#dedicated-servers
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@hidden forge
currently turned off port forwarding due to being off line
for public and private
Inbound or outbound rules?
Port restriction on the firewall rule?
both inbound and outbound
Remove outbound
Source ports restricted on the inbound rules?
Protocol and ports tab iirc
Allow edge traversal
All 3 rules
Yeah
Test and find out
copy, need to find my freind to test it on :)
Last thing is you need to tell them your Routers WAN IP, not the servers internal IP
Can anyone help? Built a Server PC. Forwarded the ports. Buddy can’t join
post forwarding and firewall rules
yup. so i have both PC's next to eachother. i launched the dedicated server on both. he can connect to the one on my PC but not to the server PC
then change the forwarding from your pc to the server
how?
jk you are the nan i think
Thank you thank you. Totally forgot I needed to actually change those 🤣🤣🤣🤣🤣🤣
Hey all, I have an offline server saved in the server manager and I need to find out its IP/port. Is it possible to find it? Perhaps it is stored in some sort of DB file?
hello, I brought a SteamCD dedicated Satisfactory server online. Locally I can access the server just fine, I added the Nat port Forwarding for 7777, 15000, and 15777 to my router rules. When I attempt to access the server remotely i get Server Name pending, This server appears offline
Additionally, from a port checker port 7777 shows open, but the other 2 do not when the server is running. The rules are correct in my router tho
Any help would be greatly arpreciated
you followed an out of date guide, please visit the wiki pined in the channel for some upto date info
I opened 8888 on the firewall nat and added the ReliablePort and ExternalReliablePort arguements to the startup link, still the same issue
did you open 7777 in UDP & TCP?
yup
Wile the server is running I am able to use a port checker and see 7777 open , however the 8888 shows closed
my mistake it does show open
did you configure the firewall too?
did you have somebody outside your network check? sometimes you router might block access to the WAN IP from inside it's network
unfortunately the folks I play the game with are all unavailable right now
work and honey do lists
if you want, pm me the ip
Trying the port forward thingy... do i put 7777 for both exterinal and internal port??
And is DNS service name right??
ive set up a server but my friend cannot join due to server being offline for them. help plz
i followed a guide on yt and set it all up exactly but not working
probably an outdated guide
you need the ports 7777/tcp, 7777/udp and 8888/tcp by default
so 7777 inbound and outbound is 8888?
Name: What you want to name the rule
IP Address: probably the internal IP the ports should be forwarded to (your server)
set external and internal ports to 7777 and 8888 (two rules)
protocol: all for the 7777 rule, tcp foe the 8888 rule
all inbound
do NOT restrict outbound
this is what hes getting. no idea
after being stuck in a loading screen? missing port 8888/tcp
if hosting on windows, do you have the Allow edge traversal turned on in the firewall rules on the advanced tab
where is that lol
you router might block traffic from the inside, have someone/-thing external test it
if you search for firewall with advanced security and you should have created firewalll rules in the inbound section
yeah i just dont see the advanced bit
oh i see it, im an idiot
apologies, im quite new to pc gaming so i dont know much aha
Did that fix it, or still looking for the issue?
no still not working
try connecting to the servers internal IP first to make sure it works
is it just ip or do i need to add the :7777 at the end
in the server manager 7777 is set by default in the port field
no, it's free
ok i thought so
are you sure the server is running?
can you disable the firewall on the server and try with the local ip again?
i did have a syncing issue with my server file, would thatve been it?
For me to use my domain name for people to connect to, do I have to create a srv record in cloudflare?
I’m trying to get my Satisfactory server back up after having it off for winter break. It worked perfectly back in December, but now it's showing as "Offline" even though the container is running.
My Setup:
Host: TrueNAS SCALE (using Dockge)
Image: wolveix/satisfactory-server:latest
Network Mode: Host
Ports: Using 7777 (UDP/TCP) for Game and 7778 (TCP) for Messaging/API. (I have these port-forwarded and confirmed it worked in the past).
Even locally, the server shows as "Offline." I’ve updated my environment variables to reflect the current port logic.
Container logs show the game is fully loaded (Cartograph warnings are appearing, so the engine is up).
netstat on the host shows the server listening on :::7777 (IPv6 bind).
I’ve tried deleting and re-adding the server in the Client Server Manager using the local IP and port 7777.
Since this setup worked before the break, has there been a change in how the server binds to IPv4 vs IPv6 in the recent 1.0/v1.1 updates? Or is there a specific environment variable I'm missing to ensure the Server Manager/API handshake happens on 7778 instead of the old 8888 or 15777?
well after troble shooting i found the server is up on my wan ip but not local
Just plain A/AAAA records
Would anyone be able to maybe jump in a call with me and help me figure it out? I have no idea what’s gone wrong
Tell us what you are trying to do, what is wrong, what your setup is and what you already configured.
With screenshots where possible
Hey, im currently facing an issue: everytime i connect to my server it says: "Your connection to the host has been lost". I used IPV4 before but as i switched to ipv6 it stopped working. Could anyone help?
I wouldn't use IPV6 at all
you MUST use DNS to use v6. other ways for v6 are bugged on the client
problem is, my provider switched to ds-lite and thus i cant port forward ipv4 adresses
how did you add the server in the server manager? just the raw v6 ?
in brackets: [ipv6]
yeah, that works for the server manager, but not for joining
for windows, run it through this tool ( https ://ipv6-literal.com/ ) and use the resulting literal ( _.ipv6-literal.net)
for linux, add it to /etc/hosts with some domain
or if you have your own domain, add it as a AAAA-record
Sorry, I'm a bit of naab when it comes to using DNS, so a bit of context
I've just got the wolveix docker container running, ports are forwarded correctly since I can connect to the server with my IP
I also have an A record for the subdomain but still can't conect with the domain name
Do I need the AAAA record?
Is there anything I need to add to the docker settings or Satisfactory server settings?
tyvm
A-Record for IPv4
AAAA-Record for IPv6
DNS only, not "Proxied"
is IPv6 required?
no
Ah okay, ty!
depends on how your server is reachable
Thanks, but I've now registered a domain (duckdns) and when i enter it in the server manager just nothing happens the server simply doesnt appear in the list
can you pm me the domain?
Thanks for the help but ive already found a solution, i contacted my isp to enable ds instead of ds lite for me
I can connect now, thanks!
Can I play with someone? I'm new to the game
hi I got a little question. I recently created my own server with my friend and wanted to start with him with nothing. When I joined I had all my stuff from the single player game. Then I deleted the upload file and my single player save got deleted too.
arent server and single player seperate save systems
If yo uhave been overwriting saves in teh solo game, it makes backups of those for you, in SaveGames_backup in the same tree as your save games.
You should be able to start a new game in the server manager panes, or upload a different save game. It will start with the intro completed
I have a question on running my dedicated server. The server is running on linux and all the ports, 7777, 8888, 15777, 15700 are open. But the server still appears to be offline. I noticed this error message in the log. I dont know if that is the problem?
0]LogOnlineIntegration: Error: Failed to get connectivity interface for 'NULL' online backend
the 15xxx ports are depricated and no longer used and make sure that 7777 is tcp AND UDP and 8888 is TCP as well, if you are using a startup file, ensure the port and reliable ports are both listed
soo trying it a different method for my server because my ISP doesn't like port fowarding I have gone to playit.gg for the port forwarding... i used this video to help me and I did as it said
did i mis spell the port?
Try:
cd "C:\Program Files (x86)\Steam\steamapps\common\SatisfactoryDedicatedServer"
.\FactoryServer.exe -Port=25643 -Reliableport=25644
where to buy servers?
my startup file looks like this
i've been hosting a dedicated server since 0.6. first time i've seen this in the logs. happened while i was autoconnecting a railway blueprint. the server straight up crashed and we had to restart. (sry deleted first post 'cause there was an ip address. i couldn't care less about messages regarding movie tickets and funeral home notifcations in the background)
more details:
other homies were making belts. may have not been the railway blueprint. i can't tell exactly from the logs.
