#virtual-reality
1 messages · Page 59 of 1
there's someone in another server that got a refund on the rift s bcs he had issues with it tho..
idk guess i'll wait
Before you get the Index - can your PC even handle it?
i7 7700hq with a maxq 1070
8gb or ram but i plan to upgrade once the warranty goes, december iirc
@twilit sage
Oh, a laptop
I'm having the issue of not knowing what headset to get either
Idk if I want the rift s or the vive
@dawn storm The vive is great it you are looking to upgrade later and has great tracking, The Rift S is easier to setup, is higher resolution, has more ergonomic controllers, has less godrays, and is generally more clear. In conclusion, get the Rift S if you want something cheap and easy, and get the Vive if you want to upgrade to something like the Index later or just really want good tracking.
Tracking difference between Vive and Oculus is not noticeable these days. That argument has fallen off
It's more like "do you want outside in or inside out tracking"
Rift S if you want something that works and if customer support is important to you. Vive if you want the Index controllers. I see no other reason to pick up a Vive today really.
Things like full body tracking could be considered too with vive. But there are other steamvr headsets that utilize the same sensors.
Just buy an index lul
As great as the index is, it is 1 grand for the full kit and also requires some pretty high end hardware to take full advantage of. Not only that, but if you ordered one now it would take months for you to get one.
It's still out of stock where I live
I wonder how the Cosmos is going to compete with the Rift S
What if I don't want to give Facebook any money?
Could try stealing it, but I hear that's frowned upon
You could go the lawful chaotic route and build your own VR or AR headset
Leap motion project northstar AR headset (polaris AR)
https://www.smart-prototyping.com/AR-VR-MR-XR/AR-VR-Kits-Bundles
Or
Atmos VR headset
https://www.atmos.world/
Or buy a chinese VR headset
i dont see any point of getting a Vive with Rift S the quest give you a good preview of what the rift next gen could become Free of wires, Senssors on previous Rift were a pain and same for Vive its hard to hide the cables unless you do holes and such
the vive has a point if you want to get the index controllers and add more trackers with the vive trackers
Dolby Atmos xd
Finally got to order the index 👌
you can't order it in canada 😭
I bought kittypocalypse for some reason... 
I'm having a small problem, for some reason, BeatSaber runs at 11fps. While games like fallout 4 VR run at 70 for me
Do you have mods?
@ocean current
If so then try removing every mod
It might be a mod that's making it run slow
Did anyone have issues with steam vr and oculus home lately?
@surreal tide i only have custom songs.
For some reason, turning off AA did fix it
More demanding than whole Fallout 4 VR?
Shit u right
lol i learned something, its a fun experience
sitting in the steam desktop VR theater just watching a movie is fun
its for when you cant afford a 180 inch tv but want one
pay over 2k on PC equipment
pay for a HTC Vive
But ya cant get a tv?
I can't wait till they finally get rid of sde
I'll gladly throw my monitors in the trash
Any good vr flight sims?
I’ll try that one
Elite Dangerous
I mean. War thunder isn't really a full flight sim. You just have the abilty to go into first person when flying in VR. While defending and attacking everything and everyone.
Problem: Headset screens shut off after spending some time flickering white screens with increasing frequency, regardless of application, except in THUMPER.
I know this sounds kind of random, but I don't have that much time right now. Do you guys have any idea on why my Windows Mixed Reality headset wouldn't work with my PC? Everything else (2D, 3D, office, browsing, playback, you name it) works perfectly fine and the WMR headset works fine on another PC with close to minimum VR spec. I've tried updating and switching Software, OS, drivers, BIOS, ports and uplugging and replugging peripherals. No one was able to help me (VR Discord Server, HP Support, Microsoft Support, no one)
I guess that's either just the state of VR or some kind of defect inside of my system or even the headset (even though it may seem rather unlikely)
Just ping me, if you comment on this, thanks!
Err, what about the computer's normal monitor?
in the bedroom on the other side of the hall @soft hound
there is nothing in the room you don't see except the wireless kit stuff
Damn my index arrived yesterday and my left controller has the joystick problem...
I guess it's RMA time and who knows how much more waiting
oof
@sullen linden ouch, and i bet you bought the bundle so you have to send everything back; i feel for you
is this a threat?
@tranquil pond Yup it was the full kit too and I'm thinking about if I really even want to send it back since there's no guarantee that I'll even get a working controller back
@sullen linden Its a dare
Breaks everything
Crashes every PC, server and mainframe.
probably will happen knowing vrchat's networks
Nice
As long as you're in a world alone with that it should be fine
What are the best VR games out now, or coming soon?
I play raceroom in VR on my YouTube channel from time to time
Index sensors didn't fit my oculus mounts so I made them fit
Yes those are zipties
I mean if you snip the rest off. It's not that bad at all
Vibration from what?
The motors inside
Oh right, makes sense
I thought earthquakes or angry neighbours xD
The only vibration we have here is bass shaking everything
Yeah I snipped the ends off right after that pic
And I haven't noticed any problems from the vibration
Hot glue!
Naw, that's very temporary
Yeah just going to use that until I move out
I am considering a vr headset but i am not sure whether to go with vive or oculus, any help?
I would recommend a Vive @uneven frigate
i would recommend the rift s for small spaces
ok thanks, because i don't have that big of a play area, i'm gonna go with rift @vapid depot @ocean current
My room is actually too small for a Vive :)
I need to include my whole desk for roomscale VR
The vive comes with wall mounting only (they can be used for the ceiling too, i used them for it) but not sure if they're at the recommended grades and all than. @autumn tangle
What are the grades?
@ocean current
so im building an iron man suit and i need ideas for the HUD screen
No clue, don't even know if there are certain recommended grades @autumn tangle
@tacit jasper wouldn't that be AR?
i couldnt find an ar section so this was the closest thing
VR-AR.
Kinda the same slice of bread
its like filled donut vs classic
What GPU, what CPU?
