#dedicated-servers

1 messages · Page 76 of 1

gleaming pike
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all is ok.

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crisis averted

jolly berry
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Hype!

gleaming pike
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woot woot

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That sort of broke my brain a bit.

jolly berry
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I get it because I remember when I had no clue how networks functioned.

supple crow
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Horrya

jolly berry
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Struggled with port forwarding for years because I was behind a double NAT from my DSL provider and had no clue, nor how to fix it.

hardy crescent
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any info on the new dedi system for 1.0? i wanna set it up asap so we can play as close to launch as possible

jolly berry
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Port 7777 TCP/UDP

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Supposed to be much easier now in 1.0.

sand river
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app_update will work right?

hardy crescent
jolly berry
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If you haven't seen the dedicated server video from a few months back, be sure to watch that.

hardy crescent
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have seen it

jolly berry
hardy crescent
gleaming pike
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I think steamcmd will be fine tomorrow, i can't imagine them changing it.

supple crow
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watching the video again rn

supple crow
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unless I zoned out when he talked about this he did not mention steamcmd or how to update it at all

hardy crescent
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yeah nevermind i dont know why my mind made this fact up between watching the video and now lmao

supple crow
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also how would on stop the server from turning itself off?

grave egret
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why would a server show up fine using ipv4 and it would show as offline using the ipv6 address?

gleaming pike
grave egret
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How do we fix that @gleaming pike ?

gleaming pike
rocky raptor
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I figured it out. I WAS running a firewall. Did you know if you just call "ufw" it says not installed, but "sudo ufw" sees it? @_@

wicked edge
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Do you think we will need -log -unattended -multihome=0.0.0.0 in the 1.0 server startup command?

zealous eagle
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Has there been any news on if the increased player count config hack will still work for 1.0?

wicked knot
scarlet fox
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How long does it tend to take before dedi server hosts have updated when a new update is released?

wicked knot
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depends on the service

rocky raptor
tepid geode
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Is it restricted to even know that something is installed?

rocky raptor
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¯_(ツ)_/¯

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I'm no Linux guru

quasi kettle
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the firewall endpoints are superuser restricted, and ufw is not in the generic user path

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on some distros

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but thats just more they didnt know how to check if something is installed thing

lilac forge
queen tree
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is a dedicated server very complicated or can i start one easily

quasi kettle
glacial ginkgo
somber basalt
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It's not that hard if you've set up a dedicated server in other games before

A small learning curve but there's tutorials/guides for it

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I just hope biomass (leaves) isn't broken day one this time

glacial ginkgo
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It doesn't help that the default configuration on U8 usually results in a broken server.

somber basalt
glacial ginkgo
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You have to explicitly disable one of them for the other to work.

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Here's hoping that all these server issues were fixed. Like they said it would be. It's still kind of sad about no mention for getting disconnected when your server takes too long to save.

quasi kettle
glass halo
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I am sorry if this question was already there but i couldnt find anything.
I have a Root-Server with a DayZ-Server based on OmegaManager running on it. I tried setting up a Satis-Server too. It works so far but as soon as the Omega-Manager is checking for DayZ-Mod-Updates the Satisfactory-Server looses connection and me and my friend on the satis-server are getting an error "connectiontimeout".

Anyone noticed this and got some sort of fix for that?

cold tusk
wicked knot
glass halo
wicked knot
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This game is CPU hungry. Alter priorities?

twilit kiln
glass halo
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And I got 32gigs RAM...should by far be enough to run both servers with ease

wicked knot
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it's getting major changes in hours. It may fix itself

glass halo
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Yeah ill try it then again. It might work idk 😄 would be great..else i have to check the console again and troubleshoot that

wicked knot
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I wouldnt lose sleep over it tonight

civic cove
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Until we see what they have planned it's all an unknown atm. I hope to have more advanced tools and from what I've read and watched they have a new API to handle things meaning getting the tools etc.

little bramble
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Anyone know if I rent a dedicated server now (while I'm in the office working :D) in preparation for playing this evening, will the server update the game when 1.0 releases?

gray kestrel
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depens on the hosting

ornate grotto
little bramble
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Apologies, I should have looked into it myself instead of just asking blindly. Seems Indifferent Broccoli intend to have upgrade to 1.0 available as soon as it releases - in case anyone else was wondering!

shrewd folio
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I wanna run a dedicated server on my pc with 1.0, where would i go to read about how to set one up later today? 😛

jade yarrow
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Hello, maybe someone has already asked this question, but do you know when the update for Linux servers for 1.0 will be available?
Is it planned to be released at the same time as the 1.0 release?
Thanks!

twilit kiln
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steamcmd handles the branch for the 1.0 release

jade yarrow
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okay thanks!

twilit kiln
shrewd folio
twilit kiln
jolly bane
twilit kiln
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Yes, but i wont recommend hosting a server on your pc

shrewd folio
twilit kiln
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🙃

shrewd folio
glass halo
twilit kiln
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Host a server somewhere

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or the game as service directly

shrewd folio
twilit kiln
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i wont pay for that, why should i?

ornate grotto
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It's not recommended to run both server and client on the same machine as you are effectively running two copies at the same time and most machines struggle

young lodge
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Dunno why people have to tell others what to do. If he wants to host a server on his pc, just let him

ornate grotto
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It's called Dedicated Server for a reason

twilit kiln
young lodge
twilit kiln
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but there is no important data on it

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on your local pc, i guess you have way more important data on that

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also, you need to configure your router and if you are new to that, dont touch that

shrewd folio
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How taxing is it on the pc?
Do you need like streamer level pc worth 10000 dollars or something? ._.

Why would they even HAVE dedicated servers if its this insanely taxing, insanely dangerous thing that you should never do on any pc that you care about?

twilit kiln
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Its highly single core performance on servers, mostly when you host it and your friends play with you, you will likely have low fps and slow reaction time on your pc

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also the setup if very tricky

onyx nest
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Open all ports and turn off firewall? Yes please.

twilit kiln
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since you dont have a public ip

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you need to reroute it from your router

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and if you dont know how to do that, dont touch it

twilit kiln
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happend one time

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got attacked twice

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they were trying to bruteforce ssh

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fail2ban didnt locked in

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say this problem 3 days later

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since my ssh service didnt respond

onyx nest
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As others noted, do not touch. Just host the game yourself and leave the game running.

twilit kiln
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Thats one way

jolly bane
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@shrewd folio if you're worried about performance, and you only have one computer, it's probably better to just host over steam without a dedicated server and just leave the client running in the background. You'll have to stay in game but at least you won't have both server and client running on the same computer. If you have a second compter, use that to run the dedicated server, it'd be a better option so that you don't need to keep your main pc running 24/7

shrewd folio
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So i need to reroute stuff and not just open port 7777?

This all is why i asked where i could read up on it.

