#Team Fortress 2 Megathread - winter is the most chill time of year

1 messages · Page 27 of 1

spare obsidian
#

i see

formal dew
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Just a preference

spare obsidian
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same has transparent view models?

kind falcon
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kinda probably maybe

left sand
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shaders are blocked from multiplayer modification with VAC

spare obsidian
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the weird thing is there's s iirc a shader that disables half Lambert @paper sluice do you know what shader i'm referring?

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and iirc it works in mp

paper sluice
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suspects no half lambert shader

spare obsidian
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yeah that one

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seems like using it on mp for odd reason

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doesn't trigger vac at all

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lol

left sand
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its a param

formal dew
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Lambert? Epic splinter cell reference

left sand
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half Lambert isn't used on most classes because light warp

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only pyro afaik

paper sluice
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in tf2

spare obsidian
paper sluice
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its the actual .pcb shader

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skin_v20 or something along those lines

spare obsidian
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yeah it is skin

left sand
spare obsidian
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shaders aren't server pured lol

paper sluice
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some weird thing with how they have it set up

left sand
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shaders dont need to be sv pure

paper sluice
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just doesnt do anything

left sand
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they are supposed to be emforced by something else

spare obsidian
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how in the god damn are the mercenaries texture files organized that even half Lambert doesn't work lol

formal dew
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Tbh

left sand
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i could have sworn that half lambert is wired up

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thats so weird

formal dew
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The old beta super shiny and hard light warps don't look very good

left sand
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but theyre beta

spare obsidian
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i mean mcoms source shaders are the true spaghetti part of the engine

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they use 5 registers for like pong lol

left sand
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int64

spare obsidian
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when you can technically use 1 lol

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most of the VLG generic is pain. to read lol

paper sluice
spare obsidian
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does VDC list that? lol

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i swear I've see that in the wiki

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also does killing dx8 would be beneficial for tf2? 🤔?

left sand
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not short term if it was only that

spare obsidian
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i mean I've reading a lot of old valve pdf publications and i stumbled one about why valve dropped dx8 for l4d2 and onwards iirc it was because in 2009 the market share for dx8 users was like 3% or so

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let me find that pdf

formal dew
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hopefully windows 12 forcibly deprecates everything before dx11

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engage in a little trolling

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thousands of games can't run

spare obsidian
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i mean you WILL be force to run and YOU WILL love it

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also iirc even intel its getting rid of dx9 on theirs newest gpu drivers lol

formal dew
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They have a software virtualization implementation or smth

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Actually Microsoft made it for them

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Iirc

spare obsidian
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i lean that's not even perfect lol

formal dew
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true

spare obsidian
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some dx9 games do not run properly even with that lol

small sirenBOT
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*some dx9 do

not run properly even

with that lol*

unborn pecan
unborn pecan
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IN the beginning

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Intel used their own solutioon

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But then they switched to DXVK

spare obsidian
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oh i see, i mean dxvk is the way to goo

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like, i hate intel has the worst dx11 support but has the best vulkan support too lol

mystic turtle
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Vulkan is nice

kind falcon
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vulkan the laggening

mystic turtle
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Average Nvidia/AMD user, I guess
On my laptop, there are marginal to massive perf improvements
Vulkan is what made Wii U games run at full 60 on my potato (bc the cemu devs couldn't really optimize the OpenGL renderer, I guess)

kind falcon
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never played anything not source engine

slender nexus
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heh

just a tonk

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just tonk

radiant merlin
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"actually we need 2 memory leaks"

formal dew
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anyone know where this graphic came from

limpid panther
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mfw when it still is not the big one 😩

left sand
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oh wait is this real

potent wolf
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WTF

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ITS REAL

left sand
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wtf

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ai generated?

potent wolf
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what makes you think that

left sand
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idk

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it has nothing to do with the update

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its very plain

formal dew
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if it's ai that would be a true valve moment

left sand
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low res

limpid panther
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doesn't look like source 1, looks like those Unreal Engine Minecraft renders

formal dew
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the 7th comic will be fully ai generated

left sand
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very blocky and weird

potent wolf
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that's probably just because it's a small compressed image though

crisp cedar
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could also be an unused valve asset

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that they repurposed

left sand
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it doesnt look like standard compression

formal dew
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certainly doesnt look like something out of source 1 sfm

left sand
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the grill

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the items behind the smoke

left sand
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the tf2 logo compression looks normal

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same for the text

viscid totemBOT
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> team fortress 2 rocket grenade ammo grill
@left sand /imagine generation done !

potent wolf
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erm

summer steeple
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highest res version that i can find

viscid totemBOT
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> team fortress 2 ammo summer grill cooking smoke sizzle
@left sand /imagine generation done !

summer steeple
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just remove the resolution from the URL

potent wolf
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nice

summer steeple
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i think it might be that the way they rendered the smoke is super noisy

formal dew
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I'm not seeing any artifacts, the grill has bullets in place of charcoal, and it uses sentry legs

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actually impressive ai if it is

next nymph
formal dew
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by artifact i mean the ai horrors with fingers, teeth etc

left sand
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valve might have their own model for valve art

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just saying

formal dew
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ew

summer steeple
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yeah the smoke just seems to have a lot of noise and gradients in it

small sirenBOT
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*yeah the smoke just seems

to have a lot of noise and

gradients in it*

summer steeple
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but i do agree that it looks kinda weird

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i'm having trouble determining if its 2d or 3d

left sand
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i just dont know like

next nymph
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its 3d

left sand
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why is this the image

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it has nothing to do with the update

summer steeple
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grill

left sand
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surely theyd do a saxton render

formal dew
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what if an artist noticed the update was doing numbers and made it in like 20 minutes

left sand
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or like

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anything

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idk this looks like programmer shit

cursive peak
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Didn't Valve take a stance against AI art recently?

