#dedicated-servers
1 messages Β· Page 193 of 1
thank you all
Hey all! I'd like to address the ?listen -Port=xxxx thing from the wiki. The ?listen bit was not how we intended this to be used and the -Port= should be enough. Are we sure it doesn't work without that prefix? In our internal tests it did. And if it doesn't, then I'll treat that as a bug.
anyone got a guide to follow to run a dedicated server on your own pc? the main guide is a wee bit confusing
It was added to the Wiki, as I recall, because of anecdotal reports that it was needed.
that was several releases ago though, so I will add a note to the Talk page and remove it, and see how things shake out (:
What specifically is confusing and can be cleared up?
dont worry - figured it out
o/
I think I know how someone might be led to believe it's needed. It's not though, I'm very confident when I say this. On my phone now but I can provide a more elaborate explanation on demand.
I trust you (: I've already updated the Wiki, and appreciate the enlightenment
wait, since which patch isn't it possible to make such a small line? that makes absolutly no sense
Hey guys, I've been through the guide a few times now but my friends still aren't able to join. When trying to join they get the message "Server Name Pending - Not authenticated" Can anyone help?
Have you, as the administrator, set up the server yet? You have to log in for the first time as the admin and set up the sessions name, choose a starting zone, set a session password etc. What does it look like to you when you try to access the server?
Yes, i have set up the server and created a world which I can join
I believe I have set up the ports correctly and set port rules for the firewall on the pc hosting the server
Interesting... All 3 of the ports listed on the wiki are being forwarded properly? I'm sorry that I don't have much more to add, I hope someone else can help you sort that out
Right, the fact that they can see a server (should) be there is interesting to me, but I don't know enough to pinpoint what else could be wrong there, I'm sorry!
Have you tried disabling the firewall for a moment to see if somehow it's blocking something it shouldn't be? I wouldn't recommend having it turned off permanently of course
windows or linux server?
same machine you are on, or different machine?
the ports you forwarded, you did UDP for 7777, 15000, and 15777 ?
Windows, different machine on local network. And yes, I forwarded those ports
I'm running dedi on ubuntu 20, are there any parameters that i need to adjust to use more than 5gb of RAM for the game? The server has 24gb avail to it and satisfactory is only ever using 5gb
when i start my server (windows) after 1 minute of wait, i got that error and the server leave instantly
It uses as much as it needs
ok, hmm. I'm fairly certain that the server is hitting some sort of soft resource cap, it never goes above 5G used and I have quite a bit of stuff in the game spawned.
is 5gb avg for usage for anyone else?
The log entry is pretty clear
5G is high mine only uses 1.7-2G
5GB is very normal
on windows
though I remember it using alot more on the computer with the slower process or I was using before this one. I was using a 2GHz/core processor now a 3.8GHz/core
Mine uses a bit over 5 GBs
The port the server needs is already in use. Are you sure you don't already have a server running?
Did this latest update fix any train docking issues? Haven't had any time to play
ohhh i understand
thx
Has anybody an idea what means if stands in Servermanagerlist at my server InitialAdmin?
Anyone else seeing a dedicated server crash when switching between saves?
Because if i try to create a game after authentificate he wants a serverlogin but I don't have
So this is interesting. A building status indicator on the absolute fritz. The UI shows "no power" yet it's running. Pulling the save to local does not replicate the issue.
What is your ping to the server?
this happened to me when i clicked too fast and placed two constructors in the same spot
you can see the arms being weird, too
its just the power indicator z fighting the dupe constuctor
good call- deconstructed it and another was there. interesting that the odd light behavoir did not carry to solo
Anyone have a good video tutorial on how to open the ports on your router? Never did this
portforward dot com has a lot of general advice, but bring your ad blocker
but the best advice would be in your own router's manual
Router firmware is a wild west of implementations so no real rule of thumb as everyone organizes and labels stuff in different places.
the rule of thumb is to read up on DNAT / IP Masquerading (aka "port forwarding") as a general practice, and then you'll have something at a conceptual level to correlate with your router's UI
Wait so
Are dedicated servers APIs allowing people to host constantly running saves, or are they CoffeeStain-ran servers
they are run by whomsoever cares to download the freely-available server software, set it up, and run it
neat
indeed
as for if they're constantly running, that's literally a server option; by default they pause if nobody is connected
log into your router and there should be a section that is literally called "port forwarding" it might be buried as a sub category under something like administration, setup, firewall, advanced, or possibly even under a gaming category depending on the router.
Are there any known issues around belts not operating at full speed when using dedicated servers?
not that I am aware of
does anyone pay for a cloud hosted dedicated server? i've seen a couple results on google but idk which one to go with
many do. I instead pay for a remote host that I have full control of, so I can run Satisfactory, Minecraft, Stationeers, Space Engineers, Counterstrike, or whatever else I care to on it.
for not many dollars more than most companies charge for just a specific game server
Money isn't really an issue, just looking for a quality service to host the server for me and some friends
and i have very little knowledge to do it myself
so the easier the better π
but what service do you use?
I use Linode personally, but I also know my way around a Linux server pretty well, and if, as you say, you are coming into this with very little knowledge, I would suggest that you get some of that familiarity in a zero-cost context. There is a free program called Virtualbox that you can get which will allow you to set up a Virtual Machine (basically a complete computer rendered in software) to play around with. I would advice you get that installed and start playing around with some server operating systems like Linux to get the 'lay of the land' as it were
once you have a degree of comfort with using it, that is when I'd suggest you start sinking money into paid hosting services
makes sense
There are also zillions of free books available if book-learning is your way as it is mine
@solid ice Thanks!
so i have a world going on my server but i want to change it to one of my single player worlds. how do i go about doing that
download the save file from your server, put it into the save file directory on your computer, load the save file
nono i want to put my singleplayer world onto the server
what folder would the svae be in
that depends on what OS the server is running, and other factors
okay thanks
sure
not sure if this has been answered or not...do you need to have the game purchased on steam to be able to install the dedicated server? as I have it purchased through Epic.
