#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 37 of 1
owned 
why huds have scripts and why the scripts in huds mess with mat antialias?
and why mat antialias has something to do with preloading or whatever?
basically is making the engine loads the custom models in memory
by either creating a server, loading a map, viewing all inventory items ect ect
this is a oversimplified explanation and may not be accurated
the main usage ive seen/done is to remove the dashboard dimmer thats normally very stubborn to edit
for antialias specifically, theres a few other big uses of scripts with huds
I can't speak to this mod's specific explaination, and it seems to be based at least partially on some poorly made hud code as editing mat_antialias is bad practice in hud code as there are better methods that don't change user settings (mat_aaquality). But to answer your questions:
Because scripts are useful. And huds edit mat_aaquality because it forces the game to reload main menu hud elements in a way that hud_reloadscheme doesn't, while mat_aaquality also doesn't actually do anything beyond that. It's actual functionality is broken so its only use is as a method to reload the main menu.
mat_aaquality doesn't really have anything to do with preloading as far as I know. It is used to kinda "preload" the dashboard dimmer to remove the dimming effect opening the gamemode menu has.
Speculative guess as to the GB forum post is that changing antialiasing forces the game to reload other things beyond just UI elements, which may have a niche application for preloading. But to my knowledge there are better ways to preload so I'm inclined to think the user is mistaken and there is something else going on or some other correlation.
hmmm, what is this dashboard dimmer?
cant you use mat_reloadallmaterials to reload materials instead of changing the antialias
i dont see why the mod author needs to use antialias
damn i was using # to commenting in the modules.cfg and autoexec.cfg instead //
xd
also first time playing perks and is really interesting but seems like i am on a custom server
the dashboard dimmer is this thing, where it darkens the rest of the hud when you have the casual menu open
heavily hated by hud authors because things like it's size is hardcoded, and it also doesn't dim the footer at the bottom of the main menu, which a lot of huds remove
just leaving a big empty not dim spot
ohh
makes sense some bugs that i encounter with some huds
also... idk if is with me but i didnt see before so
weird
there's also a second dimmer if you have the console open
or something with the same effect
are we back?
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We Major · Kanye West · Nas · Really Doe
Late Registration
℗ 2005 UMG Recordings, Inc.
Released on: 2005-08-30
Producer: Kanye West
Producer: Warryn Campbell
Producer: Jon Brion
Studio Personnel, Recording Engineer: Anthony Kilhoffer
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Studio Pe...
ok not yet
hopefully soon
no clue what changed in the backend that makes it so that some models reload and others don't, seems like it even ignores stuff like mod_lock_mdls_on_load 1 since that used to cause crashes before. Idk I don't have any special source engine knowledge I just made this preloader with help from other ppl since nobody was bothered to make one, I was hoping someone with more knowledge abt this had an idea to what's happening. I'm kinda just throwing stuff at a wall and seeing what sticks
update
aaa
ooo binary depot changes
all changes are binary changes, it came included with the data being stored on a computer
but what about hexadecimal changes?
fake
😭
they reintroduce the MJ lean from cs2 into tf2
*they reintroduce the
MJ lean from cs2
into tf2*
theres a intro video related fix in the code, guess they forgot to ship the actual video?
i haven't looked at it too carefully though
they did ship it, just not for the mac version
why lol
good question
idk if the mac version even supports .bik
it might use some other format
it uses mov
🫡
huge zombie buffs haha
WTF NOOOOOOO
what?
what?
I assume that just means it uses the same player destruction .res files as every other pd map. But all of those use it in different ways, so I'm not sure the effect of that change.
yes but whats wrong?
I do not like pedophiles
yeah used to be a decently sized youtube channel
hes a pedophile?
i didnt know dating in high school was pedophilia
he got caught a few years back commissioning fetish art of minors
he had some diaper art of a relationship he was in
the guy who made the callout would have definitely said the same thing if it was just furry art of them
it was just
"this is weird and i dont understand it so im gonna call it out as fetishistic pedophilia"
*"this is weird and i
dont understand it so im
gonna call it out"*
nah it's absolutely not just that there was so much to it. I don't think it's fair to dismiss it as kinkshaming at all
Some kinks cross a line even if youre anti kink shaming
IDK any of these people or the situation. Just wanted to add there's some whack shit that deserves the shaming
how is the mat_antialias thing related
ive found no issue with the new halloween maps so far
yeah the other stuff was him trying really hard to make something up, entirely motivated by him thinking the diaper thing was weird
afaik, it was a 15yo and 17yo in a relationship
hahahahhahahaha
and it ended like before he turned 18
i dont care to remember much else but yeah it was a weirdo making a 250 slide callout presentation
which mostly was motivated by him thinking diapers are weird
i dont know anything about aar i just know that one screenshot of him saying "when your pampers arrive early" or something
thats enough for me to find it humorous
if my personal opinion matters, i would say the whole situation is weird but being weird is not a crime
i personally find diapers weird
its not a crime sure
i find dating under your class in HS to be weird
me too but this once i find this instance funny
but it's both not pedophilia
i would argue being into diapers could have some link to it but
honestly i dont care enough to argue about it
infantilizing adults is not pedophilia nor linked to it
in fact it's very common in western culture to infantilize women for sexual purposes
i really dont care i just know aar because of that image he posted of like an entire box of diapers in some weird room that looks ai generated
he posted some embarassing things and ive laughed at them, thats the extent of what aar is to me
ive no investment in it
personally i find it bad but it's not pedophilia
I would also argue that pedophilia is itself not a crime and the fact that he hasn't broken the law doesn't make him not a pedophile. I don't like "well it's legal so" as the line bc the law gets a lot wrong and it's not like you can arrest someone for their thoughts
yeah it's funny but kinda creepy how far in depth the guy went into it
im not saying crime as in law
I also don't exactly have a huge investment in it I just think it's generally funny how he keeps trying to come back as if he's normal
i mean a crime against society or against people
ah gotcha
well
I guess we just disagree then
cook a meal once doesnt make u a chef, shit urself in a diaper once and ur forever the tf2 diaper guy
but he has been pretty active and popular
but yeah idk, i think if someone is 17 and is around other high schoolers i think its not awful but just a bit weird
i dont think anyone should be cancelled for that
like in my HS we had plenty of seniors dating freshmen and we all thought it was weird but
sometimes thinking things are weird doesnt matter
the world often doesnt care about what you think
not to sound pessimistic
anyway how the fuck did we get a patch this big and they still haven't added a single light source to devastation
my bad
you're fine
they should make a patch where they remove zombie infestation
wrong
i think zombies are gonna win every round now
idk what theyre thinking
but they really just do not know how to be discrete
I think it's an extremely fun mode they just
- have zero clue how to balance it and
- can't make good maps
they just have no idea what to do with this
they meaning the people making it ofc, not valve
valve is doing the post update changes 
your proof of it being extremely fun being...? 
