#virtual-reality
1 messages · Page 68 of 1
Not oculus, although I wish I could. though my distaste for facebook somewhat limits my chances of ever testing their headsets early. Also my reverb G2 will probably not come early as it was much easier to purchase it normally then to try and get a press kit.
Also my requirements for signing a NDA do not mesh well with oculus, or Apple currently.
Apple currently
Interesting...
But jokes aside, I don't think I'll ever be eligible for any sort of beta testing, as much as I'd love to be.
I'm just too open about things, and I know how badly some companies take uncensored criticism...
For me, since I am a part of a lot of open source and freedom of knowledge groups, my NDA has a requirement that any research I do, or knowledge I gain, I have the right to share with others. Also I am slowly developing my own VR headset and if I had to licence any of my tech because I used knowledge I learned while contracting, it would hurt the chances of me finishing my headset by 2024 or so.
We honestly don't know, but there's a good chance it is
i'd expect it to be an upgrade from the quest
as its using a cpu from 2017
maybe a 90hz display
Anyone purchase an Index recently and could tell me about how long between clicking the order button and arrival it is?
I'm selling my quest to a family member to be able to afford it, but they won't be paying me until their next paycheck. However, I want to make the order asap because I've heard it takes a while for orders to go through. So I don't wanna order it now and then when they go to charge me for it, I don't have the money yet.
@gloomy crater It's not like they don't charge you until it arrives lol
Prettyyy sure you pay for when you order it, if you don't have the money if won't let the order go through
Normally when you preorder something like a game, you place the order and then three months later when it ships, they charge you. I was thinking it was the same
Seems kinda sus that it takes 8 weeks to process after you've already paid, so I thought you didn't pay until the processing is completed and the item ships
So I was thinking I could order it, and have the money by the time they charge me. I just need to know how soon after you place the order that they charge you
@gloomy crater I bought my Index headset back in July, placed the order, and they sent me a message saying I was able to pay the next day, and it was shipped, and arrived 11 days after placing the order. Though I'm in Canada, and your mileage may very
Oh wow. It'll probably take longer for me since I live in a weird area, but that's way better than I was expecting. Thanks
Yeah, the pre-orders for the Index is more like a waiting queue. Other pre-orders (like the Reverb G2 if you order from Bestware) you pay the full amount right away, and it only get's shipped once they release it
I don't think I've been charged for my g2 yet, actually
although the order status is backordered, not preordered
idk if that's just their system though
My Reverb G2 Pre-order on Bestware says "PROCESSING". I honestly don't know what this means, but I definitely already paid for mine, so I hope I get it on release day
I have a US preorder from connection
I’m still using acer wmr very cool updates have actually made the tracking decent
btw if u don’t know wmr updates for the reverb actually come in windows 10 feature updates like 2004
it’s super weird
when I get a oculus rift will anyone just be able to see my fb profile or what
Prolly not, but it doesn't change the fact that FB will track you in VR, sell that data to advertisers, and in turn you'll get more pesky ads
cant wait for a VR adblocker like in browsers
Heyo, I just clicked order on the Index site and it says to wait 8 weeks. In the meantime, I was reading the Half Life: Alyx FAQ and saw this: "If you purchase the game before then, the purchase price will be credited around the time it ships."
I'm not quite sure what that means, though. I already own the game. So, when my headset ships, does that mean that they'll put the price of the game into my steam account, or does that mean they'll refund the price of the game?
Also, if it means they'll credit the price of the game into my account, then that means I could use that money to gift my friend a copy of HLA, right?
Thrillseeker did a good video about some of the issues with the current Facebook move.
Facebook makes the decision that all Oculus accounts are forced to become Facebook accounts. Should you be worried? Should you be angry? Does it even matter? Here's everything on it.
my links-
https://www.twitch.tv/thrilluwu
Join my discord for good times
https://discord.gg/...
If you have a really common name you could probably still sign up anonymously
FB still searches for FB accounts that don't seem like real people
Even ones with generic names. Not supplying much information, and a home location that is either used by someone with a different family name and no seeming connection or that is not in a residential area probably still leads to a ban
idk about that
I have a fb account for few years now (6) that is literally named Fe Ar and without any info its still not banned
@gloomy crater yea for me it lasted 14 weeks to get my fucking index, ordered it back in May, but ur gonna get it way sooner than I did because there's not that many orders left and the production is speeding up considerably.
i placed my order end of april and paid and got it early june
Before I went to order it, I was hoping to get it before halloween. But I can't even place my order until a week before then, so now I'm hoping to get it before Christmas
I can’t believe the index has been out of stock for nearly a year it must be very popular
or it’s just inflated but I doubt that
Hmm. I recently sold my used quest to a family member to be able to afford the index (before I knew I had to wait two months) and now that i think about it, I was really lucky with my timing. I bought that quest back in January, and IIRC it was just before production shut down at the beginning of quaratine
Now that I think about it, I should've charged more for that quest since they're so hard to find right now. I ended up charging $560 for the 64gb quest, the vive deluxe audio strap, 9ft partylink cable, and the copy of half life alyx that comes with the index (i already have the game, so I'll be gifting it to them)
Think that was a good price?
I don't know what to do until the G2 comes out :l
I've been thinking of selling my Quest now that the whole FB takeover is happening. But I don't wanna end up without a backup in case my Index just decides to not work from one day to the next
So, dear HP: Please hurry up and ship my G2 🙏
Dude are you rich. 3 headsets...
mean while im here with my gen 1 wmr headset
I'm thinking of placing an order for the Index after upgrading my GPU to 3080ti/3090. Going to be interesting to see how long the delivery will drag on to. But I'm not in hurry to get it.
@haughty thistle what's ur job
@radiant bramble u dont need a gpu that powerful for vr
Software dev
yeah but why not be able to run every vr game at 144hz
Not VRChat
Also, don't run the Index at 144Hz, there's noticeable ghosting compared to 120Hz
@lofty minnow oh i know, my current 1080ti just has awful coilwhine and a want to replace it. Might use the 1080ti to make a vr machine for my living room.
BRO
vrchat is so fucking demanding
ive got a 2060 , normal 2060, and i keep the res at 100% and still get like 40-50 fps in vrchat
My current htpc just has hardware from my old pc, i7 4790 and RX 570 4gb. Not quite VR ready :)
VRChat isn't really GPU bound so much
I run my Index at 200%, and get about 50-70 FPS in a full lobby of the Great Pug
It's CPU that is bottlenecking my frames for me
I have no interest in vrchat. I just want smooth frames from hl: alyx and such, as high as possible.
Well yeah, then that PC won't cut it though I was more responding to nico's message
Well... HLA scales the games resolution to get the headsets refresh rate all the times (unless your PC is a total potato I guess)
I kid you not: I turned the settings down in HLA and reduced my Index refresh rate down to 90Hz and the image sharpness increased dramatically. It was almost like a different game. And the best thing: Graphics quality didn't suffer all that bad
my cpu is shit
im gonna upgrade soon tho
im just waiting for 4th gen ryzen
so the prices of 3rd gen drop even more
lol
it reminds me of that meme
'ill wait for the ps5 to launch so the ps4's price drops so i can buy a used ps3'
anyway ive got a 1600x currently
i have it oc'd with a stock cooler and it's still great
the cooler is the amd wraith max or sum like dat
I kid you not: I turned the settings down in HLA and reduced my Index refresh rate down to 90Hz and the image sharpness increased dramatically. It was almost like a different game. And the best thing: Graphics quality didn't suffer all that bad
@haughty thistle yup, i swear there's minimal to no difference between Low and Ultra in HLA
@soft hound Haven't noticed all that much ghosting with 144hz
Does anyone knows any community which is sharing good movies/tv shows to watch in VR? A lot of google searches just random outdated lists.
I saw an analysis of the exactly technical differences between setting levels in HLA, and it is amazing the nearly unnoticeable corners thet cut with lowering texture, occlusion, shadow, reflection, and depth scaling. It reminded me that even if valve rarely makes games anymore, they still have an absurd amount of talent in game optimization, world design, and player analysis.
I recently was a part of an event where one of valve's psychologists spoke, and was quite impressed by the level of detail they put in. (They talk was like my 10 hour vr talk but done in 30 minutes, and considering the 5 years it spent me to make the first version of my talk, I know they did their research very very well.
I have met many hundreds of VR devs and the ones at valve always impress me (ILM X LAB people are also quite good).
@wanton marten VRchat has some great movie and anime watching rooms (does not work on quest). I watch stuff with quite a few people every few days, and youtube or dropbox links can work in some of the rooms.
I'm not really fond of VRchat community, if it would have at least 21+ filter I would be down to try.
Everytime I have tried that app it felt i have stumbled into anime convention.
Use private rooms and turn off all settings for everyone who isnt a friend (makes a big difference when every else are silent blue squares, and you are mainly in your own private rooms)
But there definitely needs to be more decent options, and sadly bigscreen can be extremely laggy even for local content, the youtube and netflix apps are barely built, and many options are not quest supported
I'm more interested in finding stuff to watch rather to watch with.
Some tv shows/movies are so much better in VR. Like Devs, westworld , the expanse.
Re-watched ready player one and it was a much better experience than 2D 60'' tv.
