#math-and-meta

1 messages · Page 608 of 1

maiden marsh
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which recipe am i hunting agian

vapid gorge
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Encased Pipe is the one we were talking about

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Simplifies your overall steel production and is a huge resource efficiency boost

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The only drawback to it is you need more assemblers

vapid gorge
maiden marsh
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well itd be nice if i knew how many were left

vapid gorge
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Yeah it's weird you can't load the file. What happens when you load your save in calc?

maiden marsh
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i mean this is the only save i have

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just says loading in the calc

elfin wyvern
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I need to do some explo for harddrives as well.. juuuust want to redo some oil power and steel

vapid gorge
vapid gorge
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And are you using some types of adblockers?

vapid gorge
maiden marsh
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apparently since im playing on a dedi server, idk where the save file is

vapid gorge
maiden marsh
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does loading the save file show you which drop pods ive gotten?

vapid gorge
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In the mean time - beacons to track the ones youve gotten then and regular calc map to direct yourself. Or use your in game tracker to steer you for hte exploration

vapid gorge
maiden marsh
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cool ill ask him to see if he can snag that. in the meantime im doing it the slow way. got one hard drive in the last hour lmao

proven prawn
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better question is what this has to do with this game🤔

maiden marsh
earnest ember
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I gonna cry

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Between the white area and green area

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Fk

vapid gorge
maiden marsh
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i may do a fresh save in another 40 hours or so. wanna get a couple full size builds under the belt before i start a fresh one

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is there a meta starter location that is "optimal"?

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im thinking prolly right there where i started that steel factory since it has 3 pure coal and 3 pure iron and 2 limestone deposits within spitting distance

earnest ember
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OLD IRON,OIl and copper

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others are save

small oasis
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Fluidics question. I have an area where 4 fluid buffer stacks come together and mix ... and whenever I'm looking at the tanglefoot bag I made to make sure each tank could supply each of the four pipes that's outputting ... I get tons of frame lag.

Is this a fluid math issue that's causing the processor to chug ... or an issue with how I built it?

Seriously ... I chug hard and drop hella frames when I look at this junction.

wind spade
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I mean... it's not really needed anyway

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but yeah idk why

small oasis
wind spade
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so you are producing 4 pipes and want to supply 4 pipes?

small oasis
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Eventually ... This is a thing so until I ramp up to full usage, the whole factory helps with everything ... instead of these four for this pipe, and these four for that pipe ...

wind spade
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|  |  |  |
+--+--+--+
|  |  |  |

would be enough then

small oasis
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Isn't that kindof what I did?

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Just ... in a different grid?

wind spade
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less junctions = less weird pipe behaviour

small oasis
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I see.

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So my junctions are causing extra math.

wind spade
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and also, each factory should be on a separate pipe 🤷‍♂️

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rather than trying to balance pipes

small oasis
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Why? To me it makes sense to have an entire factory pushing at the deficiency.

wind spade
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A1  B1  C1  D1
|   |   |   |
+---+---+---+
|   |   |   |
A2  B2  C2  D2

let's see in this case.

*1 are producers and *2 are consumers

if A1 produces enough fluid for A2, there's no need to merge anything in there or split anything from it, as you'll never have more than needed and also never have less than needed

Same for B-D

small oasis
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Right ... but I'm not building it all at once ... I'm building the end-use as needed.

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All factories produce X ... so I can pull off here ... and there ... off of any pipe ... as long as I limit within the max.

vapid gorge
# small oasis So my junctions are causing extra math.

It’s unlikely it’s the junctions causing the extra math, I have a spot with 4000 pipe connections in close proximity and the frame rate suffers just a big cause it’s big.

But having junctions like that will almost certainly cause backflow issues

wind spade
#

no need to merge/split any pipes

small oasis
vapid gorge
# small oasis So ... I need to valve it?