sanitarium is absolutely perfect, played it on loop for hours
first valve major balance update
one of my favorite scream fortress maps ever
if you dont have a good map or good balance how can you prove it was ever good to begin with
? you spawn outside
the only two maps i played were the payload map with machine gun skeletons and hell pit
hell pit fucking sucks
dont play hell pit
I found that a good heavy push can get you into pretty much anywhere
or in a gate in the woods
if this is true then it's even worse lmao
the map geo works terribly for demoman
like. are they balancing around woods? because the fact that woods is unwinnable for the zombies is woods' fault
there are multiple places your bbox can get stuck in walking areas
oh lol never ran into that but that's funny
atoll is terribly balanced too
I do think this is extremely obviously rushed. like I get the feeling that the map makers saw the success of vsh and were like "ooo we go again"
but not the vscript one
imo the gamemode just shouldn't have sentries and have the maps and classes balanced around that so it's about the zombies trying to outmaneuver the survivors instead of about turtling
it is quite fun when there's no sentries
force gunslinger
hmmm
Crash the game upon selecting engi
that might be good actually
then you can have engie be a melee class with a tiny sentry
the triple punch might actually be good against zombies
so engineer wont be losing much
murky, atoll, and woods are all extremely human-skewed yeah. looks like they've decided to make murky unfun for both teams now by just making everyone blind which is sick. I think realistically they're probably balancing around atoll which is not a great decision imo. and then woods is genuinely the most one-sided map I've ever seen and I have no idea what they were thinking while making it
meanwhile I personally really enjoy sanitarium but that seems to be a hot take, and devastation is just a black screen so I can't say much about that. I really wish the maps were well made because that's what's holding the mode back
or you could force minis
also imo i think humans have way too many options to just avoid zombies
i used to play that shit on uberpirates (shut down now) a lot
the only reason why the gamemode works at all is people get bored
they kinda perfected that formula
they could definitely just run out the clock
zombie escape and zombie survival do this
It's quite easy to overrun minisentries, especially if you give the zombies passive sentry knockback resistance
i honestly forgot how it went
but that was the only time i ever had fun with the zombie concept
you could argue the same for player destruction (camp spawn = win) but fortunately that isn't an actual problem because people want to play the game
or demoknight
no they want to get the epic contract objective
also people will drop playing the game if they have to
which is what happens every time theyre about to lose
what they did in that server was not allow you to have stuff like sentries above level 1/minisentries only
like
i dont remember if they had class caps
and you couldnt play scout, heavy and spy iirc
because they were reserved as zombie classes
ive seen ppl use the base jumper thing idk why ppl can't hit them
why don't the zombies get a crosshair
every zombie class should have a weak projectile imo
Reskin wrap assassin into an eyeball zombies throw
too much work
lol it's unpredicted too because it's done with vscript
idk what the point of that is
they should do a territorial control map for smissmas
bring it back
vscript revived arena
it can revive tc
and special delivery omg my beloved
can it run clientside?
fun fact, its not supposed to be that dark, iirc the mapper literally does not know why it is so dark
it wasnt dark for me
I literally could not see
i could see fine
like as soon as I leave the zombie spawn it's just black
you should uninstall your mod hacks
oh absolutely this sucks
uninstalling mastercoms
spy was by far the worst class before this, just like in normal tf2
reveal just puts glow on people. good for the end of the game when it's just one or two people running away
zombie spy was only good for getting your braindead teammates to know that the enemies are on the 2nd floor not the 1st floor they looked through 50 times
heavy literally now just has 900+ hp lol wtf
923
idk they went a bit too far
but as long as they rebalance one last time
i think it should be good
theyre essentially doing the gradient descent balance strategy
or tick tock
yeah they're overshooting so they have some sense of where the middle ground is
which I'm not a fan of but it's better than that "+10% increased damage to your sentry's target" style of balancing they were doing before
its just annoying for people doing contracts
which is why im complaining
i wouldnt otherwise
i finished all my survive objectives
for me devastation looks fine, but if you look at the workshop it uh, is very clear that something is wrong
and here's an image the mapper gave as a comparison after asking if it was just him or if the map was too dark
didnt valve compile it
they probably used like 0 bounce light
fast lighting 
oh what if thats it
like the map has so many lights
it took too long
and they cut it short because tf2 was using too much electricity on their build farm
god I wish it looked like that for me
I'll hop on again today and check. I just know that it wasn't working before today's patch, and today's patch doesn't mention any lighting fixes
even this one is brighter than what it was like when I played
could also be different brightness settings
tf2 meme reference
what do the contracts even give ive never cared about them
the sentries are oppressive because of the knockback
WWHAT????????????
