#Team Fortress 2 Megathread V2 - Badlands
1 messages ¡ Page 3 of 1
thats 28
then its not shitty
how do I fixi t
not sure if it helps, but i have Packet Rate and Packet Size set to the lowest option. I also have bandwidth at 192Kbps
đ¤ˇââď¸
I have bad news
100ms apparently, not 1000
it seems like its 1000ms if you have script_debug on
ouch
what does your code look like rn?
@sinful pawn please give me all of the codes
basically the same as it was, but i added support for red team calculations as well
I might be able to hack around it by just running the function twice, once for each team 
but i'm also asking people more knowledgeable than be to see if there's ways to essentially profile my code
cause idk what is taking so long
can i see the code?
let me clean it up a little bit
nyoooooo i must see the mess 
near the bottom calculateIncursionDistance and incursionDistanceHelperFunction
also i left some mess on accident
This isn't exactly related, but can nav areas loop back in on themselves?
they only get appended to the array of areas to check if the distance calculated is < 0 or greater than the total distance, same as valve code
altho thats kinda not great, thinking about it now
there probably should be a check at the start to see if the area it's checking already has a distance
that one if statement i added for that just fucking quartered the time it took
from like 125ms to 35ms
nice
hm added a debug dump at the end and thats causing it to not calculate incursion distance for a lot of areas
wtf i didn't get that
*i'm just trying to
figure out why this isn't
working with this check*
I checked if the incursion distance for the area its about to calculate for was greater than 0
and yet
:(
SCRIPT PERF WARNING --- "main" ran long at 18.712570ms
SCRIPT PERF WARNING --- "main" ran long at 18.712570ms
SCRIPT PERF WARNING --- "main" ran long at 18.238592ms
SCRIPT PERF WARNING --- "main" ran long at 18.238592ms
@sinful pawn is it supposed to be that fast?
uh what map are you testing on
it's approaching you
script ran long a
I was stupid and deleted the function that drew the text on the navareas that showed the distances so i'm trying to rewrite it lol
Did you send the code for it here?
no i deleted it a while ago
ouch
it was relatively simple tho
this is why we use version control 
yeah something is wrong even without that check
oh noes
its weird cause its like
it seems almost random which ones work
like
these values are wrong too
the ones that do work
there's one with 5000 next to one with like 11000
i'm just not sure how i broke this it was fine before
ok through the magic of an absurdly high undo count i think i got how the file was when i opened it today
and now thats part of a git repo so i can diff it
i don't get it none of the calculations have changed
i wonder if restarting my game would fix it???
no that didn't...
what the fuck
I reverted and it works
so clearly there's some issue with my code
but what???
when I was making my hud and something was wrong with my code and I couldn't find out what it was I would take a shower and give it another look
the thing is i'm looking at the diff and there's literally 0 changes in the actual calculations
just code placement
are you fucking kidding me
the issue was my debug output
i was grabbing the wrong values
i'm gonna like
fucking cry
Hereâs a picture of a baby beaver to cheer you up.
thank you
well, much lighter issue, for some reason it thinks that the blue spawn is in the wrong area
alright, fixed that
44ms on bigrock WITH debug drawing
without is like 38.8ms-41.7ms
very variable rather than consistent
but still
the fact that the issue was with my debug code rather than the calculations i think says a lot about how much of a nightmare this code is
the woes of having to essentially hack together code which already exists but i don't have access to
I too hate computers
they do exactly what you tell them to do
instead of what you want them to do
huntsman and spy will always be less efficient at gaining casual XP vs. any other class
Medic will almost always be more efficient at gaining casual XP vs. a block of concrete.