But getting told "Dont do it" instead of telling me "this is why i think its a bad idea" is just...
I am asking cus i wanna learn more about the stuff i dont know and all i get is basicaly just "you cant, you are not good enough".

twilit kiln
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Lol, most people just complain and then get angry when you tell them in detail

ornate grotto
young lodge
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Maybe someone can help me. In preparation for 1.0 I've installed on my linux server Satisfactory. The server is running, the ip is bound and the ports are open in ufw., I've put in a savegame into the steam folder. In the server manager there is still the message "This server appears to be offline". I've already restarted my client and still the same message

twilit kiln
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propably connected still blocked

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maybe wrong ip

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hard to tell if you have no details

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different game versions

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maybe its still starting

ornate grotto
young lodge
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Multihome is set, I try -DisablePacketRouting thanks

ornate grotto
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If IPv4 and IPv6 are enabled on the server (which most modern OS's are) then U8 doesn't work unless you add one of the above commands

young lodge
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Well same problem and the wiki said -DisablePacketRouting is automatically disabled with multihome

ornate grotto
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Yeah, it SHOULD, but sometimes U8 just DOESN'T WORK.

young lodge
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I just wait until 1.0, maybe my problem is solved 😄

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Thanks for the help 🙂

ornate grotto
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U8 was broken beyond belief, and we've been waiting for a long time for a "fix"

twilit kiln
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They also offer software backups

dusty vortex
# shrewd folio So i need to reroute stuff and not just open port 7777? This all is why i asked...

the information you need is in the wiki (the one in channel description).
your asking questions to learn which is of cause fine, and the kind folks here are expressing their own experience that some scenarios work better than others.
sure its possible to run on the same hardware, its just not recommended to do so for a number of good and very valid reasons.
instead of attacking the people trying to help you, listen to whats being said and learn from the info or experience shared, that what your goal no?
in any case, the information you need has been shared, have a play around and see what works best for you. 🫡

granite plaza
twilit kiln
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Mostly, its more like a self ecosystem

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you got some easy commands to handle operations

tough venture
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Is there any point doing any server configs prior to 1.0 release, I'm assuming much of it will change with the new updated dedicated server stuff

twilit kiln
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nice config structure if you want to host more than one server

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But yeah, mostly its just wrapped around steamcmd and some services

dusty vortex
twilit kiln
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But definitly nice to have

granite plaza
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Sweet. I'll make sure to check out for the release. Could be useful for other games as well. appreciate it

twilit kiln
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But if they change branches, you might need to change that directly in the lgsm config, since the steam id is semi hardcoded in there

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You can change it, but i dont know if they have more checks to validate the game data

granite plaza
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Have to do a bit of tinkering regardless, so if this makes alot of the other tasks easier, looks to be well worth the time investment

tough venture
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Do we know if the updated dedicated server will support Rcon or similar command for management?

twilit kiln
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I dont know, maybe ask Snutt or some of the devs

tough venture
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Hopfully I'll be able to script something to automate some tasks 🙂

granite plaza
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Since the API they are releasing is brand new and fairly undocumented atleast initially, is there a place where people can share some automation scripts? 😄

ornate grotto
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Github?

tough venture
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Hopefully they will update the wiki with new documentation

granite plaza
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Yea i thinking like a discord thread with links or a central github repo or something. Just though it would be great to have a collection somewhere 🙂

ornate grotto
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A central repo would be hard to manage

granite plaza
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Yea i figured as well, but maybe some discord threads would be cool 😄 i'll suspect people are gonna come up with some cool ideas along the way

autumn stump
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When are we able to update the game to release version via steamcmd?

ornate grotto
autumn stump
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So after release I just run the command as normal and it should work?

ornate grotto
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SHOULD, yes 😉

fading quarry
granite plaza
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famous last words 😄

ornate grotto
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I suspect that the download servers will get hammered upon release

fading quarry
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luckily servers are hosted by steam, and their scaling is quite robust, epic also has quite decent infrastructure

ornate grotto
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Yeah 🤞

fading quarry
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Hopefully dedicated servers have received some love this round, its been the neglected bastard child since its birth

twilit kiln
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They did some performance optimizations

ornate grotto
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They've said so

twilit kiln
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They made a yt video of that

deep turret
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So yes

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but keep in mind it's not going from floor to high ground
but is going from cave to floor instead

fading quarry
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Very excited to see how it fares, if only a fraction of the desync issues are gone I am going to be ecstatic 🙂

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To be fair update 8 was exceptionally stable as far as dedicated server goes looking back on older dedicated server releases so I am not worried at all!

tough venture
twilit kiln
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check pinned comments

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there is a wiki to that

abstract bay
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Do we know what time 1.0 drops today?

gray kestrel
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!lanch

twilit kiln
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around the time when they release 1.0

gusty elk
twilit kiln
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Never heard of that

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Just follow the wiki, its for booth operating systems, linux and windows

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if you use linux you could also use "LGSM"

abstract bay
twilit kiln
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If you use somethign different, figure it out by yourself please

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or wait till someone helps you with that

gray kestrel
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Same for AMP users from cubecoders AMP

tough venture
ornate grotto
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Any server management platform outside Steam or Epic, will be reliant on those communities updating their content.

twilit kiln
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I dont know what else you found

tough venture
cursive raptor
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Do we need -beta experimental still for 1.0 or is it straight up non-experimental?

dusty vortex
granite plaza
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Says on their steam update that it's no longer considered experimental, so should be good

cursive raptor
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Thought so, thanks for affirmation

long totem
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Can we start a game locally and then put it on a server?

tight orbit
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Gonna be running a dedicated server on my unraid box. Will the container need to updated with the game? Or is the library pulled in a different way? I'm seeing two releases on the CA apps page

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Thanks in advance for any help 🙂

dusty vortex
grave shell
dusty vortex
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if its done 'right', then in theory it should update internally... but then the ports are changing, so no idea if the containers will update the networking ports/firewalls etc with the new changes.

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so you may still have to tinker with it, or pull a new container/docker image.

long totem
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Thanks @dusty vortex @grave shell I will play with my friends locally and try to use a server if we need

tight orbit
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Got it, chcking the support page of the first container and it has this little tagline so I think I'm good!

"Update Notice: Simply restart the container if a newer version of the game is available."

dusty vortex
tight orbit
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Got it, I'll try to contact the container author

smoky flicker
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friends, does anyone know if we need stupid amounts of dedi ram still (my last dedi was update 7 i think?)

tough venture
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You should probably wait until the updade actually releases though

tough venture
smoky flicker
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is it still single threaded?

tough venture
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No idea

dusty vortex
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regarding RAM.... well in U8 there was a feature introduced called 'memory streaming' (or something similar to it)... that would inform the game to only load parts of the world that the player is active in... this reduces the RAM usage (perhaps to around 2-4gb), but it did cause some performance related issues when multiple players were in the world or when moving around to other areas of the map that might not be loaded into RAM already and the parts needed to be loaded in.

with the memory streaming option disabled, then it was common to see ram usage between 12-20gb (depending on size/world hours/number of players) as the entire world was loaded into ram.