“VRAM”
I'm blind, this is what I get for glancing at messages, thanks for pointing that out @young marten

👌
i don't know why but i'm fully anti inside out tracking
it's just something i'd throw in the trash
Currently looking at getting VR, think it is fine to get one of the ones currently out or should I wait for one of the newer ones?
Also in Australia btw since being here can be a pain in the ass in getting computer stuff (feel free to tag with responses)
Man full body tracking feels weird the first time
It's just the fact that you can move your feet in a game
There's just something weird about it but it's really cool though
A full body tracking suit
I just have the 3 vive trackers
I'm getting the Oculus rift S
Change my mind.
IDK what to do.... I think k I'm gonna go with the rift S but want to be sure what I'm getting us good.
It's personal preference really
@sullen linden Rift S is awesome, go for it
I have the original Rift, so it's not worth it for me to upgrade, but I used it for a week or two and it was really easy and fun
I went with the index because it's like everything I want in a vr headset
How are the colours though?
Ever so slightly worse than the old rift I had before. I don't really even see the difference anymore because I'm so used to it now.
Also the positives far outweigh the negatives of the headset in my opinion
Actually don't take my word for the colours since I'm slightly colour blind so the difference might not be as noticeable for me
the index is a bit more blue then my vive was but its not that big of a deal imo
To me the colours just seem slightly less vibrant and the black levels aren't as deep
Would it be worth it to wait and get the Index over the Htc Vive?
I would say yes. Because individual finger control
yep
Valve Index or Oculus Rift?
To be honest, it depends what you want from VR.
The Rift is much better value IMO, especially seeing that the Index is $1000, but the Index will give you better controllers, speakers and screen resolution.
If you need great tracking, the Vive or Index is your best bet, but if you wanna save, go for the Oculus (or find a Vive for cheap)
Why here?
why not
@cunning seal The tracking argument is really not relevant anymore. The tracking is almost identical, in fact, most people won't see a difference. The only noticeable thing is that you wont be able to track hands behind you with the Rift S
And not have hands very close to your face
@simple delta Are you ready to spend 1000 Usd for an HMD that has no 1st party games except for boneworks? Go Index, it's great.
If you wan't to save money then the Rift S is just as much fun as the Index. It's really a question of do you want "the best of the best" or "good value."
Oh and make sure your PC can handle the Index if you decide to go that way.
My pc doesn't actually support VR. It's all 6 year old hardware. But the GPU and CPU are able to run Fallout4VR at 60fps. Or something.
If you can run fallout 4 vr at 60 fps you are vr ready lol
My 1060 could run almost any vr game in 90 fps but fallout 4 vr in 30
Huh weird
But can u run Minecraft vr
How would minecraft be any different from fallout on vr
Because it's minecraft... in VR!
I've tried it and it's hella fun, especially in multiplayer and if friends installed the non-vr mod where they can see you move around
I got Fallout 4 VR for free and I was disappointed
Took hours to make it work somewhat okayishly on my 1070 and Rift
The game has garbage optimization
Got the index controllers and its pretty gr8
They are good but not well utilized in almost any game yet
yeah, i really just wanted it for the joystick controlls for vrchat and other games
Too bad they have some of the worst joysticks I've tried lol
i dont really have problems with them
Is the Rift worth it?
The rift or rift s?
@whole fossil Mine don't click on press if they are pushed in any direction and I can feel a very light snap during the travel when I push the sticks forward
so far on my controllers none of them have issues on the joysticks
@chrome peak Which rift and over what
The Rift CV1. What do you mean by over what?
Over other headsets if you have even considered them
But if you can get it for cheap I don't see why not. It's still a cabable headset and the controllers are much better than the vive's
Ok. I have considered others, but the CV1 is cheap on eBay.
Keep in mind that Oculus seems to have killed support for it somewhat
as in spare parts/cables
eBay has lots of spare parts. Thx for the help
does anyone have an oculus code from the usa? i live in europe and i need one
May i ask you why you specifically need an USA code in the EU?
Just wondering - Does anyone know if there is any rough date that Valve plans on realising the Index in more places?
Codes?
Discount codes I believe
Any rift s people have issues with steamvr? Can't seem to get anything to run off of steam the acception being the lab. Link is to forum post about it as to not clog up discord with details
https://forums.oculusvr.com/community/discussion/80261/steamvr-games-crash-rift-s#latest
Join the Official Oculus Discussion Forums and talk about Oculus Rift, Oculus Touch, Samsung Gear VR, and virtual reality.
anyone know any cheap vr headsets
@vapid bay It takes a single google search. If you want 6DOF, any WMR headset will do.
I just want something to play beatsaber
so 6DOF
Also i cant find any windows headsets
I think they stopped selling those
Whats 6dof?
I assume you've done minimal research beforehand?
6DOF is when you can look around AND move around in virtual space
3DOF is just looking, just like google cardboard
as in, your location IRL won't translate into the virtual world
Have you checked if your PC can handle VR first?
For beat saber you will need 6DOF
What are your specs?
Rx 580, ryzen 5, 16gb ram
Eeh, the 580 will be cutting it close. You won't be able to run SOME games at max settings but no biggie.
Thats not an issue, beatsaber probably doesnt need a lot of horsepower
We don't use horsepower with technology lmao
Or processing power
Anyway, look for WMR headsets.
If you want "cheap" HMDs that is
If those aren't available in your country, the Rift is your next best option.
580 is way more than enough
Beat saber can be quite demanding actually
But there are settings to turn down the effects during gameplay
And ideally you'd want to have a constant 90fps in the game
@twilit sage it’s 6 degrees of freedom
Up and down, left and right, forwards and backwards, roll, pitch and yaw
what headset is the move these days?
i want something for primarily seated as i want to play racing games
Pimax 5k plus is best for racing/plane sims because of the res and fov but it's steep price is a turn off to many
oh and their software is clunky
Rift S/Odyssey+ would work well if you're on a budget I imagine?
