#math-and-meta
1 messages · Page 608 of 1
Encased Pipe is the one we were talking about
Simplifies your overall steel production and is a huge resource efficiency boost
The only drawback to it is you need more assemblers
I think it's worthwhile hunting all the recipes tbh. I'd say 80%+ of my machines are using alt recipes
well itd be nice if i knew how many were left
Yeah it's weird you can't load the file. What happens when you load your save in calc?
I need to do some explo for harddrives as well.. juuuust want to redo some oil power and steel
Yeah the alt recipes for oil and steel means I never use vanilla recipes
do you click or try to drop the file? Cause dropping doesn't seem to work for me
And are you using some types of adblockers?
The other thing you can do is use the base calc map and drop beacons on all the hard drives you collect so you can map out where they normally exist and cross reference them with your beacons
dude who runs the calc told me thats not a save file
apparently since im playing on a dedi server, idk where the save file is
ooooohhh yeah servers. Fair thought it was multi. You'd have to ask in the dedicated servers channel for that
does loading the save file show you which drop pods ive gotten?
In the mean time - beacons to track the ones youve gotten then and regular calc map to direct yourself. Or use your in game tracker to steer you for hte exploration
Yeah if you manage to get your save file in it'll fade the drop pods that have been used
cool ill ask him to see if he can snag that. in the meantime im doing it the slow way. got one hard drive in the last hour lmao
better question is what this has to do with this game🤔
Common denominators. A math I figured I'd need but didn't for this one
All your factories there? WELL... what about restarting a fresh save? You learn a lot doing it that way XD
i may do a fresh save in another 40 hours or so. wanna get a couple full size builds under the belt before i start a fresh one
is there a meta starter location that is "optimal"?
im thinking prolly right there where i started that steel factory since it has 3 pure coal and 3 pure iron and 2 limestone deposits within spitting distance
no
OLD IRON,OIl and copper
others are save
Fluidics question. I have an area where 4 fluid buffer stacks come together and mix ... and whenever I'm looking at the tanglefoot bag I made to make sure each tank could supply each of the four pipes that's outputting ... I get tons of frame lag.
Is this a fluid math issue that's causing the processor to chug ... or an issue with how I built it?
Seriously ... I chug hard and drop hella frames when I look at this junction.
I want the entire supply factory to supply every output line. shrug That way ... the entire thing supplies until capacity.
so you are producing 4 pipes and want to supply 4 pipes?
Eventually ... This is a thing so until I ramp up to full usage, the whole factory helps with everything ... instead of these four for this pipe, and these four for that pipe ...
| | | |
+--+--+--+
| | | |
would be enough then
less junctions = less weird pipe behaviour
and also, each factory should be on a separate pipe 🤷♂️
rather than trying to balance pipes
Why? To me it makes sense to have an entire factory pushing at the deficiency.
A1 B1 C1 D1
| | | |
+---+---+---+
| | | |
A2 B2 C2 D2
let's see in this case.
*1 are producers and *2 are consumers
if A1 produces enough fluid for A2, there's no need to merge anything in there or split anything from it, as you'll never have more than needed and also never have less than needed
Same for B-D
Right ... but I'm not building it all at once ... I'm building the end-use as needed.
All factories produce X ... so I can pull off here ... and there ... off of any pipe ... as long as I limit within the max.
It’s unlikely it’s the junctions causing the extra math, I have a spot with 4000 pipe connections in close proximity and the frame rate suffers just a big cause it’s big.
But having junctions like that will almost certainly cause backflow issues
So ... I need to valve it?
still tho. connect stuff to A1. When A1 is depleted, connect separate stuff to A2, repeat until done
no need to merge/split any pipes
I feel you're not understanding what I'm trying to convey, though. shrug It's not as if I'm in this location much ... I'll leave it as-is.
Also @teal walrus: I've valved it on the main inputs from each tank stack (four of them) so there's no backflow and valved it after the tanglefoot bag.
Noooo… valves should only be used when absolutely needed and even then it’s sometimes better to use a pump for directionality
Just have as few junctions from the place producing fluids to where they are consumed. Buffering often causes more problems unless you really know what is going on and used to solve a specific problem. There’s no really point to store thousands of fluids
then please explain it to me, because from my point of view this construction you've made is pointless as there are much easier (and more stable) solutions to problems
Valves have their own issues. The don’t allow fluid to pass unless the pipe behind them is X% full which can cause stuttering
Well ... to both, clearly I don't quite understand the issues, then? Is there a tut I can study about the idiosyncrasies?
The pinned pipe pdf in this channel is pretty thorough.
The big thing though is to have as few buffers, junctions and splits and mergers from point A to point B.
Just doing that makes fluid life much easier
basically you don't want buffers, you don't want valves, you don't want fluid balancing, you just want a single pipe fluid manifold that's looped at the end and slight overproduction of that fluid.
there's a few bugs and few mechanisms that cause this, most can be read in McGalleon's pipe manual and there's a thread on reddit regarding pipe bugs (though I can't remember how it's named)
Yeah and by ‘as few as possible’ that’s generally zero
So it doesn't quite operate like my sense says it would. Ooph ... I like to have an entire factory pushing for a single area as it just makes the thing easier in my head. I see it as a big pool of everything I can draw from at any point after the entire mess is interconnected.
||Wrong "at" :P||
I noticed after I hit enter. Didn't want to "at" per se ... just emphasize his name.
A lot of people have the instinct to do this.
It’s just extremely difficult to do, doesn’t give you benefits, and if you need to change how much you’re making you’d have to tear the whole thing down
Oh, the amount won't change on this ... this is for making turbofuel ... otherwise I can't do anything else. Heh.
I don't think your idea of it is wrong, it's just that there are multiple nuances that might not make things behave as you expect.
As already mentioned, the simpler the pipework, the better it works and the easier it is to troubleshoot ^^
It’s easier to do what you want with belts because they are mono directional. Pipes are bi and cause problems
Like many other things ...
Anyway.
Oi, no homophoby! 
are bi and cause problems
|| that would be weird out of context ||
||Who could ever misinterpret that
||
Alphabet people.
#alpha-and-meta? 
||Maybe #alpha-and-metha?||
I mean I typed it out, saw the issue and went ahead with it anyway XD but I do hope that alphabet people thing was said ironically
Who's an alphabet and what's an alphabet people?
#alpha-and-beta
i think it chugs cause you have it lit up by lights, more than anything.
lower the light quality in the video settings
That was NOT during the day and with my flashlight to highlight the piping mess. REGARDLESS It chugs day or night, lights or not.
its not the pipes then
... how is it not the pipes if it's not the lights?
its something else. pipes dont cause this kind of lag
if they did they would be unusable
Odd ... OK. It could be the lighting, then, since there's another layer under it, it's all frame and many light calculations for shadows. I didn't think of that.
