#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages ¡ Page 4 of 1
I made it a rule so that every objective has 3 attack vectors, no more, no less.
with a 4th detour, which just appears under the other main paths.
I guess.
ninja stuff.
I picked a theme.
Japan.
I got lost in thought about sekiro.
I'll see where I'll get without using custom assets.
@wintry marlin has leveled up! (77 â 78)
I have to acknowledge that drawing the layout for the map is pretty much top-down approach and it's pretty difficult
for me
but I'm not going to do bottom-up out of principle.
I wish you could make brushes inside the camera viewport.
so that 2D grids were completely irrelevant.
I'm going to use vscript for game objectives and opening and closing entrances.
there's a scout doing the bumper car emote and mic spamming race car noises
good
scout had a sleeves layer in his psd
ctf_2fort basement exploration...
Original map: ctf_2fort_time_evening_b1
Model by Mentrillum
aka "poor man's vr" aka "why do the mercs move their head so much"
this is giving me motion sickness
is that too different from cl_first_person_uses_world_model 1
?
okay, I just figured out something about the camera that appears at world origin when you load into the map - it points in the direction of the x axis
is this true
yeah
gotta get 10 more fps
why doesn't b4nny use a hud idk I don't watch him
because stock HUD runs good already
let's play a game of "Is this a real tf2 map name"
Do you think there's a map called hellwater?
yes
nay
not in-game
just in general
I checked google, no results
nothing on workshop either
hellwater is not real
how
because bloodwater is real
b4nny doesn't even use the gigachad no explosion particle mod
no need for hellwatee
why does he make his game look like garbage but not remove the components that actually take fps
iâm gonna say yes?
correct.
i bet itâll be invade ctf
bruh
Is "Assembly" a real tf2 map?
honestly this game is probably more fun to play with people who never played tf2 and don't know any of the maps
@rare creek his game doesnt look that bad compared to others imo, its gotten slightly worse recently but its relatively tame
but to answer your questions
its because hes used to it
b4nny is the champion of "if it aint broke, dont fix it"
Many pros are. Just look at the prevalence of 4:3 aspect ratios or 500hz mouse polling rates in CSGO. Itâs proliferated by pros who say âIâve used it for 20 years and I donât want to mess up my muscle memoryâ. Even though itâs almost always objectively worse.
As for b4nny. He wouldnât use dx6, pretty sure he uses dx9 with mat_specular 0, mat_phong 0, mat_bumpmap 0, and mat_reducedfillrate 1 (commands might be slightly off). Which makes his game look dx8, but you can see that weapon skins work in his game.
As for custom hud, he does use one. iirc he uses an EXTREMELY minor edit of default hud. Honestly he states that âhe didnât see anything wrong with itâ as the reason he always stuck with stock, which is valid. But if I were to guess he did it originally to be contrarian because rayshud, or custom huds in generally were almost universal in early comp scene, even more than current. Just having been around comp players, a lot like to use their own gimmick settings as a bit of a signature, I think stock hud is his IMO.
it's a bit weird like, watching b4nny in 2018 and so on and then it's 2023 and he's still playing
I watched b4nny before mym and tough break even
still playing
he's the kind of person who got his life figured out 50 years in advance I guess
Back in like the early/mid 2010s. Almost every single comp player used rayshud. And if they didnât use rayshud they used a custom hud, like b4nny was the only comp player anyone could name that used stock hud. Now there are people that use stock, largely cuz of b4nny.
I am honestly burned out even thinking about playing some games, especially csgo and anything like it.
15 years is not enough for him.
B4nny started playing comp tf2 in like 2008 or something. Dude actually remembers when teams were still trying to figure out the meta so having things like heavy+demo was experimented with in the literal first seasons of comp tf2. I think heâs the longest standing comp player in tf2.
perhaps one of the longest standing esports players ever.
he probably is going to try to be the number one.
his competition is cs players though.
is rayshud the best tf2 competitive hud
Lots of Csgo pros have been around since the CSS or 1.6 days. Many of them of them are starting to retire, but they are still around.
ones that stuck around since 1999.
Probably not. Just literally everyone used it. I think it was the first major âminimalâ-ish hud.
yeah his competition are either css or cs 1.6 veterans.
that continue to play csgo.
the big thing that rayshud had going for it was reliable support and frequent maintenance, back in the days when a hud might break a few times a month because of updates
If you watch his video on the tierlist of comp players. He drops a TON of history from players that he played along side. Like the invention of sacs, the invention of gunboat pocket, b4nny himself pioneered aggressive demo.
the best competitive hud is any that you can comfortably see your health and ammo with, and that you like
well then that'd be no hud cuz im on a 4k monitor and that makes fonts really small :)
a combination of hud-breaking updates becoming extremely infrequent + hypno updating tons and tons of older huds really hurt rayshud's popularity
SpongeBob hud was the most common hud at Lan tbh. That or Xhud solely cuz my team had 5 people using it.
spongebob hud
Itâs a meme but I probably saw 4 or so guys running it.
im pretty sure he recently switched to dx8
Ah I havenât checked his super recent streams since he started doing no mic streams :(
idk if he does no mic
I wonder why he switched. It takes a lot to convince him to change things.
time to convince b4nny of 0 lerp
He did when froyo roster essentially got reset. And maybe Iâve just been unlucky with joining when he is doing them.
