#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 26 of 1
Probably a policy taken from CSGO or something
because as I said, players can't tell a difference.
then there'd be no room for error
Skins are Serious Business that people pay for so they can't be changed
*Skins are Serious
Business that people pay for
so they can't be changed*
actually the war paint creation community was close to making something similar.
I'm skeptical that big time trader McGee would be mad if specular was added to their favorite skin
but you know valve wouldn't care as much if it wasn't official
the issue was the format that VALVe can accept for easy implementation.
person who made such a thing emailed VALVe about it but got radio silence back unsurprisingly.
big time
i feel like maybe war paint creators should try doing a petition or open letter
I mean, the mapper one pressured valve to do this damn update, or at least announce it when they did
they planned one but again, no one cares about war paints.
when?
it's especially strange bc there are documented instances of hats getting model updates afterwards and no one cared
yeah exactly, so idk why VALVe assumes fixing a war paint will make the people who currently own it, mad because it isn't broken anymore.
They could just do an insane bandaid and let people make war paints by opening CSGO and using their tools
that would be funny.
this whole war paints being changed when added in-game is the tip of the iceburg.
Oh?
There's also custom code war paints not being considered. Dragon Slayer bases not being considered despite both being easy to implement but tbh, that's less bad than the whole war paint being added and it not looking the way it was intended.
a example of a custom code war paint is this
https://steamcommunity.com/sharedfiles/filedetails/?id=2936017934&searchtext=mhanko
I think people have seen this one before.
was really popular.
custom coding in war paints takes up more time than the average texture replacement, which also means, an increase in quality.
sigh what could've been.
As you can tell, I am a massive war paint/skin nerd
UEAKCrash is a notable figure in the mapping community and heck community in general, that is why VALVe gave a crap when the letter was sent. You know there is a problem when the possible notable figure for the war paint community is a racist transphobe that has extremely terrible temper tantrums.
The war paint community has no good notable community figure nor people that care on it's side.
i don't think thats a potentially valid excuse
valve cared not just because of crash but because of everyone who signed it
because many mappers, as well as cosmetic creators, content creators, etc. also signed it. whether or not they had things in the game
and just moping around in slience because "no one cares about the war paint community" isn't going to help
valve doesn't see this as a problem
so you have to make it their problem
people don't care about the war paint community? make them care
don't just be depressed and continue to make war paints
Idea: start making protest wair paints. 🫡
that's what i've been thinking
like i don't think people actively ignore the war paint community or don't care about war paints
they just have no reason to care
they haven't been given a reason to
its not that they hate you, its that the majority of players don't know that this is happening
I mean I went on here to see what people thought about the situation with the current summer 23' war paints and how 40% of the submissions added are not looking what they are intended to look.
because I thought "VALVe says that players might be upset that the war paint they already owned was changed and that they liked the version before, is that actually true?"
I would absolutely not be upset if these things changed
but i guess i'm more open minded than most people idk
I personally think that VALVe is just making a bullshit excuse.
*I personally
think that VALVe is just making
a bullshit excuse.*
yeah
Cosmetics changed for the better because the community voiced that they didn't like the selection in winter 2021.
Summer becoming on par with the other holidays for the better was because the community sent a letter voicing their complaints.
So why can't the war paint community do the same, they need to stop being doom and gloom, and actually voice their concerns with the community on their side.
make them be on their side, show that the content can be way better than what is currently being done.
Sadly it isn't going to be me who starts this whole thing, not really a good leader since I am terrible at communicating.
@summer steeple so there is a letter people can sign! I guess the issue then is getting people to care.
This is old cause the whole increased diversity of submissions kinda happened without the whole letter being noticed.
The only thing I would add is a proposal for VALVe to respect a authors request to fix something in a submission if the submission added does not look like what the author intended which would be heavily reduced if the importer was added.
Which should've been like this since the beginning.
are tf2 inventories on steam completely busted for anyone else
i mean, i dont recall seeing that message
but i could have missed it
it might mean the old mvm one
git blame says it was added 3 years ago
And that commit seems to have moved the file around, so it's older
is this a linux moment?
fuck you "crashes your game if you don't have a high end pc"
you don't need a high end pc to have mat_phong at 1 but still, should be fixed.
lmao
I'm thinking about perusing all of valve's sfm content and in game items to compile a list of assets that were never released publicly
i'm pretty sure a lot of people have already tried it
aight
Break into Valve HQ and release the assets instead.
Look Gaben in the eye as you do it, too.
the offiical pauling and saxton models will be delivered via dead drop under a tree at centenntial park in bellevue wa on september 4th
Release the official nude models for the mercs + Administrator + Hale + Pauling, but do it in a manner similar to the hunt for the Gravity Falls pilot.
if vsh is now official, that means that only the script creators are able to submit maps?
no, i think you might just have to credit them for it
yeah i think they have the isolated script for download
they do
so it's not the same case as with pass time?
valve could also release their version of the saxton hale model
hopefully it was already rigged adequately for gameplay
seemed decent for it based on what we can see in the short
pass time was made alongside valve by a separate company. vsh was submitted on the workshop which gives valve full control. very different
We can be 110% sure pass time will never be touched again for the remainder of the games existence
Somewhat funny
rip escalation studios
Now Bethesda austin
working on fallout 76 and starfield
dario casali
yeah it's wild how you can say that microsoft developed pass time and be partially correct
JJ Abrams too
yeah lol
what a odd thing pass time was
i think the difference is that its really easy to ask a person for permission and then credit them on a workshop submission
by the time you've done that, revenue splits are already setup
because all the parties are consenting
comparatively for pass time valve would have to go out of their way to go into rights hell by talking to whoever the hell owns it
i am consumed by extreme rage
Why
mannpower player (i am)
True
so true
lmfao
Wheres the string for the scoreboard map name display stored
iirc it's stored or generated by the game client
Couldn't find it in tf_english ye
I was thinking it was stored in the bsp
Cuz sometimes it's all caps and sometimes it's proper spelling
iirc its hardcoded
the game auto removes very specific gamemode prefixes from the file name for the display
and in some cases has a hardcoded string associated with the map
otherwise it just interprets underscores as spaces
Is it the same code as the loading screen string
yes...?
i think
yeah it appears to be hardcoded for a lot of maps
ok yeah, its hardcoded for some maps (not entirely sure why for some of these), and if there's no hardcoded name it removes the prefix (if its a gamemode they have setup to do so)
which i think is partially why the VSH maps all have "VSH" at the start
cause its not a gamemode they have setup to remove the prefix
and i believe the game also removes "_final" from the end of map names?
