#Team Fortress 2 Megathread - winter is the most chill time of year

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crisp cedar
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there hasnt been a valve made taunt ever since jungle inferno

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like i said

formal dew
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scooty scoot

crisp cedar
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it wont be anything more than what valve said theyll add

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but if its more than that

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then ill take it

formal dew
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devious bastards worded that blog post perfectly

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just enough plausibility to drive engagement

potent wolf
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Did they?

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or are people just getting overly excited

formal dew
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to me they worded it so that it's a 50/50 shot whether its more than smissmas

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however, valve probably doesn't have an exact update scope in mind either

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depends on organic growth internally

crisp cedar
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more like a 95/5 shot

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like at most what we might get are qol fixes

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and not real balance changes

formal dew
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valve better be aware of the backlash then

crisp cedar
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they already know and anyone who made the huge major updates possible is already gone

formal dew
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unless it's a reverse psychology manuever where they use the underwhelming update as an excuse to drop support down to the true maintenance level

crisp cedar
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its just small updates from here on out

formal dew
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if it is just smissmas sized, they shouldn't have done the blog post

rare creek
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its not going to be smissmas 2021, its going to be smissmas 2011

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a smissmas-sized update when they actually had content in them

potent wolf
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lmao i think i pissed a sniper main off

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"fuck off pyro sh*thead" trollfig

next nymph
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i think i pissed off a sh*thead main

potent wolf
high current
# formal dew devious bastards worded that blog post perfectly

“But this year, we're planning on shipping a full-on update-sized update — with items, maps, taunts, unusual effects, war paints and who knows what else?!”

I don’t think there’s necessarily anything misleading about this. “Items, maps, taunts, unusual effects, war paints, etc” doesn’t really promise all that much. It really only promises marginally more than something like smissmas, by presumably suggesting that we’ll get main map pool maps. “Who knows what else?!” Could really just imply potentially new gamemodes or something along those lines, seeing as vscript opens up a lot of possibilities.

I think the YouTube community has been really blowing things out of proportion, judging by the thumbnails at least. Assuming they deliver the proven-to-be-achievable amount of content they listed, the community has no right to be disappointed with Valve. If they are disappointed it should only be with the YouTubers thirsting for click bait.

crisp cedar
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bbbased

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tldr

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dont listen to youtubers

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form your own opinions

potent wolf
jaunty willow
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IKR??

left sand
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its literally just introducing a 3rd update of the same kind

craggy ridge
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wouldn't it be cool and cute if it was like

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a blue moon style update

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that would be so

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poggers.......

potent wolf
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it's good

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but people are getting waaaay overexcited

high current
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People are setting themselves up to be disappointed. Just for the sake of hating on Valve.

formal dew
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Hating?

high current
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People love to criticize Valve for not delivering on promises. That’s why they basically never do it.
Unfortunately that means when they do make a promise people get hype for no reason.

formal dew
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How long will the fanbase keep the hype capacity

high current
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Just look at the recent-ish CSGO operations. People said they didn’t deliver and got angry even though they were objectively the biggest updates in years, if not ever. And Valve didn’t even promise anything.

high current
cursive peak
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I've said it multiple times. We could get an update with 30 new maps, 400 new weapons, an entire SFM series, and bug fixes galore and people would still find reason to hate on it.

crisp cedar
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the thing is that valve has to respond to community anger

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they cant treat tf2 like they treat csgo and dota

formal dew
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What i mean is basically when will the fanbase either quit the game or give up all hope and hype for anything relating to tf2

crisp cedar
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although lately they havent been doing much responding lol

high current
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Tbh I get hype anytime any game releases an update with “optimized” anywhere in the patch notes. Partially cuz I’m a nerd but also because almost no on (especially valve) like cleaning up and optimizing old code.

cursive peak
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Look at how poorly End of the Line was received.

high current
formal dew
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Oh

wintry marlin
crisp cedar
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see all the tf2 sourcemods

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literally nobody plays them

formal dew
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Like, the response seems more energetic then i expected

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Valve saying anything relating to the game still causes enormous hype, and I wonder when that will stop

wintry marlin
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Fact of the matter Valve knows that tf2 fanbase are inpatient children and plays along

formal dew
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Maybe it wont as long as youngsters still get on

high current
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People enjoy updates, but it’s not why the play tf2. It’s like getting a gift from your SO. You don’t expect it but you enjoy it when it happens

craggy ridge
wintry marlin
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if you like tf2 so much why don't you marry it

formal dew
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Illegal

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in 45 countries

crisp cedar
high current
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My absolute ideal tf2 update: optimize the game at all, nerf wrangler by 5-10%, nerf fists of steel by 5-10%, maybe hardcode a few less things in the HUD.

I’d never expect any of that. But that’d be my dream update.

cursive peak
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Aside from a few maps I think should be stock, I'd really rather not get new content and would prefer performance improvements and bug fixes.

wintry marlin
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wrangler needs a redesign imo

formal dew
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Agreed essentially

summer steeple
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content wise tf2 already has a ton

craggy ridge
potent wolf
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yep, we desperately need bugfixes and perf

craggy ridge
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who can give people medals

formal dew
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I'd also like the item server to be less shit

wintry marlin
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but tf2 is like dota and csgo
all of those games have insane amount of content

summer steeple
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i’m biased on the mapping department because i map and would of course like to get maps in the game

crisp cedar
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okay ill be honest

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you know what i want

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you want to know what i want for tf2

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i want a metal sink

summer steeple
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but like there’s so many already

crisp cedar
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i wanna go back to the days of 1.33 hats

high current
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Wrangler needs a removal from the face of the planet. But just bumping it down a touch would be healthier for the game, since if we only get changes every 5 years they need to be done carefully.

craggy ridge
crisp cedar
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i wanna go back to the days of 20 ref per key

craggy ridge
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but basically valves gives him codes for medals

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and then he puts the codes in a software and then players are awarded with the medals

wintry marlin
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let's make tickets craftable and drop the cost of australiums from the stratosphere

crisp cedar
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no

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give me a metal sink

wintry marlin
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make tickets cost 10 ref to craft

craggy ridge
high current
crisp cedar
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ehh

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thinking back on it

potent wolf
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Oh my god i wantttt the codes

crisp cedar
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3 ref per key

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is so small

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insanely small

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i think 20 ref was perfect

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15-20 ref per key was perfection

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it genuinely blew me away

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that like

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i leave the game for 4 years

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and check back on it

wintry marlin
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3 ref per key is like when tf2 playerbase was the size of a fuckin middle school

crisp cedar
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and keys are 62 ref

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thats so crazy

rare creek
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my ideal tf2 update: make the game better and fix the bugs and make it better and fix optimize bugs exploit and better

crisp cedar
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hats are 1.88

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insane

wintry marlin
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5k

crisp cedar
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anyways i want two things

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i want a metal sink

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and i want more love to underutilized gamemodes

high current
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Honestly any metal sink would help the game a lot. I liked the idea of being able to craft silver Australium-equivalents using like 200 ref. But honestly that’d probably be an awful idea.

crisp cedar
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too much work

wintry marlin
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nah metal needs to be perma consumable

high current
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Give me actual player destruction maps. Hightower player destruction whenđź‘€

wintry marlin
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to balance out

summer steeple
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simply disable phong on regular australiums trollfig

wintry marlin
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the cost of other things that are unfairly priced

potent wolf
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make all koth maps into pd maps

summer steeple
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oh man i hope atom smash gets added this update

wintry marlin
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it's fuckin pixels on the screen

summer steeple
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non halloween monster bash

wintry marlin
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who cares about nobodies with golden pans

potent wolf
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OH MY GOD PIXELS

