#dedicated-servers
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Anyway, been having a blast with my friends with the dedicated server. Stood one up using dokku and a docker container. Was a nightmare. ๐
๐
I can't get the container to run. No idea what the problem is.
For a Windows server, you definitely have to forward the ports on the Router and you almost definitely have to open the firewall ports on the computer running the server
It's running in a VM, but i have yet to have any issues because of that
I don't use windows firewall though, will I still have to do it?
damn
I wish we had threads here
Post Update when I connect to Server.
then these could all be consolidated to their own little channels
did you look in the logs
if your Windows firewall is disabled, then no, you don't need to add a rule
Ok
Does anyone else still have broken trains in "docking" after the patch?
See my Video Clip above regarding my location since update.
fucking lmao
Two options get out of car and die or try and roll back to a previous autosave to see if that works without losing too much progress.
Well rolling back to a previous autosave doesn't work it still loads the most recent one even if you tell it to load an old one.
Also I know people were complaining it was a little dark before so how about this colorscheme?
jesus christ
XDD
Atleast it isn't strobing this time.
That needs to be a permanent easter egg ๐
Northern Lights?
yo anyone know how to reset admin password on dedi server
As in forgotten password or just want to change it?
If the latter authenticate with current password then there is an option in settings.
I have no idea about such things. Where can I find them?
not sure if this is the server or the client, but i can't seem to pick up beryl nuts anymore - anyone else?
jeah
That was an either or question so yeah makes no sense.
i replied to the first message
Yes and the first message says..."As in forgotten password or just want to change it" - so you have forgotten it I don't know I am afraid.
Delete the ServerSettings.port file, found in the save games directory. That will reset the password.
brb, doing Wiki things.
add me as a friend and can send to Sceenshots
dont want to post them in here and cluter the channel
@rose valley was my inference about deleting that file accurate?
Is it a binary file? Can we just open it up in $EDITOR and remove the password?
What's the word on the last update? Did it fix the requirement to set -multihome? Other issues?
bruh my safedata is gone
Yes it did
it is not plaintext, ipsi
Nice ๐
I'd make it more clear that .port is the query port of the server on cause and that it resets passwords, server name and autostart session specifically.
Thank you for taking the time to write it down.
Amended
What do you mean?
Did you re-assert the previous Session Name?
You will need to set the session name again.
iknow
i made a backup
and named the world exactly like the world before
and it worked
thx
q: is the foundation rotation bug fixed?
So if I'm using the steamgui for the dedicated server, I open the correct ports on my router and firewall, launch the tool and then put my IP into the 'add server' in the satisfactory manager?
IP or domain, if you have one available. I'm saying this cause I have seen some people claiming it only supports IP.
Where do I see domain?
The only game I've seen in the past decade that did not support hostnames was Valheim, and that was very quickly patched (:
Will they make it easier to make dedicated servers?
You likely only have an IP, monkey. If you had a domain, you would have known.
Oh ok
No more easier or difficult; it's a completely separate thing
So I gotta go do router port forwarding which my dad will probably promptly decline
As im only a child and donโt understand the fancy words and just wanna play with my mate even when one of us is offline
You can learn, Goku! Just give it a chance! Follow the steps and come back here when you get stuck.
I would say its a pretty easy system at the moment and there are multiple ways to do it. If you just want a quick and easy multiplayer you don't need a dedi server - If you want a dedi server without the hastle there are hosting services offering it pre-configured for you - all in all not too complicated.
This stuff is much less intimidating then it looks like at first.
I just canโt do the ports on my router as itโs my mums details
I think people are expecting entirely way too much out of experimental dedicated servers....this is like bleeding edge at this point and requires a bit more effort
Honestly the servers are pretty low-effort to stand up
run binary, forward ports, done
the rest is just dressing
Well, some problems are basically intractable - if you can't do port-forwarding, there's nothing Satisfactory can do to help.
Unfortunately we can't make it easier than this. Networking is networking, no matter how much we wanted to make it easier
if you have experience I agree but we got people coming in here that literally have no computer skills
I mean ark survival evolved made it easy click a button to create a server and done
But we are open to specific suggestions.
this aint that
y
No shit
mistyped
@rose valley Want to take the time and thank you for all your hard work you put into the server! That hotfix to patch Linux servers just a day later was outstanding and shows how much you care about us. Thank you from the bottom of my (our?) heart โค๏ธ
even so, this is a much lighter-lift as a "first server ever" project than, say, a sendmail or Jupyter Lab server.
true
Thank you! We've miles yet to go though. Might dabble with P2P at some point which might make it easier. Our early attempts kinda failed so far.
I just think some people need to wait a bit until this is out of experimental and a polished product before expecting it to "just work"
As long as I can keep my server running in the middle of my friends (so we all get equally mediocre pings), I'm happy ๐ค
The journey of a thousand miles kilometers, @rose valley , best starts with the selection of comfortable, durable shoes. (:
Well if Frodo could do it barefoot, then so can we.
something something behind-the-scenes footage of terrible foot wounds
DID YOU KNOW THAT VIGG-- words suddenly cut off followed by a muffled scream
I think the dedicated servers are pretty astounding for how early they are! I know other peeps have had crashes and stuff but my experience has been smooth. Not to be too harsh, but if someone cannot bother to learn how to forward ports, they're going to have a hard time managing a dedicated server in almost any game.
Just seen this but no, it only said that it was already updated. When I used force_install_dir, I specified the location where it was already installed and it apparently just updated what was already there in 2 minutes, definitely didn't redownload the whole thing.
To be honest ... besides those bumps like -multihome and -(Game)Port the server does run pretty flawlessly. What we are currently do is building up experience, helping @rose valley with our feedback and just enjoying servers to be existing. But if you just want the server to run, you have plenty of options which takes on the hassles of setting up a server (LGSM for example)
And just known that you are helping a lot! Development has been moving much better since they got out.
feedback and crash reports do wonders for dev
Stack traces are a wonderful tool.
Same, just one or two issues that have a impact but u can still play without using the affected items/vehicles
What does the "multihome" flag? It's there any link with info?