specifically "_final" or "_final1" lmao
here's an interesting thing, the game is setup to remove "ad_"
even tho A/D maps use the "cp_" prefix
oh, and the game also uses the prefix that it removes to show the gamemode of the map on the loading screen
you know, so it says like "payload" on one line and then "badwater basin" on another
also for some reason, TC and AD both use strings start with "#TF", whereas all the rest start with "#Gametype"
also, all the code for handling ad_ comes after code to handle payload and even payload race, which could just be due to the way that they organized the code, or it could mean that they were considering starting to use the ad_ prefix at least several years after tf2 released
i'm pretty sure it's just for some kind of security reason
though valve could just add an special tag for the official maps that say "yes this map is the official one"
i mean they already separate the hardcoded names into valve maps and community maps
altho idk what kind of security reason they could have for this
all it does is make a string to display the name of the map
But what if it shows the wrong name 🙀
literally not possible
cause it either shows the filename or a hardcoded string
even tho map already has a good slot to put in a name string...
they used ad_ in beta
when it was still flags that insta capped at control points iirc
really
that's from tfc yeah
cmon valve give us CSM already
valve will not port CSM out of spite
bc theyre working on ray tracing instead

valve hard at work making the next update for tf2 which will still be on DX9 but somehow require cards that can do hardware accelerated raytracing
Imagine the shitshow if they retired DX8.
if only they had the balls to do it
b4nny needs his 1989 TF2 graphics config
i feel like the bushman could use improved textures
it looks kinda blurry
also st4r suffering the default settings
valve pls
https://youtu.be/FNJQkwznkP4 why is the video at 15 fps 😭
Team Fortress 2's default settings are universally agreed to being archaic and vestigial from a time long ago. This fix attempts to bring Team Fortress 2 into the modern world by updating the default settings to help improve the overall quality of life as well as making sure that new players (who may be unfamiliar with these settings) have pleas...
combattext is 1 by default
tf2 in the url? coincidence?
thats bad
i should do a realist's view of the steam community workshop fixes
i feel like id look like an asshole
but i also dont want people complaining about how valve isnt adding all these workshop fixes for a big fix update
because either the fixes are wrong, shouldn't be fixed in the first place, there are rights issues, or they are inconsequential and people wouldn't really care anyways
like wow some cosmetic's color doesn't go all the way around the edge of the shoe
no one noticed and it doesn't even look wrong
there's only like 2 legitimate fixes to cosmetics which people have noticed in the past
but those are community ones and they dont have the rights to change it directly, have to bug the creator not valve
but maybe if theres interest and i can get around to it ill make a item by item review from a realist perspective about valve accepting them
is there a fix on the workshop yet for the sydney sleeper's blue skin
where there's just a blue spot on the bottom of the gun
only cosmetic I can think of that truly needs to be fixed rn is the hazmat headcase
i really want a distraction so i think ill do it now
I think some people do weirdly hyperfixate on inconsequential crap for some reason.
also something i noticed a while back, the bottom of the overdose is always red
what the flip
oh also a lot of unusuals are bugged and the effect is in the wrong place, that should probably be fixed
WHAT THE FUCK VALVE LITERALLY UNPLAYABLE FIX NOWWWWW
me fixing all apple textures in tf2 (they should be blue, not red)
ok but blu team getting granny smith would be really funny
VOLVO PLAXXX FIX GAHHHHHHHHH
How many mods are there out there to fix reload animations?
someone needs to make a rocket jumper reload fix
these are mostly good changes but fast switch should not be default
like I use fast switch but default is easier for new players to understand
https://steamcommunity.com/sharedfiles/filedetails/?id=1396598059&searchtext=
Good, no complaints here for the most part, but it's not ready to be accepted. There are some maps incomplete. So those should be removed before accepting.
https://steamcommunity.com/sharedfiles/filedetails/?id=1512670207&searchtext=
Sacrifices item readability and familiarity just for team colors
from what i saw, valve crated custom reloads for the blackbox and the original
https://steamcommunity.com/sharedfiles/filedetails/?id=1528231954&searchtext=
Don't fuck with economy shit, this is so dumb. What is "consistnecy", Valve already picked the colors intentionally, why do you think you have better ideas
they are PRIMARY2 and PRIMARY3
you already did kind of
these are literally just opinions lmao
but they didnt for the rocket jumper lol
i didnt do it for each item
like I don't think the black or white look good but the people who paid money for them did
weird submission
https://steamcommunity.com/sharedfiles/filedetails/?id=1567581803&searchtext=
Same shit, this is just like, your opinion man
https://steamcommunity.com/sharedfiles/filedetails/?id=1600180077&searchtext=
Dumb. Scout's pants are the correct color. Do you really fucking think Valve fucked up the one thing they spent the most time on, the class design and identity in 2007? Just because in a leak you finally saw that there was a photoshop layer they were playing around with for blue pants, that specifically was there so they could test it, doesn't mean it should be there.
Pyro's finger was already fixed in an earlier patch by Valve.
You do a hack that makes the grenades look uglier on Demo's vest for like a few optional cosmetics which make the grenades invisible.
How do you know that engie bot wasn't intentionally made to have its head more visible.
How do you know that spybot wasn't supposed to have that blue color?
etc
curious to hear which submissions you think are actually good and should be added. like I agree that most of them suck but there are also good ones
https://steamcommunity.com/sharedfiles/filedetails/?id=1970013329&searchtext=
This just looks like shit for the sake of some arbitrary "consistency" shit again
you should comment your comments on the comment section of the workshop submission 
imagine receiving SCUD abuse for 0 reason
even worse, TF2 SCUD abuse
its like... advanced SCUD abuse
dear god
what about my animation fixes? 
this is so bad lol
let me check again
i did not work on decompiled assets btw
those weird class icons from mym part 2
i just looked at this page for added LODs for the dispenser and i am extremely annoyed at the fact that the edges for the screen flip a few LODs in. its so minor idk why it bugs me
engie bot might get in but the big bot pack might have too much stuff in it
https://steamcommunity.com/sharedfiles/filedetails/?id=2156169616&searchtext=
Anything lower than cl_interp 0.1 fucks with numerous anims/flexes. It's also suggesting interp 0, which is BAD. The minimum it should be is interp ratio 2, not the lowest technically possible. Also the game should fix a lot of issues with interp especially projectile spawn delays instead of doing hacky shit with minimizing interp
Changing viewmodel FOV is dumb. There were going for a very specific cinematic criteria calculated by them and playtested by them with 54. You can adjust it according to your preference beyond that.
Fast switch is TERRIBLE for new players. No one knows what the weapons are. Default bucket switch mode introduces you to your weapons every time you spawn and when you cycle between them.
FOV 75 to 90, sure
Damage numbers make the game look like crap, ruin game feel for casual players. BUT this is already default so what are you doing :D this HAS been default for years before you posted this.
