#Team Fortress 2 Megathread - winter is the most chill time of year

1 messages · Page 26 of 1

summer steeple
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if war paints had a dedicated system like csgo to actually make them

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with the data already setup for valve

formal dew
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Probably a policy taken from CSGO or something

wild grove
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because as I said, players can't tell a difference.

summer steeple
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then there'd be no room for error

formal dew
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Skins are Serious Business that people pay for so they can't be changed

small sirenBOT
#

*Skins are Serious

Business that people pay for

so they can't be changed*

wild grove
formal dew
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I'm skeptical that big time trader McGee would be mad if specular was added to their favorite skin

summer steeple
wild grove
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person who made such a thing emailed VALVe about it but got radio silence back unsurprisingly.

summer steeple
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i feel like maybe war paint creators should try doing a petition or open letter

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I mean, the mapper one pressured valve to do this damn update, or at least announce it when they did

wild grove
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they planned one but again, no one cares about war paints.

summer steeple
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when?

formal dew
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it's especially strange bc there are documented instances of hats getting model updates afterwards and no one cared

wild grove
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yeah exactly, so idk why VALVe assumes fixing a war paint will make the people who currently own it, mad because it isn't broken anymore.

formal dew
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They could just do an insane bandaid and let people make war paints by opening CSGO and using their tools

wild grove
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that would be funny.

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this whole war paints being changed when added in-game is the tip of the iceburg.

formal dew
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Oh?

wild grove
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There's also custom code war paints not being considered. Dragon Slayer bases not being considered despite both being easy to implement but tbh, that's less bad than the whole war paint being added and it not looking the way it was intended.

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I think people have seen this one before.

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was really popular.

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custom coding in war paints takes up more time than the average texture replacement, which also means, an increase in quality.

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sigh what could've been.

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As you can tell, I am a massive war paint/skin nerd

wild grove
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The war paint community has no good notable community figure nor people that care on it's side.

summer steeple
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i don't think thats a potentially valid excuse

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valve cared not just because of crash but because of everyone who signed it

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because many mappers, as well as cosmetic creators, content creators, etc. also signed it. whether or not they had things in the game

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and just moping around in slience because "no one cares about the war paint community" isn't going to help

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valve doesn't see this as a problem

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so you have to make it their problem

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people don't care about the war paint community? make them care

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don't just be depressed and continue to make war paints

unborn pecan
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Idea: start making protest wair paints. 🫡

wild grove
summer steeple
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like i don't think people actively ignore the war paint community or don't care about war paints

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they just have no reason to care

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they haven't been given a reason to

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its not that they hate you, its that the majority of players don't know that this is happening

wild grove
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I mean I went on here to see what people thought about the situation with the current summer 23' war paints and how 40% of the submissions added are not looking what they are intended to look.

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because I thought "VALVe says that players might be upset that the war paint they already owned was changed and that they liked the version before, is that actually true?"

summer steeple
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I would absolutely not be upset if these things changed

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but i guess i'm more open minded than most people idk

wild grove
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I personally think that VALVe is just making a bullshit excuse.

small sirenBOT
#

*I personally

think that VALVe is just making

a bullshit excuse.*

summer steeple
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yeah

wild grove
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Cosmetics changed for the better because the community voiced that they didn't like the selection in winter 2021.
Summer becoming on par with the other holidays for the better was because the community sent a letter voicing their complaints.
So why can't the war paint community do the same, they need to stop being doom and gloom, and actually voice their concerns with the community on their side.

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make them be on their side, show that the content can be way better than what is currently being done.

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Sadly it isn't going to be me who starts this whole thing, not really a good leader since I am terrible at communicating.

kind falcon
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@craggy ridge materials work on jumpacademy

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big find

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It's "Pudding" with the G.

wild grove
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This is old cause the whole increased diversity of submissions kinda happened without the whole letter being noticed.

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The only thing I would add is a proposal for VALVe to respect a authors request to fix something in a submission if the submission added does not look like what the author intended which would be heavily reduced if the importer was added.

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Which should've been like this since the beginning.

lean cove
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are tf2 inventories on steam completely busted for anyone else

formal dew
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i noticed this in the console after game startup now

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is this new

left sand
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i mean, i dont recall seeing that message

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but i could have missed it

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it might mean the old mvm one

potent wolf
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git blame says it was added 3 years ago

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And that commit seems to have moved the file around, so it's older

left sand
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the string was added

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but it's about it printing

formal dew
unborn pecan
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is this a linux moment?

radiant merlin
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fuck you "crashes your game if you don't have a high end pc"

wild grove
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you don't need a high end pc to have mat_phong at 1 but still, should be fixed.

kind falcon
formal dew
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lmao

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I'm thinking about perusing all of valve's sfm content and in game items to compile a list of assets that were never released publicly

radiant merlin
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i'm pretty sure a lot of people have already tried it

formal dew
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aight

cursive peak
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Break into Valve HQ and release the assets instead.

