#Team Fortress 2 Megathread - winter is the most chill time of year

1 messages · Page 20 of 1

cursive peak
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It's also summer break. There should be a growth in numbers now that they have more free time.

left sand
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theres no huge vac ban statistics

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this looks like a steady trend to me

summer steeple
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it is a surprisingly large drop after maintenance tho

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like i might have missed a data point but i don't think there was a playercount this low since like 2018 or 2019

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not to imply that something happened or anything

jagged pawn
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wait this is insane

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going off steamdb data (not entirely sure how accurate it is) this is the first time in tf2's free to play history that it dropped below paid era numbers (sniper vs spy and engineer update releases both hit 45k, which we just now dropped under)

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wait I'm lying this also happened in 2018. still crazy tho

jagged pawn
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lowest points I could find in the free to play era:

  • 2011-11-15: 31,060 | scream fortress 3 ends
  • 2018-02-14: 34,073 | I see why valve considers JI a flop
  • 2018-10-11: 40,797 | historic update drought; >6 months from blue moon to scream fortress x
  • 2018-12-06: 40,550 | scream fortress x, the first ever fully unoriginal halloween update, also flopped. shocker
  • 2019-05-15: 41,011 | historic update drought; >7 months from smissmas 2018 to summer 2019
  • right now: 44,330 | on the verge of another historic update drought; currently 6 months since smissmas 2022

fun fact: all of these points are below the peaks of the paid era (sniper vs spy and the engineer update both hit 45k)

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oh and another fun fact I found while digging through player counts: the all-time peak player count was caused by smissmas 2022, but it wasn't on the day it released. the update dropped on a monday, meaning a lot of people didn't have the time to play it (or weren't allowed to by parents) until friday, so the actual player spike happened 4 days after the update dropped

wild grove
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Summer 23' pack drops today, my uncle at VALVe told me, he also told me they are adding 10 new weapons and 2 sfms trollfig

jagged pawn
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ty

wild grove
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lol

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from what I heard, no emails for maps being accepted have been sent yet, that or they have and they don't want to disclose.

jagged pawn
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I mean the summer update has come later and later every year, and more effort is going into this one than usual. I wouldn't be shocked at all by an august release

wild grove
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""Effort""

jagged pawn
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just checked and apparently I'm lying it's just random. 2019 was july, then august, then june, then july again

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worth noting that all of them were towards the end of the month tho

wild grove
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wasn't last year the start of the month?

jagged pawn
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july 29

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maybe you played it at the start of august

wild grove
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no, I was wrong, prolly thinking of scream fortress and smissmas which start at the beginning of october or december usually.

jagged pawn
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perhaps

orchid sorrel
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welp looks like someone is doing the mvm shop ddos on me

small sirenBOT
#

*welp looks like someone

is doing the mvm

shop ddos on me*

distant mango
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Ban rollbacks are now occuring.

radiant merlin
wild grove
#

I was expecting a fart sound effect

crisp cedar
#

perfect opportunity for tf2 fans to take their anger out on valve for not updating the game

wintry marlin
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I thought this was an army ad

wild grove
hybrid cloud
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and they want more

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because tf2 players dont actually care about the game they want an easy content cycle to farm

hoary geyser
orchid sorrel
#

White man was here

How can you tell

1 hour 40 minute wii u video essay

jagged pawn
#

LMAO

left sand
# craggy ridge

isn't the original context for this something an asian woman made

crisp cedar
#

yes

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its a white statue or something

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and it turns out an asian woman made it

rare creek
#

can you help me?

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i need to know what's a good bandwidth for my 200mbps wifi

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should i go 6mbps?

limpid panther
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uhhhhhhh, did I hallucinate sending some benchmark results here earlier?

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uhhhg, I sent it in #community-archived

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im such a dumbdumb

next nymph
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you are not a dumbdumb kenaj, you are very smart and i dont want you to forget it

cursive peak
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Figured it was.

left sand
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well some things are approaching something coherent

potent wolf
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The thing about the RNG does seem to be correct (unless i'm reading the code wrong... which is likely knowing me)

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the seed wraps at 255

next nymph
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jane comment goat

left sand
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thank you jane

limpid panther
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Reddit is so unfair

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Jane made a perfect comment, explained well, linked to resources, etc. It was so perfect that all the comments are 100% unrelated and do not engage the conversation

spare obsidian
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ehh i mean is a comment section you're free to comment and give your thoughs too

limpid panther
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I don't have a reddit account

spare obsidian
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good.

limpid panther
# jagged pawn https://www.youtube.com/watch?v=z_CViZg6sFc

the OG TF2 Guilty Gear parody (timestamp):

https://www.youtube.com/watch?v=lGJBUauU-CE&t=288

Soundtrack https://pastebin.com/5CB501Ep

Soldier VA: Captain Ash
https://www.twitch.tv/captainash420
Gman VA: CW3D
https://soundcloud.com/user-747330145

Watch part one https://www.youtube.com/watch?v=Jl6lee2wyPQ

Patreon: https://www.patreon.com/ceno0
I would appreciate it, since youtube rn is my only valid source of income

Work on project st...

▶ Play video
craggy ridge
#

Smh

hoary geyser
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pudding are you one of those people who reply to comments by posting another comment

radiant merlin
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@orchid sorrel since you are a mvm player, do you think sniper should have an specialized robot counter?

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like a heavy with no head that only chases snipers or something

small sirenBOT
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*like a heavy with

no head that only chases

snipers or something*

orchid sorrel
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If spy bots would more often use their revolver if they cant reach a target, the matchup would be a lot more fair

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And in general some kind of flag to make certain robots prioritize sniper over other classes would go a long way

radiant merlin
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ok but spy robots can only spawn if the map says so

orchid sorrel
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Yeah thats an issue

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Same with sniper bots

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Personally i think spy/sniper bots should have a secondary spawn condition

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Like if a sniper is doing x damage in x seconds, spawn snipers or spies

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Similar to busters

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It would also make them much less predictable

wintry marlin
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what are spy bots going to do with the big rock?

orchid sorrel
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Whip out their revolver

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Unless you mean the god rock

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In that case what is any robot going to do

summer steeple
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do a big jump

wintry marlin
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honestly, punishing sniper wouldn't be such a toxic idea if the expectation wasn't that the average sniper is a 7 year old ethiopian child that torrented the game on an ipod

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Relatively speaking, there's equally terrible pit of death for the average boot camp pablo.gonzales.2012 as there is for robots when they're matched against 600 tour champion with all lowercase nickname "sanguis"

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I wouldn't want to make the life worse for the majority while trying to curb a minority that's stepping out of line

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and the idea with overperforming... well, not like there's anything that's going to stop them that's reasonable. Might as well just smite them.

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On a different note, I find that tf2 seeming easier the older it gets is not so bad at all.
I think having it adapt to player skill is a cool design idea, but what's the benefit? Good players aren't being rewarded for their effort.

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Create a challenge that's more rewarding than punishing, I say.

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Having static difficulty that's set in stone is fine.

