#virtual-reality

1 messages · Page 71 of 1

ivory parrot
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Wireless headset

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Its been my goto

harsh niche
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anyone tried airpod pros before? was thinking about it but sometimes the audio cuts in and out on my pc for some reason

zinc timber
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I just put on some decent airbuds

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rift s has a headphone jack, so...

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headphones are kinda awkward with teh headstrap

haughty thistle
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For VR, Bluetooth audio is unsuitable due to the latency involved. I'd suggest either a Wireless Gaming headset or just using wired headphones. (yes, that's another cable, but you can get much more immersed, if the audio is actually in-time with the game)

agile abyss
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even bluetooth 5?

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just wondering

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not that I will be able to use/need to use my wireless headphones because of the headset I am getting but curious

fathom sigil
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Yeah the audio is still a little off

haughty thistle
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Bt5 did not improve latency. The changes are mostly about lower power consumption and higher data rates, but it does not improve Bt Audio Latency. The lowest latency Bluetooth audio Codec is AptX Low Latency, and that is only supported by a small number of devices (both sending and receiving). Even with AptX LL, I'm still concerned, that it still might be too high of a latency, as it's only really suitable for TV, but I've heard not really for Gaming, so your mileage may vary...

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Overall, if you want a wireless pair of headphones for VR, get a Gaming headset, as those have latencies low enough to be basically unnoticeable

flat pawn
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I hate the idea of wearing two headsets at once, that's so much on your head at once

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I'd probably use earbuds if I have to

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but I'm also fine with the built in audio for the most part

carmine wharf
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honestly headphones in vr feels fine to me

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as long as the headphones are light and comfortable, you dont even know they are there

gentle coral
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I wear high end headphones and have a high end mic connected to my headset, it makes a massive difference in immersion when playing VRchat or watching stuff in VR with Friends. If you find the right headphones for your playstyle, or that fit under or over your headset comfortably, it makes a big difference in immersion.

sullen linden
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My friend gifted me a 1650 I want to throw it into an old pc for VR what should I go for?

gray reef
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I’d try to get an old optiplex, they go pretty cheap if your lucky (50-100 USD for a full system) and all you’ll really need to upgrade is your storage and potentially RAM capacity as long as it has at least an i5

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That’s what I’ve done, except I upgraded the PSU and slotted in an RTX 2060

carmine wharf
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depends what generation the i5 is for vr games

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some vr games require an i7 4th generation but you can use an i5 of a later generation and it will work fine

gray reef
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I’m using a fourth gen i5, and I can play casual VR games fine

carmine wharf
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ok

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dont think thats within hla requirements tho

gray reef
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Probably not

carmine wharf
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Hypothetically if I were looking for the absolute BEST vr headset with no regard for price, what would it be?

lavish moon
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index

carmine wharf
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No

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There are definitely better headsets out there than the index

sullen linden
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if u had a pc and wanted simplicity then i would say wait for the probable rift 2

harsh niche
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there is no rift 2

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rift is discontinued

wanton marten
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G2 omnicept is your best bet for the best headset, index is available right now but by the time it gonna arrive , g2 will be available in your local best buy...

haughty thistle
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From the headsets currently on the market, the least compromises one is quite frankly still the StarVR One. But good luck getting that one as a general consumer

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With the HP Reverb G2 (and by extend the Omnicept edition for Business) don't pair as well with Index controllers due to the different tracking systems. It is doable, but definitely not as easy as "turn on, pair, done"

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I do plan on giving my full assessment on using Index controllers with the G2, but from previous experience with using Vive Pucks with an OG Quest, I don't have high hopes of it being a great experience

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Ultimatly, the best, no compromises headset would be the G2, with Lighthouse Tracking, and an optional lower resolution, but higher refreshrate mode

gentle coral
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@carmine wharf the VRgineers XTAL headset, varjo XR-1, and StarVR One headsets are quite absurd, but cost a fortune. You are getting into the 3 to 10 grand range.

Or wait for the Reverb G2 Omnicept. I could see them adding steamVR tracking to the Omnicept if they really want to surprise people (would only add about 100 dollars in cost). If the HP reverb G2 Omnicept has a steamvr tracking add on cover, would happily pay 1200 for the headset. Even though adding all of the features the Omnicept has plus SteamVR tracking would only add about 100 dollars in hardwear BOM (bill of materials).

carmine wharf
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i was saying hypothetically

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im buying an index, i just want to know what the BEST headset is, not which one is best for its price. if its incredible but costs 100 thousand tell me anyway

gentle coral
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All of the headsets me and @haughty thistle mentioned are objectively better headsets. Higher resolution, eye tracking, bigger FOV (except for HP headset), hand tracking.

carmine wharf
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the star vr one has a really weird design but if that fov is true then its probably amazing

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whats the fov of the g2?

gentle coral
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I have tried both the XTAL and the StarVR headsets in pre production samples, and they were amazing and I have not tried anything nearly as immersive as either. And my close friend got to try a pre production Varjo and said it was really amazing (though the HP Omnicept might beat the Varjo).

Playing games in the XTAL or StarVR headset is amazing.

carmine wharf
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ok

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one thing i really hate about the reverb g2 is the fact it uses oculus touch 2.0 "ripoffs" (they are probably better but the design looks almost identical)

gentle coral
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I have also tried a few 8k and high FOV headsets (other then Pimax) that are really nice but have issues with color or tracking.

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What is wrong with ripping off the oculus touch design, it is the best design other then the index controllers, and designing controllers is an absolute nightmare (I've helped design a few prototypes for different people)

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And the tracking ring is not actually even a VR idea. The cinema industry has had tracking rings for a few decades.

carmine wharf
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honestly yeah you are right.

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oculus touch 2.0 is great

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ive seen some straps that add the index's "no hands" thing but i still really like the finger tracking of the index

gentle coral
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Most of the ideas for VR tracking are redone version of cinema and photogrammetry tracking methods.

haughty thistle
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Imagine being able to use the Touch CV1 Controllers with other headsets without a CV1. In terms of comfort, they even beat the Index controllers imo

carmine wharf
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i dont work in cinema so i dont really know whats required to track besides people for motion capture

haughty thistle
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Mocap has been a thing in Hollywood since forever, but they usually use white, highly reflective balls and a bunch of cameras and IR emitters all over the place to do FBT for multiple people

carmine wharf
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yeah

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i guess camera tracking can be required for some shots but that can be done with encoders on the motors/gears that move it

haughty thistle
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Either that, or they strap some tracking equipment on the camera as well. I've seen both being used in "Behind the scenes" videos

carmine wharf
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wouldnt encoders be the easier way?

haughty thistle
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Depends

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If it's a steady cam shot, then they have to either use software to calculate the cameras position based on static objects in the scene, or they have to use an external tracking system

carmine wharf
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oh i was only talking about cameras on some sort of machine or track

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dolly or whatever they are called

haughty thistle
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Crane, dolly and robot shots, yeah, you can do it, but then again, that would only allow for Tracking from a known static position

gentle coral
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Yah the index controllers and oculus will probably be top teir for quite a while as everyone is quite mediocre at designing controllers.

I have tried almost every third party "immersive" controllers and none of them feel even close to as polished as the index or oculus controllers.

The one that has the best chance if the fix a few issues is the tactical haptics controller which i have tried many times.

https://youtu.be/ob2fbPnnujg

If they improve the ergonomics and add the finger tracking it will be the most immersive controller out there. Shooting, throwing, and hitting things with those controllers is absolutely amazing.

Reactive Grip™ Shear Feedback -- Bringing immersive touch to VR!
See full Tactical Haptics GDC 2019 user reaction video at: https://youtu.be/ob2fbPnnujg
And see press release announcing Reactive Grip enterprise dev kit pre-orders opening May 29, 2019: https://tacticalhaptics....

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carmine wharf
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oh so with the index controllers is throwing things better?

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i notice when i play games with steamvr on the oculus controllers, things kinda stick to my hands for a split second after i let go of the side trigger, so its hard to throw stuff

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i imagine its going to take a bit to get used to throwing things with the index controllers too, as ill be worried about actually throwing them irl haha

haughty thistle
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The problem I have with my Index Controllers is that I'm quite sweaty on my hands, and the sensors of the Index controllers get triggered by sweat, so I sometimes have sticky fingers, where the controller thinks I keep having my finger fully closed, while it actually being fully open

gentle coral
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The real problem is how different people's hands can be. And how well the controllers can simulate different things our hands do.

I also have trouble throwing things in VR, and that is partly because it feels unnatural to throw things by letting go with only one finger while holding all the others closed. When properly done the index would be the most accurate as it could trigger when you open your whole hand.

Also not having feedback when letting go of something (no weight is changed as you are still holding the controller), it can confuse the mind for a second. Practice is the only way to get good at it, and it feels uncomfortable throwing things with any VR controller currently).

And like @haughty thistle just said, it can make mistakes, which can be very immersion breaking.

haughty thistle
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But other then that one issue, I have 0 problems throwing things with the Index controllers. I mostly notice the issue with sticky fingers in VRChat for some bizarre reason. But I did have issues with HLA too

carmine wharf
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is the trigger on the index analog

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thats a stupid question of course it is

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how would it track the pointer finger otherwise

haughty thistle
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It is both Analog pressing in as well as analog approach. So it can track your finger, even when not resting it on the trigger

carmine wharf
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wait it can? how tf

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also sorry if it may seem i didnt read your amazing answer @gentle coral i did read it but just couldnt think of anything to respond to it with, sorry

haughty thistle
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The approach sensing on the Trigger is not as far reaching as on lower part for the other 3 fingers, but it's good enough, so you can notice it if you look for it

carmine wharf
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ok so does any part of the controller also have capacitive sensing like the oculus controllers? like the buttons stick and trigger?

haughty thistle
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The buttons, stick and (obviously) the trackpads can send whether you finger is resting on it on the Index controllers. But no approach sensing here

carmine wharf
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well i didnt expect the distance sensing on the buttons lol

haughty thistle
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The only button on the Index controller not covered by capacitive sensing is the Home button

carmine wharf
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so the trigger does or doesnt?

haughty thistle
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The trigger does. Like I said, it has approach and capacitive sensing

carmine wharf
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ok

gentle coral
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Oh its fine, I just like sharing relevant info to people who might find it useful.

I really can't wait to rip open a PS5 controller and try to figure out if I can take a few features to put in VR controllers. Also add a few biosensors for added sensing (pulse oyx, body heat, EMG, EIT (a special combo of those would allow predictive action perception). It could preform a button press before your finger even starts to move.

haughty thistle
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Then it also has the analog trigger sensing and the at the end also a digital click on the trigger

carmine wharf
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ok

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a lot of sensors in those controllers lol. ill bet you both can tell me what sensors are used for distance measurement on the fingers and where they are located on the controllers

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is it some sort of ultrasonic?