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Look Gaben in the eye as you do it, too.

formal dew
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the offiical pauling and saxton models will be delivered via dead drop under a tree at centenntial park in bellevue wa on september 4th

cursive peak
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Release the official nude models for the mercs + Administrator + Hale + Pauling, but do it in a manner similar to the hunt for the Gravity Falls pilot.

radiant merlin
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if vsh is now official, that means that only the script creators are able to submit maps?

summer steeple
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no, i think you might just have to credit them for it

paper sluice
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yeah i think they have the isolated script for download

summer steeple
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they do

radiant merlin
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so it's not the same case as with pass time?

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valve could also release their version of the saxton hale model

formal dew
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hopefully it was already rigged adequately for gameplay

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seemed decent for it based on what we can see in the short

jagged pawn
formal dew
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We can be 110% sure pass time will never be touched again for the remainder of the games existence

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Somewhat funny

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rip escalation studios

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Now Bethesda austin

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working on fallout 76 and starfield

paper sluice
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dario casali

jagged pawn
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yeah it's wild how you can say that microsoft developed pass time and be partially correct

formal dew
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JJ Abrams too

jagged pawn
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yeah lol

formal dew
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what a odd thing pass time was

summer steeple
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i think the difference is that its really easy to ask a person for permission and then credit them on a workshop submission

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by the time you've done that, revenue splits are already setup

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because all the parties are consenting

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comparatively for pass time valve would have to go out of their way to go into rights hell by talking to whoever the hell owns it

lean cove
formal dew
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Why

lean cove
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mannpower player (i am)

formal dew
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True

glass musk
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why tf is saxton hale bugged for me

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cant hit anyone

formal dew
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so true

jagged pawn
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lmfao

formal dew
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Wheres the string for the scoreboard map name display stored

potent wolf
formal dew
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Couldn't find it in tf_english ye

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I was thinking it was stored in the bsp

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Cuz sometimes it's all caps and sometimes it's proper spelling

summer steeple
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iirc its hardcoded

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the game auto removes very specific gamemode prefixes from the file name for the display

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and in some cases has a hardcoded string associated with the map

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otherwise it just interprets underscores as spaces

formal dew
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Is it the same code as the loading screen string

summer steeple
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yes...?

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i think

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yeah it appears to be hardcoded for a lot of maps

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ok yeah, its hardcoded for some maps (not entirely sure why for some of these), and if there's no hardcoded name it removes the prefix (if its a gamemode they have setup to do so)

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which i think is partially why the VSH maps all have "VSH" at the start

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cause its not a gamemode they have setup to remove the prefix

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and i believe the game also removes "_final" from the end of map names?

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specifically "_final" or "_final1" lmao

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here's an interesting thing, the game is setup to remove "ad_"

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even tho A/D maps use the "cp_" prefix

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oh, and the game also uses the prefix that it removes to show the gamemode of the map on the loading screen

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you know, so it says like "payload" on one line and then "badwater basin" on another

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also for some reason, TC and AD both use strings start with "#TF", whereas all the rest start with "#Gametype"

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also, all the code for handling ad_ comes after code to handle payload and even payload race, which could just be due to the way that they organized the code, or it could mean that they were considering starting to use the ad_ prefix at least several years after tf2 released

radiant merlin
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i'm pretty sure it's just for some kind of security reason

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though valve could just add an special tag for the official maps that say "yes this map is the official one"

summer steeple
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i mean they already separate the hardcoded names into valve maps and community maps

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altho idk what kind of security reason they could have for this

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all it does is make a string to display the name of the map

potent wolf
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But what if it shows the wrong name 🙀

summer steeple
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literally not possible

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cause it either shows the filename or a hardcoded string

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even tho map already has a good slot to put in a name string...

paper sluice
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when it was still flags that insta capped at control points iirc

summer steeple
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really

radiant merlin
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that's from tfc yeah

radiant merlin
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cmon valve give us CSM already

summer steeple
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valve will not port CSM out of spite

radiant merlin
formal dew
summer steeple
#

valve hard at work making the next update for tf2 which will still be on DX9 but somehow require cards that can do hardware accelerated raytracing

cursive peak
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Imagine the shitshow if they retired DX8.

summer steeple
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if only they had the balls to do it

slender nexus
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b4nny needs his 1989 TF2 graphics config

formal dew
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fishbus made a second steel update with bigger changes

unborn pecan
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False

formal dew
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🤔

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the one used for the update is still hidden on the shop

left sand
radiant merlin
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i feel like the bushman could use improved textures

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it looks kinda blurry

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also st4r suffering the default settings

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valve pls

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https://youtu.be/FNJQkwznkP4 why is the video at 15 fps 😭

Team Fortress 2's default settings are universally agreed to being archaic and vestigial from a time long ago. This fix attempts to bring Team Fortress 2 into the modern world by updating the default settings to help improve the overall quality of life as well as making sure that new players (who may be unfamiliar with these settings) have pleas...