I believe that the Dedicated Server software doesnt show as a "Tool" in Steam if u didnt buy the actual game on Steam, but you can use SteamCMD to download the software.
thanks,
No problem, you can find instructions here, as well as other server related stuff: https://satisfactory.fandom.com/wiki/Dedicated_servers
Can someone just join my game quick to see if my dedicated server works?
use the net ip
Well the server is running I know, but I want to make sure people can connect
If you still need a guinea pig, I can test real quick
Anyone know how I can load my auto save back on Dedicated Server? When I load in, it only gives me a new game.
start save then use loas session to load ur save
what if I can't remember what my original session was named?
thanks man
have fun
Sister built a ladder to a giant pale berry that spawned high in the sky HAHAHAA. My husband and I cannot see it
This can't be good. I've got ture and flase conditions going on. That explains why I can't build shit in this area consistently....
lol
Set your game to english, restart the game and you will see that when you click on your server and get the unclaimed server message you will finally be able to get through setup and create also an admin password
Hello I would need help, I cannot find the dedicated server on Steam π
pinned messages has a link
to the wiki page with instructions and all u need
not everyone can find it on steam yet
thanks for the quick reply i have already been to see the wiki, but actually the server is not showing up to me.
did u use steamcmd
it doesnt show in library for everyone .. you have to manual install or use a docker image or something u find somewhere
the command typed well (app_update 1690800 validate)?
I finally succeeded it installs with Steamsmd, it's not so easy when you're French with some knowledge of English
congrats
did u try putting wiki into french?
i dont know what languages are translated
Heya, is the dev Team aware about the Bug that makes the server crash after loading a route on a vehicle ?
Where can I find it?
You can send Questions, Feedback, Suggestions, and Bug Reports at https://questions.satisfactorygame.com/ - <3 @slim spoke
Thanks
Hello, I tried to update dedicated server with SteamCMD and game says Server version is 170636 and game version is 172183. Should there be already update for the server?
just run the cmd and it will update server if it needs it
So there should always be update to the server when game updates?
exp yes probably
ok thank you, I will try to update it again
Server version is tied to the games version. If a game update gets released this means that there always will be a server update, too.
Not always, if there is a client side issue like UI or typo, the server would not need to be updated.
But it will will get nevertheless. This was confirmed by @rose valley before.
Game update = server update.
What comes in the future has yet to be revealed. For now this is how its going.
That is indeed the case. The server and game must always be on exactly the same version number (CL). Fine grained tuning like that is possible but the kind of book keeping it takes is insane so the engine (and us too) chose to go with this much simpler approach.
I'll defer to you and the alpaca then...
My understanding of client-side and server-side is limited, but if it is a thing where there is a version check that validates for stability, then that would invalidate my statement.
Not a question of what changed, but that something changed. Client version != server version, then connection = nope.
Is it possible to ban or block players from coming to my server?
dont know. but most (even basic) server systems have a blacklist\whitelist document somewhere
I don't believe it has been implemented yet...
Hm okey, thank you regardless
theres the password lock for the server
was there any news yet on the server client being available to download via steam when you got it from EGS?
Is there a file that actually has the server password and console/admin password in plain text or is it encrypted?
running a linux box and forgot the password ^.^
It is encrypted. there is a section on the Wiki explaining how to reset the password though
Okay, found that already.
It would be theoretically possible for CSS to start using a protocol version tracking system, where the server and client need to be on the same protocol version, but that adds potential complexities. It is in all honesty easier particularly while the game is still being actively developed to just require that the client and server be the same version.
You have never needed to own the game on steam to download the server
You don't need to own it on either to download and host a server
π, the steamcmd used even uses the Steam Anonymous account
i remember at launch of update 5 that there were issues with making it available to people who don't have it on steam
yeah, it wasn't showing in libraries, but steamcmd always worked
Am SysAdmin, prefer stability and certainty... XD
my question is if it shows up now
can't check myself as i own it on steam, friend of mine has it on epic
have you looked?
If you own it on Steam, yes, if you do not... I could not check.
why can't your friend just check? They said it should be worked out pretty fast, there was no official announcement, but I'd imagine it was worked out by now
The server is as of now currently not on the EGS. It is also not showing in the Tools aisle of the Steam library for me. (I own the game on EGS)
he's been busy with work the past few days
well that's a shame, thankfully you could always download it from steamcmd
yep, did that on day one (:
that's my question answered for now, thanks π
Shame EGS doesn't have a command-line client ala SteamCMD right now
Considering the server binaries are identical and you dont need a steam account ... does it matter? π
Not at the moment, but it just seems an odd omission
Has anyone had the issue where you update the server but the software still says itβs the wrong version and you canβt connect ? Both are up to date and if I run the update again it says itβs already updated. But the game says itβs not ?
perhaps try restarting the Steam client? or toggling the branch out of and back into Experimental?
There is a third-party one called Legendary, I believe it is called...
Iβll try toggling the branch but I have restarted the stream client
Hello! my friend keeps gettings UnetConnection::Tick: Connection TIMED OUT when he tries to connect to my server
I can just fine
is your friend running a potato? If it takes too long for the client to load up the game assets, the connection can time out while it's spinning its disks
Nope
His PC is pretty good
Its practically instant when it DCs him
My ports are open, the specified ones on the page
Im reinstalling the server to see if that changes anything
so you say you could connect to the server. Is the server local or remote to you?
Its on another PC in my house yes
start working through these troubleshooting steps once the server has been reinstalled if you're still already doing that:
Well, I can't even connect anymore so Imma change that to "Cant connect to my server at all" lol
fair enough. that troubleshooting process should still help even then (:
Probably a question for Bogdan, but if Exp is going to the EA soon, is there going to be an EA version of servers, or will servers be Exp only? One can argue both, but idk if anything was said, suggested, etc...
I would imagine that when U5 goes mainline, there will be a mainline server release as well
That also leads the question to when will the servers show up in the list of game servers for steam?
last word I have heard is that CSS is working with both Valve and Epic on getting the dedicated server to appear in Steam Tools and EGS respectively
Well I know that, actually I wonder if that is linked together with the server list
When I run update script, it says that server is already up to date. When starting the game, game version is higher
Did you verify?
did you restart the server after updating?
