#virtual-reality
1 messages · Page 66 of 1

i have a display port coming but not for a while or whenever amazon comes
You can use your desktop in vr but it can be a bit troublesome
ok ill try
Oculus has it's own dash where you can use it from
i just dont want to wait like a week to use it because i waited for this thing to come for 3 weeks
But if you haven't done the setup yet I doubt you can even use it
im doing it rn
But you need to have your oculus connected through the entire setup
So you can't really do it if you can't see what you're doing without the monitor
wait... i have an idea can i just use remote desktop XD
I don't know, maybe
You could've just bought a cable from a store so you wouldn't have to wait for delivery right?
it's comming friday ehh
I don't know if you've already tried, but I can tell you that Windows will put a roadblock into your face if your try to remote into a machine with no Display connected. Basically, if no screen besides a VR headset is connected, any type of remote software that basically emulates physical access (Parsec, TeamViewer, Steam RemotePlay) will freeze the screen output, because Windows stops rendering that screen. Microsoft Remote Desktop (or anything that uses RDP) works differently, but also has the issue of not working simultaneously with VR, as it logs out the user locally
I love vri play vr all the time
whats the cheapest pcvr headset i could get
HTC was having a sale a while back, don't know when the next one will be. I have an HTC Vive, it's pretty good but my only complaint is that it hurts to wear it for extended periods of time. But of course you probably don't want to do that anyways.
@haughty thistle Idk it worked
Would anyone want to collab on a video in vr
@sullen linden windows mixed reality headsets can be $200 usd ish
but I have only heard bad things about them(tracking issues, bad connection, etc)
so really the cheapest real option is the rift s or a quest with a link cable
you might be able to get a used rift cv1 or htc vive for less, but in the current market that is unlikely
I used to have a WMR headset and never had any issues besides the cable being too short. The tracking was fixed very early on and is now apparently on the level of the Rift S, just with a smaller tracked area. The controllers are another downfall, as they feel cheap, are quite large and eat up batteries like nothing else
I have the HP reverb, the controller are pretty crap compared to others but I had no problems with tracking. Played through HL:alyx and a good bit of boneworks and it worked great. However the reverb is a bit more expensive because of the headset resolution.
ill look into all of your suggested ideas, thanks.
Nice
I'm guessing this will remove the last bit of customers from the Cosmos? WMR Tracking really has improved even on the 2 camera units and the specs so far seem like the Reverb G2 tries to fill the Mid-Range gap that is between Oculus Offering and the Index
Meh, not much different than the current one. Still only $600 and I can say from owning the current reverb that the resolution is better than any headset I have tried. (rift, rift s, vive, vive pro and index.)
I was thinking about getting the Reverb for like Sims and as a proper Backup for my Index, but I held off from the Ides, because of the lack of physical IPD adjustment and the on-ear speakers
I am lucky and that never affected me. Even on the rift s. The bump in resolution even in non sim games is fucking great. I can't wait until there are more options. I want a mix of the hp headset and lighthouse tracking with oculus type controllers lol
Could pick up a pimax
I might actually sell my reverb g1 for the g2. After watching interview it seems to have improved on almost every gripe I had. Was hoping for external tracking but I can live without that.
Hey so ik this is less of a vr issue but I don't know if anyone else has this
So my vr came yesterday and seemed to work fine but today if I have both sensors plugged in it makes my Wi-Fi disconnect (yes I built a pc and didn't know the board didn't have networking so I use a usb instead)
So I assume I'm using the max bandwidth for my pc?
I have other stuff plugged in too but I kinda need them like keyboard mouse ect.
It's not entirely disabled
Just if I try to click on and connect to the wifi it just says connecting for like 30s then fails
So is there any solution besides buying one of those usb pcle things Linus has?
Um so I said something that wasn't even bad and i assume the bot gave me a warning anything I can do to have it removed? Because I can show you what I posted
i shouldn't be here, I'm to broke to afford vr and my pc isn't good enough
Me too @tiny marsh
So I assume I'm using the max bandwidth for my pc?
@clear heron what vr headset do u have
The OG Rift camers require tons of bandwith. it's actually recommended plugging them into a USB 3 card where each USB port has it's own controller
I had to buy my own usb card for the OG rift to work on my pc. I hated it. After 3 sensors and the headset it was 4 usb cords. Just too damn much.
I am for sure getting the reverb g2. Luckily they fixed the cord. Now a single barrel 10 foot cord that goes to DP and usb-c.
can i check the bandwidth usage?
oh yea
Well you don't have to. Many motherboards (at least I noticed on AMDs side, but some high-end Intel boards too) put in basic USB hobs to increase the amount of plugs on their boards. That however splits the potential bandwith over more ports. As it stands, your Mobos USB controller doesn't have enough bandwidth to handle all the USB devices, so I'd suggest you get one such card. Linus once showed of such a card when they demonstrated 3 VR sets running on one machine using unRAID
@proven bay 
One thing I hope WMR gets rid of soon is the requirement to be running the WMR portal while using steam VR, or put the compositor on headset. It adds a noticeable bit of overhead in some situations. And it launches every time I plug in my headset(or my computer thinks I unplugged and plugged it back in. If the reverb G2 has native steamvr (no WMR portal) integration I would be very excited.
Or if it surprises us and has steamvr tracking built in (which I could definitely see happening).
Though right now my next headset will be a project northstar headset as I need something easy to modify.
Huh... the reason the other compositors (in both WMR and Oculus case) is because they don't use SteamVR tracking. at least that's how I've understood it so far...
But I can definetly see benefits, having the Windows button opening SteamVR, rather then the analogstick click
I'm still on the vive.. I am curious, can I extend the linkbox with a extention cable from my PC?
If I were to connect my Vive now, I would have 2 meters of cable left which isn't ideal as my PC is in the studio room that is connected to the living room
Well.. Not a extension cable per say, an actual USB 3.0 cable that's like 3 to 5 meters long
When I used to have a Vive, I used 1.5m long extensions to plug in the link box. The reason was that I had a WMR headset before ,and they notoriously short cables
In theory... Yes, It could work
i am having a weird tracking issue
it tracks everything fine until i start turning my controlers
Have you re-installed SteamVR?
it seems to only happen with the cv1
@haughty thistle yep the portal also has the tracking system incorporated into it, but much of the tracking system and compositor only needs to run a few things, and all of those things could be added onto of steamvr directly so that you dont need another system tray application with a perspective render running. Why they cant give in and allow that option I really don't understand.
It's also the reason I hate VR games where I can't disable the computer monitor copy of the game. With WMR you can have four rendering variants of the game at once sometimes (the headset, WMR portal, application window, steamvr mirror). I usually only want the headset one to render, or the steamvr mirror so that I can check some stuff during development.
I understand the portal in that it hosts all the WMR features available for all WMR headsets including hololense, but making a packaged compositor / tracking bit that just runs in background makes a lot more sense in some use cases. I had a friend who nearly reverse engineered a WMR headset into a AR headset, and he went deep into the code and found a ton of stupid garbage that makes a number of possible use cases really difficult for WMR headsets.
Hello guys, I have some questions about VR, and especially if you think that I can run a Valve Index in good condition on my computer. This is my rig :
Hp z820
Dual Xeon E5-2645 (3.3ghz)
64GB of DDR3 quad channel
AMD RadeonProDuo Fiji
I know my gpu is more for development than gaming, but I don’t want to update one part and ending up with the rest not following, could someone or more have some tips ? Will it run well ? Am I blinding myself and should I get a new rig ? Upgrade Gpu is the solution ? Thanks a lot by advanced to the community 😊
What do I keep my rift in?
Because if sun gets through the lens doesn't it fry the screen?
And my desk is one of those cornor desks and there are 2 windows on both sides
The desk has drawers but I don't want the cable to get squished and maybe broken from the door if something hits it
You can just cover your headset with a towel. Get's the job done
Otherwise, you can just put it on the desk, so that the lenses face away from both windows
@proven bay Thanks ! You don’t think I could run into other bottleneck ?
@winged kettle maybe the ram but its quad so it should be fine but check https://store.steampowered.com/app/323910/SteamVR_Performance_Test/
Imagine thinking you need a 2080 for vr
For 144Hz on the Index in games like Alyx? Absolutely
its for valve
thanks guys, strangely the steamVR test that was working few months ago, now is crashing at startup 😆
I'm going to try out that VR performance test (downloading now) but a question for you all - Can you use the Headset's display as a substitute for a monitor? Like can you play a non-VR game using the headset and only the headset?
I've seen that "Virtual Desktop" and it looks like it can run basic Browsers and so on with the software, but I'm wondering if that is a possibility or if you can only use it with VR-based software
Yes, if you run a non-VR Steam game while SteamVR is open, it will display that game on a screen in a virtual theatre automatically (though it's taxing on resources, as you are rendering VR on top of your normal game) @bitter falcon
Whats the cheapest VR that is ok.
