#dedicated-servers
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could be tooo less. 12 GB for Satis
it almost never goes past 8gb
on host?
besides
proxmox?
Are you over subscribed on RAM for you're VMs?
yes proxmox
no and yes
yes
use balooning and NUMa
so servers share RAM and CPU and servers are faster
eh no
I need other stuff separated as much as possible
@worldly meadow I got a critical error with the stack dump
I prefer set max
There is no performance benefit to using Dynamic Memory, at all.
if u have enough phyiscal memory, dont use dynamic memory, pointless.
ballooning is only needed if you are assigning more memory to all the VM's then you have available. If you don't oversubscribe RAM then ballooning will only waste resources.
Noone konws, what he assigend to others
Nothing really talkative (so to speak)
why are you even telling me to change stuff
everything I have including satisfactory works perfectly fine ๐
havent even seen not disappearing dismantled foundations since I forced the network quality to ultra (by replacing other numbers in scalability.ini, since it gets reset all the time) and put ticks to 60
Numa should also should only be used if your CPU has more than one NUMA node. That way it's aware of the NUMA separation. If you tell it there's NUMA nodes and there aren't any it can hurt performance.
afaik it should always be used in multi-cpu systems i believe?
not 100% sure on it tho
multi CPU as in multi socket. not multi core
yah
you use it with more than 1 Core
BUT; this is all offtopic ๐
in most cases that's the only time you use it. but there are some CPU's that are a single socket and have multiple numa nodes because the core count is just so high and the CPU architecture had no other way of dealing with it. That's mostly been phased out though as far as I'm aware.
no you don't or your hurting performance.
The server is a vm under proxmox. Could it be an issue ?
my server runs also under proxmox in a KVM vm
it's possible. depends on the settings you have.
mb he use lxc
is there any kind of "bulletin board" mechanism or something to lay out plans for other users on the server?
How many cores are you defining ?
ewww lxc, I gave up on using those
too dependent on the host
to do list
open inventory and click right side of screen
guess thats all there is
and markers on map
Just throwing it out there; there are still some people who don't know what to do with KVM ๐
only reason I still use LXC is for sharing the intel iGPU with VMs that need transcoding
its also limited by characters
which is awful
going to move to a remote-ffmpeg system with ffmpeg in the lxc and jellyfin/actual software in a VM eventually
have as little as possible in LXCs
32gb and testing with 4 cores now
What is the proxmox CPU set as? On of the CPU options doesn't work for this.
I think the CPU needs to be set as host.
All are default
then set it to host
I have the CPU set as x86-64-v4 and it works fine
host is not default
better than host because you can migrate between nodes
yeah but host might have better performance actually
no emulations
only an issue if you plan to move your vms to different CPUs
yah, as @chrome pumice said, try setting the CPU to host and see what happends. That can fix a lot of strange problems.
But you don't have all the command sets available
because its a virtul CPU
well I haven't seen any issues, and my nodes are very different (one is intel and other is amd) so I need least common denominator
Changing to host
the CPU features yeah
if they only have one node then it doesn't matter if they have more than one node and all the nodes CPU's are the same then it won't be a problem either. but those are all big "IF's"
satisfactory wiki itself also recommends host
is there any specific flags that are big optimizations?
could see if both my nodes support some of them and do something custom
if the vm is not roamed around then it still would work fine, and if the cpus are not too much away they can have a lot in common
you can put require avx and avx2 at least
That's what I was saying
does x64-v4 not already have that?
sorry I just go there what hypervisor is this
Yay! Thanks guys ๐
x64-v4 cant emulte it, what i read
this is insanely stupid if they put avx512 but not avx2 and avx in there
Well, I am not sure how to fix my problem without turning on advanced game settings and basically cheating. Server crashed, and we had a corrupt save...had to load last previous (15 minutes prior). Player lost a significant part of their train network, and apparently the materials for that network.
Is there anyway that I can give them some materials, without the cheat menu...or without mods?
this is incorrect
I definitely see avx and avx2 inside my v4 vm
satisfactory@satisfactory:~$ cat /proc/cpuinfo
processor : 0
vendor_id : AuthenticAMD
cpu family : 15
model : 107
model name : QEMU Virtual CPU version 2.5+
stepping : 1
microcode : 0x1000065
cpu MHz : 4199.980
cache size : 512 KB
physical id : 0
siblings : 4
core id : 0
cpu cores : 4
apicid : 0
initial apicid : 0
fpu : yes
fpu_exception : yes
cpuid level : 13
wp : yes
flags : fpu de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx lm rep_good nopl cpuid extd_apicid tsc_known_freq pni ssse3 fma cx16 sse4_1 sse4_2 x2apic movbe popcnt aes xsave avx f16c hypervisor lahf_lm cmp_legacy abm 3dnowprefetch vmmcall bmi1 avx2 bmi2 avx512f avx512dq avx512cd avx512bw avx512vl
bugs : fxsave_leak sysret_ss_attrs null_seg swapgs_fence amd_e400 spectre_v1 spectre_v2
bogomips : 8399.96
TLB size : 1024 4K pages
clflush size : 64
cache_alignment : 64
address sizes : 40 bits physical, 48 bits virtual
power management:
either you're missing about the actual vm you are running or it miss something on the system level
this is inside the x86-64-v4 vm
this is host
root@pmg:~# cat /proc/cpuinfo
processor : 0
vendor_id : AuthenticAMD
cpu family : 25
model : 97
model name : AMD Ryzen 7 7800X3D 8-Core Processor
stepping : 2
microcode : 0xa601209
cpu MHz : 4847.674
cache size : 1024 KB
physical id : 0
siblings : 16
core id : 0
cpu cores : 8
apicid : 0
initial apicid : 0
fpu : yes
fpu_exception : yes
cpuid level : 16
wp : yes
flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp lm constant_tsc rep_good amd_lbr_v2 nopl nonstop_tsc cpuid extd_apicid aperfmperf rapl pni pclmulqdq monitor ssse3 fma cx16 sse4_1 sse4_2 movbe popcnt aes xsave avx f16c rdrand lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse 3dnowprefetch osvw ibs skinit wdt tce topoext perfctr_core perfctr_nb bpext perfctr_llc mwaitx cpb cat_l3 cdp_l3 hw_pstate ssbd mba perfmon_v2 ibrs ibpb stibp ibrs_enhanced vmmcall fsgsbase bmi1 avx2 smep bmi2 erms invpcid cqm rdt_a avx512f avx512dq rdseed adx smap avx512ifma clflushopt clwb avx512cd sha_ni avx512bw avx512vl xsaveopt xsavec xgetbv1 xsaves cqm_llc cqm_occup_llc cqm_mbm_total cqm_mbm_local user_shstk avx512_bf16 clzero irperf xsaveerptr rdpru wbnoinvd cppc arat npt lbrv svm_lock nrip_save tsc_scale vmcb_clean flushbyasid decodeassists pausefilter pfthreshold avic v_vmsave_vmload vgif x2avic v_spec_ctrl vnmi avx512vbmi umip pku ospke avx512_vbmi2 gfni vaes vpclmulqdq avx512_vnni avx512_bitalg avx512_vpopcntdq rdpid overflow_recov succor smca fsrm flush_l1d
bugs : sysret_ss_attrs spectre_v1 spectre_v2 spec_store_bypass srso
bogomips : 8400.06
TLB size : 3584 4K pages
clflush size : 64
cache_alignment : 64
address sizes : 48 bits physical, 48 bits virtual
power management: ts ttp tm hwpstate cpb eff_freq_ro [13] [14]
I know this works at least
this is clearly incorrect, the vm has avx2 and even avx512
so it's only missing a bunch of small flags, are any of them actually important
my satisfactory server runs fine so I'm just trying to figure out if there is some perf I'm missing out on/is this actually a problem
it is usually mentioned that host cpu type has a better performance (in general)
thats all
If when your players are on and the tick rate is 29 or greater, you aren't really missing any performance.