Not needed anymore don't worry
somehow with the bombs still broken they have a larger hitbox when hunting gas plants so I have been having pretty good luck with high arc throws and killing large areas of gas plants
oh was that fixed today?
Yes it was
Dude ... that was THE topic here since yesterdays update ...
You can find more info in the channel here as well as on the wiki
With 0.5.0.7 you won't need to worry about it anymore besides when you want to host several instances and bind it to different ip addresses
its to pin the dedicated server to a specific IP address on the server
its also not a thing anymore its been fixed so you dont need it now anyway
Exactly what I'd written befor ๐
Oh, thx I have already read it seems interesting for multiple server hosting
correct
hi guys "multihome" flags dosen't need?
Time to update my Docker image
Not since 0.5.0.7 update aka today
Why the hell does the autosave on the server work when a new client connects? Who can turn this off and is it possible to fire the dude who invented it?
oh. good news
if my server had more resources I might try to spool up a few instances on different IPs and see if it works
haha
Just want to second this sentiment real quick. The biggest issue I had with dedicated servers was figuring out how to implement it right after the announcement. big +1 and thank you from me.
Sure, I'll take that to my boss. 
if it was his idea you can take his job
XD
movin on up
Is anyone doing anything with Dedi Servers in regard to Network Quality, if so, what does it change?
I just upgraded my home server to 16GB maybe I will try it
yeah I only have 8gigs
What do you mean? Performance tweaking in ini files?
Try running FG.NetworkQuality 3 from the server console, and let us know if it makes any difference.
(and sorry everyone for learning about it this way)
no, like on the client side you can adjust that, does it do anything meaningful?
It does. You can do it for the server too, from the server console.
as far as i know if you tweak the network setting on the server it wont matter inless the people connecting do the saem
either way, what would it actually be adjusting? Logs would indicate it just increases cap? lik 60000 to 100000
Me, too - but the Wiki says 8 GB to be enough. My guys build the weirdest and ugliest pasta right now. Need to go to build everything up from the ground again. But 8 GB is enough for five players at the moment (not simulteanously though)
on that note anyone know kinda the guidelines on the network quality expectations? i have gig symmetrical without data caps so would not mind running a higher speed on my server if it runs smoother.
It increases the quality of your network! I assume it sends out silicon pixies to upgrade your cable connection or something ๐ค
Quite a few things actually. Can't pull them out now, I'm off the clock. But it might make a meaningful difference.
yeah its fine for my wife and I
ok, I am going to adjust to ultra and see what happens, lol
give us all the commands bawhahaha
sadly there is no definitive list. I'm still thinking of a useful way to generate one.
My save takes about 13 MB and any saving, let alone automatic, has a very bad effect on clients. Why not use a technology similar to the Volume Shadow Copy Service while saving ?
ideally there would be a command you could send to the server and have it spit out a list
lol
Your save takes 13 GB? ๐จ
like help or commands
i Accept your answer i dont like it but i accept it none the less
lol
@rose valley 13 Mb))
this is a funny chat sometimes
I assumed they meant their save caused the game to use 13GB of RAM ><
Run help in the game. That's what you get out of the help command. Imagine if that was just text in that console window.
I think shipping 1 pregenerated html like that one could be a good compromise though.
@calm saffronMy dedicated server takes 7 GB of memory.
yeah thats actually a good idea
@icy field you cannot completely disable autosave but you can make the interval much bigger.
Meh. Just give all the commands a prefix and we'll run strings | grep $PREFIX to get them ๐
you can also turn off saveing on client exit cant you
live dangerously, create the save file in /dev/null
bogdan is there a command to list players? sometimes it would be nice to have a definitive way to know no one is on when i restart for updates and such
@rose valleyCan't you get rid of auto-save entirely?
that would just be a bad idea
haha
incremental saves are the backbone of the MP/server world
well in this game you live quite a few
I suspect most of the work involved is in marshalling the data in-game to write it out. I don't imagine that would save much time ๐ค
and then create a script to copy it to disk
sounds about right ben
well I mean save files are small
This sounds like a lot of effort. Can we clone the running process have that save the game?
so a ram drive of like 2GB might be enough
haveing no staged saves is like having a backup script with this as the last line sudo rm -r /
or format c:
@vocal jungleThe current save engine is not capable of doing this in the background. One option in the settings is enough for me - do not use automatic saving.
I do honestly think this will get better over time, talking about saves on larger files
the improvements even within this update were really good
i understand why but something like that is only fisable if you have a exteral method of trigging save and backups
MC has a great save process, but not all games can be MC
@vocal jungleI have not used autosave for a very long time in the game itself.
is it a performance issue or just a change management issue?
I am not debating your play style i just providing comentary
same here haha
My pal only get โnotauthenticatedโ when adding my server, must he enter the password somewhere before connecting?
If you have a password, yeah. Should prompt him for one?
no should be able to just click join in bottom right, when on the status tab
haha. no
Time to break out the hex editor ๐ค
like a 13meg satisfactoy save is massive along the lines of imbitz mega base or the likes of
Not yet, sorry. But you can see the list of players if you are playing on the server and are admin (pause menu -> Manage Session -> Manage Players )
hello are truck stations broken?
He will need to enter the password if there is a player password. Tell him to click the authenticate button.
Hi since the update yesterday i got problems to join our dedicated server i am hanging on loading screen and nothing happens i was searching on forums but didnt not really found a workaround does someone have the same problem or an idea where i can look for a workaround
linux server markos?
Mine appear to be working as of yesterday - haven't finished my workday to play with them today. But I noticed they didn't seem to be getting enough fuel each time but I think it was just a visual bug?
i think Stin Archi's Config base project is 13 megs
we still have ghosts, build new invisible belts, removed parts with or without mass destructor and it doesnt update for everyone evenly
also have some dupes
yes
That's a known issue, in general, not specific to dedicated servers IIRC.
Aaah thanks Ipsi ^^
the server works three other peoples are on there
also when you mass deconstruct some areas you might be able to get those invisible belts to reappear
tell them to kill ur character, maybe that helps markos
I know I was still seeing belts going invisible in an AOE around me randomly, but I think that's also a known issue ๐
didnt play the animation of loading / unloading until i had the full route automated
weird
Definitely visual bugs, on conveyers for sure. See it all the time
Huh! I noticed mine doing the animations right away, it was just the fuel thing :S
Are join/leave messages planned so far?
