#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 18 of 1
fans thinks that valve is the reason tf2 doesn't improve while that's true to certain extend, tf2 has not became a p2w pawn scheme that i bet any modern day dev would do if they owned tf2 lol
true
Tell me lies, tell me sweet little lies..
(he's a passionate gamer)
Yeah? Then what is this!
tyler is valve?
im not using the kid friendly edition
dont worry i just wanted to check if pol was down
i got excited for a moment but was let down
oh well
4chan is the most powerful force of global conservativism in world politics rn
there's a board dedicated to posting boys
i dont
just don't browse 4chan
what have you done rayne
like ever
or just dont browse 4chan
What about /mlpol/? 
this hotels good just avoid the 4 floors that are full of mustard gas
*this hotels good just
avoid the 4 floors that are
full of mustard gas*
no not even
what's wrong with vg
its 4chan
"new is bad, old is good"
thats whats wrong with it
when a new game is out
if you think nothings wrong with /vg/ you will LOVE crowbcat's latest video 😋
even if itsn't bad at all
literally this lol
4chan is a hive of scum and villainy, but I must give props when it is due for HWNDU CTF.
i just use it for the tech side of things or tutorials lol
like reviving an old ass motherboard
that only christ knows
Still wouldn't go to 4chan for that.
reddit that's supposed to be a helpful place doesn't work either so :/
exaust all your options
me having to scroll past the child porn to find the motherboard diy repair video
yeah but what makes it so different from other boards
4chan is just as likely to doxx you and throw a brick through your window IRL.
4chan is a shit place for shit people.
Reddit when 90% of the threads are moderated by the same 6 people.
does moderation even exist on a 4chan?
Using 4chan should be a bannable offense under discord tos
*Using 4chan should
be a bannable offense
under discord tod*
only for the memes
yes you can't post cp
how do you know
StackOverflow when the user post a chatgpt generate answer because the scumbags would not longer being asshats
Yes. Because even 4chan have limits.
that's common sense
4chan users when common sense
something that some poepl doesn't have
Pretty sure 4chan would allow kiddy porn if it wouldn't get them reported to the FBI.
last time i opened 4chan which was a long time ago i was greeted by a truckload of loli zorn
gen z whe ncommon sense gets in the room
yes (basically just cp removal at this point)
lets drop the convo
oh yeah it definitely would
i mean cp with real children
i dont think we should talk about cp in a tf2 thread
blame rayne
cp with fake/drawn/fictional children is still cp
don't throw blame around, and just please stop talking about it :)
@potent wolf has leveled up! (38 ➜ 39)
Payload players when you talk about other gamemodes
StackOverflow users when a user ask a question:
So called free thinkers when Upward appears on the vote menu.
Mann Power when a new update releases
what's your guys favourite seasonal event
player destruction is goated because sniper sucks on it 
last 2 mannpower updates were fucking ass the devs should 100% revert it
my fav season is when i shut down my internet and ignore it
1 Message blocked
mald
i made this image when i got so mad for having to play like 5 payload maps in a row
if upward was so goo, where is downward???????
to show TF2 players what a GOOD pl map LOOKS LIKE
Unfortunately the guy who made those updates left
I've seen things.. you people wouldn't believe..
There is a pl_downward
So mannpower will never get updated for the rest of time
17012 messages blocked...
lmao
0 Messages blocked
bro blocked himself
yeah dario just ruined mannpower and left
Meanwhile in my TF2 game today..
The Discord user when gets blocked by the entire discord server staff
trolled
hot take: mannpower is mid
People should block other accounts the second they say anything they disagree with
thats fine, it was an experimental gamemode to begin with
im banning you
but here's a hotter take
(this is a joke
hot take: payload is mid
mannpower was goated because it's horribly unbalanced and any good player could stomp regardless of the class
if every moderator blocks you aren't subject to moderation anymore
florida man blocks half planet
mod abuse!
Description: The first two caps have a lot of height differences, with a track that continuously slopes downward. The second cap has a zig-zag type of track, which then passes through a rather narrow passageway into the final cap, which has a very open area.
Anyway, I hope the map will be...
if the owner blocks someone they no longer have the right to moderate it

ok im gonna go play disco elysium
the sane option here
Linux mint drip
looks good tbh
linux mint chads
where's linux popsicle??
pop os
arch
What do the cops have to do with anything?

before i go, have this pizza tower track thats stuck in my head
One of the most satisfying songs i've ever heard. The constant call and response on the machinery noises is amazing.
I do not own the music. Pizza tower composers are Mr. Sauceman, ClascyJitto(Frostix) and POST ELVIS.
Pizza tower belongs to Tour De Pizza. https://ronandecastel.bandcamp.com/album/pizza-tower-soundtrack
NO ITS NOT FINE
I HATE DARIO FOR THIS
I CANT STOMP ANYMORE 😭
(not as hard as i could before at least)
were you one of the pubstompers that Dario manually kicked bc they were too good
Thank god Player destruction is safe
LOL
I recall some minor drama about that
time to email valve to nerf PD
What if we nerf your mother instead?
i remember in dota some guy got a ban because they pissed off a valve dev and i think some guy from valve replied to a callout thread saying "were sorry, we're literally stripping every valve employee from the ability to do this"
i saw it happen a few times but im too polite to be kicked 
Won't stop your mom's nerfing.
dario kicked layzer a bunch of times
cause layzers good af and kinda rude
was stomping him hard
Couldn't grant himself a Valve rocket launcher and ruin the guy's fun?
*Couldn't grant himself
a Valve rocket launcher and
ruin the guy's fun?*
seems he had a temper
Dario is the schrodinger's chad
Valve devs should pull a real one and give random people the universal steam license
nerfing demoknight but for the wrong reasons
Imagine instead of banning a TF2 player, they just spun up a bot that followed them to every server and tunnelvisioned on them with the various Valve weapons.
alright i guess im not learning much in disco elysium either
anyways yeah i should 100% email eric "please p4 revert dario's last tf2 change"
"everyone hates it and yall fired him or whatever so yeah just undo it pls"
what was it
the last mannpower update
Was it the nerf if you pubstomp too hard
yeah
domination penalty or something
idk what's bad about domanination penalty?
DO YOU KNOW HOW LONG THAT TAKES
its super bad and annoyingh
elaborate
max 10 or 10 to win
tried play mannpower but all servers are dead
10 to win
jfc
the dom mode has bad hysteresis and toggles basically randomly
I also like how 2 of the 3 mannpower maps are unfinished
*I also like how
2 of the 3 mannpower
maps are unfinished*
didn't he retire
anyways its bad i have a csgo game to play
have fun
isn't almost all new tf2 gamemodes unfinished?
mannpowers game mode is mature but iirc the mannpower versions of gorge and thunder mountain are unfinished
idk whats incomplete about thunder mountain
i believe u
its just already fun
gorge is a mid map tho
2fort but is mannpower

Wtfville?