yeah it's been fine. I mean this is a 7800X3D and I left it with a pretty generous vcpu limit so it should have plenty of room lol
after all I can run full satisfactory in a Windows VM on this machine in full 4k ultra lol
lol, then I suspect you are just fine ๐
My friend can't join my game on epic games anymore can someone help me ?
yesterday we play just fine and this morning nothing work
it may have to do with tsc-scale and tsc settings things like that maybe, or it just is a software/environnement bug
sounds like your trying to use multiplayer mode, not a dedicated server.
help for multiplayer mode is out of scope for this channel.
ohhh i yeah sorry
I've heard things like train stations and blueprints are known issues, how much does that actually get in the way?
(We have not gotten to that point on the server yet)
i havent had issues with train stations or bps, but maybe some other people has had them ๐ฎ
There have been many reports on this channel of people having problems with blue prints. Looks like it's on a case by case basis though so "your mileage may vary".
likewise no issues with trains or blueprints here either, but we have seen some folks have issues with blueprints.... maybe blueprints that had been imported from previous versions of the game maybe, unsure.
Btw Delph - switched to a Linux VM and no longer have those offline issues
did they fix the API backend? Because the server restarted on it's own, like it usually does and it finally didnt' lose connection to the server manager
Trains have been fine for me, other than the usual having to replace rail segments to re-calculate the rail network.
Blueprints that contain belts have been nothing but a problem, i have many belts on my save that i cannot delete as it insta-crashes the server.
As others have said, you may not have the issue, fingers crossed for you that you dont.
shame you had to, but glad you and your pals can enjoy a game more reliably now ๐
its certainly something related to windows based servers but not clear what.
Indeed
I blame Crowdstrike ๐
Hey, i have a problem with blueprints: i uploaded some of my singleplayer blueprints to my dedicated server into the blueprints folder, restarted the game but none of them show up. does anybody have a solution?
most of the time its because of the wrong folder.
if you are unsure of the folder,
create a blueprint ingame on the server and check the folder that was created and move the files again
i used the folder automatically created by the game
Anyone make use of the HTTPS server API ever? I'm very used to consuming REST APIs but the documentation is surprisingly poor and non-standard so I'm trying to make heads or tails of it.
I'm writing a small utility to restart my server that I'm hosting on Docker in case of version mismatch so I can start the update process and just wanted to use the HealthCheck function. ๐
did you check the apidocs.md file from the gameinstall folder?
"Satisfactory\CommunityResources\DedicatedServerAPIDocs.md"
Yeah they're reproduced in multiple places online as well.
Nothing is responding to a post over TLS on port 7777.
Just this all the time:
{
"errorCode": "errors.com.epicgames.httpserver.route_handler_not_found",
"errorMessage": ""
}
Best I could tell I should send it a body like:
{
"function": "HealthCheck"
}
there are some api python wrappers out there for satisfactory,
they might have some stuff that helps
PyFactoryBridge for example
I'll have a look. Thanks.
@unborn basin here are some docs https://github.com/wolveix/satisfactory-server/wiki/Official-API-Docs
Mostly I feel like I must just have the wrong endpoint and it's not at the root but that's nowhere in the docs.
That's what I was reading.
This is the normal response
Sure. I get exactly what it's saying. So that begs the question what's the route to the API.
yourip:7777/api/v1
Honestly wish folks would just publish an OpenAPI/Swagger doc and I'd never have to guess again. ๐
Blessed, thank you.
np
Perfect. That was exactly what I needed.
yea a swagger would be great
Welp. Sincerely bad docs but I figured out the shape of the request eventually. Very grateful.
Yeah, I struggled in the beginning too lol
why do i get this msg ? anyone know ?
Hello everyone,
I'm hosting a dedicated Satisfactory server on my machine and also connecting to it with the game client on the same machine. However, whenever I exit the game, the dedicated server shuts down, which disconnects my friends from the server.
Has anyone else experienced this issue or knows how to fix it? Any help or suggestions would be greatly appreciated!
Yep, known issue with Windows DS, use Linux
Usually that's a firewalled port not being open.
Had the same issue and resolution as well.
Hello can i ban a user from the server?
I have spent quite alot of time trying to figure out the cause of it, but it seems my profile is one of the ones that causes it
There is no ban/kick afaik, set a password if that is an issue
ok
firewall oO never had to open a firewall port to enter a server...
Alternatively, block the IP at the firewall but easy to get around that these days, password is the better option
We're hosting Satisfactory, and have been for awhile. The Desync, Rubber Banding that occasionally happens, and things like inability to build w/o reconnecting is normal?
Without knowing more about your configuration, this generally means that nothing was listening where the API should be so the client didn't get a response.
