#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 27 of 1
Just a preference
same has transparent view models?
kinda probably maybe
shaders are blocked from multiplayer modification with VAC
the weird thing is there's s iirc a shader that disables half Lambert @paper sluice do you know what shader i'm referring?
and iirc it works in mp
suspects no half lambert shader
yeah that one
seems like using it on mp for odd reason
doesn't trigger vac at all
lol
its a param
Lambert? Epic splinter cell reference
https://gamebanana.com/mods/36761 i would try and copy the description but the site is fucking unstable without an adblock in mobile
yeah it is skin
how
shaders aren't server pured lol
shaders dont need to be sv pure
just doesnt do anything
they are supposed to be emforced by something else
how in the god damn are the mercenaries texture files organized that even half Lambert doesn't work lol
Tbh
The old beta super shiny and hard light warps don't look very good
but theyre beta
i mean mcoms source shaders are the true spaghetti part of the engine
they use 5 registers for like pong lol
int64
i mean half lambert works cuz the actual shader has it in stock
but like disabling it with $halflambert 0 doesnt
does VDC list that? lol
i swear I've see that in the wiki
also does killing dx8 would be beneficial for tf2? 🤔?
not short term if it was only that
i mean I've reading a lot of old valve pdf publications and i stumbled one about why valve dropped dx8 for l4d2 and onwards iirc it was because in 2009 the market share for dx8 users was like 3% or so
let me find that pdf
hopefully windows 12 forcibly deprecates everything before dx11
engage in a little trolling
thousands of games can't run
i mean you WILL be force to run and YOU WILL love it

also iirc even intel its getting rid of dx9 on theirs newest gpu drivers lol
They have a software virtualization implementation or smth
Actually Microsoft made it for them
Iirc
i lean that's not even perfect lol
true
some dx9 games do not run properly even with that lol
*some dx9 do
not run properly even
with that lol*
They use DXVK
ok so
IN the beginning
Intel used their own solutioon
But then they switched to DXVK
oh i see, i mean dxvk is the way to goo
like, i hate intel has the worst dx11 support but has the best vulkan support too lol
Vulkan is nice
vulkan the laggening
Average Nvidia/AMD user, I guess
On my laptop, there are marginal to massive perf improvements
Vulkan is what made Wii U games run at full 60 on my potato (bc the cemu devs couldn't really optimize the OpenGL renderer, I guess)
never played anything not source engine
"actually we need 2 memory leaks"
mfw when it still is not the big one 😩
what makes you think that
if it's ai that would be a true valve moment
low res
doesn't look like source 1, looks like those Unreal Engine Minecraft renders
the 7th comic will be fully ai generated
very blocky and weird
that's probably just because it's a small compressed image though
it doesnt look like standard compression
certainly doesnt look like something out of source 1 sfm
> team fortress 2 rocket grenade ammo grill
@left sand /imagine generation done !
erm
highest res version that i can find
> team fortress 2 ammo summer grill cooking smoke sizzle
@left sand /imagine generation done !
just remove the resolution from the URL
nice
i think it might be that the way they rendered the smoke is super noisy
I'm not seeing any artifacts, the grill has bullets in place of charcoal, and it uses sentry legs
actually impressive ai if it is
thats what it looks like to me
by artifact i mean the ai horrors with fingers, teeth etc
ew
yeah the smoke just seems to have a lot of noise and gradients in it
*yeah the smoke just seems
to have a lot of noise and
gradients in it*
but i do agree that it looks kinda weird
i'm having trouble determining if its 2d or 3d
i just dont know like
its 3d
grill
surely theyd do a saxton render
what if an artist noticed the update was doing numbers and made it in like 20 minutes
Didn't Valve take a stance against AI art recently?