Combat text batching, doesn't need to be default
Auto callers, maybe
Heal target marker, imo has bad visibility, has effects on MvM too afaik, I think it should be improved before making it default
Auto heal, yes, sure
Hitsounds should be improved more before being default
Full charge bell, sure why not, though i don't think it's critical
https://steamcommunity.com/sharedfiles/filedetails/?id=2156604959&searchtext=
NeoDement has already had their fixes approved for killfeed before, so good by me. Some of these might be controversial, like the bat outta hell. Some of these are also non functional afaik for reflects, so they require lots of extra work from Valve as is
nah disagree on 54, it covers way too much plus if you're fine with changing to 90 then the viewmodel is gonna look especially weird at 54
also very much disagree with damage numbers being bad, they're so important for actually understanding what your weapons do
agreed on the rest tho
I would be fine if damage numbers looked good
but they do not reflect TF2's visual design
the sentry buster icon overrides the caber icon in normal matches
https://steamcommunity.com/sharedfiles/filedetails/?id=2160442074&searchtext=
Some of these tips are worded weird but rab does good work and this is great
always thought it was really noticeable how the little things got abandoned around love and war. no tooltips, stranges and collectors are spotty, they just don't hit every note
i mean i think they stopped doing collectors because it was dumb
https://steamcommunity.com/sharedfiles/filedetails/?id=2222988229&searchtext=
Some responses being repurposed just because they are non-functional is kinda bad, but rab has a different submission which fixes this, so it's fine with that in mind
https://steamcommunity.com/sharedfiles/filedetails/?id=2297636273&searchtext=
Okay I guess, though saxton's hat might not wanna be paintable, and it's inconsequential
🫡 criticalflaw
https://steamcommunity.com/sharedfiles/filedetails/?id=2362948296&searchtext=
Might be weird to mess with economy stuff but seems inconsequential
https://steamcommunity.com/sharedfiles/filedetails/?id=2362956001&searchtext=
This is cool to do (above without economy implications) but again inconsequential
https://steamcommunity.com/sharedfiles/filedetails/?id=2363002946&searchtext=
Good fixes, similar has been accepted before but flipping weapon color just for it to make "sense" for the scout zombie hand is not good
https://steamcommunity.com/sharedfiles/filedetails/?id=2447114069&searchtext=
Good, implemented in TC2
https://steamcommunity.com/sharedfiles/filedetails/?id=2474002925&searchtext=
Unusual move bugs are highly controversial to be fixed
https://steamcommunity.com/sharedfiles/filedetails/?id=2475424835&searchtext=
These look bad and instead the original icons should be fixed (which Valve can do in house)
https://steamcommunity.com/sharedfiles/filedetails/?id=2484492509&searchtext=
Changing unusual effects is not something Valve wants to do, but this is one of the better ones if they were to accept it. Should be done through the original workshop submission though, even though they do seem to have gotten permission
aren't these the same as the models ingame?
Yes but the original ones look better on the HUD
they just need to be rescaled slightly
https://steamcommunity.com/sharedfiles/filedetails/?id=2492939683&searchtext=
Controversial fix. Particles which scale based on distance are intentionally done by Valve, it's a feature of the particle system to improve visibility
https://steamcommunity.com/sharedfiles/filedetails/?id=2600410611&searchtext=
Sapper gibs were removed for a reason
Airstrike rocket fix, they make it look too big, they are meant to be mini rockets
Scope reflection was removed for a reason
Sniper shell ejection to the right makes it much less visible, but people nitpick this i guess
IDK what the market gardener fix is really
https://steamcommunity.com/sharedfiles/filedetails/?id=2613358776&searchtext=
Too visually opinionated to be accepted. Valve would wanna playtest and design their own and figure out if it's good to add. Plus would require extra integration and it would be hard to do with how projectiles are set up in the game right now
why was scope reflection removed?
the festive rocket is dumb lol
Performance, also it snaps to cubemap areas so it doesn't look good when moving across boundaries
they kept them in csgo
ah true
in the awp
https://steamcommunity.com/sharedfiles/filedetails/?id=2796962803&searchtext=
IDK why Valve didn't do this in the first place but they didn't for a reason I'm sure. If it's just they didn't get to it, then fine, this looks good
i think the market gardener fix is a fix for it breaking when you inspect it
could be wrong tho
https://steamcommunity.com/sharedfiles/filedetails/?id=2796976401&searchtext=
Bad, its just bad and also it's being used as a metal sink? Really bad idea
i thought that was a joke subm
https://steamcommunity.com/sharedfiles/filedetails/?id=2832541392&searchtext=
Looks like shit and isn't even a fix it's just a bunch of shitty looking mockups. Valve already was working on their own
me when i am the [developer]
https://steamcommunity.com/sharedfiles/filedetails/?id=2835646714&searchtext=
Good, but Valve isn't gonna touch war paints that already shipped
the fact that they can't explain it in a submission and say "just watch the video" means its too complicated
xd
https://steamcommunity.com/sharedfiles/filedetails/?id=2845452185&searchtext=
Makes the australium axtinguisher slightly less gold. 2 nails are gold when they "shouldn't" be. Besides fucking with economy shit, this is like not a good fix
https://steamcommunity.com/sharedfiles/filedetails/?id=2856405051&searchtext=
Cool but there's issues with consistency that are shown in the post. I don't think it should matter but that might be why Valve wouldn't
https://steamcommunity.com/sharedfiles/filedetails/?id=2856406019&searchtext=
Cool but afaik the gordbort items have different rights and also death anims don't match like the phlog, I don't really mind but it could be a reason why Valve doesn't accept
https://steamcommunity.com/sharedfiles/filedetails/?id=2862258990&searchtext=
I think the class select anims might be weird and look bad
I think the other fixes are good
https://steamcommunity.com/sharedfiles/filedetails/?id=2865684126&searchtext=
Dumb, this isn't a fix and it's just like, why
steam mods should remove the comm fix tag to this
https://steamcommunity.com/sharedfiles/filedetails/?id=2876224261&searchtext=
Again, it'd be cool but war paints are unlikely something Valve touches because of economy
https://steamcommunity.com/sharedfiles/filedetails/?id=2880319091&searchtext=
Same texture fix which ruins the base model for the sake of some cosmetics
https://steamcommunity.com/sharedfiles/filedetails/?id=2880323729&searchtext=
I think this is okay
https://steamcommunity.com/sharedfiles/filedetails/?id=2881498552&searchtext=
Scout doesn't need blue pants
valve could create a bodygroup to the vest that removes the baked ao
that would be nice
https://steamcommunity.com/sharedfiles/filedetails/?id=2880723926&searchtext=
This is good, I'm glad they're doing it specifically for engie, but it might look out of place compared to the others. But the uber texture fixes for all classes look bad
The uber textures shouldn't be hyper detailed and high res, they look better splotchy and stretched
https://steamcommunity.com/sharedfiles/filedetails/?id=2885205744&searchtext=
This has some good, some bad
and has right issues too
https://steamcommunity.com/sharedfiles/filedetails/?id=2896221539&searchtext=
Some good, some bad
