#dedicated-servers

1 messages · Page 121 of 1

deep turret
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your "firewall" is just being the router here

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you still need to open the server machine firewall

ionic totem
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is 8 gigs of ram enough for two players and bunch of factories spread around the map? i have minecraft server running on the same machine, so sf server can't use full capacity of installed ram

jaunty birch
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How can i join my friend server by ip?

deep turret
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they have to send you their server ip and port
then you can add the server in server manager menu

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server ip is the only way to connect to dedicated servers

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if it's not a dedicated server it's better to connect through steam or epic games online list

deep turret
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you mean becoming the host by running the server on your side ?

jaunty birch
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My friend need to install steamCMD too?

deep turret
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only one dedicated server is needed anyone that can connect through internet can simply use the in-game server manager menu and add it

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the complicated setup is for the the dedicated server itself

deep turret
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it's as hungry as running the whole game again on your computer (cpu and ram needs)

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and if you don't have network hosting restrictions *
(depends on your internet connection plan and service)

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(but there are work arounds usually)

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you can check your internet ip if you want to make sure it's possible

cedar hull
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Hey folks, I have a dedicated server hosted in a EC2 instance. Port 7777 is open for both tcp & upd. I normally have no issues connecting to the server. Every now and then I have issues connecting to the server. My friends are able to connect but when I view the server manager it shows my server is offline. This persists after restarts and restarts of the ec2 instance. Does anyone have any idea what may be going on?

deep turret
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did your restart your pc/game ?

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do you use dns address ?

jaunty birch
tiny helm
deep turret
deep turret
tiny helm
cedar hull
tiny helm
deep turret
deep turret
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make sure your dns ttl setting is not something stupid like 84600

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there is a zone ttl and per record ttl

cedar hull
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Is this what I'm looking for? In DHCP option sets?

deep turret
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it's not a DHCP thing

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it's a dns thing

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IP change (dhcp)
then dns updates
but client still use old dns address
for dns ttl duration

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dns ttl is how long internet should remember your dns record as is

cedar hull
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That makes sense. I just dropped the public IP of the instance into server manager and it was able to connect. So I need to rethink how I handle the duckdns domain.

deep turret
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(for ipv6 you can use dns services, but as you can see with Qui problems it's not always straightforward)

deep turret
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set < 30min
(1800)

cedar hull
deep turret
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something like 5-15min should perform nicely

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you can go down to 1min if you want to be safe

frosty gale
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Yes

jaunty birch
deep turret
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yes it's all in the wiki

frosty gale
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there are no breaks to be had with this game

olive geyser
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I am having the strangest issue with setting up the server. Im running ubuntu and the server is running in the terminal but the game client shows the server as being offline. Ports are open and listening, but I opened terraria and connected with the same port and ip and the terminal flagged those connection attempts. Is this a problem with satisfactory detecting my server? Ive checked the wiki and subreddits multiple times but no one seems to have this same issue.

frosty gale
olive geyser
frosty gale
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have you tried hitting the api

olive geyser
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i have before, ill try again though since ive changed some things

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It is failing to bind the api server socket :/

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Thanks for the heads up lol

frosty gale
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I think that message is normal actually

olive geyser
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i also just read that

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damn, i have no idea what the issue could be then

frosty gale
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or maybe not

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its not in my console

olive geyser
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it does say after that server api is listening an the correct port

sterile apex
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Hello, I have a very strange problem suddenly?

Last night while I was sleeping, my buddy said that he saw an Explorer showing up in a part of the map neither of us had been to.

When he got there, there was no Explorer, but then the game crashed on him. When he got back into the server, he respawned with nothing on him.

When I look into the files, though, his old body isn't there. As if the game files don't register that body. However, when we start up the game, you can go to his original body.

So for some reason:
1: Friend respawned after crash with no items, but Satisfactory Calculator can't see the original body. However, body appears on compass and map.
2: There is an Explorer supposedly in an area where it's not. However, the Explorer is listed as a Truck on the compass.
3: I've also noticed that map icons we placed are truck symbols instead of the symbols they were supposed to be originally.
4: The phantom Explorer/Truck does not show up on Satisfactory Calculator.

frosty gale
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we killed my old body and got my stuff back

sterile apex
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Okay, that could maybe work.

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I am curious about the Tractor/Explorer though.

I'm actually realizing they are both there. I just noticed on the map an arrow icon under the Explorer. So for some reason there's a phantom Tractor and Explorer on the same exact spot.

frosty gale
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the game is just a disaster

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thats the answer

sterile apex
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:/

royal portal
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I've been hosting my server via. Docker Desktop for about a week now, haven't had any issues. If yall running Windows, Docker is good

frosty gale
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docker is alright

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woke up this morning couldnt connect

jaunty birch
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what i should put in LAN host ip address

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ipv4 or public add

frosty gale
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the lan ip of the machine the server is hosted on

jaunty birch
frosty gale
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I just said

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the ip of the machine its being hosted on

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the local ip

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like what is ipv4 or public ip
thats like asking should I buy a car or a honda civic

jaunty birch
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ty understand now

royal portal
royal portal
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Did you try connect using the Server Manager? I've noticed if you try to connect directly, it doesn't work

frosty gale
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that is server manager

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join game is supposed to not work

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its not meant for that

royal portal
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mm

frosty gale
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the port is open

royal portal
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Did you check your server logs? Maybe it's stuck somewhere

frosty gale
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I cant because docker desktop broke

royal portal
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bruh

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Then docker is to blame if that's the case

frosty gale
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docker is fine for the most part

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the server just softly died in the middle of the night or something

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still running but couldnt connect

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had to restart it

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Ive seriously never had this many issues with a dedicated server before

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I dont even think ark was this bad

royal portal
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That's definately docker tho, maybe your compose file

frosty gale
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im just using wolveix same as everyone else

royal portal
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So am I

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latest image?

frosty gale
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should be

royal portal
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Your "Logs" in docker doesn't show anything?

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You went to the "Files" tab in that screenshot

frosty gale
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well now they dont because i restarted it

royal portal
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Well we'll see what happens now

frosty gale
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can you even change like server launch args without deleting the entire container

royal portal
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I use docker-compose to do that

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I dont launch my containers in the desktop

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Zip your folder for backup and make a docker-compose.yml file in the server's root directory

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Is there like a "Code" command for discord?

frosty gale
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three ticks

royal portal
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'''test'''

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What ticks

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lmao

frosty gale
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back ticks

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tilde

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key

royal portal
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  satisfactory-server:
    container_name: 'satisfactory-server'
    hostname: 'satisfactory-server'
    image: 'wolveix/satisfactory-server:latest'
    ports:
      - '7777:7777/udp'
      - '7777:7777/tcp'
    volumes:
      - 'D:/docker/satisfactory:/config'
    environment:
      - MAXPLAYERS=4
      - PGID=1000
      - PUID=1000
      - ROOTLESS=false
      - STEAMBETA=false
    restart: unless-stopped
    healthcheck:
      test: [ "CMD", "bash", "/healthcheck.sh" ]
      interval: 30s
      timeout: 10s
      retries: 3
      start_period: 120s
    deploy:
      resources:
        limits:
          memory: 6G
        reservations:
          memory: 4G
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That's my compose-yaml

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You can change the volume path to whatever

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That's where the files are gonna be stored

frosty gale
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At this point im not sure I care

royal portal
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It'll work like that 100%

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So, up to you

frosty gale
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Ive spent hours and hours and hours trying to get something in some usable state so I can actually relax and enjoy this game

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im so done with everything

royal portal
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You gotta be trolling

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Just grab the compose file, stick it in there

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Change the path

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Right click inside the folder, open up your terminal, type "docker compose up" and your server will start.

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Then transfer your save file to it

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Takes like 20 seconds

frosty gale
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what is this going to change for me

deep turret
royal portal
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I have no idea cuz idk what you started your server using

frosty gale
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I used the run button

royal portal
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Bruh, you're not giving ANY information to help troubleshoot your problem. Not even server logs

frosty gale
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this isnt going to fix anything

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this is a problem with the game

royal portal
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It's not a problem with the game bacause only you one having the issue

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It's YOU

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I started up my server and been using it with 0 issues. It's been restarting daily, I've used satisfactory-calculator and did some save editing numerous times..