the main reason i think its AI because it looks completely unmotivated and soulless
yes trained on general imagery
specifically if you can't prove you own all the stuff its trained on
*specifically
if you can't prove you own all
the stuff its trained on*
they have enough resources to make their own
i think what trips me up in specific about whether its 2d or 3d is the shadows on the legs
*i think what trips me
up in specific is the
shadows on the legs*
they look so sharp it almost looks like a toon shader
Ive figured out the meaning
tf2 source 2 assets confirmed /s
could also just be a maya render
prob would be quicker than porting the assets to source 2
it would be quicker than figuring out the right prompt to get it with an ai model too
I mean it could be AI assisted rather than AI made
like they drew out a sketch and then told the AI what to do with that sketch
it would still be easier to just model the damn thing
yeah probably
i'm not sure if to me it looks weird because it looks so clean and i'm not used to it or what
oh, here's a clue on why the legs look off
they're very clearly shiny metal normally
here they look flat, like plastic
you'd think with direct light on them there'd at least be a shine
but there's nothing
considering other things do i'd be willing to chalk that up to just not setting up the material correctly
probably intentional imo: the background art is pretty muted and low contrast in general
none of its really shiny even when it could be and i think that was an intentional choice
not really shiny but all the other assets do have a shine
even the bullet casings
even the grenades have very very subtle shine to them
i dont think the artwork is bad per se or anything like that, i just dont think it fits exactly. I'd guess they just already had it for some reason and threw it into a background
maybe
also i saw someone in another server point out that they even localized the image
so the text on it matches your language
👀
show it
here i randomly changed my language on the website to japanese
damn
tf2 is saved
german
i expected valve to jsut use english for just all other localizations
verfugbar
sommerupdate⁉️
idk how valve handled update image localization for prior updates if at all
i bet its some new steam feature?
doubt it
hey @summer steeple do pirate speak next
the real test will be when they release the SFM
altho i wonder if its machine translated or not, cause usually their localization stuff is community done
ok so smissmass 2020 appears to be the first time they started localizing the update notice
i still think its a really weird image
inb4 it was just plopped into Google translate
another option would be tossing it to a localization team they already had contracted for something else
it doesn't make sense at all, the idea doesn't, the execution doesn't
oh smissmas 2020 was actually... the only time prior
it is completely out of character for the tf2 update/blog images
and it doesn't use tf2 shading
the image looks too matte to be in source 1
i mean i don't speak german :/
like it's a fun and cute image
it's just, it's so out of place with tf2 and the update
yeah
tf unreal engine port 
valve's full of surprises
plus the fact that it came out several days after the ypdate
tbh i wasn't expecting an image knowing how valve is
but the fact at least we got an image
its something i guess?
the reason they didn't reenable vsh is because theyre updating it with the jungle inferno saxton and recording new voice lines asap
i see sorse 2
i'm not sure if it is
achieve with sorse 2
The update render is prolly using blender and is using a flat shader, def isn't source 2, ai, or whatever.
idk about that
does really no one at valve want to remake the tf shader in source 2?
asked around and this is new
nope lol
it just looks like a generic render
completely new art
yeah it is
not at all
i mean you could try doing toon shader under the new s2 pipeline
reminds me of the tf2 steam point shop animated stickers.
the lighting doesn't look like it has the custom power function from HLA
gotta re-hire dhabih eng for source 2 tf2 shaders
or like the first iterations of the tf2 shader in the tf2 source 2 project
i could be wrong, its so low res
it just looks like a 3d render to me
can u link
well i expect a blog post now
just go here and change the language at the top
https://store.steampowered.com/news/app/440
thx
at the very least the translations don't seem to catch proper nouns
wait
isn't this supposed to say Mann Co. Store
it is
i was about to say its definitely hand translated
meaning is preserved not
uh
literal structure
oh so literally translated
This was a scrapped promo from the giga version of the update where they had new weapons new contracts an entire mvm tour and rebalances

what
like the literal meaning of each word
omg a new mvm tour would be good
also here's that same line i posted in german, saying Mann Co. Store correctly
yeah it's not a literal translation
omg mvm being fixed would be good
well it's a hand translation so the translator probably just typoed
thats why i thought you posted the Mann Co Store thing
i swapped to japanese and while the promo image is translated, the change notes are not
more proof of a hand translation
so yeah i guess it is hand translation
that too
well props to them for that
eric uses deepl com confirmed
I hope the bugfix update is soon judging by the news post.
