#Team Fortress 2 Megathread - winter is the most chill time of year

1 messages · Page 13 of 1

radiant merlin
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i think

summer steeple
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oh apparently its radar dishes

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hm apparently the bug was specifically with the visuals of it rotating?

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I still don't understand what about this is "client-side"

orchid sorrel
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@left sand @smoky notch thx for playing, sorry if it was a bit painful at times

orchid sorrel
left sand
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except for the first 5 waves

orchid sorrel
summer steeple
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a

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I looked into a vscript library for some math functions

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bruh

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well if my current plan doesn't work i can improve my code by using this instead

mystic turtle
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What are your thoughts on the BFB?

hybrid cloud
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don't use it very much on account of im not very good with scout

small sirenBOT
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*don't use it very

much on account of im not

very good with scout*

hybrid cloud
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but it seems fine

summer steeple
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I think its very funny that people think (or at least thought) that it displaced hitboxes

mystic turtle
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From what I've tried of it

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It basically forces you to play flank scout

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But at the same time, you have to disengage way earlier
Everything causes you to lose speed

mystic turtle
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How'd they even think that

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And even so much as a pyro's stray flames basically removes all your speed

summer steeple
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I forget why

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probably just faster character plus 0 lerp because nearly everyone who managed to spread bullshit about how the game worked used 0 lerp

mystic turtle
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Also, a Scout with max boost and a conch/disciplinary action buff is the fastest thing on the ground in TF2, right?

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I say "on the ground" bc projectiles, trimping, and blast jumping are probably faster

summer steeple
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I believe so?

mystic turtle
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Like, I looked up some stats, and I guess the best way to fix it up would be to make it a bit more difficult to drain the scout's boost with chip damage

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You lose huge fractions of it by getting shot by heavies from across the map

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Or getting burnt

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I mean, sure, I get losing boost for running past a sentry or getting meatshot
But getting hit by stray sources of damage is only frustrating

smoky notch
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i don't think it'd be that op if you only lost it on double jump but lost it completely

orchid sorrel
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Full demoknight with max move speed and 4+ heads also reaches the cap

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ironically, steak + gru with max movement speed actually makes you slower, cutting your speed down from 388 h/us to 310
but mcoms fixed this in one of her recent patches so would b cool to see

summer steeple
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i forget, how much is max move speed medic with overdose at 100% charge?

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i think its a bit faster than scout speed?

orchid sorrel
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I hopped off for the night, but i think it would reach 520, or at the very least really close to it

summer steeple
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let me check

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499.20hu/s

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416 without overdose

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so its close

orchid sorrel
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Whip/disc would make it reach the cap then

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Speaking of, hot hand should get the disciplinary stat trollfig

mystic turtle
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Pyro is the supportive "offense" class after all, it would make sense

mystic turtle
# smoky notch i don't think it'd be that op if you only lost it on double jump but lost it com...

Hm, interesting
I'd differ tho, some boost loss from something other than double jumping would be necessary
The playstyle the BFB encourages is this hit-and-run flank scout that doesn't stay in extended engagements
Hence the smaller clip sizes of the weapons in the public enemy item set the BFB was introduced in
Taking away boost loss on damage might subvert that
Then again, it's fair either way, at least I don't have to lose my whole boost bc I fought a pyro and ate some afterburn

left sand
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omg i just randomly thought of a sun on a stick change

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On Deploy: Instantly Extinguish
Next melee attack is imbued with the damage of extinguished afterburn
100% critical hit vs burning players
-25% damage penalty

pliant crater
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A melee weapon that gives an insta-extinguish as scout I would permanently switch to in a heartbeat

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I'd imagine it'd need a cooldown on that ability, though

left sand
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darwins though

pliant crater
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hmm

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eh, good point actually

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like, absolutely ZERO complaints will be seen from me about not getting deleted as the scout class by afterburn

left sand
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yeah and its not afterburn immunity either so you gotta run away first

pliant crater
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I was just wondering if it'd be an ubersaw situation

left sand
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which suits scout a bit

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i think the other melees are fairly popular and strong?

smoky notch
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ubersaw is worse than amputator

craggy ridge
smoky notch
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because pyro isn't meta

left sand
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razorback

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jarate

smoky notch
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cozy camper

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sniper has one(1) bad secondary

left sand
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cozy camper machina

smoky notch
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cozy camper bargain

craggy ridge
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i'm talking about hl, yeah theres no world where anything else than the jarate is meta while it exists

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but darwins is easily 2nd place

smoky notch
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explain to me, realistically

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when is a pyro challenging a sniper who can move around

craggy ridge
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gets rid of afterburn aimpunch

left sand
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how can pyro survive shooting a flare

smoky notch
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why would the sniper let them get close enough, or live long enough to peek them

craggy ridge
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you don't actually need to peek with detonator because it explodes through walls and mid air

smoky notch
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you do if the sniper is in position

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holding you

pliant crater
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through walls? what?

smoky notch
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like he should be

craggy ridge
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ashville and product are 2 examples that come to mind

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you can easily set the sniper on fire without needing to actually peek

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and also darwins was the most used secondary before it got banned on rgl iirc 😼

pliant crater
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Puddin what do you mean by the detonator explodes through walls? Like, does it ignite people even if they're on the other side of a solid wall??

smoky notch
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funny door

pliant crater
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Or like, you don't need LOS to det it?

left sand
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no like you can shoot without having los to the sniper

pliant crater
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gotcha

smoky notch
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do you like my funny door

left sand
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thats a funny door

smoky notch
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yeah it is

left sand
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but you should get on the lamp

smoky notch
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i love you btw you're hot

left sand
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can someone explain this to me

smoky notch
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my guess is razorback?

left sand
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like i understand that some weapons give you reduced max overheal

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but afaik, that isn't a bug

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it doesn't build at full rate

smoky notch
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does it build at full rate if they were damaged?

craggy ridge
smoky notch
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i like how sniper is 🔴

left sand
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like

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this is saying

pliant crater
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my guess is for weapons like the GRU, where they reduce your max health, so you never technically reach "max" overheal because your max health is lower(?)

left sand
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95% of the max overheal health

smoky notch
left sand
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it says overheal penalties

pliant crater
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yeah idk, what weapon applies overheal penalites other than razorback?

left sand
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fists of steel

pliant crater
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ah right

craggy ridge
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they didn't fix it on other weapons probably out of laziness

left sand
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yeah but

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i dont see how this bug exists anymore

