#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 11 of 1
bruh
not if you're me (insane and stupid)
it runs fine for me on linux
and its literally even about to run even better
the ubuntu 12 stuff
Steam level steam runtime?
Memory
It's using base Steam runtime
not like
Soldier
or Sniper
I don't know how up to date that is
Ok?
for linux only
Also like
on amd
what's your point
Does dota 2 work better on proton?
from 3 gib to 400 mib
I know source 1 is better on Linux native
I hate conterization I have no point
why use a runtime anyways? It's system libs or nothing
skill issue
I am honestly just brodying around
Honestly
/s
🫡 Come and Take it (my system libs)
ah lol
😭
anyways @unborn pecan if ur genuinely down to try it again but with a friend let me know
me when nixos
ok
i will be down to play with you or explain things you dont understand
*i will be down to
play with you or explain things
you dont understand*
how do I get good fast?
😭
not super good
@left sand are you a good dota 2 teacher
she plays turbo only
I don't know what that means
gamemode where games take half as long
source 2 is better than source 1 in terms of native
honestly source 1 has some things worse in native
I know that four source 1
DXT5 alpha texutre compressions are broken in Source 1
sometimes the audio gets stretched a bit in Source 1
uhhhh
🤔
source 2 has a native vulkan renderer
That too
yes I do 😎
sometimes
vulkan is epic
they like vulkan so much
neither is DXVK
NO NONOONONON
BURN TOGL
can i fork your house?
from dota 2
KILL IT

🫡 Go ahead
owned
or maybe it's just CS:GO
yeah it does
My problem with CS:GO opengl
as of now
Is that whenever your drivers update
or your shader cache is deleted
CSGO takes forever to load
and eats up 8GiB of ram
Doing the first load with no shader cache for your current driver version
yes cs2
ok so
about cs2
Why teh fuck does everything look so like
Bright and colorful
@left sand mastercoms, you are clearlly an official valve representative
no longer dark and grinny
i think its because of player visibility actually
this
that or just realism
you can look at cs2 in game and it doesnt look as bad
it looks worse in some places but
I am not saying it looks bad
cs2 looks good tbh
it does look more realistic
also better global illumination. CSM didn't mix global illumination very well
like that really sunny spot in t spawn
in nuke
sure it looks worse but its realistic
do u know that image of a really sunny place irl
True
That's what youtubers said
That player visibility is great in CS2
captioned with "oh the world rendered fullbright"
what is CSM?
cascade shadow mapping
this
one thing i know about cs2 is that it has a ton of graphics settings
so i assume you will be able to tweak the lightning slightly
yeah
if it's an issue to you
you can disable csm in cs2 lol
it's source 2 after all!
old news
like reaaally old news
it's been done in like day 2
based
Open Source Boy
and in like day 4 they got networking dlls patched
That's been known for a while now
😔 i am just old
so now you can play on dedicated cracked servers
oh lol
cracked servers?
servers in non steam mode
listen servers i assume?
kind off
erm what the building
My favorite fortnite joke from tik tok
was like
Fortnite players build whole ass apartment complexes whenever they get grazed
anyways
cs2 has this awesome thing that even i, as a dota player, am really jealous of
they have graphics options previews in real time
they just render the game
Some games I play have the options menu transparrent
its literally the game being rendered
so you can see the world
you can even zoom in
and see the pixels
for ppl who really wanna know the difference
cs2 added body awareness
you can see your own legs but i assume that's only because they let you see your own player shadow
cuz i assume it looked weird when u could see ur shadow but not ur legs
the radar also shows the radius of like
the radius of where enemies can hear your sounds
😭 Radius
reloading, moving, etc
the molotov has the half life alyx liquid shader and it reacts to sunlight
i forgot one last thing
too bad you can't shake it like in VR so you can't see the full shader in action
thanks 3kliks
i mean it follows the camera orientation
if you look up the liquid moves
and like
the liquid tilts in the way that your playermodel would be or whatever
ye
I will miss the gritty look of CSGO
the light reacts to the green tarp
I think CSGO did that?
but like
with VRAD
i dont care it does this better
im pretty sure csgo didnt show the light shining through the tarp itself
*im pretty sure csgo
didnt show the light shining
through the tarp itself*
yes
like the tarp didnt have any lightning
didn't s2 has like day and night system on it?
