#dedicated-servers

1 messages · Page 160 of 1

vague pike
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Sorry my bad one sec

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@hidden forge

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currently turned off port forwarding due to being off line

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for public and private

hidden forge
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Inbound or outbound rules?
Port restriction on the firewall rule?

vague pike
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both inbound and outbound

hidden forge
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Remove outbound

vague pike
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copy

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done

hidden forge
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Source ports restricted on the inbound rules?

vague pike
vague pike
hidden forge
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Protocol and ports tab iirc

vague pike
mild thunder
vague pike
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for all ports?

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i guess that goes without saying

mild thunder
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All 3 rules

vague pike
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?

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you mean ports? 7777UDP , 8888 TCP , 7777TCP

mild thunder
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Yeah

vague pike
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copy done

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was that the only thing that was holding it back?

mild thunder
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Test and find out

vague pike
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copy, need to find my freind to test it on :)

hidden forge
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Last thing is you need to tell them your Routers WAN IP, not the servers internal IP

molten hearth
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Can anyone help? Built a Server PC. Forwarded the ports. Buddy can’t join

hidden forge
molten hearth
hidden forge
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then change the forwarding from your pc to the server

molten hearth
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jk you are the nan i think

molten hearth
ripe glen
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Hey all, I have an offline server saved in the server manager and I need to find out its IP/port. Is it possible to find it? Perhaps it is stored in some sort of DB file?

dreamy lark
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hello, I brought a SteamCD dedicated Satisfactory server online. Locally I can access the server just fine, I added the Nat port Forwarding for 7777, 15000, and 15777 to my router rules. When I attempt to access the server remotely i get Server Name pending, This server appears offline

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Additionally, from a port checker port 7777 shows open, but the other 2 do not when the server is running. The rules are correct in my router tho

Any help would be greatly arpreciated

mild thunder
dreamy lark
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I opened 8888 on the firewall nat and added the ReliablePort and ExternalReliablePort arguements to the startup link, still the same issue

hidden forge
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did you open 7777 in UDP & TCP?

dreamy lark
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yup

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Wile the server is running I am able to use a port checker and see 7777 open , however the 8888 shows closed

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my mistake it does show open

hidden forge
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did you configure the firewall too?
did you have somebody outside your network check? sometimes you router might block access to the WAN IP from inside it's network

dreamy lark
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unfortunately the folks I play the game with are all unavailable right now

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work and honey do lists

hidden forge
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if you want, pm me the ip

leaden kettle
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Trying the port forward thingy... do i put 7777 for both exterinal and internal port??

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And is DNS service name right??

blazing garden
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ive set up a server but my friend cannot join due to server being offline for them. help plz

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i followed a guide on yt and set it all up exactly but not working

hidden forge
blazing garden
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so 7777 inbound and outbound is 8888?

hidden forge
hidden forge
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do NOT restrict outbound

blazing garden
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this is what hes getting. no idea

hidden forge
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after being stuck in a loading screen? missing port 8888/tcp

blazing garden
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added that port but still not working

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server appears to be offline

mild thunder
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if hosting on windows, do you have the Allow edge traversal turned on in the firewall rules on the advanced tab

blazing garden
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where is that lol

hidden forge
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you router might block traffic from the inside, have someone/-thing external test it

mild thunder
blazing garden
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yeah i just dont see the advanced bit

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oh i see it, im an idiot

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apologies, im quite new to pc gaming so i dont know much aha

mild thunder
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Did that fix it, or still looking for the issue?

blazing garden
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no still not working

hidden forge
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try connecting to the servers internal IP first to make sure it works

blazing garden
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is it just ip or do i need to add the :7777 at the end

hidden forge
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in the server manager 7777 is set by default in the port field

blazing garden
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ah okay

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nah still nothing

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do i need to buy the dedicated server for it to work

hidden forge
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no, it's free

blazing garden
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ok i thought so

hidden forge
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are you sure the server is running?
can you disable the firewall on the server and try with the local ip again?

blazing garden
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i did have a syncing issue with my server file, would thatve been it?

atomic warren
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For me to use my domain name for people to connect to, do I have to create a srv record in cloudflare?

celest plinth
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I’m trying to get my Satisfactory server back up after having it off for winter break. It worked perfectly back in December, but now it's showing as "Offline" even though the container is running.
My Setup:
Host: TrueNAS SCALE (using Dockge)
Image: wolveix/satisfactory-server:latest
Network Mode: Host
Ports: Using 7777 (UDP/TCP) for Game and 7778 (TCP) for Messaging/API. (I have these port-forwarded and confirmed it worked in the past).
Even locally, the server shows as "Offline." I’ve updated my environment variables to reflect the current port logic.
Container logs show the game is fully loaded (Cartograph warnings are appearing, so the engine is up).
netstat on the host shows the server listening on :::7777 (IPv6 bind).
I’ve tried deleting and re-adding the server in the Client Server Manager using the local IP and port 7777.
Since this setup worked before the break, has there been a change in how the server binds to IPv4 vs IPv6 in the recent 1.0/v1.1 updates? Or is there a specific environment variable I'm missing to ensure the Server Manager/API handshake happens on 7778 instead of the old 8888 or 15777?

celest plinth
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well after troble shooting i found the server is up on my wan ip but not local

blazing garden
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Would anyone be able to maybe jump in a call with me and help me figure it out? I have no idea what’s gone wrong

hidden forge
stone pivot
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Hey, im currently facing an issue: everytime i connect to my server it says: "Your connection to the host has been lost". I used IPV4 before but as i switched to ipv6 it stopped working. Could anyone help?

kindred zodiac
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I wouldn't use IPV6 at all

hidden forge
stone pivot
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problem is, my provider switched to ds-lite and thus i cant port forward ipv4 adresses

hidden forge
stone pivot
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in brackets: [ipv6]

hidden forge
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yeah, that works for the server manager, but not for joining

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for windows, run it through this tool ( https ://ipv6-literal.com/ ) and use the resulting literal ( _.ipv6-literal.net)
for linux, add it to /etc/hosts with some domain

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or if you have your own domain, add it as a AAAA-record

atomic warren
# hidden forge Just plain A/AAAA records

Sorry, I'm a bit of naab when it comes to using DNS, so a bit of context

I've just got the wolveix docker container running, ports are forwarded correctly since I can connect to the server with my IP
I also have an A record for the subdomain but still can't conect with the domain name

Do I need the AAAA record?
Is there anything I need to add to the docker settings or Satisfactory server settings?
tyvm

hidden forge
atomic warren
hidden forge
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no

atomic warren
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Ah okay, ty!

hidden forge
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depends on how your server is reachable

stone pivot
hidden forge
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can you pm me the domain?

stone pivot
atomic warren
tame wadi
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Can I play with someone? I'm new to the game

viral slate
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hi I got a little question. I recently created my own server with my friend and wanted to start with him with nothing. When I joined I had all my stuff from the single player game. Then I deleted the upload file and my single player save got deleted too.

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arent server and single player seperate save systems

wicked knot
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If yo uhave been overwriting saves in teh solo game, it makes backups of those for you, in SaveGames_backup in the same tree as your save games.

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You should be able to start a new game in the server manager panes, or upload a different save game. It will start with the intro completed

remote heron
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I have a question on running my dedicated server. The server is running on linux and all the ports, 7777, 8888, 15777, 15700 are open. But the server still appears to be offline. I noticed this error message in the log. I dont know if that is the problem?

0]LogOnlineIntegration: Error: Failed to get connectivity interface for 'NULL' online backend

inner scroll
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the 15xxx ports are depricated and no longer used and make sure that 7777 is tcp AND UDP and 8888 is TCP as well, if you are using a startup file, ensure the port and reliable ports are both listed

vague pike
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soo trying it a different method for my server because my ISP doesn't like port fowarding I have gone to playit.gg for the port forwarding... i used this video to help me and I did as it said

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did i mis spell the port?

hidden forge
tender badge
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where to buy servers?

remote heron
rich kite
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i've been hosting a dedicated server since 0.6. first time i've seen this in the logs. happened while i was autoconnecting a railway blueprint. the server straight up crashed and we had to restart. (sry deleted first post 'cause there was an ip address. i couldn't care less about messages regarding movie tickets and funeral home notifcations in the background)

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more details:

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other homies were making belts. may have not been the railway blueprint. i can't tell exactly from the logs.

remote heron
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And this is what I get when I check the services

rich kite
remote heron
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distro is Ubuntu 22.04.5 LTS
7777 and 8888 are both listed in tcp and udp

the bash script is automatically downloaded when installing the server with steamcmd

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When we played 2 years ago the server used to run fine with update 8. But now we wanted to start a new server and I can't get it to work

rich kite
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i still have 15000 and 15777 open. might be worth a try

remote heron
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Yeah they are also still open

rich kite
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sudo tail -f /var/log/ufw.log

what's up in that log? definitive check for a firewall block on your machine

remote heron
rich kite
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not seeing anything related to satisfactory there. try to join the server and read the logs