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formal dew
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combattext is 1 by default

summer steeple
left sand
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i should do a realist's view of the steam community workshop fixes

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i feel like id look like an asshole

left sand
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but i also dont want people complaining about how valve isnt adding all these workshop fixes for a big fix update

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because either the fixes are wrong, shouldn't be fixed in the first place, there are rights issues, or they are inconsequential and people wouldn't really care anyways

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like wow some cosmetic's color doesn't go all the way around the edge of the shoe

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no one noticed and it doesn't even look wrong

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there's only like 2 legitimate fixes to cosmetics which people have noticed in the past

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but those are community ones and they dont have the rights to change it directly, have to bug the creator not valve

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but maybe if theres interest and i can get around to it ill make a item by item review from a realist perspective about valve accepting them

summer steeple
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is there a fix on the workshop yet for the sydney sleeper's blue skin

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where there's just a blue spot on the bottom of the gun

jagged pawn
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only cosmetic I can think of that truly needs to be fixed rn is the hazmat headcase

left sand
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i really want a distraction so i think ill do it now

cursive peak
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I think some people do weirdly hyperfixate on inconsequential crap for some reason.

summer steeple
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also something i noticed a while back, the bottom of the overdose is always red

kind falcon
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what the flip

jagged pawn
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oh also a lot of unusuals are bugged and the effect is in the wrong place, that should probably be fixed

jagged pawn
left sand
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me fixing all apple textures in tf2 (they should be blue, not red)

jagged pawn
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ok but blu team getting granny smith would be really funny

slender nexus
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VOLVO PLAXXX FIX GAHHHHHHHHH

cursive peak
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How many mods are there out there to fix reload animations?

radiant merlin
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someone needs to make a rocket jumper reload fix

jagged pawn
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like I use fast switch but default is easier for new players to understand

left sand
radiant merlin
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from what i saw, valve crated custom reloads for the blackbox and the original

left sand
radiant merlin
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they are PRIMARY2 and PRIMARY3

limpid panther
jagged pawn
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these are literally just opinions lmao

radiant merlin
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but they didnt for the rocket jumper lol

left sand
jagged pawn
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like I don't think the black or white look good but the people who paid money for them did

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weird submission

left sand
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https://steamcommunity.com/sharedfiles/filedetails/?id=1600180077&searchtext=

Dumb. Scout's pants are the correct color. Do you really fucking think Valve fucked up the one thing they spent the most time on, the class design and identity in 2007? Just because in a leak you finally saw that there was a photoshop layer they were playing around with for blue pants, that specifically was there so they could test it, doesn't mean it should be there.

Pyro's finger was already fixed in an earlier patch by Valve.

You do a hack that makes the grenades look uglier on Demo's vest for like a few optional cosmetics which make the grenades invisible.

How do you know that engie bot wasn't intentionally made to have its head more visible.

How do you know that spybot wasn't supposed to have that blue color?

etc

jagged pawn
#

curious to hear which submissions you think are actually good and should be added. like I agree that most of them suck but there are also good ones

limpid panther
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you should comment your comments on the comment section of the workshop submission trollfig

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imagine receiving SCUD abuse for 0 reason

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even worse, TF2 SCUD abuse

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its like... advanced SCUD abuse

formal dew
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to me these seem like the only ones that could realistically get added

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out of 200

radiant merlin
formal dew
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let me check again

radiant merlin
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i did not work on decompiled assets btw

slender nexus
summer steeple
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i just looked at this page for added LODs for the dispenser and i am extremely annoyed at the fact that the edges for the screen flip a few LODs in. its so minor idk why it bugs me

formal dew
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engie bot might get in but the big bot pack might have too much stuff in it

jagged pawn
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why would a screen need 4 tris

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am I missing something or is this dumb

left sand
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https://steamcommunity.com/sharedfiles/filedetails/?id=2156169616&searchtext=

Anything lower than cl_interp 0.1 fucks with numerous anims/flexes. It's also suggesting interp 0, which is BAD. The minimum it should be is interp ratio 2, not the lowest technically possible. Also the game should fix a lot of issues with interp especially projectile spawn delays instead of doing hacky shit with minimizing interp

Changing viewmodel FOV is dumb. There were going for a very specific cinematic criteria calculated by them and playtested by them with 54. You can adjust it according to your preference beyond that.

Fast switch is TERRIBLE for new players. No one knows what the weapons are. Default bucket switch mode introduces you to your weapons every time you spawn and when you cycle between them.

FOV 75 to 90, sure

Damage numbers make the game look like crap, ruin game feel for casual players. BUT this is already default so what are you doing :D this HAS been default for years before you posted this.

Combat text batching, doesn't need to be default

Auto callers, maybe

Heal target marker, imo has bad visibility, has effects on MvM too afaik, I think it should be improved before making it default

Auto heal, yes, sure

Hitsounds should be improved more before being default

Full charge bell, sure why not, though i don't think it's critical

jagged pawn
left sand
#

I would be fine if damage numbers looked good

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but they do not reflect TF2's visual design

radiant merlin
left sand
jagged pawn
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always thought it was really noticeable how the little things got abandoned around love and war. no tooltips, stranges and collectors are spotty, they just don't hit every note

summer steeple
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i mean i think they stopped doing collectors because it was dumb

formal dew
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🫡 criticalflaw

left sand
radiant merlin
left sand
#

Yes but the original ones look better on the HUD

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they just need to be rescaled slightly

radiant merlin
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yeah imo the new ones look better