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no i suppose it cant be, as it also has sensors that detect how hard its being squeezed even when directly touching the controller

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i looked it up and it says it contains capacitive and grip sensors, but that cant be all considering it can track the fingers positions when not directly touching the surface cant it?

haughty thistle
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I think they're actually using electromagnetic fields to measure the distance of your fingers to the controllers

carmine wharf
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i didnt know my fingers were magnetic :)

haughty thistle
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Aka. A bunch of tiny electromagnets and they measure the magnetic load on them

carmine wharf
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or made of metal

haughty thistle
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Your fingers put a light inductance on an active electromagnet, and this inductance can be measured

carmine wharf
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yeah

haughty thistle
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That's actually how the touch screen on most Smartphones work

gentle coral
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@carmine wharf

For the things I am talking about it was a part of neurotech in Gaming 2020.
Its an hour into this video
https://youtu.be/odkUcf-q8s0

I am hoping I can get an early sample from them. It will be fun to try and adapt it to VR.

I think the index is using a special type of EM sonar or radar array sensor or a few other options of "spacial - optical" sensors. I can't remember the exact sensors, but there are i think a few tear downs that explain it. The recent sony PSVR controller patents help explain a bit of what valve did, and explain why rings really hurt performance. There are some videos might take a minute to find.

What if you could connect your brain & body to a video game? Join leaders from the gaming and neurotech industries.

Share your insights and takeaways on social media #NeurotechGaming2020

http://bit.ly/ntx-gaming

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carmine wharf
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ok

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That's actually how the touch screen on most Smartphones work
@haughty thistle dont smart phones use capacitive sensors?

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they do use inductance but in a different way

haughty thistle
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Yeah, they don't measure the specific inductance. They only sense a change in inductance

gentle coral
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A new patent from Sony has surfaced for a VR controller with features similar to Valve Index as it features finger tracking, an analog stick and hand strap.

Gizmodo

Thanks to a few patent filings that have surfaced over the last two years, we’ve had an idea that Sony’s been tinkering with finger-tracking technology for a line of new VR motion controllers. It’s still unclear whether these controllers are intended to be a successor to PlayS...

carmine wharf
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Yeah, they don't measure the specific inductance. They only sense a change in inductance
@haughty thistle i still dont really understand it, but i guess if it works it works i dont really need to understand how

gentle coral
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If sony makes the controllers in the first link for their next gen PSVR, and also subsidizes the headset like they did the first time, they might end up making the best VR headset out there. As they have a lot more experience then Oculus or Valve if they brought people from a few of their research divisions to fix their tracking.

carmine wharf
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honestly my limited experience with psvr it was pretty great, the 120hz felt good, dont quite remember if i had any tracking issue but i dont remember being sick at all after using it, the controllers felt good enough but the button layout was very hard to use

gentle coral
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I mean the first gen PSVR was ok, but with sony now more invested in VR, they will actually try hard this time.

carmine wharf
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the resolution was a bit low but at that point it was probably the best vr headset i had ever used so it looked very good to me

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also even if psvr 2 is AMAZING im not buying a ps5 or ps4, so i guess ill have to skip out on it

haughty thistle
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For me personally: the SDE is already low enough on 1440x1600, the at this point I'm more interested in seeing higher and higher refreshrates

carmine wharf
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sde?

gentle coral
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As sony has the best microdisplays and highest resolution phone displays, they could go absolutely nuts if they wanted to.

Screen door effect (sde)

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The lines between the pixels.

carmine wharf
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eh sony has high resolution panels but im not so sure about the color accuracy of them, last time i saw one it looked a bit odd

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also yeah sde on my quest isnt bad at all, can definitley see it but it doesnt bother me most of the time

haughty thistle
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I notice the SDE on my Quest quite a bit more then on my Index, but still both are good enough that I can comfortably say, that my Index still has a life after I receive my G2

carmine wharf
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yeah, the index and quest both have the same resolution but maybe the fact its lcd reduces screen door effect?

gentle coral
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SONY microdisplays are really really good (they are for camera viewfinders). They are probably working on a custom panel for VR, as their current research is really interesting, and seems to be hiding some stuff (as is Samsung).

carmine wharf
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alright

haughty thistle
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Yeah, the Index uses RGB Strip on it's LCD, whereas the Quest uses a Pentile matrix on it's OLEDs

gentle coral
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Every once in a while I hear about demos that Sony or Samsung are trying internally to push new tech.

carmine wharf
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ok

haughty thistle
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Weirdly enough, if I recall correctly there was one headset that used an RGB Dot arrangement on OLED screens (similar to an old CRT), but I'm not sure anymore

carmine wharf
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i wish my eyes were slightly better so i could see far enough away to not need glasses in vr

haughty thistle
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Ultimatly, Pentile is just unsuitable for VR, due to the implied color fringing you get in one direction (the Quest puts the panels on their side to move the fringing bottom to top rather then left to right)

carmine wharf
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ok

haughty thistle
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The first one is generally speaking always used on LCDs. The Second one is usually found on high density OLED screens

carmine wharf
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yeah thats what i thought

haughty thistle
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The 3rd one I haven't come across in a VR headset so far

carmine wharf
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ive never seen an rgbw.. anything really

haughty thistle
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The StarVR One actually uses RGB Strip with an OLED, no idea where they got the panel from though

carmine wharf
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never seen an rgbw display, led strip, led

haughty thistle
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Well, I have seen some ceiling lights that came with both RGB as well as White diodes to achieve a clean white color with tonal adjustment while still offering a color change (I think some higher end Philips Hue lights have that)

carmine wharf
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philips hue uses rgbww

haughty thistle
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But generally speaking, RGBW is very rare for displays

carmine wharf
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rgbww is so weird i couldnt really find any info on it other than philips hue bulbs use it so you can control the white balance

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thank you for all your helpful answers to my stupid questions, im off to bed. gn

gentle coral
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I am actually trying to build custom led strips that use wrgbww leds (cool white, red, green, blue, warm white), but finding 5 channel spi led controllers (for full per led control) that can handle 24v leds is hard.

Many modern light strips or color changing light bulbs use rgbw leds. You just need to search for them.

This is what they each look like.

Rgb

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In a display they would look different, these are smd leds which are what are in light strips or light bulbs.

gentle coral
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Here is a good article about the future of display tech once quantum dot leds improve a bit more.

https://www.nature.com/articles/s41528-018-0023-3#Fig4

There is more recent stuff but this is a good article as it isn't behind a pay wall, and has a ton of info. But as it is a scientific research article it is very dense and uses a lot of specific language.

These are the displays to end all displays for quite a while once they become economical to produce. (Black levels of oled tvs, brightness of high end back-lit LCDS, near perfect color accuracy, sub millisecond response time, extremely high density, low power, and self emitting). Linus talked about it a few months ago in this video.

https://youtu.be/RTTiQeXXrhI

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haughty thistle
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Oh yeah, I'm looking forward to Quantum Dot displays

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When I first heard about them, I was honestly not believing it, but then I saw an LCD with a Quantum Dot backlight, and yeah, it's true. They are really good

fathom sigil
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Did anyone pre order a quest 2 off Amazon? What does the delivery date say? Mine says it will come 14-17 October but there's no way that's correct

haughty thistle
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Translation:

This product is not available in your country

carmine wharf
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bruh why would you need 256gb

haughty thistle
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Because Flat games are approaching the 200 GB sizes, so why wouldn't VR titles grow either?

carmine wharf
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oh god

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if vr games start regularly going over 70gb im gonna need to buy a new hard drive

dry umbra
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this is just VR games on the VR box for my Valve Index

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so not directly comparable, but they are getting big

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Squadrons and HL Alyx alone are 100gb combined

carmine wharf
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uh oh

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my 1tb hard drive suddenly feels tiny

torpid light
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i might need another terabyte aswell

carmine wharf
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i guess i could uninstall all my hitman 2 dlc :(

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its like 100gb by itself lol

fathom sigil
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damn bro thats a lot of gb. and yeah my vr games library is over 200gb, hl alyx and boneworks make up a large chunk of it. also includes payday 2 at its vr compatible, though i never got a chance to play in vr yet so idk how well it wokrs

carmine wharf
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wait hitman 2 is vr compatible?

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since when????????

fathom sigil
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my bad my bad LMAO i meant payday 2

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i had just read what you said about hitman and i subconsciously said hitman too lmao

carmine wharf
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it happens

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hitman 3 is getting vr support, but so far it seems to be exclusive to psvr :(

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hopefully its timed exclusive

acoustic gate
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Please come to pcvr

carmine wharf
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it probably will eventually

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i wonder where the ir detectors on the index and index controllers are, since there dont seem to be any underneath the plastic cover and no visible dimples on the headset or controllers

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ok yeah im looking really closely at images now, there are tracking spots all over the sides, front, and bottom of it. cant really see the top too well

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based on what i can see from those images, i estimate 8 sensors, however there are definitley more i cant see probably on the outside of the ring

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yeah ok there are sensors on the outer ring but i cant find any images that show them all. guess ill have to look for them all when mine comes in :)

soft hound
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@carmine wharf I counted 15 on each of my controllers

carmine wharf
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wow almost double ok

harsh niche
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I got the 64gb one because I’m not going to really use the standalone mode because 1 I don’t have any games and 2 yucky phone processor

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Only reason I’m going to use standalone is with virtual desktop so I can go in my living room or garage or just be wireless

steel jay
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the moment when you spend 500 dollars then the oclcus 2 comes out

carmine wharf
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the moment when you dont buy a quest 2 because it requires facebook lol

steel jay
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omg

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yes

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thats the one thing holding me back from getting it

harsh niche
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idc at all

carmine wharf
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facebook is the reason i leave my quest in its carrying case always and far away from me

carmine wharf
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yeah now that i look back at it, buying a device from a company owned by facebook with motion tracking, social networking (kinda), 4 cameras, and a microphone was kinda a bad idea

steel jay
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yeah now that i look back at it, buying a device from a company owned by facebook with motion tracking, social networking (kinda), 4 cameras, and a microphone was kinda a bad idea
@carmine wharf Totally

dry umbra
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you know you can setup a fake Facebook account, right?

steel jay
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but

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facebook does have a good system depending if its a fake acount

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so yuo can do like 123sdd

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as the username or something

harsh niche
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or just make a blank facebook account like i did

dry umbra
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yeah that's what I meant by fake

harsh niche
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aha

steel jay
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oh ok lol

harsh niche
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i logged in on chrome which i barely ever use because < new edge