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not like left 4 dead is punishing players that kill much more zombies than everyone else.

orchid sorrel
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The problem is that sniper gameplay in mvm is largely just aim training

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Being flanked just doesn’t happen outside of spy bots

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In pvp the sniper has things to worry about besides aiming good (provided the map is well balanced)

wintry marlin
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is it a problem or... is it just boring?

orchid sorrel
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I would consider something being boring to be a problem

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Especially on advanced difficulties

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In intermediate and normal it makes sense to not be challenged as much

wintry marlin
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well, there's something about just training your aim on moving targets with no fuss.

orchid sorrel
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Typically a class’ weaknesses should come into play when picking him

wintry marlin
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and retroactively hamfisting the difficulty tweak in a relatively untouched gamemode for years is... begs to question the priorities.
at most I'd expect custom maps to do this.

orchid sorrel
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I wouldn’t expect changes to valve mvm this late in the game

small sirenBOT
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*I wouldn’t expect

changes to valve mvm

this late in the game*

orchid sorrel
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But if it were still on the designing phase it would be something to consider

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Currently even community tools dont have the means to do this though

wintry marlin
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maybe they tried it and found it annoying, perhaps.

orchid sorrel
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Idk, we’ll never really know

wintry marlin
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so far only the engineer is being punished for overperforming.

orchid sorrel
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Mvm launch sniper was much weaker than post gear grinder sniper

orchid sorrel
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Im not really asking for a sniper buster

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But i think the classes that are designed to give sniper some trouble should be able to properly do so

wintry marlin
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I think the challenge mvm presents, in general, is very static, even with engineer being their only consideration for dynamic difficulty tweak.
I could see from their point of view that engineer was either too oppressive or boring (class stacking), so they added busters.

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Can't say that any other class would be...

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capable of that.

orchid sorrel
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Closest is probably heavy

wintry marlin
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there's argument to be made that having 6 teleporters, 6 dispensers and 12 sentries is absolutely mindless.

orchid sorrel
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Yeah i agree

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I just think that currently sniper feels a little too uncontested in most environments

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Especially because of buggy spy behavior

wintry marlin
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Anyhow, how often do you play sniper in mvm?

orchid sorrel
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Most of my classes are relatively equal in play time

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Although i prefer demo and soldier in mvm

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But personally i think sniper’s core problem is that explosive headshot is massively overtuned

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But we’re way past the point of that ever being addressed

wintry marlin
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it might not be balanced but it is satisfying.
That is, when you hit your shots.

orchid sorrel
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Its mostly just the damage scaling thats busted

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And the slow

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Like imagine if it did less damage at 0 charge but more damage at full

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I think it would be fun and make sniper just a tiny more dynamic if you could control that

wintry marlin
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I believe that explosive headshot is just strong enough to instakill the robots yet had it been any less than that it wouldn't be as satisfying.

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yeah, there's a general problem with zero charge shots.

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headshots are spammable.

orchid sorrel
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It would also make other rifles more viable besides hitmans

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Hitmans and eh is extremely powerful to the point a sniper can solo a mission

wintry marlin
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can is... a huge compliment to select few who are willing to do so.

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I wouldn't say it's nothing.

orchid sorrel
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Not really, most robots outside of super scouts are relatively easy to hit

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Especially when reload upgrades make missing much less punishing

small sirenBOT
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*Especially when

reload upgrades make missing

much less punishing*

wintry marlin
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however, sniper's skill is a very volatile thing and subjective topic.

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even if the loadout is optimized and they chose the right upgrades, it will differ between hands.

orchid sorrel
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Imo this applies to most classes

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Even engineer

wintry marlin
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is engineer as volatile in skill as sniper?

orchid sorrel
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An engie building at hatch wont be able to handle all the pressure of the robots compounding at hatch

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I’ve seen plenty of engineers in mvm who arent controbuting to the team

wintry marlin
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I'm talking about inputs rather than worst case scenario.

orchid sorrel
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Meanwhile i see engies using wrangler and cans to infinitely wall out waves

orchid sorrel
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Not teams who were pushed

wintry marlin
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I'm pretty sure if you give the engineer the right setup and instructions, each of them will handle hammering a sentry just fine, but there's a lot of reactive gameplay which has to do with dodging busters, pulling out wrangler at the right time and dealing with spies that will differ a lot with the skill of individual players.

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There's a lot of gamesense that's needed for engineer, to which I agree with.

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But the inputs are incomparable.

orchid sorrel
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Yeah but i wasn’t referring to inputs as i dont really think its as important

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But theres plenty of options for sniper if he isnt as skilled in aiming

wintry marlin
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but the meta for sniper is to utilize the most skillful loadout.

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as it is the most effective.

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I think engineer and sniper scale in difficulty in opposite directions.

orchid sorrel
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Reload rate makes shots much less punishing, charge rate, damage and penetration still allow him to deal high damage bursts even without hesdshotting

wintry marlin
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one requires gamesense, other requires aim.

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the best engineer is one that has the most gamesense and pre-planning in mind.

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best sniper just... aims.

orchid sorrel
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Yeah and i dont really like that design, especially in a cooperative environment

wintry marlin
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Well, different strokes for different folks.

summer steeple
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isn’t reload speed bugged on sniper anyway since you can’t rescope until the original reload timer is done

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it still affects noscopes, heatmaker, and classic tho

orchid sorrel
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Yeah basically

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Huntsman is also plagued by bugs

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In potato huntsman is fixed and its quite the force to be reckoned with

wintry marlin
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The issue with sniper being all skill seeming uncooperative as a result seems to stem from the same pet peeve as people have with gas pyros.

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except with zero skill.

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neither cooperate, they just rack up kills.

orchid sorrel
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Yeah basically

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I just prefer my coop games to lend more to cooperative gameplay

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Which is why i enjoy deep rock and left 4 dead

wintry marlin
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Seems like they applied the usual design philosophy of the game onto this gamemode.

Or rather, they couldn't remove the individuality of the classes despite retrofitting a coop mode that's just the same game but against robots.

summer steeple
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i mean most if not all of the classes in tf2 have things to help other people and be more cooperative

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it’s just that most people don’t use them

wintry marlin
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tf2 is a singleplayer game.

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after all.

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semi-sarcastic.

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Really, people work better as a team the less they think about other players.

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less reliance, better performance.

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I want to draw a comparison but you already know what it is.

orchid sorrel
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Which in mvm just doesn’t happen

wintry marlin
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yeah, that's an issue with map design imo.

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or wave design.

summer steeple
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bad solution: add quickscoper bots which just instantly try to shoot at a sniper

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without attempting to line up a shot perfectly

wintry marlin
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isn't that already a thing?

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all they do is bodyshot with a grace period of 1 second with the laser pointed at you.

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they're worse than payday 2 snipers.

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I meant to say, more forgiving.

orchid sorrel
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It would be cool if you could tag certain bots in popfiles to focus other classes

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Would be super helpful for community missions

wintry marlin
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I'm gonna go watch anime.

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I have nekopara open right now.

orchid sorrel
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Ok have fun KoiOrb

wintry marlin
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👍

orchid sorrel
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Im stuck at work and nothing is going on

limpid panther
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I though if you just exec it together with game_overrides it works normally

limpid panther
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mastercomfig low vs lod

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mastercomfig low vs lighting

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mastercomfig low vs shadows

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mastercomfig low vs effects

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mastercomfig low vs particles

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mastercomfig low vs post_processing

craggy ridge
limpid panther
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mastercomfig low vs texture_filter

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mastercomfig low vs characters

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mastercomfig low vs decals

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mastercomfig low vs gibs

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mastercomfig low vs props

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mastercomfig low vs ragdolls

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mastercomfig low vs jigglebones

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mastercomfig low vs textures

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mastercomfig low vs hud_player_model

wild grove
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so what does this mean?

limpid panther
#

demo used was a POV demo from habbib playing demoman on the i63 grand finals, on process, the first mid-fight. So the gameplay is representative of high level competitive 6v6 on a very optimized map, not casual.

