#virtual-reality
1 messages · Page 52 of 1
VR is very demanding
you're rendering two viewpoints, in higher than 1080p resolution, and at a 50% faster framerate than most monitors
my other computer has a gtx 1060 6gb
the SteamVR benchmark is not that good, and also doesn't account for the differences for other headsets (it's mainly based on running a Vive)
like a 1050 Ti will do alright with an Oculus Rift because of ASW
whereas a Vive Pro would need more than a 1060, and a 1080 Ti is probably barely good enough for a Pimax 8K
Would getting a gtx 1070/980 ti make a difference from having a gtx 1060?
would let you run higher graphics settings, including supersampling, which will make things look quite a bit better in many games
a 1080 ti for example would be more questionable, but a 1070 would definitely be worth it
I have a 1070 and it’s pretty good
even a 1050 is good enough for vr nowadays
it's pushing it but it can do stuff
you could also be a rebel like me and run steamvr on intel hd 615 😉
Well for some reason on this benchmark, it doesn't show my 1050Ti
(This is the one I posted above)
Honestly, I think I'm going to go grab a Rift and just try it. If it doesn't work, then so be it.
I'll just return it.
My friend said when he buys a 1080Ti he was going to sell me his 1060 6Gb
So that'll do the job. Should anyways
Why would he buy a worse gpu?
I meant to say 1080Ti
I'm going for it. I meet minimum requirements so when I upgrade in the future I'll be just fine
@full lotus Running vr on 760 is fun 😄
do you guys think one of those mixed reality headsets is a good deal for 300?
i cant find a rift for anything below 500
in the US they regularly go on sale for under $250, recently one was on sale for $150 even
they're not as good as a Rift, but for less than $250 they're worth considering, and at $150 it's a steal
I might finally pick up a headset after Connect depending if they announce anything. Just in case.
I am guessing they will announce the consumer launch of Santa Cruz, if they add any info about next PC VR headset I'll take that as a bonus
And they might have a deal on the Rift during connect, like $50 store credit or a third censor? Eh, probably not. :[
Just go find a used rift lul
i don't know, but isn't the usb setup for oculus bit of a pain in the a
Idk
i personally have the vive
@deft crater if you want extensions, oculus can be a pain to setup, other than that everything including roomscale setup is very easy on it
@deft crater idk mine is a 2.5mx2.5m 3 sensor setup and I havent had to reconfigure it in a while
doesn't it require usb to pc from all the thingys
@deft crater yes one from each sensor and one from the headset so default is 3 usb 3.0s
they reccomend putting the optional 3rd sensor over 2.0
Do you know why?
youll overload the usb controller in your pc
isn't that highly mobo dependant
they are both good headsets, neither are 'bad'
but the oculus takes the cake for a number of reasons:
-WAYYY more comfortable
-Much better lenses and larger sweet spot, display looks clearer
-Controllers are lightyears ahead. The vive sticks feel like clunky controllers, oculus touch feels so natural
-Lots of really really good exclusive games for oculus. In fact the two I play most (Echo VR and From other Suns) are both oculus exclusive. You can play any steamvr game on oculus, but you can't play oculus games on vive (not without software workarounds and additional overhead anyway)
-Both of them do roomscale just as well as eachother. Im in a 15x20ft space and its great
-Oculus performs better on lower end PC's due to ASW and ATW features that vive does not have
only downside is you have to route cables but thats worth it for all the additional comfort and features imo
@deft crater yes
if you have a good motherboard with decent USB controllers, or you have a good PCIE usb card then its fine
they just recommend that cause if you plug all three into usb 3.0 ports from the same controller on your motherboard it likely can't handle the bandwidth
in general, most mobos will suspend usb devices if the controller is overloaded
its not going to break anything etc
its just that it won't perform as well
or degrade to usb 2.0, etc
its not a power issue, and no damage will be caused
its a bandwidth issue
i'd think that high end asus mobos would have decent usb drivers
The asus mobo controllers are kinda meh tbh
even on the high end ones
I've got the Maximus X formula
@full lotus hate to say it but ya, my cheap gigabyte z270 does better than my z370 maximus x hero
I've got 2 sensors plugged into the USB 3.0 ports and one into USB 2.0
i do admit that the new vive is a ripoff
Asus mobos do a lot of things well but USB controllers are average at best
though tbh there are hardly any devices that will actually need the performance
the oculus sensors are the only one I can think of
or maybe a capture card
but even then you can just plug that into the Intel chipset USB ports
looks at Vive
likes it over the Rift
i havent used the rift, but i'd like to try at some point
The only reason that I would favour the vive would be that you don't have to have cables to the sensors
But in literally every other respect I preferred the oculus.
Hence why I sold the vive
We tried using the Rift and the Vive at the same time...
only complane i have about the vive is that Steam Vr SUCKS
SteamVR is pretty trash
lol
It is improving over time though
no, nnot really
they just update to be buggyyy
It's not really buggy
well all I can say is I cant wait to play the new marvel game on oculus
the advanced mode play area tracking just breaks the software
I just love Echo VR and from other suns too much
those are the two best VR games I have played
And the new Echo Combat is so much damn fun
ive switched to playing more relaxing games like Catch and release, and Sportsbar VR
im inmiddle of budget cuts rn
budget cuts is good fun
lol
Also, Rec Room
i always miss the robots
that is free, looks kinda meh, but omfg its so fun
rec room is fun
the paintball is great
I don't play rec room but friends that play with my Vive do lol
sounds.... gross 😄
Don't worry, we clean stuff
good : P
I tried the oculus Go the other day, omfg the display+lenses in that are amazing
vive to oculus is a noticeable jump, but oculus to oculus go is biog
big*
im kinda pissed rn :/
I cannot wait for CV2
And thats one of the reasons It was annoying that they used the same meh lenses in the vive pro
im totally fine with my gen 2 vive
gen 2 vive isn't out yet
i meant the i gues gen 1 v.2
@deft crater you have the pro?
there is two versions of the gen 1 vive
this is the updated with the single cable and slight weight reduce
oh ok
Vive Pro is disappointing, you've got a startup company like Pimax being more ambitious than HTC
MysteryCandyMan: Just go find a used rift lul
Most CV1s on Ebay are almost as much as a new one. :/
can you some how direct a gpu to run vr and vr only?
yea i just thouhgt that becouse i'd like to run vr and games on differend cards, but if that aint possible than i dunno
next version of 8 gamers 1 cpu:- 5 vr games 1 cpu....
thinking about getting an oculus rift I can afford the vive, but I don't see the point of spending the extra 200-400+
@simple pike its not worth it
even if they were the same price I would get the oculus
The only way in which the vive is "better" is that you don't have to have cables for the sensors
but in many other ways its worse
less comfortable, poorer display/lenses, less games available, way worse controllers etc
Ya, that's what I have noticed and I'm going to be buying it during the holiday sales too so 300-400 seems more worth it anyways for the or+controller bundle.
:/
yeah definitely the better option
if I need it I'll buy the 3rd senor a month later
plus that means you can get some games, an extra sensor etc etc and still have paid less 😛
I might get the vr version of doom as that's what I wanna play most, and it's on steam for 30.