the painville
Wait, where is that webm..
for real to how would you fix wutville?
Ok but imagine mannpower wutville
wutville is back in map rotation
wutville balloon race
wutville but with epic halloween boss spam
at least junction looks nice
i am not even talking about bloodwater
i'm talking about this
junction is good tho
junction should be ported to cs2
junction does not look nice
the team who has the best snipers win wutville
the red team wins junction
that's how both map works
some people have also won the lottery
and just feels good the whole time
i hate that while yes some maps are not that good in tf2 some people take it to the extrem to harrast the map creators
:/
I'm going to make a TF2 halloween map and simply just add all the Boss NPCs spawning every 2 minutes. Easy.
wutville update 2023
Playing junction is as good as being beaten up with a metal whip on fire
Ghoulsville
wutville updated: blocked everyone from playing the map
its one of my favorites

HOW
Mvm junction
i just said
I like its artpass
upward but is mvm
Theres an mvm upward on potatos test servers
if you don't like junction then you dont know about left flank
Flank steak
you just described torture and said "that's why I like it"
lol
you just love not being able to finish the game
French military officers in WW1 be like

Yes ironically stalemates keep you playing for longer
Some of the most popular maps are stalemate fests
Like dustbowl and 2fort
I got the powerhouse 143 map wins achievement through playing
imagine valve not using sudent death for when a game goes into stalemate
tfw CSGO casual let's you pick teams but not tf2
*tfw
CSGO casual let's you pick teams
but not tf2*
Why am I doing so many haikus
yeah I can enjoy some good turbine once in a trillion years but red in junction has such a fucking advantageous position in comparison to blu and the map is so tight and cramped that you might aswell hit yourself with a rock to death because at least that's a more entertaining torture method
Stoned to death from the lung buster 3000
Powerhouse lets me rocket jump and use the WASD keys
Insert exploding hog
that's animal abuse i am pretty sure
Hydros a stinker gameplay wise
all they want is new content regardless of quality assurance
valve not doing anything is honestly better because even with all their terrible short sighted ideas they have at least a half idea of how the game works
Yes because valve is known for having perfect polishing and quality control
the contracker breaks the artstyle
they just want a conveyer belt of content, look at how popular tf2c became in a few days because they added a jump pad and the force a nature on pyro
tf2 players doesn't care if tf2 ends at the hands of some scummy new devs that wants to turn tf2 into a gatcha hell game because at least for them would get new content
look at the custom weapon servers on that mod
Should have been a green 60s unix monotone
tf2 players hate fortnite but then community members will make fortnite emotes for the workshop and suddenly this game is the best social experience ever
by fortnite emotes i mean looping taunts
I am not working with a fascist dictator who has censured and killed millions
@craggy ridge has leveled up! (35 ➜ 36)
Replace Lebron with someone else otherwise i refuse to cooperate
Integrity
average linux user
do you actually mean trolldier or do you just mean the market gardener
using the market gardener as intended, with a rocket launcher, is extremely good. trolldier blows
this is terrible lol
I mean to be frank I think people would use the shotgun about as often as they do now even if they were required to equip it. it's just not that useful on heavy, there's a reason no one used it even before unlocks existed
it's not about that. I would love for tf2 to get some modernized ux, it desperately needs it. but ux and visual style aren't the same thing, and the style of this ui doesn't fit tf2
nah this looks sick tho
LMFAO
they fr just said battle pass huh
YES
I can't tell if this is a joke but I truly hope you're serious because this would be so sick
they copied it from fortnite because this is a fortnite clone lol that's it
they tried and we got pass time 
shit I responded to a lot LMAO mb
was catching up
tfw bad robot owns the IP to pass time
pass time is so funny
I don't think there's any known proof that bad robot owns it but man it got abandoned fast so idk
escalation studios the people doing the dev work got succed up by Bethesda
I believe they're doing extra development on starfield
a good trolldier with rocket jumper, mantreads and market gardener can be a menace in pubs
pubs are how the game was meant to be played
comp is antithetical to the idea of tf2
so can a demoknight, doesn't beat a good demo tho. like I'm not trying to say that trolldier isn't fun but it's pretty clear which is better at winning games
who cares about winning games tbh
yea, because trolldier isn't a power class?
lmfao
if the troldier is stomping then they're winning
was directed at jean
icic
sniper is good, but he's not beating a soldier and demo bombing him at the same time
doesn't mean he's a weak class
sniper doesn't win games yet is commonly considered overpowered
medic as an idea breaks this power class superiority theory
I mean I'm talking about net contribution to the team, something sniper is extremely good at as long as he has a team defending him, but this seems like an unserious track to pursue
you were the one that brought up power classes 🤷
pretty condescending to assume that's necessary which is why I'm trying to exit the conversation
not even just that
trolldier isn't sandbagging at all
trolldier involves some of the most expressive and complicated movement in any game ever
he gets one kill at a time, sure, but a soldier flying from one side of the map to the other over and over again, hardly ever dying, uncontested shutting down anything other than a sentry isn't playing badly
yep its like a one shot scout with even more mobility
got some funny ragdolls
some people dont know how to have fun
Anyone here play with a 13900k?
Mcoms, would you have any objections to me making a hud panel that integrates with comfig settings? Like an in-game comfig app?
Probably not for actual use in my hud because I’m out of well behaved deprecated panels, but just for funsies.
that'd be so cool
Glad you think so. Thanks to the modularity of Comfig, it should be fairly reasonable to actually get done using console logging, which I've gotten pretty good at by now. Of course the difficulty will probably come in deciding on functionality details and maybe some unforeseen challenges because... Source✨. Will probably also be a chance to experiment with some of the expandable list elements that are hidden in VGUI code.
I think I wanna keep the UI code for it fairly generalized so I can slot it into wherever I want it, or maybe share it if I manage to get it is polished enough.
One idea was a super minimal one or two element mini-hud that people could install for trying out the different customization options in real-ish time. Then including some kind of button to disable the mini-hud so it doesn't conflict with other things. Not sure I have enough time to figure out how to make a self-uninstalling hud though...