And this is what I get when I check the services
what's your linux distro? are 7777 etc listed in sudo ufw status? you don't have to share a screenshot of this ask.
also, did you write that bash script? i roll with linux gsm and have never had an issue.
distro is Ubuntu 22.04.5 LTS
7777 and 8888 are both listed in tcp and udp
the bash script is automatically downloaded when installing the server with steamcmd
When we played 2 years ago the server used to run fine with update 8. But now we wanted to start a new server and I can't get it to work
i still have 15000 and 15777 open. might be worth a try
Yeah they are also still open
sudo tail -f /var/log/ufw.log
what's up in that log? definitive check for a firewall block on your machine
not seeing anything related to satisfactory there. try to join the server and read the logs
spt = source port
dpt = destination port
I also can't see the server in the server manager, still appears to be offline
standby
hm i can't send links. do a google for linux gsm. they've never let me down. i'm researching that error
Okay i'll try that, thank you!
shouldn't need 15000 and 15777 anymore. idk exactly what your setup looks like -- could be a vps, or some box in your house lol
reading the wiki . gg page and steamcmd is preferred according to those folks. i'd review that article if you dont wanna use the linux gsm scripts
reviewing the chat ... like @inner scroll said, i'd make sure 7777 and 8888 are open for both tcp and udp. not seeing that in your screenshot showing the netstat output. i'm seeing 7777 open for tcp and udp, but only tcp for 8888
We are indeed running on a VPS. I tried linuxgsm but although in the details it says that the server is running, it still appears to be offline. I check ufw status again and both 7777 and 8888 are list both tcp and udp
And i still get this error
0]LogOnlineIntegration: Error: Failed to get connectivity interface for 'NULL' online backend
well that's good news. you can also run the ./sfserver console command with the lgsm scripts, as well as tailin the logs... there's gotta be a reason in there somewhere
also ./sfserver update, just in case
This is the latest log from the running server. I checked for updates but there are no available
i hate to kick a downed horse, but what's the output of sudo ufw status on that vps? i still suspect this is a firewall issue.
sudo ss -ulnp | grep 7777
who is the vps provider? contabo?
strato
does strato have some sort of dashboard config that's overriding?
i'm stumped and i want to figure this out now, and i'm asking a claude agent. it started responding in german. look for Firewall-Konfiguration and Paketfilter or Portfreigabe in the dashboard. it could be overriding ufw.
Yes i found it, that was the problem!
Server is online now, you're a hero!
Thank you very much
anytime my friend
Ok will try
where to host good servers? (game server)
anyone got experience with doing this on a docker? mostly just curious
Use the wolveix image, that is pretty reliable
thx doing that atm let's see how it goes lol
<@&387163995947270144>
Thanks it works now all it needed was a cd in front?
I keep trying to install a dedicated server on a Linux box using steamcmd and nothing happens. Did they remove the server files for linux?
looks like it is incredibly slow right now, just tested a reinstall, and it seemed like it took forever, since it is Tuesday, probably steam doing maintenance of some flavor
It will say done but then when I check the folders they're completely empty
steamcmd +force_install_dir ~/SatisfactoryDedicatedServer +login anonymous +app_update 1690800 validate +quit
Using this from the Wiki
i just tested now, and it was broken at this time, failed to install, so probably got to wait for a bit
tested twice, first install failed, then second install worked
I think in your case it is trying to pass the port and reliableport argument to the start command, not the FactoryServer.
With cd you first change directory directly to where the Server exe is and call it directly with .\, preventing any confusion
Ohhhh makes since didn't think about that
Hey, can someone recommend me hoster for a dedicated server and help me with the setup
so I'm trying to download NSSM but the website is saying "The requested URL /download was not found on this server."
removed the link just in case.
nvm, I figured it out
whats the address and port no. for the servers ?
hello
ok basically theres 2 ways to play with your friends: one way is when you join the game, your friends can join you via steam or epic or whatever. For this method, the person hosting has to have their game running
yes
the second option is a dedicated server. This is something that runs seperately from your game, and then all the people playing join that server
it still runs on your pc but the host doesnt need their game running for people to join it
so my friends pc should be on?
whoever hosts the dedicated server needs to have their pc turned on and the server running, and then anyone can join the server using their ip address
to hsot a dedicated server you have to enable port forwarding on your router for your ip on the right port
but the people joining the server dont need port forwarding
can I get the saves from my friend and host the server myself
I need that
do you have access to your router settings?
Idk how
where do I write that
in your browser
like this? yours wont say asus login but you should be able to go to that
what brand is your router and who is your isp btw
?
Idk what is isp
internet service provider
like if you have at&t internet or cox internet or whatever it is
like what company do you pay for your wifi'
Turkcell
ok and what brand is your router
turkcell
like they gave it to you?
yes
both dont work
hmm idk how yo help you then
you could always pay for a server from a server hosting service
cant I just take the save folders from my friend and paste them all to my files
yeah you could but youd just have to have your game running all the time
yes I can do that
alright well if that works for you go ahead and do that
any info about how I can find those files?
i dont remember the file path they are located at
there may be someone else here who can help you
okay thank you for all the help
really apprechiate it
and sorry for my poor english
Open cmd
run "ipconfig"
Look for "default-gateway", or whatever your languages equivalent
Open the default gateway ip in a browser
could someone help me with my server? i cannot connect for some reason. My friends can join, the server is not down, i've restarted everything, even reinstalled. But I keep getting this message: "Your connection to the host has been lost"
I have been trying for days and days
I host on indifferent broccoli
something is blocking the reliableport
if you are hosting on broccoli but your friends can join it is probably something on your or your ISPs side
make sure both ports are forwarded to YOUR system in your router, it's usually best to set a static IP in your network device so that your local system doesn't get assigned a different IP at any point
click properties....then edit
then set your static IP
Your Gateway and subnet will probably be different....don't just copy these settings
i don't understand what I should put that as? for the gateway, dns, etc.
I also don't know what I should do with IPv6, does that mess with internet security, etc?
I mean where should I find the numbers?
Get the info from your router, input it on the PC
I am sorry because i am illiterate when it comes to wifi connections and stuff. I can build a gaming rig no problem, hook it up to ethernet, get all the bells and whistles, but when it comes to the actual router connection I cannot fathom it
also if you dont mind me asking
can't i just use the info from there?
and if not, why?
You are setting a static IP address on the machine. It needs to list the routers local address as "gateway"
Also, if it changes anything, I use wifi, not ethernet
What specifically should I be looking for? Like do I physically go to my router? Sorry, I still live with my parents and they own the wifi
what IP do you type in to access the router?
that is the gateway
then set the static IP with all the same numbers as the gateway, except the last .xxx
then use the static IP in the router/gateway as where the forwarded traffic goes
I just click "connect to wifi networks" and fill out the password, I don't type an IP
isnt that a paid service?
yes
$12 bucks for me and 4 friends for a month
my friends can connect just fine, so the issue is just with me
help me please
someone
anyone
the withdrawals are taking their toll
H E L P M E P L E A S E
Is it possible to add more players to the dedicated servers??
if you can edit the Game ini file for the server you can change the number of players that can connect.
Do i need to recreate the server? or will it auto update?
save the game, stop server, update the game ini, start the server, load the save
Right now it shows 0/4 players still
Okie
not sure why that 4 isn't changing to 8 🙁
did you add it under the correct heading in the game ini file?
I dont have a game.ini file??
i only have these 2
Maybe i have to go thru a diff app for my server...?
self hosted
use that image i just posted and figure out where the config files are
create it: New Text Document
looks right
other option is to use the startup parameter for it, though i do usually prefer to edit it into the file
-ini:Game:[/Script/Engine.GameSession]:MaxPlayers=8
depends on how you launch the server, if your clicking the exe, then you probably watch to create a script to add it in, if your launching it via steam gui, then you would add it to the launch options.
right click and create shortcut, then in the target field of ths shortcut you should beable to add the startup parameter in
though its been a while since i have needed to add something into the shortcut window, so not sure on the exact formatting needed to make it work, though it can be done there
it worked, thanks!
can anyone tell me more about this what did i do wrong ?
any admin console commads ?
please someone help me, i am begging you
literally nothing is working
it only has "Your Connection to the Host has been lost"
Guys, What are the ports to open in the router?
There are 2 pages in the wiki about it, but they show 2 different sets of ports
https://satisfactory.wiki.gg/wiki/Multiplayer#Ports
https://satisfactory.wiki.gg/wiki/Dedicated_servers#Port_forwarding_and_firewall_settings
forwarding for a server default ports are 7777 tcp&udp and 8888 tcp
I am not the one hosting the server
I use indifferentbroccoli
and also my friends join fine
hello, is there a way to make sure, that a server I hosted at nitrado, keeps running even with no players connected to the server, so for example through the night?
nvm
time to visit a doctor
I am blind af
Hey I have a problem setting up a dedicated server with playit.gg
I have set up a playit tunnel with 2 tcp/udp ports.
I put the port assigned by playit in the startup script along with the same port + 1 as reliable port.
