#dedicated-servers
1 messages · Page 98 of 1
I have no experience with that
I have a Windows Server 2022 that i use Steamcmd on and dont have that issue
i mean its installed like any other server would be. i can run the server without gsm even if i wanted. all it does is provide a clean place to see all your servers
yeah man our purview kinda stretches mainly to initial connection to servers
performance and all that is a bit more complicated and per system
Did u check drivers n allat?
i do updates and drivers religously
fair
my server wont start at all. whenever i click the exe to start it it gives an error message popup
and the error is ?
did you try launching outside GSM ?
Is there any configuration to be had with setting up the server? Got everything working locally but having issues getting it though my public IP. Ports are forwarded UDP and TCP, 7777, 15000, 15777.
lemme check 1 more time i just restarted the pc
only need 7777 udp/tcp
those other ports are old
Gotcah
make sure u double check port forwarding
we are going to play until the ping gets bad again and then ill try that
if the port forwarding is working correctly you should see something like this in the browser
wait so it starts fine and then get bad ?
how long ?
Need to do https:// tho
it varies.
what is going on the Server console when that happens ?
Id assume otherwise but just checking all the boxes: is ur hardware good enough?
like 8gb ram, CPU with decent single core perf
all that
thats the code im getting
what did you install the server with ?
same I have had corrupt saves numerous times in 1.0
i installed steam cmd from the webside and then satisfactory from there
that cause all kinds of wierd shit kinda like what you are saying
command used for pulling with steamcmd is?
.\steamcmd.exe +force_install_dir C:\GameServers\SatisfactoryServer +login anonymous +app_update 1690800 -beta public validate +quit
get rid of the -beta public
dont need the beta tag
but other than that looks good
Just delete it completely?
my dedicated server broke as well with the 1.0 update giving me authentication issues, going for a fresh install rn
yea
1.0 has different ports and everything, better to fresh
noice
same error message after it re-installed
Im pretty sure i have all the drivers and im 100% sure windows if fully updated
this has been happenening frequently on a server that I and a few friends play on mostly right around the autosaves
we are usuing blueprints pretty heavily
thanks for the info
i have no clue where to go from here
you have AV or security software ?
nothing
not running the factory server exe in the game server root?
im opening it from the steam cmd folder
well it's a super generic error
check event viewer for why it is crashing
seems like something in windows is broken
do you have another computer to try loading it on ?
Yeah i do i have my laptop
copy the folder to your laptop and run it
Well the firmware update fixed the ping on wife's side, but still stutters really bad
Ok, better question, anyone find a pterodactyl egg that works for the latest release? Using any public IP causes this one to crash.
vc redist missing maybe?
Should i just give up on windows entirely?
is ther a server command to get rid of Dismantle Crates?
delete them not disable them completely
why would a command be needed? empty the crate and they get rid of themselves
welp
@proven geyser satisfactory-calculator.com/en/interactive-map
upload your map and edit your crates
oh cool, thanks
Anyone know what satisfactory uses as the service name. I’m trying to setup a SRV record for a dedicated server. Also I’m assuming it uses tcp
Satisfactory dedicated servers by default serve on TCP/7777 and UDP/7777
Good to know, it will need both, any idea on the service name?
Afraid not, sorry.
can i use a raspberry pi to host a server?
you can for sure try
we dont support arm
satisfactory doesnt have an SRV record
the only games i know of that support them are MC and factorio
they are rare to see
Is there is a known issue with map markers not saving on a server after a restart?
same problem - i suspect it gets worse when people are building as we had massive problems with 2 people building simultaniously yesterday...but just a guess
Should be hardware related, if you host the server yourself, check for potential bottlenecks to performance, like if your server runs on a hdd or ssd (I am using an nvme) or if your ram capacity is enough
I we JUST have a small iron and copper factory
Can you tell me your hardware? Satisfactory also depends on good single core performance, so a weak mobile cpu or something from 6 years ago might not keep up...
32GB ram, SSD 844 GB free of 931. internet speed is 1400 Mbps down 40 up
Since you only have 2 small factories, I doubt its ram related unless you are running other programs that take up a lot of capacity. Also check on reserved ram capacity, as some programms may make it unable to use their reserved ram
I was running this fine in experimental. weve had a server for like a year
i closed all other programs
Is it a standalone setup or run on your pc?
its a seperate computer. it says 31gb free on ram
Can you check on the specs of the computer? Like cpu, ram
same Problem with that setup:
so dedicated servers really hate the boombox
Well I am running my own hardware, 16 gb of ddr4 ram, i5 12gen, and I don't have the same issues like you have at all
we didnt have any issues day 1...only started day2
it really flactuates a lot...sometimes its buttery smooth and then it goes back to 300ms
hi, i need some help. i've created a server using shockbyte, and inside the game in server manager i have set a password which obviously i forgot. how can i reset it ? somebody knows it ?
y7es. this
we were fin for like a couple hours
sometimes the log of our server just gets spammed to hell...but not always
delete the ServerSettings.7777 file and reclaim the server.
I just looked up your cpu and it seems to have pretty mediocre single core performance. It is a 2012 cpu afterall, although it may also be a software related issue
right. i guess im just confised why i was all good before and now im not. :/
shouldnt that only impact tick rate?
The possibilities are literally endless here, I recommend doing a fresh install of satisfactory, preferably as a docker on Ubuntu, as the install is very easy and is easier to troubleshoot
from the Server or client side ?
Yea but the ram and storage location seem fine so I am pretty confused aswell haha
Oh if your CPU bound that issue will most deffinitely happen when you get into thread locking state. It happens pretty much with all SF server at some point if you manage to overrun the capability of the CPU.
It is not unreasonable to think that your CPU just gets to a point where it sits at 100% CPU utilization and just cant keep up.
SF dedicated should have a better CPU in its server than on your gaming PC
it usually hovers around 50% for me
im at 30
On the server.
as the ping spikes are sometimes happening when the server log is spammed i suspect that we just have stuff is our worlds that is tripping the server
I hope we will see some fixes in the upcoming week
50% is over all cores, you need to look at each core individually to see the real utilisation, but I think your server provider doesn't give you access to such detailed info right?
Yes and also look at the main thread.
If you host on linux its simple, on windows its a little more tricky but can be done with installing power toys.
