#dedicated-servers

1 messages · Page 236 of 1

mental locust
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Aww not bad

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Mines on hetzner

low verge
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He's not on yet tonight... but now we are out of power 😦 lol.

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So i was exploring our options.

mental locust
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😞 need room on My server?

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Free

low verge
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naw, but thank you. I'm sure we'll get it figured out... figured I'd ping here and ask if anyone else was having the issue and how they solved it.

mental locust
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They said reload save or server

low verge
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I've restarted the server. I'll have to see if I can recall the password to sign-in as admin and reload the save.

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After the next auto-save 🙂

mental locust
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Aww ok

low verge
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Reloaded save... still nothing.

mental locust
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Strange

grim parcel
low verge
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@grim parcel - Good thought! Unfortunately, I was the only player online.

grim parcel
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well the other player logged off so he is somewhere in the world until he logs back on

low verge
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We're experimenting with new saves, etc, now.

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Brand new save... can't pick-up leaves solo, or with a 2nd player in (who also can't pickup leaves).

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Experimental gonna experiment, I suppose 🙂

grim parcel
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well according to that post you should be able to pick up leaves 1km ish away?

low verge
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Tried that, too.

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Didn't work out (for me).

grim parcel
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sometimes it works and sometimes it doesnt. then the audio starts cutting in and out when i'm using the workbench

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so doth the experimental life

mental locust
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@low verge what's the numbers on top of screen

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Is it the latest build

low verge
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#192921

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Should be the latest.

mental locust
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Strange

clever idol
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and I can confirm the server is on 192921

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<-- server owner for Castle

low verge
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@clever idol is my buddy 🙂

mental locust
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Server specs?

clever idol
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We also tried loading a brand new game... in a different biome. and that didn't fix the ability to pick up leaves.

mental locust
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I still offer space on my server if you can't fix it

clever idol
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Azure D4sv3 4vcpu, 32 GB of memory, running Pterodactyl

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CPU is barely being scratched.

mental locust
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Idk why non of my users are having that issue

clever idol
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sorry.. D8sv3

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Considering there is an entire thread on the question forum about this for dedicated servers...

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I'd say it's wide spread

mental locust
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Crazy

clever idol
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Seems to only be an issue for dedicated servers or clients on hosts.. hosts have no problem.

grim parcel
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i also have 3 hubs 🙂

clever idol
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and if your users don't need leaves and trees, they might not be noticing it.

grim parcel
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each time i logged in, a new one showed up in my inventory 🤷

low verge
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lol, awesome.

grim parcel
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granted i was running around the map looking for a spot to build before putting a hub down

mental locust
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@clever idol they all started new builds

grim parcel
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and logged in and out of the session a few times

clever idol
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I dunno @mental locust I guess grats that it works for you.

low verge
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just found a weird area where I CAN pickup leaves and use the chain-saw.... and a clear border where i can't right next to it

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super weird.

clever idol
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So in trying to pick stuff up.. this is the error we're seeing in the console:

[2022.06.17-00.16.49:548][127]LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: StaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.FGSpaceElevatorHologram_2147470437.RootComponent.InPut3.StaticMeshComponent_2147470419 NOT Supported.
[2022.06.17-00.17.37:636][510]LogNet: Buildable OnReplicationDetailActorStateChange. Owner ownerActor = Build_ConstructorMk1_C_2147473258 : IsAwake newState = flase
[2022.06.17-00.17.37:636][510]LogNet: Buildable OnReplicationDetailActorStateChange. Owner ownerActor = Build_ConstructorMk1_C_2147473258 : IsAwake newState = flase
[2022.06.17-00.17.37:636][510]LogGame: Removing Detail Actor from Owner: 0x%I64X
[2022.06.17-00.18.18:106][616]LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: SplineMeshComponent /Game/FactoryGame/Map/GameLevel01/Cave_X6_Y4_DesertBasin_01.Cave_X6_Y4_DesertBasin_01:PersistentLevel.BP_CaveFloor9.NODE_AddSplineMeshComponent-3 NOT Supported.
[2022.06.17-00.18.18:129][617]LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: SplineMeshComponent /Game/FactoryGame/Map/GameLevel01/Cave_X6_Y4_DesertBasin_01.Cave_X6_Y4_DesertBasin_01:PersistentLevel.BP_CaveFloor9.NODE_AddSplineMeshComponent-3 NOT Supported.
[2022.06.17-00.19.37:971][839]LogGame: Warning: Add failed cause InventoryItemClass was null, num 0, component 'Inventory'
[2022.06.17-00.19.55:371][301]LogGame: Warning: Add failed cause InventoryItemClass was null, num 0, component 'Inventory'
[2022.06.17-00.20.16:213][853]LogGame: Initialized MaxClientRate == 100000
[2022.06.17-00.20.38:356][474]LogGame: Warning: Couldn't find the correct removal actor

[2022.06.17-00.20.38:356][474]LogGame: Warning: Couldn't find the correct removal actor

We're also seeing:

[2022.06.17-00.21.33:109][ 24]LogSave: Warning: New/Old Root size mismatch!
[2022.06.17-00.21.33:126][ 24]LogGame: World Serialization (save): 0.259 seconds
[2022.06.17-00.21.33:360][ 24]LogGame: Compression: 0.232 seconds
[2022.06.17-00.21.33:360][ 24]LogGame: Write To Disk: 0.001 seconds
[2022.06.17-00.21.33:360][ 24]LogGame: Write Backup to Disk and Cleanup time: 0.001 seconds
[2022.06.17-00.21.33:363][ 24]LogGame: Total Save Time took 0.497 seconds
[2022.06.17-00.21.36:626][120]LogStreaming: Error: Couldn't find file for package /Game/FactoryGame/Schematics/Research/BPD_ResearchTree_FlowerPetals requested by async loading code. NameToLoad: /Game/FactoryGame/Schematics/Research/BPD_ResearchTree_FlowerPetals
[2022.06.17-00.21.36:626][120]LogStreaming: Error: This will hitch streaming because it ends up searching the disk instead of finding the file in the pak file.
[2022.06.17-00.21.36:626][120]LogStreaming: Error: Found 0 dependent packages...
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so it seems to be only parts of the map.. this is weird.

trail kayak
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My server will not start. the most common error is that the steamapi wont work

bold atlas
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any fix for the foliage not being removable

honest sinew
bold atlas
honest sinew
# trail kayak Here is the log from my server

did u try this? LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable.

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that error shows up at least twice.

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Try running server like this..

FactoryServer.exe -log -unattended -NOSTEAM

lone gust
shadow elbow
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what the-
(im floating dead, because i died randomly when flying with my hover pack)

trail kayak
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i have seen onj reddit that removing a reinstalling epc games can clear the steam error. the issue is that my windows is a clean install

clever idol
# lone gust Check start a new game in another place of the map

We did. We created a whole new game in a different zone, issue was the same. Can't pick up the majority of the grass and trees.. but we found vector lines of grass and trees that we could pick up. but you had to walk in a straight line once we found it. one we found the line.. that line would basically allow us to gather grass and trees all we wanted in that straight line... but if we got off the line.. then we couldn't.

bold atlas
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water pumps showing a purple x in their inventory

trail kayak
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espically steamapi missing files, they are no where to be found

trail kayak
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validating the files made no difference

fervent mountain
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The latest patch still didn't fix the foliage pickup bug right?
I see that the patch notes only mention a pickup speed

gusty echo
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We had the pickup issue after patch, restarted once and it fixed the problem, now this morning it is back again, can not pickup or use chainsaw

solid iron
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Yeah that bug seems to come back when starting the server. Try re-loading your save from the server menu ingame (before joining it) and DO NOT restart it

ruby lotus
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Confused with Experimental server on Nitrado, firstly it doesnt seem to run correctly unless the stable Satisfactory server is also installed (saves come up as invalid session ID) and more importantly there is not a /Saved in FactoryGame so im unsure as to where my saves are going?

solid iron
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I don't know anything about Nitrado, but for the wrong SessionId problem, you can probably just change the SessionId in the ServerSettings tab in the game's Server Explorer thingie. You have to put the same SessionId than the save's one, which you can see in the Load menu (if you have the save locally)

ruby lotus
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Thanks Naliwe, my session ID is the same as the saves yet if i check my session ID in the session manager it shows as "InvalidSession", lucky enough this was a new start so I'm going to try resetting from scratch by installing the standard Satisfactory, then Experimental then run. I'm still confused as to where the save files for this session are though as I cannot seem to find them in any folders

solid iron
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What kind of access do you have to the machine ?

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Or the vps or whatever

ruby lotus
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Its Nitrado so they allow you to select a game to install, then give you file browser access, I can get into FactoryGames where the wiki plus other posts say the Saved folder is but there is no folder in there

solid iron
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It's the folder in %LOCALAPPDATA% for a windows server or ~/.Epic/FactoryGame on nix

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Do you have access to those ?

ruby lotus
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That is my current access

solid iron
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Can you go back one up ?

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With the arrow at the top

ruby lotus
solid iron
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Hm :/ I was hoping this would be the home of the user you have access to

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It is not

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Try searching for ServerSettings.15777

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Or .XXX where XXX is the port number of the server

mint junco
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I've not been on my server since 10th of May and that was the date of the last save. It looks like since then there's been a minor update. As of today all of my trains are stuck. They will just sit in a station and not move until you enter the train and dock manually. The train will then go to its next station where it will do the same and sit in the station until it is docked manually. Anyone else experiencing this? The client is at update 5 and server at whatever the current patch level is bearing in mind it is experimental.

ruby lotus
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Cant find it Naliwe, this was actually the start of my problems today, I loaded up and forgot my admin password. Went looking for ServerSettings so I couldn't delete it to get a new password, couldn't find it in Experimental server files then realised I had no save folder either

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Just installed fresh Satisfactory and its here in FactoryGame/Saved/SaveGames but when I install Experiemental, I get none of that

solid iron
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Hm :/

keen vortex
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[2022.06.17-12.03.55:409][879]LogSave: Warning: New/Old Root size mismatch! that sounds bad

solid iron
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I see it on every save, I think it's just a cache getting invalidated or smth similar

zinc granite
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anyone having sound issues? I've noticed my sound slowly starts getting distorted and eventually I get disconnected from the server

solid iron
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Yeah ...

