Pretty much everything that’s ported from half life (vgui1?) Uses pixels, so things like server browser, loading screen progress, etc. Other things I know of that use pixels are the health bonus cross, status effect indicators, the “play” button/disconnect button, and maybe targetID?
It usually sucks. Like you can often accommodate for it in round about ways, but often times it’s just a headache. When you’re editing vgui1 stuff for a while though you can figure out some decent stuff working with pixels though.
#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 31 of 1
an old tf2 yt was playing tf2 again and he was having troubles with multi monitor and the mouse lol
This episode of Top 10 TF2 plays of the month features clips submitted in August 2022.
Previous episode: https://youtu.be/-ClXcVIWbKc
📋 Credits:
BaconBlitz - Production, Video editing @BaconBlitzz
Lucky Luke - Producer, Graphics, Final touches https://lucvisuals.nl/
eXtine - Host VO/commentary @Extelevision
Evil Ninetales - Thumbnail
Beater ...
wrong take 
Correct take
whats wrong with panorama?
javascript 
i mena yes and no
its kinda like web dev ui
so it uses XML, CSS, and can use JS, but thats mostly for communicating with the game itself
it lets you get a LOT of info holy shit
just some of the things for the player
the most important thing of all
trolling vac banned players with custom huds
idk how to feel with interfaces and application being basically web
i mean at the very least it means instead of having to teach people how to make UI in your system it means you can hire people already familiar with making UI in one of the most used UI systems
yes
https://gamebanana.com/mods/458084 tried this because download each one is pain because gamebanana is so slow, the animations is very blobby, i guess papyrus kinda is too
https://gamebanana.com/mods/461758 also this, very cool
we need panorama 2
the min hud is so ugly
and idk why enable player mod hud makes the hud expand to the left of screen
Probably so the model doesn't get cut off by the invisible box it's in with certain poses or weapons
just make being above, like they do with the top part, its more cool
i made the poor decision today to continue my documentation of tf2's vgui
i was under the impression that all booleans in in vgui were just 0 or 1
but i've just discovered that vgui also supports booleans that actually accept "true" or "false"
and i'm MAD
the one i've found is specifically for "Button" panels
stayselectedonclick and stay_armed_on_click
and yes, one of them has underscores and the other doesn't and i hate it
you know, as much as i would like panorama for tf2, i despise CSS, so there's really no winning for me
css is perfect🙁
this looks sick
random idea
buff the axtinguisher so that its speed buff also depends on the amount of afterburn consumed
so that if you have the max ten seconds you'd be moving fast for a respectable amount of time
did the mvm upgrade kick fix solve it for all econ state updates or just lobbies
i think when asked, eric said he thought it was all of them but would ask whoever implemented it
whoever implemented it never said anything so i'm going to assume yest
why is not good to pack huds in vpk?
i believe its an issue with things like fonts not getting loaded from vpks
A, B, C, OR D
B looks the most natural, the others are too dark red in certain places
it took me a very long time, but i finally have all the different default vgui panel types documented, at the very least with keyvalues they accept, and various scheme things they use
i've already done quite a few of the tf specific ones
tf2 does have a lot of vgui elements tho
I'm gonna need to go back through a lot of these tho
I mostly just documented what they use, but i should document things like default settings
like i documneted what color is used, but i didn't document where/why
here's a funny thing i discovered
the "button" panel type is a child of "label"
fr
why can’t html just automatically look the way i want
Aren’t all things children of label technically? Or is panel the ultimate parent
It is good to pack huds in a vpk if you can. Just inside a vpk you can’t load custom fonts (you need to install the font to use them), you also can’t use #base inside vpk files.
panel is the ultimate parent, and then a lot of things are children of editablepanel
Turns out some people are really weird about gender and costumes.
Apparently its blasphemous to wear costumes from characters of the opposite gender. It's either "You must be a fem version, regardless of the costume" or "that character isn't a woman, you can't do that."
Likes
3682
Retweets
252
I've actually been called out as "femclass" at cons and it's really weird. Nothing about my costumes scream rule 63. They aren't adapted into female designs.
The only thing is that I'm a female. That's it. Which must mean "femclass"
This only happens with TF2 cosplay.
Likes
452
dont mess with us tf2 fans...
what a fucking joke our community is
Gamers
I can almost imagine them... They all look like younger Gabens-with the catch that they
-live in basements
-are 2 times fatter than Gaben himself
-consistently use 4chan and be every form of x-ist merely because they love being assholes
-haven't seen sun in 5 years
So me!
if a guy would dress up as ms pauling in a con he would be funny tho
😂
woke tf2 be like:
MR. Pauling!111!1
mister pauline
this community needs to be eradicate
Credits to Krel on discord for the Heavy voice model and Rag'n'Bone Man for the original song. Also credit to "Cat Toons is Pretty" for the Tf2 footage
That’s actually a hard costume idea
to be fair I knew a dude who did a miss Pauling cosplay
he pulled it off p well imo, sadly I don't think I have any pics of it personally
hell, I don't think I have any pics of my own cosplay from that even lmao
I want to do that now, only problem is I'd have to interact with tf2 fans
simply do not
i imagine most TF2 fans use Nazi armbands as a stand in for class emblems
everyone has their little decal items
the least racist TF2 fan at a convention will likely accidentally use their swastika objector on a lan game
I don't even own a swastika anything.