left sand
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the main reason i think its AI because it looks completely unmotivated and soulless

left sand
summer steeple
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specifically if you can't prove you own all the stuff its trained on

small sirenBOT
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*specifically

if you can't prove you own all

the stuff its trained on*

left sand
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they have enough resources to make their own

summer steeple
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i think what trips me up in specific about whether its 2d or 3d is the shadows on the legs

small sirenBOT
#

*i think what trips me

up in specific is the

shadows on the legs*

summer steeple
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they look so sharp it almost looks like a toon shader

next nymph
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Ive figured out the meaning

formal dew
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tf2 source 2 assets confirmed /s

summer steeple
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could also just be a maya render

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prob would be quicker than porting the assets to source 2

next nymph
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it would be quicker than figuring out the right prompt to get it with an ai model too

summer steeple
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I mean it could be AI assisted rather than AI made

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like they drew out a sketch and then told the AI what to do with that sketch

next nymph
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it would still be easier to just model the damn thing

summer steeple
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yeah probably

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i'm not sure if to me it looks weird because it looks so clean and i'm not used to it or what

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oh, here's a clue on why the legs look off

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they're very clearly shiny metal normally

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here they look flat, like plastic

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you'd think with direct light on them there'd at least be a shine

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but there's nothing

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considering other things do i'd be willing to chalk that up to just not setting up the material correctly

next nymph
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probably intentional imo: the background art is pretty muted and low contrast in general

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none of its really shiny even when it could be and i think that was an intentional choice

summer steeple
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not really shiny but all the other assets do have a shine

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even the bullet casings

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even the grenades have very very subtle shine to them

next nymph
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i dont think the artwork is bad per se or anything like that, i just dont think it fits exactly. I'd guess they just already had it for some reason and threw it into a background

summer steeple
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maybe

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also i saw someone in another server point out that they even localized the image

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so the text on it matches your language

formal dew
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👀

spare obsidian
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show it

summer steeple
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here i randomly changed my language on the website to japanese

spare obsidian
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damn

formal dew
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tf2 is saved

summer steeple
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german

spare obsidian
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i expected valve to jsut use english for just all other localizations

formal dew
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verfugbar

next nymph
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sommerupdate⁉️

summer steeple
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idk how valve handled update image localization for prior updates if at all

spare obsidian
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i bet its some new steam feature?

summer steeple
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doubt it

next nymph
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hey @summer steeple do pirate speak next

left sand
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the real test will be when they release the SFM

summer steeple
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altho i wonder if its machine translated or not, cause usually their localization stuff is community done

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ok so smissmass 2020 appears to be the first time they started localizing the update notice

left sand
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i still think its a really weird image

slender nexus
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inb4 it was just plopped into Google translate

next nymph
left sand
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it doesn't make sense at all, the idea doesn't, the execution doesn't

summer steeple
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oh smissmas 2020 was actually... the only time prior

left sand
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it is completely out of character for the tf2 update/blog images

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and it doesn't use tf2 shading

slender nexus
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the image looks too matte to be in source 1

summer steeple
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oh wait, as of april 2022 they started also translating community event notices

spare obsidian
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i mean, its just a image lol also its valve we're not asking consistency

summer steeple
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even the summer update announcement

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who knows how accurate these are

spare obsidian
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i mean i don't speak german :/

orchid sorrel
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Eric is learning sfm

left sand
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like it's a fun and cute image

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it's just, it's so out of place with tf2 and the update

summer steeple
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yeah

left sand
formal dew
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valve's full of surprises

summer steeple
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plus the fact that it came out several days after the ypdate

spare obsidian
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tbh i wasn't expecting an image knowing how valve is

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but the fact at least we got an image

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its something i guess?

formal dew
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the reason they didn't reenable vsh is because theyre updating it with the jungle inferno saxton and recording new voice lines asap

radiant merlin
summer steeple
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i'm not sure if it is

spare obsidian
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achieve with sorse 2

wild grove
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The update render is prolly using blender and is using a flat shader, def isn't source 2, ai, or whatever.

spare obsidian
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yeah it seems like to be rendering with evee

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on stock settings

summer steeple
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idk about that

left sand
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does really no one at valve want to remake the tf shader in source 2?

crisp cedar
spare obsidian
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nope lol

summer steeple
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it just looks like a generic render

crisp cedar
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completely new art

summer steeple
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yeah it is

radiant merlin
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it has the hla shaders

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i mean, it looks like from hla

left sand
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not at all

spare obsidian
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i mean you could try doing toon shader under the new s2 pipeline

wild grove
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reminds me of the tf2 steam point shop animated stickers.

left sand
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the lighting doesn't look like it has the custom power function from HLA

formal dew
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gotta re-hire dhabih eng for source 2 tf2 shaders

radiant merlin
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or like the first iterations of the tf2 shader in the tf2 source 2 project

left sand
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i could be wrong, its so low res

summer steeple
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it just looks like a 3d render to me

spare obsidian
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i wish someone ask erin for a full high res version of the image

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lol

lean cove
radiant merlin
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well i expect a blog post now

summer steeple
lean cove
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thx

summer steeple
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at the very least the translations don't seem to catch proper nouns

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wait

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isn't this supposed to say Mann Co. Store

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it is

lean cove
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i was about to say its definitely hand translated

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meaning is preserved not

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uh

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literal structure

summer steeple
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oh so literally translated

orchid sorrel
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This was a scrapped promo from the giga version of the update where they had new weapons new contracts an entire mvm tour and rebalances

lean cove
summer steeple
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like the literal meaning of each word

radiant merlin
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omg a new mvm tour would be good

summer steeple
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also here's that same line i posted in german, saying Mann Co. Store correctly

lean cove
radiant merlin
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omg mvm being fixed would be good

summer steeple
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so idk what was up with the other translation