Though that also opens up the question of, why not just use the app at that point. Though I'm not necessarily going for something useful, just something fun to make.
i literally cannot stop thinking abt this video i keep watching it
what a kind of perversion of TF2 is that
making an engineer carry the tools of its natural enemy
Fun little interaction, successful saps count towards FJ crits
He's back
Return of the king
Did they ever respond to wutville being the most hated map in the game? Not that they need to, I’m just curious how someone takes that level of outrage.
i remember following them a bit when wutville was released
but iirc they responded by saying that they didnt even want this map in the game and that it was just in the workshop just cuz
dont remember the detials
Valve gave him like 3 weeks to get the map ready for smissmas
And by this time he has already left the game for years, on top of working an actual professional industry job
After the release he was making updates and slowly improving things but i assume he got caught up in life stuff
That’s fair. I think if you didn’t want your map in the game you could probably ask them to pull it. But I could understand you might feel pressured to just suck it up and polish the turd or might get a wave of pseudo-inspiration from valve accepting your map.
there must be a tag in workshop called "VALVE PLZ DONT ADD THIS MAP I MADE IT'S SUPER LAME"
I think it’s interesting there can be workshop stuff like concept art. Like how is someone going to rewrite the entire UI system in tf2 in 3 weeks if that UI overhaul concept got accepted? I don’t think valve would accept it for that reason (among others), but I still think there should be a proper place for concept art.
Cuz I don’t think concept art doesn’t have a place, but I don’t think the current workshop format is the place for it.
I mean put yourself in this guy's shoes. you make a dumb map for fun, forget about it for a few years, and then valve reaches out and says "hey we'll put this in the game and you'll get money for it". why would you say no?
its hard to turn down money
LMAO yeah that ui overhaul on workshop is so bizarre, in part because it's just fortnite but also because it's just art. it's near-useless to valve because they're not just gonna contract someone to do all that and none of them want to
7 seconds · Clipped by Kenajcrap · Original video "I wouldn’t give this cable to my worst enemy - O.MG Cable" by Linus Tech Tips
payload
did some benchmarking using this 6v6 demo on my Ryzen 5 2500U laptop (Vega 8 graphics)
will be posting the results shortly
mastercomfig low preset vs lod module levels
mastercomfig low preset vs effects module levels
mastercomfig low preset vs lighting module levels
this is all for now.
I actually tested every module that I though could meaningfully impact performance, but since the testing took a long time, the system's state drifted enough that the baseline run done at the beginning wasn't compatible anymore, even though I close and reopen the game for every test
this is an example of the INVALID runs I started to get:
this is something to be considered when benchmarking with not many CPU cores, because if Windows decides to do something in the middle of the night, performance changes and there is not much I can do to fix it
Yeh it’s pretty hard to isolate variables entirely in a computer. I think best you could conceivably do is fully disconnected from internet and maybe restart between tests. If you wanted to be dummy thorough you’d maybe want ample time after restarting for thermals to stabilize.
But I think a better method is just run a control before+after, then have a margin of error with that taken into account. But I’m not a data scientist.
I don't want to disconnect from the internet because I want steam to behave the way it does during normal gameplay
I think running a baseline for each job is enough, unless the job is too large (too many tests) in which case you would want to break it up in smaller jobs anyways
I also think that performance improved over the night because the ambient temperature decreased a lot during that night specially (15°C change over 6 hours)
this laptop is not specially thermally constrained over a hard surface, but I did close the lid, which might be why it became worst due to where the exhausts are located
all around benchmarking on a low-end system is much more difficult than a high end system because any little thing affects the results by a lot
still, these results are very interesting. Specially effects and lighting
Started working on the in-hud version of the Comfig web app I mentioned a few days ago. This was my progress for the first day of working on it, which is a skeleton outline of like 15% of the options, but the bulk of effort was design decisions.
At first I wanted to replicate the app's look as closely as possible, but without the ability to have expandable lists I had to substitute miniatures scrollable panels, at which point it had to look different enough that I went ahead and took some creative liberties. Not totally happy with the look yet, but progress. I'll probably add a dark background to the presets to even out the feel of the panel.
The eventual functionality is that the main dark panel is scrollable like the web page, then just scroll through the same as the webpage, select what you want, press save, and it applies settings and generates a modules.cfg for the user to put in the correct place.
oooooooo
just as a heads-up because coms has corrected me before its just "mastercomfig" with no capitalization
I noticed that on the website. I'll correct it. I caught the no spaces at least
WHAT
LMAO
THIS IS FUCKING ISNANE
i am so impressed
i might have to switch to modding xhud again
yeah dove I can't stand mastercomfig either, truly the downfall of xhud....
you just lost 2 very faithful xhud users today peaches
that's practically xhud tbf, just switch the word cute with an "x"
*that's practically
xhud tbf, just switch the
word cute with an "x"*
peachhud is xhud with peach instead of x too
yea caps lock vs shift
shift
unhealthy
how
Funnily I don’t intend to ship this with Xhud, as shown. I’m sorta out of toggleable menus that I can just write over, so I’m using the MOTD panel that pops up every time you exit a game, which is too intrusive to actually ship.
But the code for the menu is pretty generalized so I might make an add on for it or add it to peachhud or share it. Right now it’s mostly just for fun
i said so
i despise using capslock for anything because of the fact that it toggles caps
yeah i hate doing that
to add caps in the beginning of sentences
WHAT
Eh. Xhud is substantially better. Written from the ground up to not include the useless junk in most huds and to not require any user manipulation of files to customize. Plus it just looks better. And it’s 1/12th the file size.
yeah lol
when i was a little child baby stinky pee poo
i didn't know what shift did
so I just got used to double tapping capslock to capitalize the first letter of the sentence
omg
if it didn't also do caps lock i would agree with you
ctrl users are psychos tho
esdf
i'm too used to control
ok coms that is just another level of insane
plus i use shift for hold binds
I’ve been debating switching to using shift as backwards. But atm shift is crouch.
my W key broke
because I pressed it too much
then I started using esdf
E broke too
bru
so I spent like 2 months using drfg
deep rock f galactic
alt for actual alt fire is so underrated
i despise when games force me to press my mouse wheel so i just rebind to alt
yeah i hate mouse wheel clicking
partially because my old mouse would sometimes swap weapons when i did it
and my old old mouse would unlock when i pressed it
so it would have no friction
i think I just don't have altfire binded
I use mouse wheel click to switch to my primary
actually i do use the mouse wheel click in tf2
because i disabled the mouse wheel scroll
side buttons are primary melee, mouse wheel button is secondary
disguise kit is still 4 
I use 2 and 3 for secondary and melee
and then I have both middle mouse wheel click
and mousewheel scroll
to primary
how do u activate heads in the heatmaker then
reload is how you activate that....
I use Mouse3 for "Thanks" and have reload unbound.
oh...
put that on the sign
I simply don't use mid weapons
This makes me violent
@limpid panther put this on the sign
it's insane how who toucha my spaghet was big for like 3 days and then instantly died when people realized there was no way to expand on it
put a trans flag on the objector
put a trans flag
Music: BananaSlug (https://soundcloud.com/user-426347780)
channel discord --- https://discord.gg/8TYgJhwA7S
channel patreon --- https://www.patreon.com/shounic
channel tracker --- https://trello.com/b/L3B65jUX
[ todo list / current progress on upcoming videos / channel roadmap ]
feedback --- https://forms.gle/bkuGF6attQrRPc6o9
custom files --- ...
babe new shounic vid
I've known about that sign for years.