Noooo… valves should only be used when absolutely needed and even then it’s sometimes better to use a pump for directionality

Just have as few junctions from the place producing fluids to where they are consumed. Buffering often causes more problems unless you really know what is going on and used to solve a specific problem. There’s no really point to store thousands of fluids

wind spade
vapid gorge
small oasis
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Well ... to both, clearly I don't quite understand the issues, then? Is there a tut I can study about the idiosyncrasies?

vapid gorge
wind spade
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basically you don't want buffers, you don't want valves, you don't want fluid balancing, you just want a single pipe fluid manifold that's looped at the end and slight overproduction of that fluid.
there's a few bugs and few mechanisms that cause this, most can be read in McGalleon's pipe manual and there's a thread on reddit regarding pipe bugs (though I can't remember how it's named)

vapid gorge
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Yeah and by ‘as few as possible’ that’s generally zero

small oasis
small oasis
vapid gorge
small oasis
frosty owl
vapid gorge
small oasis
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Anyway.

wind spade
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are bi and cause problems
|| that would be weird out of context ||

frosty owl
frosty owl
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#alpha-and-meta? thinking_helmet
||Maybe #alpha-and-metha?||

vapid gorge
# small oasis Alphabet people.

I mean I typed it out, saw the issue and went ahead with it anyway XD but I do hope that alphabet people thing was said ironically

frosty owl
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Who's an alphabet and what's an alphabet people?

oblique hollow
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#alpha-and-beta

oblique hollow
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lower the light quality in the video settings

small oasis
oblique hollow
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its not the pipes then

small oasis
#

... how is it not the pipes if it's not the lights?

oblique hollow
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its something else. pipes dont cause this kind of lag

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if they did they would be unusable

small oasis
vapid gorge
small oasis
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Top layer vs bottom at night. So ... not too werid.

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But ... it does get more chuggy at night, so there's that.

vapid gorge
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V unlikely it’s that.

There’s loads of other things. Browser tabs, leaving the game on too long without restart

small oasis
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Browser: 2 tabs ... official wiki and SCIm

vapid gorge
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Could be that you happen to notice it more at night because it’s more obvious?

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Scim, with a loaded map save, can kill your ram if it’s big enough

wind spade
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scim can eat tons

small oasis
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Ooops ... not scim ... tools

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the production flowchart one.

vapid gorge
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That should be fine

frosty owl
vapid gorge
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Well after tech help I’d say it’s more likely something running in the background of your computer

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App naughtiness

small oasis
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'eh ... Steam, Browser, Discord, Calculator and VLC

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And of course Satisfactory.

vapid gorge
small oasis
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Nah, scanned nightly for that.

vapid gorge
#

Ghostery ends up chewing up tons

small oasis
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Not using Ghostery

vapid gorge
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Then it’s gremlins. Tearing your plane apart

small oasis
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Fine ... going back to the Skunkworks.

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Full day ... no issues with the area ... it's got to be a lighting issue.

frosty owl
wicked tinsel
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i got a suggestion for people working on wikia: imho, it would be better if build gun was removed from recipe usage and moved to dedicated section. For stuff like plates or concrete, build gun takes 95+% of space and makes it impossible to actually find actual recipes

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equipment workshop might be moved with it too, its also not very useful section

vapid gorge
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Ctrl f to quickly highlight search words?

teal walrus
oblique hollow
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aka i dont know what voodoo they pull off to generate them

wicked tinsel
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i see

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too bad

oblique hollow
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i know, concrete is the biggest page offender of "bloated beyond usefulness"

vapid gorge
teal walrus
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Oh ok lol

glossy sapphire
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idk what happened to my math. But I need a fuel generator (using normal fuel) using 1,333333333333 m3 per minute, how much % is that?

