#dedicated-servers

1 messages ยท Page 114 of 1

rare grove
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I know next to nothing about mail servers so I couldnt tell you much about that

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Wait you think I am a human? Does this mean I passed the turing test?

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Did my sarcasm module work ๐Ÿ˜ฏ

grim mica
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Tars, adjust sarcasm to 10%

rare grove
clear lagoon
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I cannot recall you discussing taking a turing test.

rare grove
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Well yeah you aren't supposed to know about the turing test until you fail it.

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It wouldn't be a good turing test if you already knew you were talking to a computer from the beggining would it now.

scenic echo
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anybody know where to disable qemu in proxmox?

grim mica
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Set the CPU type to 'host'

scenic echo
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thanks

edgy shore
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hay is there any way to do custom music on boombox on server ?

deep turret
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if you come back to it, the factory passwords are usually indicated on the bottom tags
things like "the 16 first character of the serial number" etc

median anvil
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can som tell me why dedi server has at time that is 2 hours behinde the computer time in consol. and is thear a way to make it run on pc time

elfin bane
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perhaps UTC

median anvil
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Utc is only one after at my location

elfin bane
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+1 for day time saving (just guessing)

median anvil
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maby.. hopning to find a way to chance it

elfin bane
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where do you read the time?

median anvil
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evry line i yellow

elfin bane
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let me check this in my docker

median anvil
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YYMMDD time

deep turret
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wait a month and it'll be only 1h off

elfin bane
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jep, its UTC (for me germany = utc+2)

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so no need to worry

median anvil
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me denmark and +2 was hopning som had a parameter to add to server to force time zone

elfin bane
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like in webserver logs, etc. its common to use UTC. Why do you want to change it?

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is it a linux server? then you can write a pipe script that replaces the timestamps

median anvil
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windows server.. and i like to chance it to fik server time so i dont net to cal to rigt time whan i look to to finde reason for ect crash and so

clear lagoon
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๐Ÿ‘€ I never noticed because my servers are set to UTC but looks like the server logs UTC on my local pc as well xD

elfin bane
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hm, perhaps with some power shell magic, try chat gpt for a translation script

deep turret
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asking chatgpt for codes, worst thing to do

clear lagoon
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set log.Timestamp to 3

tawny shadow
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something is up perfomance wise with creatures.
running a i5 6500 with Pterodactyl,
made a full playtrough with 3 people on the server with version 0.8, only the usual desync problems related to the dedicated server.

but with 1.0 the cpu usage goes up with when a creature is somewhere in the player area and the usage goes up for ~25% to 70%
as soon as the creature becomes aggressive and attacks the player the usage goes to 100% and it starts to lag,

anyone else observed the same?

elfin bane
noble slate
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Are drone ports bugged on dedicated servers?
This is showing the wrong target and an irrelevant relevant port

median anvil
noble slate
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that's not what I'm highlighing here

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It's pointing to the wrong target

clear lagoon
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I'm not sure what you mean

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oh the relevant port

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you're sure this one is not set as a target of the dune desert port by accident?

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oh wait nvm

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dumb question of me lmao

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in that case it does look bugged yes ๐Ÿ˜›

noble slate
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We tried multiple combinations

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it just randomly picks destination ports

clear lagoon
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I probably never noticed because I have exactly two drone ports

clear lagoon
# noble slate

am I correctly seeing you have drone ports with duplicate names?

noble slate
clear lagoon
clear lagoon
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they mention that the dropdowns stop functioning correctly when you have identically named drone ports

clear lagoon
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just to see if it fixes it - can you give all the ports unique names for a bit, i.e. add a number?

noble slate
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Yep, good call.

fluid heron
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helllo, i have a dedicated server with pterodactyl... i see when nobody is online, the server is like in "pause" and no "chunkloadded" like a minecraft modded server... so, factory don't works when i m offline.... do you know how to fix that?

clear lagoon
fluid heron
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ah ok, i try with command line and not working ^^

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and do you know how install mods with pterodactyl or command line?

dusty vortex
steel osprey
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and never was ๐Ÿ˜‰

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Was the same before 1.0 ๐Ÿ˜‰

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And there are no mods atm and will never be able to install via cmd line. YOu will ever need the ModManager to install mods

fluid heron
steel osprey
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use ingame Server manager

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thats the official way

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only 1 checkbox

fluid heron
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i m wit h an egg pterodactyl...

steel osprey
fluid heron
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because i use a vps for differents game

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ok

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do you know other tools like pterodactyl?

steel osprey
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You are only able to change this in servermanger; btw also before 1.0

tawny shadow
steel osprey
steel osprey
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its still in beta

fluid heron
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i know docker is great but too complicate for me ^^

steel osprey
fluid heron
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indeed, it's for that i said "i don't like" and not "docker is a bad tool ^^ "

steel osprey
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BUt, i dont know any opensource Panel, which dont use docker to host gameservers

steel osprey
fluid heron
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we speak about pelican tool ^^

steel osprey
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dont pause the server was ever in servermaneger since the first dedicated server was released for satisfactory

steel osprey
fluid heron
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ok

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so in any case, is not the discussion in first ^^

steel osprey
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Pelican is under active development and add new features. Ptero onyl gets security updates, when the dev have time and get enough donations

fluid heron
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ah ok

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and the best community for active eggs / addon plugin?

steel osprey
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In terms of programming and features, ptero is dead. Matthew, the new dev, doesn't do anything. That's why all the devs who worked on Ptero have gone to pelican

steel osprey
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but we are now offtopic

fluid heron
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indeed ^^

south current
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I wish we could ban people from dedicated servers

steel osprey
south current
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ah yes I forgot about that

noble sluice
tawny shadow
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anyone succesfully changed the max bandwith?

edited the game/engine/scalability.ini and changed the bandwith to "104857600" and made it read only.
same on the windows client.

when i connect it shows on the serverlog

Client netspeed is 300000

made entries for every network quality level on the client

[NetworkQuality@0]
TotalNetBandwidth=104857600
MaxDynamicBandwidth=104857600
MinDynamicBandwidth=10485760

and so on...
when i change the quality from ultra to high the log shows
Client netspeed is 300000

did they hardcore the network quality stuff?

chrome pumice
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This should work now. I know the post is them saying it doesn't but I have done this in the past and it worked. I think your exact lines might have something wrong.

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But I don't think changing network quality is something that needs to be done anymore.

tawny shadow
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thx, will give it a try,
i want to increase it to check if it help on some lags with larger builds with blueprints, i see the network traffic spiking without any sigificant cpu load but its get laggy for a second.

midnight idol
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Been having this issue since starting up a new server. any ideas?

eager monolith
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Tempted to adjust the tick rate....but No performance issues atm...so I do not see a need....Any reason other then performance?

quick mist
swift shadow
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Hey all, set up dedicated server on my debian vm earlier, I can connect on the local network but my friends are unable to connect

ports have been open on my router, canyouseeme says the port is open but they're getting this error

chrome pumice
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Only reason I have ever adjusted tick rates was to make belts look smoother.

midnight idol
quick mist
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... check the date and timezone setting on your rig, I suppose?

chrome pumice
swift shadow
midnight idol
chrome pumice
swift shadow
chrome pumice
frigid quail
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Are my friends supposed to go to orbit when i use a boombox next to their log-out body?

rare grove
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I think they should sounds like a great time

midnight idol
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anyone else have any ideas on this? Tried re-installing both satisfactory and the server, no dice

hidden forge
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certificate is not yet valid
check your time and date settings

warped steeple
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Hi all! A quick question if anyone has a moment. I'm trying to host a dedicated server on a second machine I have and have it running fine through SteamCMD to my other machine. But I can't figure out how to get anyone to join from outside of my network. There's no Session ID to share and they can't join via Steam when I'm playing either.

