#virtual-reality
1 messages · Page 53 of 1
What is oc5?
oculus connect 5, their annual VR convention
Vive has better tracking, rift has nicer controllers @undone stream
It's really your choice
Vive does not have better tracking @rapid nacelle
It's a complete myth
Both headsets have exceptional tracking. And if anything rift was better as with 3 sensors (which is still cheaper than a vive) you get no occlusion at all
What I meant is that the Vive only needs 2, which are included, and they don't need to be wired to the PC
On the rift you're supposed to use 3 for proper roomscale
And the rift only comes with 2
Source: have a rift and used a vive multiple times
with the rift you want to buy an extra sensor, with the vive you want to buy the audio headstrap, then they basically match each other
but the vive is then $140 more expensive
ooh vr
I sure would like to be able to afford and / or run it
for now I'll look on from afar and wonder.
@rapid nacelle you can use 2 for roomscale And then you have exactly the same tracking as vive
the reason that 3 is recommended is that then you should never have any time when your controllers are hidden from the view of sensors by your body etc. And the same logic applies to vive tracking
and even then, the vive is STILL more expensive
ok, fine
You can't have 3 sensors with the Vive @full lotus
@still nimbus I know, I'm saying that the same reason as to why 3 sensors is recommended for oculus (to prevent occlusion) still applies to vive
The vive sensors can't somehow see through solid objects or your body
Lol true
can someone explain vive port
I use a vive I’ve had it for 8 months now and I’ve gotten used to the controls about 6 months ago
You can also get as many rift sensors as you want
To help with tracking
Its more of the placement that matters
Put your rift sensors on ceiling
It will solve a lot of issues
Is there really a point to having more than 3 rift sensors
If you have a weird area or want slightly better tracking
I have a rift and my room is really weird so I have 4 sensors but the only difference I know is that now I can go more near that area without tracking issues and pick things off the floor better.
I don't really use my extra space much sense I mainly like using my rift for the Unreal Engine VR editor so I just sit in my chair 
https://en.wikipedia.org/wiki/Famicom_3D_System I found out about this recently. And I think its acutally a VR thing rather then it just being 3d glasses. will report back when i get my hands on it ::0
Though now tht i think abaout it screen miniturization probs wasnt that good in 87 but
I guess il find out
@rapid nacelle @ivory parrot if 360 degree tracking isn’t possible in your room setup, then a third sensor is worth it. Two sensors can achieve 360 degree tracking if they are placed correctly. Check out guides to this and see if your setup is capable. This doesn’t make it just as good as 3 sensors, but it achieves the main purpose of having the extra. 3 sensors will also provide better controller tracking since it is sending more location data to the PC, but this isn’t as game-changing as 360 degree tracking.
Oculus Connect is tomorrow! 
kinda hyped for this one
the other years I haven't been as interested
but now they have both Santa Cruz and Half-Dome/CV2 inbound
Any announcements will be in the keynote right? Or is there a different format with OC?
"rapidly changing"
Oculus Quest is $399, pretty amazing price point
Yeah, it’s pretty neat
Ye
What are the specs
Each eye lense was 1440p I’m pretty sure
Did they mention the soc?
I'm still skeptical of if it does end up using the 845, because I don't think it can drive that many non mobile vr games. :/
what is better oculus or vive
ok thanks
Thb, if Quest is good and has a decent library, I might pick it up instead of a rift.
Even though I was supposed to pick one up this month. 
@sullen linden The Oculus Rift can play all the HTC Vive games, but the Vive can not play all the Rift games. The Rift controllers are way better & its a cheaper option. The Oculus Rift is a smarter buy imo
That's because Oculus doesn't support an open platform while HTC Vive does, or rather Valve does
It comes down to greed, and is similar to Sony's stance on cross platform, believing that opening their console to cross platform would reduce sales, the only difference is at least now Sony is finally changing their stance
Your market can't be based on money, but pleasing the end-user with a good product. If you can't do something properly without money being the sole thing on your mind, you don't deserve to be in business.
the Vive can play all Rift games via Revive
Quest looks great, if I didn't have the Rift already I would pick it up.
Waiting for CV2 for now.
This will be interesting with full foveated rendering tech, at least Oculus' implementation with their speculations of 1/20th of the pixels needing to be rendered with DNNs filling the gaps.
I believe it was 1/20th Michael Abrash said but I cannot confirm as the keynote was copy-striked LOL
Anyone have an alternative link to the video, or even just Michael's segment about his predictions and tech demos?
it's on their facebook page
I'm watching the Keynote and I have more hope of Quest, but I still have my doubts. :|
Like it's cool that'll keep track of the guardian area, but how will the games actually play and what's the refreash rate?
Good news Rift users, ASW 2.0 is finally on its way
“ASW 2.0's new tech relies on the game feeding the depth buffer to the Rift drivers, so it will still look like ASW 1.0 for games that don't do this. The good news though is that in Unity and Unreal, this is literally a 1-tick checkbox, that's it. No special development effort required. For games using custom engines though, it may be a more effort, so devs might not do it.”
https://www.reddit.com/r/oculus/comments/9jptp1/asynchronous_spacewarp_20_coming_soon_via_rift/?st=JMMEV2JC&sh=ad2040d4 here is a link to a full explanation and video comparison
ASW already felt like magic, now it's... more magic?
wew! cheers for the info.
so will this mean that a gtx 1050 ti will be able to run vr pretty smoothly?
cause then i can use a gaming laptop for semi portable vr
i've never thought ASW was that great
it's acceptable, but nowhere close to as good as 90fps
you can really tell when it's on
maybe this'll be better
head movement is smooth though
I can tell when it's on from the odd glitchy stuff here and there, but it's not something that really bothers me a lot
getting rid of the glitchy stuff is still cool though, and if you're more sensitive to those glitches then it could be a great upgrade
@dusty salmon it will be okay, but like I said it is not supported by all games automatically, and a 1050ti (especially a laptop version) is not ideal for VR but it will be okay since it is the Minimum requirement
does the htc vive take much energie , it doesnt say anithing on the website
does it even take energie from the computer(bearbeitet)
because i dont know if my powersupplie would struggle powering my pc and the vive
the Vive connects to a link box, which has a separate power brick in addition to the data cables going back to the PC
good
Hey everyone. I know this question has been asked a million times but Vive vs Rift.... I have quite a small space for my setup. I was originally on the 'all the way vive' train but have been thinking that I could get (roughly) $150 worth of games, the rift, touch controllers and an extra tracking sensor for the price of a Vive alone. I like the Rift controllers better, but i also like the customisability of the Vive in terms of the extra trackers which oculus doesn't offer. I also don't know how steam vr support is with the rift as that would be my main source of purchasing games. Anyways I know there will be mixed oppinions but I just wanted to get your thoughts on which i should purchase. Please @willow sandal (mention) for any answers.