@simple pike Doom VFR is on sale on greenmangaming right now
np
Is there a significant difference in the vives and rifts tracking?
not really
@dusty salmon Having had both, no
They both track fantastically and I couldn't notice a difference between the two
anyone on that could help me lol
i have a windows mixed reality headset and its having problems
whenever i try to load into the cliffhouse it will fade to black and then restar
I find that the VIVE has less jitter in the tracking and is just generally better. But its like the difference between a $2500 computer and a $3000 computer for gaming, there is not much of a difference. The rift is a lot more of a mess to setup and often just wont work because it often more than maxes out USB controllers and when that happens the tracking is kinda shit
If you put all the oculus sensors on USB 2.0 or on the same USB controller you may get jitter.
But thats exactly why during the setup it specifically tells you NOT to do that.
Any even half-decent motherboard will be fine as long as you don't put 3 sensors onto one controller
But as long as you don't do that, the tracking between the two is both perfect tbh. No complaints about either.
But I would still 100% recommend the oculus over the vive. So much better in various ways.
no USB tracking problems for me on either an old Asrock Z75 Pro3 or new Gigabyte X470 Aorus Ultra Gaming
there is a little more cable management with 3 sensors rather than 2 base stations, but it's not really a big deal to just set up once
and if you're using the headset in different places, a Windows MR headset would be more convenient than either Rift or Vive anyway
+1 ^
USB tracking works beautifully as long as you don't plonk all the sensors in adjacent USB plugs (on the same controller)
And once it IS setup, the oculus is much nicer to use.
WAYYY more comfortable, controllers are lightyears ahead, and the display/lenses are much nicer too.
Ok maby I have terrible luck but a friend who got a rift couldn't get it to work with his motherboard, he was planning on upgrading his computer anyway so he got a new motherboard and still couldn't get it to work and had to get a USB 3.0 card. The only other rift I know of IRL the guy had it in his system for over a year and even took it to a few events with no problem, but then out of nowhere he brought it to an event and it wouldent work and took hours of troubleshooting.
The first guy either he had a really cheap motherboard, or he was plugging all the sensors into the same USB controller.
Oculus says in loads of places, if you try to plug all the sensors into one USB controller it will likely max out bandwidth and cause issues, even on really high end boards.
So spread them out a bit, if they're all plugged in next to eachother thats bad.
I have mine like this:
Where 1-3 are sensors and the green one is my headset
just use vive for a single usb port...
@feral sand I had a vive and sold it
Way less comfortable
Controllers are awful compared to touch
Display/Lenses is not as good
No ASW
Most of my favourite games (Echo VR, From other Suns) are oculus-exclusive
For the sake of using a few extra USB ports you get so many benefits.
is it worth buying a rift now or should i wait until the next gen?
What have been said lately by most of guys here :
- Next gen Rift is only at the prototype state right now and it's expected to be out in a year or two. More likely to be two.
^^
this
I'd say go for it now @dusty salmon
It will likely be at least a year until we see the next oculus rift. And when it does release it will likely be more expensive than the current one
CV1 is great anyway
And I'll add that every next gen VR headset will probably need 2x what a 1080Ti can deliver (for 4k@90Hz with decent visual quality), without counting the fact that you will probably need a GPU with a newer DP/HDMI version (like DP 1.5 / HDMI 2.1).
^^
Next gen likely won't jump straight to 4k though
or at least, if it does, it WILL have foveated rendering. Both vive and oculus are working on that, so that will ease the performance need for it.
But yeah, you will definitely need a very beefy GPU for next gen VR.
next gen headsets may rely on foveated rendering to reduce the GPU requirements; there's no way Oculus will want to lock out people with eg. 1080-level performance
no but next gen GPUs will arrive too
they can't very well require everyone to be on the latest and greatest thing to do VR, if they want to expand to a wider audience
Honestly, ASW on Oculus already allows for lower requirements. I think a much higher resolution headset with more aggressive ASW would be fine.
As an RX 580 8GB w/ Oculus room scale, I have no problem upgrading my video card to support a much beefier headset, but keep the current generation on the market as the entry level (similar to HTC Vive and Vive Pro, even though the Vive Pro isn't really next gen).
I'm pretty sure that next gen devices won't be for the new audience but more for hardcore VR users, the Vive Pro isn't the best example of "next gen VR device" because of it being maid for enterprise use.
Probably Oculus and HTC will release a cheaper, lower tier headset at the same time as their next gen stuff so everyone will have what they are searching for.
VR (at least high end stuff for PC, so the Rift CV1 and the Vive) isn't made to be mainstream, they are a niche product for people that are really interested for. There is a product for mainstream audience, the PSVR (and in some ways, all WMR devices).
proper next gen devices will have to be for the new buyers
Vive Pro is a good example of why just making something ridiculously expensive doesn't work (at least not for popularizing VR)
Oculus does not want their VR headset to be niche, at all
1 - Next gen devices will be high end devices, there is absolutely no chance they would be made for mainstream use.
2 - The Vive Pro isn't an example of "popularizing VR" but more an example of "people that doesn't understand what targeting a market is". The Vive Pro is NOT made for CONSUMER use, HTC clearly target their enterprise clients (VR arcades and stuff), just look on which website the full Steam Tracking 2.0 kit is sold by HTC, enterprise.vive.com
3 - Maybe, but that's not what we can see from their prototypes, there is no way they can sell the CV2 at under 800$, not without selling them at loss (counting R&D and marketing within the cost per unit).
The only thing next gen devices will do for the new buyers, is to reduce the price of all original Vive/Rift units. (If they don't release a "new version" with the same specs)
1- Nonsense. No indication that's true, every indication it's not. 2- The Vive Pro does target the consumer market, just trying the old Apple tactic of sticking Pro on something to make it seem exclusive. There are two store pages for the Vive Pro, one for enterprise and one for consumers. 3- Their prototypes are not their final consumer devices. Besides, who says a polished consumer derivative of Half Moon can't sell for less than $800?
they cannot rely on just cheap old crap popularizing VR, they need reasonably affordable NEW and awesome stuff to popularize VR
they already cut the price of the Rift CV1 in half, there isn't much room left for cuts anyway
I just want to see the next Oculus support the existing sensors.
Have a bundle, release the HMD for a little cheaper for those of us who already have room scale setups, and let us move forward.
I think with the cost of PSVR and WMR, the Vive and Rift are priced competitively for those segments. I have no issue investing say $500-$600 in an HMD only, and $800 for a next gen controller + sensors + HMD kit. I think that's reasonable, especially if you keep the original both supported and on the market.
However, HTC Vive Pro is just priced out of competition. Enterprise or not, $1100 is not worth it for a general consumer. I was able to use one at my local Dave & Busters on the Jurassic Park ride, and sure it had a wider POV...I still kept falling "behind" the seat in VR because the satellite sensor wasn't doing its job and there still was a screen door effect and the general lack of clarity associated with VR...not the way to go.
