#virtual-reality
1 messages · Page 67 of 1
Just remember, you have to purchase a cable for Quest Link. The included charging cable does work, but I've heard some people had issues with unstable connections and such
Don't get a Vive Product. At least none of the ones that are out rn. They either have bad tracking, can't connect to PC or are too expensive for what they offer
but i heard vive is second most advanced
first is value
second is vive
third is oculus?
If you can get your hands on a used OG Vive for a good price, then sure, go ahead. The OG Vive is kinda the only Vive worth getting, but used prices on that have risen in price recently
sorry , but how many vive models is there?
Nope. After The Index, the Oculus controllers are kinda the second best choice currently. While the WMR controllers kinda suck, they at least have more input options the the OG Vive wands
btw oculus DK2 is like 360P right?
but somehow it can setting to 1440p
but still very blurry
OG Vive (black, mounts with rubber bands), Vive Pro (Blue with 2 cameras and tracking divits), Vive Cosmos (blue with 6 cameras, this is the worst offenders btw), Vive Cosmos Elite (same as the last one but in black with 2 less cameras, priced exactly like the superior pro)
Yeah, what you just said is the native Super Sampling feature
It renders the image at a higher resolution and then downscales it to fit the headset. It can make the image look clearer, but also has the potential of making the image look soft
https://xinreality.com/wiki/Oculus_Rift_DK2
is this accurate ?
if so its 1080P
but why is it so blurry for me?
okay , so is there any way to make it looks better?
because text is quite blurry
because it said 1080P on spec but it looks like 360 or 480P
also is it possible that the lens will make things looks blurry and make us having motion sickness?
because the lens i got is type B
which is the lens for people with eye issue
That and the resolution. If you can swap out the lenses, do so. If you won't it might even damage your eyes long term. And about the resolution, the lenses pull the screens so close to your eyes that high resolution screens get very important. The Index with it's 1440x1600 per eye still has noticable pixels. Although very little noticable
Pixels on index are barely noticeable compared to when I had the original oculus rift
That's true, they're still there however, which is what I'm trying to say
So the other day it was saying 8+ weeks, and it normally doesn't ask for shipping information until it's ready to go, so what gives?
Valve is catching up. They don't want to give any false hopes to anyone, which is why they're surprising everyone recently with them being able to fullfill their order
should I get a 2060 or 2060 super if I plan on playing VR soon its quite important because price difference is quite big for me, (normally I play on 1080p,2 monitors)
finally was able to order mine too earlier @soft hound
it was 8+ weeks for a while since april then went to 4+ a few weeks ago
The prefomance increase between the 2060 and 2060S is quite a noticable one, and in VR, especially if you're new to it, I'd say wait a little longer to safe up for a better system rather then invest now and get a worse experience
sadly , both of the lens i was given is the TYPE B , which is for people with eye problem
ooof
F
I have a shadow pc and a vive pro
I don't think it'll work, or does it?
Latencies on Cloud gaming are generally too high for VR
It needs a really fast WiFi connection to my actual pc, and it’s the same Latency as connecting to normal online games
the headset shipping times has gone down to 3-5 weeks yay
sweet
you fix oculus link compression crap by turning on motion smoothing or something in steamvr video settings
works for me
Not really. You just make it less noticable, as the motion smoothing already lessens the amount of times all pixels change, and so the compression software has an easier time to compress the inage.
The video you have been waiting for! This is the thorough MRTV Hands-On with the HP Reverb G2! Is it really as good as it seems? How about picture quality, comfort, sweetspot, god rays, controllers and most importantly: tracking? I will answer all these questions so you can ma...
does anyone have the link to that spreadsheet of the valve index wait time?
I have to agree, I thought even the first gen looked better than any headset I have ever used.
I am so excited to get my g2 whenever it ships
damn it now I want it NOW!!!!
any place to buy a oculus rift s in europe with a fair price? In my country there is only 1 shop with it and they want 536€ for it
i mean i bought mine in canada for 550$
thats a huge difference between currencies homie
also, its usually cheaper if u buy directly from oculus, atleast it was for me
(also in canada)
got mine for 500btw
Yeah, FeAr. You're best off just waiting and keep checking in on stores. Rift S is sold out globally and comes in stock ever so often. Best luck you might get is directly from Oculus as was said before
440€ is retail price here, so if a store requests more, they are just trying to profit of the scarce availability
yeah,(Pro tip for future Oculus Buyer) i was in the queue but was able to skip it by just checking oculus's website regularly, if you wait for the email notification it will take longer since they're trying to send out alerts in the order people queued up for them
for me on oculus site its 449€ but it hasnt come in stock for months now I think, and they dont have anyone on list of retailers in my country, not even the only shop that has it
Amazon?
They don't have to list the retailer for it to be a reputable one
For me the Rift s is listed as "In-Stock" right now on the Oculus website
@modern totem
And yeah sorry it was 449€
tf
it is for me now
I checked few minutes ago it was still out
amazon cheaper tho
Your choice. When I got mine a while back, I got it from Amazon, but it was mostly because I was expecting to send it back xD
and there we go its out again xD
That's what I mean. It sells out like hot cakes. Probably also because there are bots just mass ordering these headsets and then reselling them for jacked up prices
Do you guys know any good PCVR games
I have a gtx 1070 btw
Just @ me when you respond
@sharp edge BeatSaber & HLA are musts. Other then that, it really depends on what kind of games you're interested in. "Virtual Virtual Reality" is a great game too
I’ve played through beat saber and just got alyx a day ago
Boneworks and The Walking Dead Saints & Sinners are pretty good
If you get motion sick easily though Boneworks is probably not for you
If you want a racing sim try out project cars 2 or wait for project cars 3
Is there a wireless version of the oculus quest
The Quest is a Standalone headset. You don't need a cable to run it. But if you want to play PCVR with it, it's hightly recommended to get a USB3 cable to use it with Quest Link. But if you really want to play wireless PCVR with it, then get Virtual Desktop. 20$ on the Oculus store, and then install the Sidequest plugin. That way you can play PCVR wirelessly to your Quest through 5GHz Wifi. Just be aware that VD has a noticable Jello effect compared to Quest Link
Besides VD for Wireless VR, the only other option in the Vive Wireless Adapter with an OG Vive, Vive Pro or Vive Cosmos Elite (don't get the regular Vive Cosmos, it's shit)
hp reverb looks rather tasty
can the index be connected with a usb-c cable? my gpu has one included intended for use with vr headsets
is there a special cable?
valve was planning on making one but canceled it 😦
so that vrlink port is as good as useless right
@sullen linden it may end up being the way forward in the future but for now it's a useless port
at least that's what i've found from the articles on it
nice
Virtual link it a custom pinout (the usb 2.0 is switched to 3.0, and a few of the other pins are switched
hey oculus link users: if ur having issues connecting to pc or vise versa, try usb 2.
Or just use alvr
vrlink is regular usb c, its even powerful enough to charge my laptop from it
and no it is 100% compatible with usb 3
its especially nice as its its own dedicated controller, so it doesnt stutter when using the camera from the index or cv1 cameras
what pyconaut is talking about is it negociates the usb 2 dedicated lanes up to 3.0 speeds, which is why you cant use a virtualink device on a non compliant usb c port
but the controller doesnt (and cant) do that without a negotiation, so it works with all normal usb c ports
its basically the same as thunderbolt
a virtuallink port can run anything normal usb c but a virtualink device needs a virtualink port to work properly
The reason nothing uses the Virtuallink port is because the implementation is kinda half-assed. They had some good intentions with it, with USB3 instead of 2 and such things, but the power delivery is not high enough for SteamVR tracked headsets, and the USB bandwidth I heard is too little for inside-out tracked headsets. So yeah...
my index is here 
Now you can give people the finger without much effort in vrchat lol
I will say it makes it hard to make your hands look natural though when you're just chilling or something
Usually you're always making some odd hand gesture with them
@haughty thistle theres nothing wrong with virtuallink when fully implemented, the problem is that literally zero laptops implemented virtualink.
the power delivery is plenty, it can charge my laptop just fine, which is more power than the index brick provides
the bandwidth is absolutely not a problem, since the headset just needs usb 3
apparently valve was having issues during testing with their virtual link cable
also, no lighthouse stands rn, but amazon says delivered today by 9pm
yup
Well, the wallmounts included with the Index full kit can be used as feet for the base stations to put them on tables and such
i cant find a "calibrate floor" button in the room setup thing
they had you set the controllers on the floor at some point
no button
trigger then on floor does nothing
used quick calibrate in the dev settings
Do different headsets impact performance differently (like WMR having different fps from a Oculus rift or HTC Vive)?
@hexed notch problem was the floor wasn't calibrated properly though, and it wasnt letting me try calibration again, unless i had to click back to try again and that was me being dumb. ended up with an alternate solution anyway (headset on floor in center, quick calibrate from dev settings)
hunh
well that works but hmm
but yay index set up, just need to move the base stations to the lighthouse stands once they get here
virtual link year as far as im aware nothing uses it. you could probably use a usb c to a adapter on it but im not sure if its standard usb c pinout or not
@vale flax you can get adapters for things like the rift or wmr headsets
Bad choices were made
got u beat in total hours on steam vr
I'll need to check mine
Well...
Dang, I'm only at a low 1,250 hours of VR time, most of which is in this game
Well I've been playing vrchat for 3 years so the hours just kind of built up
I have friends who have like 10k+ lol
Same, but I end up spending more time in Unity and Blender making content for the game

I used to make a lot of particle animations but somewhat lost the motivation for it
The last time I used blender was when I was getting my avatar to work well with fullbody
Yeah, that's something I've gotten used to doing for my more recent avatars, since it only takes about 5 minutes
Last time I used Blender was last night
I was always terrible at blender so it took me like 30+ min because I had to go upload it to check if the proportions are good
Ah, I see
I would just use a reference screenshot as a background in Blender to do my editing
Made life easy
That's the fancy stuff I don't know about

Also I don't know if you remember back in the day when we didn't have the CATS blender plugin so you had to do everything manually
I still do almost everything manually, such as separating by materials and loose parts
I only use CATS to translate bones and set up eye tracking really
Mind if I add you on vrchat? Nice to have people who played the game back in the day lol
In-Game it's the same as my Discord, on the VRChat home website, it's "⛧Liro⛧"
I wish I had an accurate measurement of how much time I have in VR, but considering the number of different accounts I use for VR I have no idea. I just know it is above 1000 hours, nothing more.
I'm excited about the new vrchat avatar system and can't wait to start testing stuff out.
Though I am still annoyed about not having video playback in Quest or the VRC SDK 3.0. I need it for a ton of projects. I hope it gets fixed soon.
I probably have quite a lot of hours on vrchat through oculus too back when I had the original rift
Y'all with 4 digit playtime hours in VR, while I'm still at 971 hours xD
i wish VRChat kept me signed in
Y'all with 4 digit playtime hours in VR, while I'm still at 971 hours xD
@haughty thistle peasant.
