#virtual-reality

1 messages · Page 57 of 1

gentle coral
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@sullen linden I am guessing you can use your own power bank as long as it supports Quick charge 3, as during testing the battery pack they used was an off the shelf anker battery pack, but that was at GDC last year and it might have changed. (Unless they used power IQ then only anker batteries would work)

sullen linden
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Ah I see. Then this should possible work

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I dont want to bug you with so many questions, just there site is so bad at information. Does the wireless adapter hinder the performance of the vive it self? Lower hz, lower res, dimming, overall performance?

gentle coral
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Though I would first get the wireless pack and check the battery part number as it might give a hint on who made it.

Also I dont know if they added a USB clip to keep the cord from getting pulled out of the battery (happened when I have used any of the early wireless packs during a lot of action (this originally caused the games to nearly crash due to the headset no longer being connected to the computer. ))

I am happy to share my experiences and knowledge on VR, that's why I am a VR tech advisor.

Most of the time the wireless adapter causes very little degradation overall, but during any situation in VR that would naturally cause the headset to have issues, those issues become more pronounced. Each one of those problems happens naturally to vr just like on a normal monitor, and just like with a monitor you can tune one thing to make up for another.

I would also check if adding wireless would be a bottleneck to your setup. If you have an insane computer and have never experienced any problems rendering VR while playing really intensive games like modded fallout 4 VR. Then the ammount of data you are pushing might be near the Vives data cap, then you might need to change a few settings as there is no way for any wireless router to send that much data.

But if your computer is sending a normal ammount of data to the vive and your computer has a fast enough connection to the wireless transmitter, you should only see a few milliseconds added to the computer to headset stream.

But also check reviews of the wireless adapters from well known VR tech reviewers, as my experiences with the wireless adapters has always been with somewhat weird setups (hardware beta's, convention floor demos, new compression algorithms). I do not use any wireless during normal vr development and testing as it just adds a variable that I can't control.

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But I can say that having no teather is definitely worth it in a lot of high movement situations. Being able to spin around multiple times in a row while shooting waves of enemies is extremely fun.

I would say that I would be fine with a small hit in color accuracy, anti aliasing and edge resolution if it means i do not need to do a reverse spin to untangle my foot or neck and arms from the cord.

Also foveated rendered could cut down the data enough to allow for a few of those problems to be nearly imperceptible to the user.

Just know that if you get all of this tech you will be in a minority that currently would put you above even most VR developers and testers, so you might end up having problems anyway due to things not even the devs could have perceived. QA testing in VR is still mostly done by the end user, as a large number of VR titles are done by indie studios that dont have dozens of very unique setups to test on.

Wireless is a great addition to a good VR setup, and can really improve the immersion and freedom you feel in VR, but it will always have small issues. Also if you search for issues you will probably find them, and you are the one who chooses if these problems are a big enough to hinder your use.

Treat it similar to if you like watching some movies via a stream to your phone, or on a plugged in TV.

Currently the best option is if you can try the tech before you buy (I really wish more places had free public VR setups (I run one and it definitely helps people choose what they want out of VR), but they are few and far between).

I hope some of this info is useful.

sullen linden
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This helps greatly, thank you

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I wanted wireless badly but same time I want the vive pro to go full bore like it was with wired

sullen linden
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@gentle coral if my PC is 65ft away, do they make cords to fit these wireless receivers for the vive that long?

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You know the exact cord they use?

twilit sage
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@sullen linden The Vive Eye is not for commercial use at this time.

gentle coral
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There are a number of ways to extend the cord up to about 100 meters for wired, I got to try an ethernet setup a few years ago at AWE. Here is the video and slide deck.

https://youtu.be/uv2c-nS9fx0

https://www.slideshare.net/mobile/AugmentedWorldExpo/john-marshall-valens-hdbaset-optimizing-vr-connectivity-for-best-performance

Though I'm not sure if they have gone to market yet with these solutions.

For doing wireless VR in a large space you will want to make sure the wireless access point that connects to your computer is above the center of your VR space. There might also be a way to have handoff between multiple access points for very large spaces, but I have no experience with setting up a system like that. A lot of this depends on the exact wigig implementation that the wireless headset adapter is currently using.

A workshop in the Develop Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017. John Marshall (Valens): H...

▶ Play video
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I just checked and see that they moved to using a pcie slot card, which means your computer does currently need to be in the space you want to use. (Unless you want to use a pcie extension. Like a pcie to u.2 then a u.2 cable and a u.2 to pcie in a box above your vr play area.) (if you are using a laptop then make sure you have thunderbolt 3 and you can adapt that to a external pcie box.)

The TPcast wireless vive has a full router you plugged into your computer, and thus could be extended to whatever length you want, but that system does not support the vive pro. And it supports laptops.

This reddit post might help as well.
https://www.google.com/amp/s/amp.reddit.com/r/Vive/comments/9jkdud/htc_wireless_adapter_lowers_vive_pro_image_quality/

With the vive pro eye foveated rendering and a new compression algorithm you might not see as many issues.

Due to the cost of the wireless adapter you might want to wait a bit until stream compression gets a bit better in the next few months (Google project Stadia, really is forcing everyone upgrade their stream compression so as to be competitive).

azure mortar
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I bought some retractable hooks that hang from the ceiling and extended my O+ cord by 25' with a vive link box. I feel like having the cord hang from the ceiling changes everything, no more tripping dont have to worry about reduced performance from wireless(I have a 2080ti)

soft hound
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Nice!

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Does anyone have experience using a Kinect for full body tracking? I'd mostly be using it for VRChat

surreal tide
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You can do that?

azure mortar
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you can I have heard of people having some limited success but I dont have a kinect

soft hound
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Yes, you can do that

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I have access to a Kinect right now, and my adapter for the wall outlet thing (required for use with PC) is on its way now

azure mortar
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nice sounds cool

surreal tide
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Sounds interesting

soft hound
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I'll post how it goes when the piece arrives, unfortunately that won't be until around April 5th

surreal tide
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Alright

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I might have to look into that, it seems cheaper than getting a bunch of Vive trackers

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And a vive

soft hound
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Lol, yeah, I don't have money for the trackers right now, so I figured I'd try the Kinect

surreal tide
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Yeah

azure mortar
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I have a vive and tracers and would love to make them work with my O+ but I havent had much success

surreal tide
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Well can't you use Vive controllers with a wmr?

azure mortar
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kind of

surreal tide
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I'd assume the same would apply to trackers

azure mortar
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it gets real wonky

surreal tide
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Oh

fringe agate
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What is the best vr shooter game. im looking for one that has multiplayer and many interactions with the gun (ie reloading).

sullen linden
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@soft hound it works, but everyone I know and talked to did the same when they used there kinect, they all had full body tracking by the end of the month because they loved it so much

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The kinect is cheap way but you have to be perfect on point in front of the sensors

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If your not, it fucks up

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And it aggravated everyone

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I used to be a avid vrchat guy and knew tons of kinect people

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They all went full body

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It's worth the money

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Like... its extremely immersive

soft hound
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Oh man! Thanks for the info! I would love to buy legitimate trackers, but I only have $180 in funds right now, not $400

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Being 17 means funds are not entirely accessable

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For now I'll try the Kinect, and move on from there

sullen linden
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Dont feel bad using the kinect, it's a great way to get a feel for it.

gentle coral
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Oh looks like a lot of interesting stuff has been discussed. I have a few things to say

@fringe agate one of the really immersive vr shooters that is quite detailed is Pavlov (you need to know how each gun is reloaded quite well to play in multi player). Msny pro players have 3d printed gun stock mounts for their vr controllers so that they have better gun balance, and sometimes even attach military bipods to those for sniping.

@azure mortar I also use retractable hooks to hold the cable up. The problem is most of the retractable cable hooks are just modified badge ID reels, and often do not have the right tention to hold the cord up. It ends up getting tied around the neck if the cable does not retract fast enough, or you spin slot. That is why I am designing my own custom tention retractable cable hooks.

@soft hound using the kinect is a very good idea, and there is a lot of documentation online. Soon though full body motion capture suits will go down in price.

@azure mortar vive rift and WMR all use very different tracking technologies so there is very little chance of getting them to talk well, but you can layer them if you want added tracking (the vive puck trackers absolutely need the lighthouses to work properly, and since the lighthouses dont cause to much interference with WMR you could potentially do vr with the WMR and have body tracking with the vive pucks.

