#Team Fortress 2 Megathread V2 - Badlands

1 messages ¡ Page 3 of 1

wary flax
merry falcon
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thats 28

sullen venture
sinful pawn
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any loss is not normal

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or at least not good

sullen venture
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yeah, even with my shitty internet

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i'm not getting any loss :/

merry falcon
sullen venture
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trust me

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its bad

wary flax
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how do I fixi t

sullen venture
# wary flax how do I fixi t

not sure if it helps, but i have Packet Rate and Packet Size set to the lowest option. I also have bandwidth at 192Kbps

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🤷‍♀️

sinful pawn
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I have bad news

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100ms apparently, not 1000

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it seems like its 1000ms if you have script_debug on

sullen venture
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ouch

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what does your code look like rn?

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@sinful pawn please give me all of the codes

sinful pawn
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basically the same as it was, but i added support for red team calculations as well

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I might be able to hack around it by just running the function twice, once for each team trollfig

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but i'm also asking people more knowledgeable than be to see if there's ways to essentially profile my code

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cause idk what is taking so long

sullen venture
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can i see the code?

sinful pawn
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let me clean it up a little bit

sullen venture
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nyoooooo i must see the mess trollfig

sinful pawn
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near the bottom calculateIncursionDistance and incursionDistanceHelperFunction

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also i left some mess on accident

sullen venture
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This isn't exactly related, but can nav areas loop back in on themselves?

sinful pawn
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they only get appended to the array of areas to check if the distance calculated is < 0 or greater than the total distance, same as valve code

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altho thats kinda not great, thinking about it now

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there probably should be a check at the start to see if the area it's checking already has a distance

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that one if statement i added for that just fucking quartered the time it took

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from like 125ms to 35ms

sullen venture
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nice

sinful pawn
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hm added a debug dump at the end and thats causing it to not calculate incursion distance for a lot of areas

sullen venture
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"*** buffer overflow detected ***: terminated"

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rip

sinful pawn
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wtf i didn't get that

sullen venture
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i ran script_debug

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it crashed

sinful pawn
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oh lol

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i'm just trying to figure out why this isn't working with this check

frigid needleBOT
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*i'm just trying to

figure out why this isn't

working with this check*

sinful pawn
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I checked if the incursion distance for the area its about to calculate for was greater than 0

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and yet

sullen venture
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:(

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SCRIPT PERF WARNING --- "main" ran long at 18.712570ms
SCRIPT PERF WARNING --- "main" ran long at 18.712570ms
SCRIPT PERF WARNING --- "main" ran long at 18.238592ms
SCRIPT PERF WARNING --- "main" ran long at 18.238592ms
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@sinful pawn is it supposed to be that fast?

sinful pawn
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uh what map are you testing on

sullen venture
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coaltown

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ah

sinful pawn
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ye i'm testing bigrock

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cause its big

sullen venture
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script ran long a

sinful pawn
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I was stupid and deleted the function that drew the text on the navareas that showed the distances so i'm trying to rewrite it lol

sullen venture
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Did you send the code for it here?

sinful pawn
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no i deleted it a while ago

sullen venture
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ouch

sinful pawn
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it was relatively simple tho

sullen venture
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this is why we use version control trollfig

sinful pawn
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yeah something is wrong even without that check

sullen venture
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oh noes

sinful pawn
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its weird cause its like

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it seems almost random which ones work

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these values are wrong too

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the ones that do work

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there's one with 5000 next to one with like 11000

sinful pawn
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i'm just not sure how i broke this it was fine before

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ok through the magic of an absurdly high undo count i think i got how the file was when i opened it today

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and now thats part of a git repo so i can diff it

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i don't get it none of the calculations have changed

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i wonder if restarting my game would fix it???

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no that didn't...

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what the fuck

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I reverted and it works

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so clearly there's some issue with my code

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but what???

broken quest
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when I was making my hud and something was wrong with my code and I couldn't find out what it was I would take a shower and give it another look

sinful pawn
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the thing is i'm looking at the diff and there's literally 0 changes in the actual calculations

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just code placement

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are you fucking kidding me

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the issue was my debug output

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i was grabbing the wrong values

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i'm gonna like

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fucking cry

old tusk
sinful pawn
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thank you

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well, much lighter issue, for some reason it thinks that the blue spawn is in the wrong area

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alright, fixed that

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44ms on bigrock WITH debug drawing

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without is like 38.8ms-41.7ms

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very variable rather than consistent

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but still

sinful pawn
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the fact that the issue was with my debug code rather than the calculations i think says a lot about how much of a nightmare this code is

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the woes of having to essentially hack together code which already exists but i don't have access to

broken quest
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they do exactly what you tell them to do

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instead of what you want them to do

lavish gust
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huntsman and spy will always be less efficient at gaining casual XP vs. any other class

merry falcon
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Medic will almost always be more efficient at gaining casual XP vs. a block of concrete.

astral jungle
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heavy is the most xp gain class because you get assists and kills more easily

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and you get pocketed often if you're just decent at the game

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but to maximize xp gain don't forget to abuse glitches and buy a green flames unusual

wary flax
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heavy is a good class

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I top score with him a lot

merry falcon
merry falcon
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painted lime

old tusk
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I feel like soldier is the easiest class to get kills/assists with in casual. Heavy needs a pocket med to not get insta killed, soldier is self sufficient but also makes great use of a pocket meds. Plus you can splash multiple people and steal assists that way

astral jungle
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unfortunately
skill issue

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soldier is undoubtedly the best even if you're just average

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but the sheer mass of heavy can be too much for average videogamer in the year 2023

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when the heavy is below average

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but not a total lost child

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I can't recall how many times I got caught off guard by a clueless heavy.