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be mindful of the hardware used (footnote of graphs) . This is a laptop with integrated VEGA graphics, but is not particularly termally constrained, yet it is not a gaming PC.

limpid panther
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for instance: Surprisingly, bilinear instead of trilinear filtering did seem to make a very small difference

wild grove
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is increased average frame time good or bad?

cursive peak
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Lower frame times are better.

limpid panther
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you can ignore the numbers in the arrows, they represent the probability of this result given the "null hypothesis" is true (null hypothesis is the bar being pointed has the same or worse frametime)

hoary geyser
hoary geyser
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it's included, just disabled by default

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it's in config/extra/fiendhook.h

summer steeple
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i hate you all

grim parcel
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fiend so humble when he literally created fiendhook

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it’s got me fiending

radiant merlin
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these 2 functions have the same name lol

left sand
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different arguments?

radiant merlin
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yes

left sand
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yeah that's common

radiant merlin
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i think that game_text_tf doesn't not appear when using minmode because the sendhudnotification func used doesn't have the arg bForceShow

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and the second func is only used for game_text_tf i believe

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so i think it should be easy to fix

spare obsidian
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sometimes i think i should really rewrite the hud notification system to use the Instructor from L4D but i'm, really, really lazy lol

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because i known how

cursive peak
summer steeple
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nearly

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you know maybe it would help to implement body_yaw

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instead of not implementing it like an idiot

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probably would be helpful

wild grove
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wait are you doing something MvM related with Vscripting?

summer steeple
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yes but actually no

wild grove
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still cool regardless

summer steeple
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mostly just using the big robo heavy as a placeholder

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for a big bad bot

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altho because i'm not planning on just using regular tf bots, that means i have to implement a lot of stuff myself

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luckily i don't even have to look at leaked code for the feet angle code

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since its in the SDK

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looking at this on both my 60hz monitor and 144hz monitor os weird

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cause on the 60hz one it looks like his head is in 3 places at once

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and on the 144hz it looks like its in 7 or 8

radiant merlin
summer steeple
#

what are you working on?

radiant merlin
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fixed robot animations

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but upgraded

summer steeple
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neat

radiant merlin
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idk why but the hands always break

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it's always the hands

cursive peak
radiant merlin
summer steeple
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hm yeah i see the problem

radiant merlin
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clearly it is currently like this because valve back in 2012 was a small company 🤓

summer steeple
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i just had the thought that i'm writing all of this animation code into my movement code

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instead of separately

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probably should uh... not do that

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ok so it turns out the actual reason that the legs were bugged for me was because i put a period instead of a comma

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I also feel like... its not fast enough?

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like for some reason the animation isn't playing at the right speed for the movement speed

summer steeple
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eyyy, i figured it out

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i misplaced a closing bracket so every tick it was swapping between the idle anim and the run anim

jagged pawn
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just played my first highlander match

grim parcel
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started playing tf2 again after a little break 🥱

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almost up to 1k hours too verynice

orchid sorrel
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ive been playing this game since 2011 and i only just now got this achievment

spare obsidian
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hey anybody knows someone that can buy these fabricators that i got from MVM tours, i don' want this crap, so i'm willing to sell these lol

orchid sorrel
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fabricators are pretty worthless outside of popular stuff like stock weapons

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whats the orange one?

spare obsidian
orchid sorrel
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damn

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if you cant find anybody who wants it, Id just delete it

high current
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Just put it on the community market and forget about it and it’ll be a nice little boost in your steam wallet in like 2 months.
If you play enough mvm and it’s worth substantially more you could craft the actual kit for basically free profit.

terse lintel
#

with the remove scoundscapes mastercomfig some community servers/ maps constantly make whispering sounds, I know someone made a .vpk for jump academy to remove soundscapes just wondering if there is a more general solution?

mystic turtle
craggy ridge
paper sluice
craggy ridge
craggy ridge
zealous pond
#

How can you ban The Girl From Ipanema.

grim parcel
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it has been done

summer steeple
radiant merlin
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didn't giant heavies have custom footsteps?

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use them lol

summer steeple
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the soundscript i'm using is MVM.GiantHeavyStep

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if it is something else i have no idea what

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for a while i thought it was RobotBoss.Footstep since thats hardcoded into the game as what should play when the event happens but i literally cannot find that soundscript anywhere and it doesn't seem to play

radiant merlin
summer steeple
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oh i see

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for some reason the soundscripts just use giant_common_step

radiant merlin
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also, medic bots animations are cursed with the wheel leg it has

small sirenBOT
#

*also, medic bots

animations are cursed with

the wheel leg it has*

summer steeple
#

yeah

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don't make it laugh trollfig

radiant merlin
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i wonder if valve should just change it to normal legs

orchid sorrel
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Iirc giant footsteps are handled via an attribute

summer steeple
#

anyway, this is just a template bot anyway so i'm not going to go out of my way to either make a new soundscript for the giant bots or write a function to randomly pick one of the wav files

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hm yeah i see the attribute in the pop files

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where are the attributes handled? i don't see it anywhere

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oh item schema, interesting

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that attribute just tells them to use these soundscripts

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which aside fromthe sentry buster, just use the same giant_common_step sound

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instead of the unused ones

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maybe they just decided they liked the common one better

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there's also giant_common_explodes thats unused in favor of the sentry buster explosion when a giant dies

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i wonder why they're unused

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like all the sounds

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maybe they decided it was too much audio clutter and so went for a more homogenous approach

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altho idk why they'd scrap the different impact noises on robots

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regardless, I am glad you mentioned that these sounds exist, since i might use them myself

radiant merlin
#

damn i wish sigsegv was still online

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i would like to use this mod for my next community fix

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also, i guess that i could also change the buster's head hitbox to not be a "head"

summer steeple
#

I thought he still responded to stuff

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he just wasn't actually working on anything

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also isn't this fix already implemented into the ultimate visual fix mod?

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yeah it is

wild grove
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The visual fix was supposed to be sent as a email to VALVe but idk if they ever did that.

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Like the email would contain the pack.

summer steeple
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as far as i know its still in release candidates before they send it to valve

wild grove
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they did update it recently to update the minigun shell eject to be brighter.

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and react to world lighting

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this was when they uploaded some stuff from the pack to the workshop.

summer steeple
#

oh i didn't know they uploaded the pack to the workshop

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they probably did email it then

wild grove
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they didn't upload the whole pack to the workshop sadly

summer steeple
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:(

wild grove
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I would've love to see the fixed VMTs of stock weapons and the improved more consistent particle effects.

spare obsidian
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i know they made it using particles

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but it was for consoles and its not like tf2 is on console

wild grove
spare obsidian
#

yeah

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it was always like that

wild grove
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then it switched to c_models and the first person view minigun shell eject became more accurate to the third person but had the downside of not being visible.

radiant merlin
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funny that csgo still uses v_ and w_ models

spare obsidian
#

i mean it uses c_ it just doesn't name its weapon models "c"

small sirenBOT
#

*i mean it uses

c_ it just doesn't name its

weapon models C_*

crisp cedar
craggy ridge
wintry marlin
#

his final conclusion: gatekeeping good

spare obsidian
#

lol

wintry marlin
#

makes him almost glad that tf2 is neglected because it preserves its culture and free nature.