its just way fucking better in s2
i dont see why u wouldnt be able to do it on s1
if ur thinking about day and night that's from dota
which is on source 2
and had a day and night system way back in source 1, 2012
Oh cool
yeah you can do day/night in s1 too, but its definitely more limited
you can disable realtime shadows completely to default to static baked ones
and had a day and night system way back in warcraft 3, 2002
like at the very least you could just like adjust color correction to simulate day night
i really want to port that CSO2 big city map to cs2 lol
without messing with baked lighting at all
but if you really want to
you can have 2 sets of lights
and VRAD can swap between them
BUT
yeah
maps are modular
maps for example dont store skyboxes in them anymore
the skybox is on a seperate map
the main menu is a seperate map
even the graphics preview in the settings is a map
skybox being a separate map is probably just dust2
to make the 3d skybox easier to port over
yea true
also worth noting that day/night would suck outside of a top down view in S1 in branches without skybox_swapper
since you'd have to have a generic looking skybox or just completely fake it
the skybox can be multiple maps that are just like any other template in the level
outside of dota s1 sybox_swapper doesn't work has intented iirc
Dota 2 uses steam runtime soldier
I honestly have no clue how it functions in other games but the backport to tf2 works fine
it runs so well nobody's bothered making a custom config for it to increase performance
oh did u get the
intro
no I played dota 2 before
no the new hero intro
i skipped
*they do this epic
thing where they just render a
cinematic ingame*
can we rename this thread to god's mistake 
this looks terrible imo
the tarp specially is super weird matte
stabs you in the stomach
😭 kenaj makes a good point
instead of being unevenly dirty, or shiny-ish plastic like it should
its just a tarp
also yea
i actually agree that the entire map
not just the tarp
isnt dirty enough
its too clean
no, its just too even. I they are going for a dusty tarp, it should be less even, but always opaque. If they are going for a clean tarp, it should be more shiny and let in more light
but it's neither, its evenly matte
so it looks weird
i kinda see what you mean?
also the shells lack any sort of texture
yeah that is a valid complaint
I get that they are new and in a pallet, but metals are never that smooth looking
I mean I honestly kinda assume that many of the assets in the beta aren't finished
true
I just wanted to say that this screenshot specially, is not impressive
i mean iirc
and others look like they haven't had a polish pass done yet
still excited for s2 though
dust and mirage
are both maps that were just straight up ported
they didnt change much about them
they just ported them and called it a day
aveyo did
i dont know who that is and i dont know if i can trust them
you can't trust anybody
If you can't trust anyone, then shut off your computer right now and blow it up
@potent wolf has leveled up! (36 ➜ 37)
doing it rn
@next nymph do you think there would be a way to add an allowlist functionality to CleanTF2+ basically to do nohats headsfeet?
it's insane to me how those servers ever got popular, it's probably just because of the creators.tf affiliation because jesus christ they were even less balanced than vanilla
also my thumb hurts from all of you using this channel for some reason instead of #1085396242802159727
staying on topic? never!
anyway trying to work on my own tf2 related stuff has made me realize why valve abandoned it lol this thing blows
should already be capable of it iirc
also not to mention hipgs got his ego too high :/
is there a flag for that currently or do you mean that it could be added pretty easily?
and are there any allowlists provided for ease of use?
added pretty easily
i believe the system is all in there, you just need to modify the lists themselves
oh definitely but even that aside he is simply really really bad at game balance
He’s kinda right about the wrangler being a shitty op thing but the balance was not it
the way he went about it was more like he was skeptical and then hearing the criticism made him think "no the wrangler is fine y'all are just mad"
50% is still pretty insane
Real
lmfao turtling never been easier
wrangler has no shield
all your buildings are like paper
no idea how is nerfing wrangler making turtling easier
half upgrade cost?
I think those changes are pretty fine except for the half upgrade cost
that's insane
*I think those changes
are pretty fine except for
the half upgrade cost*
engi is fine without it
if your buildings just got shreded and that's it he would be absolutely dogwater
ur just bad
nuh uh
pudding confirmed bad at engineer
even in pubs wranglerless engi gets his ass beaten
and trust me ktbm engi is such a far cry from wrangler engi
you are not going to take advantage of half upgrade cost when the enemy is pushing, as opposed to the wrangler
I feel like half upgrade cost with the jag would be ridiculous
just instantly get a level 3 sentry back up
it got changed, but i played the mod when it wasn't shut down and no it wasn't
40% higher max upgrade rate per swing?