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and then there are places like 2fort and dustbowl where heavy is just expected

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the fact that the best heavies are either completely clueless ones and demigods says a lot

proper umbra
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i like soldier and pyro :)

astral jungle
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positioning is so op it's unreal

sullen venture
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soldier, pyro, and scout

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very fun :)

real pecan
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i'm ok with anything but sniper and spy

sullen venture
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spy is pretty fun too

old tusk
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I have 1000 hours on scout but hate playing scout in pubs :(

sullen venture
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scout is only really fun on defense for me

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and as long as they don't have an engie

old tusk
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But if you’re a good scout Sharpness5Timmy2017 switches to mini sentries and then it’s over

sullen venture
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"as long as they don't have an engie"

astral jungle
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I feel like dustbowl is going to kill the fun of playing like 3 entire classes

sullen venture
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dustbowl sucks

old tusk
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Dustbowl kills the fun of everything EXCEPT 3 classes. Like demo, heavy, engi

astral jungle
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Same can be said about degroot tbh

old tusk
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No on is saying Degroot keep is good👀

proper umbra
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i love dustbowl

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it sucks but its like fast food

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yknow

astral jungle
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Demo, sniper and spy are effectively the only viable classes while everything else is a meme strat

proper umbra
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2fort is ass though

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i really dont like 2fort

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or any ctf map in general

sullen venture
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ctf is a bad gamemode

astral jungle
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Maybe that's why they stopped adding it in modern games

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It's the whole like... idea, of taking something from another castle to yours

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While everyone else tries to do the same

proper umbra
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robot destruction is just another version of ctf

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im telling u player destruction is where its at

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its the ultimate culmination of years of experience in terms of gamemode design

real pecan
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Non gimmick pd maps when

proper umbra
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im legit thinking about somehow converting 2fort into player destruction

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how would the player deliver beer

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though

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maybe like under the bridge

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but idk

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i think itd work as player destruction you just gotta figure out where to place all the beer

sullen venture
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koth_viaduct but as PD

proper umbra
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cuz u cant rly just remove the iconic bridge

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yeeees

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thats actually a great idea

astral jungle
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Maybe have a whole gap in the center and have UFO go inbetween

real pecan
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We need a big ass railyard pd map, and you deposit the items in a train that comes periodically

sullen venture
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de_train trollfig

sullen venture
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imo every koth map makes a great pd map

astral jungle
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Landfall seems like a good idea ngl

sullen venture
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oh yeah!

astral jungle
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Like worth actually making

sullen venture
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make the tree trunk a capture point

astral jungle
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Make it more alien themed than just reskin and bombs

sullen venture
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why retheme it?

old tusk
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Add some gnomes dancing in a ritual circle in an obscure corner of the map to concern anyone that finds it

astral jungle
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Landfall strikes me as a gravity falls reference

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Going hard into conspiracy and esoteric symbols would pair well with the confirmation of aliens

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Implying that landfall summoned them

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But they just want beer.

wary flax
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petition to remove junction from the casual map pool

sullen venture
wary flax
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community servers are allowed to run it, it's just their fault if they do

crude anchor
sullen venture
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mossrock, standin, 5cp well, 5gorge, freight, and egypt should stay

wary flax
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they forgor ctf_2fort ctf_turbine and cp_powerhouse

sullen venture
crude anchor
lavish gust
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junction is really good though

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one of my favorite maps

wary flax
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o

crude anchor
# crude anchor

all these maps could be good but the map makers won't make the changes so, yeah delete too

wary flax
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remove all of these maps literally the worst maps in the game

sullen venture
wary flax
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warpainted australiums when

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we should be able to put warpaint on australiums

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what you think of my scout loudout

sullen venture
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it good loadout btw

wary flax
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all items I got for free

sullen venture
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I've spent a total of ~$5 on tf2

winged cloud
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too bad that junction likes to be filled with cheaters n bots

sullen venture
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i don't understand how one can like junction

winged cloud
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it has a certian appeal to it

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its hard to describe

astral jungle
broken quest
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Omg we should be friends or smth

winged cloud
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just pull out the SC Troll

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spam whats that?