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calls himself a boomer for his opinions because internet used to be like that in general, no filter

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I don't disagree with blanket moderation with dubious vague policies spanning the whole ecosystem being bad. Social media in general being like that.
My prime example is youtube. You already know it.
Nor do I disagree with centralization being bad. Decentralized communities and servers is a positive thing.

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However, what I do disagree with is the sentiment that if tf2 became an esport (alternate reality where MyM succeeded) it would become turbo filtered and moderated politically correct game that appeases children.

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we don't see that with other valve games as much as he thinks it happens.

small sirenBOT
#

*we don't see that with

other valve games as much as

he thinks it happens.*

craggy ridge
#

not even CSGO is turbo filtered

wintry marlin
#

exactly.

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the thing is, you can have your cake and eat it too.

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esports and 1984 isn't a package-type deal.

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though you'd assume that's the case if you look at activision blizzard,

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or any "modern esport"

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another side to that is this lack of moderation affects its marketability on streamer platforms.
and every modern game has to bend under every major media TOS to be publicized.
Here's my 2 cents.
lol.

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streamers can take the risk.

craggy ridge
#

the game's is cartoonish and the majority of the community are teens liking or not

wintry marlin
#

if you want to stream a game where people can post images or scream slurs, that's on you.

wintry marlin
hybrid cloud
#

it's not about the game having kids in it or not

wintry marlin
#

They never asked for it, so.

hybrid cloud
#

i just don't think gore or porn is funny and i should turn it off if i want to

wintry marlin
#

yeah.

hybrid cloud
#

if that bothers people it tells me more about how they get their enjoyment than anything

wintry marlin
#

Thankfully we could just disable decals with mods now, but an official toggle is better.

#

call it streamer mode or just filtering.

#

the main point of contention seems to be moderation. And therefore free speech.

#

Valve gives all of the free speech, as long as it's not illegal. given how many decades valve games have lived through and almost none of them ever died, I think it was the right call.

#

communities evolve naturally.

#

having an opressive moderation team or text filter can be tone deaf for the time or the type of game it is.

#

you can't be unsportsmanlike in games that are meant to simulate terrorist attacks.

#

except for one valve game.

wintry marlin
small sirenBOT
#

*I haven't finished

my original thought, damn

it ADHD*

wintry marlin
#

I was meaning to contrast it with how games don't evolve, they remain static.

#

and trying to retroactively apply new rules to "get up with the times" seems like pointless endeavor.

#

trying to turn adults' cartoon game into childrens' cartoon game seems pointless, if I put it this way.

#

it serves to alienate the original audience... which is why people think gatekeeping is good.

#

but, if that "original audience" are bad people, and we want to bring good people, is it just a wise business decision from the other perspective?

#

call it betrayal if you want.

#

Can games find a new audience years after their launch? perhaps.

#

there's been so much talk about f2ps being the lifeblood of tf2, yet it stopped right around 2018.

#

"for games to live they have to be able to bring new audiences"
is this what we're seeing?

#

I think they were referring to people who are new to this game and don't want old farts, bots and every flavor of gnats messing with them.
anyone who's old and better at the game than a baby is evil nolifer.
That discource seems so distant by now.
Yet it's prevalent in the souls community, still.

#

both communities have a massive gatekeeping sentiment.

#

in case of tf2, it's people being religious about casual and sanctity of femboy furry porn on a sign, in case of souls games, it's trying to preserve their gamer pride.

#

both seem to stem from a place of... entitlement.

#

Do game companies owe anything to their veterans or so called loyal fans?

#

That's what I thought.

#

entitlement has been the bane of tf2 all along.

wild grove
#

Y'all actually hear his opinions instead of clicking off the video in laughter?

wintry marlin
#

his opinion is also the opinion of thousands of other players. I entertain a moderate amount of intellectualism.

wild grove
#

more like a dozen.

wintry marlin
#

In his own words, it builds character. Growing up, not having rice paper skin.

#

Doesn't mean I have to agree with him though.

#

I can't tell if I'm just traumatized or jaded or whatever.

#

I have the mental fortitude regardless of what was the cause.

#

I don't think people are born with the ability to tolerate pain, it's learned behavior.

#

These boomer life lessons do get a bit preachy.

#

What I seem to infer is that he has an appreciation for maturity and emotional stability.

#

I happen to entertain that a lot.

#

Not because I try to appease his standards or gain respect, but just because I think it's attractive.

summer steeple
#

I mean i get his intended reasoning (i did not watch the video)

#

but also i do not think that it is a good idea

wintry marlin
#

30 minutes do be a long time

summer steeple
#

because it is very easy to put extremely harmful things on decals

#

i just don't care to look it up or hear his opinion out

wintry marlin
#

Yeah, and he's saying that valve have always been banning people that do so and it has never been a major alarmist sensation in over a decade since its inception.
That's what he says, it's fear mongering.

summer steeple
#

i've never heard of valve banning people based on decal tool images but i've also never looked into it

wintry marlin
#

Me neither.

summer steeple
#

regardless, I do not care for how 50% of the decal tool items i see have swastikas or porn on them

#

at the very least, the game needs a way to hide them

wintry marlin
#

The in-game report tool just sends everything to a dead email, doesn't it?

summer steeple
#

i don't think valve will remove them outright, its too late for that and it makes them money

#

i have no clue, but probably

#

like, tf2 was an experimental game

#

and it says a lot that no game after it, valve made or otherwise, lets you import user made images or sounds

#

there are very few exceptions but usually with much better moderation

wintry marlin
cursive peak
#

I know Valve will strip names off items if they include slurs and get reported.

summer steeple
#

i think maybe people just don't know that they can report them or don't care

#

I sure as hell don't know how to do it

#

is it just via the abuse report?

cursive peak
#

The report button on the profile. Just be descriptive of which item it is.

summer steeple
#

oh interesting

#

i'll keep that in mind

cursive peak
#

It's also not necessarily a quick response, but they do respond.

summer steeple
#

yeah that doesn't surprise me too much

cursive peak
#

I've also heard they do stuff about swastikas on objectors, but those are harder to verify.