I've deliberately airblasted people into it before.
That is evil
And I thought airblasting defenders off of snowycoast last was bad enough
Sometimes you just want the cocaine fueled Scout to stand still.
Or you know the player is an asshole and deserves it.
aka the average spy main
I have ruined at least one backstab by airblasting the Spy into the sign.
Even more evil is to stick someone in the sign and then just leave them.
Oh, I also know of a spot on Goldrush where I can burn things through a wall.
lol
man
i worked really hard to finish up the layout for the next version of my map
i open it up in game
its shiiiiiiiiiiiiit
and now i'm not sure how to improve it
I could just test it as is but like
its terrible
feedback
you could release your map into an alpha release and look for feedback about the layout
let us playtest it fr
no like i've tested it before its just that I was trying to figure out if i should make changes to this new version rn or test it as is
I asked in another server and got a bit of feedback so i'm a bit more comfortable testing it with some new changes
Team Drive de America Latina RGL 6s S12
Read more about the Latin America team drive for RGL 6s here - https://t.co/D4MytxdP1e
No matter how bad you think it is, take comfort in knowing it will automatically be better than wutville.
oh thats not even a concern
i was just like "wow I think this is confusing and claustrophobic and i think i want to change it"
and speaking of wutville
he's back working on it
been showing a lot of progress
even improving the visuals to be less uhhh
I said that my tf2's looks are inspired by untitled goose game and someone just replied with this
well, i think it speaks for itself
https://twitter.com/13throgue/status/1656175518713253889
so hopefully by smissmas this year wutville will get its comeback update
(i have been saying this for 2 smissmasses now)
Is there even anything redeemable about Wutville?
Like, if it was themed like Badwater or Upward, would anyone even give a shit about it?
I mean the layout is the biggest issue
but that seems to be getting updated too
well actually thinking about it
literally like everything was a problem
layout, performance, visuals were probably the least egregious thing
layout, performance,
visuals were probably the
least egregious thing
yeah it's already there so I'm really happy an update is getting pushed
I wonder how much you could change a map and valve would accept it as an “update”. Like if they just made it an entirely new map with the same name would valve just be like “yeh sounds good”
they where themselves that lead to this disasters lmfao
they have to acept it
literally a map that a dude made years ago some random dev say: "fuck it, least add it" and gave 3 weeks to polish the map
one thing that the open letter that didn't mentioned is how little time frame valve gaves to map makers to polish their map when it gets approved
probably because most map makers submit to the workshop when the map is ready to be added
rather than unfinished
the case of wutville is that map was made like? years before valve decided to add it without any notification
like the guy did that map before and move with his life
yeah you absolutely cannot blame the dev for it
it was classic valve incompetence, there's plenty of garbage that people will put on the workshop for various reasons and it's valve's job to act as the filter. they failed
valve can see cp_2points and say "yes this is a good map let's add it"
i hate or i understand wrong fiend comment but
from what i interpreted you can't blame the creator of the map, like how I'm supposed to know that my shitty ass 4 old map is going to be added without myself being notified? lol
Chef
really i think the big issue is that there's only one workshop
there really should be a section for "please add to the game" and a section for "just uploading it for the hell of it"
technically two if you count tf2 mapping net
i meant officially
if you want to count other sites there's tf2m, gamebanana, probably more
tbf valve should just use the item approval for maps
Valve should do a lot of things. But they have notoriously selective hearing.
I definitely think being able to add a "release candidate" tag to a map would be sick that way they actually know what's being submitted for them? but they'd probably just ignore it if they found a map they really liked
Just remove horrendous maps from the game and you don’t need to worry about the quality of maps you add. Map Darwinism
bye bye junction
The cringe Map Social Darwinism, the based Improving Map Quality
i've told this idea a couple of times
valve could hold contests for creators to make their own take on bad designed maps that are already on the game
and add the ones that significantly improve gameplay experience
replace all the maps with itemtest
nah the csgo way is better
I don’t actually think map Darwinism is a good idea. But deleting junk maps from the game isn’t a bad idea imo. It’s not going to happen, but like the amount Halloween or Christmas map bloat is absurd. If you want to add limited time maps with a low bar for admission, then have them be TRULY limited, not increasingly more painful with each year.
I mean they would have to limit it to valve-made maps otherwise that'd be pretty shitty to be like "hey this guy sucks someone should fix it"
As opposed to "well this map sucks lets remove it" maps are part of the game and they aren't immune to criticism and improvement
like if criticism in the community was always good 
Yeonmi: "In North Korean TF2 servers you are obligated to play using the sixes meta, any loadout deviance or off class will lead to the secret moderator team that the admin Kim Jong-Un has to instantly ban you and force you and your family to idle on empty servers for Scrap Metal."
Joe: "Wow."
so true
Did this come to you in a dream
The small amount of time to polish the map Valve gives is irrelevant when he as the map maker knew fully well his map was still in beta, hasn't been playtested and abandoned development years ago.
I can respect his desire to update the map, but I can't respect his decision to approve it's use when he fully well knew it was nowhere near ready for release.
i can respect the decision to approve it's use
you have to respect the hustle
its worth the money
I wonder how much Valve actually pays map makers up front. Or if it’s all through map stamps.
Like if they give you $100 then tbh it probably isn’t worth the constant berating you’d receive from people. A lot of people are aggressive as hell about it and probably won’t ever let this person live that down.
i want to say i’ve heard that there’s an upfront payment, plus maybe a cut of the updates profits (cases, keys, etc.) altho that might just be for item creators, and then also map stamps
plus eric goes out of his way to buy a bunch of map stamps for every map that gets added
nice
like if you look at the leaderboard (yes there is one) there’s a high chance he’s either the top 1 or within top 5 or 10
iirc he buys like 60
and i think that comes out of his own pocket
Map filters also go to the map creator
oh i didn't know that
also apparently eric buys 94 stamps
some older maps have people who buy like 200
but most of them hes at the top
just change the filter at the top to check out all the maps
so basically thats upfront payment + $94 out of pocket from eric + update cut (?) + map filters and map stamps bought by other players
and honestly if you want to look at "leaked" stuff (and by leaked i mean valve forgor to make it hidden) I want to say people found the upfront payments given to CS:GO mappers and its very clearly much higher than TF2 but you can still kind of extrapolate how much
on an unrelated note, is teamwork.tf down or is my browser acting up
It's down, it's just serving a static page
ah cool
I just decided to check it out for the first time in a while and it was down and recently my browser addon settings reset (for some of them) so i wasn't sure if it was on my end or not
would be ideally if valve separated valve create content (tf) to its own separated folder that the gameinfo mounts (tf_community)?
isn't it already separated in the VPKs?