They don’t do true lighting either so unlikely it’s that unless you’re doing something really weird. They didn’t want lighting physics cause it’d kill the game
Top layer vs bottom at night. So ... not too werid.
But ... it does get more chuggy at night, so there's that.
V unlikely it’s that.
There’s loads of other things. Browser tabs, leaving the game on too long without restart
Browser: 2 tabs ... official wiki and SCIm
Could be that you happen to notice it more at night because it’s more obvious?
Scim, with a loaded map save, can kill your ram if it’s big enough
scim can eat tons
That should be fine
||I'm so disappointed I didn't think of this one 🤦♂️||
Well after tech help I’d say it’s more likely something running in the background of your computer
App naughtiness
Malware or just extensions that aren’t obvious.
Nah, scanned nightly for that.
Ghostery ends up chewing up tons
Not using Ghostery
Then it’s gremlins. Tearing your plane apart
Fine ... going back to the Skunkworks.
Full day ... no issues with the area ... it's got to be a lighting issue.
Btw, I think you'd get better results asking in #satisfactory-experimental (where Ben lurks sometimes) or #off-topic-tech
i got a suggestion for people working on wikia: imho, it would be better if build gun was removed from recipe usage and moved to dedicated section. For stuff like plates or concrete, build gun takes 95+% of space and makes it impossible to actually find actual recipes
equipment workshop might be moved with it too, its also not very useful section
Ctrl f to quickly highlight search words?
Am confused what did u ping me for?
urged this before (like a few weeks ago), cant personally do anything about this tho as the process for recipe tables is automated
aka i dont know what voodoo they pull off to generate them
i know, concrete is the biggest page offender of "bloated beyond usefulness"
It was a miss ping meant for me
Oh ok lol
idk what happened to my math. But I need a fuel generator (using normal fuel) using 1,333333333333 m3 per minute, how much % is that?
found it, I think it is 5.75
it's 4.3704%
if I use 4.3704 it says this
clock speed UI is broken
oh ok thanks
Is this the bottom part of the UI or the top left?
They really need to fix generator UI. Lmao
I assume given the upcomming clock speed changes they don't want to bother
yeah the clock speed ui in the game has been broken for a while unfortunately😕
that explains why my oil production lines in the past never worked because there was smth wrong with the fuel 💀
game ui clock speed broken please fix💀
Did anyone recreate the "alt recipe" spreadsheet from the Game Design video?
@boreal cypress I saw your pure copper build in #screenshots, just use copper alloy
You enjoy having less copper?
My copper plant makes 18000 copper
That's not what I asked. 🙂
Unless you are maxing map resources there’s no reason to use pure copper
than I will need this instead of the other
much more copper and iron
If you care about ore-per-ingot then there is a lot of reason to use Pure Copper.
Ahh so you’re maxing the map?
Or just maxing a node. 🤷♂️
It’s like 40 refineries for one 780 belt
no, just dont want to have so many belts for copper and iron to "balance"
Manifolds
its 48 ref for 720 copper
Exactly my point
It’s like 14 foundries or smth I think
For example the iron in speedrun canyon is enough iron for 12k copper
im happy with 456 ref xD
Both recipes have their merit.
Honestly I think Copper Alloy needs a buff.
Because if ore-to-ingot is what matters, Pure always wins for copper.
Which is the inverse of how iron works.
Iron Ore-to-Iron Ingot ratio, Iron Alloy is uncontested the best option.
But everyone uses Pure for various reasons.
Personally, I think Copper Alloy should be a better ore-to-ingot ratio than Pure Copper 🤷♂️
But I won't deny the space-saving power of Copper Alloy.
Welcome to refinery simulator
finally a good word over copper alloy from you 
Good is a point of view 😛
not trashing it is good enough for me
Just being accurate 🙂
opinion on instant scrap? 
Equivalent.
If you want to use Coke -- Sloppy>Electrode
If you want to use Coal -- Instant
Player choice.
hrm, valid
That's legit how I view them.
at least its not the ol sulfur argument
Meh.
You've got enough sulfur to make your own choices.
You're a big girl.
(Because pioneer woman 😛 )
(Secretly sulfuring inside)
sulfur more
You really have to make intentional decisions to run out of sulfur tbh.
turbofuel lmao
(Though if I heard correctly on the VOD, Mark said they might add more sulfur to the map...)
I've converted to just accepting how far Diluted Fuel goes.
Yeah, heard that.
Greeny has to redo his whole calc 😂
And all the "WP" fetishists are going to have to change their tables.
actually no, greeny will have dynamic weights soon
so you can choose how you want it to be weighted
He'll have to update new max limits is what I meant.
based on rarity, based on extraction limits, all equal or custom
And WP will shift all across the board if they add new nodes.
i never cared bout WP, which is why i didnt consider them for my recipe summaries on the wiki
I doubt that’d be much compared to implementing a linear solver
i go by local availability, which i also push in thos esummaries
it already is a linear solver so
Neither have I.
Well, not in the same way.
Local weights is what matters to me.
same
Was referring to this
shouldnt be that hard for him either.
Exponential solver though 😉
Pun about overclocking
Imagine putting all of that work into it and then realizing you can make more power with less sulfur if you use nuclear
considering the calc doesnt use fixed values, but derives them from the input section
||But that’s still linear||
If they add +1 Bauxite node to Spire I will be happy.
- 1 new bauxite
- 1 uranium

or better yet the beta calculator uses packaged diluted fuel while using more machines and more powerful than the blender diluted fuel alt because why not
how
How not?
using pure or what?
What is your limiting resource?
none
Time
i never hit a limit xd
Build for 1 stack per minute of all 33 items on the storage list. 🙂
aluminum big stack sizes oof
200 isn't that big.
it is considering 500 is next biggets
Turbo Pressure at 50/min chews through a good amount.
50 turbomotors / min 
When you're making 1 stack per minute of everything, points is not an issue.
Just let more ISC's prefill with resources and there is no actual production limit in this game
Like, when storage is full, that's 50-500 of all 33 storage items just being sunk.
peak satis: no sinks, store everything, use container items for production, finish game with never running out of ore 
There was a point when talking to ZyRa I had an idea for something like this.
Because it involves yellow lights.
arent you allergic to yellow
the thing with stack sizes, besides carrying resources, it basically doesnt matter as for linear production lines the only thing that matters is how fast you can supply the production lines per minute, so i dont get why stack sizes is like important, in only effects things like manifold prefill times and those are choses anyways so that doesnt really matter either
In this game, yes.
Which is ironic as it is my favorite color irl
i had this dumb idea of a big recycling sushi factory
sushi stuff in, it gets fed into machines, eventually you get turbomotors or similar out
Like that one factoriohno post?
dunno that one
thats actually how I do some of my production, its not dumb, its efficiency, because if all of my ISC's are full, and my resources and production items need to go somewhere, thats right make even more production lines
The idea was basically this:
Consider Iron. All of it goes down one line. First stop is Plates. Continually feeds Plates until that container fills.
