#high lighting moldue doesn't remove mat_phong 0

1 messages · Page 1 of 1 (latest)

flint moth
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how are you trying to set it

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also i dont know what you mean by "high lighting moldue"

unreal hornet
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it's a moldue command called lighting_ex=high

rain cove
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screenshot \tf\cfg\ and \tf\cfg\overrides\

unreal hornet
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these are the steps i did that led up to it

rain cove
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you have it named moldules, it's supposed to be modules

unreal hornet
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o

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do i need to recreate the cfg file to make it work

rain cove
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no just rename moldules to modules

unreal hornet
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one final thing. do i need any programs to make commands in the notepad work

rain cove
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outside of a text editor, no extra programs are needed to create .cfg files and set commands in them

unreal hornet
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so the text editor is the notepad

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just making sure im not doing anything wrong

rain cove
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as long as you renamed moldules to modules, it should be good