Rift S basically
Gotcha, thanks @soft hound
For a new Rift S? Not bad I suppose, though I haven't looked in the market for quite a while, so I may not have the best sense of the pricing right now
Yes, that should be totally fine for most games out there
That's an odd amount of ram
two 8gb sticks, a 16gb stick and a 4gb stick?
or two 16gb sticks and a single 4gb
if it's two 16gb sticks ditch the 4gb stick
I’m on quest I have heavily modded it
Like beatsaber custom songs Saber blocks
YUR. Quest
Sideload games
@proven bay I managed to make it works, by default it tries to connect to a vr headset...
Mmm, Français
During the test, both gpu were at 90-100%, but I think that no games are actually running on 2 gpu nowadays... so changing gpu may be a good idea
@soft hound yes
Yeah, you'd need good single GPU performance for VR
That’s annoying, when I bought this one, it was for VR, but more for development and not gaming 🙁
do cheap quests exist now?
If they get restocked, you can get them for RRP. But as long as there's a large demand, and virtually no stock, you will not find them for any cheaper...
yea 2 gpus will complete the test by confusing it you need one good gpu
If they get restocked, you can get them for RRP. But as long as there's a large demand, and virtually no stock, you will not find them for any cheaper...
@haughty thistle are they still manufacturing them?
Yeah, the Quest sells way better then the Rift S, and currently doesn’t have a replacement. So why would oculus stop manufacturing them?
covid?
They have trouble getting new stock, yes, but they do occasionally restock. They pretty much sell out immediately tho, so keep your eye on the oculus Website
Would it be worth getting a vive off of eBay or something and then paring it with knuckles?
People who sell a vive without base stations are kinda assy, as it’s more expensive to buy a used vive and then a pair of base stations then it is to buy a Rift S brand new
oculus link doe
I'm going to get an oculus rift S, any games you folks would recommend other than half life alyx and blade and sorcery
superhot vr is really fun
I wonder when next gen PCVR is gonna come out. The oculus rift S is more than a year old now
which VR headset suports full body tracing?
like the one from ready player one??
The current best way for FBT is with vive trackers. You can get this to work with all headsets, however for those that are not tracked by SteamVR Base stations, you will need to purchase these separately and you have to calibrate the two tracking systems, so that they are lined up with each other.
Headsets that are tracked by SteamVR are the OG Vive, Vive Pro, Vive Cosmos Elite, Valve Index, PiMax 5k & 8k
im confused
so the best is vive
but wut is it with steam?
they dont get recognised?
and do they work with oculus?
They will only work within SteamVR. You can use them with an Oculus Headset, but only within SteamVR and only after some additional steps
For Vive, Vive Pro, Valve Index, etc.: https://youtu.be/yE5NGI3RLUY
For any other headset with a different tracking system: https://youtu.be/JnX8NK-lsPY
Here is how you can get full body tracking in VRchat as well as other games using HTC Vive trackers.
You'll Need:
basestations
3 vive trackers (2018 edition)
tracker straps
a couple minutes
DOWNLOAD LINKS:
OpenVR Advanced Tools: https://github.com/OpenVR-Advanced-Settings/O...
Here is a full guide from START TO FINISH on how to get full body tracking working on your Oculus Quest or Oculus Rift or Rift S.
Here are links for everything you need including software:
OPEN VR ADVANCED SETTINGS:
https://github.com/OpenVR-Advanced-Settings/OpenVR-Advance...
It’s 300€ extra btw, if you don’t already have SteamVR lighthouses/basestations
Welp, I preordered my HP g2. I have no idea when it will ship but I am excited. Now I have to sell this OG reverb.
The full body trackers are great with the index. The only downside is that they last only 4 hours so I've been thinking about buying the straps with an integrated battery bank so you can get up to 12 hours of use.
I’ve been actually doing pretty well with the 4h of the Vive trackers
Yeah it really depends on the person
When I play vrchat and hang out with friends 4h always seems really short and I need to charge the trackers again
yeah
only problem i have is that my rtx 2080ti gets about 89 C during Vrchat
with my fan curve at 80% speed
Oh boy, that is really toasty
I'm pulling 320W from my GPU, and it doesn't even get close to that hot

@ocean bay What model do you have? My 2080ti barely goes over 70C
Mine is the aorus xtreme
i got the same
i mean it might because i have the scaling on 160%
got my curve like this @sullen linden
I have 140% scaling with the index
mmm i am useing the oculus cv1
so
my msi afterburner might be bugged
it wasnt useing my profile at all
I'm just using it stock
@flat monolith I finally hit top 1000 in Canada! Omg I’m flying up so quickly
Yes!!!
I keep scaling on my Index set to 100%.
Framerate > AA
@haughty thistle The only reason I have it higher than 100 is so I can read stuff on my overlay app easier
old rap god 
i finished testplaying a map for a mate today
this was my sightread
i think it was a 94.33 with 1 miss
blade and sorcery u8 is out bois
@sullen linden I can read things in my overlay surprisingly well. I don’t have the windows all that big either
I have a 1440p main monitor so whenever I try to use that in vr all the text is super small lol
Yeah me too. I have the desktop view in SteamVR set 140% and use OVRToolkit only with certain applications
Yeah I don't use the steamvr desktop at all and I only use my desktop through OVRToolkit or XSOverlay
I'm kinda stuck between the two because toolkit uses less ram/cpu but XSOverlay is better to use in my opinion
Prob one of my best moments in PokerStarsVR, won a tournament in one hand for 20k.
yeah from memory
although im sure theres money stakes games played through it just without any transaction through the game
poker stars VR, great game
went from top 1049 to 525 in a day
2000+ calories burned in 3 hours
@flat monolith why does this happen? the two separate points
the second one is your weighted pp
how much you actually earn
since thats not your highest played map it gets weighted
sucks but keeps things fair
So the more I play a map and complete the closer I get to the first number?
Thoughts on vr gaming with a GTX 1650
if you plan to upgrade soon then maybe
it's the bare minimum
wouldn't recommend it
yea bro atleast a 1660ti
I'm running vr fine on a 1660 though you won't be getting anymore than 90 fps on most games
@rocky hemlock will work just fine, i do all my vr with a 1050 ti, stable 90 fps, tried a gtx 960 2gb as well and worked well too
alyx is pretty well optimized
It is still a bit of a stretch with the 1050ti
Can probably play it but might not be the most enjoyable experience
Hmmmm
I like it
quest link on rx 5700?
Compatible
How big of a upgrade is a vive pro to a og vive?
Index would be more worth it
Unless you REALLY want better colours and blacks
Which are not bad on the index but just slightly worse than vive because of the panels
Yeah! Once I go back to the miktary I won’t be able to play for 12 months so I’ll quickly lose my spot lol
in what
anyone have windows MR (in specific HP)??
just got my headset today (controllers on the way) and i was setting up the headset and it was a honest pain in the ass.
ive gotten multiple errors and i'm currently stuck on one in the Windows Mixed Reality portal
error code is 15-5 : i have tried everything i can to trouble shoot and havent gotten past it.
error code is described as: The 15-5 error code indicates that the Mixed Reality coordinator stack lost sync and timed out communicating with Mixed Reality Portal (the app that hosts Windows Mixed Reality experiences). This could have been caused by a performance issue or an underlying component of Windows hanging, e.g. explorer.exe.
My CPU, HDD, GPU etc is running great and not pegged, and i have tried to replug and go over every single USB connected to my PC and nothing
can a GTX 1660 run vr?
Yes, without issue in most games (also depends on what headset)
Ok ya I was gonna run it with a oculus rift
@slow carbon you might want to try downloading the mixed reality portal from steam (the steamvr version of the portal is usually a bit more stable). Just know that if you launch the portal outside of steamvr it will be the other copy (I always launch the portal by opening steamvr (with your headset plugged in launching steamvr should auto launch the steamvr WMR portal))
@gentle coral Thanks,
Do you mean I should uninstall the regular portal and grab it from steam?
Or just get the one from steam, open it up and see what happens?
I have them both and I had the hp reverb. (sold last night) and the steam version worked best for me.
idk, i got the steam version and im still getting the same error code (15-5)
it has to be some sort of performance issue i just dont know where to find that at
or somethhing to do with windows updates even though im up to date
Next paycheck I'm blowing on 3 vive trackers 2 base stations and the track strap pluses
then im getting them to work in unison with my oculus
@slow carbon Have you done windows update?
I'm up to date on all updates via windows
I have seen some reddit posts on it. I hope you get it all worked out. Mine was pretty damn simple.
make a post in the reddit section of hpreverb and maybe they can help you. I see hp reps on there often
@tulip tendon @gentle coral Thanks for the help.
I ended up doing a fresh install of Windows and that seemed to do the trick.
If you want to play competitive beat saber and cant decide between Quest and Rift S, I made a video highlighting the differences between them https://www.youtube.com/watch?v=_VIcjVeiC2Y
From a few friends getting Quest, others deciding Rift S, and me being fortunate to have both, I decided to make a little comparison of what tracking, headset shake and other things are like during a run.