When Plates are full, moves on to Rods until that container is full.
Same for Screws.
First complex item is RIPs.
Link Plate and Screw Containers.
After the first cycle, all the way back at the beginning Iron will stop going past Plates until Plates fills again.
Which means RIPs will run until Screws run out.
Plates will fill up, which will make Iron divert down to Screws.
I think you get the point. It would be slow, and very inefficient overall -- but it would legit never stop, it would just cycle between which base component it was building and that would trickle up the tree.
Containers so that the player can grab what they need.
No need for storage mall because it's all built into the line.
I might actually go back to do more of the world poll method🤔
You'd also have differences of where things cycled based on cycle times and stack sizes ofc.
it was actually pretty fun, make as many machines as you need items in the game, supply all the resources, and then just wait and its gg because everything has been easily fully automated, i had alot of fun doing that method
@oblique hollow I may actually try this on my next run and see how feasible it is 🤷♂️
I'm sure at lower complexity levels it has solid merit for maximizing resources.
aluminum stalls because water 
i may try this too
Fluids is definitely where it breaks down unless you want to package everything.
But from Plate/Rod all the way up to Modular Frames/Rotors I think this would be fine for "refilling storage" (meaning take the containers out and just use machine buffers).
you can wield pipes together also, essentially turning them into buffers also
big pipe loops
Sushi Pipes 😉
pseudo sushi pipe as the pipe is sorted but the machines are all scrambled
the only downside the buffer is only as long as you can run it straight without junctions, as soon as you add them the buffer is separated by them again, but still thats a fun method to use also.
but essentially you can make a buffer of infinite capacity, which is pretty cool
Packager running into Unpackager has been a far more reliable system for me than using buffers.
i only use buffers for equalizers
Denzel Washingtons?
yes

Heyho! My Belts are actin curious lately..... Mk. II into splitter on two MkII belts. but they wont get even CLOSE to the half of/second.
Mods?
Multiplayer?
Dedicated Server?
no/no/no
Did you build the splitter then connect belts, or did you build the splitter ON the belt?
ON em, scrapped the "old belts" which made just to place the splitter in the heights and reconnected it with fresh belts afterwards
99% probability you have a mk1 stuck inside the splitter.
Don't build splitters on belts.
Build splitters independently, then connect belts.
it was as you thought. splitter "cut" out its own "piece of belt", while each around was upgraded into mkII this lil part kept solo
never thought on theres still a belt "inside the splitter" 😄
👍
nope, YOU earned those *thumbUp
Oddly enough, I've always done this and haven't had many issues with small belts in a splitter when I do just ad-hoc one onto a belt because I don't leave small pieces to miss on the eventual upgrade.
Yeah. Issues only occur during upgrades.
But if you put it on the belt and never change the belt types there will be no issues.
builds with MK5 first then downgrades as needed for UPM limiting
Lol.
... oh, also ... second output on MK3 miners when?
They haven't decided if that is the best way to fix the issue.
Good question
It is A way to fix it.
It's a kludge, to be sure, but ...
But devs either haven't reached consensus or they have and it just isn't priority right now.
I spose building a splitter directly onto a belt is a non issue once you're laying nothing but mk5
I would hope so
Still not a practice I generally advise.
Why not?
whispers Probably something to do with aluminum production.
What about it
See above complications and you can search for every other time someone has had a "belt hidden in splitter" issue.
Can be entirely avoided by placing splitters then attaching belts.
And what is 2,666666666 m3 per minute?
my head isn't really with me today... if i have 10 belts comming in with random amounts of 780, 600 and 300 of the same item and wan't them to divide themselfs up into as many 780 belts as possible... how can i go about to set this up?
As many as possible or as few as possible?
let's say as many 780 as possible and if there is a belt in the end that does not fill to 780 i just sink the leftovers
As many belts as possible would be 1 item per belt...
full 780 belts 😛
So you want as few belts as possible if I understand what you meant to say.
In that case -- just make a belt condenser.
shouldn't be too tricky with a little math and smart splitters doing overflow, I'd usually just start from the left and add to source belts until they hit 780 until I run out of sources
the remainder kind of creeps around depending on pure/normal/impure that's the little bit of math 😄
there would be a bottyle neck if one of those overflows turned up merged with a belt alreeady having 780 on it tho
Well then don’t do that lmao
------- M --------
-------S-------
Splitter before merger so if it overflows it pushes on instead of stalling.
That's the nature of condensers.
then id need to add in that overflow somewhere tho
- do you know the actual total input?
- do you know which belts are actually already 780?
It's simpler if you know how much is on the lines.
yeah i could go the route of checking each belts source to see how much is on it but thats the thing i wanna build the machine thingy for so i don't have to and can just throw them in at random
i mean it shld be possible with the stuff we have but atm im drawing blanks as to how
you're looking for some sort of X#:Y# balancer then probably
Double overflow
it's probably going to be a lot more complicated than napkin math but it should be fun 😄
Merge - overflow - overflow - merge etc
You put an overflow on the overflow in case the merging target is already full
But that gets messy and takes more space
Balancer may refer to Load Balancer or Belt Balancer. Splitters are built in a nested way, such that all downstream belts or buildings receive an equal amount of material, regardless if the supply belt is providing sufficient input. A factory that is built this way tends to start up faster, as there is no need to wait for the internal storage to...
yeah this is along the lines im at atm too
space ain't an issue. messyness tho....
I think just build and debug it
Compressor.
That's the word I was looking for.
Do a search for when ZyRa is talking about belt compressors.
He had images.
That's what you need.
Do you know what the % is with 2,66666666 m3 per minute? (Normal fuel)
found it btw... really simple and exactly what im looking for.
one of those face-palm moments
Ye.
just place the overflow into the next compressor thingy and it will work itself out in the end
The 2 belt diagram in the photo would just have to be done again for each additional belt added.
But I'm also pretty sure it can be adapted for large-scale use.
That document I linked has everything you need if you didn't find it earlier.
Fluid compressor when?
yeah defenately, can stack them 3high and then make a compressor for the overflow lines of those stacks
and tnx for pointing me in the right direction 👍
👉
👇
👈
Automated miner recipe has no concievable use
Me, filling station inventory, so it can't store too much waste to reduce radiation.
[This will work if I set train filter, right? Riiight?]
Let’s say hypothetically I were to need 50 coal generators, would anyone know how many mk2 miners and water extractors would be necessary on base efficiency in order to fulfill this demand?
Base efficiency as in not overclocking the miners?
mk2 miner on normal node mines 120 per min (you can check in buold menu) and coal generator needs 15 coal per minute
Thnx
What does the "recycling" part refer to?