Its understood that this feature would still be available in 1.0
Its not 100% clear if it will be enabled or disabled by default with 1.0

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for a multiplayer world where players will desire the best performance, then ensuring that memory streaming is disabled would be best option... if you can spare the RAM. 👍

tough venture
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Most relevant info regarding dedicated servers are here: https://www.youtube.com/watch?v=v8piXNQwcUw
And here: https://store.steampowered.com/news/app/526870/view/4270057097478183701
...."In more detail, up until 1.0, Foliage used to have hitboxes which checked for collisions with vehicles constantly. This leads to a lot of computations happening all the time, everywhere in your vicinity, which could make performance drop significantly. Especially on Dedicated Servers, where up to 12GB of RAM could be occupied with most of it being non-stop collision checks. To combat this, vehicles in the world no longer destroy Foliage as you drive through it, which not only saves a ton of computational effort, but frankly also looks a lot better in the actual game."...

quiet plank
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I'm looking at dedicated server hosting and the company claims I can rent a 20 slot server, does the game without mods support that?

tough venture
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Yes, kind of

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But not officially

dusty vortex
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but by adjusting some config files the max count can be increased.

quiet plank
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is there word of that changing for 1.0?

tough venture
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Not said anything about that as far as i know

dusty vortex
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we dont know, but the expectation is that it will still be 4 players, with the option to adjust config files.

tough venture
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If they have optimised a lot of the performance bottlenecks of multiplayer then it is likely an increase will be a non-issue

civic cove
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Yeah as others said 1.0 could be a huge change to waht we already know.

dusty vortex
tough venture
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Hopefully they will talk about this in the launch stream

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(6 min)

deep turret
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host providers can still decide to support whatever
just keep in mind it's not supported by the game devs directly

cursive zenith
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does anyone know of any docker images that just handles steamcmd? the one I have modifies game configs for you but I dont want to touch those with 1.0

deep turret
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steamcmd is the easy part

midnight tiger
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Hello all. Anyone else have a problem with getting 'This server appears to be offline' after trying to add a dedi server?

deep turret
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just wait 3 hours and a half and resetup your server

ornate grotto
deep turret
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I can't believe we are still getting the regular stream of update 8 server fails and workaround questions only 3 hours away from 1.0 launch

midnight tiger
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I've not installed a server before. I'm trying to get a head start with how it works before 1.0 begins. Hence my question.

cursive zenith
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If the server says its online for you (on its console) it's likely a port forwading or bind issue

deep turret
dusty vortex
deep turret
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you already got your head start

cursive zenith
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but yeah the new dedi server will change so much, even the ports

cobalt loom
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can we keep game open 7/24 like to be a server to not bother with bugs etc 😄 ?

midnight tiger
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Thank you Fabricio and Delphium for your answers. I shall wait!

deep turret
dusty vortex
deep turret
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I will probably be able to test systemd unit template inside vm linux setup later

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I will report if it works well or not

lime bison
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life stream and there still nothing 25 minutes delay

dreamy haven
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any idea when a docker container 1.0 is ready?

fading quarry
# dreamy haven any idea when a docker container 1.0 is ready?

Should not take much to make containers ready for release, if you know docker you should be able to simply change branch parameter and optionally just remove 15777, 15000 port mapping from old containers and you're ready for production. But we won't know for sure until its actually released.

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It is however not unlikely that one or several docker container maintainers have had access to the beta testing of release and are already ready to push update to docker hub.

rocky raptor
dreamy haven
pastel gazelle
fading quarry
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Yepp, hard to say for sure, we know a lot of people have been involved in testing 1.0 for several months, hence its not unlikely that Wolveix or other docker maintainers is among one of the beta testers.

terse junco
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Would you guys say dedicated servers are better than hosting Multiplayer from Steam Backend or Epic Games online Services?

fading quarry
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So dont expect a great time on a low specced host

terse junco
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I have my own Server so Specs shouldnt be a problem

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But id say around 3-4 players

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Around What CPU load could i expect?

fading quarry
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Impossible to say it depends on all buildings and player activity.

terse junco
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Ah okay

fading quarry
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Even my dedicated server with Ryzen 9 7900X has a hard time on a large save with a lot of player activity (update 8), but the same can be said for hosting a multiplayer game through the game client.

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The great thing is that we have been told we can expect several improvements to performance.

terse junco
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So if worst comes to worst i could just host it on my PC since it has better specs ?

fading quarry
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Update 8 was manageable to host on dedicated up til tier 4~5 quite easily on a 10 y/o CPU with 4-6 players so you will likely be able to host it.

brittle prawn
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and dedi servers wil be much better on 1.0

fading quarry
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So we have been told.

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"much" is probably a stretch.

brittle prawn
# fading quarry "much" is probably a stretch.

i'm not sure about that
they didn't took dedicated servers to seriously when they made them back in the day
This time they really wanted to made them properly
I'm expecting a good experience on dedicated servers

terse junco
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So a newer ryzen 7 Laptop CPU is probably good enough for what i need

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I guess i'll see

stuck drum
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hey all, a mate and i usually run our own server but can't this time yet due to other issues, i did find a nice looking host but we have no idea how long til they update, so i thought i'd check here to see if someone knows of a hosting services that will update fairly fast, preferably in the oceanic region

brittle prawn
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this is mostly necessary with endgame savegames though

fading quarry
terse junco
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Good that its getting colder now

fading quarry
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^^

brittle prawn
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my server is in my garage so i don't mind

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room do gets hot

spiral tendon
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my server is in the cellar, should be fine unless rats attack it

brittle prawn
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Yeah thats definitely the ideal place for a server

spiral tendon
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Been fine so far the last 5 years

sudden marten
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Have there been any mention of the vehicles not being laggy af anymore on dedicated servers in 1.0?

tepid rock
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Not long now!

brittle prawn
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They wanted multiplayer to be a enjoyable and lagg-free
So i'm so excited

fading quarry
lavish tulip
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are we going to be able to start dedicated servers with 1.0 today?

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brand new here, sorry 😅

brittle prawn
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dedicated servers already exist

sturdy gust
lavish tulip
brittle prawn
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they will update, if you mean that

lavish tulip
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mhm

brittle prawn
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big update supposedly

sturdy gust
brittle prawn
lavish tulip
slow bloom
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I'd wait since they're re-doing the server console completely

sturdy gust
brittle prawn
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ow fk, does it copy time to

slow bloom
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Do we know if player limit modification is still gonna work?

sturdy gust
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We don't really know anything in that regard

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We'll know when it drops 🙂

fading quarry
sturdy gust
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Hoping the API removes the need

brittle prawn
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Everything is exciting in that video
They talk about all the changes with dedicated servers

gray plaza
fading quarry
sturdy gust
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Oh absolutely! Very excited for stable mod support 😄

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Honestly, I'm just hoping it's more stable 😄

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I stopped playing for a while because multiplayer was just frustrating a lot of the time (particularly in late-game)

brittle prawn
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Should be a way better experience on dedi's on 1.0

sturdy gust
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Here's hoping 😄

brittle prawn
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I believe Snutt said all conveyor buggs were gone

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just watch the vid

fading quarry
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Yea, we always had to stop around tier 4-5, last save we did solve some of the performance issues through enforcing everyone to use shards and build as few buildings as possible.

sturdy gust
brittle prawn
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OMG jace is on stream!

slow bloom
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You mean we won't have to click, then back out, then click back in to valve GUIs to get them to update?