I use bat file that has the command from dedicated server wiki. Just modified my server location in there
Yea hm idk
Yea, now looking at it closely
Try deleting steamapp folder in the directory of where you start the server then run it in admin mode and see
Is there any plan to improve the performance (ie. multi-thread optimization) of dedicated server?
Currently dedicated server executing all things almost on one thread makes its performance limited to one single core.
But those cloud VMs gets very low perf regarding this.
2.x GHz etc.
I rarely had the problems people had on a dedicated server (ovh is what I use) so idk my server is clocked at 3.6-3.9 turbo and is a Intel Xeon ofc
thats pretty normal behavior for game servers, tbh
the performance scaling with a single core, i mean
game logic loops are often very much interwined with data dependencies, so there is not much multi-threading you can do easily. On a client you can offload various rendering tasks, but the server doesn't do those anyway..
Hello I have the problem that my buddy has created a dedicated server now I wanted to join but you have to enter an address but we can't find it
tell em to go to ipchicken dot com and give you the address ey sees in large friendly blue numbers.
it doesn't work
define 'doesn't work'
I entered both addresses that were displayed, but there was no sign of joining but only creating a server or something so the server is not displayed
Does your friend have his ports forwarded
your friend has to go to the address and give you the address ey sees
you going there just shows you your IP address
you need your friend's
Sorry that I said he sent me his but nothing was displayed
have your friend go through the troubleshooting steps shown in the 'Configuration Problems' section of the wiki
I don't quite understand what you mean
have friend go there. start going through troubleshooting steps in sequence one by one
Or, better yet: have a friend come here themselves and get help.
Got notification in game that server is going to restart in 30min. Can I set when the server does a restart?
think its hard coded to restart every 24hrs from the time its started
it's hard-coded at present to restart itself every 24h of uptime. To the best of my information and awareness, this interval is not presently configurable.
Ok I guess I will need to force a restart manually at early hours of the morning then that will atleast save it doing a restart when people are active.
seems like a plan
yep, just start the server at Insane O'Clock and that's when the daily restart will happen (:
I have a situation using docker where a specific client can't seem to connect to the server, but if I load that same save file, they can connect to me just fine, the server has a Public IP address, and other clients can connect just fine.
Both my computer (where I hosted the save) and the server are on Google Fiber, so they can clearly get to me. They join the game but sit on the loading screen forever
their player shows as active in game though
Using the parkervcp/eggs satisfactory egg
Other clients can connect to the server when it is in docker?
Yes
I have even tested remote from my work using my laptop
I connect to it via the public IP as well, so it's going out my router and into the server over the google fiber network
weird
but they dont have any issues when you run a normal multiplayer game hosted on the same connection?
Correct
however we may have just found something out
they were on medium connection
if i set mine to medium (or low) i never connect
they were able to connect @ ultra
So i guess we can ignore it now lol
Maybe something happens with sync, or possibly something with their connection, everyone else that plays has theirs on ultra, but the problem only just started after the 0.5.0.6 patch
entity beug ?
Maybe.
is anyone else having the problem that the animals spawn very late when exploring? i'm trying to explore the map but animals don't render until i walk into them. causing a lag spike and after the spike i see all the animals, sometimes 3-4 at once which is kinda annnoying when you're searching for something :/
@plush iris How many players are on the server? It sounds like either a latency issue, or possibly that the server is running behind.
Also are you using a vehicle to explore or just on foot?
uhm just me and my friend so 2 people
i'm on foot
Are you hosting it yourself?
I have a machine in my basement that I use for hosting minecraft and some other games, I also have some stuff in a datacenter but I haven't been using it as of late.
hmm and what hardware is your satis running on?
Ryzen 5800X with 64GB of ram in the machine, running Ubuntu 20.04 with Satisfactory in docker
also on an SSD
Satisfactory is only allocated 15GB of disk space and 16GB of ram though
as far as i know is our server a VPS running on AMD EPYC platform
given 6gb ram but only using 4.5
Yeah, I never see my game go over 5GB of ram, it's pretty consistent.
Looking at TransIP, it looks like they're in the netherlands, is that geographically close to you?
we have 4 vcores so theoretically it should be able to push to 400% cpu but isn't goin over 2005 (so 2 cores in use)
yeah i'm from belgium
Okay, just making sure, you never know especially when someone speaks fluent english.
π
In the past (10-15 years ago) I could usually tell if someone was a native English speaker or not, however I'm finding it harder to tell in chats.
You speak better English than I speak belgiumese π
(Yes, I know thatβs not a language)
yeah obviously, you don't have the accents in chats
well belgiumese isn't a important language so it's no loss when you can't speak it :p
People used to make more spelling mistakes back then though, so it was easier to tell, or the sentences would seem a little jumbled, but not anymore.
As for the performance though, the Satisfactory dedicated server is largely single threaded
I hardly go over 180% myself
oooooh
Nobody is online right now
you're using pterodactyl π
yes i am
Are you using the ParkerVCP egg?
ehh
Not really easy to tell beyond that as far as I can tell without going into the admin portion
Yup lol looks about the same
So yeah, you're running identially to me, we haven't had too much trouble with mob spawn in outside of when the server is saving.
so maybe that causes the issues
It could be, If my machines weren't located on the opposite side of the world I'd let you guys give it a shot to see if it works for you, but the latency would probably be terrible
yeah i tried to run it locally on my pc (got a R9 5900x so got some spare :p ) but my router was acting up and didn't want to forward my ports π¦
Well was this before or after they allowed port swapping (they had the wrong property with GamePort initially)
I had some headaches initially, I had my own docker container written before the ParkerVCP one, but I opted to migrate over to it once it came out.
uhm i think we started with the 0.5.0.4 version
I had my own docker container before the official dedicated servers π but it was very bad.
Oh, okay
are they planning on like using multiple cores in the dedicated servers?
@gaunt gorge and what percentage is your CPU usually at when you're playing?
like alone or 2 people online
is there an object out in update 5 which transports electricity through ceilings and not only through walls?
you might be able to use the wall mount on diagonal walls and roofs?
i just use frames
I thought CSS and HTML5 canvases were the new hotness?
yo hey so i got a problem and i installed everything and i went to launch it and it wont let my type in the console window for the server after some errors
Why has the loading gone from 20 seconds to about 3 mins now?
bigger save?