♻️
he attempted to simulate solar fusion in satisfactory
Eh, just avoid building them too close to conveyor poles (end of belt segments) 😆
https://www.reddit.com/r/SatisfactoryGame/comments/u4wdfq/how_placing_mergerssplitters_on_belts_can_cause/?utm_medium=android_app&utm_source=share
if 45 is 100%, what is 40?
40=45x
what
0.8888888888888888888888888888888-
45:100 = 40:x
No, 88.889. get your significant figures right
Sif Figs was why I hated chemisty....
1.5 + 1 = ?
Me: 2.5
Teacher: No, you can't say that.
Me: Why the fuck not? I'm literally looking at 2.5 oranges.
For me it was oxidization. And general amount of writing.
Clearly 3
I also hated when your answer was right, but it was gotten the incorrect way, so marked as wrong
Apparently...
Technically it's 2.50
No, the 1 makes it sigfig to just 3.
Always one uncertain digit, and round to the thousands place
Nope.
Glad I could help!
I'm telling you this is why I hated it.
If you wanted 2.50 for an answer, the question would have had to be 1.00 + 1.50
If you had a single digit, the answer had to be in single digits.
Whatever "round to thousands" rule you're referencing either hadn't been invented yet or just wasn't taught.
On this topic: I aced a test in Calc and the teacher tried to fail me because I didn't show any work.
Because apparently solving derivatives in your head is not allowed...
Gotta show that intense power rule math
Also needed to write anything your did on your calculator out to show what you did on that...
My bad, I'm used to engineering math... Trusses are fun
Engineers are smarter than chemists if they have that thousands rule.
If you want to be passive aggressive for this, show all your work... Including proofs for the standard math.
How to break a person without a PhD in math:
You: what's 2+2
Them: 4
You: Why?
Kek
for those of you who have large nuclear builds (32 plants or more), where do you build them in order to maintain that water supply?
Package and ship water in 😉
for real?
I've only done that once, lol.
But it is an option.
like, train line a crapton of packaged water in, unpack it, ship back empty containers, repeat cycle
wouldn't just training in liquid containers of cargo be easier?
True.
Top used spots are west ocean and north ocean.
But north is getting fucked up in the U6 update.
So west either beside RD or Oil Islands is probably your best bet.
the west "ocean" is more like a lake, unless i'm thinking too far south
i might relocate my building plans then
or, check into the viability of shipping in water for lols
If you do that, overclock the shit out of the packagers.
At least the UNpackagers.
legit i can't even find the alt recipe for steel pipes on the calc website
Steel Pipes doesn't have an alt recipe...
Encased Industrial Beam has an alt called Encased Industrial Pipe... which is one of the most-used alts in the game.
(If that's what either of you meant)
omg looool
i spent the last 6 hours hunting alt recipes. already had that one
check out the spaghetti i used to unlock all the tiers
specifically
I always round up because its easier
yeah sorry i wasn't more clear I guess? XD but yeah it's the Encased beam alt that makes the need to steel beams microscopic. Like after you get that you could probably just have an industrial container somehwere with steel beams and stop making them as a standard product
yeah i thought you meant there was a recipe to make steel pipes, so i spent forever looking for them, up to 85 unlocked lmao and still didn't see em. figured something was wrong
Well you probably got a bunch of other good recipes! Did you end up with the encased beam alt at least? XD
i had that one since like tier 1 lmao
was one of the first ones i unlocked right after i unlocked steel encased beams
Well at least you can kinda stop making beams now? You can pretty much stop making then unless you intentionally use a recipe that requires them.
It'd be basically at the point that if you DO need them, just make them at location
yeah i've got a small setup at the other factory producing steel, so i can just swap em to beams and use this 117 constructor factory to purely pipes
not really positive what i need these for either though, just went with it because it seemed like it'd be easy. 3 iron nodes, 3 coal nodes. nope
sorry for a ping. so the inflow of iron ingots allows me to create basically 780 ingots > 20 foundries.
But the outflow of ingots from that only lets me put 13 foundries on an output line. so should i just do 20 foundries per input and 10 foundries per output?
i mean 60 foundries gotta go into 120 constructors, ish, so that would be an easy split. 10 foundries per 20 constructors
It's the simple way of doing it especially since they aren't being fed some place that needs an precise number right?
If you want to max out the belts you could figure out how to clock them so that you get 780 per belt and have the left over feed onto another belt that's being fed from the excess from another foundry line right?
But I personally don't see the benefit in that unless you really need to reduce the number of belts going.
yeah thats load balancing right?
Load balancing is quite different
i dont need a precise number, just the max number. so 780 isn't needed per belt necessarily, at least not at the foundry level. prolly will be needed on the constructor level
It's just compacting lines as much as you can. Which IS a thing yo ucan do
Maybe not even then because you can clock the constructors to use a precise amount right?
Planning things with a bit of underclocking gives you a lot of power and control
the point of this factory is to just get it done. Once i do it once, i should be able to replicate that with the next factory, and that one i can make pretty. i am gonna do this like i do my videos, learn 1 new thing each time. so, saving the looking pretty for next round. atm i think 10 foundries per line, 6 lines, last foundry in each underclocked 25%
sounds good 🙂 That sounds like a good steel factory you can replicate
actually that last bit doesn't check out, lemme redo that
ok so i was right
And I'm not going to suggest you do this right now but this was a prototype I was using for a bit and might use again
Basically had the iron smelters directly under in a line and foundries above it
In this old version no. But I might change it up since I like the idea of those buildings being outdoors as they produce a lot of smog
I'd be tempted to clock them 1 for one in the next iteration though. I'll show you what I did for the latest pipe factory one sec
this is what i settled on for now. the power shard way would eliminate 18 smelters, but require 59 power shards. so ill try that strat on the next setup
iron ingots coming in on the bottom, coal will be on top
Not bad! for a bit of extra compactness you could have had the upper spliters sitting in front of the inputs and just connected them directly with lifts.
thats a pain in the butt to build tho
nah just stack them and delete the bottom ones
oh, ill try that on the next set of 20
90% of the cool building things you see in game rely on building 5 items and deleting the first 4 just to get the last in position XD
So this is a working modified version of what I showed you before... 2300~ iron ingots being smelted from 4 pure nodes. each stacked row is 1 node
going to put pillars on the end for support but its very much not polished. Just turned it on to work out the bugs in the 100 beacon pm system
Pain.
why pain?
i haven't automated beacons, what are they for?
Just looking at it.
Pain.
uranium rod alt recipe
It's floating for 1..
ah shit, i aint even messed with nuke yet
Show after completion and hopefully less pain.
Actually I'll link the rest is design channel more appropriate I think
you using solid steel ingots?
