#virtual-reality
1 messages · Page 71 of 1
anyone tried airpod pros before? was thinking about it but sometimes the audio cuts in and out on my pc for some reason
I just put on some decent airbuds
rift s has a headphone jack, so...
headphones are kinda awkward with teh headstrap
For VR, Bluetooth audio is unsuitable due to the latency involved. I'd suggest either a Wireless Gaming headset or just using wired headphones. (yes, that's another cable, but you can get much more immersed, if the audio is actually in-time with the game)
even bluetooth 5?
just wondering
not that I will be able to use/need to use my wireless headphones because of the headset I am getting but curious
Yeah the audio is still a little off
Bt5 did not improve latency. The changes are mostly about lower power consumption and higher data rates, but it does not improve Bt Audio Latency. The lowest latency Bluetooth audio Codec is AptX Low Latency, and that is only supported by a small number of devices (both sending and receiving). Even with AptX LL, I'm still concerned, that it still might be too high of a latency, as it's only really suitable for TV, but I've heard not really for Gaming, so your mileage may vary...
Overall, if you want a wireless pair of headphones for VR, get a Gaming headset, as those have latencies low enough to be basically unnoticeable
I hate the idea of wearing two headsets at once, that's so much on your head at once
I'd probably use earbuds if I have to
but I'm also fine with the built in audio for the most part
honestly headphones in vr feels fine to me
as long as the headphones are light and comfortable, you dont even know they are there
I wear high end headphones and have a high end mic connected to my headset, it makes a massive difference in immersion when playing VRchat or watching stuff in VR with Friends. If you find the right headphones for your playstyle, or that fit under or over your headset comfortably, it makes a big difference in immersion.
My friend gifted me a 1650 I want to throw it into an old pc for VR what should I go for?
I’d try to get an old optiplex, they go pretty cheap if your lucky (50-100 USD for a full system) and all you’ll really need to upgrade is your storage and potentially RAM capacity as long as it has at least an i5
That’s what I’ve done, except I upgraded the PSU and slotted in an RTX 2060
depends what generation the i5 is for vr games
some vr games require an i7 4th generation but you can use an i5 of a later generation and it will work fine
I’m using a fourth gen i5, and I can play casual VR games fine
Probably not
Hypothetically if I were looking for the absolute BEST vr headset with no regard for price, what would it be?
index
if u had a pc and wanted simplicity then i would say wait for the probable rift 2
G2 omnicept is your best bet for the best headset, index is available right now but by the time it gonna arrive , g2 will be available in your local best buy...
From the headsets currently on the market, the least compromises one is quite frankly still the StarVR One. But good luck getting that one as a general consumer
With the HP Reverb G2 (and by extend the Omnicept edition for Business) don't pair as well with Index controllers due to the different tracking systems. It is doable, but definitely not as easy as "turn on, pair, done"
I do plan on giving my full assessment on using Index controllers with the G2, but from previous experience with using Vive Pucks with an OG Quest, I don't have high hopes of it being a great experience
Ultimatly, the best, no compromises headset would be the G2, with Lighthouse Tracking, and an optional lower resolution, but higher refreshrate mode
@carmine wharf the VRgineers XTAL headset, varjo XR-1, and StarVR One headsets are quite absurd, but cost a fortune. You are getting into the 3 to 10 grand range.
Or wait for the Reverb G2 Omnicept. I could see them adding steamVR tracking to the Omnicept if they really want to surprise people (would only add about 100 dollars in cost). If the HP reverb G2 Omnicept has a steamvr tracking add on cover, would happily pay 1200 for the headset. Even though adding all of the features the Omnicept has plus SteamVR tracking would only add about 100 dollars in hardwear BOM (bill of materials).
i was saying hypothetically
im buying an index, i just want to know what the BEST headset is, not which one is best for its price. if its incredible but costs 100 thousand tell me anyway
All of the headsets me and @haughty thistle mentioned are objectively better headsets. Higher resolution, eye tracking, bigger FOV (except for HP headset), hand tracking.
the star vr one has a really weird design but if that fov is true then its probably amazing
whats the fov of the g2?
I have tried both the XTAL and the StarVR headsets in pre production samples, and they were amazing and I have not tried anything nearly as immersive as either. And my close friend got to try a pre production Varjo and said it was really amazing (though the HP Omnicept might beat the Varjo).
Playing games in the XTAL or StarVR headset is amazing.
ok
one thing i really hate about the reverb g2 is the fact it uses oculus touch 2.0 "ripoffs" (they are probably better but the design looks almost identical)
I have also tried a few 8k and high FOV headsets (other then Pimax) that are really nice but have issues with color or tracking.
What is wrong with ripping off the oculus touch design, it is the best design other then the index controllers, and designing controllers is an absolute nightmare (I've helped design a few prototypes for different people)
And the tracking ring is not actually even a VR idea. The cinema industry has had tracking rings for a few decades.
honestly yeah you are right.
oculus touch 2.0 is great
ive seen some straps that add the index's "no hands" thing but i still really like the finger tracking of the index
Most of the ideas for VR tracking are redone version of cinema and photogrammetry tracking methods.
Imagine being able to use the Touch CV1 Controllers with other headsets without a CV1. In terms of comfort, they even beat the Index controllers imo
i dont work in cinema so i dont really know whats required to track besides people for motion capture
Mocap has been a thing in Hollywood since forever, but they usually use white, highly reflective balls and a bunch of cameras and IR emitters all over the place to do FBT for multiple people
yeah
i guess camera tracking can be required for some shots but that can be done with encoders on the motors/gears that move it
Either that, or they strap some tracking equipment on the camera as well. I've seen both being used in "Behind the scenes" videos
wouldnt encoders be the easier way?
Depends
If it's a steady cam shot, then they have to either use software to calculate the cameras position based on static objects in the scene, or they have to use an external tracking system
oh i was only talking about cameras on some sort of machine or track
dolly or whatever they are called
Crane, dolly and robot shots, yeah, you can do it, but then again, that would only allow for Tracking from a known static position
Yah the index controllers and oculus will probably be top teir for quite a while as everyone is quite mediocre at designing controllers.
I have tried almost every third party "immersive" controllers and none of them feel even close to as polished as the index or oculus controllers.
The one that has the best chance if the fix a few issues is the tactical haptics controller which i have tried many times.
If they improve the ergonomics and add the finger tracking it will be the most immersive controller out there. Shooting, throwing, and hitting things with those controllers is absolutely amazing.
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oh so with the index controllers is throwing things better?
i notice when i play games with steamvr on the oculus controllers, things kinda stick to my hands for a split second after i let go of the side trigger, so its hard to throw stuff
i imagine its going to take a bit to get used to throwing things with the index controllers too, as ill be worried about actually throwing them irl haha
The problem I have with my Index Controllers is that I'm quite sweaty on my hands, and the sensors of the Index controllers get triggered by sweat, so I sometimes have sticky fingers, where the controller thinks I keep having my finger fully closed, while it actually being fully open
The real problem is how different people's hands can be. And how well the controllers can simulate different things our hands do.
I also have trouble throwing things in VR, and that is partly because it feels unnatural to throw things by letting go with only one finger while holding all the others closed. When properly done the index would be the most accurate as it could trigger when you open your whole hand.
Also not having feedback when letting go of something (no weight is changed as you are still holding the controller), it can confuse the mind for a second. Practice is the only way to get good at it, and it feels uncomfortable throwing things with any VR controller currently).
And like @haughty thistle just said, it can make mistakes, which can be very immersion breaking.
But other then that one issue, I have 0 problems throwing things with the Index controllers. I mostly notice the issue with sticky fingers in VRChat for some bizarre reason. But I did have issues with HLA too
is the trigger on the index analog
thats a stupid question of course it is
how would it track the pointer finger otherwise
It is both Analog pressing in as well as analog approach. So it can track your finger, even when not resting it on the trigger
wait it can? how tf
also sorry if it may seem i didnt read your amazing answer @gentle coral i did read it but just couldnt think of anything to respond to it with, sorry
The approach sensing on the Trigger is not as far reaching as on lower part for the other 3 fingers, but it's good enough, so you can notice it if you look for it
ok so does any part of the controller also have capacitive sensing like the oculus controllers? like the buttons stick and trigger?
The buttons, stick and (obviously) the trackpads can send whether you finger is resting on it on the Index controllers. But no approach sensing here
well i didnt expect the distance sensing on the buttons lol
The only button on the Index controller not covered by capacitive sensing is the Home button
so the trigger does or doesnt?
The trigger does. Like I said, it has approach and capacitive sensing
ok
Oh its fine, I just like sharing relevant info to people who might find it useful.