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spt = source port
dpt = destination port

remote heron
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I also can't see the server in the server manager, still appears to be offline

rich kite
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standby

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hm i can't send links. do a google for linux gsm. they've never let me down. i'm researching that error

remote heron
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Okay i'll try that, thank you!

rich kite
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shouldn't need 15000 and 15777 anymore. idk exactly what your setup looks like -- could be a vps, or some box in your house lol

reading the wiki . gg page and steamcmd is preferred according to those folks. i'd review that article if you dont wanna use the linux gsm scripts

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reviewing the chat ... like @inner scroll said, i'd make sure 7777 and 8888 are open for both tcp and udp. not seeing that in your screenshot showing the netstat output. i'm seeing 7777 open for tcp and udp, but only tcp for 8888

remote heron
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We are indeed running on a VPS. I tried linuxgsm but although in the details it says that the server is running, it still appears to be offline. I check ufw status again and both 7777 and 8888 are list both tcp and udp

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And i still get this error
0]LogOnlineIntegration: Error: Failed to get connectivity interface for 'NULL' online backend

rich kite
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well that's good news. you can also run the ./sfserver console command with the lgsm scripts, as well as tailin the logs... there's gotta be a reason in there somewhere

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also ./sfserver update, just in case

remote heron
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This is the latest log from the running server. I checked for updates but there are no available

rich kite
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i hate to kick a downed horse, but what's the output of sudo ufw status on that vps? i still suspect this is a firewall issue.

remote heron
rich kite
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sudo ss -ulnp | grep 7777

remote heron
rich kite
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who is the vps provider? contabo?

remote heron
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strato

rich kite
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does strato have some sort of dashboard config that's overriding?

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i'm stumped and i want to figure this out now, and i'm asking a claude agent. it started responding in german. look for Firewall-Konfiguration and Paketfilter or Portfreigabe in the dashboard. it could be overriding ufw.

remote heron
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Yes i found it, that was the problem!

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Server is online now, you're a hero!

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Thank you very much

rich kite
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anytime my friend

tender badge
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where to host good servers? (game server)

mystic sentinel
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anyone got experience with doing this on a docker? mostly just curious

hidden forge
mystic sentinel
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thx doing that atm let's see how it goes lol

royal seal
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<@&387163995947270144>

vague pike
tame moss
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I keep trying to install a dedicated server on a Linux box using steamcmd and nothing happens. Did they remove the server files for linux?

mild thunder
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looks like it is incredibly slow right now, just tested a reinstall, and it seemed like it took forever, since it is Tuesday, probably steam doing maintenance of some flavor

tame moss
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It will say done but then when I check the folders they're completely empty

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steamcmd +force_install_dir ~/SatisfactoryDedicatedServer +login anonymous +app_update 1690800 validate +quit

Using this from the Wiki

mild thunder
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tested twice, first install failed, then second install worked

hidden forge
vague pike
tender badge
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Hey, can someone recommend me hoster for a dedicated server and help me with the setup

somber night
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so I'm trying to download NSSM but the website is saying "The requested URL /download was not found on this server."

removed the link just in case.

somber night
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nvm, I figured it out

wary yarrow
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whats the address and port no. for the servers ?

civic zinc
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hello

silent robin
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ok basically theres 2 ways to play with your friends: one way is when you join the game, your friends can join you via steam or epic or whatever. For this method, the person hosting has to have their game running

civic zinc
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yes

silent robin
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the second option is a dedicated server. This is something that runs seperately from your game, and then all the people playing join that server

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it still runs on your pc but the host doesnt need their game running for people to join it

civic zinc
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so my friends pc should be on?

silent robin
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to hsot a dedicated server you have to enable port forwarding on your router for your ip on the right port

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but the people joining the server dont need port forwarding

civic zinc
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can I get the saves from my friend and host the server myself

civic zinc
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I need that

silent robin
civic zinc
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Idk how

silent robin
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go to 192.168.1.1 and login to it

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are you able to do that?

civic zinc
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where do I write that

silent robin
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in your browser

civic zinc
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let me see

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It doesnt let me search that

silent robin
silent robin
civic zinc
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Im fromt

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turkey

silent robin
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?

civic zinc
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Idk what is isp

silent robin
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like if you have at&t internet or cox internet or whatever it is

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like what company do you pay for your wifi'

civic zinc
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Turkcell

silent robin
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ok and what brand is your router

civic zinc
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turkcell

silent robin
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like they gave it to you?

civic zinc
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yes

silent robin
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and if that doesnt work try 192.168.1.254

civic zinc
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both dont work

silent robin
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hmm idk how yo help you then

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you could always pay for a server from a server hosting service

civic zinc
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cant I just take the save folders from my friend and paste them all to my files

silent robin
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yeah you could but youd just have to have your game running all the time

civic zinc
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yes I can do that

silent robin
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alright well if that works for you go ahead and do that

civic zinc
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any info about how I can find those files?

silent robin
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i dont remember the file path they are located at

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there may be someone else here who can help you

civic zinc
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okay thank you for all the help

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really apprechiate it

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and sorry for my poor english

hidden forge
# civic zinc both dont work

Open cmd
run "ipconfig"
Look for "default-gateway", or whatever your languages equivalent
Open the default gateway ip in a browser

main charm
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could someone help me with my server? i cannot connect for some reason. My friends can join, the server is not down, i've restarted everything, even reinstalled. But I keep getting this message: "Your connection to the host has been lost"

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I have been trying for days and days

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I host on indifferent broccoli

hidden forge
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something is blocking the reliableport
if you are hosting on broccoli but your friends can join it is probably something on your or your ISPs side

inner scroll
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click properties....then edit

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then set your static IP

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Your Gateway and subnet will probably be different....don't just copy these settings

main charm
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i don't understand what I should put that as? for the gateway, dns, etc.
I also don't know what I should do with IPv6, does that mess with internet security, etc?

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I mean where should I find the numbers?

wicked knot
main charm
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I am sorry because i am illiterate when it comes to wifi connections and stuff. I can build a gaming rig no problem, hook it up to ethernet, get all the bells and whistles, but when it comes to the actual router connection I cannot fathom it

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also if you dont mind me asking

main charm
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and if not, why?

wicked knot
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You are setting a static IP address on the machine. It needs to list the routers local address as "gateway"

main charm
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Also, if it changes anything, I use wifi, not ethernet

main charm
wicked knot
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what IP do you type in to access the router?

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that is the gateway

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then set the static IP with all the same numbers as the gateway, except the last .xxx

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then use the static IP in the router/gateway as where the forwarded traffic goes

main charm
wicked knot
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wait, you're not hosting? ....

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no idea where they were going with that

main charm
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Oh yeah

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i use indifferent broccoli to host

wicked knot
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isnt that a paid service?

main charm
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yes

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$12 bucks for me and 4 friends for a month

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my friends can connect just fine, so the issue is just with me

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help me please

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someone

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anyone

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the withdrawals are taking their toll

main charm
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H E L P M E P L E A S E

leaden kettle
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Is it possible to add more players to the dedicated servers??

mild thunder
leaden kettle
mild thunder
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save the game, stop server, update the game ini, start the server, load the save

leaden kettle
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Right now it shows 0/4 players still

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Okie

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not sure why that 4 isn't changing to 8 🙁

mild thunder
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did you add it under the correct heading in the game ini file?

leaden kettle
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i only have these 2

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Maybe i have to go thru a diff app for my server...?

mild thunder
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is your server self hosted, or are you paying a company to host it?

mild thunder
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use that image i just posted and figure out where the config files are

leaden kettle
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Thats where i was

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Only shows the 2

wicked knot
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create it: New Text Document

leaden kettle
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Okie

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Isnt this right?

mild thunder
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looks right

leaden kettle
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relaunching server and game

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Didnt work

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0/4 players :T

mild thunder
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other option is to use the startup parameter for it, though i do usually prefer to edit it into the file

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-ini:Game:[/Script/Engine.GameSession]:MaxPlayers=8

leaden kettle
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How would i do that?

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Sorry im slow

mild thunder
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depends on how you launch the server, if your clicking the exe, then you probably watch to create a script to add it in, if your launching it via steam gui, then you would add it to the launch options.

leaden kettle
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I launch it thru exe so i just add another text document?

mild thunder
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right click and create shortcut, then in the target field of ths shortcut you should beable to add the startup parameter in

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though its been a while since i have needed to add something into the shortcut window, so not sure on the exact formatting needed to make it work, though it can be done there

leaden kettle
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it worked, thanks!

thin lynx
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can anyone tell me more about this what did i do wrong ?

hidden forge
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what did you use to run the server?

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is a firewall enabled on the server?

unique narwhal
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any admin console commads ?

main charm
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please someone help me, i am begging you

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literally nothing is working

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it only has "Your Connection to the Host has been lost"

quick vale
mild thunder
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forwarding for a server default ports are 7777 tcp&udp and 8888 tcp

main charm
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I am not the one hosting the server

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I use indifferentbroccoli

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and also my friends join fine

trail plaza
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hello, is there a way to make sure, that a server I hosted at nitrado, keeps running even with no players connected to the server, so for example through the night?