@slender nexus do you find it hard stopping the train of thought sometimes
My train of thought has derailed and exploded an entire town
american railways
treu
the virgin racist TF2 fan with their objector
me, the chad TF2 fan with a pride flair
*i am saul catman.
and I’m going to have your
rights taken from you.*
- ci
i have a cool set of flairs with pride flags all over them
god I just remembered that one time after Fortnite Ch1S5 came out and everyone was mad that the SMG was unbalanced so uncle Dane made a really smarmy, bad faith post where he shamed people for leaving TF2 for a bit to another play another game
OH SHIT
I always keep degroot keep in my saved queue
always a nice surprise when it appears
just had a VSH match where the hale was playing yakuza combat music over the mic
he kicked our ass
wtf i got back into the same passtime server?
proof that not even tf2 devs knew how their own system worked
i can only get into VSH and pass time what the hell
i haven't gotten any regular gamemodes
csgo casual be like
ay yo?
hah
GAYYYYYYYY
no way

wait
how'd they eat the same sandwich 9001 times
regurgitation
opened a case
looking snazzy
kinda one of those days where i wish tf2 had more cosmetic slots tho, i always like the look of the airtight arsonist over the regular pyro mask
also considered d-eye-monds, but i think the pyro in chinatown fits better with the soho theme
Made a steam discussion post about an issue currently facing the Summer 2023 War Paint Case and basically implementations of war paints as a whole.
https://steamcommunity.com/workshop/discussions/18446744073709551615/5330625727565119413/?appid=440
Valve: 😎
does anyone have any idea when i should use the srgb flag in vtfedit
valve just uses it sometimes and other times doesnt from what i've gathered and i dont really understand its purpose outside of "its srgb"
I'm sure you've read it, but:
See Wikipedia:sRGB. In the context of Source, it is probably referring to the differences in colour space values between the video output of a PC and the Xbox 360 along with other consoles, which can result in washed-out/over-saturated colours if not accounted for.
It can be ignored unless you're developing for the Xbox 360 or in other game consoles..
A OR B
nvm, gtg
more black spots = less readable
b just looks too light imo
the thing is i like some parts of each
like the arms on A i think look better
but overall B looks better
i think the dark spots could be neat but rn they're just too strong and random
Do you think the head’s Uber color should be the same as the arm color, vice versa, or have it be mismatched
i'm not sure
i think it may just be lighting
cause the head's uber color starts looking almost purple when in shadow
like in light i kinda like this (B)
@paper sluice A would look much better and cooler than B if it had higher resolution on the darker parts
but in shadow i kinda like this (A)
also, on both the left upper leg looks kinda weird
the head is just that purple
A's arms arent the same color as the heads texture
question, is it okay to use the dxvk wrapper on this game?
I don't see why it wouldn't be fine
i've never heard of anyone getting banned for it, but it is an injection so there's always that risk
altho i think VAC only bans injections that are confirmed not ok
wonder if it makes the game perform any better
I think it does but doesn't VAC detect DXVK and blocks server access when you have it on?
Did they change it or is it still the same as before?
IIRC before you could use DXVK but you can't use it on online matches
i don't think so
It should be blocked if you have tf2 load it from its bin folder
*It should be blocked if
you have tf2 load it
from its bin folder*
- x.
tf2 needs this
what about tf2 being open source? like, officially
unlikely
the thing that makes me think about this is that i dont see any disadvantages, if made right
i wrote this a while ago, kinda dumb i guess but
https://steamcommunity.com/app/440/discussions/0/5560306947036600131
Just make Team Fortress 2 open source (and some other things) . This has already been discussed a few times and this time I want to bring up the discuss again and hope to add more to this topic. I mean "save" because there's is no way to know what would happen and doesn't means that the game is gonna return to the (g)old days, but means that the...
the thing is that for valve it probably has a number of disadvantages
having to deal with a branch that is public and then a branch that is private and trying to keep them up to date without leaking various things
is just one
there's also things that they probably legally cannot add to an open source release
licensed code and the like
would an open source client version be able to get into vac and regular servers too
im not sure
thats a concern too
assuming they'd not expose anything that could expose vac
so yeah, is kinda hard to deal, and is probably the most effort that would have to put in
i said in the post this but i dont have the idea on how much or what have in the code that is licensed
do VAC in tf2 does really something? vac is already know for "doing nothing" but in tf2 idk
i don't think its been updated for a while but it does work
its just that the way VAC works iirc is that it only bans things that are 100% confirmed to be bad
because valve takes a stance of 0 false bans
so they don't do anything in terms of seeing if someone is aimbotting based on how they aim ingame
its all based on software that is injected into the client
i believe at least
its been a while since i looked into it
and i don't think they've ever 100% confirmed how it works
*and i don't think they've
ever 100%
confirmed how it works*
- treacherousfiend
i think really a good example of what valve can and can't do with open sourcing is the 2013 SDK
while it does have a lot of code its missing ALL engine code
thats why all SDK games have to go through the pre-existing hl2.exe from the SDK steam release
another issue is that valve internally i believe still uses perforce for version control, rather than something like git, so its not like you can just bring over all the commits from the internal branch to the public one, its probably still not hard to move the changes over, but it could be annoying
never heard about it
damn, is really more difficult than i thought
proprietary software just makes things worse 😭
yeah thats probably why they started making all of their own software for things instead of licensing it for source 2
i was thinking about that
also something that i asked myself is if source 2 will be truly multiplataform
i believe in cs2 there's references to mobile, so maybe!