I can connect to the server locally but when entering playit address the server shows up as offline, and I can't figure out where the problem is.
try opening the following in a browser:
https://<playit-ip>:<playit-port>
what does it show?
the site can't be reached
then it's a general issue with both ports
did you configure a firewall on the serrver?
there is no firewall
how do you host the server? nativ or some kind of container?
docker container with pterodactyl on debian server
the same happens with my minecraft servers yet those work
unless its a satisfactory specific thing that something should show up there
is playit in a container too?
no its running as systemd service
double check that it forwards to the right IP then, probably localhost?
ip is correct
tried both localhost and specific ip
if you connect locally, you use <local-ip> and <playit-port> right?
imo it's a forwarding issue between playit and ds
but at this point i can't help you further, sry
just noticed this shows up in the log when trying to access https://ip:port
make sure it's httpS
{"errorCode": "errors.com.epicgames.httpserver.route_handler_not_found", "errorMessage": ""}
that shows up in browser but only local ip
yes, thats the expected response
Hello. I am having a connection issue with a friend's server.
I AM able to join and play for some amount of time, but I will randomly receive the simple "Your connection to the host has been lost." error. (The game plays the opening splash screens as if I had just launched it, but it is not a crash on my end)
Does this sound familiar to anyone?
how long can you play until you disconnect? is it a consistent timespan?
are there other players playing at the same time? do they disconnect too?
it is very consistent, but im not sure the timespan is constant- I havent timed it. maybe 10-15 minutes
I am the only player who disconnects. We only have 4 players. I disconnect if I am the only player online as well.
probably something on your side then. is the pc you are playing on connected via a wired connection or wireless?
ethernet, we recently upgraded to fiber, but I had not played satisfactory before that.
now that you mention it "10-15min", whats the autosave interval of the server?
im not sure, I think it lines up though. What's the default?
15min iirc
yeah must that must be the interval then
ask the host to change the interval to test, and if it's autosave related to increase the timeout threshold
okay, thanks for now
the interval was set to 5 minutes. we’re gonna bump it up to 15
able to play at least 45-75 minutes at a time now. I don’t think he changed the timeout threshold
At about 38 minutes in a session just now- got disconnected with the same symptoms.
Increasing timeout threshold would help? Seems that bumping up the autosave interval did help a lot.
because every 5 mins causes the server to have hickups and causes desync issues which will kick some players out
i have my own server at home, never had an issue with being dc. Only issue i've notice is getting stuck in the tubes near exit but its rare, just reconnecting solves the issue
Anyone else running a Linux dedicated server? The stable install is pulling the experimental build... any way to force it not to do this?
-beta public
That worked. Thank you!
how could i redirect port through my box as i am not allowed to accept input port lower than 49152... for 7777 it is easy because you can configure what you want in the game... however i could i do it for port 8888 ?
using the following startup arguments you can change both: -Port=7777 -ReliablePort=8888
what macie said, and the reliableport is communicated by the server to the client, so you don't have to enter anything
yes but to go throught my box, this port could not be under 49152, so i have to configure server for messaging port, that's what i have done using externalreliableport option and now everything is fine
TO ANYONE WHO FINDS THIS LATER ON:
Check any and all drivers and updates to your PC that you can. After this, first: uninstall Satisfactory, second: exit steam, third: restart PC, fourth: reinstall satisfactory, and fifth: restart your router.
anybody here wanna start a game with me?
heyo, is there a cap on the ram that the server runs on and can I increase it? it looks like it caps out at 3.9gigs
if your running it inside of a docker container and you limited that container, then you would need to increase the container to allow the server to take more if it needs it.
Hi gang, trying to host it on oracle arm64 with the sa-shiro image, anyone has experience with that?
To go a bit deeper into my problem atm:
I run the server as docker container, so far looks good. Its starting.
I opened up the ports that is in the wiki (7777 udp/tcp and 8888 tcp)
Its listening when looking it up with netstat to the docker-proxy but when running nmap over the port 7777 it only showes open|filtered on udp, but filtered on tcp while the server is running.
In the compose.yaml from the sa-shiro is stated:
ports:
- '7777:7777/udp'
- '7777:7777/tcp'
- '8888:8888/tcp'
My guess that its a port problem that it doesnt show up, but any ideas what else to do or where to look it up?
just a rapid question epic game client compatible for a steam dedicated server ?
Yes
Filtered for TCP means the port is closed
Did you open the port in both the network security list and the servers firewall?
Filtered on UDP is not al because you do not get feedback as UDP is a connectionless protocol
its not in a container... its free i am running it on windows in the default file location
idk
Hallo fellow Pioneers, I'm encountering a problem with my dedicated server, Ive set it up correct, its running and I can join locally BUT, when my friend tried to join, he gets a brief loading and then dc, I see from the server side its a timeout with the handshake, Ive port forwarded 7777, 15000, 15777 as UDP, and set the same on my servers ufw plus TCP on that one and enabled it, but we still get this error (sorry for the marking)
Did you modify the ports you run the server on? by default it runs on 7777 tcp/udp and 8888 tcp
15000 and 15777 was pre 1.0
awesome.. happy to help 🥳
something went wrong for your firewall and security list if its showing that you have filtered traffic
Has anyone got the current version of experimental dedicated server running on Pterodactyl?
By various dark arts I was able to get 1.1 running but with the new experimental release my magic has run out and I'm cursed by voodoo.
I have not been able to get around this so far.
Error on start up.
:/home/container$ /home/container/SatisfactoryDedicatedServer/FactoryServer.sh -unattended -Port=8777 -ReliablePort=9888 /home/container/SatisfactoryDedicatedServer/Engine/Binaries/Linux/FactoryServer-Linux-Shipping: /lib/x86_64-linux-gnu/libc.so.6: version 'GLIBC_2.28' not found (required by /home/container/SatisfactoryDedicatedServer/Engine/Binaries/Linux/libFactoryServer-HTTP-Linux-Shipping.so)
GLIBC version installed is higher than that required.
ldd --version ldd (Ubuntu GLIBC 2.39-0ubuntu8.7) 2.39
just converted one of mine to experimental and it worked.
I changed the variable to experimental then clicked the reinstall button, then started it up.
Would you mind sharing your Pterodactyl egg please?
I can't at the moment as I am away from computer, but I am using the 1.0 egg i modified to work with 1.1, but when tested the latest egg from the website worked.
i could maybe grab it around: <t:1771950600:t>
No rush Macie, thank you for responding and helping <3
just tested the egg off the website, and it works for experimental
since the link would be removed, i can DM you the link if you would like
it was that one
create the server, make sure to add both port allocations, then change the reliable port variable to the second port allocation
Yep I wrote a pre 1.0 egg, 1.0 egg and got it working for 1.1 also.
It still works but for experimental it's not, hence reaching out to our lovely community and seeing what their experience is.
I'll give the current published egg a go and see whether that helps, thanks a mill, have a great evening.
hey, i went to make a dedicated server for a save i have. When i went to upload the save to the server it just crashes. anyone have any ideas on what this could be
possibly incompatible mods. See if it will load into SCIM
Does the server "crash" when you upload the save or when you load it?
Server not responding while it loads a save is normal
It full on just vanishes whenever i go to load a save. And im server manager it says its offline
is there anything in the log files?
What hardware would I need to setup a Server for 4 people?
Depends
On what?
Ah okay, it’s currently not that big but if it’s going to look like the last one I’ll probably need the 16gig ram
Do you know how strong the broadband should be?
With no players connected mine is idling at around 8gb on a moderate save
Phew, so 16 is a must?
It's probably more about the ping times rather than the speed
yeah I would not go below 16
Ah okay, I’m fine then
Alright
I will need to look into cms for Linux, that’s also going to be something
If you wait a bit, 2-3min, does it stay offline?
The Server stops responding while it loads and can appear offline while it loads
Im running it off a windows vm, whenever i load the save file the cmd for the server will spit out a few lines then it just disappears. Not on task manager or anything.
I haven’t tried using linux yet
Hello, sorry if my question has already been asked a gazillion number of times, but I couldn't find a clear answer. I know ARM is not supported ATM, but I was curious if there were plans to support that architecture in the future
Yeah, when i load the save in the same as a local tame it has no problems
Just when i try to load it onto a dedicated server it crashes the server before it can even completely load. Brand new server fresh install from steamcmd. Now i did install it anonymously idk if that have anything to do with it or if i need to login. But the download and validated with no problems
Anonymous is how i do all my servers
You have both ports forwarded to your system (7777tcp&udp and 8888tcp)?
Also, are you using a batch file to run your server
Yeah i port forwarded all the ports. Im using the exe file given in the server files
Also, I think you said you were running it on vm, also test on local machine, copy your server and check your port forwards, if it works on Local machine then its a vm issue (possibly not enough cores assigned etc)
Make sure you have at least 32 gb of ram assigned to the vm...it has to run windows with 16 and the D.S. with the other 16
This is why i just run all my servers directly from my system
VM? What is the CPU set to?