Well, if you connect your VRC account to your Steam or Oculus account, it keeps you logged in on said platform
I'd play more VR, if I had more time to spare...
If anyone wants to add me on vrchat btw I have the same exact name on there
ok
Well, if you connect your VRC account to your Steam or Oculus account, it keeps you logged in on said platform
@haughty thistle i went to the portal and jeez this is a really inconvenient process
open vrchat, login with steam, find the place to get a transfer code, put it into the box telling you that you have one chance to screw this up
Yeah, but how else are they supposed to solve this
how does it look with buying rift s on amazon and shipping outside germany in europe? VAT and currencies?
Huh... I honestly don't know
I've so far only ordered on other sites when I ordered from outside of germany to germany
But in all cases I paid the amount for the German Tax and the currency conversion was done by my bank or PayPal
But that's to germany. idk about the other way around
This VR chat
I'm guessing you're new to the game
Yes
dont mess with the anime users
Lol
what payment methods can you use on oculus.com to pay for a rift s in europe? Can I do it with ppal?
You can add a PayPal account for payments
Besides that Credit Card is your only other option in Europe
is it worth paying USD610 for vive cosmos?
or the headset itself is not worth it because its bad
@true vine Just get the OG Vive or a Rift S, from what I’ve heard the Cosmos is better than it was at launch, but not worth anywhere near its price tag due glaring flaws like bad tracking
its hard to get any used VR in malaysia sadly
rift s is out of stock
currently i m waiting to either go with rift s or quest
but rift s is out of stock currently
Yeah, pretty much all VR Headsets, except for the overpriced HTC headsets have been out of stock as of late. From HTC a lineup of headsets I can only recommend the SteamVR tracked headsets, but they're all too expensive for what the offer. You'd be better if getting an Index at that point
but if you're getting an index prepare to wait a long time
shipping times have gone down but still
nvm the headset went back to 8w
Mine arrived at my door 12 days after I placed the order
@soft hound mine arrived around 4 days after 😳
but i was in shipping group 1
aka the people who got mad because they couldn't finish their orders
i put myself on the waiting list end of april, and was able to order it early july and got it the saturday after i ordered it
i was waiting for the index to come back in stock (i waited 3 months lol) and was luckily able to get myself a spot in the first group
it went from 4-8 days to 8 weeks in around 30 minutes
I've had my index for almost a year now
I've heard people complain about the plastic clip holding the cable in place on the side of the headset break off but it's perfectly fine for me
I hope I didn't just jinx myself though
I like to think that those people are a little more aggressive with VR, like maybe breakdancing in VRChat or something, or that their cable is twisted, so that it has those annoying loops, making the cable shorter and more likely to be pulled
My clip never broke off either, but the cable did the snow effect about 6 months in, and I'm pretty sure it has to do with how it's bent as you move the headstrap up
I do handstands in vr every now and then but I'm always careful with the cable
i wan to get index for thier awesome hand tracking
however that is not our option for us that live in asia
index doesnt ship to most asia country except japan
the only way to get it , is buying thru amazon or third party that probably import from amazon
because steam sells it at USD1k
which is reasonable for a VR
but if we order from third party or amazon
its 2k USD
its wayy over priced compare to any vr headset
Yep. Third parties really want to make a profit of the scarce availability of the Index
You might try and find a service which allows you to ship anything to one of their warehouses and then ship it to you
They might be pricy with like >50$ just for shipping and maybe additional fees for the storage and handling, but at least you won't have the scalper tax on top
the thing is
steam block asia region from accessing its physical store
i think i need to use some sort of vpn to buy it
what are the best options tho?
among the famous brand like oculus and htc , is there any other good one?
lets say oculus and htc , which is cheap and have the best display and finger tracking?
at this point i dont think i wan to think about full body anymore
they are nice and all , but my space is quite limited and i think most of the FPS game i wan to play does not support full body
spending 2k++ (in MYR) is a large amount and just using it for VRC seem stupid af
Index is the only one with finger tracking
I mean, if you can get its controllers to work with other headsets, those might also work
i tot oculus or htc updated thiers for finger as well?
Oculus has hand tracking on quest, but I wouldn't bet on playing hl:a with it
Anyone here waiting for the next gen Quest other then me? But also prepared for disappointment if the updates on it are not that great.
I expect this holiday season to be a fight between Quest 2, Xbox Series X, and PS5 all at a similar price point of about 600 dollars. At launch and 500 after 6 months.
We'll see. I'm honestly more hyped for the HP Reverb G2. Looks very promising so far
It has some nice visuals on that one I hear from all those testers.
1660 super vs 5600xt vs 2060 for VR?
i did some looking
the 5700XT is nice but over my budget
might go with that
update: i noticed that its tooo expensive, might go with 1660 super or 5500xt/5600xt
why?
i played on the rx580 which is lower than a 1660s and it was fine imo
2060 is way out of my budget too
@vapid depot The 5600xt is slightly faster than the 2060, but the 2060 supports VRSS which can boost performance in some Vr games
The 1660 super is a bit slower than the 2060 and 5600xt but still a decent card for VR
Absolutely, the way VR works is if the game detects that you can’t keep up with the refresh of your headset, it automatically lowers some setting, so you may not have an astonishingly beautiful experience, but it’ll run fine
well really the problem is that going from a 1660s to a 2060s is a lot of money
so its probably a 1660s or a 5600XT
anyway thank you
also, valve put a lot of effort into making hl:alyx run on anything that can run vr
i went ahead and looked, i can get a 5700 (non-xt) for $10 more than a 5600XT
If you can get that, and you aren’t worried about drivers, that’s a pretty solid deal
@gray reef wdym worried about drivers? 
A lot of people have had problems with RDNA and Vega drivers, but AMD seems to have cleared the vast majority of them up
Not really
Most games will be a little more optimized for Nvidia, but aside from that and VRSS, there really isn’t any advantage to going Nvidia
If it were me I’d get t he 2060 because I think RTX is cool, but if you take that out of the equation, the 5700 is a brilliant card
No problem
parts are a bit overpriced here
cheapest 2060s is as expensive as an RX5700XT (around $150 more than the 5700)
Here too, Covid hit the supply chains hard
Oof
For me the 2060 and 5700 are about the same price
Oh wait you said Super right
the normal 2060 is a bit cheaper
Ah
Curren anything equivalent to a GTX 1070 can run any VR game you want, maybe not in the best quality, but you still have a lot of options
So, really just get whatever makes the most sense for your needs and wants
im trying to get the most of my money
im on a tight budget
i also have an ultrawide 1440p monitor
which just makes me need a better GPU
If you don’t mind going used, here in the US anyway, GTX 1080’s go for around 250 USD
It may be worth a look
im not in the US
I figured, but the used market may be worth a look anyway 😉
Anyone know a way that you can use usb 2 with the mixed reality portal?
Windows Mixed Reality requires the higher bandwidth of USB 3.0. So no. There is no way to get WMR running on USB 2
Hey this weekend I participated in an event you all might find interesting.
NeuroTechX an international non profit educational and research community focused on neurotech just hosted a Neurotech Gaming 2020 conference that had some stuff done of you might find very interesting.
Here is the day 1 livestream video
https://youtu.be/gvjzPUtD2WY
Here is the day 2 livestream video
https://youtu.be/odkUcf-q8s0
I helped moderate the after event discussions and it was quite cool. I'll try to give a heads up next time something like this is happening for anyone interested.
Most of the game dev intrest was focused on integration of BCI + biosensing and VR gaming.
(Though it still feels very awkward to advertise industry events that I help out with (I just want to share stuff I find interesting, but am a part of so many of the projects I find interesting (I catch 22 myself))).
What if you could connect your brain & body to a video game? Join leaders from the gaming and neurotech industries.
Share your insights and takeaways on social media #NeurotechGaming2020
What if you could connect your brain & body to a video game? Join leaders from the gaming and neurotech industries.
Share your insights and takeaways on social media #NeurotechGaming2020
As someone who has tried using EEG, eye tracking, haptics, and full body motion capture systems in VR it is a lot of fun and turns the immersion up to a absurd level.
I wish LTX was happening because I would of brought some of the hardware for people to try out.
Next piece of hardware I will probably try to get access to is a tesla suit, they have improved it tremendously since last time I saw one of their events.
I am also excited for the next gen Neurable hardware (based on some recent industry research and a few of the slides they shared, it is very likely that they will be releasing some more accessible hardware very soon.)
What tech would people here like integrated with the next generation of VR and AR devices?
Rather than anything novel, I'd prefer they bring prices down. If rumors about next-gen gpus are true, you'll be able to run VR off pretty much an entry-level gpu, so if someone can make an oculus rift-s level headset for, say, $200 or so, it might see more adoption.
Hand tracking is pretty cool, though
That is a very good point that the stuff is still to expensive. But generally new hardware is put in to replace old stuff and lower the price of the old stuff.
In my experience with actual hand tracking alá Leap Motion, these solutions really aren't that good because you're missing the feedback. I agree with light that prices for the entry level needs to come down. But for the people who have the money to spend, I'd say we should be arriving for higher resolution and higher refreshrates, all while improving comfort. The Index is a good starting point
Though with vr they seem content on just getting rid if the old hardware right wen the new stuff comes out. (Probably due to tooling and manufacturing cost).
Also true that refresh and high resolution is very important.
Also: I'd wish these new solutions don't come at the drawback of taking longer to get into. Comfort is important, yes, but for the general consumer, this can't come at the cost of taking longer to put on the damn' thing
I actually have found that eye tracking is a better leap in experience over higher resolution due to well don foveated rendering and the immersive way eye tracking can be used.
The Index is a comfortable headset, but only after taking your sweet time to adjust it
During the after event discussion one of the talks I was a part of was about the problem of to many devices to put on and low intercompatabilty.
headphones, eeg straps, and VR headsets all use the same ergonomic pressure points and thus rarely work together all that well. And the adjustment of each one takes forever every time you put it on.
I really want to create a open XR device headstrap standard so that instead of trying to fit on multiple devices you just buy the headstrap that has the features you want.
Sounds interesting
I think XR tech will probably become a set of intercompatible modular pieces of tech in the way a desktop PC is over time. (I mean that is a big part of the steam VR ecosystem model).
Problem is we are still in the walled garden phase that pc's were in in the mid 80s
But how would you go about solving the distribution issue then? The Index for example has the back part weighted specifically for the headset to move the center point of weight closer to the center
Same I think goes for the DAS in the Vive and the Vive Pro headstrap
In the same way a lot of devices do it (weights). It actually amazing how much a few grams of metal weights can do for comfort. A balanced headset can weigh a lot more then an unbalanced headset before becoming to uncomfortable. (Think of different types of sports helmets, or computer mice)
A fun conversation I had with the founder of leap motion said if he rebuilt his original hand tracker he would have put a few grams of extra weigh in the device because at its original weight it felt cheap. (Some laptops, and headphones have this issue as well).
