#dedicated-servers

1 messages · Page 158 of 1

sacred flame
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yup

drifting hatch
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So to summarise:
3 port forwarding rules on the main router, forwarding to your router's internal IP address
3 port forwarding rules on your router, forwarding to the laptop
3 inbound firewall rules on the laptop, local ports 7777/tcp 7777/udp 8888/tcp
Command line options removed from the shortcut
Server restarted
Checked in-game that it works on 7777

sacred flame
drifting hatch
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Looks good

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and test in-game that you can connect

sacred flame
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I restarted it again just in case

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so just waiting for it to start again

drifting hatch
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Sure

sacred flame
drifting hatch
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Alright so the firewall is good, the server is running on standard ports, so the focus seems to be on that primary router and forwarding to yours

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Still showing as filtered so it's yet to be configured right I think

sacred flame
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ah

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I see where I messed up

drifting hatch
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What's the issue?

rotund surge
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can i join server?

sacred flame
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wrong mac address. off by a letter

drifting hatch
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Err, you're doing it by MAC?

sacred flame
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the address reservation I think

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not the forwarding

rotund surge
drifting hatch
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If the two routers chat to eachother with static IPs, I'd do it by IP address

drifting hatch
sacred flame
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yeah the reserved IP address needed my router's mac but I typed it wrong. the IP was correct through

drifting hatch
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Hmm, shouldn't need the mac tbh, there is an ARP table used to lookuup hardware addresses

sacred flame
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not for this lol

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mine has it

hidden forge
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MAC for reservation, ARP for communication

sacred flame
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yeah

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wait what the heck?

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my router has two mac addresses?

drifting hatch
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Well yes, it has multiple interfaces, it's a router

sacred flame
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guess it was right the first time

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ah well

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still, everything should be right

drifting hatch
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Port scan would disagree

sacred flame
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well I'm lost

drifting hatch
#

Without screenshots, internal IP addresses, router configuration pages, it's very hard to know exactly what's going on

sacred flame
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well my router on his router is .131

hidden forge
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Can you test with your router "external" IP, then your fathers routers external IP?

sacred flame
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using mine it just fails with no delay. encryption token missing

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but I guess that's because I'm trying to connect to the router and not my laptop

hidden forge
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Yeah, don't use "join game", always server manager

sacred flame
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ah lol

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ok yeah what works

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so now I have two servers. one's connected via the laptop and the other's via my router

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or I guess his router, my router's ip

hidden forge
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And both work?

sacred flame
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I think so? but when I tried to change the name they both changed

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but the pings make sense I think

hidden forge
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Try to join to test if 8888/TCP work too

sacred flame
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via the router IP?

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looks like only 7777 works

hidden forge
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Ping visible -> 7777/UDP work
Information visible -> 7777/TCP works
Can join game -> 8888/TCP works

sacred flame
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oh welp

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I thought you meant putting 8888 into the server creation port

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but yeah they both work

drifting hatch
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No joy from the outside though

hidden forge
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So either forwarding on your father's router does not work, your ISP is blocking these ports, or your IP is not public

sacred flame
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great

drifting hatch
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whois database shows it as part of a /20 direct allocation global unicast block

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Appears to be publically routable and responds to ICMP ECHO

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Announced as part of a /24 in the BGP table

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It all looks perfectly usable

sacred flame
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I can't understand why it's not working

drifting hatch
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If your provider isn't firewalling inbounds, it has to be something wrong with the internal configuration

sacred flame
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I don't know what

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or where

drifting hatch
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Well it could be your provider, some of them "protect" their customers by doing this sort of thing

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But mistakes were made with the windows firewall earlier, so without all the screenshots we got no way to validate if there are mistakes elsewhere too

sacred flame
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I'd have to dm

drifting hatch
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If it's all internal IP addressing there is no risk posting here

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Internal IPs are not publically routable or accessible

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But you can DM if you wish

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Seeing hardware addresses is no risk either, they are no use to anyone outside the subnet

sacred flame
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I can still block out MACs

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but eh idk

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whatever I guess lol

drifting hatch
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If you wish but they are only used on the subnet, do whatever you are most comfortable with 🙂

misty pivot
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Hello
Popping in with an odd situation and hoping for some advice
So a friend and I have been playing on a dedicated server (he hosts) for a week, everything was going fine. However, today was the first day since I moved that we've played and ran into some issues with port forwarding. Some fixing later and we managed to get things working for 10-15 minutes before the game timed BOTH of us out. The weird thing is, the current state is that I, the client, can connect to the server, but he, the host, cannot. He is seeing "server name pending" and that the server appears to be offline. Any ideas as to what's going on?

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Ohp, nevermind, we found the issue
His IP changed

drifting hatch
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Xeet - went through all the settings in detail, bar a few minor errors everything now looks correct, so the only thing I can think of is recommended talking to ISP to see if they are firewalling inbounds

swift olive
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Hello everyone,
I have a Docker on which a Satisfactory server is already running as a container.
I use the following image for this: “wolveix/satisfactory-server:latest”
The following relevant settings have been made:
"environment:
- MAXPLAYERS=4
- MAXOBJECTS=4325376
ports:
- “7777:7777/tcp”
- “7777:7777/udp”
- “8888:8888/tcp”"
This server is running smoothly. But now I need a second container on Docker that also hosts a Satisfactory server. Here I encounter obstacles that are unfamiliar to me.
Despite the adjusted settings
"environment:
- MAXPLAYERS=4
- MAXOBJECTS=4325376
ports:
- “7778:7777/tcp”
- “7778:7777/udp”
- “8889:8888/tcp”"
I cannot log in. I can connect to the server, upload a game score, and start, but I cannot establish a connection.
So I made a few adjustments:
"environment:
- MAXPLAYERS=4
- MAXOBJECTS=4325376
- SATISFACTORY_MULTIHOME="0.0.0.0"
- SATISFACTORY_SERVER_QUERY_PORT="15778"
- SATISFACTORY_BEACON_PORT="15001"
- SATISFACTORY_LISTEN_PORT="7778"
ports:
- “7778:7777/tcp”
- “7778:7777/udp”
- “8889:8888/tcp”
- “15001:15000/udp”
- “15778:15777/udp”"
to also define the query port and beacon port, but I still can't connect. Can anyone help me with this problem?

drifting hatch
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Beacon/Query ports no longer exist since 1.1

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Maybe check the networking, create separate networks for each container?

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In theory that should work

hidden forge
drifting hatch
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Good point Xeet

hidden forge
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Set it to 8889:8889 and add the env "SERVERMESSAGINGPORT=8889"

drifting hatch
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Set the environment variable
- SERVERMESSAGINGPORT=8889

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^^

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and:
- '8889:8889/tcp'

hidden forge
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And for a clean config set 7778:7778 and add "SERVERGAMEPORT=7778" too

drifting hatch
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And for very clean, get rid of all the beacon/query stuff, and those ports

swift olive
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Thank you very much. It worked right away. I didn't think it would be so easy in the end.
I have now made the suggested changes, including removing the ports that are no longer needed.

silver umbra
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HJas anyone had issues with people joining dedicated servers since the new dedicated server patch a day or so ago?

My friend and I have been playing for about 140 hrs on our server, but since the patch, he can only get on once in say 20-30 tries.

Nothing else has changed. There are no mods and we are using the steam client server.

drifting hatch
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I haven't encountered any issues with mine, but that doesn't mean something hasn't changed that happens to be affecting your environment

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Not sure what it could be though, anything in the server log when trying to connect?

silver umbra
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Just getting it for you, he keeps getting the message -

And sometimes it loads so far then gets connection lost.

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Just getting it for you, he keeps getting the message -

And sometimes it loads so far then gets connection lost.

drifting hatch
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Some sort of networking issue, the connection is getting closed/timing out, whether it's the server specifically or networking a little hard to determine

silver umbra
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This did not happen before the server patch, which is interesting.

The dedicated server is on my home network, and I have f2p, I run 4 other game servers and not one of them have been effected.

drifting hatch
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Do you self-host?

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Missed that, home network, gotcha

silver umbra
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Yes, Ive hosted abotu 5 other satiusfactory servers over the last few years.

drifting hatch
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You're not experiencing any disconnects on the LAN, just your friend remotely?

silver umbra
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Nope, its workikng fine for me

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So until about 15-20 hours ago its been rock solid

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Game time that is, as I played for about 8 hours last night on my own, as he playes from the US

drifting hatch
#

I'm suspecting networking more if you are rock solid but friend is having trouble maintaining connectivity

silver umbra
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His main issue is he uses Starlink, so gets disconnected twice a day, which is always hillarious

drifting hatch
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It happens yea, friend has it too, it's like 99.9% up but there are brief cutouts

drifting hatch
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Games being very sensitive to that sort of interruption would explain at least some of the disconnects

silver umbra
#

Anyway I was wondering if anyone else had an issue.

