Characters have only one walkto point and if a character can move and most importantly turn around, the walkto point ends up behind them.
What would be the best way to solve this (unless PQ offers direction dependent walkto points)?
I'm currently adding to my two playable characters a component called WalkToFlipper where you can specify a walkto point for every face direction and it changes it in the Update function, but I don't know if there's a better, cleaner way.