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SC and scroch

astral jungle
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I love how warpaints are presented as cans of spray paint and wallpaper but it somehow can manifest into any gun you want

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implying that they're made out of it...

sullen venture
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wdym?

astral jungle
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warpaints generate weapons
you don't apply them to existing weapons

broken quest
sullen venture
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at least in game lore

astral jungle
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the moment when miss pauling got them in a briefcase?

sullen venture
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ye

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they send it to you

astral jungle
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what does that say about random drops that go "you found an item"

broken quest
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Oh god I just remembered

astral jungle
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where are they coming from?

broken quest
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there are 4 maps in the game

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I haven't played it yet

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the smissimas ones

astral jungle
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I skipped all of the smissmas maps

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from last year and this year as well

broken quest
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this year's was awful

sullen venture
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from this year

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but not any really great maps

broken quest
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they should have added vigil

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pl needs good maps

sullen venture
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YES

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add vigil

broken quest
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what about overgrown

winged cloud
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at least they didnt reskins

sinful pawn
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they did though

winged cloud
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correction -not too much

sullen venture
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i think they should add like at least have the comp maps lol

sinful pawn
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they won’t because most of them look like they were made in 2008

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graphically

crude anchor
sullen venture
broken quest
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bagel is fun

sinful pawn
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keyword most

crude anchor
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koth_bagel must be added

sinful pawn
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bagel should be added

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we already got cauldron

sullen venture
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they should replace every map with bagel

broken quest
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what's your fav map?

winged cloud
sinful pawn
winged cloud
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tho suprisingly i didnt saw that many christmas maps tbh

sinful pawn
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there probably is a koth donut tbh

winged cloud
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like popular ones

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excluding reskins

sinful pawn
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yeah cause mappers are sick of making holiday maps

winged cloud
sullen venture
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thank god

winged cloud
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i mean with vscript they can get alot more fancy now

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and expand on the possibilites

sullen venture
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oh yeah speaking of vscript

sinful pawn
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it’s more just like

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“let me make a map that isn’t christmas or halloween themed please god please”

winged cloud
proper umbra
sullen venture
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did you manage to make the incursion thing faster?

sinful pawn
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because believe it or not, mappers like to get their maps in the game

frigid needleBOT
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*because believe it

or not, mappers like to get

their maps in the game*

sinful pawn
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yeah

sinful pawn
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the if statement wasn’t giving invalid results my debug shit was

winged cloud
crude anchor
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we need an april (for the north hemi) event that adds only maps and taunts

sinful pawn
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so it’s like consistent 44ms for both on bigrock

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with debug

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and anywhere from 31-42 without

sullen venture
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thats pretty good

sinful pawn
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idk why it’s inconsistent but it is

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ye

winged cloud
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tf2 sphaghetti perhaps?

sullen venture
sinful pawn
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doubt it, i’m barely touching tf2 stuff outside of grabbing some variables near the start

winged cloud
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A

sinful pawn
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actually that’s not true

winged cloud
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okii nvm i thought you touched smt in tf2

sullen venture
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you are querying the navmesh for almost every call...

crude anchor
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fuck

sinful pawn
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im constantly grabbing

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yeah

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lol

sullen venture
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but i doubt theres a perf issue from that

sinful pawn
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i forgor 💀

crude anchor
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i mean spring @astral jungle

proper umbra
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i love sawmill

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best map

astral jungle
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march seems like a good time then

proper umbra
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if payload then i love banana bay

sullen venture
wary flax
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me smelting 54 items to get 1 cosmetic

frigid needleBOT
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*the nice thing is that

your code is pretty easy

to make batchable*

sullen venture
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so even if its too slow, you could theoretically smooth it out over multiple frames

sinful pawn
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oh yeah

wary flax
sullen venture
sinful pawn
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i used to do that but i realized i was never using the items and it would be a better use of time to just save up scrap for a key

wary flax
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I just do it to get free cosmetics

sinful pawn
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and that’s fine but i just never liked the cosmetics i got

sullen venture
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i liek my scout loadout :(

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@wary flax what do you think of it

wary flax
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it's alright

sinful pawn
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scattergun isn’t strange or has a name tag with a slur -20 points
no paints, especially not lime green -500 points
trollfig

sullen venture
#

I'll go do that right away trollfig

wary flax
sullen venture
wary flax
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I just got 2 10+ killstreaks as demoknight in one match

sinful pawn
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fun new thing

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part of my script is too fast lmao

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I calculate incursion distance and disable the spawn rooms before the game does it so it can't calculate its own

sullen venture
wary flax
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my favorite trimp in the entire game

wary flax
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the default "retro" hitsounds are goated

astral jungle
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why I feel like understanding graphic design is important

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for youtubers.

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I inverted the colors.

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it was worth trying.

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the underlying problem is the color balance, for sure.

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I messed with color curves for a bit, you be the judge.

real pecan
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Grey Mann Scaled Soda Popper

merry falcon
astral jungle
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that's not the problem.

merry falcon
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the proble m is

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this tumbinail suc k!!

astral jungle
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alright, here's my best attempt while trying to keep it almost exactly how it was.

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I don't like the hue, still.

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it's not as "obnoxious" though I suppose that's exactly the point with such high contrast color.

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I just tried to level it.

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auto-level would turn the gun blue instead of lowering the brightness.

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so for an obnoxious background it would double with an equally obnoxious high contrast blue for the dark element, how nice.

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I admit it looks washed out.