wait, nevermind i just realized something
You got trolled.
it would be cool if they added a hint to the update like with the invasion update
when they added the ufos in dustbowl
Patch it out.
you mean sv_pure 
yes
erm
Still, patch it out.
tell me the bypass
platform or singleplayer
yeah
which
oh
🫡
yeah i think it just needs preloading now
liar you use it to change the spy decloak sound
solar is going to upload a video about a bunch of these exploits
I use it for a spy weezer case
remember the hud convar hack lol
no I never knew about it while it was still available
WELLL
dnsense.pub can do 1min 59 seconds to do a wallhack checkbox
🫡
@radiant merlin https://gamebanana.com/mods/432124
peep this
The virginity in this image goes so hard 🔥
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A Frag Video of Reptile from Pandemic in TF2 (Team Fortress 2). For High Quality, download it at, http://files.filefront.com/ReptileTheMovie+X264rar/;9726312;/fileinfo.html
I do not own this video, or have any connection what so ever with it. I'm simply showing an amazing frag video, by an amazing player.
I may have seen that one years ago.
This video reminds me of like 3d tech demos from the early days
Where you had music like those showcasing something like phong shadows or something
UPDATE: Look at the upload date. This was not done in SFM. I probably wouldn't have made it in SFM anyway, thing's buggy and frustrating.
Gotta love Propane nightmares. Awesome song. Happened that I was messing around with bots when I first heard it and the thought of making this vid just popped into place.
Sorry, I'm not going to explain how ...
Oldest non-promotional video I know of is like i32 grand finals coverage.
Upload isn't that old, but the event was November 2007.
Or is this a case of me fucking up something I wildly don't understand?
i think you're right
Well, someone could have released a video sometime between the game launch and November '07.
I though that just needed simple preloading, no?
soundscripts aren't protected by sv_pure
so you can't change the sound to a custom one but you can with another ingame sound
🤔
what was the last time tf2 was in the steam news feed? lol
*what was the last time
tf2 was in the steam
news feed? lol*
was during jungle inferno isn't?
ye
If you ask Soldier to start up the grill, I wouldn't expect less.
unbalance missions be like
These vivid color photos from the Great Depression and World War II capture an era generally seen only in black-and-white. Photographers working for the United States Farm Security Administration (FSA) and later the Office of War Information (OWI) created the images between 1939 and 1944.
We invite your tags and comments! Also, more identific...
Wait is this for a potato.tf community mvm event that's coming soon?
Just reinstalled mconfig and ran into Horsie's viewmodel editor while reading around
Any way to use it on 'nux, or am I gonna have to borrow my brother's win 11 PC or make a VM for it to work?
erm wrong channel but cool stuff
Erm
I dont know if anyone mentioned about the new announcement, but I believe its source 2
they probably ported models to source 2 using the s&box's auto converter
lol what
they've had source 1 asset porting capabilities in house since the beginning of source 2
8 years?
they already created tf3 and its just a screenshot of the gameplay
asset porting was a real pain for me honestly
no lol
yes i said so
its just they probably use s2fm
least biased tf2 fan :O?
its probably nothing to worry about, but I cant see anything that can point AI generated
and soft shaders seem like a source 2 lighting thing
i was dreaming then gaben told me it was real source 2.

