#Team Fortress 2 Megathread - winter is the most chill time of year
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and thats why 70% of tf2's maps should either be overhauled or outright removed from matchmaking, thank you for coming to my ted talk
I mean competitive has a small map pool for a reason. WHY IS TURBINE STILL THERE
i will admit that I definitely will have a different opinion of competitive in games to most people simply because in every game i play I like to play things that other players don't
overwatch is entirely oversaturated with hero's tbh
tf2 has 240 weapons
clearly there's not enough heroes
so i don't like the fact that competitive games tend to just railroad themselves into a stale meta
where everyone is stuck playing the same game over and over again
when there's so many other things to try
and sure, not everything has to be viable
@summer steeple has leveled up! (73 ā 74)
but in the case of tf2 comp it feels SO stuck in a very specific selection of things
like even on OW you see different team compositions a lot
but in TF2, its always the same classes, same items, etc.
yeah comp tf2 is overwhelmingly stale
thats got to be including reskins lmao
this is a lie lmfao
still, even if tf2 did have 240 weapons im not sure what that has to do with my point regarding overwatches oversaturation
(and yes there are redundant weapons in tf2, im not denying that)
creating a delicate system of equal opportunity in modern team-based hero-based fps seems to have become harder over the years.
It's like game developers don't know what to do to make everything viable.
Usually designers in the real world take that as a challenge but here's it's like they swing their arms saying "what can you do".
tf2 has around 130 unique weapons
would anyone really miss the backscatter if it was removed besides penis scouts?
yeah most weapons in tf2 suck
"we have to make so much marketable junk every year that we don't have the time to formulaically structure the balance to even know ahead of time what are we even doing"
i mean i use the backscatter
like literally the majority are never gonna see serious play
its fun
my only pro ks weapon is a back scatter, I love. I would never use it in comp
backscatter just needs some slight tweaking imo
the backscatter dosent suck its just entirely redundant
if game developers were allowed to take a step back like artists and musicians so they can have a fresh point of view maybe the balance would become clearer.
im not entirely sure what that statement means
if you draw a picture for hours straight without taking a break you will miss some mistakes.
It's important to look away once in a while.
Some figured out that to get that "fresh look" instantly you can just flip the canvas.
with musicians, same issue occurs.
If you work on a song for hours straight you wouldn't notice how some parts of the arrangement may not make sense in the full picture.
game dev seems to demand as much of your attention, if not more, yet there is no apparent practice of "realizing what you're doing" before continuing on.
I mean you can absolutely look away from a game. valve has been doing it for decades 
you realize you're just saying words
Do you see how this applies to game dev?
obviously
I am pretty sure valve has reached that point where the game is already perfected in their mind.
I mean i get where you're coming from, but there's a reason why play tests and QA exists
but to get that fresh look, they'd have to redo the game from scratch.
they have more experience and better tools currently than they did 20 years ago.
we're seeing this with cs2.
isn't neon prime rumored to be a class shooter
HAHAHAHA there is a 0% chance this is true they just don't care
so in other words, redoing the game from scratch
class shooter yes but not fps
its just that game design is a lot more chaotic (and i mean that in the literal chaos-theory sense) where adding one weapon can have a massive impact on basically everything else
so third person shooter?
i guess we won't know until they show it off
that's what's rumored yes
(if that ever happens)
2028
š¦
You can't torture an artist to keep working on the same project for decades.
But nor can you force another person to join valve to work on the game without being promptly fired.
this is what I mean in regards to just saying words
but yeah, I don't think valve sees tf2 as perfect, but rather just easier to leave as is and make a new game with the stuff they've learned over the past near 2 decades since its release
the original devs are not obligated to work on it anymore.
im going to cope and think that this neo prime game is just a code name for tf3 to hide it from us even though i know deep down this is not true
i mean here's the thing
if they make a new multiplayer game that is in any way related to tf2
people will be pissed if the inventory isn't connected
so their choices are either not do anything tf related or update tf2
they are idiots it's true
i mean true
but it helps if people's thousand dollar inventories aren't on the line
i mean its exactly what they're doing with cs2
this obsessive behavior about this game and how much the playerbase cries for attention and bites the hand whenever they decide to do something is the reason why tf2 is seen as a kid's game where 9 year olds have 10000 hours in it.
its basically just csgo source 2 with everything intact
when is that not true of any gaming community
I'm off.
timezone moment
rename ur fucking game!!!
oh did you mistake that for a real tf2 update haha
yeah it's not classic
iirc the project originally started with the goal of recreating the feel of like 2010 tf2? but that's just not what it is now
it's a hodge podge of every era with no real cohesion
Yep
really a game with JI flamethrower functionality plus a tranquilizer gun plus a jump pad plus the civilian has no place saying it's from any era in particular. just own that you're a fangame, not a history project
thats what pre-fortress 2 is
the only justification i can come up for with the tf2c name is that its referencing team fortress classic (with its 4 teams, civilian and such) instead of tf2 pre release to 2010
still, excited to see the update (and if any Australians will play it lmao)
instant respawn + killbinds
I thought it was originally trying to mix launch TF2 and TFC. Pretty sure it started when someone on Facepunch found their disc copy of either TF2 or the Orange Box that actually included the game files instead of just the Steam installer and serial keys for the game.
thats rly cool
to me tf2c is more like a what if scenario
like it's not just a beta mod like pf2 or tf2v, it's more like an imagined timeline where valve never added hats
maybe it should be renamed to TF2 If... ala SMT
*maybe it should be
renamed to TF2 If...
ala SMT*
Shin Megami Team: Fortress
Ture
teur
so... a timeline where the game stopped getting support in like 2008-2009?
its kinda undeniable that hats had a lot to do with tf2's place in internet culture
people dont necessarily play tf2 just because its epic gameplay
Gonna reference some of the many posts from overnight and not @ anyone to be confusing.