like mobile phones
yeah
just checking the documentation for distribution source mods, and valve specifically mentions licenses for havok (no longer an issue as of relatively recently because they managed to convince microsoft to not require people to pay for it) and RAD video tools
and in the case of tf2, it uses both
i'm not sure if they're allowed to actually distribute havok or if they just managed to waive the licensing fee
and as for RAD video tools, they almost definitely can't distribute it
havok is used for physics, and RAD video tools is whats used for the video files in tf2, like the map intros
its kinda funny, you can even see valve really trying to get away from licensing stuff, probably cause its easier for them and because if they ever do a source 2 sdk it makes it much less of a pain in the ass
source 2's physics is all inhouse, and both source 2 and cs:go support webm for video instead of .bik from RAD video tools
while removing RAD from tf2 might be relatively possible, either by backporting webm or just stripping it out and instead just distributing tf2 with massive animated textures for the map intros, removing havok would require rewriting the entire physics engine
idk how intertwined Rubikon (source 2's physics engine) is to source 2, but i highly doubt they'd be able to easily backport that to tf2
i heard about in here something to change the physics engine in tf2 for the test 100 players server
oh true, i didn't think about that, that isn't havok is it 🤔
that is a possibility, but i would say that would be far down the line, because vphysics-jolt isn't perfect, and still has quite a few issues
i doubt that is worth to try backport the new engine to source 1, but also
https://github.com/SwagSoftware/Kisak-Strike
it uses the bullet engine, but also can use the binary from the game
kisak strike is made by cheat makers, i doubt valve wants anything to do with that
oh, i didnt know about that
but just showing because using another engine is possible
yea, the name is a jab at kisak, the valve employee who oversees the source 1 issue repo
something I'm curious about is how in source 2 they made new file formats for all assets
there's .vsnd and .vmdl_c
going back a bit, the jolt physics engine that vphysics-jolt uses is open source and i don't think has a licensing fee, and it just so happens that one of the creators of vphysics-jolt is the contractor who works on tf2, and the person who made the injector to use it on tf2 servers happens to be the other person who sends patches to valve and has source code access (not a contractor tho)
so maybe
i know vmdl_c is just dmx
hmmm
damn
iirc most of the source 2 file formats are just dmx
*iirc most
of the source 2 file formats
are just dmx*
- treacherousfiend
Interesting
at the very least uncompiled they are
even vmap apparently
it is pretty neat, and it kinda makes sense from a dev standpoint
why make separate fileformats for everything when you can just make one
these 6 encodings i believe are DMX
or at least an updated version of it
because dmx in source 1 uses keyvalues2?
i think?
there's also another 6 encodings that probably are not dmx
dota underlords (abandonware) runs on source 2 and is available on android and ios
lmao
As far as open sourcing TF2, Valve already debated it with TFC. Given that nothing other than that single reference to it in a github comment in like 2017, I'm assuming they decided against it.
people consistently forget about it lol
cuz valve did too lol
it didn't spark joy internally
v-olt won't be ported to tf2
instead ficool will just leave it as a plugin for servers
v-olt 
vphysics jolt
It would be funny if underlords was on an abandoned branch which was the only one to support mobile
s&box will be the only other source 2 game to support mobile in 2027
in 2032*
🎱 don't count on it
tf2
tea for
tea fart 2
Join us TONIGHT @ 8PM ET to catch the RGL Passtime Cup GRAND FINALS! https://twitch.tv/RGLgg
💖 1
do the bots seem really bad to anyone else right now?
maybe it's just because it's getting late, but I just had like 6 bots join at once
yes
yeah
i decided i wanted to do a mockup for a tf2 hud
all its made me realize is that i'm bad at image editors and also that the programs i use are annoying at some things
like for some reason the program i'm using doesn't let you edit the anti-aliasing of a vector line
so you need to have the right AA settings when you first draw the line
fienhud
does the top match bar use the hud shader that makes it look nice and smooth
*does the top match bar
use the hud shader that makes
it look nice and smooth*
- borealis64
that they talked about after the game launched
yes but they are only targeting the regular summer maps so queue for anything but the regular summer maps
i wanna play cashworks 😭

i don't think so
i think the ONLY thing to use it is the disguise outline that shows up when you disguise
i don't think i've ever managed to get a definitive answer from anyone as to why valve doesn't use it, even for the textures they showed off in that siggraph talk
like is it a performance thing or what
is it some kinda currency thing
average tf2 fan
i just want to know why no one uses distance alpha
i don't know if there's a reason not to
What’s the hud shader do to make the stuff smooth
$distancealpha
its not a hud specific thing
its just only used on the disguise outline
even tho the siggraph paper on it showed them using it on text overlay textures on 2fort
I doubt it'd be significantly more expensive than any other shader, the sdf math isnt tough
not a big deal
yknow what im sayin
not a big deal at all
fuggedaboutit
time to wipe your drive!