Also I'm not really sure I can wait too long for the new Vive controllers to come out. Also they still look a bit bulky.
We go hands-on with the new Oculus Quest standalone virtual reality headset! This six degree-of-freedom headset lets us walk in vast open spaces without any ...
It is an 835. :|
yeah mildly disappointing, but I guess they can't add support for a new SOC as fast as a company that makes phones all the time
@willow sandal the Vive trackers are an interesting idea, but they aren't seeing a ton of adoption at this point. I think the Vive is kind of in a tough spot right now. The WMR headsets are the best cheap PC VR solution, the Vive Pro is the top of the line PC VR solution, and the Oculus Rift is the best value mainstream PC VR solution
it wouldn't take much to get the Vive back in contention though, a little price drop and/or arrival of the Knuckles controllers...
And making headset more glasses friendly to bigger glasses
I love Oculus' (at least perceived) transparency, especially when you listen to the opposing viewpoints of Michael Abrash and John Carmack, innovation and realism in a neat bundle with a healthy balance of both. Seems to be leading them down the right path.
On the flip side, I hope HTC and/or Steam kicks back harder. I hope other brands get in the mix with some more serious competition.
It means more options, more competition, and (generally) a better economy overall for VR. Exciting stuff.
Left a lot of ambiguity with that, I mean when Oculus drops the Rift 2, I hope all brands step in with their next gen, and HTC remain a high-end competitor (which seems likely) or maybe a Steam standalone headset?
Either way, I am getting married soon, then next year I hope to have my Rift 2 or Vive 2. Woo! A couple of good years coming up.
HTC is following that strategy with the Vive Pro, but it's too expensive for most consumers
I doubt that will continue for true 2nd gen headsets
it's not like the old hardware becomes cheaper to manufacture, so as tech advances the old headsets just become worse value for money
in addition, Oculus is pushing for wider VR adoption and have learned how big of an obstacle high pricing is
people were guessing the Santa Cruz/Quest would cost much more than it actually ended up at
they dropped the Vive price from $599 to $499 when they announced the Vive Pro
It will depend a lot on the Foveated rendering I would imagine.
Even if its a higher res, foveated rendering would mean you'd need less GPU horsepower to run it.
But if you wanted to switch that off then yeah you're gonna need a 2080/1080ti most likely
1080ti can run all current gen games with 1.5x supersampling so it will easily run higher res native
foveated rendering with eye tracking and one of these for each eye please:
https://onlinelibrary.wiley.com/doi/epdf/10.1002/jsid.658
lol
yeah realistically it will be a few gens
higher res textures doesn't add that much GPU load
Does anyone know if this software works well? https://www.trinusvirtualreality.com/psvr/
PLAY MORE GAMESTrinus PSVR lets you connect your Playstation VR headset to your Windows PC to access a large library of games.Don't restrict yourself to one platform, play more! SteamVRHere's a list of games that can be played just with Gamepad or Keyboard+Mouse. Note ...
I though the subject was hi-res textures, not hi-poly models 🤔
Because, in theory, texture size doesn't have a huge impact on FPS if you have enough VRAM and that everything is loaded upfront.
Fallout 4 and Skyrim VR, even if they aren't the best VR experience ever, have pretty decent graphics, driving simulators too (Assetto Corsa and Project Cars are really beautiful IMO), they all running perfectly at 2x on my GTX 1080Ti with a Vive.
As I said, they are running perfectly well at 2x the native resolution of the HMD with a GPU that can be found at about 500 to 700€ depending on stores.
I know that's not a cheap setup but to have a great VR experience, I think you may need to do some expenses, like a good GPU and CPU combo plus the HMD
Should i get a vive or a rift
Rift
Cheaper, can play vive games, lighter, fits glasses better, better controllers(I have not tried the vive knuckle controllers so take this with a grain of salt), and most importantly robo recall
also one thing i do like better about rift is the software, i always hate steam vr because i feel like big picture is just to slow.
Yeah I got a vive, the whole in game steamVR menu is s l o w
and can be very g l i t c h y
It will be nice once oculus allows people to make their own apps for dash.
theres some things i would love to make for dash

I thought the whole point of dash was to import 2d apps without and extra programming required
Or is there more to it than that?
https://youtu.be/SvP_RI_S-bw dash refers to the entire menu interface where you build your home with decorations and access your desktop displays and applications (VR and nonVR)
The power of both your PC and the Oculus platform is now at your fingertips. Dash is your new command center for Rift — multitask across your favorite PC des...
can someone help with some strange issues I'm having on my rift
- HDMI connection only shows up when plugged in thru an active DP-HDMI adapter, everything works fine when connected to the adapter
- rift core 2.0 doesn't work at all, I get a notification saying "oculus isn't working properly". The light on the HMD stays orange and doesn't turn white, no matter what. Using latest graphics drivers, tried reinstalling oculus software, etc but no change
there was some thread on reddit about using the specific display driver they recommend, I might try that
@gloomy flicker 1.5x supersampling on 1920x1080 is 2880x1620
supersampling 1.5x doesn't mean "1.5x the number of pixels"
it means "1.5x pixels in each direction"
so 2.0 supersampling means it actually quadruples the pixel count
also, rift and vive both run at a 1080x1200 per eye resolution
so 2160x1200 total res
stuff like vive pro runs at 2880x1600 combined res.
So 1.5x supersampling on oculus is actually native res for a vive pro.
So we definitely have the power for it now
but tbh, people often overlook the lenses.
Seriously the lenses make SOOOOO Much difference.
Right now the absolute best clarity headset you can get is the oculus go.
The oculus go display is nicer than the rift, or vive pro (i've tried them) and its all down to those gorgeous lenses.
Seriously there is literally NO SDE whatsoever
its insane
if I could put oculus go lenses in my rift I would
@rapid nacelle use your DP-HDMI adapter on whatever monitor is using your HDMI port, not the rift. Rift needs a direct HDMI connection. I have been told this by support and have seen this exact issue on the oculus subreddit
no, the thing is
it works through the adapter
but not when plugged directly through hdmi
🤔 and you did the recent firmware update they pushed out a few months ago right?