#

And reporting takes like a minute, so it's not like you're out much if you report and nothing happens.

spare obsidian
#

i think instead of having a setting to hide those

#

why not a streamer setting?

summer steeple
#

thats basically the same thing

spare obsidian
#

that's what most of the huds had

summer steeple
#

well I guess a streamer setting is more all encompassing

spare obsidian
summer steeple
#

you can have both

#

like if they're going to add a streamer mode they probably will have some customization

spare obsidian
#

also there's mayor issues than just decals like people somehow getting in valve mm servers without qouting lol

#

also about zesty opinions its 50/50 right and wrong

hybrid cloud
spare obsidian
#

imagine people getting mad because somestreamers wanna have some privacy

formal dew
#

least reactionary gamers

hybrid cloud
#

it wouldnt even be taking the ability to put the image on a decorative item

#

but just the thought of not being able to ruin someone's day brings this super vocal part of the community out to screech at the sky

jagged pawn
#

late but it's always weird to me when people discuss zesty content. it's like if people were still watching and enjoying zaptie like nothing happened

orchid sorrel
#

got into a dps race with a god rock sniper

wild grove
#

I avoid most tf2ubers like the plague

jagged pawn
#

I mean it's not really fair to lump all of them together just because one is a transphobic pedophile but alright

wild grove
#

no I avoid them cause most aren't that entertaining.

crisp cedar
#

I FUCKING LOVE INTERNET SENSATION DISCOURSE

#

im so sane

cursive peak
#

Carpet would be amazing if he'd stop using the f slur.

orchid sorrel
#

carpet?

jagged pawn
jagged pawn
wild grove
#

carpet? who is carpet?

cursive peak
#

Carpet Johnson.

jagged pawn
#

that's not helping lol

#

I looked up that name and he has 6k subs and all of his videos are just gameplay clips what is the appeal you're seeing here

cursive peak
jagged pawn
#

I will not be giving him ad revenue based on your description but thanks!

orchid sorrel
#

10 years ago damn

cursive peak
#

I mean, who doesn't want to hack robot main frames with sick jumps?

#

I do quote part of his "offclassery mastery" video frequently. "Thank you merciful Satan for putting floor under their feet for me to shoot."

#

Less often "brb going huge"

#

"Welcome to the Get Fucked Club" is a good one, too.

#

His Soldier tutorial is great. "1. Jump up. 2. Shoot down. 3. Slay Medics and pretend to be a good player."

summer steeple
#

half of me wants to make a joke based on creep by whatever that band is that i can't remember the name of and the other half of me wants to just say "i'm a bitch, i'm a lover"

#

I like that they clarify what it is but still use the term "arousal" as one of the definitions

summer steeple
#

doing a little dance

#

can i just say

#

i hate the fact that squirrel doesn't have pass-by reference for variables

#

its always pass-by value

#

i was stuck on the torso turning being bugged for like an hour because i forgot that it didn't work like that

#

i also realized that a lot of the turning jank seemed to come from his turn speed being super duper low

#

so now its faster

#

i actually don't remember what the default turn rate is for player bots but its probably very quick

#

according to the locomotion class component for nextbots its 250

#

no clue if thats the same for player bots as well

#

but its a hell of a lot better looking than the 25 thats the default for base_boss

#

its not too bad when there's no animations or turning stuff but once you add it... its just so slow

spare obsidian
#

hey @orchid sorrel do you thnk its possible to create true reverse MVM mission in vscript? basically Binding Of Isacc like variation where you start in the last wave and you go backwards where you can't updgrade weapons nor anything

radiant merlin
orchid sorrel
small sirenBOT
#

*you mean like you start

in wavve 6/6 and 1/6

is the final wave?*

radiant merlin
spare obsidian
#

damn

cursive peak
#

Ah, the elusive posthumous wood.

formal dew
#

Posthumous wood sounds like an English name

wintry marlin
#

"it must be preserved because it's part of tf2s identity. And also grow up."

#

people spreading illegal stuff through sprays and decals is about as real as on social media, right? And it gets removed regardless, so the part about decals being tf2's worst mistake is definitely overblown.

wild grove
#

still want an togglable option regardless.

summer steeple
#

the thing is though that unlike decals, sprays can't be removed by moderators i don't think

#

and honestly, i'm not sure if i'd say its tf2's worst mistake but its up there

#

its a mistake which is actively harmful and valve profits off of it

#

like sure, every once in a while a spray or a decal can be funny

#

but its also used very often for bad

#

they should not exist

#

and if zesty did say that its "part of tf2s identity", i think he should grow up because holy shit

#

seeing a person with a consciencous objector is like

#

not very common

#

when people think of tf2, no one thinks of the decal tool items first

#

thats like saying "part of tf2's identity is the specific weapon 'the jag'"

#

like yeah some people use it

#

no one thinks of it first when they think about tf2

#

and honestly this is just sending me down a mental rabbit hole of "what is a games identity"

#

and honestly

#

literally everything in it

#

every little piece of some type of media is that media's identity

#

and that identity can change

mystic turtle
#

I should drop in my 2 cents
This is just the common case of people sticking to what they know, even if it's somewhat bad

summer steeple
#

yeah

mystic turtle
#

All the arguments they throw up are moot unless it actually bears on whether or not the "new way" succeeds, as they just want to preserve what they're used to

summer steeple
#

people hate change

mystic turtle
#

I could go on a whole tirade regarding this

#

And showing how a resistance to change has led to the silliest BS you can come up with

wild grove
summer steeple
#

no its literally like 99% of humans

#

people despise change

wild grove
#

I've been living a lie.

summer steeple
#

everytime something changes in tf2 people hate it

#

even if its a definite improvement

#

altho sometimes people actually see it as such

mystic turtle
#

yup
especially in a game that hasn't really had anything to show despite being maintained
But, as I've already come to understand, too much nostalgia rots the brain

#

There's a small museum in my head of silly things individuals have done due to nostalgia and fear of change fogging their brains

wild grove
#

what about nostalgia for foods, what if I want a specific menu item back, is that bad?

wintry marlin
#

food can't be taken away.

#

unless it's an extinct species.

wild grove
#

yes it can, imma take yours rn, better watch that fridge tonight.

mystic turtle
#

ha

heavy solarBOT
#

@mystic turtle has leveled up! (13 ➜ 14)

wintry marlin
#

besides, tf2 is on a good end of the spectrum of permanence.

#

you can actually host your own servers.

mystic turtle
wintry marlin
#

I've seen a lot of arguments of games needing to be preserved, some are valid, some not so much.
tf2's got all of the things to keep it available forever.
it's not a nintendo game,
it doesn't require a megaserver to function (besides the inventory and all of the unlocks),
it doesn't require drm to function (it existed during the ancient times of steam and at that point you could still get the game retail).

#

valve won't sue you out of existence if you try to make an emulator for, let's say, a hypothetical console game from the 90's that valve made but never got ported to pc.
they don't bother with abandonware.

#

mostly because they didn't even have a lawyer until like 2016 or so.

#

anyway.

#

the success of steam has massively made valve complacent, to be honest, but there's no risk of tf2 ever kicking the bucket.

#

they're hardly known for shutting down servers due to "unnecessary expenses"

#

since not being able to afford those expenses is entirely out of the question.

#

to host a server all you need is a laptop from 2012.

crisp cedar
#

the tf2 ppl will hate to admit it but they dont need valve anymore

wild grove
zealous pond
#

Misoneism is funny. I adopt a strict policy of only hating crappy change, or instances where unique or appealing things are discarded not out of a linear path to evolution and improvement but the shifting sands of cultural caprice. Take something as innocuous as melodies in video game music. Where did those go? Because it's objectively better to suppress them? Nah. What about disco? Disco's cool, doesn't have to be dead.

wintry marlin
#

I wonder how much would you apply this design philosophy in own projects. It's hard to see further than your own nose when your feedback stems from within or otherwise from massive outrage behind the castle walls.