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I feel anyone that ever has issues with this dedicated server just have improper configuration

olive geyser
frosty gale
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youre delusional if you think that

deep turret
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or you can go to network settings and show details

deep turret
royal portal
noble sluice
royal portal
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I think he's trolling at this point. I gave him a possible solution and he denied that it would work instead of just trying.

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My fault.. he/she

deep turret
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I mean this channel is not for bug reports

prisma vector
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You mean the subnet mask of the server machine?

prisma vector
# deep turret you still need to open the server machine firewall

Ok and the server machine firewall is the windows firewall? They are all open, and the ports on my ubiquity firewall as well.
EXTRA TEST : I have re-enabled the ISP's router to test something (enabling DMZ), and even whilst doing that I'm still not able to connect to it using my public IP 🤔 intriguing but frustrating

deep turret
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it's getting worse

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you just said put something in dmz that is not even on the router network

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that's simply not possible

noble sluice
deep turret
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especially across an other router

agile bay
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is anyone getting a version mismatch?

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just did app_update which tells me it's up to date

noble sluice
agile bay
topaz scarab
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update harder

noble sluice
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How is this server running?

deep turret
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you probably "updated" an other directory then

agile bay
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thanks for the clue

prisma vector
agile bay
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thanks. i been blind

prisma vector
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Here are some screenshots --> Ubiquiti UDM Port forwards

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actual IP of windows server machine

frosty gale
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you only need 7777 tcp/udp

prisma vector
prisma vector
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Me I am able to connect using the windows server machine IP, that is no problem, but to the outside world

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there seems to be an issue still

frosty gale
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other people cannot connect?

prisma vector
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it keeps saying 'authentication pending" of some sorts

frosty gale
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and port checker says port is open

prisma vector
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so frustrating 🥺

frosty gale
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this may sound strange but have you tried ports other than 7777?

prisma vector
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No not yet though

frosty gale
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you may want to try a different port, 12345 or something non-similar

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if youre really out of options

prisma vector
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ok and configure that one for Satisfactory in the UDM Pro firewall and then try it

frosty gale
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yes

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server side, firewall, and forward

prisma vector
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hmmm so weirdly enough

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hold on I talked too soon maybe lemme check something else first

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ok no for some reason I am unable to get the 12345 port to be opened

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added them to windows firewall on server machine, to the UDM firewall

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but unable to see it open through port checker

frosty gale
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is the server running with that port

prisma vector
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euhm euhm

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I think I might have something to still modify there I guess? What exactly should I modify there?

frosty gale
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the port

prisma vector
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euhm I usually just click the .exe :p

frosty gale
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wh

prisma vector
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where do I have said port?

frosty gale
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you should really be using a launch batch file

prisma vector
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ok and in the batch file like the ones I see online I specify to which ports it is starting up

frosty gale
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yes

prisma vector
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ok lemme test yet again :p

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thanks already for all your feedback mate 😉

noble sluice
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What is the VM running?

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Windows or Linux?

frosty gale
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windows

noble sluice
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You need one udp and one tcp rule to port 7777.

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Then you have to open for tcp and udp port 7777 in firewall on the Windows VM too...

bronze hawk
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did DediServ finally get love?

prisma vector
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Ok so now I have tried : .\FactoryServer.exe -log -unattended -Port=7777

lime sigil
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I've got port forwarding setup on my router and a port check query in powershell confirms 7777 is open for my local (LAN) IP, but if I use an external port checker for my WAN IP it says it's closed. Reasonable to assume the issue is maybe at my modem level?

prisma vector
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server is running, can again connect to it locally but outside nobody can join

prisma vector
prisma vector
noble sluice
frosty gale
prisma vector
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that ports says it isn't open

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I wanna smash the ubiquiti dream machine like crazy

frosty gale
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because you need to host the server on it for it to be open

prisma vector
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like wtf are these dudes updating their entire fricking config pages and whatnot

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OK OK OK! starting it up under 12345 port actually works

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I STILL HATE NETWORKING, thank you very much for your assistance @frosty gale ❤️

lime sigil
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okay i finally have everything working but i'm missing one last piece which is i'm struggling to up the playercount from 4.
On my machine hosting the server, I navigate to %localappdata%\FactoryGame\Saved\Config\WindowsNoEditor\Game.ini
and I add
[/Script/Engine.GameSession]
MaxPlayers=10
Save, restart server, but the server still shows max playercount = 4.

Is there a different directory with another game.ini file I'm supposed to be editing for the server?

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(i installed the steam dedicated server)

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like specifically i see some guides referencing this path <installation_directory>\FactoryGame\Saved\Config\WindowsServer\
but that directory does not exist under %localappdata%. \Saved\Config\ contains only WindowsNoEditor and my suspicion is that's the client directory and not the server dir

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unless i need to create that directory

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Okay this language appears in https://satisfactory.wiki.gg/wiki/Dedicated_servers
NOTE: Server ini files may not be saved/generated until the server is closed gracefully for the first time, e.g, by using the console 'quit' command, or sending SIGINT to the process.
Gonna try this now

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No change in behavior, manually creating the directory

ember sapphire
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Hi all, any experts around. I have a issue with dedicated server that crashes after running fine for 7 days. the problem seems to be blueprint related if I want to delete a blueprint place in the world the server crashes, tried to reroll to previous save but crashed as well then. error: [2024.10.12-][686]LogWindows: Error: appError called: Assertion failed: mConnectedComponent->IsConnected() [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGFactoryConnectionComponent.cpp] [Line: 135]
Attempted to disconnect an already disconnected connection: FGFactoryConnectionComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.Build_ConveyorAttachmentSplitter_C_2144059516.Output2 <-> FGFactoryConnectionComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.Build_ConveyorBeltMk1_C_2144059448.ConveyorAny0

lime sigil
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Manually created dir, dropped game.ini file in it, set both to read only, server still only shows max playercount = 4

topaz scarab
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tho that shouldn't matter, it runs off the inst dir config

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like specifically i see some guides referencing this path <installation_directory>\FactoryGame\Saved\Config\WindowsServer\
but that directory does not exist under %localappdata%
🤔

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what does installation directory mean to you

lime sigil
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SOLVED, the directory that is commonly provided in like every wiki article is wrong if you're using the steam client, path is \Steam\steamapps\common\SatisfactoryDedicatedServer\FactoryGame\Saved\Config\WindowsServer and that WindowsServer folder should have a bunch of files in it including game.ini

topaz scarab
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lol

lime sigil
#

gtfo here with this local app data folder

topaz scarab
#

nobody said appdata

lime sigil
#

many people are saying it!

topaz scarab
#

should've read the wiki

lime sigil
#

i've got your wiki right here

topaz scarab
#

the config files page?

lime sigil
topaz scarab
#

that's a different thing

lime sigil
#

no u

topaz scarab
#

k

noble sluice
grim mica
#

It wiki clearly states server settings FILE, that is indeed not where the config files are.. always has been with the install. AppData is only the server settings, blueprints and saves

topaz scarab
#

prob got them confused, it's fine™️
would've helped if they read more than only what they circled tho lmao

safe rose
#

Is it possible to load a single player world file into a dedicated server?

topaz scarab
#

yes

burnt stone
#

Cannot sample foundations or walls with MMB?

