#dedicated-servers

1 messages Β· Page 139 of 1

pure sapphire
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invalid message type probably means, it tried to route the message that came to 8888 to 7777 or the other way around

chilly rose
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I can't use 8888 port because another game server so can I somehow change it to eny another port

bright fox
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waht are the new ports

chilly rose
eternal condor
bright fox
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Do I need both ports?

eternal condor
bright fox
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okay thanks

worthy rock
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I have an issue where I can connect to the server but get left hanging and get this error in logs

[2025.06.10-18.24.47:541][835]LogGame: Error: RegisterPlayerWithSession: Failed- UniqueId.IsValid(): true, IsV2(): true, IsOnline: false  
                  
[2025.06.10-18.24.47:543][835]LogGame: Warning: Set Online State For Player : false - BP_PlayerState_C_2147464419  
                          
[2025.06.10-18.24.47:543][835]LogGame: Warning: Could not process player whose OnlineState changed: local user was invalid           

 [2025.06.10-18.24.47:544][835]LogGame: Warning: Set Online State For Player : true - BP_PlayerState_C_2147464419    
                 
[2025.06.10-18.24.47:544][835]LogGame: Warning: Could not process player whose OnlineState changed: local user was invalid            
                           
[2025.06.10-18.24.47:545][835]LogAkAudio: AFGPlayerControllerBase::SetupWwise 
                  
[2025.06.10-18.24.47:545][835]LogNet: Join succeeded: Bamugi
pseudo ravine
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I FINALLY GOT IT

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jesus crist

pure sapphire
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what did we miss

pseudo ravine
vocal quarry
#

hi how can i changed the savefile from docker i want to start from my brother savefile

pure sapphire
limpid obsidian
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So I've updated my ports and the firewall is already updated but I am still stuck in infinite loading when trying to join my local dedicated server.

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To say this is beyond frustrating is an understatement as I cannot find any other answers on what to do - Server has been updated, I can hear my pioneer while in the loading screen - I've removed and re-added the server in server manager.

chilly rose
unkempt laurel
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Hi, completely different question. My dedicated server just updatet to 1.1 and my friend can finally join. (No loading screen issues), but our factory uses trucks and they are lagging like crazy. Does anyone know how to fix this, the server network quality is set to high and i got about 40% cpu and 40% ram left over.

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It can also be a trucks issue hahaha

sinful cedar
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hey yall. im setting up my server for the first time but after launching i get the messege in the server manager that my game version is mismatched BUT ive ran my updater 4 times and it will not update to the current 1.1 version. any tips?

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im doing this via steamCMD

unkempt laurel
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What is the full command you using

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Just copy and paste

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and is it linux or windows

sinful cedar
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@echo off
:: Set variables
set STEAMCMD_DIR=C:\steamcmd
set SERVER_DIR=C:\satisfactory_server
set APP_ID=1690800

:: Optional: Timestamp for logs
echo Updating Satisfactory Dedicated Server - %date% %time%

:: Run SteamCMD to update/validate server
%STEAMCMD_DIR%\steamcmd.exe ^
+login anonymous ^
+app_update %APP_ID% validate ^
+quit

:: Wait for user confirmation if run by double-click
echo.
echo Update complete. Press any key to exit.
pause >nul

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its a win 19 server VM im running via proxmox on my home server lab

unkempt laurel
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Idk bout windows, i only have experience on proxmox combined with linux

sinful cedar
#

basically the same thing except for the win paths being different, lol id much prefer to do this on linux buuuut

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i run a conans exile server too on this stack and it wont work with linux without doing bs

pure sapphire
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. for you Kweepah

unkempt laurel
pure sapphire
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did you do these

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of fck

sinful cedar
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i had read on a few reddit posts the dedicated server build lags behind the release of the game so sometimes it takes a but for the update to be released but its looking like a few of yall in here its working for so that must be wrong

pure sapphire
#

wrong person sorry

unkempt laurel
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I had a issue bout trucks, we fixed the 8888 issue.

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Hahahah nw

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U trying to help

pure sapphire
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i meant @limpid obsidian

limpid obsidian
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Yes, everything has been done

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I will try restarting the computer, though I'm doubtful of it making a difference

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I have both 7777 & 8888 forwarded

pure sapphire
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any router shenanigans like bridge mode

limpid obsidian
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no, it was working fine prior to update for a month

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So I went and added the 8888 to all necessary locations and it's just endless loading

tiny cape
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Resolved it!

Port 8888 needs to be opened when forwarding ports

if ya don't you end up stuck in the loading screen.

both local IP and DDNS hostname now work to connect a client to the game server

limpid obsidian
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The server API mentions it's listening on 7777 on boot, no clue if that means anything

tiny cape
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yeah

7777 is important. it was also already forwarded as all other versions of the dedicated server needed 7777 to be open if you want to connect from outside the local network

limpid obsidian
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Launching server again - Let's see if it wants to work

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I'm not sure where to put the forced server port

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What config file it goes into

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I launch via the exe instead of steam because steam won't let you run both the server and game simultaneously

frosty gale
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my friends aren't able to build in a certain area and the objects appear blue on our server

fair nexus
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and chopping down trees also doesnt work correctly

reef harbor
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Hey, asking as I'm within the Nitrado server ecosystem for the game and wanting to know if I can ask what recourse I can go through to get my save back. As I lost server owner access, have access tot he web interface, unable to update the passwords after accidentally removing the server from my server list, so can't get into any advanced settings to pull the save into a backup that way.

sinful cedar
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i still no matter what i do cannot get the server version to update from 385279 to the current 416835

limpid obsidian
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I've just updated a shortcut with the reliableport command added on the end and checking now to see if it functions

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Same issue

strange pendant
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Looked through the logs and the only error I could find was this. Happens right after it accepts the connection from the client.

limpid obsidian
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Verifying server files as we speak

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So I have no idea if it was verifying or launching through steam in offline mode that fixed it, but it is finally fixed - Hopefully this helps someone else in the future

iron pelican
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Tired of having to restart every 30 min

vocal quarry
pure sapphire
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server doesnt render graphics, so its a client side issue

vocal quarry
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no settings need to change on server?

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welp maybe ill let it load for some time

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is this cpu usage fine?

sturdy gust
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Yeah, should be fine

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Your CPU may be slow, Satisfactory requires strong single-core performance

reef valve
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Anyone else having foundation placement issues edit: anything placement issues? Also I too have high CPU usage

iron pelican
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Update: nope. Still goofy as hell online play. I have a nice clean install with perfect offline play. But can’t even delete a wall online

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In my own dedi

pure sapphire
sturdy niche
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the cpu usage bug is still here......

sturdy gust
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Had a few people open issues on the repo, but the image was updated to support 1.1 when it was released into early access πŸ˜‰

sturdy gust
deep turret
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that mean it's up running and forwarded πŸ‘

sturdy niche
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it only goes UP never down

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no one is on the server

sturdy gust
reef valve
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I too have this issue. i have never had it previously

sturdy niche
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i3-8100
1.0 was fine with 30 to 50% all cores
but since experimental 1.1, it just takes big bites of the CPU over time and goes haywire

sturdy gust
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Damn, that's frustrating!

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That CPU is a little slow, but if it was fine for 1.0 then it shouldn't be an issue here for sure

glad tartan
sturdy niche
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look there

indigo ruin
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i updated my satisfactory server and i can no longer get into the game with an old save or new save. i believe the player state is the issue.
the server was working yesterday, the only change was updating to 1.1

steps taken:

  • allowed the FactoryGame.exe through firewall for both inbound and outbound
  • created new server files
sturdy niche
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also oops, i didn't see his message

sturdy gust
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7777/tcp, 7777/udp, 8888/tcp

indigo ruin
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i also cant connect locally

sturdy gust
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If it's happening with a fresh server save, it's a connection issue πŸ˜„

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Double check your system firewalls

indigo ruin
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because all of the rules are created.

as i mentioned before it worked before the update

sturdy gust
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Should be just those. It's easy to have missed either a software or hardware firewall somewhere along the line. You mention before the update, I assume you weren't playing 1.1 EA, but were playing 1.0 instead?

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If so, I still suspect it's a connection issue

sturdy niche
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question, does anyone of you know how to log SF ?

sturdy gust
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Could you elaborate what you mean?

sturdy niche
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for server logs

sturdy gust
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How are you hosting the server?

