#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 29 of 1
those aren't bitfields though
comparison:
<<is a bit shift((is a butt shift
no they're not bot the mixing of different types is annoying
why do they use deicmal and then for 2 of them use hex
is 256000 even a number that fits cleanly in hex
no
lets see, contents is done all in hex
damage types via shifts
entity effects are hex, entity "e flags" are shifts, hud hiding is shifts, navmesh is hex, player flags are shifts, solid flags is hex, surface types are hex, tfbot attributes are shifts, tf nav attributes are hex,
now albeit, I only looked at bsp stuff and the ones that vscript has as constants
there could be more in the code
but ONLY the bsp one is a weird mix of different things from what i saw
why using a 32 bits format?
i don't understand that
that means there's a limit of 32 options
for example, dyk that the 32rd player in a server wouldn't be able to see a training mode annotation?
the idea behind bitflags is that you can store all the data you need in one integer
the way its declared in the code might look weird, but if you think about it in binary, every option is a bit that can be turned on or off
which allows you to easily combine multiple
for example with buttons, instead of sending the server something that says
player is holding buttons "A, B, C, D, E"
it can send a single integer that holds all of the buttons that are important
it saves bandwidth, storage, and probably helps other things as well
wouldn't be surprised if its faster too
yeah its apparently way faster
and considering the fact that in the code itself you can essentially assign a name to a flag, it makes it pretty easy to work with too
and if you do need more than 32 options... well you can always add another set
lmao
i honestly think i had a similar reaction the first time i found out about bitwise stuff
confusion followed by "oh that actually makes a lot of sense and is smart"
valve said: yeah there's no possible way there can be 32 players in the same server
honestly that kinda sounds like some weird off by 1 thing
wouldn't it be the 33rd player if it was a bitfield issue?
yeah i think so
the first one would be the server
oooo
right
altho that to me sounds like they iterate through like the player list but didn't account for the server
so they just do like
"everything up to 32"
WE GOTTA GET MORE TIM
FIND SOME PEOPLE NAMED TIM
QUICK
does c not support a packed struct of bools
Do you mean something like this? https://godbolt.org/z/7ejEnWh54
yeah exactly
though then again it can be more difficult to get the sum of flags like this
so nvm
bool is one byte though isn't it
just found out about the subdivide tool for displacements
and then also found out that it doesn't work if the displacments aren't the same width
so even tho this will sew together it won't subdivide
selecting both the wall ones doesn't work either
selecting the corner does but i think its only because the height of the 2 wall displacements are the same
and it doesn't quite work
it basically subdivided the corner, and the roof to the right wall
but not the roof to the left wall
might as well do it manually instead of trying to fixup automatic stuff
what version of C are we talkin
lets go with C99, since that's (iirc) when a native bool type was added
doesn't for me?
on godbolt?
union bitfield {
struct attribute((packed)) {
bool _1 : 1;
bool _2 : 1;
bool _3 : 1;
bool _4 : 1;
bool _5 : 1;
bool _6 : 1;
bool _7 : 1;
bool _8 : 1;
} bf;
uint8_t n;
};
static_assert(sizeof(bitfield) == 1, "shit");
int main() {
bitfield test;
test.bf._...
remove the -O3
i needed to keep the print to prevent const-exec
nvm
it still does it compile time
still returns the right value 🤷
wait so what did u mean?
the printf showed a different number
oops
-125 is correct anyways for an i8
it's not an i8, it's a signed char 
same thing tbh
exactly the same thing 
mcoms cooking something
csgo also added ambient occlusion, will you try to add that too?