Yeah
I'm building my first PC and was wondering if anyone could tell me if I could use a VR actually successfully using the specs I'm thinking of buying? Or if I have any areas of improvement. Any help at all would be great
CPU - Intel Core i7 9700K
Motherboard - Aorus Z390 Master
RAM - Corsair Dominator Platinum 2×16GB
GPU - Gigabyte RTX 2070 Super Gaming OC
You are going to have a GREAT time with those specs
Thank you. And even with VR like The Forest? It's going to take a while to save though. I've still got to add a case and power supply before I can see the final price but it's already at £1500 and that also doesn't include a monitor, keyboard, mouse etc.. I'm going to have to work for a long time lol. I'm young though so I have the advantage of not having to pay for bills and stuff
Well The Forest is really poorly optimized for VR so I don't think that games runs smooth on ANY PC right now
Haha. Yea fair do's. Thanks for the info 👍🏼
haha i hate my wmr headset now
loses tracking so much that i just want to trash it for a vive
Yeah the forest vr doesn't even run that smoothly on my 2080ti
Tells you something about how well the game is optimized lol
The Forest runs okay for me. Not smoothly 24/7 but most of the time it does
anyone know if christmas would be a good time to get a vive?
i got mine for my birthday i dont see why not
just cause the price would be lower
Yea I follow a youtuber called Bordie who has a The Forest let's play and it runs smoothly for them (for what I can see) but I have heard that a lot of people have problems with the game
Looks much smoother when you're watching a video rather than playing yourself
^ facts
@autumn tangle The Vive is years old by now, any reason why you want a Vive over the Rift S?
some may not like inside out tracking or want stuff like a wireless module or extra trackers
i want: knuckles, outside in, better refresh rate
@vapid bay Also, steamtest is just outmost minimum btw
Yeah, the Vive is still quite a solid choice, unless you're planning on changing your setup all the time, the external tracking is not an issue, and is better in several ways
@glad sand Worse too. No v1irtual boundary for roomscale, lower refreshrate at 80hz, it can't play games that only has vive support.
I agree, it truly is a big step forward from what I've seen, have yet to try it out, but it seems to fix basically every issue I have with my Vive
But if you're on a tight budget, used Vives would be better than the Rift S for sure
Yeah, also substantially cheaper
Even a new Vive is only 100 bucks more, if you're set on brand new stuff
Though the Index is pretty dang neat, and if you want Knuckles, you might as well get it and be happier with the product, even if it is more expensive


The #HTCVIVECOSMOS is now available for pre-order at https://t.co/AYq4ewlC8C with an on-sale date of October 3rd. Order yours today and get 12 months of @Viveport Infinity, and its access to top games & videos, for free with your pre-order. #HTCVIVE #VIVEPORT https://t.co/...
we can buy a steam vr tracking module i guess
does this mean the vive will get a price cut? 🤔
No, why would it
Also, Re: why you want a vive:
Only a few people will notice the 10Hz difference (Rift S vs Vive). If you wan't knuckles then just get the Index to avoid the god awful HTC support.
Any reason as to why you need outside in tracking?
but index 1000$
vive 500$
i don't really know
i'm fine with a rift s
i just would prefer out of the box steamvr support
without the hassle to add it to oculus dash*
That cosmos looks like something I should get. Ultra easy set up with inside out tracking and compatibility with steam vr tracking if you want to upgrade later on. Thank god there is an almost hybrid headset out now. Just need to see how much that outside in accessory costs. Also whether or not it’s worth buying base stations with controllers and the set headset it self at $699 and an unknown price for the accessory. Oh and wireless tracking OOF THE PRICE OF THAT THOUGH!
Am I the only one who actually prefers outside in tracking?
No, the only people who prefer inside out are the people who have never played beat saber or total recall
Or at the very least dont want to play them
The whole point I typed all that was because you could get the best of both worlds inside out and outside in.
Base stations all at home and the ability to attach to a laptop with two cables and play anywhere (inside of course) quickly.
And you can't use things like full body tracking with inside out
Well that's not a problem
The problem is when you do strange things like lay down on carpeted floors
And put your arms behind your back
I know I was just pointing that out
I imagine they could do something to fix that problem
The full body tracking issue would be very hard
i prefer outside in
but why do people think that everyone has 1000$ to shell out on the index
and keep on turning me to index
when probably the most i can spend is a vive
I'd probably prefer outside in, but inside out is fine for like atleast 95% of use cases
Index is the most bang for your buck right now, except for maybe a used Vive or original rift
And bang for buck doesn't necessarily mean cheap
@sand swan original rifts are extremely expensive right now
800$ for the touch + rift kit
i want a index but it's just too expensive
@autumn tangle Because if you're going Vive and knuckles then you might as well spend a little extra for an overall better experience
well i wasn't planning to immediately get knuckles
The vive has a low resolution compared to even todays WMR HMDs and HTC has horseshit support
But that doesn't make it bad
Most of us can't :P
The question is if you want to wait those months until you can get knuckles or do you want a better OOTB experience IMO
🤔
If you're ok with waiting then sure, get a vive. I can't stop you lmao
You'll have a good time nevertheless
Eeeeh, the Odyssey+ is very good IMO
my headset cable is breaking so when i flip up the display it turns off
And the HP reverb has a nice screen last I checked
Oh? What WMR headset do you have?
hpwmrh
Well, the downgrade in resolution will bother you I think. Have you tried a vive/rift (non s)?
well that was before i had my wmrh
the place closed before i had my wmrh
i was at ltx lol
so i was in the vive pro for beatsaber
Myea the downgrade in resolution might bother you
And the vive pro has a higher resolution btw
I know.
Ok so. Between the rift s and vive which should I get? @twilit sage
Index is fully out of my budget
Which one should you get? Now that's up to you to decide.
Rift S has a higher resolution and an overall better experience out of the box, but also has an LCD screen instead of OLED and it won't track your arms if they're behind you (not that we do that a lot)
The Vive has a tad better colors, and the possibility to use the knuckles and go wireless. It is much older though, has a lower resolution, objectively worse controllers and dogshit customer support.
I said USED original rifts and vives. There's one rift for less than $100 on eBay right now.