Yes, ubuntu + wolveix's docker image is the way to go! Doesn't struggle at all even in my endgame save
yea been using Wolveix' container for past couple of years its great!
i'm getting an issue where me and someone else are able to join my dedicated server, but a third person isn't able to
any idea what issue could be or how to debug it?
did that third person forget to add the server in the server manager? Usually that is the case.
no, they've added the server in server manager, but it shows up as offline for them
and they're able to ping server fine
Maybe their game is outdated or the servers build is not the same as theirs, or you have restricted the amount of players to 2
build number on bottom left matches ours, and max players is 4. they also can't join when no one is in server
have a 4th person tried?
no, can try to find someone to test though
If you give me a second I can try joining, you can dm me the ip
well. i looked at my cores individually. there really shouldnt be a problem. im goin nuts
This might be a stupid question, but why is my dedicated server showing "offline" in the server manager?
I'm forwarding port 7777 via SSH, so it should work
I had literally same issues on my old server with X5680 Xeon cpu' when we reached a certain point on a save when we were 3-4 players. It would go from being smooth to unplayable literally over night usually at the tier 6-7.
ssh -R 7777:localhost:7777 lily@<SERVER_ADDRESS_REDACTED> -N -q
This has worked for other things in the past
7777 is open on the target, as well:
ACCEPT tcp -- anywhere anywhere tcp dpt:7777
SSH is a TCP protocol, you need to also forward UDP
you need to tunnel both TCP and UDP
Well, I have no other way to port forward ¯_(ツ)_/¯
TCP is used for the new API UDP is for the game server.
UDP for realtime data, TCP for transactional data
Also, this is probably unrelated, but Steam multiplayer doesn't work either
Only "Watch Game" and "Invite to Watch" options
Steam friends integration for joining games only works for peer-to-peer games because that's what it's for
Yeah, that's what I mean
I'm gonna see if I can get UDP routed to TCP
Since port forwarding via router is not an option
Setup wireguard its quick and quite simple
What?
VPN tunnel
wireguard is a vpn
i don't want a vpn
I want to tunnel a specific port only
I have other things running through an SSH tunnel on my machine so a VPN is out of the question
That'll break those
WireGuard uses only[11] UDP,[5]
Well that's a problem
Why suggest something if it won't work
we had defaultdeny option on, when we turned it of everyone was able to join
Is there a reason you can't just open UDP/7777 and TCP/7777 on the host running the server?
Because 'the host' is my machine
any one german here who can help me with the server. my fugging server wont show online... New installation portforwarding all is clear all is done. Installation oveer SteeamCMD but nothing shows up ingame
And as stated before
…if it's your machine you should be easily able to do so.
Port forwarding via router is not an option
for context, this is a ovh specific thing. it had a firewall that blocked all ports by default
Not least because I don't have Ethernet
oof I can assure you, you are in for a world of pain trying to play and host on the same machine. This has be thoroughly tested and its not a good experience.
Unless the dedicated server is publicly available and runnable standalone (without Steam installed) there's no other option lol
("because it's my machine" is not a terribly good answer for tech helpers' questioning "why can you not just do The Thing You Need Specifically To Do?"
it is publicly available and runnable standalone
the CLI steam client used to download it does not need to be running for the server to be running.
So you need the Steam client
it just downloads/updates the software
So it's not standalone
without Steam installed
steamcmd counts as steam
Oh I can probably just compress the directory and then run it
you can if you feel so inclined completely delete SteamCMD after installing the server and it will run just fine
I don't intend to install steamcmd onto my VPS because that would require me to log in to Steam
no
no it would not
steamCMD has anonymous login
...You don't need to own the game to download the dedicated server?
no
no, you do not
Then why the hell does it need steamCMD?
There are currently no plans for an ARM CPU-compatible build
oh
Because Steam is the CDN used to distribute it
of convenience
most games with dedicated servers can be downloaded via anonymous login (well the servers can)
yeaaaah the only server I have that's capable of running this is ARM
is there a console command in the game to get IP?
back to the drawing board I 'spose
in the game? not that I know of. But on the server running it? absolutely
yeah no ARM support, and it wont run under x86 virtualization on arm either iirc.
I don't think I have a server that meets the CPU requirements either, though
My VPS reports itself as AMD EPYC 7282 16-Core Processor but I imagine that's the physical hardware
Why does it have such high requirements, anyway?
because it's doing a lot of maths, and is an Unreal 5 game?
Server is running exact same calculations as the client and its a TON of calculations.
:concern:
basically all the server doesn't do that the client does is graphics and sound
multiplied with the number of clients
That seems incredibly inefficient
…that's how multiplayer game servers work, friend.
Why run the calculations on the client as well though
Seems like needlessly duplicated work
https://pastebin.com/dCer1irJ any Erros or something to say me taht ist obvious that "this server appears to be offline"?
The client does calculations for stuff that doesn't matter to any of the other players, like ragdoll physics for chargers, graphical effects, and sound
Unless I misinterpreted this and you meant that the server just does the same things the client would do
the server does everything that has to be consistent between all players
this is why games such as DreamWorld when they say have created a new revolutionary server technology people get hyped, just to find out no you wont be able to host 1m concurrent players since that technology does not exist.
The server is the game. The client is the game's interface
What performance degradation can I expect when running on a server with 16GB total
Since afaict this is my only option
That depends on many other factors including but not limited to the other server specifications
Steam multiplayer doesn't work, no matter if my friend hosts or I host
(not host as in dedicated server though)
It's a VPS, not a dedi
I'm not made of money lol
I host on a VPS and it runs perfectly fine
Oh it just.
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
It just segfaults.
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000000 wellthat'sgreat
Oh, I had the ssh port forward still open
Kind of weird that it segfaults if it can't claim the port thogh
16GB with streaming turned on will suffice for a long time.
that's not what usually happens if it can't bind to the port TBH
'Streaming turned on'?
¯_(ツ)_/¯
that's what happened
ah
I'm not sure what you mean by this
Its on by default so don't think about it, its a performance thing one can turn off to keep all objects in memory at all time on the server.
until you got a new pc?
Oh, it's a Satisfactory thing
I built a new host specifically for SF dedicated server yes with Ryzen 9 7900X, 64GB DDR5 @ 5600Mhz and Nvme storage. (And i only use a 3900X in my gaming pc lol)
pls help 🥲
[2024.09.15-08.05.22:843][322]LogTemp: Error: CliffPillar_03 mesh has no CPU acces, won't work with grass generation is this bad
that's probably fine, the server throws tons of warnings.
if only I could selfhost
y.. yeah that'd probably do
...Are you... supposed to start with equipment?
yes, dedicated servers start at Tier 2
How do you not do that.
this is not a bug, it's by desgin
Well I don't want it to happen
what kind of beast are you running
How do I make it not happen
then your out of luck
...
and I want a winning powerball ticket
Why do they start at t2 anyway
because that's how it's designed
since the deve wanted it that way
start a game selfhosted, then upload the file to the server later
Is it possible to copy ov-
they are looking into changing that
thats how I did it
yes, the Server Manager has save upload/download functionality
start a game locally, play it then under server manager "upload"
Thanks
o/
So, odd situation, playing on a hosted server, anyone run into an issue where ALL the vegetation has respawned? I can clear it again piece by piece manually but not with the chainsaw (and I don't get more resources). It's not a crisis but makes it much harder to know where to get real biomass 😄
I restarted the server just in case
that used to happen with older versions but was fixed.. I hope that bug hasn't come back o.O
I'm on 1.0
I rather suspected as much, yes
It's a shame Steam multiplayer doesn't work
My game is set so that friends can join freely but alas
peer-to-peer works fine, you just can't rely in Friends integration on Dedicated servers
it... doesn't, work fine
there's no option
You did not by accident re-spawn the foliage using SCIM? Also was this a save from before 1.0?