I've seen pics of like sub 50$ Chinese laptops that come with weights included to make them feel more "premium"
Yep that's the dangerous other end of the spectrum.
Though I would love to see a laptop where a light breeze would pick it up and fling it across a room (the original pinebook was almost that light).
When I have tried a few of the prototype headsets from companies where they do good weight balance vs optimum manufactuabilty I always loved the properly weighted headset more, but it sometimes added quite a bit to the cost (if the battery some other item is in there and you need a high end ribbon cable and more robust headstrap mechanism).
Valve has been doing the right thing same with vive in that department, while for "reasons" oculus has been moving backwards, and WMR is all over the place (hololense 2 is super comfortable, while many of the WMR VR devices are between terrible and average (hopefully the reverb G2 is as comfortable as it sounds from the current reviews (though no adjustment knob will require me to purchase a valve index headstrap to attach to it)).
The next 6 months or so will be very exciting for new VR and AR hardware.
Yep. It's going to be an interesting and exciting time for VR
Oculus is mostly just trying to cut down on the price, and they have been cutting the wrong corners imo.
The reduced the refreshrates of the Rift S (and in parts also on the Quest) so that they can use lower binned and this cheaper displays
The Quest is a comfort Desaster, and while they had the right idea with the adjustment mechanism on the Rift S to fit more headshapes and glasses, the execution is a borderline joke. The headset becomes wobbly af unless you press it against your face really heavily. It kind of defeats the purpose and because the headset doesn't have a hinge, it's harder to put on too
the rift S doesn't have a whole lot more corners to cut
Well, they could've used 60Hz panels instead. Thankfully they didn't
guys im FK EU 11th of may, hopefully im going to be in early august bach pray for me 🤞
FK EU 11th of may? Wdym?
Noice
My Index turned a year old 3 days ago. The headset itself still is in pretty good condition. I did have to replace the right speaker, as mine was from an early faulty batch and the cable started to give me snow after about 9 months in
The original controllers had problems clicking down in all directions, the first right replacement controller had an unresponsive touchpad and the two replacement controller following up on this one just randomly died during and after BeatSaber...
In a total I wasn't able to use my Index about 4 weeks in total due to something having to be replaced. But I didn't pay a penny for any of these replacements, Steam Support was always quick to respond and the experience I had with the Index are fantastic. Overall very much worth it imo
yes
also god damn
i think i might get my email next week!
today's batch was massive
orders up until 29th of april getting payment emails
@haughty thistle any tips for taking care of the valve index so i wont have to rma?
Remap the analog stick click to something else if possible (stick drift issue), and try to put on and off the headset with moving the headband up as little as possible (cable failing issue)
Also, if you know you sweat alot in a certain game, it might be worth looking into some way of wrapping the controller in a towel in said game. I don't know this for certain, but I have a suspicion that my last 2 right controllers due to sweat intruding it. But this is just speculating, so you do don't have to, if you don't want to
Lastly: if you already have a headset, and can afford to keep it, then I'd suggest you do so. Keep another headset as a backup. As most issues with the Index appear suddenly and in some cases can make the headset completely unusable until a replacement arrives
I heard that the new 2020 controllers fixed the stick drift issue, is that true ? @haughty thistle
I honestly don't know. Mine haven't drifted yet, but the right one I only got like 2 months back and the left one is from November last year. Either I got really lucky and I have some golden samples with never drift, or the more likely explanation is, that I don't play enough to really stress-test the analog sticks. r/ValveIndex might give you more insight about this maybe
how many hours dod you have in steam vr ? @haughty thistle and do you use revive?
I did use Revive once on the Index to play the Climb. The Controls are very nice, although the grip button requires a bit getting used to, as the grip analog section is in the air above the middle finger on the Index Grip area
On SteamVR I have 988h but I think about 250h are logged on other headsets
Do a review on the Vive Cosmos Elite
no please no
@lofty minnow Things have changed at Vive
@lofty minnow no
The Cosmos Elite is overpriced for what it offers. The headset itself is quite good, if not as good as the Index, but it comes with just unacceptably bad controllers at that price point
Anyone have a credible source or more information on the possible 'New Quest' leak?
Ah it's from @h0x0d (WalkingCat) on Twitter, looks like they have leaked things accurately before so /shrug
I guess time will tell.
Interesting...
I'm doubtful however that this is a credible leak. Rumors suggest the "Quest 2" (or however it's going to be called) will be using a new controller.
This image however depicts the current Quest/Rift S controllers just in white...
Ofc he might've just used these as he didn't had any info on the Controllers codnamed "Jedi", but still...
Yeah, so many unknown variables. I personally hope this is just a 'lite' model or a replacement for the Go (or just wrong lol).
But I also won't complain if we get a cheaper Quest with no IPD adjustment because I'm in the Goldilocks zone.
@void sky If by “replacement for the Go” you mean a Three Degree Of Freedom headset it’s wont be, Oculus has discontinued all 3dof headset and said they won’t be making any more
6dof version of the Go 

6dof version of the Go :XD:
Literally just quest in white in 3 years
i like the white
but i learned my lesson from white hardware
it gets dirty real quick
It's pretty for like the first few months.
@gray reef I don't no, thinking more of a cheapish 6DOF option as a new entry level would be cool.
Total speculation of course
is there a cheap vr headset that can do like vr chat and stuff?

Hopefully we get Quest Lite, Quest S and Rift S as the new line up.
Or hopefully this is just an old marketing render or total BS.
Basically I want a Quest 2 lol
i recommend rift s if u have the PC for for it, quest if you don't
vr chat doesnt require vr btw
@hexed cradle Yeah I agree with @muted fulcrum I would splurge a little for a Quest or Rift S.
Quest if you don't have a decent PC (or absolutely hate tethered like I do), otherwise Rift S (just check your IPD first)
If you can't do that, then I've heard from a friend that you can get PSVR working on PC? How "plug and play" this experience is I don't know.
Might be worth a look if you happen to have a Playstation already.
I've got it working, only the headsef though, no controllers and trackers but for seated experiences it's fine.
Honestly, it's better to play VRC on Desktop in Flat then to play the Quest Version. The Quest version of VRC is lacking a lot in features. Yes, its usable, but only barely...
There is like no point to play vrchat on quest unless you're going to be connected to your pc
You won't be able to see 90% of the avatars people have or go to most worlds because they are not quest optimized
Vrchat is horrible stuttery for me to the point it's unplayable
Even with all the restrictions the Quest version has, it still performs miserably. I guess it's a root flaw in VRC that it performs bad, I guess?
Although is some worlds with not too many people it sometimes runs with 144fps on my Index, which is always nice to see



As someone working on a vrchat world that works with both pc and quest, the optimization issues are in the world building that most people do, and in the SDK being in a major transition phase. (Also the Quests terrible hardware in terms of processing support (codec, android implementation, etc) does not help).
If properly built, vrchat works are very easy to run on quest, but most people just push an android build out without optimising it, and forget to disable a ton of stuff that the quest wont use, but will still slow the world down.
Thrillseeker on YouTube did a good guess about the white Quest and that is one of the better estimates I have seen on what this new headset is.
Walking cat is quite the insider, but they also have to temper their leaks to keep their source secret (oculus R&D is still a very small group so too accurate of a leak could identify the leaker).
The headset does look like it might be a light version of quest, and if it is I expect it to have no manual IPD adjustment, a Qualcomm 845 or so, a 80 or 90 hz display of a similar resolution and it will probably cost 300 USD
I do expect Oculus to make their next big upgrade headset somewhat of a combination of the Rift S and current gen quest. If properly done they could make a headset that doubles as stand alone and tethered without compromising on either, I expect it would cost 600 dollars, and be quite the headwear upgrade.
I think Oculus wants to keep their manufacturing to two device lines only and not have to have two many lines running at once. The manufacturing lines for VR headsets is one of the most expensive device lines in terms of complexity, especially since most of it is overseen by one company. It's not that different from phone manufacturing except that there are often a lot of large weirdly shaped parts, and nothing is interchangeable between their devices.
I also expect that the current Quest and Rift S will be phased out quite fast in the same way the rift was.
Yeah, form what I understood, the lens alignment with the screen is actually quite important, and obviously this takes time, whereas on a phone, you plump on the parts, connect the screw it together and done
phones are smallllll
Yeah, that too
More leaks 4 VR peeps
The color looks just like the Go to me, I'm leaning into the 'Replacement for Go' conspiracy lol
Dear Oculus,
I was just joking when I said "6dof Go". I never meant that as a "I want something like that".
But yeah, this picture kinda confirms my suspicion, that this is like a Go with 6dof Tracking and Quest Software compatibility
god that thing is ugly
hahaha I love it, has a real retro tech look.
Different strokes for different folks I guess lol
god that thing is ugly
you dont get to see it when you're in vr tho
god damn i miss my Rift
What a day! We have yet another leaked picture of the new Oculus Quest model! This one makes it look as if there might be physical IPD adjustment after all! What do you think??
🔴 Subscribe for more VR content: https://www.youtube.com/mixedrealitytv?sub_confirmation=1
Share t...

Is there VR for Xbox lol
No, Microsoft doesn’t like VR after Mixed Reality’s flop
Well, the Xbox Team doesn't like VR. The WMR team was most likely silent, while they were working with HP to improve the tracking and controllers
Yes and no. You see, in order to make a sensible VR experience, you kinda want to have a second display output, so others can see what you're up to. Sony is using an external Box that takes in the VR signal and sends an edited version of one of the screen outputs to the TV for the PSVR. PCs just use another output from the GPU, but the Xbox doesn't have either of that. Not a second output, nor an external box for the headset. So from a usability standpoint, it just wouldn't work
Maybe a vr headset for the new Xbox?
Xbox team has made it clear a number of times that they're not interested in VR
get a pc 
PCVR is best VR
it's also the most expensive
For the most part it’s worth it though
i agree
Eh. PS4 with PSVR isn't much cheaper and the Quest is quite limited
its why i'm saving up for a pc
well the quest is using a mobile CPU from 2016
i didn't have pleasant experiences with PSVR's tracking
PSVR tracking works best is a dark environment with no reflective surfaces
so... the exact opposite of the place i tried it in 
I never got a PSVR for the reason I'm not a console player. PC all the way. I have a Switch I never use xD
Do you guys think the new oculus is gonna be cheaper?