its funny that valve didnt was use the shitty sfm beta so bad they just used s2fm
I mean eh
it was probably just made super fast with default lighting settings in maya or blender
sbox also has tf2s2 fan project, they can use casings from there probably
or... they just ported their own assets
valve... puts effort?
they have raw files why would they use someone else's
I am just thinking the easiest and least problematic way :p
or potentially its not even an S2 render
the grill seems to be a new model I think
it had to be made incognito because the cabal bosses dictated a ban on making tf2 assets
/s
legs are just sentry legs(?)
grill seems new but uses the sentry's legs
i told you guys
grill>sentry legs>engineer>texas>growing city>tf3
thats what im sayin
I respect how you guys have high hopes
really fascinating for me
or maybe you are shitposting and I am too flat brained to understand
shrug
happens
who has high hopes
tf3 gameplay: grill on a white flat surface
obviously valve used Sauce Engine 2 to make this render
https://steamcommunity.com/sharedfiles/filedetails/?id=2156169616&searchtext= i think i'll make my own version considering mcoms comments, and of course with a 60 fps video
though probably the changes are so minuscule it would be better just to send the changes via email or to github
someone should make a community fix that is nothing but a text file asking valve to host some tf2 servers in atlanta and madrid
funny thing
if you select a mann up tour, but then play bootcamp it will show your tou count
tbh i think it would be ok to just combine mann up and boot camp
erm $0.03 has been added to your steam wallet
I wish valve hosted servers in Texas
hey @orchid sorrel i heard that the target marker from the medigun has some issues in mvm, can you confirm?
target marker?
the triangle thing above players
I wish medigun was real
fardbot
surprised no one has uploaded a dragons fury light warp fix
war paint change = controversial
iirc it uses the same lightwarp as the stock flamethrower which is why it looks like poop
Way too shiny
And ofc there's that mystery pressure meter that only appears if you swap weapons without respawning
no need
but I am
understandable
@left sand tomorrow night wanna play the original mvm tour with me and some gamers 
I dont understand why people are against this one
I feel like contractor is EXTREMELY underused
You must finish the round to turn in this contract.
This is 2fort. There is no round timer. Suffer. 
theres hightower contracts in official one
whats your point '-'?
also passtime too
so you have to do the contracts with 6.5 people
People are against it because it isn't a community fix, more so a feature request.
There is no point. Though if it takes Valve more effort than lifting a feather it isn't getting in regardless lol.
I mean that doesnt mean there wont be any content
mcoms qualified this as "meme"
thats why I got confused
this has more effort put into than half of the cosmetic submissions
i asked around for the promotional graphic valve did for the update, this is the closest take on it i could get
this seems accurate
yyup
I still believe this is s2fm
I am not sure how they work
so I have no idea if they can get comissions
I can see why you guys hate Venice
It lags so hard
It runs pretty slowly vs other maps
thats not the only reason...
Go on, explain
I'm pretty bored, I gotta restart TF2
map is incomplete
full of holes
out of bounds are set pretty lazily
you decide to jump around a ground? nope. killtrigger
you can camp on many roofs that only accessible with rocket jumping like ways
Geez
theres few glitch spots engies can camp inside walls
the "raft" is a just floating cart with no wheels
wutville was complete
it was just shit design D:
this one has an amazing idea
but incomplete
And poor optimization
venice is an amazing idea IF it was completed
but maybe its just me, but textures felt really repetitive
like copypasted same window wall model over and over
then slap a roof
also map has several rooftops that you go by going up narrow circling collidors with no design
My main nitpick is the lag
No, I do not want to make my game look like it's on the PS1 just to play Venice
lag is something that happens on nearly all new maps
my favorite is by far the seal map
I also played a game on the new pd map, the one with the seal
*I also played a
game on the new pd map,
the one with the seal*
feels like there was a KOTH map made by valve, then just like in scream fortress maps, they changed it to be more summer thematic
My bfb scout was at home there
Bro just zipped by and delivered the fish
I may be biased on that one because seal is so damn cute
get a better computer 
I got a 3070 and my fps literally quarters on that map
Skep tries and fails to get a fucking job: the movie
Also IIRC it's the processor that matters more, not the GPU