@surreal tide if you only have the vive controllers and not the lighthouses you will not be able to track the controllers, and the wmr camera is looking for specific controller features hat vive controllers do not have.

azure mortar
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@gentle coral ooh let me know how that goes I dont mind mine but they seem to get looser with time

green crypt
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Kinect for fullbody in vrchat is janky if the software gets remade for 2 kinects it can be realy good tho

surreal tide
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I know that much

green crypt
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I have use the kinect and one thing that is important is a lot of space like 1 meter from your play space is good for the xbox360 kinect and you can only move forwards and backwards

soft hound
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Only 3 feet?

green crypt
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Well i put mine so far but i would put it further back but that is at my closest spot the border 1m i mainly stand 2 a 3 meter away

soft hound
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Oh, ok, that makes more sense. The problem for me is, my computer is in a position, so that if I plugged in the Kinect to it, the Kinect would end up being about 4 feet from me

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I don't know if that's too close overall or not

green crypt
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That is a bit too close and i guess puting it further back is hard

soft hound
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I could put it over my bed, which would give me about 6 feet, except I would need to get a 15' USB extension, which I don't know how well that would work

green crypt
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That would work better but be sure to get a good extention you can also extend the property cable to make is easier

soft hound
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Yeah, I'll buy one, I have to go, my class is starting

green crypt
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See ya later

somber ravine
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Anybody got advice for whether to get oculus or vive

sullen linden
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Vive. It has better resolution and is more compatible.

somber ravine
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OK thanks

green crypt
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vive has worse controllers then the oculus but vive is getting better controlers at some point

soft hound
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Yeah, the Vive Wands are pretty heavy, I mean, they're good for shooting games (Space Pirate Trainer), but for other things they are meh (I use a Vive)

formal goblet
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Would something like this work to extend my Rift Headset USB Cable?

formal goblet
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And what kind of HDMI Extender should i get?

green crypt
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i heard from people that the windows mr controllers work on vive but i have never seen proof would be nice to try out when i can get a vive

regal island
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I want the Valve Knuckles to get completed and become available. They would make a great replacement to my vive controllers.

gleaming grove
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Oculus Rift is Still on sale on Europe site shroudHmm

fringe agate
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Not for the us site

gleaming grove
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That is why I am saying it

sullen linden
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Anyone recommend signing up for viveport subscription?

left coral
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Nope, can't say I recommend signing up for Viveport.

sullen linden
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Doesn’t look like a good selection of games tbh.

jovial gulch
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Hi everyone,

I'm quite noob around,

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But i work full time on VR,

And own about all HMDs on the Market,

If anyone need help or advices,

I would be happy to help

wispy wing
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@jovial gulch is MR that different over 'classic' VR ?

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(I assume that you have some MR headsets)

jovial gulch
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@wispy wing depend the kind of game you plan to play (tracking of controllers way under others)

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I have Acer and Odyssey

jovial gulch
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But WMR are damn good apart from controllers tracking

gentle coral
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Any headset with camera passthrough can do mixed reality, sadly the WMR headsets have almost no good passthrough due to the cameras they used. Vive pro and vive focus currently have the best mixed reality systems. The quest and rift s will have decent MR as well.

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The age old image of the spectrum

gentle coral
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I'm guessing @wispy wing is talking about Augmented Virtuality. Windows screwed up the naming scheme for the whole industry by not explaining their headsets correctly to consumers or developers (WMR is the brand, not a single type of headset, and out of the large number of headsets in the brand, only 2 (hololense 1&2) are actually mixed reality. Every other headset they have is almost completely VR and falls slightly outside the MR spectrum (unless you force the cameras used for tracking to display stuff for you to interact with. Which can be quite a bit harder then on vive, and it looks horrible.
https://www.google.com/amp/s/www.roadtovr.com/microsoft-is-adding-pass-through-video-to-windows-vr-headsets/amp/

Still Augmented Virtuality is extremely fun and cool to use, but very few people use it.

The best I have seen is
https://developer.vive.com/resources/knowledgebase/intro-vive-srworks-sdk/

wispy wing
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Okay, now I get it, thanks guys :D

jovial gulch
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@wispy wing @gentle coralwas speaking about WMR HMDs,
I own only VR HMDs not AR,
(I use a lot my Vive face cameras to grab my beer)

soft hound
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Update on full body with Kinect: I have it up and running, and so far so good! I will admit, it's a little annoying that you have to keep facing the Kinect, but I got used to turning with the Vive controller in VRChat. There are some downsides beside the turning: If you crouch too low, the Kinect starts to lose tracking, and your legs start moving around rapidly. If you get too close to the Kinect, it can start to lose you. You can't exactly sit down like you can with Vive Trackers, as the Kinect doesn't really handle that well. If you do use it properly though, it does a pretty good job of detecting the distance of your legs, so putting them in front of you works well, and you can add additional "trackers" to other parts, such as your knees for more accuracy. And finally, I got the whole setup for free, so I can't really complain, though it required a rigorous setup with Kinect2VR

gentle coral
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Thats really cool, hope you get good use out of it.

void grove
gleaming grove
surreal tide
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Knowing valve it's probably gonna launch at like $1500

void grove
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I hope not. pepeHands

cosmic mirage
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I just hope HL VR launches with it 😄

void grove
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I'll buy a Vive if they launch HLVR with it.

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Because even if Index isn't $1500, it probably won't be $500

surreal tide
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Yeah

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And they'll probably lower the price of the vive

rugged walrus
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Vive isn't a Valve product, so they can't lower its price

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and HTC probably can't afford any more price cuts on it

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at best the Vive Pro could get a little more reasonable

sullen linden
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i have a mac, i wanna by an egpu for under 400$

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that can run vr games

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the rx580 asus gaming box is out of stock

gentle coral
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Oculus is in a weird spot

gentle coral
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Also I forgot to share this before GDC, but I finally posted my article about taking care of a public vr setup in San Francisco.

I think some of you might find some useful information for taking care of your personal setups.

https://medium.com/silicon-valley-global-news/running-a-free-public-vr-setup-for-4000-hours-per-year-9d3318a5f967

Medium

VR is quite the hot topic these past few years. Everyone wants to try it, no one want to pay the extreme prices for it. To combat this…

sullen linden
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Wtf Oculus

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Seems like WMR is the worst of those three models

void grove
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The weird thing about Rift S, is that it has a different strap than Quest. 🤔

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IMO, I think it would've been better if they just announced that you can connect Quest to a PC.

sullen linden
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Yeah, they really didn't need to change the strap imo

jovial gulch
surreal tide
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So true tho

gentle coral
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I really hope valve releases their headsets with the VR games I know they are working on. And that there are ways to get the headset separate from the lighthouses or controllers. So that people with vive can just get the new headset and controllers.

gentle coral
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I am so sorry for everyone here, I think I just convinced one of the VR startups I advise to create a VR meme generation tool, and then get it running on the spatial web (picture reddit or 4chan superimposed over reality.) Guess keiichi's hyper-reality might happen in the chaotic form before it gets to a user controlled form.

If it ever gets built I will let people here know.

fallen adder
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hey

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whats the cheapest vr headset thats actually any good?

gleaming grove
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Depends what you mean by good

spiral kindle
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depends where you live and whats available

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i started off with a cheap second hand windows mixed reality headset for $250 AUD

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if you have a decent phone and dont have much money i would try gear vr with riftcat

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wmr tracking isnt the greatest but its playable and for me 250 was worth it

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if i had abit more money i would of gone with an oculus

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as they cheaper than vive

jovial gulch
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@fallen adderyou have a good enough computer?

gentle coral
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@fallen adder WMR is definitely good, and there are a number of variations. Then a step up would be if you can get the original oculus Rift. Anything above the 349 dollar mark is changing dramatically in the next few months.

If you are a developer windows sometimes gives out WMR headsets (that's how I got mine) at some events around the world.

But like @jovial gulch mentioned, do you have a good enough computer

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Minimum I would recommend for use across most games and apps on all headsets is

i5-7400, 16GB 2 channel memory, 256GB ssd, GTX 1060 3GB

If you are about to build a vr machine there are better options for the same price as those parts at this point.

ocean current
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Uhm, so i dont know if i should post this here, but i got a problem with HTC Vive,
booting up and all goes perfectly, but if i press the steam button on the controllers, the lighthouses just stop tracking for some reason. it doesnt do this if i use the button on the headset itself

gleaming grove
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I have been enjoying my VR on oculus rift on a 200 euro PC (i5-2400, R9 280x, 8 gb ddr3 dual channel. It worked mostly fine plus was using usb 2.0 ports

ocean current
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that doesnt help me at all.....

gleaming grove
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I am responding to pyconaut

gentle coral
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@gleaming grove wow, if that is working well and is stable in games then that is quite the interesting setup. Though I am guessing that rift is using asynchronous time warp for a lot of frames.

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@ocean current that sounds like s very weird bug, the easiest steps Is to uninstall steamvr fully and reinstall it and then go through the setup again.

If that does not work, check what settings the lighthouses are on, as sometimes unplugging them can change the settings.

gentle coral
ocean current
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@gentle coral
I unplug them alot because the lighthouses also just decide to go into standby mode, however when I'm home from work (just leaving TO work 😖) i will try a full reinstall

dusty dagger
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any steamVR users online?

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well if anyone shows up they can @ me. I can't figure out how to do stuff in the Home... I have PS2 style controler that lets me move around, but not click stuff.

ocean current
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maybe check the settings of steam (The controller part in steam) and try to search for a solution there. im currently at school (yes i said work but i was mistaken with the days) so cant properly help you

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@dusty dagger

gleaming grove
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@gentle coral Just upgraded the CPU to a FX-6300 and now works without a stutter at all. Only a bit lag on the start from the slow hard drive loading the games.

gentle coral
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@gleaming grove Speeding up the games transfer into graphics memory and regular RAM might get rid of that stutter. So a hybrid hard drive might help.

@dusty dagger also check that that controller buttons are actually mapped to things in steamvr. Sometimes uninstalling the controller driver and reinstalling it can fix similar issues I have had where buttons stopped working. Also are you on a vive, rift, or WMR headset, and is the controller wireless or wired.