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Unable to deconstruct or sample foundations or walls, please advise.

topaz scarab
#

relog?

burnt stone
#

restarted my own computer and the server, can't deconstruct or sample a foundation that i have not placed in the last 10 minutes.

primal citrus
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So our server has good ping (sub 50) and a tick rate averaging 59, somehow the server is using 20g of ram and we are getting a lot of teleporting when moving slightly fast. Does anyone have any suggestions? This is setup on a dedicated pc with more than good enough specs. basically brand new world

deep turret
#

there is something very wrong if a brand new world is 20g

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20g ram is what 2400h saves with multiple times the unreal engine UObject limit broken does

primal citrus
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are there any tools to check the save files for an issue?

deep turret
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ps do not look at the screen while loading so no spoil

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but I would recommend starting at the start : look at your server system monitoring details
where the ram really goes etc

little latch
quasi kettle
#

No it isn’t. Lol

little latch
#

checkmate

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well to be fair it also depends partially how the server is set up

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entirely depends on how you run it

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if its networking only then yea 20GB is crazy

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if its also actively doing stuff with the game itself or running the game itself in anyway its gonna be way higher

granite summit
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So been running a sever for about two weeks now and then today it seems that it wont boot up anymore. Has there been a change that has impacted everyone? I'm trying to find where my boot logs are cause the terminal window closes so fast I can't see where I'm getting hung up on.

topaz scarab
#

@robust patrol hold ctrl when placing

robust patrol
#

My brother in christ ive never once spoken in this channel or even this year

topaz scarab
#

ope wrong ping ty

topaz scarab
frosty gale
#

have you tried just connecting normally

eager nest
#

anyone wanna play

stiff crane
#

y

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inv

calm crag
#

so i am getting ENCRYPTION_TOKEN missing how do i fix that

frail glacier
#

So i've tried searching for this here, but discord is a crap way to do a help forum........

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I've bought dedicated hosting from GTXGaming. Server runs fine, but every time I as admin disconnect, the server appears to go offline. GTXGaming's server manager shows the server still actually up. Googling turned up quite a lot of folks having this problem.

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However, I can't find anything definitive as to if there is a workaround, and if so, what it is. Anyone got any ideas?

proper remnant
ruby knot
#

Hello, I am currently facing an issue with a dedicated server

I have opened all the necessary ports in both TCP/UDP
I have created a server for 1.0 similar to how I did it for 0.8 (which worked back then)

However after I connect I receive an SSL error message, my client is still connected to the server
then, as it is the first client to join the server, I should be asked to claim it but get this instead:
This server has not been claimed. You need to complete some setup steps before you can connect to it. You can go back to leave it as is, but be aware that you won't be able to join until the server has been setup.

Anyone got any fix ?

spring spindle
#

Hi, my friend made a server last week. Tried saving blueprints but nothing happens? It doesn’t crash but it just doesn’t save I have checked log files and it’s empty where our server is

earnest kelp
#

Hi there. Am i the only one that have this issue?
I'm connecting to my dedicated server, no problem. I play half an hour or 2 hour, but if a leave the game and then relaunch, the server appeared offline.
I'm forced to stop the server and launch it again.
I have enabled the auto pause option and the server run directly from steam and NOT SteamCMD.

tiny helm
#

Is it a common issue that when destroying a huge blueprint, the dedicated server crashes? (I'm digging throu the logs for something meaningfull to provide here)

merry pasture
#

@earnest kelp you are not alone

tiny helm
vagrant crystal
#

Hey all, ive just started up a server in linux, and have waiting for the final message to pop up saying its up and running, ive then typed in my ip address and its on the default port and im met by this screen
Any idea how to get into it? 😄 before ive typically been first one to connect andd its been fine...

tiny helm
vagrant crystal
tiny helm
vagrant crystal
#

yep

#

Pinging 192.168.1.127 with 32 bytes of data:
Reply from 192.168.1.127: bytes=32 time<1ms TTL=64
Reply from 192.168.1.127: bytes=32 time<1ms TTL=64
Reply from 192.168.1.127: bytes=32 time<1ms TTL=64
Reply from 192.168.1.127: bytes=32 time<1ms TTL=64

Ping statistics for 192.168.1.127:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
    Minimum = 0ms, Maximum = 0ms, Average = 0ms```
tiny helm
#

it says not authenticated, I've had this issue before, what helped me was delete the server from the list, readd it, and authenticate the certificate, maybe try that?

vagrant crystal
#

yeh have tried that, doesnt even pop up with authenticate the cert

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which is strange

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oh well, ill try deleting the VM and starting up a different distro, its worked before on fedora as its just SteamCMD

tiny helm
vagrant crystal
#

if i hit issues on this vm ill give it a go

vagrant crystal
#

Yeh ill check that out sure, its weird, ive not really had this problem before 😄

#

yep thats fine, just didnt like fedora

acoustic nova
#

I have a server and it is 6 GB which I have been playing a while and I am now at 5.19 used. Is there a way to lower my usage so I don't go over?

tiny helm
vagrant crystal
tiny helm
acoustic nova
ember sapphire
tiny helm
ember sapphire
#

but your server is running again?

tiny helm
#

yes

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it's crashing everytime I destroy the blueprint

ember sapphire
#

100% same here. I have loaded previous save but crashed again

#

will try something again soon to see error log

tiny helm
#

the server boots up fine for me, just placing the blueprint and destroying it kills it (something to do with pipes mk2)

ember sapphire
#

ah ok, thanks for info

tiny helm
balmy briar
#

Is there any step by step guide for Epic Games Dedicated server Setup ? on the wiki its only redirecting to the add-on ? how to config and setup a game ?

tiny helm
balmy briar
tiny helm
paper yew
#

Has anyone figured out how to implement the changes here for Linux dedicated servers?

https://satisfactory.wiki.gg/wiki/Multiplayer#Engine.ini

I'm using wolveix/satisfactory-server on Docker, but I suspect the problem I'm having is universal for Linux dedicated servers.

I found the .ini files in /config/gamefiles/FactoryGame/Saved/Config/LinuxServer inside the container - however, the server always overwrites Engine.ini at startup so those changes don't stick. The Game.ini and Scalability.ini changes do seem to stick, interestingly, even without setting readonly.

I have tried setting the Engine.ini file to readonly (chmod 444 instead of the default 644 so the owning user no longer has write access) but then the server throws an error at startup and skips the file entirely because it can't open the file for writing.

#

All my play is on wired LAN here in the house, so plenty of bandwidth, but I can see in Task Manager that server>client traffic never exceeds the default of ~200 kB/sec (~1.6 Mbit/sec).

#

Hmm, I may have a lead, looks like the container actually does some dynamic generation of Engine.ini each time based on env vars. Will go looking there

ember sapphire
tiny helm
#

also now I can't load an older save lol

ember sapphire
ember sapphire
#

not sure if you are screwed lol, maybe someone more knowledgable can advise 🙂

tiny helm
#

I'm attempting to delete the manufacturer in satisfactory calculator and load the save

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it seems to work, gonna do the same but on the blueprint designer

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worked

#

overwritting server's save file and blueprints

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server loaded the save without issues! :D

frosty gale
brisk cove
noble sluice
hollow idol
#

Hello! Does anyone recommend me a website to create a server?

frosty gale
#

you mean to buy a server?

hollow idol
frosty gale
dense ivy
#

Hello. I setup my server, open ports, check connection. We play with friend until 08.10. Now we try to continue, but friend cant connect to server. Server hosted in my own network, it have no changes.
Can anyone help?

[2024.10.13-18.40.26:333][ 69]LogGame: Error: Network Error Recived: Type: ConnectionTimeout, MSG: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 60.04, Real: 60.04, Good: 60.04, DriverTime: 522.11, Threshold: 60.00, [UNetConnection] RemoteAddr: 213.22.6.32:56954, Name: IpConnection_2147461477, Driver: GameNetDriver FGDSIpNetDriver_2147482247, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID```
frosty gale
dense ivy
#

it works until today

frosty gale
dense ivy
frosty gale
#

so He can see the server and click join

#

but he gets that

dense ivy
#

yes

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in logs i see error UniqueId: INVALID

frosty gale
#

you tried like restarting the game/server

dense ivy
#

yes

frosty gale
#

and hes joining via server manager

dense ivy
novel yarrow
#

More than 33000 hours and counting 💪 production in progress.. Around 1.75MWatt a year.

frosty gale
#

1.75 megawatts to run those 3 servers

dense ivy
#

lmao

rugged roost
#

Hi everyone! I host a server on my homelab with a reverse proxy (Nginx Proxy Manager + Cloudflare) and I also have a FQDN (satis.domain.io)...is it possible to connect with my FQDN or only the IP? I try to make it work but I just can't figure it out for this game!

frosty gale
#

you can definitely use a normal domain to connect

#

i assume a subdomain would also work

rugged roost
#

ok...I'll try to figure out how to do it...probably an nginx setting I'm missing! loll! thanks for the answer!!!

dense ivy
#

idk is it normal?