I really can't wait to rip open a PS5 controller and try to figure out if I can take a few features to put in VR controllers. Also add a few biosensors for added sensing (pulse oyx, body heat, EMG, EIT (a special combo of those would allow predictive action perception). It could preform a button press before your finger even starts to move.
Then it also has the analog trigger sensing and the at the end also a digital click on the trigger
ok
a lot of sensors in those controllers lol. ill bet you both can tell me what sensors are used for distance measurement on the fingers and where they are located on the controllers
is it some sort of ultrasonic?
no i suppose it cant be, as it also has sensors that detect how hard its being squeezed even when directly touching the controller
i looked it up and it says it contains capacitive and grip sensors, but that cant be all considering it can track the fingers positions when not directly touching the surface cant it?
I think they're actually using electromagnetic fields to measure the distance of your fingers to the controllers
i didnt know my fingers were magnetic :)
Aka. A bunch of tiny electromagnets and they measure the magnetic load on them
or made of metal
Your fingers put a light inductance on an active electromagnet, and this inductance can be measured
yeah
That's actually how the touch screen on most Smartphones work
@carmine wharf
For the things I am talking about it was a part of neurotech in Gaming 2020.
Its an hour into this video
https://youtu.be/odkUcf-q8s0
I am hoping I can get an early sample from them. It will be fun to try and adapt it to VR.
I think the index is using a special type of EM sonar or radar array sensor or a few other options of "spacial - optical" sensors. I can't remember the exact sensors, but there are i think a few tear downs that explain it. The recent sony PSVR controller patents help explain a bit of what valve did, and explain why rings really hurt performance. There are some videos might take a minute to find.
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ok
That's actually how the touch screen on most Smartphones work
@haughty thistle dont smart phones use capacitive sensors?
they do use inductance but in a different way
Yeah, they don't measure the specific inductance. They only sense a change in inductance
A new patent from Sony has surfaced for a VR controller with features similar to Valve Index as it features finger tracking, an analog stick and hand strap.
Yeah, they don't measure the specific inductance. They only sense a change in inductance
@haughty thistle i still dont really understand it, but i guess if it works it works i dont really need to understand how
https://www.vg247.com/2020/09/25/psvr-2-inside-out-tracking-controller-patent/amp/
https://www.google.com/amp/s/gizmodo.com/heres-a-first-look-at-sonys-next-gen-finger-tracking-vr-1843364429/amp
@gentle coral thank you i will look at these now
If sony makes the controllers in the first link for their next gen PSVR, and also subsidizes the headset like they did the first time, they might end up making the best VR headset out there. As they have a lot more experience then Oculus or Valve if they brought people from a few of their research divisions to fix their tracking.
honestly my limited experience with psvr it was pretty great, the 120hz felt good, dont quite remember if i had any tracking issue but i dont remember being sick at all after using it, the controllers felt good enough but the button layout was very hard to use
I mean the first gen PSVR was ok, but with sony now more invested in VR, they will actually try hard this time.
the resolution was a bit low but at that point it was probably the best vr headset i had ever used so it looked very good to me
also even if psvr 2 is AMAZING im not buying a ps5 or ps4, so i guess ill have to skip out on it
For me personally: the SDE is already low enough on 1440x1600, the at this point I'm more interested in seeing higher and higher refreshrates
sde?
As sony has the best microdisplays and highest resolution phone displays, they could go absolutely nuts if they wanted to.
Screen door effect (sde)
The lines between the pixels.
eh sony has high resolution panels but im not so sure about the color accuracy of them, last time i saw one it looked a bit odd
also yeah sde on my quest isnt bad at all, can definitley see it but it doesnt bother me most of the time
I notice the SDE on my Quest quite a bit more then on my Index, but still both are good enough that I can comfortably say, that my Index still has a life after I receive my G2
yeah, the index and quest both have the same resolution but maybe the fact its lcd reduces screen door effect?
SONY microdisplays are really really good (they are for camera viewfinders). They are probably working on a custom panel for VR, as their current research is really interesting, and seems to be hiding some stuff (as is Samsung).
alright
Yeah, the Index uses RGB Strip on it's LCD, whereas the Quest uses a Pentile matrix on it's OLEDs
Every once in a while I hear about demos that Sony or Samsung are trying internally to push new tech.
ok
Weirdly enough, if I recall correctly there was one headset that used an RGB Dot arrangement on OLED screens (similar to an old CRT), but I'm not sure anymore
i wish my eyes were slightly better so i could see far enough away to not need glasses in vr
Ultimatly, Pentile is just unsuitable for VR, due to the implied color fringing you get in one direction (the Quest puts the panels on their side to move the fringing bottom to top rather then left to right)
The first one is generally speaking always used on LCDs. The Second one is usually found on high density OLED screens
yeah thats what i thought
The 3rd one I haven't come across in a VR headset so far
ive never seen an rgbw.. anything really
The StarVR One actually uses RGB Strip with an OLED, no idea where they got the panel from though
never seen an rgbw display, led strip, led
Well, I have seen some ceiling lights that came with both RGB as well as White diodes to achieve a clean white color with tonal adjustment while still offering a color change (I think some higher end Philips Hue lights have that)
philips hue uses rgbww
But generally speaking, RGBW is very rare for displays
rgbww is so weird i couldnt really find any info on it other than philips hue bulbs use it so you can control the white balance
thank you for all your helpful answers to my stupid questions, im off to bed. gn
I am actually trying to build custom led strips that use wrgbww leds (cool white, red, green, blue, warm white), but finding 5 channel spi led controllers (for full per led control) that can handle 24v leds is hard.
Many modern light strips or color changing light bulbs use rgbw leds. You just need to search for them.
This is what they each look like.
Rgb
Rgbw
Wrgbww
In a display they would look different, these are smd leds which are what are in light strips or light bulbs.
Here is a good article about the future of display tech once quantum dot leds improve a bit more.
https://www.nature.com/articles/s41528-018-0023-3#Fig4
There is more recent stuff but this is a good article as it isn't behind a pay wall, and has a ton of info. But as it is a scientific research article it is very dense and uses a lot of specific language.
These are the displays to end all displays for quite a while once they become economical to produce. (Black levels of oled tvs, brightness of high end back-lit LCDS, near perfect color accuracy, sub millisecond response time, extremely high density, low power, and self emitting). Linus talked about it a few months ago in this video.
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Oh yeah, I'm looking forward to Quantum Dot displays
When I first heard about them, I was honestly not believing it, but then I saw an LCD with a Quantum Dot backlight, and yeah, it's true. They are really good
Did anyone pre order a quest 2 off Amazon? What does the delivery date say? Mine says it will come 14-17 October but there's no way that's correct
If I remember correctly they did want to start shipping mid-October.
But then again I can't check it...
Translation:
This product is not available in your country
bruh why would you need 256gb
Because Flat games are approaching the 200 GB sizes, so why wouldn't VR titles grow either?
oh god
if vr games start regularly going over 70gb im gonna need to buy a new hard drive
this is just VR games on the VR box for my Valve Index
so not directly comparable, but they are getting big
Squadrons and HL Alyx alone are 100gb combined
i might need another terabyte aswell
damn bro thats a lot of gb. and yeah my vr games library is over 200gb, hl alyx and boneworks make up a large chunk of it. also includes payday 2 at its vr compatible, though i never got a chance to play in vr yet so idk how well it wokrs
my bad my bad LMAO i meant payday 2
i had just read what you said about hitman and i subconsciously said hitman too lmao
it happens
hitman 3 is getting vr support, but so far it seems to be exclusive to psvr :(
hopefully its timed exclusive
Please come to pcvr
it probably will eventually
i wonder where the ir detectors on the index and index controllers are, since there dont seem to be any underneath the plastic cover and no visible dimples on the headset or controllers
hmm
ok yeah im looking really closely at images now, there are tracking spots all over the sides, front, and bottom of it. cant really see the top too well
interestingly, i cant seem to find that many on the controllers
based on what i can see from those images, i estimate 8 sensors, however there are definitley more i cant see probably on the outside of the ring
yeah ok there are sensors on the outer ring but i cant find any images that show them all. guess ill have to look for them all when mine comes in :)
@carmine wharf I counted 15 on each of my controllers
wow almost double ok
I got the 64gb one because I’m not going to really use the standalone mode because 1 I don’t have any games and 2 yucky phone processor
Only reason I’m going to use standalone is with virtual desktop so I can go in my living room or garage or just be wireless
the moment when you spend 500 dollars then the oclcus 2 comes out
the moment when you dont buy a quest 2 because it requires facebook lol
idc at all
facebook is the reason i leave my quest in its carrying case always and far away from me
yeah now that i look back at it, buying a device from a company owned by facebook with motion tracking, social networking (kinda), 4 cameras, and a microphone was kinda a bad idea
yeah now that i look back at it, buying a device from a company owned by facebook with motion tracking, social networking (kinda), 4 cameras, and a microphone was kinda a bad idea
@carmine wharf Totally
you know you can setup a fake Facebook account, right?