He's using PAIN.
Making beacons.
For just using max Uranium, You can make 50.4 Cells a Min, and if you make each Reactor go 250% you can run 126 Nuclear Reactors at once correct?
yep
cool, wanted to make sure my math was good
I can't get my mind around this ^^ Is it possible to maintain a constant throughput using trains? A belt input 780 item/min in the station A, the train comes, take the freight, there is an animation during which the belt stops, the train goes to station B, there is another animation, then a belt remove the items from it at 780 / min... But because of the 2 animations during which everything stops, the overall flow can never be 780 item/min, can it ?
just add buffers in the form of an ISC
here ^^^ @quaint ridge
I'm not sure it's gonna change anything,I can put buffers at the 2 stations, the buffer on B is gonna suffer from the animations time too and empty itself in the long run, no ?
no, because he buffer at A fills up for slightly longer, and therefore slightly more items are transported to keep it all running
it works
wait
you mean a single belt comes in buffer A with 780/min, then 2 belts comes from buffer A to Station A at 780/min, and that's what solve the issue ?
yes
1 belt into container, 2 belts from container to freight platform
package
because even though the station wont accept items, the buffer still will, so it stores them while the animation is going. when the animation ends there are 2x 780 belts to allow for the ISC to drain
hmmm packaging would be a pain in the a in my case
then dont transport fluids
but since it's water I can pump more to overcome the gap
why transport water via train
there is nigh never a situation where you dont have more water closer to you
I don't wanna pull loads of pipes over hundreds of meters 😄
better than training for a few hundred meters
if its below 1 km, a train is a waste of time
but it's much more elegant in the landscape 😁
and also a nice waste of time. the train is slower than the pipes
perhaps :p
also, how much water even
there is a reason people build their reactors above water
I'm in the south of the map, in the grass field, I placed my foundations under the waterfall
you will suffer under the combo of trains + satis fluid mechanics
fck I don't know how to say that in English
then dont 
I wanna build it in the "big hole right after the waterfall"
the void?
I was looking for a more geological term, but yes
there is no geological term here, its a bottomless pit
I don't know I've never tried to reach the bottom
an abyss of nothingness
and you will never reach a bottom
because you simply die beforehand
I won't try then
but ok, now I have the solutions for my trains so that's nice
thank you guys
you said the abyss after the waterfall. isnt the water really close in that case?
like.... its a waterfall
it's close, but not close enough
I went "far" down
and as I said, I don't like huge pipelines
big spiral trains tracks are so much nicer
piping down vs building a huge slow train spiral down lol
it's just sad cause then I can't really use them for a 99.9% efficiency world factory if they don't transport fluids properly 😦
they do transport them properly, but doing any sort of big build breaks them because they hate junctions
but you can't maintain the ~600 m3 / min if you count the loading animation of the train
there are no fluids buffers with 3 connections
^^
why would you need 3
that's how it works with belt, one goes in the isc, two comes out of it
?
"because the buffer only has 1 input and 1 output"
is the wrong answer and wrong way of thinking
a buffer doesnt have just 1 input and output. it has 2 connectors.
thats 2 inputs AND 2 outputs
ISC can be 1 in, 1 out
1 in, 2 out
2 in, 1 out
2 in, 2 out
heres another tip: the buffer can empty or fill itself at 1200 m3/min.
you just need to use both connectors somehow
yeah yeah I see it
I'll just have to rotate the buffers 90° ^^
well
again
thanks 😄
fck the huge pipelines, I'll go full trains 😁
and destroy that planet elegantly
If the animation lasts 25 sec, that means I need to store 600m3 * ~0,4 = ~240 m3 Sooo I can just use the small fluid buffer and that saves a lot of space, nice
so if I'm making Thermal propulsion rocket 34.972
Assembly director system 271.790
Plutonium fuel rod 12.600 for max points....how much does that leave over in resources....
Imagine automating Project Parts...
I'm going for a max point build.
trying to use all or as many resources I can to get the most points
oh whoa nvm
that's it, like that's all I can possibly make
imagine not automating them
wait @wind spade who made satisfactory tools?
wow! Thank you so much for your calculator man. I use it all the time. Thank you thank you thank you.
yea I found some reddit post that had slightly different numbers. I didn't know you could just output max sink points!
it's only in secret public beta, as it doesn't yet work 100%. You can get a tester role on the tool's discord if you want
hmmm I might just take you up on that.......
I've got my plutonium set up done and my train network. Now I'm doing the slow process of smelting every node on site and then transporting on a main bus for each biome to a train station. Better on frame rate
so far I've got the desert biome halfway done.....god does that one suck
Which desert?
the upper....right? portion of the map? the big big desert biome
There are 2 big desert biomes, lol
Upper right and upper left.
Dune Desert and Rocky Desert.
HMF outpost 😁
No. Canyon, Spire Coast, Northern Forest are in between them.
hmmmm I'm gonna have to load it back up..... I've kinda been switching between planning the items and building the smelting array's
but yea according to these numbers.......it looks like all that's left is to do something with the limestone. nitrogen gas and coal
which limestone = wet concrete
Rubber Concrete 😁
can't, using all the rubber/oil in the world lol
so yea wow there's like nothing I can do with the nitrogen gas and coal. Coal I can use for power I guess
cant use nitrogen gas? are you even making cooling systems
For max points you make as many complex things as you can and just sink everything
the thing I shared is the max possible 🤷♂️
||Well... Ok... But for max points you make as many complex things as you can and sink everything
||
Really? You can’t sink any more items?
you can't make any more items

Surely there’s some leftover items
You don't have any extra poly resin you can use to package and sink WATER? 😛
That's a solution found with linear optimization. It's mathematically the best coupons production you can get
there's not
And all your miners and whatnot are clocked to 250%
I haven't seen the whole plan, but it's already at the point where it makes (some) NORMAL concrete to save on power 
these numbers are map-wide limit of what's possible to mine. Nothing more possible.
Unless mods
Mods 🤢
unless slavery and your friends will pick up stuff from auto miners and put into chest
Wait. How do you power it all?
But then it's just about giving the planner different numbers to start with, not all that difficult :P
uranium power
215.568
252 for me
that's the number you need to power the setup 🤷♂️
Is that including water?
well it's not including miners and water, but there's more power produced anyway, so 🤷♂️
I was confused so I read back. Thought you were talking about max power instead of max sink
max power is this
Is this the beta tool?
indeed
Wow, no Biocoal? 😏
I mean... max automatable 🤷♂️
Ah, I was wondering where you got the functions from. I need to tinker with that eventually
also this is what max power uses
Just burn plastic
I dare you to think about your challenges to ensure it is possible before issuing them.
