#Galan

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glossy cargo
glossy cargo
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About Galan
The sole survivor of a dying cosmos, Galan was fused to the sentience of a newborn universe and metamorphosed into Galactus, the devourer of worlds. After emerging from his cosmic cocoon, he consumed a nearby planet to quench his hunger, killing billions of sentient beings in the process. Overcome by immense guilt, Galan refused his role as a cosmic predator and chose to live the existence of a simple farmer, growing his own nourishment in his “Planet Nursery” in the Quantum Fields of the Battlerealm.

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Galan’s Mechanics
Galan’s kit is built around gaining Buffs to increase his primary resource, Planetary Mass. Galan gains 10 Planetary Mass every time he gains a Buff, and once he reaches 100, he can activate a Planetary Harvest. The Planetary Harvest is a 14-second timer that causes Galan to become Unstoppable, Regenerate Health, and deal a massive chunk of direct damage to his opponents. When the timer ends, he consumes his planet and discards all Planetary Mass. This isn’t the only thing Galan has going for him though, his Special 2 can inflict deadly Incinerates that tear through his opponent’s health bar, and he can inflict 3 times the amount if he activates it while the Harvest is active. His Signature Ability also grants Galan additional utility by making him Stun immune while his harvest is active, along with dealing additional bursts of Direct Damage whenever he gains Planetary Mass. Finally, Galan can make Cosmic Seed Heralds, allowing him to power up different Cosmics to grant them additional Utility to deal with tricky Defenders.

Character Class: cosmic Cosmic
Basic Abilities: Resistances, Fury, Intensify, Incinerate, Direct Damage

Strengths
Buffs
Galan gains an absurd amount of Buffs, he needs it in order to power up his Planetary Harvest among other things. This can be incredibly useful for Nodes that reward having Buffs, such as Rich get Richer or Nodes that grant Buffs such as Feats of Power.

Direct Damage
The final burst of Damage from the Planetary Harvest can deal some insane direct damage to squishy Tech Champions that hide behind layers of Armor. This allows Galan to bypass Armor effects without the use of Armor Break to take down Champions such as Nimrod.

Immunities
Galan’s otherworldly nature grants him a crazy amount of Immunities to effects across the Battlerealm. This allows him to deal with annoying Tech Defenders which trigger Defensive Power Lock, Drain, Burn and Special Lock. Galan even gains Buffs when these Immunities trigger with his Signature Ability.

Weaknesses
Neutralize
Galan has two primary weaknesses needed to shut him down, the first being Neutralize. Galans benefits from having Buffs trigger in the first place, since effects such as Nullify and Fate Seal require the Buff to first activate before they can remove them, Galan will still gain his Planetary Mass. This means that Neutralize is the primary way to prevent Galan from gaining Buffs in the first place.

Frequent Special Attacks
The second major weakness needed to take down Galan is frequent Special Attacks. Knocking down Galan with a Special Attack will strip him of 30 Planetary Mass for each bar of Power spent. With Galan gaining 40 Planetary Mass off of his Special 1, he can very easily overwhelm his opponent to trigger a Planetary Harvest unless they can outpace him and throw more specials than he can deal with.

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Abilities
Solar Intensity
Galan starts each quest with 1 Persistent Solar Intensity. This becomes 2 when Defending, and 3 if Defending a final boss node.

When Galan defeats a non-#Dimensional being, he gains 1 additional Solar Intensity.

At the start of the fight gain 1 indefinite Intensify Passive for each Solar Intensity, each increasing the potency of all future Buffs by 20%.

At 3 Solar Intensity, all of Galan’s Special Attacks gain a True Sense Buff, bypassing the effects of Miss and Auto-Block.
Galan’s Solar Intensity is used to slowly power up Galan throughout the quest, slowly increasing the potency of his Buffs as well as triggering True Sense on his Special Attacks. Most notably though, Galan can spend 2 Solar Intensity to create a Cosmic Seed Herald, granting them unique Abilities as they win fights.
Dev Notes

Taa’an Biology
Galan’s otherworldly nature provides immunity to Fate Seals and Nullify effects.

Additionally, the Staff of Taa preserves Galan’s Power and grants immunity to Power Drain, Burn, Lock and Special Lock.

Galan’s first Light Attack and second Medium Attack strike with the Planetary side of the Staff of Taa, granting Galan 1 indefinite Resist Physical Buff, increasing Physical Resistance by 76.17. Max 20.

Galan’s first Medium Attack strikes with the Solar side of the Staff of Taa, granting Galan 2 indefinite Resist Energy Buffs, increasing Energy Resistance by 76.17. Max 20.