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i wonder if they could do anything with cookies or whatever if you made it while on incognito and vpn

dry umbra
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oh yeah definitely

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supercookies can even use stuff like timing analysis

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or a famous one is to use screen dimensions and other hardware info

harsh niche
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oh well

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idc if they collect data honestly go ahead

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i never use the thing so why should i care

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if anything i feel good because i'm giving them a whole $.001 or whatever much my data is worth

carmine wharf
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facebook not only bans fake accounts, but they can still profile you with them anyway.

harsh niche
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they don't ban blank accounts

dry umbra
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yeah you don't need to upload anything

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and you can use a fake name as long as you have a fake driver's license if they ask you to verify it

carmine wharf
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they shadow profile people in the background, even if you have 1 fake account they can still make a file with some identifier for you and store all the data recieved from your headset in it

harsh niche
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i used my real name because my oculus account also has my real name and they could probably tell when they're different

carmine wharf
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i dont want to use my quest anymore for the same reason i wouldnt buy a huawei phone

harsh niche
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data recieved from your headset in it
like what

carmine wharf
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the things i listed above

harsh niche
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what did you list

carmine wharf
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motion tracking, social networking (kinda), 4 cameras, and a microphone

harsh niche
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you told me about hardware

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that is not data

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what data does that hardware provide

carmine wharf
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you know cameras output data right

dry umbra
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I don't think that Oculus' ToS allow passive capture of those inputs

harsh niche
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you're saying they're going to spy on me?

carmine wharf
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yeah just like google home and all that. for adverts

harsh niche
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they're watching me through the cameras

carmine wharf
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yes

dry umbra
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I work on privacy-enhancing tech for a living, and whilst I think FB is the worst I don't think it's useful to overstate what they do

harsh niche
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so why did you buy a quest in the first place

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you knew fb was involved

gloomy crater
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does an ebay listing for a brand new valve index with a starting bid of $500 from an account that's only 3 weeks old and has no feedback look suspicious to anyone else?

harsh niche
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uh yeah lmfao

dry umbra
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@gloomy crater yes lol

young marten
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yeah

carmine wharf
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Because I'm a dumbass and I wanted to get into vr, I didn't have a pc at the time, I know for a fact my parents aren't going to buy me a pc and an $800 vr headset setup, hell I wasn't even in the room I'm in now when I got my quest

young marten
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just wait for maximum safety on that

gloomy crater
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aight. The only other listing is for a used full kit from an account with some feedback, but idk if I wanna buy used

carmine wharf
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Its up to you

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I dont trust used stuff most of the time

young marten
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I bought some used stuff off of amazon and it was crap. Wasn't "like new" at all

carmine wharf
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ebay is slightly different

steel jay
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I bought some used stuff off of amazon and it was crap. Wasn't "like new" at all
@young marten i recommend buying straight from PC part picker or nivida or going to a store in person

dry umbra
#

@gloomy crater how much are you looking to spend on an Index?

young marten
#

I've only used ebay a couple of times but I do like their stuff.

#

@steel jay it was a pair of headphones

steel jay
#

@steel jay it was a pair of headphones
@young marten oh

carmine wharf
#

i wonder if the passthrough mode on the index is good. like is it full color? can it be used to do things with the headset on like the quest? or is it just a gimick kinda

noble kestrel
#

passthrough is rarely used though

young marten
#

the cameras on the index are full color idk about passthrough I forgot

carmine wharf
#

i know but i would use it so i can put my headset on and then the controllers, since putting on a headset and setting stuff up is hard while holding controllers

gloomy crater
#

@gloomy crater how much are you looking to spend on an Index?
I've had an index order placed for over a month now. I'm tired of waiting at this point. My quest is nigh unusable at this point because my cable is broken

#

So, like $1100 at the most

dry umbra
#

oh I'll sell you one - I bought two when they first came out

#

and the second one has been sitting around for MONTHS

carmine wharf
#

lol nice

dry umbra
#

because I realised I hate it being tethered

#

and I have 3 questst

carmine wharf
#

why

dry umbra
#

I don't have the original box, but I have all the accessories etc.

#

@carmine wharf for friends and family to be able to play BeatSaber

#

when they come over

carmine wharf
#

oh ok

dry umbra
#

we live in a vacation town, so we have people visiting us for weeks at a time

carmine wharf
harsh niche
#

@dry umbra u gettin the quest 2?

dry umbra
#

@harsh niche yeah I am, but we're moving in the next few months so probably just going to wait till we've settled before ordering it

harsh niche
#

cool cool

#

picking mine up at bestbuy a week from tomorrow pretty hyped

dry umbra
#

this is where my Index lives now, need a lower bracket so I can reach it

#

otherwise I legit need to stand on a coffee table to reach it, much to my wife's dismay

young marten
#

cool set up

carmine wharf
#

that tv doesnt reflect too much to hurt tracking?

dry umbra
#

not that I've found

carmine wharf
#

ok

dry umbra
#

trackers are quite far in the corner, so maybe that helps

carmine wharf
#

that is pretty high up

dry umbra
carmine wharf
#

maybe one day ill get one of those ceiling things for vr. but for now my cables will just drag on the floor

dry umbra
#

that's the other one

carmine wharf
#

that is a nice looking house

dry umbra
#

yeah I did the cables on the floor thing for a while

#

till my wife told me it needed to change or else she'd murder me in my sleep

#

and she's German, so I take that seriously

carmine wharf
#

lol nice

#

was she using it and she didnt like the cables dragging or was it something else

dry umbra
#

no she uses a Quest

#

she just found the cables unsightly

carmine wharf
#

oh alright

dry umbra
#

the Germans call it Kabelsalat

#

which literally means cable salad

carmine wharf
#

lol

#

is your tv that bright or do you have pink lights

dry umbra
#

I mounted Hue strips behind it

carmine wharf
#

ah

dry umbra
#

and got a Hue Sync box

#

but it's buggy af and maxes out at 4k

#

(TV is 8k)

carmine wharf
#

dang ok

carmine wharf
#

Mine works fine. I've used discord on my pc while playing alyx before.

#

Does the mic work normally? Like without link?

gentle coral
#

Yep make sure you have the oculus virtual audio devics

carmine wharf
#

i wish dbrand made skins for vr headsets/ controllers

timid geyser
#

I had a quick question, I preordered the Quest 2 and I couldn't find any guides that didn't use sketchy software to mod songs on to it, is there any way to get the custom song files and port them on the Quest 2 (Edit: or original quest) without weird software?

carmine wharf
#

so if you are using oculus link you can just load the songs as normal for the pc version and for native quest beat saber theres software you have to install through sidequest, i forget the name

#

its called bmbf

scenic sail
#

ok

carmine wharf
#

ok

#

there is not currently a way to add custom songs without "sketchy" software to beat saber on the quest. im not even sure that side quest and bmbf work with quest 2

timid geyser
#

Alright, thanks. I don't mind sidequest but I'll look into BMBF. Thanks

carmine wharf
#

i ran bmbf on my quest before i factory reset it. its a little weird setting it up sometimes, but it worked great

timid geyser
#

That's good to know! Thank you

carmine wharf
#

np

gloomy crater
#

so if I got into the queue to order an index two months ago, and then decide to buy a used index from someone else, is there any way that I can like, give my spot in line to someone else?

carmine wharf
#

just cancel

steel jay
#

I proably will just get the Oclucus quest many other daily apps i use like scoial media steal my data anyways.

carmine wharf
#

Fair lol

steel jay
#

Also sooner or later i am gonna needa make a Facebook account

#

One of the Clubs i am in post announcments and stuff anyways

#

on facebook

carmine wharf
#

Oof

gloomy crater
#

I already have a facebook account, I just don't want my IRL life and my online life to be connected in any way. That's why I'm hoping they introduce the ability to make special accounts for oculus only use that doesn't require any actual information

steel jay
#

I turned up my fans on my PC for more cooling earlyer then later for VR but now one of my fans a raddling and making a annoying sound. 🙁

#

I already have a facebook account, I just don't want my IRL life and my online life to be connected in any way. That's why I'm hoping they introduce the ability to make special accounts for oculus only use that doesn't require any actual information
@gloomy crater yeah like a VR facebook account. That would be cool

gloomy crater
#

I have a second account that I've had for years, and doesn't have any of my actual information on it, and it hasn't been banned for being a bot, but I wouldn't risk tying my oculus account to it bc I would be too scared of losing my games

steel jay
#

Yeah tbh if i get the Oclcus two i am proably just gonna make a real facebook account its sucks but this is the world we live in

carmine wharf
#

I have a second account that I've had for years, and doesn't have any of my actual information on it, and it hasn't been banned for being a bot, but I wouldn't risk tying my oculus account to it bc I would be too scared of losing my games
@gloomy crater do they really take your games when they ban your facebook account?

gloomy crater
#

Thing is, there's nothing about having a facebook account that requires you to give away your personal information to everyone. You can have a nickname, and a fake picture, but keep the account private to the public, and as long as they don't decide that that account isn't being run by a real person, it shouldn't be banned

#

they've already said, if the facebook account that your oculus is tied to gets banned, you might lose access to your oculus game library

#

but that's just their way of saying you definitely will

carmine wharf
#

facebook will connect all of the data from the oculus account to your main account eventually

#

not like it matters since they already have it

faint sage
#

yikes, but i still want the new quest

harsh niche
#

yeah it's a really good deal

#

in my opinion the facebook thing is worth is being so cheap and good for the price

harsh niche
#

hey @gloomy crater have you used virtual desktop before on your quest to go wireless pc gaming?

gloomy crater
#

No. Never thought the $14 was worth it since I already had the cord

harsh niche
#

ah okay

#

im going to try it because it supports 90hz right out of the box while even the oculus store itself doesn't

gloomy crater
#

I did try to use this free program called ALVR which did a similar thing but IIRC it didn't work very well

#

Go for it, I've heard good things with the quest 1. just never tried it

harsh niche
#

nice

#

and I was wondering; would it cause issues in latency or compression if I take my quest downstairs into the family room?