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Restarting the client makes it better for some time

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Or getting away from machines seems to help

dark bronze
zinc granite
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yeah its killed me a couple times. Random sudden FPS drops that send me flying off of ledges

iron ridge
# clever idol So in trying to pick stuff up.. this is the error we're seeing in the console: ...

[2022.06.17-00.17.37:636][510]LogNet: Buildable OnReplicationDetailActorStateChange. Owner ownerActor = Build_ConstructorMk1_C_2147473258 : IsAwake newState = flase
[2022.06.17-00.17.37:636][510]LogNet: Buildable OnReplicationDetailActorStateChange. Owner ownerActor = Build_ConstructorMk1_C_2147473258 : IsAwake newState = flase

Any reason to think the misspelled true and false are at fault?

stoic stream
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People ruynning into server issues here, are you running on your own server machine at home, or having it hosted by a third party?

zinc granite
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at home

stoic stream
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The only dedicated server bug I have encountered, is not being able to pick stuff up. For some reason after the initial load, the server has to be restarted again it's weird

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I run it as a service, but I don't think that matters either.

zinc granite
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that was the only bug I had for a while too. Now I'm starting to get a sound glitch that eventually disconnects me

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I also have it running as a service

stoic stream
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My friends and I played for about 4 hours yesterday, and didn't encounter a sound bug

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I am more annoyed the visual conveyor belt glitch is still there

stoic stream
zinc granite
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local IP

mint junco
stoic stream
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I got mine on a PowerEdge R720. Hehe. It's running on a VM, and works really well

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(ESXI)

mint junco
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£300 for one of those on eBay. Looks like a bargain. 2.8ghz 10 core cpu (Xeon possibly), 128GB Ram. Ideal for running VMs.

cosmic arch
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Thats what I enjoy doing.

loud minnow
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Same built her myself with left over parts from upgrade on my main rig… 3950x, x570 master, 64GB 3466 cl16.. and some mining gpu for ETH mining

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But no issues hosting update 6 just bugs like the foliage but some people say that it was fixed for them they just have the audio bug now

loud minnow
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nicee im guessing you do more than just host satisfactory or game server hahaha

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but when i have more room to spare yeah i would have a full blown rack also lol

stoic stream
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yeah my server room is a mess now to boot, due to all the shit I have, needs a cleanup

loud minnow
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but thats pretty awesome for me i only host game server mostly for friends etc or i also use to help my main rig which has a 5950X, 128gb 3600cl16 and a 3090 in rendering workloads etc so i dont need a full blown rack but it would be nice to have tho hahaha

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and i put in a couple of p106-100 GPU for mining eth so it can make some money while is running 24/7 lol

zinc granite
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I have trees everywhere that I can't cut down, its so bad

long junco
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I cut mine down, they just respawn on re-entry to the game

ivory sage
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wow, nice server rack

novel echo
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Is there a way to spawn leaves and wood in ? As there is no way to pick up foilage to make biomass

quick mist
novel echo
quick mist
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that's the most popular one that I know of, yeah

novel echo
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Yea i didn't really want to do that tbh, i was wondering if there was like a command or something like that

quick mist
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there are no console command cheats to magic materials into the world at present

loud minnow
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didi you tri reloading the latest save from the in game server manager... and i dont think there is commands to spawn things in this game

novel echo
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So did everyone had to save edit to get foilage into the game ?

quick mist
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no

loud minnow
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no we just reloaded the latest save and it fix it for us every time without restarting the server at all

novel echo
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Can it be also an auto save or should i save it and then reload it ?

quick mist
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On my server on the current build, the 'can't pick anything up' bug seems intermittent- it'll crop up for about 30 seconds and then get better. But it's not just plants/wood, it's animal parts, minerals, anything

loud minnow
quick mist
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it does not seem to coincide with autosaves though based on watching the console

stoic stream
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I haven't pinpointed any discernable pattern to not being able to pick stuff up.

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It happened after a server update and initial load on server, then what was said above reloading thr save fixes it for some reason

novel echo
stoic stream
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try rebooting your server and completely restarting your game

loud minnow
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that has fix it for me every time and i know other people too in here but it all varies

loud minnow
stoic stream
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It's got to be some desync issue between the client and server

novel echo
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Okay i fixed it... for now... So what i've done is:

quick mist
novel echo
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I made a save
Then i stopped the server and told all the clients to quit their game.

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Then i started the server again and then i told everyone to log back in and that did the trick

loud minnow
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yeah like i said do what works for you if that works then just repeat it again next time it happens it seems if you dont shutdown the server completely it will stay kind of fixed

novel echo
loud minnow
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yeah and for further away the people in my server said that they used chainsaws

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but only worked on tress not foliage

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further from the base

novel echo
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Yea indeed that worked

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Thanks! 😄

stoic stream
loud minnow
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yeah no worries man your not the only one hahaha and i think CSS doesnt know how to fix the problem lol

quick mist
loud minnow
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or that

quick mist
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the last thing they want to do is push out a "fix" that doesn't fix it or, worse, breaks something else

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and because we don't have an exact cause yet, that makes it more difficult for the devs to pin down

loud minnow
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yeah it seems like it a pretty big bug for them because if not they would it fix it right away but of course is pretty complicated stuff not as easy as just saying it lol i know

blazing halo
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I'm actually fairly convinced that it's the same issue underlying all of these problems (vehicles, inventories, gathering). But the fact that it's all dynamic, and some of these objects are placeables, makes debugging it a nightmare.

loud minnow
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yeah i can see that for sure they will eventually get it but for right now we just need to find a way around them lol

blazing halo
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So, business as usual, then. ;P

quick mist
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for now the worst problem for me is the sound/frame-dip issue

loud minnow
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yeah true

blazing halo
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I should probably set up an instance of u6, just to see how it looks now. But I doubt I can hold two versions of the game on STEAM...

quick mist
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separate steam install with its own library location. easy-peasy

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or use SteamCMD

blazing halo
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Hm, can I use SteamCMD to install the client and have it not launch the UI?

quick mist
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(SteamCMD works perfectly well for clients; just use the right app ID)

blazing halo
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Hmm... Apart from the fact that I'd need to dig out my password, I guess it might work, actually.

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Or do I? Can I download the client without logging in, assuming that it'll hook into the other STEAM install at launch anyway?

loud minnow
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yeah DopeGhoti know more on that than me for sure hahaha i got common sense and i can read documentation and know my way around but Dope know WAY more for sure hahaha

quick mist
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for the client you do need to authenticate to a Steam account that has a license

blazing halo
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Do I need to shut my UI Steam client down for that?

quick mist
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nope

blazing halo
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Cool.

quick mist
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just use login yoursteamusername rather than login anonymous; it even supports Steam Guard MFA

blazing halo
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Yeah, I'll check it out, thanks.

quick mist
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🍻

quick mist
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okay this is new to me:

loud minnow
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LOL

blazing halo
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That's been around for forever now.

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(it's also in u5, if you look around in caves)

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(specifically, there's a lot of it in the quartz cave)

blazing halo
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How much free space do I need to install Satisfactory u6? nvm, steamcmd was just being an ass

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... you know those moments when you're so fixated on an objective, that you literally fail to see a fundamental problem? :D

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I just realised that I don't actually need a DS of the experimental u6, if I only want to play solo.

blazing halo
# quick mist nope

Funny... You said "nope", and yet - my GUI Steam client is now "not connected to the Internet" :D

blazing halo
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Well, I guess I won't be testing out Experimental. :/

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Apparently, it's not possible to have two branches at the same time, at least not with steamcmd.

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What does work is swapping the folders. Here's hoping Steam doesn't try to update and/or verify the game while it's switched to the Experimental folder.

loud minnow
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with five people on the server right now ram usage is not to bad after the server been on since last update without restarts no complains on server crashes or connection issues

vale parrot
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Must be either a bug on Windows or Linux or OS difference that it's only using 2.3GB memory. Mine is using 9.5GB memory on Linux

loud minnow
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the start up is around 8gb and when they log in right away is around 8.2GB or more then after they leave at night it stays idle and the ram usage drops to around less than 1GB and after they come back is goes to around 2.5GB and it just stays there it doesn’t go higher or back to 8GB

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As when you start up the server for the first time

vale parrot
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Startup over here is 2GB, when someone joins it goes up to 11.5GB and then settles at around 9.5GB so far. Hasn't dropped below 9GB yet for me.

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Running the update from last night (CET)

loud minnow
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We’ll I mean start up i mean when a player log in to the game not just starting up an instance

vale parrot
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Yeh for me that's 11.5GB 🙂

loud minnow
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Yeah depends on the save I guess

vale parrot
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Completely new and empty U6 game

loud minnow
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Yeah we’ll it also depends on set up configuration etc i mean there is hundreds of variables so each to their own

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I can only say what my rig shows and what is doing everyone is going to have a different problem/situation

vale parrot
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I'm not complaining, I'm lucky to have more than enough RAM available, just noticed you are running with 5 players and you get that low GB while I have an empty save with 2 guys in a starting phase and get 4x as high usage. Doesn't really make sense 😄

loud minnow
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Yeah i hear you i don’t know if it’s a windows behavior but i have no ideas how ram usage goes down after a while being in idle without anyone on the server

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And it just stays down

quick mist
blazing halo
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The reason I had my doubts was because when you launch a Steam game, it connects to the Steam API (starts up the client if it isn't running), and then passes on the AppID.