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I would try to be more selective about which areas needed this change, instead I used magic wand with high tolerance.

ionic inlet
#

TF2.

merry falcon
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tf2

real pecan
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Team Fortress 2

lavish gust
merry falcon
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i agree wit hthis stamtente

sinful pawn
#

based

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based omni

winged cloud
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it's so sad that omni closed huds tf can we get 50 huds here
ladies n gentlemen 😔 ✊

broken quest
astral jungle
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I could tell

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I am also on my phone rn and I prefer my last one.

broken quest
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I think the soda popper's position and angle kinda fucks with the rest of the thumbnail

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Also why the fuck he even choose yellow

merry falcon
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banana

broken quest
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That does not make sense

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The gun is purple

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If he does the same for every gun review the thumbnails just look boring to look at

turbid vigil
merry falcon
turbid vigil
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@merry falcon wanna play tf2?, the cat

turbid vigil
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the cat

merry falcon
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but im playing tf2

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samurai at

turbid vigil
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wait shit

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im an idiot

merry falcon
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im having the time of my life in the menu .

turbid vigil
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RARE HIGH MOMENTS!

merry falcon
#

fried weed

spark wadi
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anyways, linux runs tf2 like a champ
idk if it's just me turning down comfig settings, but I can somehow hit 200 fps in casual

wary flax
molten spade
#

tf2 is just so buggy it needs its own section

winged cloud
#

well see, there is a difference between the community doing debugging and finding every type of bug n else

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and then there is games, where nobody even bothers to do that

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but complain about the issues

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if you would open up any game and would spent months to find bugs in code and game play

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it will be the same

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the imagination of making a game or software bug free is a myth

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but you certainly can fix the bugs to such a extent that they won't be noticed or seen by generic users

real pecan
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TF2 [Feature Request] Upgrade the game to source 2

crude anchor
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yeah valve i have better marketing knowledge than you.

winged cloud
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lmao

wary flax
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The source 1 games repo is hilarious

raven wharf
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lmfao

winged cloud
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their idea is as good as their weapon balance idea

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spoilers: their ideas are very bad

raven wharf
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oh god what was their weapon balance idea

winged cloud
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unrelated to the repo*

raven wharf
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ah

winged cloud
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because 70% of the time the "balance" ideas or the "new" weapon ideas, are made by ppl whom graps of balance is very poor

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and most of the time, these other players dont do anything else then to play on community servers 24/7

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its a bit exageratted, but you probably get my point

raven wharf
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understandable

crude anchor
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it doesn't make sense

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if the revolver and the ambassador are both perfectly accurate in the first shot, why should the ambassador crosshair be smaller?

raven wharf
winged cloud
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me am right

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me am absolute

raven wharf
crude anchor
#

[Feedback] Create a new repository for TF2 balance ideas that will be ignored by the TF2 team trollfig

winged cloud
#

ong

raven wharf
#

fr

broken quest
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mf wrote a sequel to the bible

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and this was the response lmao

sullen venture
sinful pawn
#

still not fixed 😔

sullen venture
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yep

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😭

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valve doesn't do regression testing: #1237489472

sullen venture
#

I love being baited by medics

old tusk
#

I played flank scout and 6s and every time it was called for me to be in an Uber (pocket scout was dead or double scout Uber), I got dropped.
Not even like “whoops I dropped”. Like make sure beam is on me, and over the course of 3-4 seconds I say “I’m going in, you’re with me. Use. Use please? Please. PLEASE.”

sinful pawn
#

holy shit i actually got an email back from eric

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(this is regarding URLLabel)

proper umbra
#

THE TF2 TEAAM

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THE TF2 TEAM IS REAAAAAL

sinful pawn
#

I was 1000% expecting to just see this fixed in the next update and not receive any reply

sullen venture
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URLLabel fix incoming!

old tusk
#

Tell them to give us uber charge shadows that work with vaccinators too👀
Just kidding, that might be asking too much. It’s cool they actually replied and that it’s on their radar.

real pecan
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The Natascha's empty fire cuts off after about 4 seconds

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Unplayable

wary flax
# crude anchor how

You can look at the source code, tf2 scales the crosshair by a less than 1 fractional value with the crosshair

wary flax
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wait @lavish gust are we allowed to post tf2 source code or nah?

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ill delete that in case im not

wary flax
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the smaller crosshair is intentional

crude anchor
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yeah it may be intentional but that doesn't mean is correct

wary flax
#

??

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it isn't a bug

lavish gust
crude anchor
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it should have the same size

sullen venture
wary flax
#

it's not a bug

lavish gust
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i'd rather summarizing snippets be posted

wary flax
#

im not smart enough to understand what they mean 😭

sullen venture
wary flax
#

tf_weapon_revolver.cpp line 204 to 220 I think is where the crosshair scale is

sullen venture
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ah, CTFRevolver::GetWeaponCrosshairScale

wary flax
#

and

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remapvalclamped is in mathlib.h

sullen venture
#

flScale = RemapValClamped( flTimeSinceCheck, 1.0f, 0.5f, 0.75f, 2.5f );

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This is the line responsible for it

wary flax
#

but im still too stupid to understand it even though it's probably just really simple math

sullen venture
#

But yes, it looks like it's intentional

sinful pawn
#

uhhhh, seems like they are essentially taking a value and multiplying it by time, and clamping that

sullen venture
#

It's not just a clamp though

sinful pawn
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i'm trying to figure out the return rn

sullen venture
#

i think this is the same

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It remaps a value from one range to another

sinful pawn
#

yeah it seems like it

sullen venture
wary flax
#

I faileed high school

sinful pawn
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bruh i nearly did too

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I literally only made it because I had a sibling to push me through the finish line

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I did like 2.5 terms of work in a few months it was fucking BAD

wary flax
#

in sophemore year

sinful pawn
#

like this isn't a competition but high school isn't everything

frigid needleBOT
#

*like this isn't a

competition but high school

isn't everything*

sinful pawn
#

my high school years were some of the most stressful awful years of my life

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like i was failing classes starting freshman year