If you're willing to look past the anime style avatars in vrchat you can find some really nice people
They can be hard to find in public lobbies but yeah
I really wanna play VRChat, like I watch VRC videos on youtube and I want so badly to play it, but when I put on the headset and load up the game, I get the exact same cold feeling I get when I try to interact with actual people. My heart starts pounding and I end up just closing the game. Guess I'm not ready yet
I know that all those anime/ furry avatars is just comfort blanket but i would rather hangout anywhere else than deal with Vrchat community.
It's just a matter of time when VR chat will be closed anyway.
Well, the community just recently broke their all time online player count record, so it won't be any time soon
@gloomy crater it's anxiety, i would recommend working on it. I had it as well.
same jay
@soft hound it's not about number, it's about facebook bullying vrchat as soon as horizon vr comes out.
i know at least 3 problems which would restrict vrchat quite a bit.
I think part of it is not having the right avatar. Just the default one is weird. I think I would be more comfortable with a skin I actually enjoy. Like the NCR Veteran Ranger armor or Qrow Branwen
Specific skins are kind of hard to find if you don't know where to look though
I don't think VRChat will have any issues playerbase wise with Horizon VR's release TBH
@gloomy crater are you familiar with blender ? 😄
Most people hate Facebook too much to care
And yeah, you can make your own personal avatars, which is great fun
vaguely. I've been messing around with the VRChat SDK for unity and blender is a midpoint for that. but you can't import avatars or anything unless you play the game for a while first
I think I have 2 hours so far
Ah, then yeah, you need to get to new user
@soft hound unlicensed maps, avatars, teenagers stripping for old people, as soon as horizon vr comes out facebook gonna make it aware and very very viral...
they are doing that to bigscreen already.
oh and illegal movies as well.
If you think that nobody know about it and won't bother anyone as soon as horizon vr comes out, you are just delusional.
Yeah, they'll point those out, sure, but the current playerbase is fully aware of that, and will keep playing regardless. The most that might happen is some worlds being removed
it's not about keep playing but about getting sued and closing whole app down.
Steam and oculus will have to cut their support.
Then that just means the playerbase would make Horizon VR into the same thing, as it would be the same community
I think VRChat, even without Steam, could be fine
you are very optimistic. Well , enjoy while it lasts.
Yeah, I tend to be that way

I just don't think a social VR platform could really last without the stuff that VRChat has, good or not, as that's what people want
VRC is too big to just be gone in one night without reappearing in some other form eventually
Too many regulations pushes people away
Do you think facebook care that niche communities will be jaded when facebook has 2.7 billion users? Big corporations are not playing fair. If they can destroy community and get 1/5 of that community they think it's a fair trade.
I hate facebook with passion but if Vrchat won't get their shit together , it won't last long.
what's facebook supposed to do, ban pcvr?
ignoring that vrchat functions without vr at all
i won't give Facebook ammunition but it would not be hard to destroy vrchat reputation and technical support. Basically it is possible to make that not even a single popular streamer would want to associate themselves with vrchat (less marketing) and prevent access to vr platforms ( oculus, steam vr). No oculus , steam vr support, more bugs , harder for average user to get connected. Just compare popularity of sideloaded apps vs marketplace apps. Old users might be able to sideload app and have decent experience but average new user won't bother if there is alternative which requires two clicks to install and does not have really bad stigma with it.
yes, because the people doing anime rps on vrchat really give a shit about the apps reputation
facebook trying to destroy vrchats reputation would be pretty ironic, though
for that matter, how would you destroy the reputation of what is effectively a sandbox? facebook could probably piss off the boomers, sure, but they don't actually matter much for VR

like, vrchat having shit age protections is... yeah, it's the fuckin' internet
literally everywhere has shit age protections
who has most potential having good age protection ?
make a problem, give a solution.
ah yes
I definitely don't have a fake facebook account
nope, lying about your age on the internet is impossible for one of my moral fiber
well, let's see how fake accounts gonna work in the future.
you know that facebook is old people social media, yeah?
you know that's the reason they have bought oculus and making facebook live a thing
check oculus market share and let me know how irrelevant it is .
oculus headsets are popular because they're the best inexpensive ones
and because until recently, they were not particularly entwined with facebook's brand
and again, fake facebooks accounts and pcvr
the fuck is fb gonna do?
i really hope facebook and oculus will burn but i looked at stats , growth numbers and it does not look like oculus or facebook is going anywhere.
Actually how the hell do you think Facebook is gonna take it off steam?
slander
Lmfao
The reaction to that will not be "oh no I guess it's bad"
Do you know what happens when old people complain about games?
i really don't want to give more ammunition for FB. If you care about it so much dm or do more research on your own. I'm out on this discussion.
The problem is that where is little competition in VR social apps.
Oh good, I'm sure Facebook is just sitting in discord looking for nefarious ways to make people who get their news from Facebook hate vrchat
alt space devs are killing that app themselves and vrchat have too many dark secrets.
is there any thing i can use to watch vr videos (the split screen ones) on a regular monitor, but with depth perception
Not really?
how can i watch those vids on a monitor
Wdym depth perception
you want to see 3d on 2d ?
yeah ow do you dou it
You buy a VR headset
isnt there any other way
like crossing my eyes or something
putting cardboard
sitting some distance
You can use your monitor to go to amazon.com or another online retailer and purchase a VR headset
I mean, if you really don't want to spend money, cardboard is technically a thing
yeah waht is it called how do i do it
where are some effects but other than making your own vr glasses (two color).
what are the instructions
I think you could find some two color 3d videos which only requires two color glasses
Like those 3d books that came with glasses you read as a child
back in the day i used to see 3d movies which were two colored instead of split like modern ones
in disney/universal they hand out these glasses with red/blue (maybe they dont anymore) and youd watch the fuzzy screen become 3d
Those never worked well for me
other than that , some cardboard vr with virtual desktop like app would do the same.
@zinc timber i never had those 3d books hmm
I have used gear vr with virtual desktop and it was pretty good 3d movie experience.
virtual desktop? what do you mean
where is virtual desktop app which connects gear vr to your pc and you can play whatever you want on your pc.
some kind of screen mirror? project your desktop onto your phone screen?
I would not recommend playing anything fast though because refresh rate is slow (60 hz). In slow paced movies is not a problem but in fast paced action you can tell.
it's like remote desktop for vr.
oh i vaguely remembver reading somethign about using your phone's vr headset to play vr chat in vr mode
using something like that
yep, it works.
steam link works on good connection, i have used it quite a bit.
The lag is very minimal on ethernet connection.
I would not notice it playing dead cells.
i have watched movies, tv shows,youtube and some games
i need a lapdance in vrchat first then imma watch movies
but looks like i need a headset
yeah, pretty match anything is better in vr.
There is definitely a need for more competition in vr both hardwear and software. The barrier to entry for hardware right now is optics and tracking (anyone can get the same driver board and screens that index uses for about 200 dollars, and run stuff on it, but building your own decent optic pipeline and adding any tracking other then vive pucks, requires a lot of work.
On social vr vrchat is still the best option because it is easy to mod and uses blender and unity (the two biggest easy to access creative software in the world for modeling and game design). Bigscreen, alt space, and high fidelity allfail because they are so closed off and limit expression. (Vrchat is this eras secondlife). Janus VR, A-frame, WEB VR, Firefox reality, windows edge, are all still to heavy for multiplayer content (especially due to Javascript limitations), or to underdeveloped.
I do think a unity / openXR / blender decentralized set of worlds will happen (just have a central repository for all worlds and have search features for safety, and well defined avatar limitations (Vrchat is getting better at this).
Vr chat it currently shooting itself in the foot with some of its big issues, but it is also growing feet just as fast.
Right now the worlds i am helping build are delayed until quest can run video in VRchat and UDON matures a bit.
Unity VR game dev is getting really easy to do, as i can generally help someone at least walk around an area while in a VR headset with an hour, and add interactive elements within 2 hours.
Once synchronized play is easily doable it becomes much more feasible for people to build social vr games and multiplayergames.
@gentle coral A lot of competitors you have mentioned , have really bad marketing compared to vrchat. That's a big problem with those apps, good marketing. A lot of them trying to attract really niche crowd like, social vr crypto crowd. Which is such a minority that it does not matter that everything works , looks great. Crypto is like repellant for masses. Bad UX, technical side. It's really hard to look into what was really wrong with previous vr social apps but pattern looked the same.
Vr chat got really lucky that where are so many weebs and they pretty much dominates vrchat. But it's also a problem, I could not sell on an idea to do something really big on VR CHat even though from technical side VR Chat is way more superior to alternatives but because community dominated by weebs and furries, outsiders are not interested in dealing with that community. It would have been a really huge spike for VRCHAT but they probably gonna end up making their own app or choose a better alternative.
Hardware side , oculus quest does not have real competition so far. I really hope Sony gonna manage to make affordable, light, wireless vr headset because they are leading in sold units (5 mil) but not in most used as far as i know.
It might be a great social network for anime community but to bring non anime people is really hard. I really want to make maps in VR chat but it does not make sense from business stand point. It's like selling blessed water to the atheist.
Vr chat is definitely not the most technically advanced, but it is more well known for sure and is what people try first.