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or how it existed in the first place

craggy ridge
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FOS gives you full uber build speed

left sand
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yeah ik

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i see the bug now, it only considers overheal limit on the medigun

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not the wearer

mystic turtle
mystic turtle
pliant crater
mystic turtle
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then again, I'm actually quite piqued by this
a temporary fix for getting fucked over for touching ONE flame particle while using the bfb

left sand
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how is this a bug?

radiant merlin
left sand
next nymph
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i think we should keep the sun on a stick the same as it currently is to avoid this issue

orchid sorrel
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Double jump is one of scout’s most important skills, and a mechanic that makes the scout have to consider it as a risk is pretty powerful

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Less spammable dj’s make it harder to dodge for example

rare creek
orchid sorrel
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It would at least make it more unique and interesting to use than diet axetinguisher for pyro

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Although you could probably make it work with any debuff

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Like bleed, milk etc

crisp cedar
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👏 make 👏 it 👏 a 👏 fire 👏 boston 👏 basher

orchid sorrel
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True

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Wrap is already a sandman basher

high current
# rare creek

But why are you usinging alternate scoreboard icons?👀

high current
# orchid sorrel Wrap is already a sandman basher

I think it’d be a fun mechanic if the wrap assassin could deal self damage. Because there’s extremely few occasions where you can manage to actually hit yourself with the bobble, but even if you do it doesn’t make you bleed, which makes that absurdly niche tech useless, aside from canceling crit heals and maybe getting an extra 2% from a buff.

Also I wouldn’t mind the bobble being slightly higher risk, assuming the fix it breaking on a gust of wind, making it bleed if you personally get hit by the splash could be interesting.

craggy ridge
craggy ridge
formal dew
left sand
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it'd be too weak imo then

crisp cedar
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doomsex.mp4

orchid sorrel
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Hoping i can find time over summer to learn vscript

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Would be useful for my mvm drg overclocks mod

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And no mvm missions have used vscript yet

wintry marlin
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what goes through average turtle engi's head:

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attachment issues

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I would be too

hybrid cloud
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engineer players having attachment issues is why his unlocks exist and that makes me a sad boy

lean cove
crisp cedar
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ok so

rare creek
crisp cedar
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instead of instantly extinguish

rare creek
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then its only "doom"

crisp cedar
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while deployed, immune to afterburn

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as in you take no damage

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thats a better sound

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ing

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implementation of that i think

left sand
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and it collects the afterburn as damage?

crisp cedar
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what about fire damage in general

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while youre holding it and while youre taking fire damage you collect damage

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while youre immune to afterburn you still take regular fire damage so you could like

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risk taking some damage for extra melee damage but using the scattergun is probably always going to be better

paper sluice
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Spycicle but scout

crisp cedar
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scout has no invis

potent wolf
crisp cedar
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nunchucks for scout??

paper sluice
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What

potent wolf
crisp cedar
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yknow

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invis

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ninja

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stealthy

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shuriken reskin for the cleaver

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actually no just a throwable with like 8 ammo

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deals low damage but the more times you hit someone in a row the more damage you deal

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no sounds fucking stupid

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starting to sound like a tf2 fan here

paper sluice
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Why didn’t they steal the apple emoji design for bald people

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So much better than the twemoji bald

crisp cedar
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hot take i think twemojis are the best emojis

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this is the best emoji style

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and i hate that its a twitter only thing 😭

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everyone else's emojis are uckin ugly

paper sluice
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Real
Apple’s are funny sometimes (bald people) but that’s about it
And the old 🥹 for twemoji was so much better

smoky notch
next nymph
spare obsidian
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LOL

slender nexus
next nymph
potent wolf
next nymph
#
Emojipedia

Emoji Meaning A yellow face with a broad, closed smile wearing black sunglasses, as if a pair of classic Wayfarers. Often used to convey the slang sense of cool. May also express a…

Emojipedia

Emoji Meaning A yellow face with a small, closed mouth, flat or frowning, rolling its large, white eyes upwards. As with the gesture of an eye-roll, commonly conveys moderate disdain,…

paper sluice
orchid sorrel
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Damage scales with accuracy

left sand
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@summer steeple whats the payload entity called

summer steeple
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its like 10 entities, which one

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func_tracktrain i think is the big one, although teamtrain_watcher (or smth along those lines) handles movement

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the actual model is just a physics prop thats constrained to the func_tracktrain

radiant merlin
rare creek
radiant merlin
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still waiting for rumford to be added to the map pool smilefig

summer steeple
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rumford never

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stuck in holiday hell forever

cursive peak
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Rumford and Sons

jagged pawn
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surely they'll add summer rumford next month right

cursive peak
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I'd guess the summer update is more July or August than May.

summer steeple
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may 1st is the deadline

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iirc usually its around 2 weeks after deadline?

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at least for scream fortress and smissmas

cursive peak
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Summer updates have traditionally been July/August, though.

radiant merlin
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you don't need to send your tax info to upload to workshop wtf

rare creek
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You do if you want to receive any of the income from item sales

radiant merlin
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will valve pay the submitters?

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for community fixes

rare creek
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for cosmetics and skins, the author gets some percentage of the revenue from the sale of Keys, as well as SCM sales

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for maps its map stamps

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i have no idea how or if they will pay the creators of community fixes

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because the workshop is just meant for actual backpack items

next nymph
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I kinda just assumed that community fixes were for goodwill

rare creek
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same

radiant merlin
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i guess the workshop wasn't designed for that kind of submissions

summer steeple
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yeah its not

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its actually kind of a problem, since people just reupload things like maps to the workshop and there's a distinct possibility that valve will just grab it without doing any research

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there really should be a separate workshop section for just community made stuff rather than stuff with the intent of being added

potent wolf
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Is the tf2 wiki down?

summer steeple
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not for me

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but it tends to be slow sometimes

potent wolf
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oh there we go it was just taking awhile

left sand
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it's on and off for me today

potent wolf
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???

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is someone doing that thing with the bot again

summer steeple
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@jagged pawn was it you trollfig

next nymph
jagged pawn
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I did not 😭

potent wolf
summer steeple
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bruh

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I had this thing working

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it worked one time

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and then it stopped

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and i don't know why

radiant merlin
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it isn't working properly since yesterday

summer steeple
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no no i had a thing working literally 10 minutes ago

small sirenBOT
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*no no i had a

thing working literally

10 minutes ago*

summer steeple
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but now it doesn't work

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for some reason this func_rotating isn't accepting inputs from my entity

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but it is accepting mine when i send them via the console

summer steeple
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bruh

next nymph
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send commands from the entity to the console

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problem solved

summer steeple
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wait i think i figured it out???