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I LOVE PIXELS

summer steeple
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it looks sooo damn good

wintry marlin
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make australiums cheap

crisp cedar
high current
rare creek
wintry marlin
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people who bank on cosmetics are literally like
haha infinite money glitch

rare creek
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just like how botkillers are now basically worthless

wintry marlin
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now introduce infinite money sink bitches

crisp cedar
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i think that like

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tf2 having an economy

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is so fascinating

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like i was never mega into trading

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but

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its so fascinating to think about

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no other game has something like this

high current
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I know but imagine the initial ref sink.

crisp cedar
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like trading, yea

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but a whole fucking economy

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with currency that the players decided upon

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thats so crazy

high current
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With inflationđź‘€

craggy ridge
wintry marlin
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partially thanks to gambling.
the economy exists thanks to RMTs.

high current
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Tf2 ref was the original crypto currency, prove me wrong

crisp cedar
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anyways they should let you craft tools using metal

wintry marlin
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craftable paints and tags? based

crisp cedar
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in dota you can get name tags, strange part extracters, description tags, etc for free

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you just need to play for it

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and earn it

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so

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i think you should be able to craft things like decal tools and name tags

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and strange part transfers

wintry marlin
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considering that paints and tags are random drops in tf2 already

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perhaps

high current
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Bring back Halloween spells but make it so you need metal to be able to apply them and or be able to craft a “container” for them to last past Halloween.

crisp cedar
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not sure about paints

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but tags are easy

wintry marlin
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they are randomly dropped

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it should be easy

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you also get random hat drops

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but those are craftable already

crisp cedar
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tags should be done first to see feedback and to see what would happen to metal's worth when it happens

wintry marlin
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literally make anything that can randomly drop craftable

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for fuck's sake dragon's fury isn't craftable

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gas passer isn't craftable

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hot hand isn't craftable

crisp cedar
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she doesnt know

wintry marlin
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I am talking about the actual unique recipes

high current
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(This is a bad joke)
Make an anime body pillow item that is unusable, unequippable, untradable, but literally just sits in your inventory. Make each on cost 100 ref.

All ref will be gone in a day.

formal dew
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The ji weps got craftable recently, but didn't get recipes

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additionally, they forgot to add the first 100 craft number attribute

wintry marlin
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unfortunate

formal dew
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yup

crisp cedar
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i think paint should be craftable but like

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it gives you a random paint for like 10 refined metal

wintry marlin
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because paint is kinda expensive for no good reason

crisp cedar
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so its still gambling in a way

wintry marlin
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you're literally paying for a fuckin rgb color swap

crisp cedar
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and so the high tier paints dont fall in price

formal dew
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I never used paints that much

crisp cedar
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me neither

wintry marlin
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you can literally do what tf2 paint does in sfm for FREE

formal dew
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lifehack

left sand
high current
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Strange parts are crate drops right?

crisp cedar
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hats drop too and you can craft random hats

left sand
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but yeah i would much prefer contracts or something

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that you can grind

potent wolf
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contracts are cool

left sand
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infinitely

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for blood money

potent wolf
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i really wish they would go further with them

crisp cedar
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i would like contracts more if you didnt have to wait until a game ends

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would be more fair if it was like

wintry marlin
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I want infinite contracts so I can grind for strange bovine blazemaker

crisp cedar
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"you can turn this contract in 5 minutes or when the game ends"

wintry marlin
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we are not the same

formal dew
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gentlemanne collection mk2 please

high current
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Give us not-awful contracts that reset weekly.
“Get 10,000 damage”
“Get 100 kills”
“Cap 10 objectives”

Not that “slap 4 people with the hot hand in a single life” bs.

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Those numbers are probably low for weekly’s. But just generally achievable things. Not obscure things that encourage throwing.

formal dew
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There should be a weekly weapon contract which helps players get used to new weapons which gives out either that gun or blood money if you already have a copy

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And a monthy large contract which gives out a keyless warpaint case so you can get maybe 3 war paints from the shop

hybrid cloud
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contracts with ultra generic goals are probably the best way to go about them

next nymph
craggy ridge
next nymph
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the picture is of tf2 personality eXtine

spare obsidian
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i have a hot take: balanced mods in tf2 are like custom weapons servers, they're just a gimmick, that can wear out so quickly

rare creek
high current
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Balance mods in tf2 aren’t balance mods. They’re weapon remakes. A balance mod would tweak the few items that need tweaking by a few % until the weapon was balanced.
To my knowledge a mod like this does not exist. They all add funky new stats or new mechanics to change how weapons function to be more “balanced”, typically by just making everything situational and highly gimmicky.

craggy ridge
next nymph
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like they will still add new stats and stuff but then be like "hmm i theorycraft that this might be slightly too strong, i'll add -2% reload speed"

cursive peak
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I thought Peaches meant stuff like leaving a weapon alone but changing X% to Y% on a stat or two.

next nymph
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imo there is no weapon in the entire game whose problem is that its values just need a little tweaking

crisp cedar
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i think balance mods do this weird thing like

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"well theres no reason to use stock so we will give stats to stock weapons"

small sirenBOT
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*"well theres no reason

to use stock so we will give

stats to stock weapons"*

crisp cedar
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"this weapon is a reskin so we will give it different stats"

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i think stock should just be stock and weapon skins should just be weapon skins

small sirenBOT
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*i think stock should just

be stock and weapon skins should

just be weapon skins*

spare obsidian
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also i forgot to add that most balance server's demographic target most of the time lends towards the competitive side of things

next nymph
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but also not too competitive, because they all do really weird things that would be extremely silly in comp

cursive peak
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Let's start one with the intention of making the useless weapons viable.

spare obsidian
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like for example gass passer outside of MVM is just garbo lol

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like the only purpose i see for it is jsut to ignite pyros

cursive peak
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I was thinking Sharpened Volcano Fragment and Third Degree.

next nymph
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neon annihilator buff: minicrits on burning too

formal dew
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attacking a burning player makes the neon tubes explode into a big wrap assassin like explosion

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gotta respawn like the caber

next nymph
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i want to like neon annihilator because i feel like it has potential to be a very versatile weapon, but instead its just implemented as a mishmash of super situational things that rarely matter

high current
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Idk. I think “balance” mods that are entire reworks have their place. But reworking items just seems like not a viable way to achieve the things balance mods want. I guess most of them aim to provide a pub experience better. But if it’s something like the smash melee balance mod then I’d assume something aimed for competitive or for valve to implement, then the current way it’s done isn’t realistic.

Honestly the two main items I could see being tweaked in this way would be wrangler and fists of steel. Maybe things like the short circuit could receive “no metal from dispensers or carts while equipped” as part of this.

craggy ridge
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becasue it also nerfs the class overhaul

high current
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Honestly most melee slots are fine. Stock is usually the best weapon and other unlocks just accept that melee is dookie and that you’d rather have a worse weapon with better utility.

spare obsidian
high current
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I don’t think there’s a way or need to balance that. If you make every stock melee such a better weapon that it outclasses the bonus utility, you have Chivalry.

craggy ridge
spare obsidian
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don't get me started on balanced mvm servers lol

high current
# craggy ridge Why is it not a viable way?