A big part of the older user base are people who were into second life (what VR chat is based on), so they built worlds for it, and avatars, and since anime avatars from other software were already well built (mmd, video game asset rips), anime and game avatars became the most common non boring pre built avatars, which in turn drew a lot of otaku to the desktop version, and the desktop version created the base users that the VR world expansion relied on.
Their limited search functionality also has hampered any expansion as the same 50 or so worlds have been mostly the same for 3 or so years.
Many business think vrchat will be big in the future, including Disney / Marvel, Sega, Softbank, Audi, etc (they all had booths at Virtual Market 4).
Right no the biggest issue is how much it priorities the otaku community and lacks features that would help other groups like museums, meetups, concerts, film festivals, merchant stores. (They do exist but are hidden in long scroll lists).
Other apps might be best looking on very specific hardware but I don't know any other app which is easily compatible across different marketplaces. That is one of the key features, being compatible across oculus , steam and windows without sideloading. You want user to be able to install app directly from marketplace.
I'm really interested why Disney , Softbank was interested , were they interested in technology or scouting to buy app. I could see that Disney just wanted to use sdk to create their own mickey chat.
Definitely repels meetups, big festivals and merchants. VR CHAT lost very huge event just because VR CHAT have not had accommodation to festival.
If you're willing to look past the anime style avatars in vrchat you can find some really nice people
They can be hard to find in public lobbies but yeah
@sullen linden
How do you find non-public lobbies?
That's the idea, that they're non-public
You can join of friends into Friends+ or Friends World's (the difference being in Friends+ you just need a friend in there whereas with Friends Worlds, you have to befriend the instance owner)
With Invite and Invite+ it's basically the same, but you have to be invited by a friend. You can also request invites from frineds
@wanton marten @soft hound life-like characters or avatars would be such an improvement, overall the shitty meme avatars that cause fps problems and even some people's game to crash and the cringy anime and furry avatars and "erp" wouldnt be a thing anymore @gloomy crater I also suffer from social anxiety, same thing that happens to you happens to me in vrc and irl and I recommend u to just find a group of like 1,2 or 3 people at most and just talk to them
snip... and the cringy anime and furry avatars and "erp" wouldnt be a thing anymore
Hate to say, but the very lax to non-existent regulation of avatars in VRC is one of the reasons it's so popular. Avatars you call "cringy" others might find adorable or cute. I for one just can't stand the look of realistic avatars in VR (not VRC)
@lofty minnow we are pretty far away from life like characters in vr. The ceiling is oculus quest which is pretty much android phone. We are in like ps 2-3 generation of graphics at best if you look what's possible to do with avatars.
Erp is not going anywhere, the only thing you can do about it is show more alternatives.
Also good looking, realistic designed avatars require quite a bit of system performance out of experience. At least if you want them good looking for VR
Yep
it's not released, wait until it's released. It could be bait and switch.
lmfao wait do u guys remember when zucc literally amde a horizon ad in a 360 video of that hurricane
hmm ?
wait ill link the h3h3 video
Thank Mark Zuckerberg aka The ZUCC for this magical moment
Check out Hila's clothing collection! http://teddyfresh.com
Co-Written by Zach Hadel
https://www.youtube.com/user/psychicpebbles
3D Ethan avatar by Nick Bizzozero
https://twitter.com/8izzozero
Awesome new outro mus...
it's funny
anyway i hate facebook as well but im still very much looking forward to horizon
That's... Not realistically styled...
I'll be actively looking for horizon alternative but i don't see any
i play rec room a lot
That's the thing I like about VRC: the diversity of avatar designs. Looking at other titles like Rec Room, everyone has basically the same avatar just with different clothing, and to me, that's just not the same
If you are talking about diversity among same anime style , yes you are correct. It's definitely not diverse overall.
i know what you're talking about, i feel the same about rec room, but you see if you ignore the 10 year olds the community in rec room is much better, haven't heard anyone talk about erp and stuff like that, i also like the little things like fist bumping and high fiving that actually do something
Honestly, I don't quite understand what your big problem with ERPing is. I personally don't like it either, but it's not like they do it in public. They do that in Invite only world's, so even if you have one on your friends list doing it, chances that you end up in one, is highly unlikely
I have like a bunch of friends doing it, and they don't make a secret out of it. But just because of that I wouldn't stop hanging around with them
no i don't really have problems with it i guess, it's just ill tell someone i play vrchat and then they think im immediately associated with erping
Honestly, I never had the problem. Many people I've spoken too just think of weebs and memes
And you could always just tell them, that's not the case afterall
i dont like anime at all but it always comes up in convos on vrc and someone actually shamed me for not watching anime a few days ago lmfao well not like shamed just more of like 'what u live under a rock why dont u watch it'
people that my friends hang out with
its basically my friends friends that become my friends lmfao
What should they care...
i really dont know, have you ever played pokerstar vr?
Actually no
weird thought i just had, if you had 2 gpu's in sli, would each lens of your vr headset run on 1 gpu
no
I don't think any vr game supports sli
the only vr thing that I can think of that supports sli is nvidia's tech demo
StarVR had shown off some demos that did that, but their Headset also uses 2 DisplayPort cables, and in their demos they plugged each on einto a different GPU
I don't think it's gonna be much viable as long as both displays run over the same DisplayPort connector
i want valve index
the look for horizon looks kinda creepy for me how the people just float around with no legs
im used to it since rec room doesn't have legs either @austere python
I'm used to vr chat where everyone has legs

Rec Room is centered around games, such as paintball, not so much the talking aspect, like VRChat. In that sense, the games aren't totally comparable
It's called facebook connect now
Yep. As I thought. They want to get rid of the Oculus branding. That was my initial guess when I heard that the Oculus Accounts are going to be discontinued
So long Oculus, you've done some amazing things for VR, but now it's time to say goodbye
I wonder could Palmer achieve the same without facebook deal.
vr
Palmer would have had to get a much bigger funding round back in the day, and he would have needed a big manufacturing investor. Also they were a traditional startup that was on the path to be bought (very few startup execs are actually smart enough to build an independent company that can get to a stable growth metric for their early stage VC investors to be happy with. And many startups loose any ability to become their own business once they become backed by VC money. Also going public rarely helps, as most startups do it way before they have stable growth.
I am actually extremely surprised that a startup I helped a bit a few years ago is about to theoretically go public.
Facebook buying Oculus was at the time a ok move for Oculus, but a great move for Facebook. Had Oculus shopped around for a different buyer it could have worked out very differently, but many options could have put VR in a worse spot as had apple, google, or any professional oriented company bought Oculus it would have probably died very quickly from the public eye. And our best option would be HTC for 3 years.
Personally I wish Samsung, Sony, LG or Microsoft would have bought Oculus, as they all have better track records with consumer hardwear and software.
Microsoft
have better track records with consumer hardwear and software
Is that a joke?
Look at the Zune and Lumia phones, both failed miserably
Their Surface headphones don't fair much better fate either, from what I can gather...
One problem I think people here are forgetting about avatars and realism is why avatars are used, and the different requirements for avatars on both a technical and psychological level.
If you try to make an avatars face realistic, it goes into the uncanny valley very quickly, due to the body and facial movements not matching up. I have seen many companies try and they all look terrible due to these issues. Not to mention if you want to get over that cusp you need to do quite a bit of real time processing using AI to predict and modify the face. Avatars are suposed to help emotion and movement be understood by others.
Microsoft makes the xbox, and had they gotten Oculus I think WMR would be much further then it is. And they still have a stranglehold on AR.
The problem with Microsoft is that they are usually put in the context of the old Business PC, that is only there for office and nothing else. Their Xbox line is quite the contrast, but I fear that if M$ would've bought Oculus back in the day, that M$ would've either made it a B2B company (like Varjo or VRgenieers) or that it would've turned into a PSVR competitor never coming back to the PC
That would definitely be the danger, but facebook has been doing some crappy stuff for a while and i actually think Microsoft had better odds of doing stuff correctly then facebook
But then again, we would never know. WMR was an initiative by the Windows arm of the company and they don't seem to get along that well with the Xbox arm of the company, based on how they talk about WMR
yah Microsoft is segmented weirdly
Prolly would've all depended on where Oculus would've been embedded in the company. Maybe into it's own arm as a VR exclusive department (kinda how the hardware team is seperated out)
Had Oculus made a better deal with facebook i think it could have worked out much better then the current situation.
But I think it's safe to say, that the Windows team at M$ is willing to give VR another shot, if the G2 really is the success that Valve made it out to be. because I'm pretty sure Valve was the driving force behind the G2, not HP or Microsoft
I know VRchat is fixing up their search features, and that might help get people out of the anime sphere.
I really want to find out how much VRchat and different creators made during Virtual Market 4 as that could definitely give people an idea of the prospects for VR stores.
Valve has be a driving force for many different VR headsets due to their sharing of knowledge (although they keep some stuff proprietary). If a headset supports steamvr at launch, they were probably in on its creation, or at least its software stack. (Especially if tracking is supported).
Also another issue with VRchat is the limitations on number of saved avatars, and that modded VRchat can get you banned very easily. This means that visual mods for unsupported headsets, or expanded avatar or world save library's can get you banned. That means that you are generally limited to only using a few avatars (most of witch are anime, meme, game, or cartoon avatars). I want a professional looking avatar for events i host in VRchat, but they would take up spots in my list so i generally use anime style avatars.