The server does not accept standard input. To interact with the Console, use that tab on the Server Manager.
You can walls but not roofs
looking through the questions site i'm not seeing my issue. Before i put in a report, i want to ask if its already been asked. Sometimes freight platforms for trains don't load or unload, like they aren't even there. The first two after the station seem pretty reliable, but after that, its really spotty.
dedicated server btw
known issue right now
dedicated server issue? or bug in the game? beacon is scaled up about 6000% LOL
might have to redo station/train or wait for patch
ok thanks
Ah yes, that's easier to see where it is
Lmao π€£
right? best beacon ever
known MP bug when you die only you can see it and on reboot it will go away
good to know, thanks Tmo
i have had a chainsaw that took up half the valley near the desert, one of the hoverpack controls and a med enhailer that would heal the whole dam planet
That's ok, it wasn't until my wife and I started playing update 5 we realized you can revive other players
thats the beacon you use when you find a good bacon spot
We were like I wonder how long that existed
tries to get server to load a save... feels like they're banging rocks together...
any advice for belt lag? Getting huge problems with items on belts not going into things, just lagging for 1 sec and stuttering
basically I'm trying to create a game using the same name as a save I have... so far... it has not resulted in a reload but I'm hoping I can make it work through a bit of creative save swapping once I get... nevermind, it worked, I had to shut down and restart the server once I had created a session, I didn't have autosaves in the server's save folder yet so I was able to get it to load on second launch... yay bugs
well, early preview
that worked... will be nice when save management is added
Just to make sure, starting with these items in a fresh dedicated server session/world is normal right?
yes
And thats the only way to start (at least for now)?
you skipped the starting part
its when u come down in the pod
should be a checkbox somewhere when u start/create save
So with normal singleplayer/multiplayer I see the checkbox to skip intro, but when I was creating a dedicated server session/world I didnt see that option...
dont know u can start again and look
Ok
is their a fix for trains just being displayed in the center on the map?
rather than their actual location
i cant seem to get lights in the awesome shop, i have completed advanced steel production and have silica and quartz crystals unlocked in the mam but lights are still not in my shop. is this a dedicated server issue or am i missing something?
lights use quickwire now, make sure you have the mam caterium tree unlocked
signs use quartz instead π
right ok
hmm, I'm testing out a dedicated server - has anyone had pop-in for mobs etc?
yup
can we change the location of the auto backups made by the server ?
Help, I build a conveyor that seem to be invible, I can "touch" it, but cant see or remove it
Oh, it got fixed by going faaar away and come back (Even restarting the client didnt work at first)
I don't think you can by default right now, however you can back them up offsite or move the location using something such as Good Sync
Hello. I have a question about the CPU usage structure of the dedicated server. If the dedicated server uses only one CPU core, is there a way to make it use multiple cores?
it tries, at best, to spread out and use like... 3 cores.
but not everything can be outsourced
so usually, no, it will mostly run on one core
that was the state of it afaik
π«
https://satisfactory.fandom.com/wiki/Dedicated_servers
mentions that servers prefer single core high performance over multiple cores too
I started getting the invincible conveyor bug on my server all of a sudden. It went from never having it to having it all the time. Is there something that triggers it?
Guys as Admin in my server how can i give myself an item?
If there are console commands to enter in the Server Manager menu, on the Console tab, that βgiveβ you items, we havenβt had them posted yet on the wiki. The number of console commands we actually know that work are low.
Check the wiki for those that we know and are documented.
do you prefer any game hoster for dedicated server? like nitrado or so?
And If you find some new ones, be sure to add them to the wiki!!!!
I host my own on my own spare hardware. π until the dedi servers are more stable I prefer to have them on my own physical machines so thereβs fewer vagaries to account for in troubleshooting. π
Your own personal mileage may vary.
i'm using now also my own server hardware but it's cpu 28 x Intel(R) Xeon(R) CPU E5-2680 v4 @ 2.40GHz boost 3.2 Ghz ist not the best choice. Our map i about 6.5MB now and it's not running smoothly
Whatβs the ram on that?
128GB
And your save file is 6mb+?! Good lord. LOL.
Yeah, I can see why youβre having issues. π¦
Iβve seen folks mention nitrado, yes, but I havenβt seen much in the way of feed back (personally). Iβd keep asking that question on occasion. With the fast turnover here of people being online then off and others coming online etc., you may have to keep trying until you can get a decent response sample collected from a number of people.
Thanks
And if you find some new ones, please be sure to add them to the wiki, so your fellow Pioneer Admins can be more efficient too!
Just added the autosave interval command, since that wasnβt there.
hi, need some help
how do i check if my ports have been forwarded or not?
i set these on my router bte (UDP)
is this enough to start server?
Check your routerβs forwarding settings.
That looks correct.
launching froms steam, it gives me this
And have you attempted to connect via the in-game server manager?
do i have to do something from firewall too?
is there some start options i have to add if starting server from steam?
Yes, be sure you have opened your firewall as well for the server to communicate on.
The section below that also has information on firewall settings to open up as well.
the ip is the one i get from looking up what's my ip on google right'
Yeah that should be it
still says it's offline
Must be something in your firewall then. You donβt have any other game servers running do you?
already changed firewall settings
If the server is on the same network as you, you will need to use its private IP address
huh, i'll try
Is the server running on a machine on you own internal network?

- Not recommended. Youβre going to experience issues due to processor and high ram usage. Only you can decide if youβre willing to work through them.
- Try your local IP for the machine.
yay
that worked
local IP
what about friends wanting to join tho
do they use public one'
Good. Yep. Just keep in mind that running the server software and the client software on the same physical machine will potentially cause issues for you. Slow downs, lag, you may experience more issues with the conveyor belts than anyone else. Lol π keep in mind that you are running two instances of the game, essentially, on the same machine.
Yes. Your friends will use the public IP address.
yea ik
my pc should be beefy enough to handle it
They all say that π Oh well, good luck!
do they need to do the firewall and port forwarding too just to join?
No. Why would they?
nah, jsut wondering haha
can you add your saved game to your dedicated server ?
Yes. Check the wiki for instructions on how.