I don't believe so. I don't know how to use SCIM, and yeah, fresh wipe
I'm only into Tier 3 and I don't care so much for my starting position so it's not a crisis if I have to restart
Okay really weird glitch just happened to me. My client crashed and upon restarting and joining back in the server, my player model shows offline and I respawned in the hub. All of my items are still on that body and I'm unsure how to get it back. Has anyone else had this issue?
that sometimes happens if the server doesn't realize you've disconnected yet. You can disconnect again and wait a bit, or perform some percussinve maintenance on your former self to extract your inventory
Xeno-Bashers work well
Quite common unfortunately during client crash, I dont remember the best way to avoid being given a new player model, but there was a way to avoid this as this was a big problem in u7
:/ it still says Tier 2 even after uploading a save.
ooooh I didn't realize I could kill my old body!!!
servers will always start at tier 2
always
all
ways
Yes but I uploaded a local save
THANKS!
and starting it on a server starts it at tier 2
Oh.
:/
So since dedicated servers are Tier 2 always...
How do I get Steam Multiplayer to work?
I have it set like this
But there is no option?
And the same happens when my friend hosts, there is no option for me to join.
So when starting a regular game with a friend. Once we are directed to build a hub, can we upload that save onto a server and continue from there or will it build the upgraded hub instead of barebones? Just wondering when it will be the best time to continue from server
Once the host has the game running, they can get their Session ID from Multiplayer Settings and share it with you. You can use that to join regardless of who is on Steam or Epic or both
cheers
once you've played through starting T2, you can upload that save to the server to keep it going in the dedicated server (:
Sweet. Thanks!
happy to've helped!
and tbf completing upgrading the hub is story mode so i kinda see why the devs made dedicated start at t2
I'm a ‘friend’ of the owner of the host, so he's agreed to put it on my host. thank you for your help.
I have my server running in Docker (managed with portainer) using Wolveix's docker compose setup. I'm seeing an "Unhealthy" Status on that container and that showed up around the time I started having trouble dismantling stuff. I'd try to delete something or place something and it wouldn't always delete or place. Not sure if it's related, but I'm not sure what to do to fix this.
This is running on a local home server that I'm connecting to over gigabit LAN
Do you have any information about what "Unhealthy" means to Portainer?
high CPU load? Low free RAM? Disk I/O Wait issues? Sunspots?
uh... not sure. I've given the container 8-16GB memory. The only significant warning I see in the log is "Warning: New/Old Root size mismatch!" Saves are still sub 1 second. This docker container is running on an Ubuntu Server VM that has 32GB memory and a 256GB VirtIO disk located on a mirrored NVMe vdev in a ZFS pool. The Ubuntu Server itself is running fine. It's one of three VM's I have on my Proxmox home server.
well, I backed up my latest save and re-pulled/deployed the stack. It's looking healthy now.
well that's good at least. All I know about Portainer is that apperently there's a thing that exists called "Portainer"
oh.. .guess I can't link it. Just google Portainer. I'm using just the most basic functionality, but it has a ton of features.
It effectively gives you a webui to manage your docker containers.
Hey all ! Can you help me with a problem I have setting up my dedicated server ? I had an issue where my server was only reachable in local. I solved it by forcing IPv4 through an argument and I was able to reach the server remotely but only through the server manager. I get the envryption token error when trying to join the server directly. I'm using Epic to launch the server. Thanks for your help
whats the directory for blueprints on a linux dedicatgeed
if your running Wolveix' docker its in ./config/saved/blueprints/<name of server>/
ah maybe i need to create one in the dedicated for the dir to show TY btw
When will they fix the server that goes offline after logging out?
Portainer just uses docker. Did you check the docker logs on the host?
ah right
just saw you name xD
Yes, the game server disregards it, hence all of the comments in here about the shutdown "interval" actually being a time, seemingly in UTC
Thats weird as hell.
Yeah
Are you using json or a normal log file for the logcreation?
The healthy status check pings the API's endpoint
The logs are direct from the game, the container does not handle/manipulate them whatsoever
Ah were you designing something on the blueprint designer? Or what were you doing to get it unhealthy?
Though notably, not for everyone 😉 Seems like a weird bug
????
I was replying to other messages
You and me both, friend! 😄
where are the blueprints saved on a dedicated server? I want to upload my blueprints from my local save
Windows Server: After i quit playing on my dedicated server, the whole game server is not "online" anymore (showing Offline in Server Manager). The process is still running (status: ticking loop) and i need to restart the dedicated server to join again...
hey, im tryning to get my server to run and iv now tried to run it as a service but i cant get past these errors, anyone have a sulution?
same
What did you already tried?
Changing ports, reinstalling the client and server from scratch, nothing helps...
Even with a brand new save file (created with the dedicated server) ...
Hey man, there is a better solution to hosting game servers, try out pellican
I also have issues on my server in docker (Wolveix's) with dismantling stuff, I have some walls which I cannot dismantle anymore and when i try to copy (MMB) the wall it does not copy a wall but it changes into a power line
everytime i try to join my friends server i get the connection has been lost message PLS HELP AAAA
it worked perfectly fine yesterday
anyone experiencing server crash while trying to interact/build railroads?
trying to narrow down issue to the root cause
hey guys, can I have recommendation on a good service for servers?
I live in Asia but I want to host a UK/Ireland server for my friends there
hello, im trying to set up a server with shockbyte, when i put the ip into satisfactory im stuck on this screeen, am i missing somthing ?
