#Team Fortress 2 Megathread - winter is the most chill time of year

1 messages · Page 12 of 1

high current
#

jet pack?

next nymph
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my ideal direction for pyro would be to go hard in support, though I'm not sure what that'd look like exactly

hybrid cloud
#

did they think 175 hp / 100% movespeed would be enough

hybrid cloud
#

airblast is all he's ever used for in non pub scenarios

high current
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eh, flame thrower is good at dealing a ton of small bits of damage, because its like a shit minigun with bullet pen. So no dispenser armor

rare creek
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doesn't the flamethrower have a lot of damage falloff

#

dragon's fury is basically full damage at every range

small sirenBOT
#

*dragon's fury is

basically full damage

at every range*

hybrid cloud
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its cut in half at the very tip of the flames yea

next nymph
#

but it's always been really weird because their utility is always secondary things. Like they have this powerful damaging weapon, but one of its main uses is just to spycheck. They have airblast as a tacked-on thing, but you'd think its meta use would be to hard counter projectile classes and instead its mostly to deny ubers. Pyro's meta is a utility class but you can't tell that to a new player

craggy ridge
hybrid cloud
#

~85 dps if it's the on paper maximum

next nymph
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and it's like, pyro doesn't really seem to fit well within that role either? Like yeah, pyro offers some utility to counter some things, but its like it's just because pyro doesn't have anything else to do instead of those things actually being necessary roles to fill

hybrid cloud
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realistically if you're melee marth-ing people with flames it's gonna do sub 50 dps

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because it's extremely easy to reset flame damage

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i would agree that none of pyro's support role abilities are things that needed to be fulfilled

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they make the game more boring at least for me because of how much they can contribute to slow down

left sand
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pyro should deal min DPS at all times

left sand
#

but rampup lifesteal

craggy ridge
daring tiger
zealous pond
#

Min damage but returns all damage dealt as health.

left sand
#

what max dps is, you get that as health

#

xd

zealous pond
#

Perfectly reasonable.

orchid sorrel
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Blue moon brought the weird “look up to do more damage to the tank” quirk

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I dont like it, very unintuitive for new players

daring tiger
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what about the "look down to airblast players straight up" quirk

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that's the most sensible one

daring tiger
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that's not the point?

jagged pawn
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bro what lmfao

jaunty willow
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as a person that plays pyro with DF from time to time, yes the cooldown actually hampers your ability to reflect spam effectively

left sand
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@smoky notch

smoky notch
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us!

summer steeple
jaunty willow
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hmm

orchid sorrel
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ham

jaunty willow
#

I think it could be balanced like this, if you hit a projectile with the DF airblast it should take the airblast cooldown of the stock flamethrower, if you miss your airblast it should apply a cool down penalty as a punishment for missing/misstiming

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that way players wouldn't try run into enemies for solely airblasting them for free, but would encourage to prefer reflection of enemy projectiles

zealous pond
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Bring back V1 and we're golden.

jaunty willow
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wdym v1?

zealous pond
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Release DF.

jaunty willow
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ah

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well V1 had a bigger sized "damage bonus" hitbox if I recall

hybrid cloud
#

the damage bonus hitbox was the entire hitbox

zealous pond
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It had no sweetspot.

jaunty willow
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wait really?

hybrid cloud
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and was also huge

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bigger than today

jaunty willow
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yea that too

zealous pond
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That doesn't matter though.

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Because it's range limited it balanced out.

hybrid cloud
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not really

jaunty willow
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well it made dodging it significantly harder

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and you can dodge normal flames

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soo...

hybrid cloud
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kinda pointless to make a weapon based on accuracy and then make hitboxes as large as a heavy

zealous pond
#

Making Pyro aim for an arbitrary sweetspot on a range-limited weapon that isn't anywhere near as versatile as the sort used by other projectile weapons like GLs and rockets is kinda dumb.

hybrid cloud
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big hitboxes are also pretty dumb especially when it's tied for fastest in game projectile

zealous pond
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Juke or outrange him then.

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Like it was hardly OP.

hybrid cloud
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it was overtuned

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i don't think the hitbox needed to be that large

zealous pond
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It can't be overtuned if it still sucks compared to rockets and pipes.

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It's on Pyro.

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And being range limited is a bummer.

hybrid cloud
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the problem with current df is that none of its hitbox mechanics are intuitive

jaunty willow
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I guess

hybrid cloud
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also it's a legit flashbang

zealous pond
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Pyro doesn't have the mobility that other classes have to compensate for being range limited so the weapon is still less useful overall.

hybrid cloud
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doesn't justify the huge hitbox

zealous pond
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The thruster doesn't count.

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It's trash.

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Det is really weak.

jaunty willow
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and aside from DF, the DPS of the flamethrower is in multiple situations lower then it should be

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for example near walls sometimes

hybrid cloud
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pyro's problem as like in his core design is that he's entirely based around being unavoidable once he is in range which isn't fun

zealous pond
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I'm still having a hard time understanding why its hitbox is a problem. It's slightly easier to use?

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Not a big deal.

hybrid cloud
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i do not want that at least for the fury

zealous pond
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Because it's constrained in ways other weapons in its class aren't from the get go I think that allowance is justified.

hybrid cloud
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i don't think that's enough

zealous pond
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Trust me, you weren't going to see DF Pyro suddenly dominate the game's meta.

hybrid cloud
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pyro getting in range isn't impossible

zealous pond
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It's still Pyro.

hybrid cloud
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it's an inevitability bc the game is cqc and based around objectives, i don't really care if pyro has no mobility if getting near him means you have as little chance to escape flames as possible

zealous pond
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Okay so like Heavy?

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Heavy has hitscan and also destroys at the range where DF is most effective.

hybrid cloud
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heavy is almost purely defensive and would be trash if he stayed as he is with less damage

zealous pond
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Pyro isn't much of an offense class either. He's kinda middling at everything.

hybrid cloud
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i think being bad but really easy to use isn't good design

small sirenBOT
#

*i think being bad

but really easy to use

isn't good design*

zealous pond
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We're not really discussing Pyro's design though, just the DF in the context of the game's design.

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DF was hardly OP.