Whats interesting is that I started a friends game hosted on my computer and he can join it.

drifting hatch
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If you wish I can sit in your server for a while and see if I get disconnected

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But I totally understand if you don't want that

silver umbra
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No you can join it and see whats happening if you donr mind.

drifting hatch
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Sure, if you DM me the IP

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You might wish to delete that first screenshot of the error too, it contains a public IP of someones

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I get that too initially

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Port scan is currently showing both 7777/tcp and 8888/tcp as filtered (firewalled)

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Definitely was the correct IP ?

limber topaz
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who got a new server to join

drifting hatch
pulsar echo
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hey all! Im having some issues, Ive recently set up a dedicated server which is working fine, the problem is that we unlocked blueprints today but somehow when we save them they dont show up.

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Ive checked my gamefiles in steam since on reddit I saw people talking about this but dont find this blueprints folder

wicked knot
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Make sure the save file name (session name) doesnt have a space at the end. Most noticeable in the autosaves.

sessionname_autosave is OK, sessionname _autosave isnt

pulsar echo
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ive managed to change the session name now, lets see if the blueprints are visible

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not working, so I see the blueprints folder being created when I save it but its empty..

spring nebula
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Anybody please help, I want to buy dedicated server from a hosting but I have no clue how much ram to choose. I can upgrade both cpu and ram, the base ram is AMD Ryzen 9 5900X, is that good? And well.. how much ram? is 12GB too much? Also we are gonna be 2 players if that makes any difference. We didnt build a lot yet but definitely are planning to

desert thorn
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Everything I found via Google, points to dedicated servers having issues iwth E in a hypertube stop working after some random event. I am on dedicated host, both players it happens to. Sometimes it fixes itself, usually i have to reconnect.

Is this just an issue with dedicated server code?

desert thorn
spring nebula
desert thorn
hidden forge
lethal kestrel
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Looking for a good dedicated server host for two players. Want to build large factories. Any recs

desert reef
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anyone experienced with ftp mods to dedicated servers? im able to see the filefolder of the dedicated server in the modmanager but i cant add the server. pls pm me, thank you 🙂

desert reef
lethal kestrel
drifting hatch
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If you're building big factories you'll potentially need a decent server

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CPU demand/memory scales up as the factory does

drifting hatch
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Medium-large factory

wise coral
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Hi! My server won't start :( Can you help me with this, please?

drifting hatch
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Are you using a VM on say Proxmox?

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If so try setting the CPU type to Host, also might need more memory

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brb

wise coral
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I've increased it to 8 RAM/4 CPU/150 NVMe, I'll check now.

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This helped thanks

drifting hatch
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You generally need at least 8GB RAM for a Satis server

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Especially for a larger factory

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Also definitely recommend 4 CPUs (depending what they are) maybe even more when things get big

drifting hatch
#

Host CPU is probably the best choice too

wise coral
drifting hatch
#

Is self hosting an option if you have a spare PC

wise coral
drifting hatch
#

Normally up to 4 but can be increased

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You can host the game in your Satisfactory client as well, invite friend if both on Steam, etc

wise coral
drifting hatch
#

You can run the dedicated server on your PC as well as the game, another way, if you have a powerful CPU and decent amount of RAM it should be fine

wise coral
drifting hatch
#

Could run the dedicated server, open the firewall and port mappings on your router and he/she can connect that way

drifting hatch
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Yea

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Useful info there too

wise coral
drifting hatch
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You can connect to the server in Server Manager and upload your save

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For you it would just be 127.0.0.1 (localhost)

wise coral
drifting hatch
#

In theory, you need to make port mappings on your router, 3 of them forwarding to the local IP address of your computer

wise coral
drifting hatch
#

7777 UDP --> Your local IP port 7777
7777 TCP --> Your local IP port 7777
8888 TCP --> Your local IP port 8888

drifting hatch
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Presumably you have a LAN already

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You can get the local IP of your PC in command prompt
Just type in
ipconfig

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It's probably one that looks like 192.168......

wise coral
drifting hatch
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Yea so in your router, there should be a port mappings section where you can make those 3 rules

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Might be called Port Forwarding

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Port 7777 Protocol TCP --> 192.168.1.1 Port 7777
Port 8888 Protocol TCP --> 192.168.1.1 Port 8888```
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And then if you google what is my IP, you'll get your public IP address which your friend will hopefully be able to connect to

drifting hatch
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You might need to check that wiki page I linked, go to the Firewall section - Windows (there are 3 commands there to add firewall rules) if it didn't automatically add theem when you ran the server

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As long as your provider isn't doing any firewalling / blocking, it should work for your friend. Some people seem to have unknown trouble but hopefully not in your case

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and then if it works it will save you the money for the server 🙂

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You may also have a dynamic IP address which could change, just to bear that in mind if friend can't connect in future

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Simply a case of checking what is my IP again and passing her/him the new IP

drifting hatch
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Yes but IP needs to be 192.168.1.1 if that is your PC

wise coral
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192.168.1.35

drifting hatch
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Oh okay my mistake

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Yes that looks good

wise coral
drifting hatch
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I guess see if friend can connect

wise coral
drifting hatch
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Works?

wise coral
wise coral
drifting hatch
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Oh just many years of computers xD

wise coral
wise coral
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my friend cant join

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VDS is one help

drifting hatch
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Can you screenshot each of the port mapping rules in detail just so I can check they are all correct?

drifting hatch
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If you can click on each of those two rules you made and there should be the details for them?

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or like Edit ?

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Yea seems something is either firewalled or port mappings not correct, let's start by looking at those port mappings in detail if you can get to that

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You can remove that image, it contains your public IP

wise coral
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this?

drifting hatch
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Yep

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Are you able to translate some of those, like

wise coral
drifting hatch
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Oh okay so single port / port range

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You can take the left option like you had it

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Where is the IP specified?

wise coral
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НорКом - my provider

drifting hatch
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It looks good, so the firewall on your PC is the next thing to check

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Did you add those 3 rules from the wiki?

wise coral
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i did it

drifting hatch
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Are you happy if I do a port scan to check if those TCP ports are open (harmless)

drifting hatch
#

Server running?

wise coral
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no

drifting hatch
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Can you run it, need it running to check

wise coral
drifting hatch
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You can delete those IP addresses if you wish

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And the image above

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They both contain your public IP

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This one has your IP in it too

wise coral
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i run server

drifting hatch
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Hmm, both are showing as filtered (firewalled), I'll try in-game but something seems to be blocking

drifting hatch
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Could be

wise coral
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Internet owner

drifting hatch
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Did you claim the server and do initial setup / upload the save, etc

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e.g. give it a name, passwords, upload save, and so forth

wise coral
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yes

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i try reload pc

drifting hatch
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Just before that

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Can you go to run
Win+R
firewall.cpl

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Click on Advanced Settings

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Inbound Rules

wise coral
wise coral
drifting hatch
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Yea it's quite a lot

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And then in Inbound Rules, do you have those 3 rules with green ticks - "Allow Satisfactory default inbound port ......"

wise coral
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i reloading pc

drifting hatch
#

I don't think that will help

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Can you double click on them and go to the Protocols and Ports tab

wise coral
#

A local network will definitely help here.

drifting hatch
#

Take screenshots

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I don't think you need to reload the operating system 🙂

wise coral
wise coral
drifting hatch
#

Could you translate those two boxes?

drifting hatch
wise coral
#

hmmm

drifting hatch
#

Also screenshot the other rule as well

wise coral
drifting hatch
#

Windows Firewall doesn't have a TCP/UDP option so I'm concerned there are only 2 rules

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Can you make 3 rules like this:

wise coral
drifting hatch
wise coral
#

okey

drifting hatch
#

Take care to ensure they are identical
Protocol
Local Port
All the settings 🙂

wise coral
#

Thank you for trying to help <3

drifting hatch
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No problem 🙂

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So you made these 3 rules?

wise coral
drifting hatch
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Delete the old two

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And can you screenshot the list

wise coral
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It seems to me that this is all useless and it is worth stopping at using a local network, since this helped

drifting hatch
#

We just need to make sure everything is correct first

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Networking is very unforgiving, everything has to be set perfectly correct

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If you can provide screenshots of the Inbound Rules list and a screenshot of all 3 from the Protocols & Ports tab

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So I can check everything is right

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🙂

wise coral
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I just can't right now, when I have the opportunity, I'll try everything.

drifting hatch
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Sure, just post back here when you can

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It's a process and seems like a lot of work but if it works it's worth it, you might need to call your provider and ask if they are firewalling, but first need to get those firewall rules set correctly on your PC

hidden forge
#

Can you tell me the first half of your routers WAN IP?

hidden forge
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External, not internal

hidden forge
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Yeah, probably filtered at the ISP level then

drifting hatch
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Drop them a tinkle and ask 🙂

livid trench
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Hey guys, I'm kinda hitting a wall right now. I just Updated Satisfactory on my PC and the Dedicated Server (via SteamCMD) aswell. Still getting this message when trying to connect. Any Tips are welcome :/

abstract wagon
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Hi,
I've tried making a server like I did 2 years ago but using my external IP the client displays "Server name Pending" and nothing happens. I reach the server with my local IP, but cannot if I use my external. I forwarded all the ports I found online, but it was already preconfigured - as I played it 2 years ago - however it does not work as of now. I'm using EPIC, out of ideas.