it's not
part of the reason engi is balanced is because if you take out a level 3 its down for a good bit
yeah that's how wrangler engi is balanced
no
yes
wranglerless engi is miserable
skill issue
pudding I think you just aren't good at engi lol
and wrangler engie is miserable to fight
even at pubs if the enemy team uses 10% brain capacity sentries are not a problem unless engi stacking
when RGL banned wrangler from hl engineers were just free demoman log buffer
these changes make engi interactions more dynamic for both sides
sentries no longer have 640 health
also tbh i feel like focusing on the sentry is kind of missing the point too
because engi isn't just his sentry
if anything, his sentry is meant to deter an enemy team, at least for a bit, to help the team if they need to back up
its not meant to kill people
or to live forever
that's practically what it does currently
even in highly coordinated enviroments it's a pain in the ass to destroy them
i don't know how kt sentries act any differently from what you described then
its not the sentries themselves but the stuff that happens in between
hot take i don't think sentries should last forever
making that window between level 3 sentries smaller is... probably not a good idea
not a hot take
the window with the wrangler is non existent because the thing is not getting destroyed in the first place 😭
i'm not talking about the fucking wrangler please
what if engineer had a weapon that upgraded/healed the sentry when you shot an enemy with it
how many times do i have to say that
engineer revolves around the wrangler
he literally does not
the class is called the engineer
not the wrangler
you can play engi without the wrangler
and many people do
it's called the pyro not the flamethrower
you are bad at engineer
the wrangler or its balance is not in question here
many people play demoknight
engineer doesn't revolve around the wrangler, map makers just can't deal without it so they build maps to accommodate for it
i am specifically talking about engineer WITHOUT the wrangler
it is because it affects how the class is played because that's how unlock balance works
ok but
yeah he can't defend for shit
you keep talking about how with the wrangler the sentry isn't going down
but in this mod
the wrangler is nerfed
so it is moot
when a sentry dies
barely nerfed tbh
that is a window of opportunity
shortening that window is a very dangerous game to play
engineer backs up his team as much as the team backs up the engineer
in a coordinated push you are not supposed to give the engi a space to somehow build another sentry
yes of course not
sentries aren't supposed to be the final say in defense they're support buildings
look how well that turned in wranglerless hl
i'm using it as an example
not every game is going to have a coordinated push
and tf2 is balanced around that
i think that says more about the class and format than the unlock itself
if engi is so dependent on wrangler let's address it at engi 's core
if your team isn't pushing properly you deserve to lose, killing the engi is not hard a concept
even with the wrangler pubbers are capable of pushing
no they are not
pubbers are... not particularly coordinated
point stands
pubbers will not push until the enemy team has left an opening for a minute straight and then they finally build the confidence
uh yeah and they can get through wrangled sentries and kill the engineer
*uh yeah and they can
get through wrangled sentries and
kill the engineer*
not had to imagine the same can happen with unwragled sentries
I just don't think that in a situation where the engi lives, having a 10 second window until a new level 3 is up is not a very long window
when the server was alive I literally saw bots pushing through kt engi
kill the engineer is a conclusion everyone has come to and wrangler is still considered a problem
it just makes the game feel worse to play
what if instead we made it so that the sentry shield depends on the engineers max hp
so the shield is only up when engi is low hp
yes because the wrangle sentry is god amongst men, so it defends the engi and tanks over 1000 hp and is godlike at stalling
i just don't get why we're even still talking about the wrangler
killing a regular sentry is way easier
yes
actually nvm that's a bad idea
is anyone disagreeing that the wrangler is overpowered?
we're just disagreeing with you saying engi needs the wrangler to be good
ill be honest i dont remember anyone ever using the wrangler in my games
if we want to keep the shield but get rid of turtling+easy defenses then make the shield resistance scale with how long you've been firing the sentry manually
engis team empowers engi
make it take an active role in fights
nobody plays tf2 to win
this is just kind of stupid
how does that change anything about the wrangler except that it's not extremely awkward to use it
well im not exactly a balancing master just spitballing something out there
but it's just as effective
okay fuck it just give engi an ubercharge and call it a day
i play tf2 to lose! i hate winning!!
*okay fuck it just
give engi an ubercharge
and call it a day*
just let the wrangler uber the sentry and thats all
ok but nobody plays tf2 to win effectively
if people did that balance would be way different
when the sentry reaches lvl 3 you can keep hitting it to store metal in it
up to 409
400
because people would notice how much of an issue heavy / engi / vacc medic stacks are
i do
idk then
they do notice
but what are you going to do?
dude fuck vacc medics theyre so annoying
videos essays to convince valve to nerf them?
valve will not listen to me unless i paid them a billion dollars
*valve will not listen
to me unless i paid them
a billion dollars*
But it's so much fun to play vacc medic 
It's not my problem that you have to suffer 
what is your guy's least favorite gamemode (not including ctf)
payload
5cp
this is why whenever i play vacc med i ask the other team if its too much
Medieval mode
used to be koth
now it's slowly becoming payload
koth rocks wtf
koth is fun though :(
u hate fun
I don't like koth
tf2 has a map problem
cascade, viaduct, lazarus, highpass, lakeside are all great koth maps imo
*i mean tbf
tf2 also has a
MAP problem aswell*
bro tried to sneak in viaduct and lakeside
viaduct manages to somehow be the only map in the game without a flank route
I didn't lol, I like them
lakeside is lakeside
i think tf2 has too many and a lot of them lose their luster after a couple games
too many with not so good level design

my fav map is ashville
I like dustbowl but it sucks ass
what
dustbowl is supposed to be fun bad
just fun to mess around
i enjoy gravelpit
why did you reply to a message at the start of the megathread...