heavy is the most xp gain class because you get assists and kills more easily
and you get pocketed often if you're just decent at the game
but to maximize xp gain don't forget to abuse glitches and buy a green flames unusual
thats a good choicce . reminds me of something
Scorching Flames Officer's Ushanka in particular
painted lime

I feel like soldier is the easiest class to get kills/assists with in casual. Heavy needs a pocket med to not get insta killed, soldier is self sufficient but also makes great use of a pocket meds. Plus you can splash multiple people and steal assists that way
unfortunately
skill issue
soldier is undoubtedly the best even if you're just average
but the sheer mass of heavy can be too much for average videogamer in the year 2023
when the heavy is below average
but not a total lost child
I can't recall how many times I got caught off guard by a clueless heavy.
and then there are places like 2fort and dustbowl where heavy is just expected
the fact that the best heavies are either completely clueless ones and demigods says a lot
i like soldier and pyro :)
positioning is so op it's unreal
i'm ok with anything but sniper and spy
spy is pretty fun too
I have 1000 hours on scout but hate playing scout in pubs :(
scout is only really fun on defense for me
and as long as they don't have an engie
But if youâre a good scout Sharpness5Timmy2017 switches to mini sentries and then itâs over
"as long as they don't have an engie"
I feel like dustbowl is going to kill the fun of playing like 3 entire classes
dustbowl sucks
Dustbowl kills the fun of everything EXCEPT 3 classes. Like demo, heavy, engi
Same can be said about degroot tbh
No on is saying Degroot keep is goodđ
Demo, sniper and spy are effectively the only viable classes while everything else is a meme strat
ctf is a bad gamemode
Maybe that's why they stopped adding it in modern games
It's the whole like... idea, of taking something from another castle to yours
While everyone else tries to do the same
robot destruction is just another version of ctf
im telling u player destruction is where its at
its the ultimate culmination of years of experience in terms of gamemode design
Non gimmick pd maps when
im legit thinking about somehow converting 2fort into player destruction
how would the player deliver beer
though
maybe like under the bridge
but idk
i think itd work as player destruction you just gotta figure out where to place all the beer
koth_viaduct but as PD
Keep the bridge but remove the roof in the center
Maybe have a whole gap in the center and have UFO go inbetween
We need a big ass railyard pd map, and you deposit the items in a train that comes periodically
de_train 
great ite
ide
NICE!
imo every koth map makes a great pd map
Landfall seems like a good idea ngl
oh yeah!
Like worth actually making
make the tree trunk a capture point
Make it more alien themed than just reskin and bombs
why retheme it?
Add some gnomes dancing in a ritual circle in an obscure corner of the map to concern anyone that finds it
Landfall strikes me as a gravity falls reference
Going hard into conspiracy and esoteric symbols would pair well with the confirmation of aliens
Implying that landfall summoned them
But they just want beer.
petition to remove junction from the casual map pool
petition to remove junction from the game
community servers are allowed to run it, it's just their fault if they do
no
mossrock, standin, 5cp well, 5gorge, freight, and egypt should stay
they forgor ctf_2fort ctf_turbine and cp_powerhouse
stalematehouse is fun though
o
all these maps could be good but the map makers won't make the changes so, yeah delete too

warpainted australiums when
we should be able to put warpaint on australiums
what you think of my scout loudout
lol, all my loadouts are from random drops
I've spent a total of ~$5 on tf2
yoooo junction enjoyer
too bad that junction likes to be filled with cheaters n bots
i don't understand how one can like junction
but you can't even put it on normal weapons
I also love getting perma fucked by spam
Omg we should be friends or smth
I love how warpaints are presented as cans of spray paint and wallpaper but it somehow can manifest into any gun you want
implying that they're made out of it...
wdym?
warpaints generate weapons
you don't apply them to existing weapons
What did Lazarus do to you
yeah, i assumed that the mannco just gives you it for free đ¤ˇââď¸
at least in game lore
the moment when miss pauling got them in a briefcase?
what does that say about random drops that go "you found an item"
Oh god I just remembered
where are they coming from?
this year's was awful
some of them were okay
from this year
but not any really great maps
what about overgrown
at least they didnt reskins
they did though
correction -not too much
i think they should add like at least have the comp maps lol
too much tunnels
koth_bagel is nice though :(
bagel is fun
keyword most
koth_bagel must be added
they should replace every map with bagel
what's your fav map?