Map: https://beatsaver.com/beatmap/af00
@slow carbon Glad you got it working.
quest for beat saber is ass imo, thats what i use and tracking become bad once the batteries are at 80%
becomes*
by hitting 80% and missing every 30 notes
@fresh berry I use the quest for beat saber and the tracking is really really good, maybe using rechargeable batteries would help ? There voltage is almost constant until they die unlike regular batteries.
I have only had some minor problems with tracking on the quest when I was facing changing sources of lights (for example my monitors). In a static, well lit room I always had basically flawless tracking, regardless of the remaining battery charge of the controllers
Yeah. The only problems I had with my quest were with sunlight going away and hand tracking. Controller tracking on the quest is very stable
sunlight really messes with the tracking yeah...
I never was able to enjoy the hand tracking demos too, it never worked really well, is it only me ?
My recommendations for Quest users: don’t get your hopes up with the hand tracking, as you need a lot of light for it to work correctly, and close your blinds if you expect to play for a longer time and only play with the room lights
Not just for you, and I probably have like a best case for hands. Not too light, not too dark
Hello, is this a problem if before setting up vive wireless the Wigig card shows up in device manager as "Network controller" and it has an Error code 28 and says "the drivers for this device are not installed" ? (sorry i have the same question in tech support)
Welp... The error is self-explanetory. Yes, the Error just tells you that it needs the driver, and thus doesn't work. Intel WiGig is first and foremost a Type of WiFi networking, and as such is being detected in Windows as a Network card
Yep, just go download the drivers, the vive wireless kit should have directions that point you to the right link or part of the vive website.
Get a Quest (440€) and purchase Beat Saber (20€) for it. cheapest way of playing Beat Saber if your PC is not up to snuff
well there is riftcat
big yikes
use phone to play vr
getting beat sabre on steam is the only legit cheap way
then steam vr
with riftcat
all you need is a phone and a google cardboard/similar headset
which can cost under $5
and what about the controllers?
driver4vr works enough if you have a Kinect/joycons. nowhere near as good as actual tracked controllers
also a used OG rift should work ok, and ive found that beat saber will run on anything with a processer. i played it on my index with a ryzen 3200G and vega 8 graphics
tracking sucked but i think that was just steamvr being steamvr. i can try my quest with a link cable for it
the quest has a snapdragon 835, it will run on a Samsung Galaxy S8 if you want.
Is this the right channel to get VR support? Have a few questions regarding my oculus rift and my 5700XT
Yeah, this channel is for anything VR related
@digital ore go for it we might be able to help.
Hopefully the Quest 2 has a snapdragon 865 (the codec support, 5G support, and render support is so much better than the 835). Though it would be good if facebook could use the 875 that should be coming soon (sadly I dont think it will have AV1 codec support (only the MediaTek Dimensity 1000 SoC has av1 hardware decode at this point and they had planned to include it for a long time)
Though the screens should be a decent upgrade (if Facebook is not twiddling their multibillion dollar thumbs).
Quest is ass
Cheap VR just downplays the experience making some people less interested
oh yeah
i hate having choise
in seriousness though for 400 the quest is fucking wild
as is the rift s
compared to the htc vive those 2 are wilding
I do think Quest could be better, and from a VR industry roundtable at GDC 2019 (Breaking Down Socioeconomic Boundaries to Ubiquitous AR/VR Roundtable (Presented by IGDA)), we figured out that Quest was still to expensive for VR to go mainstream, and become accessible, it needs to be 200 dollars for it to be worth it for the majority of peopple to take it seriously, especially after the harm that 3dof VR did to people even wanting to try VR (google cardboard set the VR industry as a whole backwards by two years in some aspect). Quest is a great starter device, but needs to be cheaper and needs some upgrades. At its current price it is in this no mans land of being to expensive for most people while also being expensive enough that other viable options become available for just a bit more money, or from secondhand. (if WMR did not have it's tracking issues, Rift S would be useless and Quest would only be viable for people who don't have a decent computer, or need wireless for some reason.)
If Facebook knows what they are doing the quest 2 will be able to match the specs of the Index while costing 500 dollars and still be self-contained (though they will take a smaller profit margin, as it would cost about 350 to make). Then if they drop the price of the OG Quest to 200 dollars, they will corner the market for all but high end users.
From some research I did recently for a VR hardware group, I figured out that with the tech available by end of 2020, I could build a VR headset for 500 dollars BOM (at scale of 15000+) that would be impossible to consistantly drive for at least two more GPU refresh cycles on 3000 dollar computers. (4k x 4k per eye 240Hz with eye tracking, )
@fresh berry And I'm waiting on my second replacement index controllers lol
Do I need to upgrade to a 3700x from 1600 to play half life alyx better?
I have a 1070 ti for reference
I think the R5 1600, should be enough for HLA
@plush wolf If properly cooled and a bit of an overclock you can do medium settings for HLA, unless you have an overclocked index headset. Also try to not have to many background apps, as HLA can use quite a bit of CPU if you want it to.
awesome, thanks
I currently play HLA on a laptop with a undervolted i7 8750H and overclocked 1070 max Q, on a Acer WMR dev edition headset, and I almost never drop under 90hz even while streaming and recording at the same time.
It is amazing how much a GPU overclock on a laptop can improve performance. In VRchat my 150MHz core overclock and 500MHz memory overclock can cut the latency by almost 1ms. And the .160 V CPU undervolt and highened power limits cuts CPU temperature by about 3°C which allows more boost and longer boost times.
(Usually a laptop undervolt makes a bigger difference, but I have Liquid metal TIM on both CPU and GPU, which naturally keeps my system a lot cooler due to more efficient thermal energy transfer.)
Man oculus really need to work on a full body tracking stuff so they can compete with the HTC vive trackers.
Damn Conor I've finally got the money to buy one and I'm hoping to get my confirmation so it's been 9 weeks @fresh berry
im just talking about the battery packs with a charging base for the controllers
wii was a different sort of revolution
very accessible
Hi guys could you check out this pc part picker list, this would be my first pc buildhttps://pcpartpicker.com/list/yz2MHB
I would plan on getting a rift s or the new hp headset when it comes out. I was wondering if you guys think i could play on high to maxed out settings I like the high detail and color. Also wondering if this motherboard would have good enough vrm to be able to upgrade later down the line.
Just looking for some feedback
yeah playing on high/max vr is a no-no
get a 2070
you might consider upgrading to a r5 3600
and you should wait until b550 comes out in 3 days
otherwise, it looks good
@eternal oyster
2070 is way out of my budget i would like to keep pc and headset combo under 1000 but a little over is ok
and in vr is cores favored over clocks more?
Cause doesn't the 3300x perform better in games on monitors
I'd personally say, a Ryzen 5 or i5 for the CPU and an RTX 2060 should be minimum for a good VR experience. But that still mean,s you gotta turn down the settings
To play on higher/maxed out settings, you gotta have a 2080 Super at least
Does multiple gpu setup increase performance in a vr settings?
yeah
Unless you're using the StarVR One, and play games that are optimized for it, not really...
SLI is dead even in flat gaming
@eternal oyster You are gonna want to go for at least a small ssd for your os and some games, its the biggest quality of life upgrade you can make in a pc
you can get a 120gb sata SSD for like $20, its worth it for a HUGE boost in load times
What's a good cpu for vr?
@eternal oyster Also vr needs more ssd speed to stream in assets then flat games do as since you are in world, having assets load in slowly can cause slight discomfort all the way to really bad motion sickness if stuff starts popping in all of a sudden near by while you are running in VR. Also frames per second stable is mere important for comfort then tons of nice looking assets. A 1660Ti is good for low to medium settings, but you really want 20 series to play anything on higher settings. A 1080 TI can also do quite well but new hardware is preferred as VR games are soon going to take some advantage of ray tracing (mostly for audio, and in vr games that are easy to run.)
From what I know, you playing VR from a Cloud Computer (like a Shadow) doesn't really work. You can do it with Virtual Desktop to a Quest, but the Latency is so high, it is borderline unplayable
Hey guys, I need some help.
I’ve been trying to get my self a vr headset (6 DoF) for Flight Sims.
I could’ve bought one by now if I didn’t have to upgrade my gpu for vr and games since it was bottlenecking.
[Current specs]:
Ryzen 5 2600X
GIGABYTE RTX 2060 Super 8GB
2x8GB Corsair Vengeance LPX 3200Mhz
Used market here doesn’t have any VR headsets besides psvr and google cardboard products
And my budget in 12 days is 266.40USD
I live in Saudi Arabia
I don't know if Samsung is selling the Odyssey+ in SA. If not, then the cheapest off-the-shelf option you probably have is the Oculus Rift S for 400$
Isn’t it out of stock lately?
Yes, that too. The Oculus Quest comes into stock ever so often, but you need to invest into mods, to make it a comparable headset, at which point it's much more expensive
I'm talking 30$ for a Link cable, another 30$ for a better facial interface, probably somewhat around 100$ for a better headstrap, etc.
