#Team Fortress 2 Megathread - winter is the most chill time of year

1 messages ¡ Page 9 of 1

slender nexus
crisp cedar
#

i dont get why people known for valve content

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like

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why is he streaming half life

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of all games

daring tiger
#

Fantastic line for it to end on “apologizing is admission of guilt”

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Also like what? Yeah, he does need to apologize. Why does the chatter think he doesn’t

hoary geyser
rare creek
radiant merlin
#

updoot

slender nexus
radiant merlin
#

rumford still not in the map pool

jagged pawn
#

sigh

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bad game

radiant merlin
#

and they fucking reverted it

jagged pawn
#

?

radiant merlin
#

the equip regions of some cosmetics (the pootis head) doesn't work because it's mispelled (it should say "equip_regions" instead of "equip_region")

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it already happened twice

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clearly valve don't have the balls to make the change permanent

rare creek
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I hate u

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@left sandu r in tf2 update

jagged pawn
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surely she knows already lol

rare creek
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mastercoms jumpscare

potent wolf
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master of communications

radiant merlin
slender nexus
potent wolf
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@summer steeple sorry to bother you, but the URLLabel bug was that it didn't check that you provided it a URL, and would just run the shell command with that string, correct?

summer steeple
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yeah

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basically (from what i understand) you can just call a URL of any kind from smth like file explorer and it will open it in the right program

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and because they didn't check if it was actually a web URL you could just run programs with it

potent wolf
#

alr, thanks

rare creek
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yeqah the fact they fixed is is LITERALLY 1984

radiant merlin
rare creek
#

how would i know

spare obsidian
#

wow dude image being mad because an actual security exploit is fixed...

rare creek
potent wolf
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they couldn't handle the trollfig

summer steeple
#

shit dude i just realized i should do benchs with the new update

left sand
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bench press?

jagged pawn
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yes

summer steeple
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bench press mark

cursive peak
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1 press for every bit in size.

jagged pawn
#

who tf is mark

cursive peak
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Anthony Rapp's character in Rent.

summer steeple
#

the problem is that i'd have to download the old version of the game and i don't want to do that

cursive peak
#

No old benchmarks laying around?

summer steeple
#

nope

summer steeple
#

looks like the last one I did (that i uploaded to the form) was comfig 9.6.3

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uhhh how do i launch tf2 without steam updating it

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ok it went to go update again, I reverted the files again and now its like "you're good lmao"

#
old
4812 frames 30.796 seconds 156.25 fps ( 6.40 ms/f) 27.090 fps variability
4812 frames 30.897 seconds 155.74 fps ( 6.42 ms/f) 27.984 fps variability
4812 frames 30.624 seconds 157.13 fps ( 6.36 ms/f) 27.279 fps variability

new
4812 frames 30.241 seconds 159.12 fps ( 6.28 ms/f) 27.848 fps variability
4812 frames 30.300 seconds 158.81 fps ( 6.30 ms/f) 27.694 fps variability
4812 frames 30.354 seconds 158.53 fps ( 6.31 ms/f) 28.050 fps variability
#

thats not half bad

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more consistent, a few frames

formal dew
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Impressive, very nice

summer steeple
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bruh on the last one

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whatever

worn hedge
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hip hip hooray, some mastercoms fixes are ingame

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they might as well put team comstress in the game

mystic turtle
worn hedge
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some

cursive peak
mystic turtle
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No schtick
She must feel so proud rn

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Congratulations for having your fixes implemented

radiant merlin
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hey mcoms what do you expect the most from tc2 to be added?

formal dew
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Is tf2's fps_max being garbo why i'm getting 142 fps per the steam counter despite the cvar being set to 144

summer steeple
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use RTSS instead

hearty kelp
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what about nvidia frame limiter

craggy ridge
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what bug in specific do yall wanna see fixed the most?

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i'll go first

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pyro's flamethrower ramp up

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I know it's a tad unrealistic that they are ever going to fix it

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but if they don't I hope they atleast fix the airblast self damage bug

summer steeple
jagged pawn
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wait how did I forget about the short circuit

formal dew
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I agree that flamethrower damage should be at the top of triage

craggy ridge
wintry marlin
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so based
so freakin zased

hybrid cloud
craggy ridge
limpid panther
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do you guys know of a console command I can use to infer that I'm currently playing a demo?

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thought of demo_debug works but it's too noisy, I would rather use something that didn't require spamming the console

craggy ridge
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Tf2 update

rare creek
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so based

formal dew
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based on what

daring tiger
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The source engine

formal dew
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Never heard of it

potent wolf
formal dew
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Source?

daring tiger
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Engine

rare creek
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@summer steeple are you the guy who told the valve about the exploit i forgor

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can you tell them to raise the max fov to 130 I think that would be cool

slender nexus
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raise the max fov to 999

summer steeple
rare creek
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why haven't they added it then?

potent wolf
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They did fix the urllabel thing though

rare creek
summer steeple
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why what hasn’t been added

rare creek
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high fov

summer steeple
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i didnt email them about that

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i was talking about urllabel

rare creek
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o

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sorry i have brain defficiency

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i will cry SO MUCH if the next updated doesnt raise fov....

potent wolf
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360 fov trollfig

cursive peak
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It's highly unlikely we'll get an FOV increase.

rare creek
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fuk u

potent wolf
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I don't really see why an fov increase is a needed (or even good) thing

rare creek
next nymph
formal dew
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Number go up

cursive peak
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I'd love to run 120fov in everything, but if it causes issues, there's not much that can be done.

rare creek
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theres server plugins that let you change fov, iirc issues only start at around 150

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and garry's mod lets you put it at 100 in the settings menu

small sirenBOT
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*and garry's mod lets

you put it at 100 in

the settings menu*

serene yarrow
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Was the upgrade station bug fixed in the recent update

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The thing where a bot locks you out of upgrades

crisp cedar
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yes

potent wolf
spare obsidian
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does the game now encrypts the match group ids now?

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because

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that's what bots used to get into other people's groups

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in mvm

crisp cedar
potent wolf
radiant merlin
potent wolf
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😔

radiant merlin
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what was that page that makes invite links?

spare obsidian
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yeah that one

unborn pecan
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@left sand Why are sprays disabled by default in your config for all presets? Shouldn't that be a choice that should be made by the user?

potent wolf
unborn pecan
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But who actually expects people to go through the options?

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TF2 players aren't know for being meticulously nor smart

crisp cedar
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why would they be on

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the average tf2 joe plays on casual, where sprays are disabled

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so its not like itd matter

rare creek
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bc sprays make the game 200% better

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there should be a sound sprays option

unborn pecan
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Not sound, but image is cool

cursive peak
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Sound sprays are too obscure. Basically no one has them enabled.

rare creek
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image is already an option

cursive peak
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And it is just 1 line needed in your autoexec to enable them.

serene yarrow
potent wolf
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It isn't

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@summer steeple trollfig

serene yarrow
unborn pecan
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😭

potent wolf
unborn pecan
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😭 no

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brody is not that schwag

cursive peak
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I'm just saying that it's such a trivial thing that it not being a module is hardly a hardship.