*why did you reply
to a message at the start
of the megathread...*
let them cook
tf2 but every kill i have to solve a rubix cube
good thing you won't get any kills
How did you find out my KD ratio!?!?!?!?
congrats on the ring, mastercoms
thx
oh didn't notice that
damn I keep missing the discussion
- ktbm is just as lmao as higps sometimes though they do have some good ideas here and there
- koth is the best mode
I feel like koth has good potential but every koth map sorta falls flat. They all have too restrictive chokes that make forward holds free assuming equal skill level, have too open sight lines that make sniper free OR artificially add obstacles all over the map to force sniper to not be able to see everything at the expense of literally everyone else being able to move, and they have some sort of weird dynamic on flank.
Comparing ktbm to higps should be a crime
That's just mean
-Viaduct/product, sniper rules all, forward holds are tough as shit to break, flank has a weird dynamic.
-Cascade, sniper op, forward hold isn’t too tough, flank dynamic is so weird. Like why does under point exist? You just sit under there and bait your team to go for a submarine heavy play only to get backstabbed by a spy that’s probably not allowed to live within 5 miles of a school.
-Ashville/Coal plant, why are these 2 different maps? Sniper op, forward holds are just dumb (not overly good or bad, just dumb), there’s 2 viable places to stand on the entire map, flank is probably the best of any koth map but if a mini sentry exists flank doesn’t exist (no, your soldier will not shoot it).
-Highpass, why isn’t this played in community comp?
-Lakeside, best map but sniper is omnipotent.
Oh there’s also bagel but that map smells like a bagel that’s been left on a sidewalk for too long. Also the lifts are a war crime and should disqualify the map from community comp.
How is sniper op in ashville
Like yeah sniper is fucking nuts but that's just hl
I see the argument for coalplant, but ashville?
I definitely agree that koth is held back by its maps but a simple google search could explain Ashville/Coalplant and sniper viaduct strength is imo overstated
I think the lobby is slightly different but idk how these two maps exist in the same world and both are actively developed.
there's 3 iterations
- ashville
- coalplant, made by other people who wanted to update it to fix problems found in the original (think product)
- ashville 2, made by people who wanted to update coalplant and for some reason decided to use the original name
Sniper strength is overstated in general. But koth is definitely the strongest gamemode for him. It’s the perfect storm of maps being small enough that sniper isn’t too far from his team for support, and being too hard for flankers to get to the power sniper spots.
ashville 2 is what's currently played
I played on ashville and sniper is fine
Sniper strength is overstated in general
TRUEEEEE highlander is only as slow as it is because he's mandated
fsoas is (currently) the only good balance mod
I mean yeah ktbm died lol
Fsoas is alright but i do not like their balance philosophy
Ehhhhh. I think sniper in HL is overstated even. If sniper gets a kill and your teammate actually calls his position instead of baby raging, then no one else should die to sniper for the next 30-60 seconds.
That doesn’t happen because usually they person baby rages until at least one other person dies. And then usually people don’t listen to comms and die anyway. But sniper is similar-ish to spy in the sense that you can counter them but just paying attention
I'd like if he had classic tracers
Yk how the classic leaves a trail when you shoot
Smth like that
But possible to see in dxlevel81
I took like 3 years off of playing HL and came back to main for half a season as a meme and still had less sniper deaths than anyone else on my team, as a shitty pyro who would actively try to detantor spam the sniper. People just suck tbh
When machina wasn’t banned the tracers didn’t really affect the gun at all. But that was also sorta the “golden age” of HL, if such a thing existed. So communication over sniper position ACTUALLY happened.
I think sniper in 6s is actually stronger in HL. Because you don’t assume that sniper is going to exist, so the first kill is free for the sniper, and then the sniper isn’t playing to preserve their life anymore so they go for a hero shot which has a 30% chance of changing the 1 pick into 2, in a gamemode where each kill is 17% of your team.
Also 6s callouts aren’t as specific as HL callouts because sniper v sniper doesn’t happen as much in 6s. Where as in HL having different callouts for nuanced positions is necessary because of sniper v sniper.
Raging shouldn't be happening in comms regardless.
Do teams not have a "cut the unnecessary noise" call? Mine picked up the one my Heavy's first team used, "battle comms". Either me or him would just call that whenever things got too bad and cut everyone back to just the needed comms.