This is a real tf2 map by the way.
https://tf2maps.net/downloads/assembly.13305/
A 3 point small payload map set in one of Gray Mann's old robot factories. Currently in Alpha.
that got patched
i think b4nny should get used to bind mouse1 +forward
use 4:3 like csgo pros 
It blows my mind b4nny plays on 4:3 stretch. I feel like on pocket scout if I could use 120fov I would.
I don't think there's something inherently wrong with aspect ratios.
but all things considered, 4:3 is probably the opposite of what you want in a tactical first person shooter where you need information
just use a 1.85:1 aspect ratio
and about monitors themselves - using a 4:3 monitor with 16:9 game resolution stretched is going to be a fever dream
everything is taller
inversely, 4:3 stetched on 16:9 monitor is like a lifehack that convinces pros that it makes it easier to shoot people
isn't that like 17x9?
I suppose they actually used 4:3 monitors back in like late 00's but there's no reason to stick to 4:3 resolution besides the placebo
A lot of pros don't even stretch 4:3. A lot use 4:3 black bars
*A lot of pros don't
even stretch 4:3. A lot
use 4:3 black bars*
and csgo mongs convinced millions of children in like 2015 to use 4:3 stretched res because it's "so pro!!!"
yeah that makes more sense because they've stuck to 4:3 out of principle at that point
Eh. Buying a $500+ monitor just to cut off 25% of it is weird to me
i dont know simplied fractions i aint gonna do that in my head
it's actually difficult to find a modern 4:3 gaming monitor
so I can imagine why they would use 4:3 black bars
but this hesitation to change whatsoever leaves me concerned about their brains more than anything.
they're not willing to adapt, they force everything to adapt to themselves.
i've heard of quake players doing this unironically
Pretty sure that is like a film resolution. 16:9 is sometimes 1.78:1, and 21:9 is sometimes 2.1:1. IDK what 1.85:1 translates to but I have heard of it
there was a comp tf2 player who did
1.85:1 is 37/20
its only relevant because thats the default maximum for horizontal fov in tf2 iirc
Reading up on it, yeh its just "widescreen" 16:9 lmao. Boutta set my game to thatđ
you're going to shit yourself when you hear about how they put jump on right click too
I want to ask when if ever 1440p is going to become mainstream
I suppose it's a budget 21:9 option I guess
unless graphics cards jump in price-per-frame value at 4k or upscaling tech becomes mainstream, i could see 1440p getting popular for higher framerates
plus it's cheaper
but getting used to 1080p means people don't see a reason to get used to anything else, so it's either that or balls to the wall
4k gaming is still kind of far off
considering that game devs balance graphics per performance around 1080p
and that's what most people use.
i mean you can still see a decent visual difference at 1440p, and if prices got just a bit lower, it would be a decent stepping stone towards 4k
because 1440p at high frame rates is possible, even on middle range cards
tbh i would rather have 1080 or 1440 with high framerates and good AA
yeah, I would want 1440p to be the upper standard
they put fire on spacebar
unfortunately, good AA on modern games is just fucking SSAA
but yeah 4k is pretty out of the question with the exception of upscaling
jump on right click is a lot more reasonable because right click isn't used for anything else
so at that point just run 4k
which would mean that games would perform better at 1080p than expected because game devs balance performance around stable 60 fps on 1440p
you don't need good AA if you downscale 
taa is good enough imo
the problem is that most game devs don't do good taa
i only play games old enough that they have msaa and nothing else
so it just has awful ghosting
or doom 2016 which has very good TAA
i mean idtech is a masterpiece of performance and graphics so
yeah i loved it in doom
like that shit runs on the SWITCH
if 1440p became new standard for 60 fps gaming then it would benefit everyone who is still stuck around 1080p, meaning that they would get slightly more fps even on older gen hardware though it has its limits.
except for everything that happened between 2004 - 2015
nah even doom 3 looks good
id tech 5 megatexture technology (the textures look like they're from 2001)
this was the best comparison i could find of how doom 2016 looks on consoles (most importantly switch)
PC version is running at 4K on ultra settings with a GTX1080
La versiĂłn de PC corre a 4K en ultra con una GTX1080
and like, lower res, 30 fps, but its still damn good looking
*and like, lower res,
30 fps, but its
still damn good looking*
and i'm gonna say thats probably mostly due to idtech 6 being a damn good engine
like considering the fact that compared to other consoles, the switch version only has lower resolution, lower quality textures (not sure about models, and some lower quality or missing post processing effects
thats a pretty good compromise
the biggest downside really is the fact that its not 60fps
*the biggest downside
really is the fact that its
not 60fps*
anyway i'd rather have a setup that leans towards 1440p144fps than 4k60
but unfortunately thats not really what GPU companies seem to want
it seems like nvidias next big thing is """"""8k"""""" gaming
where they know that their gpus aren't powerful enough for that so they just use DLSS to get close enough
and i mean sure, considering that they hit that big milestone of real time raytracing i get that there's not really an obvious way to go for graphical improvements from there aside from resolution
give me 640x480 480hz
but i just like...
