

exactly

crisp cedar
#

because i maxed jump height

summer steeple
crisp cedar
#

i can jump down the building with the sentry

#

and then jump back up on it

orchid sorrel
#

if your team is competent, you buy disp range first

heavy solarBOT
#

@orchid sorrel has earned the Level 1 noob role!

orchid sorrel
#

if not, you buy 1 tick of firing speed

#

assuming $400 starting

crisp cedar
#

definitely not watching that

spare obsidian
#

watched it; tl;dw: quick play good (althoug they said Casual is better), Casual bad

crisp cedar
#

saying shit like oh tf2 died/almost died

#

so dumb

#

theres only one thing you can argue that died

#

the game's spirit/soul is gone

#

well

limpid panther
crisp cedar
#

it lives on through cosmetics

limpid panther
crisp cedar
#

and seasonal official maps

crisp cedar
#

to put

#

what i want to say

#

so yeah ur probablyh right

spare obsidian
#

also the video didn't explained the full picture of why also quickplay failed

#

i don't want to put guilty but the dude gave the impression of why valve stopped adding servers, they said its because of lies, but last time i check it was because big server names was using totally not shady methods to get into the quick play recommendation

orchid sorrel
#

so what ur saying is they were being dishonest

spare obsidian
#

yes, i wish i could find that post about it but my memory is like a dying PS2 Memory card

cursive peak
#

Yeah, there were a lot of bad actors abusing QuickPlay, and QP was the beginning of the end for community servers.

radiant merlin
tacit flare
#

TF2's problem is Valve, but at the same time TF2's continued existence is Valve. A paradox of Valve's own making.

#

It's like a first world problem, but a Valve problem.

#

The snake bites it's own tail

glass musk
high current
# tacit flare TF2's problem is Valve, but at the same time TF2's continued existence is Valve....

idk if I'd call it a paradox. TF2 isn't dead because Valve never officially pulls the plug on games, other than artifact. If we imagine Valve officially did announce they would quit updating TF2 and shut down official servers, people would still run community servers, I mean DOD and Quake (not Valve) still have a player base and their core gameplay loop didn't age as well as TF2's. So I wouldn't really say Valve is keeping TF2 alive, just that they continue to trickle feed it.

And idk if Valve is necessarily the problem. Yeh, they don't really do much in terms of major content updates. But what other game gets anything 15 years after release? Literally none. TF2 is unprecedented. So we can't really say Valve is the problem in that regard.

#

I'd moreso say Valve has an unsubstantially positive affect on TF2. They trickle feed it something every once in a while, and other than that they basically have no impact on the game.

summer steeple
#

i bet u feel dumb right now

#

MMOs are different, I just wanted to make a joke

high current
#

Don't they rerelease the game every couple years? Or are they just major DLCs? I genuinely thought the were sequals

summer steeple
#

just major expansions

spare obsidian
#

it doesn't count ten trollfig

high current
#

Ah, genuinely thought they were separate games

summer steeple
#

I'd say at this point, there are a few games that have existed and still get updates over a decade later

#

but they are mostly MMOs

#

but they're kind of designed with the idea of new content added slowly over time

#

most companies will just drop other games as soon as they become not as profitable as they want

high current
#

Even still, there isn't a huge precedent for it, especially in FPS games. TF2 comes from the era when game sequals were released every 2 years to keep the series alive.

cursive peak
#

Quake got a new episode when they relaunched it, didn't it?

spare obsidian
#

yep

high current
#

I was excluding relaunches, unless it is genuinely just like a pure relaunch with added content. If its a remaster then I don't count it

cursive peak
#

I'm really hoping they do a Q3A update.

zealous pond
heavy solarBOT
#

@zealous pond has earned the Level 1 noob role!

hoary geyser
#

noob

high current
#

I don't think Quake could have a massive resurgence like it once did. I feel like the arena shooter format just doesn't draw in and maintain a community. It keeps a dedicated player base, but a small one.

high current
#

Don't say source 2

potent wolf
#

source 4 tf2

zealous pond
#

Don't ask me, but with another company we'd have TF4 or TF5 by now.

high current
#

Do you want that? I don't

zealous pond
#

I don't know if I'd want it.

high current
#

I'd rather not have to pay $70 for a new TF every 1-2 years

zealous pond
#

But what I want isn't what anyone else wants anyway so it doesn't matter.

spare obsidian
#

we should be grateful that valve is in charge of TF2 imagine if the game ended in the hands of another company, god knows what they would do lol

zealous pond
#

Actually update it.

#

Or do something with it.