You probably don’t need to revert gpu drivers, but you’ll probably want to reinstall the oculus software. A lot of people have gotten corrupted installs including myself recently
Games should sync back in once you point it to the right folder when setting up
I already did a reinstall, downgrading gpu drivers to 388.31 (the minimum one for rift core 2.0) worked
This is strange if you did both of those and no change with the HDMI functionality. I would tell support everything you’ve tried and they might have another solution for you. I’ve never heard it only working with DP-HDMI adapter, normally I hear it the other way around
i'm doing a complete reinstall of the oculus software right now instead of just doing repair
uninstalled, exterminated all of the game files, deleted stuff in AppData, now installing again

now that I think about it, it's possible that it could be the cable but I doubt it
there's a couple of cat bite marks but none of them seem to make it through the shielding
i got a new rift cable a while ago and it wont work with my case's front HDMI but will work when directly plugged into my gpu but my old cable will work with extensions
Guys, that's a very common issue
All you have to do is remove the soft black rubber thingy, unplug the cable from the Rift and re-plug it back in
I had that issue two or three times and it fixed everything
Why would you have front hdmi??? Obviously only the gpu hdmi is gonna work
@dusty salmon front HDMI ports have a cord that plug into the back of the gpu to extend the plugin. It’s not like case manufacturers didn’t think that through or something
yeah but how hard is it to have everything in the back of the case? and it looks ugly
its nice to have a HDMI in the front so your cable is a bit longer
With the vive I use the HDMI on the back, but use displayport and DVI for my other monitors lol
Borderlands 2 VR!
PSVR exclusive
https://store.playstation.com/en-us/product/UP1001-CUSA13897_00-000000000000BLVR
I will flip if this is just a timed exclusive, hope so.
If not, I'm still glad to see big devs like 2K coming into the VR scene.
And the slow mo feature is something I have been wanting in a full-scale FPS VR game. (like a Superhot feature ideally)
Fallout 4 VR has that
A long overdue update to my Top 10 VR Games. Steam links below: #10 - Jet Island https://store.steampowered.com/app/587220/Jet_Island/ #9 - Virtual Virtual R...
Felt like putting this here
there's a VR sale on greenmangaming
All the latest and greatest VR Titles, offered at the best prices at Green Man Gaming.
Little Question: Oculus vs Htc Vive, which one would win and why? ^^
@olive gazelle
vive is $499 now but all the specs are the same.
there are obviously much more factors like optimization for lower end hardware, OS, setup, and customer support, but here is a quick hardware comparison
if you can afford it get the vive, if you can't get the rift
they're pretty much equal but vive has some things that are slightly nicer
i'd generally say stay away from windows mixed reality
especially because of inside out tracking + no steamVR's invisible wall to help you not punch your 200 dollar monitor
that graphic is outdated in some other ways, like not including 360 degree tracking on the Rift
anyway, in general the Rift is just a better buy at this point
Vive needs a price drop or better controllers to be competitive outside of niche scenarios
K thx Guys ^^
Rift has advantage with OS, performance optimization with lower end hardware, customer support, controller ergonomics
Vive has advantage with easier setup, a more logical tracking system, and wider FOV
The 360 degree tracking quality is indistinguishable between the two, but oculus needs a 3rd sensor to accomplish this well.
So, if i would take an 3rd Sensor and Rift it would be better?
Vive doesnt have wider fov
i disagree with the vive having good glasses accomadation compared to the rift
the vive does have an adjustment that can give extra room for glasses
Vive have indeed a better glasses accommodation compared to the Rift, as I experienced both with glasses. Although the Rift was more comfortable overall if you don't count the glasses issue.
@dusty salmon Vive have a wider FOV and it is noticeable compared to the Rift, although this is one of the reasons why the screen door effect is more noticeable on the Vive, the other reason being its lenses.
i checked around 7 websites and they all said they had the same fov
i don't think you've tried them both
paper specs can be inaccurate, the two headsets made different tradeoffs between FOV and angular resolution
It's old, from before the PSVR launch, but it's not like there's really been anything that changed on that side...
if there really is a difference between vive and rift fov it's not super noticable
I used a vive, then used a rift, didn't think "oh there's a difference in fov!"
i'd bet it's more to do with the padding than anything
I've tried both without glasses and I see fine. :v But I'm also near sighted.
¯_(ツ)_/¯
I only tried the Vive with contact lenses, but my Rift is okay without lenses, and it's not downright uncomfortable if I wear glasses in it (but it's inconvenient to put on and I'd rather use nothing)
and I'm far sighted
Hiya! I currently own a i5-6500 with 8GB RAM and a GTX 1060 3GB. My motherboard is a MSI Z170A Gaming Pro Carbon. Most games I play are alright though sometimes I experience a lot of ghosting when spinning my head due to the FPS drops and some actually stutter when something faster's going on in the game. I've checked my Task Manager and it seems to be my CPU. On VRChat, when I'm in a room with maybe over 12 people, it'll start lagging really bad and my CPU usage is usually way up there when that happens. I was just playing Seeking Dawn with all graphical settings on max and my GPU was at 20% iirc but my CPU was constantly between 90% and 100%, my RAM at ~4,5GB used. I experienced a lot of ghosting and during battles it would sometimes stutter. On SairentoVR I need to pull all settings down so it doesn't stutter while fighting too and even then it still lags sometimes. I didn't check Task Manager with this game yet but considering my previous experiences, it's probably taking a toll on the CPU as well. What do you guys think?
As for the CPU, I was considering on upgrading to the i7 7700k. I heard the 8700k would be a good choice too but I'd need to upgrade my motherboard as well which means having to basically rebuild my whole computer from scratch which is not something I'm really willing to do besides spending the extra money. Now, I'm a bit indecisive between the i7-7700 and the i7-7700k. If I got it right, then the difference should be that the K variant is ready for overclocking and has a slightly higher clock speed than the non-K variant. Does this make a difference in VR? I've never overclocked anything before but I don't think it's something I'd mind trying out if it makes a big difference, though I'd certainly need to get a good cooler. I'm currently using my i5's stock cooler and I'm aware the 7700k does not bring a stock cooler so if I did go for it, what cooler would be a good choice? Is this choice worth over going with the 7700 and its stock cooler?
Pricing wise, I can get the 7700 for 350€ (-$405) and the 7700k for 379€ (~$440) and I wouldn't need to get a new motherboard. The 8700k runs for 430€ (-$500) but I'd also need to get a new motherboard which would likely be the Z370 Gaming Pro Carbon, which goes for around 180€ (-$210). So I'd be spending a little over 200€ ($230) extra if I went for the 8700k.
9900k makes 8700k not as relivant
The price is also not very friendly ahah
higher clocks would be useful, and with your motherboard you could overclock, so a 7700K (maybe used) would make a lot of sense
lots of good coolers available - maybe a Noctua NH-U14S
@harsh sedge vrchat isn't a very well optimized game in my experience, if I'm in an empty room I get a perfect 90 but if it's full i'm lucky to get 20
also just checking on userbenchmark, your cpu literally ties mine, and I have a 1060-6g so I can relate to most of the things you say
7700k seems like a good choice but is a bit overkill for a 1060-3g
many games run at 45fps for me, I need to get a new cpu sometime soon
but I'd need to get a new motherboard and ram to do that 
@rapid nacelle why the 3GB version, the 6gb is wayyyyyyyyyyyy better
Would a 1080ti be better than a 2080 for VR? I currently have a GTX 680 and I'm looking to upgrade
@tight agate Hesitently, yes. The perform virtually identical. 1080 ti has more VRAM, 2080 has faster VRAM. 1080 ti is a bit cheaper though, so take that into consideration
i chose the 1080 ti over the 2080 and have yet to regret it
I can't wait for real-time raytracing in VR
But then again I can't wait to be able to afford a good system and a vr headset
Lol
I think by the time Ray tracing is prevelent, we will have before 3000 series or whatever
Ray tracing is hard enough to run in regular games, let alone VR
If the ray tracing in the RTX card holds their promise, it shouldn't be that impactful. But we've yet to see it in independent reviews.
it'll look nice, but i'm sure most people would like full 90hz over visual quality
I think we'll have to see the actual performance, weren't most of the RTX stuff leaked around on 4k ?