yees
koth_donut 
tho suprisingly i didnt saw that many christmas maps tbh
there probably is a koth donut tbh
yeah cause mappers are sick of making holiday maps

thank god
i mean with vscript they can get alot more fancy now
and expand on the possibilites
oh yeah speaking of vscript
itâs more just like
âlet me make a map that isnât christmas or halloween themed please god pleaseâ

let me boot up tf2 i forgot
did you manage to make the incursion thing faster?
because believe it or not, mappers like to get their maps in the game
*because believe it
or not, mappers like to get
their maps in the game*
yeah
no way
the if statement wasnât giving invalid results my debug shit was

we need an april (for the north hemi) event that adds only maps and taunts
ouch
so itâs like consistent 44ms for both on bigrock
with debug
and anywhere from 31-42 without
thats pretty good
tf2 sphaghetti perhaps?
No, its probably just squirrel being slow to do all the calculations
doubt it, iâm barely touching tf2 stuff outside of grabbing some variables near the start
A
actually thatâs not true
april fools?
okii nvm i thought you touched smt in tf2
you are querying the navmesh for almost every call...
fuck
but i doubt theres a perf issue from that
i forgor đ
i mean spring @astral jungle
march seems like a good time then
if payload then i love banana bay
the nice thing is that your code is pretty easy to make batchable
me smelting 54 items to get 1 cosmetic
*the nice thing is that
your code is pretty easy
to make batchable*
so even if its too slow, you could theoretically smooth it out over multiple frames
oh yeah
and the worst part is that it's technically profitable
oh i sure do love making one or two cents off this
i used to do that but i realized i was never using the items and it would be a better use of time to just save up scrap for a key
I just do it to get free cosmetics
o
but I do
and thatâs fine but i just never liked the cosmetics i got
it's alright
scattergun isnât strange or has a name tag with a slur -20 points
no paints, especially not lime green -500 points

đ
I'll go do that right away 
I just got 2 10+ killstreaks as demoknight in one match
fun new thing
part of my script is too fast lmao
I calculate incursion distance and disable the spawn rooms before the game does it so it can't calculate its own
lmao
the default "retro" hitsounds are goated
why I feel like understanding graphic design is important
for youtubers.
I inverted the colors.
it was worth trying.
the underlying problem is the color balance, for sure.
I messed with color curves for a bit, you be the judge.
Grey Mann Scaled Soda Popper
you can see it without editing anything though
that's not the problem.
alright, here's my best attempt while trying to keep it almost exactly how it was.
I don't like the hue, still.
it's not as "obnoxious" though I suppose that's exactly the point with such high contrast color.
I just tried to level it.
auto-level would turn the gun blue instead of lowering the brightness.
so for an obnoxious background it would double with an equally obnoxious high contrast blue for the dark element, how nice.
I admit it looks washed out.
I would try to be more selective about which areas needed this change, instead I used magic wand with high tolerance.
TF2.
tf2
Team Fortress 2
i agree wit hthis stamtente
it's so sad that omni closed huds tf can we get 50 huds here
ladies n gentlemen đ â
hud
This looks so much worse đ
I could tell
I haven't used paint.net in a while tbh
I am also on my phone rn and I prefer my last one.
I think the soda popper's position and angle kinda fucks with the rest of the thumbnail
Also why the fuck he even choose yellow
banana
That does not make sense
The gun is purple
If he does the same for every gun review the thumbnails just look boring to look at
đŤĄ
samurai cat
sure
but im playing tf2
samurai at
im having the time of my life in the menu .
