#Problems Scanning Textures for LE2

1 messages · Page 1 of 1 (latest)

half cape
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The Full Diagnostic: https://me3tweaks.com/modmanager/logservice/logviewer?logid=8ef62a6b2dc7dab5dd84de39ee1dd6bc

So as the title says, I've been trying to install mods and textures for LE2, but MEM keeps running into a problem during the part of the process where it scans textures, right at the very beginning. If I'm using the standalone version, it uses more and more memory over time until MEM crashes out. If I install textures using a batch installer, it uses more and more memory over time, and then MEM exits with code -1073741819.

I decided to include a texture check in that diagnostic I posted above, for just the vanilla textures. In the log, I found this:
MassEffectModderNoGui exited full textures check with code -1073741819

The last file processed by MassEffectModder was: /Game/ME2/BioGam

Texture check failed

Now what this suggests to me is that there might be a typo in the app's code where it gets the path for the BioGame folder - specifically, a dropped e. But if there's another issue that I have to solve on my end, or a way to fix this on my end, I'd be happy to tackle that instead of having to wait for v534 of MEM.

slate gust
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This just means the output that was captured didn't properly capture the full name. This may be a change in the most recent mem which came out today. Very unlikely this has anything to do with it internally, just the crash message output not being fully read

half cape
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Well. Frick. And yeah, I just checked to see if it crashed at the same place with a completely unmodded game and nope, if I tell it to scan textures on an unmodded game it can manage it. Which means one of my content mods is making it crash. I had some content mods with mount priority collisions, would that be an issue that would cause a MEM crash?

Ugh I'm probably going to have to go through and install a mod, attempt to do the texture scan, see if it fails, delete the scan file, add the next mod, and so on, until I find whichever mod is making it fail. Guess that's my after-work activity for the next week.

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I mean I could just play without texture mods, I guess. That's also a possibility.

slate gust
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mem doesn't look at mount priority. it does everything. i would have to look into output of mem to see why it isn't being properly captured