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Windows? Linux?

sturdy niche
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debian 12

sturdy gust
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On the system itself? Or Docker?

sturdy niche
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system itself

sturdy gust
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Should be in FactoryGame/Saved/Logs

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Relative to the install directory

glad tartan
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Is there any config update required by1.0 -> 1.1 ?

sturdy niche
#

you need 7777tcp/udp 8888/tcp

sturdy gust
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Just port 8888/tcp

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Ports 7777/tcp and 7777/udp were added in 1.0

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But are still required, to be clear

glad tartan
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In 1.0 7777 was already required

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So it now needs also 8888 ?

sturdy gust
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Yes

sturdy niche
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the CPU bug is weird
sometimes it takes 2min to take 100% all cores
sometimes it takes 8h before it's 100% all cores

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there's is no reasons nor rhymes

glad tartan
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What is it with port 15777 and 15000? Are they stull required?

mild thunder
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i was getting the cpu usage before, been running 5 hours now, haven't seen it yet, but will keep it running

sturdy gust
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Sounds like an annoying bug to fix πŸ˜„

sturdy niche
mild thunder
sturdy niche
reef harbor
# reef harbor Hey, asking as I'm within the Nitrado server ecosystem for the game and wanting ...

I solved my own problem of not having access to my own Nitrado server.
Pulled the save data through the interface on Nitrado website to save somewhere on my machine(I saved it in two locations because paranoia), loaded the save in singleplayer to check it was the right save time/version just to be sure (it was), reinstall the game on the Nitrado server, go through the server setup process again in game as first log on, add the previously pulled save file onto the spun up server and load the save from there.
Owner/admin access regained
No ending of subscription time to get a new server, just a few dubious moments along the way.

sturdy niche
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it's more difficult to see on high-end servers cause well, it takes more time for the bug to arrive, by the time the bug is in full action for those servers, the automatic restart get's triggered

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it's still connected, just weird user side bug, m'okay

glad tartan
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Why is only one core is in use?

sturdy gust
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It's a game server

nocturne crescent
sturdy gust
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They're typically single-thread heavy. Satisfactory in particular relies on a lot of single-threaded logic which cannot be offloaded to other threads

glad tartan
reef valve
glad tartan
reef valve
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argh, yeah i had that too at some point. I just cant figure out my item placement and destruction issue

earnest willow
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anyone can help diagnose dedicated server?

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fresh install on pterodactyl, 27015 7777 udp/tcp open 8888 tcp,

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adding ip to server manager prompts pw

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connecting to server, stuck in loading screen

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console doesnt provide anything helpful

mild thunder
glad tartan
earnest willow
glad tartan
mild thunder
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the 1.0 egg will work but you will need to add something to the startup argument

earnest willow
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ah

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./Engine/Binaries/Linux/*-Linux-Shipping FactoryGame ?listen -Port=27015 $(if false; then echo "-DisableSeasonalEvents"; fi)

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ships with this

glad tartan
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I have this:

./Engine/Binaries/Linux/*-Linux-Shipping FactoryGame ?listen -Port=7777 -ServerQueryPort={{QUERY_PORT}} -BeaconPort={{BEACON_PORT}} $(if {{DISABLE_SEASONAL}}; then echo "-DisableSeasonalEvents"; fi)

Idk if it is the newest but it works

mild thunder
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both look to be pre 1.0

glad tartan
mild thunder
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here is mine from 1.0 with the change for 1.1: ./Engine/Binaries/Linux/*-Linux-Shipping FactoryGame -Port={{SERVER_PORT}} -ReliablePort=8888

glad tartan
glad tartan
mild thunder
frosty gale
#

how do i add bleuprints to my server

glad tartan
frosty gale
#

wheres that located

glad tartan
# frosty gale wheres that located

I always back up this folder if I backup my blueprints but I never realy uploded any of them waht I donwloded from somwhere so I dont know if it works like this:

/home/container/config/Epic/FactoryGame/Saved/SaveGames/blueprints/<GameName>

frosty gale
#

thats for a local game save

glad tartan
turbid root
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With the patch 1.1 they have added a DESYNC bug, does anyone else have the problem with the foundations?

frosty gale
glad tartan
frosty gale
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it starts at home

frosty gale
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my server isnt running through epic either

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nvm im dumb

slow bloom
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Anyone else having infinite loading screen issues?

glad tartan
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It was due to not opening the port 8888

toxic relic
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I'm going through this right now, but i do have port 8888 exposed, ot atleast it looks so

slow bloom
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So is beacon port 15000 no longer used?

toxic relic
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just TCP for 8888 right?

sturdy gust
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Port 15000 hasn't been used since pre 1.0

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You need ports 7777/tcp, 7777/udp, and 8888/tcp

toxic relic
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oh

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i goofed my service definition.

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I can now curl the port, wolveix, love the container.

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and magic, Palden, you should be able to curl -k https://<ip>:8888 if you can't and you have a blank screen you ran into my problem something is in the way of you getting of port 8888, my idiot self hand crafted my kube spec and didn't have the target port correct for 8888

magic herald
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anyone know how to fix

toxic relic
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restart the server

glad tartan
magic herald
toxic relic
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woleveix container auto does that

lost moon
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any fix to the infinite loading screen?

unkempt laurel
toxic relic
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port 8888 was my trick, but again. wolveix did alot of the heavy lifting, there's an update to the command that you need to use and that's in the docs for the dedicated server

lost moon
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i'm using linuxgsm so the port might be easier

toxic relic
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and @magic herald I think so, should just execute and get the latest version of the game server

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I'm not sure how you initially setup.

fiery sigil
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does anyone use shockbyte

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doesnt seem that they updated to port 8888 yet and you cant change it your self

magic herald
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why do we need to upodate the ports?

fiery sigil
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idk let a fckin dev explain that

formal sable
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so I tried to update my server to 1.1 with the following cmmand

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/usr/games/steamcmd +force_install_dir "/home/satisfactory/server" +login anonymous +app_update 1690800 validate +quit

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shouldn't that do it?

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it seems that my server is still on 1.0

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or am I doing something wrong?

steep bloom
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I cant seem to connect to my server after updating to 1.1

no mods, default settings, all tested and working fine on 1.0 before update.

Client just sits on an inf. loading screen. and server just repeats this message

"NotifyAcceptingConnection accepted aggregation (my id and IP)"

mild thunder
formal sable
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... I figured out what my problem was

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... Just needed to restart the service thats all

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... which makes sense

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so I stopped the service, re-applied the updated (all it did was verify it I think), and re-started

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I think I still need to map port 8888 through though

next basin
formal sable
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if I remembe right, I need 7777 and 8888 now

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I stopped and restarted the systemd service

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(I am using my own server hardware, its running ubuntu)

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... I have webmin installed , so I just go to services and stop and re-start there

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there is a CLI command for that though

fiery sigil
formal sable
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no... running at my house

fiery sigil
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did i ping you?

next basin
fiery sigil
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no i replied to baily i understaand what using your own server hadware means

formal sable
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okay

fiery sigil
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sorry that was rude

next basin
#

i updated in the stem cmd service but it doesnt seem to be booting up 101

formal sable
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no worries...

sturdy niche
next basin
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1.1

fiery sigil
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i use shockbyte and they havent updated ports to 8888 yet

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such a rtrded change from devs

steep bloom
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so they added port 8888 with 1.1?

fiery sigil
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ye

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u have to add it

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and i cannot manually add it

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shockbyte still doesnt know even after 6 hours

steep bloom
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so they added it why?

fiery sigil
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who knows

steep bloom
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ok I got mine to conect but I had to open port 8888 on both TCP and UDP to get it to work.

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thanks for the help

whole meadow
umbral iris
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Anyone using wolveix's docker container and has upgraded to 1.1? Getting some issues

glad tartan
umbral iris
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Had server running 1.0 perfectly fine, I could connect and external could connect, upgraded, added the new port, port forwarded 8888, and now none of the ports are apparently open?

fiery sigil
#

I fixxed the issue btw if you use a website server host

sturdy niche
# whole meadow send your server logs of that session and the save file running on it..

i'm just going to copypast what i've told on the qa site https://questions.satisfactorygame.com/post/67efeb096b7c573196363779

hi sorry for the VERY late reply, here's the log from release 1.1 where i still have the same issue. from 23h40 to 01h10 no one was connected on the server, when i checked back at 1 am the server was a 100% but nothing was in the log's

https://drive.google.com/drive/folders/1lPIW80-BfJurrleaLlbytXvXQ_eXtb2G?usp=sharing

there's an ironic part where i feel that wen i was connected [before 23h30] the bug was rising slower.
before i left, the server was around [100% 100% 35% 45%], wen i came back it was just [100% 100% 100% 100%].

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also, i'm getting that problem on an brand new save file too

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it's currently 1:35am and i'm dying

lunar raft
umbral iris
lunar raft
umbral iris
hidden forge
topaz violet
#

Has anyone been getting this error?

formal sable
#

Looks like we need to forward port 27777 too ?

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Perhaps that was also when it was in experimental...

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... I gues I am a still a little fuzzy on the port forwards

brisk swallow
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do i need to switch my server over to 8888 with a -port= or do I keep it on 7777 and just also open 8888?

next basin
pine sphinx
#

Precisely the same question I have haha

mild thunder
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need both ports

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-Port=7777 -ReliablePort=8888

nocturne crescent
umbral iris
#

I LOVE NETWORKING

umbral iris
nocturne crescent
umbral iris
#

Always a blackbox where sometimes something works and sometimes it doesn't

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Even though i've done the exact same thing

pine sphinx
formal sable
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can someone tell me the number of files and hte file sizes of the 1.1 update so Ican tell if I actually have the whole thing there or not?