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found it, I think it is 5.75

wind spade
glossy sapphire
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if I use 4.3704 it says this

wind spade
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clock speed UI is broken

glossy sapphire
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oh ok thanks

median heath
glossy sapphire
median heath
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They really need to fix generator UI. Lmao

wind spade
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I assume given the upcomming clock speed changes they don't want to bother

proven prawn
# glossy sapphire

yeah the clock speed ui in the game has been broken for a while unfortunately😕

glossy sapphire
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that explains why my oil production lines in the past never worked because there was smth wrong with the fuel 💀

proven prawn
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game ui clock speed broken please fix💀

median heath
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Did anyone recreate the "alt recipe" spreadsheet from the Game Design video?

velvet jasper
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@boreal cypress I saw your pure copper build in #screenshots, just use copper alloy

velvet jasper
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My copper plant makes 18000 copper

median heath
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That's not what I asked. 🙂

velvet jasper
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Unless you are maxing map resources there’s no reason to use pure copper

boreal cypress
median heath
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If you care about ore-per-ingot then there is a lot of reason to use Pure Copper.

velvet jasper
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Ahh so you’re maxing the map?

median heath
#

Or just maxing a node. 🤷‍♂️

velvet jasper
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It’s like 40 refineries for one 780 belt

boreal cypress
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no, just dont want to have so many belts for copper and iron to "balance"

velvet jasper
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Manifolds

boreal cypress
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its 48 ref for 720 copper

velvet jasper
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It’s like 14 foundries or smth I think

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For example the iron in speedrun canyon is enough iron for 12k copper

boreal cypress
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im happy with 456 ref xD

median heath
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Both recipes have their merit.
Honestly I think Copper Alloy needs a buff.

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Because if ore-to-ingot is what matters, Pure always wins for copper.

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Which is the inverse of how iron works.

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Iron Ore-to-Iron Ingot ratio, Iron Alloy is uncontested the best option.
But everyone uses Pure for various reasons.

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Personally, I think Copper Alloy should be a better ore-to-ingot ratio than Pure Copper 🤷‍♂️

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But I won't deny the space-saving power of Copper Alloy.

velvet jasper
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Agreed

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The trade off is the absurd space and power requirements

proven prawn
oblique hollow
oblique hollow
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not trashing it is good enough for me

median heath
#

Just being accurate 🙂

oblique hollow
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opinion on instant scrap? why_so_snutt

median heath
#

Equivalent.

If you want to use Coke -- Sloppy>Electrode
If you want to use Coal -- Instant

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Player choice.

oblique hollow
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hrm, valid

median heath
#

That's legit how I view them.

oblique hollow
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at least its not the ol sulfur argument

median heath
#

Meh.

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You've got enough sulfur to make your own choices.

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You're a big girl.

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(Because pioneer woman 😛 )

prime marsh
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(Secretly sulfuring inside)

oblique hollow
#

sulfur more

median heath
#

You really have to make intentional decisions to run out of sulfur tbh.

oblique hollow
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turbofuel lmao

median heath
#

(Though if I heard correctly on the VOD, Mark said they might add more sulfur to the map...)

oblique hollow
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more stuff in general, especially for spire coast

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so its not just Oil coast

median heath
median heath
#

And all the "WP" fetishists are going to have to change their tables.

oblique hollow
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actually no, greeny will have dynamic weights soon

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so you can choose how you want it to be weighted

median heath
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He'll have to update new max limits is what I meant.

oblique hollow
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based on rarity, based on extraction limits, all equal or custom

median heath
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And WP will shift all across the board if they add new nodes.

oblique hollow
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i never cared bout WP, which is why i didnt consider them for my recipe summaries on the wiki

prime marsh
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I doubt that’d be much compared to implementing a linear solver

oblique hollow
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i go by local availability, which i also push in thos esummaries

oblique hollow
median heath
oblique hollow
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same

prime marsh
oblique hollow
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shouldnt be that hard for him either.

median heath
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Pun about overclocking

proven prawn
oblique hollow
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considering the calc doesnt use fixed values, but derives them from the input section

prime marsh
#

||But that’s still linear||

median heath
#

If they add +1 Bauxite node to Spire I will be happy.

oblique hollow
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  • 1 new bauxite
  • 1 uranium simon_smile
median heath
#

Still fine by me.