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I noticed that it stopped, even when it shouldn't when i manually did it

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and it stops when it changes the speed

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so i think i've fucked that up

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yep that fixed it

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bruh

next nymph
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dont you want to change the speed though

summer steeple
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yeah

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i'm gonna try and manually do it via netprops tho

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because the ent input does it as a decimal between 0 and 1

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so i figure

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why not just set the netprop that has the actual hu speed

orchid sorrel
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zamn this looks cool

summer steeple
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I actually didn't realize crash was working on extinction

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unless he just uploaded the trailer

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ah right

next nymph
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wow really impressive to see another ueakcrash original

summer steeple
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I'm actually not sure if crash is working on any new maps rn

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so anyway the issue is that I forget to convert the value of the speed i was setting to a string

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because the input firing only accepts strings for values

summer steeple
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still needs some work

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but i finally got it

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rotating hitbox that works

paper sluice
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massive win
is this the raid mode you were making awhile back

summer steeple
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yeah

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the first boss i want to make I would like to be long

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like, physically

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so i wanted a hitbox that could rotate

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I also just realized that I have not thought about how the hitbox would move

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but thats easier

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because it turns out, this engine is pretty good at doing things that move

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just not things that are rotating

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func_rotating is the only one I could find that actually like... worked

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the payload sort of works but its jank

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and i couldn't get it to work when i was doing this

paper sluice
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how'd you get it to work

summer steeple
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func_rotating

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and smartly telling it when and how to rotate

paper sluice
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ah

summer steeple
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its actually not parented to the entity at all

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its a bit desynced I think maybe? hopefully not a ton

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I'm trying to use the function where it stops at the "start" location

small sirenBOT
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*I'm trying to use

the function where it stops at

the "start" location*

summer steeple
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and then i manually change the "start" location to where i want it trollfig

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I need to take another look into that input actually i'm not sure it works how i want it to

summer steeple
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oh i didn't realize but its the soldier event

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rest in peace

summer steeple
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cash bot

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on an unrelated note

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I just played barnblitz pro

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and i am honestly confused and baffled

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there is maybe 1 or 2 changes on the entire map that I see as a clear and definite improvement

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every single other change just seems worse or questionable

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and i'm struggling to see the thought process behind the changes

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like I was finding myself just angry at the map

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because I saw a change and i just was confused as to why it was made

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because I didn't see any utility for it

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actual parts of the map which I felt could be improved seemed mostly untouched

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Like i want to understand because maybe its just something i'm missing

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like maybe its better for comp but worse for casual idk

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they moved the first and second points like 10 feet further, which I don't understand the reasoning behind

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this building is left completely untouched from what i could tell, aside from removing the turntable

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I can only assume they wanted to make it so that holds here were less effective

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but all that change accomplishes is that if red hasn't set up yet, blu basically skips this area

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but if red has set up... nothing has changed

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they removed reds first spawn and just made a confusing and long new shortcut from last to first that then closes off

left sand
#

pro versions of maps are just made by some person who named it pro

summer steeple
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yeah i know

left sand
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i hate all pro maps

summer steeple
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but like

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with viaduct and badwater I can at least see the thought process

small sirenBOT
#

*with viaduct and

badwater I can at least

see the thought process*

summer steeple
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with this one, the only change that I see and say "ok I see the reasoning" is adding boxes here to let you prop jump up here

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and closing off this chicken wire

orchid sorrel
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pro map makers on their way to upload their apline version of a map someone spent months of hard work on

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and not credit them in the workshop

summer steeple
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this flank route right here is egregious tho

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all it does is add a sightline into reds spawn, and let red snipers easily and safely start sniping people

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also last is just so flat and open

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it makes it so boring to play

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also the prop fades on this map are kind of ridiculous

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most props don't seem to fade out (or are unchanged from regular barnblitz)

small sirenBOT
#

*most props don't seem to

fade out (or are unchanged from

regular barnblitz)*

summer steeple
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but some (including ones that probably SHOULD be seen) are faded out from not very far away

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note that floating lamp

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that fence just faded out

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the OOB train never fades out

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why bother

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apparently the same people who did this made product???

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well, one person on product isn't on barnblitz pr

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but i'm just more confused now

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because product has changes which have a clear and understandable utility

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whether they're for better or for worse is up for debate, but i understand them

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this person like made good maps too

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i just... i don't get it

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worth noting that earlier tonight I also played a pl map from 2009, which was a choke hell but I still could appreciate it for what it was

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but this map just pissed me off to hell and back

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idk if its because i know what barnblitz is and am critical of every change or what

spare obsidian
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pro maps don't try to change the visual style of the map challenge

summer steeple
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man i like

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I feel bad being critical of things

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cause i know people worked on it

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and I know they probably gave it at the very least a good amount of effort

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and wanted it to be good

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but i just

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idk i don't get it

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and tbh i do agree with coms that pro maps usually just suck

spare obsidian
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pro maps only makes a % of people happy basically

summer steeple
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products changes are so small that i feel like there's basically no reason to run it

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and barnblitz pro's changes are so weird that i also see no reason to run it

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badwater pro... i don't even know what it changes outside of the spawns

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if its just those then i see a definite improvement there and i could see why it would be run

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idk i guess the point i'm trying to make is that the idea of pro maps are stupid

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like if its just a small change then was it worth making or running, will it really matter at all

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and if its a big change then also why, because at the point that you're making large changes like that i feel like your time would be better spent making a new map with the intent of being "good for comp"

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like I can only assume that competitive players already were playing the map if there was a pro version made of it

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so was it really that bad?

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also, no offense, but competitive players in most games tend to be some of the most closed minded players i've ever seen

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you'd think that in an attempt to be the best that they'd be great at adapting and learning new things

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but it seems like usually they just get stuck doing the same thing over and over again

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would the things these pro maps change even be a problem if these players adapted to them and changed?