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steamcmd has never really worked right, and 9 times out of 10 it quits before it finishes

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I just need to know the number of fiels and the total size

nocturne crescent
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Save files and blueprint files make that impossible. They're stored within the server directory too. Or do you just want steam cmd files

formal sable
#

no, hte update goes into its own folder, the user files are up in the .config folder

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in linux

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the commadn I am running is:

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/usr/games/steamcmd +force_install_dir "/home/satisfactory/server" +login anonymous +app_update 1690800 validate +quit

nocturne crescent
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Why don't you boot the game and it will or will not tell you version mismatch when you try to join

formal sable
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so that puts the files into /home/satisfactory/server

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what happens is it gets some way into the download or validation, then throws an error like this : IPC function call IClientAppManager::GetUpdateInfo took too long: 44 msec

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then quits

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sometiems it gets through past the download and install, then it quits when it validates... so I want to know if I actually have the right number of files and total size

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sometimes the server works, but crashes after an hour or so

umbral iris
formal sable
#

yeah

nocturne crescent
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@formal sable Okay, but What are you gonna do if you don't have the right number of files.

formal sable
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Its steamcmd thats the problem.

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then Ill give up

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and just go to windows server I suppose

nocturne crescent
formal sable
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this is driving me nuts...

nocturne crescent
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Reboot the machine/VM ?

formal sable
#

yeah, several times

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its just ubuntu

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steamcmd keeps failing

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Ive also tried to login with my acount (rather than anonymous)

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the network stack on the VM works just fine

reef valve
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well, it got me too whoever had this issue

formal sable
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I just get that error all the time, at random places in the download/update process

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so I can never finish it

nocturne crescent
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@formal sable Run the command from the terminal leave out the usr path/directory you listed earlier.

Excluding quotes
"steamcmd +login anonymous +app_update 1690800 validate +quit"

formal sable
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@nocturne crescent nah.. does the same thing...

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although Id id get a success earlier... so maybe I have it now...

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I am not sure

scarlet owl
pine sphinx
# umbral iris Did you set up the extra port? 8888

Got it all worked out now! For visibility, in the Unraid UI, I just removed TCP Port 1 and added -ReliablePort=8888 to the GameParameters. Then I opened / forwarded8888 on my router and after a few minutes everything was up and running.

urban jay
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Is there a fix for Shockbyte on 1.1? Haven't found one online yet today. (Stuck on loading screen)

fiery sigil
#

Kill the server

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Switch it to experimental and latest build

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Turn it back on

urban jay
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I shut it down and rebooted it a few times. Will try switching to experimental.

fiery sigil
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It's under edit server type

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I think its ok to change it back to stable but I never tried

urban jay
#

Where is the main save file located in the folder tree?

fiery sigil
#

Go to manage saves

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And download it

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Idk i did it just incase

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Or idk what ur talking ab

umbral iris
scarlet owl
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I wasnt able to get it to load with the experimental server

hushed knot
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anybody else experiencing infinite loading screens/timeout on 1.1 updates? I see lots of "NotifyAcceptingConnection" logs but not able to connect

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looks like yes from a search

astral dagger
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The dedicated server was updated?

hushed knot
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I use steamcmd, but yes

astral dagger
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I just didn't update it. Just the mods. Did a restart. Working. Minus the mods from modders who can't be on time.

hushed knot
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I don't use any mods if that's helpful

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ah ok looks like I need to:

ok I got mine to conect but I had to open port 8888 on both TCP and UDP to get it to work.

astral dagger
#

@formal sable You try nuking it and starting over? "rm -rf ~/satisfactory/" (backup your world before you do.)

astral dagger
hushed knot
#

I've never seen a bees knees so I'll take your word for it

formal sable
#

yeah... done that several times... the saves are held in a seperate folder

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in /home/satisfactory/.config

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the /home/satisfactory/sever appear to be the program files

astral dagger
#

under opt if I remember. I always say "make sure you back up X or Y" before a rm -rf command though. Force of habbit.

formal sable
#

so I remove that and start over

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I also do hte updates switched to the satisfactory user

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becasue everything goes into /home/satisfactory/server and the satisfactory user (group and user) owns everything in there

turbid fulcrum
#

since the 1.1 update, other folks haven't been able to connect. I've tried adding the following to my ./lgsm/config-lgsm/sfserver/common.cfg:
startparameters="FactoryGame -Port=${port} -ServerQueryPort=${queryport} -BeaconPort=${beaconport} -ReliablePort=8888 -log"

I can see that it is listening:

sfserver@bradbuntu:~$ ss -tuplwn | grep FactoryServer-L
udp   UNCONN 0      0                                 0.0.0.0:7777       0.0.0.0:*    users:(("FactoryServer-L",pid=24286,fd=14))
tcp   LISTEN 0      8                                 0.0.0.0:8888       0.0.0.0:*    users:(("FactoryServer-L",pid=24286,fd=15))
tcp   LISTEN 0      16                                0.0.0.0:7777       0.0.0.0:*    users:(("FactoryServer-L",pid=24286,fd=13))

My ports are forwarded. Can anyone offer something to try next (before a nuclear option). I don't see any other pins that don't just say to use the new -ReliablePort option?

astral dagger
#

Stupid question maybe, you're part of the group as well right?
Do you use SMM at all?

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to manage the server mods

wraith folio
#

pretend like i am stupid i dont know much all i know is have to change port to 8888 on shockbite dont know how

formal sable
#

anyhow I think I have my server up now.... I would just love it if someone could try to join it, just to see if I have the networking set up right with my router ...

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I just started a fresh save

astral dagger
#

If I can solve my problem, I'll remember to come back here and ping you at the least.
I know how useful it is having least 1 more to make sure things work.

fleet pier
#

friend tries to join server and i can see him turning only but he stays on loading screen (on his pc) can anyone help out?

LogStreaming: Display: 0.041 ms for processing 1550 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (21623->21623) packages and 0 (37888->37888) public exports.
LogGame: Error: RegisterPlayerWithSession: Failed- UniqueId.IsValid(): true, IsV2(): true, IsOnline: false
LogGame: Warning: Set Online State For Player : false - BP_PlayerState_C_2147458566
LogGame: Warning: Could not process player whose OnlineState changed: local user was invalid
LogGame: Warning: Set Online State For Player : true - BP_PlayerState_C_2147458566
LogGame: Warning: Could not process player whose OnlineState changed: local user was invalid
LogNetTraffic: Warning: Notification::ProcessReceivedAcks - Missed Acks: AckedSeq: 13720, OutAckSeq: 13442, FirstMissingSeq: 13443 Count: 22
LogNetTraffic: Warning: Notification::ProcessReceivedAcks - Missed Acks: AckedSeq: 360, OutAckSeq: 15365, FirstMissingSeq: 15366 Count: 1123
LogNetTraffic: Warning: Notification::ProcessReceivedAcks - Missed Acks: AckedSeq: 1164, OutAckSeq: 360, FirstMissingSeq: 361 Count: 548
LogNetTraffic: Warning: Notification::ProcessReceivedAcks - Missed Acks: AckedSeq: 1882, OutAckSeq: 1252, FirstMissingSeq: 1253 Count: 374
LogNetTraffic: Warning: Notification::ProcessReceivedAcks - Missed Acks: AckedSeq: 2464, OutAckSeq: 1940, FirstMissingSeq: 1941 Count: 268

turbid fulcrum
wraith folio
#

same

fleet pier
#

soooo is this a 1.1 issue?

wraith folio
#

ya

fleet pier
#

aw. thats not very Satisfactory 😦

#

strange that i can get in. unless its because im on the same network

molten hearth
#

damn. G Portal still hasnt updated.... sad day

median quarry
#

The statsifactory server is still trying to ping 7777 portal even though the game know requires 8888, right?
This is my first time running a server and I built it around 7777 TCP.
My friend can see that I am in but can't join gives a timeout

median quarry
#

Do i have to forward both in order for it to work

wicked knot
#

yes, yo uhave to give it the resources it uses for it to work

turbid fulcrum
#

since the 1.1 update, other folks haven'

turbid fulcrum
median quarry
#

It doesn't allow me to forward both 7777 UDP & TCP, it only allows one

turbid fulcrum
#

if you can't make a single rule that forwards both, would it let you make two separate rules, one for each?

median quarry
#

the firewall already added for both rules

turbid fulcrum
#

I'm probably not familiar with your particular router. Mine just has a BOTH option. I'd try to look into some documentation/help/faq for your router. I fee like it is pretty common to allow both protocols

median quarry
#

my route is td-w9970

wispy bloom
#

where would i go to run this command?