At the point you're investing into Quest mods, you might as well just wait for the HP Reverb G2, which is going to be 600$. But it should be good to go right out of the box
Sadly by the time i have enough. vrs use will diminish
I enroll in a flying school here
And our diamond aircrafts have reached over their limits in terms of outside air temperature
I wanted to try to get some practice while we wait for the temps to drop or i get lucky to be scheduled an early morning flight
We’re basically grounded oof
Ill just save up for the meantime
Ill try to see if i can snatch a lenovo explorer
A used one that is
Unless you have to wear glasses, the Lenovo Explorer is good choice for a first VR headset
yoo do you guys think iff i could run a index with a propper framerate (80FPS) with : 2700x 16gb 3600mhz 1060 6gb?
With a 1060 6Gig? Eh. I would guess you could pull of 80Hz on a Rift S with that card, but I don't think the more demanding games would run any good on the Index
For the Index I'd say a 1070 or 2060 should be minimum
yeah i have a rift s bi it kinda garbage
but im planning on upgrading after the index but i can work right. maby ill drop the resolution in the meantime
@haughty thistle do you think that will work?
Yeah, turning down the render resolution should work
One really useful tool in steamvr is the gpu render frametime view I'm headset option in the developer tab when looking at the Steamvr overlay (though you will need to go back in game to check the true frametime (the stream overlay in essence pauses most of a games render, but not all of it)). If you are below 11ms latency consistently (only single frame every 5 or so seconds) then you can run that game at full 90hz. If you are way below 11ms, you can do supersampling (I recommend doing this on a per application basis as every game has different requirements).
Isnt a new standalone VR headset coming out/ came out recently somewhat like the Quest?
is vr worth the price
is there any news on when the index base stations will be back in stock / is there anything better about the vive 2.0 stations that would make them worth the extra 50$ each?
they are identical
Can anyone recommend a good displayport adaptor for a MacBook Pro 16”? Wanna get back into vr now I have a laptop powerful enough
Recording steamvr is stuttery, but CPU+gpu are running at ~60% utilization
Any help?
does the HTC vive 1.0/2.0 base stations connect to my pc via Bluetooth or can i get a cable for the base stations im asking this because i dont have wifi on my pc and i need to know if i need bluetooth or not i cannot find anything online
they dont connect to your pc they connect to the headset
through wifi im guessing ok thanks
following up from this
Hey guys, I need some help.
I’ve been trying to get my self a vr headset (6 DoF) for Flight Sims.
I could’ve bought one by now if I didn’t have to upgrade my gpu for vr and games since it was bottlenecking.
[Current specs]:
Ryzen 5 2600X
GIGABYTE RTX 2060 Super 8GB
2x8GB Corsair Vengeance LPX 3200Mhz
i have found this refurbished wmr headset but its headset only
@hollow maple, the Vive ones , while being the same base stations, are less value, since they have a shorter cable and don’t come with mounting Hardware like the Valve ones do
@feral hill I would suggest you look into an eGPU rather then a DP Adapter, as the AMD GPUs in MacBooks really aren’t powerful enough to run VR. Since you would need to run Windows anyways, an Nvidia GPU is an option too
@sullen linden this seems to be an issue with current versions of SteamVR, basically if your headset is not a Native SteamVR headset (like the Index, OG Vive, Vive Pro), then the Capture Framerate is locked to 15-20 FPS
@brave charm The SteamVR base stations don’t need a connection to your PC at all unless you need to update their Firmware. Native SteamVR headsets have a Bluetooth connection built-in which can be only used and is the only way to use the power saving features of these base stations. Other then that you don’t need anything extra in your PC to use them
@haughty thistle what do you think?
For 120USD, this seems to be an alright price. However, you won’t be able to really play a ton of VR games as most require the hand controllers. Since you already mentioned, that you would be using it for sims it should be fine however
I would suggest you should look for a model with controllers, as that would be a better value, even if it’s 50USD more expensive
sadly i cant find one like that
the only one i have found has the shipping costs super high
and its also an auction
Yeah, I can see that
I heard Amazon US also ships internationally, maybe your luck is better there? I really don’t have much experience with the used market unfortunately
i checked there but the ones i found were very expensively priced
around 500-700$ for wmr
Yeah, makes sense
and thats for used ones
Stock is low, and demand is high... scalpers are just asses
found this auction
doesn't ship to saudi arabia but i could get something like MyUS
and ship it that way
Looks pretty decent too
@feral hill I would suggest you look into an eGPU rather then a DP Adapter, as the AMD GPUs in MacBooks really aren’t powerful enough to run VR. Since you would need to run Windows anyways, an Nvidia GPU is an option too
@haughty thistle im running a Radeon Pro 5500M 8G so i dont see what the problem should be tbh
@feral hill I would consider the 1060 6Gig as bare minimum for current VR games. And it performs better then the 5500M Pro in the MacBook. And this simple comparison doesn’t show the potential thermal throttling effects
is there a way to use psvr with a pc?
@feral hill I would consider the 1060 6Gig as bare minimum for current VR games. And it performs better then the 5500M Pro in the MacBook. And this simple comparison doesn’t show the potential thermal throttling effects
@haughty thistle uhhh i went from a laptop with a 1050 4g to a 5500M 8g and after playing a few games like GTAV, Forza Horizon 4 i can tell you that it performs multiple times better than a 1050, let alone a 1060.
also "effective speed" doesnt mean its definitely better anyway
also how many people have done that benchmark
are yall just saying this bc pc master race or are you fr?
bc ive been using this for a bit now and ill tell you GTAV at 4k max graphics is pretty demanding but my macbook can handle it easy
I guess you can say it handles it easy if you like to look at a powerpoint presentation
yeah ik ik
why?
its dual 1440p
at 80hz
yea no
nothing available in a macbook that matches the v64 yet
Wait why does the FE have a higher score lol
Ah that explains it
wait were you trying to say they had RX vega 64s in macbooks?
no
as of now there is nothing as fast as a desktop v64 in a macbook
unless they released a 5700m under my nose and its the same speed as the desktop 5700xt
ok lol
anyway i went from a 1050 to a 5500m and thats a MASSIVE upgrade for me, i was just asking what y'all would recommend for a displayport adapter
you can just use a passive displayport adapter
but again wouldnt recommend getting a vr headset on a 5500m
that amount of money can be put towards something that is less likely to make you sick
Vr on a Mac device so u run Windows on your Mac as there is as good as no vr support on a mac
Well, you say no good, but there’s literary no vr support for Mac anymore. WMR, Oculus and Vive Port always have been Windows only and SteamVR has ended their Mac support a few months back too
obv im running windows lol
also i got the vr headset before when i had my laptop with a 1050, was a really bad idea because nothing would run at all and it just made me sick, even on the lowest settings
5500m is somewhat comparable to a 1060, depending on the benchmark
it is kind of weird to buy a macbook to run windows and play games on, though
something like a g14 would be much better for that
i got it mainly because i do heaps of photo and video work, so obv. choice
also i need decent battery life so its better there too
but... unless you specifically use final cut
there's not much reason to get a macbook for that?
i mean it's also my main machine now
like im out of the house so much i don't even need a desktop im not gonna use it enough
yeah, but I'm pretty sure there are more powerful windows laptops
Oh definitely
But in my past experience with high power windows laptops there was no point considering it
Especially with windows power saver on
oh yeah, they've gotten waaay better lately
Another benefit to macOS is the superior subpixel rendering and scaling handeling
the popular one is the asus g14, which has a ridiculous cpu, a 2060 max q and is actually portable with great battery
Yeah right
@haughty thistle fuck me the wmr headsets use a proprietary 2 in 1 cable and the one i was gonna buy is only headset

I feel so discouraged rn
Because of where i am
Im heavily discouraged to get a vr headset
Its ridiculously expensive to get into vr with shipping and import fees
Not to mention the inflated prices
At this point i might aswell just bootleg it and use a psvr headset with the move controllers
Ps move kinda works for vr
But its not that great compared to the rest
You can use a full on PSVR set with SteamVR, the bigger problem is not that the controllers are inherently bad, it's more like the software is missing, and thus the Move controller have to emulate some controller with actual support. This on the other hand get's tricky, considering that the move controller doesn't have any sort of Analog stick
I know
Thats why i wanted to get into any other vr headset
To get a better quality
But at this point i feel like i am forced to using that
I can buy a psvr headset for a decent price
Also move controllers are cheap along with eye trackers
At this point in time, it's probably the wisest to just wait until the availability gets better, and thus prices return to normal. I've checked 300USD for a CV1 is quite inflated, but that's what they're selling for
The TP shortage has shown, that once the demand has calmed down a bit, the normality will probably soon follow. We recently had not only the release of HLA, but also a moth long factory stop in china, which both impacted VR availability so heavily, it'll probably take another 3-6 moths before the used market will return to normal. I'm pretty sure that the new market will recover sooner
(or at least I'm hopeful; don't quote me on my last sentence)
I mean i kinda wanted to wait for gpu prices to drop but two things happened
1 pandemic and demand inflated the prices
2 my country due to corona virus will be increasing their VAT soon
oof... Germany did the exact opposite...