It seems like you need to specify the rest of the path to steamcmd. You've entered the path to folder, but the pass to executable is required instead
Please can someone assist, my friend created a server, opened the ports on the router and firewall with 7777 and all that, server works for him and hes able to join, but when I add his internet IP it says offline. What am I doing wrong? Im not sure how to join.
make sure he forwarded both TCP and UDP
I appologize, he was an idiot and was sending the wrong ip. Again i am so sorry!
np, have fun!
do servers stop ticking when nobody is logged on
depends, if server is set to pause then yes.
ty
server is working fine but when i leave the game and go back to main menu it's closing down the server even with my friend still online, any suggestions
Make a backup save strip the character person that causes it when they place and try deleting that persons data with satisfactory calc
Any suggestions on server hosting services for satisfactory?
how to increase ticket rate on the server, mine is only running 10 right now
does anyone knows what this is
5-12.32.56:571][783]LogNetPlayerMovement: Warning: ServerMove: TimeStamp expired: 165.988953, CurrentTimeStamp: 167.063141, Character: Char_Player_C_2147135241
[2024.09.15-12.32.56:571][783]LogNetPlayerMovement: Warning: ServerMove: TimeStamp expired: 165.988953, CurrentTimeStamp: 167.087189, Character: Char_Player_C_2147135241
[2024.09.15-12.32.56:571][783]LogNetPlay
i've been using sparkedhost
I am not sure if you got an answer, but they are in the same location as the saves
you have the wrong IP and port or you didnt start the server.
where do you see the tick amount ?
inside the server
do I have to climb there or? lol no seriously I havent seen that yet so you mean the console or ?
thanks ^^
anyway to stop the server from shutting down and or stopping after the last person leaves. Under server settings "Auto Pause" is turned off but the server still stops after last person leaves
if you have auto pause off it should continue
unless you changed it after everyone was already off
then someone has to connect and exit
then in server manager you should see the timer ticking, sometimes it takes a minute before th timer starts
hey yea, this is what shows up in the log after the last person gos offline https://prnt.sc/OOE-XIjoBI35
Hello my friend is trying to join my dedicated server (windows via steamcmd) but he runs into this network error, i port-forwarded port 7777 in my router settings for both tcp and udp also in my firewall settings
my question: does he also need to add port 7777 in his firewall or is it another issue?
he tried this via the join game
this is what happens when i join and then leave https://medal.tv/games/satisfactory/clips/iGvFrspo07CyR-_gL/d1337TpTL9xP?invite=cr-MSxZclosMTAzMjkyOTEs
I assume he added the server in server manager and it showws up and has the join button ?
i also told him to try via server manager but it hasn't worked, it says the server is offline
ya i have this exact same issue
ok then your port forward isnt working or firewall isnt configured properly
the server is up and running and port forwarded but it will not show to people outside
are you hosting on the same computer you are playing on ?
same, there is already a thread on the forum
Did you give the person your IP from somwhere like whatsmyIP.com ?
yes
no, when i try and join by ip and port i get https://prnt.sc/Mji2uT_zHubk
and i opened other ports to see if that might be the problem
this is the thread: https://questions.satisfactorygame.com/post/66e08561772a987f4a8a9d67
it was ?
i will take a read of that thank you.
tldr there isnt a real solution rn sadly
yea, most of the time it happens if you host on the same machine you play from
but there are times where it happens like you situation. AFAIK there isnt a solution
I think there are some special things you have to do with Proxmox
oh ?
try this
#1284813963133194341 message
Actuall this might be more relevant @rigid haven
#dedicated-servers message
oh that did happen but its on host now
and it is showing offline for people outside your network ?
proxmox container/LXC works without anything special. Proxmox VM change CPU Type
Not sure if this is the right channel to post this in, but anyone else having issues where catwalk pieces wont destroy while playing multi-player on a dedicated server? Only seems to be impacting catwalk pieces. You destroy them, but they don't go away. Yet if you try to walk on them you fall through as if they were not there.
how does one get the session id ?
have you tried restarting the server ?
probably in the server console where you launch the server from
i think i see whats going on, after reading that post. Im joining the server under Server manager. Making me "Admin" as soon as i leave its killing the server. But if i now try and use join game and entering the ip i get Encrytion Token Missing. know anything about that at all ?
Will try that now and report back.
no luck
I have the 'wolveix/satisfactory-server' docker container running and I'm getting disconnected every hour:
Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection
The other players are having issues when removing foudations that they have to log off and log in again to see them disappear. It might be related
I can see previouis people have had the same issue, but I can't find replies for fixes
not sure on that one have a SS of that ?
that is a new one on me. Do you have the Player password set ?
or just admin password
just an admin password
try removing the server from Server manager and then close the game, then reopen, then add the server but dont authenticate with the admin password, then join and leave see if the same thing happens
alright will try that
People outside you network cant get to it correct ?
You gave them your ip from whatsmyip.com ?
actually also whenever i use my ip address or my domain name in the browser that also doesnt work
also whenever i use my own ip on server manager i should see it as well correct ?
yea since your on the same network you have to use the LAN IP which is the 192.168 IP
gotcha but ya ive used my ip and the domain i have tied to it as well
my other 3 servers work its just satisfactory that gives me trouble
your domain points to the public IP?
ok it sounds like the portforward isnt working
Alright show it shows me as a client not admin, join the server then leave and it still gos offline as soon as i try and join again.
its weird that the port forwarding works for the other servers but not factory
weird, might have to submit or find the reported bug for that and see if CSS is fixing it
yea, you just did 7777 for TCP and UDP and also did on the Firewall for proxmox ?
so i have got it to work, no more errors but i still cant connect to the server
yep
ive got photos as well if you wanna see
Did you open the 7777 ports in firewall for TCP and UDP
DM me the domain and port I will try
iv set it in the server settings, do i have to also set it in the OS?
if your OS has a firewall with a default rule preventing access to ports, then yes, you must op the ports there in addition to any port forwarding
your using the API to claim ?
Anyone else noticing an issue where changing the colors of power poles doesn't work?
I can change the colors of everything else but the big masts and the regular ones will highlight in the new color, but not apply it when I click.
(Please ping when responding)
Hi I opened port open the 7777 ports in firewall for TCP and UDP. I have 2 computers on my network One works no problem to connect to my dedicated server but the other is getting: failed to connect to the server api
I see alot of post on this but does anyone have the magic solution.
I did the following on the computer with the issue to alow port 7777 to pass thru windows firewall to no avail
New-NetFirewallRule -DisplayName "Allow Satisfactory default inbound port udp" -Direction Inbound -Action Allow -EdgeTraversalPolicy Allow -Protocol UDP -LocalPort 7777
New-NetFirewallRule -DisplayName "Allow Satisfactory default inbound port tcp" -Direction Inbound -Action Allow -EdgeTraversalPolicy Allow -Protocol TCP -LocalPort 7777
Check if it is a firewall issue by using Test-NetConnection.
tnc <Hostname/IP> -Port 7777
are the different computers connected on different subnets, through a secondary router for example? that can cause some fuckyness in routing, where not everyone can reach each other
Also going to https://<Hostname-IP>:7777 will hit the API
Yeah I tested the port and it has access from the system that is faulty
Yes they are on the same subnet, switch and router
Disable all the firewalls 
so the problematic computer can reach the server (for example with https://<ip>:7777), but they can not connect to the server with firewalls disabled?