My comms were PURE CHAOS
Once our heavy started olaying clash royale in the middle of the scrim
get the youtube smosh "shut up" sound effect queued up and ready to go
*get the youtube smosh
"shut up" sound effect queued up
and ready to go*
do you just call out "battlecoms" for when you want comms quiet
call out as in loudly proclaim
If it was particularly egregious, it was shouted a few times.
HL is already 9 people talking. It takes so little to make it chaos, so keeping it under control is super important.
and I get lost when there's borderlands characters talking while I am engrossed in combat
I can't imagine myself in that situation
It should all be relevant info instead of random BS.
of course, though when hearing those comms it's almost as if they try to replace your ears.
calling out positions of when 7 of you can already see the guy being called out.
or calling out someone dying.
how often do people call out the same thing?
Usually only big picks in my experience.
I imagine like 5 people having direct line of sight with enemy medic and all simultaneously yelling medic
I think redundant communication would peeve me a lot
Just look up povs that have comms.
Usually you say “clear comms” to get people to stop cluttering. But there’s usually one or two people on the team who if they’re having a bad game they’ll go “god damnit dude every time! I can’t even see this guy!”. Might be different once you eventually reach invite, but I can confirm that even in advanced that holds true.
And then someone screaming “clear comms” for 5 seconds doesn’t actually help clear things up, it just replaces indiscernible clutter with awkward silence.
As a flank member (when I played scout). I usually just tried to keep comms to as little and concise as possible, while still effectively communicating with my other flank members or team. Combo gets a little more liberty with comms, but I’ve had main callers who needed to learn to get to the point faster too.
Granted I played scout at the weird point in time where it was about 33% of teams wanted you full time flank, 33% wanted you to be full time combo, and 50% wanted you everywhere at once. So I’d usually just go “give me a percentage for where you want me to play” whenever I first played for a team. And there’s be different mentalities for comms in each place. Combo has much more of a conversation going because you’re juggling healing and focus targets and stuff.
Flank is much more “you initiate on this guy, I’ll support. Go now. I’m in. Nice.”
I love flank yeah so much easier
how so? I do think that they're a bit reserved but I think that has a certain charm to it
to be clear the videos aren't always the same as what's on the server because he adds it and then people see the flaws in his ideas and try something else until they land somewhere good
in terms of the videos I think he's extremely good at identifying the problems with weapons and putting it into words but his solutions are hit or miss
they just balance around casual
I guess? but it works out I think
||I also have a balance doc but I haven't made a mod yet so it feels pointless to advertise||
do it
balancing around casual isn't always the worst as long as you take care to ignore lowest common denominators
my possibly controversial opinion is that if you balance for competitive then things are probably balanced okay enough for casual, but not necessarily the other way around.
I think that's only controversial for the casual players who hate competitive players.
yeah trickle down balance is obviously true
are you being ironic?
sarcastic*
it's so rare to see someone agree with me on this subject in specific
I do think, though, that some weapons should exist that are purely for casual. example being like, the loose cannon. easily the worst grenade launcher in comp but no one is complaining because it's so fun casually
nah I'm serious
It is used in EU comp on last holds, basically gives demo airblast, is the theory at least.
I have a teammate who also insists that if youre cracked enough with loose cannon that it'd be good. And I think I agree, but at that point why not just get cracked with pipes?
Is loch and load even fun? It doesn't change anything other than making it harder to use pipes. Unless you fetishize killing engi buildings, in which case: god speed you glorious bastard
I mean the same argument can be made with the direct hit but how often do you see people running that even at a top level? it's just not worth it
same
no it's garbage, objectively worse than stock
loose cannon is a bad example because regular grenades shouldn't do so much knockback for no reason
Direct hit is dumby good if you just wanna delete scouts. I hate it, I think it's op. I just think it is slept on, but I dont mind it being slept on
I think it's fine but I get what you're saying
How are you going to get frag movie clips if you cant juggle people
real
double donks should still do knockback tho imo
Do they not? dang
no, they do
I think regular grenade hits shouldn't
double donks should keep the knockback
Oh gotchu. Eh then the weapon would be completely meme
DH is good for sentry busting, too.
I'm not saying the direct hit is bad I love the design I'm just saying most comp soldiers aren't using it despite the obvious higher potential
I don't think it's actually higher. Splash is huge.
Eh. It’s what like 140 damage directs in close range? That’s disgustingly high damage. I just don’t think anyone has bothered to get good enough at for the maximum potential to be seen
140 on a single target.
You usually try to space far enough apart that splash only hits one anyway.
Soldiers still spam chokes to keep people from coming through them.
Yeh it’d be a different play style. I think direct hit sacs would be nuts.
Not to mention bombs on Medics would be much riskier with the DH.
Eh. You’d sorta just be playing scout that rocket jumps.
I've seen more bombs that killed via splash than directs.