JI was weird in regards to pyro changes. The biggest offense to me is still the new flame particles. They just look worse, are way more obscuring, and smell worse than the old flame particles. I think the idea behind the new particles was to make them more team colored? Or make them on players more team colored? I donāt think they are even team colored so idk if Iām remembering right, but not being able to see the person shooting them makes discerning team harder than flames being or not being team colored.
As for people being pissed if a new TF game released: I think CS2 handled the situation reasonably well. Itās just an overhauled game released as if it were an update. I think TF2^2 would be a funny name and would solve the inventory problem. Though tbh I wouldnāt mind just resetting all the items, thereās a lot of shit in the game that no one would miss. And Iām not referring to the ābanana break artstyleā argument I think is invalid, just some hats suck. The things Iād miss most from my inventory if it got deleted wouldnāt be unusuals, itād be bugged items like spec or prof killstreak gunboats.
honestly im still weirded out that theyre just calling it cs2
like
it makes no sense
when they ported dota 2 to source 2 they didnt call it dota 3
they just ported dota 2 to source 2 and called it the reborn update
and thats it
idk why they didnt just do the same to cs or just rebrand the game to just counter strike
adding a 2 just seems weird
either way i dont think theyd release a new tf unless it's a spinoff game
Counter Strike Source 2
ideally since theres so many econ items theyll just port everything over
but, wishful thinking
that tf2 will get a port or a remake
not necessarily stopped getting support but focusing way more on gameplay and having those updates be slower because they don't bring in the money like hats would
the idea behind flame visuals is to first and foremost accurately represent hitboxes which they mostly do i guess, and visuals come second
if anything i would say them being ugly is intentional because part of pyro's identity according to valve is being as obstructive as possible by blinding people before they can get a good bead on you and kill you
dont think that'd work
for valve atleast
but like, you could fade them to orange or a softer redder shade and it'd be just fine
i agree that without hats valve would've dropped this game dead without a second thought by 2010 but again i think it's a what if this happened and it worked kind of deal
Itās cuz theyāre trying to rebrand kinda for a newer generation
Very obvious in the whole āesportsā aesthetic theyāre going for
Tbh without hats they probably would have released a TF3 or CSGO2 by now. Adding an actual economy to a game makes series much much much more complicated.
I have no idea the scale of the actual Dora 2 S2 port, but the CS port to S2 has massive implications in the minor changes to physics. Nade lineups change entirely and just in general the change to a different engine in a 3D environment seems much more impactful. Also the smoke grenade changes, while comically minor in a technical sense, have massive changes in game play that I think in combination with the engine let me give the CS2 title a pass.
I meant Dota 2, but honestly Dora 2: The Explorer Of Source 2 when?
well the source 2 port was dogshit at first
but over time they got it to play like source 1 played
in all fairness it was their first port while the engine was barely even finished
this far in development i would assume it should be easily to mimic how source 1 works in source 2
source 2 after all is still source
it's not ue
the nade lineups for example are a consequence of how networking has been changed, nothing to do with physics for example
in terms of like
tick and stuff
not an expert in networking i would rather not talk about that
*not an expert in
networking i would rather
not talk about that*
also, here's an idea of the scale of change source 2 had on dota https://www.dota2.com/reborn/part1
Today we are announcing the Dota 2 Reborn beta, which brings with it a new interface, new engine, and Custom Games. Everything in the dashboard has been redesigned utilizing a new UI framework and the engine that powers the game has been fully replaced. On this page we will be giving you a preview of the new interface. Early next week we'll be t...
tldr: overhaul of all of the ui completely, improved spectator experience, ability to host lobbies with custom gamemodes made by the community, developer tools (hammer, material, model, particle editors, etc)
and all of these
also sfm2 but i hear that its not that different from just source 1 sfm
well at the time
i know hla has a better s2fm
how much of a performance difference does no_texture_stream make?
they've stuck to the idea that cs 1.6 is the first game.
condition zero was their singleplayer campaign spinoff
cs source was just a new engine remake
and that csgo was just a console port
but cs 1.6 is just called cs 1.6
and now given that cs2 significantly alters the gameplay but doesn't fulfill the criteria of a separate game release they just rebranded it.
it would be just simple to rebrand to cs
because that's what cs is today
it's not what counter strike was
it's what counter strike is right now
therefore it makes sense for it to be called counter strike, especially because none of the game are actually called just counter strike
idk i just think its dumb
speaking of cs
has the limited test even gotten any updates lately
calling it cs 1.6 is just me having a habit since at the time people used to play older versions of the game even when css was available.