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just cause you don't understand one function of code doesn't mean you're stupid

wary flax
#

oka

lavish gust
sullen venture
#

Yeah, we figured that out

wary flax
#

I think then the initial scale is 0.75 and theen it grows to 2.5 when you shoot right?

sullen venture
#

TIL the item schema has a list of all the maps in the game

sinful pawn
#

its for stamps i think

sullen venture
#
        "tags"
        {
            "map_has_deep_water"        "1"
        }
sinful pawn
#

dyno???

sullen venture
#

lol

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oh no you're right nvm fiend is wrong trollfig

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It uses that tag for stranges

sinful pawn
#

ah

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makes sense

sullen venture
#

which i think is what the casual map selection menu uses

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ouch, apparently casual_criteria is a protobuf

frigid needleBOT
#

*ouch, apparently

casual_criteria

is a protobuf*

sullen venture
#

wonder why they opted for using text format though 🤷‍♀️

#

But yeah, its a serialized CMsgCasualMatchmakingSearchCriteria

wary flax
#

what does that mean

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is that the reason why the game crashes a lot until you delete it

#

idk what a protobuf is im not a programer

sullen venture
wary flax
#

o so it's a file

sullen venture
#

Yeah

#

You define a protobuf "schema" for your data, and then you can pack it into binary (or text in this case)

#

For example, the casual_criteria file uses this:

message CMsgCasualMatchmakingSearchCriteria
{
    repeated fixed32 selected_maps_bits = 3; // Bitfield of selected maps from the "master_maps_list" in _maps.txt
}
wary flax
#

why does it cause the game to crash so much

sullen venture
#

🤷‍♀️

real pecan
#

Proto 💪

sullen venture
#

OMG they depracated the google developers site for protobuf

#

https://protobuf.dev/ is the new one

#

so much nicer imo

sinful pawn
#

what if you wanted to get a player's entity handle

#

but god said

#

i hate

sullen venture
#

owned trollfig

sinful pawn
#

why are you an instance

sullen venture
#

don't listen to the bot @wary flax

#

wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

sinful pawn
#

turns out the issue was not the player but the navarea

#

I needed the navarea's id, not the navarea

#

and i forgor to do that

sullen venture
sinful pawn
#

i blame the fact that the code for it looks like this lmao

#

local currPlayerIncursionDist = navAreaIncursionDistance[NavMesh.GetNavArea(currPlayer.GetOrigin(), 2000).GetID()][teamPrefix+"Incursion"];

sullen venture
sinful pawn
#

I added spaces between the brackets and parentheses

#

otherwise there's not much i can do outside of split it into like different lines of code

#

which i don't want to do for performance

ionic inlet
sinful pawn
sullen venture
#

show me

sinful pawn
#

DebugDrawText(navAreas["area"+i].GetCenter(), "Blue:"+navAreaIncursionDistance[navAreas["area"+i].GetID()].BlueIncursion+" Red:"+navAreaIncursionDistance[navAreas["area"+i].GetID()].RedIncursion, false, 10000)

sullen venture
#

...

#

at least put it on new lines

sinful pawn
#

I'M GOING TO SPLIT THIS ONE INTO MULTIPLE LINES

sullen venture
#

😭

sinful pawn
#

CAUSE THIS ONE IS BAD

#

much better

sullen venture
sinful pawn
#

feeling proud of myself

#

got it able to select the closest respawn closet (hopefully)

frigid needleBOT
#

*got it able to

select the closest respawn

closet (hopefully)*

sinful pawn
#

i don't have multiple rn so i can't test if it actually picks the closest

#

BUT

#

it does pick a closet

sullen venture
sinful pawn
#

just remembered that limiting the amount of players who can join would be a good thing and set up a warning to do so

wary flax
crude anchor
wary flax
#

no I suck ass at sniper that was on demoknight

broken quest
wary flax
#

why does tf2 crash when you try to run a game at a resolution lower than 480p

#

you can run it at 480x480 just fine but 479x480 is a no-no?

crude anchor
#

there's this guy

#

that always say his name

#

tango mike mike

#

is funny af

#

in a skial surf server

#

omg

#

10 min and some guy already said the n word

raven wharf
raven wharf
#

entered like 6 scrap.tf raffles that im most likely not gonna win

#

jesus

#

im new to the site so i dont have much experience with it

astral jungle
#

this eyesore appeared on my recommendations again but at least now I'm able to give a comparison to one that doesn't seem bad at all

merry falcon
#

underground jungle playlist

astral jungle
#

also you could tell all of these are practically hand-picked for me

#

tailored to exact match

#

but I actually had to scroll down to see them

#

these are at the top

#

I'm waiting for when I get AstralSpiff video next to SpiffingBrit

raven wharf
#

wait fuck spiff upload?

#

completely missed that

winged cloud
#

I wish someone would update VIDE

#

the particle editor that it has is extremely useful

#

and easy to use

molten spade
#

vide++ :torlr;

winged cloud
#

man

merry falcon
sinful pawn
merry falcon
winged cloud
merry falcon
#

i dont know whats cooler

winged cloud
#

is a friend of mine

merry falcon
#

a cheater a cum fiend or duwa

merry falcon
#

oh wait

#

you met tindy ...