for some of the weapons
https://steamcommunity.com/sharedfiles/filedetails/?id=2897721188&searchtext=
Dumb, it's not a fix and it's dumb
https://steamcommunity.com/sharedfiles/filedetails/?id=2916344996&searchtext=
Not a fix and would require work
https://steamcommunity.com/sharedfiles/filedetails/?id=2927921043&searchtext=
The soldier cuffs look bad, changing viewmodel colors is subjective even if "consistent" there's a reason why they look different
https://steamcommunity.com/sharedfiles/filedetails/?id=2927921043&searchtext=
IDK what this is really but it looks really opinionated and lots of inconsequential stuff
https://steamcommunity.com/sharedfiles/filedetails/?id=2932161977&searchtext=
Not a fix really, and afaik energy orb was stealth "removed" so idk what the point of this is
iirc it had an issue spawning at the player origin point which was extremely disorienting
https://steamcommunity.com/sharedfiles/filedetails/?id=2934779438&searchtext=
Way too many fixes at once, way too opinionated and some of these aren't fixes
https://steamcommunity.com/sharedfiles/filedetails/?id=2934780984&searchtext=
These are not good fixes for the most part, very opinonated on the author's part
https://steamcommunity.com/sharedfiles/filedetails/?id=2935369289&searchtext=
No rights and it's inconsequential
https://steamcommunity.com/sharedfiles/filedetails/?id=2935434478&searchtext=
No rights and inconsequential
https://steamcommunity.com/sharedfiles/filedetails/?id=2937371093&searchtext=
Messing with stuff for little reason
https://steamcommunity.com/sharedfiles/filedetails/?id=2939612200&searchtext=
This is okay, (there's quite a few of these for all revolvers). The speedloader might not be accepted, and that might be why it won't get accepted as a whole, Valve might wanna make some tweaks to it. But overall I think Valve should put the effort in, though it's largely inconsequential I suppose
https://steamcommunity.com/sharedfiles/filedetails/?id=2940047695&searchtext=
I don't really get the fix, it looks worse besides I suppose the bullet hole
https://steamcommunity.com/sharedfiles/filedetails/?id=2940991928&searchtext=
I don't see the point of this, could be intentional and imo doesn't look good
would be good for spectators
https://steamcommunity.com/sharedfiles/filedetails/?id=2941030206&searchtext=
The thumbnail is right!
Valve might've not added blue variant because both look the same when under light.
but agreed that most community fixes did not see the second word in "community fix"
https://steamcommunity.com/sharedfiles/filedetails/?id=2941081045&searchtext=
It's cool, but it's a big art change for an iconic part of heavy. I would prefer a less opinionated fix that kept the original intent
looks like it might look bad in low light
model based casings would be better, but that requires code changes
Author addressed that.
https://steamcommunity.com/sharedfiles/filedetails/?id=2941712257&searchtext=
Sure, as long as it's implemented correctly, which doesn't seem to be the case for this (it's made into a jigglebone?)
What’s with the workshop spree
For sure I agree with a model but the new one is very opinionated
https://steamcommunity.com/sharedfiles/filedetails/?id=2941923210&searchtext=
Some good, some bad. Also some fixes should be done in the game rather than in the scripts
https://steamcommunity.com/sharedfiles/filedetails/?id=2942297673&searchtext=
Good, as long as it's implemented correctly, but also custom HUDs exist
https://steamcommunity.com/sharedfiles/filedetails/?id=2942548678&searchtext=
Good, as long as the fix is good, theres a cleaners carbine version too
https://steamcommunity.com/sharedfiles/filedetails/?id=2942832636&searchtext=
Good for the most part except some of the collision model fixes might break maps or might be intentional (robot core)
https://steamcommunity.com/sharedfiles/filedetails/?id=2942859579&searchtext=
Good but Valve might be hesitant just because it's a wide spread affecting change
It was this way at one point in development actually lol
Whether they changed it to rectangles on purpose or for whatever reason idk but yeah
(Said screenshot of in development)
You skimmed this one because it doesn't change existing war paints and is meant to be for any new war paint in the future if added.
https://steamcommunity.com/sharedfiles/filedetails/?id=2942867913&searchtext=
I suppose this is okay but idk
Tbf author did say that the ones that change existing ones are optional.
Yeah, I'm just saying why Valve wouldn't want to touch it, I personally think Valve should do the work for it and even change possibly the current ones really, afaik big war paint owners want it too to be applied to old ones
https://steamcommunity.com/sharedfiles/filedetails/?id=2942918916&searchtext=
Good, but incomplete
https://steamcommunity.com/sharedfiles/filedetails/?id=2943220783&searchtext=
Good but Valve is scared of changing war paints for some reason
https://steamcommunity.com/sharedfiles/filedetails/?id=2943383583&searchtext=
Good I think as long as there are no side effects
https://steamcommunity.com/sharedfiles/filedetails/?id=2944366184&searchtext=
Good as long as it's fixed correctly, there's a few like this for other weapons
I agree that most of the stuff is unneeded like the skin tone consistency stuff and honestly doesn’t look good but the spy viewmodel stuff we have in retail is actually just straight up leftover beta content
I talked about why they are, but to keep it short, it's because of the assumption, the community like VALVe's broken shit.
valve should accept the spy viewmodels recolor
current ones are just too wrong
nothing else
i dont think so, for many reasons (including compatibility with stuff which is based upon the current colors and not clash visually) and obviously they thought it was good enough. for something as important as the class identity, they spent time on that and i dont think anything should fundamentally change
Idk what you mean
It’s the same as the gibs those a lot of those are just leftover beta textures but idc about those as much you can barely tell what they are anyway
The grey is how spy used to look way early in development
Grey
And the washed out blue too
yes i understand that, but beta isn't a on/off switch
Guh
it's the progress they made until they shipped
Viewmodel still looks nothing like retail spy but this is such a nothing argument so whateva
yes they changed stuff, some stuff stayed the same and didn't become consistent with the changes but the thing is they playtested with that stuff. i can agree that maybe spy viewmodel is acceptable to be included but i'm saying why valve wouldnt
this is a strictly realist perspective
Realistically valve would just add all of them eventually but implement them poorly. 
https://steamcommunity.com/sharedfiles/filedetails/?id=2946078819&searchtext=
again war paints are controversial to be fixed in valve's eyes
sadge
especially because the war paint conversions in jungle inferno for the newly paintable weps left something to be desired
https://steamcommunity.com/sharedfiles/filedetails/?id=2946325972&searchtext=
Idk what to think of this, obviously consistency between shotguns is good but they decided to do it for each one, i don't know why but probably visual weight and such. and choosing which position to use is arbitrary at this point. maybe it's good for valve to relook at it and make sure it's all intentional and if not, decide on a value themselves
this one is very opinionated unlike the previous one
*this one is very
opinionated unlike
the previous one*
the thing about war paint fixes is don't they even let cs:go skin makers update their designs?