Totally new to this, so any help is appreciated. I feel like I'm missing something super obvious.

midnight idol
hidden forge
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client and server host machine

midnight idol
frigid quail
tiny light
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any idea what happened to my screen?

frigid quail
chrome pumice
warped steeple
chrome pumice
chrome pumice
warped steeple
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i believe so! i'm a noob here but i think i've got it

frigid quail
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Ive already told him about that, but yeah how u join dedicated servers is with the host ip and port

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and port forwarding allows people that arent yourself to join

chrome pumice
warped steeple
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i'm trying to get my friend to try to connect again right now haha, will report back!

frigid quail
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aight

sturdy parrot
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how do I use a blueprint from a local game on a dedicated (hosted on indifferernt broccoli) server?

frigid quail
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I dont really believe you can

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I dont think the devs intended for people to make blueprints that way

chrome pumice
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You can put them into the file. I don't remember the location but if you search in here I know people have done it.

warped steeple
chrome pumice
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You need both tcp and udp did you do that?

warped steeple
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yup

frigid quail
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Go for it

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is that the ip you are using in satisfactory

warped steeple
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yeah that port is set up for the IP of the machine i'm using as the server

frigid quail
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alright

chrome pumice
warped steeple
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i think he started playing something while i was troubleshooting ๐Ÿ˜‚

frigid quail
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If you need more extensive help then feel free to dm me, but it seems u might be all setup

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How are you getting the ip you want to use?

warped steeple
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"whatismypublicip" .com

frigid quail
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ope lol

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that might work but to make sure your internet doesnt have a vpn or something, a more reliable way is open command prompt and do ipconfig

warped steeple
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good to know!

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(no vpn on that machine tho)

frigid quail
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should see some stuff like this

chrome pumice
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Also if your ISP is using cgnat you could have issues.

warped steeple
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From a quick bit of research seems like my ISP might be. Would that cause issues beyond the IP changing?

midnight idol
frigid quail
sweet basalt
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Is there a way to change faze and tier you start on on a server also how to take the multiplayer ssave and move to server.

topaz scarab
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literally all in the ui

chrome pumice
iron bear
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Seriously, fix the fucking pipes on dedicated servers. This shit is ridiculous.

warped steeple
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he just sees it as offline, so yeah i guess cgnat is the next thing to check. supposedly i can call to get it sorted

warped steeple
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yes

tender thicket
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does it start with 200?

warped steeple
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no, 173

tender thicket
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then its prob not cgnat

warped steeple
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oh well that's good!

tender thicket
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cgnat is specifically 200.0.0.0/8 i believe

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sorry 100

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100.64.0.0/10

warped steeple
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gotcha

tender thicket
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either way not ur problem

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where is the server hosted

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locally to u?

warped steeple
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on a local machine separate from the one i'm playing on

tender thicket
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ok can u access it locally?

warped steeple
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yeah

tender thicket
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try going to https:// publicip:port in ur browser

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tell us what u see

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no space, i just had to add it so that the link wouldnt be removed

warped steeple
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I mean it just googles it lol, "portchecker .co" says my IP and port 80

tender thicket
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u have to add the http

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specifically

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and publicip and port are the publicip and port of ur server

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no space

warped steeple
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LOL ok I'm dumb ๐Ÿ˜‚

tender thicket
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ur good

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easy mistake to make

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show us what u c

warped steeple
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"can't be reached" ๐Ÿค”

tender thicket
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just a default chrome page? or whatever browser ur using

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Can u show us the page without identifying info?

chrome pumice
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Probably the ISP using cgnat then.

warped steeple
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Chrome yeah, "this site can't be reached" generic error page

tender thicket
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cgnats 100.64.0.0/10

tender thicket
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Just to be clear, u used the 173 IP and the port ur servers running off right?

warped steeple
chrome pumice
warped steeple
tender thicket
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I thought thats how cgnat worked

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Just that multiple locations can share an IP or smth like that

warped steeple
chrome pumice
warped steeple
tender thicket
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Okay thats news to me, then how would someone figure out if they are cgnat'd?

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is that per router?

chrome pumice
chrome pumice
tender thicket
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huh good to know, thanks

warped steeple
tender thicket
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what brand router?

warped steeple
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TP Link Deco

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I see a 192 IP with a 255 subnet but I'm not sure if that's what you're looking for

chrome pumice
warped steeple
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Figured

tender thicket
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Can u log onto the router?

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id assume so

tender thicket
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Worth a try?

warped steeple
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Yeah that's where I'm seeing 192 and that's all

tender thicket
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Do u have a "wan" page or a "network map" page or smth like that?

grand path
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can always google whatsmyip, it should show you your wan ip

tender thicket
grand path
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are you able to see what your router is pulling on the internet/wan side?

warped steeple
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Ok I'm pretty sure the issue is that my ISP has me running off of a second router. They plugged mine into theirs to save some headaches during install. Lemme Ethernet my laptop into the other one and see if that gives the info

grand path
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if it's not the same as the whatsmyip address then your probably nat'd

warped steeple
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Lumos, a small provider in NC/SC area

tender thicket
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hmm, yeah if the other router isnt specifically in "bridge mode" or "ip passthrough" or smth like that then the ISP router would be blocking the ports

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See if you can enable that on the ISP router

grand path
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That usually requires a call to the isp and they generally like to charge more for a static ip

tender thicket
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not necessarily

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I could switch my xfi router to bridge no problems

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idk the policies and politics of small ISPs tho

spiral radish
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Best to bridge and avoid double NAT

grand path
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bridge mode is different, but if it's nat'd and not getting a wan address...

tender thicket
grand path
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then it won't solve the problem

tender thicket
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not that it isnt getting one

grand path
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thats why I said if you can get into your router look for the wan address and compare it to whatsmyip google search

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if theya re the same then he should be able to host a server

spiral radish
grand path
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if they are not then he is being nat'd and will need to call the isp

warped steeple
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Ok I think we're in business on the ISP router

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Ipv4 starting in 216

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"port dmz already used"

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The ISP router does appear to be in a bridge mode

grand path
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if you can't bridge it DMZ it to your router

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and set your router as a static ip

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on the wan side

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then on the router forward the ports to your servers ip

warped steeple
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Wait no crap, I misread the page. IPv4 is 100.68
That's cgnet isn't it

grand path
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on the wan?

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on the modem?

warped steeple
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On the ISP router

grand path
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if you want you can shoot me a message, I'm headed home though I can help you with it when I get back on, I shouldn't be to long. What does whatsmyip on google tell you? Is it the same number?

deep lantern
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hay guys, one question.
Is it possibel to start from beginning on a dedicatet server?

When i create a game it sends me straigt to stage 2

warped steeple
grand path
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other router? your isp's router? or your router?

warped steeple
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Same 173 IP on both

grand path
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can I message dm you?

warped steeple
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Yeah

tender thicket
topaz scarab
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well just until you finish poop is enough

warped steeple
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thank you guys for your help, i'm gonna take another crack at it tomorrow but i learned a lot!

stuck knoll
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I just ran the update via steamcmd.. wtf?

topaz scarab
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you installed/updated to the wrong folder then

stuck knoll
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yea... i just relized that

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How do I make steamcmd install to that specific directory?

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its not cd like normal cmd prompt is it?

dense bobcat
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you force it

spring reef
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do we need to pay to make a 24/7 server?

stuck knoll
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force_install blah/directory/blah/server?

dense bobcat
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also, not a server question, but client, my game on steam, i hit play, and nothign happens ; ;

topaz scarab
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.

dense bobcat
spring reef
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hi, does dedicated servers mean 24/7 servers hosted by satisfactory?

dense bobcat
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no

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i don't think so

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we make our own servers

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our own smelters

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our own belts

spring reef
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ok, thanks

stuck knoll
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+force_install_dir ${SERVER_DIR} +app_update ${GAME_ID} +quit

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that seems to be it

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with slight modification tho lol

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thank you all

gusty void
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So I've got a Windows 10 box running server. It was set up per the gg wiki page using steamcmd. I have it set up as a service with " -log -unattended". The service is running and FactoryServer is running, using about 4gb of ram. Windows firewall is disabled and I'm attempting to connect from a client on the same subnet (no filtering between the two).