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People just needed to adapt.

hybrid cloud
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weapons can have issues without being overpowered

zealous pond
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Yeah, if their mechanics don't work properly.

jaunty willow
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I gotta say, I barely see DF players in general

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be it back then and now

hybrid cloud
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or if they don't fit the game / need to be tested more

zealous pond
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The DF didn't really need more testing.

hybrid cloud
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i think it did considering the hitbox was big enough to hit people behind you lol

zealous pond
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Like yeah, it had a decent sized hitbox and the projectile is 3000 hu/s but it still required some prediction.

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It took more skill than flames.

hybrid cloud
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not a high bar to pass

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and df did the bare minimum at launch

zealous pond
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I think people are too hung up on the skill-to-effectiveness ratio.

orchid sorrel
zealous pond
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And like I said before, given Pyro's inherent limitations and the weapon's lack of range, that ratio was fine.

orchid sorrel
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they nerfed the fireball size while also adding a sour spot to the hurtbox

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does anybody remember ARMaster

hybrid cloud
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i think people care about whether aspects of tf2 are interesting to fight or not and oversized hitboxes aren't fun to face against

hybrid cloud
zealous pond
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A lot of things aren't "interesting to fight" by heavily subjective standards.

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What you find interesting to fight, I may not.

hybrid cloud
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most people who play pyro pick pyro because they don't wanna do that

zealous pond
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If Valve balanced around that then half the game would have been excised and you'd be left with Quake.

hybrid cloud
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there are classes more effective than pyro dragon's fury or not and he still gets a huge chunk of complaints

zealous pond
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Then just ignore the complaints.

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Which Valve should have done.

hybrid cloud
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no

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valve should learn to test their games before releasing updates for them

zealous pond
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They did test it.

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It was fine.

hybrid cloud
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lok

zealous pond
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People just don't like Pyro being powerful.

hybrid cloud
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lol

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pyro being strong was never a problem

zealous pond
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Is that so?

hybrid cloud
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nobody likes pyro being buffed in a vacuum because he was always designed to be extremely easy to use

zealous pond
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I've been around for a while and every time Pyro got anything good it's been tweaked or nerfed due to complaints.

hybrid cloud
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because valve has no clue what they're doing with pyro

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years of player experience and criticism and they never realized that the whole issue with pyro is that he has no way to get close to people so to make up for it the flamethrower is just a spray weapon

zealous pond
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Or maybe the people that are very loud on forums have a very narrow and inflexible perspective on what qualifies as "fun."

hybrid cloud
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no

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pyro was extremely strong during jungle inferno because you could basically do 170 dps guaranteed to everybody regardless of how many hitboxes you connected

zealous pond
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Yeah that was refreshing.

hybrid cloud
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i wouldn't have cared if they kept the damage

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but they nerfed it without genuinely addressing why it was a problem

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it was like if you did 112 damage on rocket splash no matter how close or far people were from the explosion

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honestly, i would love a pyro that can melt people

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but valve refuses to address the spray issue so that's never happening

high current
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Just give pyro lightning gun from quake like Gabe intended and call it a day.
Then remove heavy’s mini gun and give him the ability to twerk.

craggy ridge
# left sand

I practically never infodump about things that i like, i always have this feeling that the person listening to what i am saying will get bored/annoyed and start to hate me

high current
#

People tend to like when you talk about what you like if they like you. Granted if they like you, you usually have common interests and you’d be best served info dumping about that or something they inquire about your interests. Videogames still aren’t usually one of those, but it’s getting to be a less effective birth control.

craggy ridge
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"Let me talk about you about this random ass 15 year old game that you have never heard about"

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Even if they are interested on what i am saying my paranoia makes me think their expression looks like they want to see me get run over by a bus

high current
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I usually have like an elevator pitch for 6s and my role in it for if someone asks. And if they want to know more I just let them prompt for it. Something along the lines of “it’s a 6v6 gamemode and there’s a few different roles in it, the one I happen to play is all about being in the right place at the right time to help teammates fight”. As like the most broad, no knowledge required, explanation of flank scout.

But some people just like hearing about stuff you’re good at. Also there’s people into historical facts about socialist countries, especially if you have reasonable opinions or justifiable opinions about it.

potent wolf
#

flyyy

smoky notch
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wtf

rare creek
craggy ridge
craggy ridge
#

Billions even

paper sluice
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I still don’t get this meme

craggy ridge
next nymph
paper sluice
high current
#

It’s under 8mb presumably

zealous pond
#

Team Fortress 2.

potent wolf
paper sluice
zealous pond
#

Some unfinished comic I think.

potent wolf
formal dew
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After 26 years in development, hopefully it will have been worth the wait

radiant merlin
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i think this was fixed

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recently

left sand
radiant merlin
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someone please test

radiant merlin
#

classic valve

lean cove
craggy ridge
summer steeple
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it didn't load for me on mobile but it works nowthat i'm on desktop

orchid sorrel
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chainsaw shenanigans

mystic turtle
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Just booted into TF2 yet again
I don't know why I still played it, I kept dying and dying

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The only people I can frag are noobs on community 2fort
I literally got wiped by people in casual

wintry marlin
high current
#

My highlander team years ago would call any place near that rock model “dick rock”. Was actually a really useful callout.

Also the clipping of it is weird so you can place sticky bombs inside any curve on it and they’ll go fully or partially inside it and be invisible.

jaunty willow
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"medic low on cock rock"

unborn pecan
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@left sand @lean cove what is the best anti cheat plugin for sourcemod

rare creek
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PunkBuster Anti-Cheat

unborn pecan
#

bruh I had to look that up

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ancient

rare creek
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lol

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featured in such amazing games as:

  • quake 3 arena
unborn pecan
#

đŸ€Ż

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erm oh my gosh

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Quake 3 ARENA?