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Heaven

alpine cairn
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do we have new documentation or tutorials about the new Dedicated Server coming with the new version?

sturdy gust
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Nope

brittle prawn
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I hope it drops with 1.0

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especially the api stuff

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i mean it has to, right?

sturdy gust
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As with every question being asked, the answer is we'll know when it drops 😄

slow bloom
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As long as the ports don't change, I'm hopeful I can get a server spun up in 30 mins tonight

fading quarry
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They said in a video didnt they? That we would get documentation at a later point.

sturdy gust
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Cut down to just one port, but it's still one of the 3 from before

brittle prawn
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i'll just update it and hope it works instantly

sturdy gust
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One thing I could see breaking is ini modifications, given that they've added configurable options in the in-game server manager

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So I'm expecting to need to remove some of that from the Docker image, but that's minor

gray plaza
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That's my strategy (update and see what happens). But I have to do my normal workday today, so I am going to take this chance to thank @sturdy gust for putting up the docker container and making that happen, because I've had that running for a month now in 8. You rock and deserve kudos!

While I was tempted to do my own docker yaml, looks like I made the right decision for today (we'll see, but more likely to work)

sturdy gust
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Thanks @gray plaza 😄 I pushed the initial Docker image back before there were official dedicated servers (~3 years ago), using Wine to emulate a client environment. I'm glad we don't have to do that anymore 🙂

cursive zenith
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hey wolveix, any concerns with 1.0 for engine.ini and other similar parameters from the docker image?

gray plaza
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Oh man, that must have been fun haha, I only got on the satisfactory band wagon about two years ago

brittle prawn
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damn that must've been unoptimised

sturdy gust
sturdy gust
cursive zenith
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Oh i'm blind haahaha, I see yeah that was my main concern as well for 1.0 for now

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either that or they changing defaults and we resetting them back

sturdy gust
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It'll probably work as-is, but environment variables could become meaningless (which is a good thing)

eager glade
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im starting up my first server after 1.0 releases, anything i should look out for?

tough venture
eager glade
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64gb

brittle prawn
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i mean ram usage will change though

brittle prawn
eager glade
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thats my server PC, my primary PC is 32

gray plaza
# sturdy gust Thanks <@335657749369061378> 😄 I pushed the initial Docker image back before th...

When I hopped on the server fun, it was already to the point where I thought I had a reasonable shot of doing my own docker compose as a learning exercise. I probably still could, but I had a TrueNAS core set up, and after figuring out the upgrade to scale, how to get jailmaker, then docker, then dockge, then realizing I was behind CGNAT, I appreciated that your docker image was the easiest part of the whole thing.

gray plaza
unreal crystal
#

i think my linuxgsm servers been running untouched for like 2-3 years.... eager to give it some actual configs for once past vanilla

crystal trout
#

54 minutes. I am just going to go huddle in a corner and wait

eager glade
#

how do we know its being released in 53 min?

sturdy gust
#

Because of the numerous countdowns 😄

dense jackal
#

is the 1.0 release for the dedicated server available for download yet ?

sturdy gust
#

No

crystal trout
#

Main thread, there's a pin from 3 days ago

eager glade
#

ah i see, i never saw a countdown

#

so good to know

brittle prawn
#

and old dedicated servers are probably not compatible with 1.0

crystal trout
#

It's there

#

I want to wipe my indifferent broccoli saves, just not sure on the timing of the dedicated server download for them

#

I do know they staffed up for today

crystal trout
unreal crystal
#

wasn't there a blog post with a bunch of info for the new dedi server stuff; i remember reading it.

wasn't sure if they published the docs n config files yet; the wiki looks... i think old stuff still?

unreal crystal
#

okay so that was new content stuff. I looked past that but didn't dig in as I thought it might be old still. I missed the AGS stuff.

Appreciate it

eager glade
dense jackal
#

gonna have to rebuild my container...drop the 15xxx ports, probably need new entrypoint

crystal trout
#

Yes, that is helpful. Not for me to prepare or anything, but it is something to read while I wait...

sturdy gust
crystal trout
sturdy gust
#

I hadn't even heard of IB until now

crystal trout
#

Should I link the website here? I'm not promoting them, just nervous chatter

unreal crystal
#

idk what i was expecting for sandbox/server settings; but after project zomboid my brain was expecting to be able to tune things down to the machine or something.

am i missing something or can you not change the resource gather rate or fudge with those #s at all. my hours in Satisfactory are criminally low vs its 2d predecessor so my expectations are all outta wack

sturdy gust
dusty vortex
#

most links that point to non sanctioned domains will be auto removed if you try

crystal trout
#

Fine by me, just wanted to provide it for you since you hadn't heard of them. I switched to them a couple months back because they support mods

split nest
#

does anyone know when shockbyte will roll the update out?

sturdy gust
#

Probably a question for them

brittle prawn
#

I don't use anything, i just run the steamcmd satisfactory dedicated server on a ubuntu service

crystal trout
split nest
#

k thanks

crystal trout
unreal crystal
fading quarry
#

Did some calculations and built a new host myself for the cost of 1y renting a host.

brittle prawn
unreal crystal
#

I've been debating on taking my remote server into my homelab but the benefits of "angri gamers aree looking at a datacenter; not me" is worth the insurance 😄

brittle prawn
#

also made multiple discord bots that check all my services for game server statuses

#

actually rewrote my bots recently, it now looks like this

tender goblet
#

Is it worth renting a server to host dedicated MP, or just run it on my own machine?

low wadi
#

Are we feeling good about the update and rental servers? I couldn't make it past oil without servers lagging out before

unreal crystal
brittle prawn
#

yeah my modded mc servers take between 5 a 10gigs ram

slow bloom
#

Also kinda depends on your networking knowledge

dense jackal
sturdy gust
#

I can't remember if the binary previously ignored unknown flags

dense jackal
unreal crystal
#

it's not even networking knowledge; if microsoft pisses off some gamer and they decide to ddos every public minecraft IP; you're not gonna have a good day if that's your home network vs a commercial datacenter with 100gb throughput firewalls n commercial throughput protection

slow bloom
#

If you're behind CGNAT for instance, your dedicated server hosting gets a magnitude more complex than if you're not

fading quarry
unreal crystal
#

i spend bout $130 a month for our 5900x; and that's "old" by todays deals and standards.

tawny garden
#

Plenty of services out there for like $12 a month to host a server

unreal crystal
#

but i have 1tb of SSD that's mirrored; 64gb of ram; and the protection of being separated from my home network

tawny garden
#

have the players split the cost

fading quarry
tender goblet
#

I can pay $12 no biggie, would that cover the specs?
But yea sounds a bit complicated to setup in time for 1.0

brittle prawn
#

yes but the problem with renting a server is that you like feel like you need to play that game
and you end up wasting that money (for us mostly the case)

tawny garden
#

True, we usually just stop the service for a month or two if we're not playing. You can download your world to save it. Then when you want to play again with friends, just upload your world again

unreal crystal
#

idk how good the experience is in practice

dense jackal
tawny garden
#

Indifferent Broccoli has been really good for us, we'll probably stick with them for our 1.0 world

dense jackal
#

now me and my buddies can play all we want for only power cost

low wadi
brittle prawn
tawny garden
unreal crystal
#

if i spent $10 on each game for their individual host providers... it very quickly makes sense to just rent an entire box. and with the entire box; you have the entire CPU dedicated to you