"steamcmd +login anonymous +app_update 1690800 validate +quit"

is it just like command prompt on windows?

median quarry
#

cmd or powershell

turbid fulcrum
wispy bloom
#

okay, and how can i make it so that the reliable port of the server is 8888? (i am hosting the server using a spare laptop, running the dedicated server tool on steam)

fleet pier
#

"As of Patch 1.1.0.0, port number 8888 is required to be used for TCP."

#

Port forwarding happens on your router's firmware

#

This is probably why we are all having issues

#

Previously it was only port 7777 UDP/TCP. now both are required

edgy dirge
whole meadow
glad tartan
#

What hardware dose this server even need?

weak shuttle
vivid grail
#

so how doe the -Port and -ReliablePort interact? I need both it seems.

#

and they need to be different now?

#

ye, seems like it

white valley
#

Hello here is my situation and i need some advice…

I've a dedicated server for satisfactory, the server is a opensuse with portainer and the docker from wolveix/satisfactory-server:latest
ENV are set as this
SERVERGAMEPORT 57777
SERVERMESSAGINGPORT 58888

port were set on 67777 and 68888 because my box must be set on port > 50000 if i want to NAT.

Since the 1.1 i'm not capable to join the game, it block on the loading page, the sound is like the game is ready (i hear correctly the machine or when i'm firing weapon).
Same for the distant player's.
For me the problem is not from the box because i'm playing directy on my LAN.

What i've already test:

  • Opening Both TCP and UDP for 57777 and 58888 on portainer
  • Modify Engine.ini with
    [/Script/ReliableMessaging.ReliableMessagingTCPFactory]
    PortRangeBegin=58888
    PortRangeLength=512
    ExternalPortRangeBegin=-1

No more idea for the moment, so if you have one… Regards

vivid grail
#

I didn't modify the config, as I only host a single server and want it to use just the single port (8888), not the range of 8888 + 512 in my case

#

all I had to do was change the port forwarding

#

then it worked again

rose valley
eternal condor
rose valley
elfin brook
#

You're my hero thx for that info ❀️

white valley
rose valley
#

Ok, a server log might help. Feel free to DM that to me.

white valley
#

I made an another test with SERVERGAMEPORT and SERVERMESSAGINGPORT back to 7777 and 8888 and it work in local.

#

So i change only the SERVERMESSAGINGPORT and it work but only the SERVERGAMEPORT not working

#

So for me it seems that the SERVERGAMEPORT can't be change anymore and must stay in 7777

#

port are now 57777 and 58888

eternal condor
karmic wolf
#

dedicated server stopped working after the update and I'm not sure what needs to be changed

#

this should amke it work no?

#

is there some config I need to change?

karmic wolf
#

what do I need to cahnge?

#

I added this to Engine.ini but it doesn't work

elfin brook
#

i mean server works and listed in game but i have infinite loading

karmic wolf
#

so we just nuked the instance and installed it again

#

it seems to have the new reliableport option now

#

waiting for it to come online

karmic wolf
elfin brook
#

helped with listed server but got infinite loading screen, tried already every mixed option of porting and reliable porting same as on playit website

elfin brook
karmic wolf
#

still installing at the moment

sturdy niche
karmic wolf
#

the reinstall works

#

the reliable port option came up after doing it

sturdy niche
elfin brook
#

i mixed this both on any way, server is listed but got infinite loading scree, in terminal i see connection accepted with provided login

sturdy niche
elfin brook
sturdy niche
elfin brook
#

now server is not listed πŸ˜„ to be sure i provided everything i paste screens

#

when i change port in sh file to 8888 it's listed but then joining to server have infinite loading πŸ˜„

#

weird AF πŸ˜„

#

i got turned off firewall on vm

#

but its maybe some problem on my pc donno xd

#

i dont need even reliable port in sh file

#

just port 8888 worked

sturdy niche
elfin brook
#

lol it worked

#

but how this reliable port change anything ?

still rose
#

I'm having an issue: I updated my linux-based dedicated server and it had lots of issues with "version differences". I eventually deleted the instance and re-installed the server and now I'm able to join. BUT, now I'm stuck on an indefinite loading screen. Now, I do hear gamesounds in the loading screen, so I'm unsure if this is a dedicated server problem or a more local problem. Any ideas? Any fixes?

sturdy niche
vivid grail
velvet moat
#

is there official severs or is this a chat for people who want to sever host?

vivid grail
#

this is for hosting your own server

#

there are many providers that offer paid hosting services

surreal beacon
#

i reran the app_update on steamcmd and it said it was successfull and fully installed but none of my files updated

vivid grail
sturdy niche
surreal beacon
sturdy niche
surreal beacon
#

windows

sturdy niche
#

Oh, uh

#

The problem i only know how to do it on linux

vivid grail
#

that should do it usually tbh

#

never done it on windows either tho

#

on windows you can install the server from the steam GUI too if you want

#

the wiki recommends this command to all-in-one install it:

.\steamcmd.exe +force_install_dir C:\GameServers\SatisfactoryServer  +login anonymous +app_update 1690800 -beta public validate +quit
snow maple
#

i have a server working using custom port 6666 and 8888 for the new tcp traffic, but whenever i try to change the tcp traffic port to 6667 it doesnt work anymore even tho the port is registrerd as open it just says cant connect to api in satisfactory

#

anyone have any tips?

spark pagoda
#

So I'm running a dedicated server (on GPortal) and started a new save with 1.1 ... and so many things are broken. Desync every 10-20 minutes (so you can't build anything any more). Research on the MAM does not work until you log out and back in.

From the Q&A site I see plenty of threads of others having the same problems, and it seems those have been around ever since 1.1 went on experimental. Was there any communication from Coffestain about these issues and a possible timeframe for a fix? Dedicated server is almost unplayable right now. <@&370483737957236737>

sinful owl
#

Is there a way I can change what ports my hosted dedicated server uses without modifying the startup command? It’s a Linux server and the host hasn’t updated for the new reliable port requirement yet. I haven’t found a way to modify the startup command through the portal but have access to all the game files.

elfin brook
strong mango
#

the server seems to crash when autosaving?
When i start it it works fine but when it autosaves i can't build anything, i don't get disconnected though
for example if i try to place a foundation it says this in console:

2025.06.11-13.43.11:499][397]LogNetPackageMap: Warning: UPackageMapClient::InternalLoadObject: Unable to resolve default guid from client: ObjectName: Build_Ramp_8x4_01_C_2147459044, ObjOuter: /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel ```

then just leaves the blue hologram in place for a while
i can stand on the foundation even though i can't see it, when i  do this spams in console:

[2025.06.11-13.45.52:349][198]LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: LightweightCollisionComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.AbstractInstanceManager_2147481981.LightweightCollisionComponent_2147474010 NOT Supported.
[2025.06.11-13.45.52:417][200]LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: LightweightCollisionComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.AbstractInstanceManager_2147481981.LightweightCollisionComponent_2147474010 NOT Supported.
[2025.06.11-13.45.52:482][202]LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: LightweightCollisionComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.AbstractInstanceManager_2147481981.LightweightCollisionComponent_2147474010 NOT Supported.```

iron scarab
#

My server shows its there.. Says Server name pending / Not Authenticated. But says Offline. i have ports 7777 and 8888 open in my router.

strong mango
#

says New/Old Root size mismatch too

tribal axle
#

Hello guys

#

Im looking for solution how to rename session name in dedicated linux server.

#

I have problem with blueprints. They don't want to save in blueprint designer. I believe renaming session name is a solution.

mild thunder
tribal axle
#

Thank you Macie

pseudo ravine
#

Does anyone know why the high CPU usage even in idle? Like, no players on now.

tribal axle
#

Unfortunately, it didn't help with blueprints. When I create blueprints in the designer, I can't find them in the game. The files in the directory are created, but they are not visible in the game...

mild thunder
#

pretty sure i looked at it earlier this morning and it didn't have a core maxed:

pseudo ravine
#

restarting the container fixed for me so far

mild thunder
#

if its like before, it will come back over time till they find the fix

sturdy niche
turbid hound
sturdy niche
#

@mild thunder @pseudo ravine
question, do you both have Auto-Pause off ?

pseudo ravine
#

I do

sturdy niche
#

cause, an month ago, some one talked about using an mod to remove all entity's from spawning and it solved their problem, wonder if it's maybe the mobs giving the server an stroke

mild thunder
#

auto pause is off

eager shore
#

my CPU been sky high since the update with autopause off

reef valve
reef valve
#

darn

timid saffron
#

spikes my lxc to 12 core 100% without anyone online/server paused

eager shore
#

@timid saffron so i guess some sort of bug introduced since the patch then, good i didnt do something randomly wrong

timid saffron
#

meanwhile i stop my lxc when i/we are done playing ^^

lunar skiff
#

Steamcmd dedicated server on Windows server, port forwarding set for TCP and UDP 7777, 7778, and 8888. Getting Failed to Connect to the Server API. Has anyone figured out a solution?

