#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 20 of 1
it is a surprisingly large drop after maintenance tho
like i might have missed a data point but i don't think there was a playercount this low since like 2018 or 2019
not to imply that something happened or anything
wait this is insane
going off steamdb data (not entirely sure how accurate it is) this is the first time in tf2's free to play history that it dropped below paid era numbers (sniper vs spy and engineer update releases both hit 45k, which we just now dropped under)
wait I'm lying this also happened in 2018. still crazy tho
lowest points I could find in the free to play era:
- 2011-11-15: 31,060 | scream fortress 3 ends
- 2018-02-14: 34,073 | I see why valve considers JI a flop
- 2018-10-11: 40,797 | historic update drought; >6 months from blue moon to scream fortress x
- 2018-12-06: 40,550 | scream fortress x, the first ever fully unoriginal halloween update, also flopped. shocker
- 2019-05-15: 41,011 | historic update drought; >7 months from smissmas 2018 to summer 2019
- right now: 44,330 | on the verge of another historic update drought; currently 6 months since smissmas 2022
fun fact: all of these points are below the peaks of the paid era (sniper vs spy and the engineer update both hit 45k)
oh and another fun fact I found while digging through player counts: the all-time peak player count was caused by smissmas 2022, but it wasn't on the day it released. the update dropped on a monday, meaning a lot of people didn't have the time to play it (or weren't allowed to by parents) until friday, so the actual player spike happened 4 days after the update dropped
Summer 23' pack drops today, my uncle at VALVe told me, he also told me they are adding 10 new weapons and 2 sfms 
ty
lol
from what I heard, no emails for maps being accepted have been sent yet, that or they have and they don't want to disclose.
I mean the summer update has come later and later every year, and more effort is going into this one than usual. I wouldn't be shocked at all by an august release
""Effort""
just checked and apparently I'm lying it's just random. 2019 was july, then august, then june, then july again
worth noting that all of them were towards the end of the month tho
wasn't last year the start of the month?
no, I was wrong, prolly thinking of scream fortress and smissmas which start at the beginning of october or december usually.
perhaps
*welp looks like someone
is doing the mvm
shop ddos on me*
so tf2 has support for landing animation events
I was expecting a fart sound effect
perfect opportunity for tf2 fans to take their anger out on valve for not updating the game
I thought this was an army ad
10 years of major updates, 5 years of community content packs.
and they want more
because tf2 players dont actually care about the game they want an easy content cycle to farm
is this the same company that was running ads on youtube about getting money from valve?
White man was here
How can you tell
1 hour 40 minute wii u video essay
LMAO
Scott the Woz
isn't the original context for this something an asian woman made
can you help me?
i need to know what's a good bandwidth for my 200mbps wifi
should i go 6mbps?
uhhhhhhh, did I hallucinate sending some benchmark results here earlier?
uhhhg, I sent it in #community-archived
im such a dumbdumb
you are not a dumbdumb kenaj, you are very smart and i dont want you to forget it
dumb post
Figured it was.
well some things are approaching something coherent
The thing about the RNG does seem to be correct (unless i'm reading the code wrong... which is likely knowing me)
the seed wraps at 255
jane comment goat
thank you jane
Reddit is so unfair
Jane made a perfect comment, explained well, linked to resources, etc. It was so perfect that all the comments are 100% unrelated and do not engage the conversation
ehh i mean is a comment section you're free to comment and give your thoughs too
I don't have a reddit account
good.
Blender
Hisanimation - cloak shader, uber shader, tf2 resources
tf2 blender server by Hisanimation - https://discord.gg/AxU638cKan
workshops used:
https://steamcommunity.com/sharedfiles/filedetails/?id=574524566&searchtext=medic+prop
https://steamcommunity.com/sharedfiles/filedetails/?id=784289703&searchtext=bread
https://steamcommunity.com/sh...
the OG TF2 Guilty Gear parody (timestamp):
Soundtrack https://pastebin.com/5CB501Ep
Soldier VA: Captain Ash
https://www.twitch.tv/captainash420
Gman VA: CW3D
https://soundcloud.com/user-747330145
Watch part one https://www.youtube.com/watch?v=Jl6lee2wyPQ
Patreon: https://www.patreon.com/ceno0
I would appreciate it, since youtube rn is my only valid source of income
Work on project st...
Reddit sucks i cant even insult plp because idk how to answer someone's comment on mobile
Smh
u press the reply button
pudding are you one of those people who reply to comments by posting another comment
@orchid sorrel since you are a mvm player, do you think sniper should have an specialized robot counter?
like a heavy with no head that only chases snipers or something
*like a heavy with
no head that only chases
snipers or something*
Spy bots and sniper bots in theory already work as a sniper counter, but (spy especially) is so exploitable that it isnt that effectivr
If spy bots would more often use their revolver if they cant reach a target, the matchup would be a lot more fair
And in general some kind of flag to make certain robots prioritize sniper over other classes would go a long way
ok but spy robots can only spawn if the map says so
Yeah thats an issue
Same with sniper bots
Personally i think spy/sniper bots should have a secondary spawn condition
Like if a sniper is doing x damage in x seconds, spawn snipers or spies
Similar to busters
It would also make them much less predictable
what are spy bots going to do with the big rock?
Whip out their revolver
Unless you mean the god rock
In that case what is any robot going to do
do a big jump
honestly, punishing sniper wouldn't be such a toxic idea if the expectation wasn't that the average sniper is a 7 year old ethiopian child that torrented the game on an ipod
Relatively speaking, there's equally terrible pit of death for the average boot camp pablo.gonzales.2012 as there is for robots when they're matched against 600 tour champion with all lowercase nickname "sanguis"
I wouldn't want to make the life worse for the majority while trying to curb a minority that's stepping out of line
and the idea with overperforming... well, not like there's anything that's going to stop them that's reasonable. Might as well just smite them.
On a different note, I find that tf2 seeming easier the older it gets is not so bad at all.
I think having it adapt to player skill is a cool design idea, but what's the benefit? Good players aren't being rewarded for their effort.
Create a challenge that's more rewarding than punishing, I say.
Having static difficulty that's set in stone is fine.
not like left 4 dead is punishing players that kill much more zombies than everyone else.
The problem is that sniper gameplay in mvm is largely just aim training
Being flanked just doesn’t happen outside of spy bots
In pvp the sniper has things to worry about besides aiming good (provided the map is well balanced)
is it a problem or... is it just boring?
I would consider something being boring to be a problem
Especially on advanced difficulties
In intermediate and normal it makes sense to not be challenged as much
well, there's something about just training your aim on moving targets with no fuss.