RARE HIGH MOMENTS!
anyways, linux runs tf2 like a champ
idk if it's just me turning down comfig settings, but I can somehow hit 200 fps in casual
tf2 is just so buggy it needs its own section
well see, there is a difference between the community doing debugging and finding every type of bug n else
and then there is games, where nobody even bothers to do that
but complain about the issues
if you would open up any game and would spent months to find bugs in code and game play
it will be the same
the imagination of making a game or software bug free is a myth
but you certainly can fix the bugs to such a extent that they won't be noticed or seen by generic users
TF2 [Feature Request] Upgrade the game to source 2
yeah valve i have better marketing knowledge than you.
lmao
The source 1 games repo is hilarious
@crude anchor https://github.com/ValveSoftware/Source-1-Games/issues/4760 this isn't a bug I'm pretty sure
https://github.com/ValveSoftware/Source-1-Games/issues/4530 this shit funny
lmfao
their idea is as good as their weapon balance idea
spoilers: their ideas are very bad
oh god what was their weapon balance idea
unrelated to the repo*
ah
because 70% of the time the "balance" ideas or the "new" weapon ideas, are made by ppl whom graps of balance is very poor
and most of the time, these other players dont do anything else then to play on community servers 24/7
its a bit exageratted, but you probably get my point
understandable
oh look, it's 404UNF
how
it doesn't make sense
if the revolver and the ambassador are both perfectly accurate in the first shot, why should the ambassador crosshair be smaller?
https://github.com/ValveSoftware/Source-1-Games/issues/4612 this is also another balance suggestion that is pretty mid balance wise but also funny to watch this dude mald when people disagree
fr
[Feedback] Create a new repository for TF2 balance ideas that will be ignored by the TF2 team 
ong
fr
kisak doing a little trolling
still not fixed đ
yep
đ
valve doesn't do regression testing: #1237489472
I love being baited by medics
I played flank scout and 6s and every time it was called for me to be in an Uber (pocket scout was dead or double scout Uber), I got dropped.
Not even like âwhoops I droppedâ. Like make sure beam is on me, and over the course of 3-4 seconds I say âIâm going in, youâre with me. Use. Use please? Please. PLEASE.â
I was 1000% expecting to just see this fixed in the next update and not receive any reply
niceeee
URLLabel fix incoming!
Tell them to give us uber charge shadows that work with vaccinators toođ
Just kidding, that might be asking too much. Itâs cool they actually replied and that itâs on their radar.
You can look at the source code, tf2 scales the crosshair by a less than 1 fractional value with the crosshair
wait @lavish gust are we allowed to post tf2 source code or nah?
ill delete that in case im not
?
what does that mean?
the smaller crosshair is intentional
yeah it may be intentional but that doesn't mean is correct
i got some emails from eric too :D
it should have the same size
I dunno what TC2 is if we aren't 
i'd rather summarizing snippets be posted
im not smart enough to understand what they mean đ
which file, and which line?
tf_weapon_revolver.cpp line 204 to 220 I think is where the crosshair scale is
ah, CTFRevolver::GetWeaponCrosshairScale
flScale = RemapValClamped( flTimeSinceCheck, 1.0f, 0.5f, 0.75f, 2.5f );
This is the line responsible for it
but im still too stupid to understand it even though it's probably just really simple math
would help if they actually named the args lol
But yes, it looks like it's intentional
uhhhh, seems like they are essentially taking a value and multiplying it by time, and clamping that
It's not just a clamp though
i'm trying to figure out the return rn
Re-maps a number from one range to another. In the first example above, the number 25 is converted from a value in the range of 0 to 100 into a value that ranges from the left edge of theâŚ
i think this is the same
It remaps a value from one range to another
yeah it seems like it
btw lucy you really aren't stupid...
I faileed high school
bruh i nearly did too
I literally only made it because I had a sibling to push me through the finish line
I did like 2.5 terms of work in a few months it was fucking BAD
in sophemore year
like this isn't a competition but high school isn't everything
*like this isn't a
competition but high school
isn't everything*
my high school years were some of the most stressful awful years of my life
like i was failing classes starting freshman year
just cause you don't understand one function of code doesn't mean you're stupid
oka
its just a value in between a range, maps that to 0 to 1, and then maps it to another range
Yeah, we figured that out
I think then the initial scale is 0.75 and theen it grows to 2.5 when you shoot right?