That’s cuz they’re playing with rocket launcher and splash is reliable. If you change your play style then you change your play style
Jesus, when you're playing in the grand finals, you want the reliability.
Only 12 people play in grands though🤷♂️
honestly area denial in general is huge
You win grand finals by playing every match like it's the grand finals.
*You win grand finals
by playing every match like
it's the grand finals.*
I agree. I’m just saying no one has bothered to master direct hit in comp yet, so we have yet to be able to definitively say it’s awful.
You go absolutely ham every match regardless.
I’m saying if someone went ham with DH and their team played around it, it probably wouldn’t be a throw
my favorite tf2 weapon is the smoke grenade
A team ran full time heavy to IM GFs two seasons ago iirc
honestly considering 6s teams tend to be 2 soldiers
having one of them run DH could be interesting
idk if you'd rather have a pocket or a roamer use it tho
This just sounds like shitty casual theorycrafting. Like, guys, guys, what if we ran Demoknight and Sniper full time!
I think roamer probably. They’d be able to delete flank scout, then you have a 2v1 on flank, win that, then flank is free. Then you bomb med from unwatched flank👀
minicrit combo with airshots is the secret sauce
define "harder"
they go further and faster
it's pretty fun
you can snipe people
shortstop meta
also there was an insomnia lan final or something that a team ran DH for a while, iirc to great effect but it fell off hard as soon as the other team was used to it and could play around it
maybe I'm misremembering but iirc the DH team stopped running DH and ultimately lost
Ig higher risk / no reward. You miss you do nothing, you hit it does exact same damage as stock.
less prediction required to land pipes makes them easier to hit for less real reward
they only make pipes harder in the sense that if you main lnl for a good while and switch back to normal pipe speed you're fucked
But still. Why would you use it
some people like pipe sniping or just really fucking hate engineer (based)
my very controversial opinion is that the game is way more fun when balanced for competitive (which it largely already is)
the problem is, competitive players hate fun
also, it's almost like balancing just off of one mode is always a bad idea, and every mode should be taken into consideration well balancing
i find it fun to not play against bullshit
and have a fighting chance when i queue alone
competitive players don't hate fun
i find it fun to be good at the game, not to use silly gimmicks
*i find it fun to
be good at the game, not to
use silly gimmicks*
their idea of fun is different and i often trust them more than casuals because it tends to be "as little bullshit as possible"
you miss with stock it probably won't do anything either. Loch is much easier to hit though
I think stock is an overall better and more versatile weapon, but I think loch is easier (at least, if you're past the early bump where you actually go for directs and don't rely on rollers as your crutch)
imo tf2 is stuck in this place rn where the majority of the weapons are in a great spot for a nice balanced game, but there are still some that are mostly (or completely) unchanged from a time when they didn’t really balance the game around that, so they stick out like a sore thumb
play a different game then 
like from what i remember, old tf2 balance was less about actual balance and more just making sure that weapons were pretty unique, fun, and not too broken
the actual balance of a weapon compared to say, other weapons in that slot was less of an influence on that weapon
now i could be misremembering
but thats just what i remember
whereas now the game is balanced more traditionally
I would say it is for the better tho
because i do not miss the way the game was in some of the older update
a lot of old weapons were ruined because they dont work with small teams or could be abused with high skill
i do exactly that
ok
Eh, game was most fun in the 2010-2012 period in my opinion.
the fact that jarate and mad milk are largely untouched is insane
just delete the enemy team every 30 seconds as long as your team knows what just happened
I like the color palette but the design is uh hard to understand
I recognize it like some ms paint geometric shapes were merged together, is it supposed to be 5?
It looks like number 5
At first I thought it's a golf hole with a jagged flagpole
And I instinctively turn sideways to align with the curve
the color is tan white from tf2
and no it's not supposed to be a 5 lol
i guess i'll remove the curve
i added it to try to fill the empty space the lighting and the flag left
I had to make sure to check upside down, there's a sense of movement here but still not sure what it is
I do think it's cool
tbh I even started to look for shapes in the negative space and I feel like that's a cope
I see it as 57 now
it just looks really busy to me
that's another way to look at it, at least it sells the racing car logo look
lightning mcqueen style
it is a flag attached to a lightning that serves as a flagpole
mhm, this is probably the most obvious, right.
wow if it aint the catctus themself
Is there any documentation on sending rcon commands to the client? Like how the Bot Detector sends rcon commands to the client to call vote kicks? I checked VDC but it only has documentation for sending rcon to a server as far as I can deduce.