#

Aluminium is my limiting factor 😭

proven prawn
oblique hollow
median heath
oblique hollow
#

using pure or what?

median heath
#

What is your limiting resource?

oblique hollow
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none

prime marsh
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Time

oblique hollow
#

i never hit a limit xd

median heath
oblique hollow
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aluminum big stack sizes oof

median heath
#

200 isn't that big.

oblique hollow
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it is considering 500 is next biggets

median heath
#

Turbo Pressure at 50/min chews through a good amount.

oblique hollow
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50 turbomotors / min jace_smile

median heath
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Only people who go higher are weirdos who automate Project Parts.

oblique hollow
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i automate them for funny shopping points

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also ADS is a pain but nice to look at

median heath
#

When you're making 1 stack per minute of everything, points is not an issue.

proven prawn
median heath
#

Like, when storage is full, that's 50-500 of all 33 storage items just being sunk.

oblique hollow
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peak satis: no sinks, store everything, use container items for production, finish game with never running out of ore rolljace

median heath
oblique hollow
#

arent you allergic to yellow

proven prawn
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the thing with stack sizes, besides carrying resources, it basically doesnt matter as for linear production lines the only thing that matters is how fast you can supply the production lines per minute, so i dont get why stack sizes is like important, in only effects things like manifold prefill times and those are choses anyways so that doesnt really matter either

median heath
oblique hollow
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i had this dumb idea of a big recycling sushi factory

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sushi stuff in, it gets fed into machines, eventually you get turbomotors or similar out

prime marsh
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Like that one factoriohno post?

oblique hollow
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dunno that one

proven prawn
median heath
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The idea was basically this:

Consider Iron. All of it goes down one line. First stop is Plates. Continually feeds Plates until that container fills.
When Plates are full, moves on to Rods until that container is full.
Same for Screws.

First complex item is RIPs.
Link Plate and Screw Containers.
After the first cycle, all the way back at the beginning Iron will stop going past Plates until Plates fills again.
Which means RIPs will run until Screws run out.
Plates will fill up, which will make Iron divert down to Screws.

I think you get the point. It would be slow, and very inefficient overall -- but it would legit never stop, it would just cycle between which base component it was building and that would trickle up the tree.

oblique hollow
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yyyyyyup

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oooor no containers, only machine buffers

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for more funny fast cycling

median heath
proven prawn
#

I might actually go back to do more of the world poll method🤔

median heath
#

You'd also have differences of where things cycled based on cycle times and stack sizes ofc.

proven prawn
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it was actually pretty fun, make as many machines as you need items in the game, supply all the resources, and then just wait and its gg because everything has been easily fully automated, i had alot of fun doing that method

median heath
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@oblique hollow I may actually try this on my next run and see how feasible it is 🤷‍♂️
I'm sure at lower complexity levels it has solid merit for maximizing resources.

oblique hollow
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i may try this too

median heath
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Fluids is definitely where it breaks down unless you want to package everything.

oblique hollow
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buffers lol

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just 8 large fluid pipes that connect ALL fluid recipes

median heath
#

But from Plate/Rod all the way up to Modular Frames/Rotors I think this would be fine for "refilling storage" (meaning take the containers out and just use machine buffers).

proven prawn
oblique hollow
#

big pipe loops

median heath
#

Sushi Pipes 😉

oblique hollow
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pseudo sushi pipe as the pipe is sorted but the machines are all scrambled

proven prawn
#

the only downside the buffer is only as long as you can run it straight without junctions, as soon as you add them the buffer is separated by them again, but still thats a fun method to use also.