IT HALVED THEIR DAMAGE?????????????????????
fucking why
yeah
kinda surprised they didn't touch medic crossbow
it does 3x damage
huntsman does 2x
also it's annoying that the spit only does 45 direct dmg
it was the same as sentry but i think its unchanged in this patch so its 60% while sentries are 40%
make sentries do 0
healing?
i mean
(idk how to install and configure obs)
whatever, theres a collision error on spineyard
i KNEW i walked through that fence one time
Murky is a beautiful map
i was just playing gravestone, and for some reason every like minute or so merasmus kept repeating his intro voice line
it was server wide
doesn't look like they fixed the brush work :V
we were talking about lighting tho
Was it the "welcome lambs" line?
one round it was but the other 2 it was the japanese mafia one
ewww, X-stone maps
right. this shit is back
fuck yes
say gex
no
okay?
example?
but i constantly get the bug where the ingame UI just doesn't showup
so i can't see my progress
my game crashes when trying to end the contract when using fiendhook. please fix
prs welcome
fixed by map change orand retry
yeah this weird line thing has been happening since like 2018 or 2019 so dumb
also in murky im getting this in the water, the reflection is separating from the water
game started this way
apparently dead ringer spy breaks zombie mode
so the only solution is to remove dead ringer from the game
we should also remove spy to fix the spy issue
true
3 Raspi 2's working real hard
tug of war is the next gamemode
vscript balloon race
that would be cool if you could build on moving platforms
sick hud yo
Vscript Fortnite
first game in several days
@radiant merlin has leveled up! (19 ➜ 20)
i ate them
thanks for snack.
hellstone is so fucking bad holy shit
it's literally just so blu-sided
the layout is already so blu-sided but if that isn't enough the map spawns a bunch of shit to kill the red team
the only way for blu to lose is if theyre so incompetent that they cant take advantage of the fact that there's nobody to stop them from pushing the cart because the other team is trying to not to get instakilled as soon as they open the spawn doors because there's 2 eyeballs there
literally the only times ive seen blu lose is if they overextend for no reason instead of just pushing the cart
how do i disable the gargoyle alert
First time playing a halloween ICS map? If so, welcome to hell!
anything that ends with the word "stone" triggers ICS map flashbacks
nothing but spell and boss spam
idk what ics is
The creator of hellstone
and a bunch of other maps
their halloween maps are usually heavily critiqued for having generic theming, boss, and spell spam.
they made terror, which had their smissmas version added in the next content patch lol
i wanna know how they thought having the red constantly besieged by npcs was fun
I wanna know how valve kept adding their maps for years.
Like terror getting added then a reskin of terror (chilly) getting added in the next update?!
thank god they don't get their maps added everytime anymore.
is chilly the christmas map that just has like 5 billion present boxes all over it
my favourite part of scream fortress is how when you kill someone they will drop a crit pumpkin and then their teammate will immediately pick it up and crit you and your teammates
p much
my favorite part of scream fortress is when i get zero crumpkins and my enemies get them on every kill.
one of the differences between uncletopia and casual i see now is like
in uncletopia ppl will move forward together in groups
in casual ppl will like
just attack one by one
like not even a thing thats coordinated
like u would naturally just not move forward if you're gonna walk into the entire enemy team alone
but in casual i guess players are built different and will w into 3 heavies
also i get it now why i constantly see ppl acting so obnoxious about not using the stickybomb launcher
like acting like theyre the god of landing pipes
it's literally because in casual nobody even attempts to dodge them
because i used all of my stickies already
another thing is that it seems casual players can have only one thing in their mind at any time
so you will watch your entire team chasing after some spy while one person is pushing the cart behind them
This is all just crap from the Valve servers of old. You just went on those if you wanted to stomp.
Like, even as terrible as I am at Spy, I managed to top score in a Valve server once, and I was making blatantly bad decisions.
i was very used to the environemtn in community servers i forgot what it was like in valve servers
I've long thought it'd be pretty funny to document a bunch of the bizarre things fresh installs do and cobble it together into a documentary in the style of National Geographic animal documentaries.
If you play casual enough you end up in a mmr that makes it indistinguishable from uncletopia. Which is funny because people get elitist/anti-elitist about uncletopia.
Casual has mmr?
Yes casual has measles, mumps, and rubella
Damn
?? i thought the whole thing with casual is that it doesnt have mmr
you get queued with level ones and tier 8 level 150 players in the same match
tbh i have no clue how the MMR is used, but yes, casual does have MMR
it uses glicko, like CSGO used to
Why do I get matched with new players? Am I just bad at the game?
no, ur smurf, prepare for ur account to be traced to ur main account and get banned
i wonder what the default MMR is
its also possible that the range of players it picks from is very large
and gets bigger the longer you queue
honestly I don't get queued with new players too much anymore
for the most part the players are at least competent
casual does have mmr
the way matchmaking works in tf2 is that there is an even spread of players
One time someone said I was silent smurfing. I didn't know what that meant
so that new players learn from veterans
the new players for their first 5 to 10 hours prefer to get matched with low skill
weighting was added against MMR
for experience rating as well based on casual badge
because the badge is visible
and since the badge is visible, people have problems with mismatches
What if there is a new account that's cheating at the game? What happens then?
i dont think theres provisions
So would a new player be more likely to encounter cheaters?
maybe but the new player experience is probably diminished a lot
Damn...
I wish the new player experience in TF2 was a lot more polished
Especially the really bad tutorial
whats so confusing
u have gun go shoot people
oh it doesnt have text
i thought the text was in the videos
i guess thatd suck for localization
wtf is thsi guy doing
wins first round
first pda upgrade
+300% dispenser range
moron
dispenser range is good
so good that u invest 300 credits into it at ur first round
yeah
its not. dont lie to yourself
never rely on others
how often does your sentry die first round lol
never
exactly
because i maxed jump height

if your team is competent, you buy disp range first
@orchid sorrel has earned the Level 1 noob role!
if not, you buy 1 tick of firing speed
assuming $400 starting
(it's Meet Your Match, in case that wasn't clear)
support the channel - https://www.patreon.com/lister
all songs used (with timestamps) - https://pastebin.com/4EbhYh6g
0:00 intro
2:26 the fall of community servers
17:15 the rise of competitive
28:37 the ...
definitely not watching that
watched it; tl;dw: quick play good (althoug they said Casual is better), Casual bad
saying shit like oh tf2 died/almost died
so dumb
theres only one thing you can argue that died
the game's spirit/soul is gone
well
true
it lives on through cosmetics
lol no, that's also so stupid
and seasonal official maps
theres probably a bette rway
to put
what i want to say
so yeah ur probablyh right
also the video didn't explained the full picture of why also quickplay failed
i don't want to put guilty but the dude gave the impression of why valve stopped adding servers, they said its because of lies, but last time i check it was because big server names was using totally not shady methods to get into the quick play recommendation
so what ur saying is they were being dishonest
yes, i wish i could find that post about it but my memory is like a dying PS2 Memory card
Yeah, there were a lot of bad actors abusing QuickPlay, and QP was the beginning of the end for community servers.