Both the vive and oculus should let the customer be able to connect any kind of controllers to their vr
Im not buying a new setup in 10 months or something until my birthday (11 march) and im going to buy a vr headset (oculus rift) and i was wondering if its safe to buy refurbished/used things because i wanna save as much money as possible
Most of used VR headsets are from people that have bought one on a whim but then used it once or two, if you can check it on site you can go for it (that's how I got my Vive)
Thanks
@dusty salmon for oculus, I wouldn’t recommend. If they already setup it up once on their computer (99%of the time they did) you lose access to all the free games that come with it, since it is tied to the original account
If it’s a price cut of $100 (usd) or larger, I would probably consider the deal.
the price direct from Oculus is 449€ = 523 USD = 4608 SEK
oof :x
that is an oof. $350 american dollars is what mine cost new. If i were you, I'd pay someone to buy it and send it to you. Itll be cheaper than $500-600 im sure
20-25% tax is included in the EU price
yo is there that much tax in the eu?? ffs
anyways, I'm debating currently between a vive (never had one) and a decent 3D printer, cause i like guns, and i want to print lowers for my AR based rifles. What would you recommend?
@little ibex i have both a vr headset and a 3d printer, i definitely use my vr more than my printer. Then again, the printer has been a much cheaper hobby considering all the games, upgrades to pc Ive bought just for VR
lol, ok, been seeing so many cool games coming out.
but whats even better, is making 3d printed mods for your VR controllers, so get both XD
lol, that seems to be the overall theme on the threads ive gone to, GET BOTH
my beat saber oculus touch mod didnt come out too well on it, but im thinking of making a rifle stock for fps VR games
hmmm sounds like some fun mods, but is the vive worth it over the oculus?
@little ibex i own an oculus, but have used both. I cant tell the difference in tracking between the two, but the oculus store is a gamechanger for me
yeah i live rather out in the country and dont quite have access to an oculus store.
lol its how you buy the games in vr
not a brick and mortar
do you not just go to steam?
you can, but vive cant go to oculus natively
oh wow, really? thats annoying
ya i think its bad on oculus's part for not making it easier for vive users to experience it, but i gotta give them credit, its dam good
would you feel that there arent as many games for it or just about equal?
also I definitely prefer the oculus touch controllers over the vive wands. much more immersive imo
yeah ive heard the oculus controllers are nice
well, oculus has their exclusives and their exclusives are the AAA titles of VR
like the new marvel powers VR game, Robo Recall
On to the topic of performance, sadly to say ive got a mobile 980 in a laptop that i just dock and use as a desktop, would it suffice? 8 gigs vram, 16gigs ddr3 sys ram.
@little ibex oculus has lower required specs, and has a special ASW mode where if you dip frames, it can predict frames and keep a steady framerate.
id run the compatibility tests on your system and see what it says. Both the Oculus and SteamVR tests
oh i was just about to ask if oculus had a perf test
The SteamVR Performance Test measures your system's rendering power using a 2-minute sequence from Valves Aperture Robot Repair VR demo. After collecting the data it determines whether your system is capable of running VR content at 90fps and whether VR content can tune the v...
3647
i'll have to download that tomorrow, on my hotspot currently while they're running new lines to provide gigabit in our area
here i should put a better link in, sorry didnt think it would auto download
its just fine, ill find it in the morning
sadly my mini itx doesnt meet requirements because of my rx 560
awww, micro vr pcs are the best
well, its about as big as a micro atx because i dont think before buying cases lol
@little ibex oculus doesn't have a perf test tool, though they do have minimum and recommended specs posted.
Though in general the steamVR tool is not the best benchmark. Its results can be all kinds of wonky.
Though oculus WILL perform better on any PC, cause it has something called ASW that allows it to predict what a missing frame will be and allows your GPU to skip it to keep a steady framerate and its amazing how well it works.
Plus, pretty much all the games that I play regularly in VR are oculus exclusive
Echo arena
From other suns
etc
Good question. 🤔
Some people say Beat Saber is the best. :v But if you don't like rhythm games you probably won't like it.
Rhythm games are the best genre of video games
Better than MMO better than first person shooters better than turn based strategy better than everything
I'd say, Superhot VR, Beat Saber, Pavlov VR (I didn't tried Onward yet), Elite Dangerous and Assetto Corsa (or pretty much any good racing game and American / Euro Truck Simulator 2)
And yeah, I know that those two lasts aren't VR only titles, but as of Elite Dangerous and AC, a VR headset become nearly mandatory after having tried the game with.
yeah as cool as the tracking is I miss being able to see more than just my floating hands
and the dpi needs to be drastically pumped up
the games are kinda lacking they are trying to do what VR can be
and not just run with the limitations of it right now and make some good gameplay
seems kinda lazy on the development teams
job simulator was kinda fun too
superhot was much easier on my eyes too because of its artist style
pixeling wasn't pissing me off in that much at all
I don't have a lot of VR games so my list is really subjective ^^'
Tried it once, it made me remember why I didn't wanted to buy Ubisoft games anymore

I mean, it was Ok, but totally not worth more than 10€
it looks like you're required to play with people you know
Yeah
or it seems like it would just invite mega trolling
And they force you to use the ingame chat (so no TeamSpeak for you)
@dusty salmon for me:
1: Echo VR (Echo arena/Echo Combat)
2: From other suns
3: Beat saber
4: rec room
5: Superhot VR
Hi Guys What virtual reality headset would you recommend?
Small room, oculus rift. Big room, vive
Rift is cheaper too, more comdortable and lower requirements
Why does everyone recommend vive for larger rooms?
both do roomscale just as well as eachother
my room is fairly large and I have no issues at all
if the room is VERY large, Vive has an advantage - but who can dedicate that much space to VR?
Me, dont have one yet but i have space avail to be dedicated to something
24' by 22', pretty much unused since i started renting a storage unity
@full lotus that’s just one of the myths being passed around the vr community I guess, but I totally agree that I see no difference between the tracking on the two
Vive can do a 10m diagonal at max (with the sync cable) so 5m x 5m
10m from some guys from Reddit, 5m x 5m from HTC.
I'm in a city with a VR arcade! 
A dollar per minute though from what I heard.

No VRchat
Dissapoint! D:
Anything worth playing? https://vruniversearcade.com/games/
Is there a place to test vr in sweden?
Sairento is cool, Space Pirate Trainer is a fun little thing too
Across from the VR arcade is a meme shirt store. 
Dont ignore me

They had superhot vr! It was so good!
The only complaints about the place is that they had a leather face cover and sweat started pouring down my face halfway through and the play area was really small. :/
I tried an htc vive today and it felt kinda like having a scuba mask and being in another world, the resolution is way better than i thought and the only complaint i have was the field of view
Yeah, but you kinda forget about the problem when you get sucked into a game from my experiences.
whats a good vr rig for around 1k with an itx motherboard to run a htc vive on medium to high settings i currently have an i5-6600, gtx970, 16gb and i was wondering if i can get the same or more performance form a computer around the 1k mark
What currency so I can possibly help
@hushed chasm $1k is a very limited budget for a VR ready rig.
Are there any parts that you have already that can be reused? Or am I building from scratch?
Also I am assuming USD as currency?
And you said ITX Mobo, you referring to Mini ITX?
You can just switch out the gpu for a 1070 mini right?