iirc AO is done by VRAD not at runtime in csgo
oh right
i think ficool said he was going to upload a version of VRAD somewhere with AO support for tf2
but never did
apparently slammin compilers have AO tho
bruh
https://gamebanana.com/mods/197854 for a halloween vsh map
gray mann tests their mercs before fighting the real hale
what a funny trick from valve
instead of creating new activities, they just hardcoded the game to make the classes use certain pose params for the bread weapons
that's why the sniper and the scout use the saxxy pose in the loadout
*that's why the sniper
and the scout use the saxxy
pose in the loadout*
one funny thing about the mutated milk
its when you use any taunt that uses team colored skins
it would use the oposite team's skin for the taunt's prop
i found the weirdest tf2 stream ever
【#VTuber】 THE SEX UPDATE IS HERE 🥵 │ FPS Week ft. Team Fortress 2 │ !nyaru !socials !donate !tf2
doing valve's work
what did you change?
what's weird this is just a vtuber
I don't know what's wierd either, is it the revealing of personal info? They talked about their day job and the fact that it pays really well.
idk what theyre talking about
its like just horny bait
and god the chat is like so lonely and insufferable
they keep trying to be sexual
yeah it's a vtuber 💀
the right hand appear static when deploying
so i just moved back the arm a bit
it currently looks as it is supposed to be at 54 fov
*it currently looks
as it is supposed to be
at 54 fov*
they know their audience

(also vsh crash is related to sv_pure caching so various sv_pure related crashes will hopefully be fixed)
vsh was merely a trojan horse to sneak in sv_pure fixes
finally i can play with my csgo footsteps mod without having to restart the game
it's 2 am im writing an essay
sucks to suck
but on a serious note, I know how it feels. Can I help with anything?
no
Use AI.
thanks for beta testing ashe..
creates bad habits
i need to get better at doing essays otherwise i'm gonna get fucked at Enem
enemem
eminem
Enema.
no
love these cat gifs
uh oh @unborn pecan
NOOOOO
buy economy content if you want your game to look different 
*buy economy
content if you want your game
to look different*
true, I only got accepted to the uni I'm at because I got a good grade at the essay
but its "Receita de bolo", take the essay's grading procedure and do exactly that
when I was doing it there was some reeeeally specific marks that needed to be hit to result in a high grade, but some teachers at schools and such either weren't aware or weren't willing to teach the test
its sad to say, but simply writing a great dissertative argumentative essay will result in a 70% at most
while writing exactly what they grade for will result in a 100%
academic writing is definitely a discrete skill
its not necessarily related to bypasses, just crashing
you'll just have to find out i guess
So, I was crawling around the internet late last night
And I ran into this experiment of Getchoo's
https://gist.github.com/getchoo/08ff19e9df58fdf9e188f935141c1664
Did it actually work
(I'm on fedora, so I'm one of the few that has to make TF2 use the system libtcmalloc)
i didnt enjoy writing essays in highschool for this reason but think essays are swag now that I'm not graded on them
essays are just offline blog posts
simply start a blog
Would it be difficult to implement a mouse hover tooltip to the scoreboard
i didn’t build it at the time since i didn’t want to compile all of llvm 16. i can build it today and send you the binary if you want though
probably not super hard, vgui already supports tooltips so they’d just have to feed it info
nice
do it...
Casual badge is a bit hard to discern so a tooltip might be good there
yeah i am now. compiling clang ain't too bad
🫡
Now set your stdenv to clang16Stdenv and do a full rebuild of your system
(it will probably fail)
people who use a global stdenv override horrify me
Wait have you actually seen someone do that?
i've seen the native optimizations stdenv used yeah
it has begun
genuinley surprised how fast this built on my dual core server
when they use a reasonable build system
vpc 
Hm, cool
Thanks
I might wanna profile the current ram usage with top, just to get an idea
I actually like vpc quite a bit tbh
die
😢
😄
banned

meson better
reading comprehension is not a strongsuit of the internet
updoot?
oh so there is
update incoming
sv_pure crash finally fixed
also robot destruction hud cache stuff
interesting, they added a launch option to servers for higher maxplayers?
discord cdn won't load for me, what are these images?
nice
new condition?
fuck you tacobot
but do giants still receive a lot of knockback?