Maybe its the fact that i have bad eye sight but I don't see all the pixels in the vr headset like I would on a tv up close.
You'll kinda have to wait for the Pimax 8K for that. But this need a beast of a PC to run.
yeah
is it worth buying an oculus rift in 2019 march? i've been saving up for quite some time and i will be a better pc then
nah i just cant get a 3rd one for a while
does it work perfectly?
wdym I dont have one
does 2 work perfectly?
Perfectly? Not when standing up and turning n shit according to Lukes review after the controllers came out
do you have the oculus rift??
...no. I asked about the tracking in the first place
i asked if it was worth it!
well is there anyone who actually owns a rift and thinks it's worth it to get one march 11th next year
...uh ok
they have improved the software handling the tracking significantly since the LTT review
which one? The one after the controllers came out?
yeah the one with controllers
I also hope 2 sensors will be fine, because I cant find the sensors standalone here in the EU
you can get it on oculus.com
and literally 0 shops sell them here in Sweden (the sensors)
But do you reckon 3 sensors are needed?
I bought my 3rd sensor before their final set of updates to the tracking software, so I can't say for sure how 2 sensors will do now
I think it would be okay in most games, but could get annoying in some games that really force you to move around and pick stuff up off the ground etc.
Hmm
ooo oculus.com shipping to Sweden is 0 eur
Do they ship from the EU? If not that is a big no no for me
ships from the Netherlands
Postnord are the worst in general, blame Denmark for that 😄
Denmark for Postnord? I thought its Swedish
either way theyre a joke
fucking fees on "chinese packets," all of them
it was set up when the Danish and Swedish postal services joined
Im still going to buy the Oculus itself from Elgiganten (local) for convenience sake, then i'll see about the sensor
huh really
You from around there?
yeah Denmark
hmm I just checked, I think my Touch controllers were shipped all the way by UPS
oh UPS is a bitch, even in the EU
they handle packages like its hot potato
DHL or DB Schenker all the way
my experience btw
The tracking on oculus is great
I don't know where the rumour that oculus had bad tracking started
but it really doesn't
you'd see a lot more ACTUAL rift owners complaining about it if it did
basically the only people saying that oculus has bad tracking are people who:
a) love vive and hate oculus
b) never actually tried it
I've had both, both systems have flawless tracking as long as theres nothing else interfering (like mirrors or big TV's etc)
@twilit sage the tracking is ok
3rd sensor is needed for being fully turned around .. i recommend it.
the tracking on oculus is great especially considering its technology but it wont get better from here. Just note if you crawl floor reflection among other issues is more quickly a problem on the oculus
@full lotus oculus USED to have bad tracking.. they did a lot of patching up its quite good especially for what you pay for.. not sub milimeter like the vive but HEY they are using a camera vision system.
The only thing thats shitty is the USB cord runs, the repeaters and the usb bandwidth use for the cameras
Ah yes the usb runs
More annoying that Bestbuy didn't give me the extension cable when i got my third sensor
i have both systems.. yes the usb IS a pain.. the vive strap by default SUCKS... the oculus strap by default is ❤
yeah, sometimes I see the Vive price close to Oculus + 3rd sensor, then remember the DAS is still $100
if you play for long times you will want to get VR cover
I have VR cover and I can say its so comfortable you could sleep with your VR headset on
i bought my vive for 300 dollars.. used for 2 hours only keep an eye out on graigslist
it was boxed but had to throw out box for plane flight
i have more sensors but they are in another room
Any good rift covers
Has anyone here tried using high impedance headphones with the Rift?
I'm curious to know if it's powerful enough to drive some of my nicer headphones.
question about USB extenders for the rift trackers: do you need powered repeaters or passive work just fine for the cams? If passive works, then whats the max distance for passive before it starts to lose quality?
It will depend on your motherboard's USB ports, passive extensions can work up to a certain length but active ones are more predictable
Do i need to use the motherboard ports directly or can I use front IO? I have an NZXT S340 Elite which was kinda made for VR as it has a HDMI passthru to front IO
My Mobo is the B350 Prime plus from asus
I think ill use passive USB3.0 2m extenders, the ones suggested on the oculus reddit wiki for like 8 eur on amazon.de
as buying an active usb2.0 for 249 sek from clas ohlson isnt quite appealing
you can use front IO
I am using one passive USB3.0 2m extension for one sensor, and another for the headset
I am using 15ft cables with my hdmi on a repeater and the only issue I’ve come across is that I will sometimes get improper audio feedback. I just use my wireless gaming headset while I play with my rift now to avoid it. My sensors used to disconnect sometimes on my asus ROG Maximus X Hero board, but putting all my usb 2.0 devices on a hub helped since they will never use enough bandwidth for it to be an issue.
Now I have a pretty seamless rift experience with my pc in front of me while I can keep the headset in the back with tons of extra cable length
ill buy a single usb 3 passive extender for now as i know i will need one, we shall see about the headset though
Think this cable could be suitable for the sensors?
Dont wanna pay the 6 euro shipping from amazon
its USB3, its 3 meters. I think it will work
3 meters may be pushing your luck a little with a passive cable
How is Ryzen 2700X for VR? I'm currently running my Oculus Rift off a 4690k
@rugged walrus so 2m then?
2m passive is working well for me - no guarantees, this is unfortunately not completely predictable
also I'm using a 2700X and it's doing very well
Depends on where you look/what country
Powered in Sweden is a ripoff
@ivory parrot wait 10ft is about 3m... so 3m is on the line?
3m is okish
Whats the default length on a sensor?
6ft i think
I dont think ill need headset extenders for now
Just go wireless
For headset
Yeah isnt it like expensive
350
yeah no thanks
if its 350 in the US its going to be closer to 425 in the EU
Oof
Im thankful that Oculus has a store in the Netherlands though
sensor for 60 EUR and free shipping 😩
Still ordered the Oculus locally though, for convenience sake.