1 socket 6 cores
And Type/Name?
Intel 9900ks
Are you able to create a new save on the server and connect to that?
anyone have amp setup with playit.gg working? i need help
nevermind i didnt set playit to run in the background
Can anyone help? When I try to join dedicated servers I found, I get stuck in respawn screen and then kicked with this error, and then all servers appear offline, I think that error can be on my end
Probably missing the reliableport in your forwarding/firewall config.
8888/TCP by default
so just create inbound rule in firewall config with TCP for whatever port server uses?
This response makes me believe you haven't forwarded ANY ports
You need to forward 2 ports
7777 tcp & udp and 8888 tcp from your routers "port forwarding" settings to your system ip
sometimes people do not use those default ports so make sure you communicate with whom-ever runs the server to get the correct port numbers
Firewall and or Router Forwarding config.
Depending on where your server is in relation to the client and how you connect
Hello. I have a problem. I created a new map on a Satisfactory server, but ADA isn't speaking. There is no spaceship introduction, and she doesn't say anything when I build the Space Elevator either. She does speak when I discover new things, though. This is my second server; the first one had the story working perfectly, so I'm not sure what's going on. What should I check?
@turbid badger make sure this isn't checked
Getting this error on our dedicated server this morning while floating in the HUB (can't move but can look around). Any ideas what could be wrong? Was working fine last night and nothing's changed from the looks of it, mods are all up to date and tried rebooting the server a few times
Fixed
Solution was to delete my player from the server using satisfactory calculator
somehow bugged out during a respawn
having some issues with dedicated servers. joining via LAN is fine, joinining via WAN gets encryption token missing from joining via ip, joining via server manager loads like 3-6 "bars" and then loses connection, might get one or two machine sounds.
-Server is on a static LAN ip.
-Ports are open and visible.
-Increased connection and initial timeout to 60s
-client data rate increased to 30k
im kinda stumped, any feedback would be appreciated.
Dedicated can only be joined via the server manager, not via join game.
Stuck in loading screen but can hear game sounds means the reliable port is blocked.
You probably followed some pre 1.1 information and are missing the 8888/TCP port
7777 and 8888 are open to both tcp and udp, joining via server manager loads for a bit, 5-10 seconds at most, then might hear 1 or 2 sounds then timeouts. this has also been tried on 3 pcs across 2 network setups with same issues across all.
did my best to avoid pre 1.1 information, but google is riddled with it
Can you post your forwarding and firewall rules please?
havent done much on the machine as far as windows firewall, on the network gear 7777-16000 is open for tcp/udp
Is windows firewall disabled?
no firewall is enabled.
Can you post a screenshot of the forwarding rules?
network ports
Labels please
labels?
What each column means
You tested with internal PCs or external ones?
both, on the server itll join just fine, on same internet but different pc itll join on LAN but not WAN, noone outside can join via WAN
i could turn off the firewall, but it does have both all the ports aswell as the dedicated server application enabled connection.
Oh, I misread as firewall is disabled.
Please post firewall rules too then
No outbound rules required
Figured but couldnt hurt to add
The "gameport" rules look suspicious. Can you delete them?
Also try allowing the specific ports. I think Windows firewall doesn't like application based rules
Gameport is 7777-16000 udp and tcp allowed connections, same as router
under advanced for the firewall rules, edge traversal allowed?
it needs the edge traversal allowed
did not improve, enabled all 4 bootstrap rules aswell as gameports, also found 2 older rules called factoryserver, not sure if used or not but set them aswell.
isnt bootstrapgame the client? Port forwarding should point to factoryserver
yes found 2 rules to factoryserver, i assumed bootstrap was correct since it doesnt have the game installed, only the server
wouldnt the router see both machines?
the router does see both machines, but connecting via WAN/public ip still doesnt work, via LAN works just fine
so firewall is OK, port forward is wrong. Port forward should point to factoryserver
not sure i understand fully.
you are port forwarding server traffic to the client game process
nah its just called bootstrap since thats what the description of factoryserver is, but it is going to factoryserver.exe
and i also have 2 rules that does factoryserver in binaries aswell
can you turn off the firewall temporarily and try to connect?
no difference, so shouldnt be firewall issue
this is a asus router, right?
there is no source IP specified, right?
no source ip, only internal
i have a problem:
- so im on a dedi server and im the admin (hosting my own via AMP) why is it that i cant save my blue prints?
not sure if this is the right spot, but was the bug where hypertube junctions stopped working if you got too far away from them in multiplayer ever fixed?
No, it is not fixed. The same for railroad junctions.
hi can anyone help me i'm trying to setup a dedicated server with ubuntu server using AMP i did the port forwarding on the local IP on the pic but when we tries to connect via my public IP (which OFC i'm not sharing here) and the same port 7777
we connect but stay stuck on the loading screen and get a connection timeout
your setup is probably missing the reliableport, 8888/tcp by default
do you mind hopping on a call to discuss about it ?
no calls
or dms
just keep it her then...
okay
as you wish
so what you say i need to do is add the 8888 port to the list of port forward ?
maybe firewall too if you configured one
of the server's IP right so here my 192.168.1.106
i don't think i have one
@hidden forge thanks its working
Hey guys quick question. I am hosting my own server, my buddies from the US can connect. But my friend from China can't. It keeps disconnecting him.
Has anyone had any similar problems and is there a max ping threshold? Thank you
can they try a vpn?
I cant connect to my friends dedicated server he has 7777 forwarded in tcp and udp along with 8888 forwarded in both as well
8888 needs to be TCP and 7777 needs to be TCP and UDP
yuh, when you're gaming in china you need a VPN pretty much
oh true
Hello,
I recently set up a dedicated server for my friends and me on the experimental snapshot and encountered two unusual issues:
- Upon dying, a death crate spawned containing all of my items, including tools, despite having
"Keep Inventory" enabled. - When I rejoined the server after logging out elsewhere, I spawned in the hub with no items.
However, at the location where I had logged out, my character remained with all of my previous items.
In both cases, I was able to recover my items, but I'm curious if there's a known cause for these behaviors or if I might have triggered them in some way.
Any guidance or insights would be greatly appreciated.
Thank you.
"keep inventory" is different from "keep everything"
The new body is long standing "bug" from the original EA launch
yes sorry i meant keep everything
but thank you very much for the information
Keep everything is clutch of fast traveling
Cuz then I don’t have to build and extremely long hypertube systems to get back to my main base
I can just kms
Hi, I am seeking assistance with my self hosted dedicated server. I am using Playit Premium for an IP tunnel. The server worked for approx. 72 hours and now it is not working. It is self hosted on a PC on the same network as my gaming PC. I have very good internet, my gaming PC is on WiFi and my DS PC is on ethernet. I can join via local IP with no issues, and before the server stopped working through playit I was also able to join via the external playit IP and my friends were able to join with it as well. I am running the Satisfactory DS app through Epicgames and I own the game in epicgames. I have a few startup arguments but none of them have been changed since it stopped working.
I have tried hard rebooting everything (gaming PC, router, internet, server PC) and tried readding my PC as well. I keep getting a loading screen when I connect through the playit IP and then it takes me back to the title screen saying network error your connection to the host has been lost.
Also, I have playit premium and have TCP+UDP tunnel going to 127.0.0.1 port 7777 and a TCP tunnel going to 127.0.0.1 going to port 8888 (none of these have been changed since it was working), also my PC's local IP is 192.168.1.118 and I am able to connect to the dedicated server and load into the game when I connect with my local IP on port 7777 but the playit IP keeps failing. I do not believe it is any sort of network issue since I was previously able to connect via the playit IP. Also I am running satisfactory DS as an admin (that was what worked when it was working, running without admin did not work previously)
edit: I also have set my game's network setting to ultra and the DS network setting to ultra since it has stopped working
Hi, is it possible to host a dedicated Server on a raspberry pi?
Possible? Maybe
Viable? No
Hi guys, i set up a dedicated server on a containerized debian server installation (proxmox) on a i5-8350U and 8Gb of RAM and 100GB nvme. The very first game hours the server used constant 6,8GB of RAM, then suddenly, now it only uses 4/4,1 max, even with 2/3 players in game... Is something wrong with my setup or is this a normal and intended behaviour? I upgraded to 16GB of RAM and it keeps using 4,1 max. I really don't know what to say honestly. Also, is there any guide of how to tweak .ini files for better server optimization? Thanks
The reason it's not "viable" is because of the ARM architecture. You would need to emulate for the dedicated server to run and that would use much of the resources required to run the server. You could get it to run quite well on something like a custom LattePanda build tho.