upgrade to windows 11 
ew no explode
tf2
did a little hud mockup, thoughts?
Looks pretty fresh
if you create a hud, please name it FiendHUD
or
FiendArtReallyTastefulHUD

i already have a name in mind unfortunately
and i don't like naming things after myself
mastercomfig, flawhud, etc
Personally, I think FartHUD goes rather hard
🔥
something's off about the line behind the scout. can't put my finger on what. maybe it needs to start its curve up sooner to give him a bit more room? idk
sick concept tho
yeah maybe
maybe it should go up higher
i think i had it higher before but i swapped to different software and had to redo it
ah
we did mannslaughter with 5 snipers in this random mann up lobby
unfortunately we just couldnt break through wave 5

i see you using the huntsman, but what were some of the other loadouts
i'm surprised only you were on jarate
i guess wiht fast enough recharge speed its enough
carbine and bushwacka is sniper's best tank option, and they were our biggest threats
ammo canteens instantly refill the jar, so as long as I made sure to stock up we always had slow on hand
in hindsight, we might have been able to beat wave 5 if engie went widow + crit canteens instead of rescue ranger
yeah and jarate/minicrits increases explosive headshot damage
since its just bleed damage
i've always wanted to do mvm challenges with like only 1 class
only opportunity i had was during a potato mvm event but i think i only did the 6 engis one
i'd love to do 6 meds some day
my old group used to do class challenges back in the day
Part of our All Class Runs Series. This time, Caliginous Caper, a Bootcamp mission, as all spy.
Others and future additions can be found here...
https://www.youtube.com/playlist?list=PLG4FR8wsE7Yuk6beISsvc880Cayvr0vXa
This was recorded a while back and I wasn't present for it. But it's all we've got for now.
the thing is tho i bet it'd be kinda boring because your best bet at damage is just the shield
like i've been thinking for a long time about potential loadouts for this sort of thing
but at the end of the day i think your best bet is just shield spam
probably with kritz to just kritz like a single syringe gun med
Part of our All Class Runs Series. This time, Mannslaughter, a Gear Grinder mission, as all medic.
Others and future additions can be found here...
https://www.youtube.com/playlist?list=PLG4FR8wsE7Yuk6beISsvc880Cayvr0vXa
theres a mannslaughter all medic run
i wasnt present for this one
yeah, a lot of shield :/
kinda a shame cause syringe gun damage isn't awful
but it runs out of ammo so quick
you could probably do some funny stuff with crossbow and ammo canteens + kritz
since ammo cans instantly refill the clip
HurricaneHud
Why not have useful information closer to the center of your vision?
i considered it but tbh i prefer the docked look
i might move it anyway and just have minmode use the docked look
wrong mod
coolest mod ever
i'm working more on my hud mockup
and i just now learned how fucking weird the payload hud is
they decided if an only if there are rollback/rollforward zones to make the hud taller (makes sense, so you can see the arrows), and to make the control point icons opaque????
the fact that they're opaque arguably is worse for those maps because they can obscure rollback/forward zones
i don't get it??? why not just have one consistent payload hud for all payload maps
if its PLR the home point is square???
why??????
why even bother with these tiny changes?
oh my god it gets worse
while the others are done via keyvalues, they decided for PLR to force the images to be opaque in code if there are hills
hmmmmm
i'm very mixed on the point icons and how they connect with the actual track ui
what if they only went to the middle of the bar
or maybe came to a point instead of being straight line all the way through
maybe
i renamed my medigun to kritzkrieg

2013
i think it looks a bit better
i only updated the blu ones
and its really rough because of the tool i'm using being a bit jank
why 2 drink bars?
cause i was too lazy to type "ball" or smth else
its just a mockup
not in engine
https://gamebanana.com/wips/49156 theres is no way to make it work in official casual?
i thought that this mod was a redrawing of every weapon in style like some of the videos of lazy purple but is a shader and is kinda 🤯

erm its just inverted normals 🤓 ☝️
no(t entirely)
yeah but how do i use in casual
why
i play on uncletopia
i have skill issues
how to play well with spy
no, really, tf2 is dumb, wai a second
my most points is when i started playing tf2, badwater and i was a heavy in the payload until the end without stops
also i have more points in spy than scout even though i barely played
*also i have more
points in spy than scout even
though i barely played*
- _jakez
midnight announcement
i feel like the points dont update
#patch-pack message Seems as if i've forgetten how to do this thrice in a row
and i never wrote down how i did it 
no access
is patch-pack not public??