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cl_customsounds 1

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That's it.

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And cl_soundfile defines the sound spray.

spare obsidian
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yeah that's an obscure feature that the game has lol

cursive peak
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I had mine bound to go off with my "Dispenser down. Transform and roll out." bind. It was the transformation sound from the original Transformers series.

mystic turtle
# cursive peak And cl_soundfile defines the sound spray.

wait a minute
if you made your custom soundspray the reversed (reversed frequency) version of a cloak sound and then made it play whenever you pressed m2, could you theoretically cloak in near-total silence?
not that it would be practical, the near-silent cloak would be only usable a few times due to the cooldown

next nymph
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how well can you sync them?

mystic turtle
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yeah, that would be the issue

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especially on high latency

next nymph
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if it needs to send the sound file over then that wouldnt be an option methinks

cursive peak
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The other players need to have them enabled, too.

mystic turtle
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yeah

cursive peak
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And almost no one has them enabled.

mystic turtle
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just an interesting idea I had

cursive peak
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And the cooldown is synced with the regular spray cooldown timer.

next nymph
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abuse our influence in the mastercomfig community to sneak the change in trollfig

mystic turtle
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and besides, a "true fake Uber voiceline" with the actual fully charged Medigun sound would have a lot more mileage and be somewhat hilarious

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it would be so bad that they might even ban it from comp even though most people have it off

cursive peak
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Pretty sure they're disabled anyway in competitive.

next nymph
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i just constantly press the fake uber voiceline button so they cant tell which ones real

mystic turtle
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oh well
it was a fun idea anyway

next nymph
#

strategy for comp: get a clip of the enemy team's maincaller saying "push now" and use that as your sound spray

formal dew
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Should fire be team colored

next nymph
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teams should be fire colored

formal dew
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pyro moment

mystic turtle
formal dew
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Everything should be team colored

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Brown and gray begone

next nymph
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except scout's brown pants

formal dew
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Scout needs to buy a suit from brooks brothers

mystic turtle
spare obsidian
cursive peak
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I don't think it's tied to kills at all.

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I think it's 10 seconds by default?

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decalfrequency is the cvar that controls it.

mystic turtle
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I've tested this on tr_walkway

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Yes, spray cooldown is reset when you get a kill

rare creek
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bruh my tf2 just closed without a crash message or any signs of what caused the crash in event viewer when I was playing on a shady server

potent wolf
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this video is never not funny to me

summer steeple
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i swear to god source engine

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so one of the payload rail props

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is 256hu

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except its actually a little under 255

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so i say to myself "let me just extend it in blender"

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so i do so

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and because of floating point precision i go a little under 256

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because i figured that a modelling software like blender will have a higher precision than source

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AND YET SOMEHOW ITS LONGER THAN 256????

radiant merlin
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damn

summer steeple
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anyway i'm just about to open up the smd files in a hex editor to try and fix this myself

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bruh smd

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stores vertex data in plaintext???

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like????

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that was actually quicker than doing it in blender LMAO

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literally just find and replace 127.452888 with 128.000000

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considering the weird jump from below 256 to over it, I assume this is just an issue with the exporter i use

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which in most cases wouldn't matter but because i need this to be precise it does matter

radiant merlin
#

engi needs another walter white hat

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maybe his hair ||after he flees to new hampshire||

rare creek
potent wolf
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chaos

cedar prairie
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ive seen that video, its so odd

potent wolf
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Yeah, it makes no sense

cedar prairie
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he actually gets the reasoning behind facestabs correct but then proceeds to ruin it with that awful balance proposal anyways

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whenever i hear the prospect of reducing the stab radius i die inside, they already tried doing that in '09 and it didnt work

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it doesnt actually get rid of "facestabs" it just nerfs normal backstabs and nothing else

hybrid cloud
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reminds me of when pyro was a windmill group dps monster and instead of making the flamethrower narrower or like harder to aim they just added a ramp up mechanic that destroyed whatever combat ability the flamethrower has had in years

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while not addressing the windmill shit

cedar prairie
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pyro and spy are tf2s schrodinger's class balance discussions

small sirenBOT
#

*pyro and spy are

tf2s schrodinger's class

balance discussions*

hybrid cloud
#

i think they did their best with backstabs

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melee is already kinda funky and having instakills based on targeting someone's back probably makes it worse

cedar prairie
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yeah i think this is the best well get for the time the game cane out

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unless theres ways to improve it that i dont know, and obviously the default network settings should be better

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but i dont feel like i get trickstabbed pretty much ever, you can definitely avoid them consistently, nor do i feel like im getting an undeserved kill when i land one tbh

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class has an instant kill melee mechanic, should be common sense to not try your luck with melee range even if the connection is clean

potent wolf
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Whenever i get trickstabbed, it was actually a facestab trollfig

hybrid cloud
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i think someone said one day that tf2 gamers tend to be upset at close range sniper kills because they're like, entitled to a sniper pick

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maybe it's the same with spy and all that anger is focused on trickstabs

cedar prairie
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it definitely seems like some sort of twisted entitlement to a kill you havent got yet

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like "im a pyro and hes a spy, i deserve the kill just cause"

formal dew
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Be efficient, be polite, and be entitled to kill everyone you meet

cedar prairie
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most brutal facestabs are back pedal ones anyways, no matter how small the stab radius is, those r gonna happen still

cursive peak
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I think a lot of people are playing on WiFi, which is just going to make networking even worse.

hybrid cloud
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i guess spy is easy enough to kill that being trickstabbed can be frustrating at least

potent wolf
unborn pecan
formal dew
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Walter white's middle name is Hartwell

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Hartwell is also a town in Georgia

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Both Georgia and Texas are southern

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And engineer got a breaking bad hat

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Coincidence

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I think not

summer steeple
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also both take place in new mexico

cursive peak
#

Isn't there a real Walter White in Georgia?

slender nexus
#

Anyone remember when there used to be someone named Gay Bowser?

cursive peak
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I'm pretty sure there's always a gay Bowser somewhere.

cedar prairie
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i wish that spy could get a heisenberg hat of his own

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id rock that with the enforcer

rare creek
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it feels like all tf2 servers have sprays disabled nowadays

mystic turtle
wintry marlin
#

me

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blue lobster

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me

craggy ridge
#

actually this is too nsfw i think

wintry marlin
#

yea

craggy ridge
#

instant regret post

wintry marlin
#

👍

grim parcel
rare creek
hybrid cloud
kind falcon
#

cool!

craggy ridge
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sorry for spreading misinformation

hybrid cloud
#

zesty wants something to be angry at

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i guess i can agree with him that the workshop has been nosediving in terms of quality at times but this is a dumb stretch

grim parcel
#

yeah pride flags?