#

hes a friend of mine

#

this game is so small

#

even in the mutuals 🙂

raven wharf
#

its so weird that this is considered a small community

#

it feels big but people run into the same people all the time in lobbies

winged cloud
merry falcon
#

😭

winged cloud
#

NO

merry falcon
sullen venture
#

4

merry falcon
sullen venture
#

hi

#

i wake up early today

winged cloud
merry falcon
winged cloud
#

fuck

merry falcon
#

unfortuantely im not in the gay server

winged cloud
#

how do you know

#

illegal

merry falcon
#

you just told me

winged cloud
#

wow i got outplayed

merry falcon
#

also i think we played before once sometime ago but whatever

winged cloud
#

I take the l

merry falcon
winged cloud
merry falcon
#

quick. show me every loadout of yours

#

so i can check

winged cloud
#

eh

#

how am i gonna do that

merry falcon
#

idk screenshare

#

printscreen button

winged cloud
#

i mean yes but like

sinful pawn
#

print it out and send it in the mail

merry falcon
#

hi cum fiend

sullen venture
raven wharf
merry falcon
sinful pawn
merry falcon
sullen venture
merry falcon
#

and get demoted for 3 days

#

for a funny

sullen venture
merry falcon
inland compass
merry falcon
#

hes your friend his problems are your problems .

merry falcon
sullen venture
merry falcon
#

dont forget about the @lusty maple and its attachment limit

sullen venture
#

dyno is actually evil

merry falcon
#

yeah just like mee6

winged cloud
#

i can easily work around that issue

#

nah now im too lazy to do it

winged cloud
#

eh might aswell, im very bored

sullen venture
#

@merry falcon how bad have the bots been for you?

merry falcon
#

that new fake omegatronic? hes instakicked anyway

sullen venture
#

huh

#

i've been getting a lot of bots

#

almost every match

#

where do you usually get queued into?

merry falcon
abstract plume
sinful pawn
abstract plume
#

the flamethrower if it was good

crude anchor
winged cloud
#

ah a classic

merry falcon
#

what’s that justin bieber map

raven wharf
#

i got sprays to work, and ofcourse i have to make it the little guy i made

wary flax
winged cloud
#

dunno

#

also

#

^is the crossbow really the weapon where their projectile only starts to render after the red line?

#

Like before the above mentioned red line

#

the projectile is simply not there

#

but we can see the trail of it

#

the faint blue trail

abstract plume
#

i think a lot of projectile weapons are like that

molten spade
#

Yeah rockets also do that

lavish gust
#

well technically they dont

#

but theyre spawned further up

winged cloud
#

heeeh

sullen venture
#

silly funny

astral jungle
#

with valve games it never was the case that the projectile would appear in the right place, it seems.
it doesn't correspond to fp nor third person model.

#

same for hitscan tbh

#

in overwatch it seems to work right though

merry falcon
#

overwatch compensates for projectiles though 🙄

astral jungle
#

and somehow this also can be influenced by using mastercomfig or some other config that changes net settings.
like demo pipes will start appearing infront instead of behind you.

astral jungle
merry falcon
#

i dont know

winged cloud
#

isnt that like kinda bound with interpolation?

merry falcon
#

what you are tallking about .

sullen venture
astral jungle
#

I initially was pointing at that soldier's tockets would shoot out of your chest instead of the rocket launcher in third person.
nor does it look accurate in first person.
and with heavy the shots come out of your face in third person and from the center in first person.

#

stuff doesn't correspond to the gun in any perspective.

#

same with crossbow, flare guns, bows and so on.

#

I would give overwatch benefit of the doubt because for hitscan it is very much possible that they hide the actual raytrace from camera perspective and just align the gun raytrace with the hit target.

#

and for rockets...

#

I don't actually know, it seems fine to me.

#

like I still can't tell if they also use viewmodels for the first person perspective or is it true first person

#

tf2's true first person is kinda janky

astral jungle
#

yes

#

in tf2

#

where you see your 3d model in first person camera

proper umbra
#

it uses the world models

#

like

sullen venture
#

] cl_first_person_uses_world_mode

proper umbra
#

the third person

sullen venture
#

i'd say that explains it

proper umbra
#

stuff

#

yeah

#

iirc that mode also allows you to do first person taunts

frigid needleBOT
#

*iirc that

mode also allows you to

do first person taunts*

astral jungle
#

yeah and I call it true first person.
no viewmodels.
just real 3d you in-game.

sullen venture
#

okay

#

also the rockets do line up in thirdperson

winged cloud
#

for the first person taunts tf_taunt_first_person 1

sullen venture
#

yeah, it works even in normal fp

astral jungle
#

then I either misremember or
oh right, only with original.

#

original has rockets come out of the chest.

#

for obvious reasons.

#

gameplay reasons.

astral jungle
#

it probably corresponds to the viewmodel that way but had they put it any lower then the rockets definitely would come out of the crotch.