And maybe cpu but its not necessary
Anyone got advice on how to make the tracking better on oculus?
add a third sensor, mount them at/above head height looking downwards, check their field of view is covering your space well
If I sell my PS4 I can afford a mixed reality headset, I don't use my PS4 much but there maybe a game later for me to play, I don't know what to do
I've had this conflict all day
Border Patrol is a VR game where the player begins a new job as booth operator at an AI travel border. Checkpoints have been setup to conform with recently instated AI travel restrictions in the region. Interact with and manage the AI travelling through the area, ensure only ...
TBD
@fading rover Absolute first thing is separate where you have them plugged in.
If you have all of your sensors plugged into the same USB controller that can cause bandwidth and/or endpoint bottlenecking issues resulting in poor tracking.
Try to have each sensor on a different controller, or at most 2 sensors.
Second: Go to the product page of your motherboard, click "Support", and download the latest drivers/software for your USB controller, chipset and update your BIOS too.
Some motherboard manufacturers even included driver optimisations specifically for oculus sensors (Asus did)
Third: Get a third sensor if possible. Connect the two in front of you to USB 3.0, and the one behind to USB 2.0
Fourth: Mount your sensors up high angled down. There's all sorts of methods, from adhesive clips to screwfix stuff. I personally have camera mount clamps that I use to clip them onto my curtain rack, picture frame or a high shelf etc.
Fifth: Disable any type of USB power management or selective suspend
Ok! Thanks for the help!
There are vr arcades in the us
Are there any in sweden?
Idk
just orderd my wmr headset, any recomended games for $20?
Beat Saber, Superhot VR
they that good?
Yes
You may want to save this link so : https://beatsaver.com/ (Beat Saber custom songs website by the community)
oh is this all of the mods or something
How do I hook windows mixed reality up to steamvr
Have you downloaded the windows MR utility on steam?
Yeah
I tried running setup for steamvr, and it doesn't detect my controllers, but the wmr portal does, I don't know what to do
rift is just a better vr set tbh
I can't afford rift
Rift? More like RIPft. 
i use vive but rift is good too its just you have to dish out another £75 for the sensor to make it as accurate as the vive
but with a Vive you pay $100 more for the headset to begin with, and another $100 for the audio headstrap to make it as convenient and (nearly) as comfortable as the Rift
Rift is good
Its more polished
Lighter
Better controllers
Vive has better tech
More features
Doesnt need a million usb ports
Its like ios vs android
better tech, depends what you look at - the Rift has more advanced reprojection for example
The ONLY advantage to the vive IMO is that you don't have to wire the sensors.
(Arguments about better tracking etc are not true. And even if you DO buy a third rift sensor its still cheaper than the vive)
But ngl, I will gladly run some cables so that I can have a more comfortable, lighter headset, inbuilt audio, a clearer display, better software features like ASW, exclusive games, and omfg WAYYYY better controllers
My Rift comment was just a joke, no need to get upset over it.
If I do pick up a Rift, should I mainly buy games from Steam and just pick up the exclusives from the Oculus Store? Or vice versa?
depends, some may prefer Steam in case they change to another headset (which are currently not well supported by the Oculus store), others prefer how the Oculus platform is... less janky
I love this game ❤
@void grove Try to get them on oculus where possible. Cause then they're guaranteed to use the oculus SDK instead of SteamVR, and oculus SDK performs better.
If its on steam, some of them give you the choice to launch using oculus SDK or steamVR but some just use steamVR (even if they have an oculus version which is dumb)
Echo Combat is closer to that
piracy is bad and you should feel bad
Lol
The real VR is WMR
@distant fulcrum no discussion of piracy please
🤐
wondering if my build can do basic vr?
my build ryzen 5 2600x, gigabyte ab350m, gtx1050ti, 16gb ddr4
i would suggest a stronger GPU, like 1070 at least
ok i will start saving
by the time you saved up new nvidia GPUs should be out so.. yeah, good call
Hey guys. I'm a huge VR enthusiast and use my Lenovo Explorer almost daily. However, some games begin to lag out my computer. Mainly Pavlov and VrChat. What do you guys recommend me upgrading to reduce the lag?
@sullen linden it will do okay with an Oculus Rift due to ASW, though a faster GPU is obviously better
Ok thanks
@sullen linden what are your specs?
chill down cowboy, and try to sound more like you know what you're talking about. most suggest 1070 min for VR, that res and HZ want it
GTX 1050 Ti is the official minimum requirement for the Oculus Rift, due to ASW
minimum requirement doesn't necessarily mean it would run fine though
Yes. the ASW does make it easier for lower end hardware. But a 1060 is the minimum I would recommend personally. 1050ti just won't be able to keep up in a lot of stuff even with ASW.
1070 and above will have no worries.
1060 will be fine, you just won't be able to use supersampling
1050ti CAN run stuff, but you will have ASW enabled literally 100% of the time and you'll have to keep settings close to minimu
I'm running with a 290 which is weaker than a 1060, and it's more than fine, sometimes I can even dial up the settings or supersampling a little
a 1050 Ti will more often be running into ASW, but that's completely playable
when you're asking if it can do basic VR, then yeah I think that qualifies
R9 290 is oike a 970
970 is also weaker than 1060
It should be able to run vr right?
Yes. However, during specific times like full vrchat rooms and intense Pavlov maps, I get frame drops that constantly freeze steam VR and show that loading screen
So what do you think I should upgrade first for maximum effect on my rig
Would it be smart to upgrade from a 1050Ti to a 1060 or should i save up for something like a 1070 or even a 1060 Ti?
IMO, you should save a bit more to get a 1070 (or even a 1080, if price go down after the "2080" announcement)
1060 is just generally not quite big enough of an upgrade over a 1050 ti to be worth it
or like a 2060
Well depends on how much vram though cause if you get the 1060 3gb it isn’t worth upgrading but if you get the 1060 6gb it’s technically a upgrade
So I bought a wmr and the controllers work in the portal, but when I run steam vr setup, it only detects the headset, can anyone help
They are on
make sure they're in view of the tracking cameras
dunno what to do then 😦
Same 😦
Are they on?
(a given)
I would try restarting steam vr because valve
if it isn't fixed
Well I’d be damned I need to get it lol
@hasty lagoon I have
Anyone play marvel heroes or skyrim vr on rift
Im looking for a good roomscale game
Also looked at star trek
Skyrim VR is pretty cool, but it isn't really a good implementation of roomscale
Does anyone have a Oculus Headsetcable to sale? Mine broke and Oculus won't deliver it to Luxembourg :/
Have you tried searching for one online? I don’t know much about VR headsets ATM, but planning to get one in the future.
Do you guys think they will release a new headset before next march?
I'm just still waiting for the bluetooth one i heard about
Oculus recently shipped devkits of their Santa Cruz headset, so a consumer launch will follow at some point
maybe this christmas, maybe next year
Oculus has already said there won't be a rift successor until late 2019 at the earliest
(Santa Cruz is not a Rift successor, just to clear that up)
Santa cruz will be out. But thats basically oculus go on steroids.
Its not meant to be a rift successor and you can't use it with a pc
^^
I wish oculus sold a longer cable, they only sell the standard length replacement. :/
Me too
For roomscale stuff the cable is the limiting factor.