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@gleaming grove I ment the loading lag, not the stutter as you said there was none

surreal tide
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Im having trouble deciding which headset to get. I'm thinking the odyssey plus, but then there's the Oculus rift s coming and the new Vive focus

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And other headsets

atomic plinth
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If you have the money, go for the rift s or the regular Vive, the vive focus isn't really for commercial use

ocean current
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I recommend the regular Vive. Despite that I've a really annoying bug.

rugged walrus
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@surreal tide wait for more info on the Valve Index

surreal tide
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Alright

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I'll probably get the rift s then, since, coming from wmr, I feel like the lack of thumbsticks and lower resolution in the vive would be hard to adjust to

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But I'll see what happens with the valve index

green crypt
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Valve index is rumored to ship with the knuckles controllers

ocean current
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@gentle coral
So i rememered your tip, and went out to try it. But steam is on fire so i can't at the moment, does a manual deletion of it also work?

atomic plinth
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I assume it will ship with knuckles

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Be stupid if it didn't

green crypt
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if it ships with knucles i might get a vive index when a few monts out

surreal tide
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But that also means it will probably be pretty expensive

rugged walrus
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that is likely

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I don't think Valve has much reason to jump into the kind of $200-400 market Oculus and WMR are hitting

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I just hope they keep the price more reasonable than the Vive Pro etc.

green crypt
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I guess cheaper then vive pro will come with knucles now called valve index controllers orders at may 1

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MixedrealityTV made a video a few hours ago

gentle coral
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@ocean current yes you can do manual deletion (if you are talking about using app uninstall(I would not recommend using a fire extinguisher to uninstall apps from drives).

thin thicket
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id try one of those phone vr things, they work pretty ok for getting started out

dusty dagger
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@gentle coral it's a WMR... I'm currently trying the wireless control that came with it, but I have a logitech wired one...I can move around, but not "click" on things, or "click menu" to start the tutorial that I assume is there.

dusty dagger
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I got this reply on the steam forum...I'll try to translate it and give it a go:)

gentle coral
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Oh yep, forgot that they haven't created a controller setting in the regular steam settings yet that automatically switches the steamvr devices controller and the big picture controller setup.

dusty dagger
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@gentle coral so that makes sense to you?

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(I got too involved setting up a 4th monitor..a new soundbar, and shredding 20 year old bank statements to try out the vr today)

ocean current
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Using a fire extinguisher to delete something sounds fun!

gentle coral
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@dusty dagger Yes, as steam client is actually somewhat different then steamvr they can sometimes cause the regular controllers (non vr 6dof controllers) to get a bit confused and think you are trying to activate something in regular steam, and not steamvr home.

ocean current
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Tho, I'm at work right now. And sadly cannoy play VR Vanilla_Cry

green crypt
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I'm probably gonna get the vive index in the Future. I just hope the price will be decent inbetween the vive and the vive pro price atm. They will drop when the index is out for sure

surreal tide
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Yeah

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Most definitely

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Then again the vive is HTC

green crypt
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They can't make it more then the vive pro. Even tho it's better / the same from rumors lets just see in one month

surreal tide
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Yeah

dusty salmon
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what games do you guys think i should get? i already have gorn,beat saber and robo recall. i was thinking about getting the climb and i'm still thinking about that, i have been recommended job sim,budget cuts and superhot vr but those games are boring,frustrating and too short

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i think i could get the climb

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and i'm still kinda thinking about chronos

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what do you guys think?

twilit sage
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I personally really like shooters

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So Superhot, Pavlov and Contractors are my votes

ocean current
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@gentle coral So, i just reinstalled SteamVR and it didn't fix it.

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And i found the solution too, just disable the camera.

(I set all the settings back to the original setting and that fixed it)

gentle coral
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@dusty salmon if you like robo recall, you might also really like Raw Data, and that has quite a bit of content. If you are fine with adding mods, skyrim VR or fallout 4 VR is a lot of fun as well.

sullen linden
void grove
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It does look nice.

gleaming grove
sullen linden
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any updates on vive's new headset?

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The galaxy

jovial gulch
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@sullen linden lol, Vive is dead

frozen dune
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Come on vive for sure isn’t dead yet but they need to make something new to stay on market

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But for sure I don’t wanna see something like vive pro again because Paying soo much for only headset was bullshit

jovial gulch
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@frozen dune Vive just don't care about consumer market

frozen dune
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Kinda tru but if they change mind set to invest in consumer market they can for sure be on top

jovial gulch
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I'm sure it's kind to late for them,
and the Valve partenership did seems to end early this year,
so,
apart the fact Oculus is banned from China, i don't see how they can survive

frozen dune
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Valve did ended partnership thinkingrotative I didn’t hear about this

jovial gulch
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@frozen dune 2.0 lighthouse supplies to HTC did brutal end in January

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since that,
they don't sell it anymore

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(1.0 are made by HTC in Taiwan, 2.0 by Valve in USA)

frozen dune
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Hhhmmm thx for info about it then

sullen linden
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I asked for the best headset not value

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The best of the best, not some Chinese POS 8k, I mean the most immersive and most advanced display

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@jovial gulch

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What headset atm is the best

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Like king of the top

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of res, body tracking

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etc etc

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That works with that

surreal tide
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If you're looking for high res and good tracking the Vive Pro is an option

sullen linden
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@jovial gulch thought vive was dead

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Looks like it's still the best of the best

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intresting

jovial gulch
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@sullen lindenwait à little bit for new valve's HMD

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Vive pro is damn expensive and have crappy lenses

sullen linden
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Din't they fixed the lense with the galaxy?

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Since it does have eye tracking and renders where ever your eyes are looking at

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I been out of the loop for 8 months and just got back into it

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seen alot has changed

jovial gulch
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@sullen lindenthe foveal rendering just don't work yet,
The GearVr mod is damn nice but have to do it yourself

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OG vive Pro don't have eye tracking

sullen linden
#

That's why I said the galaxy

#

galaxy has it

gentle coral
#

@sullen linden there is no such thing as vive Galaxy, you might be getting the vive cosmos confused with the vive pro eye. Cosmos has not been confirmed to have any eye tracking.

The Pimax is by no means bad, it has a better screen then anyone else by a long shot (at the moment) (until the $3000+ range), and although it does not come with controllers or base stations, those are already able to be purchased separately.

@jovial gulch I would not say Vive is dead whatsoever, as their business is an absolute success in Asia. Though I would say they would like to leave HTC as soon as possible. They are releasing two new headsets in the next few months, the groups that I talked with at GDC seemed extremely busy and were working on some big partnerships for viveport (I still dislike viveport, but they seem like they are trying to use it). They also dominate the research and high end market which is at the moment a much more stable market then consumer for VR tech, for now.

surreal tide
#

I think I might be sold on the rift s

#

Sure, the slightly lower resolution and refresh rate might be a problem but I can adjust

sullen linden
#

When will the vive pro eye come out?

jovial gulch
#

@gentle coral did talk with them at some ViveX meetings

#

They just don't care about consumer market anymore,
And they survive in Asia only cause Facebook is banned from China

gentle coral
#

@jovial gulch is that a question for me? About ViveX.

sullen linden
#

I can def tell you hate vive.

#

and yes I got confused with the cosmos @gentle coral

jovial gulch
#

@gentle coral speak about how they handle business about VR

gentle coral
#

Oculus would have a hard time in Asia as they have no rugged version of their gear (the arcade market is a extremly viable consumer VR method there).

@jovial gulch vivex is their accelerator and thus changes focus to help improve the different groups that work with them. On the website you can see that there are a lot of hardware and software teams they have helped. The viveport teams and vive software teams are usually slightly different.

void grove
#

I now have $350 towards a VR headset, I hope the index isn't anymore than $600, but I somehow doubt it. :c

wraith oak
#

If you have RTX be weary

gentle coral
#

@wraith oak about what?

jovial gulch
#

@void grovei just know Index will be expensive, cause RiftS will not be able to compete on experience lvl

twilit sage
#

@void grove the index, with the knuckles and trackers will go above 800 USD. I just dont see how such tech could go below 500.

#

@sullen linden The VIVE Index will release sometime this year, with a reveal in may. The VIVE EYE isnt meant for consumers and no games support it atm IIRC.

#

@jovial gulch VIVE isn't dead, their sales are still great. It's just that they have a different target market right now. Just because you can't afford a VIVE doesnt mean that its dead. Stop being pretentious

#

they arent the only competitor in Asia - WMR and PiMax are competing with Vive there.
If their sales would be dead HTC would stop production altogether. Doesnt seem to be the case.

#

Rift S is meant to be a incremental upgrade, kinda like the PS4 slim. Its the same experience for a low price, and for the average consumer the price means more than experience.

jovial gulch
#

@twilit sagethe Index isn't a VIVE HMD...

#

@twilit sagei have all HMDs, just telling that Vivepro is damn crappy for it's price

#

My point is that Valve and Vive partnership did end early this year, (impossible to get 2.0 base from HTC since this)
And that only the VIVE pro eye would remaind Light House tracked on HTC side,
We're not even sure if the cosmos will be SteamVR compatible or not,

OK they're not dead, but they whent from leader team with best HMDs in 2016,
And since this,
We saw No improvement at all
(Vive Pro is just a joke for it's price and it use 3years old crappy OG vive lens.... Even if I use it as my main HMD)

#

So to me,
Without the full valve partnership,
HTC Vive worth way less on global VR market,

#

It's just impossible for them to keep the Hight end market with the Index coming...

twilit sage
#

Oh you know, maybe after 2016 some dozen more affordable HMDs appeared? WMR, Oculus price cut, PiMax. Thats why they lost their market share. More people were able to make the jump.

Gaben himself said that they dont want to make an affordable headset, because "we havent made the best one yet". They are targeting enthusiasts at the moment. As for what HTC is doing? No clue, but the Vive is going to be a great option once again after the Knuckles release.

void grove
#

So, I should just pick up the Vive, and then the Knuckles when they release.

rugged walrus
#

probably not, if you want an affordable option the Rift S is better, if you want a higher end option wait for the Index

void grove
#

Yeah, I might pick up a Rift S at a local store and return it if it doesn't fit me properly. thanking

#

But I've tried the Rift and Vive and they've worked fine with the base IPD

#

If they were using the base IPD

jovial gulch
#

@void grovei you're on 64mm ipd or near, you just don't care

gentle coral
#

@jovial gulch since you say you have a ton of headsets, do you by any chance have any of the headsets made idealens, I have been looking for a review of their newest headset.