hidden forge
abstract wagon
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In the server logs: GameNetDriver FGDSIpNetDriver_2147482185 IpNetDriver listening on port 7777
But it is clearly unreachable

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Forwarded ports: 7777, 8888, 59172, 15777, 15000

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Can you make a try? Here is my public IP: 87.97.17.45

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The server is running

hidden forge
#

Not RN. Maybe @drifting hatch can?

abstract wagon
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Server logs display this:
NotifyAcceptingConnection accepted from: [::ffff:127.0.0.1]:54079

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May I use that port instead?

hidden forge
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No

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The SOURCE ports are always random, you only need to forward the TARGET ports

abstract wagon
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Sure. Thanks 🙂

drifting hatch
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Both are showing filtered/firewalled

hidden forge
#

You said you forwarded the ports? Did you configure the firewall too?

abstract wagon
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I'm using Epic and used the Task Manager to locate Server's file path which is:
e:\Games\SatisfactoryDS\Engine\Binaries\Win64\FactoryServer-Win64-Shipping-Cmd.exe

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I allowed this app in the firewall

drifting hatch
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Sorry Xeet is this a new case, what is the IP, can you DM it

abstract wagon
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I tried running the cmd alone but it crashes, possibly there are many missign arguments injected by EPIC (I'm a software engineer, you can hit me with any idea, possibly I can execute them)

drifting hatch
abstract wagon
#

Are these correct? They are among the Inbound rules

drifting hatch
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Open each of them up

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Go to the Ports and Protocols tab

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Sceeenshot all of them

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I doubt you need the -cmd.exe rule

abstract wagon
#

They are added with all ports, may I change it to something like this:

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And add TCP and UDP separetely?

drifting hatch
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No that is very wrong

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Do not specify a remote port

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That rule will fail

abstract wagon
#

Oh, you are right, this is not forwarding

drifting hatch
#

It's not forwarding

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Do not spec a remote port*, set it to Any

abstract wagon
#

Is it good?

drifting hatch
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Yes xD

abstract wagon
#

And I should add UDP as well, right?

drifting hatch
#

Now make 2 more

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For 7777 UDP

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8888 TCP

abstract wagon
#

👍

drifting hatch
#

SS all of the rules on the Ports and Protocols tab

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All of it

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You can't take any assumptions with networking, need to see everything, and all things have to be precisely correct

abstract wagon
#

May I also configure them as Outbound rules?

drifting hatch
#

Get rid of this

abstract wagon
#

Tried changing the paths to the exe ending with cmd, but didn't help either

hidden forge
#

No Ping = At a minimum 7777/UDP is not working. Game won't check further

abstract wagon
#

I have these in the forwarding page of the router:

hidden forge
#

Can you reach https://<your-external-ip>:7777 in a browser?

abstract wagon
#

Nothing shows up

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But the same applies for

drifting hatch
#

DM me your public IP and I will scan it

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My guess as always is filtered

hidden forge
abstract wagon
#

It logged a couple errors, but yes:

drifting hatch
#

Filtered on 7777/tcp and 8888/tcp

hidden forge
#

Did you add any launch arguments to the server?

abstract wagon
#

I started the non-experimental version

hidden forge
#

Go to the location, start a cmd there, then run the exe directly
Add "-multihome=0.0.0.0 -unattended "

abstract wagon
#

May I reinstall the server? Btw I can connect to it using 127.0.0.1. But not using my ext. ip.

hidden forge
#

Oh, did you add the https in the browser or was it plain http?

abstract wagon
abstract wagon
hidden forge
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Try explicit https

abstract wagon
#

Works in Localhost, but not with ex. ip:

hidden forge
#

OK, at least the server is running then xD

abstract wagon
#

Yeah. 😄

hidden forge
#

And with your internal IP? Not localhost

abstract wagon
#

Let me try

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But not from outside... Can I disable the firewall?

hidden forge
#

Then firewall is probably OK, it's a forwarding issue

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The internal IP in the forwarding is still correct?

abstract wagon
#

I removed the "external port" settings

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Wait, it might be ok now.

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Yes, it works!
Though I disabled my antivirus as well. Need to check what happened.

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Thank you for the help, the issue is resolved! 🙂
Turned out my antivirus (Avast) has another firewall that blocked the incoming queries from outside. Although I added the exes as exceptions, it only started working when I completely disabled its Firewall feature.

cyan briar
#

Anyone having a problem with version mismatch on a dedicated server today?

cyan briar
#

nvm, I failed to kill the pre-update instance

solemn locust
#

anyone have a server that works that i can test connecting to? having trouble connecting to myf riends server and want to see if its on my end or theirs

hidden forge
#

What are the symptoms?

abstract wagon
#

Hey, I'm back. I joined the server, but my friend is unable to access from Steam. My server is running using EPIC. Is there any way to let him join?

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In the logs I see the followings:
/Game/FactoryGame/Map/DedicatedserverEntry?ClientIdentity=21000000636632383431373834396237373930353532333761313937...00369a430140fae4dbebd09540a9bc55dd9000202bb20b2488d9f....ad3da0901001001?EntryTicket=ew0KCSJw....SJpZHQiOiAiMTc2NjI2NDU5MCINCn0=.27385F811C22855D9494....A0B4780A5200EF4B6AC3E023CE4556E29A5FE274D9A....55F62A4ECBAC643A0038745BA7B66EF6?EncryptionToken=06FFFB556C54D76F9A35EAA1F5966BD27210AEB9889E057FFBA7E9A60810F482?Name=Laslo?SplitscreenCount=1
...
[2025.12.20-20.03.15:181][878]LogNet: Join succeeded: Laslo

And he sees "Your connection has been lost"

hidden forge
#

what error does he get?

abstract wagon
#

This:
"Your connection has been lost"
For some reason I see the same :/ It was working fine in the afternoon

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But it does not work even for me anymore

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I tried reaching the server in my broser using localhost, nothing showed up.

#

Btw I delete the complete folder of c:\Users\<user>\AppData\Local\FactoryGame\ just to have a fresh state for the server

hidden forge
#

ah, hm, try restarting

hidden forge
abstract wagon
#

How do I do that?

hidden forge
abstract wagon
#

We tried creating a single player game with multiplayer settings, setting the method to IP. The game says "XYZ has joinsed the game" then immediately got kicked out

hidden forge
#

ah. probably missing ports, but idk which ones are required in this case

drifting hatch
#

Is this case still happening, I slept and it's still progressing.. seems like progress though xD

drifting hatch
#

Both ports still filtered. Either server not running or little progress xD

#

Aura xD

#

This is dedicated-servers xD

rustic coral
#

😭

drifting hatch
#

No sobbing now 😄

arctic pagoda
#

anyone have insight on these errors? client can connect to dedicated server and see it but on joining the game they will get disconnected while loading in.

drifting hatch
#

DM me the IP I guess

#

You made 7777/udp 7777/tcp 8888/tcp port mappings and firewall rules?

#

@arctic pagoda ^

arctic pagoda
drifting hatch
#

How is it run?

arctic pagoda
drifting hatch
#

Linux by far the best idea, so rewind, start from the beginning, you run a linux server, what next

#

Windows client?

drifting hatch
#

Okay, firtaly 7778 is not a valid port

arctic pagoda
arctic pagoda
drifting hatch
#

Shouldn't effect because of the range

#

DM me your IP, run the server, I will do a harmless portscan

#

It will be filtered like my life xD

arctic pagoda
drifting hatch
#

I am completely harmless and it is for diagnisis only, but I appreciate your privacy

arctic pagoda
drifting hatch
#

We don't like public IPs here, we only ask for DMs to keep users private

arctic pagoda
#

they'll be running a port scan themselves. will update later

drifting hatch
#

You have no harm DM me your IP, the only thing I would ever do is diagnostic scans

drifting hatch
#

We fix things here, we don't aim to break

deep turret
#

you still hold your individual responsibility though

#

are you trying to cover something by appearing as a part of a group there ?

modest vapor
#

Im having the exact same issue here.
I am running the server on a local linux machine and all the ports are forwarded correctly. I can connect with no issue locally on a windows client. But when my friends try to connect over the internet, I can see them connecting successfully in the console but are immediately disconnected due to timeout.

modest vapor
#

7777 udp&tcp 8888 tcp

hidden forge
#

and they add the server in the server manager and can see everything?

modest vapor
#

yes, they can edit server settings after typing in the password

hidden forge
#

and then time out in the loading screen? they can already hear sounds in the background?

modest vapor
#

yes

hidden forge
#

then something is blocking port 8888/tcp

modest vapor
#

oh ok

hidden forge
#

any kind of port remapping done anywhere in the chain?

modest vapor
#

no i dont think so, never messed with the ports except for this server

hidden forge
#

might be done by your ISP. you can try chaning everything related to port 8888 to 7778 and then launch the server with the argument "-reliableport=7778"

#

you didn't restrict the source port, right?

modest vapor
#

no

#

i have set up minecraft servers on the same machine with port forwarding and it worked just fine so i dont really know

#

thank you for the insight tho

#

i'll contact the ISP when i have time

shy hull
#

I'm having an issue getting a dedicated server up and running. I can connect just fine from the same local network, but my friend can't even add the server in server manager. I'm pretty sure that it must be port related on the router, but I've double checked all of the port forwarding options.

abstract wagon
#

I'm still facing the issue with the dedicated server. I run the server flawlessly, but my friends can't join to it. They are using Steam and my server is hosted under Epic. Cross-play is chosen in the settings.