When I first start the server, the client can see it in Server Manager. I can only join through Server Manager; adding it to 'join a game' doesn't work. I can play around for however long I'm in, but it seems that shortly after I disconnect, the client shows the server is offline. The service and executable are still running on the server, but it can't be managed or joined from the client.

I don't see any mention of this on the wiki page, so I figured I'd ask here. Apologies if it's already been answered somewhere.

gusty void
gusty void
chrome pumice
chrome pumice
gusty void
spring reef
chrome pumice
spring reef
#

Can he turn it on from his pc, if I created it

chrome pumice
spring reef
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Ok, thanks

gusty void
sly forge
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has anyone figured out the breakdown of the listening port thing with windows yet?

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I can join just fine the first time and it shows the ports open

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But once I leave, the listening ports collapse

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I've added
FactoryServer.exe -ini:Engine:[HTTPServer.Listeners]:DefaultBindAddress=any -log -unattended
to my exe from the site listed in the FAQ, but the same issue persists

wise delta
tender thicket
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thats the default functionality

sly forge
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I've test with just -log -unattended
same results

tender thicket
#

Try it without them as well?

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just straight exe

sly forge
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is this just a windows hosting thing and I'd be beter off with a container using 'nix?

tender thicket
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see what happens

sly forge
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sure, one sec

tender thicket
#

Container would be easier yes

wise delta
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Like docker?

tender thicket
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Just run wolveix' docker img

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yup

sly forge
#

initial connection working fine. disconnecting now and trying to reconnect

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no good, same issue

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it breaks down the listening port on disconnect

tender thicket
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yeh thats a windows bug

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or rather a bug with windows satisfactory

sly forge
#

understood. I'll start whipping up a container of it. Thanks!

tender thicket
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yup take a peek at wolveix' satisfactory container

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hes in here so u can just ask qs if u got any

sly forge
#

gonna nuke those screenshots just in case I missed any ID info on them.

tender thicket
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thats fair

sly forge
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I'll go check it out. Thanks again!

gloomy timber
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How can i increase server pop for dedi server?

tender thicket
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-ini:Game:[/Script/Engine.GameSession]:MaxPlayers=8

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put that in ur launch args

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change the num to whatever

gloomy timber
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is there a way to not do it through steam so I can play on the server with my same acc

tender thicket
#

steamcmd

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easiest way to do that is thru docker prob

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saves u having to faff abt with launching the game

robust dagger
proud wigeon
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two questions. #1 can you make the server (windows 10) use more ram? and the server crashes anytime anyone tries to use a blueprint machine (error code pictured below)

topaz scarab
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open a chrome tab or two

analog sequoia
#

Does anyone know how to do a dedicated server of version 367101?

bright steppe
fallen aspen
honest sedge
#

this happened overnight and my server is non accessible anymore.
Is this something I can resolve myself ?
I'm desperate here ๐Ÿ˜ฆ

clear lagoon
#

is your server on the same computer or local network as you play the game on? did you restart the server after closing the game?

honest sedge
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Hi Lena, thanks for a quick reply. it's on a different physical machine, that I even restarted.
I loaded a savegame from before this happened and it runs fr a couple of minutes before it starts doing this again

clear lagoon
#

can you download the save, load it in single player and re-save it, then upload the new save and load it on the server?

honest sedge
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I'll give that a try n a sec.
The satis calculator website sees the "77" and "72" numbered power grids, which is "some" help

clear lagoon
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yes the log indicates an issue with connections on power poles. do you see any excessively long power lines across the map in SCIM?

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bet it's another blueprint glitch. a cable not attaching properly on one side, or a power pole placed in the blueprint that was connected to something that didn't save in the blueprint properly

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did you place any specific blueprints recently?

honest sedge
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we use blueprints all the time on the server, so that's a possibility.
Single player loads, but funny enough lights are blinking, so that's a sign the electrivity is an issue?
Saving as a different name and copying/loading that in the dedicated server did not solve it, alas

clear lagoon
#

yes it's trying and failing to finish loading the power grid because it has missing connections

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backup your saves. if you still have the blueprints loaded in the designer, you can try clearing the blueprint designer and see if any of the structures don't get cleared

honest sedge
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I'll see wht I can do in single player to rectify this.
What a drag ๐Ÿ˜ฆ

clear lagoon
#

yeah.. if you want you can share the save and I can try to take a look

honest sedge
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hm, I'll send it through pm. Can's put URL's here ๐Ÿ™‚

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@clear lagoon at first glance it seems that clearing the blueprint designer did the trick.
Finger crossed and โค๏ธ for this pro tip

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I'm not liable for brain damage cause by the spaghetti that my friends added in the save game btw ๐Ÿ˜„

clear lagoon
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it's kind of obvious in SCIM one of the things that went wrong. this structure here is a blueprint I'm guessing?

honest sedge
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jup, it's a small tube hub

clear lagoon
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some of the power lines are attached to another copy of the blueprint way far out

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(just above the red arrow I added)

honest sedge
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holy moly. That's so weird ๐Ÿ˜ฎ
Blueprint bug indeed then

clear lagoon
#

same for that to the next one further north

honest sedge
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that's a very good eyesight and insight of you โค๏ธ
Guess I'll redo that blueprint ๐Ÿ˜„
OMFG, you're such a lifesaver Lena

clear lagoon
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delete the wall outlets that have the long lines attached in SCIM and hopefully that fixes the issue

honest sedge
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jup, unloaded the blueprint solved the issue, so I'll remove the wall outlets and save it under a new name, delete the old BP

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hero

clear lagoon
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no problem, glad I could help ๐Ÿ™‚ can you raise an issue for this on the QA site and upload your save there for the developers? it might help them with troubleshooting the issue

honest sedge
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I shall do that.
You're awesome and thanks a bunch for this insanely speedy help

clear lagoon
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I just realised the one in the middle is actually in the blueprint designer. so the two of them that were placed in the worlds were actually connecting to the one in the designer. wild ๐Ÿ˜‚

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it's the wall outlets of the placed blueprints connecting to three of the hypertube entrances in the designer

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huh so I was curious but this is actually kinda interesting. the bugged hypertube entrances are actually in world-space and not attached to the blueprint designer.
i.e. normally you have

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the glitched entrances do not have it

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glitched entrances are also missing from the placed blueprint (I think)

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I bet the blueprint saved the wire connections though, which led to this

acoustic gulch
#

server doesnt seem to autorestart after the 24hr restart happens

quaint gust
#

this is cooked

formal orbit
#

Hi there, is deleting a BP server crash a known issue ?

clear lagoon
clear lagoon
acoustic gulch
#

it just left the server offline

clear lagoon
#

you can check the logs if you want to know why

icy solstice
#

Hello, i created a server with the steam app. I forwarded the port 7777 for TCP and UDP and also for the Windows firewall. I can connect to the server (with local host) but my friend can`t find the server (with my IP-adress), there is only a text that say "This server appears to be offline". Did i something wrong with the port forwarding or is somewhere else something wrong?

sweet gorge
#

so I switched from hosting the game under window to hosting the game under linux and now I rarely get "Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003" crashes and then the save game seems to be broken. Anyone knows what this is? Am I missing some dependencies?

clear lagoon
icy solstice
#

Thanks, i will try to fix it

clear lagoon
sweet gorge
#

I added -MultiHome=0.0.0.0 to my Params

#

I start the Server inside an netnamespace in linux so It only can bind to the given IP so this should be fine

clear lagoon
#

๐Ÿคทโ€โ™€๏ธ like I said, it can be literally anything. in effect you didn't provide any info other than "it crashed"

deep turret
#

triggering it on purpose
but it's bug

#

should not be possible to put line accross the blueprint borders even if it's with the same blueprint element

sweet gorge
clear lagoon
# deep turret should not be possible to put line accross the blueprint borders even if it's wi...

oh no this is worse. they designed a blueprint with a bunch of hypertube entrances, but for some reason some of the hypertube entrances didn't save as part of the blueprint, but they were "connected" with wires to wall outlets.
the original is still placed in the blueprint designer.
now, whenever they place the saved blueprint, those same wall outlets on the blueprint connect to the hypertube entrances in the blueprint designer all the way across the map

deep turret
#

I mean this is not worse
this is just a way of it triggering

clear lagoon
#

I guess the on purpose triggering you mentioned would be effectively connecting machines in a blueprint designer to world buildables, i.e. causing the blueprint to have infinite range power?

clear lagoon
sweet gorge
#

So anything that I can do about it? I am not playing the game I am just hosting the servers^^

#

It seems this sometimes happens on autosave

clear lagoon
#

do you know if your players were placing any pipelines, hypertubes, or blueprints that contain those when the server crashed?