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nvm
time to visit a doctor

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I am blind af

alpine lantern
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Hey I have a problem setting up a dedicated server with playit.gg
I have set up a playit tunnel with 2 tcp/udp ports.
I put the port assigned by playit in the startup script along with the same port + 1 as reliable port.

I can connect to the server locally but when entering playit address the server shows up as offline, and I can't figure out where the problem is.

hidden forge
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what does it show?

alpine lantern
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the site can't be reached

hidden forge
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then it's a general issue with both ports

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did you configure a firewall on the serrver?

alpine lantern
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there is no firewall

hidden forge
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how do you host the server? nativ or some kind of container?

alpine lantern
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docker container with pterodactyl on debian server

alpine lantern
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unless its a satisfactory specific thing that something should show up there

hidden forge
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is playit in a container too?

alpine lantern
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no its running as systemd service

hidden forge
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double check that it forwards to the right IP then, probably localhost?

alpine lantern
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ip is correct
tried both localhost and specific ip

hidden forge
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if you connect locally, you use <local-ip> and <playit-port> right?

alpine lantern
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local port and ip

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but in this case they are the same

hidden forge
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imo it's a forwarding issue between playit and ds
but at this point i can't help you further, sry

alpine lantern
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just noticed this shows up in the log when trying to access https://ip:port

hidden forge
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make sure it's httpS

alpine lantern
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{"errorCode": "errors.com.epicgames.httpserver.route_handler_not_found", "errorMessage": ""}

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that shows up in browser but only local ip

hidden forge
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yes, thats the expected response

vague patio
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Hello. I am having a connection issue with a friend's server.
I AM able to join and play for some amount of time, but I will randomly receive the simple "Your connection to the host has been lost." error. (The game plays the opening splash screens as if I had just launched it, but it is not a crash on my end)
Does this sound familiar to anyone?

hidden forge
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how long can you play until you disconnect? is it a consistent timespan?
are there other players playing at the same time? do they disconnect too?

vague patio
hidden forge
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probably something on your side then. is the pc you are playing on connected via a wired connection or wireless?

vague patio
hidden forge
vague patio
hidden forge
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15min iirc

vague patio
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yeah must that must be the interval then

hidden forge
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ask the host to change the interval to test, and if it's autosave related to increase the timeout threshold

vague patio
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okay, thanks for now

vague patio
vague patio
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able to play at least 45-75 minutes at a time now. I don’t think he changed the timeout threshold

vague patio
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At about 38 minutes in a session just now- got disconnected with the same symptoms.
Increasing timeout threshold would help? Seems that bumping up the autosave interval did help a lot.

burnt saffron
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because every 5 mins causes the server to have hickups and causes desync issues which will kick some players out

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i have my own server at home, never had an issue with being dc. Only issue i've notice is getting stuck in the tubes near exit but its rare, just reconnecting solves the issue

proper summit
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Anyone else running a Linux dedicated server? The stable install is pulling the experimental build... any way to force it not to do this?

hidden forge
#

-beta public

proper summit
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That worked. Thank you!

haughty wing
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how could i redirect port through my box as i am not allowed to accept input port lower than 49152... for 7777 it is easy because you can configure what you want in the game... however i could i do it for port 8888 ?

mild thunder
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using the following startup arguments you can change both: -Port=7777 -ReliablePort=8888

hidden forge
haughty wing
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yes but to go throught my box, this port could not be under 49152, so i have to configure server for messaging port, that's what i have done using externalreliableport option and now everything is fine

main charm
unkempt ferry
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anybody here wanna start a game with me?

vague pike
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heyo, is there a cap on the ram that the server runs on and can I increase it? it looks like it caps out at 3.9gigs

mild thunder
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if your running it inside of a docker container and you limited that container, then you would need to increase the container to allow the server to take more if it needs it.

long vale
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Hi gang, trying to host it on oracle arm64 with the sa-shiro image, anyone has experience with that?

long vale
#

To go a bit deeper into my problem atm:

I run the server as docker container, so far looks good. Its starting.
I opened up the ports that is in the wiki (7777 udp/tcp and 8888 tcp)
Its listening when looking it up with netstat to the docker-proxy but when running nmap over the port 7777 it only showes open|filtered on udp, but filtered on tcp while the server is running.

In the compose.yaml from the sa-shiro is stated:
ports:
- '7777:7777/udp'
- '7777:7777/tcp'
- '8888:8888/tcp'

My guess that its a port problem that it doesnt show up, but any ideas what else to do or where to look it up?

heady egret
#

just a rapid question epic game client compatible for a steam dedicated server ?

hidden forge
#

Filtered on UDP is not al because you do not get feedback as UDP is a connectionless protocol

vague pike
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idk

timber jetty
#

Hallo fellow Pioneers, I'm encountering a problem with my dedicated server, Ive set it up correct, its running and I can join locally BUT, when my friend tried to join, he gets a brief loading and then dc, I see from the server side its a timeout with the handshake, Ive port forwarded 7777, 15000, 15777 as UDP, and set the same on my servers ufw plus TCP on that one and enabled it, but we still get this error (sorry for the marking)

whole dome
#

15000 and 15777 was pre 1.0

timber jetty
#

8888? never read that anywhere!

#

so now its only 7777 and 8888

timber jetty
#

omg Ima try it, thanks so much

#

it worked thanks so much man!!!

whole dome
#

awesome.. happy to help 🥳

meager halo
mint junco
#

Has anyone got the current version of experimental dedicated server running on Pterodactyl?
By various dark arts I was able to get 1.1 running but with the new experimental release my magic has run out and I'm cursed by voodoo.
I have not been able to get around this so far.

Error on start up.
:/home/container$ /home/container/SatisfactoryDedicatedServer/FactoryServer.sh -unattended -Port=8777 -ReliablePort=9888 /home/container/SatisfactoryDedicatedServer/Engine/Binaries/Linux/FactoryServer-Linux-Shipping: /lib/x86_64-linux-gnu/libc.so.6: version 'GLIBC_2.28' not found (required by /home/container/SatisfactoryDedicatedServer/Engine/Binaries/Linux/libFactoryServer-HTTP-Linux-Shipping.so)

GLIBC version installed is higher than that required.
ldd --version ldd (Ubuntu GLIBC 2.39-0ubuntu8.7) 2.39

mild thunder
#

I changed the variable to experimental then clicked the reinstall button, then started it up.

mint junco
mild thunder
#

i could maybe grab it around: <t:1771950600:t>

mint junco
mild thunder
#

since the link would be removed, i can DM you the link if you would like

mint junco
#

Yes please

mild thunder
#

it was that one

#

create the server, make sure to add both port allocations, then change the reliable port variable to the second port allocation

mint junco
#

Yep I wrote a pre 1.0 egg, 1.0 egg and got it working for 1.1 also.
It still works but for experimental it's not, hence reaching out to our lovely community and seeing what their experience is.
I'll give the current published egg a go and see whether that helps, thanks a mill, have a great evening.

tall glade
#

hey, i went to make a dedicated server for a save i have. When i went to upload the save to the server it just crashes. anyone have any ideas on what this could be

wicked knot
hidden forge
tall glade
whole dome
lost igloo
#

What hardware would I need to setup a Server for 4 people?

lost igloo
whole dome
#

mainly the size/complexity of the build/savefile

lost igloo
#

Do you know how strong the broadband should be?

whole dome
lost igloo
#

Phew, so 16 is a must?

whole dome
whole dome
lost igloo
lost igloo
#

I will need to look into cms for Linux, that’s also going to be something

hidden forge
tall glade
inner scroll
#

have you tried loading the save elsewhere?

#

like, locally?

wooden roost
#

Hello, sorry if my question has already been asked a gazillion number of times, but I couldn't find a clear answer. I know ARM is not supported ATM, but I was curious if there were plans to support that architecture in the future

tall glade
tall glade
inner scroll
#

Anonymous is how i do all my servers

You have both ports forwarded to your system (7777tcp&udp and 8888tcp)?