Recroom is ok, but i generally think there needs to be a full social option that is like rec room, bigscreen, VRchat, and alt space all in one. And right now that is generally only even theoretically doable in VRchat.
I think an event hubs world in VRchat could be useful or some more discussion based events and event controls (Virtual Market 4 tried this and did an ok job, but it needs major work to help people who feel shy, uncomfortable, or out of place.
I really hope VR chat gonna fix seo and filters.
I'm confused about G2 , I have not had any experience with HP are they decent now, back in the day it was pretty iffy hardware company.
Every company that made a VR headset for WMR was very sketchy when they first tried (HP, dell, Acer, lenovo, Samsung, Asus). But only Samsung and HP have continued to improve their headsets (though lenovo might come back since they helped with the RIFT S).
Hmm i'll have to research HP a little bit more. HP was not on my radar to track at all.
If you mean HP overall, they are getting much better, as the international competition for good computer hardwear is at the point where producing more then a few bad products can kill you forever. And on the VR, and specilty high end workstations HP is doing quite well.
HP Z Lineup is great (at least in hardwear specs and design).
And HP absolutely makes the best VR backpack computer buy a long shot. So they have a need for good headsets.
Thank you for the info , I appreciate it.
I want to buy VR headset but not sure should i wait for sony or just get G 2
Sony is probably a year away with announcement and so far I don't think anything else coming out this year from non oculus.
I came here to say that I will never ever buy an oculus headset again
I am thoroughly pissed off with Facebook and their stupid hunger for data
Unfortunately, masses don't care about it.
also the lenovo explorer is a great budget headset
you can pick them up super cheap except the UK which is where I live >:(
its such a pain in the ass because vr worked just fine before the change by facebook
pretty much all WMR headsets are sold out and can only buy used.
oh really, there are hundreds available but so expensive for some reason
probably it shows resellers but pretty much all WMR are sold out and I can't buy anything in the US.
It's either oculus , index or ps vr
I just don't understand valve's quality control, they are selling the most expensive headset and too many reports on quality being below average.
it's still about a 4 month wait for index
I ordered an index, hoping to sell my oculus
I mean, I've played about 500 hours on my Index controllers, and about 200 on the headset, and haven't run into any issues after the controller revision
Maybe new version does not have as many issues ?
I have seen quite a few videos complaining about index headset and controllers , might be fixed now.
I've replaced my left controller twice and my right once
how long does it take for the index to ship
Can a RTX 2060 16gb of ram and a r5 3600 run almost any VR games even ones like blades and sorcery, boneworks and half life alyx?
definitely I use pretty much the same setup but a I7 and it works fine for about 90% of vr games, but blade and sorcery is kinda not optimized at all.
The more NPCs you have in Blade and Sorcery, the worse. It will drop frames on any PC once you spawn enough enemies
But things like Alyx will be totally fine
by any chance anyone knows why Sansar is a dead platform besides very horrible UI ? @gentle coral
no one talks about it
@fickle birch probably but it depends on the headset ur using
@jaunty sparrow I have an Oculus quest
Yh it should be able to run those games fine on the quest using link
idk about virtual desktop tho if ur using that
Yeah a 2060 should be able to run all that probably the only thing that might lag is alyx on maximum settings
Ok thanks
I wonder how flight simulator will look to get 90fps in vr
90 fps ? maybe on low
unless some magic sorcery is involved, i cant imagine it being accessible for vr, even when it's released,. Corners will have to be cut visually, and an even stronger baseline spec will probably be needed
reverb g2 flight sim gonna look like minecraft
still tho would be amazing in the future when hardware gets better
Based on a comparison from MRTV and my own experience, I can say that it's actually quite demanding to run Quest Link compared to any other headset. You even the Reverb G2 is supposedly less demanding then the Quest (aka you get better framerates with it)
Here's the Video I was talking about: https://youtu.be/vNE7g_0M1jk
In this video I am measuring performance of the HP Reverb G2 in comparison with all the other major VR headsets on the market! Find out how the G2 fares against Rift CV1, Rift S, Oculus Quest with Link, Valve Index, Vive and Odyssey+! You might be surprised about
OpenVR Benc...
That guy really pushing g2 a lot, it feels like a commercial, last videos all about g2
Not sure I can trust this guy
Like I said, from my personal Experience, Quest Link runs significantly slower then the Index
We're talking 36fps in VRC in a scene where I get over 70 on my Index
I'm using the recommended Anker Cable in the .9m variant with a 5m UGreen extension cable
quest 2 leak https://www.youtube.com/watch?v=_Op1Jp7qw10
Possible Oculus Quest 2 release leaks including pricing, multiple models, some specs, and a street date. Also Oculus is vanishing and its now Facebook Connect 7....let's discuss
COME SAY HEY IN BOTH THE DISCORD AND MINECRAFT SERVER!
Discord: https://discord.gg/wRVTK4v
Minecra...
pog
i just want to know the refresh rate and CPU
facebook quest 2

That guy really pushing g2 a lot, it feels like a commercial, last videos all about g2
it definitely comes off a bit shady, but he's one of like two youtubers who have one
it's perfectly understandable that he'd milk it for content
HP really needs to get linus a Reverb G2. Out of every tech youtuber Linus is the smartest choice for VR related content, while Tested is an easy Number 2.
HP aint making it easy for one to jump into VR for the first time. On one hand I was sold on the index controllers the first time i saw them and the headset has better fov & refresh rate. G2 on the other hand has way better resolution and almost 500€ cheaper 🤔
HP really needs to get linus a Reverb G2. Out of every tech youtuber Linus is the smartest choice for VR related content, while Tested is an easy Number 2.
@gentle coral if i was HP i would send to biggest youtube/twitch streamer.
G2 + index controllers is apparently an option too but would cost like 1200€.
Facebook Quest 2 will be 300$ , it will be really hard to compete for other guys. G2 needs to be a lot better than facebook quest 2
i bought the rift s before i knew about the reverb
i kinda wish i wouldve waited for the reverb because it is gonna have the best flight sim compatibility
also why is doom vfr so fucked for the oculus
big sad
i just set up my first vr head set a week ago and now i have 360 degree setup
im planning on saving for a headset, which one should i go for that's actually available in canada? im trying to do full body tracking to, so i also need trackers+base station
Question, what is the air mouse that linus uses?
A new version of the HP Reverb G2 just leaked today, with new advanced features first in any VR headset!
Usb Type-C DisplayPort Small: https://amz...
eye tracking + facetracking
im selling my valve index to get that edition if its true,not rn of course, imagine the hp reverb g2 working with the knuckles controller tho
with some effort you should be able to get them to work
i think you need the vive tracker dongles iirc
you need the base stations
I imagine a facetracking + eyetracking version is going to add another couple hundred at least to the cost
@sullen linden iirc base stations + tracker dongles
oh maybe
o k a y
I just experienced a super heavily edited beatsaber map for the first time and it's like I'm rediscovering VR
I finally decided to enable mods, and I found a map that had a bunch of trippy stage effects set to a relatively slow chart of a song I like. It's made the way it is so that you aren't so focused on playing the chart that you can't enjoy the effects. It was amazing
If that eye tracking version is true, and it is easy to control the eye tracking i will immediately cancel my reverb g2 to get that, as I absolutely require eye tracking for a vr project i am planning. I was going to spend 300 dollars building my own eye tracking anyways , so might as well save my energy for programming.
Any ideas for mounting sensors atop a monitor?
Kind of like how my webcam rests atop my monitor, I'd like to have my Oculus sensors atop my monitor.
'cuz I'm not too fond of drilling holes to mount them to the wall.
I bought adhesive mounts from ebay and they worked great
I designed my own command strip velcro wall mounts, and they easily hold the OG lighthouses.
@subtle schooner there are a number of problems with the vive pro eye, mostly due to HTC, and the pricing.
Probably, what headset @arctic ice ?
a rift s @sullen linden
@arctic ice Yeah that should be good. You'll have to turn down the settings in some games though
is there any way on oculus.com to pay with paypal without a credit card? I have only a bank account connected
ok thx @sullen linden
@modern totem you should be able to select PayPal as a payment method
Yeah but Its stupid and to pay in oculus store you MUST add a card to ppal
Like bruh if I had a card Iwouldnt pay with ppal
That's actually a PayPal account limitation. If your PayPal account is new, rarely used, or otherwise deemed high risk, PayPal requires a credit card added as a secondary payment method in the event your linked bank account doesn't have money available. It's to prevent people from overdrafting.
Thats Just stupid, ppal said u can verify a account with card or bank
Guess no vr for me
I recently tried to make purchases on go daddy.com and towards the end of going to my shopping cart,it asked me to choose payment method so I clicked paypal of course. my paypal is connected to my bank account and I use it instead of any kind of credit card online,it's why I g...
Ppal mod responded that Its a merchant that chooses lul
Kinda Old but still
OK
their system is stupid
you know when you press pay with paypal it redirects you right? In url there is some shit named ADD_CARD etc
I just removed that and it redirected me to page to pay with paypal and my order went through
wonder if Oculus is gonna cancel the order because I don't have a cc or will they let it through
they will cancel it
because it's 2020 and there are alot of little shits who will order games without paying for them
welcome to reality
just save up some money and buy a gift card for the VR store bud
problem solved
does anyone is looking for firearm engineer?
epic
what did you do to that poor handgun. Still it probably helps if you are using a VR gun mount holder.