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My guess is, Steam detects that a known AppID is being launched from an unknown location, and just elects to kill that process and re-launch with its own API.

quick mist
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In my case, it was: I was testing the live and beta builds of Stationeers at the time; funnily enough for testing its dedicated server

lone gust
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grab

rare plover
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Hey-o here's some typos I thought I would point out. From my server logs:

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ture flase

cunning storm
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I'm I alone in suffering drastically lower fps with the new patch?
I've dropped from like 110 to being lucky to see 20fps and the only change was the new patch.
I've tried lowering things and can almost hit 30 fps but nothing higher.

blazing halo
blazing halo
cunning storm
blazing halo
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Okay, that's most definitely a bug.

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3900X + 1080 (regular), seeing 120+ fps at maximum everything (though I don't have RT, so that might be it).

cunning storm
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That's what I thought... wasn't sure if it's what a developer would call a bug so didn't want to make an official note out of it without at least trying to check. Thanks.

blazing halo
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Yes - unless they seriously beefed up the graphics on RTX (did they?), it's most definitely a bug.

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Or possibly a mis-optimisation, which could also be a thing, if you think about it.

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With optimisations turned off, it's sometimes easier to trace exactly what the code is doing... so sometimes optimisations get switched off for experimental stuff.

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Shouldn't mean this much of a drop though.

cunning storm
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Just figured I'd check as there didn't seem to be much around about it, hence why I wondered if it might be related to an experimental server setup.
Might be a thing about new hardware not being high on the list for optimisations or some such. I'll stick it on the official issues thing and see what shakes but thanks for taking the time.

blazing halo
blazing halo
cunning storm
real river
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every time I click join game from the server manager the server disconnects and I am unable to join the game, any ideas for a fix?

rare plover
real river
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didn't see that, thanks!

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could it be because i'm running the server and playing on the same computer?

loud minnow
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It shouldn’t

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right now i have 6 people playing 7 with me with no issues connection wise beside the visual bugs and audio bug are the only complains so far from them

real river
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damn

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what ip did you use to connect? your internal one?

loud minnow
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no world ip is always your world ip to connect to servers

real river
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I keep getting a message that says received corrupted packet data from client

loud minnow
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well as long as you have 8GB free of ram to start up it should work if you did all the port forwarding etc

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like if your running the game on the same machine your playing you should have at least 32Gb of ram on that machine

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to be able to do both

real river
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okay i got it working, it was because i had mods installed 😅 thanks for the help guys!

loud minnow
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no worries man lol

nimble sapphire
loud minnow
nimble sapphire
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so no additional consumption of ram

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how odd

loud minnow
nimble sapphire
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oh right you are running on windows

loud minnow
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yeah

blazing halo
grim parcel
blazing halo
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I'm afraid I didn't understand your question. Please ask it in a different way.

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The way you have it written right now, it's confusing to me. I can't pinpoint the potential issue you're trying to resolve.

grim parcel
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so right now I have my computer running stream's satisfactory dedicated server and also playing the game on the same machine. my partner connects to the server using my local ip address. is this what you mean by connecting via lan?

marble owl
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yes that is via

grim parcel
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i also remember there was another way to connect through the in-game console command but it never worked for me. I think it is deprecated by now

blazing halo
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LANs are separated by routers. In your typical setup, home/office/school networks are often considered LANs, because there's seldom any need to separate them on addressing principles (even if they're split into subnets, there's usually very little reason that would necessitate the use of NAT).

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The strictest definition would, of course, only consider your immediate address space vicinity as a LAN. As far as how it's set up, the distinction is usually of no consequence.

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If you're interested, I can provide a much more technical explanation via DM.

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(if you want it, DM me)

grim parcel
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ok thanks for the clarification. also i seem to not be able to exceed the bandwidth limit even though I have changed the config files suggested in the wiki. im not sure what is overriding them...

blazing halo
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As far as I'm aware, in order for the game to make use of the increased bandwidth, three things must happen:

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a) the server must be configured for increased bandwidth

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b) the client must be configued for increased bandwidth, and finally

#

c) the server must I) have data to send, and II) have the time to actually send it.

#

bII is the obvious limitation, as you need every connecting client to make changes to their own .ini files.

#

cII is the more problematic one, because bandwidth configuration (as I understand it) is then divided by server ticks, and it basically influences "how much data the server can send each tick".

#

And since server ticks are limited by single-core CPU performance...

#

And to answer your unstated question: the lag spikes you're likely experiencing have very little to do with available bandwidth, and everything to do with server CPU performance.

#

After all, it matters little how wide the pipe is, if the server is too busy with something to actually send any data to begin with.

grim parcel
blazing halo
lunar nymph
#

Is there a command to see TPS in real time? I know there is one when you log into a server but I'd like to monitor it in game.

#

I think I remember a command that shows various stats in ms

#

I suppose I can extrapolate that to TPS

blazing halo
#

One of the players would need to just ESC into the menu, and then look it up on Server Management. I'd have to look into my protocol dumps to see if this info is transmitted via BCON -- if so, one could put together a small "poller" and graph it somewhere.

#

I still have the feeling that you need to log in first, and I still don't know how that works. Hell, most of the protocol makes little sense to me.

#

Anyway, 11h 15min from "game start" to "running on coal power", going at it at a really slow pace. So, I assume, it's possible to rush it, if you opt to use power sources beyond the initial base camp duo. :D

lunar nymph
#

right now my server is working with foliage

#

so im not touching it lol

meager phoenix
#

i have this returing issue where i can't pick up leaves or use my chainsaw , anyone else experiencing htis ?

lunar nymph
#

literally everyone

#

reloading a save might fix it

rare bridge
meager phoenix
#

Thanks!

vale parrot
#

I heard from my friend that just restarting the server 3x in a row fixes it too. Was sceptical but it worked first try, spent some time harvesting to have enough until coal before it bugged again.

meager phoenix
#

im not sure a bunch of catheads actually are less scary than spiders

quaint parcel
#

Is there a guide anywhere to switch my dedicated server to experimental?

grim parcel
grim fossil
#

Hello, I'm trying to setup a server, experimental branch. Installed it with the linux terminal on my ubuntu server. Starting the server leads to "Segmentation fault (core dumped)". I see the usual steamclient.so errors, so I tried creating symlinks. I tried the following symlinks: "ln -s /home/steam/.local/share/Steam/steamcmd/linux64/steamclient.so /home/john/.steam/sdk64/" and "ln -s /home/steam/SatisfactoryDedicatedServer/linux64/steamclient.so /home/john/.steam/sdk64/", both leading to "Permission denied" in the server startup log. Not sure how to proceed from here, any hints?

alpine relic
#

What to do if I lost my character in dedicated server?

#

I joined my server, but it gave me a new character.

radiant path
alpine relic
#

lol, k

radiant path
#

There’s no character-by-character progression so it doesn’t matter

hidden rapids
#

So, that you cant farm bushes and stuff is a feature right? xD

grim parcel
#

you will have to find an area where you can

#

or kill animals and use protein 🙂

#

protein > biomass > biofuel

#

if you dont build powered machines around a spawning area, should yield you the goods

acoustic gulch
#

you gotta restart the server until it lets start pulling plants

hidden rapids
#

Seriously? xD

#

Or a joke

acoustic gulch
#

srs

#

I did it this morning

hidden rapids
#

Alright, i'll give it a try

acoustic gulch
#

it took three restarts for mine to start working

desert walrus
#

It's usually around 1/5 times that it works

hidden rapids
#

Nice to know, cheers guys! - it worked! thanks 😄

desert walrus
blazing halo
#

Still, it was more than enough to satisfy two generators (the starting ones) via the solid biofuel process. Did spend much of the early bit with manual miners tho'.

hidden rapids
#

Gotta speedrun oil 😄

blazing halo
#

Oil takes a while, sadly. Coal is quick and fairly abundant. At least compared to oil. :D

bitter crest
#

hey, didnt read much but tried the search for my current problem, i switched to experimental branch and installed the server new, but now when i start the server and change in the server manager to keep the world loaded the server crashes. any solutions for this or is it even a known issue?

#

and console looks like this

blazing halo
#

RAM use?

bitter crest
#

imagine... didnt expect it to be a problem 😄

#

when the RAM runs out of free space it crashes

hidden rapids
#

More ram lets go!

bitter crest
#

thought 8 gb should work 😄

hidden rapids
#

Uff, my new clean save game is 8.5gb ram alone

bitter crest
#

uff

blazing halo
#

U6 uses lots more RAM.

bitter crest
#

ok than i need to buy a bigger server 😄

blazing halo
#

U5 (stable) - about 6.7-7.5 GB. U6 (experimental) - 9.2 GB for me at the moment.

bitter crest
#

🙃

blazing halo
#

And to be fair, it'll probably increase as time goes on.

#

You know - more things added to the game...

bitter crest
#

yeah

blazing halo
#

I have 32 GB of memory in my (consumer-grade) server machine, and it's more than enough for any game server, as long as I don't try to run them all at once.

#

In fact, 16 GB would be enough. 32 is there so that I can run two heavily-modded ARK servers and facilitate character transfers.

bitter crest
#

what do you pay per month? 😄

#

the hoster where i rent all my shit is about 30€ per month

#

not sure if its to much

blazing halo
#

In electricity? I expect something to the tune of $35.

#

Do you have to manage your own operating system, updates, and so on? Or is that managed for you?

bitter crest
#

i do it myself

blazing halo
#

Then it might be a bit steep, yeah, unless the machine is powerful (which I gather it's not?).

#

Depends, really.