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up to valve to decide

left sand
summer steeple
radiant merlin
#

the festive rocket is dumb lol

left sand
radiant merlin
#

they kept them in csgo

summer steeple
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ah true

radiant merlin
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in the awp

left sand
summer steeple
#

i think the market gardener fix is a fix for it breaking when you inspect it

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could be wrong tho

radiant merlin
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i thought that was a joke subm

left sand
summer steeple
left sand
radiant merlin
#

steam mods should remove the comm fix tag to this

radiant merlin
#

that would be nice

left sand
radiant merlin
#

and has right issues too

radiant merlin
#

for some of the weapons

formal dew
#

iirc it had an issue spawning at the player origin point which was extremely disorienting

left sand
radiant merlin
#

would be good for spectators

wild grove
#

but agreed that most community fixes did not see the second word in "community fix"

left sand
formal dew
#

looks like it might look bad in low light

radiant merlin
wild grove
left sand
paper sluice
#

What’s with the workshop spree

left sand
paper sluice
wild grove
wild grove
left sand
#

Yeah, I'm just saying why Valve wouldn't want to touch it, I personally think Valve should do the work for it and even change possibly the current ones really, afaik big war paint owners want it too to be applied to old ones

paper sluice
left sand
#

ok, beta was just unshipped earlier version of tf2

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they shipped

wild grove
radiant merlin
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current ones are just too wrong

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nothing else

left sand
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i dont think so, for many reasons (including compatibility with stuff which is based upon the current colors and not clash visually) and obviously they thought it was good enough. for something as important as the class identity, they spent time on that and i dont think anything should fundamentally change

paper sluice
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Grey

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And the washed out blue too

left sand
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yes i understand that, but beta isn't a on/off switch

paper sluice
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Guh

left sand
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it's the progress they made until they shipped

paper sluice
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Viewmodel still looks nothing like retail spy but this is such a nothing argument so whateva

left sand
#

yes they changed stuff, some stuff stayed the same and didn't become consistent with the changes but the thing is they playtested with that stuff. i can agree that maybe spy viewmodel is acceptable to be included but i'm saying why valve wouldnt

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this is a strictly realist perspective

wild grove
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Realistically valve would just add all of them eventually but implement them poorly. trollfig

left sand
formal dew
#

sadge

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especially because the war paint conversions in jungle inferno for the newly paintable weps left something to be desired

left sand
radiant merlin
small sirenBOT
#

*this one is very

opinionated unlike

the previous one*

summer steeple
#

the thing about war paint fixes is don't they even let cs:go skin makers update their designs?

formal dew
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I can't imagine it was intentional because its only between unique and strange shotguns

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they have different offsets in items game

formal dew
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tf2 players go five minute without malding about the loch n load challenge impossible

radiant merlin
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imo valve should change the model to a china lake style GL

left sand
summer steeple
#

like i swear there are many instances of valve letting csgo skin makers update their skins so idk why tf2 war paints are any different

radiant merlin
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and valve also updated some skins because of copyright

summer steeple
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thats different tho

paper sluice
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Not really as in they do let them update it or don’t let them?

radiant merlin
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yes but again a lot of people complained about it

left sand
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they dont let them update

summer steeple
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I know at the very least they did when they either added or updated some normal map support but thats still kinda different

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i feel like i heard of artists actually updating the design itself but i could be misremembering

wild grove
left sand
radiant merlin
#

they could allow them to refund tho

summer steeple
#

valve wouldn't do that

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plus how do you refund stuff thats already traded hands

radiant merlin
#

yes

left sand
#

yuck

formal dew
#

affects the banana too

summer steeple
small sirenBOT
#

*i don't see it in

csgo but i do see 2 for

nodraw in css*

radiant merlin
small sirenBOT
#

*it is not a fix

btw and it's broken

due to a bug lol*

wild grove
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Uh the flamethrower kit can be applied onto the nostromo.

radiant merlin
#

it should allow mappers to clip properly their maps

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with surfaceprops

radiant merlin
#

a big improvement imo but valve should first fix that stupid and gamebreaking bug

radiant merlin
summer steeple
radiant merlin
#

i think so

wild grove
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cuz they think weapon lods increase fps or something.

radiant merlin
#

for weapons valve created max 3 lods

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only player models have 7

left sand
#

yeah but that's pretty irrelevant nowadays

summer steeple
#

stock flamethrower apparently has 4 lods

paper sluice
#

Awesomesauce meme
#LIKEABOSS

left sand
#

also LODs, idk if they would accept them anyway because the model changes are inherently something like they'd need to work on intentionally

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but yeah, i don't think LODs are the performance fix people are hoping for

summer steeple
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yeah thats the problem with a lot of these asset fixes i think

left sand
#

like they might even hurt performance

summer steeple
#

like valve i think has stated out right they don't copy paste, they just use fixes as reference for their own end to stop regressions

radiant merlin
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oh removed content

summer steeple
#

remember guys, every piece of content in the files that isn't used was intended to be used

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like the administrator saying fuck

summer steeple
#

valve should add nanite to tf2 smh

radiant merlin
#

who uses tokens? lol

paper sluice
wild grove
paper sluice
left sand
#

ah okay

radiant merlin
#

it even adds indexes to the surface types

radiant merlin
#

when i was testing with a tracelineex script. i was surprised

summer steeple
radiant merlin
next nymph
radiant merlin
left sand
left sand
radiant merlin
#

i didn't fix that

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i just reduced the curve of the spline

left sand
#

yes

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it breaks a lot of situations when you change the curve

radiant merlin
#

the value of "random bulge" is way too high

left sand
left sand
kind falcon
#

It's over... The Steam has fallen... Millions must download Epic Games Launcher.