#

They are kicked out of the server when the client loads.
Funny that I see some interactions from them before they get kicked out. Like they move their camera, press V to get resource locations and they even hear the high pitched sound when a node is found. Then they lose connection

#

Do dedicated servers support joining players from different sources of the game?

abstract wagon
hidden forge
hidden forge
shy hull
hidden forge
#

"local connections" as in local IP or localhost/loopback?

shy hull
#

local IP

#

different PC on same network

hidden forge
livid tundra
#

Anyone able to help out with a DS setup?

Ran on my PC GREAT. Just built a server with nginx hosting using Pteroq/Wings and been having trouble with my DS there. Everytime I try to join, I lose connection.

Confirmed the server is running, ufw has 7777 open for TCP/UDP and 8888 UDP. I'm stumped. 😄

hidden forge
#

nginx is set up as a stream proxy? NOT http?

livid tundra
#

omg, I think I actually figured it out. ALL along. Forgot to flip on 8888 on the damn node. WOW

hidden forge
#

also just noticed, 8888 is TCP, not UDP

livid tundra
#

Yeah you're right. Just forgot to check my cheat sheet

primal heart
#

Love it

#

This 15xxx Port isn’t used anymore for games greater or equal v1.1?

hidden forge
primal heart
#

Ok thx

silent gorge
#

@drifting hatch Got the server fixed. Took two techs at the datacenter apparently to find the firewall rule on their end blocking my stuff!!!

reef sky
#

Hello, i have dedicated server, and i want to write scripts that would display some information in the chat. I'm also wondering: is it possible to change the text or properties of signs in the world when the server is running and the map is loaded (even when there are players?)? Is there a CLI on the server where I can enter a command to send a message to the chat on behalf of the server or change the text on a sign?

vocal plover
#

Guyys does starting a server put you automaticly in tier 2?

#

Is that normal?

mild thunder
#

It skips the onboarding and gives the first player to login the stuff from onboarding.

hidden forge
#

If you want to play the onboarding phase, start a save in single player and the upload it to the server

solemn locust
#

didnt get any answers in questions channel but I have two problems. I dont have CGNAT i think

  1. cant connect to friends server unless im on vpn.
  2. second I get this error every once in a while. UNetconnection::TICK:COnnection TIMED OUT.m

Another person tested the server and was able to connect

prime bay
#

Whats the best place to buy a server to host one?

solemn ibex
#

I have an issue with dedicated server, I can connect from local ip, but when I try to connect from my public ip It's not working. I see all the server info, connect, but get disconnected with message lost connection to host. I think something with ports maybe the problem, which must be forwarded? I have 7777, 15000, 15777 - that's what i saw on internet

hidden forge
solemn ibex
hidden forge
solemn locust
#

Tried logging into same server from a different computer and internet and it worked fine. this is something from my computer/internet.

hidden forge
solemn locust
#

Sort of did. Since I tried on steam deck too

hidden forge
#

And?

solemn locust
#

Same issue

#

It’ll try to connect and then give the same error

#

I don’t know how to set up vpn on steam deck

#

Frustrating problem

wicked knot
#

maybe have a conversation with your ISP, and see if they know of anything 🤷

hidden forge
#

Yeah, if a different PC on the same network has the same problems it's probably ISP related

solemn locust
#

Brought my steam deck to work and it works fine

#

So network.

#

I’ll try lan direct to modem at home to see if it works

solemn locust
wicked knot
solemn locust
#

I guess could ask. I have no problems joining private Minecraft server either

vivid parrot
#

what the hell does that mean when i try to update the server :c

vivid parrot
solemn locust
#

i should have 0 ports open at my office where it works

#

currently at home its fiber -> asus zen router -> eternet splitter -> pc

and then asus rounter -> steam deck

vivid parrot
#

alright than i have no idea lol. Was hoping it was the same problem cause it would have made it much easier

solemn locust
#

yes

#

wait you had to open 8888 to join a game or to host a game?

#

i see this comment "
I had the same problem until I realized I used my Domain A to connect to my server but the mounted wildcard certificate was for Domain B (created with Lets Encrypt). This caused the error for me. After I connected with Domain B everything's worked like expected. If you do not provide your own certificate the game will create a self-signed one for you but I am not sure for which domains this is valid. Hope this helps." but i dont understand

hidden forge
solemn locust
#

so i got my IP to change my IP to a statis ipv4. so now it went from 100. to 140. ip address. but still not working. tried port forwarding again. and didnt work.

#

tried direct connecting to my router didnt work. tried to direct connect to fiber box but no internet at all

hidden forge
#

As a client you don't need port forwarding

solemn locust
#

just trying everything

hidden forge
#

If you steam deck works at work but not at home that's either your router doing weird stuff or your ISP filtering you

solemn locust
#

it might be my ISP. not sure how i could even start to fix that

hidden forge
#

Call them

wicked knot
#

tell them what you are trying to do, not what you think you need.

vivid parrot
hidden forge
#

Delete files and do a fresh install

vivid parrot
#

thats the problem. A fresh install works, the update doesnt. And reinstalling every update, seems counterproductive. also that happens of multiple versions, i mean updatering from them

hidden forge
#

its a steamcmd issue, not really a satisfactory issue

vivid parrot
#

ah, was thinking it might be on the cmds side, wasnt sure so wanted to check if someone here had the same problem.

abstract wagon
# hidden forge sounds a bit like a 7777/UDP issue

I solved this too, finally we're on DS. THe issue was that I either needed to add the non-cmd ending exes to the firewall or configure the forwarding separately (tcp, udp as separate rule instead of tcp/udp). But I can't tell which one helped, because I done both of these as my last attempt.

solemn locust
#

got it resolved. second time they turned off CGNAT i was able to connect

vivid parrot
#

where are save files located on ubuntu? If i dont have acces to the games menu to download them thru there

mellow field
#

i have a problem with dedicated sv i made , even i use this site to check sv status and can join with local IP but cant with public IP , thats mean only i can join sv , no one else can , ports 7777 , 15000 , 15777 already forward but no use , i tried to do on another device but same result T_T , can anyone help me ?

wicked knot
#

15xxx was depricated 3 yrs ago

mellow field
#

7777 tcp and udp already forward , but i cant with 8888 tcp

wicked knot
#

It cant work without it. You could redefine it in the launch argument. -reliableport=xxxxx

#

so if you can get 15000 or 15777 open on TCP, ...

#

it has to have that second TCP to work now, tho

mellow field
#

tks , i changed to 8889 TCP and it worked XD

#

tks mate ♥

sharp vessel
#

I'm at a total loss, I have tried going back and redoing my ports on router and on firewall. server has been working fine for months, closed it down a few days ago and now it doesn't show up as online. any suggestions or pointers? sorry for having to ask for help.

sharp vessel
#

nvm, apparently it was a dns issue with provider

small field
#

im having an odd issue with my dedi server, when i try to join, it connects but i get this error in the console [2025.12.24-10.23.16:164][ 72]LogGame: Error: RegisterPlayerWithSession: Failed- UniqueId.IsValid(): true, IsV2(): true, IsOnline: false was also on it yesterday with no issues, nothings changed since like 12 hours ago

dire vessel
#

any open ser4vers to join?

hidden forge
vagrant current
#

Is there any plan to let anonymous users through steamCMD update the game?

#

The 1.0 update bricked it about a year ago

small field
vagrant current
#

Weird, it only worked for me when I logged in with my account instead of anonymous

small field
#

are you using the command "+login anonymous" when you run steamcmd??

vagrant current
#

I'm not running in a script, so I'm just using login anonymous after opening

vagrant current
#

deleting and reinstalling steamcmd worked

proud tapir
#

What does it mean to run a dedicated server as a service, and how would I do that for Satisfactory? I know a limited bit about it. Just looking for some dialogue.

hidden forge
#

"running as a service" means you can run the programm in the background, or the OS runs it for you, allowing you, the user, to log out while it keeps running

#

how you do it depends on the OS you want to run it on

proud tapir
#

Ok, interesting. A brief chat with chatgpt suggests using Task Scheduler as a simpler option. I'm not a complete monkey, but this is new territory for me to learn. It says Task Scheduler is not truly running it as a service, but is functionally very similar. Otherwise I'd need a tool like NSSM.