So in some fashion the network traffic didn't get to your server for it to answer your client.
its a server on Gportal..
The aforementioned ones are subject to your connection/latency/server performance. I personally have pretty limited issues with performance, U8 -> 1.0 fixed alot of the problems but there are still bugs present (i.e build mode selection not staying). For the last one - is your build gun locking up and numbers dont work? Open a machine and close it, my understanding is that it happens with copy/pasting machines.
If you're using Windows you can open PowerShell and type tnc [your server name or IP here] -port 7777 and make sure the test says true.
Would look something like:
PS C:\Users\Antix> tnc localhost -port 7777
ComputerName : localhost
RemoteAddress : ::1
RemotePort : 7777
InterfaceAlias : Loopback Pseudo-Interface 1
SourceAddress : ::1
TcpTestSucceeded : True
It's a server hosted in a data centre, physical box, with people across the world connecting. So might go have to look at our DDOS Filters for the rest
@drifting hatch Sorry to bother you Zatie, i saw you were also on PFsense and having issues, did you get it resolved? I'm still stuck unable to connect. same setup i think.
I get desync and rubber banding on localhost tbh.
So the server architecture is definitely imperfect.
I did yes, let me just check what I did xD
I changed this part of the ruleset
Seemed to cure it xD
thank you. i'll try that. i think i've made such a mess of my pfsense router..
It has a lot of configuration options that is true xD
and i am nowhere near good enough at networking to know what most of them do ๐
NAT is network address translation and means that when traffic arrives from a certain IP or is destined for another IP, it may be translated to be something else to avoid collisions in the address space, like if you somehow had two houses at the same exact street address.
Nat reflection should already be set to 'use system default' if you are creating a new rule and 'filter rule association' just binds the NAT statement to a specific ACL, either shouldnt be needed as the default NAT creation will create an associated ACL on the proper interface
yeah it was set to system default, set to pass, no change. so it's something else.
Whats the environment? You are local to the server and trying to connect using the external IP?
local to environment. trying to connect locally and trying to connect externally. no dice on either. but the server console sees the attempt and accepts it. it's really weird.
All reflection does is allow an internal host to reach the internal host via* the external IP rather than the internal IP of the NAT translation host, so if you arent doing that - dont need to worry about it
Is it on the same machine?
no, different machine. windows client, unraid(docker) environment server
it worked in update 8
Try to add -multihome=0.0.0.0 and restart it to the launch param
on the server or client?
Server execuatable, so probably alreaddy have -log -unattended, add the multihome as well
ah. thank you. sorry for stupid question
Idk that that's all that stupid.
Let me see how many times I can add "that" to a statement and have it mean something else.
Nah, not a stupid question - clarification on the request ๐
I know what a quad zero route is and I still didn't understand that. I assume it means it binds on port and not host name.
Quad zero is a catch all for all traffic. It's usually low in specificity and the last route evaluated for unmatched traffic. That's why it's your default gateway.
Yes absolutely, it should be the last catch-all
i.e. the highest metric
Unless you are employing a specific routing policy etc
Was just wondering what multihome meant but I was just thinking of a nc dump when searching for port listeners.
Multihome (in a more generic term) is when there are multiple adapters on a machine, so if you had listeners on 192.168.1.100 and 192.168.1.200, 0.0.0.0 would bind to 'any/all' inbound traffic. If you specify the interface (192.168.1.100) it will listen on only that interface
Ah this makes sense.
For Satis DS, multihome does some more things like truly disable IPv6 - this was especially an issue in U8 but shouldnt be needed in most cases with 1.0
My expertise is app dev but I know enough about infrastructure to be dangerous after being the one saddled with maintaining enough web servers heh.
Hello, I have a dedicated server that we cannot find in the external network. And in my home network it is shown as offline. What can I do?
I don't even know why v4 still exists - I've been using v6 for 15 years now and it's infinitely better in all respects.. Why the world is slow slow to migrate blows my mind xD
Wait until I tell you how much COBOL is still running out there.
And government.
That too yea xD
I have been a sysadmin for nearly 20y and I cant even tell you once when I have deployed or maintained an IPv6 network, everything is still IPv4 and until there is a severe monetary reason for it to change, it simply wont
Unless you're deploying large-scale IoT I can't imagine it coming into play often.
15 years ago, it was 'we are running out of ipv4 addresses'.. today there are still PLENTY
Use NAT properly and there really is no problem, 4 billion is a big number
Are you hosting in a Windows or Linux environment?
It will progressively happen by force, there are no RIR blocks available anymore - even with like AWS you have to pay if you want a v4.. Slowly things will migrate but it's taking a looooong time
There haven't been any RIR blocks available for a long time now
windows
You either get in a queue, or you buy them from someone else
Is the host your local machine or a separate machine?
CG-NAT is an abomination, I feel sorry for anyone who is stuck behind that hack of a solution, and basically just ditch v4, sooner we do it the better XD
And tbh I had issues that after I left a Windows server build, it showed offline and stayed offline even though factory-server.exe was still running.
Lsat month I filled out two forms for space reservation for a customer environment and they are getting two /28s and deployed them last week. All of their stuff is cloud based and we need a total of 3 external IPs for all HA operations.. so more than 10 will sit there doing nothing per circuit. Two major ISPs on the east coast US
a separate computer
For Tommy, see above and try to add -multihome=0.0.0.0 to the startup params
Well sure, the BGP table being clogged up with these small CIDR denominations, a /28 is tiny, but yea you can get that kind of leased out stuff with relative ease
If connecting internally you should see some console messages about client connecting, if not - check Windows Firewall for TCP and UDP 7777 allow
When I started working in the core network 25 years ago, the RIRs were basically throwing out /16s or /18s
They don't have any to give out anymore.. allll gone XD
You can also verify that each machine can connect by trying this on your machine:
tnc remotehostname -port 7777
and this on the host machine:
tnc localhost -port 7777
I've already got my answer thank you.
how does that work
How are you launching the server?
Ist hier auch ein Deutsch (schreibender oder sprรคchender) anwesend. da mein englisch sehr schlecht ist.
Is there also a German here (writing or speaking)? Since my English is very bad.
ja
I can try visual, one sec
schรถn hast du mein problem mit ver volgt
nein bin gerade dazu gekommen um was gehts
Wie hast du deinen Server installiert?