#

Also, are you using a batch file to run your server

tall glade
#

Yeah i port forwarded all the ports. Im using the exe file given in the server files

inner scroll
#

Also, I think you said you were running it on vm, also test on local machine, copy your server and check your port forwards, if it works on Local machine then its a vm issue (possibly not enough cores assigned etc)

#

Make sure you have at least 32 gb of ram assigned to the vm...it has to run windows with 16 and the D.S. with the other 16

inner scroll
tall glade
#

1 socket 6 cores

hidden forge
#

And Type/Name?

tall glade
#

Intel 9900ks

whole dome
#

Are you able to create a new save on the server and connect to that?

summer kite
#

anyone have amp setup with playit.gg working? i need help
nevermind i didnt set playit to run in the background

sinful olive
#

Can anyone help? When I try to join dedicated servers I found, I get stuck in respawn screen and then kicked with this error, and then all servers appear offline, I think that error can be on my end

hidden forge
sinful olive
inner scroll
inner scroll
hidden forge
turbid badger
#

Hello. I have a problem. I created a new map on a Satisfactory server, but ADA isn't speaking. There is no spaceship introduction, and she doesn't say anything when I build the Space Elevator either. She does speak when I discover new things, though. This is my second server; the first one had the story working perfectly, so I'm not sure what's going on. What should I check?

inner scroll
#

@turbid badger make sure this isn't checked

topaz umbra
#

Getting this error on our dedicated server this morning while floating in the HUB (can't move but can look around). Any ideas what could be wrong? Was working fine last night and nothing's changed from the looks of it, mods are all up to date and tried rebooting the server a few times

#

Fixed

#

Solution was to delete my player from the server using satisfactory calculator

#

somehow bugged out during a respawn

severe hound
#

having some issues with dedicated servers. joining via LAN is fine, joinining via WAN gets encryption token missing from joining via ip, joining via server manager loads like 3-6 "bars" and then loses connection, might get one or two machine sounds.

-Server is on a static LAN ip.
-Ports are open and visible.
-Increased connection and initial timeout to 60s
-client data rate increased to 30k

im kinda stumped, any feedback would be appreciated.

hidden forge
severe hound
#

7777 and 8888 are open to both tcp and udp, joining via server manager loads for a bit, 5-10 seconds at most, then might hear 1 or 2 sounds then timeouts. this has also been tried on 3 pcs across 2 network setups with same issues across all.

#

did my best to avoid pre 1.1 information, but google is riddled with it

hidden forge
#

Can you post your forwarding and firewall rules please?

severe hound
#

havent done much on the machine as far as windows firewall, on the network gear 7777-16000 is open for tcp/udp

hidden forge
#

Is windows firewall disabled?

severe hound
#

no firewall is enabled.

hidden forge
#

Can you post a screenshot of the forwarding rules?

severe hound
#

network ports

hidden forge
#

Labels please

severe hound
#

labels?

hidden forge
#

What each column means

severe hound
#

mb shouldve just sent whole

hidden forge
#

You tested with internal PCs or external ones?

severe hound
#

both, on the server itll join just fine, on same internet but different pc itll join on LAN but not WAN, noone outside can join via WAN

#

i could turn off the firewall, but it does have both all the ports aswell as the dedicated server application enabled connection.

hidden forge
#

Oh, I misread as firewall is disabled.
Please post firewall rules too then

severe hound
#

outbound

#

a touch harder to show firewall rules fully

hidden forge
severe hound
#

Figured but couldnt hurt to add

hidden forge
#

The "gameport" rules look suspicious. Can you delete them?
Also try allowing the specific ports. I think Windows firewall doesn't like application based rules

severe hound
#

Gameport is 7777-16000 udp and tcp allowed connections, same as router

mild thunder
#

under advanced for the firewall rules, edge traversal allowed?

severe hound
#

no

#

a factory server rule has it set to defer to user

mild thunder
#

it needs the edge traversal allowed

severe hound
#

did not improve, enabled all 4 bootstrap rules aswell as gameports, also found 2 older rules called factoryserver, not sure if used or not but set them aswell.

wicked knot
#

isnt bootstrapgame the client? Port forwarding should point to factoryserver

severe hound
#

yes found 2 rules to factoryserver, i assumed bootstrap was correct since it doesnt have the game installed, only the server

wicked knot
#

wouldnt the router see both machines?

severe hound
#

the router does see both machines, but connecting via WAN/public ip still doesnt work, via LAN works just fine

wicked knot
#

so firewall is OK, port forward is wrong. Port forward should point to factoryserver

severe hound
#

not sure i understand fully.

wicked knot
#

you are port forwarding server traffic to the client game process

severe hound
#

nah its just called bootstrap since thats what the description of factoryserver is, but it is going to factoryserver.exe

#

and i also have 2 rules that does factoryserver in binaries aswell

hidden forge
#

can you turn off the firewall temporarily and try to connect?

severe hound
#

no difference, so shouldnt be firewall issue

hidden forge
# severe hound

this is a asus router, right?
there is no source IP specified, right?

severe hound
#

no source ip, only internal

ivory charm
#

i have a problem:

  • so im on a dedi server and im the admin (hosting my own via AMP) why is it that i cant save my blue prints?
west plinth
#

not sure if this is the right spot, but was the bug where hypertube junctions stopped working if you got too far away from them in multiplayer ever fixed?

dense marsh
ocean ravine
#

dedicated wam for server

round hollow
runic acorn
#

hi can anyone help me i'm trying to setup a dedicated server with ubuntu server using AMP i did the port forwarding on the local IP on the pic but when we tries to connect via my public IP (which OFC i'm not sharing here) and the same port 7777
we connect but stay stuck on the loading screen and get a connection timeout

hidden forge
#

your setup is probably missing the reliableport, 8888/tcp by default

runic acorn
hidden forge
#

no calls

runic acorn
#

or dms

hidden forge
#

just keep it her then...

runic acorn
#

okay

#

as you wish

#

so what you say i need to do is add the 8888 port to the list of port forward ?

hidden forge
#

maybe firewall too if you configured one

runic acorn
#

of the server's IP right so here my 192.168.1.106

runic acorn
#

@hidden forge thanks its working

urban frost
#

Hey guys quick question. I am hosting my own server, my buddies from the US can connect. But my friend from China can't. It keeps disconnecting him.

#

Has anyone had any similar problems and is there a max ping threshold? Thank you

honest cobalt
#

can they try a vpn?

hoary shell
#

I cant connect to my friends dedicated server he has 7777 forwarded in tcp and udp along with 8888 forwarded in both as well

urban frost
urban frost
honest cobalt
#

oh true

spiral spruce
#

Hello,
I recently set up a dedicated server for my friends and me on the experimental snapshot and encountered two unusual issues:

  1. Upon dying, a death crate spawned containing all of my items, including tools, despite having
    "Keep Inventory" enabled.
  2. When I rejoined the server after logging out elsewhere, I spawned in the hub with no items.
    However, at the location where I had logged out, my character remained with all of my previous items.
    In both cases, I was able to recover my items, but I'm curious if there's a known cause for these behaviors or if I might have triggered them in some way.
    Any guidance or insights would be greatly appreciated.
    Thank you.
wicked knot
#

"keep inventory" is different from "keep everything"

The new body is long standing "bug" from the original EA launch

spiral spruce
#

but thank you very much for the information

twin ruin
#

Keep everything is clutch of fast traveling

#

Cuz then I don’t have to build and extremely long hypertube systems to get back to my main base

#

I can just kms

molten wadi
#

Hi, I am seeking assistance with my self hosted dedicated server. I am using Playit Premium for an IP tunnel. The server worked for approx. 72 hours and now it is not working. It is self hosted on a PC on the same network as my gaming PC. I have very good internet, my gaming PC is on WiFi and my DS PC is on ethernet. I can join via local IP with no issues, and before the server stopped working through playit I was also able to join via the external playit IP and my friends were able to join with it as well. I am running the Satisfactory DS app through Epicgames and I own the game in epicgames. I have a few startup arguments but none of them have been changed since it stopped working.

I have tried hard rebooting everything (gaming PC, router, internet, server PC) and tried readding my PC as well. I keep getting a loading screen when I connect through the playit IP and then it takes me back to the title screen saying network error your connection to the host has been lost.

Also, I have playit premium and have TCP+UDP tunnel going to 127.0.0.1 port 7777 and a TCP tunnel going to 127.0.0.1 going to port 8888 (none of these have been changed since it was working), also my PC's local IP is 192.168.1.118 and I am able to connect to the dedicated server and load into the game when I connect with my local IP on port 7777 but the playit IP keeps failing. I do not believe it is any sort of network issue since I was previously able to connect via the playit IP. Also I am running satisfactory DS as an admin (that was what worked when it was working, running without admin did not work previously)

edit: I also have set my game's network setting to ultra and the DS network setting to ultra since it has stopped working

timid blade
#

Hi, is it possible to host a dedicated Server on a raspberry pi?

hidden forge
hardy sluice
#

Hi guys, i set up a dedicated server on a containerized debian server installation (proxmox) on a i5-8350U and 8Gb of RAM and 100GB nvme. The very first game hours the server used constant 6,8GB of RAM, then suddenly, now it only uses 4/4,1 max, even with 2/3 players in game... Is something wrong with my setup or is this a normal and intended behaviour? I upgraded to 16GB of RAM and it keeps using 4,1 max. I really don't know what to say honestly. Also, is there any guide of how to tweak .ini files for better server optimization? Thanks

inner scroll
# timid blade Hi, is it possible to host a dedicated Server on a raspberry pi?

The reason it's not "viable" is because of the ARM architecture. You would need to emulate for the dedicated server to run and that would use much of the resources required to run the server. You could get it to run quite well on something like a custom LattePanda build tho.