Search SBC's and you can find many in the price range of a Raspberry pi 5
dunno but i could host it with oracle cloud's ARM architecture using sashiro's satisfactory arm64 repo
i cant say for sure on raspberry pis because i dont have them to test it
hey all, im trying to get a dedicated server going. but for some reason my port forwarding just isnt working
is this not correct ?
a port checker website cant find the open ports
i think so - the minecraft server one works just fine
ok...so you have a firewall running?
i did a powershell command that a website said to do and it said it handled all the firewall stuff
oof....that's ballzy to trust PS commands from the internet
ok....so, just disable your firewall completely and see if you can connect....if you CAN then you know it's a "Rule" issue
If you can't....this is where my knowledge ends
i am unsure how to completely disable firewall
windows 10?
this is what i have in my "firewall advanced" section of my router
no....firewall in windows...not router
you don't have to worry about your router firewall because that's where you made the port forward
on windows, open settings and then open network and internet settings....then look near the bottom
this feels very unsafe just to play w friends lmao
I haven't had an active firewall in over 30 years....haven't ever been hacked
fair enough
BUT....as I said before....just do it to test it....turn it back on after if you wish, but verify it's a firewall "Rules" issue
port checking website still unable to detect any open ports
does your router support UPnP?
what is that
Universal PlugNPlay...If I remember correctly
if it's a isp provided router....Yeah, ATT sucks....I use xfinity....they suck too
it is isp provided
it probably doesn't have UPnP then
anyway....check your network configuration, make sure you have set a static local IP for your network card
is that in win or router
that ip would be ipv4 right
yes
that i port forward to
192.168.x.x or 10.0.0.x etc
correct
the ip you portforward to is NOT your public ip
where can i find this
open network and internet settings
yes
yep
yep
your info will probably be different
But your gateway and DNS should be the same
gateway is empty
you obviously don't have an issue with internet, for your setup, probably using cable internet, leave it empty
correct
your subnet is prob 255.255.255.0
subnet empty
leave it empty (makes sense as your gateway is empty)
once you save the changes, if you have an internet problem after setting a static local IP, then you WILL need to also manually set your gateway and subnet
i havent changed any settings
but that's it....pretty simple, in the days of xbox 360, portforwarding was the same, needed to set a static IP on your xbox to make sure that the router never assigned an IP that the forwards weren't going to
the issue does not seem to be fixed
Reboot your system and see
unsuccessful
and your firewall is all off?
yep
ok, you can turn your firewall back on if you like, doesn't seem to be a rules issue
ok....so your minecraft server doesn't work either
do these servers need to be online? like running the .bat file?
probably....if nothing is using a port then it's probably "not" open
if this works....it will be a palm to forehead moment
yeah, this whole time I was assuming you had the server running
using the steam dedicated server, still timed out
lol....that's a problem. You don't actually use "Steam" dedicated server to setup a dedicated server
well, you can. They do have a GUI edition available
it appears to be working?
I've never been able to get it to work. BUT, even so, you are using the default ports
can you connect? create game? etc?
yep....Good shit bro, congrats
no
public IP
YOU use the ipv4....they use your public
your router is the "wall". Inside the wall uses 192.168.x.x, outside uses the other
Happy building bud!
thank you so much for your help
no prob bro
in the future: step 1: restart machine step 2: open server step 3: ??? step 4: profit
i wonder why they also have to port forward
because the game is communicating on those ports
you set the server to communicate on those ports
i know i keep relating back ot minecraft but thats not how it works there, hence confusion
i'll see if they can
he port forwarded and cannot join
Then he didn't do it correctly
make sure he forwarded 7777 tcp AND udp and 8888tcp to his local system ip
and he may need to include firewall rules if his windows firewall is active
yeah portforwarding did not work
we will continue to just use join via steam and session ids
thank you for all your help tho, very appreciated
ok....np...one last thing, you gave them your public IP to connect yes? (whatsmyip.com)
if so, I'm sorry I couldn't get you all connected
There is an image for arm, so if the pi has >4GB ram you can probably get the server running.
Actually useing the server will probably be a very bad experience because the SoC is just too weak for it, server mind the overhead of translating x86<>arm
Yeah, like I said
Hello dedicated server folks
Running into an issue where blueprints are being sent to the undefined section after nobody is on the server for a while
Anyone else notice this?
Thats wierd..but not entirely surprising. There are a number of bugs currently in the game
Like, everytime i join the game i have to reset all of my hotbars or everytime i respawn the hotbars temporarily go blank
Hey guys,
I’m having some trouble with my dedicated Satisfactory server. I’m running it on Windows 11 and trying to set it up via IPv6 due to CG-NAT restrictions.
Server is running via SteamCMD. Lots of Ports are forewarded and open in windows firewall tcp&udp@(7001, 7777, 15000, 15777) & tcp@(8888) - Went through a lot of obsolete guides and troubleshooting.
If i try to connect via ipv4 from internal everything is fine.
If anyone (internal or external) trys to connect via ipv6 with using only the ip you can ping but get an authentification error.
If anyone (internal or external) trys to connect via ipv6 with using brackets before and after the ip you can at least sign in with the pw. But if you try to connect you get an instant "your connection to the host has been lost"
If I try to connect via ipv6 (internal) using a literal adress (AB:CD.ipv6-literal.net) i can join the server and play.
If anyone try to connect via ipv6 (external) using a literal adress (AB:CD.ipv6-literal.net) they can join the server hear some noises an then get "your connection to the host has been lost" again.
Has anyone encountered similar issues or found a fix for Satisfactory over IPv6?
Yes, IPv6 parsing on the client is a long standing bug.
Raw IPv6 does not work at all
In square brackets works for the HTTP API of the server manager, but not game traffic
DNS (which literal basically is) is the only working way for IPv6 atm.
Stuck in loading screen but hearing game sounds means the reliable port 8888 is blocked. Check that your firewall rules include v6 and no remapping is done!
Also make surr you are not using an IPv6 starting with fe80:: or ffxx:: or the one marked as temporary for the external connection
Also ports 7001 and 15xxx are no longer in use
Thanks mate,
i'll check that later 🙂
i actually had a problem/missclick in my port-rules. 8888 was set to udp instead of tcp.
i'll try that again if my mates are ready. Thanks for the help man.
- cookie 🍪 for u 🙂
Well, i guess i fucked this up ^^ Now i cant even ping the server
Fresh set up server & SteamCMD + restart of the serverplattform itself
in&out rules on win fw: allow tcp@7777,8888 & udp@7777 (like u see in the screens Ipv6 censored)
The serverlog shows that there are connectionattempts:
[2026.03.06-13.54.07:278][ 23]LogNet: NotifyAcceptingConnection accepted from: [*Ipv6 of my Computer*]:56839
Also for FritzBox you'll need to disable temporary and privacy ipv6 generation
already done :/
is satisfactory not working multiplayer?
I've port forwarded everything, setup rules as well. Ports show as open but my friends keep getting lost connection to host
not sure any of that applies to peer to peer client/host
the thing is i played a few months ago with the same settings etc and i was able to play but now it doesn;t
Set the network to private then
check, still doesnt work
where do I see the public id?
Fresh set up server
OS too or just satisfactory server?
id or ip?
ipv4: depends on where the server is in relation to you
ipv6: the servers ipv6
and what do I need for what
any one to join
so the server is somewhere else?
then get the public IP of whoever is hosting
"join" in the main menu is for peer to peer, not for dedicated server. Use " server manager " to connect to a server
Just the server. Its a hardwareserver without containers or VMs on it
I don't suppose there's support for SRV records so I don't have to make people punch port numbers in, is there?
Figured I'd ask since it's been a year since the last question about it
no, there is not.
also it is just one port. and if you keep the default they can ignore it too
Got it! I'm thinking of cases where I've got several servers on one IP
Easier to point people at different DNS names than ports, but oh well
I'm set up a dedicated server for my friends and I but my friends can't connect to the server they keep getting connection lost, looking at the logs for the server it is a handshake issue. I have made sure both UDP and TCP are enabled for port 7777 and that it is routed on my router correctly. I don't know what to do at this point, anything helps thanks. logs for the issue listed bellow.
<@&387163995947270144> moring scam
thanks
You need port 8888/TCP too
so like this on my routing?
that fixed it
thank you so much
you goat
when we join a new save on the server these are always enables in advanced game settings
how do we turn them off?
ffs - my friends from external network were able to join - turns out my client was just bugged. A simple client restart fixed it for me.
@hidden forge thx for the help - everything works now.
you need to load a game that you have never used advanced settings on. If you DON'T have one then the easiest way is to start a new LOCAL game, save, exit, then LOAD that new save into your server. Start that game on your server, join it at least ONCE, save, exit.