#

Other than sit on an IP and poach spec labor.

spare obsidian
#

"Actually update it" you're really optimistic lol

wild grove
#

Best case scenario would be that and I doubt they would do that.

#

Realistically things would be great at first, then goes to shit real fast.

small sirenBOT
#

*Realistically

things would be great at first, then

goes to shit real fast.*

high current
#

I'd moreso say be glad TF2 was made when it was. It was made at the weird time when online mass distribution was viable for sizable games, but still when game studios were still figuring out how to be businesses so things were built with passion in mind rather than strictly profit.
So what we got was a game built to be the best it could, with the infrastructure to update over the internet.

zealous pond
#

I don't disagree with that. I wouldn't have played it as long as I did if it weren't produced in 2007.

high current
#

Meanwhile modern games are "build me a money printer as fast as possible. It doesn't have to work. We can fix it before they file a class action lawsuit"

zealous pond
#

I don't think this is an either or situation. Other companies suck in different ways than Valve sucks. They both suck.

high current
#

Eh, I don't think Valve can be excluded from the "game companies suck" debacle. Look at the state of Artifact's release, or the state of CS2's release. HLA released alright, but it released to VR which doesn't have any precedent to compare against really.

zealous pond
#

Of course.

#

I will say that at least in the case of other companies sucking, there's a remote chance they'll produce something that actually entertains me, whereas I can't say Valve's done anything that's entertained me in over a decade.

high current
#

I think the only game released since 2015 that I have thought highly of is Deep Rock Galactic. Everything else has either been copy+pasted formats to appeal to a younger audience that just likes the newest game of a given genre

zealous pond
#

I can't say my outlook is as dim as that, thankfully. There have been quite a number of games I've appreciated over the past several years, and quite a few upcoming within the next several months.

#

Just nothing from Valve, and probably never anything from Valve.

high current
#

Apex was probably the closest to a solid game I've seen released recently, but that's just titan fall BR.
There's been some single player games and co-op that were interesting. Maybe Raft and similar survival games. But multiplayer games have just been getting abused

zealous pond
#

Yeah I don't see myself returning to the multiplayer well again, at least with shooters.

#

KF3 maybe.

#

But PVP no.

high current
#

its just a bummer because pvp is pretty much the only genre I really enjoy long term.

zealous pond
#

I can kind of see that.

#

The thing with me is that I eventually realized I missed out on a lot of great games focusing my energies on games like TF2 exclusively whenever I'd have time to spare.

unborn pecan
#

tf2 is dead

#

proof?

#

source?

#

me and me

hoary geyser
#

he's got a point

unborn pecan
#

thank u

left sand
#

in tf2

#

each year

high current
#

True, but they don't have to, they just know they enjoy it and they put money in to buy frivolous stuff.
If you want to play COD for 5 years, well you gotta buy 5 CODs and deal with partially finished products for the first 2 months of the release year.

crisp cedar
high current
#

On the topic of COD. I hate the trend of games releasing with goliath file sizes and minimal optimization. Like I get that computers are more powerful than they once were and storage is more plentiful than it once was. But 100+ GB for a game with the same amount of content as we've had for 2 decades is wild. And needing a top of the line PC to get 144fps is also kinda whack.
The barrier to entry for considering any modern game as a competitive outlet is way too high. Optimization tech is the best it ever has been and it is used as an allowance to slack or make things more intensive elsewhere. Graphics improvements are nice, but game requirements are outpacing the low-end pc specs and it's unfortunate.

zealous pond
#

You'll love MWIII.

unborn pecan
#

no

orchid sorrel
#

chicken butt

left sand
#

other live services use the proceeds to improve the service

orchid sorrel
#

also in many cases, only the chance for a digital cosmetic they might want given that majority of the content is only available via lootboxes

high current
#

I dont think COD is putting that $70 directly into improving their live service.
But yeh I'm not saying TF2's profit model is squeaky clean. Just that I'd rather have one platform to put my time and money into for several years than 5 different identical platforms over 5 years

left sand
#

but f2p isnt a real thing

unborn pecan
left sand
#

the only reason it exists is because it's profitable

#

just because they provide some game code and servers for free doesn't mean its actually free

high current
#

Yeh, at the end of the day, the company is going to do what they think makes the most money for them. For cod its copy+pasting code every year. For Valve its adding a new slot machine every couple months

left sand
#

but they could do more with that income

#

just as COD makes new rendering tech every 2 years

#

and constantly updates the gameplay and engine

#

COD AW had some of the biggest leaps in PBR rendering tech in the whole industry

#

what i can point to if im a paying customer of COD is this.

high current
#

Honestly I don't know enough about COD to contenst or agree with that. Every game in the past 10 years has felt the same. They've looked different and they had a titan fall rip-off phase for a couple, but COD is COD.

left sand
#

what can i point to as a paying customer of tf2 besides the digital pixels?