I think the name has just stuck.
yea but like
when people refer to the latest version of a game they just call it whatever it's called
without the version prefix
it's the same with minecraft
yeah.
if i say minecraft everyone assumes its 1.19/1.20
i need to specify minecraft 1.18 if im talking about an older version of the game
since cs2 is the current version of cs it would make sense for it to be just counter strike imo
everyone was calling it cs 1.6 and so have I and just stuck with me.
perhaps.
Though I can see why valve would consider cs2 to be the sequel to that game.
rather than a sequel to csgo.
though it's entirely possible that they also took the opportunity to avoid the meme number again.
old habits die hard.
it's basically this except cs:go is a sequel. cs2 is a rebrand of what is, in their eyes, the second cs game
cs:s is to cs1.6 as cs2 is to cs:go
makes sense
@livid oracle
they added the rocket minigun
it's actually over man tf2 classic is over
theyre adding joke weapons into serious updates
it's sad for sure
It looks like itās more of an explosive bullet thingy than rockets
*It looks like itās more
of an explosive bullet
thingy than rockets*
Cuz it says itās very fast where you canāt see or airblast
So maybe itās less shitā¦?
And has a limited range
Yeah at the end they say itās just bullets that explode but still
At least itāll be interesting to see
I'm trying to find it but we had a discussion here clowning on this exact weapon
it was about a heavy gameplay video on upward 2nd
*it was about a
heavy gameplay video
on upward 2nd*
Yeah I rembr it
That one has actual rockets iirc
#tf2-discussion message
This looks one isnāt upward but itās similar
you really love to toss hate on some mods huh
tf2 was over ever since they added the phlogistinator and dragon's fury....
tf2 was over since the community step in
tf2 was over since they added the gunboats and escape plan
in fact tf2 might have even been over since they added the blutsauger
TF2 was over when the added gameplay
tf2 was over
im not even shocked
game was ass!
play open fortress instead or just tf2
Or pre fortress 2 šš:D:grinning:ššš=D
The beta sourcemod
I meant to say best but that works too
I love heaven and hello I'm a heaven and hello stan
I'm looking for an old copypasta from when he joined the tfs2 server and started tagging all the employees and telling them the changes he wanted as if he was their boss
at least pf2 has a goal and a mission. that mission is to make a bad game, but it's something 
tf2c is just "what if we made tf2 updates" they like to say it's supposed to give 2009 vibes or whatever but it's very obviously made up so they can pretend it's not a glorified custom weapons server
PF2 IS GOOD!!!!!ā¼ļø ā¼ļø ā¼ļø ā¼ļø
no bias
biased 
i became a dev after playing it for awhile im not biased,,.,,.
pf2 and tf2c make a version of tf2 based on a specific period of time and then not add random shit to it challenge (IMPOSSIBLE)
why y'all are saying what mod is best or no, that literally comes to personal preference
pf2 has done none of that,,..,
we do not associate with tf2c ā
yeah pf2 never did that
I respect pf2 a lot as a sort of historical archive but it isn't fun to play
meanwhile tf2c is both meaningless and unfun
have you played 0.7 pf2
cuz what youre describing sounds like 0.6
lets not turn this into a fight
a lot
QOL changes, reblances, better everything
new maps and gamemodes (not unique gamemodes just backported)
this going to end into a PF2 vs TF2C fight lol
gravelpit beta map claiming that its how gravelpit was when they really had to force it to be that way
what
interesting, I'll give it another shot tonight ig
if it still sucks I'm holding you personally accountable
im only an asset guy i dont do the balancing š„¹
bridge is made up of stuff which was part of the leaked gravelpit vmfs but smushed together to make it work and they claim that its "beta gravelpit"
factually incorrect
as an aside I do wonder why pf2 and tf2c don't collaborate in some way. like does pf2 have 4 team or vip yet? seems like a pretty big hole for a historical archive to have
"we made trainyard be badlands themed because it used to be badlands themed"
*"we made trainyard be
badlands themed because it used
to be badlands themed"*
meanwhile trainyard was probably badlands themed because the alpine assets hadn't been made yet
gee i wonder why they painted over this map to show how it should look when assets are done
none of pf2 is real beta
its just beta reimagined
badlands trainyard fits that and it looks cool
LMAO
this blog post was 2 weeks ago
i think pf2 is well designed and fun to play
and tf2c is just tf2 but with worse pyro and heavy (and somehow the performance is even worse than live tf2)
well i can tell you for a fact it wasnt maliciously done
tis but a mistake
tf2 classic succeeds because and only because it feels new. it's not better, it's not an evolution on the game, it's just new. that's all people want, they're desperate
I still don't get why it's called tf2 classic tho
*the other building
and bridge are out of bounds clipped
into other geo*
no leaked maps discussion please
right, forgot, sorry
point is its misleading
anyway i just think its funny that both tf2c and pf2 started off as beta or early tf2 recreations
and then said "fuck it we're doing our own thing"
i dont think pf2 is supposed to be good tbh
like
its what its supposed to be
a recreation of old tf2
not anymore
they decided they wanted to make a video game and not try and force scrapped concepts in their original state to work
which is fine
yeah we decided to stop doing the cringe and shitty accurate beta cuz like
it was changed for a reason
it sucked and wasnt fun
but like what we do add is still in the spirit and we arent going to go overboard
no explosive minigun š„¹
pf2 is better than open fortress because they use Git like normal people instead of Apache S*bversion š¤®
I get having a fixation with cut content in games, like I really do
most of pf2 weapon concepts are kinda like fortress forever weapons or quake and the like
or other scrapped things
yeah
its like half life 2 beta
why would you want that its worse
but minecraft beta is something special thats actually fun,..,
i wish fortress forever was alive
honestly i think its a shame that these devs can't just go and make a game of their own
like because its tf2-related it brings in people
but i feel like you'd be better off if you could just make your own game from scratch
As far as cut content in general goes, I think I'd be more into content cut due to time constraints than abandoned concepts.