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if a player used one different weapon, or tried a different approach, would these issues even exist

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like sure, people who spend large majorities of their time playing on these maps over and over again are sure to find rough spots on said maps

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but are they an issue, or an annoyance

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because those are two different things

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an issue might not be annoying, and an annoying thing might not be an issue

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example: the phlog

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annoying, but not really an issue

spare obsidian
#

havw you see shoutnic improved maps?

jagged pawn
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product remains the only good pro map

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it's crazy how much basically one change adds

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like I know there are smaller changes but we all know that the hallway is the big one

jagged pawn
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I do also like summercoast but that one was for sure stolen from the original creator and you can see him complaining about it in the comments so yikes

next nymph
#

cp_orange_pro when

next nymph
smoky notch
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is product the one with the hallway?

high current
#

Product adds the connector on concrete which makes flank possible to exist, which is very needed. Because otherwise whoever holds point is guaranteed to win unless your sniper is aimbotting. Other than that it fixes wrap assassin breaking on concrete’s stairs, and changes the panels on the bridge between the house (china) and the cliff.

For badwater_pro, it has been years since I played it, but some notable changes are the door by the first point that leads up to roof, is a 1 way / team specific door until they point is capped. Also the bridge over the cart track between 2nd and 3rd is opened up a bit, with a possible jump between the bridge and the 2nd floor of the building on 3rd. And spawns as you noted.

But yeh the comp community used to be pretty stingy about what pro maps got integrated since most only needed to do minor changes and for whatever reason mappers would try to completely rework stuff. But sometime in the past 1-2 years RGL decided to just use a pro map for almost everything and I honestly dont understand why.

craggy ridge
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Missile?

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Tf2 reference!

cursive peak
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I can't think of any pro map that's not an upgrade over stock.

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Stock Swiftwater is even 95% the old Swiftwater Pro.

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New flank into Barnblitz last on Pro is such a relief for getting in.

craggy ridge
#

I can only think of pro maps that don't change anything like lakeside pro

high current
#

You should have seen the old upward_pro attempts.
Over the years lots of people tried to make upward_pro and added random shit to it instead of just fixing the Teleporter bug spot.
Granted I’m not familiar with the new upward_pro that is used by RGL. But I know the mapper that did a lot of work for RGL and assume they worked on that iteration.

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One thing that always confuses me is pro versions of maps that were pro maps before being added to the game. Like process_pro?

rare creek
next nymph
rare creek
#

ohok

summer steeple
#

the source engine sucks ass for collision

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so all of my previous attempts at making a collision hull that rotates would just cause it to clip into the player

jagged pawn
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I don't really have a lot of experience with other pro maps since I don't play highlander so I can't speak on those. but yeah product ruined viaduct for me, you can say it's small changes but they're so important to balance

craggy ridge
jagged pawn
#

like I hate viaduct now because it just makes me think about product

craggy ridge
#

there's 2 ways of interpreting this and i disagree with both

hoary geyser
#

what is product

craggy ridge
potent wolf
craggy ridge
#

like how do you manage

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to make a koth map

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without a single flank route

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I am pretty sure

jagged pawn
#

fair

craggy ridge
hoary geyser
#

I don't really like KOTH in general

craggy ridge
#

Like I can't think of any other map

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even Junction has one

summer steeple
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I can admit to being wrong about product

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like viaduct is pretty rough, although i feel like there are better ways to go about a flank route than that tiny ass hallway

jagged pawn
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it's enough tho

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like why change more if that makes the map good

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I'd actually prefer pro maps make small-but-impactful changes like that rather than what problitz does

summer steeple
#

I mean more my point is that I don't like playing around that flank route

small sirenBOT
#

*I mean more my point

is that I don't like playing

around that flank route*

summer steeple
#

not because it exists, but just because of how tight it is

#

albeit, I haven't played it in 6s

hybrid cloud
#

i think none of the maps are really any good, at best reaching passable status and that's it

jagged pawn
#

yeah that's the big problem with koth, and why competitive mainly relies on maps that aren't in casual

#

the casual koth map pool is genuinely bad

summer steeple
#

bagel never

jagged pawn
#

valve I swear to fucking god we've had cauldron for years just do it

hybrid cloud
#

it's not like ctf where the mode is just not good

jagged pawn
#

I'd argue that ctf could benefit from better maps too but yeah it's still just not a fun mode at its core

#

turbine just makes a bad mode worse

summer steeple
#

RD is just CTF but better but it can only do so much

hybrid cloud
#

at the very least ctf i think has way more trouble making maps that work with it

summer steeple
#

doesn't help that the gamemode itself is unfinished

#

or at least seems that way

jagged pawn
#

but anyway the fact that koth is built around like, kong king, lakeside, sawmill, suijin

#

that's not the mode's fault

summer steeple
#

suijin is an arena map converted to koth

jagged pawn
#

mhm

summer steeple
#

like its not great for koth

jagged pawn
#

the creators converted it to pd recently and I think it's fun for that

hybrid cloud
#

suijin has more frame problems than any map but people still like it somehow? even though besides those problems it's just not that fun as koth?

jagged pawn
#

it's literally just because it's pretty

jagged pawn
#

runs like shit, plays like shit, but it looks good

hybrid cloud
#

sounds like quite a few maps lately that i can't name off the top of my head because i am a hack

#

actually wait yes i can i hate pier

jagged pawn
hoary geyser
#

solution: stop having bad computers

jagged pawn
#

people like pier because it's new

hoary geyser
#

pier is pretty cool

potent wolf
#

i like pier because it's fun

#

except for last

potent wolf
#

last is awful

summer steeple
#

pier is good

hoary geyser
#

also pier can't really be considered new anymore lol

jagged pawn
#

I don't think it's bad but like, if it was added in the era where we were constantly getting maps it would be forgotten

#

no idea why that's the one that people fawn over tho because cascade is also part of that dark ages map wave and imo more fun

summer steeple
#

agree to disagree

hybrid cloud
#

pier was added in a christmas update

hoary geyser
#

that is true

hybrid cloud
#

it was like, the one sort of alright map and people loved it because it came packaged with actual crap

summer steeple
#

or its just... a good map

#

i had been wanting pier to be added for years

hybrid cloud
#

nothing about the map is spectacular but it's paired with either lame reskins or just not good maps

summer steeple
#

I mean sure

#

but i feel like

#

it can be both

#

the other maps can be bad and it can be good

potent wolf
#

it's still a solid map

hoary geyser
#

typically non-verified/non-cool/non-contributor behavior

hybrid cloud
#

and if im being honest my hatred for the map comes from uncletopia

#

because they never switch the fuck off

summer steeple
#

yeah alright fair enough

hoary geyser
#

well, there's more than one uncletopia server

jagged pawn
#

me when I join a 24/7 pier server

hybrid cloud
#

all the no payload servers are dead

potent wolf
#

???