I'm using Windows btw.

hidden forge
#

while it would technically work via task sheduler
nssm is cleaner

cloud mountain
#

where should i put qustion for updateing my server

proud tapir
wicked knot
hidden forge
cloud mountain
wicked knot
#

that answers common questions lots of people have, and isnt open for posts

icy oar
#

would it be possible to request a bit of help setting up my dedicated server?
ive done all of the router portforwarding correctly as far as i can tell, but for some reason using port.tools/nmap online scanning thingy, it still says the port is closed, which i dont understand

icy oar
#

fixed issue, server is showing up via public ip, but satisfactory wont allow me to join it via it

#

fixed it again, accidentally set the 8888 port to udp instead of tcp

#

works

bronze kernel
#

Should I set up a Satisfactory server and play on it at the same time, or should I just use the in-game multiplayer?

distant edge
bronze kernel
#

nope i was just hoping that setting up a dedicated server would improve my performance but it's still on the same machine

distant edge
#

if its on the same machine dont do a dedicated server

distant edge
bronze kernel
#

Thanks, Noted.

distant edge
#

so now i have a server and all worked well before my internet went down for a week or so nothing has changed and only i can join localy what can i do to fix or find the issue

#

they cant even reach the server to tell me why they cant join

bronze kernel
#

perhaps there might be a problem with your router

distant edge
#

I'm not seeing anything

small field
#

is there any known bugs/issues with the dedi server auto-pause ???

distant edge
#

my public and privat ip never changed

small field
late geode
#

Im trying to join my friend who is hosting a dedicated server

#

I am unable to join on my home wifi, but can join on my mobile data hotspot

#

has anyone had similar issues?

hidden forge
#

Probably your ISP blocking ports

hidden forge
tidal beacon
#

Hey could anyone help by chance? my friend created a dedicated server but we're unable to join it, is there someone that could explain the port forwarding thingy cause i can't really understand

kindred bison
#

Can anyone help me to figure out hardware to host a local server for my wife and myself? She's playing on a laptop and I have a high end desktop but I'd rather just have a machine dedicated to hosting our server so it can run at all times.

hidden forge
hidden forge
tidal beacon
hidden forge
#

they themself can join useing the internal IP of the server

tidal beacon
#

ok is it fine if I dm you rq

tidal beacon
wicked knot
tidal beacon
#

well honestly I have no clue

tidal beacon
#

yet it doesn't ping them

tidal beacon
wicked knot
#

there is a manufacturer make and model on a UL plate n the back of the router, enter that info in to google, +port forward

tidal beacon
#

yep yep i've done tha

#

yet it still doesn't work

wicked knot
#

Is the public IP of the router the same as the WAN address assigned to it by the ISP?

shell nimbus
#

Trying to set up a dedicated server for the first time. I'm running into a really strange issue. When I try to join the game, I experience severe rubber banding. In short, I can move in the world, but eventually I get teleported back to my starting spot. Then, after about a minute, I get kicked due to a connection timeout error.

Here are some of the error logs I'm seeing:

LogNetTraffic: Warning: Notification::ProcessReceivedAcks - Missed Acks: AckedSeq: 11556, OutAckSeq: 11081, FirstMissingSeq: 11082 Count: 219

LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection..

I'm running this server using AMP in a Proxmox LXC container. I've configured all of the port forwarding rules and verified they work. Any idea as to what my problem might be?

I've tested this issue over my private network and over the internet and the problem persists.

hidden forge
shell nimbus
hidden forge
#

Don't know, never used amp, but we had multiple Attemps with AMP here and none worked.
Seems to some problem with the 7777/UDP port, which handles "small" game update

#

Thus your rubberbanding

grizzled pendant
#

Hey everyone - trying to setup a dedicated server. Was able to successfully portforward and server status shows up and running. But when I try joining it loads for a little but then says "Your connection to host has been lost"

#

in the server bat, this is the error in red:
LogGame: Error: RegisterPlayerWithSession: Failed- UniqueId.IsValid(): true, IsV2(): true, IsOnline: false

shell nimbus
grizzled pendant
#

I see that as the main solution but I've already done that. Used a port checking tool and it shows the port as open

mild thunder
#

If you didn't specify the ports using startup arguments, I would suggest to watch the log on startup to make sure that it is using port 8888 and not something else using that port.

grizzled pendant
#

[2025.12.27-20.41.22:109][ 0]LogReliableMessaging: Server streaming socket bound to port 8889

#

could this be it? Not sure why its using 8889, should I port forward that or is there a way to force it to use 8888

hidden forge
#

it will default to 8888 or the next free port up to +512

#

if you want to force a port, pass the "-ReliablePort=YYYY" argument if you host useing the native binary

grizzled pendant
#

ended up port forwarding 8889 and it worked! Thanks for the advice tho, if it changes again ill set it as is

grizzled pendant
hidden forge
#

yes

azure jasper
#

So I have a specific player who cant connect to the server... They are located in Utah and the server is hosted by Nitrado in LA... He keeps getting timed out no matter what I have the timeout limits set to... any ideas on what could be going wrong?

foggy coyote
#

is this a manifold

glass elm
#

might be a dumb question but is the dedicated server still running on UE4?

hidden forge
spiral marlin
#

trying to find people to teach me in my world

shell cedar
#

What does WorldTimeSeconds mean in the server log?

#

Hmm, could be the time there were players active on the server betweem the times it was empty and on pause

shell cedar
#

Also is it a bug or intended bahavior that dismantled stuff ended in a existing dismantle box really far away? And did not spawn a new box

shell cedar
#

I see. LOt of new options after 1.1

stiff sand
#

is anyone in here using playit.gg to forward their server? I am getting a weird issue. I can add the server in server manager and I see it online but when I try to connect it loads about 4 bars and times out. but the weird thing I'm running into is that i can hear the game sounds just fine.

hidden forge
stiff sand
hidden forge
#

It should work like that yes

#

Try 7780 and 7781?

stiff sand
#

will try that now

#

it didnt crash so thats a good start

#

with playit.gg you can't split ports like that they have to be consecutive

#

still loading 4 bars then Network Error your connection to the host has been lost

hidden forge
#

It doesn't need to be +1111, that's just the default

hidden forge
stiff sand
#

i have tried it both ways

hidden forge
#

How do you host the server? Native, docker, amp, etc?

stiff sand
#

native, Ubuntu 24 LTS

hidden forge
#

Firewall on or off?

#

If on, what are the rules?

stiff sand
#

on with ports forwarded.

humble smelt
#

Are there any programs that can monitor the status of a dedicated server? For example, I am self hosting one on windows. I would like to know when someone is connected to it or get a notification if it goes offline.

stiff sand
#

i can connect to it with no problems if i use the LAN ip, if i use the playit tunnel it shows up and i can manage everything but it doesn't let me join

hidden forge
stiff sand
#

one to one

#

7777 and 8888

#

using the free IPv6 it gives me for being a premium member it lets me do separate tunnels with the same ip

hidden forge
stiff sand
#

i made 2 tunnels pointing to the same IPv6 address they gave me

#

but that ones not connecting at all so im switching it back to what i was using

#

what ever i did its working now

wicked knot
trail star
# wicked knot <#1201555265942724758> ?

I'm not prepared to kick the ball yet. I haven't rented a server yet. I'm just spit balling. Is there something I haven't thought of or something else that would be crucial?

wicked knot
#

no idea, this is for solving connectivity issues self hosting

trail star
#

Oh my bad.

stiff sand
#

one more question. to increase the max players is it still

MaxPlayers=x``` in the Engine.ini?
#

nvm its Game.ini

stark seal
#

Is there a newer suggestion for running a Dedicated Server (native, Win11) as a service? NSSM seems to be something like 8 years old and no longer receiving updates, but it seems like both Reddit and the wiki keep pointing me to that page.

hidden forge
#

As the windows service api is also ancient nssm is still fine
Its just to configure the service, not actually run it

stark seal
torpid lava
#

well thats fucked

#

i typed up a big explanation of my issues but bc i linked the guide i used it deleted it smh

#

to sum it up, i follow guide, it no work, friend no able to join, he time out, i port forward 15777, 15000, 7777, i have private router not shared, sorry if i dumb

#

if a mod wants to be a kind fellow and reinstate it that would be cool otherwise this is my write up

hidden forge
#

Double check with the pinned wiki but these ports are pre 1.0. As of 1.1 you need 7777/TCP, 7777/UDP and 8888/TCP by default

torpid lava
#

But I shall try adding the 8888 port

wicked knot
#

you used a bad, old, outdated guide that they dont want in circulation anymore

#

!wikisearch Dedicated_server

torpid lava
#

@hidden forge So wait why was i able to join but not him?

hidden forge
crisp mortar
#

Greetings to all. I have a question. What should I do if I turn off the auto pause in the server manager in the game after restarting the server, the setting is reset to true?