By the looks of it, it might actually be a 6dof Go with Quest software, so it might actually be cheaper
I might wait and see
if its sub 400 ill probably get it ngl
an xbox with vr could possibly work if it had thunderbolt 3
but it dont
so it wont
im basically trying to say that the xbox series x could theoretically support vr through the usb C port through thunderbolt or vrlink or something like that
but it really doesnt need to
lol why TB you just need like a DP and USB 3
which is something an xbox series x doesnt have...
is series x the new one
but i mean the USB C connector can carry a lot of signal types
which is the whole point of VRlink
hdmi 2.1 is good enough for serious vr btw
so all they need is a usb port in addition to that and it would work
Displayport is a bit better than hdmi in most VR hardware since it costs less to implement and also can run directly over a USB type c cable and port if implemented properly.
not disagreeing with it being better, its just useable too
They'd still need to put out a box to have a second TV output, like the PSVR. But then again, the Xbox Team has made it clear, several times, that they're not interested in VR, so we'd probably never see this...
someone in their offices is gonna buy an index and play hla and decide then and there that they need to do it lel
Ay nice, I’ve got an index
Best ‘ investment’ ever. Just to play Rock Paper Scissors and to flip people off
Anyone know how to fix stuttering in Boneworks?
Looks like reprojection
But CPU and GPU frametimes are fine, well under the limits before reprojection should happen
Can't get smooth looking hand movement, there's always a brief bit of stutter/reprojection
Happens at 80-120hz regardless of graphical settings
Hmm...
Is it only in Boneworks, or in other games too?
It could be that your CPU is so busy doing all the game computation that the computations needed for tracking I kinda left on the line. Thsi shouldn't happen, but just in case, check Task manager for your CPU usage
My CPU usage is pretty low, I'm using a 3700x though so the % is a bit skewed due to the large # of threads
I thought turning back on motion smoothing would help, but it has no effect at all actually
I keep motion smoothing off in general because of the 'jello' effect
I think it kind of sucks compared to how I remember ASW being on the Oculus side
I finally finished Alyx on the weekend, that entire final chapter was awesome (no spoilers)
the bit before the final chapter was sick too
Does anyone know the current status of Half Life 1 for PC VR?
Thanks to Alyx googling "half life pc vr" is now a total minefield
I know the Quest has a great port of HL1 to VR but I've lost track of the PC ports in the works
really huh i always thought HLA was the only VR HL
Technically, it is. But there are mods for HL1 and HL2 that add VR support
@haughty thistle huh thats actually cool, but do they work well or are they pretty bad
I have never tried them tbh
I'd say anybody who has the money to buy a console at retail price, should be able to afford VR, thanks to the existence of the Quest
The Quest version of VRC sucks, but other then that, it's a pretty decent VR experience
I'd say anybody who has the money to buy a console at retail price, should be able to afford VR, thanks to the existence of the Quest
Plus thanks to Oculus Link, it can be used for PC VR if you decide you want to build a PC
I missed this week's batch of emails by a few daysss:(((
Btw. For those interested in the HP Reverb G2:
The reduced pre-order price of 599€ is only going to last till the 31. July. Starting on August 1. the Reverb G2 Price (both pre-order as well as regular orders) will be raised to 699€
Also for German customers, bestware (the place that offers pre-orders of the G2) is giving their customers the savings from the reduced tax (16% tax instead of the usual 19%)
yikes, thought it was gonna be 600 forever
I don't know about the American prices. But considering that Euro and USD price usually share the same number value, it is to be expected that the USD price will rise as well
HP themselves already list the Reverb G2 as 699€
I just pre-ordered my G2. Now it's time to cross my fingers and hope I wasn't too late for the early shipments...
is quest better than rift S in terms of oculus support? I saw so many updates of features for the quest and it looks like people never mention or discuss any updates for rift S
$700 for G2 seems like too much
Like, it's not compatible with index knuckles and it's firmly in the premium VR category
Galaxy s6 in plastic case is enough tbh

@mild dagger well phone based VR will come back soon, there is some really cool software on the way and 6dof is going to be getting a lot cheaper in the next few years. So your not exactly wrong.
Problem is the price of good phones is still going up. Right now if I wanted good phone VR I would get a ROG phone 3 mount a custom Google cardboard and put a vive tracking puck on it, and use it as a second monitor for a VR PC. Soon you will be able to do 6dof with the main camera in a phone quite easily (google mediapipe), and won't even need any extra gear, though there are other problems to solve still.
@smoky pike The Quest is getting a lot of care and attention by Oculus whereas the Rift S basically none. But you have to remember, that the Rift S is more comfortable out of the box, works with a PC better out of the box, and in general you'll get a better PCVR experience with it then with the Quest.
Then again, if you really invest the money to upgrade a Quest, then the Quest has nore potential with software running on the device. PCVR will always be better on the Rift S though
@zinc timber, you have to keep in mind however, that the Reverb G2 has higher resolution screens then the Index. And it has the same speaker design. If it was also compatible with SteamVR tracking, then there'd be no reason for people to get the Index and Valve had a huge issue on their hands. I think 700€ is still a good price for the headset (especially considering HTCs offering for that price), and I think raising the Price also might make people think more about upgrading to the Index.
Valve has had their hands on the Reverb G2 afterall, so why wouldn't they work with HP on the pricing as well?
Why would valve care if people bought the index? If it was compatible with steam VR tracking, people would just have to buy knuckles. $700 is basically twice the cost of Oculus' offerings, and too close to index imo. Like, if someone already has vive base stations or something index + controllers costs the same.
$600 is still like, top mid-range pricing in my mind, but $700 is close enough to index that it starts being a consideration.
Like, 600 to 1k is a 66% price increase, whereas 700 to 1k is a 40% price increase
700 to 1k is still a significant amount
Yes, 600 is just 200 over Oculus offering, but 700 is still 300 away from the Index
700 is more nicely in-between the two, and I understand the descision. Also, you have to keep in mind this is Euro price I was referring to, not USD. The Index in Euros is 1080€ not 999€
@haughty thistle so if my priority is to play PCVR, I should get the rift S rather than the Quest?
$700 for G2 seems like too much
Like, it's not compatible with index knuckles and it's firmly in the premium VR category
is it possible to pair rift S with index knuckles?
It is. But you have to get 2 Steam Controller (or Vive Tracker) dongles to use them wirelessly and you have to get 2 SteamVR light houses.
You don't save a lot by going with a Rift S or Reverb G2 and then getting Index controllers
And yeah, for PCVR the Rift S is better imo
just be aware that the rift s has a fixed IPD at around 63mm which is what an average human has. if you are completely off (say 59mm or below or 67mm or above) you may not enjoy the rift s
I have an IPD of 59mm and if I manually turn the IPD to 62mm or above on my quest, I start to get significant chromatic aberration and blurred images. So, I am quite happy that I didn't get the rift S in the end
I have 67mm and was fine with the Rift S
I think it's IPD is closer 64 the 63mm. Perhaps the lenses are more designed for the set IPD, but I'm not sure about that
yeah, I never actually tried out the rift S, partly because of the corona situation and partly because I wasn't interested in VR before corona. so I am just guessing that my experience from the quest somewhat matches with what I would experience on the rift S. maybe the lenses on the rift S compensate for a larger range of IPDs and I would be fine
I read that people with 59mm are somewhat on the edge, so I didn't take chances
just be aware that the rift s has a fixed IPD at around 63mm which is what an average human has. if you are completely off (say 59mm or below or 67mm or above) you may not enjoy the rift s
@fair jasper I have a PSVR and I'm quite comfortable with it so probably I'll be okay with the rift S
psvr seems to have its default at 63mm. you should be good then 
looks into vr again hm..my computer should be able to handle it
I don't know which one to save up for though
I have a couple of questions to allow for a smaller selection of recommendations:
- What are you're expectations? (This is whether you think you'd be spending lots of time in VR, how much you're interested, What kind of games you wanna play etc.)
- What's you're budget? (This is mostly for how much you would want to spend max for a VR headset)
- What are you're current PC specs? (This is to limit recommendations in terms of how much performance they require to run)
- What's you're IPD? (Interpupillary distance; this whether or not you're compatible with headsets that do not have an IPD slider)
- What's you're general Region? (North America, South America, Europe, Asia, Australia; This is as not every headset is available everywhere)
Lastly, how long would you expect to save up for 400$? This last one is mostly whether recommending current headsets makes sense or not
@thorny steeple
You don't have to answer every question. It just makes the job easier.
i have a ryzen 3600x with a 2070 super and I'm in North America
with the last, I currently work flex with Amazon, and before taxes I make about 67.50 a shift, which should have it take 6 shifts to make 400
the rest I'm not sure
with #4 I..don't know how to test that
You can measure your IPD by holding up a ruler in front of a mirror. Hold the ruler as close to your face as possible and alight the 0 mark with the center of your left eye while keeping your right eye closed. Then close your left eye and hold up a finger at approx. the mark that is beneath the enter of your right eye. Not read the mark your holding your finger up to
Should be in mm btw, so if you can only find a ruler in ", then try to conver the number to mm
So far, it seems pretty much all VR options are open for you. As you don't know yet how much you'll be enjoying VR, I'd suggest you stay away from the most expensive options like the Index. They are really nice, but if you end up not playing a lot, it isn't that worth it.
On the lower end you got the Oculus Rift S, Quest and Samsung Odyssey+. All 3 quite OK headsets, each having their own "issues".
- The Rift S is plagued by software issues, Oculus seemingly doesn't care to fix them. Also it's the only headset here with a non-adjustable IPD. It's stuck at about 63.5 - 64mm. If your IPD is outside the range of 60mm - 67mm I'd advise you stay away from this headset. Price: 450$
- The Quest has the problem it's meant first and foremost as a standalone headset. It's image Quality for PCVR will never be as good as a native headset and to improve comfort, you'd have to spend extra. Price: 450$
- The Odyssey+ uses WMR tracking, which, while pretty good, just isn't as good as Oculus's tracking or SteamVR's Tracking. Also there's no way to space the headset from your face, so if it fits too tight, or you can't put your glasses underneath, there's nothing you can do about that. Price: 300$-400$
Please Note that according to leaks there might be a new Oculus headset on the horizon, which seems like to be like a Quest but in cheaper, and thus even worse comfort
Going a bit up the range you got the (soon to be released) HP Reverb G2 and Vive Cosmos. Long Story short: Don't get the Cosmos.
- The Reverb G2 seems like an Index in cheaper with improved WMR tracking, not as high refresh rate, but therefor Higher resolution and perhaps a bit cheapened comfort and lenses. It's FOV isn't as high as the Index, but for the price it seems like a really good deal. Price: 600$-700$
And lastly, the high end which I already alluded to earlier, which you should not invest into, unless you've tried VR already:
- The Index is the (almost) no compromises headset. High FOV, High Refreshrate, High Resolution, extremely good Audio, good Comfort, full 5 finger tracking controllers and SteamVR tracking. Price: 1000$
- The PiMax headsets are a tough pill to swallow. And unless you know what you're doing I'd advise anyone stay away from them
- The Vive Cosmos Elite and Vive Pro are overpriced for what they offer. Only benefit, they have an upgrade path to wireless VR. But then again, most people are fine with a cable
Rift S is $400 new
everything I have seen written by people who have tested the G2 say it's basically as comfortable as the index, but they miss the knob on the back strap
the audio is just as good as the index (exact same speakers)
visually it's much better, but slightly smaller fov and less refresh
some youtube vr guys are saying the g2 will be their "daily driver" going forward after testing
but they have the $ to have the g2 headset and buy the valve controllers and base stations to pair together
`First impression / comfort:
- As comfortable as the index but lighter (and smaller), which is great
- The “knob” for adjusting the headset is missed by both.