#

I literally played on a non-payload server yesterday

summer steeple
#

it really depends on the time of day what servers are active

#

but usually all the payload and all maps servers are full or nearly full

#

i was surprised when i was able to play the custom maps ones yesterday night

hybrid cloud
#

idk, last time i played nobody ever picked non payload servers

#

tbf it's been almost 2 months since i played legitimately

#

i usually played evenings because im working and studying a little bit

orchid sorrel
next nymph
radiant merlin
#

from the tf2emp disc

spare obsidian
#

rip all the tf2 fixes lmao

paper sluice
#

you just email valve for the others..,,.

spare obsidian
#

i what?

spare obsidian
radiant merlin
#

in general most of the fixes in workshop are for content from valve

small sirenBOT
#

*in general most of

the fixes in workshop are

for content from valve*

spare obsidian
#

from what i can understand is they prefer to have it on a patch form

#

rather than just the sources itself

summer steeple
#

i don't see how thats an issue

#

altho i guess that is problematic for me with my maps

#

oops

#

oh well, i'll try and keep everything well documented and simple

#

makes sense tho, its unreasonable to just say "use this instead"

#

man

radiant merlin
summer steeple
#

I have cool ideas for a map, and am excited to work on them

#

i open hammer

#

instant "i don't want to do this"

spare obsidian
#

it is why they should make their modelsrc open source in my opinion is hard to explain complex fixes 🤷

#

same goes with maps

#

how do we are expected to know when a model gets updated internally? lol

spare obsidian
#

idk i feel this disingenuous, like how do i explain or show in the most consive way a fix that is hard to explain unless you have something on hand?

wild grove
# radiant merlin

Newguy111 is gonna have to write up how to fix the weapon models.

Basically this means that if you are going to change something to models or anything, not only do you have to be the original author if it's a community item, but you have to explain to valve how to replicate the fix if necessary.

#

I don't know what that means for retexturing like the minigun casing improvement or the ambassador reloaded.

orchid sorrel
#

me telling eric smith how to hue shift scout pants

wild grove
#

I assume you have to provide them the source psd to whatever you retextured.

#

Or maybe you don't since it is a retexture, so the compression won't be as bad if you exported the texture, made changes, and imported.

wild grove
# radiant merlin

This also means that 3-slot loch n load, and revolvers fix is very unlikely to be added as the one that posted it is not the original creator of the weapons.

orchid sorrel
#

personally I dont think valve would really take 3 slot loch anyway

small sirenBOT
#

*personally I dont

think valve would really take 3

slot loch anyway*

potent wolf
#

imo it doesn't look that great

left sand
#

visual balance more important

#

also demo is drunk

potent wolf
left sand
#

he wouldnt be able to aim otherwise

potent wolf
#

i see

#

so that's why sniper mains can't aim...

paper sluice
next nymph
#

if you play mvm with the loch it should add more barrels every time you increase the clip capacity

jagged pawn
#

I'm not necessarily saying that people are dumb for this because I do it too but it's really funny how often people complain about the loch n load still having two barrels while I hardly hear anything about stock having six

orchid sorrel
left sand
#

i hear a lot about the stock one too

#

having a 4 barrel stock would look extremely weird and unreadable

potent wolf
#

exactly, but people think that it has to match the weapon stats for some reason

orchid sorrel
#

you see the same stuff in games like deep rock galactic where people want magazines to update with upgrades/rebalances, but its such a pain in the ass that its understandable most devs dont want to bother

paper sluice
summer steeple
#

weapons where the model clip size doesn't update is funny

#

just in general

jagged pawn
#

someone make a syringe gun model that actually has 40 syringes in it

paper sluice
summer steeple
#

like imagine the other way around tho

#

what if it was 4 barrels and you had 6 grenades

next nymph
orchid sorrel
#

pov you maxed clip size in mvm

next nymph
jagged pawn
#

LOL

summer steeple
#

i feel like the models were made with the idea in mind of dynamic clip size, sure

hybrid cloud
#

i dont get what looks bad about a 4 chamber grenade launcher

summer steeple
#

but retrofitting pre-existing ones doesn't always work

#

I think it also helps the less info you give about how the gun works

#

the size of the ammo, etc.

next nymph
#

It shouldnt be circular if most of the space is gonna be wasted

summer steeple
#

like the less you have to force your players to believe that it works, the better

#

imo

cursive peak
#

I find it weird how much people hyperfixate on the models.

summer steeple
#

very specific models too

#

like no one complains at the fact that the scattergun has a clip size of 6 but doesn't have any real way to add more ammo

#

just pump the lever and it does its thing

#

same with stickies, altho that i feel might be a bit more believable

paper sluice
#

i feel thats cuz it breaks the laws of everything so much that changing it would ruin its design/its so egregious that it loops back to normal
barrel count is like a small thing that some people are like thats not right

next nymph
#

no one's talking about how the bite out of the dalokoh's bar is inconsistent with the shape of heavy's mouth

hybrid cloud
#

just what i was about to say

summer steeple
#

does the sniper rifle even have a magazine

jagged pawn
#

yeah no one complains about syringes or the scattergun or the rocket launcher they're just like yeah sure

hybrid cloud
#

scattergun is so ridiculously designed it doesnt matter but the grenade launcher isnt too far and away from realistic expectations so it bothers some peop;e

cursive peak
#

I've just always had way more important things to look at than the viewmodels.

summer steeple
#

like i feel like if the game made a point of making these things always be accurate, sure

#

but tf2 doesn't put much, if any, effort into making the guns believable regarding clips and reloading

#

it'd be kind of funny if the game had a system to dynamically add more slots to the grenade launcher with a bigger clip size, but I don't really care

cursive peak
#

I basically only have melee viewmodels on at this point.

hybrid cloud
#

i toggle vms

potent wolf
#

transparent vms are so nice...

radiant merlin
cursive peak
#

Sex Update: Updates Loch 'n' Load to be modeled after the Loch Ness Monster's penis

next nymph
#

turn it into a cannon

radiant merlin
#

i remember one custom weapon from tf2c that has a similar model

cursive peak
#

Similar model to Nessie's dick?