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oh interesting

lean cove
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well it's a hand translation so the translator probably just typoed

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thats why i thought you posted the Mann Co Store thing

summer steeple
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i swapped to japanese and while the promo image is translated, the change notes are not

lean cove
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more proof of a hand translation

summer steeple
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so yeah i guess it is hand translation

lean cove
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that too

summer steeple
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well props to them for that

radiant merlin
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eric uses deepl com confirmed

wild grove
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I hope the bugfix update is soon judging by the news post.

crisp cedar
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wait, nevermind i just realized something

wild grove
crisp cedar
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no

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just confused

unborn pecan
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hello team fortress two swaggers

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Peep this cat playing on dustbowl

radiant merlin
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it would be cool if they added a hint to the update like with the invasion update

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when they added the ufos in dustbowl

unborn pecan
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I still hope they don't patch out the sv_cheat bypass I use

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🫡 it is swag

cursive peak
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Patch it out.

left sand
unborn pecan
#

yes

left sand
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erm

unborn pecan
#

glub not sv_cheats, I meant sv_pure

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erm

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listen

cursive peak
#

Still, patch it out.

unborn pecan
#

I need my weed minigun replacement mod

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and my weed frying pan

left sand
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tell me the bypass

unborn pecan
#

and my weezer spy case

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i mean you already know it

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I've told you before

left sand
#

platform or singleplayer

unborn pecan
#

yeah

left sand
#

which

unborn pecan
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oh

left sand
#

okay

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i thought it was patched

unborn pecan
#

🫡

lean cove
radiant merlin
#

liar you use it to change the spy decloak sound

lean cove
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a few months ago it changed

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and i thought it was patched

radiant merlin
#

solar is going to upload a video about a bunch of these exploits

unborn pecan
lean cove
unborn pecan
lean cove
#

it took literally 2 mins to set up a wallhack checkbox

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it was funny

unborn pecan
#

WELLL

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dnsense.pub can do 1min 59 seconds to do a wallhack checkbox

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🫡

#

peep this

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The virginity in this image goes so hard 🔥

cursive peak
left sand
cursive peak
#

I may have seen that one years ago.

unborn pecan
#

Where you had music like those showcasing something like phong shadows or something

left sand
cursive peak
#

Oldest non-promotional video I know of is like i32 grand finals coverage.

#

Upload isn't that old, but the event was November 2007.

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Or is this a case of me fucking up something I wildly don't understand?

left sand
#

i think you're right

next nymph
#

you can count backwards to i32 to find out right

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three insomnias a year iirc

cursive peak
#

Well, someone could have released a video sometime between the game launch and November '07.

limpid panther
radiant merlin
#

soundscripts aren't protected by sv_pure

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so you can't change the sound to a custom one but you can with another ingame sound

limpid panther
#

ah, that was it

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normally people used the guitar rock sound for that

left sand
formal dew
#

🤔

spare obsidian
#

what was the last time tf2 was in the steam news feed? lol

small sirenBOT
#

*what was the last time

tf2 was in the steam

news feed? lol*

spare obsidian
#

was during jungle inferno isn't?

formal dew
#

ye

unborn pecan
#

god damn

cursive peak
#

If you ask Soldier to start up the grill, I wouldn't expect less.

paper sluice
#

!1!

orchid sorrel
#

ants when you put a magnifying glass over them

spare obsidian
#

unbalance missions be like

left sand
wild grove
orchid sorrel
#

could be, someone just posted it

#

someone is just messing with lua/vscript

mystic turtle
#

Just reinstalled mconfig and ran into Horsie's viewmodel editor while reading around
Any way to use it on 'nux, or am I gonna have to borrow my brother's win 11 PC or make a VM for it to work?

paper sluice
formal dew
#

Erm

burnt dragon
#

I dont know if anyone mentioned about the new announcement, but I believe its source 2

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they probably ported models to source 2 using the s&box's auto converter

jagged pawn
#

lol what

formal dew
#

they've had source 1 asset porting capabilities in house since the beginning of source 2

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8 years?

grave badge
#

they already created tf3 and its just a screenshot of the gameplay

burnt dragon
#

asset porting was a real pain for me honestly

paper sluice
#

erm source 2 update confirmed...? im gonna coom,.

burnt dragon
#

no lol

paper sluice
#

yes i said so

burnt dragon
#

its just they probably use s2fm

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least biased tf2 fan :O?

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its probably nothing to worry about, but I cant see anything that can point AI generated

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and soft shaders seem like a source 2 lighting thing

paper sluice
#

i was dreaming then gaben told me it was real source 2.

burnt dragon
paper sluice
#

its funny that valve didnt was use the shitty sfm beta so bad they just used s2fm

burnt dragon
#

I mean eh

formal dew
#

it was probably just made super fast with default lighting settings in maya or blender

burnt dragon
#

sbox also has tf2s2 fan project, they can use casings from there probably

summer steeple
#

or... they just ported their own assets

burnt dragon
#

valve... puts effort?

summer steeple
#

they have raw files why would they use someone else's

burnt dragon
#

I am just thinking the easiest and least problematic way :p

summer steeple
#

or potentially its not even an S2 render

burnt dragon
#

the grill seems to be a new model I think

formal dew
#

/s

burnt dragon
#

legs are just sentry legs(?)