I guess not
but does it show as no-access?
oh wait it doesnt show for u there?
everything shows for me, i don't have hidden channels
it doesn't show for me derp
apparently
archived channels are hidden for no role havers
was it the steam verification thing that doesn't work for me? 
yup
why doesn't it work 😭
discord programmers
lol
No pointing fingers.
☝️
i think you forgot
?
🤯
channel discord --- https://discord.gg/8TYgJhwA7S
channel patreon --- https://www.patreon.com/shounic
channel tracker --- https://trello.com/b/L3B65jUX
[ todo list / current progress on upcoming videos / channel roadmap ]
feedback --- https://forms.gle/bkuGF6attQrRPc6o9
custom files --- https://pastebin.com/raw/e32aG4nP
[ hud / crosshairs / hit...
amazing
who wants to queue rn to abuse this?
how does the screen shaking when you shoot a gun or fall work
what's the maximum level of shake allowable
it spins you indefinitely
So fixing this doesn't break anything?
yep
is basically a carry over from hl2 (hl2dm to be exact)
i've messed around with the crossbow bolt in the past to fix that bug and by just removing that line
fixes that
it should cause stickies and pipes to instantly explode with crit damage
New meta
sticky jumping medics
return to fiendhook
crush
i'll hook you
you finally gave in 
fiend did earlier
😭
crazy
wow fiend is a hooker now
fiendhook for pudge wars (1 hook = 1 kill) @left sand @crisp cedar
how could I forget. @molten compass
btw it was a wild stretch from the depths of my memory to remember that pudge used a meathook
i haven't played dota in like 97 years
and i don't think i ever played pudge
you must return
i refuse
moba + items = fiend explode
thats why the only good moba is heroes of the storm
(i know there's other mobas without items i just haven't played them)
*(i know there's other
mobas without items i
just haven't played them)*
- treacherousfiend
speaking of, how are those various remakes of paragon going
*speaking of, how are
those various remakes of
paragon going*
- treacherousfiend
last time i checked the most well known one had a real kinda weird system that prevented refunds and it was hard to find games probably due to low player numbers
oh it looks like they fixed it
predecessor used to only be accessible in early access via the "rare bundle" which was $5 for the base game and $15 for the "rare package"
but now its $19.09 for the base game and $.90 for the rare package
idk if you still can't refund the rare package but at the very least its only 90 cents
i don't know why its separate in the first place but hey
do awesomenauts and pokemon unite have items
oh shit i forgot about awesomenauts
used to play that a lot
i don't think it did have items
pokemon unite idk
🫠
So, I did some more testing
And it turns out that the comfig, even without the OpenGL optimizations, causes the OOM errors on my system
How this happened across KDE neon and Fedora is very strange, and coming from arguably one of the best FPS configs around... How does default have better memory usage
It sure is
just absolutely WIPED as saxton
<2m vs 14 people i think
still had more than half left
fiendhook in action
sometimes i play casual waiting to enter in a community server with autoretry but when i am able to join tf2 popups making me to return to the casual server and i can abandon, just anooying
crazy
i know right
is either no engie or 6 engies
why even have engis such a downside having extra 2k hp units

Hey guys
on windows
Does TF2 use tripple buffer vsync?
🤮 it does not
so grose
mate in 5
in 5 what
it's actually mate in one for white
in 5 minutes
with?
mate with your mother
I don't think you should use the thick lines for it
hm yeah
And the pants were dead!
i slept on this, and i'm finding myself kinda conflicted
I agree that the thick lines look kinda weird, but if possible i'd like to have a consistent line thickness for all the UI
so i'm considering just making all the lines thinner
I think that's a pitfall, the consistency might sound good on paper, but you do want to emphasise certain pieces of information over others. And while you could forgo thickness and use other characteristics like color and highlights for that emphasis, the more the better and you might struggle without thickness
thats fair
altho i did lower the width of the lines to 6px from 8 and tbh i kinda like it more
here's how it looks now
thoughts on no lines?
then it’s going to be a generic hud!
yeah that actually is part of my reason for the lines lol
*yeah that actually
is part of my reason for
the lines lol*
- treacherousfiend
please round the blue lines at the bottom too.
no
today in: fiend remembers how fucked tf2's hud is
the textures for the status effects are hard coded for each team instead of using smth like CTFImagePanel which SUPPORTS THAT
and also, the vaccinator """"supports"""" different images for when its an uber and when its just the passive resist
problem
they are hardcoded to use the same texture
it would be super helpful if it wasn't but unfortunately
*it would be super
helpful if it wasn't but
unfortunately*
- treacherousfiend
it is
i mean the status effect stuff is super hardcoded and weird anyway
so you know, its not too surprising that this is like this
there's basically no reason that any of it is even in the res files
i think the only thing you can easily change via the res file is size?