next nymph
#

Nessie's 9-ironincher

orchid sorrel
#

nessies what now

next nymph
#

melee for demoman

orchid sorrel
#

they should make the 9 iron war paintable true

#

because that would also mean strange variants

formal dew
#

I wish eric smith luck getting valve modelers to work on tf2 items

slender nexus
radiant merlin
radiant merlin
lean cove
radiant merlin
left sand
#

reminder im goated at spy

orchid sorrel
spare obsidian
#

this is tf2 in 2030

lean cove
#

how are you at the top of the leaderboard with 03 points

radiant merlin
rare creek
jagged pawn
#

is it possible to / does anyone know of any huds that permanently leave the weapon switch menu active? like when you don't have quick switch on and it shows your loadout on the side? I'm working on a hud and want to know if there's a way to implement that (ideally with more minimal, stylized drawings of the weapons rather than just the weapon models)

rare creek
#

you cant

jagged pawn
#

damn

jagged pawn
summer steeple
#

man i forgot about the weapon switch menu thing

#

cause i wanted that too

#

but its like extremely hardcoded

jagged pawn
#

that's tragic

#

was playing some csgo earlier and I was just like damn why doesn't tf2 have this

next nymph
#

(maybe firing weapons too)

mystic turtle
#

I just wiped some enemy sniper bots on my team by deploying my vaccinator shield on an opportunistically positioned spy

#

It was Borneo second checkpoint
I was following the snipers, who were at the cart
I then noticed a spy under the bridge and gave him the charge
Bro blew through those snipers quick

lean cove
smoky notch
#

/lh

paper sluice
#

/lowheat

smoky notch
#

no

formal dew
#

simmer

crisp cedar
#

boil

lean cove
left sand
#

a funnier joke would be to say: those are just backstab and invis cap points

craggy ridge
#

like this is just a true o observation

#

i am confused

#

she did have 03 points how was she on the top of the leaderboard?????

slender nexus
craggy ridge
#

like don't get me wrong

#

I am not disagreeing with you

#

mcoms might be cool awesome dope swag cat

#

but she being above awesomepossum1121?

#

now that's whack

#

like

#

it's awesomepossum1121

#

everyone fucking loves that guy

slender nexus
smoky notch
slender nexus
craggy ridge
craggy ridge
# smoky notch 1121

if there are other 1120 awesomepossums out there that also means that there are 120

#

so she isn't wrong

smoky notch
#

and only one coms

orchid sorrel
#

Awesome possum is a sega genesis game

#

Mega boomer

slender nexus
craggy ridge
hybrid cloud
#

this dog is j

orchid sorrel
jagged pawn
lean cove
#

you are correct

#

it’s funny because it’s true

paper sluice
#

🥳

next nymph
jagged pawn
#

damn. all good

potent wolf
#

Can the SDK2013 vbsp/vrad/vvis be used for tf2?

spare obsidian
#

technically yes

#

sdk2013mp to be exact

potent wolf
#

is there a catch?

spare obsidian
#

no, if you're going to use sdk2013 tools use the MP ones since the SP ones doesn't have prop lightmapping

potent wolf
#

ah

#

thanks

spare obsidian
#

i mean basically the tools has never been change on the tf2 life spam, the only instance was the jump from sdk2007 to sdk2013 trollfig

summer steeple
#

so i mentioned a few days ago when soundboards launched on discord that my friend added the dead ringer decloak to it

#

one of our friends, who was watching us play, used it to great effect

#

I don't think i've ever 180 turned as fast in all my hours in tf2 as i did this night

mystic turtle
#

Lmfao

wintry marlin
#

I watched the 2 week old turkey video and learning what they actually said makes me feel like having a coughing fit

#

I can never look at discord engineer pfps the same way

#

the dispenser euphemism

#

anyway I'm done

craggy ridge
#

Oh my god i just had the longest fucking dream in my entire life

#

It felt like 2 hours and a half

#

It was a Ace Attorney style argument for if the blue scouts pants should also be blue or not

crisp cedar
#

they should be blue i dont care what anyone says

next nymph
#

so? should they?

craggy ridge
next nymph
#

is that what pheonix wright said

crisp cedar
#

why would he say that

spare obsidian
#

@orchid sorrel are these missions going to be part of the potato archive server? 🤔

orchid sorrel
#

ye, the one in the gif is already on it

#

bigrock - numerator

spare obsidian
#

hey is me or one of the missions on the new april fools event crashes the server?

#

a friend of mine says that the server dies in the last wave where you fight againts a MGS rider rip off

orchid sorrel
#

Moonlight is running some weird branch of our rafmod plugin, so I assume they've been having issues with that

spare obsidian
#

i see

#

i mean oddly me and some guys we did managed to beat that wave before the server crash

#

after that the server would always crash on that wave and switch to another mission

summer steeple
#

gonna work on a hud

#

lets see how long i can last before i get frustrated and stop

spare obsidian
#

is vgui

#

you're gonna give up once you see the insane amount of .res files

summer steeple
#

no thats not the thing that stops me

#

i've already started this hud

#

but it is just vgui in general

#

just so tedious

#

change value, reload, change value, reload

cursive peak
#

Main menu was always the worst part for me.

summer steeple
#

yeah that too

#

its so tedious that I want to make a visual editor for vgui

spare obsidian
#

its funny how apex legends not only uses vgui but they just improved it on many ways lol

cursive peak
#

And the end of round crap.

#

It'd be nice if there was a WYSIWYG editor for TF2 HUDs. Quake Live has one that's web based, and it's nice.

next nymph
#

there was a few attempts at it (hudcreator.co.uk for example) but the biggest difficulty is that tf2 huds are fairly bulky for what they are

summer steeple
#

bulky in what way?

cursive peak
#

Half a million res files?

summer steeple
#

true

next nymph
#

there's just a lot of elements, yeah

cursive peak
#

When I made mine, I just picked a thing, got it exactly how I wanted it, and then picked another thing until I was done.

summer steeple
#

for me the frustrating thing is that I often have trouble getting it just how i want it, and swap back and forth between values thinking that neither of them look good

next nymph
#

like if you just wanna get health and ammo and maybe some misc stuff like damage numbers? Sure, a WYSIWYG editor could do that (maybe a bit annoyingly with stuff like low health animations, but it could). It's less practical when you're looking at the 1000th panel that's just on the screen in specific situations but still needs to be positioned based on where you put everything else

summer steeple
#

yeah...

cursive peak
#

My biggest trouble with starting was just how daunting a task it seemed with all those files and elements.

orchid sorrel
#

anybody wanna play some custom/reverse mvm? just potato archive stuff

summer steeple
#

I had been thinking about how i'd make an editor and i came to the realization pretty quickly that there would need to be a pretty comprehensive list of basically hardcoded behavior

#

like it wouldn't be as simple as just doing a baseline VGUI editor, you'd need to account for all the stuff you can't change

#

or can, but not easily

cursive peak
#

Build it off the leaked sourcecode?

summer steeple
#

yeah, but its still a lot

spare obsidian
next nymph
#

I think the best way to learn hud editing is to mod an existing hud and focus on a few things at first: changing health position and fonts, changing ammo, etc

cursive peak
#

Initially, I just wanted to edit a HUD, but then that got too massive, so I started from scratch.