Rift needs USB ports that I dont have.
So get a vive. If you wait htc might reduce their price. I don't know why they haven't already
Because they have no reason to do so?
They don't have a direct successor to the Vive, so there's no reason for them to cut it
It makes sense on their end, not on ours.
The vive pro is still $1100 idk who would ever buy that with the index being $1000
The Pro is for a different market
Enterprise or whatever
IIRC
But yes, fair point
They have the Vive Pro Eye though
So that's cool
The vive price would drop because cosmos
...no
The cosmos is not a direct successor
Just like the Rift S wasnt
If anything they'll cut production
Just like with the Rift
Vive Cosmos does look decent, actually, definitely not a sort of "budget alternative" like the Rift S, but still with a lower price and support for old Vive stuff like the wireless module, external tracking, etc.
the cosmos has a use for devs who have the old vive but also want to dev for the knuckles as the resolution is higher then the index and it's hinged and they can use it at trade shows just with the inside out tracking
It's 100 pixels taller, its basically the same res as the index
yall notice how you can lower the refresh rate on a wmr headset to 60hz
who said that was a good idea
For pcs which arent able to produce 90hz, you can set it too 60hz and have vsync make sure there's no stutter
I only have one issue with WMR on my computer and its that whenever I stop using it and close the mixed reality portal I need to restart my computer or I get error 15-5
windows holographic drivers haven't been updated in months
also i think i've decided on the rift s
wait for Linus's review to drop
Any vr games i should pick up? Humble bundle is having an speical
I don't know what they have to offer but my personal favourites are blade & sorcery, hotdogs, horseshoes & hand grenades, onward and pavlov
That's all I can think of right now
i really enjoy thumper and beat saber
Oh yeah beat saber too
Beat saber probably isn't on sale. 

I have all of those lol
Just picked up my Oculus today! Just the first iteration but I personally like it better than the S so... Already have Beat Saber and a few others so i'm super excited!
beat saber with the original (better) oculus controllers is amazing
ive gotten used to the wmr ones and I still prefer the one time I used the rift
I wonder what Facebook is going to do next week at connect besides show off games and tease current developments

https://www.amazon.com/dp/B075C9NT67/ref=cm_sw_r_other_apa_i_6xsGDbWXJ5SX5
I just picked up one of these on a whim.
Does anyone know if it can run the Marvel game or is the compatibility only one way?
(Should probably also mention that the order was just placed so I don't have it to test on yet)
The hell is that
Isn't that solely for the Star Wars game?
@autumn tangle Technically
I was mostly curious because I noticed that the marvel package also supported the Star wars game, but I didn't see anything about it going the other way even though the hardware looks pretty similar.
https://www.lenovo.com/us/en/mirage-ar
Even if it can't play the marvel game it was still only 60 bucks which is the release day price for a normal game anyway.
I was just more curious if I got a good deal, or a really good deal.
Paying more than $40 would be a no for me
Yeah, I'm treating this more as a curiosity.
Worst case scenario I get a really nice Google cardboard headset that I can hook up with Trinus VR to watch movies or something.
And yeah I wouldn't recommend the marvel one I linked earlier either.
At least until they greatly expand their game library.
$200 is a bit much to ask for a glorified Google cardboard headset.
Oh and @young marten if you don't care about it being used there were a couple listings for it at $30 this morning.
No I'm not going to get it I already spent way too much on my phone vr a year and a half ago with my NOLO vr at $200. But atleast I've put more than 1000 hours into it and will use it until it turns into dust so that I can use it for every penny @velvet wharf
but yeah $30 for 6dof phone vr is decent I guess
That's cool, but when is venues coming to rift? 🤔
never

anyone using oculus go on regularly?
Wonder if the 2 hour battery life thing for the vive cosmos controllers is accurate. Because the four batteries they need is ridiculous even if you have a bunch of rechargeable ones.
@young marten 2hr is a pretty low bar, my wmr headset controllers do about 4-8
Yeah and that's 4 four batteries for two hours. The only reason I'm even considering this is because even Tested said that the only reports have it around 2 hours. I really doubt it is around there though.
2 hours sounds like non-stop usage
also here's the real thing i hope it does
brightness adjustment
so wmr will turn down the brightness when the controllers are in tracking and close
but as they get further away they get brighter
Oh. Ok.
Yeah for me and a lot of my friends a 5 hour session is really normal.
I really enjoy vrchat but since of the way i play it, i cant go in some worlds since it crashes the game ;(
but still fun since there are other worlds
I don't think anyone takes the recommended breaks from vr every 15-30 minutes lol
I mean i dont get sick for playing it long
the only thing that gets me feeling weird is when avatars load in and ACO makes my vr headset flash for a quick sec but i have gotten used to it
i mean aco did give me a warning about it lol
The breaks are not just to prevent sickness but so that your eyes can rest
vive went down in price
by a good 100$
might get that now
it's going to be cheaper than the rift s during Christmas probably
wait what the-
they don't let me get new
lol
sneaky amazingon
HTC may be phasing out the Vive
📈 Resell value 
📈
ok so what is that
Looks like FPV goggles for operating drones/multi-rotors
^^
rift s review out. did linus overall recommend?
Yeah for the portability
I modded my quest so I could play 90 lane beat saber last night
Only to find out it was raining this morning
Hi, I am working on a student VR game project and we are gathering target audience data. Would it be allowed to share a survey here for the people that play VR to fill in? or is this against the rules.
Data will only be used for small data analysis. 😄
You could DM me it if you want, I'd be happy to fill it out @heady glade
Oh, it's not a replacement interface. :c
Maybe Facebook will announce something tomorrow for Rift S accessories. 
headset: on floor
wmr: you're on someones head and your controllers are here
lol
I forgot the rift s came with a warning manual, seems like a waste of paper.

Why do they have it?
Don't you need internet to install oculus
So can't you just search the link on the front of the book
Maybe cause of some laws
Yeah, and it's printed it like 10 different languages.
It's a giant CYA notice.