#

and what has tf2 been for the last 16 years?

#

tf2 is tf2

high current
#

But at the end of the day, people buy COD cuz they like COD. No one wants something differnt

left sand
#

cod has evolved much more in 16 years than tf2

#

theres no denying that

#

the whole point of f2p is that paying customers pay for continued service

high current
#

For sure. The graphics have improved and the engine has no doubt changed. But the formula has remained virtually identical, excluding the high mobility phase

left sand
#

and they offset the marginal cost of f2p players

#

okay, why does the formula have to change?

high current
#

It doesn't

left sand
#

the yearly money is to maintain the service

#

it's simply a better deal than TF2

#

this is what I'm talking about

high current
#

I just don't persnally enjoy having to change games every year to get something that feels the same. To me it subjectively feels disruptive. But I'm not who COD aims to appeal to

left sand
#

as an F2P service, the entire point is to provide enough money to maintain and upgrade the service but Valve has instead just decided to exchange the digital pixels

#

i don't know what change games every year means

#

you're missing the point i feel

#

the original point was that we are for some reason giving valve credit for barely updating a game for 16 years

#

because no other company would do that

high current
#

It sounds like youre trying to say valve isn't doing as much with the income from tf2 as COD does with their income

left sand
#

the argument is that these other games provide an upgrade path and value stream that is many times better for customers than TF2 is

#

cod as a franchise has been kept up much better than TF2 or heck even tf as a whole franchise

#

i don't care how valve does it

high current
#

I agree. But I was basically saying Valve has had minimal impact on the longevity of TF2 for quite some time, its longevity is independent of Valve at this point.

left sand
#

if they want to do incremental updates instead of box releases of the game

#

that's fine

#

but the overall value stream should be equivalent

#

and its not

high current
#

Yeh I agree, I've included Valve in the money-over-quality shit storm of games now, with recent not-fully-functional releases such as Artifact and CS2, being nearly as busted as like Payday 3.

left sand
#

yeah but tf2 is still not keeping up

#

tf2 could have had at least 2 redos to polish it up and make it a coherent product again

#

i don't mind if valve has a model of continually updating their games with non premium updates

#

but for instance fortnite is constantly iterating on their product

#

biweekly

#

and every few months they reconsolidate, do engine upgrades, etc

high current
#

For sure. But my original argument was essentially that Valve could hypothetically step away from TF2 offically, and the game would continue to live on similarly, but better than Quake or DOD. It certainly wouldn't thrive, but to say Valve has really kept TF2 afloat all these years is over crediting Valve (was my original disagreement with the original person)

left sand
#

this is the statement i take issue with

#

giving valve a free pass for abandoning their franchise just because it's been a long time

high current
#

I'm not giving them a free pass. I'm saying there hasn't really been any other singular FPS game that has recieved any recognition from it's dev for 15 years. COD is a continued franchise in that it is a new game every year, same with CS, though on a slower cycle, and other FPS games. I'm not really praising Valve for doing what they do for TF2

#

Just that there is not a singular FPS game that is as old and hasn't been entirely moved on from by the dev. TF2 is definitely neglected, unfairly so considering how much money it STILL brings Valve.

left sand
#

yes but like i dont really get why you distinguish between the 2

#

different companies have different ways of delivering updates to their product

#

as a largely digital distribution focused company, valve has chosen this format to their updates

high current
#

Because one is a sequal product model and one is a singular title model, they're different

left sand
#

they aren't different in terms of big picture economic value

high current
#

In the perception of players and to some extent developers

left sand
#

company receives some lump sum of money total from their product, and then produces additional value

high current
#

The COD devs probably wouldn't want to work on a COD from 2007

left sand
#

but that cod from 2007 is the cod from now

#

its all the engine updates

#

and gameplay changes

#

on top of a 2007 base

#

valve wouldnt wanna work on 2007 tf2 either

high current
#

On a different engine, different gameplay, different title, different consoles

left sand
#

yes

#

because they do more work

#

valve does less work

high current
#

But valve has TF2 on the same thing they once had

left sand
#

its a very different engine and game code from 2007

high current
#

im not arguing the economics are different, im arguning the products are different

left sand
#

the products are not really different, the only difference is Activision did a better job updating their product

high current
#

But it's been treated as a continually evolving singular thing, rather than a new iteration.