#

my pc is upstairs connected by ethernet to one of 3 mesh system routers

#

maybe that's more of a network question

gloomy crater
#

yeah, sorry that's not my field of expertise

carmine wharf
#

id try virtual desktop if it was free

fresh berry
#

@harsh niche I didn’t have any problems with taking my quest throughout the house and I have shitty small router, although you will run into latency issues sometimes

harsh niche
#

@harsh niche I didn’t have any problems with taking my quest throughout the house and I have shitty small router, although you will run into latency issues sometimes
@fresh berry thanks, did you notice the latency? like did it make a huge difference to the point where it was noticeable and not very enjoyable

fresh berry
#

Only game I noticed a lot was beat saber due to its speed

#

Unless it’s downloaded on the quest

harsh niche
#

ahh okay

#

thanks

haughty thistle
#

In my experience with Virtual Desktop Wireless VR is only really usable if the Quest is on its own Wifi with no other devices.
We recently got a new Wifi router, and the problems I had didn't improve, until I grabbed our old one and set it up as a separate Access-Point just for my Quest, and it worked flawless. The Latency was still much more noticable then on Quest Link (everything felt jello-y), but much more usable

#

In case you wanna know which Router we use at home:
The old one is an AVM FritzBox 7490 and the new one is an AVM FritzBox 7590

sullen linden
#

is the reverb g2 real 4k

haughty thistle
#

2160x2160 resolution per eye, not upscaled

sullen linden
#

hmm is there a way you could upscale it?

haughty thistle
#

What do you mean by that?

vapid depot
#

@haughty thistle 5ghz?

#

its less congested

harsh niche
#

@haughty thistle didn't you said you only had like 10mbit internet though?

#

I get 300-500 downstairs and around 200 upstairs where my pc is

vapid depot
#

@harsh niche its local network anyway

#

global internet speeds won't matter

#

as long as you have a 5ghz connection to both devices you should be fine

harsh niche
#

oh yeah forgot about that

#

no

#

wait

#

because he says that other devices will suck up the bandwidth

#

and the other devices aren't using local, they're using internet out of the wall

#

so them using internet wouldn't affect me very much because my routers can handle far more than what my internet speed is

haughty thistle
#

@harsh niche 100Mbit/s Internet, but the router supports up to 1.27Gbit/s on 5Ghz Wifi (both of them). Internet speed doesn't matter for VD, it's the Wifi Speed that does.
@vapid depot And yes, in both cases I used 5GHz. We're like the only ones here using 5Ghz, so congestion is not the problem. It's the # of devices on the Wifi (since it's a shared medium)

vapid depot
#

hmmmmmm

#

interesting

#

most youtubers are saying its fine tho

haughty thistle
#

Probably because they live alone and the only things on their Wifi is their smartphone, and perhaps Laptop

#

I live in a household with 4 people. We have at least 2 Smartphones and at least one Laptop connected at all times to said 5GHz Wifi

#

And before the argument is made that our Router is probably garbage: The FritzBox line of Routers is held to have one of the best Wifi Ranges and Speeds out there, in addition to not having any visible antennas. There's a reason why many households in Germany opt in getting a FritzBox over another Router as a replacement over their ISP issued one (AVM has a Marketshare of over 60% for DSL Routers in Germany)

fathom sigil
#

@haughty thistle i hooked up a second modem exclusively for vd, got an asus ac55u i think. im not good enough to work out how to link it to main modem for internet whilst keeping the vr headset connected through the asus one. the asus would just hand off al data to primary modem. but for offline games it was great

haughty thistle
#

Many Wifi-Routers have the ability to function as an "Access-Point". In the case of mine, I had to reset the router to factory settings, and then during Setup I had to select that it should use the Internet from an existing LAN-Connection. It then configured the LAN1 Port as if it's the DSL-Port, just that instead of a DSL signal coming in, it's the LAN-Signal of an existing Lan-Network, and I could then set up the Wifi SSID and Password completely independently from my main Router (even though both after from the same Maker and line, just different variants)

#

I don't know how the setup works for an Asus Router, but I know the setup is very similar

fathom sigil
#

did you find it successful?

haughty thistle
#

The seperate Wifi works wonders. Like I said, VD over this seperate Network has a noticably higher latency then a regular Link cable and the image was softer, but the colors looked better (probably because 8bpp instead of the 6bpp that Link probably uses) and in general it worked flawless with the second Wifi

#

With the main Wifi of my home it lags like crazy (framerates of less then 10). SteamVR shows everything is OK, but the packets just don't arrive in time on the headset

sullen linden
#

Duuuude. I’m in the virtual world. I’m ERPing in VRCHAT

#

*fart noise

fathom sigil
#

same for me, hence the asus one. but like im sure i could do what you did, just that im not good enough yet with networking. besides, i sold my quest for a quest 2 so for now i have no vr haha

haughty thistle
#

Many hard-core VRC players might joke about it, but generally speaking, VRC players frown upon the public mentioning of ERP-ing

#

Big off Beefy

fathom sigil
#

?

haughty thistle
#

I honestly didn't know much of what to do either. I looked up a tutorial, and there just happened to be one for my specific model of Router (it was focused more broadly on the line, but the writer did use the same model of FritzBox xD)

fathom sigil
#

oh right, id say most routers have similar settings, just with various slightly different names. also, hugely different layouts, that much ive experienced haha

haughty thistle
#

Yeah, some are easier to manage, other more complicated, etc.
It's a mess and honestly, almost criminal that there's no standard for this kinda stuff...

fathom sigil
#

wild west simulator

#

maybe ill take a look at it before ques 2 arrives (so basically i have 4 months to firgure it out Pepega )

#

what was your main reason for not using quest link?

haughty thistle
#

For me VD is more of a Gimmick, and perhaps for a quick round of BeatSaber, but when I really wanna play a longer time in VR, a cable is still the best option

#

I use an Index mainly. The Quest is my backup xD

fathom sigil
#

mine was way too laggy for beat saber lol

#

oh hahaha ggs

haughty thistle
fathom sigil
#

well not way too laggy

#

but it was ~40-50 ms

#

likely because i have a massive long cat7 ethernet going across the house to the vr room

haughty thistle
#

Yeah, I think mine was like 35-45. Not much better

lofty minnow
#

does upscaling in vr make a diff

#

talkin abt the index mainly

fathom sigil
#

well it'll make a difference to fps for sure

lofty minnow
#

i have the res set to 140 and the only diff is some text is a little more clear

haughty thistle
#

VD has more latency then Quest Link. That's why it has this Jello-y feel to it

lofty minnow
#

i have the res set to 140 and the only diff is some text is a little more clear
140 as in 140%

harsh niche
#

maybe ill take a look at it before ques 2 arrives (so basically i have 4 months to firgure it out :Pepega: )
@fathom sigil bruh

#

why so long

fathom sigil
#

didnt order til last week

harsh niche
#

just get it at best buy

fathom sigil
#

amazon says itll arrive october 14th lmao

#

ummmm

#

im in ireland

harsh niche
#

o

fathom sigil
harsh niche
#

hehe

fathom sigil
#

how much import tax you may ask?

#

$yes

harsh niche
#

$yes$*91839.5

haughty thistle
#

Yeah, The Resolution scaling does make a difference, as long as we're talking about Unity or UE4 games. Source based SteamVR titles do scale the resolution automatically, so in those games it doesn't do anything

harsh niche
#

beefy you can also just order off of bestbuy

fathom sigil
#

anyways theres no hope its gonna come that fast. its already preorder backlogged to december, right?

harsh niche
#

or is that banned or something

haughty thistle
#

Res scaling is not a huge difference, but it does make the image noticeably clearer and better to read.

fathom sigil
#

in terms of bestbuy, we have no bestbuy

harsh niche
#

online bestbuy

fathom sigil
harsh niche
#

crying

fathom sigil
#

true

harsh niche
#

there's an article saying they are bringing a store there but idk how old that is

fathom sigil
#

yes years old

haughty thistle
#

Honestly, based on how Germany has been in the past when it comes to privacy, I honestly think that there are only 2 possible futures for the Quest here in Germany:

  1. They remove the "Facebook account required" restriction
  2. They never sell it over here
fathom sigil
#

facebook terms of service:

  1. ????
  2. play vr
#

edits because im terrible at typing fast lmao

haughty thistle
#

Then again, Germany can be unpredictable, when it comes to a lot of things, so we'll see how that court case ends

fathom sigil
#

this episode of german government is sponsored by RAID: Shadow Legends

haughty thistle
#

xD

paper blaze
#

Can a 2070 mobile run vr

noble kestrel
#

yeah you should be good

#

I used to run vr on a 1050ti you are def in the clear

spiral night
#

no minecraft for quest platforms is such a missed opportunity

noble kestrel
#

cant you just use link for that tho

harsh niche
#

yes

#

virtual desktop

#

but it is silly that they don't have it

noble kestrel
#

true

carmine wharf
#

so if steam supports the switch pro controller natively, does that mean i can use it to play squadrons in vr?

sullen linden
#

yeah lol

#

i belive that the steam controller config just goes thru steam config

carmine wharf
#

how do i connect joycons to my pc? if i hold the sync button they never show up in my bluetooth panel

sullen linden
#

do you have anything else connected to your bluetooth

carmine wharf
#

no

sullen linden
#

ok, really stupid question

#

are you sure your computer has bluetooth

carmine wharf
#

yes

#

its a valid question, its not that stupid

sullen linden
#

i dont have joycons but you might wanna search online

carmine wharf
#

ok

gentle coral
#

Resolution scaling can make a big difference, i plan to make a quick change slider for Resolution scaling in different worlds in VRchat, as some worlds are more efficient others. In one movie watching world i can scale to 300% before i hit 11ms for render latency and it make a big difference. But you can go to far, and cause smudging when looking around as the pixels blend together in weird ways.

Still i cant wait to get my reverb G2 and try it out. I will probably need to find a better graphics card to run it though.

soft hound
#

Yeah, I usually run at 200% on my Index when playing VRChat, since that game is mostly CPU bound anyways

gloomy crater
#

So since my index is arriving soon, what are some things I should do to maximize my experience with it? I already know to turn off playback capture, and to do a restart before playing, but I'm coming from Oculus link to dedicated SteamVR so I don't know what all the performance settings do.

#

Also, I'm planning on getting a new graphics card to be able to do high settings + high refresh rate, but that will come later.

carmine wharf
#

Playback capture?