I've changed the table of contents to be placed alongside content on the wiki page, rather than above it
please let me know if it's better/worse like this
Nice! Like a word wrap?
Always felt like that was wasted empty space up there next to it.
you shouldβ’οΈ be using the mobile skin on mobile, but I understand it's not always the best
True.
This is probably just my left-handed aesthetic talking, but the ToC being shunted to the right just feels odd to me.
Does anyone have a server where you can log on grab some resources and build whatever?
Thanks
do someone else have the same bug? when loading a route for the truck the game crash 100% of the time
I have a creative server running for that kind of thing
Is it possible and how can I start on a fresh dedicated server world/session without skipping the intro? I have tested 3 times creating a new world and than joining and joining automatically, and I just join the world directly with the hub parts and some other items already in my inventory.
There is no option I can see (at least in the game) where I can toggle skipping intro...
I think dedi currently auto skips onboarding
So no possible server settings to change that at the moment?
I looked for my friends that just started this playthrough, and I couldn't find it.
rip ok
@gaunt gorge which map are you playing actually?
could it be the map that is causing lag?
there is only one map, different starting points
oh didn't know that
lag can occur when you're near a chunk border though, causing a part of the world to periodically get loaded and unloaded when you cross it
wdym chunk border?
i have it everywhere when i try to explore
like
i start exploring and the animals render in when im running into them
the world is broken up into chunks to allow them to unload when you're far
so for example
we have a big factory
one of us is in the factory and one of us is exploring
the factory can cause lag for me when i explore bcs there is a lot going on at once?
the bigger your factory the worse the performance no matter where you are
even if you're far it still has to calculate what is going on despite not being fully loaded graphically
hmm yeah well it is kinda unplayable when you're exploring
and our factory isn't even that big
we have like an iron and copper factory
but that's it
nothing advanced
what kind of machine is the server running on?
helpfully doesn't say what sort of vCPUs they're selling you. it may be that the vCPUs are potatoes or the vendor is overselling its hardware
is that 3.3 GHz per core or 3.3 GHz divided amongst four virtual cores, for about 0.8GHz per core?
based on the performance you are describing, I suspect it may be the latter.
the server is more performant with faster fewer cores than for more, slower cores
yeah, like my gameserver box is an i7-7700 and satisfactory never crosses 8% usage
yeah i know it is weird, i don't get it either
i'd expect it to run butter smooth but yeah
it isn't
doubt, i have 25 ping to the server
ah, ok
what is the system load?
that's it then
peaking to like 170%
yeah, sounds like whatever vcores those are on their own aren't fast enough
you're trying to use more cycles than your host is providing
i'd expect it to drop to like 50% use but is is always at around 100% or more
and when idling it is 10-20%
well remember these are virtual cores running their own virtualization layer
you're running a VM inside of a VM
which.. yikes
and they are called "vcores" not cores they could be dividing those epic cores in weird way
yeah idk i don't wanna spend like 50euro's a month for e server for me and a couple friends tho :/
I would bet one dollar it's oversold infra too
then don't go for that hosting company
do you know a good hosting company for satis servers :p
looking at their website it looks like they intend their packages to be used to host websites
if you're running a VPS, don't throw Docker on it
VMs inside other VMs are going to be dogs
like what satisfactory needs 10tbs for networking, that is what your money is going for
anyone know a hosting selling 1 high frequency core and enough memory (8Go I guess)? That's not the usual offering, haven't found one.
I've used pebblehost for minecraft before
they have a satisfactory pack for 10$ a month
although I haven't used it myself so I'm not 100% sure how great it is
I've been happy with linode, you need to do your own shopping obviously. No one here can be responsible for your purchasing decisions (:
yep, just ideas of vendors is enough oc π
yeah, a thing to remember with vendors like pebble, is that they control a lot of the server that you would have control over with vendors like linode
which can be good if they do a good job
bad if they don't
and I can only vouch for their minecraft management, so worth a bit of research
yep, and linode have the usual offering where for having a bit of memory you need to also take more cores, hard to find offers oriented to single-thread workload
Flexibility in CPU/Memory isn't common for cloud hosts
But vCores aren't limited in their MHz, it's very uncommon for cloud providers to do that
I know the guys at CSS don't want to do advertising to some specific vendors and take responsibility for that, but yes, their server is not the typical workload, so I think we should still have some recommendations on that
Daft question;
Anyone else had an issue with invisible pipes/conveyors ?
And is this a known issue with a known cause, or still being looked into?
yeah, invisible conveyors is know issue
Yep
For now you can reboot the server to "fix" any ghost things
where can I find the password to manage the server?
in your memory or a password manager if you saved it
if you lost the password, you can reset it but it is not stored in plain text anywhere
see the wiki for directions on resetting it
other than 'use an inhaler'?
yes
I don't think that at present there is a server option for that which we are yet aware of
I mean, if you died and respawn you should have every time full life
shouldn't it give you only 3 like the normal game
it should by defauly, but I believe Marcel is looking to change it
this is what the normale game falsly does in my eyes
but if that setting exists, it is not yet documented
it should give you after every respawn full life
I should add that this should change in the normal game as you get in any other games after respawn full life back
Well, I can't do anything there as long as they are not going to enable both username and mail authentication becuase I registered over an username and for security reasons never ever make a login system which forces you to login over mail
uhm, what?
because of so many pages forcing me to use mail login I lost one mailbox entirly and was forced to make a new one so I never ever will use mail logins - username + password + 2fa is the best way
it wasn't my fault ... there systems aren't secure enough so they got hacked and then welp ...
you do realize that using your email address as a username does not let people actually access your email if the site you use taht address to log in with is compromized, right?
unless you're daft enough to actually use the same password that is
You now that using mails as login is for spamers a delightfull sinner because they edit the mail header so that your mail is in the header and you'll get all the response mails or deilvery fail mails? Was my 2nd box which I lost because per day over 100 of these mails ... sorry, but mail as username is totaly unsecure
but we digress- if you don't want to register for the QA site for whatever reason, that's fine and that's your choice.