I really want to make a ton of anime and sci-fi weapons for VR. If i can fix some multiplayer VR issues, I think I will make a VR battle royale game that has very silly weapons, absurd ragdoll physics and superpowers (I want even hardcore VR players to feel sick in only a minute or two while also not wanting to leave because of how fun it is). Also it gives me a reason to model a ton of crazy weapons that will never be practical. Though my maker side will probably take over and I will start designing these weapons so that I can actually forge and machine them as practice for some Mecha and robot weapons I might build soon for battle bots and a few friends. I think my first item I will build is my atlas shield, or "shovel of environmental justice".
Also who here is excited for Hitman VR.
just save up some money and buy a gift card for the VR store bud
@shut lotus
What do you mean giftcard for vr store, I want to buy hardware
is it normal for my rift s to just randomly stop shooting in plavlov
like when i shoot then letgo the gun will still shoot
@haughty thistle any good avatar worlds? NOT ANIME GIRLS i have freddie mercury on rn and its aweesome but i want sum else
I can only tell you about Nanachi Avi worlds. Like I mentioned before, I'm not the greatest fan of realistic looking, anime or full-on furry avatars. Nanachis are kinda the perfect middle ground for me tbh
@lofty minnow
il check it out
Do you think a RTX 3070 will be able to run half life alyx at 144hz and at ultra settings on Valve Index?
It's better than a 2080ti soooo
@midnight spindle just looked at Linus’ half life alyx vid so I think that’s a yes.
Yep!
@wispy shadow I wouldn't run the Index at 144Hz, set it to 120Hz instead, as the pixel overdrive on 144Hz has much more noticeable blurring and trails, which aren't present at 120Hz
@soft hound Depends on how lucky you are with your Index. There are ones that are better at 144 and ones that are worse. I think I might've gotten something like a golden unit, as I notice virtually no difference between 120 and 144 in terms of Pixel overdrive and whatnot
But I do agree on setting the refresh rate down in HLA, but for another reason. HLA dynamically scales the render resolution based on frametimes. Basically what HLA tries to do is to always keep within the refreshrate of your Headset, but at the cost of image clarity. I run HLA at medium settings with my Index scaled down to 90Hz, and the image clarity difference is like night and day on my 1080Ti. And honestly the downgrade in image smoothness, while noticeable, is not a big game changer, and the downgrade in graphics is basically invisible
my rift s randomly goes black and loses connection with steamvr, just got it today and it happened 2 times, once in vrchat and once in payday2
what could be the issue?
RX 5700xt 20.4.2 adrenaline btw
I don't know much about AMD GPU drivers, other then that they cause issues with VR sometimes, so trying multiple different driver version could be the way to your solution. If it's not the newest driver, try that and if it is, then try an older driver
@modern totem
@modern totem it could also be oculus software being bad. Ive had the issue and a fresh install of oculus fixes it for me
Getting close to OculusFacebook Connect (7? 1?) lol
I know I'll pay the data mine tax but I hope I can get some really cheap Quest-esk headsets because I want to buy multiple for exercise and family.
Reverb G2 and the potential eye/face tracking looks promising too
@void sky Some Youtubers have reviews about prototypes of the reverb g2 and the clarity on this thing is already amazing and they still want to improve it for the final version
anyone know when new quest is gonna come out!?
im super hyped for it
its got so much going for it - 90hz refresh rate, better tracking, more performance, better ergonomics/comfort, better battery, and even a bit lighter i think!
@copper summit they'll announce details at Facebook connect In two weeks, it hasn't even been officially revealed yet
I'm excited to get more personally relevant targeted ads
lol
Ooooooh bet
Ahh yes mapping for beat saber. I just made the worst map possible in about 2 hours and here is one of the surprises
Hey guys is a gtx 1070 amp extreme from zotac and an core i7 4790 overclocked enough for beat saber and vr chat on an oculus rift s
Beat Saber is a very easy game to run
And besides that, the 1070 still is a decent card to play VR
Would you guys recommend the new HP g2 vr?
I am worried about the tracking behind the back because there is none. Idk. Also about how fast they can track with like beatsaber
@chickenbread thanks
I don't know of any VR games that need particularly precise tracking behind you
the rift s also doesn't have rear tracking, and it's fine
Been debating myself between G2 and Index on which one to get but im leaning toward index for the controllers. Might as well place the order now since it has so long delivery time and it takes likely a month before i should order the new gpu anyways.
I don't know of any VR games that need particularly precise tracking behind you
@zinc timber I mean the only game i can think of is vrchat
And even in VRC, you're more likely to have your hands in-front or besides you. The latter area being improved on the G2
Hmm you'r right..
guys im becoming so good at boneworks' zombie arena
do you guys think that if the reverb g2 has eye tracking theyll incorporate foveated rendering?
I wouldnt be surprised
I got r5 3600 + rx 5700xt but blade and sorcery is literally unplayable, constant freezes and drops to 10 fps
is this game fault or my pc is too shit for this unity game?
nah b&s is terribly optimized from what ive heard
well for me its literally unplayable
again b&s is hard for 90% of systems, its just not optimized
@zinc timber h3vr iirc has one point on your body thats hard to get bc of it being hehind your back
its not hard , once you know where it is its not a problem
any index users here?
i have finger tracking issues on my left controller
my middle finger sometimes doesnt rlly work or is stuck
(ive never smashed the controllers against anything)
i tried calibrating them
it fixes it
kinda...
for like
10 mins or so
Yeah, that happens to me all the time in VRChat, since I basically have my hands as a fist on the controllers when I'm not doing anything with my hands. After about 10 minutes, the middle or ring finger will stop tracking, and will require me to drum my fingers to fix @lofty minnow
@soft hound yea i literally do the same thing with my hands so if i get rid of that habit and just have my hands not squeezing the controllers when doing nothing will it help with anything?
Yeah, but I much prefer having my hands be comfortable when idle, rather than not having to drum my fingers briefly every 10-15 minutes
@lofty minnow @soft hound
had a similar issue. Even tho the finger tracking on the Index constantly adjusts to your grip, it can only do it in a limited area. Turns out, there are dedicated sensoring regions for your middle, ring and pinky finger. So if you have issues with finger Tracking, which a recalibration can't really fix, try gripping the controller in another way. Maybe move your hand a bit further out of the strap, that's what helped me to fix it.
Another thing I noticed is, that sweat and other body fluids (like the oil on your fingers if it accumalates) messes with the Finger tracking alot, so if your controller is wet, try drying it up and see if that improves the finger tracking
I just turn the controller off and on and it fixes it
Here us a list of all the games I have played that have things that use behind the back or belt tracking for something (usually not nessasar, but can make things easie).
Pavlov- knife, magazine, extra gun
Superhot - achivments
Raw data- bow and arrow
Robo recall- achivments
Fantastic contraption- items
Is there a way to use your phone as a VR headset and use Wii remotes as controllers? I swear I heard something about you being able to, not sure if it was a joke or not.
Cause I wanna try out vr before I go out and drop like 500 on an Oculus quest.
And I also wanna see if my PC can even handle it.
Why, I was looking at getting rift s. Oh...
2nd headset in 2 months and its soon to be 3
Its took them 1.5 months to return the previous rma
@distant spade go for the index you'll thank me later
I don't have that kind of money.
Index is literally more than my whole setup.
I was also looking at getting a used HTC VIVE, is that also a bad idea?
Previous headset
Light use and dropped the controller from knee hight
all the white shit is superglue fixing the product
I've literally only heard good things about rift s, is this a common thing?
The touch controllers. Yes that is very common. The audio also died on the headset. The mic was scuffed
At 1k hrs the headset just destroys itself
If you want dm me and ill tell you every issue I've had from day 1 of the headset. Most is software
Damn, ok. Is getting a used HTC VIVE a bad idea?
I have no experience with vive
Oh ok.
I'm getting an index because of this
Nice, I wish my PC could handle index. I don't think my wallet can handle it either.
Rift s is good when it works and doesn't take 40 mins to get to sync to oculus software
Also rift s isn't that comfortable
Rift s worked fine for me, though I didn't use it much
I'm probably not gonna get even close to 1000 hours, even tho I'm relatively new to pc, I only have like 750 hrs combined with all my games.
Roughly, atleast on steam.
I play beatsaber relatively competitively
Beatsaber is probably gonna be the main game I'm gonna play.
I'm bad at beatsaber
I'm pretty bad too.
I've played it a couple times on my friends psvr and a couple times at a place near me that has vr headsets you can rent out for like an hour or something.
I'm trying to get into 3 digits but I can't coz I'm bad
I'm probably not gonna be getting a VR headset for a while tho, I kinda wanna put money into a better pc as the only good thing in my PC is my GTX 980ti.
back to my original question, Can I use my phone as a VR headset and use Wii or Nintendo switch remotes as controllers?
...now i wanna see someone try that
Thing is tho, no point in getting an index when my gpu is being heavily bottlenecked by everything else in my system.