[2024.10.13-19.03.34:358][508]LogNavigation: Error: FGCritterNavMesh-Critter> Failed to add tile (76,-28:5), 4096 tile limit reached! (from FRecastNavMeshGeneraator::AddGeneratedTileLayer)
[2024.10.13-19.03.34:358][508]LogNavigation: Error: FGCritterNavMesh-Critter> Failed to add tile (76,-28:6), 4096 tile limit reached! (from FRecastNavMeshGeneraator::AddGeneratedTileLayer)
[2024.10.13-19.03.34:358][508]LogNavigation: Error: FGCritterNavMesh-Critter> Failed to add tile (76,-28:7), 4096 tile limit reached! (from FRecastNavMeshGeneraator::AddGeneratedTileLayer)
[2024.10.13-19.03.34:359][508]LogNavigation: Error: FGCritterNavMesh-Critter> Failed to add tile (76,-28:8), 4096 tile limit reached! (from FRecastNavMeshGeneraator::AddGeneratedTileLayer)
frosty gale
#

everything in the log is normal

dense ivy
#

over 10k strings of this error

frosty gale
#

yea thats fine

dense ivy
#

ok thanks

hidden forge
dense ivy
#

@frosty gale sry i fix it. some troubles with vpn filter

rugged roost
#

@hidden forge oh! nice! thanks a lot!!

charred atlas
#

Anyone know if programmable splitters are fixed in 1.0? (super buggy in early releases, would mix up parts and not save settings)

quick mist
#

seem to work fine on my server

noble sluice
vestal prawn
#

I had a server connected and working initially when 1.0 launched, there was a game update on my computer so I updated the server. I can still see the game (internally and externally), but externally it is saying "Not Authenticated" and the popup continously shows "Connection to server has been lost" (when connecting externally). Connecting to my internal 192.168.... IP address works fine. Any ideas?

paper yew
deep turret
deep turret
deep turret
obsidian light
#

I need someones help in checking if they are able to connect to my dedicated server

currently running a dockerized server and exposing it through playit.gg service

#

im able to connect through the URL playit has provided but my friend is not able to

sage ledge
#

Yeah I'd like to help. I am interested in this service also! Never heard of it

novel yarrow
quick mist
#

shoot me the address and I can test for you

obsidian light
#

thank you @sage ledge & @quick mist for the help snuttsGood

thorny dew
#

Have to make sure the little cloud icon is greyed out for the satisfactory subdomain

weary void
#

Make Esc work in the blueprint designers!!!

cosmic wedge
#

Is there a way to mod dedicated servers?

deep turret
#

yes

noble sluice
severe ruin
#

what's a good place to host a dedicated server for playing with a couple of friends?

deep turret
#

a good spare machine

frosty gale
#

indifferent broccoli maybe

paper yew
surreal kestrel
#

I just nuked and rebuilt my dedicated server, making sure it was a fresh install, because I messed up the initial game/save creation and skipped the guided mission tutorial. Now whenever I add the "new" server to server manager, it shows the old name, and doesn't let me activate the server, it just keeps asking me for a password that doesn't work and I can't edit the server at all. How do I fix this?

#

It did let me join the server and our progress was still there...not sure how that's possible. I just want to start from scratch but seemingly broke something.

#

Apparently starting at tier 2 on dedicated server is a known issue, however, I still can't seem to figure out how to wipe our progress and start from scratch..after completely nuking and reinstalling the server, and nuking any saves.

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And because of this, I'm now locked out from editing the server at all because the pw doesn't work anymore...the game client or server thinks its an already claimed and pw protected server for some reason.

frosty gale
surreal kestrel
#

windows, and the cubecoders amp server manager.

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when i deleted the server i made sure amp completely deleted all the data, and i manually deleted the save fiels in %appdata%

frosty gale
#

you need to delete the server settings file in appdata as well

surreal kestrel
#

The server no longer has the _1, and is a fresh install, yet when I add it back to server manager in my client, it uses the old name and acts like it's already claimed and pw protected. So it seems like my client PC may be caching this info somewhere, but I can't figure out where.

#

I complete deleted the Satisfactory folder from %appdata%

frosty gale
#

and youre using amp?

surreal kestrel
#

on my game server hosting rig, yes

#

two separate machines

frosty gale
#

does AMP use docker

surreal kestrel
#

optional, and i didnt opt to use it

frosty gale
#

can I have your server ip?

surreal kestrel
#

DM'd

#

I even deleted the FactoryGame folder from my game client pc, still thinks the server im adding to server manager is claimed and pw protected

frosty gale
#

you did not successfully delete your server settings

surreal kestrel
#

where all could they be, under normal circumstances? I can't find any trace of "satisfactory" or "factorygame" on the hosting box after deleting the server in amp, it completely removes the install directory too.

frosty gale
#

well they should be in \AppData\Local\FactoryGame\Saved\SaveGames

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and then its ServerSettings.7775.sav

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thats where the server stores its entire configuration

surreal kestrel
#

\AppData\Local\FactoryGame\ was deleted earlier in an early attempt to fix this, from both machines. It's still missing from both machines.

frosty gale
#

now it could be possible amp is storing it elsewhere

#

in fact verylikely so assuming youre absolutely positive its gone

surreal kestrel
#

I'll search for ServerSettings.7775.sav

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Nothing on either disk on the hosting pc

frosty gale
#

amp might be virtualizing it in some sandbox or docker and its being stored there then

surreal kestrel
#

I would imagine if that's the case, it would have been deleted when I deleted the instance/server from AMP. The delete notice implies as much.

frosty gale
#

have you tried using like amp file manager and searching for it

surreal kestrel
#

yes, i also confirmed that file browser is tied to an actual directory, D:\AMPDatastore\Instances\TDB_Satisfactory01\satisfactory\1690800

frosty gale
#

supposedly amp has a gamedata folder, might be in a drive root

#

yea that

surreal kestrel
#

When I deleted the server earlier, it nuked that whole directory.

#

In fact, I've deleted and reinstalled 3 times now lol.

frosty gale
#

is there a config folder in datastore

surreal kestrel
frosty gale
#

i mean like D:\AMPDatastore or D:\AMPDatastore\Instances

#

is there a folder called config or .config

#

it might be hidden

surreal kestrel
#

none that i can find, and showing hidden files

frosty gale
#

can you search inside the ampdatastore folder for the server settings file

surreal kestrel
#

Wow...I just figured it out, with some advice from the amp discord. Put simply, AMP is storing the save files in some system or network account %appdata% and symlinking to it so they're only accessible via sftp or the amp client file browser, not windows explorer

frosty gale
#

and thats why I dont use amp

surreal kestrel
#

They say its because of how satisfactory saves those files, but yeah, it does seem like amp handles that oddly.

#

Apparently, AMP doesn't run as the logged-on user, so that's why.

clear obsidian
#

My friend cant join, says unable to join backend session?

ionic totem
#

due to it being enabled by default, is it better to have Auto Pause setting disabled or enabled? i feel like disabled as the factories would continue producing even when no one is online

glacial ginkgo
#

My question would be do you want your computer act like a space heater when no one is doing anything on it?

ionic totem
#

i'm not running it on my local computer, i'm running it on a vps i rent out

whole cloud
#

would server run better with a gpu or is it all cpu bound?

hidden forge
earnest kelp
merry pasture
#

i never had this issue before

earnest kelp
#

Before 1.0?

merry pasture
#

before 1.0 yeah

earnest kelp
#

i read on reddit that it could be because since 1.0, dedicated server use only one port for all (7777 by default). 15000 et 15777 are no longer used. i hope CoffeeStain are aware of this! u_u

latent raven
jaunty birch
#

how to fix connection timed out?

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yesterday my friend can join server but rn ip has changed and can't join

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I try check port foward TCP UDP everything

earnest kelp
#

The website say me that it don't work, but it work. Try the https:// yourip:7777

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Its should return {"errorCode": "errors.com.epicgames.httpserver.route_handler_not_found", "errorMessage": ""}

latent raven
#

Did you restart your server already? Just in case.

jaunty birch
latent raven
#

Ok, and double check your friend is using your correct new ip

deep turret
#

^

jaunty birch
#

it's said offline

latent raven
#

Did he remove the server and add it again with the new IP?