summer steeple
#

grill seems new but uses the sentry's legs

formal dew
#

tf2 fans when a company makes 1 (one) picture

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and i wouldnt have it any other way

orchid sorrel
#

i told you guys

burnt dragon
#

grill>sentry legs>engineer>texas>growing city>tf3

orchid sorrel
#

eric is making the henry update

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all by himself

paper sluice
#

thats what im sayin

burnt dragon
#

I respect how you guys have high hopes

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really fascinating for me

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or maybe you are shitposting and I am too flat brained to understand

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shrug
happens

kind falcon
#

who has high hopes

burnt dragon
unborn pecan
radiant merlin
#

though probably the changes are so minuscule it would be better just to send the changes via email or to github

burnt dragon
#

add a clickbait thumbnail

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mcoms approved!!!

radiant merlin
#

or i could upload it to workshop to farm points

formal dew
#

someone should make a community fix that is nothing but a text file asking valve to host some tf2 servers in atlanta and madrid

orchid sorrel
#

funny thing

#

if you select a mann up tour, but then play bootcamp it will show your tou count

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tbh i think it would be ok to just combine mann up and boot camp

unborn pecan
unborn pecan
radiant merlin
#

hey @orchid sorrel i heard that the target marker from the medigun has some issues in mvm, can you confirm?

orchid sorrel
#

target marker?

radiant merlin
#

the triangle thing above players

unborn pecan
#

I wish medigun was real

orchid sorrel
#

hmm

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I havent noticed anything weird

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if i see anything wonky ill let u know

radiant merlin
#

also i need you to watch this

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and this

unborn pecan
#

fardbot

formal dew
#

surprised no one has uploaded a dragons fury light warp fix

radiant merlin
#

war paint change = controversial

formal dew
#

iirc it uses the same lightwarp as the stock flamethrower which is why it looks like poop

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Way too shiny

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And ofc there's that mystery pressure meter that only appears if you swap weapons without respawning

radiant merlin
#

but the free points...

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jk i'm not that scummy

burnt dragon
#

but I am

kind falcon
#

understandable

orchid sorrel
#

@left sand tomorrow night wanna play the original mvm tour with me and some gamers steamhappey

burnt dragon
#

I dont understand why people are against this one

#

I feel like contractor is EXTREMELY underused

tacit flare
#

You must finish the round to turn in this contract.
This is 2fort. There is no round timer. Suffer. trollfig

burnt dragon
#

theres hightower contracts in official one

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whats your point '-'?

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also passtime too

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so you have to do the contracts with 6.5 people

wild grove
#

People are against it because it isn't a community fix, more so a feature request.

tacit flare
#

There is no point. Though if it takes Valve more effort than lifting a feather it isn't getting in regardless lol.

burnt dragon
#

I mean that doesnt mean there wont be any content

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mcoms qualified this as "meme"

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thats why I got confused

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this has more effort put into than half of the cosmetic submissions

crisp cedar
#

i asked around for the promotional graphic valve did for the update, this is the closest take on it i could get

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this seems accurate

burnt dragon
#

yyup

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I still believe this is s2fm

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I am not sure how they work

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so I have no idea if they can get comissions

mystic turtle
#

I can see why you guys hate Venice
It lags so hard

#

It runs pretty slowly vs other maps

potent wolf
#

thats not the only reason...

mystic turtle
#

Go on, explain
I'm pretty bored, I gotta restart TF2

burnt dragon
#

map is incomplete

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full of holes

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out of bounds are set pretty lazily

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you decide to jump around a ground? nope. killtrigger

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you can camp on many roofs that only accessible with rocket jumping like ways

mystic turtle
#

Geez

burnt dragon
#

theres few glitch spots engies can camp inside walls

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the "raft" is a just floating cart with no wheels

mystic turtle
#

Yeesh
So this is basically Summer Wutville

#

I hope they can patch it up

burnt dragon
#

wutville was complete

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it was just shit design D:

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this one has an amazing idea

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but incomplete

mystic turtle
burnt dragon
#

venice is an amazing idea IF it was completed

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but maybe its just me, but textures felt really repetitive

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like copypasted same window wall model over and over

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then slap a roof

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also map has several rooftops that you go by going up narrow circling collidors with no design

mystic turtle
#

My main nitpick is the lag
No, I do not want to make my game look like it's on the PS1 just to play Venice

burnt dragon
#

lag is something that happens on nearly all new maps

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my favorite is by far the seal map

mystic turtle
#

I also played a game on the new pd map, the one with the seal

small sirenBOT
#

*I also played a

game on the new pd map,

the one with the seal*

burnt dragon
#

feels like there was a KOTH map made by valve, then just like in scream fortress maps, they changed it to be more summer thematic

mystic turtle
#

My bfb scout was at home there
Bro just zipped by and delivered the fish

burnt dragon
#

I may be biased on that one because seal is so damn cute

burnt dragon
#

I got a 3070 and my fps literally quarters on that map

mystic turtle
burnt dragon
#

theres a map named two fort invasion

#

but I have no idea what that map is

mystic turtle
burnt dragon
#

it only pops up in votes and not in map list

mystic turtle
#

TF2 was made when people thought buff CPUs were the future, not buff GPUs

burnt dragon
#

no one votes for it so I have no idewa

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I mean its both

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we came from cpus rendering 32x32 images

mystic turtle
burnt dragon
#

to making ray traced renders

burnt dragon
#

its just confusing why that pops up in vote screen

mystic turtle
burnt dragon
#

yeah afaik its a scream fortress map

kind falcon
#

its in the misc

mystic turtle
#

And surprise, surprise
I get in a match where we get smoked hard
Wish I could just practice against people around my skill level

#

But all the matches I queue into are loaded with sweats that have unusuals and australiums

burnt dragon
#

I find it funny even tho how much I taunt and fuck around, I can still get in top 3 in casual