#

not sure there's much you can do. it's probably a bug, though I haven't seen this specific one before

slender pollen
#

Looking for some help - Can no longer access our dedicated server. We are at T8. Tried deleting some newer builds but still nothing

sweet gorge
#

hmm just hit confirm @slender pollen

#

@Lena I dont know this but maybe they did this, yes. I will ask them. But thanks for the help so far ๐Ÿ™‚

slender pollen
#

Just loads for ever it seems

clear lagoon
slender pollen
#

Correct, then I get stuck on this loading screen

clear lagoon
#

oh boy. that's the same bug we saw this morning ๐Ÿ˜

slender pollen
#

Ah, maybe a thing then

regal parrot
#

asking a question, can i disable spiders in an already started dedicated server

clear lagoon
# slender pollen Ah, maybe a thing then

you can fix it by deleting any power outlets that connect wires from a structure outside a blueprint designer to a structure inside a blueprint designer in SCIM

deep turret
clear lagoon
deep turret
#

else it's in advanced game settings

regal parrot
#

sorry, is it in somewhere of this

clear lagoon
regal parrot
#

ohh i see

#

thanks

clear lagoon
#

@slender pollen let us know if you need help locating the problematic elements

slender pollen
fluid ginkgo
# clear lagoon

Hi Lena. I was hosting the game for Soup. Removing power storage that was created in a blueprint worked. Loaded the same on single player. Manually dismantled. Saved, uploaded to the server. Started OK. Guessing it's a combination of blueprints with power storage wired up to each other

clear lagoon
#

I always (and would recommend) clearing the blueprint designer after saving a blueprint: if anything is left behind you probably have a bugged blueprint and need to load it back and replace the missing structure

#

I actually may still have an old save with an example

clear lagoon
#

here's an example. see how several walls are left behind? it glitches out worse when they're conveyor belts, machines, power poles, stuff that can be connected to things that actually saved to the blueprint properly

short vault
#

I've been hosting on linux for a while. Everytime I launch my game, I get a server mismatch. When I use steamcmd to check for an update, it says everything is up to date.

clear lagoon
short vault
#

Just using app_upgrade 1690800 verify

#

during setup i set a force download path

regal marsh
#

then you are installing update(clean install) into your steamcmd/steamapps/common (default install location)

clear lagoon
short vault
#

10-4

clear lagoon
#

to update your existing installation, include the force_install_dir

regal marsh
#

validate

short vault
#

right, thanks. Habbit from something else

regal marsh
#

ideally just set up an .sh file
same command for installing as updating
just run it every time for update

icy solstice
#

Hello, i want to see if i forwarded the port correctly, but my friend is not online. Can i use a VPN and try to connect to my ip?

clear lagoon
#

you can try. not sure if it works with all VPNs ๐Ÿ‘€

analog sequoia
#

Does anyone know how to do a dedicated server of version 367101?

analog sequoia
#

I want to make a server with friends and we all have that version

clear lagoon
#

and is there a specific reason you don't want to update your game?

clear lagoon
#

I just did

noble valve
#

ill ask to, why do you want that version ;)

clear lagoon
#

๐Ÿคทโ€โ™€๏ธ if you don't want to answer you can update your game to the latest version

#

or find a volunteer who wants to help you anyway ๐Ÿ‘€

analog sequoia
#

Come on, you don't want to tell me

chrome pumice
#

I'm going to guess somebody doesn't want to pay and thats the only version they can find for free.

clear lagoon
#

Nope.

analog sequoia
#

Ok

clear lagoon
noble valve
#

but a different question, is it possible to lock your game version? i do not want to update everything all the time

#

besides disabling auto update

clear lagoon
regal marsh
#

if you manage to make the game start from outside of steam
you can make the manifest file read only to prevent updating

#

no idea if it works for sf

noble valve
#

well, ill just disable auto updating then

regal marsh
clear lagoon
regal marsh
#

its still gonna show you have to update

regal marsh
#

because it says it needs update

noble valve
#

even if you use the launch command instead of the steam button?

regal marsh
#

but if you can start over .exe then it might work

clear lagoon
regal marsh
noble valve
#

cool, thank you guys

regal marsh
#

well maybe disabling the the autoupdate inside steam might also do that
but not sure if you can trust it

#

otherwise have to find manifest file and set read only and then it will fail to update

#

something you might do for a game like skyrim

regal marsh
#

back in nonsteam cs, you also needed nonsteam server

clear lagoon
#

I just don't want to waste my time on people who want to do copyright infringement against an indie game studio. the game's cheap for the amount of playtime most people would get out of it

regal marsh
#

so it does not check any ids

#

so yeah, just dont expect support ๐Ÿ˜„ (disadvantages to not paying, no auto updates, trouble with mp, similar)

clear lagoon
#

primary backend is EOS after all

regal marsh
#

yeah

analog sequoia
#

Within the game there is the option to log in with Epic and Steam

regal marsh
#

wow

clear lagoon
regal marsh
clear lagoon
#

<@&387163995947270144> please ^ (discussion of pirated game versions)

grizzled torrent
#

Arenโ€™t the rules clear?

clear lagoon
#

in other news... anyone have good tips for trying to nail diagonal foundations alongside the world border? ๐Ÿ˜›

unborn elk
#

anyone else have this issue aftewr their game crashed??

#

according to the host website and consol eits online but im unable to find it or join it after my game suddenly crashed

round echo
#

gotta reboot the server

unborn elk
#

i had the guy who owns the server reboot it 3 times ive even restarted my game and pc, even reinstalled the game

vernal flame
#

anyone know how i can optimise cpu usage from my vps, with one SF server running, and one person on the server (on a fresh save) its always sitting on 50%+ cpu usage.

vps specs
8 core AMD CPU
32GB Ram
400gb Storage

clear lagoon
clear lagoon
vernal flame
clear lagoon
#

The wiki has an article on how to configure that

vernal flame
sly cove
#

I'm getting random kicks/timeouts. The kick message says everything is running at 30 TPS. I'm running an i9-14900k, 128GB of DDR5, and an NVMe PCIe 5.0 SSD. tired_jace Does anyone know why this is happening?

Max players: 3 (at the same time)
No packet drops. It's also happening when connecting to the local IP.