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but essentially you can make a buffer of infinite capacity, which is pretty coolwhy_so_snutt

median heath
#

Packager running into Unpackager has been a far more reliable system for me than using buffers.

oblique hollow
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i only use buffers for equalizers

median heath
#

Denzel Washingtons?

oblique hollow
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yes

median heath
limpid canyon
#

Heyho! My Belts are actin curious lately..... Mk. II into splitter on two MkII belts. but they wont get even CLOSE to the half of/second.

median heath
limpid canyon
#

no/no/no

median heath
#

Did you build the splitter then connect belts, or did you build the splitter ON the belt?

limpid canyon
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ON em, scrapped the "old belts" which made just to place the splitter in the heights and reconnected it with fresh belts afterwards

median heath
limpid canyon
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sorry for my PITTY english, at first 😄

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maah. ok, ll check that.

median heath
#

Don't build splitters on belts.
Build splitters independently, then connect belts.

limpid canyon
#

it was as you thought. splitter "cut" out its own "piece of belt", while each around was upgraded into mkII this lil part kept solo

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never thought on theres still a belt "inside the splitter" 😄

median heath
#

👍

limpid canyon
#

nope, YOU earned those *thumbUp

small oasis
median heath
small oasis
#

builds with MK5 first then downgrades as needed for UPM limiting

median heath
#

Lol.

small oasis
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... oh, also ... second output on MK3 miners when?

median heath
#

They haven't decided if that is the best way to fix the issue.

tropic hawk
median heath
#

It is A way to fix it.

small oasis
#

It's a kludge, to be sure, but ...

median heath
#

But devs either haven't reached consensus or they have and it just isn't priority right now.

maiden marsh
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I spose building a splitter directly onto a belt is a non issue once you're laying nothing but mk5

tropic hawk
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I would hope so

median heath
#

Still not a practice I generally advise.

maiden marsh
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Why not?

small oasis
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whispers Probably something to do with aluminum production.

maiden marsh
#

What about it

median heath
# maiden marsh Why not?

See above complications and you can search for every other time someone has had a "belt hidden in splitter" issue.

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Can be entirely avoided by placing splitters then attaching belts.

glossy sapphire
green mango
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my head isn't really with me today... if i have 10 belts comming in with random amounts of 780, 600 and 300 of the same item and wan't them to divide themselfs up into as many 780 belts as possible... how can i go about to set this up?

median heath
green mango
#

let's say as many 780 as possible and if there is a belt in the end that does not fill to 780 i just sink the leftovers

median heath
#

As many belts as possible would be 1 item per belt...

green mango
#

full 780 belts 😛

median heath
#

So you want as few belts as possible if I understand what you meant to say.
In that case -- just make a belt condenser.

meager shadow
soft scarab
#

Merge - overflow - merge - overflow

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No math needed (I think)

meager shadow
#

the remainder kind of creeps around depending on pure/normal/impure that's the little bit of math 😄

green mango
soft scarab
#

Well then don’t do that lmao

median heath
green mango
#

then id need to add in that overflow somewhere tho

soft scarab
#
  1. do you know the actual total input?
  2. do you know which belts are actually already 780?
median heath
#

It's simpler if you know how much is on the lines.

green mango
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yeah i could go the route of checking each belts source to see how much is on it but thats the thing i wanna build the machine thingy for so i don't have to and can just throw them in at random

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i mean it shld be possible with the stuff we have but atm im drawing blanks as to how

meager shadow
#

you're looking for some sort of X#:Y# balancer then probably

soft scarab
#

Double overflow

meager shadow
#

it's probably going to be a lot more complicated than napkin math but it should be fun 😄

soft scarab
#

Merge - overflow - overflow - merge etc

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You put an overflow on the overflow in case the merging target is already full

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But that gets messy and takes more space

meager shadow
#
Satisfactory Wiki

Balancer may refer to Load Balancer or Belt Balancer. Splitters are built in a nested way, such that all downstream belts or buildings receive an equal amount of material, regardless if the supply belt is providing sufficient input. A factory that is built this way tends to start up faster, as there is no need to wait for the internal storage to...

green mango
green mango
soft scarab
#

I think just build and debug it

median heath
#

Compressor.
That's the word I was looking for.

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Do a search for when ZyRa is talking about belt compressors.
He had images.
That's what you need.

green mango
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hmm... searching for that i found Vencam's name 😛

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not sure how thats related tho

glossy sapphire
green mango
median heath
#

Ye.

green mango
#

just place the overflow into the next compressor thingy and it will work itself out in the end

median heath
#

The 2 belt diagram in the photo would just have to be done again for each additional belt added.
But I'm also pretty sure it can be adapted for large-scale use.