I want to use rcon to send client commands to set up offline test scenarios for my HUD resolution override generator. And the in game scripts to conveniently test such things would defeat the purpose of creating a user-aid program. Fairly basic bot creation and puppet commands, but if copy+paste’ing math into wolframalpha is too complex for someone then console commands for bot control probably is too.
add rcon_password and port to launch options and use it normally
also add -net_start iirc
also add the rcon whitelist launch option pointing to loopback, but I forgot the name of the option and im not at home
tf2 update?
why
looks like they fixed the bread sapper
updated the localization files
source
bread sapper about to grow in price
worlds fastest exploit fix
short it
anybody want to help test some mvm missions?
currently need 2 players, any skill-level is welcome
steam://connect/us.potato.tf:27019
testing an advanced difficulty, and an expert difficulty
possibly
replay broke his wrist
(super late reply) invite is the exact same. its less common for sure, but people will call sniper pos first, then babyrage while holding down PTT
open
Sounds about right lol
what do you prefer? waving flag or static flag?
wave
wave
another mvm tour huh
the day potato decides to give a hat instead of a medal, their servers will be full all the week
alright, version 2
omg that line
i hate coreldraw
wtf why does it start off dark and get really bright
Huh
wait wtf replay is right
if you take the image out of discord
at first it's a black background then turns white
what are you wanting as the "main" part, the flag or the lightning bolt
because right now the flag is much smaller, making it seem like an accessory
cl_enablenullmovement "1"
CTF Blitz
CTF Blitz is a variation of the normal CTF gamemode from OW2 where:
- Flags are closer to the center of the map
- The cap goal is 6 instead of 3
- You obtain a speed boost when touching the resupply cabinet
The map has also received...
this looks ugly af
i found the mvm griefer
Stick your mallet up his ass.
Oh god its basil
picky eaters at italian restaurants be like
If basil is in a party with friends hes likely going to do a last wave votekick if he deems you “deserving” of it
Can moonlight ban for that?
nah he won't do it
His profile is a very interesting read
The great lengths he goes to justify bullying ppl in a pve mode
Someone should find his house and bully him over bullying people in MvM.
Like, fuckin' full on giving him swirlies.
And wedgies
replace all instances of 1216 on legal documents to 1261

Swirlies in unflushed toilets.

send a ligma package
Also the derelict mission uses a wavebar copied from potato without permission to mock a mission maker 
context?
wave 5 of the moonlight april fools mission "revengeance" uses a nearly indentical wavebar to the rewired rampage mission "Numerator"
and basically just uses it to mock the creator and mission
they did it last year with one of the Silent Sky missions
one of the waves was a 1:1 recreation of the DD mission "Bionic bits"
both numerator and bionic were made by the same guy so it seems kinda targeted at this point
classic tf2 community
235 keys, 25 refined
shame the stat clock will cover the sonichu
This is looking nice actually
This doesn't even look half bad as much as it is cursed
the amazing voices of Team Fortress 2 play it for the first time. Get an autograph signed LIVE by the cast! https://streamily.com/TF2?stc=shork (some of the actors have tried the game A LONG time ago)
also make sure to subscribe for more videos with the VA's and follow them all on twitter where they are all active!
@johnpatricklowr @EllenMc...
lets goooo
spy, medic, n sniper still sound like day 1
aaaaaaaaaaaaaaaaaaaa
ok is the sponsor like real or an april fools joke
i genuinely cant tell
i dont care either way
it would just make me stop thinking about it if i knew
why would you do that
i'm coming after you
nope! <3
if you say sorry i'll forgive you
rayne youre the one who needs to give an apology
if you don't you will have to live with fear of interacting with me because any time youd be interacting with me you could be falling victim to a vicious trap
which is easier
you choose
volume warning..
you've made your choice
too late 
be wary, friend
that fish though
was worth it
What even is the context for that vid
method acting a polar express character ig
he's yelling and recording and that's annoying
fsdseffhth
so i watched that new uncle dane video (this one https://www.youtube.com/watch?v=c6G9Jewb2RE)
I played Pyro for 2,630,000 seconds, here's what happened.
If it wasn't already obvious, this is a prank. You got pranked. You fell for it.
lol
My discord, socials, TF2 servers, merch, information about my in-game settings, and video credits (such as the music used in my videos) can be found on my website at http://uncledane.com
Fursona artwor...
it is a serious video (sort of, he's not actually a pyro main now)
but it was interesting to see just how much i agreed with him on
i like w m1
kill
i like you
it was also interesting to see the perspective of someone who was (essentially) new to the class
I like phlog i like scorch shot i like explode on ignite i like airblast i like backburner
tl;dr he doesn't like your average w+m1, and technically doesn't even like comboing, instead preferring to go for a burst damage loadout of DF and flaregun
i hate the dragon's fury
why?