I believe that happened in jungle inferno
it's so funny when people say this as if they would even hesitate to say "yes add my shit map to the game". you like money too
also I feel like I'm misunderstanding the "separate valve content" message but if you're saying it should be listed separately in the casual menu then pls no. people don't realize that all the best maps in the game are community made, they only think about the occasional trash. valve maps are largely mid
yes but in my opinion it think it shouldn't be on the vpks but rather its own separate folder/vpk
why though?
Somewhat related
Why didn't valve change tf2 so that all the files are in one archive of vpks like CSGO and dota2 instead of seperate ones for textures, sounds etc
was it set up like this before steampipe/vpks
About the map payments, I heard you got like $5-10k up front.
no, everything was in folders before steampipe.
people only remember dustbowl and not cp_steel hydro
||oh shit steel is actually a community map||
Then that's a something that makes me different then. No amount of money and fixes is ever going to remove the absolute clusterfuck that was the original release from the memory of the internet. No amount of money is worth having 90% TF2 community shitting on you for releasing it forevermore. There is a difference between a "mid" map and an unplaytested unfinished beta map that crashes peoples games.
I mean you can say you won't take the money as much as you want but as soon as you're actually faced with that money things change
not specifically pointed at you
just in general
plus he can get that mapping work on his curriculum vitae
I mean in the case of wutville the dude already has a massive portfolio so it doesn't matter as much but for other mappers...
oh
like that dude founded polycount
steel is also fire tho so
I don't think I would. I would be embarrassed. I think the thing that gets me about this is that he knew perfectly well, and said yes anyway.
I mean. getting a good map added to the game will also lead to constant harassment, because millions of people play this game and that inevitably leads to idiots
I can understand what you're saying, but the scale is not the same. Wutville has become the butt of the joke of all maps in TF2, and it will be used in comparison to all future maps in TF2. That's insane. If your map is mediocre and forgettable, it will join the long list of other forgettable maps. This is infamous.
And you know what makes it worse?
Every Smissmass, it will be showcased again, people will be reminded about it again.
Do you actually think the author anticipated all of this?
I guess? but iirc the guy doesn't even play tf2 anymore so he doesn't see 99% of it right
Oh then yeh, f that I’m taking the money.
There’s very few things I wouldn’t do for $10k
tbh i wouldn't be surprised if part of the reason he did accept it is spite, because back when tf2maps tests were uh... not as great, they would just not test the map because it wasn't great
which lead to a bit of an unceremonious "fuck this community" from him
Not completely no, I guess he assumed Valve did their own testing. But my point is no amount of money is worth this hell he's probably gone/going through. I am surprised he's remaking it, he could have just walked away again.
I mean, he's been talking about improving it since its been added
it very clearly comes and goes
If he could pull a No Mans Sky, I'd be impressed. But that's a long road.
*If he could pull a
No Mans Sky, I'd be impressed.
But that's a long road.*
Honestly it’d be so much work to improve it.
What do you mean by that?
no man's sky is a good game now
You not know about No Mans Sky?
after its absolutely god awful launch
Thanks to Raid for to make video sponsor.
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Something something No Man's Sky redemption story.
Twitter: @nethistorian
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Basically, the one time a game company completely screwed up their game launch but actually spent years of time afterwards to make up for it.
Does that improvement also mean a fundamental redesign of the entire map? Because those 10,000 mile sightlines need to go.
likely
I knew it was dookie on launch but wasn’t aware they made it better. Maybe I’ll give it another shot lol
The guy hadn’t been involved with TF2 or its community for years prior to the wutville incident
He probably barely remembered the map until after the fact
And im sure in his mind that if valve liked it then there must be something worth salvaging
yeah
I mean yeh, at the end of the day Valve is the one that added it to the game. But also can you really be mad at the single potted plant keeping the game updated?
it was so weird to just suddenly start getting christmas maps out of nowhere
with no prior announcement either
because tf2 is in the source 2013 branch, while l4d2 (the first game that has their files unified in a single vpk) is in a superior source branch
thank
tf2 isn't a game per-se, but rather a heavily modified "mod" of hl2
Isn't hl2 just a heavily modified quake though
and quake is a heavily modified doom
Doom is just a heavily modified calculator.
you wanna know what's funny? @radiant merlin @summer steeple tf2 has a fully working 3person camera (cam_thirdperson.cpp) that basically deprecates the old thirdperson command, and itsn't a cheat
tf_medieval_thirdperson
yeah but the taunt system uses the old system
that's funny on its own lol
that was something i really wanted to create PR for
yes
quake > goldsrc > source > source 2
source cloud
Interesting
honestly i feel like its not fair to be like "oh this game is a mod of a game" because like
thats like saying every UE game is a mod of the unreal engine
like of course companies are going to reuse code from previous games
to me a mod of a game is usually unofficial, or at least not affiliated with the company who made the game
altho there's still gray area
with source mods its very much like... well
a lot of them aren't really mods at all
how do we define a mod
Someone who moderates
D:
a mod does not produce its own executable
Tf2 still shows up as hl2.exe👀
That's just because of how source works, hl2.exe is just the launcher
only on older branches
starting with either portal 2 or AS they have their own exe names
They just renamed the launcher, it's still the same code
hl2.exe isn't even really the main launcher, it just loads launcher.dll
would anybody want to help beta test an update to a reverse mvm mission?
using r_showenvcubemaps is so interesting to me for some reason
there's so many models and props that use the cubemap that you'd never notice because its so subtle
like this wood barrel prop
bop, cubemap
the second thing i noticed that i probably should've known already is that cubemaps look pretty good on surfaces that are more rounded, like barrels but absolutely terrible on flat surfaces
why is that barrel using a cubemap wtf
maybe for the metal bits but i cant see it in the screenshot
maybe cuz your settings are too low or something
same with the nails on the box
the problem is that the places where cubemaps are most noticeable is glass materials, which uh... look not good
yeah i don't know what about it is using cubemaps
there's tons of models that use it but i have no clue what its for
hm thats odd
the vmt for that barrel is just this
maybe its a vertexlitgeneric thing?
or just a r_envcubemap bug
it shows cubemaps on like every single model
actually it might be every model
oh
r_showenvcubemap moment lol
regardless, it cubemaps do look actually pretty damn good when its not a flat surface
all the cubemaps on pier are 32x
but i never would've guessed from this
but then you look at a flat surface and oh god
honestly cubemaps are used so little in tf2 that you could probably get away with just not having them in most of your map
since they removed the cubemap reflection on the sniper rifle scope (intentional? bug?) around gun mettle iirc
if you don't see errors, you don't need cubemaps 
sidenote while looking around the VDC i just found that the vtfedit page has this link, which is like, yeah i know about it already
but there's a secret to this
@paper sluice
its specifically yours
All I did was compile and make it public it even existed ‼️‼️‼️
But someone did make a PR with some new features which I added so it makes me feel less guilty of stealing from joshua ashton 
I actually saw someone in the tf2m discord was working on some improvements to it, idk if it was based on your fork tho
Might not be but I’ve seen other forks
One added proper Linux support which I’ve been trying to PR into mine by I hate visual studio I’m gonna kill visual studio
How
because its already a PR on your repo lol
Oh lolo
yeah thats the same person i was talking about that added some new features earlier
l4d2
oh was it l4d2? mb
ficool is now making a cod gamemode
zamn
max's severed head wasn't community made was it? so that was a telltale dev?