Youβre not playing Destiny or COD. π
I play Destiny 2 over Steam but not activly and COD only MW but I have nothing to fill out for the dev's there so I dunno what they are using as login as I am auto logged in when starting the game
This is currently all what was build by me. Most things crafted by hand as I am going to build buildings first, then the production line. No Trucks, no Trains, Oil or similar not unlocked yet so yeah, Tier 4 is definitly early game
Anyone else's game crashing when trying to choose automation paths for vehicles?
I don't loose the game when I do the Administrator password reset or will it be lost and a fresh new game will be started?
The wiki is not telling it clearly for me
you can just load session if needed
?
use cmd to load session(save)
so when I going to delete the affected file I must load it over a cmd? well not so easy as our server runs dockerized
well but I am not in the shell from the games consol because it runs in a docker container
server manager is in game
so while I am accessing the container maybe it's to late to trigger the correct load cmd
read what im saying
server manager requires a password ans saves manager is not implemented yet
so u use the cmd from the wiki to load session
well I better wait for a admin password change cmd
after u do the reset for the pass
All the save files are just files on disk and are in no way shape or form related to the functioning of the server itself
True but then they should be loaded automaticly on restart of the server even when deleting the "ServerSettings.port" file
If the name of the save matches the one you defined in the server manager in game it will load it again yea
If it does not, follow the steps for manually uploading a save file
well, if you delete the ServerSettings.port file then all settings are lost ... server name, session name, admin passowrd and so on
server stores the last save played info there probably so ur deleting the info to tell it what to load
Just re-enter it after setting the master password :p
that is bad ... maybe this will change in the future to load the latest save game file from the save game folder after checking there age
its not that bad if u dont set a pass then just forget it
and anything special set on server should be done by separate inis that u should backup incase
Also, don't forget that this is an experimental dedicated server :p
It doesn't have to be perfect at this point
would be much better to make the first player which enters the server the server admin and remove the password thing ... a group based system is much better I think and it would eliminate this password forgotten problem what I have currently
that's ture π
just write your passes down
well ... my friend lost it since he setted up the server ^^'
mhm.. PEBCAK π
Exactly
what o0
anyone know a good hosting service for a dedicated server
Where can i find the server if i am an epic player or isn't this fixed yet?
pinned messages has link to wiki
Ok so its not fixed yet?
no
It's simply not available yet on Epic, there's nothing to "fix" in that regard. Once CSS works out the details with Epic, it'll be available. π
In the mean time, you can use SteamCMD to install the dedicated server softare without a Steam account.
Ahh ok thx
which is what the link is
Ok thank you tooπ
has anyone figured out the best AWS instance type to run a single dedicated server on? Best being most cost effective and performant. Though we're talking AWS. Maybe something like digital ocean would be cheaper.
just compare the prices that fit ur budget
never heard of them. I will look into it.
not them, what. its a complete computer rented from a hosting company... you have root access and are the only user. I have one for 60β¬/month, but its windows and has like 10 cores / 32GB RAM. You get much cheaper rootservers with linux.
Never heard of it called a root server sorry.
what else do you call it?
those ^
dedicated server is also a name used here... but mostly its called rootserver to show you are alone and its not shared
cause there are shared dedicated servers here... not so much dedicated lol
he is researchign hosting on net though
I would call that single tenant. Not a term I've ever come across.
"root server" evokes DNS for me
Free dedicated Satisfactory server hosting space available.
https://www.reddit.com/r/SatisfactoryGame/comments/qr7tuk/free_dedicated_satisfactory_server_hosting_space/
dont start putting ads up
oh god... cant post links
@slim spoke - Not an ad, it's my post on Reddit.
@slim spoke - My apologies. Your response came in right after my link, I was under the impression it was directed towards me.
nope just saying with the removed link before people would throw up i use this links
its all good π
I haven't had to rent a dedicated server in like 18 years. I figured just spinning something up and down as i need could be cost effective. I don't imagine renting a bare metal machine is any sort of cost effective. It would make more sense to carve those up into VMs. What do people use for server hosting these days that are not the well known cloud providers?
u can get dedi servers hosted for $5-15
rootservers are way more cost effective. at work I use Azure for 3000/month and my rootservers do the same for 300/month
just google up dedicated hosting satisfactory and see if people from your region have troubles with diff services
you only use cloud providers if you actually need to scale up and down... otherwise there is no reason.
question for the brain trust - currently trying to get my server back online, will work using local ip in the multihome, but errors out and stops if I put in my external IP - this was working before the last update.
all ports are open and checked, same rig is running valhiem and ark servers with no issues
ok give me a sec to remove the command and try it again
I haven't used any hosting as well in many many moons. If I need something I spin up a VM on one of the hosts in my rack.
lol yeah I do have VMs on my rootservers... but I wouldnt pay 10x as much for Azure or AWS. Thats just ridiculous.
who are you using?
hetzner
nice they have some on the east coast in the US.
https://questions.satisfactorygame.com/post/618e44f7831c85205235d3ec
Please upvote this for great justice.
Oh also, if you compare pricing with Azure for example... you dont just pay for the VM. They also nickel and dime you to death with costs for VNETs, loadbalancer, firewall, diagnostics, disk space, IP, etc. So for example a machine like 8 cores/32GB RAM is 600$/month. But you actually pay a lot more in the end.
yup, they aren't cheap. I just haven't had to look for my own hosting in years. I just deal with cloud services at work these days.
With real hosting you get the same for maybe 100$... ok, depends on the country you are in I guess. But still... and you have the machine to yourself.
Question about running multiple instances.. I've got a couple running but every time I try to connect to the second or 3rd instance, it just points me to the original on 15777
@pine cave - FYI, if you are a 501(c)(3) non-profit, then Microsoft's Azure and O365 is dirt cheap. Especiall with a TechSoup account where the licensings costs you next to nothing.
They practically give you free hosting enough to run several websites
so my server is running but the game say it's offline and this is what the console is saying:
With Azure I also had unexpected outages cause obviously someone was doing something that affected my cores and RAM usage.
setup instances with separate port sets or big ass ranges
I did
instancs all have to have differentports
they are
Yeah I am not non profit lol
so can some help me?
7777 if fails increments upto 7827
its online
not u lol
oops
is there a way to download the dedicated server client if i bought the game on epic?