Thats why i bought my gpu now because i feel like nothing goes according to my plan
I feel like I’d pay so much more if I waited for 3000 series
Its really hard to get the brand new toys here without costing an arm and a leg
Yeah, the pandemic has hit the people with less money much more severely then those with somewhat of a reserve. Depending on the country this situation better or worse. Remember, you could've been an American who got layed off due to the pandemic and then ended up with thousands of dollars in medical bills...
I guess so
Its just that pandemic is affecting me really negatively too
As soon as i started flying in my flying schools we got grounded because all domestic and international flights got grounded
So rn im paying to stay in the academy
Not to fly
All we do is just take ground school stuff
Which we already finished and done
The reason why i wanted vr is to actually train while at home
Totally understandable
So that when i do go back i can atleast guarantee that my skills are honed
I'd love to talk more with you about this topic, but I gotta go to sleep now
Aight cya
cya
@haughty thistle hey man
remember that talk about being unlucky?
well uhh
my data HDD died today
it wouldn't be a problem for me since i dont store too much important files
but some of my family who use my pc
they kinda do
tbh it was inevitable
i'm pretty sure my drive exceeded its life span
yikes
@zealous cloak What was the proprietary connector on the acer headset (if you are talking about the 2 in 1 cable (hdmi + usb), that is standard on most VR headsets. Almost all VR headsets use proprietary connectors on the headset side, and some form of combo split on the other side (usually hdmi and USB).
yeah i get that but its not like i can find those cables for sale
for the hp one that is
@gentle coral i think it used a mini display port to display port and usb
also if u know a place i can buy that cable
please send
so that i can know if i should buy the refurbished headset only
does anyone know if you will be able to use steam credit to buy the reverb 2 like the valve index
or does it take you to a external store
like the vive does on steam
It takes you to an external store. That is how I preordered mine. @random folio
😦 ok ty @tulip tendon
This is not the right channel for such meme posts @vagrant cave
@haughty thistle so looking around i found a decent deal on a pimax 4K
Im thinking of getting that and then saving up for a nolo vr to use for head tracking
Or just save up for a good headset when they become available
Nolo really isn't a good tracking system from what I've heard...
well yeah
but i found a really good working pimax 4k for really cheap
and i think it's not gonna get as much attention as the other headsets so i should be safe from inflated prices
one downside is its 3DoF
but for my purpose i think i can live with that until good headsets come into stock
Don't you need a vive lighthouse for the pimax
can anyone suggest a good upgrade from my current specs for a valve index perhaps?
I have a Nvidia GTX 970
i5-6600 CPU
B150M-A Motherboard
Definitely the GPU. I'd say you should upgrade that before even thinking about getting the Index...
The 6600 is a somewhat decent CPU I'd say. LTT recently made a video where they compared the performance of like a 3rd generation i7 with a 9th gen i9, and while it did lack behind, it was still decently usable I'd argue. Ofc, it's something you might wanna upgrade over time, but the GPU is the much more lacking part in your Setup, especially when it comes to VR
Right, but I do want to have high performance
So what would be a better course?
Cpu
GPU is more important to VR. Yes you wanna have a somewhat decent CPU, but GPU power is much more important
Right, but whats a good gpu?
I'd say a 2060 is a good start, but to make full use of the Index refrashrate at higher settings a 2080 or better would be good. I run my Index with a 1080Ti and can play games at medium to high settings with at least 120Hz (although for some heavyer games I have to turn it down to 90Hz)
A current gen i5 or Ryzen 5 should be plenty for now, but for some games something better like an R7 or i7 is more recommended
Okie
a 2070S could run a rift s pretty well right?
Yes. The 2070 Super will give you a pretty good VR experience on a Rift S
And what Lima posted, it seems that scalpers are trying new tactics to scam people out of money...
@haughty thistle nah thats normal here
the weird shipping + import price
its just that i wanted a headset 
(sold by amazon btw)
Oof
@haughty thistle is it fine if i dm you some stuff?
Sure
Not just in your country. The Rift S is sold out globally, just like the Quest and index (so basically any headset which is really good in it's own regard)
can anyone suggest a good upgrade from my current specs for a valve index perhaps?
I have a Nvidia GTX 970
i5-6600 CPU
B150M-A Motherboard
@bleak vapor don't buy a VR headset worth more than youur entire rig
6600 is four threads, so I'd upgrade that
The 970 is weaker than a 1060 6gb, which is basically the minum for VR
But if you have a grand to spare I'd just get a new cpu/Mobo/gpu in a few months
Well I did try ps4 VR on pc and
it was really smooth but tracking was so horrible
Well, tracking with the PSVR on PC is all dependent on what cameras you use and how good your setup is...
I was useing the psvr camera
All I know about this is that it's a pretty involved setup and not executing it properly can lead to really bad if not completely scuffed tracking
Gonna be buying a Quest soon. I do plan to use ALVR or the included charging cable to play SteamVR games but is there anything I should know other than don't use it outside?
dont smack your wall and crack the trigger
granted theyre built like a truck so mines fine but still got a huge crack in it
in all seriousness there isnt much else too it other than if you wear glasses use the spacer
Good to know
Have you tried using ALVR or connecting the Quest to your PC to play games or anything?
i use the official cable but when i first started using pc VR on quest, i used some £7 cable and it worked fine
but it wasnt right angle and i broke the connector
so it was my fault that happened
Ahh yes
youll be fine if you dont do that
Did you feel any syncing issues or "jellowieness" like Linus did when he tried using the link cable?
Was there a delay from when you moved your head or hands to when it actually showed that you did
Fair enough
so i dont notice it no but if youre very accustomed to vr headsets then maybe there is
i wouldnt know
Ever tried H3VR? (Hot dogs horseshoes and hand grenades)
Yeah my brother has it for his Rift CV1 but I wanted to know if it worked well with the Quest
I don't have enough space in my room for roomscale VR but if I want to I can buy a long magnetic USB-C cable and move my PC into the living room
Temporarily
yeah nice one
I have around 250 canadian pesos to go until I can buy the quest
keep in mind too the quest is really front heavy
ive adapted to it now so i can play for a long time
but at first it wasnt pleasant in the long run
but you can always mod it if you wanted to
I've heard people put like anker battery packs on the back of the headstrap to equalize the weight
i would but companies that sell alternate headstraps only sell in the US and id rather not pay my left kidney for shipping
yeah ive head about batteries
might give it a shot
I'm so excited to buy my Quest that I've already been watching the tutorials on how to use it and stuff
I might be going insane lol
I have actually used my brother's Rift a couple times and noticed the screen door effect
It's pretty noticable on the og Rift
never used another vr headset before so
Honestly it's kinda hard to read text in that headset but he got it from his buddy for like 300 canadian dollars so that was a good deal
the SDE is still sorta noticeable on the quest i wont lie, but if you're emersed and not look for it specifically i tend to not see it
Yeah
You said that you used the Link cable to connect the quest to your PC but have you tried using ALVR?
Yeah
It's like virtual desktop but only for SteamVR
yeah
@zinc timber do you think buying a vr-ready prebuilt would be cheaper than upgrading? because i may not even have enough space for a 2080ti is what i may get as a GPU upgrade
what's psu and ddr4?
power supply and ram
ye
right
so what's with all the random versions of the 2080ti on shopping when i search?
Different coolers and pcbs
what's pcbs?
Sometimes they come with a slight overclock depending on which one
The plastic board and the stuff on it
right
It's not the same on all gpus
is a 2080 super good?
Very much so
but is ti better?
Ti is better yes
ok
Can I ask what your pc specs are?
Are you considering a RTX 2080 of some sort?
I'm pretty sure your CPU will bottleneck that
Well, what CPU will be a good upgrade, and won't bottleneck that?
For vr the gpu matters more than the cpu
Well considering how old that platform of CPU that is, you'd have to buy a new motherboard too
Okay.
@sullen linden Exactly
What would be a good motherboard to upgrade to?
Honestly, you'd probably be better off completely switching platforms, from Intel to AMD
alright
Depends on your budget really
Well I may ask one of my richer family members to get me these parts for my birthday.
Depends on how much it will end up costing.
If you want a 2080 ti, get a X570 board of some sort, then maybe a Ryzen 9 3900x or Ryzen 7 of some sort
That's my recommendation
Alright.
Well a 2080s is like +800 already so it won't exactly be cheap
You could try to sell them
oh dang i just found out how satisfying cutting a can with a pocket knife can be
What do you usually do on your pc? Just game?
Then a ryzen 3600 could be a good option for the cpu
right
i just realized i might not even have enough space for vr in my room
oh and can you pay for the valve index on steam with the steam wallet?