If you receive a balance tweak from valve every 5-10 years you don’t want to totally change a weapon in a broken way for 5 years. Just look at the ambassador, everyone agrees the change was overly harsh, but valve hasn’t done anything yet

spare obsidian
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if there's not a way of how you can balance a class then it is straigh up banned lol

high current
spare obsidian
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balance mvm servers are more wild than just standard balance servers

next nymph
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i want unbalanced mvm servers

high current
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Honestly yeh

spare obsidian
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infinity money servers are underrated tbh

high current
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That’s the whole fun of mvm

craggy ridge
craggy ridge
spare obsidian
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i love mvm servers that randomize the mission that happens in the map causing funny moments like tanks instantly appearing in one of the two control points or just final lol

craggy ridge
spare obsidian
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they either cripple other classes

high current
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I don’t think valve has ever reverted a balance change. They’ve reverted a few changes to things like server settings in the past. But I think they’re pretty stubborn with balance changes. So saying “it’s not that hard” isn’t really valid when difficulty isn’t the issue.

spare obsidian
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or just ban them lol

craggy ridge
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I could skim of the wiki and cite like 10 reverts

high current
next nymph
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literally negative damage

craggy ridge
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Like the replacing no random crits with 25% damage penalty and the stickbomb nerf revert, which both got changed in like less than a week

craggy ridge
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the problem starts there

high current
spare obsidian
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i'm still saying that they could made Competitive be just Highlander mode with weapon whitelis mode made by them and class limits, like not need to re-invent the wheel again

high current
next nymph
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valve comp shouldve been 2v2 soldier only bball

high current
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Stock weapons are the best weapons for the melee slot. But melee is dog water. So everyone would rather trade melee damage ability for utility.

craggy ridge
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What point, how are they being useless aside from damage dealing (which you never do with your melee) in a good spot

craggy ridge
spare obsidian
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balancing weapons gets more weirder in mvm like i say again because, most of the balance mods in mvm is "buff meta weapons and cripple pyro to the point it isn't even fun to play"

craggy ridge
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mvm is mostly fine aside from the main stinkers

high current
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Cuz melee is point less. It always will be. Unless you make every stock melee do 180 damage per swing utility is always going to out weigh damage. And stock weapons having utility with no downside would just not make sense.

spare obsidian
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don't cripple meta weapons or you would get the wrath of your local mvm tryhard

craggy ridge
next nymph
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balance to make stock melee better: -90% ammo on all weapons

craggy ridge
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ScotRes, Canteens, Beggars, Explosive Headshot, Wrangler and Gas Passer to an extent are dumbshit weapons/upgrades in mvm

spare obsidian
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like this is a hard to take pill but: banning gass passer explosion upgrade its dumb lol

next nymph
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is there randomizer mvm

high current
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They aren’t arbitrarily bad. They are the best weapon. They are just not the best utility. If literally every melee has utility. It would just be Csgo where dudes run with their melees out half the time.

spare obsidian
next nymph
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scout with rocket launcher and medigun

craggy ridge
small sirenBOT
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*If they don't give you

an utility they are

not the best weapon*

craggy ridge
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I don't even think stock melees should necessarily be the best choice ever

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I just think they should be in pair with the other unlocks

high current
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Weapon does damage. Utility does utilityđź‘€

spare obsidian
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the problem with balancing melee is well TF2 Hit Reg problems lol

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easiest way to test melee is a 24/7 degroo keep server

high current
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You know how much damage the fire axe would have to do to be as valuable as the move speed from the power jack or the sapper removal of the home wrecker?
Even if it was an insta kill I don’t think people would run it.

craggy ridge
high current
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And they have downsides to balance the utility

craggy ridge
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TF2 is balanced in such a way that Stock melees don't necessarily need to have downsides if they had utility

high current
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What

craggy ridge
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Example, the downside of a fire axe with utility is that you wouldn't be able to benefit from the Powerjack's speed

high current
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Tf2 is balanced in such a way that stock melees have no upsides or downsides

craggy ridge
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if they had

high current
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You’re saying it should be a different way

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Then they would have been made that way

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If you’re going to add utility to stock melee, just have it so every class has a passive ability that activates if they don’t take damage for 10 seconds. Then remove melee slot entirely.
It’d have the same effect

rare creek
high current
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Stock melee isn’t even bad. There are comp players with golden pans that run golden pan on every class and are never held back.

craggy ridge
spare obsidian
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i don't suck at melee but i feel like

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that sometimes i clearly hit someone

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but the game decides

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"nop you didn't"

craggy ridge
high current
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You just don’t melee in comp. I’ve clipped every melee kill I’ve gotten in comp and it’s like maybe 100 over the past 20 seasons. Including wrap assassin kills.

spare obsidian
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ik that melee is like the last resort tool you have when you ran out of ammo

high current
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You have variability. If you want to kill someone with melee you run stock.

No one wants to kill people with melee. That’s why you don’t see stock.

craggy ridge
high current
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I’m saying you’re asking for a different game at that point

craggy ridge
high current
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That’s what stock is for. If you want to kill people

craggy ridge
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And that's a dogshit purpose

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that makes them bad

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I don't want them to be bad

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They don't need to be bad

spare obsidian
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i think the only way to balance a weapon in tf2 is if in the hypotetic case valve wants to, they could ran a 5 months experimental server with the balance changes made for that weapon

high current
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They aren’t bad, you’re just looking at their role wrong

craggy ridge
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Their role fucking sucks lmfao

formal dew
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in mannpower, there's no random crits and melees are globally buffed to i wanna say 85 damage

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might be interesting to consider

high current
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They have their place if you want the absolute most damage output. That just isn’t the case in comp and everyone wants to be b4nny.

spare obsidian
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they cripple good players

formal dew
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true but it's an interesting idea

craggy ridge
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There's a mountain of difference between something like the basher and the stock bat

spare obsidian
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i think this is not related to balance but passtime should force melee only tbh

craggy ridge
craggy ridge
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you can make it so hitscan doesn't make the ball go neutral

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and the gamemode is 50% better already

high current
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Scout: Stock bat. If I never needed to build and I was on badwater where the map doesn’t allow wrap assassin.
Soldier: if I was playing a tight map and wanted a banner secondary so my only other option to not self damage was melee.
Pyro: third degree exists.
Demo: all the time.
Engi: if I’m repairing my sentry more than building a new one.
Heavy: if I want to roll out with a bufff.
Medic: if my teammates suck.
Spy: all the time.
Sniper: if I’m running smg.

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Stock melee is fine🤷‍♂️

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Third degree needs a nerf actually.

spare obsidian
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i think the first one was before

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they fixed the issue

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(and its funny because its one line fix lol)

grim parcel
craggy ridge
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Scout: Atomizer
Soldier: Disciplinary Action or even the Escape Plan can perform significantly better
Pyro: No idea what you are talking about, third degree is just as bad as stock and it existing makes stock even worse
Heavy: FOS
Medic: 80 millisecond difference is never actually going to be worth over 25% more uber

Those were the 5 classes that I cited previously when talking about stock melees, ofc demo and sniper and the other classes are fine

cursive peak
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Third Degree doesn't need a nerf. It's only overpowered in the most technical definition of the term. In practice, it's only slightly better than stock.

craggy ridge
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it needs a buff lmfao

spare obsidian
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the weapon that everyone can agreed that really needs a rework is gas passer lol

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like unironically i spend a week only using gas passer and it was like: pain.

high current
# craggy ridge Scout: Atomizer Soldier: Disciplinary Action or even the Escape Plan can perform...