#

I host my own, so I have to pay for the electricity, and I'm not counting the hours I put in in terms of setup and admin (which, if I tallied them at $6/hr, would come out to a pretty sum all said).

hidden rapids
#

Do you have a dedicated or vps, if vps you should be able to upgrade yes ?

bitter crest
#

its a dedicated one

hidden rapids
#

New one it is!

bitter crest
#

😄

#

yes

hidden rapids
#

Where do you host yours ?

bitter crest
#

netcup de

hidden rapids
#

They got some fine prices

bitter crest
#

i was not sure and checked hetzner rn and i think ill stay at netcup 😄

blazing halo
#

You could look outside Germany. ;P

bitter crest
#

i have no clue about hosters outside of germany ;D

hidden rapids
#

Soyoustart and kimsufi, the OVH "budget"-servers has been fully merged and raised a bit in price sadly

blazing halo
#

(did it ping?)

bitter crest
#

nope

blazing halo
#

Meh.

#

:sadface:

hidden rapids
#

Rip xD

bitter crest
#

you would had ping about 50k ppl 😄

blazing halo
#

:cries in no privileges:

#

Ah, well. It is what it is.

hidden rapids
#

What was the queston

#

What people use for hosting or ?

blazing halo
#

What people would recommend for Satisfactory u6 hosting in the EU region.

#

So that the latency doesn't flatline anyone from, say, Germany, trying to connect to it.

hidden rapids
#

Well, I got servers in Netherlands, germany and france, I live in Denmark and the ms is +/-5 between the locations

#

You know, Denmark -> France, Denmark -> Netherland, Denmark -> Germany

blazing halo
#

Would you be kind enough to list the hostings, the option that works for Satisfactory, and how the pricing shapes?

hidden rapids
#

All are dedicated gaming servers from OVH, I wouldn't recommend for the price sooo xD

blazing halo
#

For instance, in Poland we have this host that seems fairly cheap... but the price goes up every year, until it reaches something like $220/yr.

#

And that's for shared hosting (so WWW only).

#

I know their VPS offering is similar.

#

Didn't care enough beyond that to check their dedi stuff. :/

hidden rapids
#

Only reason im using OVH, is the Anti DDoS, I have been hosting cs servers for the past 20 years and have been DDoS'd eversince, OVH seems to be the only company who can handle it without hitting the customers servers

#

If you ex. got Hetzner, they just nul-route you, thats not fun either xD

bitter crest
#

😄

hidden rapids
#

Beside that I lost a server to their fire last year? - it have been a nice place to host, but it cost 🙂

bitter crest
#

yeah and its to expensive for me, i only host a gameserver for some friends an me so its not worth to pay 100€/month

blazing halo
#

You could host on a spare PC... though a server machine would likely be a better choice.

#

New PCs are power-efficient though, so maybe not.

#

(servers tend to consume power in the 50 ~ 200 W range, while desktops and/or Macs tend to do 200 ~ 500 W)

hidden rapids
#

Also remember that a 500W powersuply does not pull 500W at all time xD

blazing halo
#

True, but older PCs tend to be much more wasteful.

#

MacPro from 2011 consumes about 200W at idle.

hidden rapids
#

Talking PCs and pulling out a mac

#

Kidding ❤️

blazing halo
#

It's something I had hard data on. :D

#

Meanwhile, a Fujitsu Primergy RX (8c/16t, 32 GB memory, 4 HDD) uses 70W at idle, and about 150W under full load.

#

The distance between them is about 5 years.

blazing halo
hidden rapids
#

Haha, all good 😄

blazing halo
#

Fun fact:

#

these two machines, today, cost about the same (in the ballpark of $1200).

#

But that's Apple's fault. :D

bitter crest
#

ok now i installed everything on a new system w/ 32 gb ram 😄

#

fresh save took 8gb ram 😄

hidden rapids
#

And it works?

bitter crest
#

yes

hidden rapids
#

Nice 😄

bitter crest
blazing halo
#

Mine ain't so bad.

bitter crest
#

now i can try to setup a rust server beside 😄

blazing halo
#

Comparison:

#

(the one below is u5/stable)

hidden rapids
#

5 hours save xD

bitter crest
#

when the game is in a good state they maybe should work on this issue

hidden rapids
#

Im just glad they got server support

bitter crest
#

100%

hidden rapids
#

We had a computer running the game 24/7 before xD

blazing halo
#

Yeah...

hidden rapids
#

So we could play when the "host" wasn't online

hidden rapids
#

Is tickrate something we can set as we want somehow ?

bitter crest
#

yes

hidden rapids
#

Any how to ? 😄

bitter crest
#

one sec pls search for it

#

just read it today 😄

hidden rapids
#

Also how to see the current tickrate, I can only see the average

quick mist
#

it's a rolling average. There is no way to get a tick rate that isn't an average because that's what a rate is

bitter crest
#

imagine i cant find it...

#

was 100% sure i seen it on the dedicated server wiki page

hidden rapids
#

Sad 😦

hearty musk
#

just got a message ingame "server will be restarted in 30 minutes" - is that an hardcoded automatism or can we somehow disable automatic restarts of the dedicated server?

blazing halo
hearty musk
#

well, i have 64Gb of ram in this machine, so it can memleak alot! before needing a restart

#

also would be nice to have it restart at times when no players are online

#

if that is a requirement 🤔

blazing halo
hearty musk
#

well, for that reason i have it running in k8s

#

so if it memleaks that much it will be oom killed and respawned anyways

blazing halo
#

As for restarting when empty... well, until someone writes a tool that can log into the game (to get num-of-players + console privs), it likely won't happen.

hearty musk
#

but i fully understand that not everyone can be expected to have the dedi running on this kind of infrastructure

blazing halo
#

The game doesn't use the standard RCON protocol, so no tool currently exists (to my knowledge).

hearty musk
#

yeah, i havent seen any tool either yet

blazing halo
#

I should spend time unraveling this thing...

hearty musk
#

i would love some kind of interactive MAP mod for the dedi XD

#

but thats probably not going to happen anytime soonish

#

(browser based realtime map)

carmine jungle
#

Just had a hard drive failure so I booted up a new drive with a clean install to create a new server on the Epic Launcher. I'm stuck on the update 6 version for the server and am trying to run just the early access version. There is little info for epic launcher so hoping someone here can help me out.

blazing halo
#

The server is using the experimental branch (u6), but the client isn't.

carmine jungle
#

I understand that part, however I want the server to rollback to the early access build that I was using previously. The main issue is I've only found information on how to do that through steam. But I'm stuck using the epic launcher.

blazing halo
#

No clue, really.

#

You have the u5 save backup prepared, right?

carmine jungle
#

No....the drive failed entirely. Only have basic equipment and couldn't connect to the drive to recovery anything from it. So it would be a new world generated.

blazing halo
#

Ah.

#

I feel for you, by the way.

#

It's why I keep all of my game data on an NVMe, but keep my save state on RAID-1.

carmine jungle
#

I've been wanting to learn how to properly configure a RAID for some time, and that was the plan once I was able to get some more drives. I just needed that drive to last a few more months lol.

#

Lucky my dad plays on the server also and he put in most the work 😆

blazing halo
#

If you don't have a hardware RAID setup, you can probably set it up either as MD, or even with ZFS (I use both around the house).

#

MD is Linux, but ZFS does have Windows and macOS implementations (and, obviously, a Linux one).

#

(as far as I know...)

carmine jungle
#

I'll look into those thank you. I'm only vaguely familiar with Linux so would be good time to learn it better.

blazing halo
#

That was my motivation to learn it as well, actually.

#

After 5 years of both hosting my own game servers and running Linux as my Internet gateway, I can now proudly say that I know it a little bit. :D

quiet cairn
#

Extremely easy when the raid is included in the operating system itself

#

You don't need to spent hundreds of dollars on some propriety hardware and software

#

Then use that attached storage for a NVME based server

#

That's what I do at least

blazing halo
#

Yeah, but then - he can't really run a Satisfactory server on a FreeNAS installation, can he now. :D

#

Or on a RasPI, for that matter...

quiet cairn
#

Possibly on a FreeNas server. It is Debian

#

But I was speaking more in general for storage

blazing halo
#

Yes, you were.

#

And we were discussing setting up a RAID solution so that the guy doesn't lose all of his saves again. :)

quiet cairn
#

My bad Fair fair. Use Google drive instead with rclone instead

blazing halo
#

Ugh. *shudder*

quiet cairn
#

Google drive is 15gb free and is more then enough for a save I think

blazing halo
#

A simple mirror under MD would do just fine. It would also offer however much space is needed, and wouldn't be conditional on unperturbed network access to the server.

#

(granted, if there's no Internet access - running the DS is kinda pointless)

quiet cairn
#

Agreed. But periodical save. Should be fine.

blazing halo
#

Yes, for Satisfactory - it should be fine.

#

Should he elect to run a DS for something like ARK, though... that might no longer be fine.

quiet cairn
#

Yeah

blazing halo
#

DnL - 3.4 GB. 7 Days to Die - 7.8 GB.

#

ARK ...

#

... 66.7 GB. :D

quiet cairn
#

I only use SSDs now. I have had the same one in my server for 10 years. I obviously back it up 😂 but haven't had an issue.

blazing halo
#

Granted, that's between about 16 servers, and with loads of mods and history going back to 2019.

#

Still. :D

quiet cairn
#

Yeah can never be too careful.

blazing halo
#

I mean, if I'm sinking over 800 hours into something, I bloody well will have something to show for it. xD

lunar nymph
quiet cairn
lunar nymph
#

No problem, Level1Techs has a few videos on both. I think Scale has more performance potential

frosty gale
#

Are dedicated servers using early access or experimental version? or is there a way to switch between them?

hidden rapids
#

You can switch branch

quiet cairn
#

My server wouldn't load on the experimental branch. So idek why. So I'll just wait

hidden rapids
quiet cairn
hidden rapids
#

True, its amazing they support servers.

quiet cairn
#

Most servers are Linux anyway. I know there's a lot of energy supporting both, but it should be more the standard for Linux then Windows imo

#

Glad they recognize it at least

hidden rapids
#

Linux > Windows on servers indeed.

quiet cairn
#

Yeah self hosted servers should be Linux only. And P2P should be windows.