left sand
#

Activision could have done the same thing if they wanted to

high current
#

We're esentailly on TF-2.X rather than COD-X

#

But Activision didnt

wild grove
#

🍿

left sand
#

but they don't because it's a largely console centered release which doesnt necessarily have the same digital distribution

#

yes you're not getting the point in terms of output

high current
#

So there for TF2 and COD are percieved differently

left sand
#

what's stopping valve from updating tf2 as much as cod

#

just doing it rolling release

#

instead of box releases

high current
#

Nothing, that's not what I'm saying

#

Or rather I'm not arguing anything about that

left sand
#

yes so they're doing a worse job than Activision at updating their game over 10 years

#

you are

high current
#

I'm just arguing they're treated differently and always have been

small sirenBOT
#

*I'm just arguing

they're treated differently

and always have been*

left sand
#

but that's not the point, the companies decide what to do in terms of their output

#

of course Valve favors a model where it works even if they don't update the game

#

I'm saying the models are irrelevant, Activision continues to invest in and update COD with big releases

#

TF and TF2 hasn't gotten any sort of major update for 6 years

#

Activision has continued for almost 2 decades

#

to update COD

#

just because one is f2p and the other is box release doesn't mean much, thats a monetization detail

#

that's what funds the company

high current
#

And I'm saying COD and other games release new titles every year or so. And TF2 has remained a single title for 15, therefor the treatment of this game is unprecedented because we haven't seen how companies treat the singluar-title model over this period.

left sand
#

both are funded, we need to think about what theyre doing with those funds

small sirenBOT
#

*both are funded, we

need to think about what theyre

doing with those funds*

left sand
#

single title doesn't matter

#

it does not matter at all

high current
#

I don't care about the buisness model or the economics in my original statement at all

left sand
#

yes you do

#

you literally use the model to give valve a free pass

high current
#

I am only talking about the singular title vs iteration model

left sand
#

if i make $500 million from iteration model, and pump out jack shit

#

and i make $500 million from single titles, and pump out yearly updates

#

which is maintaining their franchise better

high current
#

I give Valve credit for doing something unprecedented. Even though what theyre doing is shit, its unique shit

left sand
#

the fact that theres an entry fee is irrelevant

#

they arent doing something unprecedented

#

theyre abandoning a game

#

and giving it meaningless updates

#

where any other company would not have abandoned it

high current
#

Name another singularly updated FPS game that has recieved updates at any rate for 15 years

left sand
#

dude, you're like not reading what im saying haha

#

valve is duping you hard

#

the fact that the game is so old is Valve's fault

#

it's a BAD THING

high current
#

I am, I'm saying I dont care about the economics, im not praising valve, im strictly analyzing the objective fact that TF2 is old

left sand
#

why are we patting valve on the back for maintaining a game so poorly

#

yes

#

TF2 is old because it hasnt gotten anything substantive

#

whereas any other game would have gotten something substantive to keep it fresh

#

prevent it from becoming 15 years old in the first place

#

it is objectively a bad thing that TF2 is old and getting updates, it should be new and getting updates

#

if a company invents a way to sell literal dogshit, im not gonna call them out for doing something unprecedented

#

oh no one else managed to sell their loyal audience dogshit

#

valve isn't the problem

#

they just sell dogshit, isnt that great and novel?

high current
#

"idk if I'd call it a paradox. TF2 isn't dead because Valve never officially pulls the plug on games, other than artifact. If we imagine Valve officially did announce they would quit updating TF2 and shut down official servers, people would still run community servers, I mean DOD and Quake (not Valve) still have a player base and their core gameplay loop didn't age as well as TF2's. So I wouldn't really say Valve is keeping TF2 alive, just that they continue to trickle feed it.

And idk if Valve is necessarily the problem. Yeh, they don't really do much in terms of major content updates. But what other game gets anything 15 years after release? Literally none. TF2 is unprecedented. So we can't really say Valve is the problem in that regard.
[9:46 PM]

I'd moreso say Valve has an unsubstantially positive affect on TF2. They trickle feed it something every once in a while, and other than that they basically have no impact on the game."
"Unsubstantially positive affect" and "trickle feeding something" is not patting on the back, it is merely acknowledging that Valve has not officially pulled server support and still gives measly updates to the game, even if they're just fixes caused by their outdated engine.
I am saying Valve isn't killing the game, they're not keeping it alive either. They are essentially just irrelevant to the game at this point. Just as ID tech is irrelevant to Quake Live at this point.