#

Because you can connect in the browser, it looks okay on your side.

deep turret
noble sluice
deep turret
#

the main interest is more consistent physics/response to player actions

#

especially if you are a fast builder/ have high apm

jaunty birch
deep turret
#

the new public ip must be given to your friend and the router rule must be with the local ip

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if when the local ip change the router rule does not match anymore you can set the server machine to have a static one in the router settings

jaunty birch
deep turret
#

public and local are not the same at all

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one must be in your router setting

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the other must be for your friend

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I asked which one you sent to your friend because it changed ?

jaunty birch
jaunty birch
#

Am i setting it correct?

deep turret
#

if your local machine is 192.168.1.4 yep
for windows firewall I highly recommend using the wiki provided powershell script
because it is reliable easy to have all the options (edgetraversal)

#

if you want to be 100% sure about windows firewall you can delete your rules and then execute the wiki powershell script (in admin powershell)

#

it looks like you already have them below on your screenshot I dont know if it could make problems to have them multiple times

#

if you want to double check your public ip you can use api4.ipify.org link

jaunty birch
#

still can

#

can't*

deep turret
#

do you can locally connect ?

jaunty birch
#

yes

versed sentinel
#

we have different issue with crashes, add this together with this dedicated server issue and its super annoying, once i crash everybody leaves, have to restart server and then we can play again, this every ~1 hour

deep turret
#

the dedicated server not using 15777 and 15000 is well documented and even got announced

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btw it use tcp too now on 7777

versed sentinel
#

it needs 7777, and it stops listening to that

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thats the problem

deep turret
#

the message you replied to talk about 15000 and 15777 not being used

versed sentinel
#

well the issue appears to be the same regardless of port
works -> leaves -> doesnt work

#

it stops listening to the ports

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which is the ultimate issue

solid ginkgo
#

So has anyone had the issue of dedicated servers crashing on ARM machines whenever you do anything with conveyor belts?

versed sentinel
#

which wasnt adressed anywhere

deep turret
#

ARM is not supported at all
please do not make it look like you didn't freaking hacked it out

solid ginkgo
#

what?

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im aware its not officially supported but enough people are attempting to run it on arm, enough so that i will find one or two here

deep turret
solid ginkgo
#

why so aggressive my guy?

#

it runs fine on ARM, just a memopry dump which happens whenever equipping conveyor belts. just asking if anyone has found a solution for that yet

deep turret
#

you are asking for support on a completely unsupported thing

solid ginkgo
#

Im not asking for support, I am asking if anyone has found a solution for it yet.

#

I dont get why youre so butthurt about me asking a question

#

Sorry about your personal problems but you dont have to engage in conversation with me if all youre going to do is tell me i shouldnt be doing something

deep turret
#

guys did you find a way to make a dish plate work as a spare wheel ?

deep turret
deep turret
#

ok the 2nd half of my message was harsh
I meant then provide more information on your setup BUT then it would be off topic here
because it's details on a hack

solid ginkgo
#

Its details on a dedicated server

#

but okay

#

apology accepted

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now go on your ways

deep turret
#

box64/32 setup is not dedicated server

solid ginkgo
#

thats not what my issue is concerning

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Im not even using box

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but sure thing buddy

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maybe let someone talk that actually knows what theyre doing next time ;)

deep turret
#

sorry for being harsh

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if it's not box64/32 it's an other hack layer
and then you would need to tell the other persons

solid ginkgo
#

I dont know what youre trying to say with hack

#

its simple emulation

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Sure it adds a layer of issues

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But maybe someone has found a solution for the memory dump issue

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obviously you have not

#

so you have no valuable input to this conversation

deep turret
#

my input summarise to : this is not the right channel for ARM running layer setup etc.. talk
it would be more interesting for everyone that you seek for the ARM workaround communities
IIRC there is a reddit one which talked about satisfactory a bit

thorny dew
deep turret
#

and it's not simple emulation for 2 reasons :

  • x86-64 is very complex set
  • you want almost performance lossless emulation as the host use a slower processing than what it tries to emulate
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and 32 in 64 mode add even more complexity (and the box dev still is trying to make it work to this days)

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and it's usually needed to package/install the game

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making the workarounds more complicated

tranquil wedge
#

Jokes aside, I'm looking for some more detailed documentation on the server api and how to interact with it. I'm not a programmer or super computer literate. Just looking for some more information and where to find it. I was looking at the wiki, but it assumes a person has much more knowledge than I do.

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If anyone knows of a place that has some more information, it would be much appreciated.

tiny helm
tranquil wedge
tiny helm
#

on your computer, in steam right click on satisfactory > manage > local files

tranquil wedge
#

I'm assuming my pc. I'll start looking.

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Thank you!!!

tiny helm
#

theese docs are very detailed and technical, they are in .md format so I recommend using a markdown reader or md-reader browser extension

quick flare
#

Hi team, may I ask for some guidance with reference to DemNico's pinned message about removing occurrences of a broken blueprint? In particular, what tool/site are they using to conduct the removal of these occurences?

tranquil wedge
tiny helm
tiny helm
tranquil wedge
#

ooo

#

Browser... so let me find an extension for edge lol.

tiny helm
solid ginkgo
tranquil wedge
tranquil wedge
# tiny helm Good luck!

Thank you. I'm trying to figure out how to make a webpage, so my buddies and I can download our save, and upload blueprints.

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I would also like an easier method of restarting the server vs ussing ssh.

tiny helm
tranquil wedge
#

I do not need to re-invent the wheel. I'm good with using someone elses.

tiny helm
tranquil wedge
#

I've never used Python, here we go!

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Thank you!

tranquil wedge
quick flare
cinder solar
#

Is there an API for having an interactive map in real time for servers

#

just wondering

deep turret
tranquil wedge
#

Yes, but I would need to do that everytime. I want my friends to also be able to do it.

tiny helm
tranquil wedge
#

They're all NerdBurglars. They won't take it if I gave it to them. They usually host this stuff. But I wanted to do some learning.

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And I was embarrased to ask them how.

#

Good peoples they are.

#

Significantly smarter than I am.

wise prism
#

Anyone have experience with a windows server in steam not loading proper game file through the in game menu? We keep getting reverted. I don't own the server. I think I need to ask for a log or console dump.

tranquil wedge
#

😭

tiny helm
tranquil wedge
tardy ridge
#

hey i managed to start the server with the factorygameserver exe but when i try to join it in-game it says server is offline, i tried to follow the guide on the webpage and look up a youtube video too but im not too sure what to do next, im also not sure if this is normal "Display: Server API listening on '0.0.0.0:7777'"

tiny helm
noble sluice
tardy ridge
tiny helm
tardy ridge
#

oh, i tried my public, sorry it does appear to work with my local ip
others can use my public ip to join then?

tiny helm
tardy ridge
#

cool, thank you

tiny helm
tardy ridge
#

ah np, thats very useful thanks for the advice

deep turret
#

with opensource code

tiny helm
deep turret
#

I mean in a community accessible website

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like these test port things

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does that code query both tcp and udp api ?

tiny helm
tiny helm
deep turret
#

which is both tcp and udp

tiny helm
grim mica
#

Is the API actually UDP? I would think TCP only for th at

deep turret
#

it's both

topaz scarab
#

wiki has a whole list of sdks

#

should've read the wiki

deep turret
topaz scarab
#

was at @tranquil wedge

tranquil wedge
#

I have zero programming or server running knowledge. Just trying stuff.

deep turret
#

wth php one being more featureful 💀

deep turret
topaz scarab
#

yeah nobody's really bothered with the udp api
that's also the only way to get the server name too lol

#

i know the query call doesn't respond with it
you could rename it and assume the name tho

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actually querying for server options might

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who knows

topaz scarab
#

shame

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since it's in that section in the ingame ui

tranquil wedge
#

Thank you everyone for the help. I work nights, it off to sleep for me.

tiny helm
# topaz scarab shame

the jankiest way would be to set mouse/keyboard controlling script, load satisfactory and look at the server in server manager

boreal swift
#

is there a way to invite friends from my dedicated server hosted on my pc? 192.168 is my address so nobody outside of my network can connect to it?

errant kindle
#

Or set up a vpn that friends can connect to your home network

boreal swift
#

documentation exists ? because i cant do it myself

errant kindle
#

You can look on youtube for setting up a satisfactory server LAN and portforwarding

errant kindle
frank warren
#

Thought it was a desync issue I've had with my dedicated server. some things won't show up right

grim mica
#

Have not run into that, where are you building?

frank warren
#

Conveyors on stackable conveyor pole, on a foundation, on top of architecture to get it off the ground.

grim mica
#

So, south of rocky desert near oil islands based on that cliff?

frank warren
#

yeah

grim mica
#

I am pulling all of the bauxite from that cliff and the couple hundred meters to the east, no issues building a train station and all of the beltwork for it in that area

frank warren
#

Ugh, the invisible conveyor is in the way. I can't dismantle it. restarting the server.