Made a suggeestion on QA already, but with you here Bogdan you could maybe answer this directly?
https://questions.satisfactorygame.com/post/618314e7831c852052359c86
yeah there's a lot of visual shenanigans that have been reported on the QA site (which I fully expected, and a server reboot fixes them)
yeah I see no reason not to have them. Just didn't get around to that yet.
Nice, thank you ๐
Speaking of reboots, I LOVE how quick they are. I'm coming from Ark, where a 1GB save file and 15 min reboot on SSD is par for the course
I will tell them thanks @kindred sierra
It's Ark. If there is something not unoptimized, then it is broken :b
๐คฃ ๐
Right, saying something runs better than Ark is like saying water is wet x3
But still - I love an optimized game and (to me) this is it
could be better but yeah, looking promising so far with the improvements on performance
You can tell I'm a traumatized Ark admin. The server not crashing on reboot first had me thinking I'd done something wrong. But it really was as dead simple as Bogdan has been saying haha
(just fix the game breaking bugs, ghost belts, stuck blue ghost belts, dupe belts), invisible collisions, clipping thourhg the ground on revival.
i cant share compare pics as they would be removed ๐ฆ bot does nto have steam screenshot share url whiteflagged ๐ฆ
To me (and maybe many others), those are really minor things ^^
Considering it's purely experimental
when feeling frustrated, remember how much more broken the game was a week ago and imagine things a week from now ๐
yeah, its experimental, wish we would be past that already haha
it was that bad huh?
My expectations are also extremely skewed ๐
our save is 4 days old so i cant say haha
I am coming from Arma. I feel you. 2 years ago they introduced a server startup parameter to unlock the servers fps making the game running more performant for everyone. We ALL were like "It can't be THAT simple!". It felt like black magic to us ๐คฃ
I feel that in my bones. I remember when they rolled S+ and "structure optimization" into the base game. It was ... traumatic
I keep trying to tell my Ark players "just zoop your foundations, it's faster" and catch myself
Exactly my thought! And with such a great community we will achieve things we can't imagine yet ๐
You guys rock!
now go ask for a raise.
Excuse me?! I'm far too squishy to be a rock ๐
Heck we couldn't be here if y'all hadn't created something so satisfying ๐
That comes on top of that: You have Ark players to work with :b
๐คฎ
Might be - but YOU are awesome!
I love them ... I love them ... I love them 
@zinc marsh sorry tag, but yes, trains do work on dedi. just needs signal rewiring station rebuilds etc etc and it eventually just.. fixes itself
or set up single player game, do the scheduling there, and then load the save in dedi with the working schedule
I was pleasantly surprised that the tractors work
wife and I went on a hard drive excursion last night
went well
we ended up finally finding casted screws
Not the best sort of screw to get with your wife, but nice all the same
lol fair
sometimes it's the only screw you're gonna get tho so at least enjoy it 
lul
it made her happy and thats all that matters
she spent like half the night redesigning her factory
I was sleeping
XD
it's cool when you can play a game with your wife, I used to play a game with mine a few years ago and it was fun
was the rebar gun fixed? ๐
yeah i'm on 0.5.0.7
yeah well but now i lost a shot
crafted some extra ammo
and it actually rebooted itself
and the server was spamming a lot of logs
not sure if it was related to the rebar gun tho
the Mk5 Belts go so well with Coated Concrete Foundation
Is anyone else getting logs spammed by "Warning: GetBuildingColorDataForSlot was called BEFORE colors were initialized!" when the server is first booted
With stuff like this, there can be all sorts of errors. Unless you notice any actual functionality loss in-game, they're usually safe to ignore.
how can i fix it because in game it is said that the server seems to be offline
did i miss something?
It looks like it is running. Are you trying to connect with a local IP or public IP?
As @burnt blaze mentioned itโs likely safe to ignore. After the server comes up and you login do the warning messages stop?
Itโs possible that the server is simply trying to start up some thing out of order, and can gracefully recover from that.
Can someone tell me where the save file is when running dedicated on windows server as a service using the wiki suggested NSSM? when I start that as a service it creates a new save somewhere else and I can't get it to load my actual save
if I just load the game and not use the service it's under the user folder where it normally is but can't find it at all when running as service
that's what I'm saying when loading using the NSSM Windows:
%LOCALAPPDATA%\FactoryGame\Saved\SaveGames is blank
sorry it says it 2 lines after that I stopped when it said linux
next line is windows as a service thank you
I'll try to remember to reorder those to put Windows and Windows-as-a-service together later on
or.. feel free to make that edit yourself if you like (:
Anyone else having an issue right now where trucks don't seem to be refueling at stations?
Seems to be a known issue ๐
#dedicated-servers message
Roger t hat, thanks!
I've never edited a wiki before, but the section about using powershell to create firewall rules should note to run powershell as admin
Is there a way to recover or reset the admin password for a dedi?
dingus here forgot to write it on a sticky note
See the Wiki
ty
I can tellโฆ Weโre going to need that on a hotkey macro arenโt we?
:snrk:
Evening Gentleman, Got a bit of a headscratcher for me at the moment. Some friends and i are trying to bring up a dedi and we keep getting issues with SteamAPI failing to initialize? Not crazy savvy with all of this but i have made sure the corrected Ports have been addressed. Through the Firewall and Router. Thanks!
Despite the scary red coloring, those warnings can be ignored.. they should still be able to connect to the server wtihout any issue
Interesting, I have tried to connect and im getting messages in game that the server itself is not "Online"
That log looks healthy: the server appears to be online and waiting for people to connect.
we can do some quick tests though to double-check this. Just to verify: is the server running on Linux or Winows?
has anyone running the server on Unraid?
okay. In a new PowerShell window, run the command Get-NetUDPEndpoint. In the results, you should see listeners on ports 7777, 15000, and 15777
If you do, good! That shows the server software is listening for connections.
good. Perfect.