but
facebook does have a good system depending if its a fake acount
so yuo can do like 123sdd
as the username or something
or just make a blank facebook account like i did
yeah that's what I meant by fake
aha
oh ok lol
i logged in on chrome which i barely ever use because < new edge
i wonder if they could do anything with cookies or whatever if you made it while on incognito and vpn
oh yeah definitely
supercookies can even use stuff like timing analysis
or a famous one is to use screen dimensions and other hardware info
oh well
idc if they collect data honestly go ahead
i never use the thing so why should i care
if anything i feel good because i'm giving them a whole $.001 or whatever much my data is worth
facebook not only bans fake accounts, but they can still profile you with them anyway.
they don't ban blank accounts
yeah you don't need to upload anything
and you can use a fake name as long as you have a fake driver's license if they ask you to verify it
they shadow profile people in the background, even if you have 1 fake account they can still make a file with some identifier for you and store all the data recieved from your headset in it
i used my real name because my oculus account also has my real name and they could probably tell when they're different
i dont want to use my quest anymore for the same reason i wouldnt buy a huawei phone
data recieved from your headset in it
like what
the things i listed above
what did you list
motion tracking, social networking (kinda), 4 cameras, and a microphone
you know cameras output data right
I don't think that Oculus' ToS allow passive capture of those inputs
you're saying they're going to spy on me?
yeah just like google home and all that. for adverts
they're watching me through the cameras
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yes
I work on privacy-enhancing tech for a living, and whilst I think FB is the worst I don't think it's useful to overstate what they do
does an ebay listing for a brand new valve index with a starting bid of $500 from an account that's only 3 weeks old and has no feedback look suspicious to anyone else?
uh yeah lmfao
@gloomy crater yes lol
yeah
Because I'm a dumbass and I wanted to get into vr, I didn't have a pc at the time, I know for a fact my parents aren't going to buy me a pc and an $800 vr headset setup, hell I wasn't even in the room I'm in now when I got my quest
just wait for maximum safety on that
aight. The only other listing is for a used full kit from an account with some feedback, but idk if I wanna buy used
I bought some used stuff off of amazon and it was crap. Wasn't "like new" at all
ebay is slightly different
I bought some used stuff off of amazon and it was crap. Wasn't "like new" at all
@young marten i recommend buying straight from PC part picker or nivida or going to a store in person
@gloomy crater how much are you looking to spend on an Index?
I've only used ebay a couple of times but I do like their stuff.
@steel jay it was a pair of headphones
@steel jay it was a pair of headphones
@young marten oh
i wonder if the passthrough mode on the index is good. like is it full color? can it be used to do things with the headset on like the quest? or is it just a gimick kinda
passthrough is rarely used though
the cameras on the index are full color idk about passthrough I forgot
i know but i would use it so i can put my headset on and then the controllers, since putting on a headset and setting stuff up is hard while holding controllers
@gloomy crater how much are you looking to spend on an Index?
I've had an index order placed for over a month now. I'm tired of waiting at this point. My quest is nigh unusable at this point because my cable is broken
So, like $1100 at the most
oh I'll sell you one - I bought two when they first came out
and the second one has been sitting around for MONTHS
lol nice
why
I don't have the original box, but I have all the accessories etc.
@carmine wharf for friends and family to be able to play BeatSaber
when they come over
oh ok
we live in a vacation town, so we have people visiting us for weeks at a time
https://www.youtube.com/watch?v=gzaVY8esYKg ok yeah its got full color passthrough. cool
The Valve Index has two cameras that allow for experimental Pass-through options. We can probably expect this to expanded upon more in the future, but for now. We got some REALLY cool stuff from this headset!
P.S. I will only do a review after a month or more of use. Doing a ...
@dry umbra u gettin the quest 2?
@harsh niche yeah I am, but we're moving in the next few months so probably just going to wait till we've settled before ordering it
this is where my Index lives now, need a lower bracket so I can reach it
otherwise I legit need to stand on a coffee table to reach it, much to my wife's dismay
cool set up
that tv doesnt reflect too much to hurt tracking?
not that I've found
ok
that is pretty high up
maybe one day ill get one of those ceiling things for vr. but for now my cables will just drag on the floor
that's the other one
that is a nice looking house
yeah I did the cables on the floor thing for a while
till my wife told me it needed to change or else she'd murder me in my sleep
and she's German, so I take that seriously
lol nice
was she using it and she didnt like the cables dragging or was it something else
oh alright
I mounted Hue strips behind it
ah
dang ok
Mine works fine. I've used discord on my pc while playing alyx before.
Does the mic work normally? Like without link?
Yep make sure you have the oculus virtual audio devics
i wish dbrand made skins for vr headsets/ controllers
I had a quick question, I preordered the Quest 2 and I couldn't find any guides that didn't use sketchy software to mod songs on to it, is there any way to get the custom song files and port them on the Quest 2 (Edit: or original quest) without weird software?
so if you are using oculus link you can just load the songs as normal for the pc version and for native quest beat saber theres software you have to install through sidequest, i forget the name
its called bmbf
ok
ok
there is not currently a way to add custom songs without "sketchy" software to beat saber on the quest. im not even sure that side quest and bmbf work with quest 2
Alright, thanks. I don't mind sidequest but I'll look into BMBF. Thanks
i ran bmbf on my quest before i factory reset it. its a little weird setting it up sometimes, but it worked great
That's good to know! Thank you
np
so if I got into the queue to order an index two months ago, and then decide to buy a used index from someone else, is there any way that I can like, give my spot in line to someone else?
just cancel
I proably will just get the Oclucus quest many other daily apps i use like scoial media steal my data anyways.
Fair lol
Also sooner or later i am gonna needa make a Facebook account
One of the Clubs i am in post announcments and stuff anyways
on facebook
Oof
I already have a facebook account, I just don't want my IRL life and my online life to be connected in any way. That's why I'm hoping they introduce the ability to make special accounts for oculus only use that doesn't require any actual information
I turned up my fans on my PC for more cooling earlyer then later for VR but now one of my fans a raddling and making a annoying sound. 🙁
I already have a facebook account, I just don't want my IRL life and my online life to be connected in any way. That's why I'm hoping they introduce the ability to make special accounts for oculus only use that doesn't require any actual information
@gloomy crater yeah like a VR facebook account. That would be cool
I have a second account that I've had for years, and doesn't have any of my actual information on it, and it hasn't been banned for being a bot, but I wouldn't risk tying my oculus account to it bc I would be too scared of losing my games
Yeah tbh if i get the Oclcus two i am proably just gonna make a real facebook account its sucks but this is the world we live in
I have a second account that I've had for years, and doesn't have any of my actual information on it, and it hasn't been banned for being a bot, but I wouldn't risk tying my oculus account to it bc I would be too scared of losing my games
@gloomy crater do they really take your games when they ban your facebook account?
Thing is, there's nothing about having a facebook account that requires you to give away your personal information to everyone. You can have a nickname, and a fake picture, but keep the account private to the public, and as long as they don't decide that that account isn't being run by a real person, it shouldn't be banned
they've already said, if the facebook account that your oculus is tied to gets banned, you might lose access to your oculus game library
but that's just their way of saying you definitely will
facebook will connect all of the data from the oculus account to your main account eventually
not like it matters since they already have it
yikes, but i still want the new quest
yeah it's a really good deal
in my opinion the facebook thing is worth is being so cheap and good for the price
hey @gloomy crater have you used virtual desktop before on your quest to go wireless pc gaming?
No. Never thought the $14 was worth it since I already had the cord
ah okay
im going to try it because it supports 90hz right out of the box while even the oculus store itself doesn't
I did try to use this free program called ALVR which did a similar thing but IIRC it didn't work very well
Go for it, I've heard good things with the quest 1. just never tried it
nice
and I was wondering; would it cause issues in latency or compression if I take my quest downstairs into the family room?
my pc is upstairs connected by ethernet to one of 3 mesh system routers
maybe that's more of a network question
yeah, sorry that's not my field of expertise
id try virtual desktop if it was free
@harsh niche I didn’t have any problems with taking my quest throughout the house and I have shitty small router, although you will run into latency issues sometimes
@harsh niche I didn’t have any problems with taking my quest throughout the house and I have shitty small router, although you will run into latency issues sometimes
@fresh berry thanks, did you notice the latency? like did it make a huge difference to the point where it was noticeable and not very enjoyable
Only game I noticed a lot was beat saber due to its speed
Unless it’s downloaded on the quest
In my experience with Virtual Desktop Wireless VR is only really usable if the Quest is on its own Wifi with no other devices.