Though I found that a USB extension and HDMI extension improved things massively
@void grove they don't sell longer cables because that is the maximum length the USB spec can handle. Anything longer would require a bulky repeater in the middle of the cable and would add significant expense
what's the length of the cables that come with the oculus rift?
the headset cable is 4 meters, the sensor cables are somewhat shorter
just a $100 away from a Rift! :D
Is the marvel game that ships with it any good?
I should have the rest by the end of August, but I'm going to wait for Connect just in case they have a deal on it.
Hmm...
Ok so
I want to get a vive
But they’re out of stock
Is there an email I can sign up to, to get notified when they’re in stock?
I can’t find one anywhere
Have you tried Newegg or Amazon?
Or get an oculus
Why vive over oculus?
Heard bad things about occulus
I had both and sold the vive
so many advantages to oculus
What bad things have you heard?
Mainly its bad for people with motion sickness
Well that will be exactly the same for both of them
neither of them are more motion sickness inducing than the other
only thing that will affect it is what games you play
Well I just want a vive
What if the Knuckles are 2.0 only? 🤔
Ah...
But that being said, I'd be really surprised if the Knuckles get bundled for the current price of the Vive, so unless you're willing to spend and wait on future features just to get on par with the Rift, I wouldn't really recommend getting it right now.
👍
Or you guys could watch Luke’s video on Rift vs. Vive on LTT. :p
I’m personally going with the rift. Vives controllers are basically small subway sandwiches with onion rings on the side.
Not to mention that they aren’t too ergonomic. Though it is nice that the Vive comes with room scaling... (Or I think that is what it’s called.)
Lol nice remark there.
👌
I’m excited for the Vive knuckles... That sounds and looks like a blast!
And it seems way better than their current subway meal combo controllers
Knuckles should be good.
For me though the main thing was that vive was much less comfortable and heavier. Not to mention you have to wear headphones over it too.
Plus. Oculus with an extra sensor does roomscale wonderfully, and is measurably better in smaller spaces than vive tracking. And it's STILL cheaper than buying a vive
Though not gonna lie. There really aren't many roomscale games
Most games are aimed to sell to the most people. And most people don't have a large playspace to use. So devs make games that work well for smaller spaces so they can sell to the biggest audience
The only game I play regularly that benefits from a big playspace is echo VR
But that's an oculus exclusive anyway
That depends. The exclusives aren't games that oculus has just paid the devs to not put on SteamVR like with what happens on consoles.
They are titles that were literally FUNDED and would never have even been made had oculus not paid for the development of them. Hence why they are also often free (Echo VR, Robo Recall etc etc)
And yes you can run something like revive, but
a) you have to pay for those games, rather than getting them for free if you bought the oculus (they are only free if you activate your headset)
b) Performance will be worse since you can't use ASW and are also using software workarounds that add some (if only a little) overhead
c) Many games (like echo VR) are not great to play on vive because they were designed 100% with natural hand motions and oculus touch controllers as the target. And they don't work well on vive controllers. Some things in fact you literally can't do because there are many finger and hand gestures that are just not possible on vive controllers.
Yes, you CAN get all that set up with the vive, but that means you're paying more for the vive, and then even more for the strap, and then its still heavier and less comfortable.
Both systems do roomscale just fine. Tbh, with three sensors the vive and the oculus perform literally identical to eachother (my playspace at its biggest was 20x18ft).
And any bigger than that is pointless anyway cause I can't even think of a single game that would use that.
The knuckles controllers do look good. But until they actually come out (which we have no date for), the touch controllers are WAYYYY more natural and comfortable
not really
Is PS VR Worth It?
Its not worth the 450 canadian rupies I spent on it. I'd wait for a 20-40% off sale.
Just saw that Insomniac has a fourth game in development for Rift. 
Oh, I already saw this, I probably forgot about this for a reason. xd
Yeah, it kinda of just looks like a generic sci-fi action game.
Stormland looks good
Would this be helpful if i don’t have enough USB 3.0 ports and would it be usable by a VR Headset?
Yes
Nvidia didn't mention VR at their keynote. 
he did mention foveated rendering
Leaks show 20**0 sieries cards having a usb c port. Any chance it's for a virtual link cable?
Maybe we'll get lucky and they include one in the box.
Maybe
Having a virtual-link cable won't improve existing headsets in any way.
It's just to combine the power and display requirements into one port. So no point in manufacturers developing cables for existing headsets
Yes but a thinner cable will still make vr less annoying
not like the Oculus Rift cable is really that thick
I have vive
Yeah, it's not like it connects to three different ports on the headset like some other VR headsets. 
But isn't the second revision cable for the Vive a lot less bulky than it used to be?
Yes, it is
Doesnt seem worth it unless you really love vr
Cheaper than tp-cast and I just hate wires when trying to play. 
more expensive than tpcast in europe at least
**Includes 2-month VIVEPORT Subscription
wow so amaze
I’ve heard awful things just trying to get TPCast to work, and the added latency is almost unplayable to some
Is it worth buying the Vive Link Box for rift? 
the vive wireless adapter some how reminds me of shrek ears (imagine it painted green)

Personally I found that setting up a pulley system if you're able to is almost as good as wireless.
I couldn't deal with the slight latency and reduced FOV of tpcast
@full lotus reduced FOV with TPCast? I didnt know that
Could I run windows mixed reality vr on the new gtx 1050 3gb msi model???
To earn a bit of money when I'm back at school I'm considering renting out the vive to people over the weekend, does anyone already do this, and if so, do you have any advice?
what are peoples opinions on the Oculus rift? Im considering it over the vive beacue i can literally get 2 of them instead of a vive (its cheaper)
I like my Rift, the controllers in particular are really good
Oculus has better controllers but vive has better tracking and easier full body tracking
Renting your vive? Maybe good silicone covers for headset and for controllers. Sanitary cushions or enough normal ones that you could wash extra ones in washing machine when needed?
@sullen linden yep, TPCast reduces the FOV slightly. Not by much, but it is noticeable
Vive does not have better tracking
thats a complete myth
in smaller spaces in fact, the oculus tracking is measureably better.
In larger spaces, both of them perform beautifully
@twilit sage I had the vive and the oculus, sold the vive
Oculus is more comfortable, has a better display/lenses, WAYYYY better controllers, included headphones are something I couldn't live without
Plus the oculus exclusive games like Echo VR and From other suns are some of the best VR games IMO
can you play steam vr games on oculus?
@twilit sage yes
Connect is the end of next month! 
Mmm... I’m surprised that it doesn’t link with the GPU via DP or HDMI
Is this the Vive Wireless adapter?
@void grove yup
What VR headset is the best?
Depends on what your want
The HTC Vive has the best room scale out of the box while the Rift has the lightest and cheapest headset while Windows offers VR without the need of base stations
If you have a Microsoft store in your area, you should be able to try all 3.
Am I the only one not all that hyped for santa-cruz
I mean, standalone VR is awesome. But Personally I feel like without the horsepower of a PC the experiences available will be limited
Same
Unless it's packing next Gen Tegra it's probably not going to be that great.
But I'm interested in how they're going to price it.
