#Excited for the game's future (1/2)

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It took quite a while, but I completed most of the content that the demo had to offer. Cleared all the major and minor corruptions, Freed all the dragons, Unlocked all the elemental forms, collected every egg, completed the dark armor set, and beat both bosses. And I gotta say... I like it!

On paper, "Spyro with DMC combat" sounds awesome, and in execution, It's a LOT of fun. Being able to switch elements quickly to diversify combos is such a cool idea, and it's a ton of fun trying new forms and moves mid-combo just to see how brutally you can destroy an enemy. Unfortunately, as much as I love this type of combat system, I'm not very good at it. While I did try to mix it up, I found myself relying almost entirely on the Earth form's counter, and the Nature form's auto regen when faced with fights in major corrupted areas. Whether the life drain from corruption is a bit steep or I just suck, I haven't quite figured out yet. But overall, the combat is fun, and that kept me coming back despite the fact that I died at least 15 times in combat alone.

Movement and exploration are pretty solid, too. Traversing the world becomes a lot faster with the help of the Lightning, Wind, and Water forms and I enjoyed collecting crystals and compendium entries whenever I came across them. I think that the game could definitely benefit from a map or just SOME sort of way to better navigate. I got lost quite a few times, especially while trying to unlock the Water form. I will admit, part of that is on me, because I didn't think to look behind a waterfall to find the last water crystal(I feel so stupid). But maybe a hint would've been nice, like how one of the dragons said that there was a secret in a nearby lake. Maybe more dialogue and landmarks to help direct players could be useful.

Also, I never came across any game-breaking bugs. The most I had was music not playing sometimes.

I just saw the character limit, so I'll finish my thoughts as part of this thread.

digital karma
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(2/2) Personally, I like worldbuilding and I LOVE dragons, so I didn't mind sitting through all the dialogue. I'm fairly certian I heard every voiced line in the game(Including "Umm.. what were you expecting to find here?")(Shoutout to all the voice talent! Ya'll did great!). It was really interesting getting to learn more about the different dragons and domains, and about Glyde and Wing by how they approached conversations. But I'm probably not the average player, and I'm not sure if everyone will go the lengths that I did. In that regard, I think it was a good choice to make most of the dialogue optional.

Finally, the story. The game opened with a charming 2D animation, and I was IMMEDIATELY locked in.(Hoping to see more of those in the future. they're awesome.) Although the events in that cinematic don't line up with the first 3D cutscene, it makes sense now that I've seen the ending. The world shown in the prologue has a TON of lore, especially involving the Corruption and the Primordials, and I'm excited to see where it goes. Nestled in the center of all that is the actual story of Glyde, a dragon with no elemental attunement who is suddenly able to use EVERY element, and thus steps up to help others and save the world. It's simple, and I think that helps to not give players too much information at the very beginning, given how dense the world may actually turn out to be.

The music is really solid, too. I don't have too much to say here. It's just good.

Overall, I can't wait to see where the project goes from here. There aren't enough games out there with playable dragons, and this game is something special, even among those. I understand that the development situation has changed, and that the original vision for the game may not match whatever the final product turns out to be. Knowing this, I'm still excited to see what the future holds for Glyde and Wing, and I'll definitely be lending my support in the future.(Not now though, because I'm broke.)