If you want better tracking put sensors on ceiling
Should be in stock right around my birthday
Gives much much better tracking
In my current play area (standing) I can place them NEAR ceiling
So like really high up but i cant mount them because i dont have mounts and i dont wanna buy them yet
Does it matter if theyre like 10cm apart in height
?
yeah i know but currently i dont need/want them
I have 2 really tall tripods that I use for my job that I could use like Linus did for the VIVE review if i want to do room scale
Will do once I save up a bit
Those might not fit rift sensir
Or 2 dollar mounts
and 3d printed adapters
yeah you see they dont sell them here in Sweden
Or I cant find em at least
kk
Its example
Yeah i get it
Its for security cameras
I will buy mounts however, thanks for the reminder
Ill probably buy a 10ft (3m) extender for USB aswell, give it a shot, see if it works
You have 3 sensors right
Oh then you cant roomscale really
nah its fine, im getting the 3rd sensor along with active extenders for the headset later
Nope im doing them near ceiling for a standing playroom
As you can do it
Just nothing too advanced
I went nuts
but like 4 for me might be much
Its def not needed
aight aight
What game do you suggest? Free hopefully :)
All my faves are roomscale
I already have Minecraft VR, Euro truck sim 2, Tacoma VR, KTNE
And ive looked at the free demos n shit like the ISS one
the ISS one looks SICK
The best vr game i played and still play is robo recall
Included with rift
Superhot is also awesome but not free
Talos principle vr is amazing
Its portal but with better story, better puzzles, more puzzles, better graphics, and vr
Get it on rift store
Im going to buy a game or two, possible Job sim or Subnautica and superhot
They have sales
i prefer steam
Ehhh
Plus i have a constant 10% off on humble
This was better
I wanna try the Cars 2 Free To Play game
lmao
There is no difference in fov in the htc vive
Maybe the foam is different
But they are not different
so review about the star VR one headset
its AMAZING and linus SHOULD review it
its very expensive but some people at starbreeze studios used it who play vr titles a lot and they say its no comparison
price is currently unknown but estimate is between 1k to 10k..
who cares when it's out of reach for regular people
not that it usually stops Linus 😄
Hey everyone. Do you think 2.2m by 1.5m will work for VR? With some re-configuration of my room setup i could probably get 2.5m by 1.5 but still that's not that much. I am also looking to get a third sensor for 360 degree tracking. I'm looking to play games a variety of games. My only big issue is I'm scared that only 1.5m of space will constantly trigger the rendering of the borders/chaperone on the Oculus Rift, and that will simply break the immersion. Also i am looking for some sort of skin or other mods or accessories you guys recommend for the oculus rift. (im gonna probably get a VR Cover)
please mention me @willow sandal if you have any suggestions or answers
@willow sandal yeah it should be ok. I have almost the same type of area, maybe a bit smaller, and the only problem is that you occasionally need to check where you are so you don't hit anything. Keep in mind that I only use psvr
@laser I can't really do that. It's not an option but I can place them quite high. Roughly 1.9 ish meters high.
And I'm quite short
As long as the sensors at at least about 40 cm above your head you should be fine, they have a pretty wide fov @willow sandal
People have also got it working though with sensors at head height or even below so you should be fine
Ok great. But the thing I'm worrying about it constantly activating the guardian system whenever I move my controllers outwards. I'm not sure but I think it will be fine. Thanks though.
I have a sensor on a shoebox my dude
Lmao
I saw a youtuber showing kinda roomscale with 2 sensors on the rift with one sensor up high and the other one opposite of it down low, and while bent down the tracking was great while he demoed it in the oculus brush paint app
It works well enough, but I have to be ever so careful with that shoebox
The damn vive lighthouses are so delicate and so expensive
I did it boisss. I bought the VR.
Which means they'll be announcing Rift 2 any day now..
heh the internet actually had a brief panic attack today, as one of the executives at Oculus resigned and an unreliable tech site claimed it meant the Rift 2 was cancelled
of course that was BS and got shot down immediately
Is there any evidence of that other than an exec resigning?
(I haven't read any of the news)
Is there no headphone jack on the Rift?
I don't think there is @mortal plinth
But, I'm a Vive owner so I could be totally wrong.
That sucks. Going to have to run a long ass cable then.
No there is not
why do you need heaphones
the internal ones are actually pretty good
Techcrunch has little credibility, it's a clickbaity site
Iribe was head of PC VR, but Nate Mitchell is head of Rift
@west skiff jingled also hows your psvr
lit
Woot! Rift arrived today!
awesome, have fun 😀
Thanks @rugged walrus !
Any suggestions on what I should play? I had a friends Vive for a month a while back. Really liked SuperHot VR and Audioshield. Didn't want to spend too much on games since I didn't actually OWN a headset yet.
Oh. Nice
Lone Echo is great too, same world but it's a singleplayer adventure game (and you do have to pay for that one)
Yeah. Might wait to find that one on sale. Getting VR is so much different than upgrading your PC normally.... None of your existing games apply.
lol
So many games to buy.
hehe, at least you can get a lot of them on sale nowadays
I haven't set it up yet, but I threw on the Rift headset before I headed out for work... Wow. It's way more comfortable than the Vive /w deluxe audio strap.
@mortal plinth Thats the main reason I sold my vive
Oculus I can wear for hours and hours.
Vive hurt my face after a while
plus the controllers....mpph ❤
Yeah. I definitely like the touch controllers better than the wands. Will be interesting to see how the Knuckles feel when they come out though.
@full lotus - What's your go-to game/application at the moment?
@mortal plinth In VR, echo arena (Echo VR) is by far the game I spend the most time in.
Second to that probably Rec Room
Games I would say are "must haves"
-Rec room (free)
-SuperHot VR
-Echo VR (free)
-Beat Saber
-Robo Recall (free)
-Arizona Sunshine
Echo VR is great
whats your oculus name btw? Mind If I add you? (Feel free to DM me if you don't want to post publically)
I haven't even set it up yet. lol. I'll tell you when I do though @full lotus
I played SuperHot VR on a friend's Vive. Damn was that good.
I already own Audioshield (which I bought before Beat Sabre was a thing) and SuperHot, and in preparation for my Rift I bought QuiVR, BeatSabre, and Skyrim VR.
Oh yeah. And Star Trek Bridge Crew for the lulz
My only gripe with the Rift is there's nowhere to plug in your own headphones.
The VR game that I can recommend the most because it's one of the best experiences I've ever had is OrbusVR
Good with friends, and soon first expansion comes out, which remade all the graphics and stuff for smoother gameplay, and more classes, etc etc..
How's the player base?
Great game, but aside from that
-Beat Saber is a very good, and a "must play."
-Gorn
-SuperHot
-Space Pirate Trainer
-What the rest been saying basically lol
Player base almost everyone is open and happy to help, very kind people, and daily peaks of people online at a time can be 80-100, usually having quite some people at the prime times
Nice. That's always my concern with social VR games... Not enough people..