Now you can create a NEW server save from within the server editor without fear of the advanced settings being changed.
This whole process may not make sense to you, but considering how steam achievements work, this process isn't surprising. Let me know if you have any problems getting it to reset.
In order to know which saves have advanced enabled, simply look for the "Pencil" icon
is there any way to set several listen IPs for -multihome? only the first one takes effect
Does anyone know how to fix hypertube stuttering issue on dedicated Linux Server ?
Hi yall been a while since i made a server i'm using ptero and the server created fine but when i connect it just says connection to host has been lost
LogReliableMessaging: Received connection announcement from client. Connection ID: 'BD7C6D9E4CE163FD634A61BE48E942C8'.
LogNet: NMT_CloseReason: (Client Disconnect Reasons) 192.168.1.254:52847
LogNet: - ConnectionTimeout
LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 192.168.1.254:52847, Name: IpConnection_2147472951, Driver: GameNetDriver FGDSIpNetDriver_2147482114, IsServer: YES, PC: BP_PlayerController_C_2147472942, Owner: BP_PlayerController_C_2147472942, UniqueId: Epic:1 (ForeignId=[Type=1 Handle=0 RepData=[03B38C12DAA0A346259640CBE4CC67D2CE0002962B56BA4CAD8111414A915165A3])
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 192.168.1.254:52847, Name: IpConnection_2147472951, Driver: GameNetDriver FGDSIpNetDriver_2147482114, IsServer: YES, PC: BP_PlayerController_C_2147472942, Owner: BP_PlayerController_C_2147472942, UniqueId: Epic:1 (ForeignId=[Type=1 Handle=0 RepData=[03B38C12DAA0A346259640CBE4CC67D2CE0002962B56BA4CAD8111414A915165A3]), Channels: 760, Time: 2026.03.08-14.25.55
LogNet: UNetConnection::SendCloseReason:
LogNet: - Result=ControlChannelClose, ErrorContext="ControlChannelClose"
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 192.168.1.254:52847, Name: IpConnection_2147472951, Driver: GameNetDriver FGDSIpNetDriver_2147482114, IsServer: YES, PC: BP_PlayerController_C_2147472942, Owner: BP_PlayerController_C_2147472942, UniqueId: Epic:1 (ForeignId=[Type=1 Handle=0 RepData=[03B38C12DAA0A346259640CBE4CC67D2CE0002962B56BA4CAD8111414A915165A3])
for the server log
what am i doin wrong ?
passed all the ports it asks for
You used an old egg, download the new one
just did :'
amma re do it
wich one do yall recommend ?.
No
official ptero one looks ou of date too since takin abt 1.0
Go to the pterodactyl website there is a link at the top for eggs
Awesome
Hi everyone, i'm trying to se tup my server but still can't connect. I made a resume of the problem and what i tried:
We are trying to run a Satisfactory dedicated server on Linux. The server starts correctly, listens on port 7777 over both TCP and UDP, and the Server API responds correctly over HTTPS on 7777. The client can reach the server, complete DTLS setup, send the login request, send the join request, and the server logs “Join succeeded”. After that, the connection still fails with “LogReliableMessaging: Handshake with player timed out” followed by “ConnectionTimeout”. So the issue happens after successful login/join, during the final Reliable Messaging / player handshake stage.
We verified that this is not a simple port or firewall issue. Port 7777 TCP and UDP are open, tcpdump showed bidirectional TCP and UDP traffic between client and server, and curl to https://127.0.0.1:7777/api/v1/
returns the expected HTTP 404 JSON response, confirming that the Server API is alive. We also tested with UFW enabled and disabled, and the behavior remained fundamentally the same.
We verified that this is not caused by the save file. We imported the existing save correctly, then also tested with a completely new world, and the same timeout still happens. We also performed a clean reinstall of the dedicated server using SteamCMD, and the issue still persists.
We verified that the server is not resource-starved. The machine has a Ryzen 5 CPU and 64 GB RAM, with no meaningful swap activity, low I/O wait, no CPU steal, and normal overall load. So this does not appear to be a hardware performance bottleneck.
We also tested the common timeout workaround from the wiki by editing Engine.ini and increasing ConnectionTimeout and InitialConnectTimeout, but this did not materially change the behavior. That seems consistent with the logs, because the failure is happening after “Join succeeded”, inside the Reliable Messaging handshake, not during the initial connection stage.
At this point, the remaining likely causes are either a bug/regression in the current Satisfactory dedicated server build, especially around Reliable Messaging / final handshake, or a lower-level host/network stack issue that is not explained by basic firewall, port, or performance problems.
did someone allready faced this problem?
missing 8888 tcp
Thank you! i'm totally dumb
i just jumped over after openiong 7777
Do smart rifle rounds not work on dedicated servers? Mine always just shoots down toward the ground
Salve família, procuro mais 3 caba para começar 1 servidor dedicado nosso, do zero, e fazer aquele estrago no mapa, já percebi que jogar esse jogo solo é inviável mermão kakakakaka
#rules English only, if google translate is right your looking for #1201555265942724758
guys are there any servers i could join?
Hi, i am having an issue adding the following linsa to the engine.ini config file, everytime i update it and start the server it gets over written and restored to the previous setting to read only does not work either[/Script/OnlineSubsystemUtils.IpNetDriver]
InitialConnectTimeout=XX.0
ConnectionTimeout=XX.0
I am running the dedicated server in a docker container
Heelo we have a problem with my friends, basically, we host our server on a hosting provider (logical?) and we get this error when we connect: the connections to the host has been lost.
In the logs, when we connect, it says:
[2026.03.10-15.39.16:052][306]LogNet: Join request: /Game/FactoryGame/Map/DedicatedserverEntry?ClientIdentity=21000000643965663438373334656238393063376236303364323865393964386636636600020000000121000000035ff1b5ca280044fd9eb77a57519d330a00021af7665f48a8b23d9882a18002590608000000a0c91b4501001001?EntryTicket=ew0KCSJwbCI6ICJBZG1pbmlzdHJhdG9yIiwNCgkiaWR0IjogIjE3NzMxNTcxNTEiDQp9.7B9EFBDE160D3D6032E86BC66BA4DECC968EF8F33A79A413754F78AB895EF9673FB18F1DE861927014DFBF246D8839D3D8D861ABC2299FE0F831865DE0F284A2?EncryptionToken=126D0119FC41B4A6EFF9FCDB1C69860B80FB53494ADF0E63DC4D17139A6FBFC0?Name=Agma?SplitscreenCount=1
[2026.03.10-15.39.16:059][306]LogGame: Error: RegisterPlayerWithSession: Failed- UniqueId.IsValid(): true, IsV2(): true, IsOnline: false
[2026.03.10-15.39.16:060][306]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2026.03.10-15.39.16:061][306]LogGame: Warning: Set Online State For Player : true - BP_PlayerState_C_2147472111
[2026.03.10-15.39.16:061][306]LogGame: Warning: Could not process player whose OnlineState changed: local user was invalid
[2026.03.10-15.39.16:061][306]LogAkAudio: AFGPlayerControllerBase::SetupWwise
[2026.03.10-15.39.16:061][306]LogGameState: Match State Changed from WaitingToStart to InProgress
[2026.03.10-15.39.16:062][306]LogNet: Join succeeded: Agma
We are connected to port: 24982 linked by port 8888 (all provided by the host).
Probably going to need more of the log to say what is happening
yes
wait few seconds
Stuck in loading screen but can hear some game sounds?
exactly, I'm in lodaing screen can't hear anything, then i get kicked out with the error i told you about.
Something is blocking the reliableport
Can you explain the last sentence "connected to port X linked by port 8888"?
logs
On the host, I cannot choose the ports. I am sending you photos to make it easier to understand. The two ports are assigned automatically.
When I connect to the server, I just enter port 24982. I cannot configure any of the ports, change their type or their number.
it needs 2 ports, one that is TCP/UDP and one that is TCP
I cannot configure them. I have sent a message to the hosting provider's support team, but I believe they are automatically co
reading the log it doesn't look like the usual 8888 being blocked
However, I can generate a new port.
can you access the raw files for the server, so you can pull the full log?
You did load a save first, right?
factorygame/saved/logs
Yes, that's right. I deleted it and restarted the server with a new game.
This is the log from the last time I restarted the server.
Looks like your connection is timing out on the main port as it is attempting to open the Reliable port
I think the reliable port is wrong. Its very unlikely you'll get the default port at a hosting provider
Here are the logs from when I logged in.