Yes. Use SteamCMD. Can download it for free without a steam account.
follow instructions on the wiki.
I stopped reading when it said "Coffee Stain is currently working with Valve to make the Dedicated Server visible." I assumed that meant i couldnt get it yet. Thanks
so my server is running but the game say it's offline and this is what the console is saying:
the game
server manager ... .ghost of xmas past?
but the console is say it online
server manager if its net ip then fix the ports
and i can't find out why it's doing that
or fix defender
well the console is telling me that Warning: failed to init SDL thread priority manager: SDL not found
warnings are just warning ... not an error
SDL - Check the wiki
nvm
For the "Offline" issue - what troubleshooting have you done for it?
So I've got a complex problem I'm hoping someone can help with.
A friend setup the dedicated server (Linux) but was so eager to get it going, he forgot to enter a Session Name before creating a new game... It worked and nobody noticed until later, when we tried to load the game. It seems that the current technique for loading the game does not work if your game has no name.
I am able to use a sav editor to change the name from "empty string" to something else (say, "main") and then load that game. However, the game that gets loaded still shows an empty name, and when it saves it saves with an empty name again! Thus meaning we cannot load it.....
My guess is the sav file must contain the Session Name in two places, but the sav editor I'm using is only changing one... or maybe I'm completely off. Anyone have any ideas?
System for Cross-Domain Identity Management?
Server Client Inventory Manager?
Saturday Counsellor's Inebriation Mixer?
Has anyone found any commands yet to see what the servers FPS is?
or, maybe more TPS for this, but ya know what i mean
server isnt producing fps
dont know what u mean
Well the server in theory will have some sort of Ticks Per Second, or Simulation Speed.
doesnt show it
it would have been nice to know if my CPU was not good enough for the current world save, and i could see what the simspeed is.
what is simspeed?
Simulation Speed
IIRC, the unreal engine caps at 120 tick rate.
you can override that via the INI files
how fast (or not fast) the simulation (code running hte belts, machines etc etc etc) is running. @kindred violet
Righto Cub, any ideas if u can print it out to console or logfile?
precision tracking of belts is using fps somehow in its math
so its variable
aaaah righto
Check your INI files, to see if anything's set it.
hence the issue with mk5 belts
checking now in my documentation to see if there's adefault.
@slim spoke yes, in theory belt stuff like that is variable - but in theory stuff like "During this tick, Machine X will eat item Y from belt Z" has to be computed.
Ask for mods over at the [official modding discord](#welcome message). - <3 @slim spoke
ask them they will know
also, just as a complete random thing
it's pretty fun watching the stats the devs collect from us pass through my firewall.
stuff like when u place belts, pickup stuff, upgrade things, configure machines etc.
be so interesting to see these stats π
hehe i just slapped the ms out of it
You should see it in the startup logs as the server sets its variables. I don't think the console commands for that have been implemented yet for Satisfactory.
yes u can debug and such
LogWorld: Bringing World /Game/FactoryGame/Map/DedicatedserverEntry.DedicatedserverEntry up for play (max tick rate 30) at 2021.11.14-01.13.36
ah yes!
30... hmm
there ya go
I feel my CPU in my server may be running behind on ticks, or at least has a tick rate of maybe around 15.
but, hopefully one day the devs implement some sort of tickrate dump command.
ty for ur help Cub π
Does anyone know of a sav editor that works for this version?
Is that a response for me?
π
Actually I still don't see that, did you click something else to get to that screen?
have fun!
I'll see if it can fix the problem I'm having
The issue is I have a save file that has no session name, and I need to add one.....
hmm
Yeah it does
I used a different one (forget the name - written in .net) that let me change it, but it didn't fully change it.. it's strange. It will load once, but when the server saves it again it goes back to empty
I will try this one now
https://satisfactory-calculator.com/ is pretty much the gold standard.
tbh i dont really know of any other editors, mainly because this one i guess has always done what i needed hehe
it also looks freaking cool to see ur factory all over the world map π
Alright I'll try that. Though my map I edited with the other one, now says "main" there.. so anyway. I'll try it once our server shuts down again (to get a fresh "broken" save) π
u "should" be able to name ur file main_autosave_0.sav and start the server, in theory then if it's called main
Are you spewing random channel links for giggles or do you actually have something to add?
AlienX β Today at 8:41 PM
tbh i dont really know of any other editors,
it was on point so shhh
No it wasn't on point, as the discussion was editing save files in relation to how the dedicated servers read them, so shhh yourseld.
ya and those are where there is list of sites for that
ty π
Shhh.... the adults are talking.
im almost 50 go away
I dunno if this is useful for you CubGeek (as it sounds like u have maybe some random docs for yourself)
but, if u spin up a new server, and have a save u want to load, u can go to the console and use the following to load any save:
enjoy urself in there i was fine
Travel /Game/FactoryGame/Map/GameLevel01/Persistent_Level??sessionName=WorldSession?startloc=Northern Forest?Visibility=SV_Private?listen?loadgame=SAVENAME
just sharing the love there ^ π
No, I've been helping with the wiki (in fact, I think it was you that came up with the FG.autosaveInterval one, right and the autosave rotation limit).
oh so that will create/name it?
it was bud
Unsure if it creates the session, as this way could be skipping code paths for that, however it's a great way to load a save up quickly to test something.
Yep. thought so. Added that all to the wiki, too π so, the more info the better! π
ahh k
Yeah im finding random stuff here and there, some more useful than others tbh
i would not say that what i just told you there would be Wiki-needed tho... if that's even a word π lol
wikiable π
^ this lol
"some more useful than others tbh" hell, that can apply to just about any number of things π
When the server is running does the cmd it opens stay open?
Depends on if you're running it interactively or as a service.
My linux server runs as a service, so there's no terminal window open.
I had to do it through steamcmd and i have windows
u can use NSSM to start it as a service, so the server always runs in the background if you so wish. You do not even have to be logged into the PC for it to be running.
but that depends if the Windows box you're using is always on, and you want it to do that?
like, if you bought a Windows VPS from a hosting provider, running a service could be good.
Maybe it's easier to ask you @raw cove, why are you asking the question, what is it that you are trying to achieve?