TF2's problem is Valve, but at the same time TF2's continued existence is Valve. A paradox of Valve's own making.
It's like a first world problem, but a Valve problem.
The snake bites it's own tail
real
idk if I'd call it a paradox. TF2 isn't dead because Valve never officially pulls the plug on games, other than artifact. If we imagine Valve officially did announce they would quit updating TF2 and shut down official servers, people would still run community servers, I mean DOD and Quake (not Valve) still have a player base and their core gameplay loop didn't age as well as TF2's. So I wouldn't really say Valve is keeping TF2 alive, just that they continue to trickle feed it.
And idk if Valve is necessarily the problem. Yeh, they don't really do much in terms of major content updates. But what other game gets anything 15 years after release? Literally none. TF2 is unprecedented. So we can't really say Valve is the problem in that regard.
I'd moreso say Valve has an unsubstantially positive affect on TF2. They trickle feed it something every once in a while, and other than that they basically have no impact on the game.
Don't they rerelease the game every couple years? Or are they just major DLCs? I genuinely thought the were sequals
just major expansions
it doesn't count ten 
Ah, genuinely thought they were separate games
I'd say at this point, there are a few games that have existed and still get updates over a decade later
but they are mostly MMOs
but they're kind of designed with the idea of new content added slowly over time
most companies will just drop other games as soon as they become not as profitable as they want
Even still, there isn't a huge precedent for it, especially in FPS games. TF2 comes from the era when game sequals were released every 2 years to keep the series alive.
Quake got a new episode when they relaunched it, didn't it?
yep
I was excluding relaunches, unless it is genuinely just like a pure relaunch with added content. If its a remaster then I don't count it
I'm really hoping they do a Q3A update.
Games get sequels 15 years after release.
@zealous pond has earned the Level 1 noob role!
noob
I don't think Quake could have a massive resurgence like it once did. I feel like the arena shooter format just doesn't draw in and maintain a community. It keeps a dedicated player base, but a small one.
What would be in TF3?
Don't say source 2
source 4 tf2
Don't ask me, but with another company we'd have TF4 or TF5 by now.
Do you want that? I don't
I don't know if I'd want it.
I'd rather not have to pay $70 for a new TF every 1-2 years
But what I want isn't what anyone else wants anyway so it doesn't matter.
we should be grateful that valve is in charge of TF2 imagine if the game ended in the hands of another company, god knows what they would do lol
Actually update it.
Or do something with it.
Other than sit on an IP and poach spec labor.
"Actually update it" you're really optimistic lol
Best case scenario would be that and I doubt they would do that.
Realistically things would be great at first, then goes to shit real fast.
*Realistically
things would be great at first, then
goes to shit real fast.*
I'd moreso say be glad TF2 was made when it was. It was made at the weird time when online mass distribution was viable for sizable games, but still when game studios were still figuring out how to be businesses so things were built with passion in mind rather than strictly profit.
So what we got was a game built to be the best it could, with the infrastructure to update over the internet.
I don't disagree with that. I wouldn't have played it as long as I did if it weren't produced in 2007.
Meanwhile modern games are "build me a money printer as fast as possible. It doesn't have to work. We can fix it before they file a class action lawsuit"
I don't think this is an either or situation. Other companies suck in different ways than Valve sucks. They both suck.
Eh, I don't think Valve can be excluded from the "game companies suck" debacle. Look at the state of Artifact's release, or the state of CS2's release. HLA released alright, but it released to VR which doesn't have any precedent to compare against really.
Of course.
I will say that at least in the case of other companies sucking, there's a remote chance they'll produce something that actually entertains me, whereas I can't say Valve's done anything that's entertained me in over a decade.
I think the only game released since 2015 that I have thought highly of is Deep Rock Galactic. Everything else has either been copy+pasted formats to appeal to a younger audience that just likes the newest game of a given genre
I can't say my outlook is as dim as that, thankfully. There have been quite a number of games I've appreciated over the past several years, and quite a few upcoming within the next several months.
Just nothing from Valve, and probably never anything from Valve.
Apex was probably the closest to a solid game I've seen released recently, but that's just titan fall BR.
There's been some single player games and co-op that were interesting. Maybe Raft and similar survival games. But multiplayer games have just been getting abused
Yeah I don't see myself returning to the multiplayer well again, at least with shooters.
KF3 maybe.
But PVP no.
its just a bummer because pvp is pretty much the only genre I really enjoy long term.
I can kind of see that.
The thing with me is that I eventually realized I missed out on a lot of great games focusing my energies on games like TF2 exclusively whenever I'd have time to spare.
he's got a point
thank u
i mean, people spend much more than $70 usually
in tf2
each year
True, but they don't have to, they just know they enjoy it and they put money in to buy frivolous stuff.
If you want to play COD for 5 years, well you gotta buy 5 CODs and deal with partially finished products for the first 2 months of the release year.
never a bad time to get into dota 2, the best pvp game ever
On the topic of COD. I hate the trend of games releasing with goliath file sizes and minimal optimization. Like I get that computers are more powerful than they once were and storage is more plentiful than it once was. But 100+ GB for a game with the same amount of content as we've had for 2 decades is wild. And needing a top of the line PC to get 144fps is also kinda whack.
The barrier to entry for considering any modern game as a competitive outlet is way too high. Optimization tech is the best it ever has been and it is used as an allowance to slack or make things more intensive elsewhere. Graphics improvements are nice, but game requirements are outpacing the low-end pc specs and it's unfortunate.
You'll love MWIII.
no
chicken butt
right but in exchange for investing into a live service, they get nothing but the digital cosmetic item
other live services use the proceeds to improve the service
also in many cases, only the chance for a digital cosmetic they might want given that majority of the content is only available via lootboxes
I dont think COD is putting that $70 directly into improving their live service.