Typically a class’ weaknesses should come into play when picking him
and retroactively hamfisting the difficulty tweak in a relatively untouched gamemode for years is... begs to question the priorities.
at most I'd expect custom maps to do this.
I wouldn’t expect changes to valve mvm this late in the game
*I wouldn’t expect
changes to valve mvm
this late in the game*
But if it were still on the designing phase it would be something to consider
Currently even community tools dont have the means to do this though
maybe they tried it and found it annoying, perhaps.
Idk, we’ll never really know
so far only the engineer is being punished for overperforming.
Mvm launch sniper was much weaker than post gear grinder sniper
I think theres some confusion with what i was suggesting
Im not really asking for a sniper buster
But i think the classes that are designed to give sniper some trouble should be able to properly do so
I think the challenge mvm presents, in general, is very static, even with engineer being their only consideration for dynamic difficulty tweak.
I could see from their point of view that engineer was either too oppressive or boring (class stacking), so they added busters.
Can't say that any other class would be...
capable of that.
Closest is probably heavy
there's argument to be made that having 6 teleporters, 6 dispensers and 12 sentries is absolutely mindless.
Yeah i agree
I just think that currently sniper feels a little too uncontested in most environments
Especially because of buggy spy behavior
Anyhow, how often do you play sniper in mvm?
Most of my classes are relatively equal in play time
Although i prefer demo and soldier in mvm
But personally i think sniper’s core problem is that explosive headshot is massively overtuned
But we’re way past the point of that ever being addressed
it might not be balanced but it is satisfying.
That is, when you hit your shots.
Its mostly just the damage scaling thats busted
And the slow
Like imagine if it did less damage at 0 charge but more damage at full
I think it would be fun and make sniper just a tiny more dynamic if you could control that
I believe that explosive headshot is just strong enough to instakill the robots yet had it been any less than that it wouldn't be as satisfying.
yeah, there's a general problem with zero charge shots.
headshots are spammable.
It would also make other rifles more viable besides hitmans
Hitmans and eh is extremely powerful to the point a sniper can solo a mission
can is... a huge compliment to select few who are willing to do so.
I wouldn't say it's nothing.
Not really, most robots outside of super scouts are relatively easy to hit
Especially when reload upgrades make missing much less punishing
*Especially when
reload upgrades make missing
much less punishing*
however, sniper's skill is a very volatile thing and subjective topic.
even if the loadout is optimized and they chose the right upgrades, it will differ between hands.
is engineer as volatile in skill as sniper?
An engie building at hatch wont be able to handle all the pressure of the robots compounding at hatch
I’ve seen plenty of engineers in mvm who arent controbuting to the team
I'm talking about inputs rather than worst case scenario.
Meanwhile i see engies using wrangler and cans to infinitely wall out waves
Im referring to engineers who purposefully build at the base when the wave starts
Not teams who were pushed
I'm pretty sure if you give the engineer the right setup and instructions, each of them will handle hammering a sentry just fine, but there's a lot of reactive gameplay which has to do with dodging busters, pulling out wrangler at the right time and dealing with spies that will differ a lot with the skill of individual players.
There's a lot of gamesense that's needed for engineer, to which I agree with.
But the inputs are incomparable.
Yeah but i wasn’t referring to inputs as i dont really think its as important
But theres plenty of options for sniper if he isnt as skilled in aiming
but the meta for sniper is to utilize the most skillful loadout.
as it is the most effective.
I think engineer and sniper scale in difficulty in opposite directions.
Reload rate makes shots much less punishing, charge rate, damage and penetration still allow him to deal high damage bursts even without hesdshotting
one requires gamesense, other requires aim.
the best engineer is one that has the most gamesense and pre-planning in mind.
best sniper just... aims.
Yeah and i dont really like that design, especially in a cooperative environment
Well, different strokes for different folks.
isn’t reload speed bugged on sniper anyway since you can’t rescope until the original reload timer is done
it still affects noscopes, heatmaker, and classic tho
Yeah basically
Huntsman is also plagued by bugs
In potato huntsman is fixed and its quite the force to be reckoned with
The issue with sniper being all skill seeming uncooperative as a result seems to stem from the same pet peeve as people have with gas pyros.
except with zero skill.
neither cooperate, they just rack up kills.
Yeah basically
I just prefer my coop games to lend more to cooperative gameplay
Which is why i enjoy deep rock and left 4 dead
Seems like they applied the usual design philosophy of the game onto this gamemode.
Or rather, they couldn't remove the individuality of the classes despite retrofitting a coop mode that's just the same game but against robots.
i mean most if not all of the classes in tf2 have things to help other people and be more cooperative
it’s just that most people don’t use them
tf2 is a singleplayer game.
after all.
semi-sarcastic.
Really, people work better as a team the less they think about other players.
less reliance, better performance.
I want to draw a comparison but you already know what it is.
Right, but we go back to my point that in pvp one of sniper’s main weaknesses is his tendency to be flanked our out sniped
Which in mvm just doesn’t happen
bad solution: add quickscoper bots which just instantly try to shoot at a sniper
without attempting to line up a shot perfectly
isn't that already a thing?
all they do is bodyshot with a grace period of 1 second with the laser pointed at you.
they're worse than payday 2 snipers.
I meant to say, more forgiving.
It would be cool if you could tag certain bots in popfiles to focus other classes
Would be super helpful for community missions
Ok have fun 
👍
Im stuck at work and nothing is going on
https://github.com/mastercomfig/mastercomfig/commit/957775097b05bb9c7d9ac14fb58587e4961fc330
was lightmaps_off not working properly even after that fix? What was non-functional exactly?
I though if you just exec it together with game_overrides it works normally
mastercomfig low vs lod
mastercomfig low vs lighting
mastercomfig low vs shadows
mastercomfig low vs effects
mastercomfig low vs particles
mastercomfig low vs post_processing
mastercomfig low vs texture_filter
mastercomfig low vs characters
mastercomfig low vs decals
mastercomfig low vs gibs
mastercomfig low vs props
mastercomfig low vs ragdolls
mastercomfig low vs jigglebones
mastercomfig low vs textures
mastercomfig low vs hud_player_model
so what does this mean?
demo used was a POV demo from habbib playing demoman on the i63 grand finals, on process, the first mid-fight. So the gameplay is representative of high level competitive 6v6 on a very optimized map, not casual.
be mindful of the hardware used (footnote of graphs) . This is a laptop with integrated VEGA graphics, but is not particularly termally constrained, yet it is not a gaming PC.