wait are these different changes from steel 2024
diamandback gets crits on stabs too
thats kinda why its so ridiculous
because doing any of the things you're supposed to do as spy just gives you crits
ah
nerfing amby but not diamondback was a big brain move
i've seen a lot of noob hales who didn't know how to jump
and also a hale that was crouching to jump
like if it was plugin vsh
lol
100 players zombie escape would be interesting
mmm, maybe the knockback inmunity won't work that well in bigrock
what was the teleporter issue
@potent wolf 
yes
just tested in an offline decoy mission
giants still take full airblast force
mmm i think it was that the particle could twist?
i remember seeing that bug mainly in rainy maps like sawmill
@mystic turtle this built a little built ago but i forgot to check
they should probably work? no clue though
Thanks for putting in the time building
official vagineer
ster dragons fury fixed
a fix nearly a year in the making
the soul of tf2 has been restored
thank digital ocean 
@grim parcel has leveled up! (49 ➜ 50)
im gonna go and assume that basically
when u teleport
you leave behind particles that resemble the players silhouette
or well you were intended to
yeah the silhouette
hey they are adding them
i think theyre doing pretty good progress for a single person
tf2 battle royale when
ficool2 just works with the contractor directly
yeah
oh no
All the classics you remember!
Editor: THEFIERYREDHEAD
@THEFIERYREDHEAD
Originally streamed on July 23rd, 2023.
Ster:
https://www.twitch.tv/ster
Main Channel
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Twitch Stream:
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best of 3 in vsh is bad lol
the default hud was not made for more than 32 players kek
50v50 dustbowl
50v50 itemtest
update broke demos?
uhohhh
yeah it seems so
First stream back into TF2 after a very long time.
Edits by Sydo
http://www.discord.gg/ster
http://www.twitch.com/ster
http://www.youtube.com/ster
damn
i never expected the mvm fix and particle fix
its funny because the particle thingy IT WAS FROM 2007 it somehow got borked after the pyromania updated iirc
fr?
The immovable object vs. the irresistible force
25 direct hit soldier-medic combos and 50 engies
the outlines needs to be optimized omg
it was rejected
pls trade ill give you good item but later its like an investment
*pls trade ill give you
good item but later its
like an investment*
faku
seems legit
like the fact this war paint was designed to be better with the default wear.
holy shit
I just saw the patch notes
100 player servers
You would need to make a map with like
0 entities
for that to work
a big square for players to stand on, and a huge killbox around it
flat minecraft world, the map
noice
why does the last picture look like it has a sharpen filter
good question
what effect?
hOT
yeah
Verify files?
I doubt they messed with anything viewmodel wise besides vsh.
@wild grove has leveled up! (23 ➜ 24)
bruh
*Ok nvm
I think the visual fix
mod was causing this*
i mean before the update that mod would crash your game sometimes so i think that’s an improvement
I wonder how many would quit the game if preloading was removed entirely.
5 people
I would explode into a million pieces irl if I ever have to play demoknight without paysus' fp animations
You do see an awful lot of people who insist they can't play without their 435 "fix" mods.
the question is "which" preloading, because there's a few different things that can be preloaded independently of each other
All of them.
@left sand I just remembered: recently I discovered about -g15 and the g15_* cvars
crazy how many little pockets of oddities this game can have
basically if you need map_background itemtest in autoexec for it, scrap it?
as long as I keep my replay/thumbnails textures and my cleantf2+ I'm happy
I use map_background preload_room because the map is smaller and simpler 😤
I'd rather that than them uploading ""fixes"" to the workshop, overshadowing actual fixes.
I've never tried but apparently you can fiddle with it: https://www.reddit.com/r/leagueoflegends/comments/1ekxn8/how_to_get_logitech_lcd_emulator/
65 votes and 44 comments so far on Reddit
well, maybe with some work? http://www.tf2newbs.com/newbs_blog/2010/01/14/tf2_g-series/
How to get the TF2 G15 LCD support working in Team Fortress 2, with basic customization options.
jesus christ 100 player servers are so laggy
They are about 4x the usual load.
the server i'm on only has 40 players so far
and its awful lmao
i have to play hitscan to even have slightly ok smoothing with interp
Community server?