#

my issue with VPS and i'm assuming the same for "satisfactry 5 slot server" is it's on a shared CPU and the resource allocation is awfulllllllll

#

everyones hammering it with high CPU count content and it just bogs down and no one gets any performance

pallid rivet
eager glade
#

I mostly do Minecraft Servers, so this is going to be an interesting change to use a Satisfactory server

unreal crystal
#

yea i haven't even attempted to look at satisfactory modding given the "experimental" state of hosting the servers

terse junco
#

Ive only hosted Minecraft and ARK which werent that hard

#

lets see what 1.0 brings

tawny garden
#

at some point I should probably just buy my own machine to host a server

upper pollen
#

Just installed lubuntu on the ole dell laptop only uses 600mb sitting in the desktop

unreal crystal
slow bloom
#

Just recycle your hardware when you buy new computer parts

unreal crystal
#

i have lost so many brain cells and hairs trying to make java minecraft boot lmao

upper pollen
#

Intel i5 6300u 8 gb ram should be enough you think?

slow bloom
#

12GB minimum is suggested

terse junco
slow bloom
#

Plus you need overhead for the OS

tawny garden
#

What do you really need from a hardware perspective? A good CPU, good RAM, and like an NVME? no GPU obviously

upper pollen
#

Using lubuntu the overhead is very small

dense jackal
#

any linux without desktop has minimal resource use

unreal crystal
#

my taste in minecraft mods is simple: the entire kitchen sink; but with no goals. so ATM but with no care or love applied. it's always awful figuring out compatability n mods n bugs.

I didn't realize how big the satisfactory modding scene was looking at ficcsit

#

i just.... workshop is life

upper pollen
#

I got it down to a 348mb ram footprint when I went headless 600mb in the desktop

unreal crystal
#

scaling is always the problem

upper pollen
#

I was thinking of moving the save between the PC and the server

#

So play on main PC then off load the save to the dedicated when I am not in game

crystal trout
#

The main reason I still have a dedi while playing solo is so that my factories keep working in the early game when I have to log off for adult stuff.

eager glade
wicked edge
#

I hope to god dedicated are stable on launch

honest burrow
#

have they mentioned anything - i havent been following

wicked edge
#

Not really. Just tons of improvemeents

eager glade
#

should be, they said they were working on that a lot

hybrid condor
#

I wonder how long before a 1.0 container is up ;-;

sturdy gust
#

My container will update once the update drops 🙂

dense jackal
#

do we need to remove the '-beta' from the options ?

hybrid condor
hybrid condor
#

You da best.

halcyon pivot
#

Anyone here uses pterodactyl?

dense jackal
fading quarry
hybrid condor
#

Now to see if I can still remember how to use ecs

#

Has there been any word on dedi stability versus multiplayer?

tight orbit
#

Can anyone give me a resource to that which ports and what is changing?

sturdy gust
#

It'll just be port 7777, both TCP and UDP

cursive raptor
sturdy gust
#

5 minutes! 😄

terse junco
#

I NEED IT

dense jackal
#

5 minutes to ddos on steam download repos

terse junco
#

Laughs in Epic games (painfully)

dense jackal
#

yeah both users can download at 50%

terse junco
#

Steam cant download because its overloaded Epic games cant download because epic games

bitter valley
terse junco
#

ooh they talking about networking

bitter valley
#

Guessing it will just be -port in the command line

eager glade
#

they are talking about dedi on stream now

terse junco
#

Yeah they are "supported" now

ripe kayak
#

"fully supported"

eager glade
#

lol

fading quarry
#

❤️

eager glade
#

we will find out in a few min i guess

ripe kayak
#

<@&370483737957236737> dare you to archive this channel and open a new one when the countdown ends 😛

crystal trout
terse junco
#

Why change the name of the channel when you can just delete it

dense jackal
#

ok time to ddos the steam installation servers

terse junco
#

Therty seconds

#

Give me the good dedicated server

unreal crystal
sturdy gust
#

Watching steamdb, it's not live yet

#

RIOT

#

😛

nimble wraith
#

Glad we're all actively waiting on this update xD

fading quarry
unreal crystal
#

i'm trying to beat my update script

dense jackal
#

i got an update

eager glade
#

ARE THOSE CUSTOM HELMETS?

unreal crystal
#

oh i disabled it. even better

terse junco
#

now i just have to install it

fading quarry
#

update live on epic 😄

dense jackal
#

also on steam ...and downloaded to me now

#

starting

sturdy gust
#

For the server?

tawny epoch
#

Be patient x)

dense jackal
#

aaarrrgggg processing vulcan shaders

unreal crystal
#

🙅‍♂️ i refuse patience

nimble wraith
#

We'll be waiting a minute lads xD Client end likely gets primary focus

sturdy gust
#

Yeah, fully supported 😉

terse junco
#

Epic games client update is already out

fickle jetty
#

Guys how do I make satisfactory check for updates it says play

sturdy gust
#

Both clients are

dense jackal
#

shoot server is still early

sturdy gust
#

Just not the server

sturdy gust
fickle jetty
#

Okay ill try that thanks

dense jackal
#

i just got several gigs downloaded to my machine and it still says early access

sturdy gust
#

I'm just watching SteamDB waiting for it to drop 🙂

dense jackal
#

mmmm there is another steam update for the game

rough lichen
#

controller support in the works omggggggg

barren compass
#

Im not seeing it up on steam yet

wicked edge
#

Quit steam and launch it again

cursive zenith
#

yeah steam still not out, both for client and dedicated server

hard lantern
#

they havent pushed the depot for the cmd yet.

cursive zenith
#

only the banner has updated but no patches

hard lantern
fast ocean
#

same

willow wolf
stoic stream
#

Yeah i'll just look at this chat, until the Dedicated server update is released lol

long python
proud falcon
#

i have the new server running

sturdy gust
crystal trout
crimson vortex
#

@proud falcon How did you get the new server running?

crystal trout
#

Whee!

storm sapphire
#

pardon my ignorance, i assume there is no real difference between your dockerized version than the "normal" way of installing/running server on linux? Ive had no issues but i used docker for everything else so I was tempted to switch now for launch

proud falcon
stoic stream
#

The game hs been updated to 1.0, but I didn't get any update on the SteamCMD end for the dedicvated server

fossil stump
#

Dedicate server patch seems to be rather small?

loud furnace
#

Docker gang represent

nimble wraith
tame remnant
#

time to rename channel and drop experimental

storm sapphire
unreal crystal
#

satisfactory's out on steam game client; not server yet

narrow turret
#

Hi, has anyone seen a new egg for a pterodactyl?

fast ocean
#

anyone else still waiting on ds update?

nimble wraith
#

Update was sent for Experimental, but not public

#

interesting..

fast ocean
#

I'm guessing the app number is the same?