Also be careful if you say you have all HMD's that is a dangerous statement. People sometimes come to me with headset questions about really obscure headsets and chaos ensues. Thus I no longer say all that I have access to anything other then WMR, oculus, and steam VR. (At least here in the bay area I know tons of people who like creating and playing on rare and or old headsets, and questions turn into week long adventures into the deep end of immersive tech).

jovial gulch
#

by all HMDs, i mean ALL controllers types (i need those for work)
so right now I have :
-Vive (moded)
-Oculus
-Vive Pro (moded) with knuckles
-Odyssey
-Acer WMR (quite same as Dell and previous lenovo or HP WMR)
had for only 2 weeks :
-Pimax 5k+

#

@gentle coral by now, the best screens/lens are on the Odyssey

void grove
#

I don't know what my IPD is... thanking

#

Or I could just go to my eye doctor and ask if they tested my IPD last time I went. thanking

jovial gulch
#

@void grove I just know mine is quite average

jovial gulch
surreal tide
#

Would the rift s be good for an enthusiast with a lower budget (<$500)?

sullen linden
#

Anyone else get a chance to try Vacation Simulator yet? I don’t like the progression path for it, but I’m liking it much more than Job Simulator

gentle coral
#

I am hoping to get a press key in the next few days, and then do a livestream. At GDC I went to one of their talks and got to see how insane the games underlying system is. I just hope that the progression path is variable enough. Sound like it might not be. How many hours have you played so far?

sullen linden
#

*** best headset to buy rn? ***
@ me if answering

sullen linden
#

@gentle coral I’m only about 2hrs in and I can tell it’s pretty complex. The general movement controls are simple/comfortable and the variety of activities is phenomenal. My only gripe with the progression is that it’s not that good for the casual users who don’t spend more than an hour at a time in VR. Each of the activities has memories you can earn, and you need a specific amount before unlocking new activities. I understand what they were going for with it, but it’d be nice for demo purposes to disable that system.

azure mortar
#

@sullen linden In my opinion the Odyssey+ for visuals and vive for tracking but I like the Odyssey+ as it feels more immersive to me to not have the screen door effect. But for others the screen door effect doesn't bother them very much.

heady gorge
#

@twilit sage the index and knuckles wont have to be bought together

#

Knuckles will be 200-300, index will be 300-400ish, that’s my guess

#

Valve won’t have HTC bullying them to make a bunch of profit

twilit sage
#

It was leaked that there are going to be 3 bundles

sullen linden
#

@heady gorge do we have confirmation on knuckles yet?

heady gorge
#

Yes

sullen linden
#

Link?

heady gorge
#

the store pages got leaked

twilit sage
#

dev footage too

heady gorge
sullen linden
#

“the page was titled ‘Valve Index Controllers’, which suggests that the company may drop the Knuckles name when it comes time to ship” dam I was hoping to see the actual knuckles.

twilit sage
#

What?

#

What do you even mean lol

sullen linden
#

I don’t see knuckles mentioned anywhere on the page, so I’m confused how we have confirmed knuckles still

twilit sage
#

...you just said it yourself

#

the page was titled ‘Valve Index Controllers’, which suggests that the company may drop the Knuckles name when it comes time to ship

#

which suggests that the company may drop the Knuckles name

sullen linden
#

Do we have pictures that confirm the index controllers are in fact knuckles? I don’t want to solely rely on the author of the article

twilit sage
#

How about this: do we have any leaks of a different controller?

#

Exactly, we dont

sullen linden
#

Lol 😂

twilit sage
#

There is a SteamVR Image leak that I cant be bothered to find

#

Where the Index, along with the knuckles and BS2.0 were showing up in the SteamVR tray

#

In this thing

sullen linden
#

I’ve tried looking them up and this is all I found for confirmed knuckles

twilit sage
#

yeah these are prototype units sent out to game devs

sullen linden
#

That’s a rift with touch controller in the steam tray. I can get a screenshot of my own steam vr tray

twilit sage
#

Yea

#

I made that screenshot

#

To describe the picture that I mentioned

sullen linden
#

I thought knuckles were supposed to go way beyond the touch controllers, but it looks a step behind

twilit sage
#

...I assume you haven't been following the news

#

Like

#

at all

#

and for quite a while at that

#

^Also, picture that I was talking about

sullen linden
#

Haven’t seen news pertaining knuckles since 2017

twilit sage
#

Go do some digging. We're not here to lay everything out on a silver plate. The info is accessible to everyone.

You can start by checking out the official Moondust demos available for download right now: https://www.youtube.com/watch?v=M3Tj9Jk6T3Q https://youtu.be/nsQLwWaFAh4

I just got the Valve Knuckles EV3! And I am here to share its greatness to all of you. I am also looking for developers making content for Knuckles so I can ...

▶ Play video

We got the Valve Knuckles EV3! In this video we will quickly go through the box, the Knuckles' capabilities and give our first impressions in the SteamVR Knu...

▶ Play video
#

These are units that are very close to the final design, if not final.

sullen linden
#

I didn’t know anyone got actual demo units, watched the first video and the tracking seems pretty nice

heady gorge
#

It’s the knuckles

#

they aren’t sending out prototypes anymore

jovial gulch
#

@sullen lindenknuckles are just great

#

I was confirmed by Valve that the EV3 prototype was representative of finals ones

#

Finals are known as 'DV'

sullen linden
#

POG

gentle coral
#

Last night I got to try on the Hololense 2 at a dev talk in SF (also got to watch a lead developer demo it.) It is better then the first hololense in every way. And has a ton of power in terms of sensor based compute when connected to Microsoft Azure.

#

It is way more comfortable, has eye tracking, and beam forming microphones

#

I'll find the event video for anyone who is interested

surreal tide
#

Ooh

gentle coral
#

Was a really good event

surreal tide
#

Looks promising

gentle coral
#

Though it is still expensive, and has a very small dev community. Though soon they will have an emulator so that developers can design for it without needing one.

#

And most of the software is going open source

heady gorge
void grove
#

"accidentally"

gentle coral
#

I am guessing it was one of the older employees from before they were bought by Facebook, some of the early devs really liked doing jokes and stuff like that. Though so few of the original core team is still with oculus. I am guessing that the group who made this happen absolutely has a reason. Or Facebook is trying media tactics to shift stories away from some of the massive issues facing Facebook in general.

#

Oculus internally might be trying to get Facebook to rethink some of its strategy with regards to VR, as there are massive dangers for VR when it comes to privacy invasion.

Just read this report
http://www.newhaven.edu/news/releases/2019/discover-vulnerabilities-virtual-reality-app.php

Oculus is probably really worried that user data on oculus could be targeted as well.

University of New Haven

Using Bigscreen, a popular virtual reality application, researchers at the University of New Haven were able to listen to users’ conversations and access their computers without their knowledge.

atomic plinth
gentle coral
#

Cool, can't wait to hear what non press thinks about these devices

void grove
#

Also, what does "F8" mean?

#

Oh.

#

The Facebook conference

#

Isn't Google's event very soon too?

#

Google i/o is next month.

void grove
#

Amazon is still selling the Rift with Touch for $350. zoomeyes

jovial gulch
gentle coral
#

Dang that's sad, I really wanted to test it. Having used 3D printed VR gun systems I can say that they are extremely useful and also having tried Tactical Haptics VR controllers I can say that ForceTube would have been really cool.

#

Force feedback is an amazing experience for VR (it really helps immersion)

jovial gulch
#

@gentle coral we still doing it,
will deliver backers following the same initial plan (huge majority or the backer base already gave us the green light)

gentle coral
#

The article did not explain what plan B was or that this is only an issue for the early bird price, it did not mention that if it would be available for non kickstarter backers for a different price. I want to know if it will be available to people other then kickstarter backers at a later date, or if they are only doing a single run.

#

I want to test it anyway, especially for an upcoming haptics article I am working on, but I'll have very different things to say if it is going to be generally available to the public in the future, compared to if it is only going to be a one run product. I couldn't find information on what will happen for people who did not back the project.

jovial gulch
#

@gentle coralactual informations are more for the backers right now,
But,
We keep on plan A,
The product will be available for order/pre-order soon (prior given to backers)

limber copper
#

what hedset would you guys recmmend for a kid who spent his money on a 3-d printer?

#

nothin?

jovial gulch
#

@limber copper how much you have?

sullen linden
#

Id spend my money on autocorrect software

gentle coral
#

@limber copper there are a few open source projects for 3D printable VR headsets, but almost none of them are as polished as vive or oculus, or WMR. All three have software where you can 3d model stuff then 3D print it (I know tons of people who 3D print VR art they make). But I would recommend waiting tell st least May 1st as that is when the Oculus Quest and Rift S are launched, and orders for Valve Index starts. Also vive Focus Plus came out yesterday, and more info on the Vive Cosmos will also likely come out in a few weeks.

Also here is a common vr project for people with 3d printers

https://www.google.com/amp/s/www.roadtovr.com/got-3d-printer-vr-gun-stock-worth-filament/amp/

This is the one my friend got 3 years ago
https://www.etsy.com/listing/491103695/htc-vive-magnetic-dual-controller-rifle

But now with so many variations you can even design it to your liking.

The ForceTubeVR force feedback attachment that was talked about above really excites me about the future of these types of kits.

Another set that is on Indiegogo is
https://www.indiegogo.com/projects/mamut-apto-magnet-vr-gun-stock#/

If you enjoy 3D printing make most of it yourself and then buy the ForceTubeVR if you plan to play a lot of shooting games.

@jovial gulch thanks for the info, it sounds like you work on the project or understand it quite well. I am very excited to try it out at some point. Hopefully they come to California for one of the upcoming tech or gaming conventions.