I can change port 8888 to whatever I want. However, I cannot change the other one; I can only generate/delete it again.
talk to the hosting provider and make sure that they are giving you 2 ports
How can I solve this problem?
did it, i'm awaiting their response
when you get the response, restart the server and check the log for this line that it has the correct ports on it: LogInit: Command Line: -Port=24982 -ReliablePort=8888
Hello, the reponse of support team :
Hi, my apologies for the long waiting times.
It's not possible to get specific ports like 8888. Please try creating an extra port in the network page and then set that port using your satisfactory server config (see the file manager) and startup command (visible in the enviorment and startup tabs on the server settings page).
Hello, I wanted to set up my own server on a dedicated server, but I'm getting errors in the game.
so were you able to create the extra port in the network page, and then set the reliable port to it, then check the startup command for it?
what errors exactly?
I sent you a private message
send it here...
How can this be fixed?
encryption token missing -> do not use "join game" to join a server
failed to connect to the api: does this only appear when you upload a save?
where is the server hosted?
How do I connect using an IP address?
yes
for dedicated servers useing the server manager only
I have a dedicated server
Help please
^
He immediately writes that he is offline
whre is the server hosted?
how?
can you send logs?
Hostmix
can you recommend a dedicated server
ask their support for help then
and no
how to better connect to the server. I made a server through my computer and launched it, created an IP address, and I was able to connect
They write there are no problems on their part
so it's not a game server hosting service just a general server host service and you had to do the setup yourself?
did you follow a guide? if yes, can you link it?
I sent you a private message.
and i'll continue ignoring dms you can just send here
I can't send the link.
just make it not a link then
anyway, double check with the wiki in the pins your guide was up-to-date and you have all the ports configured
I don't know how to configure ports.
see point 4 in the wiki
or you can throw it off
Why is my port mapping not working in Docker?
services:
satisfactory:
image: 'wolveix/satisfactory-server:latest'
container_name: satisfactory-leonie
ports:
- '7755:7755/udp'
- '7755:7755/tcp'
- '15666:15666/udp'
- '15111:15111/udp'
volumes:
- './config:/config'
environment:
- MAX_PLAYERS=4
- PGID=1000
- PUID=1000
- STEAM_BETA=false
- PORT=7755
- QUERYPORT=15666
- BEACONPORT=15111
restart: unless-stopped
because you looked at something that is out of date
query port and beaconport, are not used, there is a new reliable port
i would recommend grabbing the new version
current default ports are 7777 UDP and TCP, and then 8888 TCP
thanks, several satisfactory ones should run with different ports. Do you have any ideas?
if you go to the page for the wolveix satisfactory server docker container, it talks about what variables to add in to change the ports for the game to use
its linked in the wiki that is pinned to channel if you need help finding it
It works, thank you
My friends are not able to join my game I did the steam cmd set up, got everything working with the ports and firewall, The server is running from a laptop connected to my router via Ethernet. It says "server name pending not authenticated." but it is on my end when checking through powershell/cmd
got everything working with the ports and firewall
which ports? did you configure the port forwarding as well?
Yes, on my router though 7777 was occupied by something I couldn't remove so it's under 7778 and 8888.
so external 7778 to internal 7777?
tcp & UDP?
Oooh I think I see now the issue I just have 7778 tcp and udp after learning 7777 wasn't working
To reiterate it's only 7778 outbound and inbound tcp/udp right now and I should add 7777 internal tcp/udp?
7778 external forwarded to whatever the server baseport is running on, 7777 by default
do not restrict the source ports though
update: For some reason he had to setup 7777 UDP/TCP for inbound
He also changed his VPN to Japan, if anyone has problems with their Chinese friends trying to join!
Hello, i haven´t played in a while and muy dedicated Steam server (running on linux) is still on version 1.0 Can anyone help me update It? Much apreciated 🙂
how did you install the server?
What do u mean ?
how you need to update the server depends on how you installed it in the first place
should work the same as windows.
run the steamcmd thing
find your path ( C:path\user\steam\game )
do the anonymous login.
then app_update <steam game id>
or just redownload if youre having problems
Got it, thx
I need to reset the Administrator password, because I forgot it (or never set one). Initial access on my gaming PC appears to have expired after four weeks. The wiki says I need to delete the ServerSettings.7777.sav file at the cost of the server name and player password (wasn't set up either). It also lists auto load session name and certificate, wich I don't understand entirely. How can the server restart if no session is defined? What certificate are we talking about? It's probably nothing important, I will just stop the server, delete the file and start again. I'm just a little hesitant to delete a file whose contents I don't know. Is there anything else in it?
the certificate in the file is a self generated one
just plan to reset everything that was set in the server manager, and you will be good to delete it
oh okay, what is a self generated certificate needed for? Just curious.
secure connection between computers, you can see the current one by going to your servers address followed by the port number in a web browser like this:
it lasts 1 year, then you may need to delete the config file again and get a new one, or atleast that is what i did after 1 year
Got it, thanks
Bon jour je suis français j'ai créé un serveur dédié satyfactory et je cherche des personnes
Salut, comment ça va? Is all I know xD
google translate says go to #1201555265942724758 and create post there
came back from my long shift to say this got it to work! thank you very much for the assist now they can play while I am gone over the weekend
Hey as a complete beginner how would I set up a dedicated server for satisfactory?
dm me and we can jump in a call and ill try to explain it the best i can😁
how do u even make servers does it cost money (exept satisfactory itsefl of course) and do i need to run my pc for the server to work or not
i have a media server set up and i have a docker container set up ant i run it through there that pc does have to stay on but mine uses about 5$/mo to stay on
Yeah man ill for sure do that for a breakdown tmr or when I can
Headin to bed rn
lmao im about to to do the same lol shoot me a text and im more than happy to help you
Hello.
Is there any provider recommended for hosting a server? (Cheapest one will work I guess, as it's only for 2 people)
(I would love something like Aternos of Minecraft but for Satsifactory, where I just click Start and I do not have to bother about installation)
Thanks!
I think you can just invite your friend atp
yeah, but we want to use a server as we can't get in at the same hours most of the time, that's why we want a server
(and we want to do it when 1.2 goes out, not right now)
oh okay understandable
if you have a spare pc/laptop cube coders is what i use put it in a docker container and it runs as long as the pc/laptop stayes on
Does the server need a good machine? Because I have a Zimaboard 432 with some services running at home, maybe I could run the server there? Or is it too weak for a Satisfactory server?
im not sure but theres no harm in trying. i have mine running on a media server with no issues
i would say it is to weak for a satisfactory server
The Zimaboard doesn't have enough system memory, it will run/load but it will stutter - you'll experience it as a lot of annoying lag spikes and "catch ups". I tried on a lower power SBC like that with a similar Celeron processor and moved up to a cheap mini PC with more memory
coming back around again, now that I have the server up I am not sure which way I can invite my friends on steam.
I gave my IP address with the port after the above situation but one still can't connect to it. I gave him my IP address then :7777 when that didn't work we tried 7778 too. and he still can't connect. Is there a chance its on his end? the only other person I can test stays with me so they just use our private home IP instead.
Yeah, there is a chance, since some people think they should use "JOIN" to join a server, and there is a direct IP connection variant to "JOIN"
other than that, it would be port forwarding, or possibly your ISP on CGNAT
Do they see the server in the server manager but then get stuck in the loading screen?
I think they have been using the join button with my ip address :7777 I’ll have them check again using the server manager
I’ll verify this once they try again
I'm setting up a server, looking at a group of 5, and have some concerns about the speed we'll be progressing through the tiers. Is there a way to scale up the resources required for the elevator parts/tier upgrades to slow down progression? Preferably through a setting in the .ini files, but open to a mod that works for 1.1 if there are recommendations
there are mods for that
hey boyos just trying to run a server on nitrado currently having an error to do with a missing encryption token if i try to direct connect to the server and if i try to go through my server manager and add it using the ip and query port once I hit confirm it closes out and nothing happens not too sure what's goin on I've reinstalled the server already and left everything 100% original when it comes to the base settings and configs but still no luck anyone happen to know the fix for this?
you have to use the Server Manger to connect to servers.