#

thats what makes the game fun

mystic turtle
#

Odd
On my end, it's probably a combination of poor internet and aiming not clicking with me
IDK why, but even when my brain decides to click bc "the crosshair lined up", I only get a chip shot
Practice might help... And maybe faking lag on walkway might help too

burnt dragon
#

yeah I get around 70 ping while playing

mystic turtle
#

100 always for me, on a good day

burnt dragon
#

it shouldnt matter much

#

70-130 depending on with who I play

mystic turtle
#

Yeah, it only really becomes noticeable around 150-200

burnt dragon
#

with more ping I have to aim where they will go

mystic turtle
#

I'll try that

potent wolf
#

I was half joking, but it is what I do when i don't feel like thinking too much about aiming

#

just shoot at general area of enemy and they magically explode

limpid panther
#

then we win

mystic turtle
limpid panther
#

if I really wanna get people interacting I just go as medic and communicate an Uber push in a over the top Meet the Medic way

potent wolf
mystic turtle
#

Lmfao

glass musk
#

2fort never ends

#

as it should be

burnt dragon
#

oh god that looks bad

unborn pecan
#

Why do I even try in casual

potent wolf
#

ouch

cursive peak
radiant merlin
#

"when smissmas is over"

left sand
#

sticky trap buff

formal dew
#

Exchange:

#

Splash explosion fix and random spread disabled in casual

#

It'll even out

wild grove
formal dew
#

Elaborate

summer steeple
#

i meain in this case its not a bug but just how the explosion logic worked

#

altho honestly from what i've heard around the grapevine, there's been quite a few changes that look promising until like one thing goes regresses or causes issues and then thats it

formal dew
#

contractor said that only human players would get this new explosion logic which seems complicated to implement

summer steeple
#

i want to say that one of the ones I heard was a fix for stuff clipping through walls by backporting that code from csgo, but it was somehow fucking with the shadows rendering through walls so that got scrapped? could be misremembering

#

so in other players and weapons stop clipping through thin walls once we get CSM trollfig

formal dew
#

I can't wait for tf2 source 2 using counter strike 2 scripting

left sand
#

again the reason why it would be a bad idea to do extra explosion traces is because of combos peeking traps

#

it would completely ruin 6s

#

you could no longer bait sticky traps

#

and for other things its kinda the same

#

rockets hitting columns, doorways, etc

#

it would buff explosions too much

#

its entirely something that should be done in the map

summer steeple
#

i mean csgo lowers the damage based on how blocked it is so its probably not that big a deal

left sand
#

it is

#

im saying why it isnt in the game

summer steeple
#

i think its equally as feasible that the change just hasn't launched yet

left sand
#

im not guessing

summer steeple
#

mcoms insider knowledge???

formal dew
#

Then it shouldn't be an open issue

left sand
#

its still an issue

#

and maybe theyll figure out a way

left sand
summer steeple
#

where?

left sand
summer steeple
#

ah ok

high current
#

I think a threshold of damage curving around geometry logically, but have a max point where it’s just 0. So you could still bait traps but it could still go past the geometry on the tracks of Hightower or the stairs of lakeside.

unborn pecan
#

which discord is that?

left sand
#

again sticky traps do a FUCK TON of damage

#

even if its a small fraction

unborn pecan
#

As a scout main, I am legally obligated to rage every time I die to a sticky trap

formal dew
#

And that's what you get for touching that

left sand
#

its 1000 damage

unborn pecan
#

😭 sometimes I just run into them

summer steeple
#

demo is a balanced class btw trollfig

left sand
#

even like 1/6 of the damage would cause a med to drop

high current
#

Ngl. As a scout main if I die to a sticky trap 99% of the time I was just an idiot. 1% of the time it’s just a big brain trap I’ve never seen before.

left sand
#

and the thing is

#

people peek traps to bait det

#

this would ruin that mechanic

formal dew
left sand
#

because you wouldnt be able to safely peek traps

#

because edging a trap would still damage you

#

for like

#

50% or more damage

high current
#

Set it so if it’s more than 50% blocked it does 0%. Essentially a low pass filter.

summer steeple
#

thats hack-y

high current
#

I think that’d be ideal. But very complicated

left sand
#

well you could do that but then it ruins the fix

formal dew
#

what if that's the same reason they haven't fixed the swapping det bug

left sand
#

the swapping det bug breaks heavy's minigun

#

i mean you can fix it by making a special demo thingy

#

but

#

it would break a lot of weapon stuff with current scripts

formal dew
high current
#

That’s kinda how energy tends to flow irl. It’ll bend to a certain point but after that it just takes path of least resistance. Not always intuitive.

But yeh I agree this would probably be too counter intuitive for most

summer steeple
#

does the csgo version of the change stop doing damage past a certain angle? i'm not sure how the mechanic works

left sand
#

it would make the fix work very unreliably

#

look, the csgo version was made for csgo

#

its not good for tf2

summer steeple
#

no i get that i just want to know how it works

unborn pecan
#

any game mechanic opinion coming from comp. tf2 should be disregarded immensely

left sand
#

afaik, it just traces hitboxes

#

instead of center

summer steeple
#

ah ok

#

i wasn't sure if it actually did an angle check at all

small sirenBOT
#

*i wasn't sure if

it actually did an

angle check at all*

summer steeple
#

to cause it to wrap around a corner or not

#

mostly because i'm wondering how that sort of thing would work if it just negated all damage if the trace still goes to the center but does no damage if it has to turn 45+ degrees around the corner to do so

left sand
#

the tf2 one does

summer steeple
#

ah i see

#

kinda figured they'd already have tried smth like that

grim parcel
orchid sorrel
limpid panther
#

is this supposed to be snow?