#

@jovial gulch
(I just saw your chat head and made the logo connection). Guess my brain was not running at its rated boost clock.

jovial gulch
#

@gentle coralI'm the ProTubeVR 's CEO
😋

jovial gulch
gentle coral
#

@jovial gulch Thanks for the information, looks like everything is probably going to be good to go in the next few months.

Also you should definitely try to get LMG to review the system.

And if you are able to DM chat at some point I would enjoy interviewing you about ProTubeVR, and ForceTubeVR for a few articles I am working on.

jovial gulch
#

@gentle coral Already send a message to the LMG Staff members about the ForceTube, but i don't want to spam them

jovial gulch
gentle coral
#

Oh that looks nice

twilit sage
#

Oooooo

topaz ridge
#

So I turned my Samsung Odyessy into an augmented reality headset, but I’m currently running into an issue with usb devices.

Currently, whenever I plug in the odyessy it automatically installs drivers for two devices.

One being “mixed reality headset” which is a subgroup of monitors.

The other being “hololens sensors” which is the cameras/imu.

The issue I’m having is that I need to override the default wmr stuff. So I want the headset’s displays to show up as normal monitors and the imu just as sensors so I can use my own runtime to run distortion algorithms.

Any ideas on how I can go about this?

mellow berry
void grove
gentle coral
#

@topaz ridge nice idea making it in the project north star style. If you can, try running it within unity with the mixed reality toolkit, and steamvr you might be able to find out if there are settings to do this.

Though there might be hardware code on the screen driver board (if you are swing the WMR one that sets some distortion calibrations and you might need to figure out how to make the system ignore that. If you know what is running that you dont want running maybe test if quarantining those scripts (like with antivirus) will change anything.

topaz ridge
#

Unity hands a non distorted image to the windows mixed reality runtime which then distorted the image.

The windows mixed reality runtime opens anytime I plug the device in

#

Steamvr just forwards the non distorted image to wmr to be distorted

swift glacier
#

how can a ps4 pull of vr gaming

topaz ridge
#

By using lower resolution screens and having an RX 480 attached to it (ps4 pro)

As far as I’m aware you need the ps4 pro to run the psvr.

The games on psvr are also heavily optimized for it, you’re not going to run the same quality as PC vr

stiff kelp
#

I am a heavy VR user, currently vive but looking to future too and eager to hear about the index etc

gentle coral
#

@topaz ridge these links might help you find the information that you need.

Windows OpenXR testing
https://docs.microsoft.com/en-us/windows/mixed-reality/openxr

Windows MRTK2 just released
https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-getting-started

Or find out the exact distortion that odyssey is doing, program in a pre distortion (that corrects and then modifys ) that runs before unity or steam sends it to WMR.

Also have you heard of anyone else who has done what you are doing before? If so they would be a great person to contact.

I'll try to remember to ask about this the next time I'm at a WMR event. But keep at it, it should be able to be done.

topaz ridge
#

@gentle coral yeah, I run the project northstar discord so I’ve met most of the people working on northstar, I’ve the only one working on this specific variant currently.

The issue with openxr is that it’s just a bridge between the application and the runtime, so it doesn’t do any distortion.

I was initially trying to use steamvr but it also doesn’t handle distortion for wmr, just hands the non distorted image to the mixed reality portal, so there’s nothing I can currently do to change that.

In order to do the inverse distortion I’d have to distort it once for northstar and then again for wmr correction, but there’s also chromatic aberration correction.

I’ll look into it more but I think the best way forward would be to run openhmd, which would mean I’d have to figure out how to take control of the usb devices for the headset.

gentle coral
#

since your in the northstar discord I think they have better technical support then here, but as the problem you are facing is quite unique, I understand why you posted it here, maybe one of the other devs in this discord might be able to help more then me. I am much more on the hardware side then software.

young marten
gentle coral
#

Wow haven't seen the nolo in a long time, sounds like they still need some work

#

Though putting the headset sensor on the front of the headset might help a bit

#

So that the controllers aren't below the sensor as much

#

Though if that is what nolo said to do, then I hope they put enough effort to redesign it for that use case. I always tried demos with the controller sensor on a table

young marten
#

I got my base station on a tripod 2 meters away and around shoulder height. The head tracker is only really used for head position so on top of the headset is best for it. I only use the gyro and magnetic senors from my iPhone because it's a lot more responsive going through iVry (steamvr & mobile interface software). Had this set up for about a year and put around 700+ hrs into it. The touch pads and stuff are slowly breaking and maintaining the right distortion profile (custom made with another app) can be very annoying.

gentle coral
#

Oh I forgot the base station was separate from the head tracker

void grove
#

Speaking of jank tracking systems, Razer should rerelease the Razer Hydra.

#

Also, F8 is like 9 days away. zoomeyes

gentle coral
#

Yep to both

#

I really wish razer kept up with vr. They had OSVR and could have beat Chronos group to create a hardware and software standard.

void grove
#

Oh, I forgot OSVR

#

😄

hearty geyser
#

does anyone know of any decent budget vr sets?

unborn badge
#

windows mixed reality

void grove
#

Google cardboard

young marten
#

^

sturdy panther
#

Two loo rolls stuck together, the fov is rubbish but the graphics is like being there

tender cipher
#

Oculus Go is p good @hearty geyser

twilit sage
#

its a good media consumption device, not a good VR gaming device

#

@hearty geyser WMR is your best bet if you have a pc that can handle VR. HMD sets like the Lenovo Explorer and the Dell Visor often go on sale and you can get them plus controllers for like 200-250 USD on amazon or newegg

#

Just dont buy it without controllers, Microsoft doesnt sell the controllers separately

surreal tide
#

Yep

twilit sage
#

Buying used is also an option and better for the planet, however hygienic questions arise.

#

I personally use an OG Rift. The support Oculus has is amazing, theyve replaced my right controller twice without questions or complications

#

The touch controllers are the best ones out there for now

#

However if you dont have a PC that can handle VR the Oculus Quest is your only option if you want to play good games like beat saber @hearty geyser

#

Its possibly getting released after F8

gentle coral
#

Most recent information points to may 1

#

For quest and rift S

young marten
#

The oculus Quest would be a good option if you don't have a vr ready pc and don't plan on getting one anytime soon

void grove
#

4ish days till F8...

twilit sage
#

I cant wait

#

I really want my friend to finally buy the Rift S

void grove
#

Hopefully it releases May 1st... zoomeyes

void grove
#

Why is the Oculus installer 6GB?

twilit sage
#

Oculus home is pretty big yknow

void grove
#

Oh, forgot it included home. thanking

#

That makes a lot of sense.

shell zodiac
#

my main problem with vr is how inaccessible it is

#

the rift and vive arent even available on amazon

young marten
#

Because they have new stuff coming out in a couple of days @shell zodiac

shell zodiac
#

ye the regular rift will become pointless once the rift s launches

#

no cameras and the same price Pogey

gleaming grove
#

What?

#

Should it then be cheaper

twilit sage
#

the regular rift is discontinued

#

they stopped producing it

#

it wont become cheaper

#

and no, its not pointless either. Better tracking and screens (OLED over LCD, 90Hz vs 80Hz), as well as comfort and controllers over the rift s

gleaming grove
#

I meant the S? Doesn't it seem like worse value

twilit sage
#

no

#

its a sidegrade

#

it really depends on who you are and what you need

#

My friend, for example, waited for the Rift S because of the cameras

#

he is on the move often

#

and has a laptop

#

His reasons to pick it over WMR were better controllers and better game support overall.

#

The Rift S is like a WMR headset, its essentially the Lenovo Explorer, but it uses oculus controllers and oculus software

young marten
#

I thought the rift s screen was LCD not OLED and at 80hz

twilit sage
#

Yeah it is

#

I said "better tracking and screens... ...over the rift S"

gleaming grove
#

yeah LCD is a big shroudY

twilit sage
#

it has a higher resolution though

young marten
#

yeah I didn't see the edit

twilit sage
#

Its really not, its just that the colors will be a bit off

#

especially the darker ones

#

Blacks will be grey

surreal tide
#

And a 10hz difference can't be that bad, can it?

twilit sage
#

Some people will be able to notice it

#

but 90Hz has been the standard for a reason

surreal tide
#

Yeah

twilit sage
#

gtg

surreal tide
#

Alrighty

gleaming grove
#

My Rift gets 40 C hot on top the plastic

ivory arch
#

Refresh rate > resolution

#

And your oculus should never get that hot lol

#

I used to have one and it was never that hot

#

I have a vive now though so I don’t really remember

gleaming grove
#

Did you measure it or just by feel? @ivory arch

ivory arch
#

Just by feel, but even then it was rarely warm

gleaming grove
#

well then I don't believe you

ivory arch
#

Regardless of a potential temperature problem, the headset itself is pretty bad

#

It’s only redeeming feature is the controllers

#

Very happy that I made the switch to vive

gleaming grove
#

yeah I can't really afford it

#

I am happy that the resell value of my Rift is pretty high in my country

surreal tide
#

Hmm

void grove
#

It's happening!

void grove
#

Sadly, i don't have a Go or rift, so I'll have to watch it on FB live or YouTube

gleaming grove
#

How can I watch it on Rift?