I can't imagine it was intentional because its only between unique and strange shotguns
they have different offsets in items game
this one is so silly
tf2 players go five minute without malding about the loch n load challenge impossible
imo valve should change the model to a china lake style GL
https://steamcommunity.com/sharedfiles/filedetails/?id=2949451029&searchtext=
yes, players have complained about this, definitely a hard yes
like i swear there are many instances of valve letting csgo skin makers update their skins so idk why tf2 war paints are any different
not really
and valve also updated some skins because of copyright
thats different tho
Not really as in they do let them update it or don’t let them?
yes but again a lot of people complained about it
they dont let them update
I know at the very least they did when they either added or updated some normal map support but thats still kinda different
i feel like i heard of artists actually updating the design itself but i could be misremembering
What about fixing issues that was caused due to VALVe's shoddy implementations?
https://steamcommunity.com/sharedfiles/filedetails/?id=2950154462&searchtext=
there might be some consequences of this, some HDR skyboxes do use their mips for different modes afaik
they could allow them to refund tho
https://steamcommunity.com/sharedfiles/filedetails/?id=2950341894&searchtext=
idk, is this how they fix it in csgo?
yes
yuck
https://steamcommunity.com/sharedfiles/filedetails/?id=2950592414&searchtext=
good but inconsequential
the LOD change is dumb tho
affects the banana too
i don't see it in csgo but i do see 2 for nodraw in css
*i don't see it in
csgo but i do see 2 for
nodraw in css*
it is not a fix btw and it's broken due to a bug lol
*it is not a fix
btw and it's broken
due to a bug lol*
Uh the flamethrower kit can be applied onto the nostromo.
a big improvement imo but valve should first fix that stupid and gamebreaking bug
https://steamcommunity.com/sharedfiles/filedetails/?id=2951784031&searchtext=
idk if it looks good but whatevs
https://steamcommunity.com/sharedfiles/filedetails/?id=2952086722&searchtext=
why so many LODs, so weird
isn't this a normal amount?
i think so
cuz they think weapon lods increase fps or something.
yeah but that's pretty irrelevant nowadays
stock flamethrower apparently has 4 lods
Awesomesauce meme
#LIKEABOSS
also LODs, idk if they would accept them anyway because the model changes are inherently something like they'd need to work on intentionally
but yeah, i don't think LODs are the performance fix people are hoping for
yeah thats the problem with a lot of these asset fixes i think
like valve i think has stated out right they don't copy paste, they just use fixes as reference for their own end to stop regressions
https://steamcommunity.com/sharedfiles/filedetails/?id=2955177313&searchtext=
sure i guess, but idk if tf2cutcontent has the rights to this fix, he copied most of his fixes
oh removed content
remember guys, every piece of content in the files that isn't used was intended to be used
like the administrator saying fuck
https://steamcommunity.com/sharedfiles/filedetails/?id=2955373761&searchtext=
way too wordy and confusing
valve should add nanite to tf2 smh
https://steamcommunity.com/sharedfiles/filedetails/?id=2955824073&searchtext=
wtf is this, this guy is ill
who uses tokens? lol
https://steamcommunity.com/sharedfiles/filedetails/?id=2956464114&searchtext=
this looks absolutely terrible
I’m pretty sure the upload date for this was April 1st 
https://steamcommunity.com/sharedfiles/filedetails/?id=2956923051&searchtext=
doesnt work really but it could be good
Finally, a correct use for the community fix tag 
I hope they add chudmaxxing to the game
https://steamcommunity.com/sharedfiles/filedetails/?id=2958795310&searchtext=
cool but kinda distracting
https://steamcommunity.com/sharedfiles/filedetails/?id=2960222927&searchtext=
don't have the rights, afaik also voice lines are always wav on purpose
it does work
ah okay
it even adds indexes to the surface types
https://steamcommunity.com/sharedfiles/filedetails/?id=2960307167&searchtext=
good but custom HUDs exist
when i was testing with a tracelineex script. i was surprised
i really have to wonder about this change, I think it might just look weird due to different lighting? like if i had to guess they just fixed the priority so its not behind the model, if they changed the color then why?
https://steamcommunity.com/sharedfiles/filedetails/?id=2960742979&searchtext=
has lots of issues with corners and other weird angles for the spline change
they could tone it down a bit
where are the fixes that make scout's pants be pure 0,0,255 as valve intended
that's an issue with the particles which i can't fix
https://steamcommunity.com/sharedfiles/filedetails/?id=2960956530&searchtext=
dont have the rights and there's a lot of irrelevant weird changes done to the localization files
then dont do the change for that one
the value of "random bulge" is way too high
https://steamcommunity.com/sharedfiles/filedetails/?id=2960960344&searchtext=
cool, but no rights and i didnt do a full review, could be bad on some
nope, it works around corners way better. there are tons of clipping issues in walls and such otherwise
It's over... The Steam has fallen... Millions must download Epic Games Launcher.
plus lots of issues with overlap
Really bad, ultimate visual fix pack did better.
a high value causes the particle to go through walls
yes but in a less straightforward way
the connections themselves go through walls with the "fix"
the particles don't collide with the world anyways
it looks bad
https://steamcommunity.com/sharedfiles/filedetails/?id=2961454999&searchtext=
a mixed bag, i would prefer the splotchy one with a few alignment fixes, these are bad in a lot of cases. plus no rights
in fact, enabling collisions with the world does cause a lot of clipping issues
i tried that and it looks horrible
https://steamcommunity.com/sharedfiles/filedetails/?id=2962276522&searchtext=
adding bodygroups fucks spy even more, and tbh idk if it's really needed
that's why i decided to keep collisions off and reduced the curve
yes but the curve as it is right now is fine and looks good, when it does a more straight follow of the attachment, it looks worse in a lot of cases
https://steamcommunity.com/sharedfiles/filedetails/?id=2962631616&searchtext=
Sure I guess but the way it's fixed is weird and won't fix community content that copies stuff from valve
well that's up to valve to decide
Splotchiness is due to the Uber textures being holdovers from beta again e.g. different UVs and also the textures just being low res to being with but I do agree the splotchiness is kinda iconic
https://steamcommunity.com/sharedfiles/filedetails/?id=2963788788&searchtext=
will never get added
yes i know why it is, im saying it looks good
https://steamcommunity.com/sharedfiles/filedetails/?id=2964673825&searchtext=
idk, it just makes gold weapons less gold
https://steamcommunity.com/sharedfiles/filedetails/?id=2964677820&searchtext=
sure, this was called out on reddit when it was released
https://steamcommunity.com/sharedfiles/filedetails/?id=2964732478&searchtext=
maybe but idk if the sound is good, might be intentional but it could be cool to have variety
https://steamcommunity.com/sharedfiles/filedetails/?id=2965316783&searchtext=
sure i suppose, but there are rights issues
meme
https://steamcommunity.com/sharedfiles/filedetails/?id=2966364493&searchtext=
maybe but it's just a suggestion not a fix and could be controversial
Oh this one is VERY controversial.