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got damn!

rare creek
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and call of duty 4: modern warfare

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and crysis

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and most importantly: need for speed: prostreet (according to wikipedia)

hoary geyser
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I remember the dark days in need for speed prostreet before punkbuster anti-cheat

rare creek
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i don't (i was -0 years old)

rare creek
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ryan cooper moment

crisp cedar
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waitnvm

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i dont wanna plaly quake on high ping

rare creek
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depends on which one

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quake champions at 120 ping is still way more playable than tf2 at 60 ping

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quake 1 is unplayable above 50 ping for me

unborn pecan
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but

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đŸ«Ą I now have a tf2 server

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trollfig it's like uncletopia with the class limits and all

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but all tf2 maps

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trollfig and sprays

potent wolf
unborn pecan
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yes it's awesome

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@potent wolf erm what the glub

potent wolf
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sprays glub

unborn pecan
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trollfig i make sprays sue me

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me rn

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(swag as fuck)

jagged pawn
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turn the sprays off

crisp cedar
#

i play quake live

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or quake 3

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in mp

grim parcel
unborn pecan
unborn pecan
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I mean

potent wolf
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yes give us the ip

unborn pecan
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I don't wnana just freely give it out, it's being hosted at my house

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isn't that dangerous

potent wolf
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true, i could blow ur house up...

unborn pecan
#

😭

#

Alright I got work to do

#

peace

grim parcel
lean cove
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if its a private server

grim parcel
#

just enable vac, best anti cheat

craggy ridge
paper sluice
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Tf2 players taking about how much they love the artstyle as they load their flat texture no skybox minimal textures mod

hybrid cloud
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tf2 players talking about how much they love the art style and then equipping the eye see you and potassium bonnet with a burning flames effect (both are painted green)

smoky notch
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(btw, the over the top silly stuff has always been a part of tf2s art style, i never understood that complaint)

hybrid cloud
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it's about the aesthetics of the setting

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like yea the game was always over the top but in a contained way

small sirenBOT
#

*like yea the game was

always over the top but

in a contained way*

smoky notch
#

people just like to bitch

left sand
smoky notch
hybrid cloud
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idk i think there's a pretty observable difference between cold war spytech parody and this

smoky notch
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and people on reddit shall cry, "oh no, death of the artstyle, something i care oh so much about and i'm definitely not just hopping on a bandwagon for internet points"

left sand
smoky notch
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i couldn't name a single one of those cosmetics if i was paid to ngl

craggy ridge
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"You see the artstyle was perfect, but because of the ravages of socialism, over production of woke cosmetics flooded the mannco store"

crisp cedar
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jordan peterson is so fucking funny

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i love this depiction of him

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like i know hes an insanely hateful person but i cant help but giggle when hes portrayed like this

craggy ridge
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he sounds so much like saul goodman

crisp cedar
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i legit think that all the tallbart videos made me see him as someone else

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like the real jordan peterson doesnt exist

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i can only see this guy

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also this

craggy ridge
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why is he so jolly

crisp cedar
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im mainly thinking about the jordan peterson

next nymph
crisp cedar
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he kinda does

zealous pond
#

And art style and theming are different concepts.

lean cove
craggy ridge
#

idt its cheating

orchid sorrel
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this pyros been airblasting the robot into spawn for 20 minutes now

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and theres nothing we can do

summer steeple
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can't you kick in mvm?

orchid sorrel
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not mid wave

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and theres no way to end the wave, because the boss cant leave spawn

summer steeple
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amazing

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is this at the very least boot camp

orchid sorrel
summer steeple
#

please tell me its not mann up

orchid sorrel
summer steeple
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i fucking hate people like this

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like i get the idea of not kicking people during waves

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but it just

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ugh

orchid sorrel
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at the very least a restart wave vote option would be good

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we're back at wave 1 now

orchid sorrel
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||This also wouldn’t be an issue if jungle inferno didnt break knockback on giants||

high current
#

Do people write bots to do stuff like that? Or is it just someone who genuinely fines right clicking for 20 minutes funny?

paper sluice
#

The latter I assume
The moment you play Mann up is the moment you forfeit any dignity you have

high current
#

I mean ig there’s a lot of cloak and dagger mains who just spend hours a day watching pubbers.

orchid sorrel
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2 players left and (i assume) he invited his friends to give him a dispenser

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I think he had a vendetta against our sniper

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Because in the prior waves he would constantly airblast sentry busters into the sniper, and stand on the rock to make robots kill sniper in the cross fire

mystic turtle
#

anyone know any good MGE servers in the Southeast Asia region?
all of the ones around here are empty

hybrid cloud
high current
#

R/truetf2 too

orchid sorrel
#

POV you were picked to be Hale

summer steeple
#

reverse mvm is very interesting to watch

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but also extremely jank

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cons of trying to retrofit mvm logic to work with players on the attacking side i guess

orchid sorrel
#

yeah, we're currently working on porting reverse to vscript

spare obsidian
orchid sorrel
#

i think theres some keyvalue in rafmod to fix the eye glows

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or use neodement's fixed robot models

summer steeple
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will admit that this gave me the push to look into my raid mode vscript again

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i remembered why i stopped

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damn my insatiable desire to have an enemy that is long

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bboxes that rotate are """"supported"""" by source

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and by supported i mean that they function

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they also make you jitter like crazy and get you stuck in them

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even the payload cart sucks ass

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the thing is like

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HL2 uses a lot of these things

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so i can only assume that they broke them at some point

potent wolf
#

Source is a wonderful beast

summer steeple
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like i'm not sure if i'm actually not doing things correctly

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or if they just don't function

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fun fact

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SOLID_OBB does workâ„ąïž

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SOLID_OBB_YAW has no code associated with it

potent wolf
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so...

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the one that says "not implemented yet" is implemented?

summer steeple
#

yeah

potent wolf
summer steeple
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its actually surprisingly normal here, I assume because the turns aren't full like 90 degree ones

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but still, all those prediction errors and stuttering

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at one point you can see i get a "client stuck in object" error

small sirenBOT
#

*at one point you can

see i get a "client stuck

in object" error*

summer steeple
#

AHAHAHAHA

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I SET THE COLLISION GROUP OF MY ENTITIY TO "PUSHAWAY" AND ALL OF THE "STUCK" ERRORS WENT AWAY

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now i just get... well, pushed

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its still jittery, but its 10000x better

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thats so fucked

orchid sorrel
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jiggly

next nymph
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turn it into a killbox

summer steeple
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I could but the whole point of this is that i want to player to be able to, well, collide with it

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this comment is amazing holy shit

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interesting, solid_bsp and solid_vphysics seem to apply pushaway anyway?