idk what i want really because asking them to just make faster GPUs for current resolutions is basically like asking them to just make faster GPUs
i want them to make faster GPUs that only supports VGA
NGL it was a sad day when I got my new GPU and had to quit using my VGA second monitor. I mean the thing was on its last leg, I think there was a short in it because it would randomly go black until you smacked the absolute shite out of it.
You could get adapters to continue using it.
this is perfect
This is exactly the kind of water texture I wanted
water_coast02
for what
for the map I'm making
I haven't shown the layout or the rest of it yet.
I'll show when it is in a more playable state.
did a long run to test stability of a script and decided to post. This result is kinda cool because it shows that I can probably get away with increasing LOD to high without any performance or variance penalty
although I should probably do an even longer run since its close and variance being notably lower makes little sense
i just use stock hud because most custom huds clash with the tf2 style
yknow
the huds look like theyre from a completely different game
not a fan
there's some huds that look like they're from tf2
toonhud is pretty good at that imo
everyone in the comments is praising nintendo for making a powerful console lmao
world's fastest gaming ipad
most intelligent youtube comments
its based on the CHAD apple imac g3
runs halo at 3fps

I can't believe nintendo made such a powerful console that doom 2016, a game which under vulkan could run at max settings at 300+fps (which speedrunners needed to do tricks) around the time of release, can run at 30fps at lower settings
can't believe that nintendo made a console so powerful it has fps drops in unity games
a console so powerful that another portable system can just emulate the entire hardware
honestly i don't think switch hardware is awful but the big problem really seems to be that nintendo just kinda doesn't tell people how to fucking use it
so like every game not released by them tends to suck ass visually and performance wise
game developers don't seem to be obligated to use any hardware properly anymore in general
because its all just x86 so they just run the same code and give it a pass when it hits 30fps
I mean when you're going for multiplat releases on hardware ranging from shit to not so shit to PC
ÂŻ_(ă)_/ÂŻ
i genuinely can't tell the difference between some ps4 games and late ps3 games
also that
they just stopped optimizing code and stopped making better graphics as a result
games get more complicated but as we get closer to reality it starts to really blend together
new games on PC run worse but don't really look much better
its ok though they have SSR and RTX 
like what
i have to keep glancing to the side to get any immediate read on hp and ammo
your own hp and ammo?
Yeah
There is the port of the console hud that was preserved in the Mastercoms hud directory
HP and ammo are centered, somewhat
i think thats kinda skill issue
I mean, personally, I don't mind minimal huds
if its your preference thats fine but
it takes really minimal effort to quickly glance at ur hp and ammo
I always found something was off with default, but I can't seem to put my finger on it
Playing TF2C taught me that
either way i thought this meant like
some huds show u info the default hud doesnt but
the default hud does everything u need it to
if tf2 unlocks the hud from the aspect ratio like other source games got last year, you could have the hud in 4:3 with any resolution and have stuff a little closer to the screen
what do you mean
if you have a 4:3 hud aspect ratio and a 16:9 game ratio, the hud will be situation closer to the center of your screen
you can have hud elements that don't change reguardless of aspect ration by just pointing the m to the center i think
For the default hud i mean
I have no idea what yo u mean
A year or 2 ago most source games got the aspect ratio of the game res and for the hud decoupled for the steam deck presumably
Hold on for a visual explanation
i thought the steam deck had its own like custom hud stuff for those games
rather than decoupling
like they're actively in different positions on deck
oh, well thats just a valve moment
That's for the main menu
most hud elements don't care about aspect ratio
that's a good way to break like half the menus in tf2 bc they depend on the sides of the screen
f
https://github.com/Joshua-Ashton/HL2-GamepadUI @summer steeple
like in theory this HL2 hud should be like, 4 units from the edge of the screen
nice hud
but it looks like they instead did it based on center or exact position
it has its own code? huh
I think I am done for today
yeah
sleeeeep
yeah, just released yesterday iirc
how the fufk this guy has source code to valve games/???
he's a contractor
bribes
Joshie is a contractor
they're also 50% of the reason we got vscript in tf2
(actually the frog man has frog powers)
I like the bribes answer better
hi
no, not you
:(

b-but I'm joshie
ashton is responsible for vulkan implementations in source 1, the random steam deck goodies source games got in 2021 and 22, and for tf2 updates now
I believe general steam deck maintenance too
I hope they are able to win thge 2forrt contract
lol
contracker irl
you might be a joshie, but are you the joshie?
what vulkan doesn't have source 1 support
And lastly, this is my layout.