I've tried -port, -ReliablePort and -multihome with different iterations to test. I can get a server running if I use .\FactoryServer.exe -port=8888, but it's stuck on the loading screen.

timid saffron
sinful cedar
#

ok. i do not know what i am doing wrong. i cannot get the dang server to update to the latest version no matter what i do

timid saffron
#

Are you physical on the same network or mobile/outside your server? from outside i have the same problem - but im too lazy to fix it and activate my vpn πŸ˜‰

sinful cedar
#

im on the same network. im updating via steamcmd on my proxmox server pc

#

it says its successful for the update. but its stuck at version "385279"

#

so iim getting a version mismatch when trying to enter

timid saffron
#

a another proxmox user ^^ let me check my satisfactory.service file

sinful cedar
#

much appreciated, im new to prox sorta, built this a few months back

timid saffron
#

beware, i'm still on experimental

magic herald
#

anyone else having problems with infinite loading screen?

iron scarab
#

My server shows its there.. Says Server name pending / Not Authenticated. But says Offline. i have ports 7777 and 8888 open in my router.. anyone have any ideas?

sinful cedar
timid saffron
sinful cedar
timid saffron
#

sat server

sinful cedar
#

ohh you have your server set to auto update? i probably should do that but for now its a bat file

modern echo
# magic herald anyone else having problems with infinite loading screen?

I do - I sub to a server at gtx-gaming. Struggled with their support yesterday - they ended up reinstalling a server for me. Which did the trick and i played yesterday.
Today, after updating I'm back at the infinite oading screen.... I'm gathering the strength for another round of support. πŸ˜„

timid saffron
#

maybe they have kicked it while under 100% cpu load πŸ˜„

lunar skiff
true sonnet
#

I've been having a problem on my home server where I can get the satisfactory dedicated server to run but when I try to join on my client computer then the game just crashes to desktop but the server stays running

timid saffron
#

crash to desktop? that never happens to me

sinful cedar
magic herald
mild thunder
#

infinite loading screens are usually the 2nd port being unable to be reached, defaults to 8888

true sonnet
timid saffron
mild thunder
#

other than the cpu usage

magic herald
#

so what can i do to try fix thid problem?

mild thunder
#

self hosting or through a company?

magic herald
#

self hosting on a PC

#

well my server PC

mild thunder
#

are you using the default ports?

magic herald
mild thunder
#

-Port=7777 -ReliablePort=8888

magic herald
#

so should i swapp from 7777 to 8888

mild thunder
#

you need both

magic herald
#

ok

#

but i use Playit.gg to broadcast to my mate so they dont join via my houses ip, should i make a tunnel for 8888 and 7777

iron scarab
magic herald
mild thunder
#

when starting up the server, both of those should be arguments, to keep the server that the default ports or you can change them to be what ever you need them to be

#

after setting them, watch the server console on startup to make sure that it took the ports

#

then open the ports on the server, and docker container if needed, then what ever other firewalls you need to

iron scarab
#

already have them open in the firewall. and my router. but the server still says offline. But you see that its a new server. saying server name pending / not authenticated

sturdy niche
nocturne crescent
iron scarab
#

i go and test to see if the ports are open.. and they are all open. but still says offline for me.

median quarry
#

check the pathnote for dedicated servers and change the engine.ini

nocturne crescent
iron scarab
#

I have another pc that is running it.. Not the same pc that i play on

#

windows 11

nocturne crescent
#

And you have 8888tcp and 7777tcp/udp added to the playit config?

iron scarab
#

playit conifg?

sinful cedar
#

ok weird issue im having, so i was finally able to name my server and add a password but how do i start it? it shows the server name in the manager but i cant access? do i need to start a new game or something i n another menu

iron scarab
#

where is that? lol

timid saffron
#

sure, you need to create a game

empty seal
#

who want play

nocturne crescent
# iron scarab where is that? lol

Sorry I mixed up the messages. Ignore play it.

You should use "can you see me dot org" (it'll get spam blocked if I type it out) can you see me will test your IP and the ports and let you know.

empty seal
#

where can I find someone to play with?

iron scarab
#

Success: I can see your service on IP on port (8888)

nocturne crescent
sinful cedar
# timid saffron found it?

i have the name on the left side of that menu but nothing on the right. im trying starting a multuiplayer ip game to see if it loads into that

iron scarab
#

Success: I can see your service on IP on port (7777)

#

but it still says offline

nocturne crescent
#

Windows 11 firewall?

iron scarab
#

turned off right now.. to test it..

timid saffron
sinful cedar
nocturne crescent
sinful cedar
#

thats not there for me, ill screenshot and send it here. satisfactory is running on my desktop

timid saffron
#

just hit print in game if you run win11... then you can copy+paste it here

sinful cedar
#

i cant access that create game button

timid saffron
#

strange

sinful cedar
#

is that maybe a controller bug?

#

i swapped to controller

sinful cedar
#

YUP it is a controller bug

timid saffron
#

πŸ˜„

sinful cedar
#

good to know lol. i appreciate your help Sven

sturdy niche
#

ohoops,

proper summit
#

We have just updated our server to the latest version. Unfortunately, we are now stuck in the loading screen. You can hear the sound in the background of the creatures and see how the game is loading, but the loading screen no longer disappears and you don't spawn. Is there already a workaround for this?

timid saffron
iron scarab
timid saffron
#

dont forget the server port have changed @proper summit look @patchnotes

sturdy niche
#

Top is thought Playit.gg
Bottom one is local connection

#

logikn't

timid saffron
#

local is "slower" nice πŸ˜„

frosty gale
#

Can anyone test my Satisfactory server for me?

timid saffron
#

sure, post ip

frosty gale
#

80.53.246.248:7777

timid saffron
frosty gale
#

?

timid saffron
#

Dammit, i was to fast.... now i'm the admin for the server -.-

spiral pulsar
#

eh you cant do much with an ip adress

#

worst thing would be a DDOS

#

i mean thats edge cases

timid saffron
#

can you connect and take over kraymy? the connection is working - you must create a game

frosty gale
timid saffron
#

okay, so the connection works, should i create a game and see if i can play?

timid saffron
#

yup, is working. new world loading

frosty gale
timid saffron
#

nope, idle ~2-3% with 2 cores

#

my lxc owns 4 on a 11400

#

32gb space and 8gb ram should run fine

lunar skiff
#

For my issue, here's what I had to run to get the server up and running with no infinite loading screen.

Windows server using steamcmd to install dedicated server.
Open cmd
cd to SatisfactoryDedicatedServer folder
.\FactoryServer.exe -port=8888 -ReliablePort=7778 -multihome=0.0.0.0

frosty gale
#

Ryzen 9 5900X take Nothing

timid saffron
#

its my proxmox machine with 14 other containers running πŸ˜„

molten hearth
#

g Portal about to be fired

frosty gale
timid saffron
#

runs fine

nocturne crescent
molten hearth
frosty gale
nocturne crescent
timid saffron
iron scarab
#

can anyone share there bat file plz?

timid saffron
#

cannot help with the .bat. starting it as a service under linux

frosty gale
timid saffron
nocturne crescent
timid saffron
#

not so far away, germany here ^^

nocturne crescent
plush spoke
#

has anyone figured out a workaround for joining games in Server Manager while using a controller?

lunar skiff
magic herald
lunar skiff
pure sapphire
#

did anyone figure out why it consumes so much of the cpu i have all 4 cores clogged at 100%

timid saffron
#

only restart helps

pure sapphire
#

ye figured.... hope they fix it next update

marsh schooner
#

helloo, im using MCSmanager on a ubuntu server, i've set my startup command as "./FactoryServer.sh" this will function if i manual type it in the command line, but if i use mcs startup command, it doesnt start (or more like instantly stops)

thats what im getting:
"
[INFO] Instance running. You can send commands use the input box at the bottom. If you need advanced console features like Ctrl, Tab, and other shortcuts, please go to terminal settings to enable the emulated terminal.
Aborted (core dumped)
Failed to start satisfactory.service: Unit satisfactory.service not found.
Refusing to run with the root privileges.
libc++abi: __cxa_guard_acquire detected recursive initialization
[ERROR] The instance appears to have exited shortly after startup, which may be due to an incorrect launch command or configuration error.
[Operation Error] Command execution failed because the instance's actual process does not exist
"

#

it could be bc its not root, the satis stuff is on a steam user

#

but i can start the satis server from the mcs manager if i use a normal console

timid saffron
#

look at the post. run it as a docker container πŸ˜‰

balmy oyster
#

Anybody having success running the server through Pterodactyl manager?

mild cloud
balmy oyster
#

Yep, same issue.

timid saffron
#

ports changed... you need 7777tcp/udp and 8888 tcp

mild cloud
#

secondary 7777?

timid saffron
granite meadow
# balmy oyster Anybody having success running the server through Pterodactyl manager?