Also I don't have the money for index.
Last time I checked, isn't index like 1500??
Yea
plus whatever local tax applies
but there's a waiting list
and idk how long it is still
took mine about 3 months
Ok so that's 1306 CAD plus tax which comes to 1475, so basically 1500.
That's about 1k more than my whole setup.
I can't find an actual price in Canada, can you not get it in Canada?
Except for one on Amazon for 3200, but that's a scam.
yeah the scalpers
Nvm steam has it for 1320.
Like I said tho, I should probably focus on my PC first, my specs are literally:
I5 2400
4gb ddr3 1333mhz
Mobo ???
GTX 980ti
TX650w
Dell case
120gb Kingston SSD
DDR3?
I was thinking of putting the original Dell PSU back in and getting a cheap gpu like a GTX 750ti maybe, and then throwing in my Kingston SSD and maybe 8gb of ram and selling it off as a "gaming PC" for like 400 CAD and then going ryzen. I'm thinking getting a ryzen 5 1600af, an Asrock b450m pro 4, 16gb ddr4 3200mhz, 256GB SSD with a dram cache, and a thermaltake Versa h18. I'll probably keep it as is for a while and eventually get a 3070 and upgrade to b550m and a r5 4600, if that's what it's gonna be called.
Yes, ddr3.
That sounds reasonable
About VR headsets:
If you want to play PCVR, and are on a budget, do NOT get the Oculus Quest. The Quest, while being the same Price as the Rift S, and seemingly not that much harder to run, requires a lot more processing power then the Rift S. This is just because of how Quest Link works. It works ok-ish if you already have a Quest, and want to start playing PCVR, but besides the way higher processing requirements, it's also quite Glitchy. Sometimes, Audio doesn't work, mirroring Audio onto speakers or into a stream doesn't work, etc.
Really, anything is better for PCVR then the Quest (I'm almost willing to recommend the Vive Cosmos over it tbh)
And if you don't want to believe my claims about the higher processing demand: My Index runs at more then double the framerate in almost all games (Quest at 36 with Asynchronous Reprojection, Index at over 100fps)
And it's not like Quest Link is limited to 36. I've seen it running at it's full 72Hz, just not most of the time. My PC isn't all that bad either: i7 8700K @4.7GHz, 1080Ti, 32GB RAM @3200MHz
@distant spade definitely don’t get a rift s with your set up. Ihad a i5 8400 and a 2060s and struggled and my cpu was the problem.
ocolus rift vs htc vive
thoughts?
Oculus is owned by facebook and will be requiring a facebook account for their headsets.
So, Vive. Or if you're rich, Index?
Yes, I have presented 0 technical arguments. I don't know which one is best. Personally, if the #2 is good enough, then I'll pick #2 just becuse it's not FB, and not care which is technically better.
My main gripes with the rift s are the funni mic, oculus link, and comfort. I would never reccomend it to anyone
what F2P games should I look at? I have a rift s btw
already played The Lab,Minecraft,VRChat,Echo VR
The Budget Cuts Demo is pretty fun
Though short
There's "Go Guess" which is also fun
Rec Room is alright too
over here im playing pavlov with a gtx 1050ti
@modern totem on steam get PokerStars vr
@modern totem is a beatsaber player get beat saber you won't regret the purchase
pokerstars vr is filled with 30 -60 year olds
trust me
but they're cool
i met this lady
who was like
yo kid u wanna get this
and she gave me one of thoselike wooden cigars
@distant spade
A used HTC vive can be a good option if it is in good shape. (Other then controllers having touch issues at 500 hours, the headset is a tank). Also you can upgrade over time to better controllers, lighthouses, etc). Also if the cable breaks they are easy to replace. Though there would be no RMA support if that matters to you.
Only thing holding back Vive from being good is controllers also touchpads are god awful thing in locomotion games
Yep, og vive controllers are not very good in terms of ergonomics or control. But they are accurate
@gentle coral oh ok, I occasionally see them get as cheap as 250 CAD sometimes. But I'm gonna work on upgrading my PC first.
i just discovered an exciting game
its called a township tale
and im gonna play it when i get homememme
ok, I have a problem in beat saber
my hits dont register sometimes, I can literally see the saber go through a box and I get a miss wtf????? Rift S btw
no stutters or fps drops
it happens only to blocks on edges, middle ones arent affected
im sure its not just me missing, tested it on slow and easy songs where its just left/right from edge to middle and I missed edges fairly often even tho it was a 0,5cm move
tested also on Escape hard that I can do fc with fast song+ghost notes and it still happens
@modern totem what mods you got
modassistant with the standard mods
@brisk sand youre becoming closer to anakin level
Exit is now my #2 play
@brisk sand wanna versus me
I dont have versus. I have zingabops multiplayer
I could get a coordinator
I'm top 1340
nice i have beat score mod but how do i find my accoutn
Index Lighthouses are back in Stock in Europe as well now
Looking for a pcie usb card that works with x299 for the rift sensors
Does anyone want to play a free game with me, it's called Davigo it's really fun
hey guys im looking into building a pc for vr
but i dont wanna spend a WHOLE lot
so what do you guys recommend as far as the cpu goes?
i was looking at the r5 3600
and im using an rx580 cuz i already have one
i might upgrade later tho
r5 3600 works best
i played vr with the r5 3600 and rx 580 and get around 80 to 120 fps just enough for a smooth gaming experience
hey again lol, what vr headset do you guys recommend? i cant get the index, way too expensive, but im thinking about the rift s
anyone have experience with the rift s and/or other headsets?
If you are in a region where you can get the Samsung Odyssey, then I'd honestly suggest getting that, because similar if not cheaper price, no binding to Facebook, better Screens and Audio, and better Software. The only downside of the Samsung Odyssey and Odyssey+ is the slightly worse tracking, but it's totally sufficient for the beginning
On the other hand, if you are willing to wait a bit longer and save up a bit more for a Headset, the HP Reverb G2 seems to be the perfect middle ground. It's tracking is improved over the Samsung one, has even better Screens and Audio and also controllers that resemble the Oculus controllers more closely
Samsung Odyssey+ usually goes for around 300-400 USD (only available in NA and South Korea from what I know)
And the HP Reverb G2 is now at 700 USD/EUR (available almost world wide) and releases probably end of October 2020
The HP one used to be 600USD/EUR, but they inexplicably increased the price on the 1st of September
@copper summit
@haughty thistle thanks! wow thats a lot to consider... i will probably wait a bit, maybe a month or so, so ill def look into the HP Reverb G2. I do mostly play beat saber, so the tracking is a huge thing for me, but unfortunately I can't use lighthouse tracking in my room.
and the hp reverb g2 doesnt have lighthouse tracking which is good for me
I don't know how much of an improvement the G2 Tracking is over regular WMR tracking. Regular WMR Tracking is perhaps a little worse in accuracy then Oculus' Inside-Out Tracking but not too far behind. The big difference between the two is the Tracking Volume (aka area in which the controllers can be tracked from the perspective of the Headset). Early reviews of Pre-Production Units of the Reverb G2 indicate, that it's Tracking Volume is as expected better then regular WMR, but it's still not as good as Oculus Tracking.
Really in that regards, I'd advise to wait for reviews of final Units to come out. I'll make sure to share my opinion about the Tracking, once I get my Unit (again expected delivery end of October)
i wish they would just give up on inside out tracking
Inside out Tracking has one giant benefit, and that is the easy setup
Basically one of the requirements for VR to go mainstream
Obviously for enthusiasts an corporates, Outside in is a much better option, but it's the same group of people who are willing to spend >1k on a set
imo inside out has gotten so close to outside in why not continue with inside out
Basically, your fingers form a load on an Electro-Magnet when close. It's only a tiny amount, but with sensitive enough sensors, measurable. So the tracking area for the fingers has a bunch of tiny electro magnets inside it, and constantly measures the load on each one. That way they can measure how close your fingers are
At least that would be my guess on how it works
@noble kestrel The biggest problem with Inside-Out is not the accuracy. That is good enough for almost everyone by now. The Problem is rather the Tracking Volume. Fullbody Tracking as well as unusual device types (like Vive Trackers) are pretty difficult to do with Inside-Out. And honestly, as long as there's not Inside-Out System that is as accurate, fast and extensive as Lighthouse tracking, I think at least Lighthouse Tracking will stick around...
although most people dont use full body, and with inside out you can get ways of full body, like using kinect and driver4vr
Lighthouse Tracking being a general Term for Systems using fixed mounted IR emitters of some sort for the Tracking (SteamVR Lighthouse and ARTtrack for example)
Kinect FBT is nowhere near as good as with Vive Trackers. Honestly it's quite $hit actually
well yes, but 30 buck ish compared to like 300 for one puck or what ever it is
+ARTtrack actually has basically the entire movie buisiness behind it, as it's also used for MoCap in Hollywood and other Media
*120 for a single Puck as RRP. I got mine for 100€/piece
thats still a lot for a pretty novelty item
Yes, FBT with Vive Trackers is expensive, but that's because the technology behind it to make it good isn't cheap
although most games dont have fbt implemented, or implemented well if they do
Going from 3-point to FBT in VRC was as much of a game changer as playing VRC on desktop vs VRC in VR
At least for me. You won't believe how much the human body participates in a conversation
I dont really play vrc so idk about that
Outside of Social VR games, FBT doesn't really add much to the experience. I do agree on that. But having the option is better then not having the ability to
but you still have the option with inside out, and you dont need exact precision to get the idea across
Not really
Like I said, with a Kinect, you're really limited
Also, Kinect is technically speaking Outside-in again
At that point we might as well be talking about using Base Stations with an Inside-Out headset
which is actually quite a good idea
you can for example use reverb g2 and index controllers
Yee, but it defeats the purpose of using Inside-Out in the first place...
the headset still tracks itself
Guess how the Index and any other SteamVR tracked headset get's it's position?
and think for a sec, you already have inside out tracking, and want an upgrade, keep the headset and get new controllers
It uses IR sensors to sense the light of the Lighthouses and uses a bunch of complicated math to get it's position
yes im aware of how steam vr tracks stuff, I dont think you understood what I was saying
I'm just a bit confused. At first you were talking about how we don't need Outside-In, and now you're talking about how great it is...