https://steamcommunity.com/sharedfiles/filedetails/?id=2967309126&searchtext=
some of these are ok, some are bad
and no rights
https://steamcommunity.com/sharedfiles/filedetails/?id=2967342796&searchtext=
looks like ass, maybe OW style sway would work but that would require actual work, not this stupid change
every time I see an mvm related "fix" my eyes roll into my frontal lobe
https://steamcommunity.com/sharedfiles/filedetails/?id=2967686869&searchtext=
this is never going to be done
https://steamcommunity.com/sharedfiles/filedetails/?id=2967994743&searchtext=
this is dumb, there are inventory expanders in tf2
only at high values
very low values are ok
no it looks like ass regardless
Shoot themselves in the foot if added moment.
though the weapon bob from csgo is better
Controversial for what not being able to see porn???😭
viewmodel offset not cheat locked when
https://steamcommunity.com/sharedfiles/filedetails/?id=2968037675&searchtext=
no rights and is opinionated

yeah i posted about that one, it looks so fucking bad "fix"
never
https://steamcommunity.com/sharedfiles/filedetails/?id=2968045618&searchtext=
looks terrible and not stylized
this guy got banned from potato for stealing btw
this waas just postd.
thats awesome.
https://steamcommunity.com/sharedfiles/filedetails/?id=2969170721&searchtext=
like i said before in another fix, this could be intentional, for visibility since engie bots are so important. no one really even cared that this is a thing
also no rights
https://steamcommunity.com/sharedfiles/filedetails/?id=2969177159&searchtext=
no rights (double no rights)
ill be honest i never even noticed the engie bot head thing
*ill be honest i
never even noticed the
engie bot head thing*
and im an mvm boomer
I've used a hud with this fix before, it doesn't mess with match hud off at all.
https://steamcommunity.com/sharedfiles/filedetails/?id=2969600127&searchtext=
no rights. and might be subjective, because obviously they landed on a visual style they wanted and shipped since it's WETA, despite the technical errors
https://steamcommunity.com/sharedfiles/filedetails/?id=2969716728&searchtext=
looks terrible and subjective
the creator should email weta with the fixes for them to update
https://steamcommunity.com/sharedfiles/filedetails/?id=2970191097&searchtext=
why not submit these as localization fixes instead on the workshop, some changes are also incorrect, some are subjective, some seem to be code fix required
i'm sure they would accept
maybe they arent aware of the new localization site valve uses
https://steamcommunity.com/sharedfiles/filedetails/?id=2971880521&searchtext=
sure, but kinda uses weird ones
imo valve should fix CartMovingForwardDefense not working
my epic community fix gfive baCKscater +500% dmg behind
however, the scout responses used for that criteria don't match with it
some of them says "push the cart" but they are on defense
https://steamcommunity.com/sharedfiles/filedetails/?id=2980032739&searchtext=
Might b good but i can't review all the fixes
https://steamcommunity.com/sharedfiles/filedetails/?id=2980038601&searchtext=
Will break custom maps which add it back themselves
https://steamcommunity.com/sharedfiles/filedetails/?id=2980645791&searchtext=
sure, if the fix is good but inconsequential
https://steamcommunity.com/sharedfiles/filedetails/?id=2981265515&searchtext=
this sounds like a meme but WHAT
lmao
https://steamcommunity.com/sharedfiles/filedetails/?id=2981607531&searchtext=
not a fix, also balance change, it would be super weird to allow pyro to crit with melee again on demand, axtinguisher tried that
https://steamcommunity.com/sharedfiles/filedetails/?id=2982142180&searchtext=
i suppose but idk doesnt seem needed, blu and red often have different params
https://steamcommunity.com/sharedfiles/filedetails/?id=2982198412&searchtext=
sure if the fix is good
https://steamcommunity.com/sharedfiles/filedetails/?id=2982274694&searchtext=
sure, but inconsequential
slightly unrelated, does the darwin attribute still block gas burn
https://steamcommunity.com/sharedfiles/filedetails/?id=2982496265&searchtext=
"fixing" inconsistent params between teams is not a fix
yeah, maybe should be fixed
Oh wait that’s be pretty good cuz that’ll either make it easier to follow Kunai spies that deadrang cuz the heal particles are in the right place or it’d fix it idk
might be bad then but idk
lmfao this is wild, never knew about it
Would be good then 😤
https://steamcommunity.com/sharedfiles/filedetails/?id=2982591543&searchtext=
maybe idk, this is a meme cosmetic but i suppose for gameplay/p2w reasons it should be the same but its supposed to be stylistic
https://steamcommunity.com/sharedfiles/filedetails/?id=2985694622&searchtext=
no rights and this is ass, "made by you" but some of these are direct carbon copies of community ones
i forgot the hachimaki is an item
i have the ancient japanese donator hachimaki
hit capsules would be better
no fix for the dragon's fury spawning a morbillion sprites
i should use it more
smh
but would require backporting rubikon
ultimate tf2 visual fix
in the workshop?
https://steamcommunity.com/sharedfiles/filedetails/?id=2989308074&searchtext=
sure, but afaik all miniguns have similar issues and also the sound fix is opinionated for some reason when it could not be
i saw a comment that says that valve did ported hit capsules in the mym beta
but they reverted it
first time i heard of this
same
sounds wrong
TF2 uses hit boxes, however, they are considerably inexact, leaving gaps between the boxes (see https://www.youtube.com/watch?v=8iEXhbqami8) . CS:GO used to use hitboxes until the Sep 15, 2015 patc...
probably misinfo but whatever
" Upon playing a few matches of ingame beta comp the difference in hit-registration was significantly better."
is this the only reason why they thought so
mym beta certainly never documented such a change
and i dont know of any engine change for this lol
and it would require model changes which i dont remember at all
so yeah this person seems to have placebo'd their way into this
omg is it wassy
whomst
@jaunty willow is this you? please explain
https://steamcommunity.com/sharedfiles/filedetails/?id=2986785685&searchtext=
sure as long as the fix is good
https://steamcommunity.com/sharedfiles/filedetails/?id=2986724972&searchtext=
Sure but needs some work
the issue with model fixes is that they work with decompiled assets
that would be a mess to merge
tho i think he changed just the smd file
https://steamcommunity.com/sharedfiles/filedetails/?id=2990375193&searchtext=
it looks okay it seems
and they are working with smd, that's even worse
valve uses dmx for their models
yeah but can be replicated hopefully
https://steamcommunity.com/sharedfiles/filedetails/?id=2993068055&searchtext=
breaks cosmetic tutorials
when you are a f2p, you get advertised by the mercs about going to the mann co store
it wouldnt make sense with the tank
but it would be funny
Tru..,
The tank could tell you to buy things.
i dont think the tank can talk
Wise words.