Kinda suspect the ones quickest to run to 100 players also aren't the ones who concern themselves with quality hardware.
probably
64 bot mvm 
the hopefully fixes inspire continence
On Juhly 25th 2023 Valve updated TF2 and increased the max player count from 32 to 100.
The patch notes reads: "Added -unrestricted_maxplayers to raise the maxplayer count to 100 (feature is unsupported and not recommended)"
Read the full patch notes here: https://www.teamfortress.com/post.php?id=206934
dear god
@grim parcel initial testing of the LLVM 16 tcmalloc looks promising
At first, it looks like it's consuming more RAM during startup, but then it becomes much more aggressive at clearing unused memory
It also seems a hair snappier in loading than TF2 with the system tcmalloc, but it might just be confirmation bias
i think the startup thing might be because my build has a bit of overhead
Makes sense
it’s using a think called ark to create self extracting binaries
which lets it work on your system, since if i kept it as normal and it would only work on mind (nixos moment)
that’s actually really cool it worked though, i wasn’t sure lol
Thanks
I'll keep testing it out
jesus christ the server i'm in has only like 55 players and the ticks are consistently 3+KB
if i get to play
i gotta play pyro to save the lagging players
damn it's dustbowl now
gottem
neo is in the server too
lol what
Teams of Fortress Online
i joined a different server that had actually like 100 players and it was 10000x better
like instead of being unplayable the client was completely smooth
its just that everything else was stuttering
i checked net_graph and it was running at like 10TPS
which was confusing because of how smooth it was
so wierd that 100 players don't cause frame rate issues but anything below 100 causes issues, 24 and below is fine.
i wasn't paying too much attention to my fps but it seemed fine
sometimes
sometimes it was atrocious
Oh is the bug where a hat ragdoll suddenly appears out of nowhere?
ye
you guys know those fake fake cheats
what
man lies about creating fake hacks to internet
oh
After months of working on this project, losing all my footage, and getting VAC banned on an alt (LOL) It's done. I developed a fake cheat software to troll cheaters in TF2. The cheaters download it thinking its a real aimbot + other client. In reality, the fake cheat punished any cheaters in game that downloaded it, hilarious memes are the resu...
this abomination
nothing
no one ever knew... (almost everybody who watched it now knows)
*no one ever knew...
(almost everybody
who watched it now knows)*
thank you
i was thinking about it
wondering what happened to him and stuff
pipebomb
s&box is original and cool and unique (its just a shitty source 2 port of gmod)
😵💫
i just think its funny to say that
i dont agree with "and other valve games"
oh yeah
its not even a source 2 port of gmod though
actually nobody asked for sbox
also cool
Further testing, and it seems that the libtcmalloc is working well
I thought it caused TF2 to segfault at first, but it turns out it's been happening for a while, and with the system malloc too
I'll discuss it later, in a help thread
wait WHAT
that was supposed to be fixed
wait holy shit this is so good
yeah I was thinking this
vsh being 3 rounds honestly kinda kills it
the rounds are too short for it imo
while I do think having a limit on rounds is useful (so the map can eventually change, people would get XP if there were points, etc)
3 isn't nearly enough
I think a win limit of 16 and max rounds of 30 would be p good, same values as csgo competitive and gives plenty of breathing room to play and build some camaraderie with the other players in the server
This was too good not to upload here
Twitter - https://twitter.com/kylulanimations
99 natascha heavies
LIKE and SUBSCRIBE with NOTIFICATIONS ON if you enjoyed the video! 👍
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ITS BETTER THAN EVER
THERES STILL BOTS AND GAME GOT SCREAM FORTRESS ON STEROIDS UPDATE!!!
erm. must be a issue on your part. no bots on my side
you have capslock on
I don't think there will ever not be bots.
real fax today...