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in my game??

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the workshop would've never done this in 2012

wintry marlin
#

vore is based

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not cringe at all

spare obsidian
potent wolf
#

seems like this one is a sv_pure mistake (at least i think it is)

small sirenBOT
#

*seems like this one is

a sv_pure mistake (at

least i think it is)*

wild grove
#

it'd prolly work better with a team of friends that are also doing the same thing.

wild grove
#

Because most bad submissions are newbies who don't understand the texture styling of the game and color theory.

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I wouldn't blame em, there's no good resource on how to accurately mimic VALVe's texturing style for Team Fortress 2 (the only resource on how to do so is from 2008-9)

summer steeple
#

I mostly blame the events

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hopefully having a themeless event will help

grim parcel
#

someone needs to make an all class t shirt of the mercs have an orgy

small sirenBOT
#

*someone needs to make

an all class t shirt of the

mercs have an orgy*

summer steeple
#

that'll get added during the sex update

next nymph
#

i think they've waited long enough to add the madcap

potent wolf
summer steeple
#

i am having a mental breakdown

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fucking

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the payload cart tracks

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are so bad

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they are literally impossible to line up

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they aren't the length they claim they are, the angles they claim they are, and even if they are it just doesn't line up because of how hammer works

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the ONLY ones that work ok are straight lines, 90 degree angles, and S-curves

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22.5 degree, 45 degree, NONE OF THEM WORK

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no fucking wonder most payload maps are just like straight lines

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I'm not sure if its even possible to make angled track props which would work

summer steeple
#

i give up trying to fuck with these tracks

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perhaps one day h++ will get a tileset system similar to source 2

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but until then payload tracks will suck ass

next nymph
#

make a brush-based track

summer steeple
#

i was going to say "i'd rather die" but honestly like

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because props are oriented via the origin of the prop

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but brushes are via the corners

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that legitimately might be better for curves like this

radiant merlin
#

use ow2 tracks trollfig

summer steeple
#

i'd rather die trollfig

rare creek
#

I hate friendlies

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i just want to play the fucking game

craggy ridge
#

@kind falcon can i change tge files from the hack that you gave me

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To make it so players are neon red and blue

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Instead of green and pink?

kind falcon
#

yes there are other colors

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although youll have to go through the files to change the color

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in vmts

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🙂

craggy ridge
#

can I just make a blue.vtf

kind falcon
#

i dont know . i downloaded it from [name] and the original post is from 2014

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probably

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vtf edit

rare creek
#

make blue.vmt instead

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use white as base

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color it blue

kind falcon
#

true

craggy ridge
#

I just changed the colors from green.vtf and purple.vtf

kind falcon
#

that works

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though there are missing textures on heavies body’ and someone’s head

#

😃

craggy ridge
#

texture quality setting may be too high

wintry marlin
#

Congratulations! Your tf2 is blue

kind falcon
kind falcon
wintry marlin
#

Da ba dee

kind falcon
wintry marlin
#

Da ba DIE

kind falcon
#

😐

#

do you want your mother to

wintry marlin
#

Literally the second verse

kind falcon
kind falcon
#

also what’s up with your fps puddin why so low

wintry marlin
craggy ridge
#

yesterday it was 200-500

wintry marlin
kind falcon
wintry marlin
#

They make your fps 1

craggy ridge
#

althought my monitor hz is 60 playing with bellow 200 is very unsettling

wintry marlin
#

My fps doesn't go above 120 afaik but it's enough

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If I were to take csgo seriously again I'd beg for 144 hz and 300 fps at minimum

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However, I would also want a 1440p display to start with

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Because I play at high enough fov where I'm shooting pixels

wintry marlin
#

Pros compensate by having their eyes glued to the monitor

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While I am literally 1m away from my monitor as of now.
This made me learn that I would rather play with 60 fov rather 120 fov

kind falcon
#

107

wintry marlin
#

75 is as far as tf2 min fov goes

craggy ridge
#

posting my clips in tf2 discord servers is so good

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the reactions always make my day

kind falcon
#

alive

kind falcon
rare creek
hoary geyser
#

it's so low quality it probably counts as a cheat

kind falcon
#

the player models

craggy ridge
#

in tournaments you can just disable it with sv_pure

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it's as much of a cheat as the green overheal particle mod

kind falcon
#

if you used this mod pre 2015 it would show models through walls!

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it still does but only in loadouts

craggy ridge
#

when it's clearly broken

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and can be turned off with a console command

kind falcon
#

✅

craggy ridge
#

this is so funny

hybrid cloud
#

tf2 fans feeling offended on valve's behalf because players have to resort to configs due to valve's revolving door development style is certainly a thing

craggy ridge
#

I just like how the look

hybrid cloud
#

fair enuff

hoary geyser
wintry marlin
#

they both have a point

#

one is desecration of artistic intent, the other is optimizing the art out of a game

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AI smoothed animation is ugly

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the game is faster and more readable but ugly

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however, don't let art snobs tell you that you can't appreciate gameplay as a form of art.

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which tf2 totally achieves.

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putting emphasis on gameplay above anything else is a noble goal at this point.

hoary geyser
#

i am going to play tf2 on a 1994 monitor

wintry marlin
#

I would rather you have play a comically stripped version of tf2 that is optimized, glitch free and feature rich.

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that is what is emphasizing gameplay.

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I want neotokyo to become popular again.

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But the game has been bogged down by its faults to the point of having playerbase the size of 0.

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it can only be resurrected with a remake.

slender nexus
limpid panther
#

what's the cvar that disables hud completely?

potent wolf
limpid panther
#

Why could I not find that

radiant merlin
formal dew
#

what the morb

potent wolf
radiant merlin
#

only with the wrap assassin

#

stickies don't stick to func_brush

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however, in csgo bump mines do

potent wolf
#

what about the other brushes

radiant merlin
#

i think there are gameplay implications that should be considered before fixing the bug for func_door and func_tracktrain

#

also wtf

potent wolf
#

WTF

formal dew
#

vgui moment

craggy ridge
#

in uncletopia

daring tiger
#

Cheater

summer steeple
craggy ridge
#

because neon playermodels are considered cheating in there

summer steeple
#

bruh can you even use that on UT servers?

craggy ridge
#

yes

#

its a mod

summer steeple
#

i swear i always hear bad things about their moderators on that discord

daring tiger
summer steeple
#

mambo got banned for "talking about femboys in the wrong channel"

craggy ridge
daring tiger
#

Heh

craggy ridge
#

wasn't even me playing on their servers

hoary geyser
#

pudding you are no longer permitted on the official mastercomfig tf2 server

craggy ridge
left sand
#

i think you were right to get banned

#

its a really cringe mod

daring tiger
#

banned for being cringe

craggy ridge
#

adanhuadhaudwhbuabdaD

radiant merlin
#

i hate this unusual

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why is it always light blue?

next nymph
#

da ba dee da ba die

rare creek
radiant merlin
#

What vscript?