#

Ignoring the potential scenario where people get a change of heart and shift entire direction.

#

At that point the crappiness of the change is measured by how different it is from original direction unless informed to the general public.

#

Valve never communicated that they're going to only add festive cosmetics for 6 years straight and most of them being bad, so.

#

Though if they told they would, I would tell them to not do anything at all.

#

What's the point of upholding an annual tradition so... deprived of passion?

#

In the end, VALVE is simultaneously the best and the worst thing that happened to tf2.

zealous pond
#

I'm always open to radical shifts on the condition that I find them appealing.

wintry marlin
#

Very well.

#

I would have assumed that some things die because people get bored of them. Oh hey, that's the definition of a trend.

zealous pond
#

Imagine getting bored of something.

#

Brb gonna play Heavy on Hightower for the millionth time.

wintry marlin
summer steeple
#

based on HLMV he should look further up and down but i already unearthed and had to hack around one weird bug today i'm not going any further

#

said bug being that if the value was within like ~.25 of the min or max it glitches out for a frame

#

which is extremely weird because floating point imprecision wouldn't cause a jump nearly that high at values within 180

radiant merlin
radiant merlin
#

so according to ncognito animations will always break in some way when decompiled

paper sluice
#

What’re you trying to decompile

#

That’s true but also not true at the same time

#

It’s just decompiled is harder to work with

radiant merlin
#

bot_medic_animations .mdl

paper sluice
#

oh they're medic anims
you're on your own 🥹

radiant merlin
#

it happens with scout too

paper sluice
#

certain things are more prone to breaking when decompiled and medic makes heavier use of those things

paper sluice
radiant merlin
#

the same

#

his hand breaks

paper sluice
#

is the crowbar ver youre using the latest?

radiant merlin
#

yes

heavy solarBOT
#

@radiant merlin has leveled up! (15 ➜ 16)

paper sluice
#

not like i know what actually helps but like ive never run into many issues like that

radiant merlin
#

0.74

paper sluice
#

for scout you can use the sources for his anims in the sdk

small sirenBOT
#

*for scout you can use

the sources for his anims

in the sdk*

paper sluice
#

should mostly work

#

might have to add some stuff but yeah

radiant merlin
#

no bot models 😦

#

perhaps i should use the leaked qc files

unborn pecan
#

erm

#

mods pls ban this man 🙏

wintry marlin
summer steeple
#

i remember looking at the qc files for some decompiled animations and i noticed smth like a comment for a workaround

#

here it is

#

decompilers are by no means perfect

#

I have no clue if this is potentailly related to the issue at hand or not

radiant merlin
#

using the leaked qc file works

#

sadly, that means i can't upload it to gamebanana

wintry marlin
#

So, what is the most optimal solution?

paper sluice
#

and they're still up

#

when you compile it'll still be the same brocken decomp if anyone tries anyway too

radiant merlin
#

alright i'll do it

#

the airwalk anims are broken af

spare obsidian
#

the summer update are the Friend made along the path

radiant merlin
#

"the extended taunt animation is a temp fix, ideally custom taunt vcds for the bots, especially for their powerup taunts, should eventually be created and supported in code."

#

11 years later...

radiant merlin
#

it's done

radiant merlin
#

for now i'm skipping medic, engi and the buster because 1. engi doesn't even have deploy animations, and also its materials are broken af so i'll let other people to do it

#
  1. medic will be always broken with its wheel legs. i'm planning to make my own legged medic bot fix but that will take a lot of time and I don't want to spend much more time, neither i have the necessary modelling knowledge
#
  1. buster's materials are broken too
wild grove
#

I think the buster's materials were fixed by the Ultimate Visual Fix Pack.

#

but I am unsure.

radiant merlin
#

i think they changed the buster's mdl file so if valve accepts their fixes, my buster's fix will break

#

also, i want to add bodygroups to the bot models but i don't know how

small sirenBOT
#

*now i have to test.

also, i fixed the fencing

taunt being too fast*

summer steeple
#

I think in the past valve has said that they try to recreate changes on their own files to prevent regressions but who knows how true that is

spare obsidian
#

ngl its hard to prevent regressions if they don't allow us to prevent this sort of issue

#

we mostly work out of decompilations

spare obsidian
#

like, how are we supposed to know when a change is going to introduce a regression if we don't have a base to work on?

#

that's the whole dilema

formal dew
#

i fear that them reimplementing accepted fixes will drastically reduce the number that get in

#

but its the right call

wintry marlin
#

wouldn't be anything new for valve given the history of custom huds.

#

does valve need people's permission to change things, eh?

spare obsidian
#

huds are easy

#

since those are easy openable files

#

for models you need to decompile them

#

and that's where it comes the problem

wintry marlin
#

the issues to deal with are magnitudes harder, I can see it.

spare obsidian
#

yeah, decompiling introduces issues when it comes to animations

#

its hard to give a valve a workable fix if you're working on a decompilation

#

this is why they should create a repo for characters and weapons

wintry marlin
#

makes sense, their approach of giving creators mediums to work off of rather than the source itself complicates things a lot.

#

I don't even know if valve intended for people to use crowbar.

spare obsidian
#

they don't in the letter they stated the fixes should be easy to merge, but that's where it all falls apart we don't know if a fix we did introduces a regression because we don't have official up to date assets to work

wintry marlin
#

it seems like they only expected people to work with a bodyless textureless model of the mercs' heads to put objects on and then use the binary in game files with a prewritten QC.

#

We've gotten this far and managed to have body cosmetics thanks to decompiling models.

#

it really feels like people have to go through this legal gray area just to make content.

spare obsidian
#

the problem its they create a dilema

#

"we want your fixes to not introduce regresions, so we ask for patches"

#

that's where it all falls apart

wintry marlin
#

yeah it doesn't really make sense.

spare obsidian
#

has far i know patches are made from a workable base

#

decomp of models aren't a workable base to beginning with

wintry marlin
#

Well, I still feel like skins and war paints gotten the short end of the stick.

small sirenBOT
#

*Well, I still feel like

skins and war paints gotten the

short end of the stick.*

wintry marlin
#

jumping through hoops and literally asset swapping just to test out things.

spare obsidian
#

i feel like most of those fixes they're gonna be adding are either gonna be lost

#

or introduce regressions

wintry marlin
#

which is another way of saying "fix 1 thing, 436 more bugs appear", right?

#

Valve seems to have a history of not testing patches.
Or cosmetics.
Or maps.

#

They just merge and release.

#

letting the players to do all of the QA.

spare obsidian
#

i mean they have good intentions

#

but the way of they're doing it

#

obv is going to introduce issues

#

since everyone is working on decomp files

wintry marlin
#

This is extremely hands-off for them for when the situation calls to be extremely hands-on.

#

it's equivalent of letting chatgpt drive a tesla.

spare obsidian
#

i really want to create an issue

#

on the issue tracker

#

since its technically a tragedy to happen

#

if not controlled at all

languid haven
#

Anyone notice TF2 having servers with 64 or 62 players?

cursive peak
#

Pretty sure that's a glitch/bug.

#

And it'd be awful with that many players anyway.

#

32 Engies stacking on Dustbowl 3-2.

slender nexus
#

tf2 already has a stroke on most older computers w/24 players

#

64 player TF2 on grandma's laptop might be the equivalent of a fatal heart attack

cursive peak
#

You'd blow past the edict limit with 64 players.