sturdy gust
#

Yeah, no number change

stoic stream
sturdy gust
#

Still not seeing the update on my end (for the server)

nimble wraith
jolly lily
#

Update just appeared for me

nimble wraith
#

weird it went there first xD

cursive zenith
#

lmao did they update the wrong branch

green fable
#

still no update, do I have to uninstall Update 8?

copper lily
#

now we wait for API Documentation 😅

loud furnace
#

does that mean we should run --experimetnal? or is it dropping on regular branch?

quartz needle
#

man, im hoping the dedicated servers run better than last upate

hard lantern
#

The client was pushed for the client not seeing anything for appID - 1690800 though

nimble wraith
#

😅 love that

twilit kiln
#

experimental is now even with public

#

So you can just pull it from steamcmd

jolly lily
#

Dedi server early access steam just updated in the last 30 seconds

dense jackal
#

still checking the server

nimble wraith
#

Yep public just got the update boys

steep frigate
#

mine appears to be updating on steamcmd

nimble wraith
#

GO UPDATE YOUR DOCKER IMAGES

sturdy gust
#

Update is out

cursive zenith
#

oop its out

bitter forum
#

just try "check for errors" , after that the download starts.

mossy tendon
stoic stream
nimble wraith
#

we zoomin 👀

nimble wraith
chrome marten
fast ocean
#

that from experimental branch?

barren sparrow
#

Nope, main

#

After the update it is literally missing the game executable. Verified files, no joy. Lol. It broke.

simple frost
crimson vortex
#

I'm not running it in docker, I'm running it on bare metal using a SystemD service

gleaming pike
dense jackal
#

so its the public version without the -beta ?

ornate grotto
#

Yeah, mine is updating

stoic stream
#

Yeah i got it off a SteamCMD, FactoryServer.exe shows modified today at 11AM

tame remnant
#

mines is also updating

loud furnace
#

same error

stoic stream
#

The file version is 5.2.1.0

fading quarry
#

the pain waiting

stoic stream
#

mine is running already, now let's see if it is the actual update

sturdy gust
#

Ayyy, my Docker image is working 😄

twilit kiln
#

careful with the download, steam seems like to have some issues mnow

sturdy gust
#

Doesn't seem like there are any issues, but connecting to it now from in-game

terse junco
languid pelican
#

so it is just port 7777 tcp and upd now?

dense jackal
#

hmmm the game executable was missing for me...trying again

sturdy gust
#

Yeah, can't launch the client

fast ocean
#

re-installing cause it said the exe is missing

sturdy gust
#

Server works at least haha

chrome marten
#

I can't even execute it...

loud furnace
#

rm -r satisfactory lets try this again

dense jackal
#

i just validate my files

fast ocean
stoic stream
#

They screwed up the EXE name for the game

twilit kiln
#

try a new download or validate files through steam

loud furnace
stoic stream
#

Rename it

gleaming pike
#

oh man, what a hilarious launch with it broken ~

dense jackal
#

exe is broken here too

loud furnace
sturdy gust
#

FactoryGameSteam.exe

#

Binary is currently this

cursive zenith
unreal crystal
#

is there an experimental password?

dense jackal
#

validatefiles does not fix it

stoic stream
loud furnace
#

very good thx

sturdy gust
#

Yep, working now

#

Thanks!

fossil stump
#

that's looking more like it

cursive zenith
#

Looks like docker image has a slight issue with binding

fossil stump
#

my server is now downloading a 4GB update.

cursive zenith
#

client cannot connect to the API which is binding on localhost

fast ocean
crimson vortex
#

Now if only I'd get the updated client

loud furnace
#

wait is this true on docker too? I'm not seeing an executable anywhere obvious

wicked edge
#

Rename it and remove "Steam"

digital sapphire
#

13.2Gb update

unreal crystal
winter peak
#

Just rename the executable, if you havn't already.

long python
loud furnace
#

epic worked fine and started the game

ornate grotto
# fast ocean lol

Run it as administrator and it will install the VC++ pre-requirements

gleaming pike
#

download again, they pushed fix

loud furnace
alpine cairn
#

the dedicated server patch came out?

crimson vortex
#

Finally

bold coyote
desert ember
#

what command?

unreal crystal
#

LET ME INNNNNNNNNNNNNNN

ornate grotto
gleaming pike
#

client error has been corrected

fast ocean
winter peak
#

It's only port 7777 tcp/udp now, right? I get "Failed to Connect to the server API".

storm violet
#

Same here

topaz holly
#

check logs

proud falcon
#

same

stoic stream
#

I completely forgot how to authenticate the server

ornate grotto
#

Have you updated the FW on the server machine to ALLOW TCP 7777?

crimson vortex
#

My server may be sitting in the data center for where I work on an old unused desktop, shhh

nimble wraith
#

While im downloading my update, anyone wanna check 50.20.249.105:2306 shows? 👀 (may be under 2305)

cursive zenith
#

Yeah the HTTP API is binding to localhost on the server so if you are running on docker and such it wont connect

errant pumice
#

Is there a steam gui version of the Ded Server build? I dont own it on steam, but rather epic.

winter peak
nimble wraith
fast ocean
storm violet
#

ssh tunnel would work

winter peak
stoic stream
nimble wraith
cursive zenith
#

I think there might be a way to set the HTTP API bind address?

winter peak
#

wolveix/satisfactory-server, right?

nimble wraith
#

it may be tied to an arg

cursive zenith
#

the game ip is binding to 0.0.0.0 correctly

dense jackal
nimble wraith
#

we just.. havent gotten patch notes

#

xD

sweet prawn
#

Anyone using lgsm?

wicked edge
#

How do we connect to the server API

dense jackal
#

why does it still say early access ??

fast ocean
#

looks like the api is using 56625 as it's port

winter peak
loud furnace
unreal crystal
winter peak
alpine cairn
#

should i remove the old setting files?

loud furnace
sturdy gust
copper lily
#

anyone found the API documentation yet

#

lol

nimble wraith
#

nope xD

copper lily
#

ill dig and see if it has an interface somewhere

lofty cradle
#

Is anyone by chance using a pterodactyl egg and can I use the existing (old) ones for the new update? Or do I need an updated one

sturdy gust
#
LogServer: Display: Server API listening on '0.0.0.0:7777' (Standalone)
loud furnace
#

this is the error docker is throwing for me

sturdy gust
#

Bind looks fine, hmm

half hearth
sturdy gust
tough mesa
#

under pterodactyl

loud furnace
#

ich777's

sturdy gust
copper lily
half hearth
storm violet
#
[2024.09.10-15.13.12:748][  0]LogHttpListener: Created new HttpListener on 127.0.0.1:7777
[2024.09.10-15.13.12:748][  0]LogServer: Display: Server API listening on '0.0.0.0:7777' (Standalone)```
@sturdy gust  Using yours
sturdy gust
loud furnace
#

touche lol

half hearth
sturdy gust
cursive zenith
sturdy gust
nimble wraith
#
[2024.09.10-15.10.36:078][  0]LogServer: Display: Server API listening on '0.0.0.0:2305' (Standalone)```
#

My own seems to bind to the correct game port

tough mesa
unreal crystal
#

smh i still haven't gotten any dedi server updates

#

pretty sure nothings pushed yet

storm violet
#

@sturdy gust Can I change startup args on your's?