Could it be that I set the server to "Ultra Network Performance"?

clear lagoon
sly cove
clear lagoon
#

do you all drop simultaneously?

sly cove
clear lagoon
#

what firewall, if any, do you have on the ubuntu server?

sly cove
#

Also the server average tps says "30"

sly cove
clear lagoon
#

can you keep pinging the server while playing and see if it remains reachable the instant players drop? i.e. no packet loss around that time

sly cove
clear lagoon
#

not the WAN IP, that'll remain reachable even if the server is shut off. via local IP. since you say the issue also occurs when connected from in the LAN the server is hosted in, my only guess right now is that either the ethernet adapter freezes or you have some physical hardware that's failing between the server and the edge router

#

also your hardware is really new and ubuntu 22 is kinda old so you may have better drivers on a newer version

sly cove
clear lagoon
#

the fibers should be intact if you didn't exceed the max bend radius during installation and they came pre-terminated ๐Ÿ‘€

#

if you have a fiber switch you can probably live monitor the port status so might as well do that too

calm mist
#

Are there any updates on mod support?

peak mural
#

hi

#

๐Ÿ‘‹

#

setted up a server, saved a blueprint and the save keep crashing, any recommendations?

clear lagoon
peak mural
#

i didnt placed it yet, i just saved

so i should delete the blueprint maker?

clear lagoon
peak mural
#

i clicked save on the blueprint maker and the game crashed

clear lagoon
#

you can try to delete the blueprint from your server's blueprints directory. if that doesn't help, load an older auto save

peak mural
#

whwre do i find them?

yeah the autosave (funny enough they like 5 minutes apart) also kills the game, i dont wanna load a 2 day old save

clear lagoon
#

it's in the SaveGames/blueprints folder

#

SaveGames/blueprints/session-name-here/

peak mural
#

thanks

#

so no blueprints on servers?

clear lagoon
#

did you happen to save your blueprint while the server was auto-saving?

#

running multiple save actions at the same time causes issues

peak mural
#

i do not remember, ill take a look next time

#

thank you :D

clear lagoon
#

otherwise, try clearing the blueprint designer. if anything is left behind it's somehow not being picked up by the designer and you need to fix the blueprint

peak mural
#

na it wasnt that complicated

#

just a 6 assembly thing

regal marsh
# vernal flame anyone know how i can optimise cpu usage from my vps, with one SF server running...

its mainly the frequency of single core that might limit it
most VPS have pretty low and they are also mostly shared CPUs (someobody else might use your CPU)
I know Vultr High Frequency VPS is the best single core I saw (3.79 GHz Intel)
not cheap, but I absolutely loved it and their control panel and super snappy and everything, until I got a Hetzner dedicated
(the only one that could host Empires Mod source game with 55+ players which is very single core game, but 4 cores windows as it can somewhat use them in windows in that game [just for networking I think])

vernal flame
regal marsh
#

The network quality might probably also affect it

#

and the tickrate

vernal flame
#

currently all i did was limit the cpu, i havent pinned it on any cores yet, but i probably should, im still somewhat new to all this

#

tickrate i dropped to 20

regal marsh
#

limit the CPU?

#

dont see how could anyone have 2% with any players on (unless many many many cores and usage merged for all cores)

#

when nobody is on and its paused, yeah

rocky birch
#

Is it possible to start dedicated linux Satisfactory server without it loading the last savegame automatically?

kindred ore
#

how to fix them ?

UAkGameplayStatics::StopActor: Could not retrieve audio device.

UNetDriver::ProcessRemoteFunction: Remote function Multicast_RepActionState called from actor Char_NonFlyingBird_C_2146665666 while actor is being destroyed. Function will not be processed.

UNetDriver::ProcessRemoteFunction: Remote function MultiCast_SetLuring called from actor Char_NonFlyingBird_C_2146665666 while actor is being destroyed. Function will not be processed.

bright meadow
#

hejj guys/girls, so i am renting out a Satisfactory server and me the and staff have been trying to solve an issue i have.
it is the following the server appears to be online in TCadmin, but in the Server Manager in the game it states its offline, the resolve for this seemed so far the reset the dedicated server.

before we judge the hosting company, i am their first Satisfactory renter and they been helping me non stop ๐Ÿ™‚

dusty vortex
# bright meadow hejj guys/girls, so i am renting out a Satisfactory server and me the and staff ...
  1. the games port 7777 on TCP and UDP, so check thats all good with them.

  2. if the port are correct, has someone claimed the server via the in game server manager?

  3. has someone been able to join, and then after they leave they are unable to join again, even tho it looks like the server is running (this is a known issue mostly impacting windows based servers for which there is no 'fix' yet, other than moving to a linux based server)

bright meadow
dusty vortex
#

Do you know if they are hosting it on windows?
Do they have the option to host it on linux?

bright meadow
#

windows and nein

bright meadow
#

asking them now, if its able to swap to linux to double check

dusty vortex
bright meadow
dusty vortex
bright meadow
#

exactly, i would pay extra for the service

dusty vortex
#

and in this issue, its not their fault, nor might they be aware, as its not yet formally acknowledged, so they might only become aware of it they were checking the satisfactory discord or QA forum.

bright meadow
#

i made them aware of it

#

thank you for the assistance

dusty vortex
#

good luck and god speed!

knotty meadow
#

Just an update if you are interested. my best guess is that this crash happens if save has advanced settings enabled and another player changes smth in advanced settings while I was offline. 2 other players got same exact crash after I changed it and found out from one of them that they been changing these setting. good thing that save was for stress testing only. we start new game tonight. wish us good luck to not get same crash again ๐Ÿ˜„

ornate kite
#

How to upload a map from local pc to the dedi server?

#

(folders=)

vital cypress
#

Alright, I'm tossing the towel in and need some help. So before 1.0 release, my ds worked just fine. I know the port requirements changed and I've udpated my port forwarding and security policies accordinly. However, I am still unable to see the server on the WAN side. LAN side works fine. Since I've had other servers running on this dedicated Windows machine in the past, I decided to reset the PC and start from scratch in hopes that would resolve the issue. The issue I seem to be facing is when I fire up the ds, it doesn't seem to reach out to the Satisfactory servers. I followed this video: https://www.youtube.com/watch?v=9NIYZHxYcas and everything goes exactly as expected until I fire up the server. In the log, you can see the server never tries to reach out to the WAN side. I have verified that TCP 7777 is bound to 0.0.0.0.

Any help/ideas is much appreciated.

topaz scarab
vital cypress
# topaz scarab why would it server looks fine

But it is unable to be seen from the WAN side as the server shows offline. But when I connected to the LAN IP, it comes up. I don't see any traffic in the firewall logs for the ds reaching out (not sure if there should be), I do see logs coming in though for TCP port 7777 and have verified that both the security policy and NAT policy are being hit correctly. It's almost like the ds is receiving the traffic but not doing anything with it. The ds has it's local firewall inbound policies created as well. I also disabled it's firewall for troubleshooting but still no luck

topaz scarab
#

sounds like it's your port forwarding then, no

vital cypress
#

I've verified through the firewall logs that port forwarding is working and I see the traffic reaching the ds on port 7777

topaz scarab
#

when you say receiving the traffic but not doing anything with it,

#

you're not playing on the same box, are you

vital cypress
#

No. This is a dedicated machine just for the Satisfactory ds

topaz scarab
#

well that's a new one

unborn shard
#

Can we mod yet

topaz scarab
#

ask the modding discord

#

so you're getting all the LogNet: NotifyAcceptingConnection accepted from: , but that's it

#

you chopped your log pretty hard, so i'm only guessing

vital cypress
#

And before 1.0, the server worked just fine and was able to be seen from the WAN and LAN side. The only thing that I can tell is different is the port requirements. So in the firewall, which is a Palo Alto firewall, I added in both TCP-7777 and UDP-7777 to the applicable security policies and NAT policies. Since it's a enterprise grade firewall, Palo Alto doesn't have a dedicated 'Port Forwarding' section, so you have to build out specifically what you want to happen. For T-Shoot purposes, let's just say it's setup correctly....I may or may not work with Palo Alto firewalls on a daily basis for work ;)...lol

vital cypress
#

Or LogHttp

topaz scarab
#

so when i knock on mine on both tcp/udp, it writes that accepting connection line

#

and a warning/error when trying to http the https

crisp nacelle
#

I'm hosting a server locally using the Steam Dedicated Server app, default settings. but for somereason when ANYBODY disconnects at any point, it'll auto-save which is good, BUT it also disconnects the server completely and I have to restart it, anybody know why that's happening or how to fix it?

chrome pumice
quick mist
vital cypress
vital cypress
topaz scarab
#

that was to the other person

noble sluice
ornate kite
#

Is the server started?

kindred ore
#

how to fix them ?