#

And crash.

#

You can already do it with 32 players if you try.

formal dew
#

64 players all with 3 cosmetics and unusuals with the scottish resistance

slender nexus
#

cp_orange all stock 99 players

cursive peak
#

Don't forget maps use up a ton of edicts.

#

Like, 32 Unusual wearing ScoRes Demos on Hydro hits the limit.

#

I think Snowplow uses a ton of edicts, too.

#

Like, 2048 edicts max, and Snowplow uses like 1200 or 1300 just for itself.

spare obsidian
#

i think they really need to increase the engine limits

wintry marlin
#

Maybe they should make a source 2 version of tf2, come to think.

spare obsidian
#

i mena internally they have ported tf2 to s2 its just, well we don't know if it is really worth it

wintry marlin
#

they pulled the trigger with many dead creators and abandoned maps when doing it with cs2, I would have imagined that cs community would clutch its pearls much harder when looking at how they abuse their reign.

#

maybe because cs community is mostly adults.

#

eh, can't hold opinions of sore babies to much regard anyway, they should commit to changes if they plan on it.

#

of course they also did it the smart way and made all things backwards compatible.

#

what's the risk of doing it with tf2?
besides fucking up the entire unlockable and item system in general.

#

considering how many glitched items there are.

#

and abandoned lootboxes.

#

Eh, the economy is ruined as is, the worst that can happen is items just suddenly disappearing.

spare obsidian
#

eh i mean

#

most of the implementations would need to be rewritten

#

the whole econ system can be think of has v1

#

while the one from csgo is v2

#

same goes with the weapon skins

summer steeple
#

it’s glitchy but stable

orchid sorrel
#

skial ZF runs on a fork of our rafmod plugin

crisp cedar
#

jerma will play tf2 again

formal dew
#

Golden age

spare obsidian
#
Currently the way on how you contribute to the TF Team about model fixes or changes, is by creating a post on the TF2 Workshop with the community fix.

the issue with this system is how valve wants the models to be delivered, from what I remember is the contributions needs to be easy to be merge by the TF Team, this is good until the requirement falls apart when in order to do this you need to decompile x model in order to deliver a fix, it's hard to retain a git like workflow for fixes when its unknow if on the repo there's newer changes on the files you're doing, this may lead to community fixes re-introducing regressions that where fixed by previous updates, an asset repo would allow us  to have a up to update base to work with ensuring were not re-introducing regressions or fixes gets lost in the process.

This is a compromise to have a better way to deliver changes or improvements without affecting official fixes by valve since decomplication of for example animations tends to break (example decompiling scout anims can lead for his hands to be screw up upon recompiling.

I hope this request isn't too much

@orchid sorrel @summer steeple @wintry marlin do i need to be more precise or no?

#

this is for what i said before

wintry marlin
#

it seems good, describes exactly what the issue is

spare obsidian
left sand
#

this is weird, i think explaining how to fix things is totally reasonable

#

thats how it works in every game where the source isnt available

spare obsidian
#

the probem is you're working blind what if your fix also re-introduces a regression?

#

just because other games does this doesn't mean it goes smoothly

#

how are you sure your change its easy to be merged? do tell me for example how its ashi fixes gonna be merged if let say someone works on the same animations has them?

#

but they do not know it it?

#

its hard to know when someone edits a file without you knowing?

small sirenBOT
#

*its hard to know when

someone edits a file

without you knowing?*

spare obsidian
#

i mean i wish there was an easy way

formal dew
#

Anyone wanna play some rounds

#

idc whether community or mm

radiant merlin
radiant merlin
#

i want to test more my fixed robots mod

formal dew
#

Never played on one but sure

radiant merlin
#

oh wait

#

i thought you wanted to play mvm in potato

formal dew
#

reg tf2

#

I'm not in a mvm mood rn

spare obsidian
#

5000 hours

#

holy

zealous pond
#

How about some Hightower?

formal dew
#

Maybe

slender nexus
orchid sorrel
#

dont look at my hours

#

😨

slender nexus
#

I have 5.5k hrs on my account

#

Most of it was from idling though

craggy ridge
#

7.6k

wild grove
#

I have 4k hours but most was on trade_minecraft

#

and modding in listen servers.

craggy ridge
#

i think i have 2k hours in training mode

formal dew
#

chad move

craggy ridge
#

yeah back them my internet wasnt that good

#

300 ping in servers from my own country

#

couldn't even watch livestreams of any kind

#

always 480p

formal dew
#

oof

craggy ridge
#

so I was just restrained to training mode

#

my favorite map was lakeside

#

after 1k hours or so in training mode cheats managed to keep me very entertained

zealous pond
#

13k.

craggy ridge
#

dawg that's 1 year and a half of your life 💀

#

tbf i think b4nny has like 22k or smth

formal dew
#

Think he has over 30k

hybrid cloud
#

2k

craggy ridge
#

YEAH LMAO

plucky condor
#

Got an interesting idea.
I want to bind keyboard buttons to controller actions.
specifically I want to bind keys to joystick angles, looked around in the tf2 docs seems like they hard bound it.
Do you guys have any idea where I could get around it and bind keys?

summer steeple
summer steeple
#

did a quick google and it seems like autohotkey maybe can do it (requires you to do scripting tho unless you can find someone else who already did it) and I also found a website for a program called reWASD which apparently allows rebinding controller as keyboard and vice versa, no clue how trustworthy it is tho

plucky condor
summer steeple
#

autohotkey is a program that essentially lets you write scripts (in its own scripting language) to essentially bind buttons to other things

#

macros, rebinds, etc.

#

it can even run other programs, I used to use it to rebind one of my keys to mute only my browser

#

they have a tutorial to rebind some controller stuff to keyboard so i don't see why it couldn't work the other way, but i'm not sure

#

i haven't used autohotkey in a while tho, so i can't really help out with it

#

it seems like they treat controller inputs the same as keyboard ones tho

small sirenBOT
#

*it seems like they treat

controller inputs the same

as keyboard ones tho*

paper sluice
#

boots are back

#

bot

#

s

summer steeple
#

i don't think they ever really left

summer steeple
#

keyboard to controller

paper sluice
#

fail

#

when was the huge drop in player numbers

summer steeple
#

i forget

summer steeple
paper sluice
#

tea eff 2

#

that drop on the left was about when it dropped

#

currently its about 10,000-ish players away from what it was before the drop

#

and recently the line seems to plataeu more than it did during the period after the drop, where it had more pronounced peaks and valleys

cursive peak
#

In terms of TF2 player counts, schools are out for summer, so kids can now play any time rather than being limited to outside school/sleep hours. It should level things out a bit.

jagged pawn
#

that graphic is terrible lol I thought froyo was playing hl again for a good 10 seconds

cursive peak
#

Found the illiterate.

cursive peak
#

34 minutes to HL

cursive peak
#

Pre-game chater is go.

spare obsidian
#

seems like mannhatan was originally supposed to have a tank

#

this is like the only path track for the tank if its being spawned by editing the pop file

#

i hate re building decompiled portals i hate re building decompiled portals i hate re building decompiled portals