#

I'm bias though. Less resources needed for server owners and easier for the devs in theory

hidden rapids
#

Linux is just less headache, you dont wake up to random windows updates who nuked your servers and stuff xD

quiet cairn
#

I admit it's a lot of a learning curve. You start using it and you'll never want to use anything else. And as a developer I've noticed it's a lot easier to develop but that just might be my use case

hidden rapids
#

For new linux-server users, I recommed linuxGSM for easy server hosting

#

Its a nobrainer

quiet cairn
#

With Proton becoming norm now, things are becoming seamless

#

Even ran satisfactory dedicated server in proton and it works

hidden rapids
#

Yeah proton is actual usefull nowaday

quiet cairn
#

Trying to get my hands on a steam check been waiting since January 😂

#

Curious to see how satisfactory runs on it

blazing halo
lunar nymph
#

I'm running my experimental server on AMP, which is running on Ubuntu Server 22.04

#

In my case I just had a drop down menu to select experimental

shadow elbow
blazing halo
shadow elbow
#

im using a docker container with cloud saving

#
  • other backup services
blazing halo
#

Steam cloud saving?

shadow elbow
#

no

#

i thought u were talking about a client

blazing halo
quick mist
foggy heath
#

What is "flase" and "ture"?

quick mist
#

typos for 'false' and 'true' respectively that have existed in the logs since the first release of the dedicated server

scenic cloak
#

I got these undead trees, I've cut them down once and built a base on top. They re-appeared and now can't be cut down again. Anyone know how I can get rid of them? I've restarted my game and the server and neither made them go away.

blazing halo
#

Try restarting the server a few more times. If that doesn't help, move your base? ;)

#

Or wait for it to get patched out, I guess.

acoustic gulch
#

stamps not saving a bug?

grim parcel
#

is there a way to change the client net speed?

blazing halo
#

There is (though the change would need to be coordinated), but why would you want to?

#

Does your base cover half the map that streaming is starting to become an issue?

grim parcel
#

it eventually will be

blazing halo
#

And the game will eventually get released as 1.0. ;)

#

Why do you want to change it now?

grim parcel
#

previous save would answer more yes to that question bc it was factories along a bus

#

curious and might need to later

blazing halo
#

It is a bit involved (since it's not a direct "speed" setting, but rather a distribution), and you should keep in mind that it probably will affect your server tickrate.

#

It'll certainly be affected by the tickrate, as everything happens on a tick.

grim parcel
#

understandable

blazing halo
#

Note that setting stuff to read-only usually means you're going to have a bad time, so avoid doing that. If the game overrides your values, it does it for a good reason.

#

Note though that this may be a last-resort option for clients, if their .ini files keep getting reverted (which may happen). Keep in mind that if the file needs to be updated, that will most likely fail.

grim parcel
#

i have them saved bc shit happens

blazing halo
#

And - in order to benefit from the increase, both server and all clients need to be updated with the new values. I have no clue what will happen if these values disagree between the server & client. YMMV.

#

Keep in mind that increasing the maximums will not make the server send more data than it actually has to send. Nor will it increase server performance, as everything still happens on a tick.

#

It may worsen the server performance if it has more to send, because then it'll need to spend more time doing networking.

#

Also keep in mind that these - I think specifically under GameNetworkManager - as far as I'm aware are global parameters - meaning, they set the available pool for all clients (so, worst-case scenario: value/number-of-clients).

#

Still, I've yet to find a lucid explanation of these values, so experiment at your own risk. Everything I said may be total bullshit. ;)

#

(apart from the bit about ticks - that's true, and won't change; if you're experiencing lagging or other issues, and you can reliably map these issues to moments when the server's tickrate drops momentarily, the only way to improve the situation is upgrading the CPU - any other action will likely only increase the load, and thus make the problem worse)

#

Though in Satisfactory's case, increasing these values even by a factor of x10 shouldn't really be an issue... The game is made with up to 4 concurrent clients in mind, while the game's defaults (as far as I know) are tuned towards more like 70 concurrent players.

#

But like I said, YMMV.

#

If you're hosting on Linux, you may see improvements through increasing the various TX/RX buffers associated with networking itself. They usually only really play a big role in TCP, and then they're mainly used for throughput, but I recall there being one or two UDP-related settings to play with... Still, grain or two of salt, since a game's packets should be small enough to not see issues (specifically, I don't see when they would hit the window ceiling, requiring a resize); but if you're doing other stuff with the machine, it might be worth looking into.

#

And then there's TCP_NODELAY (as in, Nagle's algo). That's a big change, and will affect the entire system, improving latency and responsiveness but harming throughput and possibly inviting massive overheads. But if you absolutely must, it's something to chew on - just be sure to understand the implications.

#

(note: all of the above only because you said you were curious; in 99.9999% of the cases it's not even a consideration)

#

To be clear: even with a massively increased inventory, I've seen no noticeable performance issues (like waiting for the inventory to get sent) at default values.

green lantern
#

how to get a server for free?

rotund river
#

is there a bug that we cant loot flowers and wood?

lunar nymph
twilit kestrel
#

how do I run a dedicated server? I want to run one from the same account as Im playing from but when trying to launch it its telling me I have to quit the game first

grim parcel
twilit kestrel
#

ty

acoustic gulch
#

cant remove beacons permanently from map, and stickers/markers dont save on disconnect

craggy shell
#

truck station / tractor path UI not working --- dont see anything about this on the bug site. anyone else get this?

#

looks like you have to keep the UI open while driving your course or it bugs out.

granite crystal
# rotund river is there a bug that we cant loot flowers and wood?

Ensure nobody else is on your server.
Walk far away from your base... like 1km, though I suspect all that matters is that you enter a new biome. In my case I walked from the northern forest to the lake forest.
Logout of the server.
Stop the server.
Start the server.
Log back in.
Walk back to your hub.
Attempt to harvest leaves.

craggy shell
granite crystal
#

t was only around you where you logout

wintry stone
#

Is there anything going on in U6 as far as issues with liquids filling a network of pipes? my liquid stuff has felt much lumpier than in my U5 playthroughs

frosty gale
#

how to edit nitrado server save file?

lunar steeple
#

I've been trying to get an U6 server working on Linux but it keeps killing itself when I try to join the server...

sudden cairn
#

FYI: Running Nitrado Dedicated Server. "Pause the game when no players are connected" keeps getting checked.

#

It was unchecked when I went to bed. Woke up and it was checked again 😦

frosty gale
#

same here

#

just decided to accept it

torn breach
#

any known issues page for dedicated server related issues? like can't harvest leaves and trees in certain biomes only etc?

quick mist
loud minnow
#

but yeah it could be their service doing that maybe

sudden cairn
#

I will send an email. Was just wondering if anyone else noticed theirs keeps getting switched up

loud minnow
sudden cairn
#

I was thinking maybe there was an update and it was reset, but if you aren't having problems (and it doesn't reset on version 5) then I am at my wits end as to why its happening

sudden cairn
blazing halo
# frosty gale just decided to accept it

So... you're paying them to tell you how to play the game you're paying for? ;D I think it's an underhanded money-saving tactic on their end. If you want the factory to keep producing while nobody's there, that's what you want isn't it?

#

If it isn't a bug, someone should raise a stink.

blazing halo
frosty gale
frosty gale
#

I have 14 ark servers by nitrado too nft isnt working so if i swith 150 players are losing progress ale asked to support to get us the save files and they cant help bec they know we prob switch its xbox microsoft server so they dont allow ftw

blazing halo
#

The only reason they're a leader is because they have partnership deals to have game developers put their logo in their crap, IMO.

frosty gale
#

I know even grounded is a survival game is going almost out beta once they out they will make a deal with nitrado

blazing halo
frosty gale
#

Yeah because accessing files on crossplay servers is not allowed and not supported

blazing halo
#

... why?

#

This is the sort of shit that needs to prominently be up on the order page. "If you buy access to this server, you won't be able to get your save files from us." I'd think that's something that would make people think twice...

#

If this is thanks to Microsoft (which it well could be), it should also be noted somewhere, I think.

granite crystal
#

amazon server?

loud minnow
frosty gale
loud minnow
#

Is mostly just ram usage… the 3950x was hardly being use and I have a 1Gbps connection but internet speed hardly matters really

frosty gale
#

But pc needs to stay on to keep it running

quiet cairn
loud minnow
#

But yeah that stays on 24/7

#

Like right now I have 64GB 3466 DDR4 ram kit and it can handle easily 12 maps without issues if you want to run all the maps I say upgrading to 128Gb like my main rig had would be able to run a lot of ark maps lol when running a sever cpu matter a little as long as is a modern cpu you will be fine is mostly how much ram you can afford and just a decent connection that’s all and save yourself a whole lot of money imo

blazing halo
#

Actually, CPU performance cannot be understated, as it underperforming will be responsible for all sorts of issues - rubber-banding, delays on getting inventory lists, delays connecting etc. If you have 16 GB of RAM available, and the server still has issues - the likely culprit is the CPU. This happens because, despite the fact that these executables are well-threaded, some tasks are unsuitable for threading and are instead concentrated in a single "master" thread - if that gets delayed, the whole server gets delayed.

loud minnow
craggy shell
#

so i noticed the sound getting scratchy and then my session froze (as expected).. then i got distracted for about 3 minutes -- then noticed it unfroze and the sound was normal again lol.... about 10 secs later i got dropped from the session for desync

loud minnow
#

I know that there is an audio bug for sure but never experienced any disconnections or freezing

quick mist
#

This isn't a place to talk about vendors so all I'll say further is that I have seen a lot of talk about a place that starts with N and rhymes with Mitrado here, and not a lot of it is favorable other than the pricing, and in my experience in the world of hosting services, you get what you pay for.

blazing halo
#

The audio bug is hanging around since u5, but I haven't had desync issues -- so, either the desync issues are new, or I've never been "far enough away" from the server to actually get dropped.