Next step: if you look at the Wiki, you will see a command to open those ports on your firewall. Make sure your Powershell window is one with Admin privileges, and run that command
Perfect!
next up: double-checking the port forwarding settings.
do you know the LAN IP address of the computer running the game server?
(typically this will start with 192.168)
yes. 192.168.1.247
perfect. make a note of that address. Now in a web browser, log into your router and check your port forwarding settings
you want to make sure that you are forwarding UDP (not TCP) ports 7777,15000, and 15777 to the IP address you just gave me
wiki
Friggin spectrum
you can forward both TCP and UDP, that's okay
you just can't not forward UDP
so that's one of the three ports forwarded; do you have the other two?
oh excellent
I only listed the 15777
I gotta put a server up asap. ๐
should i make another for the other 2?
yes
Yep.
prepare for issues 
I'm always prepared for issues
its running internally fine, the gameplay however is another story ๐
There are a few rough edges yet, yeah, but it's pretty good honestly
vehicles/enemies?
netcode is mostly fine but there are issues with vehicles and with belts disappearing (but still carrying materiel)
up until yesterday there was an issue where firing the rebar projector crashed the server
I had issues with vehicles ( trains visually glitching ), and placing belts getting out of sync with me unable to make some connections happen
Enemies sometimes just appear in front of u, des render distance and loading times of chunks are a bit low for now, but otherwise it's fine
and yeah loading distant stuff takes a bit
while the render stuff/distant stuff is all right, the belts is quite making stuff unplayable
"unplayable" is relative
it's not like all belts are immediately invisible all the time
sometimes you'll see that some belts might disappear
stuff like that
ye when you building having a invisible belt right in front of you with broken connection is quite gamebreaking ๐
while you not build it's w/e
wandering away ~100m and back will sometimes make invisible belts appear
so too will disconnecting/reconnecting or server restarts
reconnecting didn't help, in my case
complete restart did however, then it glitched again 30s later
on another piece
xD
โGame breakingโ would be the rebar gun bug. Invisible conveyor belts are not game breaking. ๐
But I understand what you mean
decidedly inconvenient to be sure
In a game that's about building, when a game doesn't let you build something is not considered game breaking ? :<
I am not whining it should be fixed instantly or anything, but yeah for me its likely go back to local if it keeps happening
how're things looking, Steel?
If the game was not allowing you to build anything anywhere, then youโd be right, it would absolutely be gamebreaking!! But because there is a glitch or bug in one aspect of the game that stops you from building in a specific location, that isnโt necessarily considered โgame breakingโ. Itโs absolutely inconvenient and irritating, however! ๐
But, welcome to the world of experimental dedicated servers! Lol
Anyone know if ~/.config/Epic/[et al] isn't created until first run of the binary?
Okay so I gotta run it once before I move my save file in.
Hey, just wanted to come back and say that so far playing with my friends the dedicated server has been awesome. No vehicle or enemy desync, and other than the conveyor stuff which has already been patched today we havent noticed any major bugs
@brisk prism
minor bug, my client crashed whenever i placed the hub
Is it repeatable?
You haven't seen any belts going invisible?
Then definitely grab the information from your log files and go check the QA site to see if thereโs reports about it. If there isnโt, please submit one!
I saw that happening half an hour ago.
It's something to do with networking, but there's no diagnostics. :/
We had some disappearing conveyor belts the past few days, and I havenโt heard anything yet this afternoon, after the patch. Yet, at least. Lol
yeah i crashed twice and my friend crashed once, now we can't replicate it
LOL never fails, huh?
Wanna give a big shout out to all that helped here! Big thanks to @quick mist! You guys make this community great. She is working flawlessly.
fantastic! have fun, and stay effective!
It appears all I need is UDP for the port-forwarding. Is that correct? No TCP on these three ports?
Correct
Thank you.
I just had some right now on todays patch so its def still an issue
its not just belts, elevators as well
is there a bug, that i can put batteries with convoyer belts into a train station?
- As I said โ and I havenโt heard anything yet this afternoon after the patch. Yet.โ
- Iโve got two guys playing on my server right now, and I just ask them in our discord if theyโve run into the issue. They havenโt seen it yet, either. So, it seems to be intermittent.
2 days on still getting this
3 of my friends playing on the server
ive changed ports checked IP, checked firewall
nothing
Is there a way to limit max players at the moment?
yes, its like in the singleplayer
Ye, I'm just saying its still an issue because I literally just had it happen on me
how big is your save anyway?
Thereโs instructions on the wiki for increasing the player limit. Thereโs no reason you couldnโt reduce the number of players using the same method.
But where do i put the config for it?
When I backed it up today, it was 3.4 MB.
Read the wiki. You will need to edit one of the serverโs configuration files.
linux or win?
Which operating system are you running
you have it
Mine is like 8mb atm, wonder if it's just too much objects in one place for network throughput, there was an option to increase network throughput when hosting via client, is there an option like that for dedis
wait i look for it
Sure, thanks in advance
FactoryGame/Saved/Config/LinuxServer
If that directory doesn't exist, I do create it right? with a Game.ini file in it
run the server one time
I have run it before
If three of your friends can get into the server and you cannot, that is probably a "your client" problem and not a "server" problem. That said, let's see what we can do. Where are you relative to the server?
More specifically, would you be connecting to the server via the internet or is the server in the same physical building as you are?
internet
have you tried removing and re-adding the server in the Server Manager?
yup
8 times
different ports etc etc
disabled my firewall just incase temporarily and to no avail
interesting. Would you mind if I see if I can replicate the problem? I'd need the server's address.
@sacred peak Oh now the Game.ini file was there, thanks for your help
Are console commands directly in the server window disabled or am I missing something?