- The speakers are located a little higher (sound is still great)
`
`Controller (just haptics obviously):
- Still “meh” compared too index
- Not impressed, but should work
- Way better than the old wmr controller (which get trashed a few times during the video)`
`Picture quality / in game:
- Some quirks because of it being a “pre production modell”
- Super sharp picture, sharpest he has tried yet (he had a pimax 5k+ and many others before)
- Great colours (very impressive for LCD). First impression: Better than index, but not OLED. Blacks are still clearly better on the quest.
- Great for reading (“like printed”)! He says he would be able to read books with this.
- Was not seeing SDE in his first game (In death), after looking carefully he found it, nothing to worry about anymore.
- Good for looking in the distance.
- You recognize bad textures.
- You see details you didn’t recognize before
- Clearly better than index. Colours, black levels and sharpness (also better than cosmos).
- He is generally very impressed by the picture quality.
- FOV a little smaller than index when dialed in. He called it “index niveau”. Both say they don’t really recognize a difference while playing, for both the index is/was their daily driver.
- Alyx looks great on the G2: “Index -> G2 = 720p -> WQHD”
- First time he feels like a VR-headset is like a good monitor (regarding picture quality in the beatsaber menu)
`
`Index comparison summary:
- Better colours
- Better sharpness
- Should be same sound (final drivers were missing)
- Same FOV (what really surprised him…and me too to be honest)
- Same comfort (but sadly for him no adjustment knob). Not a problem if you are using it alone, but if you are sharing a lot.`
so the only thing holding it back are the controllers really, and those are going to be on par with the original rift ones apparently
In this tutorial I will show you how to use the Valve Index Controllers (Knuckle Controllers) with the HP Reverb G2! This also works with all other Windows MR headsets. I am showing you step by step what you have to do and what you need!
PREORDER:
US/World: https://bit.ly/g2-...
but then you can always do that
I pre-ordered the G2, and will share my opinions and first impressions about it here, once I get mine
But yeah, so far looks to be a pretty great headset
Using it with the index controllers brings it past index pricing if you don't have the base stations or controllers already
Well, I am currently daily driving an Index. And I mostly intend on keeping it that way and using the Reverb more for games that genuinely benefit more from a higher resolution then more fluid animations
Simulators for example
http://www.freepatentsonline.com/y2020/0241306.html
finally. and apparently they are planning to send on the 60GHz ISM band.
Systems and methods for providing low latency and high bandwidth wireless data transport for various applications, such as virtual reality, augmented reality, or video applications. A wireless data tr
IEEE 802.11ac with 2x2 MIMO for streaming to the quest still is not enough to just send uncompressed data (or the limiting factor is PCIe and network interface bandwidth anyways). if they plan to just send the displayport signal uncompressed, it's going to be good
60Ghz is the 802.11ad band and is what is used for the vive and vive pro wireless adapters.
The 30 to 300Ghz bands probably is talking about EHF ITU band which can be licensed for communications and specialty hardwear.
The annoying part I was just reading about was how many gas absorption and attenuation frequencys the EHF band has. 60Ghz (802.11ad), is the highest Oxygen absorption frequency peak in the EHF band which impacts the distance that it works at tremendously. The IEEE V band and 100 Ghz looks very usable for wireless VR. The one good thing about 60Ghz and above is latency is near wire level (under 100 microseconds latency).
the website HP uses for G2 preorders is slow AF rn
I got their order confirmation email before the order confirmation page loaded
Huh... Interesting
will an rtx 2060 handle the hp reverb g2
I'd suggest having at least a 2070. It's not confirmed yet, but I'm expecting the Reverb G2 to be as difficult to run as the Index (minus the flexibility of reducing the refreshrate)
But I'm pretty sure you'll be able to use it with a 2060. Just be aware that you might have to turn down the render resolution effectively negating the benefit of the higher res screen
i might get my payment email for the index next week i dont rlly wanna get the hp reverb g2 sooo i was just asking out of curiosity i dont think my pc can handle 4k headsets yet
Weeeelllll... You'd probably be running the Index at 90Hz with your GPU, but at least you can make full use of the resolution
Should I get an eGPU for my birthday using Razer Core x Chroma and a gtx 2060 Super for VR?
egpu vr is painful
if its your only option then its better than nothing but it is not an amazing experience
Yeah, if you wanna play VR, you'll have a much better experience with a Laptop with a proper GPU in it. But for VR, nothing beats a Desktop
i mean you can go really far with a strong laptop but thats not the point
if its your only option then its better than nothing but it is not an amazing experience
@hexed notch Oh why
Thunderbolt has a limited data transfer rate compared to regular PCIe and also has quite a latency overhead due to protocols and such. It's fine for flat gaming, but can increase latency to a noticable degree in VR. It's not gonna be pleasant I can imagine
@simple fractal If you don’t mind busting a hole in your laptop, you can use an m.2 slot to plug your egpu into, it may reduce the amount of data lost, but I’d definitely research it some more before I did it
I’ve just done a few searches, it seems like the M.2 method is significantly batter than Thunderbolt, but you still lose a couple of frames, think 74 fps in your eGPU compared to 76-79 FPS if that GPU was plugged into a desktop
Kinda makes sense. Thunderbolt has a bunch of overhead that introduces latency, whereas M.2 is native PCIe. Both are roughly a 4x link in terms of speed, whereas in a Desktop it got 8x or optimally a 16x link
Yeah, the more GPU horse power you put in the more noticeable the bottleneck will be
I think the 1080Ti was the first ever graphics card that had a bottleneck on an 8x PCIe 3.0 link. It wasn't anything really noticeable, but still interesting, that it took so long to actually completely satisfy the maximum PCIe 2.0 bandwidth (16x PCIe 2.0 is equivalent to 8x PCIe 3.0)
would a 5600xt run 3-5 years of upcoming VR games?
for a 90hz headset, resolution doesn't matter when im getting a headset
@vapid depot I don’t know about 5 years, but definitely for a couple, if you are looking to buy one, unless you find an absolutely ridiculously good deal, you should wait until Big Navi and Ampiere launch
big navi and ampere are both the next gen gpus from amd and nvidia respectively
big navi is gonna be highish end to midrange
ampere is top to bottom
so i should wait?
absolutely
i guess i'll wait to see the next gen gpus
buy then
maybe i'd have more money for an even more powerful pc
What is a good quest/link cord
I got this extension cable: https://www.amazon.com/UGREEN-Extension-Repeater-Amplifier-Superspeed/dp/B07C2KWVG1
And this USB Type-C cable: https://www.amazon.com/Anker-Powerline-Pull-up-Resistor-MacBook/dp/B01A6F3WHG
Works absolutely fine for me
Amazon.com: UGREEN USB Extension Cable USB 3.0 Male to Female Active Repeater Cable with Signal Amplifier Repeater for Printers, WiFi Antenna, Playstation, HTC Vive, Keyboard, Game Console (15FT): Computers & Accessories
Buy Anker USB Type C Cable, Powerline USB C to USB 3.0 Cable (3ft) with 56k Ohm Pull-up Resistor for Samsung Galaxy Note 8, Galaxy S8, S8+, S9, MacBook, Sony XZ, LG V20 G5 G6, HTC 10 and More: USB Cables - Amazon.com ✓ FREE DELIVERY possible on eligible purchases
ok so now im still doing my homework on VR + PC parts
if oculus make a standalone 90hz headset i'll get that first, otherwise its a PC with 4th gen ryzen/ampere or big navi
get a stand-alone headset then?
tbh oculus better offer something more powerful
otherwise i'll be very sad
Standalone headsets are gret for people who just want to play VR, but don't have the budget for PCVR. Everyone who has the money for PCVR should not go for a standalone headset, unless it's their only option (need IPD slider, but can't get a Samsung Odyssey and budget is small)
question, does the CV1 need sensors to track just the headset? does the headset have 6DOF on its own
without them it doesnt work
Unlike lighthouse tracked headsets, the Rift CV1 would work without the cameras, but it will run in only 3dof mode. It needs the external cameras to be tracked in 6dof
IIRC you can use the Rift CV1 with only one camera in a seated setup like how the DK2 was tracked
what is i good gpu for vr under 200 euro's?
should I get lenovo explorer or save up for a rift s
I'd personally say you should save up for a Rift S @modern totem
@vernal horizon A 1660 Super, while not the best card for VR, is probably the least you should get for PCVR. From a quick search on Geizhals (a german price comparison site) there's at least one 1660 Super on sale for under 200€
@haughty thistle nah rtx 2060 can drive 120hz in vrchat and beat saber ive seen it on reddit but idk what settings they had, also 90hz is the sweet spot for me I really don't see differences between hz that much only from 60 to 90 ive had a total of 5 monitors 2 of which are dead and one used for my console but yea idk i just wanna run games at constant 90hz which isnt a struggle also @hexed notch what's an egpu
@lofty minnow egpu is a external graphics card
@haughty thistle 1060 3gb is a good gpu for tight budgets, i think a 1660 super is gonna do just fine
Don't do a 1060 3GB, the lack is VRAM is really not great, and the performance is very "meh" for VR (I used to have one with my old Vive)
Would a 1650 run at 60fps 60hz
1650 super should do alright
How about an 980 ti?
The 980Ti is performance wise on the level of a 1070 if I remember correctly, so that should be fine
Hi
Based on Windows Mixed Reality and Created in Collaboration with Valve, it takes a lot of things from the Valve Index, retaining a low price and bringing an even higher resolution! Here we are with the most awaited Virtual Reality Headset of the Year, the HP Reverb G2, the nex...