left sand
#

we can definitely say valve is the problem

#

if the game was maintained like a fucking normal game

#

there wouldn't be anything to worry about

#

if Activision decided to update cod as little as valve did for tf2, they would sure as shit keep the servers up to keep the micro transaction train going

high current
#

That's not the reality that we're in though, we have what we have currently and Valve is doing what they are currently. They could release a TF3 tomorrow if they wanted, the wont because they're still relentlessly beating a dead horse

left sand
#

yes so im saying what theyre doing is not unprecedented in any way

#

valve is the problem

#

valve is doing what any company would do if they had a cash cow that they could just abandon and still make money

high current
left sand
#

it is not unprecedented

#

cod

#

cod has been updated for decades

high current
#

You said it has been made on different engines, different gameplay, etc.

left sand
#

your point is so ridiculous and irrelevant

#

and i just dont understand how you would circle back to this and repeat it after all of this discussion

#

like the whole point is that cod has updated 1000x times more than tf2

#

and youre using that as a bad thing for some reason

#

like youre falling for the biggest scam

high current
#

TF2 is arbitrarily defined as the same game as it was in 2007 by its developers. It is clearly not the same, but it is defined as such. Just as COD MW3 is arbitrarily defined as a different game as COD WOW from the 2000s by its developers.

left sand
#

if you don't address the points i made and keep repeating the ones you make as if thats a response, im not going to respond anymore

high current
#

They are advertised in that way. People percieve them differntly because they claim to be different

left sand
#

you can refer to my prior responses if thats the case

high current
#

you brought economics into me talking about the games longevity being irrelevant to Valves involvement. I ignored it because it had no bearing on my original statement, and addressed your point that TF2 and COD are the same model, because they are identified as their creators as differnt models, as evident by the titles and marketing materials for each

left sand
#

okay thanks for ignoring someone talking to you

#

you dont have to talk to people

#

you can talk to your wall or something

high current
#

I agreed with your points on the economics, I just said they weren't releated to my argument and didn't incorporate them.

left sand
#

your point about monetization models and marketing is irrelevant because you originally were talking about the function of valve as a game developer doing something unprecedented in the market

high current
#

no

left sand
#

we don't call selling horseshit unprecedented

high current
#

idgaf about monetization

#

that did not have a bearing in my statement

#

separate later statements yes, but not related to the point i was making

left sand
#

you literally bemoan the fact that cod has a price for each "major update" being a new title

#

same for wow

#

you literally do care about monetization

high current
#

Yes. But it was separate grievences than my point about TF2s longevity stemming from a source other than Valve

left sand
#

you said valve is not the problem

#

when valve is definitely a huge problem for the game given they do not do major updates for it anymore

#

they dont fund tournaments

#

they dont fix graphical issues they express wanting to fix 16 years ago

#

they dont maintain the game or engine in any meaningful way

orchid sorrel
#

i remember people begging valve to even just provide minimal funding to tourneys back in the old fp days
literally just anything besides blog posts

left sand
#

and on top of all that you have some sort of objective to praise valve, even the smallest modicim of praise, that they barely update the game so little that all they have to show is pointlessly small updates after 15 years

high current
left sand
#

meanwhile other studios are constantly thinking about how they can revitalize their games for the next 15 years

slender nexus
#

was there a precedent for game devs funding tournaments until csgo

orchid sorrel
#

remember when they banned new medal models and said theyd have a solution for coming soon

#

6 years ago

cursive peak
#

Carmack put up his Ferrari at the first Quake tourney

left sand
#

well if you count that yeah

slender nexus
#

oh God I keep forgetting the international exists

orchid sorrel
#

remember how the first ever TI winners have mega fuck rare hats that will never see the light of day

#

wacky how they just never added genuine versions of those

formal dew
#

every unobtainable hat needs to go in the random item drop pool

wild grove
high current
orchid sorrel
small sirenBOT
#

*eric said via

email that theyre working

on a solution*

orchid sorrel
#

thanks bot

left sand
#

they are killing TF2

orchid sorrel
#

we need a hero.... omegatronic.... will save tf2

zealous pond
#

Activision helps pay my bills and Valve does not so they're better.