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that doesn't sound right

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because in this case it means I can sort of fall right through the entity

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although it takes a bit for my speed to be enough to get through

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but a lot of dynamic entities use these and you don't fall through?

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no way

potent wolf
paper sluice
summer steeple
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i don't know

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I couldn't find the payload collision code

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another good one

next nymph
#

florida onfire

jagged pawn
#

bro just described using the market gardener as intended

hybrid cloud
#

the hypercasual gimmick mains circle back to playing the meta

small sirenBOT
#

*the hypercasual

gimmick mains circle back to

playing the meta*

jagged pawn
#

so true

hybrid cloud
#

tell people to play a super secret subclass called sticky pipe combo demo and watch knight population drop to 0

jagged pawn
#

guys guys guys have you heard of "support medic"? it's my favorite subclass, you use crossbow + stock + ubersaw

hybrid cloud
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guys have you heard of flank scout

orchid sorrel
#

true

summer steeple
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guys have you heard of the "bad medic" subclass

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its where you use the vita-saw and stock syringes

hybrid cloud
#

have you heard of the bad pyro subclsss

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it's where you play pyro

spare obsidian
#

i wish the payload was a prop_ like BM:S has a prop version of the func_train

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like how many entities do you need to make the payload on hammer?

summer steeple
#

for a baseline functional payload? 5

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but for the whole thing

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its nearly 10?

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you need:

  1. payload prop
  2. func_tracktrain
  3. physconstraint to parent the 2
  4. capture area trigger
  5. team_trainwatcher (this controls the payload, yes, seriously)
    and then the stuff to make the whole thing:
  6. trigger for the dispenser area
  7. dispenser entity
  8. trigger hurt set to ignore players so that it breaks buildings it rolls over (fun fact most valve maps only have this on the front, so rollback doesn't break them until it rolls back enough for the front to touch it)
  9. particle system which handles the flashing light on the top
    10/11. 2 particle systems for the sparks when rolling back
left sand
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i really wanna fix these prediction errors

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they really hurt on spy

summer steeple
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yeah, thats what i'm showing

left sand
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yeah but it doesnt have to do with rotating bboxes but idk what youre saying i guess

summer steeple
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it seems to happen way more when the payload is turned

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or at least its more noticeable

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sidenote i've been messing around with a func_tracktrain for collision of this object i'm making because in theory it might be better, but i can't even get it to collide at all 😩

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wtf

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discord reset my setting that let me use smiley faces without emojis

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agh i'm going to go insane

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I just wish i could figure this out

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I don't want to use pushaway because its basically not solid

spare obsidian
summer steeple
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probably?

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i'm not familiar with mapping outside of tf2

lean cove
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hot take

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pyro good

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pyro fun

left sand
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the payload itself moving is like

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badly coded

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well

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its kinda robust but very edge case based idk

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i wish they just had better collision...

summer steeple
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i'm kinda not surprised

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someone in another discord recommended that for my rotating entity I just fake it and give the player velocity, but i get the feeling that would just suck ass because vscript is server sided

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so i think the player would like, collide with it, and then a tick later would get collision applied to them

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I just don't understand why players just get stuck in rotating entities like this

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but i also feel like i'm doing something wrong because i swear that valve uses things like these

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that... makes sense

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but also

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fuck that

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I think this is just impossible

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within the current confines of tf2

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which is a shame

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i'll have to just make my entity not long :(

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although i wonder how bad having like 20 bboxs would be

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creating like a stepped bbox

lean cove
crisp cedar
slender nexus
broken thistle
#

this man has the opposite of appealing thumbnails lmao

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almost as bad as the youtubers who edit close up shots of people by oversaturating it to shit and making their eyes red and bloodshot

craggy ridge
#

I love this video

radiant merlin
#

i think the revolver reload anim skips some frames

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is it true?

summer steeple
#

fun fact

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tf_base_boss has its own player collision handler

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alongside the already existing one

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if checks if the bounding box of it and the player overlap and then tries to push the player out

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I wonder what made them write this code, since I think the normal collision should handle it?

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i'm also realizing now that when i talked about bsp and vphysics setting pushaway anyway is actually just this collision code working even if the boss has no collision

paper sluice
# summer steeple I wonder what made them write this code, since I think the normal collision shou...

https://youtu.be/DiahjyxTSk0
I’m sure it’s related to this

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▶ Play video
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The part of the video talking about the cart collision system

summer steeple
#

but this isn't the cart

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its baseboss

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aka, merasmus, thats sort of thing

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man

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so many ideas, but not a single one works

#

I'm just gonna need to do a square bbox :(

paper sluice
summer steeple
#

i guess

#

altho it just makes me wonder why they didn't just add it to regular entities

#

altho i guess, less testing needed, less room for error

#

man this collision stuff sucks too cause it just teleports the player

#

it causes prediction errors (ok tbf what doesn't in source) and you jitter

left sand
#

apparently DoesHotter got banned?

#

i just heard about this

crisp cedar
#

who's that

craggy ridge
#

I feel bad for all the Hooters employees who will have to find a new job 🙏

paper sluice
#

I don’t get it

craggy ridge
paper sluice
#

A

craggy ridge
#

I don't know what is that supposed to mean

radiant merlin
rare creek
wintry marlin
#

nut

rare creek
#

and they're all in a steam group

#

not counting the bots

left sand
#

like all their accounts

potent wolf
#

huh

left sand
#

reminder that doeshotter joined this server, replied to an unrelated video posted 3 years ago and then started crying

next nymph
#

doeshotter, or "doe shotter", is an infamous poacher of deer

potent wolf
#

lmao

hoary geyser
#

the deer deserve to die

rare creek
left sand
zealous pond
#

Poor Bambi.

next nymph
radiant merlin
radiant merlin
unborn pecan
#

@next nymph Does cleantf2 plus flat textures only, no resize, and cosmetics still there, improve fps?

smoky notch
#

btw jarateking can you add the version of the cosmetic removal that doesn't get rid of full body parts

#

so i can still headshot pyro

next nymph
#

the main thing I bring up with flat textures performance is "if they're resized then mipmaps would come into effect, and that should help" but if they're not resized then I can't see a reason they'd improve fps. I never really benchmarked it though, that's just my assumptions

next nymph
smoky notch
#

it's already made though?