Oculus Link is a new way for people who own a Quest headset to access Rift content and experiences from their gaming PC. Starting this November, anyone who o...
Thanks
When Oculus Touch controllers launched in late 2016, it ushered in a new era of consumer VR by introducing hand presence: the sensation that your own hands w...
Here's a link to the live event. https://www.facebook.com/Oculusvr/
No pricing yet?
For what?
On the new goggles?
its clear they don't care about it
There's no new hardware
yea
it's a update to the quest
@void grove good thing i have a USB-C port
how long is the included cable
Yeah, but even if you didn't a PCI-E card should work too
¯_(ツ)_/¯
You can use any 3.1 cable I assume
3 meters
so i'll get a 6 meter
i wonder how it works
@void grove i quote the big zucc
"it'll support most usb c cables"
"but we've designed our owns for good throughput and charge ur quest"
I feel betrayed. 
I bought mine on launch. :c
i feel like i'd love the ability to play anywhere
and use it in places like: the airport, the hotel, uhh, the famli
Beat Saber is getting 360 degree levels
And Panic at the Disco music pack next week
yeet
im backward btw
i was doing school so
uh
i don't think that's how it works
in 17m
i'm going to make a little prediction
at somepoint the cable for oculus link is going to go away
I like how most of the Oculus subreddit and some others are instantly jumping on the "Rift S is worthleeeeeeesss" train
You have to consider that some heavy compression will be going thru the USB cable, that the Quest has an uncomfortable 72Hz refresh rate, that the Quest has a pentile display vs the low persistence RGB stripe with a higher dpi on the Rift S, the quest has worse tracking and has worse godrays and glare.
The biggest issue imo, is with the hand tracking. Kinda dumb that it's Quest only.
Hand tracking will most likely not come to the Rift S because of bandwidth limitations. It's being done on the Snapdragon SoC on the quest, something the S doesn't have. Sending all 5 video feeds to the PC is quite likely not possible via the USB cable with the Rift S.
🤔
They either engineer some fancypants shit like they did with the link for compression or they just don't do it
If you want the superior PCVR experience, the Rift S is still the way to go. The quest just has worse hardware, but the added bonus of having a nick-nack hand tracking feature and standalone wireless.
(Superior out of the two, otherwise it's the Index or PiMax 5K)
The quest will also most likely have heftier min. hardware specs required compared to the S.
I'm still using my CV1. Glad that they are restocking the cables soon.
The new touch controllers suck compared to the old ones IMO
I think I would hit the rings a lot on the new one's cause I do tend to cross my arms a lot
I haven't really had an issue with the new controllers.
They're lighter and the COM is higher than on the old ones
Which makes them fall forward when released :(
COM?
Center Of Mass
ah
Just buy Windex lul
only thing Cosmos seems to have is the higher res panels
Epic
looks heavy
wide fov
its a foam box
shhhh! @glacial mist

A bunch of panels were uploaded on the Oculus channel. Here's one. https://www.youtube.com/watch?v=9gocUADwqo8
A deeper presentation into the work that went into bringing Remote Rendering to life for Quest from a product and technical standpoint.
I'll probably link them as a watch 'em
ok so @void grove i found out (from a upload vr article) that oculus link™ will support steam vr
so uh bruh
i do wonder if it'll get oculus home and dash
Yeah, I don't know why it wouldn't support steam Vr
because they needed some reason to sell the rift s
It most likely uses the Oculus SDK through steamVR tho
i feel bad for steams gfx designers
they've been making headset icons for so long now
5 meters/15 feet
That's the same length as the Rift S cable btw
It's just USB
via usbc
They said you can use any type c cable even c to a, but you'd probably get the best results with CtoC 3.1/3
And I have heard from someone at connect that's tried it that there is noticeable compression artifacts.
my pc that i built has a usb c port on its mobo
compression?
why
well they're using probably a c>a
Because USB isn't magic. can only carry so much data
true
but c-a probably will drop quality
and that cord would definitely not be the link cable
Well, I'd hope that they're using the official cable for the demos
It's a VR server, I can dm you a link if you want.
sure
also the horizon video just really made me think cloudy with a chance of meatballs
lol
Yeah, Horizon seems interesting, like a VR version of Project Spark.
Beat Saber adding 360 levels seems neat.
i remember that zuck (could have been someone else) mixed up facebook rooms and oculus home
so he/she said facebook home and oculus rooms
Ah
it's clearly a cost saving measure
combining headsets
i had a shower thought yesterday
btw
so you know how on the rift s
there's only 2 cameras on the front
and how on the quest it uses all cameras to track
Oh, Icy.
it's probably that
Yeah, the quest has 4 different angles to look at the hands because of the camera placement. 
i really think it was lenowos fault
Where with the S, there's 2 cameras on front, 1 camera on each side and one on top
which probably is a worse arrangement
Well, for hand tracking it might be worse, but might be slightly better for room scale and controller tracking.
the controllers?
yeah, my bad
would be interesting to see a cone of vision for each headset camera setup
A deeper presentation into the work that went into bringing Remote Rendering to life for Quest from a product and technical standpoint.
left: seamless pairing, center left: rift library, right: dev support
Yeah, with them mentioning that it makes it easier to debug with Link. It seems like that it was originally going to be a dev feature, but they're releasing it as a consumer feature too.
vrlink
@void grove you need to buy a separate cable to get link working
The built in one won't work
Huh?
The built in cable uses 2.0
The charging cable for the quest?