Building additional Resistance Buffs while at their maximum quantity will replace previous versions with an updated Potency.

Galan has an incredible amount of Immunities which tie into his gameplay. Most notably, being immune to Nullify and Fate Seal. This may seem out of place for Cosmic Champion, which it is! However, due to Galan’s ability to build up Planetary Mass through Buff activation, Nullify and Fate Seal effects will not be useful against him due to the fact that they remove Buffs that have already been activated before removing them. Therefore still granting him Planetary Mass. These Immunities were given to him to promote players to bring in other Mystic Champions with Neutralize or frequent Special Attacks in order to take him down in a much more reasonable fashion.
Dev Notes

Planetary Mass and Harvest
Whenever Galan gains a Buff, his Planetary Mass is increased by 10. Galan also gains 50 Planetary Mass whenever the Opponent gains an Armor Up effect. Max 999.

Whenever Galan is knocked down by a Special Attack, he loses 30 Planetary Mass per bar of Power spent.

Landing a Heavy Attack with 100 or more Planetary Mass will trigger the Harvest. Activating the Harvest on Attack prevents Galan from building Power if over 1 Bar of Power.

On Defense, the Harvest activates when Galan reaches 100 or more Planetary Mass.

The Harvest lasts for 14 seconds, when the Harvest ends, Galan consumes all Planetary Mass to deal a burst of 135.14 Direct Damage for each Planetary Mass consumed, this Damage scales with Base Attack only and is halved on Defense.

While the Harvest is active, Galan gains an Unstoppable Buff and a Regeneration Buff, healing 68.89 Health per second.

If Galan performs a Special Attack while the Harvest is active, it becomes Unblockable and the Harvest ends. The burst of Damage triggers on the final hit of the Special Attack.

Planetary Mass and the Harvest is the core of Galan’s kit, by triggering the Harvest, Galan gains a ton of Buffs such as Regen, Unstoppable, Unblockable, etc. While the Harvest is active, players are encouraged to deal as many Medium-Light-Medium combos as possible to build up Planetary Mass before the final Burst of Damage.
Dev Notes

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Abilities
Solar Intensity
Galan starts each quest with 1 Persistent Solar Intensity. This becomes 2 when Defending, and 3 if Defending a final boss node.

When Galan defeats a non-#Dimensional being, he gains 1 additional Solar Intensity.

At the start of the fight gain 1 indefinite Intensify Passive for each Solar Intensity, each increasing the potency of all future Buffs by 20%.

At 3 Solar Intensity, all of Galan’s Special Attacks gain a True Sense Buff, bypassing the effects of Miss and Auto-Block.
Galan’s Solar Intensity is used to slowly power up Galan throughout the quest, slowly increasing the potency of his Buffs as well as triggering True Sense on his Special Attacks. Most notably though, Galan can spend 2 Solar Intensity to create a Cosmic Seed Herald, granting them unique Abilities as they win fights.
Dev Notes

Taa’an Biology
Galan’s otherworldly nature provides immunity to Fate Seals and Nullify effects.

Additionally, the Staff of Taa preserves Galan’s Power and grants immunity to Power Drain, Burn, Lock and Special Lock.

Galan’s first Light Attack and second Medium Attack strike with the Planetary side of the Staff of Taa, granting Galan 1 indefinite Resist Physical Buff, increasing Physical Resistance by 76.17. Max 20.

Galan’s first Medium Attack strikes with the Solar side of the Staff of Taa, granting Galan 2 indefinite Resist Energy Buffs, increasing Energy Resistance by 76.17. Max 20.

Building additional Resistance Buffs while at their maximum quantity will replace previous versions with an updated Potency.

Galan has an incredible amount of Immunities which tie into his gameplay. Most notably, being immune to Nullify and Fate Seal. This may seem out of place for Cosmic Champion, which it is! However, due to Galan’s ability to build up Planetary Mass through Buff activation, Nullify and Fate Seal effects will not be useful against him due to the fact that they remove Buffs that have already been activated before removing them. Therefore still granting him Planetary Mass. These Immunities were given to him to promote players to bring in other Mystic Champions with Neutralize or frequent Special Attacks in order to take him down in a much more reasonable fashion.
Dev Notes

Planetary Mass and Harvest
Whenever Galan gains a Buff, his Planetary Mass is increased by 10. Galan also gains 50 Planetary Mass whenever the Opponent gains an Armor Up effect. Max 999.

Whenever Galan is knocked down by a Special Attack, he loses 30 Planetary Mass per bar of Power spent.

Landing a Heavy Attack with 100 or more Planetary Mass will trigger the Harvest. Activating the Harvest on Attack prevents Galan from building Power if over 1 Bar of Power.