left sand
#

plus lots of issues with overlap

wild grove
radiant merlin
#

a high value causes the particle to go through walls

left sand
#

the connections themselves go through walls with the "fix"

radiant merlin
#

the particles don't collide with the world anyways

left sand
#

it looks bad

radiant merlin
#

in fact, enabling collisions with the world does cause a lot of clipping issues

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i tried that and it looks horrible

left sand
radiant merlin
#

that's why i decided to keep collisions off and reduced the curve

left sand
#

yes but the curve as it is right now is fine and looks good, when it does a more straight follow of the attachment, it looks worse in a lot of cases

radiant merlin
#

well that's up to valve to decide

paper sluice
wild grove
#

meme

wild grove
orchid sorrel
radiant merlin
#

very low values are ok

left sand
wild grove
radiant merlin
#

though the weapon bob from csgo is better

left sand
#

the viewmodels are not designed for sway, its so disorienting

paper sluice
formal dew
#

viewmodel offset not cheat locked when

orchid sorrel
left sand
kind falcon
orchid sorrel
#

this guy got banned from potato for stealing btw

kind falcon
left sand
orchid sorrel
#

ill be honest i never even noticed the engie bot head thing

small sirenBOT
#

*ill be honest i

never even noticed the

engie bot head thing*

orchid sorrel
#

and im an mvm boomer

wild grove
radiant merlin
left sand
radiant merlin
#

i'm sure they would accept

formal dew
#

maybe they arent aware of the new localization site valve uses

radiant merlin
orchid sorrel
#

my epic community fix gfive baCKscater +500% dmg behind

radiant merlin
#

however, the scout responses used for that criteria don't match with it

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some of them says "push the cart" but they are on defense

formal dew
#

lmao

orchid sorrel
left sand
left sand
paper sluice
jagged pawn
paper sluice
left sand
orchid sorrel
#

i forgot the hachimaki is an item

orchid sorrel
#

i have the ancient japanese donator hachimaki

radiant merlin
orchid sorrel
formal dew
#

no fix for the dragon's fury spawning a morbillion sprites

orchid sorrel
#

i should use it more

formal dew
#

smh

left sand
radiant merlin
formal dew
#

in the workshop?

left sand
radiant merlin
#

but they reverted it

formal dew
#

same

left sand
#

sounds wrong

radiant merlin
radiant merlin
#

probably misinfo but whatever

left sand
#

" Upon playing a few matches of ingame beta comp the difference in hit-registration was significantly better."

#

is this the only reason why they thought so

#

mym beta certainly never documented such a change

#

and i dont know of any engine change for this lol

#

and it would require model changes which i dont remember at all

#

so yeah this person seems to have placebo'd their way into this

#

omg is it wassy

formal dew
#

whomst

radiant merlin
#

the issue with model fixes is that they work with decompiled assets

#

that would be a mess to merge

#

tho i think he changed just the smd file

radiant merlin
#

valve uses dmx for their models

paper sluice
#

Cosmetic tutorials?

#

What’s that

left sand
#

when you are a f2p, you get advertised by the mercs about going to the mann co store

#

it wouldnt make sense with the tank

grave badge
#

but it would be funny

paper sluice
#

Tru..,

cursive peak
#

The tank could tell you to buy things.

left sand
#

i dont think the tank can talk

paper sluice
#

Wise words.

cursive peak
#

It can now.

formal dew
#

voiced by chris pratt

left sand
radiant merlin
grave badge
#

is there a fix for the casual badges not working in the scoreboard for like 7 years

paper sluice
#

NO

left sand
#

i thought they worked

#

its just custom huds that break them sometimes?

#

i remember them working anyways

#

but i dont think i looked in a while

orchid sorrel
grave badge
#

never worked for me maybe its dx8 or custom shit

left sand
orchid sorrel
#

also im p sure those icons are community made and uncredited

formal dew
#

there's an explicit reason they never added that music

paper sluice
radiant merlin
left sand
left sand
formal dew
#

there should be a community fix that adds treesway to every tree and shrub model regardless of the consequences

radiant merlin
#

except for the egypt palm tree

orchid sorrel
#

the robot snipe/backstabs were cut for a reason

radiant merlin
left sand
#

yep, make em look like humans

left sand
#

im judging the fix as is as a whole

radiant merlin
#

oh sure

paper sluice
#

But it’s accurate to the actual update trollfig

orchid sorrel
#

need mcoms to moderate the fix tag

formal dew
#

paid in mvm tickets

left sand
#

okay anyways

#

thats the whole workshop

#

let's see

formal dew
#

🫡

#

appreciate the review

paper sluice
#

Oh you were looking at all the fixes

#

That’s why you went on this spree

#

Makes more sense

orchid sorrel
#

who car

cursive peak
#

Next time do it on a stream as "smash or pass TF2 fixes"

orchid sorrel
#

accept or decline

paper sluice
#

Do not elaborate only smash or pass

grave badge
#

doubt valve wants to take any chances changing things that have value

radiant merlin
#

this one doesn't have the community fix tag

formal dew
#

projectiles still collide with one func brush

#

i forgor which

radiant merlin
#

all of them

left sand
#

the massive COMMUNITY FIX update everyone was complaining about:

  • pyroland fixes to some maps
  • some minor HUD fixes
  • new killfeed icons
  • new response rules for MvM
  • paintable mercenary park hat
  • some minor schema updates
  • some minor model/texture/sound fixes
  • some reload anim fixes
  • flamethrower hose fix
  • bloodless weapon styles
  • minor lightwarp fixes
  • engineer all class melee anim fixes
  • original arm fix on ultra wide monitors
  • some surface/decal fixes
  • mvm wavebar fixes
  • sniper scope texture fix
  • mvm robot anim fixes
left sand
paper sluice
#

Awesome

orchid sorrel
#

no scream fortress will be mega, it will have rebalance new campaign and new mvm tour with new zealium weapon and every class will get gas passer

formal dew
#

the game's in a sticky spot where there aren't a huge number of game breaking bugs left so everything left is either small and inconsequential or requires things that the tf2 team is not capable of doing

#

except dragon's fury perf

#

grumble

radiant merlin
#

the guys from ultimate visual fix should upload several of their fixes by separate

#

like the df particle fix

left sand
#

overall review:

  • lighting fixes for weapons / fixes for the bugs with the c_models change and reload anim fixes would add some polish back to the game that was lost over the years that people hate on and got tf a lot of bad publicity
  • the surface and decal fixes are really nice
  • the glitchy sound fixes for things that hurt people's ears is good
  • sniper scope texture fix is good
  • HUD fixes are nice, makes things less confusing and less broken with all the unlocks and hud features
  • response rules and killfeed is a nice touch but not really needed
  • flamethrower hose fix is good but not really meaningful
  • original fix on ultrawide is good but not really that important
  • the various model fixes for cosmetics and stuff are so minor
  • other class/robot anim fixes are kinda extra but not really bad either way
  • paintable mercenary park hat is like not a thing that anyone really asked for but its a thing that valve could accept i suppose
  • bloodless weapons are good for some people but ultimately pretty inconsequential
paper sluice
#

Crowbshat

orchid sorrel
#

robo anims would mostly be a boon for community mvm

left sand
#

yup

radiant merlin
#

that's a gift from me

orchid sorrel
left sand
#

but yeah, overall, i do think the community workshop fixes section was a failure

cursive peak
#

I got the impression the community fixes people were hyping up for were more TC2 than that stuff.

radiant merlin
#

i spent a lot of time on them

left sand
#

and im really tired of people saying ZOMG THERE ARE HUNDREDS OF FIXES VALVE COULD ADD TO THE GAME RIGHT NOW THAT THEYRE IGNORING

radiant merlin
#

time that should have probably spent in studying lol

kind falcon
#

zomg

left sand
radiant merlin
#

the really needed fixes are code based

left sand
#

tc2 is a lot of work

cursive peak
#

I meant in the lead up to the update.

left sand
#

but yeah it would be cool

formal dew
#

simple

left sand
#

lead up to the update, i saw the workshop be mentioned most of the time

kind falcon
left sand
#

tc2 wasnt mentioned as much as it intentionally doesnt have publicity like it used to

formal dew
#

simpleflips

left sand
#

also

#

the other problem is that like

#

these fixes could take years to review and test properly

#

including tc2

cursive peak
#

I was using TC2 broadly to mean significant code level changes.

left sand
#

yes but who else did any code changes lol

#

krispy but those fixes were submitted late and also in lots of cases are not high quality

#

and i mean, my fixes are probably not good either

formal dew
#

at least those small perf bumps got in

#

first time tf2 got a perf bump in the patch notes since like 2015 or 16

left sand
#

yeah but those were like

#

things that literally did not affect anything

formal dew
#

Smol

left sand
#

like no testing required because the things they removed literally had no effect on anything

#

someone is reading this thread trollfig

radiant merlin
#

it's me

formal dew
#

50% upvoted trollfig

left sand
#

i downvoted trollfig

paper sluice
#

Swag money

left sand
#

(jk, im not logged into reddit)

kind falcon
#

s

formal dew
#

one performance thing that bugs me is the client hitches when you open ui stuff for the first time after booting but that's prolly unfixable