and i know you can mess with position if you parent it
medic hud
once again just really unsure about it lol
everything i do is kinda like
going with the flow
but then i'm like "idk if i like this"
also fun fact this krita file is already using up 1.6GB of ram
by the time i've done mockups of like half of the hud it'll probably be like 8GB lol
ok in reality its using like 270MB but undo data was taking up a lot of it lol
I know it would break the style but I think uber is really the one thing that absolutely needs to be front and center
which sucks for symmetry ik but like melee weapons won't have symmetry either so
ive always enjoyed the uber meter on the full bottom of the screen, niche but potentially slick
yeah that works too
what about the medigun panel be like the logo of tf2 in the center
i want to test ideas in hud but im lazy 😔
I like it too but it is kinda niche and tbh i pay more attention to the actual number than the bar
oooo btw I don't know if you've mentioned this before but I think it could be cool if the blue/red bar under the health and uber could be the meter
hm maybe
I was just having it as a little spacer
i was gonna use the health one for things like disguise info
Sponsor: Get 10% off Squarespace purchases (https://geni.us/BqEpf)
This video talks about new tools added to the Open Source PresentMon initiative, adding the capability to monitor a new metric called "GPU Busy." In the video, we explain the rendering pipeline for frames, including discussion about game engines (e.g. Unreal Engine 5) CPU, GPU, a...
👀 👀 👀 👀 👀 👀 👀
yoooooo
ok, i gotta fix my tool rn
Im sure it'll be fun to fire this up in tf2 and see that our gpus are working for like 20% of the frame duration
we can already see that tho
i'm like 99% sure
cause source engine has built in profiling
so you can see how long things take
yes
but its hard to get good picture of the whole with profiling
also it has a larger performance impact. Its nice for debugging or if you wanna optimise the code though
Who would have guessed
now go to mastercomfig ultra and compare
uploading this cuz i couldnt find it on youtube and i dont wanna lose it again
preset=ultra in pre_comfig.cfg
how can I download this? 🤔 https://steamcommunity.com/sharedfiles/filedetails/?id=2952129990
I don't see the file anywhere
I guess there's no download for it
not sure
it’s on gamebanana
or not.
i love spreading misinformation
revolver fixes are on there though
horror
u
wow man
sorry
Edit 10/3/2023, 1:25am (GMT+8): 300k views! Another 100k view for 9 months!
Edit 9/6/2022, 3:37pm (GMT+8): 200k views! Another 100k view for slightly more than 1 year!
Edit 24/5/2021, 6:47pm (GMT+8): 100k views! Thank you everyone!
After four years and I finally finish the animation, sorry for keep you guys waiting. It took me so long for ...
Vinny is streaming mvm with jerma
what
LOL
@mystic turtle deleted?
Yeah, again
I'm a bit slow on the uptake
And I realized you were supposed to place quotes on the actual commands to be executed, like so
(it's a bit incomplete)
I believe this is what it's supposed to look like, right?
yo?
you cant nest " inside other ", you would have to create another alias as an intermediary
alright, thanks mate
I'll go revise the thing once I'm done adding some more sources of randomness (through rebinding some normal keys in order to allow various actions to trigger cycles)
the heck happened to Soldier
why is blu always the attacking team and red the defending team
*why is blu always
the attacking team and red
the defending team*
- rayningforests
shouldnt it be the other way around
blu are evil red are good
i'm rooting for blu
men wtf…
like
shouldnt the builders league united be defending not attacking
shouldnt reliable excavation demolition be attacking not defending
you need to destroy to build, and you need to preserve to have something to demolish
BLU wants to prevent RED from destroying them, so they destroy RED first
*BLU wants to prevent
RED from destroying them, so
they destroy RED first*
- mcoms
“The best defense is a good offense.”
-Mcoms
i guess
demonkignnnght for team fortre3
it has returned
i might finally reinstlal tf2 again
and hop in for a bit
maybe
maybeee
but ill probably suck and delete
install titanfall 2
I just dragged about 100 players to brazil
are you playing on the 100 player server?
yes
oh god the gifts
some people have already received 2 hats from it
Is the map selection bigger now?
brasiló
I always interpreted that as part of the joke
like the orgs are just a front for war and that's further demonstrated by each org doing the exact opposite of what their name would suggest
makes too much sense, cant be true
froyotech is powering up for LAN with a revamped roster and a new sponsor, @Mannco_Store!
Support our team by grabbing some merch (shirts, hoodies, jerseys & more!) at 5% off with code FROYO5: https://froyoshop.creator-spring.com/
We hope to put on a show for you at LAN!💚🖤
💖 8
crazy
New charity event?!
New event?!