it only pops up in votes and not in map list
TF2 was made when people thought buff CPUs were the future, not buff GPUs
no one votes for it so I have no idewa
I mean its both
we came from cpus rendering 32x32 images
Create a server with 2fort invasion
to making ray traced renders
why bother <,<
its just confusing why that pops up in vote screen
That's odd, tbh
yeah afaik its a scream fortress map
And surprise, surprise
I get in a match where we get smoked hard
Wish I could just practice against people around my skill level
But all the matches I queue into are loaded with sweats that have unusuals and australiums
I find it funny even tho how much I taunt and fuck around, I can still get in top 3 in casual
thats what makes the game fun
Odd
On my end, it's probably a combination of poor internet and aiming not clicking with me
IDK why, but even when my brain decides to click bc "the crosshair lined up", I only get a chip shot
Practice might help... And maybe faking lag on walkway might help too
yeah I get around 70 ping while playing
100 always for me, on a good day
Yeah, it only really becomes noticeable around 150-200
with more ping I have to aim where they will go
play soldier 
I'll try that
I was half joking, but it is what I do when i don't feel like thinking too much about aiming
just shoot at general area of enemy and they magically explode
I find that at least in my region, if I start being amicable in vc, sooner or later everyone starts making calls and interacting
then we win
Time to become the crazy american
if I really wanna get people interacting I just go as medic and communicate an Uber push in a over the top Meet the Medic way
I'm canadian, I can't play him anymore 😭
Lmfao
Good
2fort never ends
as it should be
oh god that looks bad
ouch
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💖 131
"when smissmas is over"
sticky trap buff
til that bug goes deeper and that's why it was never fixed in a update after xmas.
Elaborate
i meain in this case its not a bug but just how the explosion logic worked
altho honestly from what i've heard around the grapevine, there's been quite a few changes that look promising until like one thing goes regresses or causes issues and then thats it
contractor said that only human players would get this new explosion logic which seems complicated to implement
i want to say that one of the ones I heard was a fix for stuff clipping through walls by backporting that code from csgo, but it was somehow fucking with the shadows rendering through walls so that got scrapped? could be misremembering
so in other players and weapons stop clipping through thin walls once we get CSM 
I can't wait for tf2 source 2 using counter strike 2 scripting
again the reason why it would be a bad idea to do extra explosion traces is because of combos peeking traps
it would completely ruin 6s
you could no longer bait sticky traps
and for other things its kinda the same
rockets hitting columns, doorways, etc
it would buff explosions too much
its entirely something that should be done in the map
i mean csgo lowers the damage based on how blocked it is so its probably not that big a deal
i think its equally as feasible that the change just hasn't launched yet
im not guessing
mcoms insider knowledge???
Then it shouldn't be an open issue
its been said publicly
where?
ah ok
I think a threshold of damage curving around geometry logically, but have a max point where it’s just 0. So you could still bait traps but it could still go past the geometry on the tracks of Hightower or the stairs of lakeside.
which discord is that?
As a scout main, I am legally obligated to rage every time I die to a sticky trap
And that's what you get for touching that
its 1000 damage
😭 sometimes I just run into them
demo is a balanced class btw 
even like 1/6 of the damage would cause a med to drop
Ngl. As a scout main if I die to a sticky trap 99% of the time I was just an idiot. 1% of the time it’s just a big brain trap I’ve never seen before.
Demo was best balanced right after love and war 
because you wouldnt be able to safely peek traps
because edging a trap would still damage you
for like
50% or more damage
Set it so if it’s more than 50% blocked it does 0%. Essentially a low pass filter.
thats hack-y
I think that’d be ideal. But very complicated
well you could do that but then it ruins the fix
what if that's the same reason they haven't fixed the swapping det bug
the swapping det bug breaks heavy's minigun
i mean you can fix it by making a special demo thingy
but
it would break a lot of weapon stuff with current scripts
But if it's fixed teamfortress.tv would be happy for the first time
That’s kinda how energy tends to flow irl. It’ll bend to a certain point but after that it just takes path of least resistance. Not always intuitive.