Scout: Why would you run atomizer on any map other than swiftwater? winger gives you more jump height and you give up less.
Soldier: Give up 25% damage for extra melee range in that scenario? No way. If you are too low health to splash yourself you need the bonus dmg. Escape Plan, is good but if you dont have a team to run into you die with it out in the situation described.
Heavy: If you can run fists of steel probably, but if youre in a pub and youre the only competent player with no one to draw fire from you or your medic, youre fucked with that heal penalty.
Medic: Shade ran stock melee and is generally considered the best medic of all time. He frequently used the melee timing to catch experienced players off guard.

craggy ridge
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Winger is not nearly as good in finishing than the pistol

Way faster rollouts for both you and your teammates, bigger distance rocket jumps and safer means of escaping more than make up for the damage penalty, besides longer
range generally proves to be more useful in combat

FOS has been bugged for like 6 years, in practice it has no downside

Even if your enemies are feeding for a medic using melee for some reason, and that SOMEHOW you are benefiting more from the 160 millisecond difference than actually getting 1/4 of your uber meter completed, the Solemn Vow exists and it gives you an extremely useful upside for an even more pitiful downside of only 80 milliseconds of difference in swing speed time

cursive peak
craggy ridge
#

hopefully we will get a blue moon 2

formal dew
#

Full moon update

hybrid cloud
#

imo if you're not in any situations where it's necessary to pull it out it says more about your skill as a player than anything the weapon itself has

#

they're sort of, relics?

#

melee weapons were made with a version of tf2 in mind where the only reliable source of ammo was map pick ups and dispensers, unless im wrong and they had ammo pick ups on dead players immediately after release

formal dew
#

Something i've thought about was making dead people drop small ammo packs instead

#

But probably a bad idea

formal dew
#

to make ammo packs and engineers slightly more important

hybrid cloud
#

to give melee more screentime idk

formal dew
#

On the other hand

#

it would slightly nerf engineers at the same time

crisp cedar
#

before gun mettle, walking up to a weapon dropped by an enemy gave you ammo/metal

#

after gun mettle they added war paints and also the ability to swap your weapon with a weapon on the ground

#

and made players drop medium ammo on death

rare creek
craggy ridge
#

Should I purposefully feed to get in close range with a melee weapon so it can prove useful

hybrid cloud
hybrid cloud
craggy ridge
#

So you are just agreeing with me

craggy ridge
hybrid cloud
#

yea meleed haven't aged well but i find it a little pointless to buff them personally

#

i can't see how you would

craggy ridge
#

passive benefits

#

or just utility benefits in general

hybrid cloud
#

i feel like that would be really finnicky, idk

craggy ridge
#

your loss

slender nexus
#

I only use stock-ish melee when I play around as funny pan knight

left sand
#

they should base all tf2 weapons off of dota items

potent wolf
slender nexus
#

inb4 valve ports the Rick and Morty announcer pack from dota 2

small sirenBOT
#

*inb4 valve ports the

Rick and Morty announcer

pack from dota 2*

next nymph
high current
#

If every melee could backstab they’d see more use🤷‍♂️

potent wolf
high current
#

Agreed

#

Give spy a throwing knife as a melee

potent wolf
#

Give spy a gun that instakills people

#

and has infinite ammo, and no reloading

high current
#

Honestly just make picking spy win the game. First team to pick spy wins

small sirenBOT
#

*Honestly just make

picking spy win the game. First

team to pick spy wins*

high current
#

That truly was poetry

next nymph
#

alternative: spy instantly loses

high current
#

But what if no one picks spy? It’ll stalemate harder than 6s

formal dew
#

Spy should insta kill with every gun but have a 1/1000 chance every tick of his head exploding and instantly dying

#

like the sword of damocles in isaac

#

and from mythology

cursive peak
grim parcel
kind falcon
grim parcel
#

does dota 2 have a rick and morty announcer pack?

kind falcon
formal dew
#

Uh oh

summer steeple
#

I wonder if they'll update that with the new VAs once that happens so that they don't have roiland in their game

jade scroll
summer steeple
#

i thought they were

slender nexus
#

did Rick and Morty have a Simpsons scenario where adult swim had soundalikes on standby incase a VA leaves

jade scroll
#

no but roiland has almost zero contributions beyond easily replicable and imitable voices, and the concept of the show

#

they probably new that if new va's for rick and morty were needed they could just get anyone who could replicate the voice, no need to have someone on standby

summer steeple
#

yeah he has had jack shit to do with the show for years iirc

small sirenBOT
#

*yeah he has had jack

shit to do with the show for

years iirc*

summer steeple
#

aside from voices

high current
rare creek
#

why is this in the tf2 game files, everybody is talking about the leaks and not even caring about what we already have

left sand
#

thats steam ui files for the old minigames

#

that's why they're in platform

rare creek
#

huh

#

sorry

left sand
#

what

#

you didnt see all the references for steam in the platform addons folder?

#

no need to apologize

rare creek
#

there isn't that many to where I'd think it'd be something in steam,

left sand
#

in common

rare creek
#

wdym

left sand
#

the common folder

#

in the screenshot you just posted

#

are you not seeing it?

rare creek
#

o I see it

#

now

jaunty willow
#

yes

#

please

kind falcon
#

sussy

grim parcel
#

give me back my ipod dead ringer valve!!

jaunty willow
#

reacting to the post may increase the consideration of this

#

may or may not + you don't loose anything

rare creek
#

let's hope all servers get sv_pure -1!

jaunty willow
#

thats not whats its about

#

its about adjusting sv_pure 1 to be less strict

#

rather than enforcing sv_pure -1

#

or 0

crisp cedar
#

i would be fine with sv pure if it didnt crash my game when i joined servers with it on lol

rare creek
#

I still hope all servers get sv_pure -1!

#

sv_pure has no reason to exist when you can find completely undetected wallhacks on github

rare creek
#

ya

kind falcon
rare creek
#

I wanna RUST!

#

but sure

#

how do I play

kind falcon
#

or do you not give a DAMN!

rare creek
#

tf2

kind falcon
#

fortyngih

rare creek
#

what

kind falcon
#

#1071852623738708049

rare creek
#

or garry's mod

kind falcon
#

you play like god

#

add me

rare creek
#

Multiple game bans on record

kind falcon
#

yup.

rare creek
#

bannde for dicks ucking

#

what addons should i add

kind falcon
kind falcon
#

sorry i have no friend requests incoming ,.

rare creek
#

you dont need to

kind falcon
#

why

rare creek
# kind falcon why

steam://run/4000//connect%20p2p:76561198101291574/ might work good enough

kind falcon
#

sorry i dont have gmod

rare creek
#

what now

kind falcon
#

oh my goodness gracious

rare creek
#

look how big this gmod map is (fridge for scale)

kind falcon
rare creek
kind falcon
rare creek
#

you can sand on the planets

craggy ridge
#

i hate tf2tubers

wintry marlin
#

Literally want to remove the site rn

#

I refused to watch anything other than zesty and monkey

craggy ridge
#

WHAT

#

LMAOOOO

#

out of all tf2tubers

#

these are the worse choices

wintry marlin
#

"manage your expectations"

kind falcon
#

share

craggy ridge
#

idk

wintry marlin
#

shooting the messenger aren't we

craggy ridge
#

Yup Kup

#

he's fun

#

Grip uh

#

he's cool too

wintry marlin
#

they've been preaching non event-themed content since forever so I feel like they are the ones being acknowledged

craggy ridge
#

all i know about monke is that he is catastrophically bad at the game and as big of a transphobe as zesty

wintry marlin
#

yes, of course, shooting the messenger

craggy ridge
#

DAJDAIDHAUDADAIDJAIDA

#

HE JUST SAID "I HAVE BLACK FRIENDS"

kind falcon
#

okay

wintry marlin
#

notice the difference.

craggy ridge
#

also this is the biggest dick riding I've ever seen

wintry marlin
#

like come on now

#

if your entire argument that you shouldn't watch their videos because of their twitter bulllshit then you really don't know what I'm I'm referring to by saying "manage your expectations"
everyone else is hyping it to hell, this channel constantly complains about it, they aren't, so.

craggy ridge
wintry marlin
#

all I'm saying, don't shoot the messenger.

craggy ridge
#

It's just that their takes usually suck ass

wintry marlin
#

I don't like watching this guy though.