TIL the item schema has a list of all the maps in the game
its for stamps i think
It has more than the stamp info in it
"tags"
{
"map_has_deep_water" "1"
}
dyno???
It also has another list, sorted by gamemode
which i think is what the casual map selection menu uses
ouch, apparently casual_criteria is a protobuf
*ouch, apparently
casual_criteria
is a protobuf*
wonder why they opted for using text format though đ¤ˇââď¸
But yeah, its a serialized CMsgCasualMatchmakingSearchCriteria
what does that mean
is that the reason why the game crashes a lot until you delete it
idk what a protobuf is im not a programer
It's a way to store data
o so it's a file
Yeah
You define a protobuf "schema" for your data, and then you can pack it into binary (or text in this case)
For example, the casual_criteria file uses this:
message CMsgCasualMatchmakingSearchCriteria
{
repeated fixed32 selected_maps_bits = 3; // Bitfield of selected maps from the "master_maps_list" in _maps.txt
}
why does it cause the game to crash so much
đ¤ˇââď¸
Proto đŞ
OMG they depracated the google developers site for protobuf
https://protobuf.dev/ is the new one
Protocol Buffers are a language-neutral, platform-neutral extensible mechanism for serializing structured data.
so much nicer imo
owned 
why are you an instance
turns out the issue was not the player but the navarea
I needed the navarea's id, not the navarea
and i forgor to do that
love bugs like that đ
i blame the fact that the code for it looks like this lmao
local currPlayerIncursionDist = navAreaIncursionDistance[NavMesh.GetNavArea(currPlayer.GetOrigin(), 2000).GetID()][teamPrefix+"Incursion"];
please for the love of god do something about it
I added spaces between the brackets and parentheses
otherwise there's not much i can do outside of split it into like different lines of code
which i don't want to do for performance
Shhh, Natascha doesn't exist.
also, you should see my debug draw text code
DebugDrawText(navAreas["area"+i].GetCenter(), "Blue:"+navAreaIncursionDistance[navAreas["area"+i].GetID()].BlueIncursion+" Red:"+navAreaIncursionDistance[navAreas["area"+i].GetID()].RedIncursion, false, 10000)
I'M GOING TO SPLIT THIS ONE INTO MULTIPLE LINES
đ
much nicer
feeling proud of myself
got it able to select the closest respawn closet (hopefully)
*got it able to
select the closest respawn
closet (hopefully)*
i don't have multiple rn so i can't test if it actually picks the closest
BUT
it does pick a closet
nice work đ
just remembered that limiting the amount of players who can join would be a good thing and set up a warning to do so
no I suck ass at sniper that was on demoknight
why does tf2 crash when you try to run a game at a resolution lower than 480p
you can run it at 480x480 just fine but 479x480 is a no-no?
there's this guy
that always say his name
tango mike mike
is funny af
in a skial surf server
omg
10 min and some guy already said the n word
average tf2 session
entered like 6 scrap.tf raffles that im most likely not gonna win
jesus
im new to the site so i dont have much experience with it
this eyesore appeared on my recommendations again but at least now I'm able to give a comparison to one that doesn't seem bad at all
underground jungle playlist
also you could tell all of these are practically hand-picked for me
tailored to exact match
but I actually had to scroll down to see them
these are at the top
I'm waiting for when I get AstralSpiff video next to SpiffingBrit
I wish someone would update VIDE
the particle editor that it has is extremely useful
and easy to use
vide++ :torlr;
man
fiend
wtf thatâs me (itâs not)
its your european brother
you met duwa lmao
is a friend of mine
a cheater a cum fiend or duwa
awesome ..
oh wait
you met tindy ...
hes a friend of mine
this game is so small
even in the mutuals đ
its so weird that this is considered a small community
it feels big but people run into the same people all the time in lobbies
tindy my beloved friend
NO
proof?