I still got plenty of way to go and I'm not making everything to a T.
dxvk
what does this mean
also it was exactly 8MB but discord wouldn't let me post
It technically doesn't have opengl support either lol
*It technically
doesn't have opengl support
either lol*
oh i just got confused cause like
translation layers all the way down
wait I forgot csgo supplorts vulkan
also dxvk
wtf l4d2 still gets updates
any renderer in source 1 that isn't DX is translation layers
source games also got a high dpi aware update last year or 2
Not sure what that looks like as i am a full hd peon
it was part of a large sweep of dxvk updates to them, also the last stand update a year or 2 back?
aight gn I'm off to eat yogurt and watch spiff beat every fnaf game in one stream with no breaks
except in tf2
wtf no they dont it still looks like shit to me
a lot of old source games get updates
Portal 2 definitely got it
iirc after vscript for tf2 gets finished (yes, its not finished yet), dxvk is planned
đ
spoiler alert: it was joshie again
yeah, he mentioned it in the shounic discord
it can improve performance in some cases
iirc its usually like
better and more consistent fps in fights, but lower fps when there's nothing happening
so you'll get slightly less fps where it doesn't matter and more where it does
plus consistency
I know someone who would shit if they knew this but loose lips and all
both joshie and ficool are there
Oh
will it be optional
yes
of course
thanj god
you say that like valve doesn't do stupid shit and then maeks it not optional
its optional in all of their games so far lol
thats literally impossible to do, there is only a renderer for directx
opengl only?! yes!

Well, I'll be rolling with Vulkan
does -vulkan still work in csog
my favorite recent valve moment was when they added the temp file delete in tf2 without telling anyone, but gave people a weeks notice in l4d2
yeah, thats the dxvk stuff
ohhh
Vulkan helped my PC run Wii U games at Vsync fps with almost no frame drops
so the downside is that it makes your game stutter a lot but give better fps
@left sand am I?
its more consistent
Vulkan has a shader cache lmao
it just is worse fps when there's less happening
when I last tried it it made the game stuter a lot
yeah there might be some stuttering at first due to shader cache
i should be able to run tf2 at max settings with like an intel 300 or whatever
It's compling shaders
why dont they just compile the shaders first wtf
ideally steam should handle shaders?
Yeah
idk exactly how it works
also no -vulkan isn't working csgo is just crashing on startup
thats what fossilize does iirc
*also no -vulkan
isn't working csgo is just
crashing on startup*
(oh my god i can't type today)
that means its working 
lmao
based
maybe they removed it
they did not
based
It wouldn't crash if they removed it
well whatever they did they broke it đ
rip
where do I get csgo crash logs
funny thing is, i just had an argument with some people in the P2CE discord about if it's possible to get tf2 running with dxvk on linux without source code modifications
isn't there an automated process for making low lod models
(it's not)
idk about linux but you can definitely run dxvk, you just might get bonked by VAC
By the way, custom lightwarps can't be used in casual, right?
not on linux
depends on the tool you're using but yes, but automatic LODs suck omega ass and if possible you should make them yourself
due to togl
ah i see
Riperino
I remembered that a good chunk of guns don't have lods and thought that might be an easy thing todo
Because I've been thinking of getting one to improve visibility
yea nah lightwarps are joever in casual
seems the only things that work are huds, hitsounds, custom xhairs and preloaded animations
where do I get csgo crash logs
oh and no smoke/no hats
And sounds, to much a lesser extent
i don't think you can
oh yeah vo and ui aren't blocekd in casual
bro this game fucking stinks I hate counter strike
Wait, UI too?
custom huds
oh yeah
I was roped into CSGO because of the skins and I forever hate it for that
preloading my beloved
Bc I might experiment with this
Perhaps it might allow some things that currently don't work in the sv_pure soundscript to work
i think valve should put my custom particles on the workshop because i am the greatest particle maker EVAR!!!!!!
jesse what the fuck are ytou talking about
Bruh
they try, but there's a chance certain shaders haven't been compiled on someone with a similar system as you before
zink 
what
I mean ideally they'd precompile them before starting the game, but the game isn't setup for that
ah yes, directx to opengl to vulkan 
perfection
die
that's a feature in dxvk 2 with some cards iirc
*that's a feature in
dxvk 2 with some
cards iirc*
o cool
i wonder how they do it
when is vulkan 2 happening
why diont they just not compile them at all
On drivers which support VK_EXT_graphics_pipeline_library, including the IndependentInterpolationDecoration feature, Vulkan shaders will now be compiled at the time the game loads its D3D shaders, rather than at draw time. This reduces or eliminates shader compile stutter in many games.
because then everyone would need to compile them???
it would just waste time and annoy people
and on slower systems it would be even worse
oh for some reason i didn't actually think about the fact that D3D shaders need to be loaded as well and not just at draw time LMAO
UI dont need to compile shioty when I play with directx why do I have to with vulokan
?