I think you should be able to
But why would to transfer money to your steam wallet first and then buy it instead of paying directly when you order
get items and sell them on the steam community market so that i either don't really pay for the headset or i just pay less
Ok I see
That's going to be tough not to hit your walls
6x6 ft is minimum recommended
right ok
I replaced my double bed for a single bed to get more space
I have around 2m x 2m of play space now
Even though ai dont have the headset yet... 😂😂
I made the living room in my apartment into my room so I have all the space for vr lol, about 2,5m x 4m
imagine having ample room for vr lol
i have less than recomended and ive hit my wall like 20+ times
I have full body tracking so I kinda need it lol
lucky
I mean I bought fbt used from a friend so ¯_(ツ)_/¯
Anyone have anywhere they'd trust to get a used WMR VR headset?
to play Steam games and the like
Getting a used WMR headset anyway isn't something you should trust @stark frost
That is a horrible idea
Save up for a rift s/ quest the like
Don't ruin your VR experience with WMR.
WMR isn't bad if you have a tight budget
What you definitely shouldn't get is a Vibe Cosmos. The tracking on that sucks af
I personally think the reverb is one of if not the best headset I have used.
I am excited for my g2 whenever that comes out and ships
I use WMR more then any other headset and generally enjoy it. It is definitely not on par with index, rift cv1, OG vive, or rift s, if it is under 300 dollars new it is worth it. I wouldn't pay over 180 used though.
For @Koro#5890 I could not find any easy places to get the replacement cables for WMR headsets. Did the headset you were looking at have a bad cable? Otherwise why are you worried about getting a replacement cable (though I do understand having an extra cable if you plan to use the headset for room scale more then 300 hours or so.)
@bleak vapor
A good upgrade to a low to mid tier VR machine would probably be
B550 motherboard (
$150ish
Ryzen 3600 or 3600XT (XT releases on JULY 7th)
$166 US or $249 US
RTX 2060 SUPER
Right around $400 US
If you get any headset other then a Valve Index you should be able to run most VR games at decent settings and hit 90 fps consistently.
And hopefully you already have a nvme ssd for OS storage and a few games and 16GB of ram.
Based on my estimates at this point a $800 USD computer is still about the entrance point for low setting 90hz VR in most games. A $1400 USD computer should be high settings 90hz VR or low settings 120hz VR in most titles. A $2000 USD computer should play medium setting 120hz VR and low settings 144hz VR for many titles. And a $3000 USD computer should play high settings 120Hz VR, and medium settings 144Hz VR in many titles. Any steps after that are not really useful with current gen hardware as you get almost no jump in benefits beyond a 2080 Ti, 32 GB ram and a Ryzen 3800X on a X570, with a nvme ssd.
The next step is going to be the RTX 30 series and AMD big Navi, then things like the 3950X and 10980XE and 64GB Ram might become Useful.
The sad thing is that with the high end VR headsets are outpacing the power of the graphics cards by one or two generations at the moment.
An example is later this summer I am going to be designing a VR headset driver board that does 4k x 4k per eye at 120 to 240hz. It will require 4 DP 1.4 connections or 2 DP 2.0 connections. Try to figure out what it would actually take for a graphics card to push 8k 240 to a screen.
2060super is not a good buy for a pure gaming rig
in terms of performance, it's between the 5700/xt, but it costs as much as the 5700xt and performs worse
if you don't need cuda or nvenc, get something else
nvme ssd's do not benefit OS, or game loading times
nvme ssds have superior sequential speeds that are irrelevant in most consumer tasks
I have no idea why you would recommend a 3800x for gaming; if you're getting a 2080ti, you basically have to get an intel chip
Eh. AMD graphics drivers are known to have issues with VR. Driver updates breaking SteamVR, SteamVR or Oculus updates breaking on AMD GPUs. I'd say, if you wanna play VR, stay away from AMD GPUs
Other then that, I totally agree with you. In the lower budget GPU range, AMD does have an argument to make. Just not for VR
haven't had issues personally, but that's just me
i too have had no issues with my 5700xt on a cv1
can anyone recommend a good standalone vr headset that isn't too expensive?
Do you mean everything is computed on the headset or do you mean like wmr
@zinc timber I agree that performance wise AMD GPUs are better at the low end for most gaming systems, but the driver issues are a problem.
I chose 3800x because of the extra cores and lower motherboard cost, while having near identical performance in VR games as a i9-9900, or a i9-10900. I probably should have added a $3500 category with a i9-10900. The issue is I do not see 500 dollars worth of improvements from going to Intel from AMD from the numbers I have seen in tests and from users.
Also VR is often more thread dependent than most games due to the ammount of stuff that needs to be run on the CPU concurrently (physics, spacial audio, headset and controller computation, AI, and anything else that needs to be done pre-render.) Having extra cores can definitely help a lot for improved experience, even if core speeds can get you slightly more FPS (if you are already at the max frame rate for your headset, then you want to improve the world more then get extra frames, and that usually requires more cores for more concurrent computation of game systems).
VR is one of the few gaming experiences where SSDs can generally affect game loading, as the ammount of assets streaming into a VR game can definitely be high enough to have a slightly noticeable impact on experience (this really only happens in
Some high end VR games at the moment).
I do want to mention that I am coming at this from my VR dev experience standpoint and the discussions I have had with other VR devs, the GDC / VRDC talks I have gone to, and research I have done.
In the end the experience of actually playing the VR games is what actually matters. I am just guessing based on how I am seeing games be developed, experiences on systems I have used, relevant data, and some predictions.
Definitely do more research, and find what best suits your needs. And if you plan to do any competitive non VR games, definitely go with Intel, as the core speed can definitely make a big difference.
@bleak vapor
The only option for standalone (all pon one device) VR is Quest. I have tried the Mirage Solo 6dof and it is terrible. Google Cardboard plus a nolo system is also very bad.
Quest kicks every other option out of the water up until 800 dollars where the Vive Focus Plus is decent but way overpriced.
I agree that performance wise AMD is better at the low end for most gaming systems, but the driver issues are a problem.
That's fair. Personally, I think drivers are good enough that most people will be fine, but Nvidia's are still better.
I chose 3800x because of the extra cores and lower motherboard cost, while having near identical performance in VR games as a i9-9900, or a i9-10900. I probably should have added a $3500 category with a i9-10900. The issue is I do not see 500 dollars worth of improvements from going to Intel from AMD from the numbers I have seen in tests and from users.
That's just because VR titles tend to be GPU bottlenecked. I haven't seen hard numbers, but generally anything AMD makes above the 3600 performs roughly the same in games, to the point that the 10600K is better than literally every single ryzen in the majority of games. If you need 8 threads, the 3700x is a much better deal.
Some high end VR games at the moment).```
You should have SSDs for any game, but nvme SSDs specifically benefit sequential read/writes. I haven't seen benchmarks for VR specifically, but in conventional games SATA and NVME SSD's load within 1-2 seconds of each other.
Depends really. But in VR I haven't noticed any issues with my games being on a Sata SSD. The only game (mod to be specific) where I did notice a great improvement going from a Sata SSD to an NVMe SSD. And that is the ProMods Map mod for ETS2. It constantly loads so many assets from the Drive that it's borderline unplayable from an HDD (we're talking like 15fps and frequent frame drops down to like 5fps). From a Sata SSD it's better with around 40fps and no more frame drops, and only with an NVMe SSD was I able to go above 60fps. Granted ETS2 itself isn't a highly optimised game, frequently going below 60 in Flat mode, but they have somehow managed to get similar framerates in VR as in flat mode, so it's not as bad
Nolo Vr with Google cardboard sucks. I even use a decent viewer and it still only makes it barely passable.
how well can a GTX 770 and an i7 4700 run VR?
i mean itll start
it wont be completely undoable
i ran on a 766 192 bit (660ti) for a while and it was alright in rec room
all right ty. im mostly looking to see if it works on atleast vr chat because i dont want to be limited to the poor quality of skins on quest
Depends really. But in VR I haven't noticed any issues with my games being on a Sata SSD. The only game (mod to be specific) where I did notice a great improvement going from a Sata SSD to an NVMe SSD. And that is the ProMods Map mod for ETS2. It constantly loads so many assets from the Drive that it's borderline unplayable from an HDD (we're talking like 15fps and frequent frame drops down to like 5fps). From a Sata SSD it's better with around 40fps and no more frame drops, and only with an NVMe SSD was I able to go above 60fps. Granted ETS2 itself isn't a highly optimised game, frequently going below 60 in Flat mode, but they have somehow managed to get similar framerates in VR as in flat mode, so it's not as bad
sounds like they went for that "no loading screen" thing and they're streaming assets off the drive
although wtf assets are they streaming that sata sequential isn't enough
Don't ask me. ETS2 does have a loading screen, but it's only for loading the profile, mod definitions, and the map data. The actual assets and the actual world data only gets loaded as it comes into view. The ProMods Map Mod has a total of almost 6GB in assets. That comes in addition to the 1GB of assets coming from the base game and the almost 1GB of map & world data. So 8GB of data constantly being loaded and unloaded, kinda makes sense to me, that it would max out the SATA bandwidth
Plus, what I almost forgot, it also has to load the AI Cars, Trucks and Trailers from the drive as well. ETS2 goes the approach of only keeping things in memory, that are currently in use. Everything else get's unloaded. So it keeps reloading stuff, that it had in memory just a few moments ago
Is anyone selling vive trackers here? I’m willing to buy vive trackers for the full original price +shipping, looking to get 3 trackers. Please dm me if you got anything
Why not purchase them from HTC or another online store?