Console commands only work in the Server Manager though the game client at present
Aw what a shame
they're working on it (:
hmm
didn't specify the ip map and it appears it decided to bind to ipv6 local loopback
shame shame, binary
if you do not specify, it binds to all IP interfaces, not just 4 or 6, and certainly not just loopback
:: is not the loopback IP for IPv6
that would be ::1
ohhh
you're absolutely correct
hmm
i'm going to specify the address anyway just to be sure then
good best practice to do so anyhow (:
mmhmm
looking at the steamclient.so thing, the sdk64 subdirectory doesn't exist at all
is there a way to just install the sdk and get the .so file that way?
otherwise i need to create this sdk64 folder and do the symlink?
possibly but there's not much point as you'd be insulating a loose wire that just needs to be clipped anyhow
anyone having issues with headless server and current update
define 'issues'
LD_LIBRARY_PATH
server and game missmatch
ah, yeah, that would work
i'll modify my start shell for it
yeh we have tried to update the server doesnt seam like there is a server update to the game update 4 hours ago
NetCL: 171407
The current version of the server is 171407
client version is 171579 and the server 170636, when i force update on steam=CMD i still get the same server number
whoops, I still need to update my server
ghoti@dope:~/Satisfactory/FactoryGame/Saved/Logs$ grep -oE 'NetCL: [0-9]+' FactoryGame.log
NetCL: 171579
Confirmed, 17159 is the current version
and I literally just updated through SteamCMD.. the CDN you're geolocated to might just be slow to update for some reason
for sanity sake what cmd are u using to update
in my case:
/usr/games/steamcmd +login anonymous +force_install_dir /home/ghoti/Satisfactory +app_update 1690800 validate +quit
but obv. your path may vary
copy thx,
o/
are there any config or console commands where I can give each player a starting set of materials and gear, or is it only the first player that can start with stuff?
there is no such configuration available at present
if you really need to fill peoples' pockets, you can get everyone to log in, and then pull down the save and inject things into the players' inventories with a save editor
(and then copy the save file back up)
I would make this step number two: Backing up your Save file. to using the save editor.
๐
umm there's a duplication glitch with zooping conveyor stacks
hrm, perhaps. playing with the idea of 3 people starting in 3 diff regions coming together with vehicles and trains. the idea breaks down when it comes to progression (1 hub 1 SE) but that's a different problem to solve
Which commands did you mean, load safe etc. ?
You need to open the menu, go to server manager, select the server you want to enter a Console command to, and then select the console tab. Then you will be able to enter console commands.
However, there are very few known commands currently. The ones that we know of for sure, are listed in the wiki.
ohhh wooow.... Dedicated server will not running on AMD Phenom II x4 945 ^^
nice Job -.-
That is an ancient CPU. As much as I like AMD, that's hardly shocking
Not super surprising. Old cpus donโt necessarily have the means to run newer software.
sse2
sse3
sse4_1
sse4_2
sse4a
If memory serves, I believe it was found that sse4a is the required instruction set
So now I am forced to either buy a newer CPU, possibly including a mainboard, or just run a local server 24/7 on an external root, for which I would spend money on a monthly basis ... ehm yap, I'll go one way or the other Burn money xD
Or emulate the missing instructions with a performance hit xD
'forced' is a bit of a stretch
only in that to run a program you are 'forced' to meet its minimum requirements to execute
i have a Unraid Nas Server with whis CPU ๐
Nobody is โforcingโ you to run a dedicated server. ๐
But, I support the โburn moneyโ aspect! Lol
Well I will be both rooting and tooting; it runs
spiffy, Wootles!
Stop eating cabbage and cauliflower!
Oh. Wrong tooting.
Nvm
๐
There's no server browser yet I assume
if you do so, please use #looking-for-group-old
a lot of the load warnings in the log are very scary haha
Uhmmm
Yeah, a lot of them have a lot of bark, but not much bite.
Good luck have fun donโt glitch off the cliff
WESTMANT โ Today at 6:19 PM
en1 else having problems on dedicated servers with belts not rendering?
Lots of folks seem to be.
Supposedly it was fixed in the small patch that was released today, but there have been reports of people still experiencing it.
lol no chance patch didn't even mention multiplayer and trains
I had that issue last night but it hasn't happened much since I updated this morning. Now the conveyor lift floor holes are having major issues.
They will connect and render, but not function. Takes a couple placements to get them to work.
Note the โsupposedlyโ ๐
oh. oh no. there's been entire map changes since i last played. I got train tracks going through entire rock clusters.
The group I setup has already imploeded the dedicated server a couple of days ago....
Nature always wins.
My guys have run into the conveyor belt issue (invisibility) a couple of times but a disconnect and reconnect, and on occasion a server restart, resolve the issue. We havenโt had any reports of that happening again today after the patch today
This one?
yeha needs server restart when multiple clients are seeing it
As I said, conveyor belts are invisible. even though they are still there and will block movement/building new objects, they are not rendering.
However, as they also said we havenโt run into it since. Now, I will have two guys on my server right now, but I suspect we will have a full house a little later tonight. Lol and then we shall see lol
we umm setup a massive massive ai limiter factory and kill its. Pure Caterium, Pure Copper, Steamed Sheets, Fused Quickwire..... the whole works.... killed it when we switch that on
OKโฆ And? Itโs not like Iโm over here discounting what youโre saying as untrue. Simply stating my experience. Lol
Also a question, I executed a command via a ingame console, and then restarted the server, but instead of creating the configs, it now crashed ;-;
just saying like "go easy" on it and make it distributed or you will loose it completly
04.11 23:26:44 [Server] INFO ^
04.11 23:26:44 [Server] INFO Error: ENOENT: no such file or directory, open '/FactoryGame/Saved/Config/LinuxServer/Game.ini'
04.11 23:26:44 [Server] INFO at Object.openSync (fs.js:498:3)
04.11 23:26:44 [Server] INFO at Object.writeFileSync (fs.js:1524:35)
04.11 23:26:44 [Server] INFO at Object.<anonymous> (/opt/game/start.js:29:6)
04.11 23:26:44 [Server] INFO at Module._compile (internal/modules/cjs/loader.js:1068:30)
04.11 23:26:44 [Server] INFO at Object.Module._extensions..js (internal/modules/cjs/loader.js:1097:10)
04.11 23:26:44 [Server] INFO at Module.load (internal/modules/cjs/loader.js:933:32)
04.11 23:26:44 [Server] INFO at Function.Module._load (internal/modules/cjs/loader.js:774:14)
04.11 23:26:44 [Server] INFO at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js:72:12)
04.11 23:26:44 [Server] INFO at internal/main/run_main_module.js:17:47 {
04.11 23:26:44 [Server] INFO errno: -2,
04.11 23:26:44 [Server] INFO syscall: 'open',
04.11 23:26:44 [Server] INFO code: 'ENOENT',
04.11 23:26:44 [Server] INFO path: '/FactoryGame/Saved/Config/LinuxServer/Game.ini'
04.11 23:26:44 [Server] INFO }
04.11 23:26:45 [Multicraft] Server shut down (starting)```
either you started it in wrong dir or you deleted the Game.ini file.....
well since it ships with a default one before starting that would be difficult....