"and if i try to go through my server manager and add it using the ip and query port once I hit confirm it closes out and nothing happens"
i already tried
Did you try following the guide that they have posted, is there other ports they have listed that you can try
last time i used them as a host, it was a little confusing on which port in the list of ports was the actual one to use
only enter the ip in the address field, WITHOUT the port
or is it a ipv6 by chance?
also make sure there are no leading or trailing spaces
yea so weirdly enough all of my ports are the same my rcon my query and game port which is rather odd to me
you cant only use the ip it requires a port number to accept it
there is a separate field for the port
"closing and nothing happens" sounds to me like a parsing issue
yep i understand what you mean now it wasnt happy with the port number being in the ip which i mean to me is odd ive never had another server/game be so picky about it but yea anyways i was just being an idiot thank you
query and game ports are terms form a previous verion of servers for the game. makes me think you used an old outdated guide. You should have port and reliableport
After checking he tried the add server option and it just says Server Name pending (Not Authenticated)
When I swap to my hotspot to see if the server still shows after adding it myself it goes from online to offline (I used my home IP address when adding it) the issue seems to be my public one though when I check cmd the ports are listening and being used on all ports for SF
7777 TCP and UDP, 8888 TCP?
has anyone recently fixed the "your connection to the lost has been lost" lately
I am able to claim the server, I am able to edit the server, however I cant seem to join the server, it is a dedicated Server I host, but I am trying to connect through a VPN, to simulate a friend that is in Australia, who cant join and is getting the same Network error message
I can confirm I am able to connect via local IP address and FYI I only use the listening port 7777 TCP/UDP
I have added port 8888 TCP, however this did not make a difference
I also have run many servers from my dedicated PC and most times do not have an issue, 7DTD, Valhiem (currently running) and many others
any suggesations would be great 🙂
Where does the VPN tunnel terminate? At your router or at the server?
Also, what VPN program do you use?
I am using Proton VPN
I can turn it on or off when needed
Sorry, not sure how to answer: Where does the VPN tunnel terminate? At your router or at the server? the Proton VPN when turned on goes to the fastest Server or as it says
question: if I am playing on my dedicated server, can someone from my steam friends join me?
And you configured port forwarding on your router for all ports? Baseport 7777 TCP & UDP and reliableport 8888 TCP?
Or did you change the default ports on the server side?
I did, I normally only do the listening/game Port, but I made the 8888
I have done both
my go to ports that seem to work for most games are 27015 and 27018 but 27015 is in use
Do you use IPv4, IPv6 or a domain to connect to the server?
IP4
Then very sure something is blocking the reliableport, probably the VPN
Dedi server is launcher independent
but I cant connect when I try from my PC with no VPN, using the public IP
unfortunately this wont be relevant to a friend trying to connect from Australia
I assume this has been asked a thousand times but I'm trying to pay for a server hosting server, how much ram do you need for a 2 person Server? Is 6gb enough?
This is what a google search gives
Minimum Requirements for a Small Group (2-4 players)
Processor: Modern Dual-Core 3GHz+ (e.g., Intel i5-7500)
RAM: 8 GB (12GB+ for smoother performance)
Storage: 20-30 GB Free Space (SSD required)
I saw that too but I've also seen people running servers fine with 4gb ram, I guess I'll just have to try it out
I imagine that early game yes, but the ram gets filled up aas you progress through the game
i think it depends if you are just playing casual or building huge mega factories
Not at all or are you able to add the server in the server manager and then fail to join?
On my slef hosted i just use the same external port for the internal port, for satisfactory so xxx.xxx.xxx.xxx:7777 not xxx.xxx.xxx.xxx:27012 --> 7777
Might not help but I mean that's how it works for me.
The port might also be disabled through your servers firewall
Might be worth checking as well
bonjour je suis français j'ai crée un serveur je suis a la recherche de personne merci
English please
He sais he is french and isnlooking for french speakers to join his server
Yes to these both and they are both inbound and outbound on my fire wall.
no outbound rules required
did you restrict source ports on the inbound rules?
Yes, I noticed this and redid it, I am now able to connect through a hotspot and now using the public IP address so things shouldn't be a problem for that friend now.
Hi
I checked the save file and it has a duplicate entry of my characters.
I edited the save and deleted it but it didn't help, as it keeps duplicating me (other players never dup). What can I do to solve this?
some contexts: windows steam client, windows steam gui dedicated server, and I'm the host
Thank you for your help
Hi yall trying to start a server on experimental what do i need to do ? ( using pterodactyl )
i made a server like usuall put version as experimental and it installed fine just doesnt seem up
yo, quick question, when i have a satis server kan everyone join? even epic and steam together?
Hey, how do you fix error e007 on ps5 when joining non dedicated????
I think EXP servers are borked
now this is a feature in experimental, lol
Hello all me and my buddy were playing on my server last night and then due to weather I lost power. When power was regained I rebooted and started server up again. Lots of Errors and Warnings and server shows offline. Cannot type in cmd to quit when running after outage. Anyone willing to assist, just want to get back into the factory and optimizing 🙁
is the experimental branch not updated for gportal yet?
so it looks like other people are having issues with exp dedicated servers as well? I got my dedicated server updated on the experimental, am able to get it setup and everything, and when i try to join it keeps saying lost connection to host. I'm self hosted and have been using dedicated servers for years so it's definitely a new situation for me.
has anyone gotten a experimental dedicated server successfully working today?
I got one working. Didn't do anything special to get it to work
Hello, all. I'm new to Satisfactory and I want to host a server on my VDS. Can someone tell me the recommended setup for stable play with 4 players?
as of today, the experimental branch allows you to increase the amount of items needed for each phase of the space elevator
vds or vps, if vps, i assume you'll do LinuxGSM, 6-8gb of ram is fine, 8-10 is stable, good cpu at least
I use vds with Ubuntu 22
btw ty
Is the wiki up to date on SF versions for experimental?
Make sure the CPU type is not some emulated kvm64 or similar
Hey all. Im having an issue hosting a server for people to join me. I have ports 7777 8888 forwarded on my router and set as inbound/outbound rules. I can join my own server via my local ip. I had a server back in september and it worked fine but now I have a dedicated server pc to run servers. Everything related to ports is done via the new pc. When friends try to join, the server appears offline (Picture shown). Any help is appreciated. Thanks
Ive tried both 1.1 and 1.2. Neither work.
No outbound rules
Do not restrict source ports
Check that your forwarding points to the new server
I had them off previously and I saw some comments mentioning having them on. Nothing changed.
The ports are forwarded to the new server.
Hey yall, trying to join a server, and I load for a minute, but get hit with "Your connection to the host has been lost." How do I fix this?
Add port 8888/TCP to your firewall/forwarding config
Can you post the forwarding and firewall config?
Here you go (lenovo is the server pc)
i repeat:
Do not restrict source/remote ports
what does that mean
i have done this same method of port forwarding for every game. only satisfactory is giving me issues now
leave the remote port field in the windows firewall rules empty
at least udp is not working
can you try opening https://<the-server-ip>:7777 in a browser?
local or public ip
public
so both udp and tcp are blocked
can someone from the outside test the connection?
some routers block access from internal to the wan ip
do the forwarding rules restrict source ports?
is the windows network mode net to private?
would this cause problems for other games
because i opened valheim and there were no issues
just to make sure; the server is running, right?
yes ofc
i can hop in myself
i am at a complete loss on how to proceed
Make sure you have "port forwarding" setup on the router not "port triggering"
do you happen to have double natting going on with an ISP device?
not sure what that is?
i dont think i do
cursory google search shows 2 router setup
i have 1 router
ISP device, like your provider's router. Sometimes the provider forces their router in place and you have to use DMZ or double port forward
no i dont think so
If you have your windows firewall on you will need to open the ports there as well
ive done so
You're able to connect to it within the lan correct?
yes
that definitely acts like a router/port forwarding isue then. Maybe delete the router rules and recreate them and see if that fixes it. Other than that hard to say just over text
ive done this already unfortunately
the thing is, i opened valheim just to make sure it wasnt my settings being weird. people can join valheim
i think i found the problem
i believe my isp turned on cgnat in the last couple months
that’s a shame
Need a bit of help. Making a local hosted dedicated server to play with my son. Im trying to get SMM to talk to the server but cant. Have followed a few guides onling but im stumped. Ive opened ports 7777 15000 15777.
failed to create: failed to connect to ssh server: ssh: handshake failed: read tcp 192.168.68.73:65303->192.168.68.72:7777: wsarecv: An existing connection was forcibly closed by the remote host.
that set of ports, looks like you used an old guide for setting up a server as the server defaults to 7777 tcp/udp and 8888 tcp. the other ports were removed long ago. SMM does not talk to the Satisfactory server application itself, but uses something like sftp to install the mods, I would suggest asking on the Modding server on how to install the mods.
Hello everyone, how do I set weather presets on a server?
i think the settings were on the Server settings page
If you only need local access ignore any router configuration and just use the local ip
For setup just use the local ip
SSH is not port 22/TCP and should not be open to the internet if not required
Is there a docker/lxc/proxmox guide somewhere about hosting satisfactory servers? I want to get my hands dirty. And can I load a single player save into said server?