Impressive
Le me see for the https
I get this
{
"errorCode": "errors.com.epicgames.httpserver.route_handler_not_found",
"errorMessage": ""
}
from the problematic computer
so the networking is fine
that leaves firewalls and the game itself
Yeah it works from one computer so the firewall is working.
the good computer is still connected to the server, right? just to confirm the server is still alive and well
testing... Please wait 😄
windows firewall on the problematic computer could also be a thing
Sounds like it's solely an issue on the problematic computer's side
Quick question, if you have a dedicated server setup do things continue manufacturing when no one is connected? Or is that a setting I can change?
theres a config option for that, I believe its something with "pause" in the name
i give him my public ipv4:7777 right?
yes
yep im lost now. lol no matter what i do as soon as anyone leaves the server closes without any error or crash log even tho the console is still open with accepting connection :/
known bug
this is the first time ever ive got this
seen a few people complain about it in here, some speculation that it's about hosting the server on the same machine as the player that disconnects
yea im not doing that its on a DS
Is it mAutoPause? I have that set to False
anyone else encounter a random crash upon joining their dedi and when joining back a new character was created. I had to kill my old sleeping body for my stuff back.
it now says in server manager 'server name pending, not authenticated'
Then things will continue running
OK that is what I was thinking but it does not appear to have done that. I will try and see if it does it again when i disconnect
Thanks
It's called "auto pause on player disconnect" or something
In the serversettings.ini?
Oh!!! Gotcha, thanks!
Cheers
That was it, I tyhink I got it now
I was previously hosting a dedicated server on my PC but now want to upload that save to shockbyte. Where do I find the save that was on my PC?
Check out the Wiki in the channel description, it's listed in there from client to server, just reverse the process
hi did you used multiinstance setup ?
Anyone who has experienced worse performance than U8?
We’re running on a 200$/m azure VPS atm
did you win the lottery recently? sheesh
We’re using free credits, don’t worry 😂
But the game is still unplayable at moments
guys anyone know a solution ? my firends can connect
same here 🙂 however I started using one of the basic vm configurations. we are 3 players and the game is playable for some time but as soon as you have 2 players in more complex factories (Phase 2 + split up bases) performance is very erratic currently. no problem whatsoever when we take that same save and host it on our PC and let others connect
Exactly the same here, we’re currently working on computer factories
Combat is horrible as well
yep 😦
We tried to host a really expensive server to just see if it would fix the problem,but no
then performance is not your issue
generally, cloud servers may not be designed to be optimised for udp, or may be far away from where you are playing
what kind of expensive server did you take ? because if for instance you took an epyc 128thread server
this will be expensive AND shit for hosting games
try hosting it on your own pc, just to see if its better
We were thinking the same - we did take the recommended compute Unit regarding gamehosting
actually not. epyc servers are quite amazing for server hosting, and i have many of them doing just that
you need udp
We were having the same issues on my local server, which is why we tranfered it
now thats very interesting.
not the high thread count ones, and especially not for satisfactory servers
yes the high thread count ones
and yes for hosting satisfactory servers
are you talking of azure vm or another hosting service?
my own servers...
ah ok
But yours are running fine?
After you get past the basic factories
yes
i have a massive factory too
whats your server tickrate?
thats somethnig to check
you can see it on the main menu
for me that's average around 30. currently 29
tick rate can be checked in the server manager, then Status tab
so around 30 should be ok?
#dedicated-servers message didnt get answer yet
Are the old bugs for dedicated servers fixed? I know when I played a few months back, driving vehicles would cause you to disconnect, and you'd log back in to find a clone of yourself, leading to more issues.
Yep, at first I thought it was because in U8 I had the server running natively in my hardware and with 1.0 I was using proxmox. I went back to native in the same hardware as in U8 but same perfomance issues as in proxmox... So apparently virtualization was not the issue I would say.
With U8: Ping <1ms, AVG Tick rate around 30.
With 1.0: Ping avg around 20-30. Peaks to 100-200ms a lot of times, and reaches like >500ms frequently. AVG tick rate between 20-30. I avoid combat and limit the usage of vehicles because of this.
For us, the massive downgrade comes with more than one player is connected, and becomes a huge issue when we are far away in the map.
Hey all. I am trying to run the server through Docker on an ARM machine. I am using the image i found here https://github.com/TeriyakiGod/steamcmd-docker-arm64 so that I can do it since I heard arm64 is not supported by default. after running the dockerfile and having steamcmd open, i run the install comand found on the wiki but it tells me that the command doesn't exist. does anyone know what might be happening/what I SHOULD be running?
Command not found: steamcmd```
arm is not supported
Do I have to buy satisfactory TWICE to run it on a server?!
Docs seem to suggest you don't need to use steamcmd as a command
No, use the EXE file or SteamCMD
So what. On client use steam to open Satisfactory? Or on server?
@grim dew check pins to see how to run it with steamcmd. i made a video.
Which side are we talking on.
On the server side
I'm running on Pterodactyl Panel running on a VM in Proxmox and I'm not having issues like you say
Steam client can get wacky with server tools so it's best to just run the server executable directly
from what ive seen, yes. those have been patched
Or use SteamCMD like the others have suggested
what should i be using as a command then?
Just the commands you need to use
30 is the default limit
Start by looking up how to run a Satisfactory Dedicated Server with SteamCMD on youtube i think Senk0 said they made a video
the dockerfile should be setting up the container to be emulating non-arm64 through a compatibility framework (idk if those are the correct terms, I don't understand half of this but looking at the forks someone used this repo for a satisfactory server so I am assuming it would work as long as I the user do the right things)
The git repo you're using even shows an example
See how it's just +login username password
was it even updated to work with the newest 1.0?
Rather than steamcmd +login username password
mmm... Any idea on what could be wrong then? I should say that I was running an LCX container on proxmox, but whatsoever the issue apparently was not resolved either by deleting virtualization off of the equation.
what cpu
like
did you select in PM
Yea I'm thinking that is hardware limits screwing with you
wtf so I need 3 instances of some sort of satisfactory to run the server?...
no
The client and the server, why would you need 3
you are very poor at following directions.
