#Turtle to lvl 3 or 4

1 messages · Page 1 of 1 (latest)

fast bay
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Archy wars are mandatory.

Having Turtle early on would make gameplay... better?
Level 5 makes no sense when you have such a dangerous thing as artillery just at lvl 1.

Maybe also putting artillery at lvl 3?
Early game Archy is like. GG.

flint cedar
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Dont play Archy game, build fast units and atack outposts or from behind

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Early Turtle will only slow more the game

fast bay
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Archy then to lvl3

minor burrow
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I have a better preposition

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Bertha to lvl 3

pale sun
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Nerf artillery?

bold tide
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Buckillery

clever agate
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What if the turtle just did melee damage as it rolled?

fast bay
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I don't think so

clever agate
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Weird things rollers and the grinder have more value as tanking units due to their immediate threat as turtles are just road bumps compared to them

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Unless I didn't know it can pull aggro the unit is just a lock box

fast bay
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Turtle is 2 upkeep and provideds you with 5k hp, roller is slighty more expensive than Grinder but it's lower level to unlock (or not even level lock)

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I did the math and roller is simply not worth it.
The cost per damage will leave you in the negatives compared to tanks

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Yes it works in certain scenarios but as soon as you unlock Grinder, you are left with a useless unit that's only good at getting recycled