#

mmm, this one has a hot take, you can tell

wintry marlin
#

you would shit yourself if you realized that people have lives outside of tf2, honestly

#

JonTron is likeable on video but he's a dumbass on twitter

craggy ridge
#

what does this mean I am talking about his videos

kind falcon
#

work on his overwatch channel instead, thats what im thinking

wintry marlin
#

if you dig into their substance there's literally nothing to argue about

#

Like, from what I've seen, this channel complains that everyone is either overhyping the update or it goes to shit
they are sitting right inbetween, firmly, saying that you shouldn't expect a major update but not say that their family will die if they make it worse somehow

rare creek
wintry marlin
#

yeah I know wamo

#

he's in this server

#

maybe left

craggy ridge
#

is he?

wintry marlin
#

I've seen him talk here before

#

if you bother to look up messages with his name you could imagine why he left

#

on the topic of youtubers that fell off in my eyes that made me reconsider watching them -

#

His videos are just content farm but his twitter is just shit to me, so I no longer care.

#

I feel like noone is going to hold it to their neck that they majorly overhyped a promised tf2 update from a blog post but the ones who have to be careful with what they say have something to regain.
I am pretty certain they are doing exactly that by telling everyone to manage their expectations.

#

you're not going to assassinate fuckin, MediExcalibur2012 for saying that the update is second coming of christ

#

but you would if those two did it

#

While it is also a completely perfect stance to not make any video at all.

crisp cedar
#

i dont know any of these ppl

#

wheres king raja

#

wheres all the REAL tf2 youtubers what are these garbage knockoffs

wintry marlin
#

sorry, KrunchyNaut deleted all of his videos

#

Rydercycle hasn't posted in ages

#

LazyPurple is busy with another SFM

#

Tbh, considering this is the tf2 playerbase, the last thing those two want is another pile of gore in their email box.

#

You could perfectly argue with them, one on one, not like an attempt hasn't been made before.

#

But when majority just tell them to kill themselves it can jade anyone.

#

this aged like milk

rare creek
#

Why do you say that]

#

haven't random crits always been shit

wintry marlin
#

yes

#

honestly, the only thing we can't figure out is why valve insist on keeping them

next nymph
#

the bigger question is why do youtubers keep arguing for them

small sirenBOT
#

*the bigger question

is why do youtubers keep

arguing for them*

next nymph
#

stockholm syndrome?

hoary geyser
#

🔫

rare creek
#

I love it when someone random crits me for the #132355'th time in casual where I otherwise would have lived

#

as medic where I barely do any random crits myself because 99% of the time I'm not attacking

#

very nice...

#

very fair...

next nymph
#

there are three scenarios:

  • i get random critted when i wouldn't have died and feel shitty
  • i get a random crit and kill someone when I wouldn't have and i feel robbed of a fair fight
  • the random crit would've killed either way and it doesnt matter
#

the only situation where it's not actively bad is the situation where it does nothing

craggy ridge
high current
#

With YouTube removing the dislike button, releasing content for people to hate watch is arguably more effective than releasing good content, like this blatant “major update” overhyping or arguing for keeping random crits.

#

Though people were arguing for keeping random crits before that. I think they just have bad taste. Not even trying to undermine their opinion, arguments in favor of them are pretty much “it makes tryhards angry and that’s good for casuals”. As if tryhard soldier mains aren’t keeping their crit bucket full and landing crit rockets on the entire spawn room.

wintry marlin
#

like literally fr, it benefits tryhards the most

cursive peak
#

Even when there was a dislike button, it still counted as interaction in the algorithm.

jaunty willow
#

just replace random crits with random minicrits problem solved Troll

wintry marlin
#

people also argue that valve aren't doing it because it will require them to rebalance like 100 weapons and change descriptions for each

high current
jaunty willow
#

imo ppl would hate less on random crits if it was minicrits

#

and if it wasn't so predictable as it is today

high current
wintry marlin
#

people that say it would nerf ubersaw are coping hard

jaunty willow
#

lmao

high current
#

People would hate on random mini crits less just because it’s a step in the right direction. It’d still be bad and pointless.

jaunty willow
#

but you see

#

with that move, you would satisfy more ppl

#

rather than having a 50% hate and 50% love thingie

#

it would be a 60+%ish love and 40%ish hate

#

you can't satisfy everyone

#

keep that in mind

high current
#

Do you? I think you just irritate everyone. Which is how compromise works sometimes, but I think in this case it would be less desirable.

jaunty willow
#

Then how would you takle the issue

high current
#

Because people in favor of random crits would have them taken from them. And people asking for them removed would be shown that there never was a technical limitation behind removing them, and that valve instead disregarded them.

next nymph
high current
#

I feel like as a game developer you just need to make decisive actions and go “this is our game, this is how it’s gonna be” sometimes.
If they want to remove random crits, do it. If they want to keep random crits make an announcement saying they’re here to stay in casual.

jaunty willow
#

People made polls about it multiple times

next nymph
#

ah mean if you gotta balance a mechanic based on "how do i get people to hate this less" it sounds like you should just remove it

high current
#

Though adding an extra option to the random crit cvar, for random minicrits, that would be neat. I don’t think valve should use it, but giving community servers it would be cool.

jaunty willow
#

Another option would be to make it a Server wide vote, to turn off random crits, or to keep it on

cursive peak
#

Or just shut off random crits entirely and see if anyone notices.

jaunty willow
#

You see i dont mind random crits getting removed

#

but look at it from the other side

craggy ridge
#

what side

jaunty willow
#

i actually would prefer them to be gone

craggy ridge
#

people who want them are wrong

#

I am right

jaunty willow
#

lmao

craggy ridge
#

if they want to play with their dogshit mechanics community servers could fill their needs

next nymph
#

i never really trust polls about it tbh. It feels like the two most loud sides are not equal in experience: one side is largely comp players who know exactly what it's like to play with or without random crits, because they do both regularly and know what its like in pubs. And then the other side has largely never played without random crits and just speculates what it may or may not be like without them

jaunty willow
#

yea

high current
#

Yeh tbh there’s not really a valid argument for keeping random crits. Only semi-valid one is “random crits are goofy and tf2 is a goofy game”, which isn’t a great argument.

craggy ridge
#

democracy is very flawed when people don't have enough time to discuss their ideas

next nymph
#

i think we should make tf2 goofier by making stickyspam much more powerful because it would be silly

#

stickyspam instakills because goofiness in a goofy game

#

this is a valid approach to deciding balance

high current
#

Polls in general are just pretty bad ways to get people’s opinion. People with strong opinions are more likely to respond, and therefor the people in the middle go unrepresented.
Also whoever is making the poll basically guarantees the outcome of it. Someone who uploads goofy pub content for pubbers: pubbers are going to respond. Competitive content creator: comp players are going to respond.

high current
# next nymph this is a valid approach to deciding balance

Exactly. It’s an awful argument for keeping random crits but it isn’t the only one that is objectively proven false. It’s definitely subjectively disprovable, and I feel like most people would agree with your take.