Yeah having a new tegra chip would be awesome but I expect we would've heard that by now
I'm not hyped for it for my own use, but I am hyped about how it can give more people access to quality VR
yeah
My vive controller hit a ceiling can anyone know what how to fix it. (It works it's just the plastic )
Cant ready see it but there is a gap between the gray and black
Nvm I see the flpromlem and I'm fuck just gonna rma
Rip
Ill agree that oculus tracking is great
With 4 sensors
And a million usb ports
Vive was heavier
I love touch controllers
Tpcast works fine
is there a big difference between 3 or 4 sensors?
For me
If you want roomscale and spin a lot
@dusty salmon 4 is great
0 loss of tracking
but what about 3?
3 is fine
I had some tracking loss occationaly
Basically as long as 2 sensors can see your touch and hmd
Does anyone have the Samsung Odyssey while living in Europe?
Going from two to three sensors is night and day
Three to four is a slight improvement but not that big
Its big if you move a lot
I never had 2
So i dont know that
Also @full lotus do u have tpcast
@ivory parrot I did for a little bit, but sold it as I didn't use it that much.
It's nice, but for me the loss in FOV and ever so slight latency weren't worth it
I set up a pulley system and that's been basically 90% as good as wireless without the Downsides
I where glasses so i dont have periferal vision anyway
So loss in fov didnt matter
I dont get any latency
I just like being able to turn without having to worry about untangling cable
Im hoping the vive wireless adapter will be better than the tpcast (and work with oculus)
The latency wasn't really the issue. It was hardly noticeable at all
It was just the fov that annoyed me
No
So you are use to being able to look left and right
And see more
Tpcast tries to be clever
It tracks eyes and moves where it doesnt show thibgs
My fov on the left increases when i look left
Wtf is it doing
Because i recently noticed this
When i look left the fov increases a bit
Idk how it knows
Im guessing it's due to the fact that the combination of your glasses and the oculus lenses makes the visible area of the display change in the opposite direction of where your pupils actually are
Ohh
Cause the display normally extends slightly past the visible area
So if you move the HMD on your head you can see further past the edges
Really
I had to have it far from my glasses so they fit
It always looked like i was looking through a helmet
Anyway superhot or robo recall
Curious
Also did you do anything to the face mask
Im looking into it
I thought the rift wasn't really compatible with glasses.
is it?
how is virtual reality for a glasses user without glasses to use? the screen is really close to their face
and is there a night mode for the oculus rift?
my glasses fit inside my oculus rift, but it's a bit clunky to put on and not entirely comfortable in use
luckily I normally use contact lenses, and also I can use it without correction
the lenses in the VR headset change the focus so it's like the screen is several meters away
as for a night mode, that doesn't really make sense for VR
anyone know a good hdmi passthrough that occupies a 5.25" bay for vr
Without night mode it can permanently damage your eyes
not any more than it would during daytime, the time of day is irrelevant when it shuts out ambient light
@void grove @dusty salmon I don’t wear glasses and I play on my rift all the time. My friends come over and are able to fit their glasses in with no issue, and we all pass and play pretty easily. My rift is over a year old now and I don’t have any scratches on the lenses yet
@rugged walrus when i say night mode i mean that the screens send out more yellow light than blue light as blue light can permanently damage your eyes and especially if you put the screens right in front of your face wirh blue lights so i thought a night mode would be great
@gloomy flicker why can't you just make it a software thing?
if blue light damages your eyes it would do that regardless of time of day
in any case the displays in the VR headset are not as bright as the real world with sunlight, so I wouldn't worry about it
@rugged walrus stop being such an idiot
yeah but if they help then why don't we have them?????
yeah so why don't we have them?
yeah everyone wants to go blind in a couple years
it's so simple though
no
at the very least you could put a very simple software filter
i care about my eyes and vr
i can't
i don't know how to
i was just wondering if there was one
and it's stupid that there isn't one
BRUH i'm not going to be spending 40 quidd on physical stuff when i can get a little worse protection software for free
it's half of a sensor
it's literally a screen filter
it's not expensive editing software
it should be free
not really
f.lux is free and it's a screen filter
why should an oculus version cost anything?
Do you guys have any tips how to maximize play area in a small room
I have some of the largest glasses
They fit in a rift fine
Its why i chose ot over vive
They dont fit in a gesr vr
Gear vr
prescription lens adapters was only 75€ with shipping. 
And they works just fine, gone is the gays of fog and uncomfort
that's 1.25 sensors
I'm sorry.
?
@dusty salmon yea, only. It's really cheap price for glasses and after 1200€ to get VR running it feels like pocket change
This?
I might pick that up if there's a game that's completely unplayable without it.
Because I've tried the rift and the vive without glasses and I've been just fine.
I did order mine from vroptician
yeah but it's still a lot
75€ is nothing to scoff at
and software is free and if it can even make 30% of the physical protections effect then it's more worth it
The ones I posted are $65 'Murican.
But might not be as good.
Since is snaps to the face cushion instead of the lenses.
no idea 
I can also use my Rift without contact lenses or glasses if necessary
I kinda hope they announce a new rift at connect, even if it doesn't come out for a while. >_> if they do, I'll wait for that and probably grab a 2070 or something.
Atm we're pretty certain that they aren't releasing a new rift anytime soon. They want to get their half-dome prototype done.
MUCH bigger FOV, eye tracking and varifocal displays. Its going to be awesome.
BUT, they are basically guaranteed to announce santa cruz.
Which is kind of like a really beefy oculus go with 6dof inside-out tracking
Its awesome so far
But yeah they want to get that done so that CV2 can be a true "blow it out of the water" improvement
Rather than just "Hey! Resolution is a teensy bit higher yay!"
Yeah, the video I found mentioned that the specs are very similar if not the same as the VR in 5 years prediction.
So probably atleast two years out from being an official product.
I don't think I'd like controller/gloveless vr, seems like it would feel weird.
There's a few issues:
-
Just increasing resolution doesn't help that much. You need really good lenses too. Look at the vive pro, that still has horrible SDE because they didn't improve the lenses, they just upped the resolution.
Ironically right now the HMD with the clearest display is actually the oculus go. That thing looks AMAZING. Got to try one for a little bit. Way better than either vive or rift -
We need a lot more GPU horsepower before really high res VR is particularly viable. Also, its better to have a HMD that the biggest audience can run, and then those with high-end GPU's can supersample.
Rather than one that only really really high-end GPU's can run and everyone else has to downsample and deal with horrible aliasing. You can go buy a pimax 8k, but you sure as hell won't be able to run stuff like echo arena on it. Even with a top of the line GPU -
One of the biggest barriers to immersion is the wires tbh. Not the display
HTC has released their wireless adapter, which is functionally basically the same as a TPCast, which is great.
And oculus you can use TPCast, plus they filed a patent recently for tech that allows them to combine the positional tracking with wireless beamforming to increase range and reliability of wireless which is seriously cool. Basically the sensors tell the transmitter where the headset is and the wireless signal can be focused in its direction.
- varifocal displays are going to be AWESOME. We already have stereoscopic 3d of course. But everything is focused as if it were about 3m away from you. So having a varifocal display that can change the focal distance depending on what you're looking at can really increase immersion as well as enable stuff like real depth-of-field
How have I not heard about this? Thanks for that info, GoldenOne. I shall be looking into it!