I would love to see what insights people can take away from this
for instance: Surprisingly, bilinear instead of trilinear filtering did seem to make a very small difference
is increased average frame time good or bad?
Lower frame times are better.
you can think of frametime as 1/FPS
you can ignore the numbers in the arrows, they represent the probability of this result given the "null hypothesis" is true (null hypothesis is the bar being pointed has the same or worse frametime)
mastercomfig is very bad and we should all switch to fiendcoffig
use fiendhook 
i hate you all
these 2 functions have the same name lol
different arguments?
yes
yeah that's common
i think that game_text_tf doesn't not appear when using minmode because the sendhudnotification func used doesn't have the arg bForceShow
and the second func is only used for game_text_tf i believe
so i think it should be easy to fix
sometimes i think i should really rewrite the hud notification system to use the Instructor from L4D but i'm, really, really lazy lol
because i known how
We have our first DOUBLE HEADER of the season! Tune in TONIGHT @ 9:30PM ET for the 1st week of HL between Fast Fourth and squirtyay on vigil! THEN @ 11PM - catch froyotech taking on Greasy Dothogs for invite 6s, feat. a season structure rundown! Join us @ https://t.co/1biXOJn0WA!
nearly functional walk anim
nearly
you know maybe it would help to implement body_yaw
instead of not implementing it like an idiot
which you know, controls this stuff
probably would be helpful
wait are you doing something MvM related with Vscripting?
yes but actually no
still cool regardless
mostly just using the big robo heavy as a placeholder
for a big bad bot
altho because i'm not planning on just using regular tf bots, that means i have to implement a lot of stuff myself
luckily i don't even have to look at leaked code for the feet angle code
since its in the SDK
fast
looking at this on both my 60hz monitor and 144hz monitor os weird
cause on the 60hz one it looks like his head is in 3 places at once
and on the 144hz it looks like its in 7 or 8
working primary animations for demobot
what are you working on?
neat
HL in about half an hour or so.
btw this is how it looked like
hm yeah i see the problem
clearly it is currently like this because valve back in 2012 was a small company 🤓
i just had the thought that i'm writing all of this animation code into my movement code
instead of separately
probably should uh... not do that
ok so it turns out the actual reason that the legs were bugged for me was because i put a period instead of a comma
its still a bit weird in some places tho
I also feel like... its not fast enough?
like for some reason the animation isn't playing at the right speed for the movement speed
eyyy, i figured it out
i misplaced a closing bracket so every tick it was swapping between the idle anim and the run anim
hey anybody knows someone that can buy these fabricators that i got from MVM tours, i don' want this crap, so i'm willing to sell these lol
fabricators are pretty worthless outside of popular stuff like stock weapons
whats the orange one?
Professional Killstreak Equalizer Kit Fabricator
Just put it on the community market and forget about it and it’ll be a nice little boost in your steam wallet in like 2 months.
If you play enough mvm and it’s worth substantially more you could craft the actual kit for basically free profit.
with the remove scoundscapes mastercomfig some community servers/ maps constantly make whispering sounds, I know someone made a .vpk for jump academy to remove soundscapes just wondering if there is a more general solution?
I already broke that record
and I still suck at TF2 lol
ha, I'll keep trying
y'all haven't seen the last of my BFB Scout
wtf
Art and Audio by me
Original Song by Frank Sinatra
i posted this in the Team Fortress 2 community discord and I got banned
How can you ban The Girl From Ipanema.
it has been done
now with footstep sounds
the soundscript i'm using is MVM.GiantHeavyStep
if it is something else i have no idea what
for a while i thought it was RobotBoss.Footstep since thats hardcoded into the game as what should play when the event happens but i literally cannot find that soundscript anywhere and it doesn't seem to play
They're present in the game files, but they aren't currently used. Either these ones were too annoying, or the developers forgot to enable them, or something. (It turns out that a few of these sounds actually are used, but I didn't realize it when I made the video.)
0:00 Voice lines
4:10 Announcer lines
6:05 Robot sounds
6:36 Weapon hit sounds
...
also, medic bots animations are cursed with the wheel leg it has
*also, medic bots
animations are cursed with
the wheel leg it has*
i wonder if valve should just change it to normal legs
Iirc giant footsteps are handled via an attribute
anyway, this is just a template bot anyway so i'm not going to go out of my way to either make a new soundscript for the giant bots or write a function to randomly pick one of the wav files
hm yeah i see the attribute in the pop files
where are the attributes handled? i don't see it anywhere
oh item schema, interesting
that attribute just tells them to use these soundscripts
which aside fromthe sentry buster, just use the same giant_common_step sound
instead of the unused ones
maybe they just decided they liked the common one better
there's also giant_common_explodes thats unused in favor of the sentry buster explosion when a giant dies
i wonder why they're unused
like all the sounds
maybe they decided it was too much audio clutter and so went for a more homogenous approach
altho idk why they'd scrap the different impact noises on robots
regardless, I am glad you mentioned that these sounds exist, since i might use them myself
damn i wish sigsegv was still online
i would like to use this mod for my next community fix
also, i guess that i could also change the buster's head hitbox to not be a "head"
I thought he still responded to stuff
he just wasn't actually working on anything
also isn't this fix already implemented into the ultimate visual fix mod?
yeah it is
The visual fix was supposed to be sent as a email to VALVe but idk if they ever did that.
Like the email would contain the pack.
as far as i know its still in release candidates before they send it to valve
they did update it recently to update the minigun shell eject to be brighter.
and react to world lighting
this was when they uploaded some stuff from the pack to the workshop.
oh i didn't know they uploaded the pack to the workshop
they probably did email it then
they didn't upload the whole pack to the workshop sadly
:(
I would've love to see the fixed VMTs of stock weapons and the improved more consistent particle effects.
tbh i think they could make this an actual shell ejection
i know they made it using particles
but it was for consoles and its not like tf2 is on console
was like that when v_models were a thing.
then it switched to c_models and the first person view minigun shell eject became more accurate to the third person but had the downside of not being visible.
funny that csgo still uses v_ and w_ models
i mean it uses c_ it just doesn't name its weapon models "c"
*i mean it uses
c_ it just doesn't name its
weapon models C_*
Hey, peeps. Some folks have been asking me for video shoutouts. Here's where you can get them! https://t.co/1HxicoSTGC
his final conclusion: gatekeeping good
lol
makes him almost glad that tf2 is neglected because it preserves its culture and free nature.
calls himself a boomer for his opinions because internet used to be like that in general, no filter
I don't disagree with blanket moderation with dubious vague policies spanning the whole ecosystem being bad. Social media in general being like that.