But yeh I agree this would probably be too counter intuitive for most
does the csgo version of the change stop doing damage past a certain angle? i'm not sure how the mechanic works
it would make the fix work very unreliably
look, the csgo version was made for csgo
its not good for tf2
no i get that i just want to know how it works
any game mechanic opinion coming from comp. tf2 should be disregarded immensely
*i wasn't sure if
it actually did an
angle check at all*
to cause it to wrap around a corner or not
mostly because i'm wondering how that sort of thing would work if it just negated all damage if the trace still goes to the center but does no damage if it has to turn 45+ degrees around the corner to do so
the tf2 one does
funkehud
is this supposed to be snow?
like, the texture looks terrible
I think they were trying to make it look like little uneven snow moulds like from recent snowfall that cast shadows due to the low sun
but it just looks like a low resolution texture
is there a way i can test items_game.txt changes?
I think so I remember seeing some script for that
Can’t remember exactly what it was called but it was on GitHub
that is snow but i think its a vanilla snow texture
so in other words blame valve
just in general there's a severe lack of snow textures, official or community
basically your only choice outside of vanilla is snowycoast textures
i love snowycoast!
oh i think i see the problem
the default snow texture has a really strong normal map
snowycoast does use vanilla snow textures
but for most of the textures it uses a different normal map
yers
Yeah
is it sourcemod?
it is VAC-safe.
Run the game with -insecure in the launch parameters.
no? (idont know)
for reference, here's how the base snow texture looks in hammer
pretty good comparitively
this normal map doesn't even seem that intense
but in game its killer
in a bad way
i'm trying to figure out just why the texture looks so bad ingame
i think maybe the normal map is just like... too blobby?
too strong? idk
oh ok super neat touch tho
the vmt for the snow texture has a parameter that makes it so that it uses the alpha channel of the normal map as a mask for cubemap reflections
in other words it controls the reflectivity of the texture
and this is what that normal map looks like
they fucking emulated the subtle thing where singular snowflakes catch the light better than others and kinda cause it to sparkle
i love it
Cool 👀
Too much depth in the normal and too he blobs are too blurry me thinks
*Too much depth in the
normal and too he blobs are
too blurry me thinks*
yeah thats kinda what i was thinking
i'm gonna test out what it looks like with a slightly weaker normal map
a snow texture from tf2maps
wtf
🤔
i'm planning on making a fixed rocket jumper reload submission
however, it needs code changes
what are you fixing about it
because of how tf2 handles activities for weapons
The clipping?
yes
nice
it needs a new activity in activitylist.cpp just for the rocket jumper
this is how they made the reload animations for the black box
Not a new animation in the soldier viewmodel?
yes new animations too
I c
something strange: the black box has activity "ACT_PRIMARY_VM_RELOAD_2" 1
it is an registered activity in activitylist.cpp
however, it isn't in tf_weaponbase
i am terrible at working with normal maps
guess you could call them abnormal maps then 
anti mercator cartographers be like:
change the brightness of the green channel to change the Y axis of the normal
i thought it was the blue channel
i think blue is the Z axis
my guess is that the code was being changed and they made a typo here
*my guess is that the
code was being changed and they
made a typo here*
yeah its just
RGB
XYZ
yeah and thats what i want to change tho
to make it more flat
ok the blue channel on this is super duper subtle
like omega subtle
ah yeah u rite u rite my brain oriented it differentl y
*ah yeah u rite u
rite my brain oriented
it differentl y*
me when shakespeare
the Z axis on this normal map is literally like 245-255
why are the shadows so strong
honestly i think it is the X and Y channel you wanna change
cuz thats what you'd view from the side
maybe?
i'll try making those more subtle
thats what this is saying
just use cs2 snow from office 
hmmm still not great
more.....
I lowered the maximum from 255 to 192
let me raise the minimum
ok apparently the color adjustment didn't want to work when i exported
epic
does the lighting quality affect the result?
i don't think so
well actually
it might use the same light probes that the game uses to light dynamic entities
since lightmaps don't store direction
only color
random question
is there a flag that's the opposite of nomipmap
ie force a texture downgrade regardless of client settings
i think sort of?
you know the textures that are low res without mat_picmip -10
that people always complained about
like the feet spray can
the reason that happened is because of a VTF lod control feature
iforget how exactly it works
oh yep here it is
Hello folks
I had a terrible idea
IDK if this wouldn't work due to the layout, but would pd_powerhouse work as a map?