hybrid cloud
#

if you're pro crit you basically lost what makes them fun and silly

small sirenBOT
#

*if you're pro crit you

basically lost what makes

them fun and silly*

hybrid cloud
#

if you're anti crit you still have to deal with unreadable bonus damage

#

there used to be a vote to turn off or on

jaunty willow
#

random crits as far as melee goes, are very much predictable

small sirenBOT
#

*random crits as far

as melee goes, are very

much predictable*

hybrid cloud
#

wonder why they removed it

left sand
#

i wonder how ppl would feel about random crits if it was made clearer how it's connected to your current performance

craggy ridge
#

i would hate them more i think

jaunty willow
#

lmfao

#

that would be really intresting

left sand
#

like a meter or something

cursive peak
#

There are pro-random crit motherfuckers who think that the Kritzkrieg and other forced crits don't work on nocrit servers.

high current
left sand
#

no keep how it is rn

#

just show the damage buckets

crisp cedar
#

i think shounic did an experiment like that

high current
#

Didn’t shounic do a video similar to that?

craggy ridge
#

no

#

he didnt

high current
#

Oh yeh I suppose lol

craggy ridge
#

you are crazy

#

stop allucinating

#

please

#

wake up

#

he just showed that the crit bucket existed

next nymph
#

i dont really like that its connected to performance tbh. It feels like all the design goals are contradicting themselves because of it:

  • on the one hand, it's great that it lets you keep some momentum going. But it also ends momentum early by being completely random
  • on the other hand, it's great that it offers new players a chance to kill stronger players. But stronger players are more likely to get random crits, especially after already being in fights (and probably having taken some damage) so I'd wager you end up saving skilled players from fights they would've lost more often than not
left sand
#

he showed if you are due to have one, you get a crit boost

craggy ridge
#

but he never did an experiemnt like that

hybrid cloud
craggy ridge
hybrid cloud
#

they don't really know how settings work

craggy ridge
#

maybe you are going crazy peaches maybe you should raise rent on single mothers

#

just saying

left sand
#

i think random crits should be reworked but should stay

next nymph
high current
#

It’d be an interesting change, but I feel like getting random crit would feel more like a personal “f you” then.

cursive peak
#

That's how it works right now anyway. Just without the visual part.

small sirenBOT
#

*That's how it works right

now anyway. Just without

the visual part.*

left sand
#

i dont know exactly what, but something that allows the player to better understand how crit chance is affected by damage and be able to telegraph their current crit chance

#

unfortunately killstreak eyes are already a thing

cursive peak
#

Imagine how pissed people would get when they don't get a random crit at peak charge.

high current
#

So something like smash? Where the damage number isn’t that you’re guaranteed to be ko’ed but it’s the likelihood you’ll get ko’ed kinda

left sand
#

i think being able to see a number that goes up and down as you do more or less damage would help players better understand how the crit system works

next nymph
#

im not convinced by arguments that randomness shouldnt exist in competitive games. I mean, it does in a lot and thats okay. But:

  • tf2 already has agential randomness in the form of random variance in aiming (though based on skill)
  • random crits are purely output randomness in effect. Nobody really plans around having random crits because the chances are just too unreliable for fights that usually last a couple seconds at most
  • and as output randomness its impact is absolutely huge. For some classes it means instakilling everyone it hits. By being so high impact it takes emphasis away from other (imo better) aspects of the game when it comes into play
left sand
#

i think though, the current crit system doesn't work in the current state of the game

high current
#

There is (disabled) code for a dps meter on the hud somewhere isn’t there? So this would be pretty straightforward to implement

left sand
#

i don't think randomness introduced by players is sufficient in any game

hybrid cloud
#

i enabled the dps meter

#

it's shit

left sand
#

besides like chess

hybrid cloud
#

counts like 400 dps after a pistol shot

cursive peak
#

When you're attempting to measure skill, why would you want random elements involved?

left sand
#

but i don't want tf2 to be like chess

hybrid cloud
#

to see how people adapt to them

#

still don't think random crits are the best idea

high current
hybrid cloud
#

it probably was never finished, it looks really basic

next nymph
left sand
#

randomness in this case is providing the ability to introduce much more fun, impactful mechanics. without some sort of limiting factor, a lot of impactful mechanics can feel unfun

high current
left sand
cursive peak
#

Let's add a random shotgun to boxing.

#

With only one shell loaded.

next nymph
#

well i will be frank, ive never played tf2 and thought "the issue is that we need to de-emphasize aiming and emphasize other mechanics"

#

not to mention that most other mechanics that dont involve aim as much, like say engie buildings or pyro flamethrowers, are much less impacted by random crits than say soldier aiming

left sand
#

idk, it just feels very deconstructive. those sorts of arguments are like saying every game should be ratz instagib or something

next nymph
#

obviously not, but id rather ratz instagib than candyland

hybrid cloud
#

i feel that tf2 has enough variety in its gameplay that it wouldn't really need random crits

left sand
#

and you're right jarateking, that random crits don't suite a lot of use cases

hybrid cloud
#

they're there to prevent stalemates by keeping the ball rolling and making better players win even harder, i think

cursive peak
#

If you're gonna keep random crits, there's no reason the Sentry should be exempt.

left sand
#

personally, it's a hard problem. overwatch introduced ults, and tf2 also kind of introduced the concept of ults over its lifespan, in addition to the initial one being uber.

crisp cedar
#

i think randomness in competitive games are fine

#

because randomness is a ton of things

#

theres good and bad randomness

left sand
#

but the problem with ults is that theres too much player agency in that they can be tactically reserved to stall out the game

crisp cedar
#

good randomness is variety of different encounters and outcomes that can happen

#

its how you respond to randomness

#

basically what im trying to say is

#

randomness is cool if its fun

hybrid cloud
#

you can't really respond to random crits

#

they just happen

crisp cedar
#

randomness in the form of critical hits dont feel fun to me because they add nothing other than make 4 people mad and make 1 person feel really good

hybrid cloud
#

they're also super wack for class balance

crisp cedar
#

yeah

#

thats the thing

left sand
#

so do i know a perfect solution to this problem? no not really, it seems like these pacing mechanics always have imperfections

next nymph
#

yeah like I get yeah in general: csgo and dota are both much more seriously competitive than tf2 and both have a fair share of randomness, random mechanics are useful for game design and are not necessarily bad like a lot of the discussion around random crits seems to imply.