What time zone are you in?
It's an mmorpg, I've been playing since around last year, when it was still in beta
Now it's in Early access, and full release is Q1 2019
Which is also when a lot of players are coming back because of the whole remake expansion they're doing
I'm EST
Oh perfect, same here, I'm in a EU/US Guild and I can make both sets of times and play with everyone
👍
Recommended vr headset for fpv racing?
@meager cloud oculus rift has treated me well with Asseto Corsa, Project Cars 2, and Dirt Rally.
oh, was thinking of RC fpv racing 😄
@sullen linden Thought about fpv vr, recommended kit or something. Really want to get into it and im not sure which vr fits best for vr racing.
Has anyone here tried the Vive Wireless Adaptor yet?
My friend (and best man at my wedding next month) just picked up Oculus Rift + 2 sensors + Touch controllers, second hand for $350 Australian or ~$245 US. Score!
Can anybody recommend some awesome multiplayer VR titles?
Rec Room and Echo Arena come to mind. He is new to VR though so locomotion might be a bit away.
There's Payday 2, although you can't actually see eachother's interactions iirc, it's stull fun.
is it okay playing vrchat in flat mode? or do i miss out on some features.
Payday VR is an absolute blast, although I'm trying to solve a bug where the game quietly dies if I play multiplayer. Probably just a specs thing, my 970 is pushing to its limits for VR. But even solo with bots is surprisingly fun.
Yeah it’s just a specs thing I’ve had that happen before
I'm planning an upgrade soon, but the singleplayer works fine for now. If anything, I find vr easier than pancake for payday.
Any Hotdogs Horseshoes and Handgrenades players here excited for the Halloween gamemode?
anyone has some cool VR games to recommend?
besides the mainstream ones that have been released 150 centuries ago
well Accounting+ was just released
as for a less mainstream game... I liked Witchblood, a light metroidvania
I know it's not very new, but SuperHot VR is a must own.
can i play vr games whit a gtx 1050ti and a Pentium G4600 and 8gb ram
steam vr test was accactly in the middle of "can do vr"
and it was smooth
still tho
I wouldn't recommend using that to play vr @narrow root
i would recommend at least a i3
was green , so "ok" on the website of the vive
and the gpu yellow so "it can do it"
and its not like im going to play something thats not in the quality of job simulator
You could probably do some games. You'll just likely be limited in what you can play.
i`ll probably get all achivments in job simulator , then in virtual rickality and then inbetween play slimerancher in vr so not the most demanding games
Could probably do SuperHot VR as well. Pretty basic graphically, but super fun.
oh yeah i know that game
SteamVR recently got "motion smoothing" which is basically the same as Oculus' ASW feature, and that'll help quite a lot with hardware like that
might want to stay away from CPU-heavy titles like Lone Echo and maybe Arizona Sunshine
dont even know those games
@strange tusk i3 8th gen* (7th and lower would be just as bad as a pentium)
yeah sorry forgot to say what gen 😛
I3 8th is great
u saying that my 6700k wont run vr
The only thing that sucks about rift is no linux support, steam knows that its plugged in so it asks me if i want to install steam vr : (
@undone stream intel didn’t put VR ready on the box so it must not be 😉
was vr even a thing when thing when skylake was released
@narrow root I see you play virtual rickality, is it really good? I see a lot of reviews lately. My wife is working in a VR gaming shop, she needs new game to install 😅
im not playing it yet because i get my HTC vive at cristmas but i`ll shurly get at least all the achivments in the game
and from the youtube vidios its realy good
Ok, will take a look then! Got a wmr headseat but not enough room for now. So I guess I'll spend some time at the shop 😜
Virtual Rick-ality is short but fun
Will i5 7400 gtx 1050 ti be able to handle an oculus rift?
When will next oculus rift come out?
yes, but you'll be running with ASW in many situations
Oculus has not announced when the next Rift will launch, but they are working on it
Question about oculus and extension cables
I'm buying 2 active USB 3 extensions for the sensors, but when referring to the oculus reddit wiki, the HMD extensions listed are passive. What do?
Like is it fine to buy a passive USB 3.0 and a passive hdmi 2 extension for 2m for the HMD in that case?
depends on length, the longer the extension gets the more the signal degrades
short passive cables are fine, but longer extensions need to be active
@rugged walrus you reckon 2m passove for the HMD would be fine?
I am using 2m passive extensions for my headset
Ok, thanks!
@rugged walrus sorry to ping again, but could you link the specific cables you use?
Danke
I think I'll order the u green hdmi one off Ali-express. Don't want to pay 5 quid for shipping lol
Actually that's not an issue if the shipping is for all items collectively
this is a fairly niche issue, but on my rift in certain games (space pirate trainer, pavlov, oculus home) it doesn't render the entire thing,
only a circle
i'm not using the default foam and it's fairly noticeable, it reduces fov
Huh?
Any rich people tried the magic leap one yet?
OMG AR talk in the VR channel, what is this heresy 😛
I'm really just wondering when LTT is gonna talk about it
In fact, I'm surprised they haven't gotten it yet
just bought a ugreen HDMI 2m passive for the HMD and 3 ugreen passive USB3 2m extensiom cables, one for the HMD and 2 for the sensors. They will arive same day as my rift 😃 Hope they all work
Same ones Sakkura posted, so Im confident theyll work :D
you can use a active extension
Yeah as long as its under 3m active isn't needed
According to my research (sources: reddit, r/oculus wiki, browsing old posts, asking here, watching other videos on YouTube)
I've been told the sensor cables need active extension cables. Tell me how it goes when you get them.
Would you all recommend a third sensor for room scale? My play space is roughly 2.2x1.5 meters
But I might have 2.5x2.5meters soon
Looking to play many games. Superhot, Job Simulator, Electronauts, Beatsaber, The Climb and a variety of others.
Or should I do one high sensor and one low sensor diagonally. Please ping me if you have an idea 
@willow sandal Deffo get a 3rd sensor
I have a Intel i5 8400 and a gtx 1060 3gb, can I run vr?
yeah, the CPU is good and the GPU is enough but will limit you to low graphics settings in general
Is there a recommended GPU?