high current
#

With their neglect, absolutely

left sand
#

they actively make decisions on how to allocate resources

#

they actively decide to milk gambling addicts of their money

#

this isnt "neglect" these are active economic decisions

#

this is rent seeking

#

it is entirely on purpose

high current
#

They probably don't walk into the office and go "you know what? F*** TF2." They just decide to do other stuff and know they can neglect TF2, cuz it'll continue to exist with or without them. Its not good and it is harmful, and it is economically driven. But they arent actively deciding to harm TF2, they just arent actively deciding to benefit TF2, which in turn harms it

left sand
#

it is done with such intense intent that i am baffled how anyone could see it as anything other than the rugpull it is

left sand
#

you said it yourself

#

but you twisted yourself into a pretzel

#

to avoid directly saying it

#

you bridged your words together

#

they know exactly what the effects of their behavior is

#

they know exactly what theyre doing by giving a case 3 times a year

orchid sorrel
left sand
#

that actively decided that business model

high current
#

Valve is absolutely abusing the hell out of TF2. Valve is shit, I do not like them. I have argued about how bad they are, to which you defended them.
But they are not actively killing TF2, just passively

left sand
#

they actively support that

#

they are trying their best to milk it while it lasts

high current
left sand
#

they are a leech

high current
#

absolutely

left sand
#

leeches are harmful

zealous pond
#

Not always.

left sand
#

they actively suck blood

orchid sorrel
#

tick is more appropriate i suppose

zealous pond
#

I've always wanted a pet leech.

orchid sorrel
#

i would say maggots feeding on a rotten corpse, but those are also used in the medical field for similar reasons

#

leech with pink bow.png

high current
#

If they shut down official servers and announced they would no longer update the game, would it be better?

zealous pond
#

Sure.

wild grove
#

If they added your performance fixes using leaked code, would it be better? trollfig

high current
orchid sorrel
#

i gave up an hour in

zealous pond
#

Three hours of torment.

#

Masochist.

cursive peak
#

The death blow would be to shut off the master server and item servers.

high current
#

naw, we just kicked omega before they could select a class

zealous pond
#

Omega from Sonic plays TF2?

#

Wild.

orchid sorrel
#

yea and another takes its place and all the sapient players used up their vote kicks

#

or recently joined and need to wait 2 mins to call a vote

high current
#

If the vote passes it doesn't lock you out iirc. I had a friend so we just took turns kicking while we were respawning. You'd actively kick for like the first 5 min of a map, then the slots would be filled by actual people.

orchid sorrel
#

i voted out a bot and i had to wait 2 mins so idunno

high current
#

Not that cheating isn't a problem. Just that it's playable. Inconvient for sure. But if I want to play I can

small sirenBOT
#

*i voted out a

bot and i had to wait 2

mins so idunno*

orchid sorrel
#

speaking of bot...

high current
#

I have to compete to call a vote before others on my team. Also if you join a server with that many bots its been over run, just requeue

#

if you cant kick them then yeh, you cant play. But when you have a mostly full server its very managable

zealous pond
#

Yeah that sounds like a fun little gameplay "loop" to manage.

high current
#

Wasn’t ideal. But kicking a bot every 5 minutes for 3 hours wasn’t too bad.

formal dew
#

valve are absolute gods at doing something very cool, innovative, or good facing

#

then turning that into corporate domination

#

steam was the perfect crime

high current
#

Making steam was probably more profitable than stealing a printing press

#

Probably makes them more free money

wild grove
#

At least the community made a # on twitter with no specific demands that require specific caving into besides the vague asking of fixing the bot crisis.

zealous pond
#

It worked.

#

TF2 was saved.

#

We got more hats this year.

wild grove
#

Do I look like I can tell tone from text lol

orchid sorrel
#

erm....... we didnt get a halloween skin box.....

zealous pond
#

Some people are just never happy...

wild grove
#

Wow the hats are better guys! We get miscs now!

Fuck that, rather have shit actually fixed. War paint system be opened up instead of being dev locked! Better stuff for cosmetic creators like new body groups!

Like I would be okay with 4 cases (spring pls) if they fixed more than a couple of really specific bugs.

#

But I am asking for too much for a game company like any that isn't on the verge of dying at any second.

high current
#

I wanted performance improvements and bug fixes. Bug additions have been outpacing bug fixes.
Also we need some ui element that is shared between vscript modes. Vscript sucks as a hud developer, ui elements are either just strong armed into the screen or hidden away in map files :(

wild grove
#

Like idgaf if no more majors are coming, I'd rather have the game be more clean, run better, and have the community have more freedom over systems they already use.

zealous pond
#

We need a lot of things we'll never get.

kind falcon
#

lol

high current
#

Don’t worry guys. We’ll get ‘em next decade.

zealous pond
#

I'll be lucky if I can still hold a mouse in 10 years.

high current
#

It’s fine. Valve has said their end goal for hardware is neural implants.

zealous pond
#

Well then I guess Valve really is my savior after all.

high current
#

They said that before Elon musk did btw.

zealous pond
#

Lord Gaben, deliver me from my mortal frailty.