My prime example is youtube. You already know it.
Nor do I disagree with centralization being bad. Decentralized communities and servers is a positive thing.
However, what I do disagree with is the sentiment that if tf2 became an esport (alternate reality where MyM succeeded) it would become turbo filtered and moderated politically correct game that appeases children.
we don't see that with other valve games as much as he thinks it happens.
*we don't see that with
other valve games as much as
he thinks it happens.*
not even CSGO is turbo filtered
exactly.
the thing is, you can have your cake and eat it too.
esports and 1984 isn't a package-type deal.
though you'd assume that's the case if you look at activision blizzard,
or any "modern esport"
another side to that is this lack of moderation affects its marketability on streamer platforms.
and every modern game has to bend under every major media TOS to be publicized.
Here's my 2 cents.
lol.
streamers can take the risk.
the game's is cartoonish and the majority of the community are teens liking or not
if you want to stream a game where people can post images or scream slurs, that's on you.
I think you're trying to make it out valve's responsibility or somehow paint ESRB ratings as outdated.
it's not about the game having kids in it or not
They never asked for it, so.
i just don't think gore or porn is funny and i should turn it off if i want to
yeah.
if that bothers people it tells me more about how they get their enjoyment than anything
Thankfully we could just disable decals with mods now, but an official toggle is better.
call it streamer mode or just filtering.
the main point of contention seems to be moderation. And therefore free speech.
Valve gives all of the free speech, as long as it's not illegal. given how many decades valve games have lived through and almost none of them ever died, I think it was the right call.
communities evolve naturally.
having an opressive moderation team or text filter can be tone deaf for the time or the type of game it is.
you can't be unsportsmanlike in games that are meant to simulate terrorist attacks.
except for one valve game.
I haven't finished my original thought, damn it ADHD
*I haven't finished
my original thought, damn
it ADHD*
I was meaning to contrast it with how games don't evolve, they remain static.
and trying to retroactively apply new rules to "get up with the times" seems like pointless endeavor.
trying to turn adults' cartoon game into childrens' cartoon game seems pointless, if I put it this way.
it serves to alienate the original audience... which is why people think gatekeeping is good.
but, if that "original audience" are bad people, and we want to bring good people, is it just a wise business decision from the other perspective?
call it betrayal if you want.
Can games find a new audience years after their launch? perhaps.
there's been so much talk about f2ps being the lifeblood of tf2, yet it stopped right around 2018.
"for games to live they have to be able to bring new audiences"
is this what we're seeing?
I think they were referring to people who are new to this game and don't want old farts, bots and every flavor of gnats messing with them.
anyone who's old and better at the game than a baby is evil nolifer.
That discource seems so distant by now.
Yet it's prevalent in the souls community, still.
both communities have a massive gatekeeping sentiment.
in case of tf2, it's people being religious about casual and sanctity of femboy furry porn on a sign, in case of souls games, it's trying to preserve their gamer pride.
both seem to stem from a place of... entitlement.
Do game companies owe anything to their veterans or so called loyal fans?
That's what I thought.
entitlement has been the bane of tf2 all along.
Y'all actually hear his opinions instead of clicking off the video in laughter?
his opinion is also the opinion of thousands of other players. I entertain a moderate amount of intellectualism.
more like a dozen.
In his own words, it builds character. Growing up, not having rice paper skin.
Doesn't mean I have to agree with him though.
I can't tell if I'm just traumatized or jaded or whatever.
I have the mental fortitude regardless of what was the cause.
I don't think people are born with the ability to tolerate pain, it's learned behavior.
These boomer life lessons do get a bit preachy.
What I seem to infer is that he has an appreciation for maturity and emotional stability.
I happen to entertain that a lot.
Not because I try to appease his standards or gain respect, but just because I think it's attractive.
I mean i get his intended reasoning (i did not watch the video)
but also i do not think that it is a good idea
30 minutes do be a long time
because it is very easy to put extremely harmful things on decals
i just don't care to look it up or hear his opinion out
Yeah, and he's saying that valve have always been banning people that do so and it has never been a major alarmist sensation in over a decade since its inception.
That's what he says, it's fear mongering.
i've never heard of valve banning people based on decal tool images but i've also never looked into it
Me neither.
regardless, I do not care for how 50% of the decal tool items i see have swastikas or porn on them
at the very least, the game needs a way to hide them
The in-game report tool just sends everything to a dead email, doesn't it?
i don't think valve will remove them outright, its too late for that and it makes them money
i have no clue, but probably
like, tf2 was an experimental game
and it says a lot that no game after it, valve made or otherwise, lets you import user made images or sounds
there are very few exceptions but usually with much better moderation
Yeah, the consensus is disabling them clientside should be a toggle and not a mod you download from gamebanana or whatever.
I know Valve will strip names off items if they include slurs and get reported.
i think maybe people just don't know that they can report them or don't care
I sure as hell don't know how to do it
is it just via the abuse report?
The report button on the profile. Just be descriptive of which item it is.
It's also not necessarily a quick response, but they do respond.
yeah that doesn't surprise me too much
I've also heard they do stuff about swastikas on objectors, but those are harder to verify.
And reporting takes like a minute, so it's not like you're out much if you report and nothing happens.
thats basically the same thing
that's what most of the huds had
well I guess a streamer setting is more all encompassing
theorically it would only hide decals
you can have both
like if they're going to add a streamer mode they probably will have some customization
also there's mayor issues than just decals like people somehow getting in valve mm servers without qouting lol
also about zesty opinions its 50/50 right and wrong
streamer setting would get shut down because like 20 people would go insane if such a thing happens
imagine people getting mad because somestreamers wanna have some privacy
least reactionary gamers
it wouldnt even be taking the ability to put the image on a decorative item
but just the thought of not being able to ruin someone's day brings this super vocal part of the community out to screech at the sky
late but it's always weird to me when people discuss zesty content. it's like if people were still watching and enjoying zaptie like nothing happened
I haven't watched his content since the whole controversy way back when.
I avoid most tf2ubers like the plague
I mean it's not really fair to lump all of them together just because one is a transphobic pedophile but alright
no I avoid them cause most aren't that entertaining.
Carpet would be amazing if he'd stop using the f slur.
carpet?
good tf2 video essay be upon ye https://www.youtube.com/watch?v=KlP6MSohEyo
A fight of the ages, between the Team of 2nd versus the Team of 2nd: Classical.
In this video we're gonna analyze and discuss (1 way discussion) which of these 2 games does the same thing better. Subscribe!