#
GitHub

Pack of mods for Team Fortress 2 removing cosmetics and other things. - GitHub - Fedora31/no-hats-bgum: Pack of mods for Team Fortress 2 removing cosmetics and other things.

radiant merlin
#

where am i even standing?

high current
#

The little molding around the edge of the house there. As ridiculous as it seems that’s actually one of the more plausible places for someone to stand (not in that pose).

rare creek
glass pollen
#

Whoops, wrong message quoted

lean cove
#

func_vehicle 2023

#

@orchid sorrel when will i be able to drive across 2fort

summer steeple
#

how is its collision? i'm desperate for collision tips on rotating objects

#

side note, is the reverse MVM vscript port open source? I'm curious to see how they tackled the MVM logic's hardcoded teams

orchid sorrel
#

Vscript reverse hasnt been released yet

#

Both moonlight and potato reverses are running via sourcemod with rafmod

summer steeple
#

ah i see

orchid sorrel
#

Vscript reverse will likely be ready for use in a few months

summer steeple
#

I am curious how they'll deal with teams

orchid sorrel
#

We have a reverse campaign planned for end of the year

#

Afaik its being handled by potato’s owner braindawg, and the lead dev rafradek

summer steeple
#

no i mean like

#

ingame teams

#

because the MVM logic is pretty damn hardcoded for players on red, and robots on blue

orchid sorrel
#

No i get what u mean

#

Im just saying i dont have access to any builds yet

summer steeple
#

ah

left sand
#

cant you just do normal teams

#

like why do you need to swap the teams

summer steeple
#

visual flair mostly

#

you could maybe argue its for gameplay purposes too, consistently having red defend and blu attack, but thats basically a moot point because of symmetrical gamemodes, I think most people just care about the team color in terms of which is the enemy and which isn't

left sand
#

so just team color?

#

why cant you do that part manually

summer steeple
#

personally, I don't want to do it due to the number of things i'd have to do and stuff i'm not sure is possible

#

its def possible to change player skin, and i can likely change cosmetic skin as well

#

but i'm not sure about uber skin, and i don't think war paint skin is possible with vscript

#

and the thing that i think bugs me the most would be the hud

orchid sorrel
#

i never looked into how rafmod handles reverse teams

#

not sure if it will help, but you can check out our plugin here

left sand
#

wait

#

fiend and raf have the same picture

potent wolf
#

lmao

#

you're kinda right

summer steeple
#

we're the same person trollfig

left sand
#

OP

summer steeple
#

hm well it was interesting to look at but i think i hit a deadend

orchid sorrel
#

f

summer steeple
#

because it seems like they intercept team joins and redirect them

#

overall a lot of intercepting

#

which, unfortunately, vscript can't do

orchid sorrel
#

dang

summer steeple
#

I'm sure I probably could do something similar but i feel like it'd be super jank

potent wolf
orchid sorrel
summer steeple
#

so instead i'm doing my plan of just not using MVM logic and potentially having to write a converter to turn pop files into vscript files trollfig

#

surely that will be easier and less jank and not a waste of time

small sirenBOT
#

*surely that will be

easier and less jank and

not a waste of time*

potent wolf
#

oh no

next nymph
#

just forget about pop files entirely and make it procedurally generated

summer steeple
#

not a bad idea but i'd prefer pop files

#

maybe as an alternative mode

potent wolf
#

Why not just reimplement the entire game in vscript

summer steeple
#

honestly i'm kinda just waiting for the may update

potent wolf
#

for maximum control

summer steeple
#

to see if they add pop file functions

summer steeple
orchid sorrel
#

i think ficool said smth about more pop file support

summer steeple
#

he never said that to me when i asked :(

#

anyway rn i'm making one last push to try and hack in some sort of ok collision for rotating entities by reimplementing the crappy base_boss unstick function with support for rotated bboxes and interpolation, since ficool actually posted today about a way to get movement to be interpolated, since by default SetOrigin doesn't interpolate

#

and guess what, the base_boss unstick function uses SetOrigin (or at least, the c++ equivalent)

summer steeple
#

I hate being a visual learner

radiant merlin
lean cove
summer steeple
#

i was 90% sure something wouldn't work but i couldn't visualize why or how i could fix it so i had to draw it in mspaint

#

it still took me like 15 minutes lol

orchid sorrel
#

anybody wanna play some reverse mvm? testing some stuff, and got 1 slot available

radiant merlin
#

me

orchid sorrel
#

steam://connect/96.244.7.85:27080/pootis

radiant merlin
#

waaait

#

i'm building cubemaps

#

just a minute

orchid sorrel
#

o

#

np

radiant merlin
#

i discovered that if i change the name of a map and then build cubemaps the game crashes

#

where's the server located?

orchid sorrel
#

usa east

radiant merlin
#

damn

#

i'm late 😩

orchid sorrel
#

should be a slot

#

@radiant merlin try now

radiant merlin
#

i'm joining

summer steeple
orchid sorrel
#

ggs, done for now, thx for playing!

#

had to change map to remove the password

radiant merlin
#

the nuke launcher was fun

#

i wanted to try the sentry buster mode but i was late lol

orchid sorrel
#

yeah bigrock reverse has lots of cool weaps

#

rip

#

buster mode is useful because you get knockback resistance

#

good for just forcing yourself through a choke

#

how bad were the errors btw

radiant merlin
#

error tanks everywhere

#

only that

orchid sorrel
#

o ok

#

didnt get 2 see drill

#

if anyone is interested, testing some mideival mvm

spare obsidian
#

uhh i never expect to see robin walker again on the game lol

orchid sorrel
#

he was on recently wasnt he

#

when ppl found out about the valve Gpan

spare obsidian
#

yeah and the valve sticky launcher

jaunty willow
#

where is the valve golden ambassador Troll

orchid sorrel
#

the only difference is crit falloff disabled

jaunty willow
#

l m f a o

#

that would be honestly a welcome change

#

the crit damage falloff just doesn't make sense to me

#

the range reduction does make sense

#

I can completely understand that part of the nerf

spare obsidian
#

crit fall damage falloff be like: you know what? fuck undamages your stickie

jaunty willow
#

lmao

spare obsidian
#

although yeah crit falloff is fair in a sense because

#

if it doesn't exist you can basically one shot anybody from the distance lol

jaunty willow
#

but specifically for the amby tho

orchid sorrel
#

i think a better approach would have been to replace crit falloff with minicrits past a certain distance