#

mann co store and the matchmaking panel

orchid sorrel
#

me when the henry update is not considered a community fix

paper sluice
#

Hi gentry

formal dew
#

the henry update

radiant merlin
#

i would like to see fixed movement prediction on moving platforms

left sand
#

no one is touching movement lol

radiant merlin
#

also ragdolls colliding with func_brush

#

nono more important, stickies stickying to func_brush

left sand
#

no one is going to touch stickybomb physics

formal dew
#

tf2 is feature complete

#

no more update

radiant merlin
#

they could fix it based on the bumpmines from csgo

#

they do stick to func_brush

#

and moving platforms but that has gameplay implications

grave badge
#

trying to hit players capping up the ramp on phoenix last is a fun experience

left sand
#

last is blu sided trollfig

radiant merlin
left sand
#

when are we going to get an anime seal like the mini sentry

#

it should be any day now

radiant merlin
#
orchid sorrel
#

the weebs go for the buildings

left sand
#

yeah but cant they make a anime girl with like a gray palette

orchid sorrel
#

probably

left sand
#

oh it begins

orchid sorrel
left sand
#

no

paper sluice
#

Mods can we euthanize them

radiant merlin
#

that sounded dumb af

formal dew
#

team fortress 2 seal of approval

left sand
#

i know there has to be art of this

formal dew
#

Oh someone should mention on GitHub that emitsound is fixed

paper sluice
#

Anime mini sentry is the most coomer bait thing I have ever seen

left sand
#

any meme which uses the sofa is incel coomer bait

radiant merlin
#

yes emitsoundex is finally fixed

paper sluice
formal dew
#

we did it reddit

left sand
#

the racist one

paper sluice
#

Oh that

orchid sorrel
#

the one with the sentry busters

left sand
#

for a mini sentry

#

but they dont care

#

theyre coomers

formal dew
#

heads up engineers

left sand
#

omg i just thought of an idea

#

the sentry busters should be small

formal dew
#

nuclear bomb in tf2

left sand
#

if you have a mini sentry

#

that would be cute

paper sluice
#

No they should be ever larger

left sand
#

erm

paper sluice
#

Fuck mini sentries

formal dew
#

Oppenheimer promo map set in the Trinity test zone

left sand
#

who is getting the oppenheimer cosmetics

paper sluice
#

Yes if mini sentries are used it should turn sentry buster sun the fat man nuke

left sand
#

soldier, scout or spy?

#

or PYRO??

paper sluice
#

Soldier and spy

kind falcon
paper sluice
#

I don’t see it fitting pyro or spy

#

Maybe engie can get them tho

left sand
#

idk why i forgot engie

paper sluice
#

Or even medic

formal dew
#

The mushroom cloud hat for demo goes all class

left sand
#

omg i literallay have brain disease

formal dew
#

same

left sand
#

i frogot medic and engie were classes

paper sluice
formal dew
#

tf2 has 9 classes

paper sluice
#

Subscribe for more facts from skyrym

left sand
#

most pubbers go engie wdym

#

like TRUE pubbers

#

not the try hard comp in casual shit

formal dew
#

scout, soldier, pyro, demo, heavy, trapper, commander, sniper, spy

left sand
#

go on any turbine or 2fort server, engi is the most played class by far

paper sluice
#

Brotherhood of arms reference

#

Vaporize him

grave badge
#

i still cant believe theres people that only play 2fort/turbine

left sand
#

i can

#

theyre really fun

orchid sorrel
formal dew
#

2fort still is one of the best looking maps in the game

#

and is timeless

left sand
#

like its literally one of the most unique experiences in gaming

orchid sorrel
#

We used those in bionic bits

grave badge
#

different game

formal dew
#

gameplay still poop

paper sluice
left sand
#

payload and koth are literally the worst gamemodes though

paper sluice
radiant merlin
#

oh yeah i remember those mini busters

#

scary as hell

radiant merlin
#

sounds like an s

left sand
#

literally like they werent shipped with the game

#

so kinda like an L gamemode

#

if they saw tf2 was fit to release without

#

the only good gamemodes are the launch gamemodes

formal dew
#

tf2 also didnt ship with muscular shirtless medic

left sand
#

the only good maps are the launch maps

formal dew
#

but that was rectified

grave badge
#

did tf2 actually ship without payload. what the fuck

left sand
#

yes

#

payload was first a community idea

#

kinda

#

not really

#

balloon race trollfig

radiant merlin
#

mmm if valve was very active back in 2008, i think valve considers them good gamemodes

left sand
#

payload was kinda valve's solution to VIP

#

but

#

VIP sucks

#

so does payload

#

im being facetious

#

pl is the most popular gamemode for a reason

paper sluice
left sand
#

but yeah payload has problems

paper sluice
#

Only problem I have with payload is the ammo you get from being next to it

left sand
#

mostly with like the stage based gameplay gating progress behind team fights around some points and not others

paper sluice
#

Heavy roll and short circuit spam so awesom

left sand
#

they should let you upgrade the payload dispenser again

paper sluice
#

Again.?

#

tf

#

You’re yankin my chain

#

Pulling my leg

orchid sorrel
#

it was a very early bug iirc

paper sluice
#

Oh

orchid sorrel
#

i do remember hearing ppl talk about it in the olden days

left sand
radiant merlin
#

lol

jaunty willow
radiant merlin
#

yeah multiple stages sucks

left sand
jaunty willow
#

I used to go by the alias Wasmanr2

left sand
#

like i said, the problem is the control points requiring gating due to pacing

#

especially on single stage payload

#

the best payload maps in the game are multi stage due to their blu -> red sided pacing

#

it makes the maps feel way more fluid and way more consistent in team fights

#

the problem with current single stage payload maps is that they need to gate blu to a certain area to force stalemates/teamfights, but also make it not too stalematey

#

snowycoast is the best example of this staging approach

#

and its what payload map design has kind of devolved into

#

thundermountain and goldrush dont need nearly as much point based gating for blu due to their designs