The reason to go Inside-Out is so you don't have to set up any base stations
yes my point is not spending an extra 1k for index if you already have for an example a WMR headset
The reason to go Outside-In is for better accuracy, and greater flexibility
your fist point is invalidated though, you said the point isnt accuracy?
It is
I mean isnt this kinda what you said?
yeah its hardly a problem in my experience, and yes I have used outside in before
Outside-In will always be more accurate then Inside-Out. Maybe the general consumer might not notice the difference, but in the Industry the difference can mean income or not. And usually, what is first experienced in Industry will find it's way into at least the Enthusiast realm, if demand is there and the price can be brought down enough
Ive spent quite a fair bit of time with both inside out and outside in, its quite hard to notice much, some tracking issues are caused by operator error, like with wmr tracking can be great or terrible depending on your batteries
which means it does vary quite a bit for people
Eh
When I hold out my hand with an Index controller and do the same with a Quest Controller, the Index controller stays in it's position more put, whereas the Quest Controller wobbles more. Idk about your region, but I live in a 50Hz country
Inside-Out generally doesn't fair as good here as in 60Hz countries
also, wobble depends on the game, alot of games have some smoothing to prevent jitter, some dont
most games you dont notice it, some you really do
I'm talking about the SteamVR default environment
It's like the Quest controller jitters around a bit, which the Index controller doesn't
yes jitter is a thing that happens, but again most games tend to negate that a fair bit
Inside-Out relies on your room being well lit. Constantly. Most of these systems are designed to negate the 60Hz light flicker, but not the 50Hz light flicker (both Oculus and WMR give you the option to change the flicker negation, but at least with Oculus, I can't tell a difference)
The Jitter makes typing almost impossible for me on the SteamVR keyboard tho
keeping a well lit room isnt hard tho
It does certainly help alot, but it really isnt a hard task to do
My room is really well lit tho
yeah all it takes is like decent lighbulbs and maybe a lamp or two facing a wall
It's the power grid AC frequency that (at least I think) is causing my issue here
also dont forget to clean your lenses
Duhh...
you would be suprised how many people ask that question in any place for wmr troubleshooting
Think someone with an Index and Quest wouldn't know to take care of their headsets?
nah im talking bout the camera lenses
Yeah, those too of course
people overlook those
Even if not strictly required, I'm also cleaning the little tracking divits on my Index too, if there's anything noticeable on there
my friend is kinda stupid when it comes to vr, he didnt educate before buying a vive cause he used one at my other friends house and was wondering why his tracking was so bad but he has a big ass mirror in his room
thats one thing universal about vr, mirrors bad
Yee
also he never uses it which makes me sad, he has like 100 hours after 5 months or more of owning it
Windows can also become a problem, if the type of glass is reflecting IR very well. But generally speaking, Windows should not be the first problem you should think of
oof
I'm at about 1.1k hours in SteamVR. This playtime obviously separated out onto many different games and headsets (Lenovo Explorer, HTC Vive, Valve Index, Oculus Rift S and Quest)
im at 800 in steam vr and probably a bit more in wmr cliff house
I might not have the most time to play VR, but I enjoy every moment I can in VR
unfortunately I dont have many games
I logged those 1.1k hours over the span of now almost 2 years
I think ive had my headset 3 years
and I dont think any damage has occurred to it despite it taking quite a beating sometimes, aka when I let my mom play beatsaber
although that mostly affect the controllers
In the beginning I just couldn't properly settle on one Headset. The Lenowo scratched my glasses, the Vive was too uncomfortable, and also a significant Visual downgrade, the Rift S only ever served me as a backup during those 2-3 before I returned it and well, the Quest... Well it's a nice headsets, but it's Comfort is even worse then that of the Vive, and frankly, thanks to FB I just wanna get rid of it. The Index has truly been the end game for my Headset Odyssey. Although due to QA and design flaws, I still keep hanging onto one more headset at all times, just in case. (for now it's a Quest but soon a Reverb G2)
the og vive is honestly quite un comfortable and that screen door effect is disgusting
like theres no balancing to it without the deluxe audio strap
Honestly, I have yet to break a single Piece on my Index myself. All RMAs I had to do on my Index so far had been due to things just wearing down, or being broken as I got them
yeah speaking of index im saving up money to get knuckles and base stations so I can use them with my current headset
saves me $400
If you get the 2.0 Base stations from Valve, not only do you get a longer cable, but also you get the significantly better Support from Valve and you also get mounting HW included. They have recently come back in stock in NA and Europe. I took the opportunity and upgrade my Setup to a 4 Lighthouse setup
Oh, and the 2.0 Base stations from Valve are just slightly more expensive then the 1.0s from HTC
yeah i plan on it, and people say 1.0 is trash compared to 2.0
Eh
In Tracking Quality there's basically no difference
The benefits of 2.0 base stations are that you can use more then 2, and that they don't have to see each other directly. At least afaik
Oh, and the 2.0s have a larger FOV in the X direction (the one they are curved towards). But realistically speaking, unless you want to set up a 100m² play area, you won't notice the last part
TL;DR
Both do the same job, just that 2.0s can be chained together for larger play areas and better FBT
well my play space is quite small so maybe ill see if I can get a good deal on 1.0s
Quest moving janky could be from lag maybe
Cause atleast with wmr the headset tracks itself quite well
Well I just picked up a CV1
Waiting for the GPUs to power my Minecraft experience
In VR with shaders
Almost all MC shaders are designed to run on Flat screens, so your milage may vary. From my last experiment with Vive Craft and Shaders, the experience wasn't so great, with visible black parts in the water waves at the edge of my screen. Ofc that was years back, so it might be a lot better now
quests are disappearing
might be because of the quest 2
if its 90hz im most likely getting it
If you are looking for a PCVR Headset, then Quest Link is not a good alternative. The Quest alone is a pretty neat headset, but it's PCVR capabilities are just... It's image is blurry in Link mode and the Latency, while low is still noticable to the trained eye
maybe they would improve link on the second version
but i dont have the money for a pcvr setup currently
and i want to get in vr
leaks show that it will be $299
which is great tbh
Yeah. Link is good for people who already have a Quest, and wanna start playing PCVR. The big flaw with Qurst link is that it sends the image over USB, rather then a dedicated Display cable. If the Quest uses Typ-C alternative Display Channel like proper Typ-C Monitors do, then I can genuinely see a reason to pick that up. But only for those who really couldn't care less about Facebook
I just figured I'll give the disclaimer, as I know very well that many people are not fine with it. Not trying to influence anyone, but people really should care more about their personal data
Honestly
At this point someone already knows somthing about you
No use crying about it
although you should try to give less information and that ends up helping but in the long run
There is no escaping the internet
spooky ghost sound
Also Please note that you might wanna scratch somthing high gpu wise because when it comes to some vr titles they would decrease your resolution.
I currently use a 1650 which is like
the minimum but it still works
and I ended up finding out later this week i was playing at 720
Im guessing it might go the same for 1440p users but thats just my hunch!
SteamVR automatically sets your render scale at setup, but after that it's up to you what you set it to
SteamVR actually want's me to run my Index at 90% render scale... yeah... as if that's ever gonna happen
and i found out it automatically was set to 720
Do you have "Direct Display Mode" disabled? usually the headset shouldn't even appear in your GPU settings
nono it was mainly for padlov
I was looking at some drivers to see if i could get some better frames
Im playing padlov like
at low because of my current gpu
Some maps will give me REALLY smoove fps
then some others make it hard to aim cause of the power of my gpu
Direct Display Mode is a thing you can turn on and off in SteamVR developer settings
It's not a game setting
wait
VR Game Resolution is handled by SteamVR (or whatever platform you're using)
If you have a setting in-game about game resolution, then that's desktop/flat resolution
Again, that's desktop resolution
What headset do you have btw?
rift cv1
I was wondering if getting a higher resolution would help out the god rays
but aaa
Im not sure if the rift s is that worth it
It had worst god rays then mine
It wasnt so bad but it makes some games feel blurry
In that case you're eyes just weren't properly lining up with the lenses (aka your IPD wasn't compatible with the fixed IPD of the Rift S)
?