We recently got a new Wifi router, and the problems I had didn't improve, until I grabbed our old one and set it up as a separate Access-Point just for my Quest, and it worked flawless. The Latency was still much more noticable then on Quest Link (everything felt jello-y), but much more usable
In case you wanna know which Router we use at home:
The old one is an AVM FritzBox 7490 and the new one is an AVM FritzBox 7590
is the reverb g2 real 4k
2160x2160 resolution per eye, not upscaled
hmm is there a way you could upscale it?
What do you mean by that?
@haughty thistle didn't you said you only had like 10mbit internet though?
I get 300-500 downstairs and around 200 upstairs where my pc is
@harsh niche its local network anyway
global internet speeds won't matter
as long as you have a 5ghz connection to both devices you should be fine
oh yeah forgot about that
no
wait
because he says that other devices will suck up the bandwidth
and the other devices aren't using local, they're using internet out of the wall
so them using internet wouldn't affect me very much because my routers can handle far more than what my internet speed is
@harsh niche 100Mbit/s Internet, but the router supports up to 1.27Gbit/s on 5Ghz Wifi (both of them). Internet speed doesn't matter for VD, it's the Wifi Speed that does.
@vapid depot And yes, in both cases I used 5GHz. We're like the only ones here using 5Ghz, so congestion is not the problem. It's the # of devices on the Wifi (since it's a shared medium)
Probably because they live alone and the only things on their Wifi is their smartphone, and perhaps Laptop
I live in a household with 4 people. We have at least 2 Smartphones and at least one Laptop connected at all times to said 5GHz Wifi
And before the argument is made that our Router is probably garbage: The FritzBox line of Routers is held to have one of the best Wifi Ranges and Speeds out there, in addition to not having any visible antennas. There's a reason why many households in Germany opt in getting a FritzBox over another Router as a replacement over their ISP issued one (AVM has a Marketshare of over 60% for DSL Routers in Germany)
@haughty thistle i hooked up a second modem exclusively for vd, got an asus ac55u i think. im not good enough to work out how to link it to main modem for internet whilst keeping the vr headset connected through the asus one. the asus would just hand off al data to primary modem. but for offline games it was great
Many Wifi-Routers have the ability to function as an "Access-Point". In the case of mine, I had to reset the router to factory settings, and then during Setup I had to select that it should use the Internet from an existing LAN-Connection. It then configured the LAN1 Port as if it's the DSL-Port, just that instead of a DSL signal coming in, it's the LAN-Signal of an existing Lan-Network, and I could then set up the Wifi SSID and Password completely independently from my main Router (even though both after from the same Maker and line, just different variants)
I don't know how the setup works for an Asus Router, but I know the setup is very similar
did you find it successful?
The seperate Wifi works wonders. Like I said, VD over this seperate Network has a noticably higher latency then a regular Link cable and the image was softer, but the colors looked better (probably because 8bpp instead of the 6bpp that Link probably uses) and in general it worked flawless with the second Wifi
With the main Wifi of my home it lags like crazy (framerates of less then 10). SteamVR shows everything is OK, but the packets just don't arrive in time on the headset
same for me, hence the asus one. but like im sure i could do what you did, just that im not good enough yet with networking. besides, i sold my quest for a quest 2 so for now i have no vr haha
Many hard-core VRC players might joke about it, but generally speaking, VRC players frown upon the public mentioning of ERP-ing
Big off Beefy
?
I honestly didn't know much of what to do either. I looked up a tutorial, and there just happened to be one for my specific model of Router (it was focused more broadly on the line, but the writer did use the same model of FritzBox xD)
oh right, id say most routers have similar settings, just with various slightly different names. also, hugely different layouts, that much ive experienced haha
Yeah, some are easier to manage, other more complicated, etc.
It's a mess and honestly, almost criminal that there's no standard for this kinda stuff...
wild west simulator
maybe ill take a look at it before ques 2 arrives (so basically i have 4 months to firgure it out
)
what was your main reason for not using quest link?
For me VD is more of a Gimmick, and perhaps for a quick round of BeatSaber, but when I really wanna play a longer time in VR, a cable is still the best option
I use an Index mainly. The Quest is my backup xD

well not way too laggy
but it was ~40-50 ms
likely because i have a massive long cat7 ethernet going across the house to the vr room
Yeah, I think mine was like 35-45. Not much better
well it'll make a difference to fps for sure
i have the res set to 140 and the only diff is some text is a little more clear
VD has more latency then Quest Link. That's why it has this Jello-y feel to it
i have the res set to 140 and the only diff is some text is a little more clear
140 as in 140%
maybe ill take a look at it before ques 2 arrives (so basically i have 4 months to firgure it out :Pepega: )
@fathom sigil bruh
why so long
didnt order til last week
just get it at best buy
o

hehe
$yes$*91839.5
Yeah, The Resolution scaling does make a difference, as long as we're talking about Unity or UE4 games. Source based SteamVR titles do scale the resolution automatically, so in those games it doesn't do anything
beefy you can also just order off of bestbuy
anyways theres no hope its gonna come that fast. its already preorder backlogged to december, right?
or is that banned or something
Res scaling is not a huge difference, but it does make the image noticeably clearer and better to read.
in terms of bestbuy, we have no bestbuy
online bestbuy
where is ireland 
crying
true
there's an article saying they are bringing a store there but idk how old that is
yes years old
Honestly, based on how Germany has been in the past when it comes to privacy, I honestly think that there are only 2 possible futures for the Quest here in Germany:
- They remove the "Facebook account required" restriction
- They never sell it over here
facebook terms of service:
- ????
- play vr
edits because im terrible at typing fast lmao
Then again, Germany can be unpredictable, when it comes to a lot of things, so we'll see how that court case ends
this episode of german government is sponsored by RAID: Shadow Legends
xD
Can a 2070 mobile run vr
no minecraft for quest platforms is such a missed opportunity
cant you just use link for that tho
true
so if steam supports the switch pro controller natively, does that mean i can use it to play squadrons in vr?
how do i connect joycons to my pc? if i hold the sync button they never show up in my bluetooth panel
do you have anything else connected to your bluetooth
no
i dont have joycons but you might wanna search online
ok
Resolution scaling can make a big difference, i plan to make a quick change slider for Resolution scaling in different worlds in VRchat, as some worlds are more efficient others. In one movie watching world i can scale to 300% before i hit 11ms for render latency and it make a big difference. But you can go to far, and cause smudging when looking around as the pixels blend together in weird ways.
Still i cant wait to get my reverb G2 and try it out. I will probably need to find a better graphics card to run it though.
Yeah, I usually run at 200% on my Index when playing VRChat, since that game is mostly CPU bound anyways
So since my index is arriving soon, what are some things I should do to maximize my experience with it? I already know to turn off playback capture, and to do a restart before playing, but I'm coming from Oculus link to dedicated SteamVR so I don't know what all the performance settings do.
Also, I'm planning on getting a new graphics card to be able to do high settings + high refresh rate, but that will come later.
Yeah. My VR performance tanked when it was turned on
There's a thing that your GPU software will do if you have a compatible driver. On AMD it's called instant replay, on Nvidia I think it might be called shadowplay? Idk
I've never changed any oculus or steam vr settings and everything runs fine except for when I first played through alyx sometimes when I went through a loading zone it would go down to like 40fps. Fixed that by restarting the game and now it doesn't happen at all probably because of the updates since I played first time
Oh yeah I turned off shadowplay
It constantly records your screen at all times, and when you use a certain hotkey, it saves a video file of whatever just happened. You're supposed to use it for capturing ingame stuff that happened while you weren't doing a dedicated recording (like the 'save last 30 seconds' thing on xbox) except because it's literally capturing your entire screen at all times, it takes a hefty chunk of utilization away from whatever you're playing
Yeah I dont remember if I disabled that or just never turned it on
My old GPU constantly had 97% utilization even in light games. Turns out it was because it was because this setting was turned on
The other thing I'm looking forward to other than high refresh rate high detail VR about getting a new GPU is that it won't yell at me for not having enough VRAM available when I start up a game
I dont plan on messing with any settings except refresh rate, maybe a shortcut for pass-through if that's possible, I'll make it so the base stations turn off when steamvr isn't running and ill mess with in game settings
I had to use the oculus debug tool to force an increase of my pixels per display override whenever I wanted to play before. from what I can tell it's the same thing as resolution scaling on normal headsets?