Might be out of stock
Also you if you're planning on getting the straps for them I'd recommend the ones with a built in battery bank
The 4 hours they last on their own feels so short
i already have the straps
its that i have gotten my stuff stolen so im trying to get back things i used to own
already have a new headset just need to get some trackers
Hey noob question ik but I got a 5600xt 6gb and when I try use oculus link for my quest via the actual USB 3 cable method I'll randomly get frame drops done to 13fps or even boot at low fps and it fixes on a restart, is this a link bug or smth up with my link cable?
Someone @me if they know why and thanks lads/lasses
On a side note it worked fine with my old gtx 970 4gb
is a 1050 ti good for vr gaming?
Probably just about doable but not great
It'll work for non-intensive games but I doubt you'd be getting the full VR experience. iirc recommended minimum is a 1060.
@serene grove, perhaps try and update the AMD driver, or if it's the most current one, try an older one. AMD graphics drivers are notorious for breaking things. Especially in conjunction with VR
That's @haughty thistle going back a driver version fixed it
PSVR and Move Controllers in SteamVR?
for best perfonmance us nividia p9000
You could use A PSVR with PS Move controllers in SteamVR, but the experience won't be great. You have a very small area you can move around in, the controlls absolutely suck and overall it's pretty hacky
In terms of GPU power, you wanna have something like a 1060 or better with at least 4 gigs of VRAM. Obviously, the faster the better, but a Quadro is probably more if a hinderence due to the added VRAM latency from the ECC modules
any latency disadvantage is more than made up for by the extra memory ranks
but also the p9000 doesnt exist
You could use A PSVR with PS Move controllers in SteamVR, but the experience won't be great. You have a very small area you can move around in, the controlls absolutely suck and overall it's pretty hacky
@haughty thistle Only reason I'm asking is because I've got cracked Beat saber, I've gotten it to work before with iVRy for HMD support and Driver4VR for my joycons on a different PC. I'm also thinking of using Riftcat or Trinus VR and using my phone instead.
I'm pretty sure, you'll get a better experience using a PSVR then what you could get with a phone...
I’m looking to upgrade my ancient 650 ti so I can play VR, I’m torn between three cards I’ve found at the same price point, a GTX 1070 (open air), 1660 super (open air) and Vega 56 (blower). The Vega card should offer the best performance, but I’m worried about thermals as my build doesn’t have super great airflow. Which card should I go with? Thanks, any and all help/recommendations are greatly appreciated!
Edit: I also found a 1660 ti at the same price, but’s it’s a blower style, so the slight performance benefit it might have would probably be offset by the added thermals.
I'd say you're probably best of by getting the 1070, as it seems to perform ever so slightly better. But both the 1660Ti and 1660 Super are also really good cards. The only card I suggest you not get is the Vega 56 card. For flat gaming AMD cards might be totally fine, but it is known the AMD graphics driver updates frequently break VR support in one form or the other
Anyone help with a SteamVR question
trying to run SteamVR test
and its not detecting dedicated GPU and cant find
in AMD Radeon where to change
Have you tried updating/downgrading your graphics driver?
I can safely say that the Vega 56 will have no issues with VR. I've been using mine for that exact purpose for a year now, and has never been broken by drivers before. I've never had any issues, and love the card
I've never heard of AMD drivers breaking VR support either...
Well, then you are really lucky
We had just in the last 2 days, 2 people having 2 completely seperate issues with VR and an AMD card here
In addition to that, I'm in a bunch of different VR focused discords, and the overall tone seems to be that AMD driver updates like to break VR
Does anyone know if and or when the Valve Index shortage is gonna be coming to an end because I ordered mine on the 9th and it says it will take up to 8 weeks?
What kind of settings could you run on half life alyx with a 1070 ti and 3700x?
id say medium is doable
my 5700xt hasnt had any problems but i guess i only do vr when i can make space for it
It's pretty much the best VR kit you can buy.
ok done deal
@slate saffron Was it a full kit? I ordered mine on March 9th and I received it 3 weeks ago.
For the Full Kit, the latest orders that have been delivered as of today are: up to March 25th in EU, and up to April 15th in North America.
You can see some stats here: https://docs.google.com/spreadsheets/d/10CTIAd7OzNJhzkimpCFDzeqHPCPN-EMYb0Y7mzjyv4U/edit#gid=907760341
– found on Reddit: https://www.reddit.com/r/ValveIndex/comments/ffr50u/availabilityorder_megathread_march_9th/
@slate saffron Was it a full kit? I ordered mine on March 9th and I received it 3 weeks ago.
@jaunty hatch yeah
Is it normal to get occasional stuttering on my Oculus Rift S? Usually when playing a intense level on beat saber
I did download Mod Assistant for the game if that's relevant
Huh...
Like an occasional framedrop can happen, depending on how complex the level is. How bad is it, and is it always at the same point in the same levels?
not too bad, its happened on different levels.
Is it normal to get occasional stuttering on my Oculus Rift S? Usually when playing a intense level on beat saber
@muted fulcrum
I never got any sort of stuttering on beat saber
with the rift s
its probably your hardware
I was running a 9700k and 2080 tho
yea, my motherboard wouldnt let me go inbetween 4.6 and 5.2 for some reason, and i didnt want to kill my baby
whats super sampling btw
im still a newbie to VR
Theres a setting in beat saber called rendering scale iirc and if its set to more than 1.0 you will be rendering the game at a higher resoltuion
if youre stuttering and its above 1 that could be the problem
just try playing around with the graphics settings and see if it fixes it
i do remember trying to push my resolution up. Ill try setting graphics settings all to default. thx
Asus Z390 TUF WIFi. Idk if I missed something, that's off memory
i just checked ASUS TUF Z390-PLUS GAMING WIFI
Also another question for the homies. Any ideas on how i can use VR while sitting WITHOUT looking like im watching adult content
lol 🙂
I cant relax and watch anime in VR without looking like I'm watching mature content homie
I just saw HTC Vive Trackers are back in stock and ordered 3.
Now the question is, do you guys have any recommendation for the straps? I want to put one on the hip and two on the feet. I'm rather thin...
Skywin VR Tracker Belt and Tracker Strap Bundle (1 Belt and 2 Hand Straps) for $27 seems fine.
@muted fulcrum stick your profile avatar on the front of the VR headset, this way people know you aren't watching immature content. 😏
@jaunty hatch I'm using the Ttackstrap + Trackbelt bundle from Rebuff Reality. I don't have any issues with playtime, as I never have enough time to stay in VR for longer then 4h, but your milage may vary, in which case the Ttackstrap+ might be the better option as they have built in batteries for an additional 10h
I'm the opposite as it feels like 4h is nothing
Is a gtx 1660 super good for vr?
Yeah, It's ok. You have to turn down the settings for some games tho. If you can spend some extra money for a 2060 or 2060 Super, I'd suggest you do, as it is a much better experience
But, yeah, 1660Ti is good enough I'd say
ok also is it possible for like valve index you could run a long cable like im talking maybe 10 or 15 feet from the pc to the headset
The Index cable itself is already 6m long (including the breakout cable) so for most people there isn't really a need for an extension
But if you think, you going to need one, a high quality active extension for both DP and USB 3 as well as a standard smaller barrel plug power extension will work fine
okie
so where can i get these?
Amazon?
alright
could you suggest me any good ones perhaps?
you know what imma measure how long i might need
i think i need like 28 ft because i dont have space for room scale vr so i'm gonna play vr in the living room but keep my pc stuff in my room
I'm no expert but wont you start to get signal loss and noticeable latency with such a long cord
Yeah at that distance it might degrade if your room is that far.
You could try it but be ready to return what you bought if it doesn't work.