#

Where

#

nvm

#

I am too lazy 😄

twilit sage
#

my rift gets a bit warm too yea

void grove
#

Oh, Venues is only supported on Go and Gear VR?

twilit sage
#

🤔

ivory arch
#

Honestly things aren’t looking good for the Rift considering the Rift S will inevitably be a flop and the index is releasing soon

twilit sage
#

Rift S will be a flop? Are you high?

void grove
#

Yeah, unless the index's complete package is 600, I'm getting a Rift S

shell zodiac
#

600$ vr is too much if they dont want it to sell less than 50k units

#

thats the price of 2 nintendo switches

void grove
#

Yeah, but they're trying to boast it as the "best VR headset", so i wouldn't expect it to be cheaper than the Vive's current price.

young marten
#

The index is pretty high end so I don't think they are trying to break recorders by selling more units than ever before.

void grove
#

Stolen from Facebook

young marten
#

Say what you will, that's still a nice line up of models oculus has

void grove
#

Yeah, but Best Buy didn't set it up properly

tropic oasis
#

Odd that HTC has a monopoly on the market (since fb owns oculus apparently which means it's dead).

void grove
#

Whatever happened to LGs SteamVR heardset?

void grove
#

I guess there's no need to watch the F8 Keynote.

#

Also, this is mildly dissapointing.

shell zodiac
#

yall are spoiled you can just easily get it

void grove
#

$1000

#

oof

gleaming grove
#

Kind of expected

sullen linden
#

Do we have resolution specs for the HMD? Cus $500 by itself is really pushing it if it’s just a slight upgrade to the vive/rift

void grove
#

It's 1440x1600 LCD per eye

#

But supports up to 144 Hz, but it I heard that's experimental

tepid vapor
#

The microphone texture on the ear pieces are ugly as sin.

#

Says it supports the 144Hz frame rates on the Tech specs page, as far as I'm concerned that endorsement of it

gentle coral
#

@sullen linden, yes all forms of base stations work.

tepid vapor
#

HDMI not supported. oof

gentle coral
#

Just get an active conversion dongle

tepid vapor
#

yeah I know, these ports standards just move so quickly, hell all of tech is moving so quickly

wooden token
#

Quest w/a 9.5 on IGN. Awesome.

magic bobcat
#

Index seems way too expensive for people either jumping in or wanting to switch to Valve hardware. I mean shit, I bought a Rift a year and a half ago for a little over 300 bucks including 2 touch controllers and 3 sensors. Even for someone who enjoys VR, making the switch to Index is just too steep a price.

gentle coral
#

That's why steam vr is modular, you upgrade one thing at a time.

#

For the setup I take care of, I am probably going to get the controllers right when they are released, the steamvr 2.0 trackers a few months later, and the new headset in about a year

gleaming grove
#

How much are the controllers? I can't see the price because it says it is not avaible in my country

sand swan
#

what I really want to know is if index will support any kind of wireless adapter in the future

verbal axle
#

controllers are $280 @gleaming grove

sly night
#

sucks that the index is expensive but now I can buy a used Vive for cheaper linusPerfect

void grove
#

Is Ubisoft and Bethesda really the only AAA devs/publishers pushing VR right now?

gentle coral
#

If you mean companies that have a long game history and are nearly monopolies, then add Epic, Sony, and Insomniac games to that list

void grove
#

Oh, i forgot about insomniac. It's hard to say Sony, because most, if not all, of their stuff is ps4 exclusive. And i guess there's also Microsoft to a degree.

#

Oh, and Sony seems to be more like Valve in the sense that they helped create the tools, but don't really seem to be making anything themselves.

twilit sage
#

Oh damn, Index is 1000$ in the US

#

Lets check how fucked the EU pricing is

#

Not like I would buy it anyway. The knuckles are fucking rad, I really want them, but Im satisfied with my Rift so far.

#

And I dont think my 1070 will handle the new games well

#

Its more of a enthusiast headset, nothing for the mainstream

#

Valve want to make something perfect before exploring other options.

#

Im more interested in what games are going to launch with the Index

#

If it releases with nothing then valve did something wrong

#

new hardware with no use case

#

And I mean First Party titles, not boneworks

shell zodiac
#

huh okay

#

so i can let myself forget about the index for about 4 years

#

then it will be cheaper and ill get it

void grove
#

Yeah, I'm going to be picking up the Rift S my self in 20 days. zoomeyes

shell zodiac
#

gratz

#

where are you buying it from

void grove
#

Probably Best Buy

#

I should call up and ask if they're going to do a midnight launch.

shell zodiac
#

newegg is the only choice that isnt that overpriced for me

#

but ive never ordered anything from them

void grove
#

Oh yeah, with Newegg, i don't think i have to pay tax on it.

#

Inb4 i just use the Rift S to watch Netflix through Dash.

sullen linden
#

need help

#

should i buy the standalone rift

#

or should i save money for a gpu and buy the rift s?

#

both are 400$ whats the difference

gleaming grove
#

Rift S way more games to choose

#

and way better graphics

tepid vapor
#

Well mostly

#

Rift S - 1280x1440px2 80hz
Rift - 1200x1080px2 90hz

twilit sage
#

@gleaming grove Where is that "more games" statement from

#

@sullen linden If you want better tracking, an oled screen and 90Hz get the rift

#

If you want mobility, ease of setup and the feeling of having something new get the rift S

#

Reminder to Rift owners with warranty: RMA whatever you can right now, they might run out of refurb controllers/HMDs

gleaming grove
#

@twilit sage Well I assumed you can't play HTC games on quest

#

like how would you do it?

twilit sage
#

Via streaming

#

Oh I thought he said regular rift

#

the Quest isnt the rift lmao

#

Sorry, my bad

tepid vapor
#

ah yeah I didn't get that either

twilit sage
#

"Standalone Rift"

#

Its called the Quest

gleaming grove
#

I just saw he said standalone rift

#

¯_(ツ)_/¯

twilit sage
#

But for future reference: no the Rift S wont have exclusive games that wont work on the og Rift

shell zodiac
#

tbh why does the htc vive still exist

#

oculus are making huge improvements and the vive has new controllers, i guess?

#

that the index also has it iirc

twilit sage
#

...I beg your pardon?

#

tbh why does the htc vive still exist

#

Could you elaborate

shell zodiac
#

why havent they shown any 2.0s yet

#

the vive pro is a glorified prototype

twilit sage
#

The Valve Index

shell zodiac
#

and what advantages does the vive have over the rift s

twilit sage
#

Oculus hasn't shown any 2.0

#

the S is a sidegrade

shell zodiac
#

a sidegrade, new controllers and a standalone headset are much more than new controllers

#

they must have something to show soon

twilit sage
#

Oh man you must be misinformed

void grove
#

The rift s controllers aren't really new, just improved

twilit sage
#

They arent even improved, just adapted to a different tracking technology

shell zodiac
#

i was talking about the touch controllers not the slightly changed one

void grove
#

I heard they're lighter, so that's an improvement

twilit sage
#

They're smaller

#

And what is the slightly changed one then?

#

@shell zodiac

shell zodiac
#

the rift s and quest controllers

twilit sage
#

uh

#

I am really confused

#

The Quest and the Rift S use the SAME controllers

shell zodiac
#

no their controllers are a bit different from the regular rift

twilit sage
#

...what

#

The Rift S is a PCVR HMD while the Quest is its own thing with its own eco system

#

Both use the same, revamped Touch controllers

#

They both use these

shell zodiac
#

yes that was what i was talking about

#

im glad we're on the same page

twilit sage
#

We are not

#

Because I am still confused as to what you were talking about earlier

shell zodiac
#

Okay so ill explain

twilit sage
#

Please do.

shell zodiac
#

I was wondering why would anyone want the htc vive over the rift s, the rift s has exclusives (with steam vr support), the headset is lighter and the setup is much easier and faster

twilit sage
#

ah

#

well

#

to answer that

#

Because knuckles and better tracking

shell zodiac
#

the knuckles are bought separately tho

twilit sage
#

yes

#

so?

#

If you have the money, why not

#

It's a controller that is leagues better

shell zodiac
#

thats personal preference

twilit sage
#

The Rift S ultimately is aimed towards the mainstream 14 year old that only saw a youtuber play VR once and wants to do it as well

#

The Vive and Index are more oriented towards enthusiasts at this point

shell zodiac
#

tru

gleaming grove
#

I could actually see myself hitting that ring A LOT when I cross my arms to slice boxes in beat saber so that look as a downgrade for me

twilit sage
#

I would pick the Rift over Vive but the Vive over the Rift S

shell zodiac
#

because of the cameras?

twilit sage
#

I just hate the new controller design, and I dislike the camera tracking

#

Oh and the halo strap is also not my thing

#

its loose on the bottom, light bleed and such

shell zodiac
#

after the first setup the cameras should work better and you probably wont be moving much anyways since its connected to a pc

twilit sage
#

Ill stick to my rift. Might even sell it to get a Vive and knuckles at some point

#

The inside out tracking is worse than outside in

#

Its just a matter of how much worse

void grove
#

mainstream 14 year old

twilit sage
#

sadly it's true

#

I only meet kids on Rec Room and Pavlov

void grove
#

But I'm not 14. thunking

twilit sage
#

I'm 17 :P

#

But I can't stand their voice

void grove
#

Lel

gleaming grove
#

In poker VR I mostly meet adults

twilit sage
#

I don't know how to play poker :P

void grove
#

Well, by the time i buy a vive and knuckles, i could've just gotten an index. thanking

twilit sage
#

Can your PC handle the Index?