TURN DOWN THE VOLUME
YOU HAVE BEEN WARNED
💖 37
oh. nice
i found something weird
this is the sound of the concrete footstep from tf2
it sounds like from hl1
and this is how it sounds if i play it in premiere
it sounds clean, no compression
erm. that’s tf2
i recorded it with obs
ah ok
export from what?
https://knockout.chat/thread/51636/5#post-1876025 expeculation time™️
so tf2 would be the only source game that has more than 2048 edicts?
probably
that is correct. tf2 is the only source engine for tf2 game that would have that limit raised
while tf2 and csgo are 2048 split
oh well gmod 16k 
i prob shouldn't refer to them as split
cause its 2048 + 2048 for tf2/csgo
4096+4096 for portal 2
the edited sentence is extreme extrapolation and no one who works on tf2 currently has a mac
and 8192+8192 for gmod
they all exploded?
wish they did that 1 year ago
so i didn't have to spend a lot of time reducing the numbers of disps of dust2 for tf2
i mean displacements aren't edicts
altho i think ficool has mentioned in the past that any limit that wouldn't require a bsp revision is a possibility
which unfortunately means that tjuncs is not getting raised
but disp might be?
good lord
I'm still hoping they forgot about this 
thats amazing
how many mac users play tf2?
probably more than the linux userbase
lol
isn't the answer 0 now? I thought they broke compatibility like 4 years ago
they got it working pretty well, didn't they?
alright how many mac users 4 years ago?
2
it still works on mojave
apple broke compat on newer versions
owned
it’s above 0% so you’re wrong
sincerest apologies to the 7 remaining mac tf2 players

https://steamdb.info/app/440/history/?changeid=19676576 is this to fix demos?
History event recorded by SteamDB on 26 July 2023 – 23:48:27 UTC for app 440
they removed the pre smissmas one now
it's joever
i think 100 player mannpower would be fun and cool :)))
i forgot that smissmas 22' brang vscripting.
And now the changes it heralded have been brought to fruition
bruh why did they remove the old ones
Looks like they made a branch for older demos already?
well they added a branch for demos prior to this update, but also removed the other pre-update demo branches
which is odd
Maybe the older ones weren't used by anyone?
I mean maybe but i don't think thats really a good reason to remove them
rip to whoever had very old demos laying around.
I have ancient demos laying around.
Pretty sure they've removed demo compatibility branches before.
I can remember at least one Scream Fortress breaking demos.
huh
csgo only has 2 branchs active
isn't one of them for pre 2013 demos
valve just never breaks csgo demos i guess
why are demos broken now anyway? is it because they added a new condition?
I think 2014 is my oldest TF2 demo I still have.
regardless they were useful for achival playback reasons
unless this depo fixes all of them (highly unlikely)
I don't think too many people are weirdos like me who keep demos forever. Kinda curious where my 2012-2013 demos went.
lazypurple
obamna 🥺👿 .... SODA 🥤‼😅😁🥶
Edits by Sydo
http://www.discord.gg/ster
http://www.twitch.com/ster
http://www.youtube.com/ster
i read that has equip the pain
wowee i went to go join the server and its full
just keep trying people are constantly getting kicked for no reason
looking good with 10kb+ packets
idle xd
Anything special about the server? nocrits, nospread etc?
its 100 players does it matter
it is optimized for smoothly running with 100 players, also nospread, no random fall damage
but there are 60 seconds of crits on cap
sappers kill buildings instantly
8 caps to win
fear
Cool
flag stays for 5 minutes
lmao I got kicked for using scorch shot 😭
Fair enough lmao
Probably does more good than harm, I wouldn't disable it
Does the kicking scale properly with 100 players?
idk
I thought you knew everything 😭
Sco res is fun
That’s a bit much maybe but I haven’t played with it yet
@west pilot has leveled up! (16 ➜ 17)
I mean with 100 players balance basically stops mattering. It's effectively the Ultimate 2Fort Experience™️
100 player balloon race
I can only imagine it being fun if you add OP vehicles or something.