Search SBC's and you can find many in the price range of a Raspberry pi 5

meager halo
#

i cant say for sure on raspberry pis because i dont have them to test it

coral cipher
#

hey all, im trying to get a dedicated server going. but for some reason my port forwarding just isnt working

#

is this not correct ?

inner scroll
#

this is correct

#

but are they forwarded to YOUR local IP?

coral cipher
#

a port checker website cant find the open ports

#

i think so - the minecraft server one works just fine

inner scroll
#

ok...so you have a firewall running?

coral cipher
#

i did a powershell command that a website said to do and it said it handled all the firewall stuff

inner scroll
#

oof....that's ballzy to trust PS commands from the internet

coral cipher
#

yeah sure

#

understandable

#

i glanced at that command and it looked fine enough

inner scroll
#

ok....so, just disable your firewall completely and see if you can connect....if you CAN then you know it's a "Rule" issue

#

If you can't....this is where my knowledge ends

coral cipher
#

i am unsure how to completely disable firewall

inner scroll
#

windows 10?

coral cipher
#

this is what i have in my "firewall advanced" section of my router

coral cipher
#

i lied sorry

inner scroll
#

no....firewall in windows...not router

#

you don't have to worry about your router firewall because that's where you made the port forward

#

on windows, open settings and then open network and internet settings....then look near the bottom

coral cipher
inner scroll
coral cipher
#

this feels very unsafe just to play w friends lmao

inner scroll
#

I haven't had an active firewall in over 30 years....haven't ever been hacked

coral cipher
#

fair enough

inner scroll
#

BUT....as I said before....just do it to test it....turn it back on after if you wish, but verify it's a firewall "Rules" issue

coral cipher
#

port checking website still unable to detect any open ports

inner scroll
#

does your router support UPnP?

coral cipher
#

what is that

inner scroll
#

Universal PlugNPlay...If I remember correctly

coral cipher
#

i cant imagine it doesnt

#

i have att, if you know that company

inner scroll
#

if it's a isp provided router....Yeah, ATT sucks....I use xfinity....they suck too

coral cipher
#

it is isp provided

inner scroll
#

it probably doesn't have UPnP then

#

anyway....check your network configuration, make sure you have set a static local IP for your network card

coral cipher
#

is that in win or router

inner scroll
#

in WIN

#

make sure it's the same IP as the IP you set the ports forwarded to

coral cipher
#

that ip would be ipv4 right

inner scroll
#

yes

coral cipher
#

that i port forward to

inner scroll
#

192.168.x.x or 10.0.0.x etc

#

correct

#

the ip you portforward to is NOT your public ip

inner scroll
#

open network and internet settings

coral cipher
#

yes

inner scroll
#

click properties

coral cipher
#

yep

inner scroll
#

click edit

coral cipher
#

yep

inner scroll
#

your info will probably be different

But your gateway and DNS should be the same

coral cipher
#

gateway is empty

inner scroll
#

you obviously don't have an issue with internet, for your setup, probably using cable internet, leave it empty

coral cipher
#

correct

inner scroll
#

your subnet is prob 255.255.255.0

coral cipher
#

subnet empty

inner scroll
#

leave it empty (makes sense as your gateway is empty)

#

once you save the changes, if you have an internet problem after setting a static local IP, then you WILL need to also manually set your gateway and subnet

coral cipher
#

i havent changed any settings

inner scroll
#

but that's it....pretty simple, in the days of xbox 360, portforwarding was the same, needed to set a static IP on your xbox to make sure that the router never assigned an IP that the forwards weren't going to

coral cipher
#

the issue does not seem to be fixed

inner scroll
#

Reboot your system and see

coral cipher
#

unsuccessful

inner scroll
#

and your firewall is all off?

coral cipher
#

yep

inner scroll
#

ok, you can turn your firewall back on if you like, doesn't seem to be a rules issue

coral cipher
inner scroll
#

ok....so your minecraft server doesn't work either

coral cipher
#

do these servers need to be online? like running the .bat file?

inner scroll
#

probably....if nothing is using a port then it's probably "not" open

coral cipher
#

if this works....it will be a palm to forehead moment

inner scroll
#

yeah, this whole time I was assuming you had the server running

coral cipher
#

using the steam dedicated server, still timed out

inner scroll
#

lol....that's a problem. You don't actually use "Steam" dedicated server to setup a dedicated server

wicked knot
#

well, you can. They do have a GUI edition available

coral cipher
#

it appears to be working?

inner scroll
#

I've never been able to get it to work. BUT, even so, you are using the default ports

#

can you connect? create game? etc?

coral cipher
#

trying to upload a worl we started last night

#

it looks like its online

inner scroll
#

yep....Good shit bro, congrats

coral cipher
#

when my friends go to join the server, they just put in my ipv4 right

#

port 7777

inner scroll
#

no

wicked knot
#

public IP

inner scroll
#

YOU use the ipv4....they use your public

coral cipher
#

got it

#

i even knew that

wicked knot
#

your router is the "wall". Inside the wall uses 192.168.x.x, outside uses the other

inner scroll
#

Happy building bud!

coral cipher
#

thank you so much for your help

inner scroll
#

no prob bro

coral cipher
#

in the future: step 1: restart machine step 2: open server step 3: ??? step 4: profit

inner scroll
#

??

#

well...in the future for me....it'll be "Is your server running" lol

coral cipher
#

yeah sure

#

now my buddy says he cant join :(

inner scroll
#

he needs to set the port forwards on his system

#

for his ip

#

just the router stuff

coral cipher
#

i wonder why they also have to port forward

inner scroll
#

because the game is communicating on those ports

#

you set the server to communicate on those ports

coral cipher
#

i know i keep relating back ot minecraft but thats not how it works there, hence confusion

#

i'll see if they can

coral cipher
#

he port forwarded and cannot join

inner scroll
#

Then he didn't do it correctly

#

make sure he forwarded 7777 tcp AND udp and 8888tcp to his local system ip

#

and he may need to include firewall rules if his windows firewall is active

coral cipher
#

yeah portforwarding did not work

#

we will continue to just use join via steam and session ids

#

thank you for all your help tho, very appreciated

inner scroll
#

ok....np...one last thing, you gave them your public IP to connect yes? (whatsmyip.com)

#

if so, I'm sorry I couldn't get you all connected

hidden forge
inner scroll
#

Yeah, like I said

quasi ferry
#

Hello dedicated server folks

Running into an issue where blueprints are being sent to the undefined section after nobody is on the server for a while

Anyone else notice this?

inner scroll
#

Thats wierd..but not entirely surprising. There are a number of bugs currently in the game

#

Like, everytime i join the game i have to reset all of my hotbars or everytime i respawn the hotbars temporarily go blank

noble cosmos
#

Hey guys,

I’m having some trouble with my dedicated Satisfactory server. I’m running it on Windows 11 and trying to set it up via IPv6 due to CG-NAT restrictions.

Server is running via SteamCMD. Lots of Ports are forewarded and open in windows firewall tcp&udp@(7001, 7777, 15000, 15777) & tcp@(8888) - Went through a lot of obsolete guides and troubleshooting.
If i try to connect via ipv4 from internal everything is fine.
If anyone (internal or external) trys to connect via ipv6 with using only the ip you can ping but get an authentification error.
If anyone (internal or external) trys to connect via ipv6 with using brackets before and after the ip you can at least sign in with the pw. But if you try to connect you get an instant "your connection to the host has been lost"
If I try to connect via ipv6 (internal) using a literal adress (AB:CD.ipv6-literal.net) i can join the server and play.
If anyone try to connect via ipv6 (external) using a literal adress (AB:CD.ipv6-literal.net) they can join the server hear some noises an then get "your connection to the host has been lost" again.

Has anyone encountered similar issues or found a fix for Satisfactory over IPv6?

hidden forge
# noble cosmos Hey guys, I’m having some trouble with my dedicated Satisfactory server. I’m ru...

Yes, IPv6 parsing on the client is a long standing bug.
Raw IPv6 does not work at all
In square brackets works for the HTTP API of the server manager, but not game traffic
DNS (which literal basically is) is the only working way for IPv6 atm.

Stuck in loading screen but hearing game sounds means the reliable port 8888 is blocked. Check that your firewall rules include v6 and no remapping is done!

Also make surr you are not using an IPv6 starting with fe80:: or ffxx:: or the one marked as temporary for the external connection

#

Also ports 7001 and 15xxx are no longer in use

noble cosmos
#

Thanks mate,
i'll check that later 🙂

#

i actually had a problem/missclick in my port-rules. 8888 was set to udp instead of tcp.
i'll try that again if my mates are ready. Thanks for the help man.