@mighty portal auf einem Windows PC mit der epic server datei und habe auf Windows und dem Router die ports freigegeben
You can read more here - https://discord.com/channels/370472939054956546/1283191576641798144
No fix yet other than trying with Linux which appears to be more reliable.
Yes indeed
Yes, not always needed by default but can help in some cases.
@mighty portal รผber ein dyndns
Direkt am Router eingerichtet oder wie?
Offtopic and pls english
its not offtopic
@mighty portal ist mit dem dem Router verbunden
Einrichten von DynDNS und Router haben nichts mit dem Dedicated server zutun
so offtopic und nutze google
es geht im grunde um dem server
lass privat schreiben
No. You host @home. server works fine and here is not the Discord for" How to configure my Homenetwork"
Gute entscheidung ๐
I'm constantly getting these errors on my dedicated server all of a sudden. It is crashing the entire process. Used to happen after a couple days, now it is happening every 10 minutes or so. Does anyone else see their on their servers?
0x000074f00589ca94 libc.so.6!UnknownFunction(0x9ca93)
0x000074f005929c3c libc.so.6!UnknownFunction(0x129c3b)
which distro is the hostsystem?
and which versione 12.04, 14.04,....24.04?
can you post the output of
hostnamectl status?
OS: Ubuntu 24.04.1 LTS (6.8.0-45-generic), CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, GPU: Intel PCI-id: 8086-3e92 (1043-8694)
Static hostname: hoth
Icon name: computer-desktop
Chassis: desktop ๐ฅ๏ธ
Machine ID: 54aed20bbd8940faac898045964c01c7
Boot ID: ff873c6adcaa48e8b8047f44dfc4a01f
Operating System: Ubuntu 24.04.1 LTS
Kernel: Linux 6.8.0-45-generic
Architecture: x86-64
Hardware Vendor: ASUSTeK COMPUTER INC.
Hardware Model: ROG STRIX Z370-E GAMING
Firmware Version: 3005
Firmware Date: Thu 2021-09-30
Firmware Age: 2y 11month 3w 3d
Its a dedicated baremetal box to this distro
ty. Never saw this error. Looks like, someting dont support some Functions
are you using proxmox?
Yeah - and its the same every time. Not using proxmox, the satisfactory server is the only thing on here atm
hi i have installed a private server i can play with firends ect but it shows 2 errors 1.LogAkAudio: Warning: UAkGameplayStatics::StopActor: Could not retrieve audio device. 2.LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: LightweightCollisionComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.AbstractInstanceManager_2147473306.LightweightCollisionComponent_2147473265 NOT Supported. Can someone help?
Fresh install of Ubuntu for 1.0
Funny. I only know this error, when someone using an really old cpu or dont use hostmodus in proxmox
i have a ryzen 5 5600
Audio warning doesn't matter because its a server.
The other warning I also get spammed with occasionally, its not a serious issue
Has anyone found a way with the api to get a list of the connected players? either steamids or epic or just names?
Could it be that I don't have a correct option set in the BIOS? I also reset my BIOS when I reinstalled Unix because Fedora was giving me some problems. I'm not sure what I would need to turn on. ie I don't have Virtualization support turned on because I wasn't planning on using VMs
I just don't know how to troubleshoot this because the errors are so vague.
I don't believe that's in the API currently
The API only provides player count not who is online.
To obtain that info you would need to parse the log files
There does not appear to be an api function for that
its atm a really basic API.
Unless there's a server command to show that
ok thanks but how can i fix the second problem?
Since you can pass those and get response strings
you can't :)
At least, idk how to
Yeah I've implemented most of what I've found in there, wondered if I was missing something
banger :))
I won't want to parse the log, that's just blech
Is absolutely not dependent on a server cmd. API and server cmds are different things
You can run server commands from the api
The api supports sending server commands
So if there was a command, that'd be great
i would check the API Docs, what is supported
My investigations have said no to thateither
i know, but CMDs and API are two different things
an API can sometime do more than server cmds
There is literally an API call for 'run this console command and return the output' so one is a subset of the other
Dude why are you still here
This probably won't help but I also run a server on 8700K on RHEL, but I use the docker image. It's pretty stable, only occasional crashes with ~100+ hrs on the save with 4 players.
I don't get that specific crash.
and why you are still here?
Play nice y'all
he cant. Is a little racist
I have thought about running the Docker image. I'm just not knowledgeable about docker.
can we maybe dispense with the ad-hominems?
Anyone having issues with dedicated server not restarting after the automatic restart shuts it down?
And yet another nonsensical post from you, where you have no idea what you're talking about; the main thing is to write something, you little racist
Literally stop with the personal attacks please.
Server crashes when creating a game
He started, because i'm german an i read this all the day from that racist. But he is now on igno
The famous German race
Pls, can a Mod remove that guy?
You too, knock it off sir or ma'am or other.
Attack peoples' line of reasoning, not people.
Gold is not a resource relevant to Satisfactory; take it elsewhere
I reported him to discord for Racism. I hope it will soon be a thing of the past
tf did I join into here lmao
people being bad at being people. Best to move on to technical discussions if we can
would be better lol
So I noticed in my old U8 saves players who arent online still have their names.
But in 1.0 inactive players don't. Is there any setting or anything to turn this back on?
example>
I have observed this behavior as well, but am not aware of any means to bring this back. Might be a good thing to submit to the Q&A site
Its strange, you would think if they removed it that it wouldnt show in either one, so I feel like this is a setting or something somewhere lol
But will do
if it's a setting it's not one that's exposed or documented. There might be a console command or .ini file setting we don't know about
Yea sounds about right
In the console, are the purple suggested commands considered cheats?
Honestly what would or would not be considered a 'cheat' is up to a given server admin or the community around the server in question
for some, copying a save down to SCIM to change stuff would be kosher, to others that might be cheating.
which console commands are 'allowed' is the same thing: up to y'all
There's a a boolean flag that locks some commands behind that flag
I'll try posting again since it got lost in that mess lol:
Anyone having issues with dedicated server not restarting after the automatic restart shuts it down?
I wasn't having issues until I added a port forwarding rule for 7777 because some of my players couldn't connect. But I don't see how a setting in the router would affect the PC application.
Thank you!
starting to wonder if it would actually be easier to create a new ubuntu vm than use WSL
Only thing I'm using WSL Ubuntu for is to host my docker container.