4
hi replaycoidng
im part of his secret server
i know that.
unfortuantely im not in the gay server
you just told me
wow i got outplayed
also i think we played before once sometime ago but whatever
I take the l
gg fair fight well played

i mean yes but like
print it out and send it in the mail
hi cum fiend
how do you know my address!??!?!
take a picture of your monitor with your phone 
did you know taht your ip adres is actually your geolocation
wtf thatâs me (itâs not)
liar ... đ
@inland compass abuse your mod powers to do some name changes 
proof?
hes your friend his problems are your problems .
true
darn.
but like what
dont forget about the @lusty maple and its attachment limit

dyno is actually evil
yeah just like mee6
eh might aswell, im very bored
@merry falcon how bad have the bots been for you?
what bots
that new fake omegatronic? hes instakicked anyway
huh
i've been getting a lot of bots
almost every match
where do you usually get queued into?
i dont recall ch being fixed
Changes absolutely bugger about the actual flame physics this is just me making something I think is cool
lightning gun real
the flamethrower if it was good
whatâs that justin bieber map
i got sprays to work, and ofcourse i have to make it the little guy i made
omg.. little guy
https://docs.google.com/spreadsheets/d/19AdiNtNIGNnPx-fxXHj-_GLFvnjjnJjpfyF4z0ufig8/edit#gid=0
Guys, is there a similar spreadsheet with statistics of the intervals between updates, but for tf2?
Main
Timestamp,Date,Diff in days,Version,Link
TODAY,4 February 2023,10
1671232434,25 January 2023,40,1.38.5.1 (1542),https://steamdb.info/patchnotes/10402934/,Compiled by @AquaIsMissing &
dunno
also
^is the crossbow really the weapon where their projectile only starts to render after the red line?
Like before the above mentioned red line
the projectile is simply not there
but we can see the trail of it
the faint blue trail
i think a lot of projectile weapons are like that
Yeah rockets also do that
heeeh
silly funny
with valve games it never was the case that the projectile would appear in the right place, it seems.
it doesn't correspond to fp nor third person model.
same for hitscan tbh
in overwatch it seems to work right though
overwatch compensates for projectiles though đ
and somehow this also can be influenced by using mastercomfig or some other config that changes net settings.
like demo pipes will start appearing infront instead of behind you.
same way soldier aim compensates when looking at walls up close and far away?
i dont know
isnt that like kinda bound with interpolation?
what you are tallking about .
Yeah, they aren't lag compensated i believe
I initially was pointing at that soldier's tockets would shoot out of your chest instead of the rocket launcher in third person.
nor does it look accurate in first person.
and with heavy the shots come out of your face in third person and from the center in first person.
stuff doesn't correspond to the gun in any perspective.
same with crossbow, flare guns, bows and so on.
I would give overwatch benefit of the doubt because for hitscan it is very much possible that they hide the actual raytrace from camera perspective and just align the gun raytrace with the hit target.
and for rockets...
I don't actually know, it seems fine to me.
like I still can't tell if they also use viewmodels for the first person perspective or is it true first person
tf2's true first person is kinda janky
wdym?
the vr first person?
] cl_first_person_uses_world_mode
the third person
i'd say that explains it
*iirc that
mode also allows you to
do first person taunts*
yeah and I call it true first person.
no viewmodels.
just real 3d you in-game.
for the first person taunts tf_taunt_first_person 1
yeah, it works even in normal fp
then I either misremember or
oh right, only with original.
original has rockets come out of the chest.
for obvious reasons.
gameplay reasons.
ohhhh
it probably corresponds to the viewmodel that way but had they put it any lower then the rockets definitely would come out of the crotch.
that would be a buff I think.
amazing
the answer to the age-old question is finally revealed
I JUST AIRSHOT AN INVIS SPY
@mcoms ban cheater pls
yeah, please ban me đ
I'm a dirty cheater
I wish i had demo recording on :|
smh didnt even have nvidia instant reply
I'm not on windows
wtf
banned
i'm gonna fucking scream
I made a change I didn't like in my vsciprt code, reverted to a previous commit and then realize that it was before I made a bunch of changes
ughhhh i don't remember all the things i changed
how did you revert
git
github desktop?