Yes. IΒ΄ll run it on pelican panel (nearly the same as pterodactyl).
You have to modfiy the start command like the picture below.
Then add port 8888/tcp to the server and allow it in your firewall. If you want to reach the server from outside of your network forward the port in your router. You still need 7777/tcp / udp opend. Make the 7777 port as primary.

steel fjord
#

whats the difference between -port and -reliableport

granite meadow
# steel fjord whats the difference between -port and -reliableport

From the Changelog of 1.1

Explicit Port Configuration
β€’ A new -ReliablePort= command-line parameter allows explicit port selection.
β€’ The value must be an integer between 0 and 65535.
β€’ If specified, the server will attempt to bind to this port and fail to initialize if the port is unavailable.

#

If you donΒ΄t understand, don't be afraid to asked.

frigid crypt
#

Hi so, me and my friends are having an issue where one of us can play normally and the other 2 of us are having the respawn screen permanently looping, the one who can play can even see us walking and jumping when we do it, we just cant see, anyone know this issue?

granite meadow
frigid crypt
#

Yes, but I am in the same house, connected to the same router which is odd...

granite meadow
frigid crypt
#

Yes

granite meadow
#

Thad's weird. Did he forwarded the new port 8888/tcp for WAN and not only for LAN?

frigid crypt
#

Ah, I'll get on that.

granite meadow
supple minnow
#

Hello, I've an issue. My friend has a dedicated server in his house, and we play together. It's been a couple days (before and after the update) that when I go in game and go to server admin (to join) I got stucked in "connecting" and I'm not able to connect... anyone know how to fix it?

balmy oyster
#

Ports 7777 TCP/UDP and 8888 TCP has been forwarded.
Attached photo of startup parameters.
Local address/port of server is 192.168.0.136:28004.

granite meadow
steel fjord
balmy oyster
#

Where do I set what port is primary?
Is that on router/Pterodactyl?

granite meadow
mild thunder
granite meadow
steel fjord
granite meadow
mild thunder
steel fjord
#

Thanks to the both of you for explaining, Ive got two running succesfully now

mild thunder
sinful owl
#

What lines can I add to engine.ini to configure the port and reliable port there?

steel fjord
#

I got too excited I guess, joining my 1st server is no problem but my second leaves me stuck at the loading screen. if i click i can hear my character swining a xeno basher though

mild thunder
steel fjord
sinful owl
edgy pasture
#

With some trepidation… I updated my server.

I use the wolveix docker container.
Running on Windows 10… on an AMD FX 8120.

I did NOT forward the new messaging port through my router to the internet.

No issues with loading my save and connecting from the other side of the planet… through a VPN tunnel.

I’m gonna be watching for that CPU spike bug.

I don’t have much head room on my poor little 14 yr-old cpu.

#

Almost 14 years. I guess it is only 13 until October.

#

It’s a teenager. Β―_(ツ)_/Β―

hidden forge
#

you do not need port forwarding if you have a VPN tunnel inside your network...

edgy pasture
#

Yep

#

That is why I didn’t

cedar grove
#

Strange here...
I've been having the authenticate issue with my server, and even after I scorched earth my entire server folder and then redownloaded everything, it still remembers the server name as Slugfactory.
I'm assuming I just forgot the password to my own server. Do we know where this is stored?

#

No other passwords, like the router one are working.

hidden forge
#

some file containing the port number. don't remember the entire name rn

eager shore
#

@edgy pasture i am running the same docker container on a Beelink MINI-S12 Pro Mini PC, 12th Gen Intel Alder Lake-N100 which i have installed Ubuntu 22.04 server on

im pretty impressed with the little mini PC tbh it also runs my plex media server and handles pretty much anything i throw at it

before the 1.1. patch it was sitting at around 25% CPU usage with 2 people playing satisfactory and also streaming 3 videos on plex

cedar grove
#

Hmm, I see a "ServerSettings.sav" file.

#

Any way to open that so I can see the password?

hidden forge
#

yeah, ServerSettings.<Port>.sav
you can just delete the file and re-claim the server

cedar grove
#

Alr I'll try that.

#

Gonna make sure I actually write down the password this time

magic herald
#

changed my port to 8.8.8.8 and i still get issues with loading screen, i use playit.gg

nocturne crescent
#

@magic herald 8.8.8.8 is an IP address not a port

#

Specifically 8.8.8.8 is a Google DNS server lol

sly juniper
magic herald
#

im hosting locaaly

#

and have set port to 8888

#

i just need help on getting my server online to play gain, i host it locally ona PC and then use a tunnel on Playit.gg

nocturne crescent
magic herald
#

if you guys can do it i can give you acsees to my server to setit up on anydesk

sly juniper
sly juniper
# magic herald yes

May not be a port issue, may be something on a larger scale. I planned on updating my dedicated server tonight and seeing what the issue may be

magic herald
#

IVE GOT HAT

#

what should i change the port and reliable prot to?

sly juniper
#

You technically don’t need another port, reliable port just allows you to use something else beside 8888 I believe, if you want

#

It allows explicit port selection, which means you don’t have to select another port.

magic herald
#

ok what am i try do is deleting my installed instances and reistalling them via steam CMD

hidden forge
#

default is 7777 and 8888
port and reliableport allow you to change these respectivly

magic herald
magic herald
hidden forge
#

7777 is TCP & UDP, 8888 is TCP only

magic herald
#

ok

#

what happens if your create UDP isntead for 8888

uneven blade
#

anyone having issues with research on dedicated servers?

hidden forge
sly juniper
magic herald
uneven blade
hidden forge
#

as long as 8888/tcp is open

magic herald
magic herald
hidden forge
magic herald
#

.\FactoryServer.exe -port=8888 -ReliablePort=7778 -multihome=0.0.0.0 so if i do that will it set the port?

sly juniper
# uneven blade r u tryna connect to a pterodactyl panel docker?

I have a dedicated server running off a windows server VM. I am reading all the changes and issues people are having. Hopefully when I get home and update my server, I don’t have any issues since most people have identified and found out the problem

limpid obsidian
#

So I thought I fixed the issue for joining my dedicated server but it seems if you run the game outside of steam, directly from the exe, you get infinite loading - Has anyone found a fix for this?

magic herald
#

internally

#

ill try it now

hidden forge
sly juniper
#

Default is 8888+512

mild thunder
#

It doesn't have to be in that range

magic herald
#

since it forces you and ip ands random port

#

but its a tunnel so it should work

hidden forge
#

ReliablePort defaults to 8888 but can be changed when passed as argument.
if the port is closed it will try the next 512 ports until it finds an available one or the range is exhausted and fail

nocturne crescent
magic herald
#

so use my machines public adress

#

aswell as the 8888 port

nocturne crescent
#

Yes, add the firewall rules to your router to allow traffic into the server 192.168.whatever it is via 8888 and 7777

#

Remove the playit.gg completely from the equation

magic herald
#

ok so wherwe can i add Ports onto my router

nocturne crescent
#

Who is your Internet service provider

magic herald
#

Sky

#

so just add in fireall 8888

#

and 7777

nocturne crescent
#

Essentially then you can find your ISP wan IP address. That's what your friends will connect with

#

I dm'd you the port forward instructions for the sky ISP I think you have. Since links are killed here

acoustic pecan
#

Did dedi servers get some love this update?

#

Is the blueprint hologram bug fixed by chance 🀞🏻

limpid obsidian
acoustic pecan
#

Pain

#

How bad

#

Unplayable bad?

limpid obsidian
#

For whatever reason, if you run a dedicated server, it seems to be a coin toss with people with getting it running - I'll explain more of my issue in a moment because I'm perplexed on how changing a port just made it a fucking nightmare

#

so before 1.1 - I would launch from the exe so steam doesn't have to run

But even after making a bat file, running the exe - having ports forwarded in both router and firewall (firewall is set to any port so it shouldn't be a firewall issue) - I get stuck in the infinite loading

I got it running yesterday after running from steam with the reliableport=8888 in steam but after trying to get the other options working today, it's back to infinite loading

#

This is a server I'm running in house and has been running for the last month with no issues

I've tried verifying server files, making a bat, making a shortcut with the command line edited

It seems like a common thing for people to have the issue with it not functioning but anything I've tried that I've seen other people do, just results in endless loading so I'm beyond perplexed on how it is so broken now

#

I'm going to try uninstalling the server and reinstalling it now

limpid obsidian
#

After a very long wait time, it finally let me in - I have no idea why it took so long but I guess if it's working

After disconnecting and reconnecting, it just got stuck with infinite loading again

fleet pier
#

Are players inserting port 7777 or 8888 into the connect screen

grizzled lily
#

Depends on what port is set. Usually it is 7777 and has to be put by players in the Server-Manager when adding a server.

formal sable
#

hello... Could someone please try to connect to my dedicated server? You don't have to play (unless you want to), but I just want to make sure that folks can get into it from the outside..

formal sable
#

heh, it seems that someone was on my server last night , so I know it can be connected to πŸ˜‰

#

ITs like santa claus, I log in and see all this work has been done... I have no idea who did it ..