On Defense, the Harvest activates when Galan reaches 100 or more Planetary Mass.

The Harvest lasts for 14 seconds, when the Harvest ends, Galan consumes all Planetary Mass to deal a burst of 135.14 Direct Damage for each Planetary Mass consumed, this Damage scales with Base Attack only and is halved on Defense.

While the Harvest is active, Galan gains an Unstoppable Buff and a Regeneration Buff, healing 68.89 Health per second.

If Galan performs a Special Attack while the Harvest is active, it becomes Unblockable and the Harvest ends. The burst of Damage triggers on the final hit of the Special Attack.

Planetary Mass and the Harvest is the core of Galan’s kit, by triggering the Harvest, Galan gains a ton of Buffs such as Regen, Unstoppable, Unblockable, etc. While the Harvest is active, players are encouraged to deal as many Medium-Light-Medium combos as possible to build up Planetary Mass before the final Burst of Damage.
Dev Notes

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Special Attack 1
On activation, Galan gains 4 Fury Buffs, these Furies last for 26 seconds and increase Attack Rating by 187.68.

While the Harvest is active: Convert all of Galan’s Resistance Buffs into 5 Planetary Mass each.

Special 1 is an incredible tool in Galan’s arsenal, due to it being the only way to convert Resistances into Planetary Mass, meaning you can launch it during the
Harvest to gain an insane amount of Planetary Mass before annihilating the Opponent.
Dev Notes

Special Attack 2
On activation, Galan gains 8 Intensify Buffs, each lasting 22 second(s) and increasing the potency of all new Buffs by 5%.

The final 3 hits each inflict 1 Incinerate Debuff dealing 2932.5 Energy Damage over 14 seconds.

While the Harvest is active: Instead inflict 3 Incinerates per hit with the same Potency and Duration.

Galan is the first Champion to use the Intensify Buff. Granting him an increased potency for all future Buffs. This can be absolutely crucial to his kit for powering up Furies to deal massive damage. This Special also acts as Galan’s primary source of non-burst damage, as the incinerates can shred through Opponents, especially if you pair it with some Furies from Special 1.
Dev Notes

Special Attack 3
Galan immediately gains 200 Planetary Mass and begins a Planetary Harvest if it is not already active.

If activated while the Harvest is already active, refresh the duration of the currently active Harvest and enable Galan to gain Power again.

Galan’s Special 3 has very specific use cases, this can be used to refresh the harvest in order to keep Galan’s Regen and Unstoppable effects active for a significantly longer period of time, allowing him to maintain his health and make openings a bit easier. This is also the intended route to go for if you want to go for a maximum damage Harvest to get the largest burst of damage possible to avoid Nodes such as Unblockable Finale.
Dev Notes

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Cosmic Seed Heralds
Once per Quest, Galan can consume 2 Solar Intensity in the Pre-Fight Menu to place a Cross-Fight Cosmic Seed on the next fight. The next Cosmic Champion excluding Galan to enter this fight gains the Seed and becomes a Herald for the rest of the Quest. Whenever a Herald emerges victorious, the Seed will grow in power to grant abilities. Victories max out at 5.

0+ Victories – Heralds reduce the potency of all Power Burn effects by 100%.

1+ Victories – Heralds gain a 7% Resistance to all Damaging Debuffs for each Victory.

2+ Victories – Heralds become Unblockable when launching a Special Attack into an Opponent’s block, this Buff lasts for the duration of the Special Attack with an additional 1 second(s) added for each Victory. Once activated, this ability goes on cooldown for 24 seconds.

Heralds are an incredibly powerful tool used to shut down a few different Tech Defenders by lowering Power Burn potency, or resisting incoming Damaging Debuff potency. With the last effect being used as a great tool for ensuring that you can launch special attacks while under a strict time limit. While not all of these effects may be useful to every Cosmic Champion in the game, there are also Synergies which boost the abilities of specific Cosmics when they become Heralds, so be sure to give them a look!
Dev Notes

Signature Ability – Humble God of the Battlerealm:
Whenever Galan prevents a Power Drain, Burn, Lock or Special Lock effect from a non-Mystic Champion via immunity, he gains 3 indefinite Physical Resistance and Energy Resistance Buffs (Rounded Up). These Buffs are the same as those gained from striking the Opponent with the Staff of Taa.

While the Harvest is active: Galan becomes Stun Immune and deals a burst of 69.53 Direct Damage whenever Galan gains any amount of Planetary Mass, this Damage scales with Base Attack only.