#

It's the bump mine from danger zone

rare creek
#

yeah where do i download the tf2 vscript for that

radiant merlin
wintry marlin
#

Need an SFM short with demo going guns blazing

orchid sorrel
#

has anybody seen this guy in game before

#

I was matched into a dustbowl game with him twice and he had EXTREMELY sussy snap-aim as heavy (like to the point he was instantly snapping to people behind him) and then he went sniper

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I recorded a demo of the entire thing only to realize you cant change POVs in normal demo recordings

wintry marlin
#

Depends idf he's american, european, african, asian, oceanic or australian.

#

I only play on european casual servers.

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Sussy vent

summer steeple
#

hm where did my payload cart go?

wintry marlin
#

it fell off

summer steeple
#

into the abyss

wintry marlin
#

ragdolled under the map lmao

summer steeple
#

bro the movement of it literally looks like i gave it a push in like blender and then did a physics sim

jaunty willow
#

LMAO

#

Bai Bai cart

radiant merlin
#

perfect loadout for me

potent wolf
daring tiger
#

@potent wolf

radiant merlin
potent wolf
summer steeple
#

don't worry i did it

daring tiger
#

Appreciated

potent wolf
formal dew
#

what the morb

potent wolf
formal dew
#

Welp

summer steeple
#

feeling masochistic

summer steeple
#

took me 45 minutes to get in, i think this sums up how it went

formal dew
#

hopefully there wasn't any swastika objectors

summer steeple
#

dude on the other team got mad that his team wasn't protecting him as medic and started throwing

summer steeple
#

as soon as he got AFK kicked everyone started leaving

#

the bots were actually like harder to fight

#

because without a team of non-bots it becomes like zombie mode

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so you get swarmed by like 5 bots with inhuman aim

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also valve didn't even disable bots taunting after kill in comp

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which is like

#

hilarious

formal dew
#

valve moment

kind falcon
#

what silly rule is there that can get me banned apart from those mentioned above

craggy ridge
#

Once i got banned from jokingly saying "it had to be a white person"

kind falcon
#

me omw

#

@craggy ridge did you know that youre my favorite mastercomfig member

craggy ridge
#

No

craggy ridge
#

You are my favorite discord member too

kind falcon
#

good. now we

wild grove
#

add some cheese to that!

craggy ridge
next nymph
#

Can anyone check something real quick for me? Does the sound demoman.painsevere05 or 06 or 07 exist ingame?

#

and medic.go05?

summer steeple
potent wolf
summer steeple
#

isn't that spanish?

potent wolf
summer steeple
#

hm yeah apparently it is used in german

potent wolf
#

It's literally just "Go Go!"

summer steeple
#

no wonder there's a bot called "Los los los!"

cursive peak
#

Is this loss?

next nymph
#

is my game_sounds_vo.txt just really out of date?

"Medic.Go04"
{
    "channel"        "CHAN_VOICE"
    "volume"        "0.820"
    "pitch"            "PITCH_NORM"

    "soundlevel"    "SNDLVL_95dB"

    "wave"            "vo/medic_Go04.mp3"
}

"Medic.GoodJob01"
{
    "channel"        "CHAN_VOICE"
    "volume"        "0.820"
    "pitch"            "PITCH_NORM"

    "soundlevel"    "SNDLVL_95dB"

    "wave"            "vo/medic_GoodJob01.mp3"
}
#

I can't seem to find it actually get defined anywhere

summer steeple
#

I don't think its defined since i've never heard it ingame

#

but the file exists

next nymph
#

figures

#

thanks for the other pair of eyes

kind falcon
#

ill repost this wherever

mystic turtle
summer steeple
mystic turtle
#

but yeah, it probably wasn't used for its original purpose

wintry marlin
#

I know how los los los sounds like

mystic turtle
#

anyways, I just steamrolled a lotta bots in TF2
vaccinator forever

wintry marlin
#

To me it's iconic

mystic turtle
#

Y'know what?
what if they make a Botkiller Vaccinator

#

I mean, vacc is good in mvm, and it literally can steamroll real bots

orchid sorrel
#

||All mediguns are good in mvm||

kind falcon
#

impossible

orchid sorrel
#

Honestly i would really like if they replaced botkiller drops with festivizer type attachments

#

If only

mystic turtle
#

how do I get better at scout

#

I'm tired of Pyro's lousy damage output

jaunty willow
#

strafe aim

#

if you strafe aim you will most likely hit your stuff more often vs just aiming and constantly adjusting your aim to hit things

#

or just get a graphic tablet with mouse emulation and use that to aim in tf2 Troll

mystic turtle
#

i'll try that

jaunty willow
#

should in theory work too

#

plus mouse is a bad type of pheripheral

mystic turtle
#

and, how do I like, not die

#

bc my aim isn't as bad as how much I die

jaunty willow
#

well uhm... its hard to say but just dodge

craggy ridge
jaunty willow
#

thats the thing with strafe aiming

mystic turtle
small sirenBOT
#

*like, every time

I play as pyro I deal

so little damage*

mystic turtle
#

and, I lost a round bc I kept dying, and now TF2 had to crash

#

seems like God wants to give me a 3rd finger before I go to bed

#

I guess I can only play scout in 2fort

#

like, I guess I can contribute a lot of my deaths in TF2 to "oh? you're chasing down the guy who's already losing? Here, now he gets 3 teammates to save his sorry ass, because fuck you!"