#

like anything past 2fort bridge is just a minicrit

jaunty willow
#

that's a fair approach too

orchid sorrel
#

crit falloff is kinda weird and unintuitive

jaunty willow
#

at least for this kind of weapon

rare creek
rare creek
radiant merlin
rare creek
#

actually the csgo/cs2 awp currently has a magazine size of 5

summer steeple
#

yeah they changed that a few months back

#

probably because most people weren't using enough bullets to require reloading

#

btw, i'm not sure if you could actually add a reload feature to the sniper rifles, you might need to do what ficool did for tf:go and make every single weapon the pistol internally

radiant merlin
#

i can't do that with current viewmodels

#

i would have to add new anim to all sniper rifles and i don't know how to and i don't have that time

summer steeple
#

ah fair enough

summer steeple
#

oh he uploaded that already?

paper sluice
#

idk wher eit is tho

radiant merlin
#

i quite don't like saxton's new voice

summer steeple
#

I know he was working on it earlier today

radiant merlin
#

megam is a good voice actor but he doesn't fit that well for saxton

summer steeple
radiant merlin
#

i would like valve to release several sfm models for free use

small sirenBOT
#

*i would like valve to

release several sfm

models for free use*

radiant merlin
#

like all left "meet the" sessions

summer steeple
#

oh the video isn't even done yet lmao

paper sluice
#

lololo

summer steeple
#

bruh he uploaded that literally 4 hours ago to get feedback

#

classic tf2 community just grabbing shit that isn't meant to be seen by the public yet trollfig

paper sluice
#

fail
i only got it from another discord

summer steeple
#

i don't blame you, because i know you couldn't have gotten it from the source lol

radiant merlin
#

how much maps will valve add?

#

i expect 4 normals and 3 custom

summer steeple
#

69 xd

hybrid cloud
#

i expect nothing particularly good

radiant merlin
#

kicked from a match for "processing time exceeded" smilefig

#

2 min about to win

summer steeple
#

what did you do

radiant merlin
#

idk i was just upgrading my dispenser

summer steeple
#

gamers

#

what are the trading sites people use

#

it feels like everytime i think about trading in any capacity I remember a somewhat recent thing happened where the owners of the site got cancelled or smth

wintry marlin
#

is this an opportunity to plug comfig sponsor? trollfig

summer steeple
#

bro key prices spiked again?

#

fucking ridiculous lmao

wintry marlin
#

or perhaps ref prices dropped astrronomically lol

#

hey that's actually good for me because I can craft more things with less keys

summer steeple
#

ref is ~4 cents

#

which i think is what its been like?

jaunty willow
#

VA*

#

but he is alright

crisp cedar
#

remember when refined was worth more than the rouble

#

ruble

#

whatever

mystic turtle
#

I think I might have just come to a sizable breakthrough in TF2 gameplay

#

by adopting a more patient style, I consistently get more kills

#

as a result, I am actually heading back to Engineer from Pyro

#

I guess that always seems to be my weakness in every game I play
just learning how to consistently block allowed me to get way better at fighting games

wintry marlin
#

Become passive havel monster in souls games, you'll find it funny

rare creek
#

and they also own 99% of the other sites

lean cove
#

ref is just always going down in value

#

because items are always dropping

#

this is how it's always worked

lean cove
#

i just do my trades

rare creek
#

i don't care because i have no other options

jagged pawn
#

yeah I don't feel bad about using it because like, they make nothing from me

left sand
#

TIL that TF2 had a creep wave mode

#

it added a few dota mechanics but primarily, there would be bots which would be responsible for capturing objectives

#

players would not be able to

next nymph
#

dota_2fort when

#

bottom lane: sewers
mid lane: bridge
top lane: top of bridge

jagged pawn
#

so true

orchid sorrel
left sand
#

i dont think so but maybe

limpid panther
#

mantains the target exposed to chip damage from teammates (more likely that a crit melee will kill) and acerts dominance

summer steeple
#

i was kinda under the assumption that the creep mode was related to bounty mode, but i guess i never really looked into it outside of seeing the name “creep” lol

#

kill minions, get money, buy a ward trollfig

radiant merlin
#

i need to learn how to make sentence mixing

#

for my next miniproject

#

payload responses for engineer

wintry marlin
#

funy

paper sluice
lean cove
#

yes

radiant merlin
#

valve you better pay me for writing a few lines of code

radiant merlin
#

this particle in particular should use a cubic function

spare obsidian
radiant merlin
#

fixing the particle

#

it turns out that simply changing 2 values to 0 fixes it

#

min and max distance

radiant merlin
#

yeah it was more easy than i thought

#

i have the file ready to publish lol

spare obsidian
#

so you think this was more of a engine issue than just a particle issue?

#

i swear this wasn't a problem in 2008 tf2

left sand
#

why is the escape plan allowed to give a speed boost without being fully deployed?

teal sand
#

this would ruin eureka teleport binds

left sand
#

also #patch-pack

teal sand
#

oh my b

radiant merlin
craggy ridge
#

Engi mains stay seething?

#

Truly a war crime

smoky notch
#

you need a bind for 2 keys?

#

engi mains discovering crouch jumping and setting a bind for it instead

craggy ridge
limpid panther
#

I can actually escape people that are chasing me without fumbling weapons

smoky notch
#

this has to be a joke right?