You mean that it generates one on the first start/setup?
Either way Game.ini doesn't exist
Yes, I am that far as well, but why doesnt this automatically get created??
Because normally, no configs are in /FactoryGame/Saved/Config at all, until you run a command to change a value
Then all the files get generated
they either come with it as a set of default or they are created on first run... if you look at the error message its not that it cannot find the file it cannot write to the file which actually implies the parent directories don't exist
probably because you started server from incorrect working directory or from somewhere that doesn't have write access to the path its trying ot save to
Let me quickly try to reinstall the server from the beginning
See if it comes as default to begin with
How are you installing?
SteamCMD on Linux dedi Server
how are you starting it?
And when you pass the force install dirtectory argument, what path are you giving it?
where is it installed and what directory are you in when you start it?
For example mine is installed to /home/<redacted>/.steam/steamcmd/SatisfactoryDedicatedServer
So I start it from that directory. It then write the Game.ini to here /home/<redacted>/.steam/steamcmd/SatisfactoryDedicatedServer/FactoryGame/Saved/Config/LinuxServer/Game.ini
Just tried a complete reinstall, didnt work either, I indeed suppose it is unable to create the file in question, I'll have a further look to what might be causing it
What directory are you having it installed to, and what user are you installing it as?
Anyone else still have broken trains on dedicated after the patch?
A simple batch file for NSSM I created
I have the server installed via the Steam app and the server configured via NSSM, however whilst the service is running it can't update, so I made this handy batch file to start/stop/restart/check the status of the service.
Hope it helps someone. ๐
Has anyone had issues with trains only loading one freight car when on dedicated servers?
drop to single player and recreate the fright platforms
i wasnt necessarily meaning to advertise - i see a lot of people trying homebrew servers
but i deleted it anyways whatev
Yeah but its a case of let one person do it everyone will want to do it... then its spam central
๐คทโโ๏ธ no prblem
Ok it happened again, server rebooted while connected, when I reconnected I fell through the floor, my stuff appeared on the surface but 4000m away from where I was... WTF?
Issue is I can't, when I made the server, I left the session name blank, and as such can't load into to singleplayer
create new session with name then replace save file?
Session name cant be changed
yeah it can
How?
create new session let it save a game then replace save file and get it to load it
Okay, so it is not the server, any help on troubleshooting trains?
Really load it on single player and re-create the freight platforms
Or wait until its patched
how can i make it so my DS doenst go to sleep when everyone disconnects?
You can edit the savefule with the savefile editor and give him a session name
Where can I get the editor?
In the server settings when you manage the server
settings? its just console window with no input
Are you administrator?
yes
Mhh, when i go to the list with my dedi servers and klick on my sever i have a settings button in the top
Ive sent you
oh you mean in satisfactory game itself
Yes
i thought you were implying the DS process itself had some kind of settings menu
ill look closer in game thx
No problem
I just forgot my password for my server. Is there a way to reset it or am I screwed?
admin pass is encrypted .. redo
what file do I delete?
move save/configs and reinstall
See Wiki instructions on there.
thanks.
essentially same
also it seems when you loose connection to the server it takes ~30 seconds before a timeout occours
check wiki to see if htey added way to change it
It might be nice to have a little notification that there is a connection issues.
make sure client is set to use ultra networking quality
where is that setting?
something like the one in CSGO, Example below in top right corner
dont post that in here
thats why pics arent allowed in satis room
and it tells u by killing hte attempt and telling u there is issue with the connection
timeout adjust would be nice though
So they deleted #looking-for-group-old ? Or remade it? Huh.
why u say that?
just looks like they stopped people from posting ips and instead of people using the post layout they are just slapping comments up
so it looks messy and is pain to go thru
they dont want to type/make the layout post so they just comment stuff
for me first thing my first thought was why are people tryin to talk in here... then its oh those are really bad ads that u have to breakdown the info to compare with others
anyways time queue utubes up and see what fun and wacky things happened in server land
Is it just me that is getting this strobing if I disconnect from the server then reconnect?
Thank god I don't have any form of Epilepsy.
hey all, reeeealy new to this dedicated server stuff. my question is , its sounds like i need to use an external program (e.g pterodactyl, vultr etc ) to run/host a dedicated server and use the "satisfactory dedicated server"program in combination to successfully be able to play with other people?
i've managed to configure everything with steamCMD and "satisfactory dedicated sever" and create and play a "localhost" game, but it wont let other people join, it says the session id is " sessioninvalid"
You don't need anything like pterodactyl / vultr...
People shouldn't be joining from a Session ID they should be joining through the "Server Manager" on the main menu
They can only join if they are running Experimental Branch not the Early Access.
it took me a while to figure everything out for the dedicated server minus the ports and stuff and more so on generating the config which I learned after the third day of exp release
cheers for the confirmation bro
will give it ago!
Don't get me wrong you don't need it, personally I use linuxGSM but that was after getting everything setup myself because its just easier to maintain.
create a shortcut for the factorserver app then add what you need to the target line
@bold plinth I assume your running on Windows?
only thing I know how to run
its ok we love all dedis equally
also on a dedicated server box from ovh
Up.... WTF... I Died and Respawned, Ran to where my chest should be and find my body instead.
also to spawn the configs so you can edit players make sure you are admin and use quit command in the ingame console, someone should put that in the wiki
Respawned my body and body disappeared and chest is nowhere to be seen.