what option in github desktop
oh my god i'm fucking stupid i reverted the wrong commit anyway because i never fucking commited the breaking change i made
and did you commit or add anything before reverting
i didn't commit but i did edit
but it doesn't matter because i reverted the revert because like i said i was stupid
it doesn't matter anymore, what i did was essentially discard my changes that i hadn't committed, and then reverted an unrelated commit, so i just reverted that revert
just selected this option tho
how did you discard your changes that you hadn't committed
right click, discard
actually that discard just moves stuff to the recycle bin anyway
yes master
the one where she's hanging out with scout is over on patreon
https://www.patreon.com/Spineapples
I've pretty much animated most of the voicelines now(the interesting ones anyway)
send memes over on discord
https://discord.gg/9zScjczmHE
stoked
I just broke my killstreak record again
I got an 8 streak with the help of a phlog pyro
what were you using
medigun
hello scepsis i own a phlog. wanna cooperate
if only my ping wasn't so lousy
i forgot how awesome the contract lines are
yeah
lmao the etf2l bot is still posting in#tf2-discussion
guys I just realized something
I think mcoms leaked the assets as part of a plot to switch to threads
*I think mcoms leaked
the assets as part of a
plot to switch to threads*
The master plan
tfs2 has solved tf2
:(
the tfs2 experience
remove engie and heavy
and give pyro the quake 4 lightning gun
then you've solved tf2
give heavy a reload and make engineer gunslinger by default and give pyro a hitscan flamethrower
fixed tf2
was "playing" fortress one and some (?) servers gave heavy a clip of 100 ammo
hitscan flamethrower == lightning gun
quake 3 fans shouldn't have human rights 
incorrect and non-factual
I would enjoy a hitscan unlock, but the stock should remain an object with momentum
the momentum is implemented in a really janky way
contact based damage and having particles that can just float inside people for extended periods of time isn't really interesting
actually quite based?
6s meta:
Heavy and engineer are present
ENGINEER TO MID META đĽ đĽ đŞ
battle engie <3
"W-wait guys!! Just wait 8.4 seconds so I can build my dispenser!!"
"Wait... They are pushing? Let me build a Mini-Sentr- FUCK THEY ALREADY DESTROYED IT!"
"They are bombing our med?! No worry I am getting there!"
"Oh fuck their Scout killed me, can - can we ask for a pause?"
engie needs a backpack that lets metal be converted into armor
and works as a jetpack too
so he can be a generalist
engie needs to burn in hell
đ
(i'm a scout main why do you ask?)
don't mess with texas
minis suck
The gunslinger merely lets engineer be as annoying as scout
but makes scout unfun to play :(
good 
fuck you
what are you, a spy main?
they should let you overcharge a sentry which makes it fire very fast but it blows up after that
pyro/med
I have never mained and just do whatever needs filling
i more just like making fun of scout mains
same but i tend to prefer those 2
like i'm not about to be the 3rd pyro on the team if i see we already have 2
i gravitate towards soldier pyro engineer
engineer with gunslinger cuz i dont like turtling
i like getting out there
med is actually my 5th played because I only started to really main him recently, and because there usually already is a med in the game
how do people get any fun out of turtling anyways
good question
idk
i wish i could reset points but only that
or like reset all my stats except playtime
spy is such a stupid class
i think at once point i got recommended copying the stats down, resetting, and then using sam
but its just like
that would take so long
because i only want to reset 9 stats
and i'd need to manually fill in like 100+
i dont think u need to reset with sam
no you don't
u just modify values no
uhhhh
i want to say it was something like it doesn't let you set values lower than what they were
only higher
odd
i don't think it was a sam issue i think it might be a steam thing
*i don't think it was
a sam issue i think it
might be a steam thing*
i like it because having a multiclass secondary as your primary is dope
i honestly use gunslinger more often in mvm than i do in real games lol
try editing tf2_playerstats.dmx
scout is so much more fun
no really
for spy
mini-sentry engie
you can just do your thing while your other combat generalists take care of him