#

Makes me think these are somehow connected by an underlying cause, but that's speculation on my part.

kind plinth
#

where do you get your ip for people to join?

#

if youre running your own server

#

not through a 3rd party

loud minnow
#

you need to look up your public ip

#

you can just google it

desert arch
#

So I am really disappointed in Shockbyte hosting... just bought a server, went through the setup, and every time I try to connect to it, the server crashes. Anyone know of any common fixes for something like this?

blazing halo
blazing halo
blazing halo
#

Just keep in mind that if that IP doesn't match what you can see at your PC (or router), you're likely behind another NAT and will need to talk to the owner of that to get ports forwarded.

desert arch
#

Oh it says 6GB of Memory, 100GB of storage space

loud minnow
desert arch
loud minnow
desert arch
loud minnow
blazing halo
desert arch
#

Thanks, will seek a refund and just try to figure out a way to play with friends that are both near me in the US and across the pond in the UK....

lunar nymph
#

i know it says 0 but 1 person is currently on

#

about 26 hours of play time

#

several bases pretty far apart

loud minnow
desert arch
# loud minnow well let me know if you cant find a way i can host an instance for you

I appreciate it, made some friends in a board game community in the UK and have some Navy buddies in Wisconsin so trying to find a semi central location to host a server. I have 32 GB of ram on this PC so could probably host but my internet isn't the greatest, I am going to keep working on it though. Really enjoying Update 6, I haven't played actually since U3

loud minnow
kind plinth
#

why cant i change my session to friends on my server?

blazing halo
#

There's no "visibility" setting on the dedicated server.

fossil stump
#

Anyone having issues with conveyors seemingly stopping working on dedicateds?

blazing halo
#

Yes, but it's an issue that's been around.

#

Sometimes you just have to deconstruct the conveyor, and put it back. Especially when you're doing upgrades.

#

I've also had conveyor belts go the wrong way despite the correct direction being clear...

loud elbow
#

Quick question - are smart splitters just straight up broken on dedicated servers?

crystal eagle
#

Programmable splitters are broken on dedicated servers but not smart splitters I use them quite a lot and work fine

carmine bobcat
velvet glacier
desert arch
velvet glacier
#

👍🏼np

crystal eagle
dapper blaze
crystal eagle
fervent mountain
#

My game crashed and now my character is sitting on the floor and i spawned with a second character (same account) with an empty inventory. Is there a fix for this? To at least get my inventory back?

sturdy bough
fervent mountain
sturdy bough
#

I made a xenozapper

fervent mountain
#

Like i tried hitting my old body and nothing happens

iron ridge
#

use the respawn button

sturdy bough
#

I think it took 15 or 20 hits with the xeno-zapper.

fervent mountain
#

yeah you're right it worked now thanks

sturdy bough
#

killing or respawning worked?

fervent mountain
#

killing, i was hoping in some kind of feedback after every hit lol

sturdy bough
#

I'll have to try the respawn...with my luck there will be 3 of me then lol

fervent mountain
#

are the crashes random or is there a known cause?

sturdy bough
#

as far as I know, they're sort of random, my always seems to talk about a network error, but I've heard folks mention a memory leak

fervent mountain
#

because the odd part is, my friend and i usually crash together, like a couple of seconds apart

sturdy bough
#

hopefully we continue to get hotfixes on this week

#

I play by myself, so I've been loading my server game, playing, then copying the save back to my server when I'm not playing. (I let the world continue to run, and it doesn't seem to crash while I'm not on the server)

edgy seal
#

A friend of mine is experianci g troble in joining me what can i do to fix that?!

quick mist
#

define 'trouble' more clearly for starters

edgy seal
#

Hé 's not conecting

lusty olive
#

Well, thanks for this very helpful error?

[2022.06.20-18.26.52:662][  0]LogContentStreaming: Display: There are 1 unreleased StreamingManagers
[2022.06.20-18.26.52:663][  0]LogExit: Exiting.
Assertion failed: !HasCommands() [File:Runtime/RHI/Public/RHICommandList.h] [Line: 3841]

Pure virtual function called!
Signal 6 caught.
quick mist
#

Signal six is the ABORT signal. Something either went sideways in the game server itself and it threw its hands up and died, or the system kernel for some reason sent that signal to the server process.

edgy seal
#

Hé joins but his screan is not loading and hé leafs

quick mist
#

It does look like that signal got thrown mid-server-shutdown

quick mist
lusty olive
edgy seal
#

e just gave up and gona play somthing els

quick mist
quick mist
#

hence 'nearly'

lusty olive
#

I've debugged it quickly and it turns out the Dedicated Server can't bind to an IP which is in a VRF

#

Yup, dedicated server calls setsockopt without SO_BINDTODEVICE... ouch.

quick mist
#

something of an oversight, yeah. The fact that it looks like more of an Unreal problem than it does a Satisfactory problem doesn't help a ton.

blazing halo
# lusty olive Well, thanks for this very helpful error? ``` [2022.06.20-18.26.52:662][ 0]LogC...

It's a server error (a bug). A pure virtual function call is raised when you try to call a virtual function when the object you're pointing to is either already destroyed, or not yet constructed. A virtual function is essentially a way you can say "I declare this procedure here, but you'll actually be using the one in the child object" - it's a great way to have a common way of "talking to" different object types that all inherit from a common interface, because no matter what type of object you get, it's guaranteed to implement that function. And it works great, until you do things out-of-sequence.

#

A mistake I've made a few times myself, is trying to call on debug functions when something goes wrong during shutdown... after I've already released (or otherwise destroyed) the debug structure (in this case, it's usually a case of failing to de-register the debug mechanism before destroying it). It happens.

#

Also, the server executable is multithreaded, so there's always a possibility for a race condition (which is what happens when things happen out-of-sequence, but this time it's dependent on thread timing instead). :D

#

Multithreading is hard.

lusty olive
blazing halo
#

No, I don't know why I'm trying to do IT education on the side here, either. :D

#

Why "sadly"?

#

By knowing and having used one programming language, regardless of its origins, automatically puts you in the 0.3% of the population, sort of.

#

(according to Steve Baker's Quora answer to "What-percentage-of-the-population-are-computer-programmers-writing-code-either-for-fun-or-professionally" anyway)

lusty olive
#

I do not understand the syntax after nearly three years using it at least once a week (because of work). Even my colleagues were not able to help me xD (And the interpreter is sometimes reaaally slow but I was expecting this)

lusty olive
blazing halo
#

Hey, look on the bright side: you get to learn how to best structure your data so it's local when you need it! :D

#

Somewhere on the hacker file, there's a tale of a programmer that worked on drum computers, and he's famous for building a looping program that didn't contain a loop. The execution was timed just right, so that by the time it expected the next instruction to be read, the read head was positioned right around the loop on the drum.

#

That is some heavy wizardry there.

blissful flume
#

Hello,
We are a French hosting company and would like to offer Satisfactory.
Therefore we are trying to test a server with several people but can't find a way to give items to ourselves to test the server a little bit once it is loaded.
Is there a creative mode or integrated cheat commands to do these post production tests?

Thank you.

quick mist
#

No such mode is currently implemented, but you can use the online save editor to give yourself whatever materials you need to test with

blazing halo
#

You can also use the online save editor to enable "creative mode" (which is implemented), which will ignore required resources for building purposes. I think you can also ignore power requirements, but I haven't tested it myself. The save editor can also unlock all tech trees, and the research and alternative recipes. And it can do this for U6 (Experimental) as well. I don't know any mode which allows you to skip requirements for manufacturing, but if you wish - you can use a trainer (note: if you want to use WeMod, be aware that they're only releasing trainers for the stable branch, so they don't currently work with u6 at all, and u6 support is not planned while it's in Experimental) to mimic the functionality, and then upload the save to the server.

#

@blissful flume ^

#

As for cheat commands - it looks like they were removed on purpose. I don't know if they've been replaced with anything. As far as I can tell, they haven't.

desert walrus
#

@blissful flume the save editors are linked in #welcome

blazing halo
#

The online one is also pretty much the first Google hit, too.

#

(be aware that the GitHub one does not currently support u6 either; the online one (the one with the map) does however)

blissful flume
#

Thanks for your help

#

So how the calculator is working

#

I have to input my game save file ?

blazing halo
#

Yes, you have to upload it.

blissful flume
#

In this one for exemple ?

#

owh

blazing halo
#

Yes.

blissful flume
#

in "satisfactory-calculator . c o m"

desert walrus
#

Yes, the save location is in #faq

blazing halo
#

Also - if you're starting from a client save, remember to complete Tier 0 before you attempt to mess with the tech in the editor.

desert walrus
#

Or you can find it on the wiki here

blazing halo
#

(the game doesn't really distinguish between client and server saves, they're interchangeable)

desert walrus
blissful flume
#

Ok perfect

desert walrus
#

There is a lot of very helpfull information on the wiki, it's a great tool

blazing halo
#

DO NOTE that Update 6 introduced a new save format, so U6 saves are not compatible with U5. If you plan to offer both as options, make sure you make a backup when moving from U5 to U6 - and that moving back is not possible.

#

(you will likely run them in separate containers, so the twain should never meet - but just in case)

blissful flume
#

Ok thanks

#

So the best way to "give" is to enable "no cost"

#

And manually craft ?

#

For exemple

blazing halo
#

Hmmm... I wouldn't know. :D I mean, there are no separate tribes as far as I'm aware -- every player belongs to the same "tribe", and there's only one "base".

