#Doctor Doom
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About Doctor Doom
Leaving his tribe in Latveria, Victor Von Doom moved to the United States to study at the Empire State University where he combined sorcery and technology to create fantastic inventions. Disregarding the warnings of fellow classmate Reed Richards, one of his inventions malfunctioned resulting in an explosion that severely damaged his face. Expelled after the incident, Victor began traveling the world eventually collapsing exhausted, on a Tibetan mountainside where he was rescued by a clan of monks. Mastering their discipline and forging himself a suit of armor, Victor took on the mantle Doctor Doom, his mission to serve revenge on those he holds responsible for his accident.
Doctor Doom’s Mechanics
Doctor Doom uses a combination of technology and sorcery to constantly push the battle in his favor. Doom’s sorcery abilities focus on controlling the fight and Nullifying Buffs. Doom’s technology abilities focus on raw damage and Debuffs. Combining both together allows Doom to decimate his opponent with little risk of repercussions.
Character Class: Mystic
Basic Abilities: Shock, Stagger, Unblockable, Nullify
Strengths
Shock Immunity and resistant to Armor break and Armor Shatter
Doom is immune to the effects of Shock making him great in any matchup where Shocks are inevitable. Additionally his durable titanium armor protects him from Armor Break and Armor Shatter effects.
Ability to Tank Special Attack hits
Using the Aura of Haazareth Doom significantly reduces the damage and effects from the final hit of the Opponent’s Special or Heavy Attack. This allows him in certain matchups to intentionally eat a hit that is hard to dodge and immediately counter attack with a combo of his own.
Control Opponent Buffs
Doom’s stagger effects inflicted by landing a Heavy Attack are exceptional for keeping Opponent’s Buffs cleared at all times, and if that isn’t enough, his Special 1 is great for clearing Buffs as well.
Special Attack Frenzy!
Doom’s ability to always gain more Power for himself than he stole from the Opponent, allows him to build Power very rapidly. Especially when fighting champions who gain Power quickly such as Hyperion. The more Power the Opponent has, the more Doom will steal for himself, allowing him to thrive in high-Power situations.
Weaknesses
Slow/Petrify
Doom needs his Aura of Haazareth to be active in order to utilize his sorcery abilities, this Aura can’t activate while he’s suffering from Slow or Petrify, significantly limiting his sorcery abilities.
Shock or Incinerate immune Opponents
Doom’s ability to chain a combo into a Heavy attack is reliant on the Opponent being shocked. Additionally, Doom’s damage comes from Incinerate Debuffs, Opponents who are immune to either of these effects will reduce his viability.
Lack of Buffs to Nullify
If the Opponent has no Buffs to Nullify, Doom is unable to make use of his signature ability or the Power gained from Mystic Dispersion.
Abilities
Passive – Titanium Armor
Doom’s resilient armor protects him, granting immunity to Armor Break, Armor Shatter and Shock effects.
Basic Attacks
If the Opponent isn’t already Shocked, Medium Attacks inflict a Shock Debuff dealing 148.6 direct energy damage over 2 second(s).
While charging a Heavy Attack, if the Opponent is within striking distance and suffering from Shock their Shock effects are removed and replaced with a Passive Stun for 0.60 seconds. This can’t trigger during the Opponent’s Special Attacks.
Landing a Heavy Attack has a 100% chance to Stagger the Opponent for 10 seconds. A Staggered enemy has their next Buff Nullified.
Aura of Haazareth – Passive
The Aura of Haazareth can’t trigger while Doom is suffering from a Slow or Petrify Debuff and is paused during his Special Attacks.
While active, Special Attack 1 and 2 are Unblockable and grant no Power.
Light Attacks grant no Power and steal 3% of the Opponent’s current Power, gaining 200% of the Power stolen.
Contact with the Opponent has a 30% chance to Nullify up to 1 Buff.
Doom becomes Unstoppable and Stun Immune against the last hit of incoming Special 1, Special 2, and Heavy Attacks. Additionally, damage received from this hit can’t exceed 5% of the Opponent’s Attack.
Special Attack 1 – Invocation of Sorcery
The Aura of Haazareth is activated for 6 seconds, this will not trigger if the Aura was already active.
The first hit of this Attack steals 10% of each Full Power Bar the Opponent has and Doom gains 200% of the Power stolen, capping at a maximum of 2 Bars of Power.
The amount of Power stolen is increased by a flat +10% for each full Power Bar the Opponent has.
Each beam hit of this attack has a 100% chance to Nullify up to 1 Buff.
As long as Dr. Doom isn’t suffering from Slow or Petrify, this attack will always be Unblockable, meaning if the opponent is playing defensively Doom can just throw this attack into their block and laugh.