  • cookie 🍪 for u 🙂
noble cosmos
#

Well, i guess i fucked this up ^^ Now i cant even ping the server

Fresh set up server & SteamCMD + restart of the serverplattform itself
in&out rules on win fw: allow tcp@7777,8888 & udp@7777 (like u see in the screens Ipv6 censored)

The serverlog shows that there are connectionattempts:
[2026.03.06-13.54.07:278][ 23]LogNet: NotifyAcceptingConnection accepted from: [*Ipv6 of my Computer*]:56839

hidden forge
#

No outbound rules required

#

No ping? Is the firewall set to public?

noble cosmos
#

yes, ipv4 still works btw

hidden forge
#

Also for FritzBox you'll need to disable temporary and privacy ipv6 generation

noble cosmos
#

already done :/

olive pier
#

is satisfactory not working multiplayer?

olive pier
#

I've port forwarded everything, setup rules as well. Ports show as open but my friends keep getting lost connection to host

wicked knot
olive pier
#

the thing is i played a few months ago with the same settings etc and i was able to play but now it doesn;t

hidden forge
noble cosmos
#

check, still doesnt work

karmic elk
#

where do I see the public id?

hidden forge
karmic elk
#

for a dedicated server

#

hello?

hidden forge
karmic elk
#

whats the differents

#

?

#

I think I need the public ip

hidden forge
#

ipv4: depends on where the server is in relation to you
ipv6: the servers ipv6

karmic elk
#

and what do I need for what

hidden forge
#

any one to join

karmic elk
#

it doesnt work

#

i cant play with my friend

#

we also cant join us with steam

hidden forge
#

so the server is somewhere else?
then get the public IP of whoever is hosting

wicked knot
noble cosmos
twin hinge
#

I don't suppose there's support for SRV records so I don't have to make people punch port numbers in, is there?

#

Figured I'd ask since it's been a year since the last question about it

hidden forge
twin hinge
#

Got it! I'm thinking of cases where I've got several servers on one IP

#

Easier to point people at different DNS names than ports, but oh well

tired sparrow
#

I'm set up a dedicated server for my friends and I but my friends can't connect to the server they keep getting connection lost, looking at the logs for the server it is a handshake issue. I have made sure both UDP and TCP are enabled for port 7777 and that it is routed on my router correctly. I don't know what to do at this point, anything helps thanks. logs for the issue listed bellow.

onyx salmon
#

<@&387163995947270144> moring scam

tired sparrow
#

thanks

tired sparrow
#

that fixed it

#

thank you so much

#

you goat

tired sparrow
#

when we join a new save on the server these are always enables in advanced game settings

#

how do we turn them off?

noble cosmos
#

ffs - my friends from external network were able to join - turns out my client was just bugged. A simple client restart fixed it for me.
@hidden forge thx for the help - everything works now.

inner scroll
# tired sparrow when we join a new save on the server these are always enables in advanced game ...

you need to load a game that you have never used advanced settings on. If you DON'T have one then the easiest way is to start a new LOCAL game, save, exit, then LOAD that new save into your server. Start that game on your server, join it at least ONCE, save, exit.

Now you can create a NEW server save from within the server editor without fear of the advanced settings being changed.

This whole process may not make sense to you, but considering how steam achievements work, this process isn't surprising. Let me know if you have any problems getting it to reset.

#

In order to know which saves have advanced enabled, simply look for the "Pencil" icon

wispy geode
#

is there any way to set several listen IPs for -multihome? only the first one takes effect

mortal hatch
#

Does anyone know how to fix hypertube stuttering issue on dedicated Linux Server ?

gritty leaf
#

Hi yall been a while since i made a server i'm using ptero and the server created fine but when i connect it just says connection to host has been lost


LogReliableMessaging: Received connection announcement from client. Connection ID: 'BD7C6D9E4CE163FD634A61BE48E942C8'.
LogNet: NMT_CloseReason: (Client Disconnect Reasons) 192.168.1.254:52847
LogNet:  - ConnectionTimeout
LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 192.168.1.254:52847, Name: IpConnection_2147472951, Driver: GameNetDriver FGDSIpNetDriver_2147482114, IsServer: YES, PC: BP_PlayerController_C_2147472942, Owner: BP_PlayerController_C_2147472942, UniqueId: Epic:1 (ForeignId=[Type=1 Handle=0 RepData=[03B38C12DAA0A346259640CBE4CC67D2CE0002962B56BA4CAD8111414A915165A3])
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 192.168.1.254:52847, Name: IpConnection_2147472951, Driver: GameNetDriver FGDSIpNetDriver_2147482114, IsServer: YES, PC: BP_PlayerController_C_2147472942, Owner: BP_PlayerController_C_2147472942, UniqueId: Epic:1 (ForeignId=[Type=1 Handle=0 RepData=[03B38C12DAA0A346259640CBE4CC67D2CE0002962B56BA4CAD8111414A915165A3]), Channels: 760, Time: 2026.03.08-14.25.55
LogNet: UNetConnection::SendCloseReason:
LogNet:  - Result=ControlChannelClose, ErrorContext="ControlChannelClose"
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 192.168.1.254:52847, Name: IpConnection_2147472951, Driver: GameNetDriver FGDSIpNetDriver_2147482114, IsServer: YES, PC: BP_PlayerController_C_2147472942, Owner: BP_PlayerController_C_2147472942, UniqueId: Epic:1 (ForeignId=[Type=1 Handle=0 RepData=[03B38C12DAA0A346259640CBE4CC67D2CE0002962B56BA4CAD8111414A915165A3])

for the server log

#

what am i doin wrong ?

#

passed all the ports it asks for

mild thunder
gritty leaf
#

amma re do it

#

wich one do yall recommend ?.

mild thunder
#

No

gritty leaf
#

official ptero one looks ou of date too since takin abt 1.0

mild thunder
#

Go to the pterodactyl website there is a link at the top for eggs

gritty leaf
mild thunder
#

Yeah

#

It may talk about 1.0 but was updated for 1.1

gritty leaf
#

okay 🙂

#

works now thx

#

🙂

mild thunder
#

Awesome

severe cypress
#

Hi everyone, i'm trying to se tup my server but still can't connect. I made a resume of the problem and what i tried:

We are trying to run a Satisfactory dedicated server on Linux. The server starts correctly, listens on port 7777 over both TCP and UDP, and the Server API responds correctly over HTTPS on 7777. The client can reach the server, complete DTLS setup, send the login request, send the join request, and the server logs “Join succeeded”. After that, the connection still fails with “LogReliableMessaging: Handshake with player timed out” followed by “ConnectionTimeout”. So the issue happens after successful login/join, during the final Reliable Messaging / player handshake stage.

We verified that this is not a simple port or firewall issue. Port 7777 TCP and UDP are open, tcpdump showed bidirectional TCP and UDP traffic between client and server, and curl to https://127.0.0.1:7777/api/v1/
returns the expected HTTP 404 JSON response, confirming that the Server API is alive. We also tested with UFW enabled and disabled, and the behavior remained fundamentally the same.

#

We verified that this is not caused by the save file. We imported the existing save correctly, then also tested with a completely new world, and the same timeout still happens. We also performed a clean reinstall of the dedicated server using SteamCMD, and the issue still persists.

We verified that the server is not resource-starved. The machine has a Ryzen 5 CPU and 64 GB RAM, with no meaningful swap activity, low I/O wait, no CPU steal, and normal overall load. So this does not appear to be a hardware performance bottleneck.

We also tested the common timeout workaround from the wiki by editing Engine.ini and increasing ConnectionTimeout and InitialConnectTimeout, but this did not materially change the behavior. That seems consistent with the logs, because the failure is happening after “Join succeeded”, inside the Reliable Messaging handshake, not during the initial connection stage.

At this point, the remaining likely causes are either a bug/regression in the current Satisfactory dedicated server build, especially around Reliable Messaging / final handshake, or a lower-level host/network stack issue that is not explained by basic firewall, port, or performance problems.

#

did someone allready faced this problem?

mild thunder
#

missing 8888 tcp

severe cypress
#

i just jumped over after openiong 7777

frosty portal
#

Do smart rifle rounds not work on dedicated servers? Mine always just shoots down toward the ground

arctic phoenix
#

Salve família, procuro mais 3 caba para começar 1 servidor dedicado nosso, do zero, e fazer aquele estrago no mapa, já percebi que jogar esse jogo solo é inviável mermão kakakakaka

mild thunder
finite iron
#

guys are there any servers i could join?

olive spoke
#

Hi, i am having an issue adding the following linsa to the engine.ini config file, everytime i update it and start the server it gets over written and restored to the previous setting to read only does not work either[/Script/OnlineSubsystemUtils.IpNetDriver]
InitialConnectTimeout=XX.0
ConnectionTimeout=XX.0

#

I am running the dedicated server in a docker container

copper yoke
#

Heelo we have a problem with my friends, basically, we host our server on a hosting provider (logical?) and we get this error when we connect: the connections to the host has been lost.
In the logs, when we connect, it says:

[2026.03.10-15.39.16:052][306]LogNet: Join request: /Game/FactoryGame/Map/DedicatedserverEntry?ClientIdentity=21000000643965663438373334656238393063376236303364323865393964386636636600020000000121000000035ff1b5ca280044fd9eb77a57519d330a00021af7665f48a8b23d9882a18002590608000000a0c91b4501001001?EntryTicket=ew0KCSJwbCI6ICJBZG1pbmlzdHJhdG9yIiwNCgkiaWR0IjogIjE3NzMxNTcxNTEiDQp9.7B9EFBDE160D3D6032E86BC66BA4DECC968EF8F33A79A413754F78AB895EF9673FB18F1DE861927014DFBF246D8839D3D8D861ABC2299FE0F831865DE0F284A2?EncryptionToken=126D0119FC41B4A6EFF9FCDB1C69860B80FB53494ADF0E63DC4D17139A6FBFC0?Name=Agma?SplitscreenCount=1
[2026.03.10-15.39.16:059][306]LogGame: Error: RegisterPlayerWithSession: Failed- UniqueId.IsValid(): true, IsV2(): true, IsOnline: false
[2026.03.10-15.39.16:060][306]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2026.03.10-15.39.16:061][306]LogGame: Warning: Set Online State For Player : true - BP_PlayerState_C_2147472111
[2026.03.10-15.39.16:061][306]LogGame: Warning: Could not process player whose OnlineState changed: local user was invalid
[2026.03.10-15.39.16:061][306]LogAkAudio: AFGPlayerControllerBase::SetupWwise
[2026.03.10-15.39.16:061][306]LogGameState: Match State Changed from WaitingToStart to InProgress
[2026.03.10-15.39.16:062][306]LogNet: Join succeeded: Agma

We are connected to port: 24982 linked by port 8888 (all provided by the host).

mild thunder
#

Probably going to need more of the log to say what is happening

copper yoke
#

wait few seconds

hidden forge
copper yoke
hidden forge
#

Something is blocking the reliableport
Can you explain the last sentence "connected to port X linked by port 8888"?

copper yoke
copper yoke
mild thunder
#

it needs 2 ports, one that is TCP/UDP and one that is TCP

copper yoke
mild thunder
#

reading the log it doesn't look like the usual 8888 being blocked

copper yoke
#

However, I can generate a new port.

mild thunder
#

can you access the raw files for the server, so you can pull the full log?

hidden forge
#

You did load a save first, right?

mild thunder
#

factorygame/saved/logs

copper yoke
copper yoke
#

This is the log from the last time I restarted the server.

mild thunder
#

Looks like your connection is timing out on the main port as it is attempting to open the Reliable port

copper yoke
hidden forge
copper yoke
copper yoke
mild thunder
#

talk to the hosting provider and make sure that they are giving you 2 ports

copper yoke
mild thunder
#

when you get the response, restart the server and check the log for this line that it has the correct ports on it: LogInit: Command Line: -Port=24982 -ReliablePort=8888

copper yoke
ivory osprey
#

Hello, I wanted to set up my own server on a dedicated server, but I'm getting errors in the game.

mild thunder
ivory osprey
hidden forge
#

send it here...

ivory osprey
#

How can this be fixed?

hidden forge
#

encryption token missing -> do not use "join game" to join a server

#

failed to connect to the api: does this only appear when you upload a save?
where is the server hosted?

ivory osprey
hidden forge
#

for dedicated servers useing the server manager only

ivory osprey
ivory osprey
ivory osprey
hidden forge
#

whre is the server hosted?
how?
can you send logs?

ivory osprey
ivory osprey
hidden forge
#

ask their support for help then
and no

ivory osprey
ivory osprey
hidden forge
ivory osprey
hidden forge
#

and i'll continue ignoring dms you can just send here

ivory osprey
hidden forge
#

just make it not a link then

#

anyway, double check with the wiki in the pins your guide was up-to-date and you have all the ports configured

ivory osprey
hidden forge
#

see point 4 in the wiki

ivory osprey
polar ermine
#

Why is my port mapping not working in Docker?

services:
  satisfactory:
    image: 'wolveix/satisfactory-server:latest'
    container_name: satisfactory-leonie
    ports:
      - '7755:7755/udp'
      - '7755:7755/tcp'
      - '15666:15666/udp'
      - '15111:15111/udp'
    volumes:
      - './config:/config'
    environment:
      - MAX_PLAYERS=4
      - PGID=1000
      - PUID=1000
      - STEAM_BETA=false
      - PORT=7755
      - QUERYPORT=15666
      - BEACONPORT=15111
    restart: unless-stopped
mild thunder
#

because you looked at something that is out of date

#

query port and beaconport, are not used, there is a new reliable port

#

i would recommend grabbing the new version

#

current default ports are 7777 UDP and TCP, and then 8888 TCP

polar ermine
#

thanks, several satisfactory ones should run with different ports. Do you have any ideas?

mild thunder
#

if you go to the page for the wolveix satisfactory server docker container, it talks about what variables to add in to change the ports for the game to use

#

its linked in the wiki that is pinned to channel if you need help finding it

polar ermine
#

It works, thank you

mental cedar
#

My friends are not able to join my game I did the steam cmd set up, got everything working with the ports and firewall, The server is running from a laptop connected to my router via Ethernet. It says "server name pending not authenticated." but it is on my end when checking through powershell/cmd

hidden forge
mental cedar
hidden forge
#

so external 7778 to internal 7777?
tcp & UDP?

mental cedar
#

To reiterate it's only 7778 outbound and inbound tcp/udp right now and I should add 7777 internal tcp/udp?

hidden forge
#

7778 external forwarded to whatever the server baseport is running on, 7777 by default

#

do not restrict the source ports though

urban frost
#

He also changed his VPN to Japan, if anyone has problems with their Chinese friends trying to join!

tender magnet
#

Hello, i haven´t played in a while and muy dedicated Steam server (running on linux) is still on version 1.0 Can anyone help me update It? Much apreciated 🙂

hidden forge
#

how did you install the server?

tender magnet
#

What do u mean ?

hidden forge
#

how you need to update the server depends on how you installed it in the first place

urban frost
#

or just redownload if youre having problems

tender magnet
#

Got it, thx

torn mesa
#

I need to reset the Administrator password, because I forgot it (or never set one). Initial access on my gaming PC appears to have expired after four weeks. The wiki says I need to delete the ServerSettings.7777.sav file at the cost of the server name and player password (wasn't set up either). It also lists auto load session name and certificate, wich I don't understand entirely. How can the server restart if no session is defined? What certificate are we talking about? It's probably nothing important, I will just stop the server, delete the file and start again. I'm just a little hesitant to delete a file whose contents I don't know. Is there anything else in it?

mild thunder
#

the certificate in the file is a self generated one

#

just plan to reset everything that was set in the server manager, and you will be good to delete it

torn mesa
#

oh okay, what is a self generated certificate needed for? Just curious.

mild thunder
#

secure connection between computers, you can see the current one by going to your servers address followed by the port number in a web browser like this:

#

it lasts 1 year, then you may need to delete the config file again and get a new one, or atleast that is what i did after 1 year

torn mesa
#

Got it, thanks

harsh valley
#

Bon jour je suis français j'ai créé un serveur dédié satyfactory et je cherche des personnes

torn mesa
#

Salut, comment ça va? Is all I know xD

mild thunder
mental cedar
shy summit
#

Hey as a complete beginner how would I set up a dedicated server for satisfactory?

placid viper
clever bone
#

how do u even make servers does it cost money (exept satisfactory itsefl of course) and do i need to run my pc for the server to work or not

placid viper
shy summit
#

Headin to bed rn

placid viper
#

lmao im about to to do the same lol shoot me a text and im more than happy to help you

nova summit
#

Hello.
Is there any provider recommended for hosting a server? (Cheapest one will work I guess, as it's only for 2 people)
(I would love something like Aternos of Minecraft but for Satsifactory, where I just click Start and I do not have to bother about installation)
Thanks!

warped briar
nova summit
#

yeah, but we want to use a server as we can't get in at the same hours most of the time, that's why we want a server

#

(and we want to do it when 1.2 goes out, not right now)

placid viper
nova summit
#

Does the server need a good machine? Because I have a Zimaboard 432 with some services running at home, maybe I could run the server there? Or is it too weak for a Satisfactory server?

placid viper
#

im not sure but theres no harm in trying. i have mine running on a media server with no issues

mild thunder
#

i would say it is to weak for a satisfactory server

warm ibex
#

The Zimaboard doesn't have enough system memory, it will run/load but it will stutter - you'll experience it as a lot of annoying lag spikes and "catch ups". I tried on a lower power SBC like that with a similar Celeron processor and moved up to a cheap mini PC with more memory

mental cedar
#

coming back around again, now that I have the server up I am not sure which way I can invite my friends on steam.