#

Every player is able to craft the same thing.

desert walrus
blazing halo
#

Ah, in that sense. Yes.

#

Just remember that while "ignore cost" will ignore cost if you don't have the required material, construction will still use materials you have.

#

So if you want to stockpile materials for crafting, do a run specifically, and don't build anything that uses the resource you're trying to gather during.

blissful flume
#

Ok thanks for those advises

#

Rarely have we seen a community help so quickly 🙂

blazing halo
#

Make no mistake, we're assholes. We're bored, however, and this way we can spread the misery. :D

#

(just kidding :D)

#

(I'm the asshole)

bleak wren
#

at least your honest

blazing halo
#

I proved it twice here already, I'd have no leg to stand on if I tried to deny it.

hidden rapids
#

Anyone have the problem, when you remove a beacon, it still shows on your radar (top of screen)

quick mist
#

Beacons aren't really Things anymore

#

but you should be able to remove a Stamp/Marker from the Map by clicking on it in the Map interface

hidden rapids
#

Got ya

compact basin
#

anyone having any issues connecting to their server?

hidden rapids
#

Negative

blazing halo
#

Depends. ;P

#

Over LAN? No issues. ;]

blazing halo
small lagoon
#
Path (relative to installation dir) 

Windows FactoryGame\Saved\Config\WindowsServer\

#

I'm trying to change the number of autosave slots

blazing halo
#

If you haven't started the server up yet and let it run for a minute afterwards, it's quite normal for some files not to exist. If you have other .ini files existing, but not Engine.ini... I'm not sure what to tell you.

#

This may sound like a profoundly dumb question, and I do not wish to insult your intelligence, but - I assume you're running under Windows, and thus are looking for WindowsServer? As opposed to, say, LinuxServer?

fervent mountain
#

Anyone encountering huge frame drops from time to time?
sometimes the game crashes after the frame drops

quick mist
#

yes, concurrent with increasingly distorted sound. Seems to be a client issue and not a server issue though- quitting to the main menu fixes it for a time

compact basin
blazing halo
blazing halo
#

And you can't reach it with either SSH or the game?

#

(yes, if you're connecting to port 22 via PuTTY, that's using the SSH protocol)

compact basin
#

the game

blazing halo
#

So you can reach it via SSH, then?

#

Y/N?

compact basin
#

jsut tried, not that either

blazing halo
#

I see.

#

Well, you're going to have to contact your hosting service's tech support departament.

compact basin
#

I did, they didnt even realize it was down, and they are not sure why that is atm. I'm the only user that is having issues.

hidden rapids
#

Wauw... thats .... a way to have a business I guess

blazing halo
#

Still, we can't really support game-hosting services, since each such service has its own set-ups and quirks, and you usually can't see what's going on "under the hood". They are the only ones who can help you, I'm afraid.

#

Besides, you pay them for this, right?

#

If they can't fix (or even detect) the issue, perhaps it's time to vote with your wallet.

compact basin
#

Ive used them for awhile. They have excellent customer service and any issues are usually fixed within a couple hours.

yeah its only $7/month

desert walrus
#

@fervent mountain you wouldn't happen to have a mouse that runs above 1000hz polling rate?

#

Ue4 can't handle it

compact basin
desert walrus
#

Are you using it?

blazing halo
#

Mine seems to top out at 1kHz, so negatory on that one from me.

desert walrus
#

If so set the polling rate to 1000

fervent mountain
#

it's exactly 1000

desert walrus
#

Hmm, k

fervent mountain
#

should i drop it?

compact basin
#

same my polling rate is at 1000, i wasnt having any problems with frame drops though

blazing halo
#

Neither have I.

fervent mountain
#

like i get huge frame drops, sub 10fps

#

and then the game decides to crash from time to time

desert walrus
#

I have an EVGA mouse that runs at 8000, and it was causing huge frame drops in ue4 untill I lowered it to 1000

compact basin
#

what are you normally doing when the frames drop?

blazing halo
#

Hmm... though I can't promise that mine is set at 1 kHz. It's most likely set to 125 Hz really.

fervent mountain
compact basin
#

did you just create the server?

desert walrus
#

What're your specs?

fervent mountain
#

couple of days ago
We've been playing daily now, but i assumed it was a game bug

#

rtx 3080 with a 9900k

desert walrus
#

Fps drops are most likely client side

#

Hmm

fervent mountain
#

no overclocks whatsoever

compact basin
#

i was having issues lagging when i first created the server, but since its been a couple days the server should have fully rendered the map.

#

do your friends encounter the frame drops as well?

fervent mountain
compact basin
#

what are your server specs?

desert walrus
#

It shouldn't be server, at least for the fps, the server can loose power and your game will run fine for 30 seconds

fervent mountain
#

24gb ram with a i3-10100

#

should be enough for a 4 player server right?

hidden rapids
#

Plenty

compact basin
#

true, but if the server crashes for all players then its alo a server issue

desert walrus
#

Yeah

fervent mountain
#

It doesn't crash for everyone at the same time though

#

it's random

desert walrus
#

I'd guess that the two issues are unrelated

desert walrus
fervent mountain
#

i haven't checked the logs yet since it's really late now, but i will post something here tomorrow morning

compact basin
#

the only thing i would try maybe is to backup the server, delete the server, then reupload the backup

fervent mountain
desert walrus
#

Are you on u6?

fervent mountain
#

yeah

desert walrus
#

I know there's a few bugs with dedis on u6
to put it lightly

fervent mountain
#

i was suspecting it was maybe something with the audio.
Our audio get's extremely distorted during the gameplay

compact basin
#

i would check ur logs first though, you may be able to find the root cause from there

desert walrus
#

That's a known bug

compact basin
#

yeah, mine does that too

fervent mountain
desert walrus
#

Np

vast tendon
#

Hey 👋 I'm trying to get a dedicated server started, but I can't for the life of me read the tea leaves on what's wrong.

I can connect (through the server UI in the menu) but if I click join it instantly tells me I'm not connected. Like so instantly it couldn't possibly be timing out. 😦

quick mist
#

I've had that happen when IPv6 was being uppity. I've also seen it happen when not all ports are open or forwarded

vast tendon
#

I'm using pterodactyl and host servers quite often, it's a number of things I'm used to checking. It's possible I've missed something though, for sure.

quick mist
#

that sounds good. are you connecting using a hostname or the IPv4 address? are you using -multihome 0.0.0.0 to force IPv4-only?

vast tendon
#

I am using -multihome 0.0.0.0. I've tried connecting via FQDN, my external IP, and my internal IP from within my home (server node is also at home)

quick mist
#

In the interest of eliminating variables from the equation, would you be able to eschew the dead dinosaur wrapper and try directly running the server? Step-by-step directions are in the wiki. checkpins

vast tendon
#

that's a good idea, yeah. I'll try it, thanks.

quick mist
#

sure thing!

vast tendon
#

Installing it manually works, I'll move on to figuring out what about the pterodactyl environment is different. Thanks Dope.

quick mist
#

my pleasure! Good luck!

vast tendon
#

Nice, well - I'm in now. The panel config defaulted to trying to start the process itself rather than using the startup script. I just switched to the script and I'm on.

#

Kind of weird issue, though: I can't pickup plants 😦

quick mist
#

fantastic

#

that.. is kind of a known issue

#

use the save manager to make a save and then load it and that may fix it for a time

#

it's a known issue CSS is working on

vast tendon
#

Perfect, yeah that worked. Thanks 🙂

quick mist
#

cheers

frosty gale
#

guys how can i save in server?

fervent mountain
frosty gale
#

it said invalid name or smthing but i tried many names

fervent mountain
#

i always leave the name blank

#

try that

frosty gale
#

i tried that too

#

generally i save the game by letting him create a new file

#

anyway today ill try again

meager phoenix
#

Did they talk about any fixes for the interaction with stuff (leaves, wood etc) on dedicated servers ? im hoping for a server fix as i need to be host when paying for a dedicated server i can't use 😂

dreamy cipher
#

I just found a workaround for when trees and plants come back and you can't pick them up or cut them down.
I loaded the save locally and I was able to interact with the plants as a host. Then I saved and loaded the save up on the DS. Now I'm able to interact with the plants again. Still have to cut down everything in my base again, but at least I can get rid of it now.

mighty fjord
#

I just had the pick up (leaves, wood ...) bug
After some research I've found this post (https://questions.satisfactorygame.com/post/62ab7463ca608e08035147c8) which give some solutions :

YMMV, but I'm able to gather biomass following this procedure:

1. Ensure nobody else is on your server.

2. Walk far away from your base... like 1km, though I suspect all that matters is that you enter a new biome. In my case I walked from the northern 

3.forest to the lake forest.

4.Logout of the server.

5.Stop the server.

6.Start the server.

7.Log back in.

8.Walk back to your hub.

9.Attempt to harvest leaves.

Explanation: There's a theory that the inability to harvest leaves is associated with the spawn location of the server admin. So if you spawn far away from your base, you won't be able to harvest in THAT biome... but should be able to in your hub's biome. I've done this procedure twice now and it worked both times. Hopefully it helps you. Of course it could just be coincidental, and it's random when you start the server. So in that case if this procedure doesn't have any effect, you could try just restarting your server, checking to see if you can harvest, then restarting again. etc. until you can harvest?
1.download save-game from ftp of dedi

2.copy to your save-game foler

3.run game > load save-game in a signe player mode > save as..