But yeh I'm not saying TF2's profit model is squeaky clean. Just that I'd rather have one platform to put my time and money into for several years than 5 different identical platforms over 5 years
but f2p isnt a real thing
Why would Valve do that whenever they would probably make the same amount of money off of tf2 as they are right now
the only reason it exists is because it's profitable
just because they provide some game code and servers for free doesn't mean its actually free
Yeh, at the end of the day, the company is going to do what they think makes the most money for them. For cod its copy+pasting code every year. For Valve its adding a new slot machine every couple months
but they could do more with that income
just as COD makes new rendering tech every 2 years
and constantly updates the gameplay and engine
COD AW had some of the biggest leaps in PBR rendering tech in the whole industry
what i can point to if im a paying customer of COD is this.
Honestly I don't know enough about COD to contenst or agree with that. Every game in the past 10 years has felt the same. They've looked different and they had a titan fall rip-off phase for a couple, but COD is COD.
what can i point to as a paying customer of tf2 besides the digital pixels?
and what has tf2 been for the last 16 years?
tf2 is tf2
But at the end of the day, people buy COD cuz they like COD. No one wants something differnt
cod has evolved much more in 16 years than tf2
theres no denying that
the whole point of f2p is that paying customers pay for continued service
For sure. The graphics have improved and the engine has no doubt changed. But the formula has remained virtually identical, excluding the high mobility phase
and they offset the marginal cost of f2p players
okay, why does the formula have to change?
It doesn't
the yearly money is to maintain the service
it's simply a better deal than TF2
this is what I'm talking about
I just don't persnally enjoy having to change games every year to get something that feels the same. To me it subjectively feels disruptive. But I'm not who COD aims to appeal to
as an F2P service, the entire point is to provide enough money to maintain and upgrade the service but Valve has instead just decided to exchange the digital pixels
i don't know what change games every year means
you're missing the point i feel
the original point was that we are for some reason giving valve credit for barely updating a game for 16 years
because no other company would do that
It sounds like youre trying to say valve isn't doing as much with the income from tf2 as COD does with their income
the argument is that these other games provide an upgrade path and value stream that is many times better for customers than TF2 is
cod as a franchise has been kept up much better than TF2 or heck even tf as a whole franchise
i don't care how valve does it
I agree. But I was basically saying Valve has had minimal impact on the longevity of TF2 for quite some time, its longevity is independent of Valve at this point.
if they want to do incremental updates instead of box releases of the game
that's fine
but the overall value stream should be equivalent
and its not
Yeh I agree, I've included Valve in the money-over-quality shit storm of games now, with recent not-fully-functional releases such as Artifact and CS2, being nearly as busted as like Payday 3.
yeah but tf2 is still not keeping up
tf2 could have had at least 2 redos to polish it up and make it a coherent product again
i don't mind if valve has a model of continually updating their games with non premium updates
but for instance fortnite is constantly iterating on their product
biweekly
and every few months they reconsolidate, do engine upgrades, etc
For sure. But my original argument was essentially that Valve could hypothetically step away from TF2 offically, and the game would continue to live on similarly, but better than Quake or DOD. It certainly wouldn't thrive, but to say Valve has really kept TF2 afloat all these years is over crediting Valve (was my original disagreement with the original person)
this is the statement i take issue with
giving valve a free pass for abandoning their franchise just because it's been a long time
I'm not giving them a free pass. I'm saying there hasn't really been any other singular FPS game that has recieved any recognition from it's dev for 15 years. COD is a continued franchise in that it is a new game every year, same with CS, though on a slower cycle, and other FPS games. I'm not really praising Valve for doing what they do for TF2
Just that there is not a singular FPS game that is as old and hasn't been entirely moved on from by the dev. TF2 is definitely neglected, unfairly so considering how much money it STILL brings Valve.
yes but like i dont really get why you distinguish between the 2
different companies have different ways of delivering updates to their product
as a largely digital distribution focused company, valve has chosen this format to their updates
Because one is a sequal product model and one is a singular title model, they're different
they aren't different in terms of big picture economic value
In the perception of players and to some extent developers
company receives some lump sum of money total from their product, and then produces additional value
The COD devs probably wouldn't want to work on a COD from 2007
but that cod from 2007 is the cod from now
its all the engine updates
and gameplay changes
on top of a 2007 base
valve wouldnt wanna work on 2007 tf2 either
On a different engine, different gameplay, different title, different consoles
But valve has TF2 on the same thing they once had
its a very different engine and game code from 2007
im not arguing the economics are different, im arguning the products are different
the products are not really different, the only difference is Activision did a better job updating their product
But it's been treated as a continually evolving singular thing, rather than a new iteration.
Activision could have done the same thing if they wanted to
🍿
but they don't because it's a largely console centered release which doesnt necessarily have the same digital distribution
yes you're not getting the point in terms of output
So there for TF2 and COD are percieved differently
what's stopping valve from updating tf2 as much as cod
just doing it rolling release
instead of box releases
yes so they're doing a worse job than Activision at updating their game over 10 years
you are
I'm just arguing they're treated differently and always have been
*I'm just arguing
they're treated differently
and always have been*
but that's not the point, the companies decide what to do in terms of their output
of course Valve favors a model where it works even if they don't update the game
I'm saying the models are irrelevant, Activision continues to invest in and update COD with big releases
TF and TF2 hasn't gotten any sort of major update for 6 years
Activision has continued for almost 2 decades
to update COD
just because one is f2p and the other is box release doesn't mean much, thats a monetization detail
that's what funds the company
And I'm saying COD and other games release new titles every year or so. And TF2 has remained a single title for 15, therefor the treatment of this game is unprecedented because we haven't seen how companies treat the singluar-title model over this period.