Oh also, I heard there was a thing where it would automatically launch SteamVR whenever you turn on the controllers. Definitely want that
Id kinda of like a shortcut where if I press all the buttons at once on the controller like abxy it turns on passthrough
I'll definitely look through all the settings when I get it to make sure I'm not missing any cool features like that
It's gonna be a a pain just setting up my base stations lol. My room is kind of a mess so I'll have to get creative running the cables
Wdym running the cables
the cables for my base stations
You dont have outlets in the corner of your room?
one of the corners, no outlets at all, and the other one there is an outlet but there's already stuff plugged into it that I can't move. So I have to run them to a big power strip I have that pretty much my entire gaming setup is plugged into
Hm alright
I have at least 1 outlet in every corner of my room its pretty nice. Some of them are completely taken but I can just get a strip
I still have to actually clean my room before it gets here
I've got so much tech in my room its only a matter of time until I blow the breaker 
Or else I'll be stepping on stuff every five seconds
Does steamvr have custom guardians like the quest or is it only squares and rectangles
shrek voice good question
I want to move one of the shelves in my room moved but I cant move it anywhere or it either blocks outlets or blocks doors / windows
I also can't get rid of it as its the only place I can fit my large 3d printer and nerf guns
I'll eventually make a layout of my room and post it here
If you go into advanced guardian in steamvr it allows for a ton of options (color, aways on (walls, edges, ground), barrier design (dense grid, loose grid, squares, etc), distance to show guardian, transparency). I think you can even mod it if you know what you are doing (i want a force field looking one).
Ok
Also I recommend using advanced mode when setting up steamvr guardian, as it makes stuff much easier (click in each corner, instead of dragging controller everywhere)
Anybody know why the oculus quest pass-through like... idk how to describe it but like if you sit still things kinda morph? Especially things up close
Those cameras are much wider then eyes, so the headset is reinterpreting the cameras as if closer together, so they warp things, and objects close to you get warped further, because the cameras can't remap those objects to eye width very well.
No that's not what I mean
Like groups of pixels kinda move back and forth but only some. Looks like things are like teleporting a few centimeters at a time even when I'm just sitting still
If things are changing then that might be the cameras recalculation objects that are inbetween the eyes and shifting which eye has the object in focus, or if it is in the center or edge of the view then it is probably the cameras trying to reshape the object. Or are the things moving not related to the objects in the view?
I'm sorry ill have to try to find an example of it happening as I haven't used my quest in a while and I dont understand what you mean
I'm having trouble finding an example
I can find pass-through footage but it doesn't look the same as mine
I'll have to ask somebody with a quest to do this
When I hold my controller up to the camera it kind of goes out of focus and starts doing the shifting thing,
God I wish I still had my 3d remake of my bedroom I made for architecture class last year I could re arrange it to match my current room and send it here
my god
I think I might have just solved my old Quest disconnecting issue
Apparently there's a setting in the device manager where your computer can cut power to certain USB ports to save power. And there's a chance it will decide to cut power to your headset after a while.
Wait thats a thing
I always thought it was just my cable pulling out for half a second
Give me like half an hour. It won't be definitive but I'm gonna test it
But yeah, if you go to the little search bar, open device manager, scroll down to universal serial bus controllers, right click on all of the USB drivers one at a time, properties, go over to power management, and then uncheck the box that says allow computer to disable this device to save power
Lol why did the vive have a single low res camera on the front
I don't know how to know which one to change. I just changed them all bc I don't have any USB devices that suck down power
Anyways, that was kinda embarrassing. I went to test and it turns out my controller batteries were dead and there was only one left in the package, so I played one handed maps for half an hour and while I didn't fully DC, I did get like, seconds long pauses where an hour glass showed up on the screen and then immediately disappeared.
Hour glass?
a loading symbol lmao
I've never seen an hour glass or loading symbol when my quest disconnects
I’ve only seen it on my rift s when things were loading
and in normal games of course
Is there any way to get the option where controller menu buttons are disabled while the controllers are in motion like on quest beatsaber, just for steamVR?
When I accidentally press a menu button in beatsaber on steamVR, it opens a menu and I fail the song
Probably
Whats the resolution on the index cameras? Seriously considering using it as a Webcam haha
https://uploadvr.com/house-report-facebook-quest-2/ I think this is good news
hmm
Hopefully something can come of it
@carmine wharf the Index cameras have each a resolution of 960x960, of which I'd say about a fourth is blocked by the lens (the images it delivers are round) and both cameras are visible side-by-side in the "webcam" feed. Then there's also the problem that the Index cameras have horrible low-light performance and ficker und Room lighting in 50Hz countries
Well I live in a 60hz country and my room is fairly well lit since I typically only use vr during the day lol
You'd think it's well lit. Well mine is too according to my Logitech webcam and phone camera. But my Index still pulls off delivering a dark and dull image
Yep. You can activate that gesture in the Settings
One thing about the pass-through: it only works if you don't use the Index cameras as a webcam somewhere else
So what do the home and menu buttons do in steamvr? Hard to know since my oculus button just takes me to oculus home when I press it
Also I was joking about the Webcam thing kinda. I already have one I can get out and use
On the Index, you only have the Home button. The Vive menu button does, well, open menus in games
The Home button opens the SteamVR dashboard (like the menu button on Oculus controllers in SteamVR)
The layout on both is just mirrored:
Red: Home
Blue: A/B
Green: Touchpad
Yellow: Analog-Stick with click
The B button usually acts like the menu button in many games, but not necessarily
Ok
So double pressing either one does passthrough?
Oh isnt the TouchPad the menu button if you click it in like for beat Saber I think
Nope
In BeatSaber the B button acts as the menu button
Trapad click is used very rarely in games
But you can always remap things in SteamVR
Oh
anyone know how to get a psvr to work on a pc
There are tutorials on YouTube. Just have a search there
hmmm. So I'm thinking about buying a HP G2 but haven't decided - however someone has an Oculus Rift S up with a few accessories they're after $A500 for. Would it be worth buying that just to see if I like it - mostly to try BeatSaber and Star Wars Squadrons - with the intention to just sell it in a few weeks time if I want a G2 (or decide it's not for me)?
won't that be priced similar to the HP G2 though?
it's not a "should I buy a quest instead of a G2", it's a "should I buy a Rift S to sell again in 5 weeks to see if I like VR or not"
Oh I see. The Quest 2 is 479 and comes out on Tuesday.
I can't see any reason why I would want the 256GB vs 64GB Q2
uh
where are you getting 479
cheapest quest 2 is 299, and if you're just testing pcvr you don't need the storage
479AU$ is what he means I think, not 299US$
But here's the thing @regal breach : the Rift S does not have a physical IPD adjustment, so you might end up saying that you get headaches from VR, even though it's due to your eyes and lenses not lining up
The G2 got physical IPD adjustment, a much better one then the 3 settings on the Quest 2 (I've heard some reviewers saying, that if your IPD doesn't fit in either of the 3 settings it's much worse then when not fitting on the Rift S)
g2 also costs twice as much so
Yeah, that's true. Ultimatly it's his decision, but I personally think a headset with base issues like that should not be a method of checking whether you're compatible with VR
It was just really an idea to see whether or not I want to spend $1099 or whatever on a G2 that I might not even end up liking the game I want to try it on.
I don't think it's possible to not enjoy beat saber
Yeah. I think I might just order a quest... if I dont like it and sell it for even $400, NBD.
I mind find I'm happy enough with it for my uses.
Can't you just return it if you end up not liking it within a certain period?
I have no idea, is that something they offer if you buy it direct from them - or Amazon?
it would depend on the retailers policy, but most wouldn't do that
Amazon does it pretty much everywhere. Over here in germany it's even mandatory for off-the-shelf products ordered online
Australia have pretty good consumer law when it comes to defects, fit for purpose and products functioning as expected - but change of mind or just "I decided I didn't like it" are where it goes out of scope.
oof. "Estimated delivery: November 02" from oculus 😦
Yeah, Quest 2 was only recently announced, and they've basically been flooded with orders
Does beat saber still have the weird Saber angles with the knuckles controller
I've received my Index like half a month after release, and never had any issues with the Saber angles
if it does, you can just change it
for some reason, the saber angles when I first started playing PSVR with my quest were totally different from just playing natively from my quest, so I had to change them on PC
but I didn't know you could remap buttons. For some reason, opening the menu in beatsaber on oculus link with quest is click in either stick instead of an actual button and it's always annoyed me
Yeah, that's the default BeatSaber mapping with Oculus on SteamVR. I don't like both that and the seperate Menu button when playing natively in Oculus
For those of us with some sort of surround sound system in our VR space, it really would be amazing if we can finally get surround audio from PC VR that pans through the speakers as the headset moves. It would work best with Dolby atmos of course. Just wondering why it isn’t a thing yet???
wow is steamvr really that customizable
cool
id know that if i had a steamvr headset wouldnt i
You can use oculus link?