#

What GPU do you have

void grove
#

I have the min spec

gleaming grove
#

It is a really enjoyable social game

void grove
#

GTX 970

twilit sage
#

oh no, dont get the Index

#

just dont

#

You will regret it

#

With a 970 you wont like it

void grove
#

Does the Vive pro or the odyssey preform poorly with a 970?

twilit sage
#

Yes

void grove
#

Ah...

twilit sage
#

The screen resolution is too much for a 970

#

dont expect to play AAA-like games on high even with a Vive

gleaming grove
#

I am really interested to see how does 144Hz feel like. shroudHmm

twilit sage
#

The 970 is just barely enough

#

beat Saber? yeah it will work

#

Fallout 4 VR? Nope

void grove
#

Gsync vr when? linusKappa

twilit sage
#

F4VR is a garbage game anyway, you're not missing out

#

Im still disappointed by it even though I got it for free

void grove
twilit sage
#

So unoptimized

#

And it took hours to get it to work well

#

And I uninstalled it after an hour anyway

#

Wouldnt recommend it

#

autocorrect GWqlabsThonkery

void grove
#

Wut about skyrim vr?

twilit sage
#

Dont have it, no idea

void grove
#

Ok

twilit sage
#

I've heard its better

shell zodiac
#

skyrim vr has mod support

#

it must be good

surreal tide
#

The Samsung oddysey+ is like $370 on amazon, should I get that over the rift s?

twilit sage
#

...so does F4VR iirc

void grove
#

Animu gril mods?

shell zodiac
#

its called vrchat

twilit sage
#

@surreal tide Do you want to sacrifice better controls for OLED?

shell zodiac
#

but the animu grils are edgy teen boys

twilit sage
#

If so, Odyssey+

#

If you want better controls and tracking, get the Rift S

#

If you want better visuals at the cost of some meh controllers, Odyssey+

surreal tide
#

Alright then, thanks for the help

twilit sage
#

Both are great, however WMR lacks support of some older games

#

Or well, I assume the Rift S is great

void grove
#

Also, you'll need Bluetooth for the odyssey

twilit sage
#

nope

#

The Odyssey+ has that built in

void grove
#

Oh, that's nice.

surreal tide
#

I have Bluetooth, so either way it works

#

I had a Dell visor before, but it broke

twilit sage
#

oh?

#

How so?

#

the Visor is one of the nicer ones in my opinion, but I still think that the new HP one and the Odyssey+ are the best WMR headsets

void grove
#

I heard the lenovo one was pretty good.

surreal tide
#

The tracking was getting wonky and weird, then the entire thing just stopped working

twilit sage
#

did you mean the Rift S

#

@surreal tide Have you tried to RMA it?

#

Or did you buy used

surreal tide
#

Used

twilit sage
#

oh, tough luck

#

Dell wont give a shit in this case

#

If it wouldve been HTC or Oculus they wouldve given you a pass

#

Samsung too sometimes

#

But not Dell lmao

surreal tide
#

Yeah

twilit sage
#

We are talking about the company that owns Alienware

surreal tide
#

I got a good year of heavy use out of it tho

twilit sage
#

nice

#

I used the fuck out of my when I got it November last year

#

and Ive used it rarely since February or so

#

Factorio has been keeping me busy

surreal tide
#

I got mine in April last year, and used the fuck out of it until it broke around two months ago

twilit sage
#

Damn

#

Might get knuckles later this year for my rift then

autumn tangle
#

just

#

no

#

this thing is 3/4ths the price of my pc

shell zodiac
autumn tangle
#

yes

#

ew light mode

#

but

#

its a white arrow gif

void grove
#

Yeah, it's a gif of a scrolling carrot

sullen linden
#

@twilit sage ^ so much for htc being able to help

twilit sage
#

Hm?

sullen linden
#

@twilit sage If it wouldve been HTC or Oculus they wouldve given you a pass
Samsung too sometimes
But not Dell lmao

#

Dell: sells HTC's vive since 2018

twilit sage
#

Yeah they sell them but they dont deal with support

surreal tide
#

$999, that's twice the price of my pc

jovial gulch
#

Some flat monitors cost more than this

#

(even little curved monitors......)

gentle coral
#

@twilit sage you posted about using the index controllers with an oculus rift. I hope you know that you still need the vive base stations as well as the controllers which comes to a price of 577 dollars. Plus two steam controller dongles which adds another 26 dollars. That's a lot of money for just getting controllers to work.

twilit sage
#

You only need one as per tutorial

#

Yes Im aware that it is 600 USD

#

But hey, its worth a try.

#

I probably wont do it anyway

swift knoll
#

ok

#

if i already have a vive

#

should i get the valve index and controllers

#

or the entire set with base stations

#

is the tracking really that much better?

gentle coral
#

Tracking is almost preceptably identical unless you go bigger then 15x15, or are hypersensitive to jitter. The new trackers are betterin a few ways, and you can link up to 16 of them. I personally am going to get the headset and controllers before the 2.0 lighthouses. Also there is a chance that the lighthouses might go down in price sometime soon. It is up to your use case.

This reddit page is helpful
https://www.google.com/amp/s/amp.reddit.com/r/Vive/comments/89s49o/advantages_of_lighthouse_20/

shell zodiac
#

i think you should stay with your vive but get the new controllers

#

the price is too high

#

for just an upgraded experience

#

not that it was bad in the first place

twilit sage
#

Um

#

Its an upgrade overall

#

Better screen, FOV (iirc), speakers, lenses

#

I think it's worth the price tag

#

But yeah I would get the knuckles first before the Index HMD

swift knoll
#

The vive strap hurts my head after about 20 minutes

#

so im gonna get the index

shell zodiac
#

yo gimme your vive then

swift knoll
#

Nah

#

I'm not getting base stations with index

#

So

gleaming grove
#

I am guessing Quest won't have mod support for Beat Saber. Does anyone know if it will?

sand swan
#

modding isnt offficially supported. so it depends if the modders can figure out how to do it. It wont be as easy as modding on pc, so I wouldn't expect it to happen for awhile (if it even happens)

soft hound
#

@swift knoll Why not get the Deluxe Audio Headstrap?

swift knoll
#

i dont really like it either

#

ive tired it at a friends house

gentle coral
#

Headstrap's are hard, I have been working on designing a highly universal (easy to use and comfortable) VR headstrap for 3 years and at this point I have given up on making a headstrap under 100 dollars (comfort, adaptability, longevity and ease of use cost a lot of money).

(It is going to be for a few vr systems in a number of years)

next rain
#

Guess who just pre-ordered their first vr headset 👀 I ordered the Oculus S, it's shipping on the 24:th, i've been wanting a vr headset for years

ocean current
#

I got a HTC Vive

next rain
#

Ah nice

#

yeah the vive is about 200$ more

twilit sage
#

Ive got the OG rift

#

no plans to upgrade

#

I prefer the older touch controllers

#

Due to them not having a ring on the top, making them top heavy

surreal tide
#

I would have gotten an og rift but I was too late

gleaming grove
#

@twilit sage I prefer the bottom ring because I don't hit it when I cross my arms

shell zodiac
#

i found the og rift for 600$ is it worth it? (its a good price for where i am tbh)

twilit sage
#

Depends

#

Can you get it or WMR via amazon?

soft hound
#

What does it come with? 2 or 3 Sensors?

shell zodiac
#

2

#

amazon doesnt ship the rift s to here

#

even tho it ships the oculus quest

soft hound
#

Hmm, only 2 sensors... not the best deal

void grove
#

Wow, that's really weird

vast salmon
#

Does anyone know if there are any apps on oculs quest that allow you to stream steamvr games from a pc?

sly night
#

RiftCat will be looking into a port to the Quest, but for now I don't see any at launch

next rain
#

16 days until the oculus s ships

void grove
#

But I should be able to pick mine up in 13 days.

#

Amazon?

#

Oh, I guess it could be different countries too. thanking

void grove
cerulean plover
#

Hi

void grove
#

Hello

next rain
#

Oh yeah, I ordered it from the official Oculus website and I live in Sweden

twilit sage
#

@vast salmon Why would you buy a quest for that?

#

its the same price

#

as a Rift S

shell zodiac
#

bad computer?

twilit sage
#

...that makes no sense

#

Ok look

#

Lay it out

#

You are running a VR game

#

the same game

#

On the same computer

#

same settings and all

#

Except now you're using extra CPU power to compress and send the video over to the quest wirelessly

#

This was his question Does anyone know if there are any apps on oculs quest that allow you to stream steamvr games from a pc?

gentle coral
#

I agree with @twilit sage that streaming PC games to quest is going to probably be quite bad, especially due to the very limited Qualcomm 835. Unless you can do a massive part of the processing on the PC and can attach a 802.11ad 60 Ghz transceiver to the quest and computer, you will not have low enough latency to do VR over wireless. The quest should really be using the Qualcomm 855 which meets every requirement for mobile vr to be as good as desktop if properly designed for playing some games and streaming others.

#

Though if they had done that the headset would be about 200 dollars more at minimum

surreal tide
#

I don't understand oculus' decision to lower the refresh rate to 80hz on the rift s. I get that they want to keep the minimum specs or whatever but is lowering the refresh rate so that EVERYBODY has to deal with it a better alternative to giving you the option to lower the refresh rate through software if needed?

#

Mixed reality gives you the option to lower the refresh rate and its minimum requirements are pretty much on a similar level as the rift, even with 1440x1440 screens

gleaming grove
#

I don't see ever a reason to lower a refresh rate on anything below it's maximum. Since it will always use the same number of frames if it is below the refresh rate of the screen

void sky
#

Does anyone have a good visualisation of the increase in FOV?
I would love some way to get an idea of 110 vs 135 vs 150 etc.

void sky
#

If I had to imagine it, I would guess that 110 → 135 would probably just increase your stereo vision on the edges? But I'm hoping for some semi accurate simulation or artistic interpretation of what they actually look like.

next rain
#

God it feels like i cant wait any longer for the vr headset to arrive 😆

twilit sage
#

Allright, what the fuck

#

I cant use Steam VR at all anymore

#

I launch Oculus Home, then steamVR

#

try and play a game, lets say Beat Saber

#

Steam just goes unresponsive and crashes

#

SteamVR stays open

#

Oculus CV1 btw

twilit sage
#

Yeah even after reinstalling Steam everything is broken

#

time to reinstall Oculus software

#

how fucking FUN

#

Can you skip the shitty tutorial bullshit yet?

twilit sage
#

Didnt even need to do it

#

But it seemed to fix it

#

Beat Saber however seems to work worse after crab rave

gentle coral
#

@void sky I just searched and could not find any well made fov comparison charts across a large number of headsets, I'll see if I can make one at some point, as it would be useful for game and experience developers.