yeah
but then we cant use leaked code to make our lives easier 
(for legal reasons we dont do this anymore)
it only started as tf_port with grenades
honestly like
hl2 beta fans are insane
i wish these projects wouldn't use leaked code at all
but it does make it easier
altho for OF i'm extremely like "why did you do that"
hl2 beta had like 5 different assault rifle models and the dark and gritty fans wanted ALL OF THEM in a single game
that being said i get the fascination with old hl2
like cut content is interesting
it's drastically different from retail hl2 and i wish valve would come back to it as like an alternate universe game
hl2 beta pistol is the same as retail but it has working bullet casing ejection
*hl2 beta
pistol has working bullet
casing ejection*
but its really worth evaluating the cut content compared to what actually released and trying to figure out why it was cut
and 90% of the time, its because it was bad
like in terms of overall story, place, aesthetic, etc
brings in people for 2 weeks and then dies because all it had was youtuber hype
yeahh
better than nothing
gump SWEEP
valve please add PD gump in summer update
honestly i appreciate the fact that right out of the gate OF was its own thing
i would play so much tf2 if they added gump
also tbh the tf2 thing works
unironically I expect gump
OF is more popular than 95% of arena shooters ever were lmao
because it got eyes on it
there is always a single full server with 70 ping and every other server is dead
a few months ago they dropped a patch for a bunch of issues with overlap between player destruction and mannpower
there is literally one pd mannpower map on the workshop
why would they bother with this if they weren't adding gump
cause they asked
am I crazy for thinking this
I guess? but like I'm sure plenty of random maps could use stuff, why did gump get it approved
valve apparently added functionality for bots inspecting weapons in cs:go because a guy just asked for it
later the community complains about it
the endless cycle lol
someone suggest something or people wants
valve adds it
the community complains why did they added it
idc gump sweep next month
i hope the community complains about vscript
powerhouse round timer 
because it makes map making for crazy concepts too easy 
yeah
can related
it took me months of on and off work to finally get to the conclusion of func_rotating
I still need to make it move
if i parent it the player will get stuck
so i'm gonna try measure movement
wait so
isnt of likes
like
supposed to reverse engineer tf2
cuz they wanted it on steam but they couldnt cuz leaked code lol
*cuz they wanted it
on steam but they couldnt cuz
leaked code lol*
when is that titanfall 2 vscript thing getting put into a real map I wanna play it
tf2 in tf2
someone should put the titanfall grapple in tf2
the mannpower grapple hook is pathetic in comparison
the problem is that RE isn't even allowed by the ToS even if it is legal in the unite states of america
where
I'm gonna try to find it one sec
that is very cool
so what then
i think i saw the creator of that say that in the footage that most people saw it was actually map logic prior to vscript
š¤·
but that they were working on vscript
phreak fortress 2?
so I see this video is making the rounds recently - I was planning to upload my work here but it seems I've been beaten to the punch!
so I guess I'll take this time to post š§µ about some behind-the-scenes info..
ćQRT of Cory De La Torre (@TheHorseMangler):ć
'Vscript is about to absolutely change what's possible in TF2. Exā¦
š 2132 š 440
I want to play this
that just looks like the regular mannpower grapple hook
they didn't do a very good job demonstrating the physics
https://youtu.be/U5lQGBl9rzg this is the sort of stuff i was expecting
You all really liked the "3min of Satisfying Grapple Slingshots" video.
So here are 5min of it in Titanfall, without a HUD.
If you want to learn how to do this yourself
https://youtu.be/hB0Wa2fCVAk
Support me: https://streamlabs.com/mokeysniper/tip
My Wall-jump Tutorial:
https://youtu.be/FUQpRz_V_M8
I will upload Apex Art to my Instagram ve...
i think their test map was just a bit too small for that sort of stuff
but also they were trying to show off everything, not just the grappling
so uhhh cohesive video
cp_orange is the ideal test map
you can do it reliably in pretty small spaces
oh they even mentioned it
https://twitter.com/Sarexicus/status/1590294222988775424
secondly, the grappling. I've taken TF2's very rigid grappling system and given it acceleration (through a cvar) + influential momentum based on the player's look vector. It feels so much more fun to use, but I didn't really show it off here for the sake of time...