I am lol
i5 4th gen, I do not remember the name exactly, I think 4570. 16GB of ram...
In PM I set 4vCPUs and 14GB of ram
Command not found: +force_install_dir```
running without steamcmd doesn't work either, ima go back and see what exactly the dockerfile is doing and what the person who forked for satis changed
there are two ways to run a server.
1: you run server and client on the same machine,
2: you have two seperate instances, one dedicated machine for the server, and your machine that you play from
Which do you want?
I am bad at following the instructions, because I don't get WHY it has to be so complicated.
I have my client, and my VM ubuntu. Could I not just run the Factoryserver.exe on my VM through SteamCMD?
they did some changes to make some stuff run on startup which i did not fork from since it didn't run when i ran the run command and i couldn't figure out what step was breaking
ill be back
hopefully not but knowing my luck 🤷
Making a server like minus all the bugs is extremely easy
your proxmox host machine has 16 gb of ram total?
follow the steamcmd portion of the video.
but run the commands on the ubuntu image
it should be that simple
Try just
force_install_dir ~/SatisfactoryDedicatedServer
login anonymous
app_update 1690800 validate
as separate commands
Since you're running them directly within steamcmd rather than passing them as args for steamcmd
Yep. Other containers were using less than those remaining 2gb.
- is an addition flag, you should just be able to run it without the beginning +
You should leave at least 2 GB free for proxmox to use itself so it can handle all the virtualization background
yes but what cpu architechture did you select for emulation
^ Host or did you virtualize the CPU to a different CPU
mmm, I do not remember, just go for default settings. But I think that is not a problem anymore, since I am not using proxmox right now.
so then whats your issue? im sorry, lot going on
this worked (or at least is doing something), it seems to be installing rn?
ty for the help and advice
haha, np. The issue is that I have the same perfomance issues when I was using proxmox. I thought that maybe it was an issue so I do a fresh install of Debian and run the server natively as I was doing in U8.
They had it running in a Promox LXC then took it off the LXC and tried running it on bare metal and it didn't fix their issue of low performance. I'm thinking their CPU just isn't capable of handling the server
Exactly. But in U8 we did not have this problems, appart from known bugs for dedicated servers.
Here it is a screenshot of htop output right now, with 1 player connected, in case you spot something weird @atomic patio @outer fossil
Screenshot of top rather than htop would be nicer 😉
As you wish!
Not seeing anything out of the ordinary
using an entire core is very odd
Making a server for myself rn so I guess I'll check out CPU use on an empty world and see how that goes
wdym
it will always maxout one thread on older cpu and or big save
what do logs look like @heavy furnace
I know, maybe is just the 1.0 requirements went up... But I insist that I had not this issue in U8 with the very same hardware a couple of months ago!
yeah it doesnt seem like the issue is the hardware
again, im running a very similar cpu in one of my machines
Where are they located?
are you running in docker?
Nope, regular executing, just using systemd for automation
One thing I would check is CPU clocks and see if your CPU is actually boosting
There are some times on some distros where CPU boosting just doesn't happen by default
systemctl status will show some of the logs
else use journalctl
journalctl -eu your-unit-name
yeah i just checked. i am running in proxmox, and in htop it shows 2% cpu usage on my 4th gen i7.
im not sure whats up with your instance @heavy furnace
Hi, I'm starting my dedicated server for myself running windows & steam
So I just use the tool in steam for satisfactory dedicated server
In a coffeestain video in the past they should that the console will now use the UE console where you can also run commands and have e.g. suggestions and so on
but for me it runs just in a plain terminal 🤔
do I do something wrong?
Fresh world with no factory yet on a ryzen 7900
that's idling
your shits borked
its not.
like, actually even being on the server
and playing on it
with all my machines running
2% is not running
2% is nothing for a game server lol
Only time I've seen that on any game server is when players are not on
show a screen of that htop with cpu threads then
I'm using Debian 12... My friend is right now connected (2 players right now). He tells me that as long as you do... Nothing? The server feels fine, just walking aroud. Build something, a nearby enemy, deleting something... That's the exact momment when latency spikes.
Would be a world first for me for a game server to only use 2% CPU with players online
Because even just the network thread would use quite a bit
Not much, but def more than 2%
your just connected to an other server
no, its the same server
i shit you not
that's idling
i dont run any other servers on this network
5900X
It's literally impossible to only have 2% use when you're running the server with sim calculations running
im currently running 300 satisfactory servers on a single cpu, and its fine so far
all in k8s
in before
the 300 servers arent on my network, they are at my lab
Appart from network logs (With my friends and I public addresses) I see like this warning every second, more than 10 times. May this be an issue?
Sep 15 17:48:15 SATISFACTORY-SERVER FactoryServer.sh[2597]: [2024.09.15-15.48.15:128][805]LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: FGColoredInstanceMeshProxy /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.FGFactoryHologram_2147453114.RootComponent.FGColoredInstanceMeshProxy NOT Supported.
why :blob:
i host a VPS for fun
I have basically the same problem as @heavy furnace. I'm running the server via SteamCMD + Systemd service in a Ubuntu 24.04 LXC Container on my Proxmox host. Also got huge latency issues for no apparent reason.
That didn't really answer the question but ok
ppl pay for servers, i spin them up
You got 300 people to pay you
I should start charging for my services
Hello, would the dedicated server runs flawless on an i3 12100 + 64gb ram for 3 players ?
Yea
Easily
The dedicated server would run on a 486 with 64mb of ram
i wouldn't take it that far
Thanks guys, if I'm happy to be on holidays I can't wait to finally touch 1.0.
Yeah that seems pretty relatable, more than one player, far away or during most combat
can we stop the trolling there ?
Yea guys no more trolling
qq: the server seems to crash every once and a while now but resources don't seem that high.
I get this error message, anyone know the cause?
So... Anything else to try with my issue?
Maybe there is no answer but is there some requirement if more than four players are connected. I remind of alpha version where sometimes the game could become laggy when hosted by a player himself especially at the last stages of the game. I think we didn't play since the nuclear update.
Prob just wait for dev optimization? Seems like satisfactory does like abusing a core right now
I think that's never going to change
Haven't even started on building factories and it's hovering around 25-30% with only me on the server
ok, unrelated note: what would be the recomended specs for a pc to host a server for 1-2 players?
unrelated as in unrelated to my previous questions*
Probably same as 4 players
Unless like every player is going to a different biome to build their own factory
Wiki suggests relatively recent hw. Usually anything that can clock relatively high would be good
would 16gb ram windows with an intel i5-8400 seem enough for 1-2 people?