I found information that in ServerSettings.ini there is a line:

[/Script/FactoryGame.FGServerSubsystem]
mAutoPause=False
but I don't even have such a ServerSettings.ini file created. I tried to put it in Game.ini, but it gets overwritten after restarting.

I also tried using the arguments:

-ini:ServerSettings:[/Script/FactoryGame.FGServerSubsystem]:mAutoPause=False
and
-ini:Game:[/Script/FactoryGame.FGServerSubsystem]:mAutoPause=False

nova oracle
#

i cant change settings on my linux server wether using the command or the button in the menu and i also dont have any .ini file in my server, is there something to do about it?

bright stratus
#

Does anybody know for Indifferent Brocoli, if i (re)start a satisfactory server, how long it should usually take? Already waiting 10min+ and I don't see a satisfactory log file in the file browser appearing

#

ah, found the log files and the crash problems

chrome pike
#

I have some spare resources if anyone wants their own dedicated server. Let me know

noble trellis
#

is there a spot I can find a list of public servers?

wicked knot
#

there are no public servers to list

fringe swan
#

how do i fix this

nova oracle
hidden forge
#

Is this a self hosted Server?

umbral forge
#

hi I have a small issue when my friend try to join my serv, the terminal of it send me this error
LogGame: Error: RegisterPlayerWithSession: Failed- UniqueId.IsValid(): true, IsV2(): true, IsOnline: false
[2026.01.02-14.39.24:112][968]LogGame: Error: RegisterPlayerWithSession: Failed- UniqueId.IsValid(): true, IsV2(): true, IsOnline: false

#

and it appear online

hidden forge
umbral forge
hidden forge
#

you have a port re-mapping, either

  • adjust the port forwarding to 8888 internal and external
  • adjust the port forwarding to that the external and internal ports are the same, and set it on the server with "-ReliablePort=YYYY" to the same port
  • inform the server about the re-mapping with "-ExternalReliablePort=ZZZZ". lokal connection will probably not work anymore though
#

the server tells the client the port. and it still thinks it's on 8888 probably

umbral forge
#

ok thanks I will try

umbral forge
#

I try placing [URL]ExternalReliablePort=ZZZZ on engine.ini

#

and didn't work so place it on a bat file

solid peak
#

Hi, im currently trying to get a Satisfactory dedicated server running on my notebook.
I set it up using SteamCMD. I can connect locally via ipv4 but since im behind a cgnat i cannot use ipv4 for the server.
So after portforwarding 7777 on TCP and UDP, aswell as 8888/TCP I get a "NotifyAcceptingConnection accepted from: " on the server console when trying to connect on Satisfactory.
The server manager on the client keeps displaying "This server appears to be offline." when trying to connect via ipv6.

hidden forge
solid peak
#

aight ill try that in a bit, thank you

hidden forge
#

and you need to use the address of the server, not your router

steady fiber
#

hey guys someone here who can help me with a problem i just made?.. im running a biscet hosting server for satisfactory everything worked fine but i noticed some delays.. turns out bisect gave me a server in the netherlands but im in germany.. so i klicked the switch server location button on the main page.. switched to germany.. now the problem is the console of bisect says: "[Warn]: The server is online but no game is loaded. Please connect ingame to load a Save!" but if i enter ip and port in satisfactory the server says Server name pending Not Authenticated, and normaly in the status tab there is a way to authenticate mit with the admin passwort but there is no button..

hidden forge
#

contact support

steady fiber
#

from hosting ?

hidden forge
#

yeah

steady fiber
#

kk..

#

i hoped someone got the same issue before..

steady fiber
#

well i have a feeling its not an hosing problem.. i can edit server files via FileZilla with no problem.. that means the server is online..

hidden forge
#

something is blocking/wrong with the ports, thats a hosting provider error
also you probably pay for it, so you can request support

mild thunder
#

is it the same port as previously? (my guess would be the server config file might be bugged if it is the same port, if you have permissions could try stopping the server then deleting it then restarting it)

steady fiber
#

yeah yeah thats true @hidden forge theyr "way" to fix it was that he resetted the server back to stock deleting everything i did on there.. (savegames, blueprints..) turns out still dont work..

hidden forge
#

oof

#

tell them to restore the files from a backup

steady fiber
#

i did by myself before give that factory reset a go.. because i know i can get the save back online via the in game server manager..

#

never ever again bisect.. normaly use gportal and theyr servers didnt make any problems at all.. but gportal dont support sftp what makes installing mods a pain..

pure fog
#

Howdy Yall! I am not sure why, but my server that I host locally on annother computer next to me is not letting me connect anymore. I am about 150 hours in with no issues recently but now all of a sudden I cannot conncect to it I see on my server computer it is accepting a connection from my PC I am trying to play the game on, but on my end I am only getting this error at this point (see attached screenshot) I removed and re-added the server to the in-game server manager but it has not solved the issue. Restarted steam on both computers, checked port-forwarding. Any suggestions?

wicked knot
#

make sure the server IP is still the same as the one you entered?

pure fog
#

Yeah, checked it multiple times, tried ipv4 and public ip, still nothing

#

After removing and re-addding the server, it let me authenticate it again, but now it just give me this error after hitting retry a few time

#

But i do see that the server pc is accepting a connection from my person pc

wicked knot
#

those are symptoms of the 7777 TCP port closed

#

firewall updates?

#

you can "see" the server via UDP, but it needs TCP for the API

pure fog
#

How would I check that? I have the ports forwarded in my router settings

wicked knot
#

local net wont go thru router. machine firewalls

#

anything your side of the router doesnt go thru it

pure fog
#

So would that be on my personal pc's side, not the server pc?

wicked knot
#

typically, a computer or router will let anything go out, and only check inbound traffic

#

so the server

pure fog
#

Okay what would I do on that PC to open the 7777 TCP port?

wicked knot
#

depends onteh OS. Windows, maybe I can help, *nix, I got nothing

pure fog
#

I am on windows

wicked knot
#

10?

pure fog
#

Both computers are. server pc is using the steam tool for the dedicated server

My PC is windows 11, Server PC is windows 10

wicked knot
#

server start menu, windows security, firewall ..., allow an app thru firewall

pure fog
#

Apparently I have already done that

wicked knot
#

have you tried turning it off, and turning it on again?

pure fog
#

The computer?

wicked knot
#

yeah

pure fog
#

I had restarted the server multiple times, let me try restarting the computer now, give me a few

wicked knot
#

just. last line of options I can think of

pure fog
#

Just to check, what IP should I be using when connecting to a server on the same network?

wicked knot
#

the local address of the server. Usually a 192.168.x.x

#

the router assigns the addresses

pure fog
#

Okay I got it working, the server pc restart did nothing, but restarting my personal pc seems to have fixed it, additionally wifi on my personal pc was on even though I was connected via ethernet, so I do not know if that was the issue? But nonetheless thanks for the help brother!

wicked knot
#

wifi can def do that

pure fog
#

So weird... thanks anyways brother, collectively we got to the answer!

wild moss
# hidden forge Don't know, never used amp, but we had multiple Attemps with AMP here and none w...

Currently using AMP and I am not having any Issues playing(not using the default ports), the only issue I had was installing the mods on the server since sftp between the Mod Manager and AMP seems broken (winscp works fine). Also sadly managing a Server in the mod manager via the Path function doesn't work if the Game is already installed via Steam (Error Game already installed). I am currently installing mods via a virtual machine where only the mod manager is installed an the server folder is downloaded locally via sftp, managed by the mod manager via path and uploaded again using sftp.

#

(not saying that it wasn't broken in the past, just leaving the comment here to note that it is working currently)

nova oracle
hidden forge
# nova oracle yes

Its been a while and the posts are scattered.
Could you please post a short summary/recap of the problem, your setup and what you tried?

nova oracle
#

i have no config files and cant change server configs in the ingame server manager they wont save

normal hedge
#

I feel like I'm missing an obvious step.

  • Port forward 7777/TCP, 7777/UDP and 8888/TCP
  • Open those ports in windows defender
  • Run the SDS exe
  • Input the external IP and port 7777 in server manager (on the main menu of the Satisfactory client)

I just keep getting "server offline", but, I am hosting from the same machine I'm playing on, so I wouldn't be surprised if I'm missing a networking step

hidden forge
hidden forge
normal hedge
#

I'll be playing with friends, not alone, but yeah.