#

want to still come in? its a fresh start with 1.1

fallow crypt
#

Isn't that concerning? If you have no clue who got in then it makes you have no clue who could come to destroy everything lol, considering adding a password?

fallow crypt
formal sable
#

it has a password... I had this server up for a while... I just had to re-do it and update it to 1.1

#

so there were a bunch of folks in and out before

#

yep yep no worries

#

there are still quite a bit of stability issues though

#

I wonder if I should be using a different OS... Iwas about to give up with linux alltogether and bring up a windows server...

#

Right now I am using ubuntu

viscid coral
#

Hey folks, new here. Been sifting through forums and this chat and haven't found anything consistent and clear jumping out at me. I am struggling with setting up my own dedicated server on Windows. I have opened the ports 7777 and 8888 through windows defender. I have port forwarded 7777->7777 and 8888->8888 through my router for the host PC. Before I did anything with port 8888 (also default launch settings, i.e. no arguments), I was able to connect to admin settings from another pc on the local network using public IP and port 7777, but when I went to join to play the game, I got stuck at the loading screen but could hear my player moving and jumping around (seems to be an established issue). Now that I have added port 8888, I can't connect as a client or admin. Can someone briefly explain how I should be setting this up?

mild thunder
viscid coral
#

I am now, yes

#

In server manager on separate pc, should I be using port 7777 or 8888 to connect?

mild thunder
#

7777

viscid coral
#

I was able to connect now. Seems that I did have it configured correctly, but it just required 4 restarts of the server and client to work. Thanks for the sanity check

mild thunder
#

glad you are able to connect now

formal sable
#

IS the windows server more stable than the linux server in general?

#

I was thinking of switching from linux to windows because I am having all sorts of stability issues, plus the steamcmd utility in linux has too many issues...

#

I believe I am up and running for now.. but I have to restart the thing at least once per day, and I find it near impossible to do updates with steamcmd..

fair tendon
#

does anyone know if the new update has rolled out to dedicated servers yet? Mine says it has a version mismatch (mine is from a hosting service)

#

pls @ me with replies im not here very often

mild thunder
fair tendon
#

i see, would that port thingy require any input from me or is that a them thing?

mild thunder
#

them

fair tendon
#

good to know (especially since its my friends server)

#

i mean we both are admins but she pays the bills and does the host stuff

mild thunder
#

in theory if you shut down the server and start it back up, depending on how they set it up, it may get the update, but then probably would lack the 2nd port and when you try to login you would get an infinite loading screen

fair tendon
#

Tenk you wise factory person

#

i shall play gwent on my new NG+ withcer 3 run while i wait for sercer update

#

Geralt is not an addict he can stop anytime he wants what do you mean people need me to do stuff no they dont i need to play gwent

icy glen
#

@mild thunder do you know if playit.gg is not going to support this type of port forwarding?

mild thunder
icy glen
#

cool, thanks!

outer vault
#

is apexhosting able to handle the new update yet? if anybody knows

umbral iris
#

Is there a list of server commands I can read up on? Just curious how to reset it from the console in the server settings (if that is possible)

Wish I could set the server to reset twice a day but....

timid fjord
#

Anyone have issues since the update? Ever since the patch the game goes to 100% CPU and eventually crashes. Changed nothing other than updating when 1.1 was available.

timid fjord
#

Some logs

[2025.06.12-04.51.33:457][542]LogGame: Error: Failed to find lightweight buildable during construct deserialization this is bad.
[2025.06.12-04.51.33:457][542]LogNetPackageMap: Warning: UPackageMapClient::InternalLoadObject: Unable to resolve default guid from client: ObjectName: Build_Foundation_Concrete_8x4_C_2147115461, ObjOuter: /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel 
[2025.06.12-04.51.36:761][639]LogAkAudio: Warning: UAkGameplayStatics::StopActor: Could not retrieve audio device.
[2025.06.12-04.51.37:444][659]LogAkAudio: Warning: UAkGameplayStatics::StopActor: Could not retrieve audio device.
[2025.06.12-04.51.37:886][671]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x00000000000002e0

[2025.06.12-04.51.37:887][671]LogCore: Fatal error!
mild thunder
timid fjord
#

Looks like the game sends a crashreport on its own but I'm happy to help provide logs

mild thunder
#

There is an open issue, you can search for it on the site or search here, it's linked a few times I think.

graceful monolith
#

Hi!
I've been playing a game on a Dedicated Server, but ever since updating to version 1.1, my friends haven't been able to connect. It seems like I can still connect directly when playing locally.

Is anyone else experiencing this problem?
Does anyone know how to fix it?
Note: I haven't changed any server or router settings.

mild thunder
#

A new port was added for 1.1 defaults to 8888

graceful monolith
#

Do I need both TCP and UDP?

mild thunder
#

TCP

graceful monolith
#

Thanks, I'll give it a shot!

prisma nova
#

so my friend is stuck in loading screen when he tries to join my server, the server is hosted on my network, my friend can move around and hear stuff and open his ui, but he is stuck in the loading screen
this is on 1.1
i can load in just fine

edgy pasture
#

I’m 7 hours in on 1.1… no sign of the CPU spike bug.

I’ll report back tomorrow.

#

After letting it run… and not having the messaging port open to the internet.

prisma nova
#

nvm i brained it
you need to run this batch script if your on windows
.\FactoryServer.exe -port=7777 -ReliablePort=8888

limpid obsidian
#

So I came to the conclusion that updating just corrupted my save

Shame as I was only 360 hours in...

#

After starting a new save, everything worked fine
No infinite loading

When trying the old save, even with everything completely new, it was cooked

graceful flicker
#

Having absolutely immense CPU usage on my server at the moment, 100% across a few cores. Server is idle, no one in it so game state is paused. Any ideas as to what might be going on?

Edit: Scrolled up and saw others. My bad. Will wait for a hotfix.

whole meadow
sturdy niche
whole meadow
#

I think the logs of that session from the server is good enough

whole meadow
wet mauve
#

Just me not getting into my pingplayers server? It takes me in to the server but the loading menu dosnt go away?

sturdy niche
#

also, is it normal that the timezone used in the log's is UTC+00 ? cause the timezone the host system uses is UTC+02
latest time in the log is 12h.25m.27s | but for me it's currently 14h.25m.27s

wet mauve
#

@bright berry Can you help me? pls

sturdy niche
# sturdy niche

restarted the server so i can get an log without me connecting in the server

#

i'm going to test with an blank world, last time it also made the CPU go haywire

wet mauve
#

I cant get into the server after the update? Is there anything i need to change or do to fix it?

wet mauve
#

how do i do that?

sturdy niche
#

7777tcp/udp 8888/tcp

wet mauve
#

bro what

sturdy niche
#

7777 was already here in 1.0

#

8888 was added in 1.1

wet mauve
#

how do i change it

sturdy niche
#

<@&387163995947270144>

#

bot

#

what in the 7 wringers of hell is happening, they are duplicating from servers to servers

wet mauve
sturdy niche
wet mauve
#

11

#

windows

sturdy niche
#

i never used dedicated server on windows 11, idk how to do it.

small tinsel
#

hello guys can some1 help me with my server?

#

it starts but u are stuck in the loading screen

#

u wont load into the server

glad nest
#

read the patch notes #patch-notes more specifically the server notes

glad tartan
#

What is going on with this server?
How to Fix it ?

#

It takes lots of CPU power.

#

before this error messages started it ware running at 400%. But After the errors it get stuck at 600+ % until I restart it.

harsh sphinx
#

Hey! I seem to be crashing whenever the server loads a save(even creating a new one)

#

Can I provide a log here?

balmy oyster
#

Is port 7777 even required anymore?
And is '-Port=' parameter not replaced by '-ReliablePort=' parameter?

sturdy niche
#

-Port= is to change 7777
-ReliablePort= is to change 8888

sly juniper
#

Simple answer. You don’t need to make any change to your .bat file. Add port 8888 to your firewall and port forwarding. Reliable-port is only needed if you want to use anything other than 8888

#

That will remove the infinite loading screen and connection issues, majority of the issues people are having.

balmy oyster
#

Server is running through Pterodactyl, and it uses port 28004.
Port 8888 is forwarded.
I am only able to see the server (but not connect) when -Port=28004 is set.
No matter what I set -ReliablePort to, it does not work.

sly juniper
mild cloud
#

Startup command might work:
./Engine/Binaries/Linux/*-Linux-Shipping FactoryGame ?listen -Port={{SERVER_PORT}} -ServerQueryPort={{QUERY_PORT}} -BeaconPort={{BEACON_PORT}} -multihome=0.0.0.0 $(if {{DISABLE_SEASONAL}}; then echo "-DisableSeasonalEvents"; fi)

mild thunder
mild cloud
#

which you should prefer?

mild thunder
#

modified 1.0 startup command for 1.1: ./Engine/Binaries/Linux/*-Linux-Shipping FactoryGame -Port={{SERVER_PORT}} -ReliablePort=8888

tawdry umbra
#

Hello everyone!