its kind of ridiculous
the range and dps is absurd i hate fighting against it
playing with it isn't even fun
thats subjective
i don't care what anyone else says; it doesn't take skill and its way too easy and boring to play
but i agree that its pretty damn strong
you just click on people and they die
That's literally how the game works, you shoot people and they die
damn maybe that's why i don't like tf2 anymore
ok?
damn bro daz crazy
there is hardly any movement or positioning or awareness involved
no other class requires less awareness to be effective
idk about that
ok i agree with dane on the airblast thing
it shouldnt disable ur gun if ur airblast is successful
honestly the DF is a cool idea for a weapon but i also have no clue how i would improve its issues
i think its fine as it is and dane has a good point
it should be a gun that rewards accuracy and punishes inaccuracy
like you obviously shouldn't be punished for successfully airblasting, but I worry that if you remove that cooldown even on success it might be way too good
altho
that 5 ammo cost for airblast
is already quite a bit
I kinda wonder what the DF would be like if it was more about cooldown management, and they had the airblast and primary fire on different cooldowns
and maybe successfully hitting someone with fire also lowers the airblast cooldown
its just a 2s cooldown i think that barely matters
Show this video to your friends and spread the word.
#tf2 #shorts #teamfortress2
in this hypothetical I was more considering the DF at its sort of baseline "shoot projectiles and have a cooldown mechanic" rather than any stats
i think i remember hearing some unsavory things about this dude
but i don't really read much about youtuber drama
but yeah
rock005 haha funny penis rock
How do we tell him
bruh any time i come across literally anyone or anything online there is some controversy surrounding it that i'm unaware of
its a fact of life at this point that every internet user is probably evil
true lol
someone flashed a gun at the guy and he ran to the emergency button and didnt read that you had to hold it so the conductor wouldnt be able to hear what he was saying and everyone else was just confused and thought he was being really annoying
this is beyond parody
Anyone have experience with higher than 1000hz polling rate? Does TF2 handle it
the range isnt even that good
it's like 500 units
rockets do ~80 damage past that
the dps isnt also that crazy, but it has a lot going for it as a weapon that can pierce and doesnt need to reload
i feel like all flamethrowers should be like this to varying degrees
honestly I do agree with the DPS statement that unsubtract had
it melts people super quick
didnt someone measure the dps of the df and show a chart that basically said it was the same as the flamethrower's, but in bursts
its possible
but i feel like its still better because of increased range, and you don't have the possibility of dropping a few frame particles for lower damage, only entire projectiles
like if you miss a projectile thats a lot of damage gone
but its easier to drop just a few flame particles due to momentum and what not
it's a better dps weapon than the flamethrower for sure
but it's not a high bar to pass
like on a standing still person flamethrower and df are probably comparable
but with movement i would say it makes a bigger difference
flamethrower has much lower room for error which is why the damage is mediocre
No
It isn't
The df is kinda bad bcs shotguns exist so like
probably not the same now that i look at it but it's comparable
You dont really need to kill your dps
The graphic literally shows how different they are
Df does way more damage
its been a while but i dont recall any issues
i should probably learn to read graphs
i would still pick fury over any non phlog flamethrower
how to read graphs 101: you want the line to be higher than the other line
now i'm confused
by 2 seconds DF is already dealing like 130ish more damage than flamethrower
because the red line (max dps) is comparable with the DF
pyro never achieves max dps
although i'm not sure what min and max dps is in this case
oh right
why are you speaking on paper when it does not do max damage against any enemy who is moving
actually i think that even against still enemies
at around 40 health, even minimum dps flamethrower beats DF
it does like 130 dps for some reason?
common stock W
tried to make a point that it's the same numbers but crunched differently. burst damage is always gonna beat stream damage everytime and i thought the blue moon changes went without saying
like on paper they're comparable in terms of dps, but the df is perceived to do tons of damage because it uses burst damage projectiles instead of piddly little flame boxes
and the flamethrower does such awful dps that it's not a high bar to cross anyway
I'm not sure I agree with burst always beating stream damage. It's generally easier to hit with burst, but also much more significant when you miss with burst damage. And the more granular your damage is, the sooner you'll kill someone, because you're not waiting with them on low health only to be overkilled when you do hit
it's that overkill that makes burst better imo
the game tend to primarily revolve around it, not to say that stream damage doesnt have a place in tf2
i just think regarding the flamethrower it's executed very badly
I mean "overkill" as in "useless damage that you don't need because you already killed them with a fraction of your total damage"
it doesn't matter if I'm doing 1000000 with a backstab or 4 with a long-range pistol shot when my target only has 1 health
either way the flamethrower sucks
df puts pyro into power class territory which he was supposed to teeter on from the beginning until they decided to switch him to support for some reason
its because short range attacks with no mobility options is not very good for a power class
i wonder why they made pyro such a short range attacker and then give him 0 gap closing tools