#tf2
that seems like a pretty big if!
carpet? who is carpet?
Carpet Johnson.
that's not helping lol
I looked up that name and he has 6k subs and all of his videos are just gameplay clips what is the appeal you're seeing here
Here's his MvM video. He only mentions being called the slur. https://youtu.be/EBlTbmxtstE
the 3 laws of robotics do not apply to these HEATHENS
steam group - http://bit.ly/TzCMgr
NEW VIDEO - http://www.youtube.com/watch?v=CJ4oWR7LVGI
SHIT VIDEO - http://www.youtube.com/watch?v=RVAzqk-OtgY
config here http://bit.ly/edXU3T
intro by will https://www.youtube.com/user/raspberryscone56
I will not be giving him ad revenue based on your description but thanks!
10 years ago damn
cough adblockers cough
I mean, who doesn't want to hack robot main frames with sick jumps?
I do quote part of his "offclassery mastery" video frequently. "Thank you merciful Satan for putting floor under their feet for me to shoot."
Less often "brb going huge"
"Welcome to the Get Fucked Club" is a good one, too.
His Soldier tutorial is great. "1. Jump up. 2. Shoot down. 3. Slay Medics and pretend to be a good player."
half of me wants to make a joke based on creep by whatever that band is that i can't remember the name of and the other half of me wants to just say "i'm a bitch, i'm a lover"
I like that they clarify what it is but still use the term "arousal" as one of the definitions
doing a little dance
can i just say
i hate the fact that squirrel doesn't have pass-by reference for variables
its always pass-by value
i was stuck on the torso turning being bugged for like an hour because i forgot that it didn't work like that
i also realized that a lot of the turning jank seemed to come from his turn speed being super duper low
so now its faster
i actually don't remember what the default turn rate is for player bots but its probably very quick
according to the locomotion class component for nextbots its 250
no clue if thats the same for player bots as well
but its a hell of a lot better looking than the 25 thats the default for base_boss
for reference, 25
its not too bad when there's no animations or turning stuff but once you add it... its just so slow
hey @orchid sorrel do you thnk its possible to create true reverse MVM mission in vscript? basically Binding Of Isacc like variation where you start in the last wave and you go backwards where you can't updgrade weapons nor anything
i'm sure valve could implement an image hashing method to detect common images, like svastikas
you mean like you start in wave 6/6 and 1/6 is the final wave?
*you mean like you start
in wavve 6/6 and 1/6
is the final wave?*
yep
that's easy to fool lol
damn
Ah, the elusive posthumous wood.
Posthumous wood sounds like an English name
seems like it. zesty has been denying it although not removing it out of possibility and just tells people to grow up. points at how sprays were treated. Realizes that removing decals entirely is out of the question because people pay money for it so his whole argument boils down to conservatism.
"it must be preserved because it's part of tf2s identity. And also grow up."
people spreading illegal stuff through sprays and decals is about as real as on social media, right? And it gets removed regardless, so the part about decals being tf2's worst mistake is definitely overblown.
still want an togglable option regardless.
the thing is though that unlike decals, sprays can't be removed by moderators i don't think
and honestly, i'm not sure if i'd say its tf2's worst mistake but its up there
its a mistake which is actively harmful and valve profits off of it
like sure, every once in a while a spray or a decal can be funny
but its also used very often for bad
they should not exist
and if zesty did say that its "part of tf2s identity", i think he should grow up because holy shit
seeing a person with a consciencous objector is like
not very common
when people think of tf2, no one thinks of the decal tool items first
thats like saying "part of tf2's identity is the specific weapon 'the jag'"
like yeah some people use it
no one thinks of it first when they think about tf2
and honestly this is just sending me down a mental rabbit hole of "what is a games identity"
and honestly
literally everything in it
every little piece of some type of media is that media's identity
and that identity can change
I should drop in my 2 cents
This is just the common case of people sticking to what they know, even if it's somewhat bad
yeah
All the arguments they throw up are moot unless it actually bears on whether or not the "new way" succeeds, as they just want to preserve what they're used to
people hate change
I could go on a whole tirade regarding this
And showing how a resistance to change has led to the silliest BS you can come up with
I thought only autistic peeps like me hate that.
I've been living a lie.
everytime something changes in tf2 people hate it
even if its a definite improvement
altho sometimes people actually see it as such
yup
especially in a game that hasn't really had anything to show despite being maintained
But, as I've already come to understand, too much nostalgia rots the brain
There's a small museum in my head of silly things individuals have done due to nostalgia and fear of change fogging their brains
what about nostalgia for foods, what if I want a specific menu item back, is that bad?
ha
@mystic turtle has leveled up! (13 ➜ 14)
besides, tf2 is on a good end of the spectrum of permanence.
you can actually host your own servers.
as long as it's not overdone
I can understand people wanting Baja Blast, but people expecting new things from ever reaching ubiquity because "the old is good" is braindeadness
I've seen a lot of arguments of games needing to be preserved, some are valid, some not so much.
tf2's got all of the things to keep it available forever.
it's not a nintendo game,
it doesn't require a megaserver to function (besides the inventory and all of the unlocks),
it doesn't require drm to function (it existed during the ancient times of steam and at that point you could still get the game retail).
valve won't sue you out of existence if you try to make an emulator for, let's say, a hypothetical console game from the 90's that valve made but never got ported to pc.
they don't bother with abandonware.
mostly because they didn't even have a lawyer until like 2016 or so.
anyway.
the success of steam has massively made valve complacent, to be honest, but there's no risk of tf2 ever kicking the bucket.
they're hardly known for shutting down servers due to "unnecessary expenses"
since not being able to afford those expenses is entirely out of the question.
to host a server all you need is a laptop from 2012.
the tf2 ppl will hate to admit it but they dont need valve anymore
yeah baja blast is essentially those juice barrels but carbonated.
Misoneism is funny. I adopt a strict policy of only hating crappy change, or instances where unique or appealing things are discarded not out of a linear path to evolution and improvement but the shifting sands of cultural caprice. Take something as innocuous as melodies in video game music. Where did those go? Because it's objectively better to suppress them? Nah. What about disco? Disco's cool, doesn't have to be dead.
I wonder how much would you apply this design philosophy in own projects. It's hard to see further than your own nose when your feedback stems from within or otherwise from massive outrage behind the castle walls.
Ignoring the potential scenario where people get a change of heart and shift entire direction.
At that point the crappiness of the change is measured by how different it is from original direction unless informed to the general public.
Valve never communicated that they're going to only add festive cosmetics for 6 years straight and most of them being bad, so.