I think powerhouse is a bit too focused (as weird as that sounds) to be a good pd map
You'd need something to deposit the items
you'd have to block off most of the back areas and then add more routes to mid
i'm kinda just assuming thats taken care of in this hypothetical example
I have a soft spot for powerhouse
Chuck it in mid
agh
for some reason if i export out of krita with a filter mask applied and the alpha mask it corrupts the image
like bruh
now it's visual snow 
missigno
no alpha in this experiment 😔
oh wait it's missingno
Looks less like mashed potatoes
new community fix time 
damn
what I can do is just release a standalone vmt for mappers to use in the future
but it won't really work for pre-existing blend materials
those will have to be remade
just the vmt
can workshop maps include a vmt that impacts stock textures or is that dumb
i actually don't know
but the game has weird issues with content getting unloaded or not matching
might cause big issues given the workshop asset problems that have been around for a while
2 of the new maps use the same filename for a model and it causes issues
i think one uses like an older version of the asset pack it was from
the elevator on Phoenix being invisible is fairly game breaking
o
Were you referring to the vsh maps
cause i think someone said it was a model caching issue but i think thats the same issue i was talking about?
i don't tihkn so
I didn't encounter that at all from when I played it.
I had it once but not since
reminds me of the invasion update when the maps there were pretty busted
I wanna say they were the first accepted workshop maps to include compressed packed assets
actually I think suijin had issues with missing assets too
@formal dew has leveled up! (36 ➜ 37)
*actually I
think suijin had issues with
missing assets too*
gun mettle maps were all fairly swag except snowplow
yeah i doubt any other map in the update uses this model lmao
wasn't snowplow end of the line
piss
so true
oh i didn't realize snowplow didn't get released until gun mettle
ye
Then weirdly the same thing happened with invasion
Where snowycoast didn't get in until tough break
maybe as a consolation prize
afaik it was ready to ship in eotl but you know
*afaik
it was ready to ship in
eotl but you know*
too confusing for new players
yeah
then it shipped in gun mettle and was never heard from again
because it's an extremely mid map
kicked in alternative purgatory
I was trawlin through the official map list to see which ones had hardcoded names and surprise, there's really no rhyme or reason to discern from it
tr target has a proper name but none of the mannpower maps do
the game might not remove tr from the filename
cactus canyon also has one
i don't think it does
It's "Target"
yeah but if they didn't hardcode it, it might say tr target
cactus canyon is 2 words but the filename has no underscore
*cactus canyon is
2 words but the filename
has no underscore*
true
no rendition of sawmill has one
neither do any mvm maps
but you can only see the name in the motd in mvm anyway and not the scoreboard
there's something very special about this platform on phoenix last
taking guesses
weird shadow
true, its related to that
its a dynamic entity with a baked in lightmap
that is... nearly seamless
idek how the fuck you can do that
why tho
for the explosion at the end of the round
yeah
I'm chuffed that reckoner and sulfur got in just because I like how they look
and more international maps
ye i like how most of the maps in this update look
MORE NON LINEAR A/D 🗣️
and even steel got an update
the steel update is so good
and a second one might get in
i haven't played it yet
my only worry about it is that I've noticed blu has an easier time now but that could just be anecdotal
no treesway on the 3 stick bushes on the map tho 😔
caldera is another extremely good one
i know the mappers are keeping a good eye on how sulfur plays
I feel like non-linear a/d maps are by far the most interesting
like not even just steel
gravel pit too
i spent years of my life hating them because gravelpit sucks ass and i hate steel
:(
but sulfur made me go hmmmmmm
alloy is a really solid gravel pit-like if you need some convincing on that front
oh my god these windows in phoenix
do we know if the peeps who made cashworks would be capable of any updates
lol
got damn
Oh nice
yeah cashworks may be super old but its creators are still around
I do hope they work on it because I really like the bones of it
*I do hope they work
on it because I really
like the bones of it*
flobster comes out of retirement for a turbine update in 2024
please
guys
here is my tf2 update idea
We add this dog into the game
LOOK HOW CUTE AND INNOCENT HE IS
he will be the most OP class in the game
guard dog but he can't do damage
his poor innocent heart will explode at the first sign of terror
fluffy
bruh
some of the trees on phoenix
are like LOD trees
where they're 2 planes intersecting
i didn't even notice at first
like some of them are nearly in bounds
but they blend in well
somehow
Prolly related to the bugfix about missing materials in the map.