159
like you can grapple the edge of the ceiling and then swing around it to gain a ton of height
mannpower grapple is alr v fun
i want to make this sort of stuff myself but i have no idea where to start
no scripts online to go off of
simply learn squirrel
i did that already
https://gist.github.com/unsubtract/cef03086a8284ee943bcc60bb3788494
extremely slow brainfuck interpreter
me trying to form a rodent army
where leg motion.........
i didn't give it an animation
vscript
cwā¦
needed to be able to see the collision box
so i did it myself
what did valve mean by this
I assume they mean that the player view can't be inside a solid?
*I assume they mean
that the player view can't be
inside a solid?*
or shouldn't be
*this message is placed
next to the definition
of CONTENTS_SOLID*
I know, i checked 
h265 moment
ugh
i mean once you've extracted all that you can from the earlier versions of tf2 im not entirely sure where you could go beyond just making shit for the hell of it
but neither of them are anywhere near done yet
https://medal.tv/games/tf2/clips/16MiIzcTIClC7N/d1337pcUwNi5?invite=cr-MSw2WTgsNDkyNjMzMjcs
https://medal.tv/games/tf2/clips/16Mqr1jI7hlYcR/d1337EJESi66?invite=cr-MSxjZmgsNDkyNjMzMjcs
Watch click click click taunt and millions of other TF2 videos on Medal, the largest Game Clip Platform.
Watch CLICK CLICK CLICK and millions of other TF2 videos on Medal, the largest Game Clip Platform.
piro!!!
you play like a god bro add me š„
interesting
what exactly is this huntsman change supposed to do
i guess that it makes arrows to interact directly with a body bounding box (head, chest, etc)
Ah yes, the "Head" hitbox.
this is a misrepresentation of shounic's data
I've actually been meaning to reimplement the system in some visualisation tool outside the game so that you can move around the player and see the actual spots you would shoot to land a headshot, accounting for the 16units thing, the grid aligned bounding box, and everything else
sup with that hud? š
are there any tf2 mods you guys want made
models (depends), textures whatever
prolly not huds tho
i need something to do
panorama ui in tf2
prolly not huds tho
steamui in tf2 

Custom popfile commands to load the hl2 combine binoculars overlay
Might end up using it for giant players
For something similar to the l4d infected player huds
sound mods at all?
what kinda sound mod
sound design aint really my forte
sound mods are easy as tho if you find a good sound you can prolly just replace it ez pz :shurg;
yeah, i get that, i'm just lazy
yeah sound mods are simple
i'm pretty familiar with messing with my tf2
wouldnt doubt it
if this is anything to go by
this is all ive got
my binds are goofy
how come
skyrhaxs
e is thanks instead of medic
ope
have to hide something in there
an exploit i'm not sharing >:)
ok
but like
q is reload
r is use action slot
g is inspect
f is taunt
t is special attack
e is thanks
pgup is med down
function + number is call spy as that class
mwheel up is slot 1
mwheel down is slot 2
mouse5 is slot3
mouse4 is viewmodel toggle
???
i play sniper and medic you goofball
how do you change vax res
or use focus?
lmaooo
evidently
isnt the switch thing normally r for vax anyway
i'm actually sorta surprised i didn't get say no evil'd
*i'm actually
sorta surprised i didn't
get say no evil'd*
i guess ill look for a button
yea, but i have that set to quack
fair
...later
GOOFBALL
what
don't tell him
okay
alright
nah that's literally only used for mvm medic
oh
proj shield
middle mouse
yes
??
cant u just put it somewhere else
poor you
hm wait im gonna open tf2 just to check something
i wonder if like
they count the enter buttons seperately
like on a full keyboard
the long enter on the bottom right
depends
cuz i noticed i can quite easily press it with my right hand's thumb
do you have numlock on
*cuz i noticed i
can quite easily press it
with my right hand's thumb*
yeah
then yes
no but the game wasnt even responding
so i just pressed it and that popped up
thats what i did
here btw
ctrl f for Hover over a key to see its scripting name. Names are not case-sensitive.
nice
oh i can just do it straight up in dota i dont need to use commands
thats even better
ye
you can bind multiple things to one key and then have a separate key that you press/hold to switch functionality
yeah ive heard of that but tbh i dont think i need something like that
on engineer and spy I have holding Alt make the number keys build/disguise
i think ive bound everything ive wanted to bind
and also holding ctrl changes the number keys to load_itempreset so i can be like b4nny but cooler
i keep forgetting to set up my hold toggle so that i can explode and kill on the same key
i explode and kill on [ and ]
I always just explode, never kill.
sometimes ragdolls are funnier tbh
i used to just use explode but i swapped to kill because of ragdolls
*i used to just use
explode but i swapped to kill
because of ragdolls*
@paper sluice can you hide the sniper scope dot clientside?