unfortunately, i play casual
kinda impossible on a lot of payload maps
god i hate payload
we're all entitled to our own opinions, with that said, 5cp is an affront to god 
payload would be fine if it had stopwatch
5cp is the third best gamemode, then koth, and with pd being best 
like any other gamemode that's not 5cp and has a timer should have stopwatch
like a/d too
stopwatch should be in everything except 5cp
god i miss stopwatch in casual
although powerhouse should not have a timer
cring
it solves the "red/blue too strong" problem by making it about who can make the most out of their advantages
5cp would be more fun if the game was properly balanced so classes like engineer can not just simply make an impenetrable defense
i like the fact that it goes on forever
skill issue
its the 2fort of 3cp
5cp would be more fun if 5cp maps didn't require engis to just not build teleporters
or run eureka
like engi is just awful for 5cp
i like engi but its either last hold or "why am i playing this fucking class if all i'm doing is going back and forth from forward spawns to build teles"
the kind of ideal 50/50 game where you go back and forth makes playing engi a nightmare
good 
i think engi is fine

I mean like i said, this is a map design problem
3cp has it better because its only 3 points and no forward spawns
nobody plays this mod 
but it still has the last hold problem
i think it's an engineer and the wonders of wrangler problem
if it's so well balanced where's the players???
ok i think
my engineer perception is warped cuz
i dont use the wrangler
LOL
just cuz idont like it
same
thats all
I'm a meta slave
not as a form of protest or whatever i just think the wrangler is boring idc if it gives my sentry damage resistance or whatever
wrangler is boring, and honestly most engies using it are easy kills
(easy flank kills)
average tf2 player is really bad and engi is a prime hand holding class
yeah, but how do you get fun out of standing in the same spot for the entire game
stack enough engis and abuse enough unlocks and prevent other people from having fun if you can't have any
I mean, the maps suck too
Like Dustbowl stage 2 last
Barely any safe areas for demos to hide and blow up sentry nests
ubercharge 
engi makes good maps boring and bad maps unplayable
but it's not even engi like in a vacuum it's the easy stacking and the unlocks
sentries do, dispensers and teles are good
sentries are a good way of creating pacing and providing an obvious point of focus for your team to fight against, it's almost a micro objective in that way
problems come in when players have a skewed view on how long they should survive
I mean, battalion's backup, Ubercharge, vaccinators exist
But that needs coordination, which mostly doesn't exist outside highlander and 6s
Yeah
It gets boring
This too
I used to think I sucked if I died quickly
Now I observe my KDA instead
The only thing you can rely on is your own gamesense, which sometimes works
Like when I got 8 consecutive assists after barely getting enough Uber to pocket a phlog pyro who was already deploying their mmmph
the skewed view comes from the fact that dustbowl forces you to wait 25 seconds to respawn on defense
it is not fun
you are dead for longer than you're alive
many old maps are like this
2fort
goldrush
goldrush đ¤Ž
devs make red respawn times long as fuck because they understand defense is way stronger than offense in tf2
add items that make defense even easier / stronger anyway
suspicious.........
Just fix the respawn times
Those are way more annoying
if the respawn times on defense got any shorter in asymmetrical modes blu would never ever win
I understand that weapons can be jank, but getting punished by 20 seconds for entering a sniper sightline is quite unfair
sniper coming up again
anyways idk even barring unlocks i think valve understands that the way classes are designed they cant make red respawn times any shorter
they'd have to uncheesify engi / pyro / a little bit of heavy / sniper and that's too much work
and would be met with a lot of resistance from people who enjoy those classes because theyre cheesy
yeah, true
Part 4 of mannpower cheaters being eradicated :] I LOVE WUTVILLE. like and subscribe for more
#tf2 #teamfortress2 #savetf2 #mannpower
the way mannpower pro players play đ
like an enhanced quake
It's just regular tf2 gameplay with hook spam
There's people who actually play mannpower?