Dev Notes
Special Attack 2 – Cosmic Energy Absorption
Each beam hit has a 100% chance to inflict an Incinerate Debuff, each dealing 2080.4 direct energy damage over 5 seconds.
This ability is strictly for damage purposes. If the Opponent has a lot of Power, using the Special 1 can steal enough Power to instantly chain into a Special 2 which will be Unblockable and grant no Power since the Aura of Haazareth will be active. Meaning a bunch of damage inflicted without giving the Opponent a ton of Power!
Dev Notes
Special Attack 3 – Hassenstadt Tour
100% chance to inflict a Passive Stun for 2 seconds.
The Aura of Haazareth is activated for 12 seconds and Doom gains a Fury Buff granting 1931.8 Attack Rating for the duration of the Aura, max stacks 2. This will always refresh at maximum duration whether or not the Aura was already active.
The stun from this attack is just long enough for Doom to immediately initiate his next combo. If this is a combo of Light Attacks, Doom can steal enough Power to instantly chain into another Special 1 and steal even more Power!
Dev Notes
Signature Ability – Indomitable Will
Whenever Doom Nullifies a Power Gain Buff he receives one for himself, granting 20% of his max Power over 3 seconds.
If the Opponent isn’t already Shocked whenever Doom Nullifies any Buff, they have a 80.39% chance to be inflicted with a Shock Debuff, dealing 445.8 direct energy damage over 6 seconds.
If Doom is fighting a champion who frequently gains Buffs such as Hyperion, Vision Aarkus or Medusa, players can strategically align Doom’s Stagger effects to instantly Nullify these Buffs as they activate. Which will in turn inflict a shock from Doom’s Signature Ability and allow him to immediately chain a Heavy into another Stagger.
Dev Notes
Recommended Masteries
Mystic Dispersion
Doom has many ways to Nullify Buffs from the Opponent, allowing him to gain a bunch of additional Power from their expiry.
Despair
Doom’s has the ability to frequently shock the Opponent, allowing him to maintain the effects of Despair on the Opponent throughout a large portion of the fight.
Perfect Block
Doom has no way to regenerate or self-sustain, the Perfect Block Mastery allows skilled players to prevent chip damage by performing Well-Timed blocks, thus keeping Doom in the battle much longer!
Synergy Bonuses
I ANSWER TO NO ONE – Unique (Self-Synergy Available at 3-Star+)
Attack Rating is increased by 10% for each knocked out team member.
Fantastic Rage – Unique (Available at 4-Star+)
With #1082356931940851715 and #1082369186610806835
Heavy Attacks are guaranteed critical hits while the Opponent is suffering from a Stagger effect.
Enhanced Forcefield – Unique (Available at 4-Star+)
With #1082351187543719977 and #1082352026916245635
#1082358247341707274: gains +15% Perfect Block chance.
Genius Ingenuity – Unique (Available at 4-Star+)
With #1082367638811983902 and #1082350625792208956
Shock and Incinerate Debuffs have +20% increased Potency.
Sorcery Reversal – Unique (Available at 4-Star+)
With #1082350957507133521 and #1082352381389439067
Activating the Aura of Haazareth has a 50% chance to Purify all Degeneration, Poison, Incinerate, Bleed and Coldsnap effects.
This gives Doom a way to Purify many common Damaging Debuffs, this reversal will not work against Passive effects but can be a great way to bypass the negative effects of many Debuff focused nodes across various quests!
Dev Notes
Cosmic Overload – Unique (Available at 5-Star+)
With #1082358321593466880
Each time the Aura of Haazareth is activated Doom taps into the Power Cosmic, gaining a random Buff for 8 seconds.
Fury: Increase Attack Rating by 50%.
Power Rate: Increase Power Rate by 15%.
Armor Up: Increase Armor Rating by 50%.
Mystic Tyrants – Unique (Available at 5-Star+)
With #1082350859708534945
Successful Nullifies deal a burst of energy damage equal to 20% of Doom’s Attack.
FIGHT LOOP:
Main Rotation:
To begin you want to 5 hit combo the opponent and end the combo with heavy attack (H) continue this process until the opponent has at least 2 bars of power then launch your SP1 (activating the Aura Of Haazareth) gaining 2 bars of power then continue to steal power with your light attacks (L) up to a SP3 then activate it gaining a fury buff the opponent is then passively stunned for 2 seconds then perform the following combo (M,M,L,L,L,M,M) followed by your SP1 to gain 2 bars of power then throw your SP2 to deal massive damage and to apply 3 incinerate debuffs on the opponent
Second Rotation:
same as the first rotation but with a different combo after activating a SP3 perform this combo (M,L,M L,L,L,M,M) activate your SP1 to steal 2 bars of powers launch your SP2 to deal the damage
NOTE after launching a SP3 once you can go back up to a SP3 and launch it again to gain a second fury buff and it refreshes the aura
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