#

and scout's poor hp pool only makes that worse

jaunty willow
#

scout has mobility

#

he is fast and deals burst damage

#

use your enviroment to your advantage

#

try to retreat into corners to cut sightlines with enemies that you can't deal with

jaunty willow
#

i unironically bought a tablet to play shooters with it

#

appearently 266Hz or 266 RPS was the max i could find

kind falcon
#

i never noticed the difference

#

i play at a 12 year old monitor which overclocks to 75hz maybe thats why

jaunty willow
#

if you jump from 250hz to 1000hz you will see the difference

kind falcon
#

i didnt

jaunty willow
#

hm fair enough

#

every human is different

kind falcon
jaunty willow
#

some can tell and see and some can't

#

well unironically, a CRT has faster reaction vs LCD

kind falcon
#

ik

#

the overclock is even better

jaunty willow
#

but the power bills

#

yikes

kind falcon
#

what do you pay for kwh

jaunty willow
#

germany pays around 36-47 cents per kwh

#

so around that

kind falcon
jaunty willow
#

and if i recall correctly a CRT uses like 160-260 watts

#

i could be wrong tho

#

LCD's use 20-100 watt

#

most LCD's these days use 24-ish

#

if gaming is concerned

kind falcon
#

love my country ..

jaunty willow
#

yikes

next nymph
jaunty willow
#

yes

#

but, in theory a graphic tablet used as a mouse can be beneficial

#

And i will waste my money to test that theory

next nymph
#

are you talking osu-style?

jaunty willow
#

yes

#

i will not however use the tablet for osu

next nymph
#

the reason it works well for osu is that its all linear and every point is equidistant in terms of tablet movement. It doesnt matter if you move an inch near the center of the screen or near the edge, it'll result in the same number of pixels moved. Likewise, if you move two inches instead of 1 inch, it'll be exactly twice the number of pixels moved

That doesn't hold true in 3d, because now things are based on angular differences rather than pixel differences -- you're looking at a rectangular cutout of a sphere rather than a flat rectangle, and movements near the center will result in different movements near the edge of the screen, or movements that are twice as big won't result in exactly twice as many pixels moved. The entire concept of "how much pixels you move" doesn't even really work anymore, because it changes depending on where you look on your monitor.

#

This is assuming that you run the tablet in mouse mode. If you keep it in tablet mode then the game doesn't know what to do with it and will just spin everywhere (because tablet mode works by saying "now the mouse is pointing at this pixel coordinate" while the game uses the difference in the current pixel coordinate from the center to tell how much your mouse moved. It's kinda like a controller joystick, just impossibly fast unless you make your sens extremely slow).

jaunty willow
#

yes i have actually had that happen to me lmao

#

even tho i used mouse mode

#

and im still gonna try it, as i got motivated by that one guy using a drawing tablet for csgo, and by the looks of it, it may be beneficial

#

but hard

#

(ofc with mouse emulation haha)

next nymph
#

that said I do think there's some stuff that could be done to make it better -- like maybe make a hybrid mode where it acts like a tablet for the first mouse event in a while (for picking up the pen) and then use mouse mode afterwards so it doesnt spin out ingame -- but afaik that hasnt been done before

#

yeah my limited experience is that mouse mode is fine, but not spectacular. Like the pen has the benefit of only being like <20g or something so if you like ultralight mice then you have that, but i think the main benefit of tablets are tablet mode and thats ultimately only feasible for 2d games

jaunty willow
#

yee

#

aside from being lighter, which doesn't really impact me, is that the pen is a pen

#

a mouse is "bulky" if you get what i mean

#

not weightwise

#

and well for the hybrid mode, i do would find that intresting

#

but you know how it goes

#

most manufacturers aint gonna spend their 5€ to tell that dev to implement something only a handfull ppl would use

#

may*

#

and i did try to play with steam controller and the gyro mode for aiming

#

it was VERY intresting

next nymph
#

there are those custom tablet drivers that might be able to add it

small sirenBOT
#

*there are those custom

tablet drivers that might be

able to add it*

jaunty willow
#

hmm

#

well i will see how it goes tomorrow when it comes

orchid sorrel
#

playback is kinda buggy from the conversion in demo to replay

daring tiger
summer steeple
#

big shoe

orchid sorrel
#

my first attempt at an MVM blimp

#

still need to fine tune the pathing and collision

wild grove
#

digital directive ptsd flashbacks.

orchid sorrel
#

imo the big problem with DD blimps were that they were always too far from the action

#

so the blimp was already at the hatch before anybody even knew what was doing on

summer steeple
orchid sorrel
#

I use rafmod/sigmod for the blimp itself and pathing, and then point templates for the general collision

#
autoblimpcollision
{
    logic_relay
    {
        "onspawn" "scalecounter,setvalue,1.3,0,-1"
        "onspawn" "!parent,$getkey$skin,blimp|skin|0,0,-1"
        "onspawn" "!parent,addoutput,onuser4 @c@!self:fireuser1::0:-1,0.01,-1"
        "onspawn" "!parent,$getprop$m_flModelScale,scalecounter|multiply|1,0.01,-1"
        "onspawn" "!parent,$getprop$m_flModelScale,blimp|$setprop$m_flModelScale|1,0.01,-1"
        "onspawn" "scalecounter,getvalue,,0.02,-1"
    }
    math_counter
    {
        "targetname" "scalecounter"
        "ongetvalue" "!parent,$setprop$m_flModelScale,,0,-1"
    }
    prop_dynamic
    {
        "targetname" "blimp"
        "model" "models/bots/boss_bot/boss_blimp.mdl"
        "defaultanim" "movement"
        "onuser1" "!self,setanimation,deploy,0,-1"
        "onuser1" "!self,setplaybackrate,0,8,-1"
    }
}```
summer steeple
#

hm interesting, i've been trying to do stuff without requiring stuff to be added to the map if possible, for general use which is why i was asking about collision

#

its a shame that rotating objects just suck complete and utter ass in source

orchid sorrel
#

yeah rafmod lets you add external point templates

#

a lot of the custom stuff potato does is built off point templates and such

summer steeple
#

ugh i really don't want to add any prerequisites for a server outside of vscript

#

since i'm not working on mvm

#

altho i guess it is mvm adjacent

orchid sorrel
#

iirc raf made a version of his mod that doesnt require mvm

summer steeple
#

just in general i mean

orchid sorrel
#

o

summer steeple
#

ideally i want everything to be packed into the map

#

altho vscript limitations rn kinda suck ass

#

at least for what i'm doing

orchid sorrel
#

yea ppl are still learning vscript over at potato so perhaps in the future we might get vscript blimps

#

someone is porting reverse mvm to vscript atm

summer steeple
#

there's reverse mvm?

orchid sorrel
#

ye, was our summer 2022 event

summer steeple
#

oh right that

#

might end up looking at how that vscript port turns out since i've been trying to make raid mode in vscript

#

which is similar

#

but i've been kind of avoiding MVM logic due to how hardcoded it is to check for specific teams

orchid sorrel
#

yea its a bit funky innit

summer steeple
#

yeah its a big roadblock

#

since mvm is the only way to use popfiles, and vscript has no access to pop stuff at all rn, i'm honestly considering writing a program to convert popfiles to vscript

orchid sorrel
#

I made this path with the intent that although it starts far away, it will eventually converge with the rest of the team at front

#

so more savvy players can get a head start on damaging it, but it wont completely blindside players

high current
# jaunty willow if you strafe aim you will most likely hit your stuff more often vs just aiming ...