Though if they told they would, I would tell them to not do anything at all.
What's the point of upholding an annual tradition so... deprived of passion?
In the end, VALVE is simultaneously the best and the worst thing that happened to tf2.
If we're branching this off my comment then obviously what may be deemed as crappy is wholly subjective, but not contingent on exalting what came before on the basis of nostalgia, just my own taste.
I'm always open to radical shifts on the condition that I find them appealing.
Very well.
I would have assumed that some things die because people get bored of them. Oh hey, that's the definition of a trend.
Imagine getting bored of something.
Brb gonna play Heavy on Hightower for the millionth time.
now looking up and down
based on HLMV he should look further up and down but i already unearthed and had to hack around one weird bug today i'm not going any further
said bug being that if the value was within like ~.25 of the min or max it glitches out for a frame
which is extremely weird because floating point imprecision wouldn't cause a jump nearly that high at values within 180
wtf
so according to ncognito animations will always break in some way when decompiled
What’re you trying to decompile
That’s true but also not true at the same time
It’s just decompiled is harder to work with
bot_medic_animations .mdl
oh they're medic anims
you're on your own 🥹
it happens with scout too
certain things are more prone to breaking when decompiled and medic makes heavier use of those things
what happens to scout
is the crowbar ver youre using the latest?
yes
@radiant merlin has leveled up! (15 ➜ 16)
not like i know what actually helps but like ive never run into many issues like that
for scout you can use the sources for his anims in the sdk
*for scout you can use
the sources for his anims
in the sdk*
This made me realize
There's no reason why should the decompilers break things if it's not necessary to reverse engineer them.
Unless it's just a bug with how the model and compiler works.
i remember looking at the qc files for some decompiled animations and i noticed smth like a comment for a workaround
here it is
decompilers are by no means perfect
I have no clue if this is potentailly related to the issue at hand or not
So, what is the most optimal solution?
sez who
when the p3 build leaked people posted mods that replaced the classes heads with the earlier versions found in that build
and they're still up
when you compile it'll still be the same brocken decomp if anyone tries anyway too
the summer update are the Friend made along the path
"the extended taunt animation is a temp fix, ideally custom taunt vcds for the bots, especially for their powerup taunts, should eventually be created and supported in code."
11 years later...
it's done
for now i'm skipping medic, engi and the buster because 1. engi doesn't even have deploy animations, and also its materials are broken af so i'll let other people to do it
- medic will be always broken with its wheel legs. i'm planning to make my own legged medic bot fix but that will take a lot of time and I don't want to spend much more time, neither i have the necessary modelling knowledge
- buster's materials are broken too
I think the buster's materials were fixed by the Ultimate Visual Fix Pack.
but I am unsure.
i think they changed the buster's mdl file so if valve accepts their fixes, my buster's fix will break
also, i want to add bodygroups to the bot models but i don't know how
now i have to test. also, i fixed the fencing taunt being too fast
*now i have to test.
also, i fixed the fencing
taunt being too fast*
I think in the past valve has said that they try to recreate changes on their own files to prevent regressions but who knows how true that is
ngl its hard to prevent regressions if they don't allow us to prevent this sort of issue
we mostly work out of decompilations
like, how are we supposed to know when a change is going to introduce a regression if we don't have a base to work on?
that's the whole dilema
i fear that them reimplementing accepted fixes will drastically reduce the number that get in
but its the right call
wouldn't be anything new for valve given the history of custom huds.
does valve need people's permission to change things, eh?
huds are easy
since those are easy openable files
for models you need to decompile them
and that's where it comes the problem
the issues to deal with are magnitudes harder, I can see it.
yeah, decompiling introduces issues when it comes to animations
its hard to give a valve a workable fix if you're working on a decompilation
this is why they should create a repo for characters and weapons
makes sense, their approach of giving creators mediums to work off of rather than the source itself complicates things a lot.
I don't even know if valve intended for people to use crowbar.
they don't in the letter they stated the fixes should be easy to merge, but that's where it all falls apart we don't know if a fix we did introduces a regression because we don't have official up to date assets to work
it seems like they only expected people to work with a bodyless textureless model of the mercs' heads to put objects on and then use the binary in game files with a prewritten QC.
We've gotten this far and managed to have body cosmetics thanks to decompiling models.
it really feels like people have to go through this legal gray area just to make content.
the problem its they create a dilema
"we want your fixes to not introduce regresions, so we ask for patches"
that's where it all falls apart
yeah it doesn't really make sense.
has far i know patches are made from a workable base
decomp of models aren't a workable base to beginning with
Well, I still feel like skins and war paints gotten the short end of the stick.
*Well, I still feel like
skins and war paints gotten the
short end of the stick.*
jumping through hoops and literally asset swapping just to test out things.
i feel like most of those fixes they're gonna be adding are either gonna be lost
or introduce regressions
which is another way of saying "fix 1 thing, 436 more bugs appear", right?
Valve seems to have a history of not testing patches.
Or cosmetics.
Or maps.
They just merge and release.
letting the players to do all of the QA.
i mean they have good intentions
but the way of they're doing it
obv is going to introduce issues
since everyone is working on decomp files
This is extremely hands-off for them for when the situation calls to be extremely hands-on.
it's equivalent of letting chatgpt drive a tesla.
i really want to create an issue
on the issue tracker
since its technically a tragedy to happen
if not controlled at all
Anyone notice TF2 having servers with 64 or 62 players?
Pretty sure that's a glitch/bug.
And it'd be awful with that many players anyway.
32 Engies stacking on Dustbowl 3-2.
tf2 already has a stroke on most older computers w/24 players
64 player TF2 on grandma's laptop might be the equivalent of a fatal heart attack
You'd blow past the edict limit with 64 players.
And crash.
You can already do it with 32 players if you try.
64 players all with 3 cosmetics and unusuals with the scottish resistance
cp_orange all stock 99 players
Don't forget maps use up a ton of edicts.
Like, 32 Unusual wearing ScoRes Demos on Hydro hits the limit.
I think Snowplow uses a ton of edicts, too.
Like, 2048 edicts max, and Snowplow uses like 1200 or 1300 just for itself.
i think they really need to increase the engine limits
Maybe they should make a source 2 version of tf2, come to think.
i mena internally they have ported tf2 to s2 its just, well we don't know if it is really worth it
they pulled the trigger with many dead creators and abandoned maps when doing it with cs2, I would have imagined that cs community would clutch its pearls much harder when looking at how they abuse their reign.
maybe because cs community is mostly adults.
eh, can't hold opinions of sore babies to much regard anyway, they should commit to changes if they plan on it.
of course they also did it the smart way and made all things backwards compatible.
what's the risk of doing it with tf2?
besides fucking up the entire unlockable and item system in general.
considering how many glitched items there are.
and abandoned lootboxes.