¯_(ツ)_/¯
I saw their office tour video, but didn't know they did a keynote at the Facebook event.
TBH, I didn't even know Facebook had an event.
has anyone seen any htc vives in stock online in north america?
Ive checked pretty much all the major places
amazon, best buy,game stop, htc's website, b&h photo
Newegg?
Hmm...
only finding used, refurbished or ones marked up 150-300 dollars
Yeah, Microcenter doesn't have it either.
B & H just sent a product availability confirmation, said they will be available the 3rd of september'
Ah...
i guess ill order it and hope it gets here soon
alrighty, order placed, wanted a second one for a party.
The controllerless tracking on half dome would be really cool for card games, especially if you lined up the actual deck and play area to the game.
was probably gonna start off with rec room
prob just browse through the multiplayer section of vr games on steam
thats actually sick
you're so white
What's wrong with being white?
oof

is it more worth buying an oculus rift this black friday or next march?
Black Friday might be good, but I'm expecting a sale next month because of Connect.
oh ok
I'm starting to wonder if there's something better I could be buying than a rift. 🤔 probably not.
yeah no
Not at the moment no
Too late
$$$
That I’m usd or cad?
Cheaper than I bought it but that was almost a year ago so that makes sense
it had an official price drop, that's the normal price now
whats the cheapest equipment i can get that will let me play beatsaber?
Lenovo Explorer
cheapest is still 400 or so dollars 
VR= virtual rock
@rapid cloud no the Lenovo and HP windows mixed reality headsets drop down to $150-200 occasionally ($150 was refurbished price)
That is the lowest PC VR headsets have been, and I can’t imagine them getting cheaper than that
Lenovo is currently $200 on Amazon.
I got my HTC vice second hand for like 400 euro (new is about 550/600 euro here=
official list price is $499 US, €599 EU (part of the higher price is VAT)
How about these for VR controllers
22 sensors per hand.. refresh rate 120hz.. wireless if you strap the docks..
but 15k per hand
VRchat LMG meetup: when
Lol
the SDK was 5k but instead of that i hired some programmers to make tools for it instead
because the SDK was rip off
Incase you wonder how i got the gloves.. i lucked out at a larged studios auction and knew the value. They were originally more then 15k a hand but this is after a price drop.. its crazy
I did a teardown of one of the controller boards on twitter
ok i packed my vr headset with sensor in hand lugage for plane
ill let you guys know if its any good as use for long plane flights
I use the gear vr with a S8. my only issue is that I want to watch crunchyroll from their app but I don't know how to side load it? anyone help DM/PM me
@round walrus status update?
@rapid cloud it worked just fine
no headache. but with plane turning I would turn orientation. did try head lock on the desktop vr app
it's ok but even in this particular business class I felt like seat wasn't far down enough. so it was decent but not worth the trouble!
watched one episode of my hero academia in vr in the plane
not much staring and no staff questions asked
nice!
Got to play with my friends new VR headset 😎
for real tho its really fun
espially wario land and teliro boxer
i played wario land on my rift and it was fun
are there ports for the rift??
.
prediction time!! when will the next oculus headset come out?
Never, VR is ded guys! 
omegaLUL
Q1 2019
they'll almost certainly reveal the date at OC5 later this month
There isnt ports, but theres emulators for the virual boy that will work with libovr
Is there any VR proffesional here? 
I bought the Lenovo Explorer and i just received a bluetooth 4.0 dongle for the controllers. Do i insert this to a 2.0 port or a 3.0 port?
hmmm, like i got my vive yesterday, and SDE is very noticeable, like its difficult to aim a gun in hotdogs horseshoes and hand grenades.
anyone recomend any dolphin VR gams?
games
Dolphin VR games?
For the emulator dolphin?
emulator?
Sure it was
Beat saber is top 1
Budget cuts
some lesser known games... VTOL VR and Ultrawings if you're into flying games
and Accounting is a fun free game/experience
Compound is pretty cool too, a roguelite shooter with retro graphics
Depends on what you like, I've been playing a shit ton of Elite Dangerous in VR lately, and most of my VR hours definitely go to OrbusVR one of the best experiences i've had
Robo recall and superhot
Tabletop sim. :^]
robo recall and superhot are not what I would call "less popular" 😄
budget cuts is great
payday2
Hey guys, is anyone else using ps move service and ps move controllers with their VR headset? If so can you help a brother out?
no one likes psvr
No it's not psvr
It's ps move service
On PC with an Oculus Rift DK2 and don't need to be agro about hardware man chill lol
Damn someone is salty lol
Anyways someone who could actually offer me help and not just be a nuisance, help would be great thank you
@tawdry lion I dont quite understand the question
what did you want to do ::?
(also for the record I quite like the psvr ::) )
Im using psmove controllers with psmove service and an Oculus DK2 and it work relatively well but like in some games the controllers fail to work outright
ahhhh
Like on screen they'll be sitting in one spot right next to each other
ye
theres not much you can do there other then getting better controllers unfortanally <.<
As if they weren't even recognized or moving so like I wanna figure out how to fix it so i can start buying VR games and playing with my friends while not having to sell an organ to buy a consumer rift
Sigh.. damn I was hoping there'd be around that option
Seems like the psmoveservice development is practically dead at this point
Yeah I was hoping to save a buck
Also to repurpose a friend's old DK2 HMD
Well the ps move controllers are my motion controls
It's just that they only work with some games
yeah
Like Payday2 vr, rec room, the lab.
honestly your best bet is getting the rest of the psvr stuff
if you wanna save a buck
for a non jank experience
I don't own a PS4 xD
then why do you have the playstation move 
Bought it for my VR
Yeah
I could always sell it again and just save up for CR1
Or wait for steams OpenVR input to continue development
yeah
like the only reason i have VR is cause my friend is lending it to me so i totaly get the money thing
Yeah same honestly
It just costs so much money
It's become much more accessible but still
yeah
Alright well thanks for trying to help me out. I appreciate it
yeah no problem man
there are p hype games you can play still tho
im sure with that psmove thing theres still titles you can get at
like theres a really cool vid of a guy talking about using a full psvr set on a pc
and like the games he was able to get work and all that
https://www.youtube.com/watch?v=pwgYgid6T6Q might be some games in there that you havnt thought to play yet
When they say "ALPHA! EXPERIMENTAL!" they really mean it, geez. Trinus PSVR: https://www.trinusvirtualreality.com/psvr/ "Mother VR" mod for Alien: Isolation:...
anyway good luck ::)
Yeah I'll check it out! Thanks a bunch
@tawdry lion You may find Riftcat useful for you, I think they have a support for HMDs with HDMI input and with PS move controllers
It's mostly used with mobile VR headsets but they implemented some kind of "custom hardware" support recently
If you need to try it out, I still have my account for it (and since I have a Vive, I don't really need it anymore)
This tutorial is a complete walkthrough of the PS Move Service version 8.6.3 (PSMove SteamVR Bridge 1.3.3) for use with your mobile phone on Riftcat or with ...