#

that would be a buff I think.

molten spade
sullen venture
wary flax
sullen venture
#

I JUST AIRSHOT AN INVIS SPY

molten spade
#

@mcoms ban cheater pls

sullen venture
#

I'm a dirty cheater

#

I wish i had demo recording on :|

molten spade
#

smh didnt even have nvidia instant reply

sullen venture
sullen venture
#

wtf

lavish gust
molten spade
#

🙏

#

thank you for making the mastercomfig server a safer place

sinful pawn
#

i'm gonna fucking scream

#

I made a change I didn't like in my vsciprt code, reverted to a previous commit and then realize that it was before I made a bunch of changes

#

ughhhh i don't remember all the things i changed

sinful pawn
#

git

lavish gust
#

yeah

#

but

#

what did you use

sinful pawn
#

github desktop?

lavish gust
#

what option in github desktop

sinful pawn
#

oh my god i'm fucking stupid i reverted the wrong commit anyway because i never fucking commited the breaking change i made

lavish gust
#

and did you commit or add anything before reverting

sinful pawn
#

i didn't commit but i did edit

#

but it doesn't matter because i reverted the revert because like i said i was stupid

lavish gust
#

git is easy to revert

#

when you lose work

#

but i need more info

sinful pawn
#

it doesn't matter anymore, what i did was essentially discard my changes that i hadn't committed, and then reverted an unrelated commit, so i just reverted that revert

#

just selected this option tho

lavish gust
#

how did you discard your changes that you hadn't committed

sinful pawn
#

right click, discard

#

actually that discard just moves stuff to the recycle bin anyway

lavish gust
winged cloud
#

yes master

astral jungle
#

stoked

spark wadi
#

I just broke my killstreak record again

#

I got an 8 streak with the help of a phlog pyro

astral jungle
#

what were you using

merry falcon
#

medigun

merry falcon
spark wadi
#

if only my ping wasn't so lousy

lavish gust
#

i forgot how awesome the contract lines are

real pecan
#

yeah

sullen venture
#

lmao the etf2l bot is still posting in#tf2-discussion

lyric vale
#

guys I just realized something

#

I think mcoms leaked the assets as part of a plot to switch to threads

frigid needleBOT
#

*I think mcoms leaked

the assets as part of a

plot to switch to threads*

real pecan
#

The master plan

lyric vale
#

tfs2 has solved tf2

sullen venture
lyric vale
#

the tfs2 experience

wary flax
#

and give pyro the quake 4 lightning gun

#

then you've solved tf2

abstract plume
#

give heavy a reload and make engineer gunslinger by default and give pyro a hitscan flamethrower

#

fixed tf2

#

was "playing" fortress one and some (?) servers gave heavy a clip of 100 ammo

wary flax
sullen venture
#

quake 3 fans shouldn't have human rights trollfig

real pecan
#

I would enjoy a hitscan unlock, but the stock should remain an object with momentum

abstract plume
#

the momentum is implemented in a really janky way

#

contact based damage and having particles that can just float inside people for extended periods of time isn't really interesting

sullen venture
#

i support human rights for all

#

except quake 3 fans

turbid vigil
real pecan
#

Heavy and engineer are present

broken quest
turbid vigil
#

battle engie <3

broken quest
#

"W-wait guys!! Just wait 8.4 seconds so I can build my dispenser!!"

#

"Wait... They are pushing? Let me build a Mini-Sentr- FUCK THEY ALREADY DESTROYED IT!"

#

"They are bombing our med?! No worry I am getting there!"

#

"Oh fuck their Scout killed me, can - can we ask for a pause?"

real pecan
#

engie needs a backpack that lets metal be converted into armor

#

and works as a jetpack too

#

so he can be a generalist

sullen venture
#

engie needs to burn in hell

real pecan
#

😭

sullen venture
#

(i'm a scout main why do you ask?)

real pecan
#

don't mess with texas

sullen venture
#

minis suck

real pecan
#

The gunslinger merely lets engineer be as annoying as scout

sullen venture
#

but makes scout unfun to play :(

sinful pawn
#

good trollfig

sullen venture
#

what are you, a spy main?

proper umbra
#

they should let you overcharge a sentry which makes it fire very fast but it blows up after that

sinful pawn
real pecan
#

I have never mained and just do whatever needs filling

sinful pawn
#

i more just like making fun of scout mains

sullen venture
#

lmao

sinful pawn
#

like i'm not about to be the 3rd pyro on the team if i see we already have 2

proper umbra
#

i gravitate towards soldier pyro engineer

#

engineer with gunslinger cuz i dont like turtling

#

i like getting out there

sinful pawn
#

med is actually my 5th played because I only started to really main him recently, and because there usually already is a med in the game

sullen venture
#

how do people get any fun out of turtling anyways

sinful pawn
#

good question

proper umbra
#

idk

sinful pawn
#

i wish i could reset points but only that

#

or like reset all my stats except playtime

sullen venture
#

lol

#

you might be able to with some shenanigans

proper umbra
#

spy is such a stupid class

sinful pawn
#

i think at once point i got recommended copying the stats down, resetting, and then using sam

#

but its just like

#

that would take so long

#

because i only want to reset 9 stats

#

and i'd need to manually fill in like 100+

proper umbra
#

i dont think u need to reset with sam

sinful pawn
#

no you don't

proper umbra
#

u just modify values no

sinful pawn
#

uhhhh

#

i want to say it was something like it doesn't let you set values lower than what they were