#

Usher in the next stage of human evolution.

orchid sorrel
#

lord gaben deliver me of this battle scarred merc grade

high current
#

I think a lot of companies are interested in that sorta stuff. Google mentioned they wanted to perfectly integrate with humans before anyone specifically mentioned brain implants, I think that’s sorta what they were going for but couldn’t put their finger on it.

In terms of user interface, there is no more intuitive interface than “think=do”

orchid sorrel
#

when i get put into the steam matrix i will just send everyone steam happeys

cursive peak
#

Imagine rocket jumping in the Matrix.

wild grove
zealous pond
#

Imagine a Steam hive mind with Gabe as our Queen.

#

Sign me up.

orchid sorrel
#

yass queen do nothing

cursive peak
#

Multiplayer would hit harder in a neural interface world.

zealous pond
#

Yeah doxxing would be even easier.

cursive peak
#

I was thinking more like having to leave your friend behind in L4D and watching as they get eaten.

high current
#

I feel like graphics are going to hit a point where people get uninterested in realism. Maybe im wrong, but personally I think realistic graphics are boring.

#

Like shiny reflections are cool, but if I wanted real life I would go outside.

zealous pond
#

Outside is overrated though.

high current
#

Honestly I think it’s underrated. I was a backpacking guide over the summer and not hiking up mountains all day and night is boring

orchid sorrel
high current
#

But computer graphics wise: realism=boooo

orchid sorrel
#

very heavily stylized compared to the last couple which were all mega realism style

zealous pond
#

Like if I can see shiny reflections on a screen why would I want to go outside for that? I don't need to pay airline fare to travel the world when I can just use Google Earth.

high current
cursive peak
#

GTA via neural link would be interesting. It'd be even easier to forget it wasn't a game and have those instincts kick in IRL.

high current
# zealous pond Like if I can see shiny reflections on a screen why would I want to go outside f...

I more so mean in certain games. Like I don’t want to get ptsd from playing a shooter game. I think when you’re already clearly taking advantage of suspension of disbelief, you don’t need to lean into realism for immersion.
Honestly it’s probably a trend led by marketing materials. Graphics are the easiest thing to show off, and when everyone is going for realism it easier to brag about doing something better when you’re more real.

high current
#

Meanwhile in terms of cartoony graphics, Valorant and TF2 are similar art styles (same art director), and Valorant doesn’t look as different from TF2 as like 15 years difference in realistic graphics.

#

And you can make textures simpler, which means more performance🤓

fleet kite
#

I have a theory why valve doesnt update tf2 much. The psychological assistance bills run too high just for the people doing the small bugfixes themadman

#

meanwhile mastercoms does it for free and is allegedly sane

tacit flare
#

As in, Valve can't be assed to do basic checks on maps before they're added. The fact Wutville was added at all speaks volumes to how little of a shit they give. Has five stars on the workshop? Add it. That was an easy update.

#

Though silently changing the blogpost to "event sized update", as if they didn't expect people were watching, says it all really.

kind falcon
#

who couldve known that people would like this stupid game so much

wild grove
#

ehhh, the 1st thing could pass as 2020 once again showing how fucked that year was. The 2nd thing was because they didn't want to give the playerbase high expectations. Honestly tho, don't want to argue about it.

jagged pawn
#

they just changed it to what 80% of people knew they meant

#

if people are still mad about that TO THIS DAY as if it's some diss then lol

kind falcon
#

zombie infections fun

kind falcon
#

knight

kind falcon
#

huntsman damage buff is unreasonable.

crisp cedar
#

so many words

glass musk
livid oracle
kind falcon
tough locust
# crisp cedar

i never understood why these only show up in a game and there's nowhere to watch them on the menu, like why would someone watch a tutorial when the game is already starting in the background

summer willow
#

one thing that i find interesting is being able to execute script on certain maps, is possible to use like optimized settings for x maps or something? or theres is not much too change for each map?

#

some zombies maps that is very open like woods is very choppy, theres something that i can change or is just Source™

kind falcon
dreamy marlin
#

Back then, high-school aged me had no idea how ridiculously rare this item would end up being. I didn't even know until some rando pointed it out to me a few days ago in a pub

#

backpack.tf says only 394 Strange Haunted Beep Mans exist, and I can only imagine a small fraction, if any others at all, are double-spelled. Clueless me hit the jackpot

kind falcon
#

only if it was tradeable... ah!