You just need to be the first person to connect though, once you have done that it creates the default configs for you and asks for an admin password.
not for me
F:\somename\Satisfactory\FactoryGame\Saved\Config\WindowsServer yea saw nothing like that until a dev commented on that
can you have other people join a "localhost" created server?
when you first connect it auth the server and creates the world
Yes you just need to make sure the ports are open and they would need to connect to the external IP
what would be the external IP?
internet ip
ahh
but if ur on network with it .. use lan ip
You on your PC or a Server pottz?
everything game/sever is on the one PC
127.0.0.1
the ip reachable from outside your network, aka, not a 192.x.x.x, 10.x.x.x, or 172.x.x.x
ip for localhost
So yeah if you want to connect to the server yourself from the game you could just connect to 127.0.0.1
But if you wanted your friends to be able to connect to you then they would need to know your IP.
if you are connecting to your own machine, you can do localhost
If they are on the same local network as you then you could share your internal LAN IP as sanctum mention likely something like 192.x.x.x or 10.x.x.x - however if they are at another location and connecting over the internet (WAN) then you will need to share your external IP.
for friends use external ip or.. open browser and type whatismyip.com and hit enter
yeah copy
Though honestly there is little benefit to running the server locally over say just having friends connect via Multiplayer Sessions/Invites as you would still need to keep your PC running whenever you wanted someone else to be able to play and your still using the same resources on your host PC.
Best way to run a Dedicated Server is on dedicated hardware, like a VPS.
yeah im aware of that fact really, its just to really try and provide a smoother experience long term, but i guess it being on the experimental server with heeeaps of bugs kinda contradicts itself hey?
my mate is trying to connect, says his games crashing when he does try to connect?
set affinity for the dedi to last cores in the list
that will keep it away from part that is running ur game at least
crash connecting .. mods or maybe driver .. verify files or restart game/retry connecting
sometimes it will do that then connect fine
hmmm
Don't forget to open the ports (port forward) on your router also so that external connections can connect to you.
you can test your own by using the external ip
yeah, thats been dont, only 1577, 15000
only did those two specificly at the router, my firewall settings are all 3
router needs 3
15777 is to start connection... 15000 is beacon to keep going .. and 7777 is one that does work
then ur friend should be good
Has anyone got more than 4 people in a server? maxplayers doesnt seem to work
yes u can
search in here for how to increase player
it has to be first section at top of the ini
Ok, any special launch options?
nope before u5 u had to have it first in the ini in regular game hosted version
its just how the game and engine like it
have fun
๐ช
Loads up satisfactory
"Oops, forgot about the new version"
Updates docker image
Deploys to Azure
...
Azure broken
FML
welcome to microsoft
Azure like the ocean you fantasize throwing Steve Ballmer into
"Hey, Amazon's onto something with its AWS thing.. Let's do that but worse!"
"You mean like Google Cloud?"
"No, I said worse, not comparable but not as successful"
for compute stuff I just use digital ocean
use o365 for work though
it has its plusses and minuses
my workplace is split- it uses O365 for half of its infra and traditional Office for the other half and it's infuriating
whip up a spreadsheet for a report I'm tasked with and it's perfect. send it away and it's all broken because CONCAT() on O365 is CONCATENATE() on standalone for no goddamn reason
and the same thing with a zillion other tools
you think middle-managers are likely to even know what 'run this batch file' means much less be able to follow the instruction?
or script something to make 2nd version and send both
make button o365 and one for office
link in script to files
u drop 2 in it makes email and sends
it'd get blocked by AD policy. I'm barely able to run my own scripts on my own machine; I can't attach scripts to emails, add macro scripts, or send them over shared mounts
generate 1 version .. script sends email list out .. then converts it and sends out other list
and have it clean up and file them for ya
anyways .. its nice and quiet so things must be running little better tonite
Does anyone know a workaround for this bug?
i tried rebuild (slowly) the station 10 times and even rebuild the carts but i cant get it to work
im playing the latest experimental version on a windows dedicated root server
how long has server been running
i restartet it before posting here
problem before and after restart
or do you mean playtime?
did u take that latest updates for the server
latest update was 12h ago if im right?
ya round that sounds right
yep - that update is installed
not sure lol
hm ๐ฆ
i wonder if some of the belt visuals are actually messing up moving items
or something like that we dont see
okay, i ended up getting stuck in the hub, and friend tried to dismantle it to get me unstuck; we both crashed simultaneously, the server rebooted and now we have no hub ๐
he ran off with them before dcing lmao
u cant lose the cube
game drops another if it disappears
if it thinks there isnt one u get a dupe right now sometimes lol
use scim
scim?
yw enjoy
i hope i dont have to do that again with the unload station ๐
ya
is there a list of known issues? i know there's the questions.satisfactorygame.com site but it doesn't have a specific section for dedi-server bugs/issues (that I'm aware of)
there is such a tag
hehe sweet ... i guessed they would have after day maybe 2 or getting the mass amount in a pile
Hallo an alle Satisfactory Spieler
Habe ein Nitrado Server eingerichtet und suche noch spieler
5.101.165.93 ist die ip Adresse gibst du ein sobald du den Server hinzu fรผgst beim Server Manager
13202 ist der Port
Fรผr das Passwort Frage mich Bitte auf Discord Fuxlj#9097
Nur Deutsch........
Bitte keine IPs posten, das ist unerwรผnscht - wenn du Mitspieler suchst, dann schau dich in #looking-for-group-old um.
Danke
really? what is the purpose of #looking-for-group-old then?
Front1erm4nโแถแตแตแตโฑแตแถ โฑแตแต โ 10/27/2021
Any posts containing IP addresses will be deleted.
Please refrain from publicly posting any IP addresses.
pinned msgs there
๐
very strange
The dedicated server is really working good now after last nights update
sweet good to hear
Hey ive joined the Server and my Game crashed while joining and now Im twice in the Game
And all my staff has the "dummy"
what stuff
my inventory
if you crash out wait about 1 minute until the server realizes you have timed out before reconnecting or you will get a new charater
thank you
Whats the ram that I should have if I want to set one of these up on a raspberry pi?
Also no ARM builds?
Yep, SteamCMD isn't Arm Compatible
what pi u got?
Maybe if there is a docker image in the future... but I'm pretty sure a pi will struggle nontheless.
Get a NUC and use that for it.