what the heck is that
aFteR 9 yeaARs oF dEveloPmENT
You'd think so but tf2c only has 4. And the character is custom
It’s fortress obscura
It’s another sourcemod
when are they gonna make 32 teams
that isn't right
ender gman
guys
since the update broke old demos, I'm in search of a new demo file to use for benchmarking
if anybody has a demo file with 15~20 seconds of:
- water
- explosions
- fire
- gibs
- lots of players on screen
- hats and other client-side physics objects
- 24 players connected
- a typical casual map like sunshine or 2fort
please send it my way with the tick number
when do you think they will break demo compat again? 
don't know. I was waiting for a bit until updates quieted down, and it seems like they did
also, what are some other common maps with water besides snakewater, sunshine, 2fort and well?
sulfer has water, but idk if thats common
i love that ball
I haven't seen it in such a long time
@jagged pawn since you were the one who suggested it, i'm asking you what you think
health bar w/ white health and blu overheal
or
team colored health bar w/ green overheal
(other people can give feedback too)
what about team colored with white
hm i didn't really think about that, i don't really like the idea of white overheal but i'll try it
fair enough your hud, I just think it would look nice
I was thinking about it and was like "surely it'd be easy to make custom settings menus for huds, i've seen quite a few huds doing that recently"
but its like
what the fuck
how are you going about it?
i haven't (yet) i was just looking into it
the tl;dr, from what i understand, is abusing the sixense setting file and console logging to create like a custom cfg?
log shenanigans is a good band name
depends on what specifically you're doing
well i can make the hud first and add customizations later
uh i was thinking hud coloration and maybe panel enable/disable
idk if you can do the latter
yeah the sixense shenanigans you're talking about can affect panels however you'd like, since you would be using #base to point it to different res files entirely
its cool but also like
wowee
it also kinda sucks because it seems like it just stops the game from logging the console if you press the button
I don't understand how people make huds without going insane
it just seems like such a mess
I think it depends on how fancy you get with it.
this is part of why i'm making a mockup
even the basics
because everytime i've tried to make a hud i've gone insane
The basics aren't that bad.
it has to change the logfile, echo something, change the logfile again, and then reload the hud
yeah
but unless you overwrite the logfile it changes back to it just will stop console logging right?
like i have a specific console log file
yeah, its not ideal but it is what it is
um, should i be afraid of you?
im the joker
pain
for some reason in krita autosaves are setup to be like only for crashes
so they delete when you close the program
so if this is bugged and i have to close krita manually
progress lost 
Literally sooo meeee bestie ❤️
tf2 most balanced game
is birthday mode over? @summer willow
nop
thank you
wooo
is this shit not gonna end?
noisemaker
🎉
does anybody know if the TF2 wiki has some kind of API access? I wanted to scrape some data from a bunch of pages
MediaWiki has an API, but I tried on TF2 WIki and it didn't work
are you sure? https://wiki.teamfortress.com/w/api.php
holy shit krita didn't actually delete my autosave its a christmas miracle
its an austalian christmas bloody miracle
can i delete it instead?
NO

Idk

Someone posted this screenshot
On a tf2 server that im also on
One that I have a modicum of trust in
Not much but a modicum
well, i doubt it's fake in this case
facepunch/knockout tf2
i thought ficool was the developer
wait are facepunch and knockout tied together
joshua ashton is a contractor that does oddjobs for valve
ficool has source code access, but i don't think he can actually make changes
ficool gives some code fixes to ashton and ashton does code themselves too
ah
i have received confirmation of its veracity
lmao i didn't realize facepunch was hosting the custom weapon servers on tf2c
i therefore revise my statement and i 100% trust everything from this server
oh knockout is a community thing nvm
everyone at facepunch should get their face
Team Fortress 2 Megathread - ToGL edition
first vscript
Replay got super contributor for maintaining this thread so well.
the fabled master comtributor
the new disciple
right place right time
remember the old megathreads 
erm
i was gonna say a quote but i remembered its from a bad dude
*i was gonna say
a quote but i remembered
its from a bad dude*
- borealis64
haven't you been here longer than me
now you are the quote
3 months
damn
longer
Don't 👀 me mf
and look at the difference
eyes
don’t mf me mf
i was talking to the haikubot
i press random letters on my phone so i get a dopamine hit seeing someone respond
please do not be rude towards robots.
123
Joshua Ashton is a Source modder and Linux tinkerer who started projects to enhance dxvk like d8vk, d9vk, dxup, which added support for other DirectX levels (older ones) to dxvk. This helps with older Source titles and CS:GO. He became a Valve contractor as part of Valve's Linux initiatives, among Valve's contractors for AMD drivers, DXVK, etc. He now works on Steam Deck drivers, and rendering features like gamescope. He also worked on the HL2 VGUI for Steam Deck launch (gamepadui).
Joshie also works on modding projects like Enhanced Source (used by Alien Swarm Reactive Drop and now L4D2 Community team), and now works on Portal 2 Desolation, a licensed Portal 2 mod which adds advanced rendering features and fixes bugs. As a Valve contractor and Source licensee, Portal 2 received many minor updates and patches from Joshie and he started to branch out into TF2 as well, culminating in even being able to write patch notes for the official blog.
the urge to post eyes on any post which is mildly idiosyncratic or funny
when is ashton adding the unlocked hud aspect ratio and better benchmarks from the portal 2 branch
Wikipedia.
i just press random
letters on my phone so i
get some dopamine```
—fool
fool
hi rosemarin
what up?