#

Whats that and why should I turn it off

gloomy crater
#

Yeah. My VR performance tanked when it was turned on

#

There's a thing that your GPU software will do if you have a compatible driver. On AMD it's called instant replay, on Nvidia I think it might be called shadowplay? Idk

carmine wharf
#

I've never changed any oculus or steam vr settings and everything runs fine except for when I first played through alyx sometimes when I went through a loading zone it would go down to like 40fps. Fixed that by restarting the game and now it doesn't happen at all probably because of the updates since I played first time

#

Oh yeah I turned off shadowplay

gloomy crater
#

It constantly records your screen at all times, and when you use a certain hotkey, it saves a video file of whatever just happened. You're supposed to use it for capturing ingame stuff that happened while you weren't doing a dedicated recording (like the 'save last 30 seconds' thing on xbox) except because it's literally capturing your entire screen at all times, it takes a hefty chunk of utilization away from whatever you're playing

carmine wharf
#

Yeah I dont remember if I disabled that or just never turned it on

gloomy crater
#

My old GPU constantly had 97% utilization even in light games. Turns out it was because it was because this setting was turned on

#

The other thing I'm looking forward to other than high refresh rate high detail VR about getting a new GPU is that it won't yell at me for not having enough VRAM available when I start up a game

carmine wharf
#

I dont plan on messing with any settings except refresh rate, maybe a shortcut for pass-through if that's possible, I'll make it so the base stations turn off when steamvr isn't running and ill mess with in game settings

gloomy crater
#

I had to use the oculus debug tool to force an increase of my pixels per display override whenever I wanted to play before. from what I can tell it's the same thing as resolution scaling on normal headsets?

#

Oh also, I heard there was a thing where it would automatically launch SteamVR whenever you turn on the controllers. Definitely want that

carmine wharf
#

Id kinda of like a shortcut where if I press all the buttons at once on the controller like abxy it turns on passthrough

#

I'll definitely look through all the settings when I get it to make sure I'm not missing any cool features like that

gloomy crater
#

It's gonna be a a pain just setting up my base stations lol. My room is kind of a mess so I'll have to get creative running the cables

carmine wharf
#

Wdym running the cables

gloomy crater
#

the cables for my base stations

carmine wharf
#

You dont have outlets in the corner of your room?

gloomy crater
#

one of the corners, no outlets at all, and the other one there is an outlet but there's already stuff plugged into it that I can't move. So I have to run them to a big power strip I have that pretty much my entire gaming setup is plugged into

carmine wharf
#

Hm alright

#

I have at least 1 outlet in every corner of my room its pretty nice. Some of them are completely taken but I can just get a strip

gloomy crater
#

I still have to actually clean my room before it gets here

carmine wharf
#

I've got so much tech in my room its only a matter of time until I blow the breaker 0_PotatoSweat

gloomy crater
#

Or else I'll be stepping on stuff every five seconds

carmine wharf
#

Does steamvr have custom guardians like the quest or is it only squares and rectangles

gloomy crater
#

shrek voice good question

carmine wharf
#

I want to move one of the shelves in my room moved but I cant move it anywhere or it either blocks outlets or blocks doors / windows

#

I also can't get rid of it as its the only place I can fit my large 3d printer and nerf guns

#

I'll eventually make a layout of my room and post it here

gentle coral
#

If you go into advanced guardian in steamvr it allows for a ton of options (color, aways on (walls, edges, ground), barrier design (dense grid, loose grid, squares, etc), distance to show guardian, transparency). I think you can even mod it if you know what you are doing (i want a force field looking one).

carmine wharf
#

Ok

gentle coral
#

Also I recommend using advanced mode when setting up steamvr guardian, as it makes stuff much easier (click in each corner, instead of dragging controller everywhere)

carmine wharf
#

Anybody know why the oculus quest pass-through like... idk how to describe it but like if you sit still things kinda morph? Especially things up close

gentle coral
#

Those cameras are much wider then eyes, so the headset is reinterpreting the cameras as if closer together, so they warp things, and objects close to you get warped further, because the cameras can't remap those objects to eye width very well.

carmine wharf
#

No that's not what I mean

#

Like groups of pixels kinda move back and forth but only some. Looks like things are like teleporting a few centimeters at a time even when I'm just sitting still

gentle coral
#

If things are changing then that might be the cameras recalculation objects that are inbetween the eyes and shifting which eye has the object in focus, or if it is in the center or edge of the view then it is probably the cameras trying to reshape the object. Or are the things moving not related to the objects in the view?

carmine wharf
#

I'm sorry ill have to try to find an example of it happening as I haven't used my quest in a while and I dont understand what you mean

#

I'm having trouble finding an example

#

I can find pass-through footage but it doesn't look the same as mine

#

I'll have to ask somebody with a quest to do this

#

When I hold my controller up to the camera it kind of goes out of focus and starts doing the shifting thing,

#

God I wish I still had my 3d remake of my bedroom I made for architecture class last year I could re arrange it to match my current room and send it here

gloomy crater
#

my god

#

I think I might have just solved my old Quest disconnecting issue

#

Apparently there's a setting in the device manager where your computer can cut power to certain USB ports to save power. And there's a chance it will decide to cut power to your headset after a while.

carmine wharf
#

Wait thats a thing

#

I always thought it was just my cable pulling out for half a second

gloomy crater
#

Give me like half an hour. It won't be definitive but I'm gonna test it

#

But yeah, if you go to the little search bar, open device manager, scroll down to universal serial bus controllers, right click on all of the USB drivers one at a time, properties, go over to power management, and then uncheck the box that says allow computer to disable this device to save power

carmine wharf
#

But how do I know which one to change

#

I dont want to change them all

carmine wharf
#

Lol why did the vive have a single low res camera on the front

gloomy crater
#

I don't know how to know which one to change. I just changed them all bc I don't have any USB devices that suck down power

#

Anyways, that was kinda embarrassing. I went to test and it turns out my controller batteries were dead and there was only one left in the package, so I played one handed maps for half an hour and while I didn't fully DC, I did get like, seconds long pauses where an hour glass showed up on the screen and then immediately disappeared.

carmine wharf
#

Hour glass?

harsh niche
#

a loading symbol lmao

carmine wharf
#

I've never seen an hour glass or loading symbol when my quest disconnects

harsh niche
#

I’ve only seen it on my rift s when things were loading

#

and in normal games of course

gloomy crater
#

Is there any way to get the option where controller menu buttons are disabled while the controllers are in motion like on quest beatsaber, just for steamVR?

#

When I accidentally press a menu button in beatsaber on steamVR, it opens a menu and I fail the song

carmine wharf
#

Probably

carmine wharf
#

Whats the resolution on the index cameras? Seriously considering using it as a Webcam haha

harsh niche
nova ice
#

hmm

flat pawn
#

Hopefully something can come of it

haughty thistle
#

@carmine wharf the Index cameras have each a resolution of 960x960, of which I'd say about a fourth is blocked by the lens (the images it delivers are round) and both cameras are visible side-by-side in the "webcam" feed. Then there's also the problem that the Index cameras have horrible low-light performance and ficker und Room lighting in 50Hz countries

carmine wharf
#

Well I live in a 60hz country and my room is fairly well lit since I typically only use vr during the day lol

haughty thistle
#

You'd think it's well lit. Well mine is too according to my Logitech webcam and phone camera. But my Index still pulls off delivering a dark and dull image

carmine wharf
#

Ok

#

Also is double press menu button to activate pass-through a real thing

haughty thistle
#

Yep. You can activate that gesture in the Settings

#

One thing about the pass-through: it only works if you don't use the Index cameras as a webcam somewhere else

carmine wharf
#

So what do the home and menu buttons do in steamvr? Hard to know since my oculus button just takes me to oculus home when I press it

#

Also I was joking about the Webcam thing kinda. I already have one I can get out and use

haughty thistle
#

On the Index, you only have the Home button. The Vive menu button does, well, open menus in games

#

The Home button opens the SteamVR dashboard (like the menu button on Oculus controllers in SteamVR)

carmine wharf
#

Wait the index doesn't have a menu button?

#

I swear it does

haughty thistle
#

The B button usually acts like the menu button in many games, but not necessarily

carmine wharf
#

Ok

#

So double pressing either one does passthrough?

#

Oh isnt the TouchPad the menu button if you click it in like for beat Saber I think

haughty thistle
#

Nope

#

In BeatSaber the B button acts as the menu button

#

Trapad click is used very rarely in games

#

But you can always remap things in SteamVR

carmine wharf
#

Oh

inner oak
#

anyone know how to get a psvr to work on a pc

haughty thistle
#

There are tutorials on YouTube. Just have a search there

regal breach
#

hmmm. So I'm thinking about buying a HP G2 but haven't decided - however someone has an Oculus Rift S up with a few accessories they're after $A500 for. Would it be worth buying that just to see if I like it - mostly to try BeatSaber and Star Wars Squadrons - with the intention to just sell it in a few weeks time if I want a G2 (or decide it's not for me)?

zinc timber
#

quest 2 is out soon

#

idk if I'd bother with a rift S

regal breach
#

won't that be priced similar to the HP G2 though?

#

it's not a "should I buy a quest instead of a G2", it's a "should I buy a Rift S to sell again in 5 weeks to see if I like VR or not"

#

Oh I see. The Quest 2 is 479 and comes out on Tuesday.

#

I can't see any reason why I would want the 256GB vs 64GB Q2

zinc timber
#

uh

#

where are you getting 479

#

cheapest quest 2 is 299, and if you're just testing pcvr you don't need the storage

haughty thistle
#

479AU$ is what he means I think, not 299US$

zinc timber
#

ohhhh

#

I don't even want to imagine what g2 is gonna cost in aud

haughty thistle
#

But here's the thing @regal breach : the Rift S does not have a physical IPD adjustment, so you might end up saying that you get headaches from VR, even though it's due to your eyes and lenses not lining up

#

The G2 got physical IPD adjustment, a much better one then the 3 settings on the Quest 2 (I've heard some reviewers saying, that if your IPD doesn't fit in either of the 3 settings it's much worse then when not fitting on the Rift S)

zinc timber
#

g2 also costs twice as much so

haughty thistle
#

Yeah, that's true. Ultimatly it's his decision, but I personally think a headset with base issues like that should not be a method of checking whether you're compatible with VR

regal breach
#

It was just really an idea to see whether or not I want to spend $1099 or whatever on a G2 that I might not even end up liking the game I want to try it on.

zinc timber
#

I don't think it's possible to not enjoy beat saber

regal breach
#

Yeah. I think I might just order a quest... if I dont like it and sell it for even $400, NBD.

#

I mind find I'm happy enough with it for my uses.

haughty thistle
#

Can't you just return it if you end up not liking it within a certain period?

regal breach
#

I have no idea, is that something they offer if you buy it direct from them - or Amazon?

#

it would depend on the retailers policy, but most wouldn't do that

haughty thistle
#

Amazon does it pretty much everywhere. Over here in germany it's even mandatory for off-the-shelf products ordered online

regal breach
#

Australia have pretty good consumer law when it comes to defects, fit for purpose and products functioning as expected - but change of mind or just "I decided I didn't like it" are where it goes out of scope.