pretty cool
i want to download every mod with the community fix tag
too bad it will not work on sv_pure 1
you should be punching Gaben, not me
don't shoot the messenger
iirc there are also a few unusual max heads for old economy breaking exploits that people reported. Before the finders fee was added.
finally managed to make people playtest my map. turns out the mode was ok but people complained because it was turbine lol
yeah maybe i should have chosen 2fort instead
or a koth map
@radiant merlin harvest is an easy one if you want nobody to whine
why do people think valve hasn't done anything
like they've delivered on pretty much all their promises
I wouldn’t say valve is. A singular contractor has delivered on just enough of valve’s promises to keep people from rioting
The biggest gripe of the save tf2 thing was just the down right rampant cheaters. And valve accidentally messed them up with a single update and they’ve since come back to basically original levels.
Yeh we got a response from the mapper community’s request, but that wasn’t valve taking the initiative to do something, that was the creator community begging them to accept quality stuff that they deliver to valve on a silver platter
Idk, when I’ve worked with people and they’ve REALLY messed up, to a comparable degree as Valves blatant neglectfulness in the face of the cheating and other issues in tf2. If they do just the bare minimum to right their wrongs, it just isn’t enough, all you’re doing is showing that you don’t want to get called out. If you go beyond just what people call you out for then you show you’ve taken the time to understand the grievances people had at a foundational level. And Valve hasn’t done the latter, they’ve arguably even delivered on the minimum.
Yeh we got a response from the mapper community’s request, but that wasn’t valve taking the initiative to do something, that was the creator community begging them to accept quality stuff that they deliver to valve on a silver platter
isn't the claim that they were already working on the announcement and they just pushed it out faster due to the coincidental demand overlap
I mean I can claim that I was planning on publishing the theory of general relativity before Einstein, but he just got to it faster.
The only people that know if Valve’s claim is true is Valve.
it's not a single contractor
valve employees work on tf2
they didnt just "mess them up" once
theyve done so much to mitigate and prevent the bot issue
also they were planning a bigger summer update since even before the mapping community requested anything
I’m not aware of anything specifically done other than just making the game essentially not free to play anymore. Again I could be wrong, but the fact they haven’t said anything recently and the bot population is on the rise again isn’t a good look.
And say as much as you want about intention, if perception isn’t good then intention is mute.
the bot population has been greatly decreased
perception is just lazy valve hate
it's just a bunch of assumptions from people who dont even play on casual
I’ll take your word on that because I know you’re more in the know about Valve than I am. But if I’m a casual tf2 player not in this server, then my only perception is “where tf2 content”
I play on casual almost exclusively now that I’m not scrimming and bots have been on the rise seemingly. It may just be that I was spoiled by them being broken recently, but there is less vocal response from valve and increasing bot existence. So my perception is that the bot problem is back to being unaddressed again.
it's just wrong that things are being blown out of proportion or completely made up, just because people are frustrated about the lack of content and people think complaining about a dire state of the game will get valve to update the game
i dont know about the last 2 weeks or so
and that's understandable, they've been busy with cs2 and a big dota update, and preparing the summer update
but they were actively working on it before
and this is the thing
there is no final solution to the bots
theres no off switch
you just have to mitigate the bad actors
I don’t think the game is in a dire state. But I think it’s at a point where things should be addressed and they aren’t right now. Is what I’m saying.
Also I have quite a few friends that try TF2 every 6 months when I convince them to give it another shot and every time the consensus from their relatively-first impression is “this game isn’t updated and hackers are oppressive”
i feel like a lot of peoples impressions are from social media and news articles
because of the community making stuff up
at least, all my friends who dont play tf2 feel that
the biggest issue i think with the bots and cheaters right now is how blatant they are, but i highly doubt thats an easy fix because who knows how old the version of VAC the game is running on is, updating it would probably be a nightmare
no matter how empirically true this is if I boot up tf2 and literally cannot play that's a huge problem. when a large amount of people boot up tf2 and run into 5 hackers in their first lobby they are naturally going to assume the problem is being ignored even if the likelihood of that happening is lower now
like it's improved but not in a way that is noticeable to the average player (in that playing against 5 hackers is indistinguishable from playing against 12)
Then Valve needs to provide counter examples.
Push a ban wave of the obvious spin botters that is compiled in one data base on the bot detector GitHub for you. Then post some self aware meme on Twitter and say you’ve increased anticheat measures. You don’t actually have to do anything to anticheat, just make TennisTimmy2017 uninstall his closet cheats. Blatant closet cheaters are also wayyyy on the rise, probably cuz they figure if racial-slur-spamming spin bots can get past vac, so can their cheats. Make that untrue.
Release some patch notes to Twitter. Send a bigger patch and a $100 bill to some intern at IGN to get some positive press.
If the only people who know that you’re doing something is people in custom config discords, or people with a decade of game experience that can speak “Valve update language”, then it doesn’t matter if you’re doing anything to 99% of the player base.
The community does carry TF2s perception because Valve doesn’t put ANY effort into rebutting bad press. The TF2 community has to speak on their behalf, and even then, most the time it’s just “trust me, they’re working hard”.
Blizzard currently has more to show for in their scrapped PVE than Valve has in TF2, and look at the reception of OW2’s PVE announcement.
because most of the TF2 community unfortunately have a fish's attention span and never read the patch notes
they'll only notice if valve suddenly begins making massive Jungle Inferno sized updates
I don’t necessarily think that’s true.
Many casual people probably don’t care about fixing things shounic makes videos about, which is 50% of most updates. But I think a good number of people respect that bug fixes and optimizations are still good content.
But as the mapping community pointed out recently, Valve has a system for adding new QUALITY maps to the game. They just only use it twice a year and on some of the most egregiously bad maps.
Other than that we just get hats, which no one has cared about since like 2015.
Not that people don’t care about hats, but they don’t care about the 40 new hats added in every update.
Then Valve needs to provide counter examples.
counterargument - why? (note: this message is half-serious)
I think the update problem is really just a publicity issue. People respect stability patches, just make them more public. Add a shiny version number somewhere. Use Twitter or YouTube and just release a short going over the patch notes, like the community does for you
So public perception isn’t bad.