All I currently can say is (meta1)< (hololense)< (Acer WMR) <(oculus rift)<(vive )< (vive pro) <(starVR) <(pimax8k). But that is from experience and not scientific data.

void sky
#

@gentle coral That would be awesome, please ping me if you do at some point.
Also that is good info, thanks.

#

@twilit sage I experienced the same problem and new problems with my CV1 (usually one every few Oculus Home updates)
Going to be a happy day when I upgrade it in 1-2 years, and unless Oculus pulls something awesome out of the hat before their competitors, I will be going with Valve's next HMD I imagine.
Mainly due to software issues I've experienced.

Either way, still love my CV1 and the VR space in general, so excited for my next HMD.

next rain
#

8 days left until the oculus s release

frail nebula
#

Why is there no Google Stadia VR?

twilit sage
#

how do you think that would work

#

We dont have the technology to have cloud VR that wont make you vomit every other second

willow panther
frail nebula
#

4k@30: 13000-34000kbps. Maximum RTT Latency: 1/24s

soft hound
next rain
#

👀

frail nebula
#

If you have really good fibre, like 15-50Mbps download, and a ping of less than 42ms, then Google Stadia for VR is Do-able

soft hound
#

42ms VR delay, no thanks

frail nebula
#

But that's ICMP ping, TCP/UDP is MUCH lower latency, like in the microseconds region. This is what really matters.

#

so, with a 42ms ping, that's the absolute worst case scenario, where your ISP de-prioritieses video streaming. So your RTT is going to be something like 0.01MS

void grove
#

I used an app called eyemeasure, that's supposed to use the iPhone X's depth sensor to calculate your IPD, and it said my near was 66 and my far was 69

frail nebula
#

Please don't share personal details like your IPD. Instead literally research average IPDs, and cite that.

timid flax
#

whut

#

How is inter-pupillary distance a personal detail

void grove
timid flax
#

You make it sound like a social security number or bank info lol

#

"don't tell people how far apart your eyes are reported to be or they might be able to... unreliably narrow you down to just 10% of the population instead of 100%"

void grove
#

Yeah, not like I'm sending my facial recognition data.

#

Well, i also made the statement to see if it was accurate. I should probably just go to an eye doctor and get it tested, can't be that expensive. thanking

timid flax
#

bruh

#

Hold a ruler up along your forehead and take a selfie

void grove
#

Yeah, i heard similar things to that.

#

I should have a rule somewhere

#

If not, it's free to take a picture of one at an office supply store.

timid flax
#

hell, just take a picture with something of a known size

#

You can count pixels ¯_(ツ)_/¯

void grove
#

Eh, i should stop worry, i tried the rift and vive at what i assume to be the base ipd, and it was fine.

timid flax
#

They're also both adjustable

void grove
#

Yeah, but I'm getting the S, so worst thing that happens is that i have to return it from having eye strain.

timid flax
#

ah lol

surreal tide
#

lol

next rain
#

I'm going to measure my ipd with a ruler just incase , it's my first vr headset so I want it to be good linusPerfect

twilit sage
#

IIRC Oculus sensors work at 1000Hz or so, so no, it is quite impossible to make Stadia VR today. Nor will anyone want that.

sullen linden
sly night
#

did you even have to ask the question?

twilit sage
#

It's called excitement haha

vocal hollow
#

Lol I think he's VR ready

shell zodiac
#

what the frick

#

why would anyone need that much power on their computer

twilit sage
#

...because they can?

next rain
#

About 15 days left until my Oculus S arrives Pogey

ocean current
#

Noice

next rain
#

Yep, super excited. First vr headset I'll own

void grove
#

One week left.

#

I'm going to a Microsoft store and try their demo before I commit to buying the rift s. thanking

surreal tide
#

Ooh

gleaming grove
#

Is there such thing as VR parties? 🤔 HYPERS

surreal tide
#

Probably

#

I just had the BEST IDEA

#

A game like Mario party IN VR

#

With like minigames and stuff

void grove
#

Isn't there a VR game coming out soon that let's you play with friends on a phone?

#

Like one person is on a VR headset and everyone else is on a phone.

void grove
#

Oh, speaking of rift s, i still need to clear my room for a play space. D:

gentle coral
#

@void grove Facebook spaces can work a bit with people who are on a phone. And vrchat has a regular desktop experience for those without a headset.

@surreal tide recroom has a few minigames, as does vrchat, but I have not seen a true Mario party like game in VR, but I still have a long list of games to test

void grove
void grove
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I move the steel desk that was in the middle of the room, if i clean-up what was under it, i should have a big enough play space for most games.

void grove
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Wow, Google cardboard 2 was 4 years ago.

frail nebula
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So do we see any issues with VR running on an external graphics card, I.E. Latency?

void grove
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🤔

void grove
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I went to best buy today and squeezed the padding on the rift S halo, it was so soft. ablobmeltsoblove

zealous hare
sullen linden
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@zealous hare if he doesn’t have a gaming pc/doesn’t plan on getting one, and if the PSVR is around half the Oculus Quest price, then it’s not a terrible decision

zealous hare
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he said he has the spec to get a oculus but not the space for the sensors
but i dont think the psvr is worth it tbh

void sky
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Then a Rift S would be perfect for him? (No sensors)
And affordable too.

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@zealous hare

void grove
soft hound
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Heck yes, can't wait for the update to roll out!

void grove
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Apperently, the Vive Pro is getting a slight spec tweek.

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It now connects to the link box with a single cable, and the box connects to your PC with mini dp and usb 3.0

twilit sage
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@frail nebula What do you mean?

frail nebula
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Is there a significant difference in vr latency between an internal graphics card, and an external graphics card?

soft hound
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I wouldn't assume so, I figure that it would be similar to using a PCI-E extension cable, since it is thunderbolt

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Plus they are marketed as VR ready

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I don't think there would be any latency

timid flax
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There is definitely extra latency over TB3. It's not a ton, but it is there.

twilit sage
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^

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But using TB and using a GPU somewhere in a server kilometers away are two very different things

void grove
timid flax
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@twilit sage Yep. Fun fact, btw, you can fit all of the input for an Oculus Rift into 100 bytes. Less, if you pack data cleverly and are okay with losing some precision (e.g. just 16 levels of depth for the trigger, instead of... however many there normally are).

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I'm pretty sure, given some time, I could make a data frame that has all of the inputs, with unnoticeably little loss, that's less than 50 bytes.

gentle coral
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@void grove that vive pro update seems odd, that's how it always has been for a few of the people I know who have it. Is there an article link

void grove
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Oh, really? thanking

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Yeah, turns out that was a year old.

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But they're selling the link box as a sperate accessory now. Even labeled as "new"

gentle coral
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Well new is an overused label, some restaurants leave their grand opening sign up for years.

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Now I want to play job Simulator for some reason

void grove
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Fair enough

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Also, the town where the Microsoft store has a higher sales tax than my nearest* best buy. thanking

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So I'm probably just going to the MS Store to try the Rift S and then go buy it at Best Buy. omegalul

gentle coral
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Nice idea, I completely forgot about sales tax issues for devices like this, or financing options, (which best buy has down well.)

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I actually wish I could ask for details on how many people do special finances for their vr headset.

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Reminds me of an idea that I discussed with some vr developers a few years ago on the idea of financing vr headsets in a similar way to phones, so that they can cost more, and make it easier for upgrades. But it looked like it would be quite complicated at the time

void grove
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Well, it's like a $4.50... thoonk

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I probably should just get it from the MS store.

twilit sage
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@timid flax I was talking about the images being sent, I have no idea about tracking data.

vapid depot
surreal tide
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Most definitely

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I have pretty much the same specs with a 1050ti and it runs most vr games fine without tweaking

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@vapid depot

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Though I haven't played any games in vr lately so things might have changed

soft hound
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You may want to OC the CPU, as games like VRChat can get a bit CPU intensive (I have a Ryzen 3 1300X @3.9GHz)

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Runs it well though, and that GPU is way more than fine

sand swan
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But is vrchat even a game 🤔

gleaming grove
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@gentle coral will you be getting your hands on Vive Pro Eye to try and give us some thoughts?

void grove
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No, VR Chat is a 3D chat application similar to Playstation Home. Kappa

vapid depot
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@soft hound what if i replace the 1200 with a 2200?

soft hound
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Not really any difference with an overclock, they perform about the same at the same clock, which is about 3.9GHz on the stock cooler @vapid depot

vapid depot
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is the stock cooler enough for daily 8hr usage?

soft hound
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Assuming you aren't at full load for 8 hours, yes

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I've been using the stock cooler for about a year and a half now, at 3.9GHz, no issues

vapid depot
hexed wind
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@vapid depot what are you building this system for?

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i mean what headset?

vapid depot
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probably an oculus

hexed wind
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whats the total cost of the system u made im not use to that site i normaly use pcpartpicker

gritty hound
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Anyone have a good argument for my parents to buy a car headset?

ocean current
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a car headset?

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interesting

surreal tide
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Maybe that it's good for exercising

hexed wind
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car headset... what?

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u mean this?