I got kind of a weird question. HLA runs good on my PC, I play it on an oculus quest via oculus link USBC cable. I'm planning on getting a valve index eventually, but I heard some people say that using the grip function with the knuckles in some games like HLA is inconsistent because of the lack of an actual grip button, instead being replaced by the finger pressure sensors. Can anyone share some of their experiences using the Index in HLA with using the grip function to hold stuff and use the gravity gloves and whatnot?
the only time i fail to hold onto something is if i remove too many fingers by accident, generally i found it really natural to hold things
just gotta make sure your fingers line up with the sensors properly
cause smaller hands might have their fingers move into the area for other fingers
my hands are pretty large, so that shouldn't be a problem. I was just hoping I wouldn't have to switch to using the triggers for the gravity gloves, since my muscle memory is already set to use the grip instead.
once i realized i can use the a and b button on the right controller for gripping too (there's a thumb sensor on all the buttons on the top sans the menu button, meaning stick, a, b, and the touch pad. some games even use that to determine which type of thumb positioning to render, ie alyx will have a more fist-like grip if you use the a/b buttons for it) it became much more consistent to use the right hand
for the gravity gloves
no such problem on the left hand since there's no left touchpad press action like on the right hand
only time i had an issue was when using revive
and even then it just took a few minutes to get used to it
hla feels perfectly natural ofc, since for the grenades they made them act like a throwing object should
For some reason, something I never really correlated in my small monkey brain the first time I played through hla is that the reason grenades were useless wasn't because they were bad, it was because I was throwing them with my non dominant hand.
For some reason, I never, like, made the connection that this isn't a regular video game where both hands are exactly the same. I'm literally throwing a metaphysical object (poorly) with my hand that has always been bad at that. VR messes with my brain man
This playthrough, I can't use grenades at all, anyway. because in one hand I have a gun and in the other I have a gnome
i forgot to do that
hmm ill give it a shot when i upgrade my gpu
also you can switch gun hands if you want lol, its in the menus
I'm just finishing the gnome playthrough in my Index, haven't had any issues keeping a hold of it
how much is a used vive worth?
Definitely less then a new Rift S at retail price (so lower then 400 USD or 450€)
forgot to send SS and tell you guys monday
but yea
i got my email
finally
after 12 weeks
I CANT WAITTT to play on this thing
i hope my contact lenses arrive in the meantime
if not i may try to play with glasses but im still scared about playin with em on
Do they make lense inserts for the index? I have a set for my quest and I'll either have to get a new set for an index when I get it, or wear contacts
Wait for G2 or get New rift s?
I've got a vive original with the wireless adaptor and am heading off to college so I'm selling it to my brother. His PC is an HP Omen prebuilt and I just found out that it only has one PCIe 16x slot for the GPU. I need a 1x slot for the wireless adaptor. It has a free m.2 slot and I was thinking that I might be able to get an m.2 to PCIe adaptor. I was looking around and only could find some one's with shifty reviews. Does anyone know where I could find one that would be safe/cheap.
nevermind, I found one on ebay
lol parz u still up
yep @timid idol
@sullen linden Leap motion
@echo roost yup
G2
5700 XT can run it a full resolution, and the G2 looks amazing, definitely an upgrade over Rift S, I'm getting it when it comes out
@modern totem
@gloomy crater I can highly recommend the Lens Inserts from VR Optician. I have them and I was able to crank the FOV higher with them, then with both my glasses and the Lens Inserts from WidmoVR
@solid loom depending on your IPD, and how much you're willing to invest in upgrades:
Rift S or Quest
@solid loom depending on your IPD, and how much you're willing to invest in upgrades:
Rift S or Quest
@haughty thistle is there anything for 300-400 aud?
I don't know about Australia, but I do know that there's also the Samsung Odyssey+. It's a bit cheaper then the Rift S and Quest, but it's not available in all regions. It's tracking is also not as good for Beat Saber btw
cuz im on an oculus go :/
Since you are on a tight budget, I'd recommend the Rift S, but like I said, that depends on your IPD
IPD is the distance between your eyes
The Rift S has no adjustment for this, so if your IPD is outside the, rather small, 60-67mm range, I'd not recommend going with this headset
that should be fine
You'd have to measure it, as a difference between 64 and 68 is not all that noticable, but makes a huge difference in VR
yeah
Best you go measure it. You can do that at home with a ruler and a mirror
just because, i got an oculus go, but i really want beat saber...
im probably gonna need a cpu upgrade too...
Considering the Oculus Go has the same set IPD as the Rift S, you should be fine
Sorry, I kinda missed that point ^^"
its fine
Beat Saber has got pretty low requirements. So anything 1650 or faster should run it fine
It's also not very CPU bound, so you should be golden really...

lol
i could get a quest for 649
thats what i see it for
rift s and quest are same price
Beware of scalpers tho. Due to low availability, even some legitimate stores have started to request very high prices for these headsets. Best you check the Oculus website first for the real retail prices
Huh...
however, its 399 usd = 550 aud on the us site, yet 649 aud on the australian website...
probably international shipping
Could be...
most likely
Euro is worth more the USD, yet most Euro prices have the same value in number or have higher prices in Euro (Reverb G2 599$, 699€)
ok
But you also have to keep in mind, with Euro, the sales tax is included. Idk about Australia, but in the US, it does not
yeah sales tax is also a thing
Depending on the state, you have to pay more or less sales tax
But it's not included in the price in the US like it is in Europe
i wonder if i could snag one on the grey market
about prices, the only shop I cound find in Europe for G2 is in germany and they want 680€ for it loolz
it costs MORE on ebay
thats 180€ over us price
@modern totem, that's a German Store, and in germany we currently have lowered sales tax. Most stores give the savings over to the customer
u german?
Yep
That I already deduced from the Dollarydo
@haughty thistle wdym give savings over to customer
but it was 4 degrees celsius yesterday
actually
now that i think of it
thats warm compared to europe
Instead of the usual 19% Sales tax that is included in the price, we currently have 16% sales tax. Most stores took off the 19% and instead now include the 16%. So prices seem to have lowered, but it's still the same actual price, just with lower tax. Not every store does this however
The official German HP store for example lists the Reverb G2 at 699€
Since stores are required to list prices including tax, they usually set nice even prices with the tax included and the retroactively deduce the amount of tax they need to pay. That's why all the prices here at most stores seem to be weird numbers right now...
Sure would be nice if they did that in the US...
Pretty difficult on how sales tax is handled in the US from what I heard. Here you have to pay the same sales tax no matter where (it's only dependent on what you buy), so they can easily do that.
I'm addition to that it is required by EU law for companies to include the sales tax into the price tag in europe
yeah since each state has its own tax
what is the most demanding (graphics) vr game
Euro is worth more the USD, yet most Euro prices have the same value in number or have higher prices in Euro (Reverb G2 599$, 699€)
@haughty thistle the valve index is 1079 euros compared to 1000usd which is shit
damn that's a $280 difference
I can buy valve index for price of reverb g2 in europe
Lolz
Without base ststions tho only headset and controllers
@vapid depot modded skyrim VR or modded fallout 4 VR. if you go nuts with lighting and textures it will eat up any computer you throw at it.
Or the 50 % or so VR games that have no optimization for VR.
When I help alpha test VR games I can often find areas in big maps that run near 20 fps due to a mistake in optimization or an asset that has the wrong settings applied. Its also one reason why you want to be careful of steam early access VR games, some of them will be very sickening.
Someone wants to help me with designing an PCB for an SmartGlasses Project, because I'm not good at it.
im looking for the cheapest new HL:A ready pc any one think they can help?v
Oh yeah, that's a weird thing with GLS
Based on my experience it'll prolly will be delivered in 2-3 days if you live in Germany
no
i saw people in germany getting it yesterday
its been 5 days
its gonna be soon
And here we are with another Through the Lenses Comparison! This time we are gonna compare the Latest Virtual Reality Headset from HP, the HP Reverb G2, with the Oculus Rift S and the Valve Index, 3 different pricepoints, resolution, screens, lenses and ecosystems, for the big...
What are y'alls reccomendations for oculus sensor wall mounts
does anyone know how to get the vr drivers installed?
Which headset?
Also, does anyone know where to get a new or manufacturer referbed htc Vive?
so im wanting to get into vr but have no idea where to start, any recommendations? 
@rose flower From what I remember Oculus only recommends having the Sensors placed straight up or Straight down (mounted on the roof or standing on a table)
@noble lion HTC used to sell manufacturer refurbished Vives, but they stopped doing that, possibly to boost sales of their Cosmos Headsets
I am filled with sadness
basically, I'm looking for something around $600 that's an actual upgrade from WMR
and the wireless adapter makes the vive look real attractive
@edgy root If you don't know yet how much you'll enjoy VR, I'd recommend staying away from expensive headsets like the Index, and go for a more lower end headset. A few things to keep in mind however:
- There are headsets out there with no IPD adjustment, but it's actually quite important if your own IPD is outside (what I'd say) is the "fixed IPD safe range" of 60-67mm. IPD is the distance between the center of your pupils
- The Oculus Quest is first-and-foremost a Standalone headsets and is not meant for PCVR. The actual headset is quite nice, but for PCVR there are better options even at the same price range
- Some headsets often recommended (like the Samsung Odyssey+) are only available regionally, so look for what's available where you live
- Lastly you should look at a lot of reviews from different people about the headsets that you're interested in. Everyone's head is different and so different people will have varying mileage for each headset
@noble lion The Vive Wireless adapter, while being pretty good, is more of a neat addition. Most people glady accept the cable to have a better headset overall. And you could always use a pully system to "simulate" a wireless VR experience, without actually paying the horrendous 400$ for a wireless adapter that only gives you 2-3h of playtime
yeah fair enough. I've just got a bad taste in my mouth from the WMR's shorter, lower quality cable.
and its economy inside out tracking
For 600$ the HP Reverb G2 is like the best headset that you can get as it seems right now. Ofc it's not out yet, but it's definetly an upgrade over all WMR headsets
yeah...I'm hesitant to go for that because the whole pre-order conundrum
and I'm not totally sure where I'll be living in the fall
Oculus Inside-out tracking is still better, but the Reverb already is an upgrade over regular WMR
Yeah, ok. That's understandable
I know I'll still be living here in a few years, and since the Pre-Orders were cheaper up until a few days ago in germany, I decided to go for it. Even tho I already have an Index xD
Mission failed
yeah, I wish I could go for the index, but same thing applies
and also
that's $400 more than I'm willing to spend on vr lmao
Totally understandable
I wonder if HP will do a better job than valve for supply line though
If you have paid any attention to the SteamVR headset usage graph, then you'd have seen that the Index has risen in usage quite dramatically. It's just in such a high demand, that Vlave can't keep up
Oh, I didn't mean to be rude or such towards valve
I suppose it was poorly phrased
I realize that with the pandemic and all, valve can't make em fast enough
My biggest Question mark is actually Support. I've never owned any of HPs products, nor did I ever heard about anyone talking about their support
After dealing with a handful of devices/helping people with their devices, and owning a WMR hp device, it's a solid meh/10
bit better than dell, if that helps
Ok
but not by much, it's still a massive company that outsources most of its tech support, which makes things logistically awkward
Yeah, I had the joy of working with Dell support once
ugh. another rant for when it isn't 5am for me lol
oof
I own an XPS, my job is supporting an organization that has a deal or something with dell
mega oof
but ye, my biggest hope is that HP will flex their manufacturing muscle to push enough reverbs when the launch. Or the demand is lower. (I get that isn't really how manufacturing works, but hey, it's a hope)
cuz if the reviews stand up to the general expectations
my HP WMR should last another month or two
last legs though it may be
Thanks for the advice!
np ^^
i apologize if this question is a little contentious and let me know if it is, but how much more accurate / noticable will the reverb system be over WMR?
pp
@sullen linden Depends on which WMR headset you use, in fact the Reverb is a Windows Mixed Reality headset
If you’re using a pretty cheap one, then there will be a pretty big difference in visual quality (assuming your PC can handle it) and depending on the system, tracking could be much better
It’s basically an index with a better screen, inside out tracking, and a few corners cut from what I hear
reverb g2 has a higher resolution and better lenses(?) than the index, but lower refresh rate and fov. It's controllers are more or less worse in every way so far as I can tell, but still perfectly adequate. Audio is the exact same, and the headstrap design seems to be similar as well.