They lined up pretty well
I tried it like twice at the game best buy
And i lined it up WELL
it wasnt as huge of a difference
I will admit that it looks sharper and stuff
But still the light issue is still there
also I didnt try it
But doesnt the sensors have trouble sensing the controllers behind you?
Yeah, but that's just based on how Inside-Out Tracking works
ah I guess the change to the cv1 to Cv2 wasnt drastic
its more of a quality of life improvement more
Still I like my sensors, they can be a handful but they still get the job done
I have an IPD of roughly 67mm, the Rift S has an IPD of ~64mm. And for me the FOV was extremely limited compared to even the Quest, but I saw almost no god rays. The Quest in comparison has much more noticable God Rays, but still not as much internal reflections as the Index (Internal reflections are a bit different, but similar)
especially the two sensor 360 set up i got going
hmm.
Would the switch to 1080p to 1440p be worth it for vr to you?
Or higher refresh rate then 90.
The CV1 was imo a much better headset then the Rift S. If Oculus would've made the Rift S based on the Quest, just without the Android Internals, I'm sure it would've been a much better headset. But they wanted people to pick the Quest, because of money
Rift quest had hand tracking right?
if so you could play vr without the controllers
I personally think up to 1440p (on LCD or higher on OLED) is the more important bit, but beyond that I'd say higher Refresh rates are pretty nice
Wouldnt that be "cheaper"
For sim games, Higher res is still the thing to strive for tho
the rift was like
A easy way to explain the dif between 15 to 90 fps
and my god
IF i can have MORE fps
that can make vr shooters waaaaaaaay more smooth
90Hz is already extremely good. I can tell a difference looking at 90Hz and 144Hz side-by-side, yes. But the difference isn't as noticable as 72Hz to 90Hz
also yes i was playing vr at 15 fps for a long while
the only game where i came close to 30
which 30 was SMOOTH for me
was roblox
Id suggest getting grapics card above the recommended specs
ofc 30 feels smooth over 15
I have a 1080Ti and it only reaches 144Hz in a few select games only sometimes on my Index at 100% render scale
But again 15 fps in vr means that the game could not even shoot better frames
you have a index?
Beat Saber is a good example which runs at 144Hz all the time, unless I'm playing an over-the-top mod chart
Yee
you have the 144hz thing
thats crazy
then again in the next few years oculus would have higher 90hz headsets
could we only go to 1440p?
Well, the Reverb G2 (the original reverb as well, but it's lenses basically negated this point) has 2160x2160 screens (one fore each eye). And I do have a pre-order in for that as well. It's probably harder to run then the Index (especially since it runs at 90Hz), but I'll see about that
Yes
WHAT KIND OF JOB DO YOU HAVE
I'm a software developer and only have minimal Expenses, as I still live with my parents
Unless vr has completely got you on board and you became a great avocate for it
Ah
I'm a big VR nerd, so I spend a big part of my money in it
Good
I im on board of it being the future and such
Even though when i got vr headset and i was waiting for a pc for the last two years to play it
The anticipation behind it kept me going
also dolphin vr was extremely fun to play
There are some types of games that will always work better on a flat screen then in VR. One such genre would be RTS (like Command & Conquer) but many Genres work so much better in VR
super monkey ball only played at 30 but jesus it was worth it
But VR is basically the natural expansion from motion controlled games like the Wii or Xbox Kinect
Honestly what made vr fun for me was playing with people
Going into a hunted house from people from Germany is an EXPIRANCE
I dont know what they are saying but MAN I can relate
I love to socialize with others ALOT man
Vr helped me meet new people
Having a nice group of People in VRchat to come back to definetly is one of the things that kept me going with the VR back when I was starting to get bored of the games. And now I'm one of those Fullbody players that just sits in-front of a mirror xD
aaaa full body seems so cool but its sorta useless for me
Ah. Die Deutschen. Wie immer müssen die ihre Sprache durchziehen...
haha yes wolfenstine was pretty cool
the new game sucks though
is that what you said?
Nope xD
Okay i gotta ask here
I was just talking about how Germans always have to speak in their own language. I mean, many you wouldn't understand anyways, but whatever
Rtx can be used in Minecraft vr
Not that I know of
Could we see rtx being used in vr now
Nono rtx can
some dude made it work
it isnt the BEST
lemme go get it for you
The bigger problem with RTX is that even on Desktop it runs more ofthen then not in sub-60 fps
Not ideal for VR
Ray tracing VR Minecraft has better graphics than going outside. I like Minecraft in virtual reality more than actual reality anyway.
Vivecraft ray tracing / path tracing. VR minecraft makes for less than optimal fps, which made me get vr sick a lot quicker fyi.
Sonicether U...
hmm
Not even at 1080 or 1440p?
Im talking like
Oh wait...
30 series hardware
Yeah, that's the Raytracing MC shader
It's not real RTX, and uses a bunch of optimizations that make it somewhat raytraced, but only kinda-sorta
Im genuinely curious
It does even work on AMD cards and is afaik running software emulated ray tracing on GPU hardware. I think it was kinda something like that. But even in the video you can see the framerate is not great
it looks like it bounces between 50 to 75 and peak 80
aaa
I want to get like
The best gpu for vr, videos, and gaming
I thought on the 3070
I do am hyped about the 30 Series cards from Nvidia, but I don't want to get my hopes up too high, as Nvidia stated for the 3080 "2x faster then a 2080Ti", but first tests indicated on raster performance only about 170-180% the performance over a 2080, or 2080 Super (the Digital Foundry review wasn't that clear imo) (so only a 70-80% improvement)
But would the 3080 seem to be it?
I have a 4k tv to do 4k rtx on
But im pretty sure the 2080 ti can do 4k rtx on
at around 60
Nope
30?
Proper RTX at 1080p only runs at like 60-70fps
If I remember correctly. Ray Tracing is very complicated maths
that cant be it....
I'm talking about real, proper RTX. Global Illumination RTX like in Metro Exodus
And Metro Exodus becomes a slideshow at 1440p with RTX on high
Ofc that all could've been changed, but 4k with proper RTX at playable framerates, prolly only possible through DLSS
There's this video from over a year ago: https://www.youtube.com/watch?v=9_XDlIxAkFs
Again, there's been a year since then
Grab the Volta XL magnetic charging cable on Amazon at https://lmg.gg/amazonvoltaxl or their main website at https://www.voltacharger.com
Setup your game server with AMP at https://cubecoders.com/AMP/
We didn’t care much for RTX when it launched… And now that RTX is availabl...
hmm
would the rtx 3070 be worth it?
would i be above the up and coming consoles?
Probably. About the 2080Ti in performance, but only 500$
was the 2080ti good?
unless your doing something at 4k then that 8gb is going to cripple it in some cases and the 2080ti will come out ahead
It was a small upgrade (I think about 20% better) over the 1080Ti
the 2080ti is apparently faster in borderlands 3 then a 3070
Again, wait and see
by about 9%
Before I decide on any Card, I'd wait for proper reviews, and then decide
But like
I only have one of the monitors for the rtx 3080
well its more like a tv
its a 4k tv and Im interested in rtx 4k
BUT
For Flat Gaming I'd honestly suggest getting a proper monitor, just because of input lag
im on a 1080p 60hz monitor and i just wanna get my card outta the way before i start shaping my set up
Understandable
I even made sure to get my new ram and cpu
But like always, it's pretty much never wise to get a pre-order, unless you save a substantial amount and you know, that this is going to be what you want
so the gpu can be my LAST pc upgrade
Eh Its my birthday gift and they said they would pay for the whole thing
Out of most people in my family i dont ask for anything TOO expensive.
like a new console or somthing
this is the first time i asked for somthing above 60 bucks.
I want this to be like
Out of the way
I dont want to think about upgrading for the next two years
Im aware that a ti is coming.
but thats by then
Not now
SO Chickenbread what do you think I should get?
I personally think the 3070 is going to be great value, if a little under what Nvidia has promised us in the keynote
Even though RDNA2 from AMD is also already on the Horizon, I'd still say stay away from those cards if you want to play VR. Not because I hate AMD, but because AMD has proven time and time again, that their drivers don't play nicely with VR
AGREE
I was a bit eeh when building my dads pc
well my parents pc to be exact
And we ended up going with the 5700 xt
its a GOOD card
I like the way it looks and its thermals were not too alarming
but the drivers man
AMD wins in some aspects and loses
But ill always consider it as a 2nd option
Not to be rude
But the 6000 series may be really good
But its going to run in alot of flaws
and getting working drivers is gonna go in navidias
favor
sorry nvidia i mean
Would the xbox series x be stronger then the 3070?
I heard it has 8k res
which scares me
I believe that the 3070 is more powerful in most aspects
Is it for gaming at 8k or streaming.
isnt the 120 fps
for 1440p?
or 4k?
Im looking up the stuff and it confuses me?
Idk
8K resolution support is present, but the "target" for Seriex X games will be 4k at 60fps, up to 120fps. 120 FPS and variable refresh rate support will also be available for compatible displays.
thats from eurogamer
Yeah but 8k TVs are really expensive, even Samsung’s more affordable one
It’s like 3000 dollars
I would wait like 1 to 3 years for the price to drop
yeah 8k is going to be lower in the future
not by a big drop
but it isnt going to be like
rich people shit
I got one when it was 1000 dollars
turns out its really cheap