GTX 1060 6GB
Anyone here that tested a wmr and a actual vr headset like the rift/Vive? Is there a huge difference? I want like a psvr experience beacouse I tested them and liked, but I wanted to hear some opinions first
I'm from Europe and want to buy the headset on black Friday sale
Windows MR headsets are still actual VR headsets, it's just a stupid marketing name
generally they're a much less relevant option in Europe; the basic WMR headsets don't get nearly as cheap as in the US, and the Samsung Odyssey and Odyssey+ are not even sold here
Imma import them from us
If I do buy them
@rugged walrus
I'll pay tax but that's why I only buy them in black friday
To get them as cheap as possible
I just want a comparison between those too
To know if I'm losing alot
@willow sandal 3rd sensor is must, place them all high
@formal goblet You are way better off buying the oculus or vive here locally in the EU
twas me
True but they cost too much
Like 400€
And I'm looking for an alternative
If I imported any vr headset it would be the Lenovo explorer
Since I could get them for like 200€ with taxes included
WMR wont go under 300 eur and the taxes+administrative+shipping&handling will make it pricier anyway
I can find them new sometimes for 160$ in amazon.com
Tax is at least 21%, and theres an extra admin fee in some countries like Sweden
No, those are used or refurbished
Portugal
Amazon.com pays the taxes for what I've seen
But you have to pay them like 40€
I believe
No, they dont
Pre taxes
oh yeah
And they take care of the rest
but you still have to pay taxes when receiving the package, unless its different in Portugal
Those are the taxes that I'm talking about
Customs taxes
Amazon takes care of that
well, if the headset is about 160 eur then it does end up about 40 eur for import duties
hm, never had that happen for me
I guess its Swedish laws or Postnord or something
Import fee deposit
What about the shipping and handling?
Wait thats just the import fees, you pay taxes aswell no?
Also, 25 USD for shipping? Thats fucking great
I had to pay 30 USD shipping for some rubiks cubes that shipped from NYC
Rip
But anyway I just want to have a comparison between the explorer and the rift
To see if the difference is that big
from what ive heard the lenovo and the acer were the worst of the bunch
with Dell and Samsung being the better ones
Or was it Dell and Lenovo and HP was the one that sucked?
Yeah i think the HP and the acer sucked
the Samsung Odyssey is different from the rest, they all "suck" by comparison
Is the fov good on the rift?
So WMR from reading above is not a bad option? looks like Samsung Odyssey is the way to go from above.
Wow they jumped $100 on amazon here recently.
The other ones don't exactly suck when you consider the price
Like $200 or less for PC VR is pretty decent
Wait, an Odyssey is $500? I mean yeah that display might be a tad better but I don't think that it's a good compromise compared to the Rift's superior tracking and controllers, considering a Rift is $100 cheaper in the US.
Don't get that HP refurb on Amazon though unless you're willing to try a couple exchanges.
@granite field if you can get them for around $150-200 usd, you’ll have a great time. Anything above that, you should look into the other main options due to the limitations of the tracking and controllers.
Hey thank you @sullen linden
What the hell, I've been struggling to order a 3rd sensor and the oculus support team is slower than a snail
There's no sale going on right now, so their ticket volume shouldn't be big.
Submitted a ticked that was very detailed, yet they asked another question :(
Try the support chat, you get one from the Support instant ^^
Maybe I'm missing something but why do you need to contact support to order soething?
@thick mirage I can't order the sensor. It gives me an error.
@thick mirage
Context
(not the full letter)
ah no retailers there? really? huh
Nope
Everyone sells headsets (I bought mine at elgiganten, an electronics store here, and its already ready for pickup! I just have to get back to Sweden first) but no one sells sensors
Literally no shop sells sensors
Neither here or in Latvia
No amazon there?
So... Anyone here tried both wmr and rift? Is the difference huge?
Amazon.de? Yeah, no, they dont have resellers, @thick mirage
Sweden doesnt have amazon, we order from co.uk or .de
or .fr, or.es
like any european one
but shipping fees reee
oof
how about something off ebay? such as https://www.ebay.co.uk/itm/283211963234
No thanks, i want something with warranty
Ah oculus doesn't do warranty transfers
Although the chances of there being an issue with the sensor of all things is quite low
I dont want to take any risks when it comes to an investment this big
I mean oculus and the accessories together
understandable
Chat concluded on me having to call my bank tomorrow and asking if they blocked the transaction.
In case they did not, wait until I am back in Sweden to try again
i can't find a retailer in sweden selling the oculus rift for less than 4779 sek
@dusty salmon I bought it off elgiganten for like 4800sek
Also, it has arrived at the pick up location
So I'll be doing Vr on Saturday
i'm going to try to buy it off of komplett or something on black friday (i'm gonna try to get it for less than 4000 sek)
the price from Oculus is €449 = 4655 SEK
black friday is pretty big in sweden right
space pirate trainer or raw data, which one did you enjoy more?
Never played raw data but i didnt really like space pirate trainer
Its a bit boring
ok
Space pirate trainer is pretty repetitive but is a good game to show off VR
how big is the discount from black friday usually? (preferebly in sweden)
@dusty salmon doesn't prisjakt have an option to show the price history?
@dusty salmon just checked it, lowest its going to go IMO is going to be 3990 SEKK
You can always hope though
if it drops down to 4000 sek i will buy it
I didn't wanna wait so I got it for 4888sek :p
Still need muh 3rd sensor
R O o m s c a l e
As long as your machine is beefy, and you've got a good game budget, is worth it. The game budget part is a bit important, there's not a lot of large experiences in VR, length wise, and whats out there is priced at a premium usually :P
Beatstaber! Definetely check out Beatsaber!
yeah i'm just gonna buy beat saber and budget cuts
and job simulator and virtual rickality
and slime rancher in vr
because cute little slimes
If you like dakka, I can highly recommend Hotdogs, Horseshoes and Handgrenades. The existing content goes quite a way and the developer is good about constantly adding on. The new halloween mode is big and interesting
LADS
My oculus arrived at the same time as the extension cables!
Going to set up my playroom now
niice, enjoy man
what are some good free games
for vr
failing to find things to do in job simulator ricka
rickality and h3vr
Vr chat is a good game that is free but i don't know if you already played that yet
rec room is good
Accounting
they followed up with Accounting+ which is paid, but the original is free
Not exactly free, but they gave out like 1 million free copies of Payday 2 a while back, and if you got that, that has a VR mode too now.
Anyone know where I can buy a sensor in the EU? The Oculus website outright wont allow me to fucking buy it, support was useless on the case aswell.
Amazon.com shows me 200 USD tax fees for some strange reason and wont allow me to tick that off (them paying the duties for me) (Sweden)
doesn't look like their authorized swedish retailers carry them. Looks like you'll have to have them imported, and thats probably where the fees comes from with Amazon.
any tips for getting vive running on displayport
or does it just work
im using a 1070
if that matters
Shouke, doesn't really look like it. Everything I'm finding is that they only reliably sell them through the oculus store. If your getting an error, they probably don't have any available to ship to your location, so its not letting the order be placed. I'm finding a lot of complaints about this issue, so I guess they just don't stock the hardware well outside of America.
Ben, it will depend entirely on the displayport itself. Displayport does not convert to HDMI itself, but dual mode displayport can swap to outputting an HDMI signal with an adaptor cable
you'd have to look up your exact model of card and see if its a dual mode displayport
@toxic inlet they ship to Sweden, so it's really strange. Thanks though.