Im not sure if this is the place to ask for help, but I will try anyway.
I am trying to run a satisfactory 1.1 dedicated server. I have set it up in pterodactyl using the "Satisfactory" Egg. The server is the same version as the Game I am using to join (1.1.1.0:416835). I am running on port 8888 and have forwarded ports 8888 and 7777 tcp and udp. I can add the server in the server manager and it is recognized without issue. Once I join, the game seems to be loading as I can hear the game sounds, but the server connect loading screen never disappears and eventually I get a timeout.

Does anyone know any cause for this? I am starting to run out of ideas...

mild thunder
sturdy niche
#

<@&387163995947270144> MrBeast Scam Bot again

mild thunder
tawdry umbra
#

I will give that a try and restart, thank you

sturdy niche
#

they are all coming from the server 1294380382661116045

#

can't they add that to the discord blacklist ?

#

the server doesn't feel like servering

#

DEFUC, IT DE-AUTHENTIFICATED ME

mild cloud
sturdy niche
mild cloud
sturdy niche
#

???????????????????

#

it's literally an copy paste of the password

mild cloud
sturdy niche
#

ohwait, i copied the password for the satisfactory QA website and not my server woops

tawdry umbra
#

Even with the query port, beacon port, port 8888 and 7777 all allocated, the issue persists

mild cloud
tawdry umbra
#

alright, well both of those should be available now

tawdry umbra
mild thunder
#

make sure the 7777 port is the primary

tawdry umbra
#

does it only work on 7777?

mild thunder
#

no

#

what ever the primary port is, is the port that you will be typing into the game to connect to initially

tawdry umbra
#

I now changed the primary port to 7777, and it is working!

mild thunder
#

my startup command(primary port goes to Server Port): ./Engine/Binaries/Linux/*-Linux-Shipping FactoryGame -Port={{SERVER_PORT}} -ReliablePort=8888

tawdry umbra
#

ah

#

so what is 8888 used for then?

mild thunder
#

more communication that the server does

tawdry umbra
#

so by setting the primary port to 8888 i blocked that out and broke things?

limpid obsidian
mild thunder
#

if you set primary port to 8888, then you would have to connect to that port and the other port would need to be the Reliableport

limpid obsidian
#

I've since made a new world but I have the old saves still

tawdry umbra
tawdry umbra
#

alright, will do, thanks for the support!

limpid obsidian
#

Apart of me wonders if it was corrupting prior to this in 1.1 because the older the server got, the more unstable it became but 1.1 really pushed it over the edge

It ran for about 700 hours, I played about 360 of them

sly juniper
#

This is what I am rocking if this helps anyone at the moment. I am using windows server. First item is my start script that always checks for an update and then starts the server, second one is my start.bat file, third is my Firewall exemption for both port 8888 and 7777 for both UDP and TCP and the last is my port forwarding on my router.

whole meadow
hidden forge
mild cloud
#

why is building on servers so buggy? the whole bridge got deleted and is still there.

whole meadow
mild cloud
#

Also on the HUB Terminal.

sturdy niche
#

it maybe seem that it's my save the problem, brand new world and i don't have the issue anymore [i had it back in experimental but guess it's fix'ish]
i've already sended you in DM guru

balmy oyster
#

Is it normal to get a lot of Navmesh bound errors, when starting server?

vocal quarry
#

im hosting on 3rd party server and 3 times i got my server wiped, i think someone hacked me any good hosting provider

icy glen
#

I got this response from the playit.gg discord page. Does it seem possible to reconfigure the ports on the game side?

sturdy niche
#

which os are you using ?

icy glen
#

ubuntu

sturdy niche
icy glen
#

while using AMP to manage the game

sturdy niche
#

what is AMP ?

sturdy niche
sly juniper
whole meadow
deep nebula
#

I finally managed to get steam server running and open the ports by switching to my desktop. Friend can connect to the server but he gets stuck at this screen forever

#

I do as well when I connect through my laptop on a different network

mild thunder
tropic zenith
#

Hmm... im running a dedicated server on my home network, and ive noticed twice now, usually after alt-tabbing out of my game, I seem to lag out to main menu

deep nebula
pure hollow
#

Has there been any official acknowledgement regarding not being rewarded unlocks in dedicated servers, requiring to relog to be awarded the unlock?

deep nebula
#

Think that fixed it

mild thunder
#

removed access from the internet to my server and haven't logged into it yet, so its just running the world, and so far it has ran longer than last time without excess cpu usage.

sturdy niche
#

Update on the High CPU Usage:
since i've disconnected my server from the web and only in local, the bug disappeared.

#

usage is normal

#

like it was back in 1.0

snow maple
# sinful owl Do you know what lines I would need to add to engine.ini to configure those? Hav...

Default and Configurable Port Ranges
you should add The following settings in Engine.ini control port allocation:

[/Script/ReliableMessaging.ReliableMessagingTCPFactory]
PortRangeBegin=8888
PortRangeLength=512
ExternalPortRangeBegin=-1

The server will attempt to bind within [PortRangeBegin, PortRangeBegin + PortRangeLength).

By default, the server starts at port 8888 and tries up to 512 ports until it finds an available one. (Got this from the patch notes)

unkempt laurel
#

Is 1.1 stable enough to enqble mods on them (on a dedicated server)

sturdy niche
#

@whole meadow. so yeah, what i've call the CPU Leak bug doesn't trigger anymore once i've stopped all Outside connection form connecting to the server.

limpid obsidian
#

but when it does work I have a save from 6/4 and a save from 6/11 (this being the last save after I threw in the towel considering it corrupted, my inventory hot bar was blank, menus were broken, conveyor lines all empty and this was all after multiple attempts to enter the server with either infinite or very long loading screens

novel briar
#

Have we heard any word on the desync issue? its the third fourth and fifth highest post on the forum

timid fjord
magic herald
#

I have found a solution that's so easy to fix dedicated servers that people are running locally vai PLAYIT.GG just dm me

fallow crypt
#

why would anyone use playit

nocturne crescent
steel fjord
steel fjord
nocturne crescent
sturdy niche
novel briar
steel fjord
#

Not sure exactly what it was but my exs little brother always ran some free program that would get around that

novel briar
#

i could ngrok it, but the IP changes and I have to constantly update DNS

#

I could pay for ngrok, but that defeats the purpose

steel fjord
#

ngrok combined with a free no-ip subscription then

steel fjord
supple minnow
#

can someone give me a hand?

hidden forge
#

no, i still need mine

#

but we might be able to help in other ways if you just state the problem

balmy oyster
#

Oh god.. I finally realized I had port forwarded 8888 UDP instead of TCP... So stupid I spent this many hours trying to figure out why I could not connect to the server πŸ˜„

forest anchor
edgy pasture
#

Over 24 hours running the updated server WITHOUT the messaging port exposed to the internet. No crazy cpu 100% stuff happening.

Looks like maybe VPN tunnels are still the best workaround for the CPU bug for now.

timid fjord
#

Yeah, the messaging port thing is fixed by not exposing to the internet for me as well. However, I still get frequent crashes it seems like related to dismantling too quickly or something? Even on experimental the game ran for days and days without issue. Now it seems like frequent problems.

edgy pasture
forest anchor
#

seems like my issue is fixed

#

ty devs

edgy frigate
#

Hey guys I'm having dedicated server problems when trying to save a blueprint and have not found a solution online. My session name has no spaces or anything it just one word, which was the main problem for most people. In the server console it gives me this error

LogFactoryBlueprint: Warning: Failed Write File

#

Nobody on the server can save a blueprint, game does not crash or anything when trying to save a blueprint.

pulsar wedge
#

Just wanted to drop some info here. I had a server from 1.0 that has been offline a few months. Went to update to 1.1 and SteamCMD kept saying it was validated, but starting the game there was a client and server version mismatch. If I changed the install directory, then SteamCMD said it "Failed to install app '1690800' (No Subscription)" despite the fact that you don't need to pay for the server.

Turns out the problem was that I needed to update SteamCMD itself. Just downloaded the latest from Steam into the same folder the original SteamCMD.exe was in, ran it once manually for it to finish installing, then ran the game update script and it appears to be downloading the new server version now.

edgy frigate
rough mist
#

No one can connect to the dedicated server. Problem is not port forwards. I even tried connecting via the local IP. No mods are installed, vanilla fresh install. I erased the entire server from my Pelican host and reinstalled it to make sure the problem was not some leftover 1.0 files.
(By unable to connect, i mean stuck on the connecting screen indefinitely)

#

Anyone know how to fix this, or do I just need to wait for a patch?

mild thunder