It can now.
voiced by chris pratt
https://steamcommunity.com/sharedfiles/filedetails/?id=2995581570&searchtext=
subjective, some of the actual fixes are good though
https://youtu.be/tmpkRVn__fc?t=17 the tank talking
These are (hopefully) all of the tank related sounds in the game. I like how the tank's horn sounds... it's cool and kinda creepy.
is there a fix for the casual badges not working in the scoreboard for like 7 years
NO
i thought they worked
its just custom huds that break them sometimes?
i remember them working anyways
but i dont think i looked in a while
from a glance
- direct hit soldiers dont need their own specific icon if they dont do anything unique.
- pyros dont need a special icon to signal that they airblast
everything else seems ok
never worked for me maybe its dx8 or custom shit
https://steamcommunity.com/sharedfiles/filedetails/?id=2995983418&searchtext=
same issue, mvm custom maps will break this and imo 3d soundscape is worse
also im p sure those icons are community made and uncredited
there's an explicit reason they never added that music
I’m pretty sure this fix is like a map specific thing I think..????
Like you’d have to intentionally add it in hammer
https://steamcommunity.com/sharedfiles/filedetails/?id=2996565646&searchtext=
sure but inconsequential
if it is from before 2016, then valve has the rights
oh i thought it was a suggestion for the entity, that they just did using a map edit to showcase
yeah but dont they prefer the original creator do it anyway
there should be a community fix that adds treesway to every tree and shrub model regardless of the consequences

https://steamcommunity.com/sharedfiles/filedetails/?id=2997033032&searchtext=
sure, but idk if the backstab anim is good
except for the egypt palm tree
the robot snipe/backstabs were cut for a reason
they can comment the backstab sequence if they don't like it
yep, make em look like humans
okay why are you replying to me
im judging the fix as is as a whole
oh sure
https://steamcommunity.com/sharedfiles/filedetails/?id=3000496656&searchtext=
this is not possible lmao, this is also just a suggestion not a fix
https://steamcommunity.com/sharedfiles/filedetails/?id=3003483454&searchtext=
bad, no saxton hale
But it’s accurate to the actual update 
paid in mvm tickets
Oh you were looking at all the fixes
That’s why you went on this spree
Makes more sense
you cant even notice this shit normally
who car
Next time do it on a stream as "smash or pass TF2 fixes"
accept or decline
doubt valve wants to take any chances changing things that have value
i agree with this statement
this one doesn't have the community fix tag
all of them
the massive COMMUNITY FIX update everyone was complaining about:
- pyroland fixes to some maps
- some minor HUD fixes
- new killfeed icons
- new response rules for MvM
- paintable mercenary park hat
- some minor schema updates
- some minor model/texture/sound fixes
- some reload anim fixes
- flamethrower hose fix
- bloodless weapon styles
- minor lightwarp fixes
- engineer all class melee anim fixes
- original arm fix on ultra wide monitors
- some surface/decal fixes
- mvm wavebar fixes
- sniper scope texture fix
- mvm robot anim fixes
could be intentional
so yeah, i dont think this would "save" tf2
no scream fortress will be mega, it will have rebalance new campaign and new mvm tour with new zealium weapon and every class will get gas passer
the game's in a sticky spot where there aren't a huge number of game breaking bugs left so everything left is either small and inconsequential or requires things that the tf2 team is not capable of doing
except dragon's fury perf
grumble
the guys from ultimate visual fix should upload several of their fixes by separate
like the df particle fix
overall review:
- lighting fixes for weapons / fixes for the bugs with the c_models change and reload anim fixes would add some polish back to the game that was lost over the years that people hate on and got tf a lot of bad publicity
- the surface and decal fixes are really nice
- the glitchy sound fixes for things that hurt people's ears is good
- sniper scope texture fix is good
- HUD fixes are nice, makes things less confusing and less broken with all the unlocks and hud features
- response rules and killfeed is a nice touch but not really needed
- flamethrower hose fix is good but not really meaningful
- original fix on ultrawide is good but not really that important
- the various model fixes for cosmetics and stuff are so minor
- other class/robot anim fixes are kinda extra but not really bad either way
- paintable mercenary park hat is like not a thing that anyone really asked for but its a thing that valve could accept i suppose
- bloodless weapons are good for some people but ultimately pretty inconsequential
Crowbshat
robo anims would mostly be a boon for community mvm
yup
yes
that's a gift from me

but yeah, overall, i do think the community workshop fixes section was a failure
I got the impression the community fixes people were hyping up for were more TC2 than that stuff.
i spent a lot of time on them
and im really tired of people saying ZOMG THERE ARE HUNDREDS OF FIXES VALVE COULD ADD TO THE GAME RIGHT NOW THAT THEYRE IGNORING
time that should have probably spent in studying lol
zomg
ive seen stuff specifically about the workshop
the really needed fixes are code based
tc2 is a lot of work
I meant in the lead up to the update.
but yeah it would be cool
lead up to the update, i saw the workshop be mentioned most of the time
pro player from counter tirke?
tc2 wasnt mentioned as much as it intentionally doesnt have publicity like it used to
simpleflips
also
the other problem is that like
these fixes could take years to review and test properly
including tc2
I was using TC2 broadly to mean significant code level changes.
yes but who else did any code changes lol
krispy but those fixes were submitted late and also in lots of cases are not high quality
and i mean, my fixes are probably not good either
at least those small perf bumps got in
first time tf2 got a perf bump in the patch notes since like 2015 or 16
Smol
like no testing required because the things they removed literally had no effect on anything
0 votes and 0 comments so far on Reddit
someone is reading this thread 
it's me
50% upvoted 
i downvoted 
Swag money
(jk, im not logged into reddit)
one performance thing that bugs me is the client hitches when you open ui stuff for the first time after booting but that's prolly unfixable
mann co store and the matchmaking panel
Hi gentry
the henry update
i would like to see fixed movement prediction on moving platforms
no one is touching movement lol
also ragdolls colliding with func_brush
nono more important, stickies stickying to func_brush
they could fix it based on the bumpmines from csgo
they do stick to func_brush
and moving platforms but that has gameplay implications
trying to hit players capping up the ramp on phoenix last is a fun experience
last is blu sided 
i think now with vscript this can be fixed
https://tf2maps.net/downloads/sticky-stopper.10400/ based on this
Sticky Stopper - Make stickies work with moving/dissapearing platforms and props
Long have we sought a way to make stickies work nicely with moving objects in TF2, and today I finally present one possible solution: The Sticky Stopper!