I swear to god this increases every time i visit amazon.com
What fucking math are they using???
200% import fees? Are there any tariffs or some shit im not aware about
Try clicking on the import fees details there. I'm betting its not so much tariffs is it is that they normally don't ship this like this, so they are having to pay for couriers and other such nonstandard shipping arrangements.
nope, when i click on it it just opens a site that has "we're too lazy to explain and break down whats costing this much so heres some generic info that doesnt help you at all" but in corporate language
Recently I saw the video of "VR on a budget" and I decided to also get in the VR world. I did the steam vr ready test and resulted in an totally ready build with a very high score. Since Linus used a 1060 6GB and I have a 1060 3GB I don't really know if that's enough for a great vr experience, so I'm looking for some opinions on the topic and tips for a better experience. I know i won't be able to play the games on their highest settings therefore i'm gonna use the Oculus since that is the lower spec headset.
My current build:
i5 6600K
GTX 1060 3gb
16gb ram 2133MHz
(I posted this on the forum, but no one really responded. 😔 )
the 1060 3GB is a tad on the eh side for VR, but with newer software tech like Oculus' ASW and Steam's "motion smoothing" it is alright, and the CPU and RAM is fine
the Oculus Rift lowered its minimum specs when ASW arrived, as originally it was almost the same as the Vive (and they're both the same res and refresh rate so that made sense)
Steam recently added "motion smoothing" that should do about the same thing as ASW though, so it should be back to parity, more or less
So I should be ready to go and order a rift 😄
Update on my sensor case: Chatted with support just now, apparently theres not much I can do anymore, other than allow them to do an investigation and wait for a response in a week or so.
sad boi hours
that is fucked
eh, agreed
But oculus.com is literally the only website selling a standalone sensor here in the eu, for under 100 eur
Fyi things shaking in rift
or buy a htc vive
@narrow root Considered a vive, got a rift instead because better controllers and much cheaper price locally
The controllers are great
yeah
ye but im gonna go whit vive
Just modified my sensor placement, should be much better roomscale with 2 sensors now
how far are they apart
I think somewhere below 3m. I followed the oculus guide
ok
used a tip i found on the r/oculus sub today
yeah this is the best placement for now lol
ok thats so bad that its realy good
Will still need it higher because my ceiling is low and im 186cm and growing
Get a ceiling mount for 5 dollar
yep a buddy is 3d printing some for me
Hes gonna get me 4 of them (in case some other fits better for that specific sensor) for like 8 eur + cable routers
Also have him print a stand
nice
The setup is so jank in a good way
For some reason opentpcast didnt work so im using regular tpcast
jank in a good way > normal
Which cant do mic and can cause tracking isdue if you listen to background music in game
I have a wireless headset i put on over the oculus one
nahhh i have a good place for the rift
Ends up working well
Good game
I ran cable on ceiling more cleanly
This is old shot
But this seems fairly optimal for placenent
I have 2 other at other end
I have read it may be better to have one on desk pointing up
Anyone had a good "usb 3.0 PCI" for my pc? Need some extra for my rift 😄
Also need some cable extenders for the sensors
I saw linus with some active extenders.....?
Be very careful when looking for those pcie ysb
Make sure they have compatible controlers
And many controlers
@ivory parrot I’m not the best at drivers, do you have a recommendation?
?
Drivers
I dont use a usb card because i didnt need one
But im weird
I use 4 usb 3.0 ports and an ethernet port
Don’t know for which drivers to look for, I’ll search some on google 😄
Its not recommened at all but you can sort of run the sensors off of a usb hub
It can cause issues
I got it to work
But it had issues
Yea that’s what I read online, So I’ll stay safe and use a PCI
I dont use a usb for headset anymore
But you should have 2 usb3.0 controllers at least
2 sensors should be 3.0
The rest can be 2.0
And I’m using all of them atm. So I definitely need a PCI
Just don’t know which one is best to buy
I found some active usb 3.0 extenders so I’m set with that
They might have a thread on this
Why did you need active extenders with only 2 sensors
Oh and try and get a card with 4 3.0 ports and controllers
@ivory parrot I’m getting a extra sensor
Wanna be able to do 360
And my desk is very close to my play area
That’s what I’m gonna later on
Not gonna do it right away but will do it eventually
Wireless headset
Are you referring to the quest?
How much was the Tpcast?
350
anyone know if a 970 can do vr?
It’s the minimum of most games, but it should be able to do it with low settings
970 = 1060 which is a minimum requirement
nah 970 crushes 1050ti a lot based on all benchmarks I see
Yes 580 is good enofe
Oh snap! Sorry! English is not my main language 
dudes
Mission ISS is the best thing i have tried YET (that isnt a game)
I felt like a little kid
Too bad they dont have an EVA explore option
that's fine @gleaming grove
I have. Removed it quickly after, as I now was punching the thing in robo recall
Ill try to do it again someday
but bending over to grab shit is annoying without the cable hung up
Gotta go wireless
does vr get boring after a while? i'm just wondering if it's actually worth getting an oculus rift
Well, Ive had my rift for 3 days so I cant say much
But for some reason I feel very weird IRL after using VR
not during VR, but like a bit after it
and it lasts even after sleep
its hard to describe, but it feels like my head is nodding slowly or like drifting up and down or something
distracting while typing on a keyboard or using a phone
anyone else experience this?
Lads, I have 20 eur to spend on steam because someone gave me a gift code
what VR game should I buy?
I can add like 10 eur to that
Im thinking of like onward, or job sim, or H3VR
VR games that I recommend (no particular order) : Superhot VR, Beat Saber, Pavlov VR (I didn't tested Onward yet though), Arizona Sunshine and Payday 2 VR (free update to the game).
Job sim is funny but I don't think it could be worth 20€
Beat Saber is so much fun (it really needs to be modded though to add more content, but the community made it freaking easy to do)
Beatsaber is good, yess
Are you guys using active cable extenders for the sensors? Or just regular ones
@limber pond Im using a passive 2m with one of my sensors
i use a few extenders with two of my sensors
I was having power draw issues until I rearranged my usbs though
Vr stays fun
lads
Im so happy i spent the 20 eur on beat saber
I did angel voices, a 6min track thats only hard or expert
somehow completed hard
and im sweating so much
@twilit sage Did you solve your Sensor problem? If yes how?
@gleaming grove Which problem? the one where i couldnt buy a sensor?
if so, then uh. I hate to be the bearer of bad news but I did not. I am now waiting about a week for oculus support to do an investigation on the case.
yeah. uuh
?
Was just asking if you found a solution because I am from Europe and want to buy it separately as well
look
if you buy from the country that youre ordering to
using that countrys CC
you shouldnt have an issue
Can’t you just buy it on the oculus site?