Ah, makes sense
I think it uses fiber optics of some kind
The issue is long 3.0 c-c cables are rare
They probably are going to make a quest + link cable bundle
Yeah, the Oculus Link cable is fiber optic, but a regular 3.0 Type-C cable should work just fine.
shame the index didnt come with Type-C
@void grove long typec cables are rare
Yeah, but you could use short cables for seated experiences. :v
but i have a whole 0 seated experiences
i expect the cable to come out by christmas so
They said November
but the cable is "coming this year"
this might work
but OH 48$

oh
for 10`
same
like $50 tops
for perspective that might be the cheapest or most expensive 10 inches of your like
almost bordering on audiophile cable prices
I mean it turns digital to light then back to digital
@void grove 1: it's designed by oculus so nun'of that CORNING stuff 2: it's fiber optic
5m usb c 3.0 optical cable for only 80$????
dang its not just 3.0 since it can carry video too
USB can carry video tho. 
usb c can carry video
usb 3 can only carry compressed video
C is just a connecter
ok so for those who didn't watch the link vid
They encode it
ye
oh
that's sad
no it's not
watch the link
it's really freaking amazing
its like what I do with iVRy but 100x better
yea
but likely it needs a power cable in addition to that
I doubt there's anyway of getting the current version of Quest to work with virtuallink, because that's pretty much a Thunderbolt connecter on a graphics card.
the oculus link cable is golden and charges
VirtualLink is a proposed USB-C alternate mode that allows the power, video, and data required to power virtual reality headsets to be delivered over a single USB-C cable and connector instead of set of three different cables as it was in older headsets. The standard is suppo...
its not like thunderbolt
it only uses 2 lanes
thunderbolt uses all 4 and dynamically reallocates them
I meant Thunderbolt in that it carries video. But yeah
I think it'll be a while before we see a virtuallink headset tho.
the index temporarily was virtuallink compatible
they stopped selling the adapter because "it didn't work with laptops"
Well, they had a page for the cable, but they removed it from the store for some reason.
yeah
im pissed bc I have a 20 series gpu
i want this cable pls
i dont care that it doesnt work for people with laptops...
Wait, i thought oculus sold spare s cables on their site. 
displaylink?
well the wireless bit is handled by intel
Yeah, but the product is made by Displaylink
hey so my friend wants to sell me his CV1 for 200 cad but i want the oculus quest which costs like 700 after tax
very split rn
I do have a very powerful gaming pc with a 2080
Unless for some reason you absolutely need the portability, I'd take him up on that CV1
Yeah quest is lower frame rate and graphics quality. Only real advantage is the portability
so i really want to get into vr, and i dont know what headset to get, but i want the most for my money, anybody have any pointers?
i dont need any real portability and thats all i kinda really know
Get the index if you want the best experience and the rift s if you want the best for your money
oh.. alright, what makes the index the best and the rift s best for mons? (i wanna learn what makes em so good and stuff)
oh, and im only going ot have about 450 ish usd as my budget,
Well the best option for you is the rift s then
Since the index is $1000 after all
But it was worth it to me
Amazing controllers, super comfortable headset with great visual quality and 144hz screens
Some don't like the outside in tracking but I wouldn't go for anything else. Allows me to use the vive trackers for fullbody and stuff
full body? like stand up move around tracking?
im not sure the true terms to use
but i have heard that is is amazing
i also wanted to ask, are there any benchmarks that i could use to see how well my pc could do in vr without the headset?
Yeah you strap 3 trackers to your body (2 to your feet and 1 to your hip) and it allows you to move your whole body in games that support it
You can stand up and move with just regular vr but you can't move your legs obviously
You can download the tool on steam that tells you how vr ready your pc is
ohh, cool! whats the tool?
Full body means Your waste and legs track in additon to normal hands and head tracking
That's the link for the tool/test
Steam is down so you probably can't download it right now
ohhh is down? huh so thats why i cant connect
also, thanks mayyazi, i was kinda confued on that part
so i found a normal rift used for 250, is that a deal or naw
200 is a typical average price, 250 shipped is also average, so...not a deal necessarily
Also depends what it includes, 250 seems to be a sort of bundle, like with 3 sensors, controllers, and some Xbox controllers
Yeah it really depends what it includes as to whether 250 is a deal, fair price, or overpriced
It's in really good condition, 3 sensors both controllers and what I presume to be the og box
steam is back up now
Yeah that seems fair @quiet saffron
Oh yeet thank
@quiet saffron original box is 2 sensors.
I think I misread your message though
Yeah I did, nevermind hahaha
Oof lol it's fine
The difference between the cv1 and s is well... I got to compare both my cv1 and a friends S yesterday, and the screen is the biggest difference
It's way sharper but the colors are worse.
However I could go back to my cv1 no problem after playing on his S
I somehow was able to notice the 10hz difference though, and I hated the halo strap, so I'm keeping my cv1
You'll have a fun time regardless of which one you pick though
Oh kewl, so do you this the normal rift for 250 is a better deal than the rift s new?
USD or..?
I'm in Europe so in euros thats a fine deal
I'm assuming that's USD
With 3 sensors that is a good deal IMO.
Just make sure to ask for the 5m extension cable that comes with the 3rd sensor
Oh definitely @quiet saffron , 399 for a Rift S is a LOT, especially considering you can get a Vive for way less used
But the vive has a worse screen and controllers
Lower res, pentile with garbage (compared to the touch and knuckles) controllers and awful customer support from HTC
Good tracking though
Better tracking, higher refresh rate, much better 3rd party support (both hardware and software-wise)
Still though, not worth the price difference for a new Rift S compared to a used Vive
Software wise? How so?
AFAIK over 90% of VR software works on both Vive and Rift (CV1 and S)
The refresh rate issue is not noticeable by most people. However I was able to notice a bit of a difference.
Tracking is only better if you often have your hands behind your back or play in a very dark environment often. Otherwise the difference is marginal if not non-existent, the S has 5 cameras to track with after all.
The S also has a lower refresh rate 😦
I just addressed that
Oh woops lol, sorry, in class
It's fine
But when the Vive came out at least, Oculus was much more locked-down with their software
That is very much not the case anymore
Whereas the Vive had OpenVR, more dev support with stuff like Unity/Unreal, etc.
But yeah it seems recently Oculus has gone more open, which is good
Oculus released their SDK to a lot of engines IIRC
But still, it's a matter of trade-offs more than anything, and it's at least a 100 dollar price difference between a used Vive average price and a new Rift S, and I'd take a Vive for that
And good
TBH I'd pick the S. The experience is better OOTB, with better (more ergonomic) controllers and a much sharper screen, which made text very readable.