Yeah, there is a 10min limit for the free version, but I have the full one and I don't use it anymore
Oh, I just saw that they actually use PS move service and if you want to play to Oculus games, you'll have to use revive (as they use SteamVR as their API
Oh neat
Man that's really nice of you to lend out your account to people to test
I'd have to set everything back up as I just reinstalling windows 10 again last night haha
well get the free version to test
oh i see, nvm
my Riftcat seems to have an issue with USB 3.1 data speeds
it keeps blurring when i move my head
also it's fiddly as hell
gotta click the buttons in the right order or else you're in game without VR or your phone doesn't see the app because it's already searching
I had so much trouble to configure stuff with my phone to have the best config with the 10mins limit, because it forces you to kill the whole SteamVR app and so your game, and you loose 5min just to restart everything
^this though
took me 25 minutes to set up Redout in VR mode because something wouldn't handshake correctly
How long would AA 2000mah Batteries last on WMR controllers?
idk if it could help you but my Vive controllers have 900mah batteries and it could last for about 20h of gameplay.
I use 2450mAh batteries in my Oculus controllers and they easily last over a month
they should put a snapdragon 845 or 855 for the next oculus go
Santa Cruz will likely have a Snapdragon 845
Any predictions for Rift 2 (R2) and release date? (Not Santa Cruz)
Announced: October 2019
Released: Jan 2020
Mine:
Auto adjusting FOV lens movement feature gets release with R2
Knuckles-like controllers?
Option to offload tracking (at least some) to tensor cores of newer GPUs like the 2080ti?
Slightly higher FPS target
Resolution bump
Much better lenses
Much better tracking
Foveated rendering with compatible GPUs, 2080ti has features for this
$799 USD
Wish list:
IK pads of some sort, like the pucks but just a constellation pad, lightweight.
$199 lol not happening
don't think they'll go for $799, they've already seen that's too expensive
as for tracking, it's computationally light so there's probably no point working on a way to offload it to tensor cores
also better to design for older cards; hardware requirements may go up compared to Rift CV1, but they shouldn't go crazy
the more existing PCs that can run the headset, the better
Lol I hope you are right about the cost but I have a feeling it will just be release pricing around this and slowly come down from there.
I saw 2-3% CPU use per sensor I added, but that may have improved since.
6-9% isn't what I consider computationally light, but better CPUs and multiple cores might make lighter work of this if the work can be done in parallel. Maybe it is more of a wishlist thing.
I agree with the hardware requirements, at least 3 generations of GPU should be supported, they could always allow for optimizations depending on the hardware. For example the 1000 series had some VR optimizations the the 900 series didn't. So them using 2000 series tech is not unreasonable I think, providing it doesn't provide a "must have" feature. I think saving 6% CPU would be an excellent use case if it could be offloaded.
Either way I guess we will see what part of my prediction rings true when it is announced/released next year (hopefully).
I would guess wireless
that's going to be really interesting
wireless has big advantages and big disadvantages
I wouldn’t be able to play wireless the battery is way to low for how much I play a day I’m a VR MMORPG player lmao
If you have any questions about playstation move service, please feel free to ping me with them, or pm me with them. I have a setup that uses that in my basement
@sullen linden what kinda games are you able to play with the PS Move service?
because there are games I can't play simply because the just don't register my controls ;-;
The Slime Rancher: VR Playground is a fun new way to experience the Far, Far Range!Vac, feed, and play with slimes like never before!Explore unique VR playgrounds based off of the Dry Reef, Moss Blanket, and Ancient Ruins.Get face-to-face with your favorite slimes like: pink,...
Fall 2018
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I mean you won't be able to play pavlov, since that game relies on some variation of joystick or touchpad, but when I still had mine operational it was able to run gorn and job simulator with relative ease
The pain comes from very very precision based calibration.
@tawdry lion
I can't play games like Killing floor incursion or highway madness though, it's strange. My controllers will just fail to be recognized
@sullen linden
knuckles ev3 controllers link https://steamcommunity.com/sharedfiles/filedetails/?id=1508356684
Learn what's new with Knuckles EV3...
Can you send me a picture of your setup?
@tawdry lion we should probably bring this to a dm where I actually receive notifications.
Good idea, but I can't send any pictures right now but maybe tonight or tomorrow night I might be able to
anyone else think there should be a VR section on the forums?
I think there was a subsection for that for a little while
Hey how is making a PC emulator of the PSVR going?
I have a mobile 1060 6gb I can run beatsaber on with no issues. With how much that thermal throttles it is probably close to a 1050ti, but I world recommend spending the extra $50 on a1060. Hell 1070 is only about $250 now on eBay
If you already have a 1050ti, vr is a cool option, but not optimal. If you are still choosing what gpu you need, just skip the 1050ti and don’t do lower than the 1060 6gb
Exactly
does anyone use Windows Mixed Reality with a higher ipd than what it is set to because I have an ipd of around 67 and I heard that its not adjustable from around 64. Idk if this is a big issue or not but they are only $180 including controllers right now and cant really try them anywhere
can i play beat saber smoothly with a gtx 1050 ti?
I don’t recommend using that for it
1060 Handles Beat Saber smooth 90% of time
ok i need beat saber i've seen so much of it that i just need to at this point
No one answered my question
might depend on which headset
the Rift can rely on ASW so your chances with a 1050 Ti are better than they would be on a Vive
but will it be smooth with good detail?
I think that's expecting a bit too much of a 1050 Ti
While you probably can play it on a 1050ti there's no guarantee it will be enjoyable on it.
you can check out lowspecgamers video on how he ran his cheap VR. General reccomendation is if you already own the 1050ti then just try it out. If you're building a system then go for a 1060 6gb. Try some googling since it seems like no one here really has experience playing that game with a 1050ti
Like I said, it doesn't seem like people here have an exact answer as they probably haven't experienced it for themselves, seeing as a 1050ti has about GTX 960 performance which I have experienced it might be fine for beat saber but that doesn't guarantee it'll look the prettiest. Go google around and you will probably find your answer. Though I'm sure there will be graphical tweaks that you can try too
I'm sure if you just google something like "GTX 1050ti Beat Saber" you'll find your answer right away friend. If others don't have your answer don't be afraid to go researching for yourself for an answer.
I use a GTX 1070 and have used a GTX 1060 about 9 months ago and if you get a 1060 get the 6 gb gddr5 kind not the 3gb gddr5
@dusty salmon I'd go atleast 1060 6g or 1070
but what if i already have a 1050 ti and will buy a gtx 2060 later,is it worth buying an oculus rift now? will be buying new rig in march next year but am wondering if i should buy the rift in black friday
@dusty salmon wait for OC5 (starts 9/26)
no new PCVR headsets being announced probably, but most likely a price drop/promotion price for rift
and whether the 1050ti is good enough for vr, eveyone including myself have already outlined that it will run but it wont be as steady as higher tier gpus. You will definitely be hitting ASW mode more than ideally for some games. ASW drops the framerate from 90hz to 45hz, but fills in the gaps the best it can. This is much better than raw frame drops, because this would cause severe motion sickness. Just remember you have the MINIMUM requirement GPU so dont expect flawless performance..
Thinking of setting up a be room in my new house. Should I go oculus or vice
I have a old 980ti system and I’m upgrading to a 1070ti can I use the 980ti for vr
yeah the 980 Ti will do well




