#PowerQuest 0.16.3 - Beta

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strong turret
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Added a bunch of little improvements in the last few days and thought it was time for a new beta...

Full list of changes here:
PQ http://powerquest.powerhoof.com/version_history.html#Beta

One that's nice for big projects like mine is this quick search filter bar- was super quick to put in so I'm kicking myself for not doing it earlier-

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Also transform inspector that's more suited to 2d

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A bunch of little sound features went in too, since I've been working on sfx recently. You can preview clips and cues from the project view now-

bold dagger
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oh no, some of these changes are great 😩 but I have so many changes in my core that I don't know if I want to merge

hasty geyser
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Sounds like every Unreal developer ever πŸ˜‰ Rule #1: never change the core. Good luck!

fossil juniper
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Thanks Dave, these updates look great. πŸ˜€

fossil juniper
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I’ve upgraded to v0.16.3. Do I need to do anything to get the New Cue/Play buttons to appear in the project view? (The search filter bar and 2D transform inspector work great)

strong turret
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Huh, should work. They turn off while testing the game though... I'll double check I didn't add them just to my drifter project though...

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Oh, right. you have to have the project view in 2 column mode

fossil juniper
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Ah. Yep, I can see them in 2 column mode. Thanks.

strong turret
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I seem to remember there was a reason for that... though can't be sure πŸ˜›

amber bronze
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can't wait to actually start a new project so I can finally update 🀣

rose glacier
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great to see you've improved the audio system even further - don't really need to use fmod integration now with what you have integrated. would be nice if the default unity audio system support lossless audio file formats though.

strong turret
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It supports wav πŸ˜‰

rose glacier
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haha wav and flac size wise are very different - haha - but i get ya

amber bronze
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is there a reason why the sprite atlas loading was just done for rooms and not characters?
I haven't updated (and won't for my current project) but I'm implementing loading/unloading of assets now and since my character atlases are way bigger than rooms I'm wondering if there's some issue I haven't realised/run into yet πŸ˜„