i specify clientside, knowing that's the only way it'd be possible, because people always answer me by saying "the enemies would still see it"
i have no idea
if it used a texture for the dot it'd prolly be possible yeah
idk what texture that would be tho
effects/sniperdot_red.vmt
mmm
(well, that's the material, but it's a start)
this seems like a better solution
still lets me see enemies without making it damn near impossible to go for actual long range shots
It's been like 10 years since I've had ragdolls on.
fair enough
I love having Ragdolls on regardless of the performance impact because they're funni
i turn them on in order to make guns feel more powerful but also they disappear the moment they're off screen so they never take up too much from my fps
personally i have q as thanks and e as medic, F1-F4 is switching loadout, Numpad for individual classes and then ctrl+q and ctrl+e for switching teams and classes respectively
oh and c as crouch instead of ctrl
there are a bunch of others for individual classes like ctrl+mouse3 for engie turret
It's not even about performance with rag dolls for me. It's about not having a goddamn Spy rag doll leaning near a sentry and prompting me to attack it 3 times in one HL match. I also don't need to laugh to have fun in TF2.
understandable
Time to write a 2000 word essay on how competition kills the Soul of tf2
I HATE COMP TF2
š£
The competitive and anti competitive factions will never agree
There should be team based fight to the death over it
Perhaps over some territory
š«” I will use my advace swagology skills to blow them up
inb4 a comp player fires back by making a 3000 word essay on how playing for fun kills the soul of tf2
hot take: both can coexist
eh
Centrist
i think both have their places
i think tf2 wasn't meant to be taken as seriously as it is though, cold take
yeah true
like
it wasnt made as a competitive game
b4nny is a fucking loser lol but beyond that
huh whys that
he's just an asshole
getting good at tf2 is fine, and encouraged, obviously
being good isn't a problem
but being hyper competitive
that's just not tf2
6s for fun is ideal
well yeah it's comp tf2
eh
we can agree to disagree
im not a competitive tf2 player or even much of a tf2 player at all these days but i think theres a lot of people passionately dedicating themselves to the craft
while tf2 wasnt made for competitive
its something that was born out of chance i guess
but i guess comp tf2 isnt really much of anything
esports at it's core was for the love of the game
i don't think competitive tf2 is a bad thing, i think saying "tf2 is competitive" is bad
ur literally never gonna make a living out of comp tf2
and not because it's not true
but because it minimizes what is, in my opinion, the most expressive fps, by a very large margin
while tf2 can be a competitive fps
i've always seen it more as a social game
yknow
it has capabilities to be a competitive game if valve ever put work into it
and there are people playing it competitively for the love of it
since theres basically no money in it, it's kind of just another way to play the game for fun
atleast thats what id think
yeah totally
money isn't the only invalid sort of competition
it is a pvp game after all
i don't think b4nny loves tf2 the same way dane, lazy, funke, or any of us do
tf2 is just a very unique game in general
it's just a lot of things
it doesn't have an identity because it's pretty much everything
well
it has an identity but like
it's just a very unique type of game that's difficult to replicate for others with reasonable success
while part of what makes tf2 is it's competitive aspect
plenty of other things contribute to what makes the game stand out greatly
it's a game that allows for everything
so many things helped solidify tf2 in internet culture
cosmetics, while many people view as arguably bad, have had a fuckton of impact on the game
and how it's viewed
and sfm was insane
gmod did what sfm did before sfm came around
but sfm fortified the foundation tf2 stood on
people who think cosmetics are a problem fucking baffle me
i mean i do think cosmetics should be controlled a bit
but overall theyre not much of a problem
they're so expressive, they're so fun
they let tf2 be so much more customizable
god that sounds so frustratingly bland
tf2 has custom huds, mods, cosmetics, paints, unu effects, warpaints
it's so customizable
to take that away is such a bafflingly anti-consumer idea
well i mean valve usually doesn't take away things from the community that they've already given
as long as they've made it clear that whatever the community is doing is fine
tf2 needs all that because it's basically on mainteance mode
the game is ruled by the community now
it always has been but
more so than before
before being like 6 years ago
oh no dont get me wrong
i'm attacking the idea that they're a problem in the first place
i think cosmetics are fine as long as they're not too ridicilously flashy
i cant really think
of an example in tf2 though
which would constitute as "too much"
i havent followed the cosmetics much in tf2 lately
i don't even think that's a problem
as long as i can
- identify the class
- identify the head hitbox
- identify the back hitbox
- identify the team
it doesn't matter.
and valve knows that
well yea thats what i mean
that's all that matters
yea
either way theres gonna be a long time before another game like tf2 gets made
its insane how short lived games are these days
culturally and in terms of live service
well
yknow
back 4 blood was kind of short lived
despite them promising to basically keep iterating on the game for years
not a lot of live service games keep going it feels like
Thats just how most triple A games are
Games are usually under tight deadlines and quickly made obsolete by sequels
Valve are kinda the exception in the space because they have the resources to work on a game as long as they want
Best places to look are with more independent studios, like Ghost Ship Games with Deep Rock Galactic
I mean in the case of b4b, I got the idea that it missed the mark so hard on what people wanted out of that game that it wasn't even worth supporting in their eyes
sure they could probably update the game to make it better, and i'm sure they did, but first impressions were not kind to the game, and getting people to take second chances with it or getting new players is probably not very easy
It is in a Humble Bundle currently.