I want to run my server on my AmpereARM Servers so I have my hopes for a compatible way that way server will be always free taking advantage of Oracle Cloud Always Free Tier.
I think you can provision alway free and64 instance too..
Only A1.Mini which is 1OCPU and 1GB Ram.
Oh, ouch
Not enough to run the server where as A1.Flex you can go up to 4OCPU and 24GB Ram.
But only AmpereARM
Yeah, not going to be simple as steamcmd is not compatible either.
Yep have read into running QEMU user emulation but it has a performance hit.
It has a 50% performance hit
there's no arm compatible binary of the server either so there not being an arm version of steamcmd is kind of moot
I think Unreal Engine can be built for arm too though.
It's much more than a 50% hit, more like 70%
I've got Factorio running on ARM tho, performance is acceptable
But emulation is always just emulation..
is it? It should be around 20-30% normally.
It's 20-30% of normal performance. The performance penalty being about 70-80%
Depends a bit on the application. Kernel calls are native so they're fast.
everytime i run dedi server it crashed everytime.
-multihome is not needed any more. Do you have any crash logs?
oops k
where would i find that?
<install dir>/FactoryGame/Saved/Logs/FactoryGame.log
Writing this from memory so it might be inaccurate but it should be close to that.
where? in CMD?
you installed the server to a location in the cmdline
that is place go into the folders he said
you use windows right?
yea. im just asking where i put that.
this what ya need?
that should be the saved folder he said
That doesn't look like a crash.
or its where the exe is for the server
well i open it, and it closes like a minute later.
i dont even get to type anything
it just. closes.
It's not. It's one of those errors that can be ignored. According to that log, the server should be up and running. Perhaps not the right log?
ive tried varifying. ive tried adding the command thingy in properties that jace showed in the vid. and it just closes when ever i open it
i tried running as admin
u got game open?
nope, not satisfactory anyway
check task manager
might be why 2
now i just have NAT Detection failed
can ignore that
what about EOS SDK analytics disabled
its fine
cause i cant even connec to the server in the game
is server on same comp or lan
same comp
use 127.0.0.1
if 127.0.0.1 does not work, try localhost.
ok. localhost worked.
lol ok
might been space after from copying the text
sometimes you get weirdness where localhost resolves exclusively to ::1 rather than 127.0.0.1 which can cause this
There are some situations when connecting to 127.0.0.1 does not work whereas ::1 works. Haven't figured out why yet. Doesn't happen on most machines.
My suspicion is that might be the case for machines on networks that are primarily an IPv6 stack with the v4 mapped address space
so all addresses get mapped to their v6 space equivalent
That's a lead. So what would that become? ::127.0.0.1?
sec lemme check how that behaves
so if it's done literally then it'll come out as ::ffff:7f00:1 - although I think you're right that ::IPV4 is valid shorthand for this - if the OS is being a clever bastard though it may well just map that directly to ::1
this something i should be worried about?
guess you was right?
with the ::1
@rose valley ^
But that's just the regular IPv6 loopback address. I'd expect that to work fine.
You said you could connect and control the server before. What changed?
ah sorry I misunderstood what he was referring to xD
i told it to generate a save
And then it showed that spinning thing, telling you it was preparing a game?
for a second ye. then gave me that network error
And that was not when you tried to join the game, just staying in the server manager ui?
mhmm, havnt tried joining as it didnt have a world.
Okay. Does it show the retry button? Can you retry?
i retried and it let me in
Okay. Then it looks like your computer just took too long to connect. I thought I increased the timeout in the last release but it turns out that isn't applied.
wait. what? XD i dont think i need smart plates for the hub. hmmmmmm. XD
Yeah I had that ๐
maybe, or maybe i just have bad internet. which is most likely the case
Please report any bugs you find to https://questions.satisfactorygame.com (or upvote already reported ones if any).
Oh, that's if you want to build an additional HUB.
mmm. right. i need smart plates for more hub parts XD
you can build an additional hub now ?
why isnt that a recipe?
no
that would be great for people who want to be in the same save but doing different things. just have the hubs attached to the player.
yeah but how often do you actually need the hub to do things.
to respawn if you die. thats what i was mostly thinking about
especally if you guys are on different ends of the map and dont wanna wait for like. hypertubes or trains to get to your area every time you die
put hub in center of world
You die in Satisfactory ? ๐
hey, its just a QoL thing, its not necsissary.
yeah I know, I am just being facetious sorry ๐
does the trains work on dedicated servers?
saw someone say they can't unload
and load
should
Should. TM
#patch-notes has what they fixed recently
ok so it's not a common issue
yeah but just wanted to ask if it's a current issue before I start building the trains
xD
how do i load a save ive put into the server folder?
wiki page has the load session cmd
hi folks - any workarounds for train stations glitch?
If u mean the unload/load thing, just rebuild the stations
until it works?
Should be a one time thing only
kk thanks i'll try that
Make sure u set one station to unload and one to load
โข Fixed a bug that would cause Trains to get stuck in docking forever resulting in bad
Thanks - yeah saw that - I meant loading/unloading bug
it says to do this to load a save file. but when ever i change the session name it reverts it
sav filename is in parts .. first section is session name
what
huh - the server uses AVX instructions?
u need the session name far as i know
if u changed the name of hte file then u have to remember or look it up
nonono, its a different name, from singleplayer. i put it into the server folder, and when ever i try to change the session name in server settings it doesnt let me,
4.26.1-171579+++FactoryGame+main 522 3
Disabling core dumps.
Project file not found: /home/amp/.ampdata/instances/Satisfactory01/satisfactory/1690800/FactoryGame/FactoryGame.uproject
Fatal error: [File:D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Core/Private/Unix/UnixPlatformProcess.cpp] [Line: 392]
readlink() failed with errno = 2 (No such file or directory)
Signal 11 caught.
Malloc Size=65538 LargeMemoryPoolOffset=65554
CommonUnixCrashHandler: Signal=11
Malloc Size=48688 LargeMemoryPoolOffset=114272
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
Weirdly, this is progress
Manage Saves feature is not implemented.
so how do i use a save from singleplayer on the server?
check teh wiki
i did