Galan’s Signature Ability is designed around taking what Galan has and amplifying it to give him more utility. Galan gains additional resistances when he triggers Immunities, gains Stun Immunity while the Harvest is active, and deals additional bursts of Direct Damage. All of these mechanics can all be incredibly powerful tools when it comes to taking down opponents as the Humble God of the Battlerealm.
Dev Notes

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Recommended Masteries
dexterity Dexterity
The Dexterity Mastery triggers a Precision Buff, which will increase Galan’s Planetary Mass. Weaving these into his gameplay can increase Galan’s Planetary Harvest Burst of damage a noticeable amount.

recovery Recovery
Galan heals himself while the Planetary Harvest is active, meaning that Recovery can bump up the total amount of Regeneration to heal away small amounts of damage in a fight.

fury Extended Fury
Galan’s gameplan of using his Furies to power up the Incinerates can be a bit tricky to land sometimes, especially against a passive defender. Extending the duration of all Fury Buffs can help ease the time on this gameplay loop.

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Synergy Bonuses
Heralds across the Battlerealm – I – Unique Synergy (5-Star+)
With Air-Walker
#1082359585064615976: If this Champion is a Herald, all Unblockable Special Attacks inflict an additional 3 Armor Break and Dark Tide Debuffs.

Heralds across the Battlerealm – II – Unique Synergy (5-Star+)
With Cosmic Ghost Rider
#1082361127637352580: If this Champion is a Herald, the potency of Cosmic Ghost Rider’s Personal Armor Up Buffs are increased by 100%.

Heralds across the Battlerealm – III – Unique Synergy (5-Star+)
With Terrax
#1082358585410990271: If this Champion is a Herald, Terrax gains +60% Combat Power Rate while Rock Field is active.

Heralds across the Battlerealm – IV – Unique Synergy (5-Star+)
With Silver Surfer
#1082358321593466880: If this Champion is a Herald, performing Special Attack 1 while the current dormant icon’s corresponding Buffs exist will refresh all active Buffs and grant a True Sense Buff for 15 seconds. This ability cannot be activated while all 3 Rotating Buffs are active.

Heroes across the Cosmos – Unique Synergy (5-Star+)
With Heimdall, Nova
#1082352085774897152: If this Champion is a Herald, Heimdall can now convert 8 Buffs into Infinite duration variations using Heavy Attack.
#1082367236301402162: If this Champion is a Herald, Special Attacks pause Nova’s Personal Fury and Unblockable Effects for 8 seconds and Heavy Attacks inflict a non-stacking Energy Vulnerability Debuff, lowering Energy Resistance by 20% for 12 seconds.

Villains across the Cosmos – Unique Synergy (4-Star+)
With Venom the Duck, Red Goblin
#1082355495593050203: If this Champion is a Herald, ending a Combo with a Light Attack will remove all active Symbiote Buffs and increase Aberration by 50%. This ability only activates while 1 Buff is active.
#1082362691634614372: If this Champion is a Herald and below 41% health, enter Frenzy indefinitely. This is removed if Red Goblin goes above 41% health.

Farm to Table – Unique Synergy (2-Star+)
With Colossus, Thanos
#1082371371138547794: Converting Resistances into Planetary Mass creates an additional 5 Planetary Mass per Resistance.
#1082346046740504576: Colossus’ Special Attack 1 becomes passively Unblockable when activated with 5 or more Personal Armor Up Buffs.
#1082351073387356302: The first time Thanos would be knocked out in each fight, he gains an Indestructible Buff, keeping the Mad Titan alive for 8 seconds.

Otherworldly Testimony – Unique Synergy (2-Star+)
With Mister Fantastic
#1082371371138547794: All Incinerate Debuff durations are increased by 50%.
#1082367638811983902: Whenever a Personal Debuff expires on the Opponent, gain 20% of a bar of power.

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FIGHT LOOP

alpine ice
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Main Rotation: To begin you want to attack the opponent by using a 3 hit combo of (M,L,M) repeat this process to begin building up your planetary mass just before hitting 2 bars of power launch your SP1 to gain 4 fury buffs!!!

After launching the SP1 continue to do 3 hit combos and build up to your SP2 once at 2 bars of power throw a heavy attack to activate the harvest once the harvest is activated launch your SP2 while your fury buffs are still active to place 9 incinerate debuffs on the opponent and to deal massive burst damage (depending on how much harvest you have built up) continue this and watch your enemy fall!!!

Second Rotation: For this rotation start the with the 3 hit combo rotation (M,L,M) repeat this and just before your SP2 launch your SP1!!

After this you want to get back up to your SP1 throw a heavy attack to activate harvest then launch your SP1 to deal massive damage!!!

NOTE planetary mass damage scales ONLY with base attack rating