You can adjust the button mappings in SteamVR on any VR headset that can be used in SteamVR, even Oculus and WMR mappings can be changed that way
my valve index is being shipped and i wanted to know if my leds will affect tracking
Depends if they reach into the frequency of light the controllers produce
If they do, then yes it will affect tracking
ah ok thanks
Oh, yeah it’s not inside out is it? Sorry
Well technically
If the tracking is being done from the hmd thats inside out
Outside in is when you have an external vantage point that tracks the hmd
Lighthouse is actually the most inside out of all the systems because even the controllers use IO
Rift controllers get tracked by the cameras on the headset so theyre outside in tracked from an inside out tracked headset
That must've been a fun one to figure out the relative motions of
this is not to scale at all, but i just want to show my layout here. it shows a bed in the top there but ive actually got a desk there with a bed kind of above it its weird, but all thats important about it is my pc is in the place of that bed
its also kind of inacurrate as its from last year. ill post some wide angle shots of my room later
also the chair is in the corner by my shelf because thats how i have my room set up when i use my quest
my room is not 13.5 by 13ft btw thats why i say its not to scale. i just eyeballed it for something i was doing last year
bro ur lucky
i cant even fit my setup in my room
even my chair takes up like a shit ton
Oof
same
my room is the smallest in the house, even the guest bedroom is bigger
but my pc is in the computer room anyway which is pretty big but has lots of stuff in it
I plan on putting a tripod with one base station in that corner with the chair, and the other either on top of the shelf or mounted some other way
Wait if I have to move my base stations every time I use vr ill probably have to redo tracking and guardian won't i
Well if you put them in the exact spots. Maybe mark where they are so you can put them exactly back again later
Eh its whatever. I can just recalibrate every time until I mount permanently
If you can use something other then a Tripod, I'd highly suggest you do so. Any sort of instability in the mounting can cause tracking issues. One thing you could do is use construction support pillars and some sort of camera clamp. It's a much better solution and has a smaller footprint
anyone used the Acer Ojo 500
From what I've heard it wasn't really different from other WMR headsets. So it's ok
saw it here with a £100 discount and it from what i have read it what thier first generation should have been but I am considering it just keeping my options open
Looks pretty good, if you are looking for a headset now and not later and don't want to pay Facebook or go on the used market.
Honestly, the Reverb G2 is a much better headset, but also more expensive and many of the WMR headsets aren't much worse, but significantly cheaper on the used market
The only things the Ojo 500 has over the Rift S is the physical IPD adjustment and slightly higher screen resolution. Other then that, the Rift S has better tracking and controllers. So pick your poison
yes, they use bluetooth controllers so its kinda oof for latency
The latency on WMR controllers isn't bad at all tbh
hoping to buy in the next 2 weeks or so but I definitely not going for the rift S.
it hard to get good deals and availability for the Samsung HMD odyssey in the uk and I don't really want to try and out bid people for it
the ojo 500 looks like a good alternative except of that short 3m cable but I can by an extension and the is availability
man the US gets all the good stuff
Latency on BT only becomes a problem with higher bandwidth applications like audio
we get shit in the uk
Not just UK. The only asian company that seems to love Europe is Nintendo xD
But yeah, if you want to get new, now and no Facebook products, then the Acer one is pretty much the only option
picketh thy poison
theres a triangle of bad things for a vr headset
facebook, price, headset/controller quality
theres always one
or use relativity vr
the controller thing is my big problem with the Reverb G2. I know you can use knuckles with it, but you have to buy like $400 of extra stuff, at which point price becomes the bad thing
yeah reverb g2 with index controllers ends up costing the same or more than an index
unless you already have base stations
it's more than an index, for the most part
if you can find a used reverb G2, used knuckles, used base stations, and buy the dongles for connecting them, then maybe it'll be less. The thing is, you can't just buy the headset and save the price of the original controllers because you need the original controllers to calibrate the knuckles
2 Base stations from Valve will run you 320$US, and they include everything you need. That plus 300$US for the Index controllers plus the 700$US (600$US fro certain pre-orders) makes a total of 1320$US, about 320$US more then an Index Full-kit
Oh yeah, I forgot the dongles
plus $100 for the dongles
honestly the fov of the index is worth it over the g2
Depends
the g2 on its own is fine but like a g2 with 2.0 base stations and knuckles just get an index lmao
ah crap. I forgot to buy the lenses for my index. Guess I'll be playing in contact lenses for a couple weeks
If you can't use the FOV, because you for example are wearing glasses, then no. I have Lens adapters and can use most of the Index FOV, but I'll say what difference it makes, once my G2 arrives
how long does it take for perscription vr lenses to ship
VRO took about a week to make mine and then it took 2 days from shipping to arrival. But then again, I love in germany, so your milage may vary (pun'tended)
From a discussion with my local optician, it only makes sense under sun light. For artificial light, it's basically useless
And guess what kind of light all headsets spit out: Artificial Light
ok, did you ask your optician whether any form of artificial light can permanently damage your eyes?
i know screens can cause eye strain but thats temporary
i looked up whether it can and it says no, but i dont really trust that
Not as far as he told me. Regular Blue-Light (not Ultra-Violet) can only cause issues in the sleep cycle, aka can cause sleep problems. A monitor with LED backlight does not produce Ultra-Violet which can cause damage
ok
anyway to check for uv? like in case my cheap monitor is blasting my eyes with uv
CCFL monitors could potentially produce low amounts of Ultra-Violet light. But the eyes should have a built-in filter, so it's not problematic
CCFL is basically fluorescent tubes used as a Back-Light for older LCD monitors
ccfl isnt that like something something compact fluorescent
If you have an LCD that has to warm up to get to maximum brightness and als is relatively Thicc, then there's a good chance it's CCFL backlight
no its a normal lcd
led im pretty sure
is it still an led if its a flat sheet that emits light? is that flat sheet made of leds? idk how backlights work at all
I haven't come across a CCFL lit LCD in quite a while...
ive never seen one ever
but i know mine isnt one
what the hell is "prism" on vr optician
LED backlight screens can still be Thicc, for example when they're used with LEDs directly behind the screen for Full-Array-Local dimming
Basically Prism is a type of vision correction. If you have to ask, don't touch it.