For power
Not possible in vanilla
There’s a chance I just might consider considering that
Also whatever happened to geothermal
And biomass
Fair enough
Not automatable
geothermal isn't implemented yet (also is irrelevant to calculate it's production, as it's entirely free). Biomass can't be automated
Does the calculator have an option to use byproducts in alts before trying to use more raw resources? (Other than manually limiting the input)
the calculator optimises towards lowest resource usage (configurable in beta). So if it's more resource efficient to use byproducts rather than making new stuff, then it'll do it
in beta you can also enable/disable which items can be byproducts
Gotcha. Just checking
Im gonna start dreaming about Satisfactory pipelines soon
Or going insane. Whichever happens first
~~420 reasons to place Nuclear Generators close to Water Extractors
~~
blaze it
Anywhere this can be played with rn?
You need to unlock Patreon tier 69, then you get access to the beta.
yeah, on
discord server you can get tester role
(After you unlocked the Patreon tier)
I only have one patreon tier and it's $1 because I couldn't set it to less
He's on OnlyFans now.
my fiancee is on onlyfans
This is a conversation I regret starting 
So 2TW is currently physically impossible in the game just barely 🤔 or rather, in terms of automated power generation
It makes one think whether it would be possible to reach 2TW by supplementing the grid with the remaining 330MW using other power sources 
like what, biomass? 
😅😅
good luck even using 2 TW
Its just for the challenge really
Also does that number take into account overclocked power generators?
gen overclock doesnt affect the outcome
O
only production machine overclock would
doesnt it make more power when u overclock tho
Now I'm wondering... Would an optimization for max power usage be possible just for funzies or would it be complex @wind spade ?
the amount of power per fuel stays the same. it just goes faster
I think you can get to it with Geothermal but I'd need to check.
There are no exploits of that sort in the game, @gloomy palm :P
You have no need to even get 1 TW though. So hitting 2 is 😂
Ahh, so like, when you overclock Nukes you're not actually raising the max power output?
The power per rod is the same 
yep
Every uranium unit - > Fuel rod yelds the same amount of power
But isnt the max power a function of watts per hour
would be, but would probably end up in giant cycle of packaging/unpackaging
you just need less space / generators
you double the fuel burn time and power

Oh... Right... :/
Maybe disabling those recipes...?
if your car needs 50L of fuel for 100 km, its gonna likely need 100L for 200km
*halve fuel burn time
right, halve the burn time, double the power
But these numbers are all at 100% clock speed, you'd need less buildings if they were all 250% clock speed but you'd not be able to raise the power maximum because there's not enough resources on the map essentially?
But youd use less buildings
Less buildings doesn't change the power output.
yep. but the amount of power you MAKE stays the same
I understand!
Overclocking only saves space when it comes to fuel gens.
\o/
it just changes how much you need to make it
Except when doing it for production machines, then you (currently) save/lose on power
Yes.
(You said you understood).
it's about most power produced, not consumed
I thought what i understood applied to every power generator building 😂
overclocked a machine (NOT a generator) to 250% and it needs 400%(roughly) the power.
It does.
"Fuel" was not meant to be hyper-specific.
Ohh
My bad.
Understandable
Is it a square function or somewhat
x^1.6
Btw... What about making power demand linear up to (numbers for example) 250% then implement a harsher exponential than the current one up to X% and maybe require additional research/more processed power shard?
ugh not that again
Why
NO
Im gonna say it doesnt sound like a very popular idea
kill doggo farms, make OC linear, i honestly want it to be linear now just to upset the Non-linear simps
I'm fine with this.
the "process shards to make them better" is a decent idea, but any linear OC just makes is a no-brainer
Kill doggos you say? 
kill doggo farms

My position has always been that infinite shards and linear clocking cannot coexist.
Even with linear OC, you still need doggo farms, as there is not enough shards on the map, currently.
good
so farms that kill doggos? 
Stronger OC for additional costs interests me and it would still keep power demand linear for a good portion of OC.
The "extra" OC could be just for "expert pioneers" or later tiers
shards not infinite? sucks for you. make a decision on what you want to OC
That's the point.
Limited shards with linear has a trade-off.
Has decisions to be made.
That's GOOD gameplay.
Funny how last time i was here the same conversation came up again
Infinite shards with linear has no tradeoff.
Infinite shards with exponential does have the power tradeoff.
there's enough shards for all miners and a few extra buildings
its always the same recently
XD
like 600 extra shards
That would make it the only thing thats limited then.
not to mention you're most likely not gonna use all miners
umm... mercer sphere?
Power demand is linear at 100%, the only reason for linear vs nonlinear is choosing what the trade-off is gonna be
Second time I'm discussing this as the first time the idea got drowned 
math-and-meta
renames to
linear-and-exponential
hard drives are limited
whatever mercer and somersloop will do, it will be limited too
Story elements dont count, as we dont know how many machines we need for them
I don't see the relation to my point 🤔
There is more then recipes needed, so not really
you got enough shards to overclock all miners, thats whats its most needed for
If people say nonlinear does that always mean exponential or nah
Tbf, they could just be covering future recipes (or the number might be changed to match the recipes later on)
I would say framerate is the main current limit. OC lets you build 2x-2.5x bigger, with same framerate.
imagine if they actually gave more recipes than drives
Is locking calculations to framerate the most sensible way to do that 🤔
Which, I think, is one of the main points why CS want to buff OC (remove extra power demand)
it already technically is
Hmm
Still formulating but I guess I’m trying to say something like:
- If you want more than 250% OC, that’s fine to want, but not clear why it would/ should have different trade-offs than <250% OC
- If the linear switching to nonlinear can happen at anytime, it could just happen at 100% - but that’s the system we’ve got
Shouldnt calculations be as fast as your processor can handle
Low framerate, comes from your system working hard, which increases chance of error.
Hmm
Mathematically speaking, nonlinear does not always mean exponential. Log(X) is nonlinear and not exponential. But for the purposes of this discussion I think yes nonlinear is synonymous with exponential
It also limites certain things, like 780 belts not being full throughput if your frames are low enough
Ahhhhh
:o
discussion was about what items are limited 🤷♂️
If you got more of the item, then you can use, is it really limited?
you can die with hard drive in inveotry, chest spawns underground, drive lost 😛
Tiying the non-leaner OC to the "new clock" (that could be gated by extra tech) would make it so that one can OC "normally" up to a certain point, then, if they have enough interest in reducing machine count, they can spend the extra power and research/shards to have it
In other words, the "extra OC" (which I imagine as a locked extra slot at the end of the OC bar, adequately resized) could be ignored by new-mid level players just like OC may currently be ignored by new players
Unless its in an instant death area, you can get to it. Also, there is code to put the crate at last ground/foundation.
Separate overclocking into early and late game stages?