I mean, there are people playing with 10m long cables. But that is the like 5-6m of the headset cable extended by 5m. I wouldn't recommend going any longer then that, as it may really hurt your experience
Either that, or you purchase Optical extension cords for the data (USB and DP), which are really expensive. I'm talking of a starting price of 80 USD
On a 2070 Super, can I maintain under 14ms latency on HL:A even on ultra?
for oculus rift s
Well, that's because HLA is dynamically scaling the resolution so that it can maintain a smooth framerate all the time. If you wanna have a clearer image, you have to turn down the graphics settings in HLA
There's no other way to increase the rendered resolution of HLA
This article goes pretty in-depth about this: https://medium.com/@petrakeas/half-life-alyx-performance-analysis-or-why-low-graphic-settings-produce-a-sharper-image-4d17fb8c19bb#:~:text=Here's what you need to,resolution)%20the%20game%20will%20choose
Manually set high resolution is sharp for me no matter the in game settings
And it seemed to me to have disabled the res scaling since performance would drop sometimes
The Res scaling is still active. There is a command to manually overwrite it, but it's not recommended. Manually raising the render Res in SteamVR doesn't help either, unless you crank it up really high, which can cause bottle necks in other areas
Instead of typing up my question again I’m gonna post the link to my forum post
TL;DR: I’m trying to make my rift wireless and need help with the HDMI streaming
https://linustechtips.com/main/topic/1215476-wireless-oculus-rift/?tab=comments#comment-13766368
I have started a project where I am trying to make my oculus rift wireless as cheap as possible. I have gotten the usb working and have moved over to HDMI. Looked at using oculus mirror to get the image that is being set to the headset and then stream it to my laptop to be out...
I finally ordered my rift, any tips I should know about getting it ready for HL:A?
Gotta go in blind and gotta know the story of hl1 and hl2
(blind of the story of hla)
unfortunately ive seen some stuff on youtube
but i still thhink itll be great
mainly because I wasn't initially going to get a rift, then changed mind later
@plush wolf Personally I’d go with the Quest, and use Link, but that’s just me, best of luck with your Rift though
@gray reef I thought about that but I'm only gonna use it with my pc, so it made more sense to get a dedicated headset
wait you can play hla on the quest?
If you use Quest Link or Virtual Desktop to stream it from your PC, then yes. It doesn’t run directly on the Quest
darn
Yeah it sucks
The Rift S is great
it is a bang for a buck, but idk. I feel like i should have shelled out a bit more instead of getting my rift s
So I've got a quick question. I just got a GPU good enough to run VR games via oculus link on my quest, so I'm looking at buying a few VR games from the summer sale. I'm looking at picking up HL:Alyx, FNAF:VR/help wanted, and possibly beatsaber. I've already bought beatsaber on quest and have been playing it for months. What I wanna know is: is beatsaber different enough on PC, running with PC hardware, and with PC exclusive features (mods&things), to warrant a second purchase of it? Thanks
Also, another question: Even though my computer can play HL:Alyx with my quest link at the moment, would it be better to wait until I have the money for a valve index, in which case I would get the game for free?
I dont have a quest, but I would not suggest re-buying a game you already have.
@gloomy crater You can get modded beat saber songs on Quest, it is just more difficult. I would only get a second copy of beat saber if you also get a desktop headset, as until then it will be worse then the Quest version of Beat saber.
Hi, does anyone have experience with sli or crossfire in vr?
the jutter issue hasnt been fixed it just became unnoticeable on screens, in vr it would be pain
is the oculus rift a good vr?
depending on price yes
does anyone know
if u can buy a oculus VR motion controller to pair it with Oculus dev kit 2 Version 1?
Dk2 have 3 version
the version 1 does not come with motion controller , can i buy it externally to use it?
@me for reply thanks in advance
is a 1650 super good for vr games like hl:alyx
no, i'd recommend atleast a 1660
@true vine afaik none of the Oculus DKs ever came with hand controllers. only the Rift CV1 came with hand controllers, which you can only pair and use with the CV1
@fresh wolf depends on the headset. I run HL:alyx with a gtx 970 on an oculus quest on low settings and I would call that a decent experience. there are some stutters in heavy scenes, but overall totally fine.with the quest there is even added overhead, as the image has to be read back from the framebuffer, encoded with NVENC, read back through the PCIe interface and sent out over the network.
rift S should be totally fine, valve index is a bit harder if you aim for full 120Hz
thank u
@haughty thistle so... all of the DK cannot play most of the game on steam and u cant add on a motion controller for it?
Well, you could use Driver4VR to use something else as a hand controller. Like for example using Joycons and a Kinect. But that setup is really wanky and I'd suggest you invest in a better headset that comes with hand controllers, if you can find one at a reasonable price...
little bit of a stupid question, but what graphics card would be able to run most (if not all) VR on a rift s/quest smoothly?
would a 1650 super work?
Eh. I'd say a 2060S or 2070 will give you very good framrates with a Rift S/Quest at at least medium settings. A 1650S is more of an entry level card. Even for VR. It will work, but expect to have to turn down graphics settings or render resoultion
so its better to just save up for a 2070 super build for me i guess
also because my current monitor is 3440x1440
thanks @haughty thistle
Yeah definitely go for the 2070s in that case
5700xt is fine if you're not planning on streaming
Like, apparently it's buggy in VR, so you might want to keep that in mind, but I haven't had issues with it
on the rift s does anyone else have the problem where the fabric on the forehead brace becomes very loose, probably due to all the sweat. Im kinda scared it will start tearing
Planing on getting the quest
@muted fulcrum You could buy a vr cover and it might help
@haughty thistle but as far as my friend told me
without motion contoller the game wont work
i means u could use joystick , but it wont work on game like parlov or half life if u dont have the motion controller right?
Most games designed to be played in VR require hand controllers like the Vive Wands, Oculus Touch or Index controllers. You can emulate some of them using Driver4VR a Kinect and Joycons or PS Move controllers and PSMove Service, but none of these methodes comes even close to the experience you get with a native solution
Then there's Nolo, which some people have said they had some success using it while others say it's utter garbage
so it can work with the game atleast?
i dont really care if its realistic or not
i just wan to play it
also pls @glossy dune for every msg i m worried i might miss urs
so i will need one of those motion controller that is designed for VR?
will DS4 works? since it have gyro too
or it needs dual gyro
@true vine ds4 will not work since it is only 3dof, while for hand positionyou need 6dof. You really need something better than the oculus dk2 that has proper vr controllers. Though if you are fine with mix and match, you can get the index controllers and lighthouses and a vive puck and might be able to use those, but at that added cost it would be cheaper to get a oculus Quest.
^ that or Rift S
if i get the index controller , it will become semi advanced VR right?
since valve have finger tracking
but sadly steam does not sell it in my region
so is it a confirm thing?
where i can use the software and make it work as normal VR?
@haughty thistle do u mind if i dm u and ask u some questions?
i got my VR now but its not detecting the cables
Like pyconaut mentioned, it is cheaper and easier to just get a proper 6DOF tracked headset with hand controllers then to upgrade a DK2 to do the same
Especially considering that a Rift S and Quest are both just 400 USD or 450€. You might get lucky finding a used Windows Mixed Reality headset for even cheaper, if you're looking into that
The Index controllers need SteamVR basestations, of which a pair costs 300$. That plus the 300$ pricetag of the Index controllers themselves, already puts you at the Price of a new HP Reverb, which is already a way better headset
@true vine
well i got the DK2 for 100 USD
the question is
is it 100% work if i use the app and buy PS move controller?
how do u move without spamming the joystick in VR chat using controller? 🤦♂️
Friend tried PS move controllers in vrchat and said that is was terrible. Couldn't really move around the tracking freaked out every 5 seconds
Could anyone help me diagnose my absolute terrible performance issues in VR?
Valve index, 2080 super, 3800x, 64gb ddr4 3200 ram
dropping frames like mad and can't maintain any sort of decent framerate
Have you updated your drivers?
Also a good idea might be to maybe reinstall steamvr
Yeah everything is 100% current as of this week
steamvr is also a fresh install but I could reinstall anyway
just ran timespy with a score of 11k so it's not a hardware issue, thankfully I suppose, was worried I fucked my gpu or something lol
err... is there a good way to check if I have outdated drivers?
if i'm forgetting random stuff
Do you have geforce experience?
no
I don't intend on getting it either, though I do know what you're suggesting in that it will tell me what's out of date
but all my gpu drivers are current
Like what's with this
dropping frames and fps tanks but my gpu is at 60%
also I need to look into why the fuck my cpu is almost 60 degrees at basically idle :/
but that's a different issue
how is HTC vive focus compare to Oculus Quest?
does these 2 support steam game too?
Like parlov , Half life , VR chat and etc
again do ping me for every reply thanks 🙂
@pallid bluff maybe turn down your render scale. The index with it's 1440p screens isn't easy to run, and I'm dropping below 90 in some games too on my 1080Ti at render scale 100%
i was looking at rift s and Vive
but those doesnt look bad too
The Vive Focus afaik does not have any native PCVR capabilities
same goes for Quest?
No, the Quest does with Quest Link
Quest Link requires more power to run then a native headset since it has to compress the image on your PC and then send it over a USB cable
it have a better display compare to rift s too?
Rift S would be cheaper for the same experience
Rift S is a bit hard to find in my place
SDE is less on the Rift S due to the nature of the screens and comfort is out of the box better on the Rift S
Yeah, Rift S has been sold out for quite a while. Oculus is focusing on the Quest
and for me somehow the quest is cheaper
but does the storage size matter if i m using PC to play?
If you're just using it for PCVR, no
Rift S is like 3.2k
while Quest is 2.8k for me
go for it man! youre flying

i agree