oh i thought it was like some protector for the lenses like dbrand prism lol
i spend far too long in the dbrand server
Thin-Sheet LED backlights are usually edge-lit (aka the LEDs are at the sides of the screen and shine into a diffuser
ok i think thats what i have. however my entire screen is the same brightness so idk
Edge-lit is not very noticable unless you got a really, really cheap one. You might see a slight brightness bump at the edge of the screen and perhaps a slightly darker center, then at the edges. But it's really hard to tell
ok well it looks uniform so it could be either type, both are led though so it doesnt matter to me as long as it isnt spewing uv into my eyeballs
ill either buy prescription lenses from vro or somebody else reputable, as i dont trust glasses in vr especially with a headset as expensive as the index. i know valve would probably rma for heavy scratches if i wanted too but id rather not have to if you know what i mean
im getting an eye check this month too so ill have an up to date prescription
I very much prefer the VRO lenses, as they are higher quality and I had no problems with blurred edges. The WidmoVR lenses are what many go for, as they are slightly lower profile, but in my experience, they have quite an edge where the vision is blurred die to the lens being filed down
ok
all i want is an fov wider than my quest with the glasses insert
i dont need maximum fov of the index
Really, it's just like a millimeter of clearance difference
You should have 0 issues with the VRO lenses
ok
im never gonna get max fov with my index since i wear glasses, so i really dont care if i get slightly less than full because of prescription lenses
gonna be weird taking my glasses off for vr though lol
some worries i have with vro lenses: what if i get the wrong prescription from the doctors office? id notice this one because im getting new glasses too. so if its wrong id probably notice with my glasses. do they have a good return policy for if they are made wrong? and my last worry is shipping time but it cant be longer than like the 8 weeks it takes to get an index so
really only that second one is a real concern because im kinda dumb and just disproved them in my own message
Really, if you ever leave your hermit hole or use the internet, even with a VPN, you are being data farmed. Facebook is shady, yes. But the quest 2 is a great product as well
true
but at least other companies do their data farming without making you create a new account
facebook could easily just change the privacy policy for oculus accounts
but no. we need to make facebook accounts now
And
just make a facebook account under a pseudonym and disable emails from facebook
They have no way of legally knowing if you used a fake name on your account
you can be banned for using a fake account tho and lose all the games you paid for
In that case use your real name and real email but private the account, or, even better, see if a friend has an account that they don't use anymore
god i hate the dark part of half life alyx so much
but im gonna have to play through it again when i get my index so i can get to the part i actually like to replay
honestly i hate the flashlight part more than the.. other part
My sister is getting a quest 2 and a PC later this year, so I'm gifting her a copy of among us and half life alyx
so i was always running a quest 1 and recently got my hands on a cheap rift cv1 what would be a good price to performance graphics card for playing vr and maybe streaming it without going overkill as i dont really game much expect vr and esport titles. im currently running a rx580 and am in need for a upgrade. Second hand recommendations are welcome as my vr machine is a second pc and i dont wanna blow 1,5k again xD
rx580 can run vr im pretty sure
some worries i have with vro lenses: what if i get the wrong prescription from the doctors office? id notice this one because im getting new glasses too. so if its wrong id probably notice with my glasses. do they have a good return policy for if they are made wrong? and my last worry is shipping time but it cant be longer than like the 8 weeks it takes to get an index so
@carmine wharf VRO has the same policy as all German Opticians have: You are responsible for giving them the right Prescription. Unless the Optician has measured your prescription himself, there's no legal way of getting your money back. Just double check, that your prescription is good, before you go out and buy prescription lenses on the internet
alright
It's honestly quite an understandable thing, since every pair of glasses is uniquely made for the intended wearer, so if you end up ordering the wrong thing, it's your problem. Many opticians here offer a lens swap, but that usually involves basically paying the half of the glasses (or if both lenses need replace, almost full price). The only thing you're really saving then is the frames, which I don't think makes up much of the VRO lens inserts
ok ill make sure its correct
i dont really know how ill figure it out of the prescription is like a tiny bit off but whatever lol
vr is cool
what would a good cheap VR PC be?
Probably something like a 3100 + 5600xt. That's the lowest spec I would go for the performance I like
I feel like people should know that you can play with a 1650 or 1050 ti
But you are going to need to get a better gpu even if its "playable"
Ive been playing rec room for a while and its a simplistic game
Nothing too heavy
Id say if you are going low for vr
like not even 200 doller low
don't think you are getting like
Low settings in most cases
cause if you are playing some games it would get lower
*Cough *cough Bone works
the vent puzzle was the first time I ever had motion sickness
I cant explain it But it ruined the experience
Its like my brain could not process what was happening in game and i ended up taking 5 HOURS just to move boxes around
I want to hurry up and get a new gpu to start replaying titles I missed
God I refunded boneworks in 5 minutes because I got so sick from it
Bought no man's sky with the $30. Was very fun
I wonder if its easy to take vr optician lenses in and out since other people may be using the vr headset
I know this may be counter to this community but the best cheap version pc is a quest 2. Other than that it depends on the game. I’m just grumpy as my 970 is not taking squadrons well. Just waiting on 3080 stock
it's the best, but you have to deal with facebook
so if you're willing to connect your actual irl identity to oculus and give fb more data, the it's a incredible value
something might be done with that though
apparently it's anti-competitive and there was a court document or something being made
so it might be taken out but idk
how is it anti competitive?
requiring a facebook account
here have the article
I hope so, I have a quest but I might sell it anyways
i havent touched it in prolly more than a month
If they stop requiring the facebook login im gonna keep my quest but still buy an index
If they keep requiring it ill sell my quest
I really only got it for the Vader game
And dont get me wrong its fun its a good workout
I didn't hate the 3 Vader immortal games
They were just kinda eh
I guess they were a decent showcase of the quest
Yeah. Im a huge star wars nerd so i had to play it
I like star wars but not enough to spend money on the games
I bought fallen order because it looks fun not because I'm interesting in lore. May buy squadrons if they fix it for the same reason
Ah gotcha. Yeah I bought both for the former reasons. I haven't touched squadrons since I beat the single player. I didn't know it was broken.
Vr mode is fairly broken. Regular mode is ok on 60hz
Since I already own half life alyx what should I buy with the $60 steam credit I get with the index? I'm thinking a new game and facial inserts?
my experience is so limited I wouldnt know what to recommend
scary games seem to be popular
I mean I liked alyx which is a horror game
Kinda
Its tagged as a horror game if im not mistaken. I like the creepy atmosphere but man fuck jumpscares especially in vr
agreed
phasmophobia is really cool
I'm fine with creepy games like alyx as long as they are good. I'm not buying a crappy game just because its horror or anything. Thinking maybe beat Saber or job simulator since I have to rebuy those on steamvr anyway
is alien isolation on VR?
I think so but that's a no no
God I could barely handle those 2 specific parts of half life alyx you think I could handle aliens isolation? No thanks
lolol
yeah next to star wars aliens is my like #2 but even I couldnt finish that game
can someone help me troubleshoot my vr headset?
What Headset do you have @median cedar?
Did you try different USB ports?
Did you try re-installing the Oculus Software
ill do that right now but yes
yep still same problem
inside the headset i just keep getting 3 loading bars
when i press restart now it just keeps asking me to do it like a loop
also it cant track my controllers with the camera for some reason.
have you tried reinstalling oculus
yea i just did xD
2 mins ago
even updated usb drivers
are there other drivers i need to update? i just built a new pc and only did windows/graphics update
anybody?

Sorry, at this point I'm at a loss as well. Contact Oculus Support, they might be able to help you
Contact Oculus yeah
I was playing Onward when it froze, then monitors and rift s went black screen, rift s went to orange light and I had to restart pc and then in oculus software rift s was as connected but restart required as above^ and now its working again wtf? also my left controller shows half a battery while right one shows full even tho they have exact same batteries and were changed the same day and used for some time now so its impossible right one has 100%
I encountered that with the vive (similar I think)
The screen in the headset just freezes suddenly and I need to basically turn off the vive to get it back working
It didn't save me,if there was nothing to save to begin with
damn
I'm building a living room pc for vr and gaming
will a 1070 ti be able to run vr and gaming at 4k med
I don't have a large room, but I set mine up in my main room
and same, I can play any game in VR
I have a strong enough cpu in the build, but idk what gpu to put in there
I can spend up to 300$ on a used
I always say my PC can handle fallout 4 with over 200 mods on highest settings
what resolution do you play at captain
1070 ti?
No idea :D
the gpu
My res is set 1280 x 720 (this is my main monitor), my second monitor is lower being 800 x 600, I can set my second monitor to go higher but it messes the screen up a bit for some reason
these are not gaming monitors or anything, just small decent enough screens
will a 1070 ti be able to run vr and gaming at 4k med
@tiny skiff
Definitely VR, but idk about 4K
@tiny skiff
Definitely VR, but idk about 4K
@gray reef
It can run 4k but it will run like 10fps
I’ve looked at a couple of benchmarks, and it looks like you can get 30 is FPS in AAA titles like Assassin’s Creed Origins and The Witcher 3 at ultra settings, so turning it down to medium might be ok, but I wouldn’t call it optimal
4k on a gtx 1070ti runs at medium with a 40 a 60 fps depending on the game not played the most new games tho but i would say those on low 30 at least at 4k
I can get high/ultra setting at 60 FPS on a Vega 56 at 4K, the 1070 Ti should be able to get somewhere near that
Always remember: in VR you require about one and a half times the performance as a similiar Desktop resolution to get similar framerate. So the Reverb and Reverb G2 will probably require 1.5 times the performance to get similar framerates as in 4k flat
but also remember in vr lower frames aren’t as noticeable as on a flat panel
that’s how I saw it anyway
80hz vs my 144hz monitor I couldn’t tell the difference
low fps in vr depends i can't play with motion smoothing on in my index as that feels laggy but putting it off feels smooth
80Hz vs 144Hz is just as noticeable on flat as in VR, but lower framerates (especially under the 60fps mark) will make you sick. It's not a matter of how long, or how much you move: framerates lower then 60 in VR causes significant eye strain and headaches, if you are relatively new to VR. After a year or 2 of experience, you should be less sensitive to this, but if you are starting out, try not to be cheap about the hardware you're running VR on, and rather go for a more easier to run headset
most vr games run well tho on a gtx 1070ti vrchat only runs bad but it's vrc problems cpu bottleneck always if you use an index on a 1070ti put it at 80% scaling for vrc as runs smoother but it's becouse no one optimizes thier moddels
What I meant with
80Hz vs 144Hz is just as noticeable on flat as in VR
is mostly, that some people are more sensitive to framerates then others. And I can say from experience, that there is a noticeable difference in smoothness for me between the 2 (even more closer together with 120 and 144Hz; not a big difference, but one non-the-less)
yeah true
But even if you are not, I've had talked to people who were of the same experience with "80 and 144 seem pretty much the same", yet still struggled to keep the headset on for more then 5 minutes when the framerate dipped below 60 for more then a minute
eh
I played xp11 once at 30 fps and the only thing I found annoying was the slowdown of physics because the frames were so low
I haven't ever gotten motion sick before
whether that be on rollercoasters or boats or whatever
Then you might just be one of the few lucky people, to not be senstivie to motion sickness at all
Try play ETS2 at Ultra Settings in VR, with the ProMods map installed, and see how long you can survive in Barcelona. That's what I'd be interested in xD
Probably the best "FS2020 VR Performance Simulator" we have rn xD
I only have ats :(
ETS2 is like frequently on sale on Steam for like 5$. But to run ProMods you need like all the Map expansions...