I'd say maybe around a 6700k or something would be pretty good
Yes
Should be enough
cool. next question: what is the load on a computer connecting to a server compared to running the save on the local machine
I'd aim for a K SKU intel chip just for that extra clock speed, but if you have a 8400 lying around then it should be fine
Im trying to run the server in my pc just for testing, I'll come back with news then! 5950x and 64gb should have no issues...
It's consuming a lot of what ? CPU or Ram ?
Just be like me and have a server room in your house, I mean duhh
ive tried for the past 4 days to get using Oricle cloud free tier to work as a server, but its just not working. I have a laptop I just got for school (Lenovo Yoga 7 (intel)) and a desktop pc with the specs listed above
OCI is a hit or miss anyways
I'm kidding of course
Server is cpu game is probably more gpu
Great when it works
Hello, does anyone have a tutorial to share please? to configure
I would if it was not for every fcking manufacturer putting LED's all around its hardware, I need to cover the pc with a blanket hhaha
Yep I'm mine on a 6 core VM with 48 GB of my 128 Gb of RAM
game is still cpu mainly
That desktop should still kill it
the laptop only has integrated graphics but the PC is not in my dorm its at home so i was thinkin since OCI is not working to host on my PC and then run the game on my laptop
in that case the only question now is whether the laptop is good enough to run the game
It's a good advice. I have a server room at home. I've waited 15y to buy a house and do that :))
I am worried however of changing the enviroment, Debian 12 fresh vs W11... But whatever, I have anything else to try
There’s a video in the pinned messages: #dedicated-servers message
I'd just host the server on the laptop tbh
were you covering the pc with a blanket in update 8 ?
Hey I used to put a towel over my pc as well
Thx ❤️
No no, I mean, if I run the server on my personal PC I would have to do so in order to sleep hahahaha, in U8 it was running in a Lenovo M93p in the living room, as it is now
How to fix Encryption Token Missing error in Satisfactory 1.0 ?
fresh install the server
Join via the server manager, not the join button
Server crashed again, what is happening here. Like it shows it's up, i don't know if it makes a difference if i show the output of the CMD prompt screen
does not work with nitrado it's the 4th time we reinstall all
it has done a bug with player duplication
tell nitrado
Like i see t his:
[2024.09.15-16.04.24:878][361]LogSave: Warning: New/Old Root size mismatch!
[2024.09.15-16.04.24:932][361]LogGame: World Serialization (save): 1.675 seconds (game thread)
[2024.09.15-16.04.25:683][385]LogGame: Write Backup to Disk and Cleanup time: 0.004 seconds
[2024.09.15-16.04.25:687][385]LogGame: Compression: 0.731 seconds (background)
[2024.09.15-16.04.25:689][385]LogGame: Write To Disk: 0.007 seconds (background)
LogServer: Display: Server startup time elapsed and saving/level loading is done, auto-pause is allowed to proceed from now on (if enabled in server settings). WorldTimeSeconds = 44992.08
[2024.09.15-16.04.25:706][385]LogServer: Display: Server startup time elapsed and saving/level loading is done, auto-pause is allowed to proceed from now on (if enabled in server settings). WorldTimeSeconds = 44992.08
But the server says offline
we try to figure out with the support yes
they just need to fresh install
as i told you we have wipe 4 time the server and everytime the same error come back
Coffeestain can't make a patch ?
BOTH nitrado and me
4 times
5th times the support try to fix this error
curious they are fixing the 5th if it never got fixed
something is wrong with the game, why is not working
And? The duplication can happen when a client crashes and reconnects before their previous instance times out. Still need to connect via the server manager for dedicated server
I do wonder if anyone has found the root cause for the game showing a pretty high amount of latency to the server
my friends got somehow kicked multiples times and duplicate is body
then we fresh wipe by nitrado the server lost the progress
since, we try to fix the problem but it's not working
i don't think nitrado will let a problem happen if they can themself fix it
it's from 1.0 we have multiple problem like that
the double character things was already on update 7
its when you reconnect to quickly
crystals ?
If there are stability or connection problems, you can raise those with their support. The “encryption token missing” happens when you try to join a dedicated server via the “Join” button rather than the “Server Manager”
yes but i cannot give to all players access to server manager lol
what ?
No amount of reinstalling will change connecting via the wrong method
what crystals
there is literally only one way to connect to servers, and it's through server manager
You can have different admin vs client passwords
irony
The server manager is how you connect to dedicated servers. The administration of dedicated servers is also done through that tab, but with a different password
look i haven't slept if the night i am tired, sick and now i have 20 players waiting to play sorry for the ironic misunderstanding but i am on trying to figure out how to fix my problem on official discord ^^
i will give then access via server manager and pray for a fix soon
except your primary outlet is nitrado as you are paying them, and that there is a security encryption problem fixed by fresh install easily
and that you are insisting and saying that it's coffe stain the problem while refusing to follow the USE instructions of dedicated server, which is connecting from server manager
What they actually have is a branding problem
Too many people think server manager is for only the owner
server manager is named server manager, because its where you manage your server connections
it's just a server owner bias, other people would not get that bias
that's the problem of the game, making things clear for players is maybe the first thing you need to do when you release a game
Server manager sounds like a tool to manage servers. Have had to explain to some folks that server manager is where they should be going lol
Also the fact that the button is not where the main game buttons are
And is smaller
ihaven't got problems like that's many others games i have manage
you have 2 tab with join a server,
how many of these games were new games ?
make it clear, on it : join a friend server or join dedicated server
it's easy
Hello, I want to import a Blueprint to my Server, but I cant find the folder for it. Did I do something wrong ?
The UX could be improved, no counter argument here.
minecraft have had a lot of problem in doing completly wonky workarounds, like allowing you to get the public address by entering the local address
That's not what we're talking about though
7 days to die / scum / ark / PZ / i can go on i manage server for communuty since years
We're talking about how easy it is to find the right place to connect to servers in the first place
there is no confusion with admin panel and folk gamer joining a server
How are you running the server? (Eg docker, steamcmd, etc) and OS?
"Server Browser" or "Multiplayer" are both much better ways to present it
With Steam CMD and linux
Some gamers are not well experiment to connect via server manager and we spent hours to explain them how to do that they waste their game time
we lost the entire weekend with that
"Join Game" doesn't even let you join servers 😂
they are not happy about that because tomorrow they will back work with no playing their game
what do mean with that?
people complaining that there are longterm design problems on joining servers, while servers have been officially there since AT LEAST .. 🥁 .. 5 days !
In the home directory of the Linux user running the steamcmd command
I'd say making it easier for friends to play together is a pretty big item on the agenda
there are multiple linux users on one machine, and ~/ is a link depending on user (user home), so it's the one the server run with
I didnt see people complain about the multiplayer menu bein used to join friends games
Yeah now what's "Server Manager" for when you have "Join Game"?