UAkGameplayStatics::StopActor: Could not retrieve audio device.

UNetDriver::ProcessRemoteFunction: Remote function Multicast_RepActionState called from actor Char_NonFlyingBird_C_2146665666 while actor is being destroyed. Function will not be processed.

UNetDriver::ProcessRemoteFunction: Remote function MultiCast_SetLuring called from actor Char_NonFlyingBird_C_2146665666 while actor is being destroyed. Function will not be processed.

topaz scarab
#

you don't.

peak mural
#

sup, is it a known bug that u are not able to save any blueprints on servers?
it just crashed down

round echo
#

no, you can save them

peak mural
#

how?

#

well, yes... i can say "save" and the server says blueprint saved. but i dont see them in the construction menu

#

the moment ill put them in a directory, the server says "beep boop goodbye"

round echo
#

are you opening hte blueprint tab in your constuction menu?

peak mural
#

yes

#

no blueprint

round echo
#

huh

peak mural
#

wanna try it? can send u the server adress :D

round echo
#

well I am having kind of hte opposite problem

#

we got a blueprint machine that when you delete one part of it, the server hard crashes

peak mural
#

any workaround?

#

or potential date of a fix?

#

i got and expected these errors in the experimental or early access, but the blueprint designer was completly fine for me then xD

round echo
#

they really messed up the dedicated servers for 1.0

peak mural
#

well, it was a big patch

#

can i save them on a local instance and port it to the server game?

inner sail
#

There are many ways in which I am an idiot, and this may be yet another example.

but Saved Saved\World\Saved\SaveGames\ doesn't seem to exist for me dedicated server.
It's WORKING and the server stops and starts and remembers everything just fine, but I can't actually seem to locate where the savefile is.

junior tapir
#

Do you have a config directory

inner sail
#

yes

junior tapir
#

Itโ€™s in there navigate to thru the same factory game saved save games something like that

#

Blueprints are also there

inner sail
#

yeah, I'm not seeing it.

#

config just has crashreport

junior tapir
#

Have you started a game yet

inner sail
#

oh yes, quite far into it, actually

#

and I just stopped it to copy over my blueprints, but can't find it

#

I restarted it to make sure it's still "saving" and it picked up right where I shut it down

#

so those saves are SOMEWHER

#

lol

junior tapir
#

Well an easy thing if you just need the save is to do it from the server manager but I get wanting to find the folder

#

You can download and load saves from the server manager in game

topaz scarab
#

os?

inner sail
#

yeah, I copied a game save over earlier and it's gone now

#

(from that directory)

#

so it's putting them somewhere else I think

junior tapir
#

It doesnโ€™t download to that directory

#

It goes to your local machine

inner sail
#

yes

junior tapir
#

Is server your own setup or third party provider

inner sail
#

it's local

#

I set it up before 1.0 released

#

and then updated it.

#

the save I had copied from local is gone, and the new one that we started for 1.0 is not in that same location anymore.

dense coyote
#
[2024.09.28-19.00.39:681][789]LogGame: Warning: BP_MaterialEffect_Dismantle_C_2147437472::SetMeshes, This cannot be called after PreStarted.
[2024.09.28-19.00.41:328][836]LogGame: Warning: BP_MaterialEffect_Dismantle_C_2147437439::SetMeshes, This cannot be called after PreStarted.
[2024.09.28-19.00.42:768][879]LogGame: Warning: BP_MaterialEffect_Dismantle_C_2147437432::SetMeshes, This cannot be called after PreStarted.
[2024.09.28-19.00.44:274][924]LogGame: Warning: BP_MaterialEffect_Dismantle_C_2147437414::SetMeshes, This cannot be called after PreStarted.
[2024.09.28-19.00.46:021][976]LogGame: Warning: BP_MaterialEffect_Dismantle_C_2147437393::SetMeshes, This cannot be called after PreStarted.```
#

When dismantling a building it causes a crash every time

#

we have narrowed it down to a specific merger

junior tapir
junior tapir
# junior tapir Stby

I assume youโ€™re playing 1.0 vanilla, remove the merger using a save editor and then load the save back in (backup your saves)

dense coyote
#

yes vanilla

junior tapir
junior tapir
junior tapir
inner sail
#

I stood up a dedicated server, yes.

dense coyote
#

@junior tapir yea

inner sail
#

My friend isn't actually going to play, so I was looking for the save file so I can either add my blueprints, or possibly, copy the save to my home directory and just run in normal single player mode.

#

and yeah, I just turned on hidden files (though I didn't need them before)
It seems to have moved, or removed "SavedGames" entirely.

#

(but still working perfectly fine)

junior tapir
#

What happens when you force a save game from within the file manager in game

dim gorge
#

Hi all! I'm having some trouble with my dedicated server. Yesterday, I had it set up and everthing was running fine. However, after restarting my computer, I can only access the server on the host machine. I can't connect through public IP or even Local IP from a different machine. I can only connect by local IP through host machine.

inner sail
rapid spindle
junior tapir
#

It downloads to your local game save games @inner sail

dim gorge
#

I also run a media server off the same machine and it works fine from local or public IP

junior tapir
rapid spindle
inner sail
#

@junior tapir yeah.. that's where the server is saving things now. It's no longer saved under the dedicated server path, it's now saved under the user's appdata/local just like a local game.

#

but I found it.

#

thank you

#

weirdly, my blueprints should be showing up then (I would think)

#

that's where the blueprints are saved...

dim gorge
inner sail
#

%AppData%\Local\FactoryGame\Saved\SaveGames\server

#

that's where the server is putting the saves now

kindred ore
crisp nacelle
#

so looking at the temp "solution" to the problem of leaving the game causing the server to disconnect. it suggests adding the server in server manager using your IP instead of, say localhost or 127.0.0.1. well when I try to add a server through my IP, it doesn't show up? i jsut get "This server appears to be offline". anybody know what I can do?

topaz scarab
#

nat loopback

crisp nacelle
dim gorge
#

@rapid spindle found my solution. At some point, my wired internet connection got switched to a public connection rather than a private one, so i guess even though everything else was configured right, it still wouldn't allow that connection. Changing it back to private fixed the issue and i can now connect through public IP and other machinces

calm mist
#

Anyone missing the player category on the map?? I cannot see anyone on the map now....

clear lagoon
# crisp nacelle not sure what u mean?

you can't use your own WAN IP from your own local network to connect to your server unless you have NAT reflection on (if it's on another machine) or NAT hairpinning (if it's on the same machine) which are settings you usually would not have at all on a consumer grade router

#

gotta use internal IPs at home

clear lagoon
#

it's up to CSS to fix

#

there's an issue when connection locally or from some LAN addresses that it kills the UDP listener when you leave

icy leaf
#

Hello, i have a problem with autopause, i am using the pterodactyl egg, and when i turn it off, it keeps turning on by itself, can anyone give me a hint on how to fix it?

tender thicket
#

how are u turning it off

vivid parrot
#

Hello. Where can i find dedicated servers crash logs?

vivid parrot
deep turret
thin cobalt
#

Have a question - Have a server on GPortal. Other day I lost connection while playing. When I rejoined I rejoined basically as a new player. My old body is still in game. I could revert back to a save from when it happened (2 days ago) and I'm sure the people I'm playing with would be fine with it but is there a way to delete out the old reference of me?

clear lagoon
clear lagoon
vivid parrot
#

Thank you. Got my server to just yeet itself. funny tho because it propertly closed itself and saved XD

clear lagoon
stone dagger
#

hey trying to set up a server and Im struggling

#

I cant seem to get it work

clear lagoon
#

๐Ÿ‘€ what's that GUI it's running in

#

looks like the server's up and running though

stone dagger
#

how do i join

#

how does one join the server

clear lagoon
#

by default the server binds to port 7777 on IPv4. I have no clue what tool you are using to run this server though so not sure how you configured it

clear lagoon
stone dagger
#

it's 0.0.0.0 :0

clear lagoon
#

that just means all interfaces..... again, what is this tool?