Eh, the economy is ruined as is, the worst that can happen is items just suddenly disappearing.
eh i mean
most of the implementations would need to be rewritten
the whole econ system can be think of has v1
while the one from csgo is v2
same goes with the weapon skins
iirc skial found some weird way of getting 64 player zombie fortress servers up
it’s glitchy but stable
skial ZF runs on a fork of our rafmod plugin
jerma will play tf2 again
Golden age
Currently the way on how you contribute to the TF Team about model fixes or changes, is by creating a post on the TF2 Workshop with the community fix.
the issue with this system is how valve wants the models to be delivered, from what I remember is the contributions needs to be easy to be merge by the TF Team, this is good until the requirement falls apart when in order to do this you need to decompile x model in order to deliver a fix, it's hard to retain a git like workflow for fixes when its unknow if on the repo there's newer changes on the files you're doing, this may lead to community fixes re-introducing regressions that where fixed by previous updates, an asset repo would allow us to have a up to update base to work with ensuring were not re-introducing regressions or fixes gets lost in the process.
This is a compromise to have a better way to deliver changes or improvements without affecting official fixes by valve since decomplication of for example animations tends to break (example decompiling scout anims can lead for his hands to be screw up upon recompiling.
I hope this request isn't too much
@orchid sorrel @summer steeple @wintry marlin do i need to be more precise or no?
this is for what i said before
it seems good, describes exactly what the issue is
this is weird, i think explaining how to fix things is totally reasonable
thats how it works in every game where the source isnt available
the probem is you're working blind what if your fix also re-introduces a regression?
just because other games does this doesn't mean it goes smoothly
how are you sure your change its easy to be merged? do tell me for example how its ashi fixes gonna be merged if let say someone works on the same animations has them?
but they do not know it it?
its hard to know when someone edits a file without you knowing?
*its hard to know when
someone edits a file
without you knowing?*
i mean i wish there was an easy way
💀
sv_pure 0?
i want to test more my fixed robots mod
Never played on one but sure
How about some Hightower?
Maybe

7.6k
i think i have 2k hours in training mode
chad move
yeah back them my internet wasnt that good
300 ping in servers from my own country
couldn't even watch livestreams of any kind
always 480p
oof
so I was just restrained to training mode
my favorite map was lakeside
after 1k hours or so in training mode cheats managed to keep me very entertained
13k.
dawg that's 1 year and a half of your life 💀
tbf i think b4nny has like 22k or smth
Think he has over 30k
2k
Got an interesting idea.
I want to bind keyboard buttons to controller actions.
specifically I want to bind keys to joystick angles, looked around in the tf2 docs seems like they hard bound it.
Do you guys have any idea where I could get around it and bind keys?
guh?
from what I can tell from peeking at the code, it does appear that they specifically grab values directly from the controller rather than having the joystick angles send a command like +forwards (makes sense, they need angles). I think there's a few programs around on the internet that let you remap your keyboard to controller inputs tho?
did a quick google and it seems like autohotkey maybe can do it (requires you to do scripting tho unless you can find someone else who already did it) and I also found a website for a program called reWASD which apparently allows rebinding controller as keyboard and vice versa, no clue how trustworthy it is tho
Tried reWASD. Has a free trial and seems to have locked options behind paywalls, so it's not a permenant solution
autohotkey sounds like a decent idea tho!
but scripting as in what exactly?
this could be crazy, imagine the movement lmao.
Cheers mate 👍
autohotkey is a program that essentially lets you write scripts (in its own scripting language) to essentially bind buttons to other things
macros, rebinds, etc.
it can even run other programs, I used to use it to rebind one of my keys to mute only my browser
they have a tutorial to rebind some controller stuff to keyboard so i don't see why it couldn't work the other way, but i'm not sure
i haven't used autohotkey in a while tho, so i can't really help out with it
it seems like they treat controller inputs the same as keyboard ones tho
*it seems like they treat
controller inputs the same
as keyboard ones tho*
erm steam input
i don't think they ever really left
yes but we're going the other way around
keyboard to controller
i forget
as a side note, it might be helpful to also set up your script so that it only is applied to TF2
https://www.autohotkey.com/docs/v1/FAQ.htm#HotContext
tea eff 2
that drop on the left was about when it dropped
currently its about 10,000-ish players away from what it was before the drop
and recently the line seems to plataeu more than it did during the period after the drop, where it had more pronounced peaks and valleys
Another week, another invite HL match TONIGHT @ 9:30PM ET between Team Fun and squirtyay on koth_proot! Tune back in on Wednesday for Froyotech vs Greasy Dothogs @ 11pm ET for your sixes fixes! https://t.co/1biXOJn0WA
In terms of TF2 player counts, schools are out for summer, so kids can now play any time rather than being limited to outside school/sleep hours. It should level things out a bit.
that graphic is terrible lol I thought froyo was playing hl again for a good 10 seconds
Found the illiterate.
Pre-game chater is go.
seems like mannhatan was originally supposed to have a tank
this is like the only path track for the tank if its being spawned by editing the pop file
i hate re building decompiled portals i hate re building decompiled portals i hate re building decompiled portals
yeah i can think definely a tank can go here
I HATE RECOMPILING MAPS I HATE RECOMPILING MAPS
i'm not sure why it happened, like its not a leak
i hope when the update drops that tf2 gets some server space in their atlanta center
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Team Fortress 2's not dying, it's going to live forever! In this video I reveal my plans to end the bot crisis, and I invite you all to join me in this epic quest.
Git Repo: https://github.com/megascatterbomb/MegaAntiCheat
Discord: https://discord.gg/AzpvfqSdkF
Music used:
Half Life 2 - Intro
Oddworld Abe's Exoddus - Soulstorm Brewery (Custom...
still waiting on mcoms to release the summer update smh my head
"tomorrow" 
Jul 12 was 2 days ago
Hestianet
?
hestianet was an ai anticheat created by the community for csgo. the creator got vac banned for it
why? lol
valve didn't liked it at all
You are a terrible person 🫡
look down it's that easy
or like open the spawn door for a sec, i'll explode the stickies
lol
it was less an anti-cheat and more a bot that did overwatch cases
As you well should.
Spawn killing needs to make a comeback as a modern game mechanic.
I'd have just set it as my killsound.