i think the only thing b4b proved was that l4d wouldve flopped without valve
but yeah, live service games in general are going to be far and few between i think, because its a lot of work and risk for something that very likely will not be worth supporting
i mean it could be that but it also could be the fact that i think there were only like 2 people who worked on l4d on b4b
like turtle rock now isn't turtle rock then
well yeah but their entire point was that it was from the creators of l4d
true
more like from the guys who came up with the idea of l4d
like there's obviously not enough info out there to know who did what in terms of the entire game's development for l4d
i suppose thats true
Think Dota 2 would've thrived had it gone to Blizzard instead of Valve?
fuck no
like it is entirely possible that the people who worked on l4d and b4b did not work on the actual game design or concept of l4d
people scream and yell at valve for when they fuck up but honestly valve was the best company that couldve picked up dota
L4D seems like it would be a boring game, but valve just did really good and made it fun
i just think they failed to understand what made l4d so good
L4D did strike during the zombie craze, so it had that going for it.
b4b was a success though
financially
but culturally? it's gonna fade into obscurity
that's what sucks
i think the thing about live service games is that they need to consistently make money
games keep coming out that will leave no mark on society and will be forgotten
that's what i think kinda sucks
not all games ofc
the initial launch can only do so much
but it seems viable
b4b was a financial success because they managed to gaslight a ton of naive people that it was l4d3
i remember playing during the closed beta and thinking "its cool but needs work"
and then i watched it when it launched and was like "wow they did not improve the stuff that needed work"
altho tbf, I don't really like l4d either, so its possible the game style just isn't for me
L4D seems most fun with friends, and multiplayer gaming isn't as conducive to that anymore.
like
it doesnt feel good to play a game that was
- made purely to make money
- made by people who don't seem to have any passion for the project
well okay i guess
everythings made for money
but a lot of what turns me off from modern games is how fake they feel
yknow?
*but a lot of what
turns me off from modern games
is how fake they feel*
like it feels artificial?
factory made
it feels like something hastily made in a factory with the lowest possible costs
while the marketing tries to convince you that nothing is wrong
the work put into the games never feel like something coming out of the heart, passionless
you can make thousands of people work on a game, cram it full of content and it still can feel so fake
the videogame equivalent of wendy's twitter
that's probably the easiest way to put it
or the videogame equivalent of opera gx twitter
ok ig ot it
the games dont incite any kind of feeling inside of me
they dont feel good or satisfying to play
and the worlds the games take place in have me disinterested
i strongly feel like videogames can be a form of art but i feel like videogames are being held back from being recognized as such due to things like these
got another one
the videogame equivalent of drake
the videogame equivalent of a marvel movie
on and on
dake
coms pointed out that there aren't really any real froyo regulars besides him
he's so toxic he can't keep anyone around
š¤·
no
youre going insane
didn't b4nny fire shounic from editing his vids because he showed his epic fails
i think i wouldve heard about that
one thing ill say is that b4nnys videos got worse after shounic left
its so zoomery
i love this vid sm
cant reupload this to yt cuz it gets blocked in like every country in the world
B4nny's shounic era
for the song
Shounic invite thumbnail maker
wtf hes young
i literally couldn't care less about b4nny so everything i know about him is hearsay
the game wasn't in mainteance mode back then
playing a game with basically no support can fuck you up
what does this mean
b4nny loves the power
he loves feeling above people
he acts like it
he boots up tf2 to win
that's not an uncommon way to like the game
like it? sure
love it?
god no
that's not love
that's dependency
b4nny rides the high of being good
i don't think anyone i mentioned loves it for that reason, especially not exclusively
i wouldnt say that was the case before but i could totally see him kinda devolving over time
you get into it for the love of it and for some people they stop doing it for love or passion or anything it just kinda becomes an addiction
look at how he's talking in that clip
that's not someone enjoying tf2
sure, people get mad
but who talks to people trying to help you like that
its totally uncalled for i agree
though ill say ive felt angry like this before
not at a game
i used to get angry like that all the time
but frustration can overwhelm you if you arent good at controlling your emotions
i just hope he apologized
idc if he did ngl
if he didnt mention it after that, thatd suck
screaming "shut the fuck up, why did i pick you" is the behavior of a power hungry asshole
I slowly evolved at being unable to be angry at tf2
that happens, yea
kind of hard to take the server seriously when I am banned from any objective centered servers lol
but atleast i hope he apologized, itd make me feel better personally because atleast id get confirmation that he doesnt truly think less of me like that
if he just doesnt mention it afterwards id feel concerned
idk im probably treating this like this because i tend to be more tolerant towards anger/frustration
not that it should be normalized
but in times it happens sometimes i get it
shit happens
idk what this means
one sec
are you gonna look it up
i am banned from servers that aren't just turbine 24/7
er
is it entirely because of the way your game looks
for uncletopia, yes
no idea why i got banned from the aww yeah servers
i think i said mean things about the guy who hosts them in my edgy era
but never directly in his servers
you're banned from uncletopia??
because their game looks like quake live lol
#1072696252162117752 message
only for 10 years
I am going to make
the most epic comeback
ever
yall better wait
i have seen how puddin plays
honestly, i don't mind it
there's things i'd change
your readability isn't as perfect as you think it is š
i know i just think it's funny how the game looks
if i wanted max visibility
i wouldn't be using solid color playermodels
i can barely tell the orientation of the classes
and the regular playermodel textures would already stand out from the fullbright solid map textures
i like to use it because it reminds me of untitled goose game's artstyle
ohh ic
this is fucking insane
Dance to THIS, you millennial animals.