copper lily
#

oof yeah ich is borked

twilit fox
#

Allrighty this channel is active lol.. yall get it figured out so when I get off of work in... hopefully 6 hours I won't have any issues lol

mellow agate
#

anyone else getting this when trying to connect after setting it up?

sturdy gust
devout ridge
sturdy gust
#

I'm currently experimenting

sterile mulch
#

has 1.0 been released to dedicated servers yet

wicked edge
round hollow
eager glade
#

my server is running for the first time and i cant connect Via LAN... what am i doing wrong?

nimble wraith
#

binds but still nothin.. hm

eager glade
#

thats what im getting too

stoic stream
#

I am getting server is offline, and it's running and i see in the console, that I am trying to connect, locally. This is weird

winter peak
half hearth
crimson vortex
#

Ugh, bare metal server crashes on startup 😦

quick imp
#

hi y'all, Is there a way to tell if I downloaded the 1.0 update? I ran the following command ~1 minut ago: steamcmd +force_install_dir ~\satisfactoryserver +login anonymous +app_update 1690800 validate +quit, but i think it's still pulling the update 8 files

ornate grotto
#

API is on TCP 7777, make sure you have allowed it on top of UDP 7777

tough mesa
#

does anyone know which ports are needed now?

round hollow
fast ocean
sturdy gust
#

Yeah, it's a bind issue

half hearth
unreal crystal
#

wait i'm a dummy; apparently 842 is the latest build they just pushed. WHEN DID YOU DOWNLOAD THAT SERVEr?!?

wicked edge
#

Same. Allowed TCP and UDP in fireewall and port forwarding and still cant connect to the API

mystic blade
tired marsh
#

hi all i use docker image too and i have a same problem about api issue

steel basalt
#

after a 11gb update

stoic stream
#

oops i must have tried to updat ethe server JUST BEFORE they released it

hardy crescent
solemn matrix
half hearth
stoic stream
steel basalt
#

oh you right myb

spark fox
potent timber
last tendon
#

are the new severs stable out yet??

still shadow
#

Does dedicated server normally start out with tier 0 all complete?

unreal crystal
half hearth
mellow agate
#

actually getting this when first starting the server.

half hearth
still shadow
half hearth
#

Then it's fine ig

ornate grotto
nimble wraith
unreal crystal
sturdy gust
#

Think I've got it

hard sundial
#

What do i do ? The server is getting the pings from me .. and it is updated..

night chasm
#

Warning: To verify the certificate integrity on the Client,.....

winter peak
tough mesa
cursive zenith
half hearth
copper lily
#

no one reads its 2024

sturdy gust
trim panther
#

I dont have the new consol
Do you know why?

hard sundial
round hollow
#

As far as I can tell, the Dedicated Server linux files are named correctly.

wispy adder
#

Running the server on linux, getting LogOnlineSchema: Error: Invalid schema category lobby: Service descriptor id lobby not found.
Been a while since I've tried to run it dedicated; could this be related to any of the ongoing issues?

sturdy gust
#

Pushing a fix

cursive zenith
broken peak
#

[2024.09.10-15.21.52:292][459]LogNet: UNetConnection::SendCloseReason:
[2024.09.10-15.21.52:292][459]LogNet: - Result=EncryptionTokenMissing, ErrorContext="EncryptionTokenMissing"

hard sundial
azure niche
#

do we need to open 55985?
NotifyAcceptingConnection accepted from: 192.168.69.134:55985

wicked edge
green fable
#

I'm in 🙂

sturdy gust
#

Got connectivity working, waiting to see if it works

twilit fox
topaz holly
#

[2024.09.10-15.26.41:295][ 67]LogNet: NotifyAcceptingConnection accepted from: <public_ip>:62099

terse junco
green fable
#

restart Steam

hardy crescent
loud furnace
#

I switched to your compose Wolveix so I'll test when you push too

tough mesa
stoic stream
#

okay, my windows Dedicated server is working

storm violet
#

Testing now @sturdy gust

crimson vortex
#

I get this when I try to run it on Linux

Project file not found: /home/shaun/SatisfactoryDedicatedServer/FactoryGame/FactoryGame.uproject```
wicked edge
topaz holly
opal fog
#
[2024.09.10-15.23.57:150][  0]LogOnlineSchema: Error: Invalid schema category lobby: Service descriptor id lobby not found.
[2024.09.10-15.23.57:150][  0]LogOnlineSchema: Error: Invalid schema category lobbymember: Service descriptor id lobbymember not found.
[2024.09.10-15.23.57:150][  0]LogOnlineServices: Error: [FLobbiesCommon::Initialize] Failed to initialize schema registry
hard lantern
#

I am on a dedicated, tried to connect with the query port and get "Server Appears to be offline" -- its not.

tough juniper
#

The server just binds on default on IPv4, any way to bind it to IPv6?

terse junco
#

Im running Wolveix docker and it works perfectly except cant connect to server api

hard sundial
winter peak
hardy crescent
stoic stream
unreal crystal
#

how the heck did y'all get your server to even start lmao. linux is giving me a big f off

#

this is the extent of my logs

cursive zenith
topaz holly
#

same

inland dew
#

I started a linux server, not using docker, but when trying to connect to the server in game I get "Failed to Connect to the Server API"

tight dome
#

So many options 😮

bold atlas
#

I am guessing everyone else is having the missing exe error?

storm violet
#

Still says HTTP Listener on 127.0.0.1

wicked edge
twilit kiln
wispy adder
winter peak
unreal crystal
#

xd can't launch the server; my game finally launches at least

tawny shadow
#

hey o/

getting a encryption token message error when i try to join my dedicated server(linux),
any news on that?

stoic stream
#

Yup I am able to join my Windows Dedicated server

tight dome
bold atlas
stoic stream
#

Windows Dedicated works fine

tired marsh
#

after docker rmi and docker run with :lastest image same error ...

topaz holly
wicked edge
stoic stream
#

oooo i like the new interface for the building

night chasm
#

seems to be working now.