there is no stutter on direcvtx why does there eahve to be on vulkan it makes no sens
e
Because dxvk has to translate the shaders
I use dolphin emulator and in the shader compilation settings it says lower end systems will likely see more performance issues due to a larger shading queue as opposed to doing compilation as they're needed
compilation will still be slower, but yeah that queue is also a massive bottleneck on those kinds of machines
i justchecked, it kinda says the opposite?
it says if you have a lowend pc you WANT precompilation
*it says if you have
a lowend pc you WANT
precompilation*
bruh
?
that's just bruh moment
directx needs to as well
https://github.com/microsoft/DirectXShaderCompiler
ough
it's just that they're already shipped with native directx games
why do so many games require you to compile shaders before starting now, is it just that they want to save on download size?
Maybe
that or they are too lazy to distribute the intermediary stuff
most games on steam for linux come with the needed shaders, it's just that they need to be compiled before launch because things like the different gpu driver landscape on linux
i wouldnt mind compiling my own shaders if i didnt have to do it every time i reboot my pc
bruh why do you need to do that
linux moment?
Can kinda confirm, Citra runs slower on my PC when compliling shaders on the fly
I don't have to on my system đ¤ˇââď¸
What
Never happened to me
I stg it used to say something along the lines of "low ram = bad performance"
Booted FBNeo in DXVK
It compiled its shaders
Ran perfectly fine afterwards
it might've andthen they realized it wasn't right or smth
so unless i forget to open steam that doesnt happen to me
cuz it does it in the background
wait
wait
okay
i cnat read
its all good
In steam Linux there's a shader menu in the settings
Idk if it's set to compile in the background by default
i dont have a problem actually
yeah
i have that
When I used steam on my desktop it would just compile in the background
i just dont have steam open when my pc boots up
so sometimes im like fuck i wanna game
i open steam i try to open the game...oh
it takes like 5 minutes at worst so its fine
but its mildly inconvenient if i forget to open steam atleast like 10 mins before i decide i want to play something
still, i can click skip and stuff works
One thing I noticed about the shader precompilation is that you must let it precompile to completion or else it goes back to 0% when you reboot
goofy ahh steam
i just let steam download all shaders for every single game on my library lol
automatic LODs are awesome
LODs are bad anyway nowadays tbh
everyone i've asked about it and my personal experience has just shown that automatic LODs usually are just terrible
they don't tend to retain the shape, are too noticeable, etc.
albeit, I don't do characters so i can't speak for that
but for props, stuff with hard surfaces, everything i've tried just gets me bad results, and doing it myself yielded better results
you can make auto LODs retain shape tho
it never really worked when i did it
No
I'd probably guess them all correctly
2fort
ctf_2fart
thats a real map (not)
okay
comic accurate
ctf_ravelin
ctf_ritalin
fake
lol
It's real lmao
thats a TFC map that doesn't count fuck you
gasworks
just gasworks
also its not ctf_ravelin
okay yeah it is
gasworks real
yes i know its not ctf_ravelin
but it is a ctf map
you said it was ctf_ravelin
real
gaslight
Correct
real and i bet its a russian map
someone on the tf2m discord wants to make a gaslight map
which actually tries to gaslight you
how about cp_avanti
hmmmm..... fake?
Real
how about this one: trade_minecraft
fake
i got one

arena_chandlands
i think its real
I mean someone has probably given that name to a random hammer box at some point
also no one answered mine
you were right to say real
Fake
100% real no fake no fake
or 0% real fake fake
WAIT
you are correct
WAIT
oh what
i was about to say nvm not real
because
who the fuck makes arena maps
it was an april fools map
every time the round started there was a different gimmick
plr scoville
hmmm that sounds like a good name so i'll say real
You win a prize
knowledge of the ultimate fate of the universe implanted into your mind

The summer update should add promo items from defunct games into the craft and drop pools
and add a super-genuine quality for genuines for shuttered games
the summer update should add sex
the sex update
That gabe video was the final push for the blog post
the summer update should add half life 2: return to ravenholm (developed by arkane studios)
i got in a lakeside casual match and everyone left
its been quite a while and no ones gotten in
i'm gonna see how long itll last
done
does anyone know if theres any mod that replaces the mercs with their voodoo cursed skins
like model and all
@high current are you on tf2 rn?
I was yeh. My bad I donât check discord much when playing.
i just want to take this in for a second
conc'd, sure
burning, of course
rotting??? hallucinating?????
Maybe rotting means the mannpower plague
tf_medieval_thirdperson 1 is a real console command, apparently
Ye
yep
new crosshair just dropped
why
Is not as flashing as the other one
loving it
improved accuracy vs rayne
what's wrong with it
becuz it's better than the older one I made
why an animated crosshair to begin with
so it's easier to focuso n
source?
yes this is for source
you just get mesmerized and stare at it blankly while the best time of your life slowly fades away
applicable for anything
I hate my puter all my enemies are inside it
i hate my puter it has made me my enemy
There is some merit to it being easier to focus on. Most animals, including humans, naturally gravitate towards looking at moving things, and flashing colors is a pretty good analogy to movement.