topaz scarab
#

no info, only help

clear lagoon
#

from where

#

your GUI can probably show the IP and port somewhere. I don't recognize the package at least

stone dagger
clear lagoon
stone dagger
#

but why

clear lagoon
#

because you configured it that way, and also because I quickly tested it and it works

stone dagger
#

๐Ÿ˜ 

clear lagoon
#

0.0.0.0 means "All IPs on this server"

#

and we can clearly see 89.35.49.40 is the only listed IP

#

and we see 7779 is set as "primary" port and satisfactory server by default uses the same port number for TCP and UDP

#

the default is normally 7777. looks like you or your package configured it to 7779

stone dagger
#

help

clear lagoon
#

looks like you managed to turn it back off between the time I tested it and just now ๐Ÿ˜…

stone dagger
#

how

thorny dew
#

It's binding to port 0 for some reason

#

Which isn't valid

clear lagoon
thorny dew
#

Where is that wat

clear lagoon
stone dagger
clear lagoon
#

also I sent a https request and a lightweight query request at it

clear lagoon
# stone dagger how

I don't know how you managed to turn it off. I'm not the one at your computer ๐Ÿ˜…

stone dagger
#

lightweight query is a secret word I never heard of

thorny dew
#

Yeah I see it

stone dagger
#

you send data to me ๐Ÿ˜ 

clear lagoon
#

okay fine, good luck ๐Ÿ˜›

topaz scarab
#

๐Ÿ˜‚

stone dagger
clear lagoon
#

so you're telling me you managed to install what looks like pterodactyl and the satisfactory server into it and you have no clue what you're doing?

#

and this on a server directly on IPv4 WAN?

topaz scarab
#

gonna have a hard time playing the game lmao

clear lagoon
#

how exactly did you get to this point?

stone dagger
#

I think I make port 7777 work ๐Ÿ˜„

#

halp

#

no work ;c

clear lagoon
#

can you send me screenshot from the console, startup and the settings tabs ?

stone dagger
#

yes

#

one min

clear lagoon
#

... settings tab?

stone dagger
#

what settings tab

clear lagoon
#

what tabs do you have?

stone dagger
clear lagoon
#

on the console tab, to the left of the text output, do you have a server status indicator?

stone dagger
clear lagoon
# stone dagger

the number in -Port=7779 needs to match the number you set in the network tab

#

so if you changed it to 7777 needs to be in both places

stone dagger
clear lagoon
#

anyway make sure is same number in both places. then hit restart

#

then you should be able to connect

stone dagger
#

help

clear lagoon
#

what's the question now?

stone dagger
#

I need this

clear lagoon
#

.. can't you edit it literally in that screen?

stone dagger
#

the directory doesn't work

topaz scarab
#

i don't think the egg they're using has a port setting anyway, lena

clear lagoon
#

@stone dagger just set the port back to 7779 or whatever it was initially then

#

it was working earlier for like half a minute

clear lagoon
#

I should've just gone to bed lol

stone dagger
#

I'm sorry

clear lagoon
stone dagger
clear lagoon
#

alternatively if you are familiar with docker there is a docker image provided by wolveix

clear lagoon
deep drift
#

Hey folks, I am running a dedicated server and I discovered I can murder disconnected / resting players. I don't want this if possible. As well I'd be happy to disable pvp altogether. Does anyone know how this can be done, or if it's even possible? Enjoy your day! Stay productive!

topaz scarab
#

productive? it's saturday

deep drift
topaz scarab
#

union mandated

#

but no, i don't there are any pvp settings

deep drift
clear lagoon
#

combat is actor interaction so it's part of the game-specific blueprint. satisfactory doesn't provide any settings in this regard for pvp. you can only change the hostility for creatures

#

nothing special to see in GetServerOptions either

#

in AvancedGameSettings you have god mode

topaz scarab
#

enabling that disables achievements if i remember correctly

clear lagoon
#

God Mode: Grants invincibility from every damage source except the World border which will still kill you.

clear lagoon
clear lagoon
deep turret
#

the usual "it's a feature "

stoic stream
wide crystal
#

Hello everyone, the dedicated server im hosting on my own hardware works, but my friends cant join anymore for some reason. The only thing I've done is just disconnect the HDD (which the server is saved to) from my pc when I was moving files. Didn't move the server file location or anything of that matter. Data log only shows my IP being connected to as well.

chrome pumice
wide crystal
#

if its in a crashed state, does that interfere with others connecting to the server? On my end, the save file and server app is fine. For some reason my friend can't join anymore.

chrome pumice
kind cloud
#

Hi guys, new here. I have set up (semi-successfully) a dedicated server for the game on my old PC running as a server. I have set up port forwarding on my router and my friends can externally connect. I can also connect using my public IP, however, I cannot connect using my local IP (which I have statically assigned to the server). I can ping the server local IP in cmd, and can see the port is open in the firewall using test-netconnection in powershell, but in satisfactory, there is no response. Any ideas?

chrome pumice
kind cloud
wide crystal
chrome pumice
chrome pumice
# kind cloud this is my thought exactly ๐Ÿ™ƒ

Yeah I mean all when you connect from the external ip your router converts that to the internal ip so if external works nothing should be stopping internal. Unless you have some weird router setting that block internal connections. This would not be a default setting so.

wide crystal
chrome pumice
kind cloud
wide crystal
#

For my friend, he claims that the server is not authenticated

chrome pumice
wide crystal
tiny pike
#

hey, i have a question im playing with a friend on a dedicated server, and im getting weird "lagging" in a hypertube my charaketer teleports forward and backwards, however my friend not. the dedicated server is not hosted on our pc's.

wide crystal
#

I do notice something that's off is that the last 5 numbers value after the colon of my IP (e.g. 0.0.0.0:02930) is different than what I've seen before

dense coyote
#

So after more research whenever we try and place a blueprint with a blender in it the whole server crashes and the client of the person who places it also crashes

earnest gyro
#

Hey,
can someone help me? Im trying to create a satisfactory server behind a traefik reverse proxy. I got it running without it first. Now when i want to add the server i get the error "Unsupported Response Content-Type received from the Server API.", which makes sense because trying the curl from the docs i get a 404 back. Both, satisfactory and traefik, are running in docker, in the same network. I have defined 2 endpoints for satisfactory:
satisfactory-udp:
address: ":7777/udp"
satisfactory-tcp:
address: ":7777/tcp"
Does anyone have any tips?

untold finch
#

hmm.. seems I can crash the server by trying to place block signals on my railway.. 3rd time tonight (although, I've placed a decent amount without crashing it, there's def sommat risky about when it renders the blue hologram.. can lead to big kaboom)

sly kayak
#

Does anyone know how to resolve an endless connect lost popup loop when trying to authenticate a local dedicated server? I already confirmed my ports are open on the router and firewall.

karmic wedge
#

Hey there!
We have a dedicated server where one of the clients was constantly experiencing lag due to system and map not loading icons/player location.
Client exited the server, tried to reconnect and got constant timeouts. Eventually client got the unity crash screen with this error:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001c240e7a06c
Has anyone else encountered this? There were multiple clients online, none were experiencing the same issue

karmic wedge
raw hatch
#

An update to my saga, after doing both of these fixes, my issues seem to be resolved. Operations are no longer taking seconds to complete, they are back to fractions of a second.

vocal peak
#

So I'm using AMP to create a dedicated satisfactory server. It comes up and I can connect to it and set the admin password, but when I try to create a game it crashes.

vocal peak
topaz scarab
topaz scarab
nimble wraith
#

Hey gamers ๐Ÿ‘€ Anyone got a solid list of the config options the satis server can take? I know the default configs are pretty empty, but theres a lot thats changeable outside of the server manager ๐Ÿ˜… Lookin to spice some things up