This is...
the furries go for the seal
the weebs go for the buildings
yeah but cant they make a anime girl with like a gray palette
oh it begins
no
Mods can we euthanize them
that sounded dumb af
team fortress 2 seal of approval
i know there has to be art of this
Oh someone should mention on GitHub that emitsound is fixed
Anime mini sentry is the most coomer bait thing I have ever seen
any meme which uses the sofa is incel coomer bait
yes emitsoundex is finally fixed
Sofa?
we did it reddit
the one with the sentry busters
heads up engineers
nuclear bomb in tf2
No they should be ever larger
erm
Fuck mini sentries
Oppenheimer promo map set in the Trinity test zone
who is getting the oppenheimer cosmetics
Yes if mini sentries are used it should turn sentry buster sun the fat man nuke
Soldier and spy
spy obvio
idk why i forgot engie
Or even medic
The mushroom cloud hat for demo goes all class
omg i literallay have brain disease
same
i frogot medic and engie were classes
Most pubbers do too.,,
tf2 has 9 classes
Subscribe for more facts from skyrym
scout, soldier, pyro, demo, heavy, trapper, commander, sniper, spy
go on any turbine or 2fort server, engi is the most played class by far
i still cant believe theres people that only play 2fort/turbine
like its literally one of the most unique experiences in gaming
We used those in bionic bits
different game
gameplay still poop
Erm I don’t queue ctf
Koth and Payload 😤💪🗣️
payload and koth are literally the worst gamemodes though
Erm it’s just deathmatch
sounds like an s
literally like they werent shipped with the game
so kinda like an L gamemode
if they saw tf2 was fit to release without
the only good gamemodes are the launch gamemodes
tf2 also didnt ship with muscular shirtless medic
the only good maps are the launch maps
but that was rectified
did tf2 actually ship without payload. what the fuck
mmm if valve was very active back in 2008, i think valve considers them good gamemodes
payload was kinda valve's solution to VIP
but
VIP sucks
so does payload
im being facetious
pl is the most popular gamemode for a reason
but yeah payload has problems
Only problem I have with payload is the ammo you get from being next to it
mostly with like the stage based gameplay gating progress behind team fights around some points and not others
Heavy roll and short circuit spam so awesom
they should let you upgrade the payload dispenser again
it was a very early bug iirc
Oh
i do remember hearing ppl talk about it in the olden days
HD screenshot: http://serve.ryanjohnwilliams.com/images/tf2_payload_dispenser.jpg
A bug introduced by the December 11th, 2008 TF2 update that allows you to upgrade the payload bomb wagon's dispensing abilities with just two hits of the wrench. Once created it's indestructible and remains there until the teams switch. And no, it can't be sapped.
lol
yes it is me
so you prefer single stage pl?
yeah multiple stages sucks
no, i prefer multi stage actually
I used to go by the alias Wasmanr2
like i said, the problem is the control points requiring gating due to pacing
especially on single stage payload
the best payload maps in the game are multi stage due to their blu -> red sided pacing
it makes the maps feel way more fluid and way more consistent in team fights
the problem with current single stage payload maps is that they need to gate blu to a certain area to force stalemates/teamfights, but also make it not too stalematey
snowycoast is the best example of this staging approach
and its what payload map design has kind of devolved into
thundermountain and goldrush dont need nearly as much point based gating for blu due to their designs
still, they have problems for sure
i think gating works way better for 5cp but it's not something that has ever really done
do you not like that maps are designed to dictate where blu's momentum is slowed down
wdym by gating?
trying to understand
"the act or process of controlling the passage or pathway of something."
yes, because it's kind of arbitrary, because the areas which they choose to gate, surrounding a capture point, is usually not the way to go in pl
thunder mountain for example, last stage is supposed to be red sided, it's basically almost a constant team fight arena with lots of advantage given to red defenses
in other maps, the arenas are arbitrarily chosen, reducing strategy opportunities for defense, as well as making a lot of fights very artificial
it also is a very bad pacing mechanism, it rarely works in practice and only serves to slow the game down without any dynamic gameplay that would make that slow down interesting due to player interaction
the best stalemates in tf2 are player centric, not map centric
the map should enable strategy, not route players artificially like that through poorly designed gating
i think pubs require intervention from the map
yes, thats a sure thing, but the way the current popular gating design is, it makes pub fights worse
otherwise the comp demoman will just completely dictate the flow of the game
because they are more static
if i had a nickel for every time a community map made for a community event that was not accepted into the game got in the game in a subsequent major update, i would have two nickels
also it ruins pacing because the switch between red/blu sidedness is not natural
borneo and upward are almost good designs
i have 2 projects in mind for my winter break: walkway rework and mgemod vscript
snowycoast and swiftwater are kinda way too hard on the gating approach
what should i do first?
borneo and upward are a bit too static and it causes a lot of weird issues for where fights can take place
i really thought mge would have been the first thing to be made in vscript
its just 1 map
and the arenas that tend to develop in those maps are not interesting sometimes, due to some minor layout decisions
resurrect the leaked alpha training maps with vscript 
but theyre much more interesting than for example snowycoast which is entirely static
honestly making a community training thing would be really cool but really hard
more training maps as community fixes
by static do u mean the places where red holds are pretty much the same in every single pub
yes but more the consequence of that as well
in how fights play out
and also how pacing goes
i think the demoman/payload training course can be submitted as a fix
oh right and badwater is kind in between in terms of gating, i think its a better example of better pacing but it still has flaws
i mean honestly though the biggest flaw of tf2 is how dependent on maps the game balance really is
map setup, entity setup
map layout and design is fine to affect balance
but like payload tracks, respawn places, timers, etc.
in dota they have a way easier time adjusting lots of these variables
its unfortunate that maps need to be edited to accomplish balance tasks
but tbh, its not only just the times tf2 was made in, but the type of game it is
and theyd have to make a tf3 to address any of these of things and radically change a lot of things and how they work
idk how you could make a payload game without respawn timers/forward spawns not being map dependent
like how could you solve that problem
have a second payload cart that trails 50m behind the first one, team spawns on that
yeah, itd have to be an entirely different game, one more like the original design
tfc2
with like much larger maps, overview map
with dynamic strategic positions
just without the commander class
neon prime
xd
I mean unironically from what we know about neon prime it looks like it takes some inspiration from invasion
xd
ok!
anyway adding in the scrapped training content would be good, like yes it still wouldn't be complete even with what they had but it would be much closer to complete than the current one
the current one is good
lmao
i think they should remove everything but soldier
overwatch tutorial
i did the tf2 training and then joined a comp team right away 👍
and remove the 2nd half of the soldier tutorial
new players not knowing how to rocket jump is good, actually
honestly a real possible reason training was scrapped is because they were waiting for that sweet game instructor back port from l4d
errrm, theres an achievement for it?
problem solved
coaching solves all, real
they should add coaching but they adhoc join as a player and you watch them carry your team
true mercenary experience
no exploits with this system
i'm late to the party but tbh thise fixes could be added but ehh its so minor you wouldn't even notice it (specially for people that has v models off idk how tf you use that lol)
pda? More like cl_drawnviewmodels 0
another thing i do like they patch is shaders aren't servwr puree....
you can literally somehow swap a compiled shader with a version that just fall backs to wireframe
whats cl_drawnviewmodels 0
brah
for real too i'm not sure what's the appeal of not using view models does it really helps aim??
visibility