You're right, this comes down to the person and what they value the most in an HMD
You win some you lose some
Yep
or quest
i mean, if you want ootb pc vr rn
then get a rift s
but if you can wait
might aswell get a quest
...why though?
If he want's the superior PCVR experience the quest is def not the way to go at all
I heard the Cosmos has that shitty screen vaseline effect Samsung did to the poor Odyssey Plus. I'm an OLED fiend anyway
Compressed video, worse screen (less sharp, 72hz), less comfortable (although this will vary) and worse tracking
Unless he wants that added functionality of portability the Quest is not for him
I really don't get why people suddenly decided to refund their rifts to get a quest. The S is still superior in PCVR.
Wait, yeah the Quest is...not a replacement for a PC VR headset lol
A replacement for a Google Cardboard? Definitely, but that's...not what was being discussed
@boreal scarab You mean Anti-SDE? It's not actually that bad, it does what it's supposed to do and removes most screen-door from the lenses
I'm speaking having used both the Vive Pro and the Odyssey Plus, and I would say the Odyssey Plus looks noticeably better (in my opinion)
Anyways I came here to ask if Linus (or the rest of the Review Crew) are planning to re-review the WMR headsets, considering their Acer WMR review came out in November 19 2017 and as a VR platform Windows Mixed Reality has had a lot of quality of life improvements
Specifically the HP Reverb and the aforementioned Odyssey Plus (which semi-regularly goes on sale for $299)
@empty sun I have turned supersampling up to 400% is very hard to read text it is very blurry compared to my Vive Pro
Sorry typo 300 percent
Oh you mean in SteamVR
Yeah I know what you mean, that's a fair point
My guess is that it's because it's not really 'native' to the SteamVR platform
Although it did go away for me when I set my IPD
@empty sun it looked blurry in cliffhouse too but I haven't monkeyed much with it
My brother just purchased an Oculus Quest, giving me the chance to try it out for a substantial amount of time before pulling the trigger on one. Coming from my CV1, it really blew me away.
Clarity was great, and the freedom from not having cables was awesome.
I played the PavlovVR Open Alpha for Quest (v8g), lots of fun.
The price is definitely right for it, damn. I had initially backed away from purchasing one, but now it will be my daily driver until the next generation drops I think (w/ the link for PCVR play of course when I'm not away from home).
I was planning to keep my CV1 but I might sell it to recoop the costs if this link cable works out well. Cool to see my brother aboard the VR bandwagon regardless.
Personally I would keep the CV1 for better tracking, better OG touch controllers (the new ones break quite easily I've heard) as well as a 90Hz screen.
However the quest is an amazing device in itself!
Even tough new versions like the Quest and Rift S are cheaper and don't require as good of a PC if one at all I still much prefer the Rift because of the superior tracking provided by having sensors
I just prefer the older touch controllers as they are built like Nokia 3310s. I have a smaller plays pace so I smash walls weekly.
Anything is better than the 🥒 Vive controllers
Yeah, I've thrown my CV1 controllers at many walls and dropped them on a tile or two lol.
They really are very tough.
Just finished a big Pavlov session on the Quest and still feel pretty blown away.
The only thing that concerns me is the cable necessary for PCVR now that I'm realising how awesome no snap turning is without a cable in the way.
A lot the benefit for me might just be the wireless solution rip.
But plenty of people play without snap turning and have a cable so I assume it is a bit of a non-issue once you are used to it?
@twilit sage because you can get both standalone and pcvr in the same headset
72 hertz is barely noticeable typically compared to 80
this actually looks pretty strong
@autumn tangle 72hz is very noticeable against 90hz. I got sick after a while with the Quest because of the refresh rate.
Compared to the Rift S the display is worse, and the HMD is quite front heavy.
Standalone and PCVR might be something that you want but it's not something that everyone needs. In fact, I think most people will stop using the standalone features of the Quest
For the record: I can play hours on end with my CV1 without ever getting sick
I understand the appeal however it is just a person to person thing. Personally the quest isn't for me at all
I think most people will stop using the standalone features of the Quest
Yep, I agree, I would only use them when travelling or playing games that benefit from 360 spinning around (without a tether). Some people (opinions and needs based) will value this highly. Some would much rather the 90hz, better resolution, better tracking volume.
I understand the appeal however it is just a person to person thing.
Exactly, it's all opinion and needs based and that's what Oculus wants. They want to leave it to the consumer to decide what their needs are.
the quest is like for people who don't have a vr capable machine and want vr and later on if they get a vr capable machine they don't need to buy a whole new headset
it's good as the pc vr market will grow because of it
@twilit sage it's better than wmr headsets + i didn't say 72 compared to 90
i said 80
- carmack said that oculus could unlock a 90hz mode
and i don't care about having higher hz
if i can have a better experience playing the game
wmr headsets are terrible at tracking
wmr tracking is bad but the controlers are tanks they don't realy break from hitting walls
yea, but mine have had panels pop off
they come back on
but still
also mine turn off when they hit objects
At least the vive cosmos controller two hour per four batteries rumor is kinda being disproved. Doesn't fix that it only appeals to a very small audience and has bad tracking (seems to be bad software optimization) at launch.
This is a video to compare the HTC Vive Cosmos and the Oculus Rift S. Both awesome gaming headsets. See the Vive Cosmos on Amazon: Amazon UK - https://amzn.t...
I'm not sure if this is the best chat for this, but I'm an owner of an Oculus Rift and I really enjoy to use Linux. However, the Oculus Rift app isn't available for Linux. I'm wondering how much performance loss I would get by using some sort of KVM. I have an RX 470 for Linux and a GTX 980 for Windows. My CPU is an i7-3770 (non-k) and I have 32gb of ram.
Hey, all! I currently have the Acer WMR VR headset. When I upgrade, should it be to the Oculus Rift S, Oculus Quest, or the HTC Vive Cosmos? (My PC is powerful enough to handle the headsets.)