#

Found a few odd forums/sheets, just figured id ask here incase someone in the community has a megalist haha

topaz scarab
#

feel free to add to it too

nimble wraith
frigid vapor
#

anyone know what this means, server said it was about to auto restart and never did and went and looked and this was in the console?

topaz scarab
#

i've been getting the same
it used to work fine

stone dagger
stone dagger
#

As for server location I'm unsure I can make it work since I have 2 deticated ports

#

This is ofc if you'd like to have the server it's always running 24/7 with UPS and anti DDOS and NeoProtect ๐Ÿ‘

#

I'll import Game4Free later but that's another Patrick for another month moment as I'm sure I'll lose my last 2 braincells just thinking about it

topaz scarab
#

how are you suddenly so articulate

#

glad it works

kind cloud
#

Asking this again because I am stumped ๐Ÿ˜‚

I have set up (semi-successfully) a dedicated server for the game on my old PC running as a server. I have set up port forwarding on my router and my friends can externally connect. I can also connect using my public IP, however, I cannot connect using my local IP (which I have statically assigned to the server). I can ping the server local IP in cmd, and can see the port is open in the firewall using test-netconnection in powershell, but in satisfactory, there is no response. Any ideas?

topaz scarab
#

does the server log your connection attempts from lan

kind cloud
#

No, when i run test-netconnection on the port, or browse to it in chrome, i can see the server logs the attempt, but in game, no response

#

it just says "server name pending, this server appears to be offline", so no life

uneven crane
topaz scarab
#

lmao how is that relevant

#

well if tcp gets through but not udp, double check your fw ig

uneven crane
#

they could be using different VLANs as it were

kind cloud
#

Both hard line, no WiFi

#

Firewalls double checked, and I did a hailmary test and completely disable both endpoint and server firewall but to no avail

topaz scarab
#

anyone who knows what a vlan is prob doesn't need help here

kind cloud
#

I also have nord vpn installed, but have set up split tunelling for it

#

(and have tried turning it off completely)

uneven crane
#

in your NordVPN setting>Connection is "Stay Invisible On LAN" on or off and "Allow remote access while connected to VPN" on or off? I have had issues myself with some local stuff relating to those settings before

kind cloud
#

both are currently off

uneven crane
#

try turning on the allow remote access and that might let the traffic flow.

kind cloud
#

no luck

#

but

#

just tried pinging the endpoint from the server, and i can't ping it

uneven crane
#

is your VPN currently connected?

kind cloud
#

it is now, but I've been trying everything with it both connected, and disconnected

uneven crane
#

ok, wanted to ask because sometimes Nord can act a little weird when connected in my experience with LAN networks but having tried with disconnected/connected Im not too sure and I dont think nord is blocking it either

kind cloud
#

okay so when i turn my vpn off, I can't connect using my public IP, which makes sense, but is just some extra info ๐Ÿ˜‚

uneven crane
#

how is your port forward setup? it obviously works when connecting from external. did you port forward all 3 ports it uses?

kind cloud
#

i've just set 7777 for internal and external ports for udp/tcp

topaz scarab
#

have you poked at network adapter priority order any

quick mist
#

(or gal or other)

topaz scarab
#

one port

quick mist
#

Two

topaz scarab
#

two?

quick mist
#

TCP and UDP are different ports.

#

That's why you need to forward them both

kind cloud
uneven crane
#

7777 is the primary but theres 2 secondaries being 15777 and 15000

topaz scarab
#

different socket

quick mist
#

"both", as, in, "two of them"

topaz scarab
#

same port

quick mist
#

7777 is the same as 7777, but TCP/777 is not the same as UDP/7777

topaz scarab
#

never seen anyone differentiate it like that but ok

uneven crane
#

ok excuse me for not being specific enough when referring to port numbers over protocols but I set for both

quick mist
#

regardless of the protocol

kind cloud
#

Either way, I have it set for TCP/UDP on 7777 ๐Ÿ˜

quick mist
kind cloud
#

and external connections are working okay, just not the one that is like 5m away ๐Ÿ˜‚

topaz scarab
quick mist
kind cloud
#

I know, I work with infra engineers so its part of my work, and my brother has a load of netork experience, we were sat for a couple of hours the other night trying to figure it out to no avail ๐Ÿ˜‚

quick mist
# topaz scarab so do elaborate, if you don't mind

Sure!

TCP and UDP are two entirely different protocols of the TCP/IP protocol suite. They communicate with entirely different methodologies and packet encapsulations. Because they are part of the same suite, they happen to use the same range of port numbers to attach to when listening for connections, but a TCP socket listening on Port 7777 will neither care about, notice, nor responde to any UDP traffic, even if it is directed to UDP port 7777, becuase it's a different port.

topaz scarab
#

i know that much

quick mist
#

TCP and UDP may as well be AM and FM. An AM radio won't know what to do with an FM signal and vice-verse even though they're both radio.

topaz scarab
#

more just the semantics around port vs port number

quick mist
#

When working in a technical context, semantics matter

vale parrot
topaz scarab
#

and that was my question

quick mist
#

I'm not trying to be a jerkwad about it, but they are different ports and neglecting one of them is a common enough issue that it's important to be specifically accurate when troubleshooting server connectivity.

topaz scarab
#

no, i want to understand, that's why i'm asking

#

you can skip the basics tho

quick mist
#

I am always in favor of learning ๐Ÿ˜„

kind cloud
vale parrot
topaz scarab
#

A port at the software level is identified for each transport protocol and address combination by the port number assigned to it.
thanks wikipedia

kind cloud
vale parrot
#

Layer2, as in networking. Local traffic in the same subnet. From your PC to the server machine, can you do everything?

quick mist
#

Layer 2, it's a network stack thing. I am presuming OSI rather than DOD model

kind cloud
#

Yes, I have a mapped drive set up which all works fine, and then other than that, i can ping the port in powershell. Any other tests you'd recommend?

quick mist
#

You can try my toolkit to test both ports separately, perhaps

#

you can then test both LAN and WAN address pathing

#

It does more than just a 'ping' on the ports, it actually speaks the Satisfactory API protocols on both ports.

vale parrot
#

Just for sanity, whats the servers internal IP and what is your computers internal IP?

kind cloud
#

192.168.1.200 (static, server)
192.168.1.218 (PC)

quick mist
#

what's the topology like between the two hosts?

kind cloud
quick mist
#

same segment?

#

I presume they're on the same /24 subnet

kind cloud
quick mist
#

e. g. Ethernet on both hosts to the same switch/hub? One and not the other talking wirelessly?

kind cloud
#

yes, one directly to the hub sat next to it, and one through ethernet power adapter, so effectively yes, both direct

quick mist
#

Ethernet power adapters are magical when they work (:

#

(I use some too, yay apartment life)

vale parrot
#

Ok, again for sanity, can you do a traceroute from the computer and from the server to something on the internet and see if there are any differences in the first few hops?

#

If windows, command is 'tracert'

kind cloud
#

there are indeed differences

quick mist
#

(Bear in mind that traceroute uses ICMP which is different from both TCP and UDP but can still be a useful diagnostic (: )

vale parrot
#

Yeah Just to check for router in between ๐Ÿ˜‰

kind cloud
quick mist
#

try a trace from your PC to your server actually.

#

hopefully you'll see one or at most two hops.

kind cloud
#

1 hop 3ms

quick mist
#

as it should be.

vale parrot
#

All good there too then!

quick mist
#

but still just more mystifying that you can't connect directly o.O

kind cloud
#

I'm somewhat relieved and annoyed simultaneously that it wasn't just me being and idiot and there was a really simple ๐Ÿ˜‚

vale parrot
#

So I'm not really up to speed with latest Satisfactory server, is there any chance the listen address is configure to you external IP?

quick mist
#

Current version should bind to all interfaces' TCP and UDP port.