So i was starting the server and it was auto exiting, but I was able to finally get it to start without closing immediately.
Righto, if it closes itself - it's usually related to a crash or something of that nature.
Problem resolved on my multiple instance question. Wasn't allowing enough ports in between... I'll have to open up a whole class C subnet to host 20 of these things.
So now I am at least being able to see my error messages so i can start trouble shooting
FactoryGame\Saved\Logs should also contain any logs, hopefully those of quickly closed windows too
You not dockerised?
I apologize for being terrible at this... I am used to being able to watch a youtube video when setting one of these up. It looks like my server is online but I cant tell for sure
Alright, no problem! - we all gotta start somewhere
Have you got to the stage yet where you add your server to the Server Manager in game?
I think my server is running but i cant find it in server manager
You need to add it manually
I believe i did but I am not positive i added the right ip
Have you added it man-- never mind; @feral dawn's got this π
are you hosting the server locally, or using a hosting provider?
haha π
lol
It is on the same PC for now.
Right cool
127.0.0.1 is your friend then π
so, click the Add Server button and then in the IP box type localhost, and I guess leave the port box default and click Add π
did u use 127.0.0.1 or localhost .. you might have to try the other
I googled my ip address and plugged that in...
ah not quite how u wanna do it, that is right for your friends wanting to join once you have done port forwarding.
but as you're running it locally, you want to use localhost or 127.0.0.1
(they are the same thing ^)
Awesome.
Then u can create a game and the such π
Perfect. It appears to be working.
w00t
I was super close to doing it by myself π
yeah for sure
Nice. Keep in mind that your "public IP" address is what your friends will use. Your "Local IP" is what you use, if the server machine itself is "inside" your local network.
So i would google my ip address for my friends right?
yes but you need to have ports fixed and forwarded for them
Done and Done
Is there a benefit to running a dedicated server locally on your machine over just hosting a game p2p?
separate work load
Do the 5 second save freezes go away?
Yes and no lol
ALso, keep in mind that you are, for all intents and purposes, running two copies of the game at the same time on the same computer. The server software, and the client software (your copy of the game). You and your friends may not have the FICSIT-approved efficient experience, due to possible issues from running it on the same system.
use fast drive
The client will no longer freeze when it auto saves, but you will "rubber-band" back to where you were when it started to save.
once the server has finished saving
and i am in the game. Now i just need to get a friend to try it and i know it works
tbh the main, and really only two benefits from running a dedicated server are simply:
- You dont have to have your game running or your PC on for your factory to still "do stuff", like when you sleep.
- Your friends can still play when you are not
I was wokring on setting up my uranium mining operation and missed it, if it was asked: did you set up your ports to be forwarded from your router?
cheers have fun
GET THIS LLAMA SOME CONVEYOR SPAGHETTI, STAT!!!
Your wish is my command CubGeek π
Okay so my friend says the server is not online
Okay sooo
Either:
- port forwarding problem
- Windows Firewall is blocking it still
- Your friend has a PICNIC error
my router made me add new settings to a list then select them to be active from that list. So i missed a step
got him in
congrats
tidy!
welcome to the start of an amazing journey!
@versed merlin - one for the wiki maybe: t.MaxFPS sets the max FPS the server will render (ticks per second) π
As in:
t.MaxFPS xx where xx = ticks
?
Not sure of it's usefulness yet, but it might be able to be lowered to allow other calculations to be processed, as there are less ticks per second
yeah
so hey. How can I increase the played cap on my server π
Read the wiki
or search here - how to increase player
Can anyone help? I'm running a server, but my friend is unable to connect. His IP address is showing as connecting in my server logs.
does he get a timeout, and how big is your save file?
This is the error:
though that only happens after I try connecting/joining for a while
I have heard of this happening on large world saves, is this the case for you?
new server/world so it shouldn't be save file size
hmm
we are trying to play Epic to Steam, does that matter?
that should be totally fine
check defenders inclusion list and check all the satis's
The save file is under 500k
So you'll get two connection attempts in the log file
one is when they select the server in the Server Manager screen
and another when they actually click Join
are you seeing both?
The Factory Server is Allowed in the Windows Defender Inbound Rules
Also, is your friends player appearing on the compass / at the hub upon connection attempt?
servers usually are ports
I'm not seeing him on the compass.
hm okay
Can you friend see the current world information when he clicks the server in the manager?
sorry, eos?
owner uniqueid
I believe he can see the name of my server.
@oak reef is the server online currently?
Yes
URP 15000 7777 15777
okay so
i can see ur client info, which i think is port 15777
but connecting to 7777 fails
are u able to double check port forwards and firewalls?
15777 is to start connection... 15000 is beacon to stay on .. 7777 is data
if port fails server increments up a port til it finds 1
by the time u get to 7777 server should have eos i would guess to know u can connect and share data
I've added an outbound rule in Defender, but it didn't help.
Inbound.
did u restart server
No
just tell defender to mind its own business for the server
Do I need to make the inbound rules too?
u could try the usual "Turn Windows Defender Firewall Off", then get ur friend to try
if it still doesnt work, it's not defender firewall
lol
just tell defender server is allowed to do what it needs to
fix the ports and ur set
clients can have the same issue with satisfactory if they didnt do it right
its not just 1 permission to make it all work for the game
99% of the time, clients need to do nothing
unless ur a network admin and have explicitly blocked all outbound ports, and are only allowing certain ones out, like in a school or university
depends if htey tell defender no the 2nd time or dont give it access
anyways
since thats networking module
That's for listening ports
usually...
anyways, try turning defender off @oak reef just temp, to 100% rule it out.
the menu and patch notes and such work if u get teh 2nd part wrong
then, if that doesnt work just go back and rethink router settings and the such
but joining a server could be pain
Disabling the firewall did not fix the problem. It's now reenabled
okay perfect
now we know for sure it's not defender
perhaps supply a pic of ur port forward rules on ur router, just to check?
not saying u did them wrong, but i cant think of anything else lol
@feral dawn Did you try to connect to my server?
So it isn't a client issue
quick check is change port forward for 7777 to 7777-7780
give it a few fallback ports
he has already confirmed that it's listening on 7777, no need for the extra ports.