Keep in mind with 100 players you’re going to have a LOT of potential engineers and homewrecker pyros
title had caps lock, I was being satire back
game isnt better than ever
in relics it says that there were times that refs had value
it's done
what was the fix for export?
record with obs and then export that video as wav
i wonder if tf2 players would like the footstep sounds from csgo
https://www.youtube.com/watch?v=87kvEH2jPIQ shounic wasted money for no apparent reason
channel discord --- https://discord.gg/8TYgJhwA7S
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[ todo list / current progress on upcoming videos / channel roadmap ]
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[ hud / crosshairs / hit...
nobody told him that tf2 only uses one core lol
he knows that
using a vps for a single day isn't that expensive anyways
@left sand what are the balance changes
no snipers
demoknight has near infinite charge
spy charges faster
spy decloaks faster
buildings take more damage
add !stuckspec plugin
just run closedwelcomemenu
have you considered adding a plugin that kills visual entities like rope?
and env wind?
With 100 players you should double every class's healh to increase survivability, like Valve did in the beta.
with 100 players you might be able to play hydro
50v50 bball
updoot?
yeah
mvm 100 players is real
vsh now using maxrounds and not winlimit
good
Add ConVars to control Mann vs. Machine team limits on community servers
tf_mvm_defenders_team_size
tf_mvm_max_connected_players
the venice update
"Fixed the Pastel Trance Unusual taunt effect not drawing two Balloonicorns"
SteamKitWebRequestException: Response status code does not indicate success: 503 (Service Unavailable). 😭
OH NO THE ECONOMY IS RUINED
This will have a significant impact on the flopper population
MIEN GOTT
common valve W
i just saw the patch notes
why did they remove the VSH round limit change
did it break
apparently it wasn't working
thats a shame
vsh's curse continues i suppose
unrelated, but i'm not sure why tf_mvm_max_connected_players needs to exist? the game already has a fake player limit specifically for stuff like MVM
thats why when you look at an MVM server in the server browser it says the max players is 6, even tho there's technically 32 slots, the rest are just reserved for bots
wonder what the best way to handle a 90 bot slot limit mission would be
Hale vs 99 tanks
Would you rather fight 99 tanks the size of Hale or 1 Hale the size of a tank?
the tanks
isnt that just Hale
I'm gonna say Hale
If Hale's the size of a tank, that means he can't really navigate and walk through smaller spaces unlike his normal sized counterpart
And he kind of already one shots people anyways so the size increase is a net detriment for Hale
Zomezing uber cool! Uber healing! Und Uber vunderbar very soon! #StayTuned #TeamFortress2 #Overwatch
#Medic
#Streamily
352
crossover?
hot
Prolly gonna be a stream between medic and someone who voices someone in overwatch.
did he got hacked?
yes
really?
no
maybe
fiend corp.
because they uncapped it in this update
cap?
is it possible that that's why they uncapped it? like maybe they didn't have 50v50 in mind but instead larger mvm waves? idk tho
thats a silly assumption
purely in terms of stability it feels like that makes more sense than expecting people to run no hat mods
like obviously they said not to run it regardless but that seems like the more logical intention
100 entities is a 100 entities
MvM but 94 robots can spawn in over time.
94 spy wave
already in the game
i still need to try it
i got the weekend off so you already know who will be pubstomping 
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Valve News Network (V...
The whole community fix thing he talks about is bs
The only thing correct was stuff not being owned by the original author of the fixes.
most accurate and well researched vnn video
the reason why community fixes weren't shipped, was likely because it didn't fit what eric wanted in a email that barely anyone saw where it stated that the fixes had to have instructions on how to replicate fixes on VALVe's end.
this is basically impossible with asset change related community fixes due to photoshop files for textures currently in use in-game being unavailable publically.
idk, some of what he said was correct about them not being ready or well suited for the game
the regressions stuff was idk, if it was about assets
update
👀
Small one.