4.reupload to the ftp, problem solved, for some time

I've tried the first one and it worked for me

dapper blaze
# crystal eagle Tried that it does not work, when I open the UI again the items on the list just...
  1. deploy a prg-splitter.
  2. open its ui and add the count of what you want to filter, eg. 3x left, 10x center, 1x right. no item definition yet!
  3. close the ui.
  4. open its ui again and define which item it should filter, eg. left ironplate, reinforcedplate, rod. right any undefined. etc.
  5. close the ui.
    each time you want to change its config e.g. want to add another item, you have to proceed step 2-5 again.
    that works for us perfectly over windows dedicated server.
#

btw my english sucks 😄

brazen crescent
#

hello, i have a little Problem with the Experimental Server from the Update 6, the server let me not join and gif be a Time Out and restart it self. on update 5 i have no Problems 😅

crystal eagle
loud minnow
meager phoenix
#

Do you guys experience alot of crashing on your dedicated servers ? i've had 4-5 now and they are comming more and more (we are at 62 hours of gameplay ) just wondering if it's something to do with the game or the server provider we have

quick mist
#

Anything insightful in the logs?

#

system or service?

meager phoenix
quick mist
#

well after the server dies, the end of FactoryGame.log will give you the game server's last dying attempts to let you know what it was doing.

#

if it was just a game crash the details you want would be in there

#

if the operating system's ire was drawn by the service, there would also be indication of such in the system logs (in Linux, look in /var/log; in Windows check the Event Viewer).

meager phoenix
#

can this be the log for the server crash ?

quick mist
#

that nails it actually

#

you ran out of available memory, and so the server died when it tried to allocate some and the OS said "sorry, there's none to allocate"

meager phoenix
#

so memory means that it's something to do with the server provider?

quick mist
#

Yes.

meager phoenix
#

memory as in ram? or ?

quick mist
#

Yes.

meager phoenix
lunar nymph
lunar nymph
meager phoenix
meager phoenix
lunar nymph
#

What's the package you paid for?

#

The specs should be somewhere

meager phoenix
nocturne meteor
#

I am also running from Gportal, I believe they allocate 8 GB RAM for Satisfactory.
At least the server status window shows that it has 8 GB.

meager phoenix
nocturne meteor
#

That's probably it, yeah. But 8 GB of usage seems to be the minimum, even with a single client connected and still very early game.

loud minnow
#

well if the whole system has 8GB you might still be running out of memory you need at least around 8GB+ so if you only have 8 then your going to run unto problems

meager phoenix
#

i also saw 10 a few mins ago, so we have to have more than 8

loud minnow
#

then yeah it should be working fine... i have my own personal server and it dont have any connection issues or crashes and i have around 7 people playing on my save

meager phoenix
loud minnow
#

interesting so yeah is a pretty big bug then

nocturne meteor
#

I'm also experiencing several crashes, Bambozle. Many times a day, usually lose a bit of progress because of autosave interval.
The worst is when it chain-crashes upon rejoining. Now all of the foliage is back.

#

You can "fix" stuck foliage by attempting to restart the server. It usually works for me in 1 or 2 reboots. But it also reset all picked foliage back, so got to clear the floors and rocks all over again.

loud minnow
#

well good thing i found a workaround that work for us in our save lol for the foliage bug

meager phoenix
quick mist
#

I discommend setting the interval so short

loud minnow
nocturne meteor
#

Yes, such a short interval can introduce other problems :(
Like if you are traveling very quickly and the world has a large filesize to save, you might bug

meager phoenix
nocturne meteor
loud minnow
# meager phoenix it's ok, i can host it internally on my pc, it's just that i dont wanna have sat...

well i have two rigs... my main rig that has a 5950X and 128gb 3600 kit and a 3090 then i have my server machine which is left over parts from me upgrading and it has 3950X 64GB 3466 ram kit and it runs 24/7 it and it has a UPS for power backup so like i said i dont mind hosting an instance for you and you can handle your own save and you have have ftp access to your own save so yeah let me know lol

loud minnow
nocturne meteor
#

Oh wow that is easier. So you just loaded back one auto save to fix foliage?

meager phoenix
loud minnow
nocturne meteor
#

Alright, I will keep that in mind and give that a try if it breaks again. Thank you.

loud minnow
#

this is the ram usage of the save that is always running meaning it doesnt pause when people leave and its been steady using around 8.1Gb of ram in the past 24 hours

#

even when 5-6 players get on the server which is interesting

nocturne meteor
#

What phase of the game are you in/how many buildings? I imagine the RAM usage will increase as more structures, ramps, and vehicles are placed?

loud minnow
#

and i never really restart the server is always running unless an update comes out lol

nocturne meteor
#

Interesting that it is still hovering around 8GB with all of that stuff.

loud minnow
#

yeah right now that nobody is connected is went down a little

rich kite
#

hi folks. i'm running a dedicated server on a digitalocean vps with 8GB of ram. the server was running fine in update 5, but requires about 1.5 GB more ram with update 6. i created an 8GB swapfile and my OOM problems are gone.

#

i tried to download more ram first but that didn't work so i created fake ram instead

loud minnow
#

not always the best thing to do but if it get the job done lol...

rich kite
#

lol you should see the way i build my factories...

frosty gale
#

does anyone encounter a bug with pipes in dedicated server up 6?

lone gust
#

New experimental build available, hope we see some mayor bugs solved 😖

loud elbow
silent wasp
#

Hey folks, is it possible to keep the markers in multiplayer mode?
I cant belive they don't fix the problem. Everytime i reconnect to the game, everything vanished.

quick mist
#

Congratulations on doing your part in assembling one (1) human. Good luck on the next two decades of software tuning.

#

Markers and stamps should be persistent but I have seen them disappear two; possible bug. have you checked the QA site?

rich kite
#

lol love seeing things like 'this time for real' in patch notes.

fixUiForReal()
fixUiForReal_v2()
fixUiForReal_v2_finalFix()
#

fwiw, i can see why these OOM crashes could confuse the hell out of people... i start the server and it uses ~2.5GB before any clients connect. i load a game in the client-side 'server manager' and everything appears golden. i connect to the server, the game starts 'loading' on the client, then i get booted back to the main menu with a timeout error. i suppose technically this is what the client determines to be the case, since behind the scenes the server had a stroke and is no longer responding.

after i created the swapfile, the server still crashed on the first load because my poor overstressed machine couldn't swap things out fast enough. without watching mem stats in real time, or having access to the log files on the server, i'd have no way of knowing what's going wrong.

quick mist
#

yep, U6 needs a lot more RAM now; not sure if that's a bug or just a part of the game getting bigger. To be determined. It's already been reported AFAIK

#

and I too am guilty of commit logs like

> Fix The Thing not working

> Fix the Fix for The Thing not working not working

> Oops, missed one edge case.  Really Things right now.

> Dammit.  Thing.  Fixed, I hope.

> More hope needed.  Thing again.
#

I thought the newer quieter chainsaw was deliberate. Bummer.

small lagoon
#

anyone know how to change the number of autosave slots (windows)?

#

this page is only somewhat helpful

quick mist
#

update mNumRotatingAutosaves?

rich kite
small lagoon
#

there's no Engine.ini file

quick mist
small lagoon
#
X:\SteamLibrary\steamapps\common\SatisfactoryDedicatedServer\Engine\Saved\Config\WindowsServer

I had to create the WindowsServer directory and Engine.ini inside it, but it doesn't seem to take

quick mist
#

If you are unable to locate any of the listed ini files, you will need to start the server for the first time, then connect to it via the in-game Server Manager menu and set up initial configuration. Once you've completed that, access the Server Console tab in the Server Manager menu, and type quit then press the Enter key. That will force the server to save its current state to the ini files, creating any that are not already present, and then gracefully exiting. The ini files will then be available for editing.

small lagoon
#

set up initial configuration

rich kite
small lagoon
#

what does this mean exactly?

quick mist
#

server name, session name, game world creation.

#

passwords if any

tulip coral
#

Is there any fix yeet, i just updazted

rich kite
#

ahaha... i was just talking about how it's not easy to tell what's going on client side when a server crashes

small lagoon
#

I've [re]set the server password to see if any fires were created... not sure

tulip coral
#

after admin auth, it works

gusty void
#

Is there anyone running SteamCMD dedicated server on a completely new box?

rich kite
#

Connection TIMED OUT
"You keep using that word, I do not think it means what you think it means"

rich kite
quick mist
#

I just upgraded my server, does that count as 'completely new'?

gusty void
#

New as in clean folder structure that doesn't have pre-existing files.

quick mist
#

Not at present, as my server is running.

gusty void
#

I still am not seeing the FactoryGame\Saved\Config\WindowsServer\ folder on my brand new one.

#

so I can't do any custom configs on my DS

#

The 'WindowsServer' folder doesn't even exist.

quick mist
#

If you are unable to locate any of the listed ini files, you will need to start the server for the first time, then connect to it via the in-game Server Manager menu and set up initial configuration. Once you've completed that, access the Server Console tab in the Server Manager menu, and type quit then press the Enter key. That will force the server to save its current state to the ini files, creating any that are not already present, and then gracefully exiting. The ini files will then be available for editing.

gusty void
#

@quick mist I've already been running the server since release date. I've configured options for the server in the game. I'll try running the 'quit' command and see if that does something. No idea why it wouldn't create the files upon install or run.

quick mist
#

because if they're not needed (because it's running the defaults) it doesn't need the files so it doesn't force them to exist. quit has that as a side-effect.

gusty void
#

well... that worked! mostly...

#

Any thoughts? @quick mist

rich kite
#

@gusty void what do you want to change in the ServerSettings.ini file?

gusty void
#

I'm wanting to increase the max # of players. Yes, I know it isn't officially supported, but I like to tinker and I found a group that has more than 4 folks.

rich kite
#

...i'm not sure ServerSettings.ini is the correct file for that. can't speak definitively though, as I've never changed that setting and am using linux

silent wasp
rich kite
gusty void
#

I have changed the following settings: server name, session name, admin password, player password, pause when no players connected, save when disconnect.

rich kite
#

the only three values in my generated ServerSettings.ini are the following:
mAutoPause
mAutoSaveOnDisconnect
mUsePacketRouting