I cant figure out how to bridge wsl to my actual network so that I can give it some open ports to use
since portproxy only supports tcp
If you want to learn how to configure socat, that may be an option.
where are blueprint files saved for the dedicated server? I just made a blueprint maker, and saved a blueprint, but can't find the file location ๐ฆ
The wiki gives directories, but neither of them exist for me
Aren't blueprints client-specific?
where are blueprints normally stored
oh, do they get stored to the same place, just under a differrent folder for the different game name?
Its where the save is located, in a separate folder
ServerSettings.7777...
\blueprints\ <worldname> \bluestuffstuff.bcp (or whatever the extension is) **
\server\savegame.sav
I had some issues with the Windows server acting dead despite being running after a user leaves, but never got as far as auto-restart. Linux build seems fine with auto restart.
Kinda funny on that.. Linux said the server was going to restart the other day at midnight (I have it set to 24:00) and the time came and went (along with the countdowns in the top left) and never got disconnected. This was on Linux DS, on Windows it would always restart albeit it would take forever to do so
Manual start/stop takes about 30s to come up, with the automated restart it would take upwards of 5m
I guess I never stayed connected long enough to find out.
It threatened me and I found something else to do lol.
Interesting... i too was online when the restart timer ticked down in game, my friend and i expecting to get booted, continued to bounce around the map just fine, and it just seemed completely seamless. (on my windows server)
Although I guess I did see a prompt in the status page that the save was changing.
Yeah it created the 'blahblah_continue_0.sav' file and everything, just never kicked us
haha
Maybe magic or its just not working, either way the UI needs more help
The restart says 'interval' in the GUI when its in fact tying to the machine clock?
correct
I had read others saying it was UTZ (GMT 0) but doesnt seem to be the case..
It even says interval (hours) lol.
UI/UX and dev team not talking? idk
How expensive is a server for satisfactory, like at home hosting?
0 dollars
I think Mark summed up the current state of the game at the end of the 1.0 launch stream.. something along the lines of 'everything should be in a much better place than it was' - cant argue with that, but still not the amount of polish that Snutt was teeming with during the final dev streams up to launch IMO
i at first suggested it was UTC... which some users suggested that did align with the time they set, but others suggest it restarted at the appropriate time for their time zone, so its likely that its tied to the timezone that is set on the server.
for rented servers this might be set to UTC/GMT 0, or some users so im starting to think that some servers may well not be configured with a timezone that is relevant to the users timezone.
Wdym
i mean it costs nothing to do at home hosting ?
like what would the costs be
electricity I guess
No but how expensive is the server itself like the hardware how good does it need to be
True, I think most cloud platforms default to GMT0 so makes sense in those cases
Its running a copy of the game, so the best you can get
I run the server on my gaming PC while playing other crap.
any x86 desktop pc made in the last like 6 years
You just need like 6GB RAM.
Thanks
yer, the more feedback we get, the better the picture we can paint and thus inform others with more accuracy ๐
depends on where you are and what you need. If you're clueless; usually a couple dollars per slot for a gaming server setup by nitrado/etc.
if you're like i am tech lord; not gaming tech lord; and in EU; there's some great prices; and if you're in the US prices suck in comparison i can't find a single server that compares wtaf.
I thought I saw servers for like... less than $15 a month which is surprisingly trivial imo.
ie a 3600 for 45 euros; or like $80-100+ in the US. and like; the conversion rate isn't that lmao.
Im in Europe and with 3 other friends who live in same country and what is a good hosting
Ive heard decent things about IndifferentBrocolli for EU folks
I run it at home on a 1200โฌ pc i build as server and it is waay overkill. You can build a 2017+ i5 rig with 8-16gb ram to host if you want to have it at home
depends on how tech literate you are; sounds like you want something like gunter's recommendation. otherwise if you host multiple games + have tech skills; it's easy to point at hetzner as a great deal. servers for 40-60+ euro a month bare metal all yours.
ive previously shared some suggestions for hosts:
โ #dedicated-servers message
#dedicated-servers message
tho with any host, milage can vary.
Well i already have a server at home but its 8 gb ram so dont know if its enough
Do you have a slot available?
I was gonna amuse myself and try to jam Wolveix's image into Azure Container Apps but the run cost for an image with that memory ratio on the consumption plan was still gonna be like $100 a month. Not worth the putzing around.
You could use it as a rwason to ug
Reason to upgrade lol.
Ram is pretty cheap so if the cpu is fine
yea ddr4 is like $50 for 64gb at this point; if not close
Yeah the cpu is my old gaming pc cpu its a i5 12900k
okay i was off by 50%. but yea; just throw some ram in there and be good to go then
I'm running on like an i5 4670K or whatever. You'll be fine.
Thank you for advice โบ๏ธ
12600k?
That should be more than enough, dont starve it with so little ram, go atleast 32gb
Yeah
yea 32gb is the price i was thinking of at $60; there's no reason to not run at least that
If you can afford to
Sorry idk computer stuff uts my dads but he doesnt use it
You will be able to run a satisfactory server and a load of other stuff at the same time
Yeah ive about โฌ150 for server
Can experiment with running a website or mknecraft server or other fun stuff you like
Is there a hood tutorial on how to set it up?
my ultimate goal; get my homelab running on solar. it's only like 120 watts continuous or so
check the pins
or the channel description
There is loads, but if you have a monitor i woul install fedora or ubuntu on it and follow the dedicated server guide on the wiki
Thats pretty cool
use server manager
Also you shared your ip address
Port is open and connecting fine.
ty and oops
comcast customer detected
God bless dynamic DNS.
reeee lol
comcast ips are pretty static thankfully
I used to never lose my DCHP lease with Xfinity but it's changing a lot more often now.
no they're not lmao; i can get 5 different IPs in as many cycles of my gateway
same
I had the same ip from comcast for 6 or so years
erry time my power goes out i get a new IP
only changed very recently
guess they dont love you as much
sounds like you're using their hardware then and not linked directly to their gateway for IP distribution.
It used to be a lot more stable for me than it is now.
so i put the ip in the server manger ?\
xd i run my own router and just set mine to bridge mode so it requests new crap every restart
Yes.
with the :7777 or nah?
no
That's default so not needed.