Bad public reception scares away new potential players. New potential players like the hats you vomit into the game and spend money.
More real players also dilutes bots and closet cheaters. So you have to do less about that and get better results.
New players also give content creators more viewers and more potential content to make. More viewers and content makes content creators more money, which means you have to do less and get more positive press.
Public reception is like a fly wheel. You put energy into it to get it up to a good speed then it coasts well for little effort.
this would be very compelling if valve didn't own steam
Exactly. I’m not saying Valve needs to do it.
I’m saying Valve doesn’t do it, like people have been asking them to do.
to me a lot of tf2 fans vs valve discourse is just a mob of angry people swinging their fists at a brick wall
sure, you can do that
but outsiders would think that eventually you would get tired of swinging your fist at a brick wall
Or like they promised or alluded to in response to the save tf2 stuff.
So they haven’t really delivered on their promises. They started making steps in the right direction, then just sorta stopped until the map community pulled their arm again.
What if it is.
Idk I’m excited for the update even though I’m just sorta expecting some decent maps and maybe some neat vscript applications and hopefully some minor optimizations.
It’s definitely a response. But again, it’s basically just because the map community begged them to and handed them content on a silver platter.
Supposedly they had planned to do it anyway. But cool, you didn’t announce it until people pulled your arm, great PR management
People would never get happy, not matter how much you feed them, they would still whine and cry all the time
this is all just a lost cause
It circles back to my earlier point of “doing the minimum to right your wrongs doesn’t impress people.”
Take some initiative if you want to show that you’ve listened to people’s grievances.
Again, Valve has a money printer, so they’re not going to
Okay people aren’t scrolling up to what sparked this conversation. Let me find it
#1072696252162117752 message
I’m addressing this.
What Valve has done:
- Fixed a DoS attack to servers through Steam: https://steamcommunity.com/discussions/forum/14/2974028351344359625/
- Fixed DDoSing on casual servers by adding Steam Datagram, which also improves ping and packet loss for everyone. A whole new system/rewrite was done for this, updating Steam Datagram:
- Updated the legacy Steam API used in TF2 to the latest version to take advantage of the latest Steam security features, this was a huge amount of legacy code reworking
- Added Steam text filtering
- Did several VAC ban waves for bots and cheaters
- Fixed various text chat exploits
- Improved vote kick system
- Fixed various exploits/cheats that were possible in the game through dozens of security patches
- Adding long standing popular maps into the game as part of Smissmas
- Adding many cosmetics into the game
- Added a whole VScript API to allow for full modding of the game without need for any TF2 source code leaks. VScript is the most robust in TF2 (better than CSGO). This also added numerous customization and mapping improvements to the game. This was added in December 2022 after modding capabilities were promised to Open Fortress & TF2 Classic November 2021.
And yet people still will say that's nothing compared to what jungle inferno is
idk, people is just... dumb
Pretty sure the community has worked itself into a frenzy about what they want and how things should be and it's wildly off compared to what we can realistically expect.
I don't think the community at large will be satisfied with any update to ever come out, no matter how lavish.
And will berate anyone who's fine with what we do get.
For more detail, here is every single patch meaningfully improving the state of the game (fixing lots of bugs, exploits, cheats, bots, etc):
https://wiki.teamfortress.com/wiki/June_16,_2020_Patch
https://wiki.teamfortress.com/wiki/June_24,_2020_Patch
https://wiki.teamfortress.com/wiki/July_3,_2020_Patch
https://wiki.teamfortress.com/wiki/August_21,_2020_Patch
https://wiki.teamfortress.com/wiki/August_27,_2020_Patch
https://wiki.teamfortress.com/wiki/October_1,_2020_Patch
https://wiki.teamfortress.com/wiki/December_3,_2020_Patch
https://wiki.teamfortress.com/wiki/December_9,_2020_Patch
https://wiki.teamfortress.com/wiki/June_22,_2021_Patch
https://wiki.teamfortress.com/wiki/September_16,_2021_Patch
https://wiki.teamfortress.com/wiki/October_5,_2021_Patch
https://wiki.teamfortress.com/wiki/October_27,_2021_Patch
https://wiki.teamfortress.com/wiki/November_15,_2021_Patch
https://wiki.teamfortress.com/wiki/December_2,_2021_Patch
https://wiki.teamfortress.com/wiki/December_17,_2021_Patch
https://wiki.teamfortress.com/wiki/March_28,_2022_Patch
https://wiki.teamfortress.com/wiki/June_21,_2022_Patch
https://wiki.teamfortress.com/wiki/July_7,_2022_Patch
https://wiki.teamfortress.com/wiki/September_26,_2022_Patch
https://wiki.teamfortress.com/wiki/October_12,_2022_Patch
https://wiki.teamfortress.com/wiki/December_1,_2022_Patch
https://wiki.teamfortress.com/wiki/December_6,_2022_Patch
https://wiki.teamfortress.com/wiki/December_7,_2022_Patch
https://wiki.teamfortress.com/wiki/January_5,_2023_Patch
https://wiki.teamfortress.com/wiki/March_1,_2023_Patch
https://wiki.teamfortress.com/wiki/March_20,_2023_Patch
Valve does NOT need more marketing for TF2
Their marketing is sufficient
People just forget how bad things were before
god i just remembered the other day that they added votes being per team rather than 1 vote for the entire server
like that helped the bot issue so much
Remember when the chat was just flooded with bots changing team names, spamming chat messages (with slurs), changing names to match you, bypassing kick entirely, crashing/lagging the server regularly, mass amounts of bots coordinating together, preventing votes from being called
All of that is fixed
the bot problem is relatively minor now
for a game essentially on life support they did do a lot
Everyone knew at the time
that these issues were there
and that they were fixed
it's not a communication issue
everyone knows this
but they just forget
and complain for no reason
"but if it was knew why didn't they fixed in the first place?"
if you wanna know an actually dead game, look at Titanfall 2
*if you wanna know
an actually dead game, look
at Titanfall 2*
the hackers for that game make it literally unplayable without a custom client
people like to pretend that like
oh valve's way of operating makes them greedy, they just print money with hats and steam lulz
but then they forget literally every other game dev
I remember a bit after I started playing in 2020 that text and voice chat were basically unusable
I don’t think Valve is uniquely neglectful or entirely neglectful.
I just think people create a double standard for TF2, is my main objection.