both are funded, we need to think about what theyre doing with those funds
*both are funded, we
need to think about what theyre
doing with those funds*
I don't care about the buisness model or the economics in my original statement at all
I am only talking about the singular title vs iteration model
if i make $500 million from iteration model, and pump out jack shit
and i make $500 million from single titles, and pump out yearly updates
which is maintaining their franchise better
I give Valve credit for doing something unprecedented. Even though what theyre doing is shit, its unique shit
the fact that theres an entry fee is irrelevant
they arent doing something unprecedented
theyre abandoning a game
and giving it meaningless updates
where any other company would not have abandoned it
Name another singularly updated FPS game that has recieved updates at any rate for 15 years
dude, you're like not reading what im saying haha
valve is duping you hard
the fact that the game is so old is Valve's fault
it's a BAD THING
I am, I'm saying I dont care about the economics, im not praising valve, im strictly analyzing the objective fact that TF2 is old
why are we patting valve on the back for maintaining a game so poorly
yes
TF2 is old because it hasnt gotten anything substantive
whereas any other game would have gotten something substantive to keep it fresh
prevent it from becoming 15 years old in the first place
it is objectively a bad thing that TF2 is old and getting updates, it should be new and getting updates
if a company invents a way to sell literal dogshit, im not gonna call them out for doing something unprecedented
oh no one else managed to sell their loyal audience dogshit
valve isn't the problem
they just sell dogshit, isnt that great and novel?
"idk if I'd call it a paradox. TF2 isn't dead because Valve never officially pulls the plug on games, other than artifact. If we imagine Valve officially did announce they would quit updating TF2 and shut down official servers, people would still run community servers, I mean DOD and Quake (not Valve) still have a player base and their core gameplay loop didn't age as well as TF2's. So I wouldn't really say Valve is keeping TF2 alive, just that they continue to trickle feed it.
And idk if Valve is necessarily the problem. Yeh, they don't really do much in terms of major content updates. But what other game gets anything 15 years after release? Literally none. TF2 is unprecedented. So we can't really say Valve is the problem in that regard.
[9:46 PM]I'd moreso say Valve has an unsubstantially positive affect on TF2. They trickle feed it something every once in a while, and other than that they basically have no impact on the game."
"Unsubstantially positive affect" and "trickle feeding something" is not patting on the back, it is merely acknowledging that Valve has not officially pulled server support and still gives measly updates to the game, even if they're just fixes caused by their outdated engine.
I am saying Valve isn't killing the game, they're not keeping it alive either. They are essentially just irrelevant to the game at this point. Just as ID tech is irrelevant to Quake Live at this point.
we can definitely say valve is the problem
if the game was maintained like a fucking normal game
there wouldn't be anything to worry about
if Activision decided to update cod as little as valve did for tf2, they would sure as shit keep the servers up to keep the micro transaction train going
That's not the reality that we're in though, we have what we have currently and Valve is doing what they are currently. They could release a TF3 tomorrow if they wanted, the wont because they're still relentlessly beating a dead horse
yes so im saying what theyre doing is not unprecedented in any way
valve is the problem
valve is doing what any company would do if they had a cash cow that they could just abandon and still make money
Name another singularly updated FPS game that has recieved updates at any rate for 15 years
You said it has been made on different engines, different gameplay, etc.
your point is so ridiculous and irrelevant
and i just dont understand how you would circle back to this and repeat it after all of this discussion
like the whole point is that cod has updated 1000x times more than tf2
and youre using that as a bad thing for some reason
like youre falling for the biggest scam
TF2 is arbitrarily defined as the same game as it was in 2007 by its developers. It is clearly not the same, but it is defined as such. Just as COD MW3 is arbitrarily defined as a different game as COD WOW from the 2000s by its developers.
if you don't address the points i made and keep repeating the ones you make as if thats a response, im not going to respond anymore
They are advertised in that way. People percieve them differntly because they claim to be different
you can refer to my prior responses if thats the case
you brought economics into me talking about the games longevity being irrelevant to Valves involvement. I ignored it because it had no bearing on my original statement, and addressed your point that TF2 and COD are the same model, because they are identified as their creators as differnt models, as evident by the titles and marketing materials for each
okay thanks for ignoring someone talking to you
you dont have to talk to people
you can talk to your wall or something
I agreed with your points on the economics, I just said they weren't releated to my argument and didn't incorporate them.
your point about monetization models and marketing is irrelevant because you originally were talking about the function of valve as a game developer doing something unprecedented in the market
no
we don't call selling horseshit unprecedented
idgaf about monetization
that did not have a bearing in my statement
separate later statements yes, but not related to the point i was making
you literally bemoan the fact that cod has a price for each "major update" being a new title
same for wow
you literally do care about monetization
Yes. But it was separate grievences than my point about TF2s longevity stemming from a source other than Valve
you said valve is not the problem
when valve is definitely a huge problem for the game given they do not do major updates for it anymore
they dont fund tournaments
they dont fix graphical issues they express wanting to fix 16 years ago
they dont maintain the game or engine in any meaningful way
i remember people begging valve to even just provide minimal funding to tourneys back in the old fp days
literally just anything besides blog posts

and on top of all that you have some sort of objective to praise valve, even the smallest modicim of praise, that they barely update the game so little that all they have to show is pointlessly small updates after 15 years
in reference to this: #1072696252162117752 message
I assume their post was about how Valve is killing TF2, as the other part of their statement was explicitly about how Valve was keeping tf2 alive.
meanwhile other studios are constantly thinking about how they can revitalize their games for the next 15 years
was there a precedent for game devs funding tournaments until csgo
remember when they banned new medal models and said theyd have a solution for coming soon
6 years ago
until dota 2
Carmack put up his Ferrari at the first Quake tourney
well if you count that yeah
oh God I keep forgetting the international exists
remember how the first ever TI winners have mega fuck rare hats that will never see the light of day
wacky how they just never added genuine versions of those
every unobtainable hat needs to go in the random item drop pool
They never said they'd have a solution, they said they straight up not adding anymore cause again, community fumbled the bag, and valve has that "if one student did a bad thing, everyone did." mentality.
So as response to this I was arguing that Valve was not actively killing TF2.
They are problematically treating TF2 yes, but through non-action rather than action. was my distinction
eric said via email that theyre working on a solution
*eric said via
email that theyre working
on a solution*
thanks bot
they are killing TF2
we need a hero.... omegatronic.... will save tf2
Activision helps pay my bills and Valve does not so they're better.