#

yeah i can think definely a tank can go here

spare obsidian
#

I HATE RECOMPILING MAPS I HATE RECOMPILING MAPS

spare obsidian
#

i'm not sure why it happened, like its not a leak

formal dew
#

i hope when the update drops that tf2 gets some server space in their atlanta center

cursive peak
spare obsidian
grim parcel
#

still waiting on mcoms to release the summer update smh my head

potent wolf
#

"tomorrow" trollfig

spare obsidian
#

Jul 12 was 2 days ago

radiant merlin
spare obsidian
#

?

radiant merlin
#

hestianet was an ai anticheat created by the community for csgo. the creator got vac banned for it

spare obsidian
#

why? lol

radiant merlin
#

valve didn't liked it at all

grim parcel
#

average demoman activities

#

(i love spawn camping)

potent wolf
#

You are a terrible person 🫡

grim parcel
#

look down it's that easy

#

or like open the spawn door for a sec, i'll explode the stickies

potent wolf
#

lol

summer steeple
zealous pond
#

Spawn killing needs to make a comeback as a modern game mechanic.

grim parcel
#

every game needs to be like nuketown on bo2

#

insta kill spawn wallbangs

cursive peak
#

I'd have just set it as my killsound.

#

You know what I miss? Team Service Announcements. They were good for newbies.

craggy ridge
#

(sorry for the ping)

cursive peak
zealous pond
#

I'd love to fight SolarLight.

orchid sorrel
#

Irl

craggy ridge
#

irl

#

be honest pls

zealous pond
#

Not if you can't handle condensed milk.

next nymph
#

when will we get expanded milk

craggy ridge
next nymph
radiant merlin
#

i'm planning to revive avanti

#

tfc's second most played map i believe

summer steeple
#

i feel like someone's had to have already done that

wild grove
#

yeah they did but it is super claustriphobic

#

like choke central

#

they did not upscale the map a little bit so it's more spaceous

#

talking about this one btw

#

this one is a straight port from TFC

radiant merlin
#

and the other one is pl

#

and there's this map

#

and it is also very claustrophobic lol

summer steeple
#

oh you know what i think i was thinking of a newer map someone was making with a sort of similar name

jagged pawn
#

Previous Player Count Records (note that tracking didn't start until after the first 3 updates so I have no way to know on those)
24,366: Scout Update
44,697: Sniper vs. Spy Update
44,852: Engineer Update
101,789: Uber Update
120,436: Mann vs Machine
122,938: Smissmas 2018
131,300: Scream Fortress XII
147,360: Smissmas 2020
151,253: Summer 2021
167,951: Smissmas 2022

#

I find it really interesting that half of the record-setting updates have been solely community-driven

left sand
#

18,842: Release

high current
#

I find it interesting there’s more smissmasses on there than scream fortresses. I personally think TF2’s Halloween has historically been better than smissmas.
Though recently Halloween has just been maps with boss spam. And the early naughty and nice crates for smissmas were awesome.

jagged pawn
#

I feel like scream Fortress gets bogged down by the fact that most of the "new" content isn't new yeah

#

feels less like an update at this point and more like a map rotation change

jagged pawn
# left sand 18,842: Release

saw that but it didn't feel right including it given that there's a huge gap on steamdb between it and the scout update

#

anyway most of them make sense, the weirdest one to me is summer 2021. it was quite literally nothing but hats, I have no idea what could've possibly convinced that many people to turn out for it

wild grove
radiant merlin
#

i'm going to make this shit functional with vscript

limpid panther
left sand
#

make loadout affect it

paper sluice
#

have sv_gravity effect its measurements

radiant merlin
#

unless he equips the tomislav

slender nexus
#

Inb4 a hat adds 70lbs/kg of weight

orchid sorrel
#

While smismass is usually when school is out for many people

#

Or almost out

#

When jungle inferno came out I distinctly remember me and some friends having no time to play because of exams

#

||And stuff like mario odyssey releasing around that time frame||

jagged pawn
#

there's definitely a noticeable trend in player count for the more recent updates where if the update drops on a tuesday the player count doesn't actually increase until friday or saturday because people have time to play

orchid sorrel
#

Also a friend and I encountered a really unpleasant individual in mann up

#

Kept asking if his objector “was bugged”

#

In reality he was just trying to trick people into looking at loli nsfw on his sign

#

We vote kicked him, and because valve doesnt restrict kicked players from rejoining he just instantly rejoined and kept parading it aroubd

#

We just kinda left and waited for new teams

#

It was especially annoying because the friend i was with was trying to stream

wild grove
#

this would've been an excellent troll if it wasn't borderline a legal grey area.

#

could've been something way funnier.

zealous pond
#

I would think it hard to place Smissmas updates that added weapons or balances on the same tier as updates that only add hats and gimmicks, but I guess that's down to taste as always.

high current
#

2012ish is where my personal experience begins. Scream Fortress was just had fun content. And when spells were still actively a thing they were pretty cool. Smissmas had the naughty and nice crates that could have some festives and that was cool, they also usually came with new weapons a few years.
I just liked the og boss fights. And the og maps.

jagged pawn
#

when the boss fights were new they were sick but now that it's the same every year it's boring imo

high current
#

I agree. Scream Fortress has turned into too many half-assed maps and contracts that force you to play on the worst of the worst maps.
Smissmas has also started turning into too many half-assed maps. But I haven’t actually played on any because I’m usually busy around that time

#

Just goes to show that more content is not always a good thing

hoary geyser
#

eh scream fortress is still fun

#

though idk, maybe it gets worse when you've played for that long

wild grove
#

it's fun if the map author isn't ICS.

#

or the map wasn't in beta hell for a long while.

#

I feel like last year had the more unique maps.

#

I hope this year since VScripting is now a thing will have maps with more crazy stuff going on.

slender nexus
#

(some trade_minecraft maps had random bosses spawning on a timer)

jagged pawn
#

fr

next nymph
#

trade_minecraft_v32_final walked so koth_lakeside_event could run

high current
#

You mean hide?

cursive peak
cursive peak
kind falcon
#

least dead game

slender nexus
kind falcon
slender nexus
kind falcon
#

oh?

#

dev implementation

#

i see

grim parcel
grim parcel
#

shit no

#

you're my first bro

#

you're the best russian vtuber out there

kind falcon
grim parcel
#

not yet

kind falcon
#

🏆

paper sluice
#

this kid is awesome

#

hes going places

kind falcon
paper sluice
#

what

orchid sorrel
formal dew
#

yesterday was the 15th anniversary of airblast

left sand
#

it was a good run

#

now it can be removed

potent wolf
#

nooo how else am i going to get dumb kills 😭

zealous pond
#

What if the update comes out in the next seven days and it su--isn't very good? Do we still need to use positive language?

zealous pond
#

That's no fair.

left sand
#

Also you could use some improvement on your language

zealous pond
#

Excuse me, uh, "isn't quite up to my standards of personal fulfillment." Would that suffice?

craggy ridge
#

You should say IT'S ABSOLUTELY DOGWATER

slender nexus
#

dookey 💩

jagged pawn
#

yall did NOT read #announcements📰 that's crazy

craggy ridge
#

hydrating dogs is quite a noble task imo

#

for one to be called dogwater

#

that's a compliment in my books

spare obsidian
#

fuck