Also, for "dead meme", I was expecting something more https://www.youtube.com/watch?v=bIg3rygMAuk
It costs 2 refined to wear the Stout Shako for 12 seconds
You know what I miss? Team Service Announcements. They were good for newbies.
That is NOT working 😭
(sorry for the ping)
In addition to great damage output, sentry guns cause very strong knockback with their bullets that can thwart an attempt to destroy them with Ubercharges. Heavies need to be close up to targets to do effective damage, Demomen won't be able to lay down sticky bombs close enough to the sentry to destroy them, and the knockback can bounce Soldiers...
I'd love to fight SolarLight.
Irl
do yall think i could devour him
irl
be honest pls
Not if you can't handle condensed milk.
when will we get expanded milk
simply put powedered milk in milk so you get more milk per milk
i used up all my condensed milk to make https://www.allrecipes.com/recipe/233517/maritime-donair-sauce/
i feel like someone's had to have already done that
yeah they did but it is super claustriphobic
like choke central
they did not upscale the map a little bit so it's more spaceous
talking about this one btw
this one is a straight port from TFC
and the other one is pl
and there's this map
http://archive.tf2maps.net/showthread.php?t=6255
Updated 1/29/10
This map has been a long time in the works. Partially due to my busy life and my current trend of stumbling through Hammer's building process. But, I have been persevering...
and it is also very claustrophobic lol
oh you know what i think i was thinking of a newer map someone was making with a sort of similar name
Previous Player Count Records (note that tracking didn't start until after the first 3 updates so I have no way to know on those)
24,366: Scout Update
44,697: Sniper vs. Spy Update
44,852: Engineer Update
101,789: Uber Update
120,436: Mann vs Machine
122,938: Smissmas 2018
131,300: Scream Fortress XII
147,360: Smissmas 2020
151,253: Summer 2021
167,951: Smissmas 2022
I find it really interesting that half of the record-setting updates have been solely community-driven
18,842: Release
I find it interesting there’s more smissmasses on there than scream fortresses. I personally think TF2’s Halloween has historically been better than smissmas.
Though recently Halloween has just been maps with boss spam. And the early naughty and nice crates for smissmas were awesome.
I feel like scream Fortress gets bogged down by the fact that most of the "new" content isn't new yeah
feels less like an update at this point and more like a map rotation change
saw that but it didn't feel right including it given that there's a huge gap on steamdb between it and the scout update
anyway most of them make sense, the weirdest one to me is summer 2021. it was quite literally nothing but hats, I have no idea what could've possibly convinced that many people to turn out for it
The addition of Vscripts is gonna be how this year's scream fortress is going to be way crazier.
i'm going to make this shit functional with vscript
will you make the mercs weight different amounts?
make loadout affect it
have sv_gravity effect its measurements
heavy will break the scale
unless he equips the tomislav
Inb4 a hat adds 70lbs/kg of weight
One important thing to consider is that during october many people in school are doing things like mid term exams
While smismass is usually when school is out for many people
Or almost out
When jungle inferno came out I distinctly remember me and some friends having no time to play because of exams
||And stuff like mario odyssey releasing around that time frame||
there's definitely a noticeable trend in player count for the more recent updates where if the update drops on a tuesday the player count doesn't actually increase until friday or saturday because people have time to play
Also a friend and I encountered a really unpleasant individual in mann up
Kept asking if his objector “was bugged”
In reality he was just trying to trick people into looking at loli nsfw on his sign
We vote kicked him, and because valve doesnt restrict kicked players from rejoining he just instantly rejoined and kept parading it aroubd
We just kinda left and waited for new teams
It was especially annoying because the friend i was with was trying to stream
this would've been an excellent troll if it wasn't borderline a legal grey area.
could've been something way funnier.
When does history start here?
I would think it hard to place Smissmas updates that added weapons or balances on the same tier as updates that only add hats and gimmicks, but I guess that's down to taste as always.
2012ish is where my personal experience begins. Scream Fortress was just had fun content. And when spells were still actively a thing they were pretty cool. Smissmas had the naughty and nice crates that could have some festives and that was cool, they also usually came with new weapons a few years.
I just liked the og boss fights. And the og maps.
when the boss fights were new they were sick but now that it's the same every year it's boring imo
I agree. Scream Fortress has turned into too many half-assed maps and contracts that force you to play on the worst of the worst maps.
Smissmas has also started turning into too many half-assed maps. But I haven’t actually played on any because I’m usually busy around that time
Just goes to show that more content is not always a good thing
eh scream fortress is still fun
though idk, maybe it gets worse when you've played for that long
it's fun if the map author isn't ICS.
or the map wasn't in beta hell for a long while.
I feel like last year had the more unique maps.
I hope this year since VScripting is now a thing will have maps with more crazy stuff going on.
some of the Halloween maps feel like I'm in a Minecraft trade server with the way some of the bosses appear out of nowhere
(some trade_minecraft maps had random bosses spawning on a timer)
fr
trade_minecraft_v32_final walked so koth_lakeside_event could run
You mean hide?
Join us TONIGHT @ 9:30PM ET for our traditional FroggieLand vs somebody help match on pl_swiftwater! You better hop on over, because if you miss a great game, we'll say we toad you so! https://t.co/1biXOJn0WA 🐸
33 minutes or so.
least dead game
the GTA 3 Multiplayer mod devs have been real quiet since this came out
thanks for reminding me to play gta3
you mean gta4
The PC version of Grand Theft Auto III was at one point going to contain a multiplayer. Rockstar scrapped this idea during the development. What can be still found in the game files? I would say a lot of leftovers! Let's find all of them!
##############
If you want to try these maps, then you can download this small modification which adds them ...
my second favorite russian youtube (besides @kind falcon)
you mean that theres someone second
so im the third
hop on counter tirke
not yet
I made the thumbnail this time since I felt it needed my personal artistic touch. Don't harass anyone who appears in my videos
My links:
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#TF2 #TeamFortress2...
this kid is awesome
hes going places
uh
what

yesterday was the 15th anniversary of airblast
nooo how else am i going to get dumb kills 😭
What if the update comes out in the next seven days and it su--isn't very good? Do we still need to use positive language?
Yes
That's no fair.
Also you could use some improvement on your language
Excuse me, uh, "isn't quite up to my standards of personal fulfillment." Would that suffice?
You should say IT'S ABSOLUTELY DOGWATER
dookey 💩
yall did NOT read #announcements📰 that's crazy
hydrating dogs is quite a noble task imo
for one to be called dogwater
that's a compliment in my books
fuck