#

good stuff nevertheless

hoary geyser
#

why did a bunch of them get deleted in 2022

dreamy marlin
#

That dip exists on backpack.tf for all items, I think it was some glitch with their database or steam's itemserver or something idk

kind falcon
# hoary geyser why did a bunch of them get deleted in 2022
dreamy marlin
orchid sorrel
#

I have a chicken kiev eith deep voice and orange fire foot prints

#

And a non tradeable forgotten king with deep voice and corpse foot prints (not as cool)

#

I had other cool stuff but 14 y/o me transmuted them away when merasmissions first came out

high current
#

The rarest item I think I have is spec killstreak collectors gunboats.
I made them myself probably a decade ago now. And now it’s something that is literally unheard of.

orchid sorrel
#

I had a deep voice yellow paint spell grease monkey

#

And a deep voice second opinion

#

I had a killstreak black watch but alas 14 year old brain struck again

dreamy marlin
#

I wonder if you had two different items that both have Voices from Below, would it stack?

#

Imagine tripling-up and eventually your voice is just the vine boom sound effect

high current
orchid sorrel
#

If you use the puppet taunt with a deep voice soldier spell it just plays the high pitch soldier puppet voice at normal pitch

#

Its p funny

summer willow
#

i hate valve.

crisp cedar
#

what if valve added a community made mge type of gamemode to tf2

#

like, made with vscript and made good somehow

#

no i guess that wouldnt really work

#

the map cant run forever

summer willow
#

no.

stone nebula
crisp cedar
#

i think like

#

it could maybe work if it was like

stone nebula
#

and there's like a 3 hr timer

crisp cedar
#

just a small map

#

2 players

#

every round is first to 20 kills

#

best of 3

#

though honestly id love that system more if it was like

#

if we had a better way of hosting our own games like cs2/dota

#

or better yet, itd be the same as the og mge map where its a bunch of tiny maps, and every round it chooses a random map

potent wolf
tough locust
summer willow
#

the thing isnt just this, but like, people just want to play and dont understand much, so they see a native game and wow should work right?

#

and then they see that doesnt work, doesnt know what to do and when comes to linux gaming is like "use proton, sometimes native versions of some games sucks" and then you cant because vac

#

so people think that the game doesnt work at all

#

and the thing is that the linux version still getting updates, but why wouldnt? but this way is just bruh

#

is just a little thing with a game that valve doesnt care but it sucks

tough locust
summer willow
#

i been using some mods and didnt see them breaking

potent wolf
summer willow
#

sincerely idk why this happened but not doing nothing? also its just one generic library that updating afaik doesnt change anything and will make things works, i guess you didnt even need to update, just recompiling the same version

#

and the game still receives updates so is not abandonware to justify not updating

tough locust
crisp cedar
#

almost done with the document where i wanted to explain that russian mge brother video jane asked me about, going down the russian mge rabbithole gave me the strangest shit lol

crisp cedar
#

i dont want to work on this anymore im done

#

its finished

#

warning to anyone opening these you will see the ripped mercs

spare obsidian
#

tl;dr?

crisp cedar
#

this is the tldr

#

theres no way to tldr something that comes from a different culture

summer steeple
#

it's rofls!

crisp cedar
#

had to stop writing this yesterday because i was hallucinating bugs on my keyboard

summer steeple
#

wtf

summer steeple
#

vscript making me lose my got dang mind

#

i can't keep doing it

summer willow
#

WHY THIS DIDNT WORK??

potent wolf
#

...

paper sluice
#

@unborn pecan

potent wolf
unborn pecan
#

I gotta get on this

summer willow
#

doesnt work

next nymph
#

you need to kiss first

summer willow
#

you gotta a point

glass musk
#

try playing only harvest

#

I joined like 12 servers and none of my mods seemed to break

paper sluice
cursive peak
#

Brotherhood of Arms

tough locust
# glass musk try playing only harvest

Seems like less models get reloaded because Harvest is a small map and you're only loading the same set of map models into memory over and over again, if you run listmodels the model list only goes up to ~1300 but grows by about 150 with each connect due to different hats and weapon models getting loaded in from new players. Those numbers are still way lower compared to playing on multiple maps where the model list easily goes into the 3000s after only 3 maps. Just played 5 map rotations of harvest and the last one broke most of my mods except for consistently and specifically the first 2 alphabetical vpks (_Kunai leek.vpk and __Old Rocket and Sticky Jumper.vpk) will stay loaded for another game or two before breaking altogether.

tough locust
#

Just tested, preloaded mods break once the model list goes over 2000

summer steeple
#

i wonder why they don't prevent some models from being reloaded

small sirenBOT
#

*i wonder why they

don't prevent some models from

being reloaded*

summer steeple
#

weapons, baseline merc models, etc.

#

or they could just raise the limit i guess trollfig