But i think random crits are about the exact opposite example of how to do random mechanics right

crisp cedar
#

you dont respond to random crits you die to random crits

left sand
crisp cedar
#

randomness is unavoidable because its everywhere especially in a game that lets you move in a 3d space where aim is a variable that also can decide whether youre successful or not

left sand
#

good randomness isn't defined by zero sum games like that imo

crisp cedar
#

your supports didnt place enough wards

left sand
#

i feel like people are articulating the wrong thing

crisp cedar
#

basically i dont feel like random crits are fun because its not like

small sirenBOT
#

*basically i dont

feel like random crits are fun

because its not like*

crisp cedar
#

"oh shit that guy random critted how do i respond to this"

next nymph
#

i do think theres a good argument in that input randomness feels a whole lot better in a pvp fps than output randomness. But i dont think random crits would be fixed by just making them into input randomness somehow

crisp cedar
#

its always "oh shit that guy random critted. im dead"

hybrid cloud
# hybrid cloud they're also super wack for class balance

-heavy is either torn down or lasers you across the map
-soldier and demo have team wide nukes
-close range classes get fucked
-classes weak at close range get away with things they shouldn't have without more effort or planning

left sand
#

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crisp cedar
#

not random

#

bad comparison!

hybrid cloud
#

there can be good randomness in games but tf2 i don't think should be like dota

crisp cedar
#

ok

#

ok

next nymph
#

and obviously theres more to it than that and output randomness is big in, say, csgo. But they are extremely careful to play and design around that randomness in a way that I'd argue is fundamentally impossible for random crits

crisp cedar
#

how about

left sand
#

random rune spot random rune trollfig

crisp cedar
#

we make tf2 more like dota instead

#

instead of "no random critical hits" as a stat

#

we make "allows random critical hits" as a stat

left sand
#

idk, i feel like the abject failure of pure shooter games shows that this concept and feeling is completely flawed

hybrid cloud
#

tf2 is already not a pure shooter whatever that means

left sand
#

people keep asking for an arena shooter, a pure skill arena shooter. and every time, it may spike in popularity sometimes but it always dies out pretty fast

crisp cedar
#

i dont really have anything to say about random crits other than its just not fun to be on the other side of a crit rocket

heavy solarBOT
#

@crisp cedar has leveled up! (32 âžś 33)

crisp cedar
#

i mean

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ppl dont play tf2 for the random crits

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do they

left sand
#

precisely because of this egotistical notion about player skill being a driving factor to fun

next nymph
#

tbh i think whether or not there are random mechanics are the least of arena fps' problems

left sand
#

yes it is a factor, and one of the main factors

hybrid cloud
left sand
#

im not talking about random mechanics

hybrid cloud
#

and when it isn't it dies

left sand
#

im talking about this philosophy in general that you're using to argue against random crits

#

in that, player skill is random enough or something, that we should give players complete agency

#

and no, i dont think that is true, i think the game providing adversity beyond direct player input is very good and healthy for the game

#

yes, there's some winners and losers (like this liquid v newbee game where liquid literally made millions of dollars because the rune spawned right next to their carry and it was a double damage rune)

#

and sometimes that will feel unfair

next nymph
#

yeah i cant really argue with that, i think ive said as much myself. But i'll bring it back to random crits when I say that I dont think they're the answer and I don't think any amount of tweaking will get them there

left sand
#

but i dont think on the whole, that the variety is unhealthy

crisp cedar
#

dont get me wrong

#

i like variety and randomness in videogames

left sand
#

@next nymph did you ever see my point above

#

i feel like i sent too many messsages

crisp cedar
#

im trash at tf2 and really my opinion is just based on how i feel about things

left sand
#

i think this should be topic of discussion, i feel like random crits or not is such a bad discussion topic

#

when the discussion should really about pacing mechanics in games

small sirenBOT
#

*when the discussion

should really about pacing

mechanics in games*

kind falcon
#

im fine with crits when they cant be manipulated

crisp cedar
#

i think tf2 provides enough variables for it to be interesting

kind falcon
jaunty willow
#

I stay on my point, with lowering the impact on random crits may make it less painfull to other players (as in turning it into minicrits)

crisp cedar
#

health pickups being used by someone else and them needing to respawn for example

#

thats a variable that you need to adapt to

#

someone else picking it up means youre out of a fight for longer

hybrid cloud
#

i like pacing mechanics like singular sentry guns unconsciously forcing coordination and the ubercharge

#

i do not like things that i have little input on and that make the game too slow

crisp cedar
#

it being impossible to tell what class/weapon is being used or switched to by the enemy until they show it

left sand
#

the core constraints IMO in any FPS balance, which makes designing for FPS's hard, is:

  1. Sightlines
  2. Telegraphing mechanics
crisp cedar
#

general player positioning, knowing whether med has uber or not

left sand
#

i think this make FPS's special vs. any other game. and why it is so hard to design an appropriate pacing mechanic in an FPS

hybrid cloud
#

tf2 is already not a pure shooter it seems considering the weapon variety and class selection

crisp cedar
#

i think theres enough variety without random crits needing to be a thing

#

either way

left sand
#

of course, other genres have their own challenges, I'm not saying FPS design is harder, but these are the specific constraints which make FPS's hard in specificity

crisp cedar
#

feels moot to discuss this

#

i already play on uncletopia!

kind falcon
#

we need to delete hitscan weapons . and make projecitles random .

crisp cedar
#

what is hitscan...

next nymph
left sand
#

in a top down game like Dota, adding mechanics is relatively easy. There is unit control. There is much better display of the battlefield. So adding status effects, buffs, new mechanics, are very easy

kind falcon
crisp cedar
#

(i use the gunboats i dont know what hitscan is)

craggy ridge
left sand
#

Ubercharge being the only ult in the game has been bad for the game's health, which is why Valve introduced so many ult weapons

next nymph
#

a big issue of ubers is that you can defend with them easier than you can push with them

left sand
#

in FPS games

#

people articulate this problem all the time

#

with overwatch

#

that it is unreadable

#

and I'd agree

#

I don't want TF2 to become a mess of particle effects trying to show each characters status

craggy ridge
#

in my experience uber trades are usually very 50/50 in coordinated games

left sand
#

Yes especially since Uber can defend but not cap

craggy ridge
#

and in non coordinated games the attacking team generally has the advantage

kind falcon
#

this thread should blow up

left sand
#

but people can park the bus, and it's easier with an uber

#

it's not like you won't ever get uber if you're in a defensive position

next nymph
# craggy ridge really?

it is just generally easier to receive an attacker than be an attacker, since you can make sure you have positional advantage and don't have to make risky moves that are biased to hurt more often than help

left sand
#

anyways, going back to an earlier point, I feel like ults are a cool pacing mechanic, but due to the player agency provided, players will typically tend to be more defensive than offensive with them

#

and thus you get stalemates

#

which is what you can see in overwatch, where you dont really see ults as a "press to win" mechanic but really a "press to prevent the other team from making a comebaack"

next nymph
#

make ubers "use it or lose it" so you cant just sit on it

craggy ridge
left sand
#

thats what i was getting at

craggy ridge
next nymph
crisp cedar
#

id love to see that

left sand
#

and yes, i do think random crits is an attempt at a pacing/ult mechanic. but one that does not give the player agency

crisp cedar
#

forces you to do a push

left sand
#

i think use it or lose it ults would be a step in the right direction

#

because then there is a mix of player agency but also urgency

crisp cedar
#

ubercharge is now unstable and automatically activates after 10 seconds

#

or something like that

next nymph
#

to bring it back to random crits, my experience is that because of racking up damage and the fact that its safer to fight by staying in a good position, it too generally benefits the defender more than the attacker. Not exactly because its random and can push it in either way, but more often than not pushes things towards intentionally stalemating

hybrid cloud
#

tf2 in general favors defenders

next nymph
#

i do get where the "show players their crit chance" comes in now though

left sand
#

what if you had a crit meter. which would increase slowly over time. like 1.25% or 0.75% every second. and then dealing damage would increase it by some unit amount. when you get to 100%, you become crit boosted for 2 seconds. firing a shot will consume the crit boost (or last the duration for rapid fire weapons)

#

it would be a lightning bolt next to your class model

crisp cedar
#

i dont feel like thatd be great but maybe thats just me

left sand
#

eh, the stats and general collection mechanics are up in the air

next nymph
#

i would probably still use it to mostly just defend tbh. Maybe peek my head out a little bit for the crit boost but not actually push and instead just go back immediately after

left sand
#

but just crit meter, temp crit

crisp cedar
#

medigun that boosts your crit meter gain trollfig

next nymph
#

i think its tough to deal with getting charge by dealing damage, and dealing damage being much more reliable if you're defending

left sand
#

idk, do you have stats on that?