#

what happens when you need to switch to primary?

limpid panther
#

huh? I just press a key and it teleports me to spawn

#

the eureka animation starts like: instantly

#

no matter what I have on hand

smoky notch
#

clutch

craggy ridge
smoky notch
#

if pressing 3r1 is causing people to fumble

limpid panther
#

ahh, now I get it

craggy ridge
#

it's not a huge deal it just saves up a few frames and is more smooth to perform

limpid panther
#

you're funny

smoky notch
#

i'm not being funny

#

i'm sincere

#

3r1 shouldn't be making people fumble, i think

crisp cedar
#

theyre using their serious face

craggy ridge
#

it's not a big issue players who use 3r1 are not getting kicked off teams because of it it's just a QOL thing for engis

smoky notch
#

it is stronger than it's intended to be, though

#

otherwise it'd be an action item

rare creek
#

i don't use the eureka effect

smoky notch
#

good it's bad lol

rare creek
#

i don't use the engineer class

smoky notch
#

good it's lame

rare creek
#

in fact i don't even use the team fortress 2 software

smoky notch
#

good you're uninvited

#

anyway we're here now

orchid sorrel
#

Um hewwo

tacit flare
#

When Spy gets shat on by the very game itself on a regular interval.

hybrid cloud
#

he is weak and some community members think that's an excuse to make the class as cheesy and obnoxious as possible

#

damage is bad, mobility is bad, range is bad

tacit flare
#

Flare across the map doing 10,000 years afterburn.

hybrid cloud
#

what he has going for him is ease of use

#

flares are a non issue

tacit flare
#

Here the litmus test. If you get an uber medic and shove it up their ass, can they wipe the team?

#

Oh, why is the Phlog uber medic combo so despised? I wonder why?

hybrid cloud
#

because pubbers are awful at fighting pyro

#

the class preys on unlucky positioning and the majority of tf2 players provide it in spades

#

demo is a far more capable uber target

#

and less people complain about him, so it must be something inherent to pyro that makes phlog ubers so awful

rare creek
#

phlog ubers suck because 12v12 sucks

#

the maps cause everyone to be cramped together and die immediately with no opportunity for counterplay

#

in a smaller team size, phlog uber would be ineffective because pyro lacks the range of other classes and your team has ample time to begin fights elsewhere

hybrid cloud
#

i don't think team size is the only reason but i think that's a good point to make

rare creek
#

i really dislike 12v12 in general

#

but that's a different problem

hybrid cloud
#

i wouldn't mind pubs being no limits 9v9 or even 10v10

orchid sorrel
#

It also doesnt help phlog can safely build mmph with flares

hybrid cloud
#

i remember reading posts about the beta being 8v8 and valve just upping the limit for whatever reason

orchid sorrel
#

12 people to spam scorches at for near instant mmph

smoky notch
#

24 mfs is too much

smoky notch
#

pyro has w

tacit flare
hybrid cloud
#

pyro and spy can both be weak

smoky notch
#

you can set jump and thermal thruster but they're not as good as spy

tacit flare
#

Pyro can take flanks Spy cannot.

smoky notch
#

det*

rare creek
#

spy has bind mwheeldown +jump

smoky notch
#

spy has cloak and disguise

#

movement isn't the issue, just any sort of tool

#

how does pyro fight a scout, Solly, or demo with movement

#

they don't

hybrid cloud
#

flare jumps are impractical for extended periods of time bc of how little distance they give for how much health they take

smoky notch
#

the strongest, most popular classes

jagged pawn
smoky notch
#

pyro exists to defend engi in comp mostly

rare creek
#

if they removed sniper and gave spy back the old amby i think it would be very good

tacit flare
#

Oh yeah, I forgot about spawn wallhacks.

smoky notch
#

so don't disguise when people are right there at spawn

#

just cloak if you have to

#

spies make it work if they aren't stupid

tacit flare
jagged pawn
tacit flare
#

Make it so that Spy isn't outlined with everyone else. Sure if he is out in the open you can see him, but at least then he's not visible through walls.

smoky notch
#

know**

#

what does this have to do with spy being weaker than pyro

tacit flare
#

One of the many other things Spy has to deal with that pyro does not.

smoky notch
#

"if a spy disguises at spawn, they can be seen, therefore pyro better"

jagged pawn
#

honestly hot take but just remove player glow and make the point glow instead like it does it on payload or ctf

#

player glow sucks

smoky notch
#

meh

tacit flare
#

Not to mention the laundry list of bugs relating to cloak and the disguise kit.

smoky notch
#

it's not a big deal

hybrid cloud
#

player glow is kind of unnecessary idk

tacit flare
#

Disguise as demo? Get fucked lol no shoes

smoky notch
#

i have outlines off and still know to shoot around for spies when i spawn in

#

even then, if im a class with movement, spy can kill me more reliably than pyro

smoky notch
#

hardly renders spy useless

tacit flare
#

You literally have the flaregun/shotgun. How are you losing to an exposed spy?

smoky notch
#

what

#

to a sticky, pipe, minigun, rifle, pill

hybrid cloud
#

flamethrower has awful damage and doesn't have position sensitive instakills

smoky notch
#

omg just win 4head

tacit flare
#

Flare spam is quite enjoyable.

#

If you bring up classes people are annoyed by, it's almost never Spy. Meanwhile there's entire documentaries about pyro.

hybrid cloud
#

i don't think anyone is arguing spy isn't weak idk

tacit flare
#

God, entire documentaries on scorch alone. Let alone phlog and various other weapons.

craggy ridge
orchid sorrel
#

Chicken butt

jagged pawn
#

scorch shot is definitely overrated. it's annoying and needs to be changed but it certainly doesn't make pyro good

#

either way tho to suggest that a spy that you know exists is more of a threat than a pyro is laughable to me

orchid sorrel
#

They should put me in charge of balance i will make this game epic,,,

hybrid cloud
#

yea pyro is annoying but he's not an effective killer unless you're exclusively farming phlog or are a cool person (dragon's fury user)

jagged pawn
#

just because pyro is a defensive class (their being listed as offense is from 2007, they're a defense class, fight me) doesn't mean they don't have meaningful offensive abilities

tacit flare
#

The entire point I disagree with was Pyro being weaker than Spy.

hybrid cloud
#

oh no pyro is not weaker than spy

#

but

#

they're bottom 2

jagged pawn
#

they are, by far, bottom two, yes

hybrid cloud
#

it hardly matters which is worse because they're both the worst out of everybody

jagged pawn
#

like heavy is third worst and he's such a bigger threat than both

tacit flare
#

That I can agree with. Just don't say Pyro is weaker than Spy when Spy has to deal with the very game itself fucking with him on a regular basis. Hard enough to play against good players, harder still when the game decides your backstab does no damage and your disguise is missing legs.

hybrid cloud
#

heavy has insane stats he just can't get anywhere

tacit flare
#

In fact, Spy gets fucked over by the game so hard that every bug fix to the game is an indirect buff for Spy.

jagged pawn
#

if you're a competent player you should be dying to spy very rarely, he thrives on people making mistakes

hybrid cloud
#

mistakes are inevitable so spy isn't 100% useless

#

but

#

he's definitely made for 2007 pubs

tacit flare
#

In the right hands he can make a difference. I just hope one day the very game itself will let up.