#

I'd been doing tiny edits, but I wanted to do a font swap, but the font sizing was super different from the existing one, so it snowballed.

summer steeple
#

yeah I can see how quickly it can spiral out of control

lean cove
#

whats the ip?

summer steeple
#

one of the things I thought about while brainstorming this editor is that it probably would be helpful to essentially mark what hud elements will always be visible, or potentially be visible, when editing a file

cursive peak
#

If the fonts are more or less the same size, you can just do a find and replace.

orchid sorrel
lean cove
#

@unborn pecan @teal sand @grim parcel anyone wanna mvm?

lean cove
next nymph
orchid sorrel
summer steeple
#

more what i meant by that was like

orchid sorrel
#

theres an option for with/without maps

summer steeple
#

the currency stuff isn't always visible when say, the health is visible

lean cove
#

thanks

#

just loaded in so I'll dl it next time

spare obsidian
#

idk man, vgui in source couldn't suck less if the process of making it was less painful and more because some of the settings that you can set also some flags to use for position and scaling are either undocumented

#

or straigh up doesn't work

summer steeple
#

yeah i was making a doc of every single panel type in the game lmao

#

should get back to that

spare obsidian
#

there's like a fucking scaling flag that exist that just straigh up doesn't work

#

also iirc #include doesn't work on res

#

or it was #base?

#

i don't remenber

summer steeple
#

both should work? but i see #base so i know that 100% works

spare obsidian
#

then another case of VDC misinforming lol

summer steeple
#

also a frustrating thing about so many of the panels in tf2

spare obsidian
#

are copy and paste

summer steeple
#

well yes

#

but a lot are only accessible from specific files

#

and they tend to expect specific names

next nymph
#

I'm actually more surprised by how often #base works in files. Like I think it even works in mod_textures.txt for some reason ??

summer steeple
#

weird

#

another thing I hate

next nymph
#

I'm not complaining, it's useful

summer steeple
#

hold on let me re-type that

#

I don't hate that

#

i was going to go into another side tangent about a different thing i hate

#

what i hate is some hyper specific like... flags?

#

this would be so helpful if it was available to all panel types

#

not just very specific ones

next nymph
#

I just assume they aren't available until proven otherwise

small sirenBOT
#

*I just assume they

aren't available until

proven otherwise*

summer steeple
#

I think they're manually defined for each instance

#

because nearly every panel in the game is based on editable panel, and they basically just make a new class that inherits that

spare obsidian
#

it has its weird error

#

and when you want to debug a error

#

the engine does NOT make it easy

summer steeple
#

very specifically added when needed

next nymph
#

when you get past the basics, hud editing is finding weird behaviors to use as workarounds for weird behaviors of the game

summer steeple
#

so this technically isn't even like.. defined in the class

rare creek
#

alias "fuckupnetwork" "kill;wait 200;cl_interp 500;cl_interp_ratio 500;cl_updaterate 100;cl_cmdrate 0"

grim parcel
#

@lean cove kick someone trollfig

rare creek
summer steeple
#

helpful command btw cl_obj_fake_alert

rare creek
#

what does it do

summer steeple
#

starts an engi building alert

#

like sapper

#

without having to fuck around with a bot or smth to place a sapper on your building

next nymph
#

helpful command quit

grim parcel
#

damn it i was going to make that joke

next nymph
#

type quitsmoking into console for a funny easter egg

rare creek
#

type killserver to kill the server and troll your friends 😈

summer steeple
#

is there some way to manually scale an icon instead of having it use wide and tall of either itself or the image file?

next nymph
#

type alias +back "play ui/gamestartup3.mp3; wait; +back" into console to crash the game when you press +back

summer steeple
#

thanks i'll try that

next nymph
#

glad to help

summer steeple
#

ugh i'm gonna need to either make my building UI smaller somehow or try to make the alerts look good when they're not as tall as the rest of the UI

next nymph
summer steeple
#

from what I can tell of the icon panel code there isn't, but i could be wrong

lean cove
#

mb

#

discord browser doesn't do notifs

#

we're going to a new one

#

u can join now i think

grim parcel
#

ip?

lean cove
#

#1072696252162117752 message

grim parcel
lean cove
#

wtj

#

wait a littl

#

e

orchid sorrel
#

gonna grab a new server

lean cove
#

aight cool

orchid sorrel
#

steam://connect/96.244.7.85:27050

lean cove
#

@grim parcel vc?

summer steeple
#

hm i'm not sure if i messed something up or if this fake alert command breaks the "slide in" animations for the alert

#

oh i think i see what I did, I manually positioned the sapper icon and hid the alert tray

#

no wait that shouldn't work i don't think

high current
#

A lot of times you can also manually edit the visible to be 1 for elements where it’s set to 0 and by default. That’s sometimes helpful

lean cove
#

cya getcher

grim parcel
#

and yeah sorry for leaving early, my mom just asked me to do some stuff

lean cove
#

no its alr

#

i know how it is lol

#

at least it wasn't in a csgo comp match lol

high current
# summer steeple lets see how long i can last before i get frustrated and stop

Let me know how it goes.
Honestly once you get familiar with it, you can become a lot faster with guessing position and size values.