Facepunch is a game studio founded by Garry Newman which is most famous for creating Garry's Mod (and more recently Rust and s&box). Garry started the Facepunch forums as a way for Garry's Mod users and the Source engine community in general to talk to one another. Garry eventually grew tired of moderating the forums and closed them, with the community creating an alternative called Knockout, which is a place for Facepunch forum refugees to get a similar forum experience and many of the same community members.
The Knockout custom weapon server for TF2C is hosted by Reagy, long time community admin and channer.
mastercom gpt
ficool (aka ficool2) is a long time Source tinkerer turned Source modder, working on such projects as TF2C and Open Fortress, eventually arriving at his claim to fame with Hammer++, which is a Hammer fork which supports many different Source games and adds many quality of life features and bug fixes, becoming the premier world editor for most Source modders.
ficool received TF2 branch access through his work on the Source game Military Conflict: Vietnam, and uses this access to create patches to send to Joshie for inclusion into the game. Most notably, he extensively helped with community modding features like VScript and some miscelleanous bug fixes.
Who is a channer?


hoster of Horobox
I am noticing patterns.
erm..
See the Horobox FAQ for more pattern recognition.
No patterns recognised.
Okay.
bah
obliteration
linux gaming dev. you can tell by the orange.
and froggies
link?
yes
no
it will run worse than native directx 
Expect it to improve Linux performance and not help on Windows
go back to your fienhook

erm
fiendhook will make tf2 run so much faster
i can promise you will see benchmarks
2 fps
biggest fps difference in history of tf2
i'm gonna sued for missleading 
higher frametime means faster right? 
i will make fiendhook use shaderapiempty
go back
go forward
fordward
tf2 mods sucks :(
?
some
???
why are you so mad
What were you talking about.
What are you talking about.
What are we talking about.
thats
Splendid.
a good question
my god what are we doing
who knows
cat
stahp
the hud player model cant copy the player? like minecraft bedrock style
*although it seems to
have code for displaying as
mvm robots?*
- replay
what
why is this not over yet
what if the item server died and its birthday season forever
*what if the item
server died and its birthday
season forever*
- borealis64
wow kenajcrap you're being really mean to tf2 on it's birthday
its not TF2's birthday
read the wiki
but its happy
erm awkward...
its TF's birthday
yup
@summer steeple any idea why JofreHud-base breaks fonts on linux?
just wanting to make sure I'm not missing something before creating an issue
stock
jofrehud-base
lol wait it's on purpose
huh ok
idk why valve decided to display the cow mangler ammo as a bar
it's confusing when using a banner
even if they just did something akin to the ubercharge bar and made it take up the same spot as the ammo it would make more sense
but they didn't
so its stuck in item effect bar hell
aka extremely weirdly hardcoded and also super annoying because some weapons share the same bar as others and other weapons don't
like there's a generic one, fine
they both use heads, sure
huh?
guh?
and then there's also the hidden item effect meter
which is a bar for one of the items that we never got that they forgot to tell the game not to try and call so if you reload your hud it gives you an error that it can't find it 
i think the bar was for the dna gun?
let me check
anyway, it sucks that its a bar because even if custom hud authors wanted it to be in the same place as ammo they can't because if a player is using the shotgun it'll cover it
I think discord mobile is eating my messages
actually... if its opaque maybe you can use a higher z pos
*actually... if its
opaque maybe you can use
a higher z pos*
- treacherousfiend
they are disappearing for me
this is the first message i saw
altho then it'll show up if you have melee out
couldn't you just install the tf2 fonts as system fonts for the same effect?
ok so here's a list of all the itemeffectmeters we never got, because i was curious
tranq gun (weirdly hardcoded? doesn't call a res file)
do you actually don't know why they did that or was that a figure of speech?
HudItemEffectMeter_Spy_Build.res (spy traps in mvm)
crossbow used to have a bar that... used the soda popper file because i hate everything
space jump, once again weirdly hardcoded and doesn't call a res file
*space jump, once again
weirdly hardcoded and doesn't
call a res file*
- treacherousfiend
oh and HudItemEffectMeter_Action, which was what i was thinking of but i think i'm actually wrong because i think its for the spellbook?
but it doesn't exist by default
which is odd
i posted that one already
well i actually don't know
also now i'm confused
i don't work at valve
the "action" meter is assigned to CTFThrowable, not CTFSpellBook
CTFThrowable goes all the way back to tf2 with grenades
its still technically used as a base class for the spellbook
but its weird that they create the bar for CTFThrowable and not CTFSpellbook
oh you know what i totally forgot that valve tried again to add throwables later in tf2's lifespan
so this is probably that
I though it was obviously an stylistic choice since it is supposed to be a futuristic alien gun that uses an energy source instead of unitary bullets
but maybe I'm just tripping
iirc this also causes occasional errors to be printed in console even with default hud, unless you create that file :D
Ah. Couldn’t remember what exactly prompted it, just that I had to add one otherwise people would think the hud was broken.
It’s one of those fun ones that valve broke