#

like, the texture looks terrible

#

I think they were trying to make it look like little uneven snow moulds like from recent snowfall that cast shadows due to the low sun

#

but it just looks like a low resolution texture

radiant merlin
#

is there a way i can test items_game.txt changes?

paper sluice
#

I think so I remember seeing some script for that

#

Can’t remember exactly what it was called but it was on GitHub

summer steeple
#

that is snow but i think its a vanilla snow texture

#

so in other words blame valve

#

just in general there's a severe lack of snow textures, official or community

summer steeple
#

basically your only choice outside of vanilla is snowycoast textures

kind falcon
#

i love snowycoast!

summer steeple
#

oh i think i see the problem

#

the default snow texture has a really strong normal map

#

snowycoast does use vanilla snow textures

#

but for most of the textures it uses a different normal map

radiant merlin
kind falcon
#

yers

paper sluice
#

Yeah

radiant merlin
#

is it sourcemod?

kind falcon
#

it is VAC-safe.
Run the game with -insecure in the launch parameters.

#

no? (idont know)

summer steeple
#

for reference, here's how the base snow texture looks in hammer

#

pretty good comparitively

#

this normal map doesn't even seem that intense

#

but in game its killer

#

in a bad way

#

i'm trying to figure out just why the texture looks so bad ingame

#

i think maybe the normal map is just like... too blobby?

#

too strong? idk

#

oh ok super neat touch tho

#

the vmt for the snow texture has a parameter that makes it so that it uses the alpha channel of the normal map as a mask for cubemap reflections

#

in other words it controls the reflectivity of the texture

#

and this is what that normal map looks like

#

they fucking emulated the subtle thing where singular snowflakes catch the light better than others and kinda cause it to sparkle

#

i love it

formal dew
#

Cool 👀

paper sluice
small sirenBOT
#

*Too much depth in the

normal and too he blobs are

too blurry me thinks*

paper sluice
#

Me asf

summer steeple
#

i'm gonna test out what it looks like with a slightly weaker normal map

radiant merlin
#

a snow texture from tf2maps

summer steeple
#

is that from the arctic pack?

#

looks like one i saw earlier today while mapping

radiant merlin
#

yes

paper sluice
#

wtf

formal dew
#

🤔

radiant merlin
#

i'm planning on making a fixed rocket jumper reload submission

#

however, it needs code changes

formal dew
#

what are you fixing about it

radiant merlin
#

because of how tf2 handles activities for weapons

formal dew
#

The clipping?

radiant merlin
#

yes

formal dew
#

nice

radiant merlin
#

it needs a new activity in activitylist.cpp just for the rocket jumper

#

this is how they made the reload animations for the black box

formal dew
#

Not a new animation in the soldier viewmodel?

radiant merlin
#

yes new animations too

formal dew
#

I c

radiant merlin
#

something strange: the black box has activity "ACT_PRIMARY_VM_RELOAD_2" 1

#

it is an registered activity in activitylist.cpp

#

however, it isn't in tf_weaponbase

summer steeple
#

i am terrible at working with normal maps

unborn pecan
formal dew
paper sluice
summer steeple
#

i thought it was the blue channel

radiant merlin
#

act_primary_mv_draw appears twice in these matrixs

paper sluice
radiant merlin
#

my guess is that the code was being changed and they made a typo here

small sirenBOT
#

*my guess is that the

code was being changed and they

made a typo here*

paper sluice
#

yeah its just
RGB
XYZ

summer steeple
#

yeah and thats what i want to change tho

#

to make it more flat

#

ok the blue channel on this is super duper subtle

#

like omega subtle

paper sluice
small sirenBOT
#

*ah yeah u rite u

rite my brain oriented

it differentl y*

formal dew
#

me when shakespeare

summer steeple
#

the Z axis on this normal map is literally like 245-255

#

why are the shadows so strong

paper sluice
#

honestly i think it is the X and Y channel you wanna change
cuz thats what you'd view from the side

summer steeple
#

maybe?

paper sluice
summer steeple
#

i'll try making those more subtle

paper sluice
#

thats what this is saying

radiant merlin
#

just use cs2 snow from office trollfig

summer steeple
#

hmmm still not great

paper sluice
#

more.....

summer steeple
#

I lowered the maximum from 255 to 192

#

let me raise the minimum

#

ok apparently the color adjustment didn't want to work when i exported

#

epic

radiant merlin
#

does the lighting quality affect the result?

summer steeple
#

i don't think so

#

well actually

#

it might use the same light probes that the game uses to light dynamic entities

#

since lightmaps don't store direction

#

only color

formal dew
#

random question

#

is there a flag that's the opposite of nomipmap

#

ie force a texture downgrade regardless of client settings

summer steeple
#

i think sort of?

#

you know the textures that are low res without mat_picmip -10

#

that people always complained about

#

like the feet spray can

#

the reason that happened is because of a VTF lod control feature

#

iforget how exactly it works

#

oh yep here it is

mystic turtle
#

Hello folks
I had a terrible idea
IDK if this wouldn't work due to the layout, but would pd_powerhouse work as a map?

summer steeple
#

I think powerhouse is a bit too focused (as weird as that sounds) to be a good pd map

formal dew
#

You'd need something to deposit the items

summer steeple
#

you'd have to block off most of the back areas and then add more routes to mid

#

i'm kinda just assuming thats taken care of in this hypothetical example

formal dew
#

I have a soft spot for powerhouse

mystic turtle
formal dew
#

true

#

I'd say it probably wouldn't work

summer steeple
#

agh

#

for some reason if i export out of krita with a filter mask applied and the alpha mask it corrupts the image