Don't forget about the mic on the index
The mic on the Reverb G2 is about the same quality as the one on the Quest (which has a pretty good quality mic, but slightly worse then Index)
It's maybe a bit more boomy compared to both of these headsets tho from what I heard
Well you can still probably make it sound to your liking by using voicemeeter or something
Way more than enough
It will, I had a ryzen 1700 and that worked with no problems with the original oculus rift
Np
I only have the cloth one
If I where you I would get a leather one really easy to clean cuz sweat won’t really sink in to it
At all
does anyone here know how i can map the instant replay button from shadowplay on the index controller
Depends on the game. I had a 1300X, and it did fine for things like Beat Saber, but struggled with things like Elite Dangerous, or VRChat
Vrchat is a struggle with anything tbh lol
This is funny
my rift is laggy as balls and this is my pc:
https://pcpartpicker.com/list/4wRVjp
does anyone know if my pc should have anything upgraded?
literally cannot play anything
yeah
super laggy
I had a different pc which worked fine, in my opinion, it ran After effects, Illustrator, Photoshop all at the same time perfectly (fx6300, 16g ram, 1tb hdd, gma p34 fx, gtx 960 4gb)
Make sure it’s not someother issue like thermals cause I’ve ran vr on a system below minimum spec just fine.
the hell is that psu 
Damn' talking about cutting it close
And I thought I was crazy running a 1080Ti with a 650W PSU...
That PSU barely handles the calculated load of your system
i honestly think that low quality psu is the problem
I have an EVGA B3 650W PSU in my rig. Honestly, they aren't that bad. It's more the wattage I'm concerned with. He might have to swap out the PSU for a higher wattage one to upgrade the GPU
450w is enough for a 1650 super and an i5 9600k
Estimated wattage is 334, they told me only if I was upgrading I would really have to worry about psu wattage
Yep, and that's true
You're already close to the recommended 80% load of your PSU (74% in case you're curious)
I have a 650W PSU in my other computer, I can make a pcpartpicker list and send the stats if it’s worth swapping
I was also looking at 1060ti’s to see if those would change anything but I’ve already spent a lot going into this lmao
but a 1650 super should get easily above 60fps in a vr game on something like low-medium
Afaik SteamVR limits the desktop output for headsets that are not native to SteamVR to 15fps, for performance reasons
And also afaik there's no way to turn off this 15fps limit
With SteamVR native I mean headsets that don't need other Software other then SteamVR running (headsets like the OG Vive, Vive Pro and Index)
You'd need to find a way to record the WMR portal window in a higher framerate. Since M$ is trying to force people to use their crappy game bar for streaming, all UWP apps are framerate limited to other recording applications (the WMR portal is a UWP app)
You can either record the WMR portal with Nvidia shadow play, which grabs the screen output directly from the framebuffer and circumvents the restrictions by M$ or you could record your entire screen in OBS, and run the WMR Portal in fullscreen
In case you didn't know, the WMR Portal desktop window can mirror your VR headset display onto your desktop
@brave quartz
There's no play button in the Window when you're holding a finger on the wear sensor?
Weird...
I didn't use WMR in over a year, so idk what they changed since then. And I only expect my next WMR headset to be the Reverb G2
I know there used to be at least a WMR Desktop mirror. I can't say how to activate it tho
Question, for the boundaries of each of the VR headsets, is the oculus the only one where you just "draw a line"?
hey, is a 1660 super enough to run a valve index and any vr game>
or would i need to upgrade?
You'd probably need to upgrade your GPU to run the Index at 120 or 144Hz, but you should be fine at 90Hz. I'd still suggest an upgrade to a 2070 Super to make full use of the Index Refreshrate tho
My pc is quite new so I would be upgrading it in the future. So for the time being that i still have a 1660 super i should be fine
Prolly
@desert fjord I don't know about the Vive Cosmos setup, but yeah pretty much. The WMR way is a little more troublesome with walking the headset around the room, but it's usable I guess
WRM?
Windows Mixed Reality
So for the boundaries on the other ones, you need those boxes correct? For the vive pro and the valve index
On SteamVR tracking, yes. You put two base stations into your room and then walk along your playspace edge with a controller. Same goes for the Oculus CV1, but here you'd place cameras instead of lighthouses into your room (the difference being lighthouses only need power, cameras need USB)
the oculus quest is technically capable of AR but it would have to overlay everything with a AI generated 3d model or a stored 3d model that is close enough to the actual object, if fitted with a higher performance processor combined with the 4 cameras i could map out the area overlaying a virtual world.
oculus make it happen
actually the processor might be good enough already, just a few software tweaks could do the job
playspace 3d models could be stored temporarily and then re loaded when you go into that area
From what I understood, when you're running the Quest Passthrough mode, you're already taxing the CPU quite heavily with distorting the camera feeds to fit a normal human perception. This is why all the overlays in passthrough mode are generally very simplistic like a hovering window, or the floor of the guardian system. I was actually quite stunned that they managed to introduce the playspace collission detection in a recent firmware update, but I don't think the quest is powerful enough to do proper AR. Then you'd also have the problem of the cameras only being B/W.
But then again, it's not the first time Oculus has shown something perceived impossible before they just did it...
I dont get why people walk around their space when setting up steamvr tracking, switching to the advanced mode (checkbox at bottom) lets you click at the corners of your playspace and it will connect the dots. I find it much faster and more accurate.
^ That's what I did as well, but you run the risk of having the line going through furniture in a nice diagonal line, if you're not careful
for some reason when i use steam vr my pc gets raped
The advanced mode was not accurate at all for me. The lines weren't straight and not where I placed them.
my rift is laggy as balls and this is my pc:
https://pcpartpicker.com/list/4wRVjp
does anyone know if my pc should have anything upgraded?
My guess is that the framebuffer of you GPU might be already somewhat satisfied with your monitors, and the GPU struggles to keep all monitors satisfied with frames. Maybe try only having the 1920x1080 monitor plugged in while using VR
If you still have the issue then I honestly can't tell why. Maybe check temps of your CPU and GPU
oculus quest + link or rift s for pcvr mainly beat saber,pavlov,vr chat...
Which vr games can the play station 4 not play on pc?
Cuz i know it works with pc via a third party thingy
Ping me
@covert coral
Since the PSVR is not natively supported on PC, the controllers are used to emulate Vive wands, and from what I've heard it's not really that great. To play some Beat Saber, it should be sufficient, but I'd suggest getting a proper PCVR headset for anything else
Okay
I have never had a problem with advanced mode, unless I accidentally block the lighthouse from seeing the controller. I also have a perfectly square 10 x 10 area that I use.
Can you do VR over thunderbolt 3? Or do I need to do USB C proper
@> Can you do VR over thunderbolt 3? Or do I need to do USB C proper
@white sluice Thunderbolt 3 is proper USB C, USB C is the connector, Thunderbolt is a standard of data & poeer supported on USB C.
Thanks, didn't know if having the pcie protocol in the cable would do anything
It depends
The index uses ucb c right?
no
there were plans for a virtual link cable that fell through due to issues found during testing
I know this is kinda a dumb question, but can the oculus quest run steam vr?
@ me when you have a response
I just bought a oculus rift s for 150$
how
my friand was selling it to me for 150
Can I have your friend
no my friend xd
Too bad mine now
a.
@glacial prism, yes you can use the Quest to play SteamVR titles. That is if you're running it with Quest Link
LTT even showed it off: https://www.youtube.com/watch?v=AGScX_8plYw
Request a free trial of CooperVision Biofinity Energys contact lenses, designed specifically for digital lifestyles!
USA: https://lmg.gg/bfenergystrial [lmg.gg]
Canada: https://lmg.gg/linus-tech [lmg.gg]
Save 10% and Free Worldwide Shipping at Ridge Wallets by using offer co...
Thankyou I was just wondering before I get one for myself.
does anyone know how good Quest link is
via usb 2.0
like is beat saber playable with it for example
oh i just realized that vid lol
That Vid showed it with a USB3 cable. You can use Quest Link with a 2.0 cable, but it's not recommended for a number of reasons. The biggest reason is signal integrity. With a USB 3 cable you have a much more stable connection and a signal drop out is much less likely then with a USB 2 cable
wish i had
@olive pier she probs has a crush on you bro if shes willing to lose that much money lmfao or shes just an idiot, happy for u, sad for her or him idfk
oh did i tell u guys i got my index last week
tuesday
i screamed when the gls guy came
idk if he heard me lol
zalando das?
what does that mean
lol sorry if i sounded like an idiot
but fr
he was at the door
and i was opening
he meant ads*
Zalando is a German Online clothing and shoe shop. They used to have ads like this one: https://youtu.be/6rMgQiz5C2o
http://www.schuheonlinekaufen24.de/zalando-gutscheine/ - Schrei vor Glück ! Viel Spass beim schauen dieser witzigen Werbereklame mit dem wahnsinnigen Mann.
i wanna learn german but i heard its super hard
LMAOO
bruh
just watched it
understood nothing
but genius ad
Yee. German has a lot of special cases, and we also use tons of words imported straight from other languages. The German word for wallet for example is actually french in nature
At least german isn't just a bunch of z's
@sullen linden
ello
https://twitter.com/oculus/status/1295769244894785538?s=21 for anyone using an oculus
Today, we’re announcing some important updates to how people log into Oculus devices, while still keeping their VR profile. Starting in October 2020, everyone using an Oculus device for the first time will need to log in with a Facebook account. // https://t.co/SMeDOXgehN
490
1359
Thankfully I already have a regular Oculus account. But once they require a Facebook account to use Oculus headsets, my Quest basically turns into a paperweight
There's no way in this goddamn' world I would create a FB account, and I will never recommend an Oculus headset ever again because of this requirement
honestly that sucks that if you get a oculus for the first time after oct or during you need a FB account thats a little dumb considering I will probably get a oculus for Christmas
I asked the Store where I bought my Quest from, if I can return it, even though it has been almost a year since I bought it
I don't want to support this crap
I never really liked the Facebook connection to begin with.