#

still, they have problems for sure

#

i think gating works way better for 5cp but it's not something that has ever really done

grave badge
#

do you not like that maps are designed to dictate where blu's momentum is slowed down

radiant merlin
#

wdym by gating?

grave badge
#

trying to understand

radiant merlin
#

"the act or process of controlling the passage or pathway of something."

left sand
#

thunder mountain for example, last stage is supposed to be red sided, it's basically almost a constant team fight arena with lots of advantage given to red defenses

#

in other maps, the arenas are arbitrarily chosen, reducing strategy opportunities for defense, as well as making a lot of fights very artificial

#

it also is a very bad pacing mechanism, it rarely works in practice and only serves to slow the game down without any dynamic gameplay that would make that slow down interesting due to player interaction

#

the best stalemates in tf2 are player centric, not map centric

#

the map should enable strategy, not route players artificially like that through poorly designed gating

grave badge
#

i think pubs require intervention from the map

left sand
#

yes, thats a sure thing, but the way the current popular gating design is, it makes pub fights worse

grave badge
#

otherwise the comp demoman will just completely dictate the flow of the game

left sand
#

because they are more static

formal dew
#

if i had a nickel for every time a community map made for a community event that was not accepted into the game got in the game in a subsequent major update, i would have two nickels

left sand
#

also it ruins pacing because the switch between red/blu sidedness is not natural

#

borneo and upward are almost good designs

radiant merlin
#

i have 2 projects in mind for my winter break: walkway rework and mgemod vscript

left sand
#

snowycoast and swiftwater are kinda way too hard on the gating approach

radiant merlin
#

what should i do first?

left sand
#

borneo and upward are a bit too static and it causes a lot of weird issues for where fights can take place

grave badge
#

i really thought mge would have been the first thing to be made in vscript

#

its just 1 map

left sand
#

and the arenas that tend to develop in those maps are not interesting sometimes, due to some minor layout decisions

formal dew
#

resurrect the leaked alpha training maps with vscript trollfig

left sand
#

but theyre much more interesting than for example snowycoast which is entirely static

#

honestly making a community training thing would be really cool but really hard

radiant merlin
#

more training maps as community fixes

grave badge
#

by static do u mean the places where red holds are pretty much the same in every single pub

left sand
#

yes but more the consequence of that as well

#

in how fights play out

#

and also how pacing goes

radiant merlin
#

i think the demoman/payload training course can be submitted as a fix

left sand
#

oh right and badwater is kind in between in terms of gating, i think its a better example of better pacing but it still has flaws

#

i mean honestly though the biggest flaw of tf2 is how dependent on maps the game balance really is

#

map setup, entity setup

#

map layout and design is fine to affect balance

#

but like payload tracks, respawn places, timers, etc.

#

in dota they have a way easier time adjusting lots of these variables

#

its unfortunate that maps need to be edited to accomplish balance tasks

#

but tbh, its not only just the times tf2 was made in, but the type of game it is

#

and theyd have to make a tf3 to address any of these of things and radically change a lot of things and how they work

grave badge
#

idk how you could make a payload game without respawn timers/forward spawns not being map dependent

#

like how could you solve that problem

#

have a second payload cart that trails 50m behind the first one, team spawns on that

left sand
#

yeah, itd have to be an entirely different game, one more like the original design

radiant merlin
#

tfc2

left sand
#

with like much larger maps, overview map

#

with dynamic strategic positions

#

just without the commander class

jagged pawn
#

neon prime

left sand
#

xd

jagged pawn
#

I mean unironically from what we know about neon prime it looks like it takes some inspiration from invasion

left sand
#

xd

jagged pawn
#

ok!

#

anyway adding in the scrapped training content would be good, like yes it still wouldn't be complete even with what they had but it would be much closer to complete than the current one

left sand
#

the current one is good

jagged pawn
#

lmao

left sand
#

i think they should remove everything but soldier

jagged pawn
#

overwatch tutorial

grave badge
#

i did the tf2 training and then joined a comp team right away 👍

left sand
#

and remove the 2nd half of the soldier tutorial

jagged pawn
#

new players not knowing how to rocket jump is good, actually

left sand
#

honestly a real possible reason training was scrapped is because they were waiting for that sweet game instructor back port from l4d

left sand
#

problem solved

grave badge
#

its all good because they added coaching

#

training not needed

jagged pawn
#

coaching solves all, real

left sand
#

they should add coaching but they adhoc join as a player and you watch them carry your team

grave badge
#

true mercenary experience

left sand
#

no exploits with this system

spare obsidian
#

i'm late to the party but tbh thise fixes could be added but ehh its so minor you wouldn't even notice it (specially for people that has v models off idk how tf you use that lol)

#

pda? More like cl_drawnviewmodels 0

#

another thing i do like they patch is shaders aren't servwr puree....

#

you can literally somehow swap a compiled shader with a version that just fall backs to wireframe

kind falcon
#

whats cl_drawnviewmodels 0

spare obsidian
#

idk

#

i'm not fan of turning the rendering of view models

kind falcon
#

i dont kno wwhat ure talking about

#

that command is not working anywhere

spare obsidian
#

brah

#

for real too i'm not sure what's the appeal of not using view models does it really helps aim??

kind falcon
#

visibility