I gave my IP address with the port after the above situation but one still can't connect to it. I gave him my IP address then :7777 when that didn't work we tried 7778 too. and he still can't connect. Is there a chance its on his end? the only other person I can test stays with me so they just use our private home IP instead.

wicked knot
#

Yeah, there is a chance, since some people think they should use "JOIN" to join a server, and there is a direct IP connection variant to "JOIN"

#

other than that, it would be port forwarding, or possibly your ISP on CGNAT

hidden forge
mental cedar
mental cedar
fervent robin
#

I'm setting up a server, looking at a group of 5, and have some concerns about the speed we'll be progressing through the tiers. Is there a way to scale up the resources required for the elevator parts/tier upgrades to slow down progression? Preferably through a setting in the .ini files, but open to a mod that works for 1.1 if there are recommendations

compact yarrow
#

hey boyos just trying to run a server on nitrado currently having an error to do with a missing encryption token if i try to direct connect to the server and if i try to go through my server manager and add it using the ip and query port once I hit confirm it closes out and nothing happens not too sure what's goin on I've reinstalled the server already and left everything 100% original when it comes to the base settings and configs but still no luck anyone happen to know the fix for this?

mild thunder
#

you have to use the Server Manger to connect to servers.

compact yarrow
#

"and if i try to go through my server manager and add it using the ip and query port once I hit confirm it closes out and nothing happens"
i already tried

mild thunder
#

Did you try following the guide that they have posted, is there other ports they have listed that you can try

#

last time i used them as a host, it was a little confusing on which port in the list of ports was the actual one to use

hidden forge
#

also make sure there are no leading or trailing spaces

compact yarrow
compact yarrow
hidden forge
#

there is a separate field for the port

#

"closing and nothing happens" sounds to me like a parsing issue

compact yarrow
# hidden forge there is a separate field for the port

yep i understand what you mean now it wasnt happy with the port number being in the ip which i mean to me is odd ive never had another server/game be so picky about it but yea anyways i was just being an idiot thank you

wicked knot
mental cedar
#

When I swap to my hotspot to see if the server still shows after adding it myself it goes from online to offline (I used my home IP address when adding it) the issue seems to be my public one though when I check cmd the ports are listening and being used on all ports for SF

wicked knot
#

7777 TCP and UDP, 8888 TCP?

spring raptor
#

has anyone recently fixed the "your connection to the lost has been lost" lately

#

I am able to claim the server, I am able to edit the server, however I cant seem to join the server, it is a dedicated Server I host, but I am trying to connect through a VPN, to simulate a friend that is in Australia, who cant join and is getting the same Network error message

#

I can confirm I am able to connect via local IP address and FYI I only use the listening port 7777 TCP/UDP

spring raptor
#

I have added port 8888 TCP, however this did not make a difference

#

I also have run many servers from my dedicated PC and most times do not have an issue, 7DTD, Valhiem (currently running) and many others

spring raptor
#

any suggesations would be great 🙂

hidden forge
spring raptor
#

I can turn it on or off when needed

spring raptor
#

question: if I am playing on my dedicated server, can someone from my steam friends join me?

hidden forge
#

And you configured port forwarding on your router for all ports? Baseport 7777 TCP & UDP and reliableport 8888 TCP?

#

Or did you change the default ports on the server side?

spring raptor
#

I did, I normally only do the listening/game Port, but I made the 8888

#

I have done both

#

my go to ports that seem to work for most games are 27015 and 27018 but 27015 is in use

hidden forge
#

Do you use IPv4, IPv6 or a domain to connect to the server?

spring raptor
#

IP4

hidden forge
#

Then very sure something is blocking the reliableport, probably the VPN

hidden forge
spring raptor
#

but I cant connect when I try from my PC with no VPN, using the public IP

spring raptor
glad sigil
#

I assume this has been asked a thousand times but I'm trying to pay for a server hosting server, how much ram do you need for a 2 person Server? Is 6gb enough?

spring raptor
glad sigil
#

I saw that too but I've also seen people running servers fine with 4gb ram, I guess I'll just have to try it out

spring raptor
#

I imagine that early game yes, but the ram gets filled up aas you progress through the game

wary drum
#

i think it depends if you are just playing casual or building huge mega factories

hidden forge
tired sparrow
#

Might not help but I mean that's how it works for me.

#

The port might also be disabled through your servers firewall

#

Might be worth checking as well

manic bone
#

bonjour je suis français j'ai crée un serveur je suis a la recherche de personne merci

hidden forge
#

English please

lilac swift
#

He sais he is french and isnlooking for french speakers to join his server

mental cedar
hidden forge
mental cedar
fleet cloud
#

Hi
I checked the save file and it has a duplicate entry of my characters.
I edited the save and deleted it but it didn't help, as it keeps duplicating me (other players never dup). What can I do to solve this?

some contexts: windows steam client, windows steam gui dedicated server, and I'm the host

Thank you for your help

gritty leaf
#

Hi yall trying to start a server on experimental what do i need to do ? ( using pterodactyl )
i made a server like usuall put version as experimental and it installed fine just doesnt seem up

viscid solar
#

yo, quick question, when i have a satis server kan everyone join? even epic and steam together?

brave pebble
#

Hey, how do you fix error e007 on ps5 when joining non dedicated????

robust dagger
#

I think EXP servers are borked

hidden forge
leaden snow
#

Hello all me and my buddy were playing on my server last night and then due to weather I lost power. When power was regained I rebooted and started server up again. Lots of Errors and Warnings and server shows offline. Cannot type in cmd to quit when running after outage. Anyone willing to assist, just want to get back into the factory and optimizing 🙁

remote kiln
#

is the experimental branch not updated for gportal yet?

glossy spindle
#

so it looks like other people are having issues with exp dedicated servers as well? I got my dedicated server updated on the experimental, am able to get it setup and everything, and when i try to join it keeps saying lost connection to host. I'm self hosted and have been using dedicated servers for years so it's definitely a new situation for me.

#

has anyone gotten a experimental dedicated server successfully working today?

charred matrix
#

I got one working. Didn't do anything special to get it to work

winged moss
#

Hello, all. I'm new to Satisfactory and I want to host a server on my VDS. Can someone tell me the recommended setup for stable play with 4 players?

glossy spindle
austere scaffold
austere scaffold
#

oh nvm

#

virtual dedicated

#

im dumb

fair osprey
#

Is the wiki up to date on SF versions for experimental?

hidden forge
crimson gyro
#

Hey all. Im having an issue hosting a server for people to join me. I have ports 7777 8888 forwarded on my router and set as inbound/outbound rules. I can join my own server via my local ip. I had a server back in september and it worked fine but now I have a dedicated server pc to run servers. Everything related to ports is done via the new pc. When friends try to join, the server appears offline (Picture shown). Any help is appreciated. Thanks

Ive tried both 1.1 and 1.2. Neither work.

hidden forge
crimson gyro
swift rover
#

Hey yall, trying to join a server, and I load for a minute, but get hit with "Your connection to the host has been lost." How do I fix this?

hidden forge
hidden forge
crimson gyro
hidden forge
crimson gyro
#

what does that mean

#

i have done this same method of port forwarding for every game. only satisfactory is giving me issues now

hidden forge
#

leave the remote port field in the windows firewall rules empty

crimson gyro
hidden forge
#

at least udp is not working

#

can you try opening https://<the-server-ip>:7777 in a browser?

crimson gyro
#

local or public ip

hidden forge
#

public

crimson gyro
hidden forge
#

so both udp and tcp are blocked

#

can someone from the outside test the connection?
some routers block access from internal to the wan ip

crimson gyro
#

ya gimme a sec

#

timed out

hidden forge
#

do the forwarding rules restrict source ports?
is the windows network mode net to private?

crimson gyro
#

because i opened valheim and there were no issues

hidden forge
#

just to make sure; the server is running, right?

crimson gyro
#

i can hop in myself

crimson gyro
#

i am at a complete loss on how to proceed

tardy maple
tardy maple
# crimson gyro

do you happen to have double natting going on with an ISP device?

crimson gyro
#

not sure what that is?

#

i dont think i do

#

cursory google search shows 2 router setup

#

i have 1 router

tardy maple
#

ISP device, like your provider's router. Sometimes the provider forces their router in place and you have to use DMZ or double port forward

tardy maple
#

If you have your windows firewall on you will need to open the ports there as well

tardy maple
crimson gyro
#

yes

tardy maple
#

that definitely acts like a router/port forwarding isue then. Maybe delete the router rules and recreate them and see if that fixes it. Other than that hard to say just over text

crimson gyro
#

the thing is, i opened valheim just to make sure it wasnt my settings being weird. people can join valheim

crimson gyro
#

i think i found the problem

#

i believe my isp turned on cgnat in the last couple months

wintry stratus
gaunt flax
#

Need a bit of help. Making a local hosted dedicated server to play with my son. Im trying to get SMM to talk to the server but cant. Have followed a few guides onling but im stumped. Ive opened ports 7777 15000 15777.
failed to create: failed to connect to ssh server: ssh: handshake failed: read tcp 192.168.68.73:65303->192.168.68.72:7777: wsarecv: An existing connection was forcibly closed by the remote host.

mild thunder
foggy pebble
#

Hello everyone, how do I set weather presets on a server?

mild thunder
#

i think the settings were on the Server settings page

hidden forge
modern dew
#

Is there a docker/lxc/proxmox guide somewhere about hosting satisfactory servers? I want to get my hands dirty. And can I load a single player save into said server?