Mhmm sounds a bit difficult to plan that ahead of time
are there known material ratios for mega factories for t5/6
still limited item 🤷♂️
Nope. As what people count as MEGA, varies a lot.
ok not llike huge but a decent size one to make all items needed for this stage of the game
But then like if you want to build stuff with mega factory in mind, in the end when you unlock the extra overclock you'd have to change around everything you did so far because you didn't account for the optimization opportunity
ratio = whatever you want it to be
there is no standard
Sounds like the same as if you made your plans without unlocking all alt recipes 
Its also a matter of how long you want to wait around. Some are fine with 1 machine making the item, others want as many machines as possible, making it.
Ahhh tru
Is there a guaranteed amount of times you'd have to refactor your factory as you progress in the game?
sounds like more of a beg an experienced player to join my game and show me the ropes of how to work out large scale factories than any cookie cutter input ratios then lol
Refactor factory 
Refactory 
First define "have to" 
But I don't think there is, too much personal preference involved
Depends on how well you know the game. You can build for final design, right away, if you know what you unlock later on.
Ohh
No, you can probably just go somewhere new each time
I seeeee
Details? Like what your trying to make?
If you're at this point it sounds like you're very early on and not really up for mega factory design tbh.
Go through the tiers a couple times. Build in different ways that you like because the way others build might not gel with you.
Learning basic logistic design for smaller factories is crucial and it's likely you will look at your first mega factory and go 'I could have designed this much better'
Whoops tagged the wrong person in the above msg, it was for you
From what I recall you were making tons of stuff and bringing them to a central deposit? Just make 1 thing with them.
Though most of what you want from them is sheets since you often have better choices for Wire AND you aught to make wire on site so just move ingots
so do you think itd be better to make copper ingots on site and then ship those, rather than make wire and cable and sheets on site and then ship those?
if you're doing centralising I'd do sheets and then go central, while wire/screws or screws is much better to make right where you need it
but also I make wire out of iron sooooo
I mean depends what you want. There's only 1 alt for it. Steamed sheets.
Doubles efficiency but much higher energy costs and you have to deal with refineries
all pure ore nodes max at 780 due to belts yeah
damn triple copper node would be 78 smelters 104 refineries
is that with the Pure Copper Ingot refinery recipe?
oh.
wow thats overkill af, maybe ill just do one node
5840 copper sheets per minute lmao. how could i possibly need that
thats 416 refineries for the full process
yeah who could ever use that many copper sheet per min >.>
but it all really depends on how big you're going. If you aren't looking to really maximise things you can just have several places creating sheets with constructors
And if that's the case you can ship copper and caterium ingots to produce TONS of wire on site
4,680 copper alloy ingots. Then I'd sink them all because the next step is steamed copper sheets and I'm getting a bit bored of looking at refineries
Yeah 416 refineries seems like one massive time sink. I may just do one node for now until I need to add another node. No idea how I'd even use the copper. I'm not even using the 2340 steel pipes at all yet.
All depends on how big you go 😄
My uranium rod factory uses 756 steel pipes just on it's own and about 5000 copper ingots
It’s a lot of iron and coal still. Best recipes don’t use screws
Yeah, I was surprised to find out when planning for my mega factory, that you can produce every item in the game without using screws (apart from screws, obviously)
And that’s also what I’m going to do 🙂
It's a good plan yes XD
Does two normal iron nodes enough to make harden plates and rotors?
With 60 iron ore and no alternative recipes you can make 2.58 of each
Hmm
Thats not bad anyway
The modular frames I might put next to my iron plate production
And the rotors and plates near the two normal iron nodes
Lmaooo
technically, youre not using screws to produce screws
also copper rotor best rotor so screws still valid
I just want to screw screws
Transport whatever takes the less item-space. 1 ore usually becomes >1 ingot, so it's better to transport ore or higher tier products than ingots
Rotors would like a word 
Ok, now to fire up Satisfactory and noodle out what I need for a fully reprocessed and sunk nuke build. Since I have the power cue the 00's song ... dance break ... Anyway ... I also need to "burn-in" my turbofuel setup. I think I need a bit of a better balance in something somewhere, because I'm running it lean ... so I need to figure out what I need to change since I built it exactly to specs on the Tools planner. https://www.satisfactorytools.com/production?share=qmctF1sB6R4EZ1Tld3t3
Yay ... debugging.
And beautification ... it's a bit ... elegantly ugly.
Why would you make rotors with copper if you can avoid it :p
Cause it's quick (machine-efficient) and resource efficient ^^
Coal and iron are far less of a bottle neck than copper though so in terms of value it’s less efficient
If you try to use the world resources you’ll wind up with excess coal and iron, much less likely to have excess copper
I’m working with Pure Copper for everything and mostly Smelter Iron and there’s still so much iron
Again, that's a subjective point, depending on your production goals and recipes preferred to achieve it
You’d have to have an extremely low tier item goal you’re making I think
Because it's like 80% water
I disagree greatly 🤔
Even with a plan including 315 HMF pm there is still SO much iron available. I’m not sure what you’d have to aim for to reasonably use all the extra iron
I didn't mention iron, btw~
Even with the steel recipes for 315 hmf pm there is SO much coal on the map :p
Unless one needs a particularly high number of rotors and pasta , I doubt the copper usage would conflict with other productions
Copper is extremely useful for the electronic parts and extending quickwire. Can’t with iron
Which is why I include copper rotor in my 190-30-30-60 plan
And there's space for bolted recipes too...
Literal iron wire...
Iron doesn’t increase quickwire.
Copper effectively can be traded into caterium
Just like you "trade coal to make steel" 🤷♂️
There's plenty moar copper than caterium
But that’s the thing, iron and coal are at the end of the totem pole in trading up
Personal preference, imo 🤷♂️
The balance between these recipes can't be defined as simply as "one is better", they're situational
If you’re talking about specific locations as to reduce logistics and have more options sure. But on a global scale with volume available vs utility iron and coal is worth less.
Like if all resources were in one spot so the 80k iron along with all the copper and cat ect, they way to trade up Kronos objectively worth less unless you’re targeting low tier items
Subjectively*
It always depends on end goal, not just resources available
If your end goal is max plastic, copper is worthless
If your end goal is max screws, copper is great
I did mention the caveat of aiming for low production tier items on that
Like sure if your goal is a billion steel beams iron/coal is more valuable and thus the caveat. It just seems far less likely people would be focusing on those
I mentioned low tier as an example, same is valid for high tier
I haven’t made a proper numerical analysis but it seems pretty hard to avoid copper/cat for higher tier items.
Can you think of a situation not wanting to trade for more cat cop for high tier?
I'm pretty sure there are late game builds lacking copper and there are late game builds having excess copper
You can more easily be more free with copper by ignoring pasta but then you probably start aiming for electronics that start demanding it pretty aggressively.
I’ve aggressively cut copper everywhere for pasta but I’m pretty sure the other end parts need them quite a bit
is this setup limited by bauxite?