With their neglect, absolutely
they actively make decisions on how to allocate resources
they actively decide to milk gambling addicts of their money
this isnt "neglect" these are active economic decisions
this is rent seeking
it is entirely on purpose
They probably don't walk into the office and go "you know what? F*** TF2." They just decide to do other stuff and know they can neglect TF2, cuz it'll continue to exist with or without them. Its not good and it is harmful, and it is economically driven. But they arent actively deciding to harm TF2, they just arent actively deciding to benefit TF2, which in turn harms it
it is done with such intense intent that i am baffled how anyone could see it as anything other than the rugpull it is
they are actively deciding to do something negative for TF2
you said it yourself
but you twisted yourself into a pretzel
to avoid directly saying it
you bridged your words together
they know exactly what the effects of their behavior is
they know exactly what theyre doing by giving a case 3 times a year
this is a big reason im planning to take a hiatus from tf2
the skin fomo has really gotten to me
that actively decided that business model
Valve is absolutely abusing the hell out of TF2. Valve is shit, I do not like them. I have argued about how bad they are, to which you defended them.
But they are not actively killing TF2, just passively
No I just addressed a specific point
they are a leech
absolutely
leeches are harmful
Not always.
they actively suck blood
tick is more appropriate i suppose
I've always wanted a pet leech.
i would say maggots feeding on a rotten corpse, but those are also used in the medical field for similar reasons
leech with pink bow.png
If they shut down official servers and announced they would no longer update the game, would it be better?
Sure.
If they added your performance fixes using leaked code, would it be better? 
I played casual for like 3 hours today
i gave up an hour in
The death blow would be to shut off the master server and item servers.
naw, we just kicked omega before they could select a class
yea and another takes its place and all the sapient players used up their vote kicks
or recently joined and need to wait 2 mins to call a vote
If the vote passes it doesn't lock you out iirc. I had a friend so we just took turns kicking while we were respawning. You'd actively kick for like the first 5 min of a map, then the slots would be filled by actual people.
i voted out a bot and i had to wait 2 mins so idunno
Not that cheating isn't a problem. Just that it's playable. Inconvient for sure. But if I want to play I can
*i voted out a
bot and i had to wait 2
mins so idunno*
speaking of bot...
I have to compete to call a vote before others on my team. Also if you join a server with that many bots its been over run, just requeue
if you cant kick them then yeh, you cant play. But when you have a mostly full server its very managable
Yeah that sounds like a fun little gameplay "loop" to manage.
Wasn’t ideal. But kicking a bot every 5 minutes for 3 hours wasn’t too bad.
valve are absolute gods at doing something very cool, innovative, or good facing
then turning that into corporate domination
steam was the perfect crime
Making steam was probably more profitable than stealing a printing press
Probably makes them more free money
At least the community made a # on twitter with no specific demands that require specific caving into besides the vague asking of fixing the bot crisis.
Do I look like I can tell tone from text lol
Some people are just never happy...
Wow the hats are better guys! We get miscs now!
Fuck that, rather have shit actually fixed. War paint system be opened up instead of being dev locked! Better stuff for cosmetic creators like new body groups!
Like I would be okay with 4 cases (spring pls) if they fixed more than a couple of really specific bugs.
But I am asking for too much for a game company like any that isn't on the verge of dying at any second.
I wanted performance improvements and bug fixes. Bug additions have been outpacing bug fixes.
Also we need some ui element that is shared between vscript modes. Vscript sucks as a hud developer, ui elements are either just strong armed into the screen or hidden away in map files :(
Like idgaf if no more majors are coming, I'd rather have the game be more clean, run better, and have the community have more freedom over systems they already use.
We need a lot of things we'll never get.
lol
Don’t worry guys. We’ll get ‘em next decade.
I'll be lucky if I can still hold a mouse in 10 years.
It’s fine. Valve has said their end goal for hardware is neural implants.
Well then I guess Valve really is my savior after all.
They said that before Elon musk did btw.
Lord Gaben, deliver me from my mortal frailty.
Usher in the next stage of human evolution.
lord gaben deliver me of this battle scarred merc grade
I think a lot of companies are interested in that sorta stuff. Google mentioned they wanted to perfectly integrate with humans before anyone specifically mentioned brain implants, I think that’s sorta what they were going for but couldn’t put their finger on it.
In terms of user interface, there is no more intuitive interface than “think=do”
Imagine rocket jumping in the Matrix.
Nahhh, fuck that thinking too, we'll never get the things we want if we just continue to be comforming.
yass queen do nothing
Multiplayer would hit harder in a neural interface world.
Yeah doxxing would be even easier.
I was thinking more like having to leave your friend behind in L4D and watching as they get eaten.
I feel like graphics are going to hit a point where people get uninterested in realism. Maybe im wrong, but personally I think realistic graphics are boring.
Like shiny reflections are cool, but if I wanted real life I would go outside.
Outside is overrated though.
Honestly I think it’s underrated. I was a backpacking guide over the summer and not hiking up mountains all day and night is boring
i think this has kinda happened with movies like with the new ninja turtles movie
But computer graphics wise: realism=boooo
very heavily stylized compared to the last couple which were all mega realism style
Like if I can see shiny reflections on a screen why would I want to go outside for that? I don't need to pay airline fare to travel the world when I can just use Google Earth.
Yeh. I think there will be a place for both, like we see in movies. Realism for some things, stylistic for others.
GTA via neural link would be interesting. It'd be even easier to forget it wasn't a game and have those instincts kick in IRL.
I more so mean in certain games. Like I don’t want to get ptsd from playing a shooter game. I think when you’re already clearly taking advantage of suspension of disbelief, you don’t need to lean into realism for immersion.
Honestly it’s probably a trend led by marketing materials. Graphics are the easiest thing to show off, and when everyone is going for realism it easier to brag about doing something better when you’re more real.
Meanwhile in terms of cartoony graphics, Valorant and TF2 are similar art styles (same art director), and Valorant doesn’t look as different from TF2 as like 15 years difference in realistic graphics.