#

like bruh

formal dew
#

now it's visual snow trollfig

radiant merlin
summer steeple
#

no alpha in this experiment 😔

radiant merlin
#

oh wait it's missingno

summer steeple
#

holy shit so much better

#

old for comparison

formal dew
#

Looks less like mashed potatoes

summer steeple
#

new community fix time trollfig

formal dew
#

Could comment on the workshop or smth

#

The page for the map I mean

summer steeple
#

nah this is a vanilla tf2 texture

#

been in the game since like... viaduct

formal dew
#

damn

summer steeple
#

what I can do is just release a standalone vmt for mappers to use in the future

#

but it won't really work for pre-existing blend materials

#

those will have to be remade

#

just the vmt

formal dew
#

can workshop maps include a vmt that impacts stock textures or is that dumb

summer steeple
#

i actually don't know

#

but the game has weird issues with content getting unloaded or not matching

formal dew
#

might cause big issues given the workshop asset problems that have been around for a while

summer steeple
#

2 of the new maps use the same filename for a model and it causes issues

#

i think one uses like an older version of the asset pack it was from

formal dew
#

the elevator on Phoenix being invisible is fairly game breaking

summer steeple
#

thats not the same issue tho

#

cause thats a completely custom model for that map

formal dew
#

o

summer steeple
#

i think?

#

i'll have to check

formal dew
#

Were you referring to the vsh maps

summer steeple
#

cause i think someone said it was a model caching issue but i think thats the same issue i was talking about?

#

i don't tihkn so

wild grove
formal dew
#

I had it once but not since

summer steeple
#

yeah its not like an all the time issue

#

idk whats up with it

formal dew
#

reminds me of the invasion update when the maps there were pretty busted

#

I wanna say they were the first accepted workshop maps to include compressed packed assets

#

actually I think suijin had issues with missing assets too

heavy solarBOT
#

@formal dew has leveled up! (36 ➜ 37)

small sirenBOT
#

*actually I

think suijin had issues with

missing assets too*

formal dew
#

gun mettle maps were all fairly swag except snowplow

summer steeple
#

yeah i doubt any other map in the update uses this model lmao

summer steeple
formal dew
#

it was added in gm

#

Unless you're making a joke about that debacle

limpid panther
formal dew
#

so true

summer steeple
#

oh i didn't realize snowplow didn't get released until gun mettle

formal dew
#

ye

#

Then weirdly the same thing happened with invasion

#

Where snowycoast didn't get in until tough break

#

maybe as a consolation prize

formal dew
small sirenBOT
#

*afaik

it was ready to ship in

eotl but you know*

formal dew
#

too confusing for new players

summer steeple
#

yeah

formal dew
#

then it shipped in gun mettle and was never heard from again

#

because it's an extremely mid map

#

kicked in alternative purgatory

summer steeple
#

guh? phoenix wasn't updated yet was it?

#

why these windows working

formal dew
#

I was trawlin through the official map list to see which ones had hardcoded names and surprise, there's really no rhyme or reason to discern from it

#

tr target has a proper name but none of the mannpower maps do

summer steeple
#

the game might not remove tr from the filename

formal dew
#

cactus canyon also has one

summer steeple
#

i don't think it does

formal dew
#

It's "Target"

summer steeple
#

yeah but if they didn't hardcode it, it might say tr target

#

cactus canyon is 2 words but the filename has no underscore

small sirenBOT
#

*cactus canyon is

2 words but the filename

has no underscore*

formal dew
#

true

#

no rendition of sawmill has one

#

neither do any mvm maps

#

but you can only see the name in the motd in mvm anyway and not the scoreboard

summer steeple
#

there's something very special about this platform on phoenix last

#

taking guesses

formal dew
#

weird shadow

summer steeple
#

true, its related to that

#

its a dynamic entity with a baked in lightmap

#

that is... nearly seamless

#

idek how the fuck you can do that

formal dew
#

why tho

summer steeple
#

for the explosion at the end of the round

formal dew
#

Cool

#

it's certainly an impressive map

summer steeple
#

yeah

formal dew
#

I'm chuffed that reckoner and sulfur got in just because I like how they look

#

and more international maps

summer steeple
#

ye i like how most of the maps in this update look

formal dew
#

plus the second ever steel like cp map in the game

#

steellike™

jagged pawn
#

MORE NON LINEAR A/D 🗣️

summer steeple
#

and even steel got an update

jagged pawn
#

the steel update is so good

formal dew
#

and a second one might get in

summer steeple
#

i haven't played it yet

jagged pawn
#

my only worry about it is that I've noticed blu has an easier time now but that could just be anecdotal

formal dew
#

no treesway on the 3 stick bushes on the map tho 😔

jagged pawn
summer steeple
#

i know the mappers are keeping a good eye on how sulfur plays

jagged pawn
#

I feel like non-linear a/d maps are by far the most interesting

#

like not even just steel

#

gravel pit too

summer steeple
#

i spent years of my life hating them because gravelpit sucks ass and i hate steel

jagged pawn
#

:(

summer steeple
#

but sulfur made me go hmmmmmm

jagged pawn
#

alloy is a really solid gravel pit-like if you need some convincing on that front

summer steeple
#

oh my god these windows in phoenix

formal dew
#

do we know if the peeps who made cashworks would be capable of any updates

summer steeple
#

one is dark because there's a FUCKING SHADOW COVERING IT

#

THE ATTENTION TO DETAIL

jagged pawn
#

lol

formal dew
#

got damn

summer steeple
#

cashworks was uploaded to workshop in 2022

#

so yes?