maybe? altho i was fairly certain that the smae material was used in other places on the map and those didn't have the issue
idk
oh wait i totally missed the fact that there was a pheonix update in that patch note mb
i was looking at this patch note
seal winks
normal maps are supposed to store a normalized vector (mapping [0,255] to [-1,1] for each component) so the maximum should still be 255 unless r/g are adjusted accordingly. If you want to adjust strength, you should be able to do that elsewhere
I think that level of shadow quality can't be achieved with the normal vrad
so either valve just shiped the bsp file they received or phoenix creators gave them a custom vrad
why
This video is intended to be a sort of case-study of my troubleshooting process on a weird, obscure source engine bug that was plaguing a map, possibly even delaying the 2023 TF2 Summer Update in the process.
I hope you enjoy, and you're welcome for saving the TF2 Summer Update.
(Please note that I mean a lot of this as a joke, I don't think I...
lol
No one had just this clip so i figured id upload it, This is one of my favorite 3kilksphilip gags nicely cut for easy reuse
full video here: https://www.youtube.com/watch?v=jFYi1ugN1f8
Welovefine Valve Store Team Fortress 2 Portrait Review
Useful link: https://web.archive.org/web/20150330234608/https://wiki.teamfortress.com/wiki/Merchandise
www.forfansbyfans.com
2016
didn't the valve fan store would have a next iteration?
i swear i've read that somewhere without any citation
tbh i assume it will be replaced by something
i wonder if its going to be part of the main store
because for me it would make more sense since the only way to find the fan store is trough some valve game blogs or game sites
the video i linked claims that posters on the new store were way more expensive than on the og valve store and look way worse
They are yea
😔
looks good
Maybe the new Valve merch store will at least have cheaper international shipping.
someone from finland said they wanted 110 for shippin
New one or For Fans?
For Fans, that's what We Love Fine changed name to.
Oh
For Fans By Fans/WeLoveFine had really expensive international shipping charges.
I have a bunch of shirts from them.
Also, curiously enough, they would wildly overestimate shipping if you didn't have an account/weren't signed in.
be aware of exporting animations from sfm
iirc they get mirrored when exported has dmx
what
texture
phoenix is the de_prime from csgo for tf2
https://www.youtube.com/watch?v=FKK5JKNoD9E&t=0s hey do you guys think valve use this for the summer promo image in blender?
The TF2-Trifecta is an easy-to-use tool to allow user to create Team Fortress 2 Content in Blender while staying faithful to its stylized look. Utilizing its four tools (used to be three, hence the name), artists can pose and clothe mercenaries easier than in their native counterpart, SFM. To summarize, Wardrobe grants easy access of any and all...
tf2 source 2 port confirmed
@spare obsidian is this what you mean?
yep
@radiant merlin export the animation from sfm has a taunt animation
if you want to directly export them from sfm
idk why but seems like taunt animations doesn't get this bug
*idk why but
seems like taunt animations
doesn't get this bug*
no problem 👍
ehh i mean to get the point crossed its good
curious how they updated the model in mym but didnt address the reload
so good
we're back...
#tf2sweep.....
out of curiosity are the new hud elements for vsh modular? like can custom huds mess with them? idk how vscript interacts with vgui
now THIS is a CRAZY statement right here.....
i ate pork and salad so now even desert sounds bad
damn I'll never know
slurp slurp mm ice cream so good