Router blocking access from internal devices seems somewhat plausible. I'll try and get another player to ping me when I get home

nova oracle
hidden forge
#

Windows, Linux?

nova oracle
#

linux, ubuntu

hidden forge
#

Double check with which user the server is running and that it has the appropriate permissions

nova oracle
#

it has everything

mortal breach
#

so i am running a server using WindowsGSM with no issues. Ports are forwarded correctly and people have connected without issue. GSM allows for multiple servers to be run in tandem and I've done it before with other games. I can get two instances of satisfactory server running in tandem, but can only connect to one of them. the one that I can connect to is always the one that is started first. the servers are on different ports which have both been forwarded (both the "port" and "query port") and are different on both servers (one is 7777, and 15777, the other is 6668 and 15787). Is there any way to have 2 servers running on one machine?

mild thunder
mortal breach
#

I mean both connectable

hidden forge
nova oracle
keen river
#

any recommendations for a server hosting service?

bright stratus
#

indifferent brocolli

inner scroll
#

Setting up a single DS is super easy and can be completed in under 10 mins

alpine basalt
#

Heyho I'm running a Satisfactory Server on Pelican Panel/Wings and the server doesn't let me load into the game. Can someone help me out?

alpine basalt
#

Fixed it. Sry for bothering lmao. It was so dumb. Needed to add 8888 to allocation in pelican....

soft sierra
#

Hey, I just set up a dedicated server with the goal of playing along with some friends who have never played before (SteamCMD failed to install, but the free Epic version installed fine). It's up and running and I can connect fine, but even if "skip onboarding" is set to false, it drops me straight in at tier one with a completed Hub - is that expected, and is it impossible to go through onboarding on a server?

hidden forge
#

Yes it is expected, that's how server saves are currently.
If you want to play the onboarding phase, start a single player save and upload it to the server

soft sierra
#

Ah - that's great, I didn't realise you could work around it like that, many thanks for the suggestion. My friend hasn't got around to playing single player, so telling them they had to do onboarding on their own would probably have stalled the whole process.

hushed dust
#

Hellooo
I need help with a DS that I just fired up about a couple days ago.
This is my first time me using Satisfactory's Dedicated Server and I'm running into a problem here.
I have the server running on an ubuntu server with the rest of my servers, trying to connect through local IPv4 works perfectly fine but anyone connecting using my public address can't.
The server details does show up when connecting using public IP but trying to connect either gives "Your connection to the host has been lost." or the long TIMED OUT error.
Things I've done are:

  • Restarting the server.
  • Restarting the internet.
  • Checking Port Forwarding
  • Checking Firewall
  • Increasing the time out value in Game.ini
    I have port 7777, 8888, 15000, 15777, 27777 all port forwarded and allowed through ufw (TCP and UDP).
    Here is my ss -plnut | grep FactoryServer if it helps
udp   UNCONN 0      0                                           0.0.0.0:7777       0.0.0.0:*    users:(("FactoryServerL",pid=1638751,fd=14))                                                      
tcp   LISTEN 0      16                                          0.0.0.0:7777       0.0.0.0:*    users:(("FactoryServerL",pid=1638751,fd=13))                                                      
tcp   LISTEN 0      8                                           0.0.0.0:8888       0.0.0.0:*    users:
(("FactoryServerL",pid=1638751,fd=15)) ```
I need this fixed pretty quickly as more of my friends will start to flood in and playing through steam friends list won't cut it this weekend. Thank you.
hidden forge
hushed dust
#

would ./FactoryServer.sh -log -Port=7778 -ReliablePort=8889 -unattended do it?

hidden forge
#

i would try the following first:
./FactoryServer.sh -log -Port=7777 -ReliablePort=7778

hushed dust
#

alright ill give that a shot right now

#

okay so connecting while im using a vpn works but im not 100% certain yet so ill try to ask a friend real quick

#

Nope, they failed to connect

hushed dust
#

Okay umm what?

hidden forge
#

did you adjust all the forwarding and firewall rules?

hushed dust
#

But my friends still can't connect

hidden forge
#

the port forwarding is one to one? same port outside as inside?
can you send a screenshot of the forwarding rules and firewall too if you have it enabled?

hushed dust
#

Is it alright if I send it to you in your DMs?

hidden forge
#

sure

tired stag
#

hi I am trying to play with a different person I am on steam using boosteroid and he's on epic we cant seem to be able to connect to a game does anyone have any tips?

wicked knot
tired stag
wicked knot
#

Yeah, that is going to complicate things. You may need to contact their support as well

#

At any rate, once the host has their system configured, they need to get the "session ID" code form that same panel, and send to you via chat

tired stag
#

ive tryed using the ip of the host but i just got errors

wicked knot
#

that is the most complicated way, requires port forwarding and all that, and not much documentation on it from the devs

tired stag
#

we paid for a remote server rather than hosting our own that works

#

than kyou for the advice

wanton notch
#

@hidden forge @hushed dust we're having the same issue, did y'all end up figuring it out?

hidden forge
#

We know what is happening, just don't know why.

#

Nothing wrong with the server, I could join just fine, has to be something on their side

hushed dust
languid geyser
#

Hi everyone is there a way to add more players to dedicated server

#

Is there a reliable info source guide

hushed dust
snow marsh
#

do any one does have a good tutorial for mods setup on dedicated server ?

bright stratus
proud depot
#

hey guys, my server has been working for about 8 months 24/7 without any problem (using my 2nd pc for hosting the server) and suddenly I'm getting this error from the screenshot, what's going on? the server is running as shown, I played a couple of hours ago without any problems

restarting the server didn't help

proud depot
#

Update: managed to make it work

First step: stop the satisfactory server
Then follow the rest:

apparently there's a service that wasn't running for me, it's checked in CMD (opened via administrator access), you can check it by typing

w32tm /query /status

then for me, it said "The following error occurred: The service has not been started. (0x80070426)"

afterwards in the same CMD, I typed the commands as follows:

sc config w32time start= auto
net start w32time

Output: The Windows Time service was started successfully.

then

w32tm /resync

if it doesn't want to work, try

w32tm /config /update
w32tm /resync

then verify the service is running via

w32tm /query /status

output should print about 9-10 lines in CMD (leap indicator, stratum...), that means it's running, now restart the PC (don't start the server before restarting the PC!)
and after you restart the PC, start the server and it should work now, at least that worked for me, not sure if the restart itself fixed the thing or the restart + starting that service fixed the thing, but now it works properly again

hidden forge
#

so your time was out of sync?

proud depot
hidden forge
#

that might be the reason why, knowing windows 🤣

proud depot
brazen brook
#

Can someone help me figure out how to fix this problem? I get it every time I try to join my server.

wicked knot
#

could you hear the factory before that happens?

teal isle
#

hey, random question, but does anyone know of any console commands for an admin/owner of a dedicated server?

hidden forge
brazen brook
teal isle
wicked knot
#

yeah, it's pretty bare bone

#

any cheat type commands are locked out in the core game

#

and your local client console still does all it does

delicate shell
#

port 8888 not being will cause that every time Nickell1000

shell cedar
#

Any idea if the Cartograph mod is possible to get working on dedicated server?

grim void
#

Heya, I'm currently running a Dedicated Satisfactory Server locally over Unraid/Docker. I'm running into some "Performance" issues that are quite annoying and wanted to ask if theres anything I could do to fix it or atleast smooth it out a bit more.
Mainly Projectiles from Monsters seem to be laggy and are stuttering while flying. Also Sliding into Jumping seems to be more unresponsive sometimes than in Singleplayer. Even though my Server and I are in the same network and I'm using ist local IP I still seem to have 10-30ms Ping? Everything else seems to run smoothly.

TPS is stable at 30 and my CPU Cores also seems to hover at like 5-20% utilization. I'm running a i3-1220p with 32gb ram and nothing really else is running on the server rn.

shell cedar
#

It is laptop?

grim void
#

Nope it’s just a mini pc

#

(With a Laptop cpu I guess)

wicked knot
#

wifi?

grim void
#

1gb lan

inner scroll
split wasp
#

do you ever had on server that you cant place foundation (hologram dont disapiear and after relod its build?

hidden forge
inner scroll
#

No hypervisor. I set the priorities manually

inner scroll
inner scroll
hidden forge
#

The first x ones should be the P-Cores

#

A 12700 has 8+4, so the first 8 (0-7) should be the P-cores, the next 8 the hyper threads (8-15) and the last 4 the e-cores (16-19)

split wasp
inner scroll
#

Every night at midnight central time

inner scroll
inner scroll
split wasp
hidden forge
#

the server has an auto-reboot built-in
note thats a clock, not an interval
and iirc it refers to UTC time

stone plover
#

hi im trying to change the network quality settings in engine.ini game.ini and scability.ini

i see that there is 3 sections for engine.ini, and when looking in the engine.ini in the docker container file it also has 3 sections but the bottom 2 are different (steamsockets and socketsubsystems instead of onlinesubsystemutils and socketsubsystemsepic) engine.plyaer is the same though

should i replace all 3 with the website one or just add the website config to the bottom and leave the others untouched?