#

Cause there's very little so satisfying as having someone tell you disguises don't work only for them to believe your disguise.

jagged pawn
#

I mean we're really getting into the weeds here but... I think spy SHOULD be the worst class in the game. imagine if the meta was some guy who you can't even see until he's already fighting you

if he had enough tools to consistently kill good players no one would be having fun

hybrid cloud
#

how much worse should he be tho

jagged pawn
hybrid cloud
#

because there's class hierarchy bad and then there's just being mean like pyro destroying any chance of spy having an impact so engineer can keep stalling the game

tacit flare
left sand
rare creek
#

ooh just like me in real life!

orchid sorrel
#

People who know

#

People who don’t know

hybrid cloud
#

i LOVE stabbing people

#

except not really i don't play spy

orchid sorrel
next nymph
tacit flare
left sand
#

also you have no net graph

#

so we can't really see why it happened

tacit flare
craggy ridge
spare obsidian
#

yisus how old is your rig lol

summer steeple
#

oh this is all by choice

potent wolf
craggy ridge
#

honestly i find it interesting the idea of a rail gun for pyro

#

fighting flamethrower in it's current iteration is quite boring

summer steeple
#

RG or LG?

craggy ridge
craggy ridge
summer steeple
#

do you mean rail gun or lightning gun?

#

cause when i think of railguns i think more of a sniper rifle, infinite range, etc.

craggy ridge
#

not infinite range lol

#

yeah more like lighting guns

#

i think that flamethrowers could be reworked

#

to be more lighting gun esque

hybrid cloud
#

you can speed up the particles to be super fast but also die super fast

summer steeple
#

the interesting thing is that the phlog kind of already is an LG

formal dew
#

how does the phlog particle work visually

summer steeple
#

uhhh, let me check

formal dew
#

does this like, combining thing visually

summer steeple
#

wait i think i'm dumb

#

why do i always thing the phlog is more like an LG

formal dew
#

I wouldnt mind phlog getting zero flamethrower box drag

summer steeple
#

yeah i'm stupid, phlog flames are identical

#

I think i just forget that because of the different particles

hybrid cloud
#

phlog is only "like lg" in that they're both energy weaponsn

summer steeple
#

yeah

#

but for some reason I always think that the phlog has no drag on the flames

hybrid cloud
#

the effect used to be like that

summer steeple
#

like the particles?

hybrid cloud
#

yea, phlog particles used to be a static effect

summer steeple
#

ah

#

maybe thats why i think of it working like that

#

honestly I see the suggestion for flamethrowers to work like LGs relatively often, and i think its interesting

hybrid cloud
#

they move now but they're rotation locked so they don't accurately represent hitboxes

summer steeple
#

part of me thinks that part of pyro's identity is the flames and their drag

hybrid cloud
#

the drag makes flames janky imo

#

i wouldn't make flames hitscan, but id definitely thin them out way more

#

drag makes flames kinda gross because they do damage based on contact time instead of 1 by 1

summer steeple
#

oh my god

#

it finally occured to me to check how tank collision works in tf2

#

because i've been trying to get rotating entities to have good collision for months

#

THEY FUCKING CHANGE THE SIZE OF THE BOUNDING BOX WHEN THE TANK IS ROTATED

#

THATS SO DUMB

potent wolf
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Can you set bboxes from vscript?

summer steeple
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no wonder you can see through the model so often

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yeah

potent wolf
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That's probably the best option honestly

summer steeple
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yeah probably

potent wolf
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It's a bit janky, but it does work

summer steeple
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like i've been trying for so long to get stuff to work

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different brush entities, point entities, collision types

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they all clip through the player and get them stuck

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I even started work on a function to unstick the player by subtly pushing them out of the entity

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base_boss actually already has this but it only really works when axis aligned

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also, it doesn't take into account players when seeing if an area is valid, so i think thats why you get stuck in other players when fighting bosses

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I had assumed for a few years it was some weird issue with the truce

small sirenBOT
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*I had assumed for

a few years it was some weird

issue with the truce*

summer steeple
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but nope its just their unstick function not taking into account everything

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you know i bet that the unstick function they have actually is because of this workaround for rotation

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since if the bbox becomes bigger than before you could get stuck in it

spare obsidian
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ah yes TFC Pyro being useless

left sand
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this takes away almost all of pyro's reason to be a distinct class

hybrid cloud
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good

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actually it wouldnt even do that

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you could still pierce players and burn them for some DOT

smoky notch
craggy ridge
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how

rare creek
# craggy ridge

@mcom when will you put this preset into mastercomfig?????"?????

rare creek
# craggy ridge

if tf2 looked like this it could've actually been released on the nintendo 64 and sega dreamcast

spare obsidian
lean cove
hybrid cloud
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no

orchid sorrel
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anybody wanna help beta test an mvm mission?
steam://connect/us.potato.tf:27025/skunk

left sand
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@smoky notch and me

summer steeple
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i do not understand source engine

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this func_rotating flag

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a. it seems always on in tf2

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b. what clientside simulation

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i don't understand how this works

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there's no client code regarding this at all

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but like

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it works

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altho apparently this ent was bugged until dec 2018

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so this code is outdated

radiant merlin
summer steeple
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yeah but its fixed now

radiant merlin
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they probably fixed it when fixing the other issue

summer steeple
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I also didn't even know 2fort or gravelpit had func_rotating entities

radiant merlin
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the clouds

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in the skybox