*now vsh is
25 rounds in casual
and selbyen update*
fiend post update waiting room maybe but probably not
SEAL FIX LET’S GOOO
there's nothing
nothing easily findable at least
Activate the patented mastercoms decompiler
fiendable
It was like 12MB.
filesystem_stdio.dll updated
thats the only thing outside of standard client/server update and map update
only updated on windows
average linux L
Reagan introduced trickle down updates smh
it actually seems like it gets updated like everytime the game updates
so idk maybe its like a build number
and for some reason its getting built every update
i'm too busy to setup steam depot downloader to get the old version rn to see if i can see if its literally like a 1 byte change
😭
😭
They should update the basic vsh vscript to allow people to accrue points but lock the rest of the stats
points should work
So that people can get casual xp
its a bug on casual iirc
Oh
like if you play on a community server points work
also guess what
apparently this update broke VSH
doesn't even start
i just feel bad at this point
They should trash the entire matchmaking client and port the CSGO one
you know that however the fuck casual works is just like
not something that they can really test
like idk if they even have an actual like casual testbed or not, or if its even possible with how its setup
So what happens if you try to queue for vsh
Props to Eric and contractor
no clue
just what i was reading
that doorway seems very... probably not compliant to local laws
ada lawsuit incoming
does the ada function in italy
@summer steeple fiend
yo
Mr. Fiend
Is Slammin' Tools VRAD any good?
I compiled a map all the way with it
i don't remember tbh i haven't used slammin tools in a while
it has some extra features i think
I had problems with vbsp slammin
not sure if there's any downsides
so I just use vrad slammin
yeah slammin vbsp has issues
Really want to know too cause it sounds like bs, esp considering all that was changed was the win limit.
it doesn't work
since vscript
For real?
not sure
WHAT
yeah
compilepal?
Some of you will have heard of the Slammin' Source Tools from a facepunch thread. You can read up on all the improvements it has over the stock hammer editor or compiling tools under this link.
A drawback of the tools was that they wouldn't work...
no compilepal
I did everything in hammer
since compilepal does not play nice with Wine (on linux)
prs welcome
yeah slamming tools doesn't work at all
it makes the map full brighjt and show up all trigger brushes
*it works for me but
the ambient occlusion
param doesn't work*
ambient occlusion?
wait my didn't compile?
Slammin enables ambient occlusion by default
in the original posting, they recommend halfing it for tf2
turns out compilepal doesn't recognize the gameinfo.txt for custom exes
Added new command: -ambientocclusion, adds ambient occlusion to your map
To reduce the impact of this command, use -aosamples to decide how many samples you want, default is 24, -fast halves this value
AO takes a very long time to compute, the default of 16 used to be 32, which provides much better AO at a significant perf cost
-halveao halves the effect of ambient occlusion (good for TF2 maps)```
-halveao
it's -aoscale 0.5
oh
yeah
I compiled my map with a scale of 1.0
you think I should recompile with .5?
ao scale 0.001
besides ao
thats kinda just what AO does
That's what AO does
let me compile my map with .5, and see if that weird corner stuff happens
😭 This map has two version (day and night)
so I gotta do cubemaps for both, and pack both
😡
it isn't realistic you know
since when was TF2 realistic
i mean ao doesn't exist irl but that ao doesn't look convincing
Maybe it's better in at .5, and on a map with more detail
*Maybe it's better
in at .5, and on a map
with more detail*
plus, you can still turn it off with vrad slammin
@radiant merlin
From a vulkan demo
look how the edges get darker
With this map having static lighting
now in a surface that is directly lit by the sun
What is "nvidia's ao"
this thing
does this even work in tf2?