@tired crater from what I can tell, if you're fine with 72hz, I would say the Oculus quest. The reason is that soon you'll be able to use it tethered to a computer and it will have hand tracking which isn't a feature likely to be in the Rift S. I can't say much about the Vive Cosmos
The Oculus quest is also portable. You don't need a computer
However, from what I've remembered, when I switched from wmr to an original Oculus Rift, I actually got worse tracking. The screen was a small upgrade, but not really that noticable
I bought the HTC Vive, did I make the right decision?
Depends how much you paid for it
I personally wouldn't go near the vive just because of the controllers
Dang, I don't mind the Vive controllers at all lol
And I think @sullen linden made a solid choice, but I agree it depends how much they paid lol
I paid 599
But this is my first VR headset
well actually no
I used to have a WMR
but the controllers tracking were AWFUL
i couldnt play at ALL
with the contorllers
the headset was fine but the controllers
so i switched to outside-in tracking
Yeah they're $499 new
Unless your some kinda Canadian weirdo

Vive is a fine headset, it's a bit out of date now though
I would only buy one used if I we're going to get one
That being said the other headsets around that price range aren't much of an upgrade
Rift s is a sidegrade
And the vive cosmos is more expensive
599 for the basic vive sounds kinda yikes
If you're willing to pay that much for your first real vr experience you coulda saved up for the index
Assuming you have the hardware to run it that is
599 for a vive is a no no for me in 2019
anyone know why my dell mixed reality headset turns off randomly after like 30 minutes of gameplay?
windows cant turn it off to save power and im high power usage thingy anyways
no adapters or anything r being used
@supple mural do you have a good enough power supply or GPU?
i got an rx 480 and a 650 watt psu, and i have an i5 4690k with 16gb ram
@tired crater
also it gets power through a usb 3.0 and just plugs into an hdmi, the screen will just turn off randomly or show blue or green
Hmm. That's odd. My friend has an RX 480 with the Acer WMR and he doesn't have any issues. Try uninstalling the headset's drivers and clearing WMR home data. See if that fixes it.
Then plug the headset back in.
@supple mural wired thing, but try to change the refresh rate of the headset to something lower
It's an option somewhere in the mixed reality portal
I actually have an Oculus Rift that does the same thing, and I'm not sure how to fix it. One day it just wouldn't turn on at all, but I'm thinking I have an issue with the cable
Yeah. That sucks man. My audio cable in my Acer WMR headset stopped working, so to remedy it, I got an 18 ft audio cable.
I feel like 50% of people who use vr have some sort of janky setup
I do plan on getting the Rift S as an upgrade. And my headset runs just great, other than the audio thing. Lol
I mean both my Rift sensors run at USB 2.0 speeds even tho they're plugged into USB 3.0 ports
That's odd
I even got a USB 3.0 expansion card and still didn't change anything
But this is a Rift before touch controllers, so it's not under warranty
Oculus support said tough luck
If I plug my headset into one of my mobo's USB 3.0 ports the audio doesn't work properly
That sucks, man. If I could, I'd get you an upgraded one. But I ain't got enough for 2 headsets. Lol
Lol my 3770 can barely handle this headset as it is
Dang. That's actually the CPU I used to have until I upgraded a few weeks ago. I now have the 7700
For some reason on Windows it idles at ~20% CPU usage
Older CPUs tend to do that, yeah.
I get a bunch of micro-studdering even playing just Minecraft
It works fine on Linux tho, I get over 300fps with my RX480
mines idling at 15% right now
Oof. That wasn't necessarily an issue with me.
i thought the headsets are supposed to be at 90? or is it 60?
Try running it at 60fps, it defaults to 90 iirc @supple mural
ohhh ok
Mine was a Dell Optiplex 9010 SFF before I got a desktop HP. And yeah headsets are normally 90. But can run lower.
i will tell u how that works later because my head hurts already and vr dont help all that much
Except the Rift S which is 80 and Quest at 72. And ok. Get better, dude
oh no its just from being outside
i need to get that nice hydration and i should be good to go
but ty though
I'm not sure if you guys have seen a chart like this before, but here's a graphical representation of how long it takes to render each frame on Minecraft
https://cdn.discordapp.com/attachments/558774355342000148/630100697051955212/unknown.png
thats beyond my brain capacity
For it to look smooth, all the bars should be the same height
That's what it should look like
https://cdn.discordapp.com/attachments/558774355342000148/630048462725185586/unknown.png
what resolution r u playing it at?
what the hell
Also I had shaders enabled as well
u have a max framerate? i have no idea
On Linux, not Windows
idk have u tried putting one on? i dont think it would effect but u never know
Yeah, if I disable shaders and vsync I can hit 300+fps
is it smooth or does it stutter?
Oh I mean I had shaders on Linux only. I use vsync on both normally
i have got no idea
Oh?
It also sucks because I can't do VR in Linux, there's no Oculus app for Linux
I mean, just like using Linux, everything feels faster even tho it's the same ssd, hardware and GPU
Task manager was the only thing open
I've only been using it for about a year or two now, and I'm very careful about what I download. I've never pirated a PC game or software on this machine. @supple mural
I bought all the hardware used and only spent about $350 on everything, which isn't bad for a VR capable system
mine is like 3 yrs old so idk why i was thinking maybe windows slowed down
I just got the Rift S about 3 months ago and been playing with it almost every day now. I am now hearing allot of chatter about the Index and wonder if I shot myself in the foot interms of what I invested in
can anyone help me out with this?
I mean would you have been willing to drop 1k on a vr headset?
I don’t know
they are different classes of vr
not exactly comparable unless you have a large amount of money
Index is pretty much the best you can get right now and it was worth the 1k for me
im about to pull the trigger myself
anything that surprised you about it? good or bad
Surprised by how comfortable it actually is and the only negative I can think of is that the joysticks on the controllers aren't very good
I had the issue of them not clicking when you press while they are pushed forward
seems fine to me
i wish they had stuck with pads like on the steam controller and vive wands tho
There are those too
no i mean big ones