#

That did not help. This might be a non-dedicated server issue. I have an invisible conveyor I can't remove.

grim mica
#

Try to load the save in SCIM and clear it, or just area select the immediate area and delete

wise prism
#

Anyone around familiar with steam servers not loading the file you ask it to in the in game menu? I was told to ask here. If this isn't the place, sorry.

frank warren
#

Oh yeah, forgot about SCIM.

grim mica
#

Wdym Steam servers?

wise prism
# grim mica Wdym Steam servers?

We have a server, and my friend launches it, and loads the save game file through the in game menu in satisfactory. I don't know a lot more than the server runs on a windows box. I might not be saying this correctly.

#

It's a dedicated server. I just don't know where he starts it. I thought it started in the game menu.

grim mica
#

Every time i have used the 'Load Game' in Server Manager it loads the proper save, never had it not do that and no reason to believe it wouldnt do that as its fairly straightforward

#

A DS when launched for the first time will not load a world, but all subsequent runs after will always load the latest save in the savegames folder that match the session name

wise prism
grim mica
#

And you can manually tell it to load another if you wanted to for whatever reason

wise prism
#

Oh no

#

He changed the session name

#

That must be it

grim mica
#

Probably.. PEBKAC

wise prism
#

Well, I watched him manually load the game in the menu on stream. I guess I need to read the server setup, gather all the information from the start of what he did, spin up a new instance, rename the file and session names to match, then punt and hope for the best.

#

Does that sound like a potential solution?

grim mica
#

The session naming system is stored in the Settings file and within the save header, renaming the save file itself does not change the session name

wise prism
#

He changed the actual session name after he shut the server down I think. Added "mk3" to the end of the name, booted, loaded, and we lost 9 hours

grim mica
wise prism
#

Yeah. I'm going to have to have him pull up those screens tonight and go slowly.

#

I watched him do that, but it didn't work.

grim mica
#

1st SS shows the sessions the server can auto-load and 2nd shows the load screen, you can select the session names and then the individual saves

#

How was the session name changed while in the DS? Far as I know you cannot actually change that without SCIM or tooling

wise prism
frank warren
#

and thanks @grim mica

grim mica
#

The server name is different from the session name, they can be different and wont matter. Under the 'Create Game' tab is where the session name is set and when first connecting to the server, the server name is set. I happen to use the same server name as the session* so I can easily keep track but again.. not required.

wise prism
grim mica
#

Well, just find the proper save and click load, the server can/will load from any session that is stored in the savegame repos

#

the 2nd screenshot above, I run multiple server instances with different names and sessions on the same machine and they can load eachothers sessions

#

Then once the proper one is found, make sure to set the auto-load on startup to the proper session name

wise prism
grim mica
#

Another reason why I keep the last 96 saves 🙂

wise prism
#

Thank you for the advice and clearing up the terminology/operations. After I fix that, I have to figure out why suddenly the drones are being randomly routed to ports on the second line of "this port" instead of going to just where they belong.

I think they did some manual routing of drones somewhere in the other tab. Might post a question about that.

grim mica
#

Havent yet gotten to an extensive drone setup and putting it off because of known issues with lots of drone ports
Best I could tell was folks that werent naming their ports were having problems but then ran across someone that was naming the ports and started getting issues with drones randomly going to different ports.. hopefully a patch this week? Weve certainly been waiting for some fairly serious bugs to be fixed still

harsh valley
#

where can i rent a server?

#

is that a thing? someone told me i could

grim mica
#

Yes, you can rent one - google

buoyant thistle
#

I'm trying to upload some blueprints to my server and I can't find the game save files. Every video or reddit thread tell me that it's under FactoryGame\Saved\SavedGames. The server im using is suing Linux, and has the same structure. The saved file doesn't have any save data. Where can i find it?

topaz scarab
#

try the wiki

buoyant thistle
#

Found it, thanks

strange fulcrum
#

my dedicated server is segfaulting when i try to reboot. it has been running (with daily restarts) for about 800 hours. no mods, no save editing. its running on popOS

patent jewel
#

Hello, can you please help me as I don't know how to do this with help support

chrome pumice
patent jewel
#

No my Satis. will not starting

chrome pumice
patent jewel
#

I want to start the game and then it shows an error

chrome pumice
strange fulcrum
#

this is pretty devestating to lose an 800 hour save.. heres the small bit of log info around where my dedicated server crash happens on startup:

[2024.10.14-21.26.17:195][  0]LogActorComponent: RegisterComponentWithWorld: (/Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.BuildableInstancesActor.SM_Door_Basic_01) Already registered. Aborting.
[2024.10.14-21.26.17:197][  0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2024.10.14-21.26.17:197][  0]LogLoad: Took 27.132906 seconds to LoadMap(/Game/FactoryGame/Map/GameLevel01/Persistent_Level)
[2024.10.14-21.26.17:225][  0]LogGame: Telemetry, starting service.
[2024.10.14-21.26.17:230][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2024.10.14-21.26.17:230][  0]LogLoad: (Engine Initialization) Total time: 29.40 seconds
[2024.10.14-21.26.17:271][  0]LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 0.03, Realtime: 26.64. FGDSIpNetDriver_2147482258
[2024.10.14-21.26.17:522][  1]LogNavigation: Warning: Looking for NavData using invalid FNavAgentProperties.
CommonUnixCrashHandler: Signal=11
[2024.10.14-21.26.17:576][  1]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000120

[2024.10.14-21.26.17:576][  1]LogCore: Fatal error!

0x00007a52efa07d78 libFactoryServer-FactoryGame-Linux-Shipping.so!UFGDroneMovementComponent::MoveToLocation(UE::Math::TVector<double> const&, EDroneFlyingMode, UE::Math::TVector<double> const&, EDroneDirectionFacingIstruction) [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGDroneMovementComponent.cpp:245]
0x00007a52efa0f926 libFactoryServer-FactoryGame-Linux-Shipping.so!FDroneAction_RequestDocking::MoveToDesignatedQueuePosition(EDroneFlyingMode)
patent jewel
#

I bought it from Epic Games

topaz scarab
#

it's exploding on drones, nice

#

prob try the old save editor delete things until it loads

chrome pumice
patent jewel
#

This is the error I'm getting Fatal error: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures ar

#

yes

topaz scarab
#

starting with the drones, too bad it doesn't say which drone

chrome pumice
topaz scarab
#

or a port, since it looks like it's failing to queue to dock to one

patent jewel
#

Do you know a place where I can fix the problem?

topaz scarab
#

inb4 non-dx11/vulkan supported card

#

quick google seems to give a solution

strange fulcrum
topaz scarab
#

check for the save file location on that page

#

prob want to rename the existing folder and put the edited one in a new folder

strange fulcrum
#

sure, i'll try that

strange fulcrum
#

thanks

#

okay it appears theres a deeper bug.. drones go to the wrong port for some reason. googling it shows some recent reddit threads on the topic

#

here you can see the descrepancy between where i've told it to go, and where it actually goes

grim mica
#

Known issue with drones atm unfortunately

#

I'd avoid using them enmasse and also place smart splitters at the outputs to make sure it doesnt seed factories with the wrong items

#

Bit of a relief as ionized fuel for all the drones is on my list for this week to complete so will be having a shitload of ports online soon

vivid parrot
#

Ummmm silica is invisible on a belt?????