At a guess I'd say yes though I'm not 100% certain which number is which. I think it's probably.... Assembly directly - pasta - thermal prop- mag field?
Mine is baux/copper capped at 120 30 30 120
this just seems so crazy to me. my plan of 0-48-0-0 is capped by copper, but i already struggle with finding good accessible bauxite nodes
I think you can do 90 pasta if you go all out?
i don't remember the exact number, but it was around 60 with pure ingot recipe. 48 is roughly max with alloy ingots
well, just 20 pasta per min means you only need 50 minutes to complete the delivery
and 3 or so hours is something you can spare while you build other stuff
so 6 pasta per minute is a reasonable, good enough amount
mine is a slow build. i don't even plan to complete other parts
i think the proper amount to plan for in that case also depends on the order of deliveries. you can probably get away with a smaller numbers for the stuff you do first
likely
smaller number for the 5000 parts
meanwhile you do other stuff and boom
just 14 hours to make 5000 things at 6/min
Yes
Ass, mag, pasta and rockets
Ass 👀
190 ass/min ti be exact 
what are assembly director systems limited by? i don't think they require bauxite
i'm guessing copper, answering my own questions
The metric fucktons of wire they require... for one.
Caterium and quartz iirc
Wire they like that?
Supercomputers are expensive
They can require differing amounts of Baux depending on which Super recipe you use.
The amount of different choices in basic materials for ADS make them quite a flexible production, which is why one can push it up to very high numbers compared to stuff like Pasta or Rockets
But you need ACUs, which is Autowire + CB + Comp
And Supers (which can cost more Comps)
So yeah, limiting factors are most likely copper/caterium if you're trying to max ADS.
Iron could be used to make copper alloy for fused quickwire
You don't get more from that.
Highest yield (copper ore to ingot) Copper Ingot recipe is Pure.
Using Alloy choosing to have less.
Yeah, I suppose that's true vs. Pure.
can someone check my math? im sure it's right but I want a second opinion:
I want to make 190 Electromagnetic Control Rods
that would require 190 AI limiters and 285 Stators
the stators need 576 steel pipes/minute, which would be 870 steel ingots, which would be, using the solid steel alt: 580 coal/iron ingots (using the pure iron alt, 315 iron ore)
the stators would also use 2160 quickwire, using the fused alt
the AI limiters would use 3800 quickwire and 1593.75 copper sheets/minute
if I were to use the pure ingot recipes, fused quickwire, solid steel, and quickwire stators (I know they use caterium but it saves steel and im low on coal), the total recourses consumed would be 993 caterium ore, 1000 copper ore, 1840 water, 315 iron ore, and 580 coal.
thoughts?
according to the calc the stators need 855 steel pipes
I thought the caterium stators used less, I guess I messed up somewhere
QW stator?
yeah
ah, didnt specfy that
I swear I did
Second paragraph
mentioning recipes used at the bottom 
my bad
just like sftools
Or you can share the production tab xD
I don't use the calculator to plan a factory, which I guess is stupid but it works for me
its a way to verify your calc at the least
i do my own math too but then use the calc to verify
since its easy to mess up
I found it hard to understand
Feel free to suggest what would you improve
if you want to use certain alt recipes, enable them and disable the base recipe
the spiderweb of machines was confusing but i'll try it agian
fair point
You can drag'n'drop it to make it clearer
it seems a lot different then when I last looked at it
probably cause you used SCIM?
Or you looked to different tool
ohhh
https://satisfactory-calculator.com/en/planners/production
this one maybe?
yeah
yeah, dislike that one too xd
the interactive map is great though
I can't talk objectively about it xD
this is pretty useful, thanks
You can still suggest new stuff tho 😉
quickly, before greeny does a new update 
how tf did I not find this before?
blame google
Beta is soon to be released 😛
wow, a lot of my math was off
It's in pins and #welcome
I thought it and SCIM was the same thing
if you wanna do math on paper, use conversion %
aka "this recipe makes 30 pipes from 20 ingots, so the conversion is (20/30), aka 66.6666%
stringing these percentages is a lot easier
cuz next example: "30 pipes make 12 stators, so thats (12/30)= 40% conversion
that means ingots to stators is 66.6666% * 40%, aka 26.66666%
if you have 16 ingots input, you do 16 * 26.6666% and voila, you get your output of 4.266666 stators per 16 ingots
thats how i do math in my sheets
you can also do the inverse to get from output to input needed, of course
just divide by the conversion %
I have like....60% of the dune desert hooked up on a bus.....man that one sucks
just need to do the rest then figure out piping......
Iron could ALSO be used for that right! And there's like 3x as much iron on the map as copper. Which was the argument
IMHO, use iron for anything iron can be used for
The main actual argument to NOT do that in cases is if you've chosen a location and have the option to use recipes that don't do that for much simplified logistics
Which is a fair argument
This is fair unless your goal is maximizing Copper.
Then you use Pure.
Indeed, pure copper ingots give better yield than alloy
Opposite for Iron Ingots 
But no one wants to talk about that.
I need to know how to divide equally 3 lines of 780 evenly in 78
my brain is no braining
Yeah just have it split 10 times, if you’re using 78 from each split it’ll self balance
--S--S--S--S--S
| | | | |
Extend as needed
You guys read that very different than I did, lol.
Because my first thought was 780/3 =/= 78
😂
time to build this beauty
That’s where I am too 😩
But doing a full iron/steel rebuild at the same time and more oil power to free up coal
nice
I need to take a updated screenshot, BUT very close to getting 120 nuclear reactors operational!
i started a 100nuclear reactors config. Everytings ready, i have to put reactors and water only, but i didnt calc with waste and plutionium. Now i'm a bit dissapointed since there's no recipe to get rid of plutonium waste so i stopped at 20reactors. 😄
You can get rid of plutonium fuel rods
sink it with the fuel rods?
It is, I learned the same lesson after starting my first setup
You either sink plutonium fuel rods and go wasteless but have less power, or you burn plutonium for power and have more power, but store the waste somewhere at the edge of the map
I had a lot of fun learning about radioactivity, I wanted to jump into it with no assistance and discover it's nuances on my own. I died a lot.
This will over time be 252 reactors too.
And im currently sinking plutonium rods, but over time plan to use them in more nuclear reactors
Another idea to wiki maintainers
https://satisfactory.fandom.com/wiki/Map could we get the color codded "this part of map will be changed" map they published some time ago here?
cant find it whenever someone asks for it and it would be very helpful to have it on wiki
When someone asks usually just use this map to help
yeah, but there probably is also plenty of people who dont ask, but could check wiki
so having it there would be good
Tru tru
this thing i mean, or its current version (this seem to be u4 one)
Change the 2 blues to green and that's the current one.
i guess