Also as far as the editor goes, I’ve been toying around with the idea as an on going project for when I’m committed to properly learning a coding language, since it’s not particularly difficult, just more so tedious and nuanced. It’d definitely either need to work around the odd hardcoded things or be more of an aid.
I was thinking it’d either be like a generalized editor that tweaked the base values and had some kind of “understanding” of their implementation in the game, though things that are strictly hardcoded like targetID or whatever would either need to just downright have a warning for not being supported or some other kind of consideration.
That or just a visual aid where you position and size things and set various values, then it generates generalized code that you could maybe just replace fieldnames of or just copy the values to where you want. Sorta just a skeleton design tool I suppose.

summer steeple
#

I mean this isn't my first rodeo

#

i go through this whole thing every other month or so

#

as for the editor, I was honestly considering a full on VGUI emulator

left sand
#

maybe we can land a vgui editor next update

high current
#

Main thing with an editor is that I feel like it’d fall into a similar category as like visual programming languages. Where it’s neat and a good tool for people learning in a more intuitive way, but would be less efficient than just straight coding for people who are very familiar with it.

high current
summer steeple
#

an ingame one? i suppose i might be able to try that

#

I know there is a very extremely barebones and i assume unfinished one already

high current
#

I think someone has used it relatively extensively. Maybe Jofre? Or someone else in the huds.tf discord. I haven’t messed with it too much, but my understanding is it generates over generalized suboptimal code and I’m too OCD for that.

#

As in, it includes “autoresize” in elements and I think all instances of that should be removed from history.

summer steeple
#

lmao

spare obsidian
#

lack cluster lol

#

you can't use on in-game panels has far has i remenber

orchid sorrel
#

@lean cove ggs

spare obsidian
#

nor the hud itself

high current
#

I looked at it briefly to see if it had a complete list of elements to benchmark. It doesn’t, you gotta go to the source code for that, but I think there is a convenient list in a single file actually.

spare obsidian
#

tbh vgui build mode should use imgui lol

summer steeple
#

how do you access build mode again?

spare obsidian
#

iirc CTRL + ALT + SHIFT + B

summer steeple
#

hm, doesn't want to work

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VDC also says its that

#

so idk whats up with that

#

i know i've opened it before

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oh ok randomly it worked lmao

spare obsidian
#

yeah that's something i was about to brough up

#

sometimes it works

#

sometimes it doesn't

summer steeple
#

oh my god i see why

lean cove
summer steeple
#

you need to have the hud element like... selected

high current
#

I thought you had to launch with -tools launch option. But I think in TC2 it’s accessible by default

lean cove
#

looking forwards to the full missions

summer steeple
#

like you know how you have 1 window on your desktop as the "active" one

#

you have to do that

#

but most of the hud elements don't let you do that

spare obsidian
#

same goes for the hud

high current
#

Ah yes. The main menu and the hud. The whole hud pyramid.

summer steeple
#

it basically only works for menus like this

high current
#

So it’s vgui 1 editor? That’s vgui 1 right? The less-shit stuff is vgui 2, that’s the distinction?

spare obsidian
#

also you can apparnetly edit the build mode editor

#

with the build mode

summer steeple
#

yeah you can lol

spare obsidian
#

lol

#

that's why i say is better to move that to imgui

#

lol

lean cove
#

qml in tf2 wen??

heavy solarBOT
#

@lean cove has leveled up! (57 ➜ 58)

high current
#

Also pro tip:
vgui_drawtree 1 is sv_cheats blocked. HOWEVER, +vgui_drawtree is not.

summer steeple
high current
#

I like how tf2 errors read like they’re narrated by the voice actors. “Rendering will be bad!”

orchid sorrel
summer steeple
#

i have committed crimes against robot god

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2 upgrade bars

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(the second doesn't function)

orchid sorrel
#

fear

summer steeple
#

sometimes i wonder what warranted this sort of thing

craggy ridge
#

I have to manually disable my mods to play casual otherwise some textures just go invisible

#

and I can not morally play with the ability of seeing people through walls

#

grrr

hoary geyser
#

pudding confirmed cheating

rare creek
#

BANNED from uncle topia...

craggy ridge
#

i don't even play casual lol i just joined to see what would happen

small sirenBOT
#

*i don't even play

casual lol i just joined to

see what would happen*

hoary geyser
#

sure pudding, but you're still banned from the offical mastercomfig tf2 server...

craggy ridge
#

i have never joined that server

hoary geyser
#

deny it all you want, we know you cheated on the offical mastercomfig tf2 server

craggy ridge
#

i didn't even know there was a tf2 mastercomfig server

hoary geyser
#

everyone but you knows, because you are banned from it

rare creek
orchid sorrel
#

heres a break down of the other bigrock nav exploit

#

Also:
TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED should ignore knockback to prevent spawnroom stalling/griefing

#

Attribute miniboss doesnt ignore pre baked knockback from Scorch/Loose unless ubered
Sentry Buster's knockback immunity during detonation stopped working around the same time those 2 weapons broke

lean cove
#

@teal sand @unborn pecan @grim parcel tc2 playtest?

spare obsidian
#

nice finding Cactus

orchid sorrel
#

the other exploit is far simpler

spare obsidian
#

i though it was just nav mesh being silly on that rock

orchid sorrel
#

a lot of spots in bigrock just dont have navs for some reason

spare obsidian
#

but seems its far more than that

orchid sorrel
#

there are 2 different exploits

#

the more common one just involves jumping on the rock from behind, so bot ai will think you're still behind it

#

the teleporter exploit is a more recent discovery tho

left sand
orchid sorrel
orchid sorrel
#

steam://connect/us.potato.tf:27023

#

playtesting some community mvm stuff if anybody wants in
(Live TF2)
6/6

rare creek
#

of all things to be cheat protected

#

why?

left sand
#

because

#

it would remove some stuff

spare obsidian
#

the functionality of it its it removes decals under the crosshair

summer steeple
#

I noticed earlier today that all of the hud charge bars in my hud were pure white, and i thought i maybe had forgotten to color them

#

i did not trollfig

grim parcel
#

classic fiendhook moment

left sand
#

cant believe i got 2 rare achievements in TC2

orchid sorrel
#

i noticed this in a friends inventory

#

does anybody know how that happens

#

a graded item with loaner text

wintry marlin
#

it's a weapon reskin, so it should be available

#

I'm guessing.

orchid sorrel
#

graded items arent in the store

#

and this has no expiration date

wintry marlin
#

steam support might have to do with it then.

high current
summer steeple
#

interesting

next nymph
high current
#

Ah. I knew it was one of the two and picked the wrong one. :(

summer steeple
#

hmm, interesting although wouldn’t i have to use modulate since the color values are full white anyway?