#

eh ima just restart

grim mica
#

That will just come back.. pretty normal - dont pay attention to what you can/cant see on the belt you will go down a rabbit hole

strange fulcrum
#

game breaking bugs suck

grim mica
#

Well.. shit - maybe I will hold off on drones until they patch it

robust sail
vivid parrot
#

for me drones work great. they do have an absurd margin of error tho for me

grim mica
#

I was and still am honestly surprised they went straight to 1.0, hearing the CMs say 'polished' had me worried and to top it off they are now locked into what is harder to release bug fixes state.. surprised they havent started up experimental again while keeping 1.0 as major/stable builds

#

The drone issue seems to only come up after 16 ports are built based on that post, so if you are using a few (I only have 6 ports on my map atm) - doesnt seem to have any issue at all

robust sail
#

Currently Have 22 Ports in play, I shut them all and just messing around with one port atm, while selecting destinations with no issues I wonder if it's just the amount of destinations set for a set amount of ports actually in play? Either way hope to see this get's patched soon.

strange fulcrum
robust sail
#

weird, I can reproduce it almost whenever I want too

strange fulcrum
#

¯_(ツ)_/¯

robust sail
grim mica
#

Try to decon the export 2 and rebuild? The QA comments seem to be arguing lol

robust sail
#

I wonder if this has to do with if the drone port was built in a blue print

strange fulcrum
#

ya i've deconstructed them both, and also tried moving them both a few meters from where they were. the bug persists. i've even renamed it, suspecting it was a string issue (originally i had (350/min) in the name

#

none of my drone ports are blue printed

robust sail
#

gotcha

strange fulcrum
#

i do have quite a few drone ports though, 50+

robust sail
#

Dang

#

I hope your product didn't get mixed

strange fulcrum
#

ya i'm a little nervous to go look around at other drone ports. seems pretty much guaranteed some of my factories are ultra fucked now

robust sail
nova harness
#

Will 15gb & 3 cores be enough for 3-4 players?

grim mica
#

3 cores of what?

nova harness
#

Well not my CPU

#

but the one hosting my serve

#

server

grim mica
#

Precisely.. what cores

nova harness
#

Ah, sorry. 1 sec

nova harness
#

Let me see if I can find out exactly which ones

grim mica
#

Is it a game hosting site or just generic VPS?

deep turret
#

any ryzen will likely do

#

ryzens are generally not used for vps

#

vps likely are hosted on epyc monsters

nova harness
#

I paid extra for 15GB ram instead of 10 and for an extra core, I saw that on my old plan I was almost always at 100 percent usage of the cores

deep turret
#

3 is good

grim mica
#

Probably will be okay up to mid-game/early end game without more specs on it

#

Oh it lsits them on their VPS page, they are 5950xs

#

That will do just fine into endgame

nova harness
#

Alright, and the 15GB of ram should be good to?

deep turret
#

for a long time yes

grim mica
#

I think so, 1.0 doesnt seem to use alot of memory vs U8 without streaming

nova harness
#

ngl $10 a month is not bad for what I am getting

deep turret
#

biggest saves I've seen use 20

nova harness
#

I have a discount code

grim mica
#

Good deal for $10/mo

nova harness
deep turret
#

very good deal

deep turret
nova harness
#

Oh

deep turret
#

5950x is not a old small server cpu at all

#

it's still a beast today

grim mica
#

I think at 15G before you start seeing issues with memory you will be CPU bound

deep turret
#

$300 cpu naked iirc

#

the cpu limit will come late too

nova harness
#

My friend has a 56 core 128GB server he got for $200 USD

grim mica
#

That is precisely why I asked what CPU because that will likely run like shite

winged solstice
#

Yea, there's a reason this hosting company is wasting space with 16 core CPUs in their servers.

nova harness
#

Not a clue about Xeons so

grim mica
#

Most high-core chips will be low frequency, at 56c its probably 28 cores per socket at 2.1 or thereabouts

#

Yeah.. 2.4 burst lel

nova harness
#

idk much about server hosting

grim mica
#

The 5950 is a 16c @ 4.9 boost, 3.4 base
2680 v4 is 28c @ 3.3 boost, 2.4 base

#

You want faster cores vs more cores for pretty much all gaming in general, dedi included

nova harness
#

I just have the Ryzen 7 5800x in my PC, with 32gb of ram

#

and a 3070 which I got brand new for $200

#

Nothing spectacular but it gets the job done

winged solstice
#

Xeons are usually slower in single core than consumer CPUs, but they compensate for this with high core counts. But writing a game that properly works across multiple cores is really hard, especially when multiplayer is a thing.

nova harness
#

But I have plans to get a 7 7800X3D and a 5070

#

Only thing is upgrading my CPU is expensive, I need a new PSU, mobo, ram, and the CPU obvi

winged solstice
#

Why upgrade? Your existing config should still run anything well

grim mica
#

Sitting on a 7950X3D only to upgrade it to a 9800X3D when it comes out.. cause screw core parking

nova harness
#

I kinda want to upgrade because its cool.. But that 2K might be better spent on a car

#

A car is prob more practical than a CPU and GPU which will be outdated in a year or 2

winged solstice
#

That 2k might be better spent on an upgrade in 2-4 years, no?

nova harness
winged solstice
#

Makes sense

#

So 5 years 😛

nova harness
#

I hate that rockstar does that. I mean I am prob gonna buy a xbox series x just to play it lmao. 600 bucks for 1 game

vivid parrot
#

I am getting power drops. Idk what may cause this since reactors both have fuel (in excess) and water (2x300m3/min)(since reactors are on slugs)

#

posting this here because i think it may be server side

#

could somebody ping me if they got any idea what might be happening. Thank you for your help in advance :D

night bramble
#

cant get anyone to join my dedicated server can anyone help?

grim mica
#

Highly doubt its server side.. Is the power drop one reactor specifically?

grim mica
night bramble
#

I port forwarded the ports and through the firewall

#

I can make the Server I can see the server but when my friend puts my ip through join server he gets timed out

grim mica
#

You dont do Join Game, all clients must use the server manager

night bramble
#

When he puts in server manager he gets Server name pending

grim mica
#

Anything in the server console/log when the remote person tries?

night bramble
#

Nope only my IP accepting connection

grim mica
#

Then it isnt making it to the server, check port forwards and firewall

night bramble
#

ok will do

strange fulcrum
#

also you'll need to connect to the server first to set up admin and create the world

strange fulcrum
robust sail
strange fulcrum
#

ya.. i'm putting smart splitters on drone ports output so my factories don't get borked

grim mica
#

Thats why id be putting smart boys after each drone port lol

robust sail
#

I like that

grim mica
#

Ins and Outs if you are using it for item exchange

strange fulcrum
#

this bug showed up on the QA site pretty immediately after launch, kinda disappointed there isn't a fix a month out

grim mica
#

Yep.. like I said, been waiting for a patch for awhile now

#

Lots of similiar stuff like this in 1.0, not exactly game-breaking as you can use alternative forms of transport that most certainly work, but still pretty game breaking IMO. Per CMs they have been focusing primarily on crashes but then state that they have the least amount crashes this release so i'm a bit confused on the cadence of fixes, my hope is since its 1.0 they are just lumping bugfix after bugfix before sending to QA since it probably is a much more significant process now that 'released' but alas only a hope..

eager reef
#

for those that do not self host, who would you recomend for dedicated server hosting? Ive seen indifferent broccoli, low ms, and nitrado thrown around, but am currious what this community would reccomend.

analog ravine
#

are you going to overclock it though

#

i hear they have a lot of headroom

stable rivet
mild gull
#

i have these trees and shrubs that keep reappearing in my base only on my dedicated server. They arent real and just ghosts that dont get destroyed with a chainsaw but can pick up with hands, but dont give any leaves or wood. The Trees stay as they are and restarting, loading it into singleplayer (where they dont appear at all) and then uploading it again to the server only for them to be there again.