And you can make textures simpler, which means more performance🤓
I have a theory why valve doesnt update tf2 much. The psychological assistance bills run too high just for the people doing the small bugfixes 
meanwhile mastercoms does it for free and is allegedly sane
As in, Valve can't be assed to do basic checks on maps before they're added. The fact Wutville was added at all speaks volumes to how little of a shit they give. Has five stars on the workshop? Add it. That was an easy update.
Though silently changing the blogpost to "event sized update", as if they didn't expect people were watching, says it all really.
who couldve known that people would like this stupid game so much
ehhh, the 1st thing could pass as 2020 once again showing how fucked that year was. The 2nd thing was because they didn't want to give the playerbase high expectations. Honestly tho, don't want to argue about it.
this one still makes me laugh so much
they just changed it to what 80% of people knew they meant
if people are still mad about that TO THIS DAY as if it's some diss then lol
zombie infections fun
knight
huntsman damage buff is unreasonable.
so many words
I'd really love for mods to work again
speedhack
problem?
i never understood why these only show up in a game and there's nowhere to watch them on the menu, like why would someone watch a tutorial when the game is already starting in the background
huh
one thing that i find interesting is being able to execute script on certain maps, is possible to use like optimized settings for x maps or something? or theres is not much too change for each map?
some zombies maps that is very open like woods is very choppy, theres something that i can change or is just Source™
owned
Back then, high-school aged me had no idea how ridiculously rare this item would end up being. I didn't even know until some rando pointed it out to me a few days ago in a pub
backpack.tf says only 394 Strange Haunted Beep Mans exist, and I can only imagine a small fraction, if any others at all, are double-spelled. Clueless me hit the jackpot
why did a bunch of them get deleted in 2022
That dip exists on backpack.tf for all items, I think it was some glitch with their database or steam's itemserver or something idk
Hi all, This morning, there was a breach due to a flaw in our item DB server configuration. As a consequence, our active item and item history tables were erased. This is used to power the stats, item history and item search sections of the website. We have triaged the issue and can safely say no other sections have been affected. The good news:...
or maybe I didn't hit the jackpot, could have made a lot of money if I had applied those spells to a tradable item instead. There was no way to know that back then though. Oh well
Non tradeable god spell brothers
I have a chicken kiev eith deep voice and orange fire foot prints
And a non tradeable forgotten king with deep voice and corpse foot prints (not as cool)
I had other cool stuff but 14 y/o me transmuted them away when merasmissions first came out
The rarest item I think I have is spec killstreak collectors gunboats.
I made them myself probably a decade ago now. And now it’s something that is literally unheard of.
I had a deep voice yellow paint spell grease monkey
And a deep voice second opinion

I had a killstreak black watch but alas 14 year old brain struck again
I wonder if you had two different items that both have Voices from Below, would it stack?
Imagine tripling-up and eventually your voice is just the vine boom sound effect
I kinda doubt it. When spells were still dropped it wasn’t uncommon to have those, so I feel like it would be well known if they did stack.
But that being said, no one would have cared back then, so maybe they do.
If you use the puppet taunt with a deep voice soldier spell it just plays the high pitch soldier puppet voice at normal pitch
Its p funny
i hate valve.
what if valve added a community made mge type of gamemode to tf2
like, made with vscript and made good somehow
no i guess that wouldnt really work
the map cant run forever
no.
what if you got tiny xp after each duel
and there's like a 3 hr timer
just a small map
2 players
every round is first to 20 kills
best of 3
though honestly id love that system more if it was like
if we had a better way of hosting our own games like cs2/dota
or better yet, itd be the same as the og mge map where its a bunch of tiny maps, and every round it chooses a random map
why?
flatpak moment
this would be sick, would be cool to see an "official" training arena mode where you can queue into a match and just 1v1 people in little fragments of maps
why they cant update a binary?
the thing isnt just this, but like, people just want to play and dont understand much, so they see a native game and wow should work right?
and then they see that doesnt work, doesnt know what to do and when comes to linux gaming is like "use proton, sometimes native versions of some games sucks" and then you cant because vac
so people think that the game doesnt work at all
and the thing is that the linux version still getting updates, but why wouldnt? but this way is just bruh
is just a little thing with a game that valve doesnt care but it sucks
yeah it's a shame i just witnessed them breaking while playing the game and not even between map reloads, i wonder whats causing the models to get reloaded during the game like this
i been using some mods and didnt see them breaking
why should they have to update a binary in the first place? why should an old application break just because it hasnt been updated?
sincerely idk why this happened but not doing nothing? also its just one generic library that updating afaik doesnt change anything and will make things works, i guess you didnt even need to update, just recompiling the same version
and the game still receives updates so is not abandonware to justify not updating
good vid
almost done with the document where i wanted to explain that russian mge brother video jane asked me about, going down the russian mge rabbithole gave me the strangest shit lol
@livid oracle https://docs.google.com/document/d/1ONu6pFF1QEW65YAqyr71XgE7Xdku8-OyJ4wVMbzGNuQ/edit?usp=sharing ok im done
i dont want to work on this anymore im done
its finished
warning to anyone opening these you will see the ripped mercs
tl;dr?
this is the tldr
theres no way to tldr something that comes from a different culture
it's rofls!
had to stop writing this yesterday because i was hallucinating bugs on my keyboard
wtf

WHY THIS DIDNT WORK??
...
@unborn pecan

doesnt work
you need to kiss first
you gotta a point
most likely maps fucking up the mods
try playing only harvest
I joined like 12 servers and none of my mods seemed to break
Brotherhood of Arms
Seems like less models get reloaded because Harvest is a small map and you're only loading the same set of map models into memory over and over again, if you run listmodels the model list only goes up to ~1300 but grows by about 150 with each connect due to different hats and weapon models getting loaded in from new players. Those numbers are still way lower compared to playing on multiple maps where the model list easily goes into the 3000s after only 3 maps. Just played 5 map rotations of harvest and the last one broke most of my mods except for consistently and specifically the first 2 alphabetical vpks (_Kunai leek.vpk and __Old Rocket and Sticky Jumper.vpk) will stay loaded for another game or two before breaking altogether.
Just tested, preloaded mods break once the model list goes over 2000
i wonder why they don't prevent some models from being reloaded
*i wonder why they
don't prevent some models from
being reloaded*
