The Full Diagnostic: https://me3tweaks.com/modmanager/logservice/logviewer?logid=8ef62a6b2dc7dab5dd84de39ee1dd6bc
So as the title says, I've been trying to install mods and textures for LE2, but MEM keeps running into a problem during the part of the process where it scans textures, right at the very beginning. If I'm using the standalone version, it uses more and more memory over time until MEM crashes out. If I install textures using a batch installer, it uses more and more memory over time, and then MEM exits with code -1073741819.
I decided to include a texture check in that diagnostic I posted above, for just the vanilla textures. In the log, I found this:
MassEffectModderNoGui exited full textures check with code -1073741819
The last file processed by MassEffectModder was: /Game/ME2/BioGam
Texture check failed
Now what this suggests to me is that there might be a typo in the app's code where it gets the path for the BioGame folder - specifically, a dropped e. But if there's another issue that I have to solve on my end, or a way to fix this on my end, I'd be happy to tackle that instead of having to wait for v534 of MEM.