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That document I linked has everything you need if you didn't find it earlier.

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Fluid compressor when?

green mango
#

yeah defenately, can stack them 3high and then make a compressor for the overflow lines of those stacks

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and tnx for pointing me in the right direction 👍

median heath
#

👉

wind spade
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👇

gentle berry
#

👈

versed violet
#

Automated miner recipe has no concievable use

Me, filling station inventory, so it can't store too much waste to reduce radiation.
[This will work if I set train filter, right? Riiight?]

strong saffron
#

Let’s say hypothetically I were to need 50 coal generators, would anyone know how many mk2 miners and water extractors would be necessary on base efficiency in order to fulfill this demand?

versed violet
#

Base efficiency as in not overclocking the miners?

strong saffron
#

Yes

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100%

versed violet
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mk2 miner on normal node mines 120 per min (you can check in buold menu) and coal generator needs 15 coal per minute

strong saffron
#

Thnx

frosty owl
median heath
#

♻️

versed violet
#

he attempted to simulate solar fusion in satisfactory

hardy mountain
#

if 45 is 100%, what is 40?

prime marsh
#

40=45x

hardy mountain
#

what

median heath
#

0.8888888888888888888888888888888-

frosty owl
boreal cypress
#

88,88%

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so 89?

median heath
#

How dare you round 88.88888888888888- to a flat 89

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For shame sir.

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For shame.

tropic hawk
median heath
#

Sif Figs was why I hated chemisty....

#

1.5 + 1 = ?

Me: 2.5
Teacher: No, you can't say that.
Me: Why the fuck not? I'm literally looking at 2.5 oranges.

tropic hawk
prime marsh
#

Clearly 3

tropic hawk
median heath
tropic hawk
median heath
#

No, the 1 makes it sigfig to just 3.

tropic hawk
#

Always one uncertain digit, and round to the thousands place

tropic hawk
prime marsh
#

Day ruined

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Figures, significant

tropic hawk
median heath
# tropic hawk Nope.

I'm telling you this is why I hated it.
If you wanted 2.50 for an answer, the question would have had to be 1.00 + 1.50

If you had a single digit, the answer had to be in single digits.
Whatever "round to thousands" rule you're referencing either hadn't been invented yet or just wasn't taught.

median heath
prime marsh
#

Gotta show that intense power rule math

median heath
#

Also needed to write anything your did on your calculator out to show what you did on that...

tropic hawk
median heath
tropic hawk
#

How to break a person without a PhD in math:
You: what's 2+2
Them: 4
You: Why?

median heath
#

Kek

crystal charm
#

for those of you who have large nuclear builds (32 plants or more), where do you build them in order to maintain that water supply?

median heath
#

Package and ship water in 😉

crystal charm
#

for real?

median heath
#

I've only done that once, lol.
But it is an option.

crystal charm
#

like, train line a crapton of packaged water in, unpack it, ship back empty containers, repeat cycle

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wouldn't just training in liquid containers of cargo be easier?

median heath
#

Packaging let's you use fewer cars.

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Long pipeline works too tbh.

crystal charm
#

but like, if i'm going for a build of 32, each needs 300pm

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that's 16 pipelines

median heath
#

True.

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Top used spots are west ocean and north ocean.
But north is getting fucked up in the U6 update.

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So west either beside RD or Oil Islands is probably your best bet.

crystal charm
#

the west "ocean" is more like a lake, unless i'm thinking too far south

median heath
#

Too far south.

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Oil Islands ocean and north is "west ocean"

crystal charm
#

i might relocate my building plans then

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or, check into the viability of shipping in water for lols

median heath
#

If you do that, overclock the shit out of the packagers.