#

what can i do to get rid of them?

smoky coral
#

Im going to get a 9800x3D when it drops

clear lagoon
#

(or other station types, truck stations, train, ...)

clear lagoon
#

the destroyed foliage stops syncing to the client correctly

mild gull
#

its just cosmetic, but is there anything i can do manually to remove them until that bug has been resolved?

clear lagoon
#

The only suggestion I can make is respawning the foliage in the larger area around the factory and then destroying only the absolute minimum amount you need to clear your factories. this may or may not solve the issue though, depending on how much you need to destroy

mild gull
#

sadly its quite a lot i need to destroy because its a big factory

#

has this bug been reported yet? Otherwise i will make a report about it rn

clear lagoon
#

🤔 I wonder

#

you can go upvote the existing QA issue(s)

#

I'm sure they'll get right on that 😂

spark willow
#

Do most people rent a server or have a physical PC that functions as their server?

clear lagoon
#

Some people run it on their main PCs, some people run it on spare PCs or laptops in the household, some people run it on homelab stuff, some people run it on unmanaged dedicated servers, VPSes or cloud VMs, and some people rent pre-installed managed game servers directly. There's a bit of everyone here I think 😛

spark willow
clear lagoon
#

some people run it on pretty old hardware. The most important things I think is 1) you definitely need enough RAM, especially on larger saves; and 2) primary performance is still single core performance

spark willow
#

Can I past a picture of the specs for the pc I'm looking at? I don't want to break any rules.

clear lagoon
#

I don't see a reason why that wouldn't be fine 🤷‍♀️

spark willow
clear lagoon
#

That looks like it will probably be fine for the most part, you probably need more RAM for larger saves though

#

though you should be able to reach end game with that amount

spark willow
#

That's a minipc, and the RAM is soldiered in, sadly.

clear lagoon
#

👀 most minis tend to use replaceable laptop RAM xD

#

soldered RAM shudders that's almost as bad as soldered SSD

regal marsh
spark willow
#

I thought RAM was more based on how many concurrent players there were.

clear lagoon
regal marsh
#

windows?

#

i got my windows cleaned to be around 2gb when nothing running (win 10 pro)

deep turret
clear lagoon
#

should be fixed to work on any network quality imo. didn't know this was affected by the network settings though

deep turret
#

the default networks quality is extremely restricted

regal marsh
#

I do feel like network quality/rates helped with dismantle foundations or other desync

deep turret
#

ultra default to a vdsl2 upload speed

#

this is a sim game

#

the server can't help but to drop data

clear lagoon
#

👀 it shouldn't permanently drop data it only needs to convey once

deep turret
#

if it repeatedly fail to schedule it yes

#

there is much more to load when a zone pop up

clear lagoon
#

I meant from a functional standpoint. regardless of the network quality, the presence/absence of all buildables and destructibles should ultimately end up loaded

deep turret
#

and I said repeatedly

clear lagoon
#

so you think it's functionally fine to have destroyed foliage not sync to the client at all?

deep turret
#

if the network keep being constrained it will keep dropping it

deep turret
#

if it drop user inventory or building it's even more a problem

clear lagoon
#

it sends buildables incrementally just fine so they should just do the same for foliage

deep turret
#

"if the network keep being constrained it will keep dropping it"

clear lagoon
#

if their datagrams are too big it's a netcode issue

#

still a game implementation issue, stop blaming the engine

deep turret
#

where did I blame the engine ?

#

you keep not reading that one message about repeated fail
and then talk about things I didn't

clear lagoon
#

👀 it shouldn't permanently drop data it only needs to convey once
and your response
if it repeatedly fail to schedule it yes
which says you think that if the data fails to transfer to the client several times it shouldn't transfer at all

#

whereas my opinion says this data should under all circumstances always eventually reach the client, and if it doesn't I consider it a bug

deep turret
#

I didn't say several I said repeatedly
it's not that I think it should
it is that it will by virtue of not sending it

#

the network bandwidth settings are broken especially on dedicated servers
and that is the bug

clear lagoon
#

I agree that the bandwidth settings might be poor, however I disagree that that is the bug. The game should retain minimum functionality regardless of configured network settings

deep turret
#

the car should go through the 1m2 hole regardless of it being too small for the car

#

it just can't

#

network is not magic

clear lagoon
#

Kind of a bad example... fragment the car into little itty bit car bits and put it back together on the other side like they do with buildables

#

this is literally already a solved issue. they don't need to send the data of all foliage in a single datagram. they don't send the status of all buildables on the map in a single datagram

deep turret
#

the ultra setting is low enough a good client internet connection could hold THOUSAND server instances

deep turret
#

the default server setting is tuned for game like rocket league

clear lagoon
#

foliage doesn't need to be sent constantly. It will only cause a brief interrupt on constant update things... and the constant update things will become eventually consistent. nobody cares about an inventory update that is dropped for 250 milliseconds if it means all foliage in your factory vanishes as it should

deep turret
#

there are buildings

clear lagoon
#

buildings finish loading eventually

deep turret
#

not their state

clear lagoon
#

same concern as the inventory thing being 250ms delayed. nearly a non-issue from human perspective

deep turret
#

and people didn't state how long they have been standing doing nothing around

clear lagoon
#

it doesn't sync at all even if you afk in your factory for an hour xD

#

which is the whole problem. it should sync eventually, preferrably at a priority similar to buildables syncing

#

if it happened like a minute while all other buildables are syncing it's kinda meh, but if they stick around permanently they're an eyesore 😁

granite crystal
#

At least they are working on the issue of the server going offline?

strange fulcrum
clear lagoon
#

ooh patch drop today

#

• Fixed some buildables being sent to the center of the map when building them inside a Blueprint Designer in Multiplayer and Dedicated Servers
well, that's one blueprint designer fix I guess...

strange fulcrum
#

no fix for drones 😢

tiny helm
#

I'm having a small issue, can anyone help? I've tried running "steamcmd +login anonymous +app_update 1690800 validate +quit", updating my own game, and still nothing

clear lagoon
heady prawn
#

Really wish they'd fix the fucking issue with the dedicated server stopping responding when the server host disconnects.

strange fulcrum
clear lagoon
#

since the bug only occurs in the windows version of the server

untold finch
#

I'm running my dedicated server on windows.. I've not seen it.. whats the bug ?

clear lagoon
#

you'd notice since you can no longer connect to your server until it is restarted when that happens.

tiny helm
clear lagoon
tiny helm
untold finch
#

I'm running my server on a separate machine, via epic launcher, and playing from my main machine, via epic launcher.. and I connect/disconnect at will, and so do my friends (port forwarded to the server from router, I'm connecting using internal ip) .. I only see the server die when it crashes.. (which at the mo, happens at random placing block signals on railways, and when trying to delete blueprints with bugged components that need the save editor to remove)..

clear lagoon
#

probably wanna save that somewhere since you used the same command during the initial install, and will use the same command for every update

tiny helm
clear lagoon
tiny helm
clear lagoon
#

if it doesn't occur for you you can count yourself lucky I guess xD

untold finch
clear lagoon
untold finch
#

hmm.. latest patch seems to let me overlap foundations when zooping.. (should trigger a red overlap/item already in location type warning)

tiny helm
#

nothing meaningfull in theese folders, just logs

clear lagoon
# tiny helm
find $HOME -name FactoryServer.sh 2> /dev/null

if you want to make sure

clear lagoon
#

it'll output all locations that file is in

clear lagoon
# tiny helm thx

guess that there's the default installation path on your distribution then c:

hybrid fractal
clear lagoon
#

I already had that happen occasionally on previous patch, seemed to only fail if the last foundation was clipping, but not on any inbetween first and last

#

me not realising it may have been a bug XD

untold finch
#

aye.. like I've seen at the distant end of the zoop, sometime it'll let you build over hand-collectible-resource-nodes, when it won't if you are near to them

hybrid fractal
#

its not important

#

if it goes out too far, u just break any extending platforms

clear lagoon
#

if the foundations aren't perfectly symmetrical you'll get z-fighting 😛

hybrid fractal
#

i dont build 400x400 platforms

#

i got spared by the need of nuclear power

untold finch
#

Heh.. I like concreting a nice big flat space, hooking it to cliff walls 'for support' 😉 .. easily go thru 5-10k concrete for a satellite base area 🙂

#

anyone tested if blueprints are properly fixed now & don't blow up the server when deleting components (admittedly only happened for some blueprints, but it was consistent for those it broke)

clear lagoon
#

also you can tell the blueprint will be broken if clearing the designer leaves buildables behind

untold finch
#

aye.. we noticed that on our server too