I only use their modem because its better than buying one
my friend set up the server not me and im having issues joining
Yeah guess they changed dhcp lease lengths
ngl it's weird and it caught me off guard; so it doesn't happen that often; but when i break my homelab i can see myself cycling like 30 diff IPs so it's not hard to request a new one 
I use my own router, with theirs in bridge mode, and mine only changed recently because they did major network maintenance in my area
and when the powers/internet out out for a good time
Before that I could have power out even for an hour or two at a time and I'd keep my lease
it was only recently that I had to actually setup a dynamic dns server just in case
This is not creating a server. Server Manager is just a list of servers you've joined you can choose from.
You'd have to enter an admin password on the appropriate tab to be able to actually administer it.
oh
i dont understand
i deleted the :7777
I sent some information over DM but yeah either it's down or the network configuration is inaccessible.
That was unrelated, sorry wrong window heh.
Iโm kind of amazed itโs been over a week from launch and theyโve just left blueprints alignment completely broken this entire time.
I guess the idea is that theres going to be one big master patch to fix everything
Yeah thatโs still a really lousy approach to game breaking bugs.
Hey anybody got a fix for the network quality resetting to manual all the time?
it wont stay i tried every way to set it to ultra but after every restart or setting change it just goes to medium
I'm leasing a VPS in Germany for โฌ4.5/month.
Got 4 vCPU, 6 GB RAM.
Hosting a game there now if anyone want to test...
PM me for adress and password.
is a server transferrable between windows pcs by just moving the server folder? or is there system-specific setup in the config?
What's broken with blueprints? I only started trying to use them for the first time and it felt off
Savegames can easily be downloaded and uploaded from and to servers within game itself...
thank you, but that wasn't exactly my question ><
At least you have nudge.. but blueprints dont really align against stuff, its either 2-3 ticks into or outside of the target connection point
It's easier to spinn up a new server and transfere save-game, than to transfere a server.
Then again i all depends on which kind of server you're running. Docker or non-docker.
Or just copy the folder and see what happens....
If you check the wiki, there are some specific directories for windows that contain config files and whatnot
Time to DL Docker Desktop and run that using the Ubuntu distro you've already installed. Honestly it just feels so much easier.
Or just activate Hyper-v and spinn up an Ubuntu VM...
Out of curiosity, is blueprint delete mode currently bugged? Its hard crashing our server for some blueprints, we just had 2/3 crashes in a row, the server runs fine its just that one apparent bug
Hey anybody got a fix for the network quality resetting on the server to manual all the time?
it wont stay i tried every way to set it to ultra but after every restart or setting change it just goes to medium
Make sure the config is writable or something?
I never have that problem
though im on linux and you might not be
If I use the epic dedicated server download is their a way to change the world to one that already exists?
just sounds like a file write perm problem to me
im reinstalling the server rn and setting it up again i hope thats maybe gonna fix it
U can upload a save to the server thru the server manager in game
Super easy
Bet
Yeah thats worth a try
i did move it from my one server to this other server that i have
Did u manually move it?
Like copy paste?
Then yeah
id assume a file perm issue
or that its an old config
yeah ptobs
i didnt update before transferring so that just natural selection at this point
And for the ip do I just use my pc ip?
Let the game rebuild it
On the local network, yeah
it was also giving me ping spike all the time like 400 ping
Outside network?
If u want ur friends to be able to play then u need to port forward
I cant help u there, u gotta look up how to do that for ur router
I did but itโs still my pc ip right?
its different per router
no, ur public ip
you need the WAN ip for that
yeah thats the easiest way
Alr bet thx
Yeah I hear similar things like that from other updaters
and then forward port 7777
a fresh start is defo the way to go
oh well i hope this fixes it then might not have to get those new components involved
ill give you an update for future questioners
Im pretty sure its stuck
nah you can change it in the server dashboard
and in the files
i think petes pretty damn right about all this
Dont change anything in the files manually

If u wanna change a config setting do it thru ur launch arg
like the max players thing
u dont do that through the file u do it in launch args
i dont think the game takes kindly to manual file editing
elaborate
but it doesnt save
theres one bigg ahh apply button down there
yea that doesnt seem to always work
it should be working if it were right as far as i know
Yeah but theyre saying that the save doesnt properly save
hmmmm
which I cant fully speak to
I do think ive had my network qual reset on my server a few times
idk if thats the game or me tho
havent fully been paying attention
One bug that does annoy me tho
is that when ur crafting stuff
the 'total' number given by the crafting bench is one less than ur actual total in ur inv
it srsly irks me
maybe if a friend joins with medium
yup could be
never had that before
havent labbed it out much
oh damn
i think steam for no reason saved my server
now i have my old settings back
but its already on ultra
If its reloading ur old config files thats probably bad
and its on ultra in GameUserSettings too
Thats what ur trying not to do
i deleted allat
no i tried restoring them before reinstalling them
but it didnt find any to restore so i reinstalled to be safe
right
gotta check tmrw morning to see if it chrashed again
yes but it restarts not chrashes
so if its restarting that doesnt immediately = a crash
i have it restart at 0000
what crash error u getting
and the chrash mostly happens at 5-8
wait
its something with root size mismatch and some more
ill get it rq
where are crash logs n stuff again
im restarted
got it
givin me a lot of that @tender thicket
Seems to be, having this happen right now as well, but now I can't even load a previous save it just insta crashes deleting blueprint from files didnt help can't even break the placed blueprint piece by piece either
I dont know why I keep coming back to fix this problem as if im ever going to find a solution
been really impressed with the performance and all improvements in the dedicated server since 0.7.x and 0.8.x
had it running for 1 week, no crashes at all, and the performance is not a problem at all anymore
has your network quality ever reset to medium?
never checked before now, it has actually
not sure if that is after the last patch though
have you reinstalled the server after 1.0
i run 120fps at ultra 4k on my dedicated with 8ms ping on LAN
the latency seems a bit high for a 10gbps network but idk
i have the game limited to 120
also have 10ms on my lan server, not sure whys that but hasnt bothered me either
ive got 10-20 but theres a lot of traffic on our rack anyways so its fine
i blamed this game for using 100% of a cpu core but it was another LXC (react/pm2/npm) screwing up
one core was sitting at 5300mhz 100% all day every day lol
what specs you guys running?