The people in this channel are certainly predisposed to using dedicated servers, but I’d be curious to see how their use stacks up to solo or joining a non dedicated server
Hey my friend is unable to join my self hosted server. The server appears offline on his side.
Port 7777 is redirected on tcp and udp.
The server is from Epic but he plays on steam. his account is linked.
Does someone have an idea of why it doesn't work ?
hi, can try somebody to join my dedicated server? to see if it works. only I can join from server manager, I can't join from join game directly
I dont really understand it. its my first time using linux and ther is a Satisfactory user but there I cant find the folder.
Have him put https://<insert server address here >:7777 in their web browser (with the server IP filled in). If he gets a certificate warning, something with the game. If it times out, the ports aren’t forwarded
My problem really is just that there's 2 separate tabs for joining others and playing the game as a multiplayer experience. It confuses first-timers for no reason
That’s correct, the join button only works for joining someone else’s solo game. The server manager is how you connect to dedicated servers
You're not supposed to be able yo join from join game
Like, right here lol
I absolutely agree, but if only a small percentage of players actually interact with dedicated servers, it may not be as high of a priority as we’d like
ok, thanks, can somebody try to join please?, sorry for my english
time out ... this is wierd. How can i verify if the ports are forwarded ? because it was working before 1.0 and i haven't changed anything since (except adding tcp protocol)
If you really want there's an argument you can add to ignore valid tokens and let other players use the join game button
?
Only checks tcp but it will do something ag least
then do cat /etc/passwd | grep atisfactory | sed -E 's2.*:([^:]*):.*2\12'
it checks my routers ip, but not the ip of my machine
Wdym satisfactory user I just made a FactoryServer folder spun up steam cmd and ran the shell script
Google what is my ip
i know my ip
Tho tbh I’m only running a local ip
The internet facing one or the internal one that starts with 192.168.1.x
open up command prompt and use ipconfig
Is your server on your network?
Depends on the OS
This is for windows 🙂
At the risk of sounding flippant, trying to connect is the method of testing the port forwards. Until they can hit that endpoint and get a cert error, the traffic isn’t being forwarded
both, what IP should mty friend use ?
Like you need to check your public ip if you're trying to see if port forwarding is working
Router ip
Your local ip only works locally
The public one
They'll have to use that if they're not in your local net
Thank you for your help
then the satisfcatory server user is the user you log in
that's the user runnning the server
Hi there, huge improvement. Vehicles still seem a bit laggy sometimes... avg latency 15-20ms, despite of being in the same network (Normal ping takes less that 1ms!) seem playable... But I feel like 5950x and 64 gb is way overkill
Linux setup was ez server has no complaints yet
running as your own user is not the best thing to do, but ofcourse it works
Yeah I'm seeing quite a bit higher latency than it should be
Nothing to do but wait I guess
How much higher
Server => Local machine is 10ms, Satisfactory says 30-40ms
Well I’m only using it as a server for my twin who’s on the same network so I’m fine
that's not everyone situation
How can i get someone to joib my server?
dont forget the original topic
ITs not working for my friend
In my case right now, my server is my local machine as well, that the surprising point
Does your ip start with 192.168.1.x
Yes
That's not bad at all
That’s the wrong one
Yeah, there seems to just be a random 20ms latency on top lol
what do i do
Google what is my ip
is there anybody can try to join my dedicated server to comprobate if it works?, thx
@bold stone @thorny dew @frosty gale thx for your help. You made me redo my port forwarding and double check what my friend was using to join, and it looks like there was a problem on both. Thank you it works !
And then put :7777 at the end
Np
W
It's a bit of a problem when there's a difference of 3-4x of what the actual network latency is
ty
@round island so you found the home then ?
Not really a big deal since satisfactory isn't really that reliant on low latency, but it's quite annoying to see
yeah the problem was actually that the .config folder was hidden
@bold stone its still not working
For me is not an issue really, but it is the only measurement I can take from within the game... and it matches when that latency spikes when I get perfomance issues.
You HAVE to put :7777 at the end of the address?
so the command I sent you gave you the right directory ?
If they, e.g., handle the networking requests at the beginning or end of a server tick, then you’d not see a latency much lower than the tick interval (1 s / 30 ticks/sec = ~33ms/tick)
Considering the game is supposed to be in a public release state, it's a bit iffy for me. But yeah it's not a deal-breaker regardless
I thought that at first but wyzed is seeing about 20ms
The game is absolutely no where near done
@bold stone
This is just the final big update for now
So it instantly breaks that theory
My friend is seeing around 20ms as well, he is not in my local network
It's really not a big deal
It's not, but it's a fun discussion
I didet actually test it, beacause i found it wihtout it
Did you port forward the port 7777
I see 80ms and I'm 150 miles from my server
Yeah it's a bit weird
Yes the port is 7777
ok, I was worrying you would think it's a dangerous command, I can explain it if you want me to
If you were to choose a time randomly in the interval, the expected wait time for a response would be 1/2 the tick length. So 20-30 is not unexpected to me
Can you measure your latency from the server to your local machine?
Did you forward it on your router
Just ping it
That does seem a lot more plausible
Yeah i did a bunch of stuff it works for me
I can't at the moment as I'm now like 2 miles from my server
Lemme ping my server see what I get
But also you have to consider that up and downstream routes are generally not identical
True
just a final shot, would you think that the server SO can make a perfomance impact?
When not in a LAN
W11 vs any Linux distro
yeah pleas explain it
It depends. Someone would have to run an A/B test for satisfactory
Depends on how much is running at the time
Like I have a Linux server just hosting it local network so I don’t need to mess with port forwarding
cat /etc/passwd is reading the user file, which list info about all the user on the system (without password, the name is legacy, passwords are actually stored in /etc/shadow)
grep atisfactory is looking for lines which match that name (either username or folder, etc..)
sed .... is extracting what's in between the last 2 : which is the users' home directory
VPS gaming 👌
VPS?
Ah ok thank you
Remote server
Virtual private server, typically a cloud VM
Mah server
Ah
I was asking bc I dunno if I should try to install W11 on the server since my personal PC running it is just handling both the server and the game itself right... But maybe is just a hardware perfomance issue after all... Which it bothers me because in U8 I had not this issue apart from known bugs.
I just realized that my VM is running on a 3900x lmao
I got migrated from 7900 🤣
Oh well
I believe there are bugs with having both in the same machine where disconnecting the client on your machine can shut down the server
Nah I'm just running this config as a test since I was having big perfomance issues with an old pc running the server.