Also colorful things tend to be eyegrabbing, I donât know the exact technical reason, but the reason humans and other primates have relatively developed color vision in the animal kingdom is the amount of fruit that make up primate diets, and color recognition helps tremendously for judging ripe vs spoiled or even just spotting fruit among leaves.
Though thereâs been an argument for a long time about how much you should actually look at your crosshair. I think the recent non-scientific mass-theory about it is focusing on your crosshair makes tracking aim easier, focusing on your target and using the crosshair to âcalibrateâ your intuition on where the center of your screen is makes flick shots easier.
228 3 3
255 140 0
255 237 0
0 128 38
0 77 255
117 7 135
numbers
More like funbers
In mathematics, the nimbers, also called Grundy numbers, are introduced in combinatorial game theory, where they are defined as the values of heaps in the game Nim. The nimbers are the ordinal numbers endowed with nimber addition and nimber multiplication, which are distinct from ordinal addition and ordinal multiplication.
Because of the Sprag...
managed to get the player to not respawn while being revived
normally the game does this for you but because i'm spawning the revive marker and not the game, the player doesn't have a revive marker attached to them internally so the check fails
he's back đ°
he's bag
unless i'm missing something else, the only thing that doesn't work now is the "decline" button
but i don't think i can fix that under vscripts current restrictions
is it possible to overwrite gameinfo.txt with a mod in the custom folder
more graphs
changing water changes literally nothing, since the demo is in cp_process mid. Which is good to know, I guess
its interesting how shadows_low almost doesn't affect performance but makes variance 15% higher. So framerate over any given run varies much more
Sup TF2ers
tf2bers
@left sand I just saw this note on the docs, and I think I might be seeing them not applying on this graph. Could you elaborate on what makes the settings not apply or is it not known?
I've been applying the cvars for each setting by rconning the command in the main menu
smash
grommit mug my beloved
I really gotta watch all of wallace and grommit one day
I watched the original 3 all through my childhood and apparently own a movie, but its been so long since i've watched that one that i don't remember it at all
https://www.youtube.com/watch?v=5CZbOfODJfM here's a good starting point
This was my Final for my sound design class, we had to take a movie scene and completely redo the audio. My personal goal for this was to either make the viewer laugh or be uncomfortable and I think I succeeded.
just from the thumbnail i was thinking "is this a porn parody"
About a half hour to Highlander.
vscript is sick of my shit
convince me to play tf2!!
i dunno bro
@worldly zealot how do u get the dark sky in your frag video
*@fiona how
do u get the dark sky in
your frag video*
focusing on that crosshair really hard
?
the point of the clip is to show that people were actually coordinating in casual lmao
not to show my crosshair
i would not be able to play with this crosshair
im just really jealous of that and trying to move the discussion from it.
lawena has those skyboxes built in
Floating point 
idk if i'm just bad or what but god vscript is just like
a nightmare
like its object oriented but it feels very inconsistent about how tf it works
like oh, i spawn an entity via a class, then i need to manually add that class to the entity so it can use functions from it
it feels like in trying to make things simple, squirrel just makes things more complicated
I have like 0 clue what something has access to until i try it and it errors out
bruhhhh
I made some of my variables global and now they don't work??
I feel like the deeper i go into this the less i understand WHY DOES IT NOT WORK
i'm fucking dying
i had no idea what i was doing so i just copied other people's code until it worked
the thing is that my code was working until i made it more complex
but all i was trying to do was make a brainfuck interpreter in vscript
*the thing is that my
code was working until i
made it more complex*
I added a class so I could try and essentially overwrite a function
and then like everything broke
i think its less of squirrel being weird and more of source engine being weird
i don't think so
cause its like
it just doesn't have access to these things
but giving it access is super tedious and requires me to basically like rewrite my fucking code
I thought "hm maybe if i add my old code to a class and then just give it access to that class it'll work"
but no, that somehow broke my old code
which now reads null data at some point somehow???
like
it clones a table, which is GLOBAL
and that doesn't work
so now i'm not sure where to go from here
because to me the options are either:
A. rewrite a ton of code and have checks fucking everywhere to make sure everything has access to what it needs
B. make literally everything global (why god why)
like at that point i'm missing the point of this being an object oriented language
ok i figured out the error but it literally made no sense because it was leading me to a line which only gets executed on setup phase end
...on an entity with a think calling this error every tick
nvm the error still happens???
this is just straight up lying to me
restarting the game fixed it
huh??? new error that only happens when i'm in bounds???
but like the error doesn't make sense
bruh its literally printing a line, and then erroring out with the line BEFORE the print
HOW
its almost impressive how much stuff has broken
i think i finally fixed everything
(5 minutes until something else breaks
)
yeah...