#

gg

civic marsh
#

I'm getting --ERROR: Couldn't find a game executable, something went probably wrong with the download!--- from the linux dedicated server 😦

inland dew
#

I even tried disabling the firewall but no luck

terse junco
#

SERVER API WHY ARE YOU CURSING ME

bold atlas
slender drift
#

Steam dedicated server on top 😎

nimble wraith
#

Yeah Ive yet to see how to fix this api issue, anyone got ideas? xD

tawny shadow
#

any official documentation for the dedicated server 1.0?

charred arch
#

Has anyone a good site for buying dedicated servers with information about RAM and shit?

brittle prawn
#

does the api need outer router connection? its just not working for me

loud furnace
azure niche
round hollow
#

@sturdy gust Im running the ich777 version of the docker. Whats the difference between yours and ich777? Are they not both from the official depots?

brittle prawn
still shadow
#

k got it up and running, got 1 user connected, but all others getting "no encryptiontoken specified" and unable to connect in the logs

loud furnace
terse junco
#

Anyone have a fix for the Failure to connect to the server api?

sturdy gust
#

Port 44615 is the API port it seems

loud furnace
#

missing exe for some reason

hard lantern
unreal crystal
#

xd bout to just axe the entire serverfiles folder and start fresh; see if a fresh download works

round hollow
#

I tried

dense bobcat
#

is this 1690800 the right appidd for steam cmd?

round hollow
#

yes

opal fog
#

yep

glacial ginkgo
dense bobcat
#

thank you for comfirnming!

hearty goblet
#

guess ill just hang out in the meantime 🙂

topaz holly
#

mine doesnt open 7777/tcp by himself, no firewall

winter peak
unreal crystal
sturdy gust
#

So, must be a flag for it

worn sierra
#

what about pterodactyl egg. anybody working on that?

cursive zenith
hearty goblet
#

i have 7777, 15000 and 15777 open

winter peak
tough venture
#

It works for me, but it keeps skipping onboarding even when its set to no skip, anyone else experiencing this?

vocal stump
cursive zenith
#

so def. an extra port we are missing besides 7777

sturdy gust
thick quarry
#

How about "Failed to connect to server api"?

unreal crystal
tough juniper
#

How can I bind the server to IPV6? It just listens on IPv4 default for me. Any parameters I can pass to FactoryServer.sh?

fast ocean
cerulean crypt
#

I cannot access to my dedicated server, any knows why?

nocturne thorn
vestal echo
#

Anybody on Linux dedicated getting this?
[ .... ] Starting sfserver: ln: failed to create symbolic link '/home/sfserver/serverfiles/Engine/Binaries/Linux/UE4Server-Linux-Shipping': File exists
[ FAIL ] Starting sfserver: executable was not found

hearty goblet
#

it sounds like some internal service stuff which isnt able to connect

sturdy gust
bold atlas
crimson vortex
#
[2024.09.10-15.33.18:571][  0]LogOnlineSchema: Error: Invalid schema category lobby: Service descriptor id lobby not found.
[2024.09.10-15.33.18:571][  0]LogOnlineSchema: Error: Invalid schema category lobbymember: Service descriptor id lobbymember not found.
[2024.09.10-15.33.18:571][  0]LogOnlineServices: Error: [FLobbiesCommon::Initialize] Failed to initialize schema registry
[2024.09.10-15.33.18:612][  0]LogHttpListener: Error: HttpListener unable to bind to 127.0.0.1:7777
[2024.09.10-15.33.18:612][  0]LogServer: Error: Failed to Bind to the API Port 7777. Make sure the Port in question is not in use by any other applications.
[2024.09.10-15.33.18:612][  0]LogServer: Error: Failed to bind Server API/TCP to the Port 7777. Please change the default port by using the -Port command line switch or changing the config file.```
sturdy gust
woeful bolt
#

would you guys recommend dedicated servers ? (i'm talking performance wise and bug wise)

tawny shadow
#

got satisfactory fixed for me, i just removed every starting argument except for ?listen, can connect to it, was able to accept the certificate and setup the server name and password

civic lantern
#

I got that error mesage as well. If you look at the script, it is in a block that says "remove this later". Remove it

acoustic pecan
#

Wheres in pterodactyl do i set net=host

dense bobcat
unreal crystal
open summit
#

Any idea why i might be getting this?

civic lantern
#

I got linuxgsm server started, but the server manager appears to start to connect, and then returns "failed to connect to the server API" in the desktop

#

yeah, that

nocturne thorn
fast ocean
#

ALRIGHT I GOT IT

blissful plover
#

if anyone has the answer, PIN IT

nocturne thorn
bold atlas
fast ocean
#

JUST CHANGE YOUR PORT

wicked edge
civic lantern
marsh kestrel
edgy karma
gusty knoll
supple arrow
supple egret
#

wolv is busy working on it arti and blade 👍

grim owl
#

@sturdy gust

fast ocean
#

-port=7778 Then connect with the 7778 as the port

wise falcon
civic lantern
#

the console shows it's started

bold atlas
vagrant delta
#

Has anyone got the pterodacatl egg

daring linden
#

anyone have a solution for encryption token missing?

vagrant delta
civic lantern
#

vi lgsm/config-default/config-lgsm/sfserver/_default.cfg

inland dew
#

Guys I removed the -multihome line from server start and it lets me connect, no more API problem

sturdy gust
civic lantern
#

Lookk for UnrealServer

cursive zenith
marsh kestrel
civic lantern
#

replace with FactoryServer-Linux-Shipping

clever idol
#

[2024.09.10-15.36.43:655][ 0]LogOnlineSchema: Error: Invalid schema category lobby: Service descriptor id lobby not found.
[2024.09.10-15.36.43:655][ 0]LogOnlineSchema: Error: Invalid schema category lobbymember: Service descriptor id lobbymember not found.
[2024.09.10-15.36.43:655][ 0]LogOnlineServices: Error: [FLobbiesCommon::Initialize] Failed to initialize schema registry

crimson vortex
#

I'm going to try rebooting my host, always fun to do on a box with no IPMI

sharp mauve
#

is this the same issue you guys're having?

marsh kestrel
mossy tendon
eager glade
crimson vortex
#

And finally, my client is updating

fast ocean
#

just change the port

sharp mauve
#

i havent hosted satisfactory on ptero before today lol, so im unsure if its me being an idiot

daring linden
nocturne thorn
mystic blade
#

A friend is trying to join the new server but he gets: Encryption token missing

still shadow
bronze dove
knotty rampart
#

switiching from bridge to host fixed it for me

loud furnace
median meteor
#

Guys is that what i need app_update 1690800 validate do download the server

clever idol
#

anyone have the new Ptero egg?

fast ocean
gaunt sky
#

Ideas

gritty merlin
#

just started up my dedi on windoze its looking for a new game

sturdy gust
severe cosmos
#

Any solutions for the "Encryption token missing"?

fast ocean
unreal crystal
potent timber
#

hey where do I change the port?

quartz yoke
#

how do u see what version of the dedicated youre on?

sturdy gust
fast ocean
crimson vortex
#

If port 7777 isn't working on Linux, it means a process didn't exit properly. My reboot fixed it.

rain atlas
#

cant add my server 😦 nothing happens when i add it

atomic crag
gaunt sky
fast ocean
gaunt sky
#

??

tepid rock
#

All hail @fast ocean

brittle prawn
#

IT WORKS 😁

open summit
crimson vortex
gaunt sky
severe cosmos
gritty merlin
#

might be time to merge all my files to a linxu vm

terse junco
#

Server API

#

WHY

cursive zenith
civic lantern
#

when i attempt to view the server from the desktop client, I see ```[2024.09.10-15.40.39:941][394]LogNet: NotifyAcceptingConnection accepted aggregation: 192.168.2.42:51701 (57)
[2024.09.10-15.40.40:208][402]LogNet: NotifyAcceptingConnection accepted from: 192.168.2.42:51701
[2024.09.10-15.40.40:543][412]LogNet: NotifyAcceptingConnection accepted from: 192.168.2.42:51701

pale girder
#

Is changing the port prop expected though? Or are they going to do an update to fix it? Hopefully someone from Dev team can respond