@harsh niche same im completly immune to any vr shit im rock solid to my feet
at the same time i regulary play long session of 7+ hour (i even sleep in vr sometimes) and been playing since early 2017
It takes a long time for me to even get close to feeling a little bit motion sick.
I wish the same could be said for me
in fact even after 1000+ hour in vr i still dont know what being motion sick feels like
I'm hoping the index high refresh rate makes motion sickness take longer to set in so I can start training myself to not feel sick in vr
Only time I get motion sickness is when looking at something like a book or phone while in a moving vehicle
I don’t get motion sick ever, I discovered this while playing VRChat on the Q1, it was a laggy mess, and I only took the headset off because it was annoying as hell to play lol


Does Rift S controllers work with 1.5v batts?
Don't want to put them in until I know it's safe.
Don't they use double aa's?@still torrent
Yes.
I have a set of rechargeable AA that are 1.5v.
I've been using disposable AA up to now.
I'm assuming the disposables are 1.2v.
Nice, I didn't know regular AA were 1.5v.
Thanks @carmine wharf!
Thanks @carmine wharf!
Np
Alkaline AA Batteries have 1.5V, regular rechargable AA batteries are 1.2V or 1.3V
Hm
Generally speaking ,this tiny difference in Voltage is not problematic for small handheld electronics, but it can mess with battery indicators. You'll see that WMR controllers are recommended to be only used with 1.5V batteries, since their battery indicator cannot account for 1.2V batteries, whereas Oculus Touch controllers can. It should work non-the-less
Anyone been keeping an eye on Population One?
Id be playing it rn if it was free
Guys is the rift s better or quest 2 better?
Quest 2 in general is the better headset, but I'd argue that the Rift S, with it's native PCVR capabilities is the better PCVR headset
Aka: you wanna play PCVR titles? Rift S. You wanna play non-PCVR titles too? Quest 2.
isn't rift more expensive?
The native connection on the Rift S means it's much more easy to run, while still maintaining Clarity on-par with the Quest 2 Link mode
Trust me, the Quest 1 Link (which both renders and encodes the image at a much lower res then the Quest 2 Link) requires about twice as much Performance as an Index to maintain similar framerates. Or otherwise said: The Index archives slightly more then twice as much FPS as Quest Link on my Rig (1080Ti, i7 8700k, 32GB@3200MHz)
I want to play some pcvr games
But i also want to watch .... You know
I have the oculus go but idk picture quality seems a bit bad
Say, what is your IPD? That might be the problem you're having @bold plank
I have no idea what ipd is
Basically the distance between your pupils. It's important that your pupils line up with the lenses to make a clear image. The Rift S and Go have both a fixed IPD, while the Quest 2 has 3 different settings for the IPD. Generally speaking, neither of these solutions are great (although Q2 is at least a step in the right direction)
The Rift S and Go have a Lens Center distance of about 63.5, you can measure your own IPD with a ruler and a mirror
The further your own IPD is off from the 63.5 the more it's advised to go with a headset with proper Analog sliding adjustment for the Lenses.
I did an eye check recently, ill call the office and ask
That what the doctor sent me @haughty thistle
PD seems to be the Pupilary distance (aka distance from the pupil to the middle of the nose) add these 2 up and you got your IPD (68mm)
That's pretty far from what the Quest an Go have so you might end up having the same issues on the Rift S as with the Go.
The next best options imo would be on the used market (like a CV1 or Vive)
I wear glasses, that wont fix it?
Nopr
Didn't they say quest 2 have adjustable lenses?
I think the Samsung Odyssey (if you can get your hands on it) is also a great budget option with IPD adjustment.
The adjustment on the Q2 is only in 3 Steps. You either get lucky and fall directly on one of those settings (I belive 68 is actually an option) or you're out of luck, as the Q2 lenses don't account for larger deviations like the Go or Rift S lenses
Also with the Q2, you have to keep in mind that it's going to be very hard to power. Like I mentioned earlier, the OG Quest Link already requires about twice as much power as the Index to achieve similar framerates
The Q2 is just going to be even harder to drive as it's Link runs at a higher Resolution
how does index deal with ipd
My issue with the go was just picture quality, its good but not great. I also want to try pc vr thats why im considering quest 2
The Index uses an analog slider to physically adjust the lens distance
those are two separate panels right
Yep, the Index has 2 seperate panels
those analog sliders can't exist when it's a single panel split in the middle
The Q2 uses a single widescreen panel
I have 2080 ti pc so i think im fine
and just software adjustments where it moves where the images are on the single wide panel
I have 2080 ti pc so i think im fine
@bold plank I have a 1080Ti and never got the full 72Hz on my OG Quest Link other then in very easy to drive games like BeatSaber
I have a 1080Ti also, can confirm
sometimes I lag with all the mods I put in beat saber though
lol
Main usage for me is media
Honestly, I think you'd need at least a 3080 to run the Q2 at acceptable performance. Then again: you could just lower the Resolution until it's about equal with the Q1
no more new quest 1s from oculus
I will game on it but not all the time
I think with the Q2, is much more sensible to play directly on the device. Both for media as well as gaming
If you want PCVR at a budget: don't get a Quest or Quest 2 imo
No dont worry about budget
The main reason I'm saying this is, if you have the money to built a PCVR capable PC to run the Quest or Quest 2, you can also go a bit more budget on it and get a better overall headset
upgrading from oculus go to literally any of these options is going to feel amazing
I can always order online
and you'll be happy with it
Litterally any native Headset is better the Quest/Quest 2 for PCVR
you'd say rift s > quest 2 for pcvr?
even if the pc driving it is pretty strong?
I have a rift s right now and a pc upgrade before the end of the year, just waiting to see what big navi's benchmarks are
Well, in that case, like I said, you can go a bit more budget on your PC, and get a Reverb G2 instead
When you sey go a bit more budget, do you mean i pay extra or lesS?
Money is not an issue for me ao i dont mind paying extra for better quality
and it has one of the best resolutions
especially at that price
only way to get better resolution is getting pimax or something
which is dumb atm lol
On the Reverb G2, you can actually use all of its resolution for PCVR, and it has a higher one as well
and if you're only driving media then it'll be totally fine even with a lesser spec'd pc
and since your budget is high that's not even a concern either
reverb's lowest point is the controllers/tracking
and you aren't gaming much on it so
The Quest 2 is about equal with the Index in terms of readability in Link mode, but the image is noticably soft and has compression artifacts, and is harder to run
In terms of PCVR in released and upcoming headsets you'd have to choose between a better headset or better controllers if you don't want to mess with syncing up tracking systems.
Index has the better controllers and the Reverb G2 has the better headset
if I could use quest controllers with a reverb I would be so happy
eh id argue reverb g2 isnt a better headset unless you really like vr racing or vr flying
yous3f is going to mostly be using it for media
and has a high budget
so why not reverb I say
well index has a much wider fov if you dont wear glasses and just a slightly wider fov if you do
I think the fov is better for gaming than media
The FOV apparently isn't that much larger
also this
well with how close the lenses get to the eye im surpised it isnt like double the fov lol
also yous3f does wear glasses I think
ah
but prescription lenses are a thing in case that's an issue anyways