#

only higher

proper umbra
#

odd

sinful pawn
#

i don't think it was a sam issue i think it might be a steam thing

frigid needleBOT
#

*i don't think it was

a sam issue i think it

might be a steam thing*

broken quest
#

gunslinger engi is so boring

#

it used to be my main

proper umbra
#

i like it because having a multiclass secondary as your primary is dope

sinful pawn
#

i honestly use gunslinger more often in mvm than i do in real games lol

sullen venture
#

try editing tf2_playerstats.dmx

broken quest
sullen venture
#

exactly

#

until an engie comes along

real pecan
#

trade server moment

broken quest
real pecan
#

for spy

sullen venture
#

mini-sentry engie

broken quest
#

you can just do your thing while your other combat generalists take care of him

sullen venture
broken quest
#

same applies

#

just let your soldier shoot ground

sullen venture
#

kinda impossible on a lot of payload maps

proper umbra
#

god i hate payload

sullen venture
#

payload is ok

#

it's not great, but it's fine

broken quest
#

it's one of the worse gamemodes

#

mainly because of map pool

sinful pawn
#

we're all entitled to our own opinions, with that said, 5cp is an affront to god trollfig

proper umbra
#

payload would be fine if it had stopwatch

sullen venture
proper umbra
#

like any other gamemode that's not 5cp and has a timer should have stopwatch

#

like a/d too

sullen venture
#

stopwatch should be in everything except 5cp

sinful pawn
#

god i miss stopwatch in casual

sullen venture
#

although powerhouse should not have a timer

sinful pawn
#

cring

proper umbra
#

it solves the "red/blue too strong" problem by making it about who can make the most out of their advantages

broken quest
#

5cp would be more fun if the game was properly balanced so classes like engineer can not just simply make an impenetrable defense

sullen venture
proper umbra
#

skill issue

sullen venture
#

its the 2fort of 3cp

sinful pawn
#

5cp would be more fun if 5cp maps didn't require engis to just not build teleporters

#

or run eureka

sullen venture
#

or just not play engie trollfig

#

which is good

sinful pawn
#

like engi is just awful for 5cp

#

i like engi but its either last hold or "why am i playing this fucking class if all i'm doing is going back and forth from forward spawns to build teles"

#

the kind of ideal 50/50 game where you go back and forth makes playing engi a nightmare

sullen venture
#

good trollfig

proper umbra
#

i think engi is fine

broken quest
sinful pawn
#

I mean like i said, this is a map design problem

#

3cp has it better because its only 3 points and no forward spawns

proper umbra
sinful pawn
#

but it still has the last hold problem

broken quest
#

i think it's an engineer and the wonders of wrangler problem

proper umbra
#

if it's so well balanced where's the players???

#

ok i think

#

my engineer perception is warped cuz

#

i dont use the wrangler

broken quest
#

LOL

proper umbra
#

just cuz idont like it

sinful pawn
#

same

proper umbra
#

thats all

broken quest
#

I'm a meta slave

proper umbra
#

not as a form of protest or whatever i just think the wrangler is boring idc if it gives my sentry damage resistance or whatever

sullen venture
#

wrangler is boring, and honestly most engies using it are easy kills

#

(easy flank kills)

abstract plume
sullen venture
abstract plume
#

stack enough engis and abuse enough unlocks and prevent other people from having fun if you can't have any

spark wadi
#

I mean, the maps suck too
Like Dustbowl stage 2 last
Barely any safe areas for demos to hide and blow up sentry nests

abstract plume
#

engi makes good maps boring and bad maps unplayable

#

but it's not even engi like in a vacuum it's the easy stacking and the unlocks

sullen venture
#

sentries do, dispensers and teles are good

abstract plume
#

sentries are a good way of creating pacing and providing an obvious point of focus for your team to fight against, it's almost a micro objective in that way

#

problems come in when players have a skewed view on how long they should survive

spark wadi
#

I mean, battalion's backup, Ubercharge, vaccinators exist

#

But that needs coordination, which mostly doesn't exist outside highlander and 6s

sullen venture
#

turtling just isn't fun for either party

#

same with sentry stacking

spark wadi
#

Yeah
It gets boring

spark wadi
spark wadi
wary flax
#

it is not fun

#

you are dead for longer than you're alive

#

many old maps are like this

#

2fort

#

goldrush

sullen venture
#

goldrush 🤮

spark wadi
#

Yeah

#

Makes grinding contracts in 2fort more annoying

abstract plume
#

devs make red respawn times long as fuck because they understand defense is way stronger than offense in tf2
add items that make defense even easier / stronger anyway

#

suspicious.........

spark wadi
#

Just fix the respawn times
Those are way more annoying

abstract plume
#

if the respawn times on defense got any shorter in asymmetrical modes blu would never ever win

spark wadi
#

I understand that weapons can be jank, but getting punished by 20 seconds for entering a sniper sightline is quite unfair

abstract plume
#

sniper coming up again

#

anyways idk even barring unlocks i think valve understands that the way classes are designed they cant make red respawn times any shorter

#

they'd have to uncheesify engi / pyro / a little bit of heavy / sniper and that's too much work

#

and would be met with a lot of resistance from people who enjoy those classes because theyre cheesy

spark wadi
#

yeah, true

broken quest
crude anchor
#

the way mannpower pro players play 💀

#

like an enhanced quake

broken quest
#

It's just regular tf2 gameplay with hook spam

wary flax
#

There's people who actually play mannpower?