I don't know how AO works post-processing
ah okay
so I think compiling with aoscale .5
will be swag
this is just what AO is
alright
I am recompiling my maps a second time with -aoscale 0.5
this is my cpu doing raytracing
(it will blow up)
cs2 stinkie
Yo
How's the comfig 100-man server going
swag
I just got back to the house where I got wifi
Let's hope my TF2 can take the strain, I keep getting SIGSEVS while starting listen servers
(it loads into other servers normally)
i wish ficool2 makes anything that makes slamming cli tools part of the official tools since man
the hell
I have been mashing connect tf2.mastercomfig.com for quite a while now
let me try using the IP I got from using the ping command
still spits the same error
Is the server down or smth?
another good thing about slammin vrad
it has SSE2 support
what a modern feature
i thought regular compilers did that
what would they even add, most of the things in the slammin compilers are either bug fixes or csgo backports/recreations

how can i submit video proof of a tf2 bug if it's keyboard related
id rather not download like a keyboard input visualizer and have it running as an overlay
Does someone know where the TF2 advanced options settings are saved at? (folder/file)
mcoms where did the server go 
fair enough
@mystic turtle has leveled up! (14 ➜ 15)
back to 2fort
@mystic turtle i put it back up
oh, thanks
now to partake in the chaos
how'd you manage to get other maps working, btw?
(maps other than Turbine)
huh
how were we able to get maps other than turbine working
Anyways, drop me a ping if tons of people are on, so I can come in
I see
aw you posted it before i did
but yeah, this is what he was teasing regarding vphysics-jolt in tf2

don't let you know who find out about this
what?
vnn
are there differences with how pipes fly using jolt
when i last tested it, it was close enough for me not to notice anything
Hopefully the portal 2 mod jolt was made for is good
desolation?
Ye
yeah i'm super excited about that
Random Access Memories (10th Anniversary Edition) out now: https://daftpunk.lnk.to/RAM10s
Official Music Video for “Robot Rock”, taken from “Human After All” available on all platforms: https://daftpunk.lnk.to/HumanAfterAll
Subscribe to the official Daft Punk YouTube channel: https://daftpunk.lnk.to/subscribeonY
Watch more videos of Daft Punk:...
how come I had never heard about jolt wtf
volt*
damn i wish valve would restore the streams tab
their hud doesn't support PD lol
waldo sniper
Tubby kitty
The baron
rtx™
i just saw #announcements📰 . Wouldnt a new physics engine on the server cause prediction errors on stuff like ammo boxes?
oh nvm that arent predicted
wait, but player movement is. So how do you prevent prediction errors? Is Volt (I assume its volt) just super close to havok when it comes to player movement and physics?
volt is intended to basically just be havoc by fast iirc
or at the very least get the same results
but isn't volt just Jolt? If so, is Jolt also havok but faster?
*but isn't volt just
Jolt? If so, is Jolt also
havok but faster?*
volt is a wrapper for jolt, like vphysics wraps havok
vphysics-jolt
no picking up map ammo/hp kits
still not fixed :(
i wonder what the issue is
first impressions
seems to run a bit better
jolt does a pretty good job, but of course still has various issues
*jolt does a pretty
good job, but of course still has
various issues*
as noted in #announcements📰
is the overhead that big? I though after a few dozen players the bottleneck would be network traffic to players, as in: actually making the very large packets and sending them to players

we might not have had 100 players yet
probably, but i think any kind of performance boost would help 100 player servers
just spending less time on anything else so it can churn through the rest of the bullshit faster
@radiant merlin u bitch
are u the sniper?
yeah
ok yeah it definitely is running noticeably better
we hit the player cap and its like
occasional stutters for 2-3 ticks
wtf health kits were working last game but now aren't again
*wtf
health kits were working last game
but now aren't again*
volt doesn't have player shadow
it absolutelt does
last time i read the readme it said it doesn't
ye i knew they are broken but they were working last game
which is weird