If youâre not breaking things then youâre not trying hard enoughđ
after nine years in d
detox by playing phlog pyro for 2 hours
mvm revive marker script is updated
and uhhh
yeah
This is a short script to spawn functional revive markers from MVM at will, without needing MVM logic in your map.
Setup:
Add "IncludeScript("reviveMarker.nut")" to the script file you plan to call this script from
Add an instance of the...
I think i've done all i can do to get this as close to the original thing as possible
the one issue is that the cancel button doesn't work but i can't intercept that
By the way, is it just me or do all the VScript files have... funny file extension names?
its because they use the squirrel language, which uses nut files because, squirrels
I see
How to TF2? Presents a Jump Technique Guide for CP_Dustbowl.
Full Guide @ FPSBanana.com
http://www.fpsbanana.com/tuts/6835
if "community fixes for the game" means tc2
i'll count it as a major update
also, we'll get dxvk in the next updates right?
or was it a
?
đ
lmao
they knew gamers were hyping it up too much
now hold yer horses fellers we arent making an update update just something smissmas sized
at least they shouldn't name the update as just "summer pack"
they could be more original y'know
2023 summerpack
huh they didn't update the steam version
thats funny that they actually felt like they needed to update it
heavy update has been saved
Maybe they expected more internal support than what happened in reality
but still, that's sort of appreciated
Very funny, most jocular
Can't wait for someone to get 2000 reddit karma for posting the final scene from heavy is dead
Gabe newell is literally going to resurrect the ussr
y'know, that doesn't mean we can't get NEW things
we could get the vsh map that lizard is making
not necessarily his, its not like the vscript for that isn't public, but yeah
bitcoin disappointed the environment
tf2 fans hyping up shit to find out its just something different challenge
society if people didn't develop parasocial attachments to tf2
terminally online people be like
crypto jumpscare
imagine if tf2 gets l4d2's func_evalator
for context: that Entity is basically a func door but counts towards navmesh calculation
You think we could convince valve to un-hardcode a few hud things like item charge meter colors or Uber label shadows?đ
testhudanim my beloved
I wonder why is that sv_cheats 1 only even
i assume its just making debug commands restricted first, asking questions later
i dont see a valid reason to keep it restricted. I always assumed valve just didnt see a use case for it beyond debugging where you could have cheats on, and figured it's better safe than sorry
A friend sent me this a few days earlier
You have NO FUCKING IDEA
On how much I am laughing at her fucking face
Not going to lie I can not be sad at this news because the sentiment of disappointment is not even close to how much satisfaction I get over being right and correctly predicting that it would just be an out of season holiday update with no specific theme
If they finally add dxvk, I won't forgive them because it's been 41 days since the last update, is it that hard to add it to the game?
They added vscript faster than dxvk
i told them
and they thought i was crazy
but i was right that this would happen
and because of that i am not disappointed
i think valve probably noticed people say its a major update and whatever so they decided to do some damage control and edit the blog post before it's too late
hoooly fuck
I already cashed in
too bad it's so hard to find robot money furnaces in this day and age
everyone buys them off of scrap.tf before I can get them
and it's such a hassle to go around backpack.tf
nvm, stn.trading just restocked
hm?
Would DXVK actually do anything under windows
idk if there'd be that much fps uplift compared to dx
so you think vscript was started from scream fortress release?
No, I think it was started on November 5
I had completely forgotten about that.
how tf does this even happen?
Bots?
yeah of course bots do it but how
By the way, you correctly pointed to scream fortress, because that's where they added maps that use an unhealthy amount of modifiers, and that's why the contractor decided to add vscript
So it took him about 56 days to add vscript
#savetf22
no
He had always dreamed of adding vscript, and when he was finally hired to work on tf2, he immediately started working on adding it.
162 days
he wasnt hired to work on tf2 and he wasnt hired 162 days before
he received the email from valve and the beta was out by the end of the day
source for this?
Trust me
why?
didn't ficool was the one who convince the contractor to add vscript?
When I was in college if you didnât include citations it was almost certain expulsion unless you had a real good reason why you couldnât. Schools really took plagiarism seriously.
Im not familiar with the exact penalty, but I had one scare where a professor called me into their office because my submission was auto-flagged for plagiarism. Turned out my paper was flagged because my lastname matched âa students earlier work without citationâ, that student also being me. Needless to say we chuckled and my paper was accepted in the end.
i would always get my bibliography flagged by the system because other people cited the same stuff before
I guess whatever system my school used had figured out bibliographies by then. Tbh I was sorta shocked that the plagerism scare came when it did. It flagged my final paper for a class the first semester of my senior year. That means for 4 years it never flagged my last name, which didnât change.
I would have thought that if that issue was going to happen itâd happen my freshman year.