@mystic turtle I wouldn’t over rely on strafe aim tbh. It makes your movement pattern pretty rhythmic and predictable unless you hold the timing of your shots to a detrimental extent. Also better scouts will know various ways of countering various types of aim habits, like mirroring movement to avoid strafe aim.
It’s good to throw in among other things, as it can massively help secure a meat shot. But if you’re going to have good movement + good aim, there’s no way of avoiding learning to aim and move separately.

I’d say most common mistake I see a lot of scouts make in 1v1s is thinking wayyyy too much about movement. Often times you’ll get in a scout 1v1, realize it’s a person who over-focuses on movement, hold your fire and move erratically, then after they burn 6 shots you have 6 shots to just stand still and roll them.
If you slow your strafe pattern down enough to where you can land 60-70% acc, then speed it up as your aim improves, you’ll fare much better than MGE-movement habit scouts. Also there’s high level scouts who have slow movement patterns, it’s not a disadvantage if you do it smart, just like quick strafing, you can’t just A-D-A-D, you need to do things like A-A-D-A-S-D-etc.

jaunty willow
#

well for starters it should be good enough

#

my take was on giving him an idea

#

what comes next is left to engi

mystic turtle
jaunty willow
#

someone wise once said, changing your movement doesn't really change your movement

#

at least not instantly

#

your brain and your fingers will adapt to however it flows

high current
#

Double jump is useful in moderation. You can’t change direction as freely in the air (especially after your second jump) so if you use it at the wrong time you’re fucked if someone knows how to predict air strafes. I think the best use of it is while reloading.

Also biggest tip for fighting soldiers is probably don’t ALWAYS double jump, so many soldiers will wait for a double jump before even shooting that you can a lot of times throw them off NOT double jumping.

#

It’s definitely a good tool to have as it can totally negate splash. But if you can’t totally negate it then it isn’t necessarily worth double jumping 100% of the time.

#

I like scout. He’s so mechanically simple that he has a lot of depth in the amount of nuance that comes in his movement / aiming. It takes time to learn and frankly you can probably be 98% effective with just “move fast - shoot good”. But that last 2% is really interesting IMO

summer steeple
#

I wonder

#

how many raycasts does vvis actually do

#

because surely raycasts aren't that expensive, but vvis takes long enough that i feel like it must be in the millions

#

regeret

#

I looked at vvis code

#

i knew this would hurt my brain but i still did it

summer steeple
#

aghahagaghagh

#

started work on optimization of a map

#

i did an early pass of one small corner of the map

#

and it already made the compile time skyrocket

#

7 minutes for vvis now...

#

but with the other side, and with more, i worry that will just keep going up

#

that was 7 minutes after i set the priority of vvis to high so it could use all my CPU too

#

whoever made this building in viaduct i am very upset with

craggy ridge
summer steeple
#

yeah

#

for a little bit there i toyed around with making that building solid brush, or just making one of its walls solid brush, but i decided that its a lot of trouble for little to no benefit

#

if that building didn't have literally like 3 different openings on each side

#

it would be fine

#

but it has fucking windows for days

craggy ridge
daring tiger
#

because it's unoptimal

craggy ridge
#

but doesn't product already exists

summer steeple
#

if thats you're reasoning, mine is that i want a version of these maps to exist for potential inclusion by valve

#

aka, no gameplay changes aside from bug fixes

#

the goal is to be invisible in 99% of places

craggy ridge
#

@summer steeple what if this barrel was red

summer steeple
#

what if that barrel wasn't there at all

daring tiger
#

😯

orchid sorrel
#

what if it was an explosive barrel

summer steeple
#

what if it was a destroyable barrel

#

destroyable barrel my beloved

craggy ridge
summer steeple
#

no not quite

craggy ridge
#

what about this

summer steeple
#

hm a bit closer maybe

craggy ridge
#

this is my final attempt

crisp cedar
#

wooooooow

#

credit ueakcrash

#

on twitter dot com

craggy ridge
#

you just did

crisp cedar
#

yes

#

i did

craggy ridge
#

It's cool that he reached me out so he could use his bigger plataform to show my funny joke to everyone

summer steeple
#

damn making that building a func_detail again dropped the vvis time to like 4 minutes

left sand
#

vvis and vbsp should not be taking time

#

unless your map is made incorrectly

summer steeple
#

vbsp sure, but vvis... you'd be surprised

#

I know i'm pushing the engine a bit with what i'm doing but vvis times over 10 minutes are surprisingly common with how open some tf2 maps are

#

I find that with the changes to vrad, vvis times often overtakes compile time, at the very least for one lighting pass

left sand
#

if your maps are open, you can do a lot to manually manage vis afaik

summer steeple
#

yeah

#

i haven't done any yet

#

honestly i'm not the biggest fan of visclusters since it just seems a bit too variable on where vbsp decides to cut

#

actually thats not true, I did add 2 visclusters, one of which i removed because i determined that it was too small to matter and was detrimental, and the other which is in the competitive podium room, which of course doesn't need any vis calculations since its just a static camera angle

#

altho i guess tbh i'm not a big fan of most of source's optimization tools

#

areaportals are neat but always find a way to piss me off somehow

#

anyway for the most part i'd like to wait on visclusters until after i mostly finalize hints

#

i still kinda just can't shake this feeling that vvis could be faster but its way too complicated for my tiny brain to comprehend

#

maybe if i figure out a good way to compare assembly code to see if a change i make causes less operations or not

orchid sorrel
#

this has been a very strange expert bootcamp experience

kind falcon
#

fentanyl

jagged pawn
#

I KNEW I RECOGNIZED YOU FROM SOMEWHERE WHEN I JOINED THIS SERVER

#

GOOD MAP

kind falcon
#

too bad

paper sluice
#

why're bots coming back

radiant merlin
#

why not?

summer steeple
# jagged pawn GOOD MAP

I honestly kinda disagree, not super proud of it since I threw mapper ease of editing out the window for the sake of better performance at all costs

#

thinking at some point of redoing it from scratch and not doing some of the more asinine edits that made editing harder

craggy ridge
paper sluice
#

thats understandable

orchid sorrel
paper sluice
#

well yeah but its been awhile where ive gotten empty servers with nothing but bots

daring tiger
#

Well it’s not empty then is it :)

slender nexus
jagged pawn
summer steeple
#

i wouldn't say very smoothly, but definitely better

summer steeple
#

man

#

occluders

#

why do they suck lol

#

I had always wondered how much it mattered that comfig limited it to 2 occluders minimum, and disabled them any further ones if they took up less than 70% of the screen

#

and the answer is: a lot

#

at this spot right here (on my version of viaduct, not stock, altho there's only minor differences) occlusion off altogether gets me ~2.7ms frametime, with comfig defaults, its ~2.55ms, with default settings, its inconsistent and sometimes drops to high 2.6ms, but usually is higher than occlusion being off altogether!