#

^^^ this is the default

#

[/Script/Engine.Player]
ConfiguredInternetSpeed=104857600
ConfiguredLanSpeed=104857600

[/Script/OnlineSubsystemUtils.IpNetDriver]
MaxClientRate=104857600
MaxInternetClientRate=104857600

[/Script/SocketSubsystemEpic.EpicNetDriver]
MaxClientRate=104857600
MaxInternetClientRate=104857600

the website is asking me to add these but idk if i should replace all 3 or just the engine.player one and keep the bottom 2

#

also idk if i should change the bottom 2 to the new values as well

#

i just found out one of them was at the top

#

ig i'll just keep it where it is and just replace it with the website config and add the epicnetdriver section too

#

if you guys know whether or not i should change the socket stuff to the higher value too that would be greatly appreciated

#

welp i just increased all of them to the same value

south eagle
#

if anyone is able to help, I setup my server following the guide on a windows server I have in my house, and tried to connect to it on my local PC via the server manager, and I got the "failed to connect to server API" error, and when I try to use join game it gives me the encryption error.

#

do I need to install steam on my my windows server. I installed just steamcmd

mild thunder
#

did you use the ingame server manager to connect to your server?

south eagle
#

yup, that's what it shows

mild thunder
#

if using default ports, did you open 7777 tcp/udp and 8888 tcp

south eagle
#

I did 7777, let me also add 8888

#

no luck

mild thunder
#

you did 2 rules in windows one for tcp and one for udp for port 7777, that is the port that controls the info for that info screen

south eagle
#

yeah, any way I can double check that?

mild thunder
#

if you search for firewall, it might call it windows defender firewall with advanced security (im not infront of a server right now)

#

then look at the inbound rules

south eagle
#

found the issue, thank you

#

I typed in only 3 8s

#

thank you very much for the help @mild thunder 😻

fair jewel
#

Does anyone play on ps5, looking to start a separate world with other people

hushed cipher
#

I'm having some trouble with hitching on my dedicated server. Is this the right place to get help with that?

#

The longer I play the more things seem to bug out

inner scroll
#

Don't know what UTC time Xeet was talking about, but this just sets the restart to the hour of your local system time. Hour 12 is noon, hour 24 is midnight.

split wasp
inner scroll
#

Ah, lol

twilit fox
#

what do I need to do as far as the config file goes to put satisfactory behind nginx?

hidden forge
twilit fox
hidden forge
#

If you want, otherwise the server uses a self-signed one
Keep in mind that the server must hold the certificate, not nginx

twilit fox
#

Mmm.. that's quite different from my webservers.. the webserver itself doesn't hold the certs.. the reverse proxy infront of it does. so I'll just leave the self-signed cert it comes with.

hidden forge
#

satisfactory is not a website ^^

twilit fox
#

so for a config, I'm looking at something like this?

worker_processes auto;

events { worker_connections 2048; }

stream {
    upstream tcp_backend { server satisfactoryhost:7777; }
    upstream udp_backend { server satisfactoryhost:8000; }

    server {
        listen 0.0.0.0:7777;
        proxy_pass tcp_backend;
    }

    server {
        listen 0.0.0.0:8000 udp reuseport;
        proxy_pass udp_backend;
    }
}
#

it is not, which makes it a new exciting thing to try to proxy

hidden forge
#

no, you need two 7777, one for tcp, one for udp, and a 8888 tcp

twilit fox
#

oh yeah.. that's right. I remembered having to do that for ufw xD

hidden forge
#

should be something like this:```nginx
server {
listen 7777;
listen [::]:7777;
proxy_pass server_base;
}

server {
listen 7777 udp reuseport;
listen [::]:7777 udp reuseport;
proxy_pass server_base;
}

server {
listen 8888;
listen [::]:8888;

    proxy_pass server_reliable;

}

south eagle
#

Hi there, I got some support last night, was able to get my server running, and I can join it, and 1 other friend can join it, but our third friend can't join it for some reason and is getting a "connection timeout" error. This is what I see on the server side. I've already adjusted the connection timeout setting to be 240 and 200.

twilit fox
#

disable ipv6?

#

I'm not sure if connection timeout matters... from my understanding that's how long the server waits for a reply before declaring the connection dead.

#

so 30 seconds for that or whatever the default is would be fine.

hidden forge
#

probably something on their end blocking the reliableport

#

is the other friend that can join also from outside your server network?

twilit fox
#

noted. I've got ipv6 disabled on mine because my isp doesn't provide a ipv6 wan xD

south eagle
#

this is what I saw on the wiki, so I assumed I could just crank that up to help

hidden forge
# south eagle yes

then it's 99% an issue at their end/with their ISP
not much you can do

#

you can try changing the reliableport to 7778 or something in the 16k+ range

south eagle
#

hmmmm okay. I would need to change that in the config, the windows server, and my router correct?

hidden forge
#

or you can set the "ExternalReliablePort" parameter and just change the port forwarding
will probably break local connections though

teal isle
#

How do i allow more than 4 people on the server at a time?

teal isle
#

thx

south eagle
#

Gonna keep trying and looking for other solutions to keep the connection alive

random sun
#

beautiful

oblique isle
#

Is it recommended to reboot the actual server itself each day? The machine running the dedi server.

hidden forge
#

If its windows, do a regular reboot. Maybe not daily but like once a month
If it's Linux, let it run

hazy lava
random sun
inner scroll
south eagle
inner scroll
pine marsh
#

Anyone got a second to help me with port forwarding do I need to port forward to both my internal and external ip or just one of them

hushed cipher
#

Server restarted and cloned me with none of my items 😢

rustic matrix
#

find your body, kill it

#

it might be that cross legged fool in the shot, sadly the pioneer had a mental breakdown and was forcefully cloned from space. Fortunately for the new pioneer they landed in an area that has existing infrastructure

hushed cipher
#

Father forgive me

pine marsh
#

got the server up and running but when trying to join getting this error

#

server is running on windows 10

rustic matrix
#

Erm, is it a connect by joining or connect by server manager

pine marsh
#

connect by server manager

rustic matrix
#

do you have an option to restart the server?

pine marsh
#

through server manager or from the dedicated server?
(seperate pc on local network)

rustic matrix
#

ah, then youll need to adjust your servers settings to allow for local network connection

hushed cipher
rustic matrix
#

my memory is a bit fogged, i just know its on the server end

pine marsh
#

my goal is also for my friends to be able to join aswell

rustic matrix
#

if your network settings change, itll spawn a new body, if they reset to the old settings then the body you are playing on goes crosslegged and you take over the other body

#

easy answer is kill the body, itll drop a lootbox with all contents of inventory

#

itll respawn at the hub, so if you ever respawn at the hub you know it happned

#

as for Proffesor, youll need to know how to open ports for gaming on the server

#

itll be a network settings issue on the host PC

rustic matrix
#

yeah i ran into it a lot when connecting to the internet on my PC with tethering from my phone. it would move me to a new location every time. If i manually edited my IP on my phones wifi to be set, the issue dissapeared

#

Proffesor are you running a windows host machine?

pine marsh
#

if you are referring to opening ports 7777 and 8888 in firewall on host pc that has been done

#

yes

rustic matrix
#

Is that the port you are using to connect on?

mild thunder
#

cert not yet valid, probably means, time on server is incorrect, either via the time zone being wrong or the actual time

rustic matrix
#

def worth a quick reconnect there, only takes a sec.

#

my thoughts jumped to permissions lol

pine marsh
#

host pc did have the wrong timezone set in windows is that what you mean?

mild thunder
#

yep

rustic matrix
#

start there

pine marsh
#

crap i didnt even notice that at first i just threw my old pc parts in a case and threw windows on it and started tinkering with this

mild thunder
#

after the timezone, and time have been updated, you will need to delete the server settings file after stopping the server, then restart it to regenerate the cert

pine marsh
#

same issue after deleting save

rustic matrix
#

did you use muiltihome to launch?

#

does the server game version match your local version

#

and its ports 7777 and 15000

pine marsh
#

i thought it was 7777 and 8888 default

mild thunder
#

it is 7777 tcp/udp and 8888 tcp

pine marsh
#

whats the 15000 then

mild thunder
#

pre 1.0, so no longer needed

pine marsh
#

then yes that is how it is set up in firewall and port forwarding on my router

rustic matrix
#

ah then mistaken info from my end my bad

pine marsh
#

to anwser ur other question i do not know what multihome is

#

am trying to run server through windows 10 as a user

mild thunder
#

was this the save that you deleted to try to reset the SSL cert then?: %AppData%\Local\FactoryGame\Saved\SaveGames\ServerSettings.7777.sav

rustic matrix
#

ah multihome is part of command launch structure, so if you aren't using that then itll be moot

#

you might need to check your servers hosts file in your windows settings

#

gotta map IPs

pine marsh
#

unsure of how to map IP apologies this is my first dive into server hosting just tired of paying for game servers for me and my friends i appreciate yall helping me

#

C:\Program Files (x86)\Steam\steamapps\common\SatisfactoryDedicatedServer\FactoryGame\Saved\Config\WindowsServer/gameusersettings

#

this is also the path that i deleted the game file @mild thunder

mild thunder
#

wrong directory