#

oof. "Estimated delivery: November 02" from oculus 😦

haughty thistle
#

Yeah, Quest 2 was only recently announced, and they've basically been flooded with orders

carmine wharf
#

Does beat saber still have the weird Saber angles with the knuckles controller

haughty thistle
#

I've received my Index like half a month after release, and never had any issues with the Saber angles

gloomy crater
#

if it does, you can just change it

#

for some reason, the saber angles when I first started playing PSVR with my quest were totally different from just playing natively from my quest, so I had to change them on PC

#

but I didn't know you could remap buttons. For some reason, opening the menu in beatsaber on oculus link with quest is click in either stick instead of an actual button and it's always annoyed me

haughty thistle
#

Yeah, that's the default BeatSaber mapping with Oculus on SteamVR. I don't like both that and the seperate Menu button when playing natively in Oculus

cloud niche
#

For those of us with some sort of surround sound system in our VR space, it really would be amazing if we can finally get surround audio from PC VR that pans through the speakers as the headset moves. It would work best with Dolby atmos of course. Just wondering why it isn’t a thing yet???

carmine wharf
#

wow is steamvr really that customizable

#

cool

#

id know that if i had a steamvr headset wouldnt i

cloud niche
#

You can use oculus link?

carmine wharf
#

yes

#

i can

haughty thistle
#

You can adjust the button mappings in SteamVR on any VR headset that can be used in SteamVR, even Oculus and WMR mappings can be changed that way

fluid prawn
#

my valve index is being shipped and i wanted to know if my leds will affect tracking

cloud niche
#

Depends if they reach into the frequency of light the controllers produce

#

If they do, then yes it will affect tracking

fluid prawn
#

ah ok thanks

young marten
#

the base stations produce the the light

#

the things being tracked have sensors

cloud niche
#

Oh, yeah it’s not inside out is it? Sorry

rustic garnet
#

Well technically

#

If the tracking is being done from the hmd thats inside out

#

Outside in is when you have an external vantage point that tracks the hmd

#

Lighthouse is actually the most inside out of all the systems because even the controllers use IO

#

Rift controllers get tracked by the cameras on the headset so theyre outside in tracked from an inside out tracked headset

#

That must've been a fun one to figure out the relative motions of

carmine wharf
#

its also kind of inacurrate as its from last year. ill post some wide angle shots of my room later

#

also the chair is in the corner by my shelf because thats how i have my room set up when i use my quest

#

my room is not 13.5 by 13ft btw thats why i say its not to scale. i just eyeballed it for something i was doing last year

plucky laurel
#

bro ur lucky

#

i cant even fit my setup in my room

#

even my chair takes up like a shit ton

carmine wharf
#

Oof

harsh niche
#

same

#

my room is the smallest in the house, even the guest bedroom is bigger

#

but my pc is in the computer room anyway which is pretty big but has lots of stuff in it

carmine wharf
#

I plan on putting a tripod with one base station in that corner with the chair, and the other either on top of the shelf or mounted some other way

#

Wait if I have to move my base stations every time I use vr ill probably have to redo tracking and guardian won't i

fathom sigil
#

Well if you put them in the exact spots. Maybe mark where they are so you can put them exactly back again later

carmine wharf
#

Eh its whatever. I can just recalibrate every time until I mount permanently

haughty thistle
#

If you can use something other then a Tripod, I'd highly suggest you do so. Any sort of instability in the mounting can cause tracking issues. One thing you could do is use construction support pillars and some sort of camera clamp. It's a much better solution and has a smaller footprint

agile abyss
#

anyone used the Acer Ojo 500

haughty thistle
#

From what I've heard it wasn't really different from other WMR headsets. So it's ok

agile abyss
haughty thistle
#

Looks pretty good, if you are looking for a headset now and not later and don't want to pay Facebook or go on the used market.
Honestly, the Reverb G2 is a much better headset, but also more expensive and many of the WMR headsets aren't much worse, but significantly cheaper on the used market

#

The only things the Ojo 500 has over the Rift S is the physical IPD adjustment and slightly higher screen resolution. Other then that, the Rift S has better tracking and controllers. So pick your poison

fathom sigil
#

yes, they use bluetooth controllers so its kinda oof for latency

haughty thistle
#

The latency on WMR controllers isn't bad at all tbh

agile abyss
#

hoping to buy in the next 2 weeks or so but I definitely not going for the rift S.

it hard to get good deals and availability for the Samsung HMD odyssey in the uk and I don't really want to try and out bid people for it

the ojo 500 looks like a good alternative except of that short 3m cable but I can by an extension and the is availability

#

man the US gets all the good stuff

haughty thistle
#

Latency on BT only becomes a problem with higher bandwidth applications like audio

agile abyss
#

we get shit in the uk

haughty thistle
#

Not just UK. The only asian company that seems to love Europe is Nintendo xD

agile abyss
#

thats true

#

had to import to get my new phone because lg wouldn't sell it

#

here

haughty thistle
#

But yeah, if you want to get new, now and no Facebook products, then the Acer one is pretty much the only option

fathom sigil
#

picketh thy poison

carmine wharf
#

theres a triangle of bad things for a vr headset

#

facebook, price, headset/controller quality

#

theres always one

sullen linden
#

or use relativity vr

gloomy crater
#

the controller thing is my big problem with the Reverb G2. I know you can use knuckles with it, but you have to buy like $400 of extra stuff, at which point price becomes the bad thing

carmine wharf
#

yeah reverb g2 with index controllers ends up costing the same or more than an index

#

unless you already have base stations

gloomy crater
#

it's more than an index, for the most part

#

if you can find a used reverb G2, used knuckles, used base stations, and buy the dongles for connecting them, then maybe it'll be less. The thing is, you can't just buy the headset and save the price of the original controllers because you need the original controllers to calibrate the knuckles

haughty thistle
#

2 Base stations from Valve will run you 320$US, and they include everything you need. That plus 300$US for the Index controllers plus the 700$US (600$US fro certain pre-orders) makes a total of 1320$US, about 320$US more then an Index Full-kit

#

Oh yeah, I forgot the dongles

gloomy crater
#

plus $100 for the dongles

carmine wharf
#

honestly the fov of the index is worth it over the g2

haughty thistle
#

Depends

carmine wharf
#

the g2 on its own is fine but like a g2 with 2.0 base stations and knuckles just get an index lmao

gloomy crater
#

ah crap. I forgot to buy the lenses for my index. Guess I'll be playing in contact lenses for a couple weeks

haughty thistle
#

If you can't use the FOV, because you for example are wearing glasses, then no. I have Lens adapters and can use most of the Index FOV, but I'll say what difference it makes, once my G2 arrives

carmine wharf
#

how long does it take for perscription vr lenses to ship

haughty thistle
#

VRO took about a week to make mine and then it took 2 days from shipping to arrival. But then again, I love in germany, so your milage may vary (pun'tended)

carmine wharf
#

ok

#

is the extra $35 for blueprotect worth it

haughty thistle
#

From a discussion with my local optician, it only makes sense under sun light. For artificial light, it's basically useless

#

And guess what kind of light all headsets spit out: Artificial Light

carmine wharf
#

ok, did you ask your optician whether any form of artificial light can permanently damage your eyes?

#

i know screens can cause eye strain but thats temporary

#

i looked up whether it can and it says no, but i dont really trust that

haughty thistle
#

Not as far as he told me. Regular Blue-Light (not Ultra-Violet) can only cause issues in the sleep cycle, aka can cause sleep problems. A monitor with LED backlight does not produce Ultra-Violet which can cause damage

carmine wharf
#

ok

#

anyway to check for uv? like in case my cheap monitor is blasting my eyes with uv

haughty thistle
#

CCFL monitors could potentially produce low amounts of Ultra-Violet light. But the eyes should have a built-in filter, so it's not problematic

carmine wharf
#

ccfl?

#

like old monitors?

haughty thistle
#

CCFL is basically fluorescent tubes used as a Back-Light for older LCD monitors

carmine wharf
#

ccfl isnt that like something something compact fluorescent

haughty thistle
#

If you have an LCD that has to warm up to get to maximum brightness and als is relatively Thicc, then there's a good chance it's CCFL backlight

carmine wharf
#

no its a normal lcd

#

led im pretty sure

#

is it still an led if its a flat sheet that emits light? is that flat sheet made of leds? idk how backlights work at all

haughty thistle
#

I haven't come across a CCFL lit LCD in quite a while...

carmine wharf
#

ive never seen one ever

#

but i know mine isnt one

#

what the hell is "prism" on vr optician

haughty thistle
#

LED backlight screens can still be Thicc, for example when they're used with LEDs directly behind the screen for Full-Array-Local dimming

#

Basically Prism is a type of vision correction. If you have to ask, don't touch it.

carmine wharf
#

oh i thought it was like some protector for the lenses like dbrand prism lol

#

i spend far too long in the dbrand server

haughty thistle
#

Thin-Sheet LED backlights are usually edge-lit (aka the LEDs are at the sides of the screen and shine into a diffuser

carmine wharf
#

ok i think thats what i have. however my entire screen is the same brightness so idk

haughty thistle
#

Edge-lit is not very noticable unless you got a really, really cheap one. You might see a slight brightness bump at the edge of the screen and perhaps a slightly darker center, then at the edges. But it's really hard to tell

carmine wharf
#

ok well it looks uniform so it could be either type, both are led though so it doesnt matter to me as long as it isnt spewing uv into my eyeballs

#

ill either buy prescription lenses from vro or somebody else reputable, as i dont trust glasses in vr especially with a headset as expensive as the index. i know valve would probably rma for heavy scratches if i wanted too but id rather not have to if you know what i mean

#

im getting an eye check this month too so ill have an up to date prescription

haughty thistle
#

I very much prefer the VRO lenses, as they are higher quality and I had no problems with blurred edges. The WidmoVR lenses are what many go for, as they are slightly lower profile, but in my experience, they have quite an edge where the vision is blurred die to the lens being filed down

carmine wharf
#

ok

#

all i want is an fov wider than my quest with the glasses insert

#

i dont need maximum fov of the index

haughty thistle
#

Really, it's just like a millimeter of clearance difference

#

You should have 0 issues with the VRO lenses

carmine wharf
#

ok

#

im never gonna get max fov with my index since i wear glasses, so i really dont care if i get slightly less than full because of prescription lenses

#

gonna be weird taking my glasses off for vr though lol

#

some worries i have with vro lenses: what if i get the wrong prescription from the doctors office? id notice this one because im getting new glasses too. so if its wrong id probably notice with my glasses. do they have a good return policy for if they are made wrong? and my last worry is shipping time but it cant be longer than like the 8 weeks it takes to get an index so