I'm surprised it took them this long to implement this sort of Chinese-style skullduggery.
@haughty thistle did u even sleep bro lmfao
Yes, I did. Why you ask? @lofty minnow
Here's the thing tho: Facebook has already announced that users with Facebook accounts neill see ads in their Oculus Home.
Also: the larger outrage is more about users that hate FB in general. There's no way I'd ever even open this forbidden data sink called facebook, even in a separate browser from my usual with tor, VPN and whatnot. It's just not gonna happen
And a burner FB account is just a myth
Give them one piece of connecting information (like your IP) and they already have linked both profiles in the background. You might not realize this, but everyone has a shadow profile on facebooks servers. Whether you like it or not
You cant
In order to use Oculus headsets, you have to stay logged into an Oculus or Facebook account
Even if you want to use the headset with SteamVR, the constant login is still required
ads in a $400 vr headset
That's a no from me
I would imagine it would be more obnoxious in VR than on a regular display too.
Existing users can't use an oculus account after 2022 either
Honestly, this is a major setback in VR. Yes, their products are affordable, but soon at the cost of the users data. It's as do M$ would reduce windows pricing slightly, but then collect tons of Userdata. Oh wait... NVM. They did that already, didn't they?
I just hope that consumers will respond by stop buying Oculus products and in turn they will notice that it was a big mistake and roll back their decision. I don't see a bright future for VR otherwise
M$ allows you to use WMR without any account. That is, if you find native WMR apps out in the wild. Otherwise, running SteamVR requires a Steam account like all SteamVR native headsets, and more modern Vive headsets require a Viveport account. So really, in terms of service less VR, WMR out of is the best xD
Actually Oculus is the only VR Company who will force a very privacy intruding login on their Customers
facebook tracks Everything you do as well, so they will know every single thing you do with the headset
I need some encouragement, peeps. I currently own an oculus quest, but the quest PCVR experience is god awful. Horrible setup time, and poor ingame experience as a result of the headset running through both steam and oculus' programs at the same time. I've been looking into getting an index, but this thing about Oculus and Facebook and user privacy has finally convinced me. Only thing is, I don't quite have the money yet, and I'm thinking of dropping VR all together until I can get the money. I have about half of what I need saved up, but I can either spend that on the new xbox when it comes out, and start saving from the beginning again for the index, or disregard the xbox and focus on the index.
So I need to decide whether the difference between the Xbox one vs XSX or Quest vs. Index is bigger, and whichever would be the better upgrade, I'll do that
The link works fine for the most part. My system is a 3600 + 5700XT, and I've already cleared HLA twice over link. It's just that the software is HORRIBLE. Ten minutes after I start playing any VR title, frames will start to drop slightly. Like, the buttery smooth performance right at the start will turn into a slightly stuttery problem with some input lag, and the only way to fix it is to restart SteamVR. Also, the oculus and menu buttons don't do anything in games, and they pretty much just annoy me because their PCVR functionality doesn't match their quest one. Also, randomly, the prompt for enabling link will pop up for no reason AFTER I've already enabled it, and no matter what I click, I'll have to restart SteamVR because after that prompt pops up, everything will turn black / no display. All this in addition to the fact that it takes ten minutes just to turn on all the necessary software and get everything connected and loaded. With an index, I could put on the headset and be ingame in only a couple of minutes instead of spending that time trying to figure out why my PC isn't recognizing my headset even though it's plugged in.
The obvious question is if the link cable is 2.0 or 3.0, but I assume with the initial performance being good it's 3.0
I would say the upgrade between xbone vs xsx is dependent on if you're playing at 4k, and if you're not then it really isn't that much better
And Quest vs Index is night and day for sure, 72hz vs 90 or even 120hz is really nice, along with less screen door effect. The controllers are also obviously better, but that could be more on preference.
To touch back on the xbone vs xsx, all games will be available on both so you won't have to worry about missing next-gen exclusives. While xbone 4k may not be native 4k for all games, it really won't be too different in quality due to upscaling tech being really good as of late and HDR not really changing from gen to gen.
I play all my stuff on a 1080p 60hz insignia TV I bought for $20. The xsx upgrade would be mostly to get better load times, and have games run at better framerates. Destiny 2 on xbox looks way different from on PC, and the xsx would be to bridge that gap. As for the index, I've also found the tracking on Quest to be spotty bc of the inside out tracking, so I'm eager to upgrade to the base stations, even if it limits (or completely eliminates) portability
@gloomy crater Once you practice setting up base stations enough and have the right gear, it can take about 5 minutes to set it up if you are using a laptop. I bring a vive, rift, and a few WMR headsets to a ton of events around the bay area and setup is quite easy once you practice.
@haughty thistle
I am not surprised by Facebooks move (it actually took 2 years longer then they planned), I know a few devs and employees who were there for a long time, and they said that Facebook was planning this for a long time, and the ads were also in the pipeline (I don't know if they will create a software subscription for people who don't want ads, but I have heard rumors).
One of my friends found out early on that quest would not allow you to use a VPN connection directly which means that man in the room attacks and man in the middle attacks are much easier to do. And once you are required to use a facebook account it will probably not allow you to connect through a VPN at all even if you are going through a separate device like a phone access point.
@gray aurora
On the topic of VR ads, the few of you who are worried are right to be so, as the type of data that VR ads can gather is fundamentally deeper than traditional ads (the ads can react to you, and possibly even use the cameras to see the place you live and look for products in the room you
Also many of these ads will be diegetic ads (they will be in the gamespace, game world, or be a game themselves). The goal is to make ads that you can't tell are ads, as they don't distract you, but they give you subliminal messages to buy something.
An example of what is possible is beat saber get McDonald's ads where you play the McDonald's theme music and if you get a hi enough score, you get a McDonald's discount coupon sent to your Facebook account. Another common example design is for a burnt out McDonald's to show up in fallout 4 vr and force you through an encounter that gets you into the store, or a coca cola factor to show up in fallout 4 vr that has tons of capps in it.
It gets even worse once more vr headsets get eye tracking as that is the go to metric for testing ad engagement in testing groups, and if advertisers now have a testing group of 1+ million users they can get non biased engagement data from it will fundamentally change how ads are created.
The first time I saw this done to a decent level of engagement was in Virtual Market 4 in VRchat. A lot of big companies sponsored the even and got to put ads or booths in some of the bigger world. Audi had a test drive section, Disney had a movie theater showing ads for black widow, sega had a few massive character models, etc. Luckily they could not track the engagement directly in VRchat at the time (did you watch the black widow trailer, or do the test drive, or get a photo with the sonic statue). But in a few years that type of tracking will be more common and the advertisers will be able to collect that data.
I am just guessing here but that they were finally able to do this move after enough of the original oculus staff stepped down and left, thus removing accountability of the company and removing the only people holding back the move to forcibly requiring facebook and ads in oculus devices.
I forgot this knowledge wasn't widely known, then I remembered that a lot of press people and devs were banned from oculus events if they were critical to oculus and Facebook, especially around security, privacy, and ads.
There is even more worring dangers once biosensors and BCI come along in a few years if these practices do not stop. On the biosensor side there is a lot of independent research and development of tools that will alow people to fully control how that data gets used, but there is just as many big private companies that are preparing to collect data in a way that is hard for many to see how dangerous it could be.
I could go on for hours about exactly how this tech can be built and how we can safeguard ourselves while still getting the benefits the new hardware gives us. But I am saving it for a presentation I will give in a month or two.
I see this, and I think of that scene from ready player one (that wasn't in the book, by the way) where they talk about covering 80% of the screen with ads. In the movie, it signifies a large corporation taking a wonderful creation, and only seeing it as a means to make money. It's supposed to show how 'evil' the corporation is, but this is actually what's happening right now. VR has been a niche thing for a long time, and now that people see that it's going to be a big part of the future, they're just thinking about how to collect data and make money off of it, instead of creating things using it.
@gloomy crater the best videos I have seen on this subject are by my friend Keiichi Matsuda.
Hyper reality is the best one and is what the scene in the ready player one movie was based on.
The idea of meta-ads, viral subliminal ads, and memetic ads has been around for a few decades but no one was to sure how it would happen until social media took off, and digita user data became a commodity.
Hyper-Reality presents a provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated in media. If you are interested in supporting the project, sponsoring the next work or would like to find out more, plea...
Having talked with a number of futurists and researchers, we are in the midst of the beginning of the fourth industrial revolution, and at the moment that revolution is in the hand of two opposing groups (the private mega corporations, and the non profit creative open source independent collectives). These next 2ish years will decide the winner and if done poorly there won't be a fifth industrial revolution except for the insainly rich.
I need some help with my vive, I updated the headset because there was something the tracking device but after it finished it said there was still an update even though I just updated it. I updated it again and again about 4 times before looking for help nothing worked. I didn’t factory reset my pc but I deleted every file that wasn’t a windows or a system file and reinstalled vive port and steam vr and still nothing, I’ve spent 10 hours trying and I just want this fucking thing to work
No
It doesn’t track
It will say it’s awake but it’s searching
For the base stations I suppose
Then some shit happened and now I have to do a room setup but
I can’t
Because the headset isn’t visible to the base stations

Your base stations are turned on right?
I currently have an issue where my base stations don't always turn on when firing up SteamVR
I have to have one of my controllers on for the base stations to show up on steam vr
But they are always on
Yup
I changed my steam br to beta but my WiFi is off so I can’t update it
I’ll try that but
Idk
Have you tried contacting Steam Support btw?
They're not just there for Index users. This seems like a software issue, and since SteamVR is their responsibility, they might be able to help you
I did but I’m waiting for them to email me back and while I’m waiting I wanna see if I can fix it
Email? Didn't you contact them through the Steam Support Center?
I went to steam
Then support
And sent my ticket in
I think they email you back
Usually it's a message in the Steam Support Center that the send you
You get an email that there's a new message tho
Alright
I would recommend unplugging the connectors on the headset side and plugging them back in, sometimes the headset connection loosens in a weird way. Also try running the vive directly connected to the computer with only the power connected to the link box (plug the vive USB and hdmi directly into the computer). I have had the link box cause many issues and it isn't actually required, though it helps balance the power dilevery.
I’ll try the link box thing but I’ve already unplugged and plugged in everything a lot
Thanks
_
jesus christ who put the disciples in this chat
you guys literally wrote the bible up there lmao
I am always sorry I write such long posts, but I am better at speaking then writing, so my written explanations are often double the length of what I would say directly. Also though I can speak for a straight 5 hours on the state of VR without breaking a sweat, so I often get to in depth in here. I mean go look at my original post on the second day of this channel, and you can see I havent changed all that much.
I definitely am excited about some upcoming stuff I might be able to share over the next few weeks.
Who?