14600k 64gb ecc
ON THE SERVER?!?!?!?
yeah ๐
5950x 32gb 3080 water cooled desktop
i mean my server is a 128gb ram Xeon(R) W-1390P. those aren't crazy numbers
i'm old dude
yeah that sits at my dad's place. its my server for everything
way cheaper than renting cloud resouces
shit didnt cost all that much compared to the rest of life
wise words
my ex wife cost me a lot more
racked server?
don't remind me
actually that "server" is in a corsair 900d case with like 14 fans, 12 7200 rpm exos disks and 12 ssds
with a 9500-16i lsi card and some shitty 6 port pcie to sata card
and a 360 AIO
idles at 135 watts
My 'server' in the rack in the garage.. but my game server is a separate machine 9900k / 64GB / NVMe SSD
Xeon too slow to run game servers
thats my lil baby
yeah ive got a 360 aio to swap to my server next time im over there
I run game servers on some old xeons just fine for the most part
ohhhhhh spreken zi dutch
thats great idle for the size
This my main baby
would be better if i could get the cpu to get past C2 state with pcie cards installed. i spent weeks trying to make it work
DEUTSCHLAND beste bruder
unraid?
truenas, zfs under the hood
damn what yall workin to afford that power cost
mine sips power honestly. i had to spend more to get the low power stuff
100% load gonna be emptying that pocket
its why i got the chip i did, instead of some stupidly power hungry amd piece of crap
my lab at full bore is like 60$ a month I guess
yeah mine is wayyyyyy cheaper to run
whats the hours on your save files?
pisses me off that it's the only motherboard that enables ecc and every single amd motherboard works with it
I run like all old deprecated hardware
can you rephrase?
that's the fun way
i went with a Supermicro X12SCA-5F
Oh I just nuked it all when 1.0 came out and I played 5 hours
wait you deleted the saves?
I probably wont be touching intel for a high end server build since the whole e core thing is shitty for servers
all the work
Yeah I'm not attached lol
yeah i had to really search to find ECC boards that weren't stupid expensive and not AMD power mongers
damnnnnnnnnnnn
Me and my buddy make a new game every year or so and spend way too much time and get bored
Amd is more efficient under load but at idle intel is king
really wishing I could be playing right now
had a 0.3 one with 3.820 hours and lost it when my drive wanted to commit
Hopefully amd figures out how to get low idle power soon
damn
amd isn't more efficent under load either except for massive epyc chips, which would suck for satisfactory
maxing out at 8 p cores is not the way
amd isn't going to get low idle power as long as their dies are split in half
Bro my 14600k can crank out like 250 watts when I load it and my 5950x wouldn't ever hit those watts
considering satisfactory uses 2 cores and is cpu capped, those 50 slow ass epyc cores don't help much
my hair dryer out heats them both, but neither of these stats matter, its power for unit of work that does and you've ignored thtat.
My old "server" was a 3900x and it idled around 190 watts. I spent all this money switching to intel and only dropped 55 watts lmao
I was so disappointed
i bet you guys know better than me but if i upgrade from the i3 4th gen to a r5 4500 will the server run better or does it not make any difference as the i3 is already just running at 40% max usage
thats some crazy high idle cost. mine idles at like... 40w?
It's going to take a couple decades to pay off
and most of those 40 wats are the damn hard drives
noctua fans are โค๏ธ in terms of high pressure low power
But also not being able to use my cstates cause aspm doesn't seem to work with lsi cards
yeah thats really terrible
I estimate each hdd is "idle" at 5 watts that's 60 watts there
that would be a total deal breaker for me. thats just llighting 20 dollar bills on fire
supposedly
only synthetic benchmarks though
I mean if the server already runs good it cant run any better
i cant tell if its good yet but it seems alright
neither of those options are something you'd want to pay for
Not much lol
i need my homie to hop on and test out more by me exploring and him building
I didnt even know there was a 4500
budget cpu
look at thread, "percent" load is just missleading
knowledge updated
as there is generation bump it's still very relevant
If you don't care about ecc ram you can buy some really cool boards from aliexpress with late gen intel laptop cpus soldered to the board for cheap
yeah both those options are ancient and slow. you want something with much higher single thread power if you're goinig to pay for it
right click the graph and swap to logical cores
what now?
yeah they have real cheap pagers / walkie talkies now too
on task manager
go to process look for satisfactory server percent and compare
dont ever buy crap from ali / woot / etc unless its like something super cheap its all counterfit crap
unfortunately windows task manager does not give as useful performance info than linux htop
Look up erying
a bit less
They actually are pretty good. Lots of reviews online
so you are not currently bottelnecking
11600h cpu on motherboard for 200 bucks canadian
but you are close
you would have to look at the ram perf tab to know better
it's about comparing stuff in task manager, because there is no direct info
6 p 8 e right
i do be running the crackiest ram setup of all time too 4(2400)+2(1333)+4(2400)+2(1333)
no its just 12 at 1333
Yeah
2x4 + 2x2 what
yes
mixed ram defaults to the lowest spec
damn well
especially if both channels are balanced
I doubt memory bandwidth is his bottleneck lol
your space seems just enough for satisfactory, but performance wise it is absolutly horrible
yes it cant even run doom
how do you gauge that
why, satisfcatory server is memory intensive, and this setup hurts latency too
thats why i was thinking of upgrading it for the future
scroll up
cause i have a 4500 and ram is cheap asf anyways
4500 ?
r5 4500
I'm sure 32GB/s is plenty. His cpu is the problem
where did you see 32GB/s ?
That's the bandwidth of 1333mhz memory
you probably mixed things up
oh ok
this aint ddr5
yeah its ddr3
depends on timings
Trust me, it's plenty fast enough
also did you think we were talking about storage speed or something ?
do you know how much is satisfactory server needing ? (spoiler: a lot)
is there a console command to force a save?
My satisfactory server is currently using 3.67gb of ram
Should have checked the Wiki. Thank you @frosty gale !
you got a low save time tho 5 hours isnt that much
Yo if you want to run satisfactory dedicated on some shit hardware... don't use windows
and theirs is using 4GB rn and ?
the more is on the save the more ram it uses it racks up pretty quickly
god damn i sound like a kid with those typos
The 3.67gb is for the entire os running the dedi
nice for you and why are you talking about that ?
Cause you mentioned it
I didnt
He has 2x4 and 2x2. That's 12gb. Plenty
I don't know what you're trying to argue here
but at 1333
Dude half of that is more than fast enough
Your memory speed is not the issue
then what is the issue?