#

really only that second one is a real concern because im kinda dumb and just disproved them in my own message

sullen linden
#

Really, if you ever leave your hermit hole or use the internet, even with a VPN, you are being data farmed. Facebook is shady, yes. But the quest 2 is a great product as well

carmine wharf
#

true

#

but at least other companies do their data farming without making you create a new account

#

facebook could easily just change the privacy policy for oculus accounts

#

but no. we need to make facebook accounts now

sullen linden
#

And

#

just make a facebook account under a pseudonym and disable emails from facebook

#

They have no way of legally knowing if you used a fake name on your account

carmine wharf
#

you can be banned for using a fake account tho and lose all the games you paid for

sullen linden
#

In that case use your real name and real email but private the account, or, even better, see if a friend has an account that they don't use anymore

carmine wharf
#

god i hate the dark part of half life alyx so much

#

but im gonna have to play through it again when i get my index so i can get to the part i actually like to replay

#

honestly i hate the flashlight part more than the.. other part

gloomy crater
#

My sister is getting a quest 2 and a PC later this year, so I'm gifting her a copy of among us and half life alyx

trim kiln
#

so i was always running a quest 1 and recently got my hands on a cheap rift cv1 what would be a good price to performance graphics card for playing vr and maybe streaming it without going overkill as i dont really game much expect vr and esport titles. im currently running a rx580 and am in need for a upgrade. Second hand recommendations are welcome as my vr machine is a second pc and i dont wanna blow 1,5k again xD

carmine wharf
#

rx580 can run vr im pretty sure

haughty thistle
#

some worries i have with vro lenses: what if i get the wrong prescription from the doctors office? id notice this one because im getting new glasses too. so if its wrong id probably notice with my glasses. do they have a good return policy for if they are made wrong? and my last worry is shipping time but it cant be longer than like the 8 weeks it takes to get an index so
@carmine wharf VRO has the same policy as all German Opticians have: You are responsible for giving them the right Prescription. Unless the Optician has measured your prescription himself, there's no legal way of getting your money back. Just double check, that your prescription is good, before you go out and buy prescription lenses on the internet

carmine wharf
#

alright

haughty thistle
#

It's honestly quite an understandable thing, since every pair of glasses is uniquely made for the intended wearer, so if you end up ordering the wrong thing, it's your problem. Many opticians here offer a lens swap, but that usually involves basically paying the half of the glasses (or if both lenses need replace, almost full price). The only thing you're really saving then is the frames, which I don't think makes up much of the VRO lens inserts

carmine wharf
#

ok ill make sure its correct

#

i dont really know how ill figure it out of the prescription is like a tiny bit off but whatever lol

royal hazel
#

vr is cool

solemn quail
#

what would a good cheap VR PC be?

gloomy crater
#

Probably something like a 3100 + 5600xt. That's the lowest spec I would go for the performance I like

sullen linden
#

I feel like people should know that you can play with a 1650 or 1050 ti

#

But you are going to need to get a better gpu even if its "playable"

#

Ive been playing rec room for a while and its a simplistic game

#

Nothing too heavy

#

Id say if you are going low for vr

#

like not even 200 doller low

#

don't think you are getting like

#

Low settings in most cases

#

cause if you are playing some games it would get lower

#

*Cough *cough Bone works

#

the vent puzzle was the first time I ever had motion sickness

#

I cant explain it But it ruined the experience

#

Its like my brain could not process what was happening in game and i ended up taking 5 HOURS just to move boxes around

#

I want to hurry up and get a new gpu to start replaying titles I missed

carmine wharf
#

God I refunded boneworks in 5 minutes because I got so sick from it

#

Bought no man's sky with the $30. Was very fun

#

I wonder if its easy to take vr optician lenses in and out since other people may be using the vr headset

verbal sable
#

I know this may be counter to this community but the best cheap version pc is a quest 2. Other than that it depends on the game. I’m just grumpy as my 970 is not taking squadrons well. Just waiting on 3080 stock

zinc timber
#

it's the best, but you have to deal with facebook

#

so if you're willing to connect your actual irl identity to oculus and give fb more data, the it's a incredible value

harsh niche
#

something might be done with that though

#

apparently it's anti-competitive and there was a court document or something being made

#

so it might be taken out but idk

zinc timber
#

how is it anti competitive?

harsh niche
#

requiring a facebook account

#

here have the article

sullen linden
#

I hope so, I have a quest but I might sell it anyways

#

i havent touched it in prolly more than a month

carmine wharf
#

If they stop requiring the facebook login im gonna keep my quest but still buy an index

#

If they keep requiring it ill sell my quest

sullen linden
#

I really only got it for the Vader game

#

And dont get me wrong its fun its a good workout

carmine wharf
#

I didn't hate the 3 Vader immortal games

#

They were just kinda eh

#

I guess they were a decent showcase of the quest

sullen linden
#

Yeah. Im a huge star wars nerd so i had to play it

carmine wharf
#

I like star wars but not enough to spend money on the games

#

I bought fallen order because it looks fun not because I'm interesting in lore. May buy squadrons if they fix it for the same reason

sullen linden
#

Ah gotcha. Yeah I bought both for the former reasons. I haven't touched squadrons since I beat the single player. I didn't know it was broken.

carmine wharf
#

Vr mode is fairly broken. Regular mode is ok on 60hz

carmine wharf
#

Since I already own half life alyx what should I buy with the $60 steam credit I get with the index? I'm thinking a new game and facial inserts?

sullen linden
#

my experience is so limited I wouldnt know what to recommend

#

scary games seem to be popular

carmine wharf
#

I mean I liked alyx which is a horror game

#

Kinda

#

Its tagged as a horror game if im not mistaken. I like the creepy atmosphere but man fuck jumpscares especially in vr

sullen linden
#

agreed

harsh niche
#

phasmophobia is really cool

carmine wharf
#

I'm fine with creepy games like alyx as long as they are good. I'm not buying a crappy game just because its horror or anything. Thinking maybe beat Saber or job simulator since I have to rebuy those on steamvr anyway

sullen linden
#

is alien isolation on VR?

carmine wharf
#

I think so but that's a no no

#

God I could barely handle those 2 specific parts of half life alyx you think I could handle aliens isolation? No thanks

sullen linden
#

lolol

#

yeah next to star wars aliens is my like #2 but even I couldnt finish that game

median cedar
#

can someone help me troubleshoot my vr headset?

haughty thistle
#

What Headset do you have @median cedar?

median cedar
#

oculus rift s

#

my cameras arent working after i built my new pc

haughty thistle
#

Did you try different USB ports?

median cedar
#

yes

#

and updated usb drivers

haughty thistle
#

Did you try re-installing the Oculus Software

median cedar
#

ill do that right now but yes

#

yep still same problem

#

inside the headset i just keep getting 3 loading bars

#

when i press restart now it just keeps asking me to do it like a loop

#

also it cant track my controllers with the camera for some reason.

zinc timber
#

have you tried reinstalling oculus

median cedar
#

yea i just did xD

#

2 mins ago

#

even updated usb drivers

#

are there other drivers i need to update? i just built a new pc and only did windows/graphics update

median cedar
#

anybody?

haughty thistle
#

Sorry, at this point I'm at a loss as well. Contact Oculus Support, they might be able to help you

fathom sigil
#

Contact Oculus yeah

modern totem
#

I was playing Onward when it froze, then monitors and rift s went black screen, rift s went to orange light and I had to restart pc and then in oculus software rift s was as connected but restart required as above^ and now its working again wtf? also my left controller shows half a battery while right one shows full even tho they have exact same batteries and were changed the same day and used for some time now so its impossible right one has 100%

quasi vine
#

uh

sullen linden
#

I encountered that with the vive (similar I think)

#

The screen in the headset just freezes suddenly and I need to basically turn off the vive to get it back working

quasi vine
#

it fixes everything

#

even your life I think

tiny skiff
#

its true

sullen linden
#

It didn't save me,if there was nothing to save to begin with

tiny skiff
#

damn

#

I'm building a living room pc for vr and gaming

#

will a 1070 ti be able to run vr and gaming at 4k med

sullen linden
#

I don't have a large room, but I set mine up in my main room

#

and same, I can play any game in VR

tiny skiff
#

I have a strong enough cpu in the build, but idk what gpu to put in there

#

I can spend up to 300$ on a used

sullen linden
#

I always say my PC can handle fallout 4 with over 200 mods on highest settings

tiny skiff
#

what resolution do you play at captain

sullen linden
#

Same as my TV cause I got NO MONITOR!

#

so gimme a sec

tiny skiff
#

1070 ti?

sullen linden
#

No idea :D

tiny skiff
#

the gpu

sullen linden
#

My res is set 1280 x 720 (this is my main monitor), my second monitor is lower being 800 x 600, I can set my second monitor to go higher but it messes the screen up a bit for some reason

tiny skiff
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oof

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my tv is 4k

sullen linden
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these are not gaming monitors or anything, just small decent enough screens

gray reef
#

will a 1070 ti be able to run vr and gaming at 4k med
@tiny skiff

Definitely VR, but idk about 4K

valid agate
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@tiny skiff

Definitely VR, but idk about 4K
@gray reef
It can run 4k but it will run like 10fps

gray reef
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I’ve looked at a couple of benchmarks, and it looks like you can get 30 is FPS in AAA titles like Assassin’s Creed Origins and The Witcher 3 at ultra settings, so turning it down to medium might be ok, but I wouldn’t call it optimal

green crypt
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4k on a gtx 1070ti runs at medium with a 40 a 60 fps depending on the game not played the most new games tho but i would say those on low 30 at least at 4k

soft hound
#

I can get high/ultra setting at 60 FPS on a Vega 56 at 4K, the 1070 Ti should be able to get somewhere near that

haughty thistle
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Always remember: in VR you require about one and a half times the performance as a similiar Desktop resolution to get similar framerate. So the Reverb and Reverb G2 will probably require 1.5 times the performance to get similar framerates as in 4k flat

harsh niche
#

but also remember in vr lower frames aren’t as noticeable as on a flat panel

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that’s how I saw it anyway

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80hz vs my 144hz monitor I couldn’t tell the difference

green crypt
#

low fps in vr depends i can't play with motion smoothing on in my index as that feels laggy but putting it off feels smooth

haughty thistle
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80Hz vs 144Hz is just as noticeable on flat as in VR, but lower framerates (especially under the 60fps mark) will make you sick. It's not a matter of how long, or how much you move: framerates lower then 60 in VR causes significant eye strain and headaches, if you are relatively new to VR. After a year or 2 of experience, you should be less sensitive to this, but if you are starting out, try not to be cheap about the hardware you're running VR on, and rather go for a more easier to run headset

green crypt
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most vr games run well tho on a gtx 1070ti vrchat only runs bad but it's vrc problems cpu bottleneck always if you use an index on a 1070ti put it at 80% scaling for vrc as runs smoother but it's becouse no one optimizes thier moddels

haughty thistle
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What I meant with