#

these results are according to vprof, which i don't know how accurate it is

#

the actual occlusion system seems to cause diminishing cost with every occluder added, with comfig defaults here its like .11ms spent on occluders, and with all its like .18, but it seems like at least in this case, the amount of stuff thats occluded just isn't enough to offset the cost of the occluders

#

with only 1 occluder its still ~.1ms

#

fucked up

#

i wonder if it'd be worth it to add my own occluder settings to the map for users without comfig

#

probably

#

because that way I can have a bunch of occluders everywhere and then not really need to worry about the cost

#

ugh but the map can't control minimum occluders visible

#

@left sand out of curiosity, without being able to set r_occludermincount, what do you think would be a good value for r_occluderminarea? I'm thinking somewhere around 40-50 but wanted to get your opinion since you know more about the engine than i do

cursive peak
potent wolf
#

I have obtained decal tool

wintry marlin
#

crash is good at this.

craggy ridge
#

I'm gonna play a pug for the first time in months

next nymph
#

play a what!?

daring tiger
#

I've been killed by a bush

craggy ridge
daring tiger
daring tiger
#

@zealous pond

wild grove
#

This is so freakin' epic

zealous pond
#

My Heavy is beautiful.

#

Thank you Dario Casali. 🥺

jagged pawn
jagged pawn
#

no.

paper sluice
#

huntsman if it was cool as shit

craggy ridge
#

yoo

kind falcon
#

why use this when you can hack on a listen server

#

smh my head

orchid sorrel
#

Splat

kind falcon
#

slam dunk

frosty gull
#

No NONONONONO WAIT WAIT WAIT

#

NO WAIT

#

NOOO

kind falcon
frosty gull
#

yes

kind falcon
potent wolf
jagged pawn
#

can't watch rn but the answer is just "no" isn't it

potent wolf
jagged pawn
#

lmao

formal dew
#

the sandman is literally a deity with control over at least two dimensions

zealous pond
#

Doesn't work lol

left sand
#

this video will be accurate in 3 months hopefully

wintry marlin
jagged pawn
formal dew
#

community fix:

#

fixed the sandman applying a slow on hit instead of stun

jagged pawn
#

finally

next nymph
#

fixed the sandman being erroneously available outside of medieval mode

jagged pawn
#

fixed the sandman being obtainable by weapon drops or achievements; must now be purchased for $4.99

zealous pond
jagged pawn
#

what bug is there with the sandman beyond just having shit stats (again, didn't watch yet)

craggy ridge
#

bypassable slow effect

#

which even if fixed

#

sandman would still be awful

zealous pond
#

The only thing holding it back at that point would be the health penalty, but at least its one benefit would work.

jagged pawn
#

oh my god please don't fix the bypassable slow effect what are you doing

#

now people are gonna actually use the natascha I'm so fucked

#

literally just instant death as scout

zealous pond
#

It's not instant death.

jagged pawn
#

😐

next nymph
#

natascha buff:

  • instant kills any scouts hit
jagged pawn
#

I don't see a change

zealous pond
#

Just abuse the Mad Milk and FaN like a good Scout.

jagged pawn
#

I don't see how the mad milk is related and that would require that I actually use the force a nature

zealous pond
#

Mad Milk and FaN make fighting Heavies trivially simple.

jagged pawn
#

how do I get in meatshot range when I've been glued to the floor

zealous pond
#

The fix does not glue you to the floor.

left sand
#

one is strafing which is a staple of Source movement and will not be changed. There's already a base movement slow in the game. stunned movement is a separate slow which affects control, not movement speed (though lack of control correlates to a slower direct move speed)

#

because it affects control, things which move you beyond direct control (like strafing) will not be affected. you can still strafe/wiggle to boost your speed, similar to air strafing or bunny hopping

#

stunned movement is NOT a move speed cap

#

now, what I have actually fixed is stunned movement being instantly negated by 41.4% if you move diagonally

#

if you are pressing 2 movement keys in opposite directions, like W and D, then instantly you subtract 41.4% of the stunned movement effect

#

this means every stun movement amount below 41.4% is ZERO whenever you hold 2 keys down

rare creek
left sand
#

and a 60% stunned movement is actually a 18.6% slow

zealous pond
#

The same could be said about Natascha when it doesn't help much in matchups with Soldier and Demoman.

craggy ridge
zealous pond
#

You equip situationally.

craggy ridge
#

so unnecessarily convoluted

left sand
#

one affects control, one affects speed

zealous pond
#

And Mad Milk is a ridiculous boon in most engagements.

left sand
#

anyways, doing this straight fix (essentially increasing every slow by up to 41.4%) is super disruptive to gameplay

jagged pawn
#

I mean yeah mad milk is a top 3 unlock in the game so it's a little unfair to say "just use that" when any interaction is brought up

left sand
#

so, I have developed a system to grant near legacy behavior

jagged pawn
#

I am reading mcoms btw I'm just waiting until she's done to respond :P

left sand
#

it adjusts the stun amount scaling to be consistent across the board, no matter what keys you are pressing, and scales linearly from 0 to 100% slow, in a way which is closer to the old effective slow than it is to the full fixed slow

#

this means a few things get buffed for the case of the victim:

air strafing during a slow no longer punishes you, since the slow is consistent even if you are pressing one key

across the board, the slow is less in the case of pressing one movement key, and it's more intuitive to the user.

of course most people will have been using 2 movement keys in regular play, so it's a nerf, but that's why i have leaned the scaling more to the old slow effective amount rather than the other way around

#

for the user, it means a few things:

slows under 41.4% get applied now for diagonal movement, increasing the effective range of the natascha and greatly increasing the potency of slows that were near this threshold, like the bonk and sandman

#

it also means that slows are slightly higher for diagonal movement than they were, so the weapon is more effective

#

there is 1 exception we have applied to this new scaling

#

which is demoknight charges, which receives the full slow because this is what he was affected by before and critically a natascha slow was enough to end his charge before

#

in conclusion, i have taken care to make sure this bug fix is beneficial to everyone involved, by being more consistent, not disruptive, and more useful while still being fair

jagged pawn
#

I'm not disagreeing that this is a better way for it to work if the goal is to have a functional slow effect (and I appreciate that you didn't just fix the bug and call it a day, and instead properly adjusted the scaling). what I'm saying is just that I preferred these weapons being dysfunctional because slow effects aren't fun to fight. I'd rather a couple weapons be trash than have to actually deal with someone else taking control of my character away

left sand
#

in practice, the slow effect is extremely fair and doesn't punish the user except when youd die anyway to minigun DPS

jagged pawn
#

(not that you shouldn't have fixed them obviously it's just unfortunate that the end result is less fun for me personally)

left sand
#

in fact, it benefits you in a lot of cases because the slow is consistent and less