formal dew
#

Oh nice

jagged pawn
#

yeah cashworks may be super old but its creators are still around

#

I do hope they work on it because I really like the bones of it

small sirenBOT
#

*I do hope they work

on it because I really

like the bones of it*

formal dew
#

flobster comes out of retirement for a turbine update in 2024

jagged pawn
#

please

formal dew
#

Even better

#

Fastlane skybox fix

unborn pecan
#

guys

#

here is my tf2 update idea

#

We add this dog into the game

#

LOOK HOW CUTE AND INNOCENT HE IS

summer steeple
#

he's a part of the team

#

team fortress

unborn pecan
#

he will be the most OP class in the game

jagged pawn
#

guard dog but he can't do damage

unborn pecan
#

his poor innocent heart will explode at the first sign of terror

formal dew
#

fluffy

summer steeple
#

bruh

#

some of the trees on phoenix

#

are like LOD trees

#

where they're 2 planes intersecting

#

i didn't even notice at first

#

like some of them are nearly in bounds

#

but they blend in well

#

somehow

wild grove
summer steeple
#

maybe? altho i was fairly certain that the smae material was used in other places on the map and those didn't have the issue

#

idk

#

oh wait i totally missed the fact that there was a pheonix update in that patch note mb

#

i was looking at this patch note

kind falcon
#

seal winks

next nymph
# summer steeple I lowered the maximum from 255 to 192

normal maps are supposed to store a normalized vector (mapping [0,255] to [-1,1] for each component) so the maximum should still be 255 unless r/g are adjusted accordingly. If you want to adjust strength, you should be able to do that elsewhere

radiant merlin
#

I think that level of shadow quality can't be achieved with the normal vrad

#

so either valve just shiped the bsp file they received or phoenix creators gave them a custom vrad

radiant merlin
paper sluice
radiant merlin
#

oh it was this option

#

no it isn't wtf

spare obsidian
radiant merlin
#

nice

#

sfm crashed

tacit flare
formal dew
#

peep the promo code trollfig

lean cove
#

2016

spare obsidian
#

didn't the valve fan store would have a next iteration?

#

i swear i've read that somewhere without any citation

crisp cedar
#

tbh i assume it will be replaced by something

spare obsidian
#

i wonder if its going to be part of the main store

#

because for me it would make more sense since the only way to find the fan store is trough some valve game blogs or game sites

formal dew
#

the video i linked claims that posters on the new store were way more expensive than on the og valve store and look way worse

orchid sorrel
#

They are yea

formal dew
#

😔

radiant merlin
#

it's done

formal dew
#

looks good

cursive peak
#

Maybe the new Valve merch store will at least have cheaper international shipping.

formal dew
#

someone from finland said they wanted 110 for shippin

cursive peak
#

New one or For Fans?

formal dew
#

the welovefine store

#

110 us dollars too

cursive peak
#

For Fans, that's what We Love Fine changed name to.

formal dew
#

Oh

cursive peak
#

For Fans By Fans/WeLoveFine had really expensive international shipping charges.

#

I have a bunch of shirts from them.

#

Also, curiously enough, they would wildly overestimate shipping if you didn't have an account/weren't signed in.

spare obsidian
#

iirc they get mirrored when exported has dmx

radiant merlin
#

what

spare obsidian
#

when you export an animation from has a dmx it gets mirrored

#

for some reason

radiant merlin
#

phoenix is the de_prime from csgo for tf2

spare obsidian
#

https://www.youtube.com/watch?v=FKK5JKNoD9E&t=0s hey do you guys think valve use this for the summer promo image in blender?

The TF2-Trifecta is an easy-to-use tool to allow user to create Team Fortress 2 Content in Blender while staying faithful to its stylized look. Utilizing its four tools (used to be three, hence the name), artists can pose and clothe mercenaries easier than in their native counterpart, SFM. To summarize, Wardrobe grants easy access of any and all...

▶ Play video
radiant merlin
#

it's either blender or s2fm

#

and photoshop

#

most likely blender

crisp cedar
#

its s2fm

#

the type steamvr uses for the supervillain lair

potent wolf
#

tf2 source 2 port confirmed

radiant merlin
#

@spare obsidian is this what you mean?

spare obsidian
#

yep

radiant merlin
#

damn

#

then how do i fix it?

spare obsidian
#

blender tbh

#

let me ask if there's a way to fix it

radiant merlin
#

it should be like this

spare obsidian
#

@radiant merlin export the animation from sfm has a taunt animation

#

if you want to directly export them from sfm

#

idk why but seems like taunt animations doesn't get this bug

small sirenBOT
#

*idk why but

seems like taunt animations

doesn't get this bug*

radiant merlin
#

it works

#

thanks

spare obsidian
#

no problem 👍

radiant merlin
#

it looks bad lol

#

i'm not good at animating

#

well it looks decent

spare obsidian
#

ehh i mean to get the point crossed its good

formal dew
#

curious how they updated the model in mym but didnt address the reload

radiant merlin
#

for the hot hand and the thermal thurster valve had to create item3 and item4

left sand
#

he's still playing tf2

jagged pawn
#

so good

left sand
#

we're back...

lean cove
#

#tf2sweep.....

radiant merlin
jagged pawn
#

out of curiosity are the new hud elements for vsh modular? like can custom huds mess with them? idk how vscript interacts with vgui

lean cove
#

now THIS is a CRAZY statement right here.....

left sand
#

gang gang

#

gang

#

gang

#

mmm ice cream so good

crisp cedar
#

yes yes yes

#

gang gang

#

rrrrah rrah rrrrrah

lean cove
#

i ate pork and salad so now even desert sounds bad

crisp cedar
#

balloon pop pop pop

#

yes yes yes

jagged pawn
#

damn I'll never know

crisp cedar
#

slurp slurp mm ice cream so good