#

like blu vs red damage stats

#

or is it intuition

next nymph
#

this is just my experience playing

crisp cedar
#

i mean a/d is kinda

#

like

left sand
#

but is it just your feeling

crisp cedar
#

blu throws themselves at red

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until they dont die

#

and cap

hybrid cloud
#

my issue with uber that's active as soon as a meter is filled is like, i think that players will just hold off healing players lest they ult too early

left sand
#

or is it rooted in measuring damage stats over time

hybrid cloud
#

and then they miss out on important healing and it leaves people worse for wear

next nymph
#

i cant say it as fact, but like, this is my experience and it makes sense in terms of "you win more fights with better positioning"

left sand
left sand
#

so i think it evens out

hybrid cloud
#

well even with 10 seconds before activation

next nymph
#

like if all we're doing here is theorycrafting then I'll offer my theorycrafting, im not gonna pretend its statistically verified fact but nobody's offering it

left sand
#

as far as the data ive seen, it's been even

next nymph
left sand
#

but i did not sample lots of real games

next nymph
#

do you mean data on fights won or on games won? Because im talking about fights won and wager thats the more relevant figure

left sand
#

on damage dealt on both sides

left sand
#

but heres some theorycrafting to make it seem like it makes sense

kind falcon
grim parcel
left sand
#

blu has faster respawn times, which yes, means more bodies for red to shoot from advantageous positions

#

but it also means that red team will have less people shooting as they die

grim parcel
# kind falcon

damn it i was going to respond with that to an older message for optimal funny

left sand
#

and then blu can get into advantageous, aggressive positions to keep their momentum

kind falcon
left sand
#

so i would say that it can even out feasibly

#

and in the matches ive anecdotally looked at, this has remained true

left sand
#

i dont think I've analyzed enough matches to be statistically significant

#

now, if youre saying stuff about how likely it is to fire an effective crit, i cant answer that

next nymph
#

i mean like i get ya, but isnt the whole idea of trying to introduce mechanics to push pacing away from stalemates like in the current meta, kinda proof that things are biased in favor of stalemating?

left sand
#

all i know is that from the data ive seen, teams should have equal chance

small sirenBOT
#

*all i know is that

from the data ive seen, teams

should have equal chance*

left sand
#

no i dont think stalemating is a huge problem in normal TF2

#

im just being aggressive about it for the health of the game

#

and analyzing the ways stalemates can occur

kind falcon
grim parcel
next nymph
#

i dint think its a huge problem in normal tf2 (your average pub) because 90% of players dont care and will do pushes because they want to or dont have the gamesense to know that they probably shouldnt be pushing right now if they want to do more to win the game. I dont think a mechanic to fix stalemates should be based around the one place that stalemates dont really occur in the same way (except for certain maps that push hard for it)

crisp cedar
#

honestly ive never encountered stalemates anywhere other than like

#

ctf

#

but i guess that might be a bias of mine

jaunty willow
#

or powerhouse

#

but powerhouse is one that i really like

#

i expect to get 2hour matches that don't end in 5 minutes

kind falcon
#

for no particular reason

crisp cedar
#

pd_powerhouse

small sirenBOT
#

*i expect to get

2hour matches that don't

end in 5 minutes*

kind falcon
#

its just powerhous magik

jaunty willow
wintry marlin
wintry marlin
kind falcon
potent wolf
#

that was one hell of a life

hoary geyser
#

lenin a hand

potent wolf
#

lol

wintry marlin
#

back we are.

summer steeple
#

delfy moment

potent wolf
#

as expected

grim parcel
#

le epic troll

potent wolf
#

so cool, so epic

grim parcel
#

ah wait i've seen this already in game

#

i think it was on 2fort

paper sluice
#

another phlog L

potent wolf
#

no, another delfy L

potent wolf
#

I love how you can complete the direct hit contract bonus without the direct hit

summer steeple
#

figured out how to spawn revive markers with vscript

#

I can revive myself trollfig

#

also did i fuck something up or is reviving actually supposed to give 5 points wtf

radiant merlin
#

mf opened the door and we insta killed them

next nymph
summer steeple
#

it respawns me where the marker is, but doesn't delete it

#

it also doesn't reset the health on the revive marker, so i just have to heal for like a fraction of a second to insta-respawn again lol

#

ooh nice, I realized that i tested specifically in an MVM map just incase the MVM logic would affect it, and was worried that it would break outside of that

#

but i tested in itemtest and it works perfectly

#

hm there is one issue, it doesn't show the right class, it always shows scout

#

ahh i see why, valve has a SetOwner function which also sets what class to show, whereas I go straight to the netprop for the owner and set that

#

weird thing tho, it sets the team and the angles of the revive marker in that function, even though they already set the team afterwards and set the angles when they spawned the entity in the first place

summer steeple
#

thats the whole comment

rare creek
#

it works in casual

mystic turtle
#

that's because sound/vo is whitelisted

#

it's the reason why the sv_pure soundscript works really well

rare creek
wintry marlin
#

After careful consideration, I realized that my map fever dream should be 2 separate maps.

#

one about castle, one about being above water.

#

And I'm thinking about changing the latter to attack/defense.

#

HOLY SHIT BETTER THUMBNAILS

mystic turtle
#

lmao

#

the only thing is that bodyshots are way better than you'd think

#

also, I think I now understand why I suck at sniper

#

100 ping allows people with less latency to get the jump on me and shoot my head off before I even have my crosshair on them

#

and sure, it allows me to get some absurd shots, but that weakness alone just doesn't help, like, a lot

wintry marlin
#

I feel like if you have stable 100 ping with no drops, it doesn't matter.
tf2's compensation is good, all the ping means is that all hits register with a .1 second delay, that's it.

#

and it doesn't change what you see on screen.

#

what makes it funny is when other people get killed by you because it looks like you're shooting through walls.

#

I guess I suppose people get a jump on you, but the game can accurately predict where players are going to be before they even know where they are going.

mystic turtle
#

and then, of course, I forgot to mention my main bottleneck, which is that I miss too many shots
idk, it's just that it's a bit awkward
maybe I just need practice

kind falcon
#

double edged sword

mystic turtle
#

true
lord knows how many funny machina bodyshots I've gotten from behind walls on 2fort

#

but my greatest shot ever was when I shot a rocket jumping soldier with the L' Etranger on a 100% crit server and killed him

crisp cedar
#

all i know about tf2c is that it has an identity crisis and that it's the host for the most perverse things imaginable by the tf2 community

#

none of these people know how to balance weapons nor how to make good weapons

#

this is just a shittier kunai

#

this entire channel

#

is just so perverse

#

never trust tf2 fans to balance shit

#

let alone add new weapons

kind falcon
#

let dota fans balance shit!

crisp cedar
#

precisely

wintry marlin
#

modders aren't necessarily the wisest, just the boldest

mystic turtle
#

I know the kunai is jank as is, but I don't think a weapon that punishes you for having it out should be used

crisp cedar
#

what why would u give the black rose stats

slender nexus
#

to screw over the few people who earned it

wintry marlin
#

my attack/defense map layout is drawn, but considering that one of its objectives involves attacking a fortress, I can't decide if the theme should be Louisiana, Aztec or Japan.

wintry marlin
#

I am just making a weirder gorge

#

well, not exactly gorge, just that it goes from outdoors to indoors