I dont know what YOU are trying to argue, seems like you want to make like the topic was on something else
we were talking about your 32GB/s bandwidth talk
Yall just calm down its fine
?
Your cpu is pretty shite
is that suposed to scare me or something ?
Hello, Any BR or South American Server?
@broken iron I can help you switch to debian and you'll have a lot more memory available and less overhead
algum server br por ae?
why debian
isnt debian complicated ash
Not really
it's on the easy and supported side of linux distributions spectrum
Because debian is what I know and it's stable
ill gladly accept that offer
It's a bit complicated to setup steam and satisfactory but you could use a docker that takes care of it
Hello people, can anyone speak German??
I do it manually myself
spรคter
though only english there
can we DM?
What is on your server? Just satisfactory?
how come ???
because it's an internationnal server, and it needs to stay understandable for everyone, and stay easy to moderate
not a clean install tho its a 64 gig ssd i found in one of the pcs in our basement
Yeah so you just instal it the same way you would install windows. Download debian bookworm net installer
I'd suggest using a ui like xfce to make it a bit easier for you to use
it uses slightly more resources than console but xfce is very very light
especially if you dont run like 3 4k 120hz screens
do i install debian then xfce or is there a xfce debian?
sorry i dont know anything about linux
the installer will ask what packages you want to install, select xfce
kinda only got into jailbreaking iphones but that didnt last
i honestly havent used the ui installer in a decade or more lol so i cant really remember the process
oh ok
i could install one in a LXC and see what the process looks like
default installer interface is like the windows advanced one
then you have several other level of advanced but you can stay on simple preset, and it will probably offer you a xfce one
xfce is really simplified and not many programs pre-installed
you'll have a desktop, file manager, browser etc like windows
and you can open the terminal in a window like command prompt
iso usb to install right?
yeah
the hardest part will probably to visually find the buttons on the new interface and get used to it (even if it's similar)
my ass still on the download page fs
the x64 net install
too many options
i cant send links
just like my mackintosh
64-bit PC netinst iso
https ://cdimage.debian.org/debian-cd/current/amd64/iso-cd/debian-12.7.0-amd64-netinst.iso
thx
i can only download at 7mB/s lol gimme a few
you almost triggered it, you can do cdimage.debian.org/.. without scheme and it work usually
nice!
are you sure it will nicely support it though ? I dont know how old can 4th gen intel run on
it's nice to have options ๐
well
it's more if he has any weird pcie shit
it should all work fine
or like a usb wifi card or something
only got that good ol GT710 on there
they still should have the option there
the other way is GPT with uefi only (no option)
i have a keyfob pc on witch tho its in a 1x slot
im sure it only pulls power tho
anyone here use docker to install/run their dedi? that's a topic im not versed in
i think it's his easiest path though
can i start etching or anything else i need to do
if docker comes preinstalled
apt install docker -y
but dont you have to set it up a bit
no but debian has kind of older versions of things, hopefully it installs one that plays nice with the docker repo he uses
btw how will i remotely manage the system how i am doing it rn?
TW
bookworm is not so old
ssh is the defacto standard
TeamViewer
yo same
teamviewer works on there too
this is giving me reminiscence
there's a visual interface for it though in xfce
Docker has a guide on installing. I recommend checking their compose install guide too
iso
idk try the recommended way
Compose makes management 10x easier imo
what ever the fuck this means
yes, linux bootstrap needed on the usb
yes
clicked
i am using the epic dedicated server and am trying to upload/join my server and i cant figure it out if anyone could help me thatd be great thanks
EST -5:00
did you follow the official wiki ?
it's 6:25pm
i watched the video
you just import it using the server manager
do people use the thmhoag docker repo?
that doesnt help
they said they struggle to join
damn
you need to be more specific about your issues
ok
I dont know, the most used and supported here is wolveix one
i feel like the linux install instructions are pretty straight forward
retry?
was the usb size big enough ?
copy/paste commands into the terminal
64 gigs
I have a home server and am trying to set it up for my firends to join i have the epic dedicated server installed but i cant figure out how to join it or set it up past launching it and i also need to upload a world to it
yeah thats more than enough space... is it faulty lol
should i format in LFAT32 or NTFS?
LFAT32 (default) is best
ok
well fuck i forgot
you could try balenaEtcher
im actually such an itdiot
have you added the server to your server manager in game and tried joining?
what ? but you clicked yes at the full erase dialog
its in my pc for days at a time
i play tried using my ip yes
To create a bootable USB drive from Microsoft Windows or Mac OS a usable choice is Rufus. Warning: Rufus has 2 writing modes "ISO" and "DD" mode, which you can select just before writing begins. For Debian installer images or Debian live images, you MUST select the "DD" writing mode -- ISO mode will alter the copy of the image on the target media (confirmed August 27, 2021, using rufus version 3.15).
yeah im still logged in
and what happened when you did that
failed
gotta use DD mode
if i log out i might not be able to log back in
lemme try to save this all real quick
failed in what way
here il send the error
DD mode
one sec
hmm, ok so this is a specific debian thing sorry
the main reason i use debian is because of the package manager. i havent liked the others i've tried
and slackware is the WORST
which is what unraid is based on
ok we good lemme get another stick
it just says its not online
is the server on the same machine youre joining from
uploading will be straightforward once you can join, joining is the hard part
same network different pc
so am i reading your memory screenshot correctly? you're using 6.7gb ram total while satisfactory dedi is running?
and what ip are you using to join the server
with 5.1gb cached
the ipv4 i get when i open my ethernet settings
Yes
the ethernet settings of the server machine ?
30-50%
yes is there a different ip i need?
so you are using the local ipv4 of the server machine to join
i would think so
does it run poorly? should be running fine if your cores arent maxed
I just want to make sure you are not reading the ip of the pc you want to connect from
its fine but i kept getting high ping spikes and crahses after a couple hours for no reason
does the server show any errors
i remote desktoped into it and in network i went to ethernet and under properties i picked ipv4 and tried to connect with that
you picked the right ethernet adapter right
if you you want, i can teamviewer into your debian install when you get it running and voice chat with you showing you what im doing and how to get around
can get steam and satisfactory installed
theres only 2 and 1 says its connected to the internet
i know it's late but maybe tomorrow sometime
you probably can also get it from the remote desktop connection setup then, if you want to double check
goddamn i got the oldest stick possible i guess