Clearly not, the overwhelming opinion is that Valve has done nothing
and it's really tiring
i think it's a combination of factors, like how tf2 players are a revolving door so many of them expect new stuff because they haven't been around as long as we think and also that games nowadays tend to require constant content updates in order to stay relevant and keep players playing
sometimes it feels like not many people want to play for playing's sake so they pretend valve hasn't done anything when all they really want are new weapons
tf2 has always had churn since it went f2p
Eh, even a fresh install can spam rockets and get a kill.
rare high moments
this is exactly why tf2c is still kicking. some of the worst weapon designs I've ever seen but hey they're new and people like new
people play it for the updates so it's like half dead 90% of the time
I remember seeing a post about how the community's expectations for an update will always be higher than what the devs will deliver at any given time
It was basically posited as a slippery slope argument
the community won't ever be content with a small creator's pack featuring top rated cosmetics from the workshop, they'll want weapon reskins, then they'll want new unique weapons, and they'll start asking for new weapons for every class for every slot
More valve maps, more community maps, new game modes (either valve gamemodes or ported community gamemodes like VSH), must come with a comic, an SFM short, or SFM movie
there'll always be some who assume from the "update-sized update" blogpost that valve will suddenly be pulling all the stops as if they were revitalized into developing TF2
I don't think the community has been satisfied with an update since the one before End of the Line.
the update sized update fiasco is so silly because updates come in so many shapes and sizes
Literally every update is update sized.
it could mean literally anything and it just told me a good portion of people just want new weapons and a splash page i think
and when someone comes from behind that brick wall, they become a meme on reddit
Summary:
Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually fire because Hiko was already dead.
I've had people tell me otherwise but I can't for the life of me remember anyone being unsatisfied with jungle inferno, at least at the time
like if you're expecting unanimous praise then that literally isn't possible
you're definitely right about the other updates in that window though. people have come around on gun mettle and tough break but man people were NOT happy at the time
if only they knew what was to come
the community updates were always disappointing cause either the specific members of the community were doing something nefarious and VALVe had to step in (Invasion) or VALVe took stuff from the community updates into their own (EOTL).
EOTL was a community update.
The SFM short itself was originally just a fan project by McVee.
And someone at Valve thought it was cool, so update.
And then the community hyped it with VNN posting constant "End of the Line next Tuesday" crap for months, and then they hated it because it only added a weapon reskin and the shit map got tossed.
And that kinda set the tone since then.
Valve’s 0 communication policy just expects averages users to have too much empathy for things they don’t understand.
Like if you put a ton of work into a substantial back end thing, then talk about it and help people understand that it took a ton of work to achieve something really important, but that it isn’t the flashiest.
Their recent content for like CS2 and to a lesser degree, dota 2, is a good example of them actually showing that they CAN do this. They just haven’t done that with tf2 yet.
because they don't want to
nobody wants to have anything to do with tf2 anymore
its a nightmare to work on and the fans hate them
i wouldnt call it stockholm syndrome if all the devs have left 
In fairness the community of every valve multiplayer game hates the devs. Except maybe dota 2
oh i thought you were talking about the community
the devs have uhhhhh
stupiditis syrtndom
pwned!
more like smartitis syndrome (moving on to work on more profitable games with normal code)
(To be clear I don’t hate the devs. I dislike the policies of Valve as a whole that create the problems developers experience)
oh dont get me wrong
people will be like "i want worse games with no updates made by people who are paid more to work less and i'm not kidding" and then theyre like wait noooo i want tf2 to be updated
jarvis what does this mean
idk the meme
kinda real tho,,.,
workers of the world unite against red
red is the evil team
matched in evilness only by blu
Red team is the best team. 5% of the world is red/green color blind so playing red team gives you an advantage against 5% of players.
Also it’s just a darker hue so you can hide in shadows better.
they did talk about it tho, it was on patch notes, and the dev even tweeted about it on twitter extensively
i didn't know any dev tweeted about it
but also, i avoid twitter like the plague, so i guess that makes sense
Why would anyone compare security patches to a major update?
^trueing
the point is to say that the community should give up on expecting major updates and they are not necessary for the game to be playable
Yeh major updates arent super important
that's basically invisible to 90% of the user base though.
I don't think Valve is gonna pay TF2bers to read their patch notes.
*I don't think Valve is
gonna pay TF2bers
to read their patch notes.*
patch notes are invisible to the playerbase?
Sorry i got cut off by scrims
but yeh most player frankly arent going to read patch notes and they arent detailed enough to give any appreciation as to the effort that goes into them
you have a content creation team on payroll for the steam deck promotion, CS2 promotion, dota 2 trailers, etc. put them to use and just have a little 5 minute talk about "yeh we worked on this for X months, faced challenges in these places, but it was important because blah"
bing bang boom. People now can see the human effort that went into the update and they can empathize with humans instead of text on a blog.
Yes, it takes effort. Yes, it takes money. Yes, it maybe takes a dev off actually developing the game for a 1/2 - 1 day. But it improves community perception. Again, I don't think its going to happen at Valve, but that's cuz Valve as a company has out dated policies.
No one is going to make a highly produced trailer to announce backend improvements unless it's part of a larger marketing campaign.
what part of that said "highly produced trailer"
Well they're not going to release Powerpoint slides.
It's just too much effort for too little return.
I just wrote a script for it basically. 5 minutes of actual content, maybe 2. A competent film team could set that up and film it in an hour tops.
they just released a 30 second ad on youtube
could be on tv for the first time in a decade
theyve never done this for any of their games
in fact, i don't know of any prominent game besides minecraft that does (and that's an unofficial one)
Digital Extremes and Warframe. Hi-Rez and their games, but Hi-Rez is actually an awful company
why is the tf2 community so special and needs this to stop whining all the time
They literally did this for CS2
except that was cs2
literally a new CS installment
and the things they went over were gameplay critical
I'm not saying they will. I'm saying if they wanted to improve community perception they could do this very reasonably
no I don't think so
the tf2 community is just awful
that's the issue
csgo community had a similar problem
about 6 to 7 years ago
but community leaders like 3kliksphilip came in and just completely reorganized how the community talks about updates
it used to be braindead people whining 24/7 and being cynical
update or no, the tf2 community has been consistently complaining for almost 10 years now
there has been a complaint about anything that has happened since 2014
So the community just needs to carry the community perception for Valve. Or they could use the resources they've shown they have and know how to use at a fraction of the scale they've already done so
yes again, valve has produced so much content
which the community turned toxic every time
and again, CS had the same problem
valve cant explicitly baby sit us and tell us to drop a toxic mindset
any subtle nudges to move in that direction would be lost on the community
They can provide an environment that is less conducive to a toxic mindset from the community. Yes, the community can still be toxic, but right now it's just too easy
yeah, they had consistent major updates in 2014 and beyond
yet the community whined about everything
again, our community leaders need to be better
when over half of them are just whiny assholes, it makes the community toxic
dota community can get toxic too
but they literally have this meme
"we eat shit and like it"
LMAOOOO
remember how one of muselk's last TF2 videos was him yelling at valve over MYM
clyde thinks heavy's eyes are nsfw
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almost 1m views
bruh
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this one also has almost 1m
all because the update didnt have snowplow