I dunno about that
why?
wouldn't valve want youtubers to clickbait about it
No, because they were making stuff up that wasn't actually going to happen
All that was promised was a themeless holiday-sized update
it literally said and who knows what else and full update sized update
that was the implication from the beginning
they never said holiday sized update before editing it
it literally said update sized update
holiday updates aren't full updates they're just minor shit like cosmetics and like 3 maps
people were saying that they were going to add new weapons, and rebalances
the post implied that
The last few Team Fortress summer events have only been item updates. But this year, ... â with items, maps, taunts, unusual effects, war paints...
where does it say weapons?
or balance changes
whatever im not gonna argue about this anymore
i hate this community
and silly
like for comedy
and people overinterpreted it
so they had to tone it down
to clarify
because the tf2 audience today isnt the same audience it had many many years ago
theres people playing the game that were 9 years old when meet your match came out
and argue that competitive tf2 ruined tf2
literally most of these people are children because theyve never witnessed an update release
Also saying âupdate sized updateâ implies a major update isnât super correct. Every update is update sized, by definition. People interpreting that as âmajor updateâ and reporting on it is precisely why valve doesnât make promises.
they never said the word major whatsoever
Exactly
large boulder the size of a small boulder
If I see the word âoptimizedâ one time in the patch notes itâll make my yearđ¤ˇââď¸
removed unusuals from the game 
I meannnnnnn
snakewater snakes
Better than sharks. I played on a map is a 3v3 tournament where if you looked at net graph the whole thing was entities because the map had a pit of sharks on it and caused everyone to play at 50fps.
ouch
Yeh that 3s tournament was rough. Fists of steel and wrangler werenât banned. You ever try killing a wrangled sentry with 3 people?
Prize pool was 20 keys and iirc every team refused to finish the tournament.
lmao
no i just need a sapper and a cool trickstab

It wasnât a small tournament either. It was at least 10-20 teams.
Imagine getting that many tf2 players to agree itâs not worth $50
i wouldn't say the update has to be a nothing burger either
just because it's community content and fixes doesn't mean it'll be bad
Im personally quite excited for it
yes i think people can still be excited about what could happen
there's lots of cool stuff that the community has already done in terms of game fixes and patches in the past year
including major changes which touched the whole game and engine like vscript
*including major
changes which touched the whole game
and engine like vscript*
so i wouldn't exclude similar extensive changes outside the possibilities
the idea of new maps being permanently added to the map pool is good
yes and the fact that we will literally have every thing as in a major update besides some balance changes is cool
and besides, some fixes can affect game balance for sure
so i would keep my eye out, be optimistic
this is a great sign already that the tf2 team communicated on the blog
and listened to the community with the tf2 mods, savetf2 and the workshop letter
I'm surprised that blog post didn't say anything along the lines of 'we're not going to ship Christmas-themed maps and war paints going forward because their appeal has worn thin'
There's so many goddamn elf war paints
Why would they do that though
Holiday updates are the âupdate sized updatesâ now
I agree with mcoms for sure. I was mostly just saying that people should be happy to get anything, and that was not the sentiment YouTubers weâre setting expectations of in the community
They are the updates we are getting
there are people playing the game who weren't even born when the game came out
This goes against their mantra of never cancelling anything.
I was 11 when I started playing
There's going to be 30 more halloween updates for the next 30 years.
Those people are old enough to drive now in the US.
Consider that valve never has to make another halloween boss because community can make their own.
Never another MvM mission because community can make their own.
Every update is an update sized update. I thought that was part of the humor.
Honestly I wouldnât be against valve cutting a few of the past Halloween maps. Namely ones that spam bosses for the sake of âhaha goofy spookyâ
If Valve ever does anything it gets perverted by greed.
if there's another 4 cities, you bet people will spend their life savings on the pink golden pan.
Community hasnât really made a new boss sadly
They just spam them
you become the boss in crasher
some people is saying "oh well another updated with broken maps"
yeah
this community doesn't like anything lol
feels like I'm in a Minecraft trade server when the horseman spawns
like literally this is how a lot of major updates were
crasher is such a good map
like why do we need arbitrary new weapons or reskins or balance changes
why does that make it major
the only problems in the game is maybe sniper but thats just the game unfortunately, and then theres some useless weapons but who cares
like theres way too many weapons
I agree
children who don't know that other games exist I guess
they're unironically saying that just let the community make the updates: yeah remember end of the line and invasion and the monetary issues? lol
yeah like idk theyre getting pretty much all they want
The bruh moment of EOTL and Invasion
new cosmetics, effects, taunts, maps, and community code fixes
here's a new tf2 challenge:
play every valve game
Children want updates the scale of Minecraft. Literally look at Minecraft updates the past 5 years, theyâre massive and people still going âthis isnât enoughđ¤â
I didn't think EotL was that bad an update.
3% completion rate
ricochet moment
the problem was how greedy the guys where
about it
that's the problem
valve gave us trust
I meant from the end user side.
and what we did it?
Good luck finding a PS2 copy of HL1 to play the exclusive Decay campaign
it would be so epic if there was a boss that used the fog mechanic in the game