80Hz vs 144Hz is just as noticeable on flat as in VR
is mostly, that some people are more sensitive to framerates then others. And I can say from experience, that there is a noticeable difference in smoothness for me between the 2 (even more closer together with 120 and 144Hz; not a big difference, but one non-the-less)

green crypt
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yeah true

haughty thistle
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But even if you are not, I've had talked to people who were of the same experience with "80 and 144 seem pretty much the same", yet still struggled to keep the headset on for more then 5 minutes when the framerate dipped below 60 for more then a minute

harsh niche
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eh

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I played xp11 once at 30 fps and the only thing I found annoying was the slowdown of physics because the frames were so low

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I haven't ever gotten motion sick before

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whether that be on rollercoasters or boats or whatever

haughty thistle
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Then you might just be one of the few lucky people, to not be senstivie to motion sickness at all

harsh niche
#

that'd be pretty cool

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no need for a 3090 to run fs2020 without being sick lol

haughty thistle
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Try play ETS2 at Ultra Settings in VR, with the ProMods map installed, and see how long you can survive in Barcelona. That's what I'd be interested in xD

#

Probably the best "FS2020 VR Performance Simulator" we have rn xD

harsh niche
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I only have ats :(

haughty thistle
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ETS2 is like frequently on sale on Steam for like 5$. But to run ProMods you need like all the Map expansions...

hushed pond
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@harsh niche same im completly immune to any vr shit im rock solid to my feet

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at the same time i regulary play long session of 7+ hour (i even sleep in vr sometimes) and been playing since early 2017

young marten
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It takes a long time for me to even get close to feeling a little bit motion sick.

carmine wharf
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I wish the same could be said for me

hushed pond
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in fact even after 1000+ hour in vr i still dont know what being motion sick feels like

carmine wharf
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I'm hoping the index high refresh rate makes motion sickness take longer to set in so I can start training myself to not feel sick in vr

fading bone
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Only time I get motion sickness is when looking at something like a book or phone while in a moving vehicle

gray reef
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I don’t get motion sick ever, I discovered this while playing VRChat on the Q1, it was a laggy mess, and I only took the headset off because it was annoying as hell to play lol

young marten
still torrent
#

Does Rift S controllers work with 1.5v batts?

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Don't want to put them in until I know it's safe.

carmine wharf
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Don't they use double aa's?@still torrent

still torrent
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Yes.

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I have a set of rechargeable AA that are 1.5v.

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I've been using disposable AA up to now.

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I'm assuming the disposables are 1.2v.

carmine wharf
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@still torrent I thought regular double aa's were 1.5v?

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It should be fine

still torrent
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Nice, I didn't know regular AA were 1.5v.

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Thanks @carmine wharf!

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Thanks @carmine wharf!

carmine wharf
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Np

haughty thistle
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Alkaline AA Batteries have 1.5V, regular rechargable AA batteries are 1.2V or 1.3V

carmine wharf
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Hm

haughty thistle
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Generally speaking ,this tiny difference in Voltage is not problematic for small handheld electronics, but it can mess with battery indicators. You'll see that WMR controllers are recommended to be only used with 1.5V batteries, since their battery indicator cannot account for 1.2V batteries, whereas Oculus Touch controllers can. It should work non-the-less

flat pawn
#

Anyone been keeping an eye on Population One?

carmine wharf
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Id be playing it rn if it was free

bold plank
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Guys is the rift s better or quest 2 better?

haughty thistle
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Quest 2 in general is the better headset, but I'd argue that the Rift S, with it's native PCVR capabilities is the better PCVR headset

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Aka: you wanna play PCVR titles? Rift S. You wanna play non-PCVR titles too? Quest 2.

zinc timber
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isn't rift more expensive?

haughty thistle
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The native connection on the Rift S means it's much more easy to run, while still maintaining Clarity on-par with the Quest 2 Link mode

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Trust me, the Quest 1 Link (which both renders and encodes the image at a much lower res then the Quest 2 Link) requires about twice as much Performance as an Index to maintain similar framerates. Or otherwise said: The Index archives slightly more then twice as much FPS as Quest Link on my Rig (1080Ti, i7 8700k, 32GB@3200MHz)

bold plank
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I want to play some pcvr games

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But i also want to watch .... You know

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I have the oculus go but idk picture quality seems a bit bad

haughty thistle
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Say, what is your IPD? That might be the problem you're having @bold plank

bold plank
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I have no idea what ipd is

haughty thistle
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Basically the distance between your pupils. It's important that your pupils line up with the lenses to make a clear image. The Rift S and Go have both a fixed IPD, while the Quest 2 has 3 different settings for the IPD. Generally speaking, neither of these solutions are great (although Q2 is at least a step in the right direction)
The Rift S and Go have a Lens Center distance of about 63.5, you can measure your own IPD with a ruler and a mirror

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The further your own IPD is off from the 63.5 the more it's advised to go with a headset with proper Analog sliding adjustment for the Lenses.

bold plank
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I did an eye check recently, ill call the office and ask

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That what the doctor sent me @haughty thistle

haughty thistle
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PD seems to be the Pupilary distance (aka distance from the pupil to the middle of the nose) add these 2 up and you got your IPD (68mm)

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That's pretty far from what the Quest an Go have so you might end up having the same issues on the Rift S as with the Go.

#

The next best options imo would be on the used market (like a CV1 or Vive)

bold plank
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I wear glasses, that wont fix it?

haughty thistle
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Nopr

bold plank
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Didn't they say quest 2 have adjustable lenses?

haughty thistle
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I think the Samsung Odyssey (if you can get your hands on it) is also a great budget option with IPD adjustment.

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The adjustment on the Q2 is only in 3 Steps. You either get lucky and fall directly on one of those settings (I belive 68 is actually an option) or you're out of luck, as the Q2 lenses don't account for larger deviations like the Go or Rift S lenses

#

Also with the Q2, you have to keep in mind that it's going to be very hard to power. Like I mentioned earlier, the OG Quest Link already requires about twice as much power as the Index to achieve similar framerates
The Q2 is just going to be even harder to drive as it's Link runs at a higher Resolution

flat pawn
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how does index deal with ipd

bold plank
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My issue with the go was just picture quality, its good but not great. I also want to try pc vr thats why im considering quest 2

haughty thistle
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The Index uses an analog slider to physically adjust the lens distance

flat pawn
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those are two separate panels right

haughty thistle
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Yep, the Index has 2 seperate panels

flat pawn
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those analog sliders can't exist when it's a single panel split in the middle

haughty thistle
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The Q2 uses a single widescreen panel

bold plank
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I have 2080 ti pc so i think im fine

flat pawn
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and just software adjustments where it moves where the images are on the single wide panel

haughty thistle
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I have 2080 ti pc so i think im fine
@bold plank I have a 1080Ti and never got the full 72Hz on my OG Quest Link other then in very easy to drive games like BeatSaber

flat pawn
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I have a 1080Ti also, can confirm

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sometimes I lag with all the mods I put in beat saber though

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lol

bold plank
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Wait so i should go with quest 1 then

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?

flat pawn
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nah, 2 over 1

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way better and similar price

bold plank
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Main usage for me is media

haughty thistle
#

Honestly, I think you'd need at least a 3080 to run the Q2 at acceptable performance. Then again: you could just lower the Resolution until it's about equal with the Q1

flat pawn
#

no more new quest 1s from oculus

bold plank
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I will game on it but not all the time

flat pawn
#

you'll still get better res with quest 2

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for media

haughty thistle
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I think with the Q2, is much more sensible to play directly on the device. Both for media as well as gaming

#

If you want PCVR at a budget: don't get a Quest or Quest 2 imo

bold plank
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No dont worry about budget

haughty thistle
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The main reason I'm saying this is, if you have the money to built a PCVR capable PC to run the Quest or Quest 2, you can also go a bit more budget on it and get a better overall headset

bold plank
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Which headset is the better?

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Idk i only saw oculus at the store

flat pawn
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upgrading from oculus go to literally any of these options is going to feel amazing

bold plank
#

I can always order online

flat pawn
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and you'll be happy with it

haughty thistle
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Litterally any native Headset is better the Quest/Quest 2 for PCVR

flat pawn
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you'd say rift s > quest 2 for pcvr?

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even if the pc driving it is pretty strong?

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I have a rift s right now and a pc upgrade before the end of the year, just waiting to see what big navi's benchmarks are

haughty thistle
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Well, in that case, like I said, you can go a bit more budget on your PC, and get a Reverb G2 instead

bold plank
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When you sey go a bit more budget, do you mean i pay extra or lesS?

flat pawn
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reverb is 600 I think?

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700?

bold plank
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Money is not an issue for me ao i dont mind paying extra for better quality

flat pawn
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and it has one of the best resolutions

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especially at that price

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only way to get better resolution is getting pimax or something

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which is dumb atm lol

haughty thistle
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On the Reverb G2, you can actually use all of its resolution for PCVR, and it has a higher one as well

flat pawn
#

and if you're only driving media then it'll be totally fine even with a lesser spec'd pc

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and since your budget is high that's not even a concern either

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reverb's lowest point is the controllers/tracking

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and you aren't gaming much on it so

haughty thistle
#

The Quest 2 is about equal with the Index in terms of readability in Link mode, but the image is noticably soft and has compression artifacts, and is harder to run

flat pawn
#

maybe that's your best option as long as you don't mind the cord

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reverb g2

haughty thistle
#

In terms of PCVR in released and upcoming headsets you'd have to choose between a better headset or better controllers if you don't want to mess with syncing up tracking systems.
Index has the better controllers and the Reverb G2 has the better headset

flat pawn
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if I could use quest controllers with a reverb I would be so happy

carmine wharf
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eh id argue reverb g2 isnt a better headset unless you really like vr racing or vr flying

flat pawn
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yous3f is going to mostly be using it for media

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and has a high budget

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so why not reverb I say

carmine wharf
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well index has a much wider fov if you dont wear glasses and just a slightly wider fov if you do

flat pawn
#

I think the fov is better for gaming than media

haughty thistle
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The FOV apparently isn't that much larger

flat pawn
#

also this

carmine wharf
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well with how close the lenses get to the eye im surpised it isnt like double the fov lol

flat pawn
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also yous3f does wear glasses I think

carmine wharf
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ah

flat pawn
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but prescription lenses are a thing in case that's an issue anyways