Watch Full Episodes: http://asw.im/4ACI36
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About The Eric Andre Show:
The Eric AndrƩ Show is Adult Swim's highest budget late night talk show. That budget is mostly spent on new sets and Eric AndrƩ's copious legal fees from his avant-garde stree...
tf2 sound effect
0:52
LOL
suggestion for tc2 (hours before submission deadline
): make load_itempreset not wait for item servers and be otherwise unreliable for quick resupply scripts
its used in competitive currently but theoretically gives an advantage to people with a better connection
alternate solution: make it not change loadouts until you hit the resupply locker, so that people with no knowledge of the script aren't at a disadvantage
also if the first solution is implemented, it would be nice if killstreaks carried over after resupplying
i don think its cheating i just think its funny
It isn't because the boxes aren't accurate unless you are in a listen server.
yeah
I honestly wonder why having hitboxes on is cheating
then again, there are some edge cases where you can get a clear headshot or a good meatshot, what with hitboxes increasing the contrast of enemies
furthermore, in my own case, it would apply a somewhat unfair advantage, as places where I'd normally be handicapped in terms of player vision (read: dark areas like the poorly lit areas at the entrance of Red's base on the ground level of 2fort or literally anywhere with water unless you have water_high
there is also the issue of these being attached to clientside models, so you will not completely solve weird missed hits if you still have jerk and loss
Had a bunch of non-beggars clips I wanted to post, hope you guys enjoy :)
Check out my twitch: https://twitch.tv/antonifp
Item Signings:
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as a sniper, i theoretically could see the hitbox before the person, or more clearly see them in shadow, or water, or a cloaked spy, etc.
haters will say its not invite level so it doesn't count
I for one welcome a compilation of cool and fun things to try on comp
isnt there some dude playing comp tf2 with the beggar's rn
*isnt there some dude
playing comp tf2 with
the beggar's rn*
"they are still having fun in the game, so it doesn't count"
yes, its the same guy
I think
Highlights and clips from the last couple months.
Check me out on twitch: https://twitch.tv/antonifp
P.S. This'll probably be my last video for a little while as it is nearing AP season so I am going to be pretty busy for the next couple weeks.
Also, thank you to https://www.youtube.com/@butterthoughts for the outro card and https://www.youtub...
goodbye twitch
I wish he took some editing and compilation tips from Uncle Dane
the editing is fine
the clips are too good for the super simple presentation
holy shit its already may 1
stooooop šš
I have a bunch of things to do this month, but I don't wanna think about them yet
oh, you mean because of the deadline, right?
I totally forgot about that too
theyre fine as is
i think editing them would take away from the presentation
and make them unappealing to look at
im not saying for him to make this into a cod montage
just mute coms if they are not relevant, and add some music that goes well with the clips and some of the beats match the best clips
splice in some skits as interlude and you are done
his yells get old fast
bruuuh this compilation boring ahh fuck š
this is you right now
so boring
needs more music
too long too samey
they need to subtitle everything that they say with text that's moving around slightly
and they need to zoom into the medics that keep dying to the 3 beggars rockets and play the bass boosted funny noise
play the yeet noise too
Ok this would make sense if he wasnt screeching after every kill
*Ok this would make
sense if he wasnt screeching
after every kill*
I think his video was very good and highly refreshing compared to the b.s. that other channels put out
so what
guy is having the time of his life
pure unfiltered reactions to something insane he pulled off
Idk you seem to be implying one way of editing is obnoxious while most of the video is just one guy screaming
You can have edited clips without it being obnoxious.
I've always wanted to make a pyro vid, and I finally got around to it! A good amount of pub footage with some pugs and UGC S6 Plat matches.
Twitch.tv:
http://www.twitch.tv/fathom_
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http://steamcommunity.com/groups/fathomstreams
Pyro Cfg:
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Skins:
Flare: http://gamebanana....
For example.
but this is a frag video
this is not a frag video
the reactions given by the team members are integral to the video
if you hate hearing a man scream in excitement because he pulled off something insane in a competitive game i think you just hate people having fun
If they're that insane, they should stand on their own regardless of the person's reaction.
And screamy loud people are obnoxious in general.
Erm bro you dont like funny editing maybe u just hate fun,,,,
rayne is right
Various -isms aside, the Mix^ vs Ducks game from one of the ESEA LANs has some goddamn hilarious comms without being screams. "I was 6 pans deep in that motherfucker" is hilarious.
"3hp, 2 more than I needed."
Anyway it is good to see someone using more options in high level play
copium
you all hate me because im totally right
coldsnap agrees and that's all i need