#

because if you were pressing A before in a fight, youd get the full slow

#

now you get less

jagged pawn
#

you're just thinking about it on paper. it's probably better in a single interaction sure but by making the gun more consistent for the user, more people will use it

left sand
#

consistent for both the victim and user

#

and no this isn't on paper

#

this is based on real testing over the course of a week

jagged pawn
#

right yes I'm just specifically saying user because it has to do with my point

left sand
#

so you're saying fixing the Natascha is a "notice me" change?

jagged pawn
#

what I mean by "on paper" is "in a given interaction how does it feel", because it's not accounting for the frequency of interactions, which will likely increase

zealous pond
#

He doesn't want more people using a weapon he doesn't find fun to play against.

jagged pawn
jagged pawn
zealous pond
#

Most people don't realize Natascha is bugged in the first place.

left sand
#

you're saying because the Natascha gets a change, people will notice it and start to use it

jagged pawn
#

oh then yeah

zealous pond
#

They use it to counter Scouts and think it's working.

left sand
#

I can get that, but in just simulating this meta environment in actual play, we saw that people did in fact use the Natascha more often when the raw fix was applied

zealous pond
#

I have serious doubts this will change equip rates beyond the first week of the patch's release.

left sand
#

however, with the scaled fix, usage rates dropped off shortly after initial testing

jagged pawn
#

interesting. obviously I'd love to be wrong

#

I just worry lol

left sand
#

because they just tested it, saw it was consistent but underwhelming

#

and then switched back to another class

#

or used a higher DPS minigun

jagged pawn
#

I suppose that makes sense, it's still not great even with the fix

left sand
#

it's OP with the raw fix

#

with the scaled fix it's basically no different in terms of power level

#

but just more consistent

#

this is mathematically based upon movement patterns and averages

jagged pawn
#

right

next nymph
#

i think if the problem is that natascha slow is bull when the slow is implemented correctly and reasonably, the problem is the natascha, not that the slow implementation can't be negated

jagged pawn
#

well either way I'm glad you didn't just do the raw fix lol. thanks for approaching it with balance in mind

jagged pawn
left sand
jagged pawn
#

it is one of the worst designs in the game but all she can do is bug fix

left sand
#

the other problem is the extremely important case of slowing a demoknight enough to cancel his charge

left sand
#

like if the rocket launcher's damage falloff was bug fixed somehow and now did 500 damage

#

then you'd adjust the value to meet the fixed falloff

#

not say damage falloff is bull

#

just adding on to that

next nymph
#

nah i get ya, i was just mentioning that as another thing to add to grapevine: if the concern is that you dont like the natascha slow when slows have a better implementation, the problem then is the natascha and not the implementation

#

a better implementation is worth having even if the thing isnt balanced the way you'd like because of it imo

hybrid cloud
#

i think if you adjust the implementation you can then go on to adjust the weapon afterwards to be the best it can

#

like setting up the foundation

jagged pawn
#

I just think the other way around (or ideally, in unity) would be better

#

nothing can be done about that ofc

next nymph
#

i mean you wouldn't catch me complaining if the natascha slow was reworked out entirely, but thats just me

zealous pond
#

I think fundamentally nothing should be "balanced" with unintuitive, unintended glitches.

#

Things should be clearly communicated to the player.

cursive peak
cursive peak
#

And here we go.

orchid sorrel
#

I wonder how new natty will fair in MVM

#

one of my favorite uses for it was to bully sentry busters

high current
kind falcon
#

shortstop and mad milk is the indented dened way

hybrid cloud
#

the best thing mad milk has against a heavy is how fat his hitbox is so it's very easy to recover health once you flank him

kind falcon
high current
#

You just kill him too fast to need healing. If you’re getting hit enough to benefit from mad milk you’re doing it wrong

#

We should add “mad milk” to monkey bot ignore list

kind falcon
#

yeah im doing it wrong

#

im bad at the video game

high current
#

I mean mad milk is good, but I just wouldn’t waste it on a heavy

small sirenBOT
#

*I mean mad milk is

good, but I just wouldn’t waste

it on a heavy*

hybrid cloud
#

i guess you could throw it at a heavy during a push and have everyone focus on his big slow frame

kind falcon
#

pyro should have mad milk to compliment phlog

zealous pond
#

But Natascha or no, Scout vs. Heavy head-on without an ambush isn't the best idea anyway.

jagged pawn
#

I mean yeah and the natascha lets a heavy force the scout into taking that fight

zealous pond
#

If you're close enough to a Heavy that you're being slowed that much, you'd die anyway.

#

You're out of position.

#

And Scout has way more control over engagement than Heavy does.

high current
#

Honestly even if you’re not ambushing the heavy, if you’re close enough range it is nearly impossible to track a competent scout. Natasha with slow fix might change that, but with minigun there’s no shot. I think in 10 seasons of highlander there was a single heavy that I couldn’t long strafe around. Most others you can sorta just “trackstab” them to close the distance and then it’s over.

#

I’d probably prefer to just jam my scattergun down their face than deal with juggling them. Plus that way if I somehow miss 50% of my shots I can still close out the kill

jagged pawn
#

yeah the problem with the natascha is that it lets the heavy lock you into midrange, which is where you're at your worst against a heavy. at point blank he's not getting you

high current
#

Yeh if you can’t start the fight at your range it’s just not worth it. Doesn’t necessarily have to mean the heavy doesn’t see you till close range, but by the time shots are fired it needs to be at scout range or your screwed assuming the heavy is competent.
Knowing when to pass up on a fight is the biggest skill curve in the game IMO, especially on scout.

zealous pond
zealous pond
high current
#

Best scenario is catching them by surprise because then they’re usually dead before they can rev. But even if they are aware of you, you can typically catch them in your range if they’re too close to cover.

zealous pond
#

That would be their fault for sticking it out knowing you can gain an advantage like that. I know in comp self-preservation is secondary, but I'd nope out of there if I could predict that setup.

high current
#

Yeh main thing is heavy is fat so he either unrevs to try and run or stays reved to try to defend himself. Scouts ideal job is to be opportunistic and catch people making mistakes. A heavy in a position like that will usually have their teammates to cover them, but if they get their too soon or stay too late you can swoop in and spank them.

wintry marlin
#

cool stuff

craggy ridge
spare obsidian
#

™️

limpid panther
#

is it still possible to get this achievement by normal means?

crisp cedar
#

this probably checks for distance and not stun duration

daring tiger
#

coms got it the other day after not even hitting anyone with it

#

so yes

jagged pawn
#

lmao what

craggy ridge
#

why wouldn't it be possible

kind falcon
#

whats a max range hit anyway

daring tiger
daring tiger
#

Literally me! Omg!

craggy ridge
#

Whats the fire particle lifetime?