At least the UNpackagers.

maiden marsh
#

legit i can't even find the alt recipe for steel pipes on the calc website

median heath
#

Encased Industrial Beam has an alt called Encased Industrial Pipe... which is one of the most-used alts in the game.
(If that's what either of you meant)

maiden marsh
#

omg looool

#

i spent the last 6 hours hunting alt recipes. already had that one

#

check out the spaghetti i used to unlock all the tiers

#

specifically

boreal cypress
vapid gorge
maiden marsh
#

yeah i thought you meant there was a recipe to make steel pipes, so i spent forever looking for them, up to 85 unlocked lmao and still didn't see em. figured something was wrong

vapid gorge
maiden marsh
#

i had that one since like tier 1 lmao

#

was one of the first ones i unlocked right after i unlocked steel encased beams

vapid gorge
#

It'd be basically at the point that if you DO need them, just make them at location

maiden marsh
#

yeah i've got a small setup at the other factory producing steel, so i can just swap em to beams and use this 117 constructor factory to purely pipes

#

not really positive what i need these for either though, just went with it because it seemed like it'd be easy. 3 iron nodes, 3 coal nodes. nope

maiden marsh
# median heath Steel Pipes doesn't have an alt recipe...

sorry for a ping. so the inflow of iron ingots allows me to create basically 780 ingots > 20 foundries.

But the outflow of ingots from that only lets me put 13 foundries on an output line. so should i just do 20 foundries per input and 10 foundries per output?

median heath
#

Uhhhh sure?

#

Your way of doing things is less precise than mine.

maiden marsh
#

i mean 60 foundries gotta go into 120 constructors, ish, so that would be an easy split. 10 foundries per 20 constructors

vapid gorge
# maiden marsh sorry for a ping. so the inflow of iron ingots allows me to create basically 780...

It's the simple way of doing it especially since they aren't being fed some place that needs an precise number right?

If you want to max out the belts you could figure out how to clock them so that you get 780 per belt and have the left over feed onto another belt that's being fed from the excess from another foundry line right?

But I personally don't see the benefit in that unless you really need to reduce the number of belts going.

maiden marsh
#

yeah thats load balancing right?

vapid gorge
#

Load balancing is quite different

maiden marsh
#

i dont need a precise number, just the max number. so 780 isn't needed per belt necessarily, at least not at the foundry level. prolly will be needed on the constructor level

vapid gorge
#

It's just compacting lines as much as you can. Which IS a thing yo ucan do

vapid gorge
#

Planning things with a bit of underclocking gives you a lot of power and control

maiden marsh
#

the point of this factory is to just get it done. Once i do it once, i should be able to replicate that with the next factory, and that one i can make pretty. i am gonna do this like i do my videos, learn 1 new thing each time. so, saving the looking pretty for next round. atm i think 10 foundries per line, 6 lines, last foundry in each underclocked 25%

vapid gorge
maiden marsh
#

actually that last bit doesn't check out, lemme redo that

vapid gorge
#

19.5 for a full 780 line

#

so it'd be 9.75 foundries each line

maiden marsh
#

ok so i was right

vapid gorge
#

so 9 at full 1 at .75

#

for each output line of steel ingots

vapid gorge
#

Basically had the iron smelters directly under in a line and foundries above it

maiden marsh
#

compact af bro. does 1 smelter = 1 foundry?

#

wait you had to overclock the smelter

vapid gorge
vapid gorge
maiden marsh
#

this is what i settled on for now. the power shard way would eliminate 18 smelters, but require 59 power shards. so ill try that strat on the next setup

#

iron ingots coming in on the bottom, coal will be on top

vapid gorge
#

Not bad! for a bit of extra compactness you could have had the upper spliters sitting in front of the inputs and just connected them directly with lifts.

maiden marsh
#

thats a pain in the butt to build tho

vapid gorge
maiden marsh
#

oh, ill try that on the next set of 20

vapid gorge
#

90% of the cool building things you see in game rely on building 5 items and deleting the first 4 just to get the last in position XD

#

So this is a working modified version of what I showed you before... 2300~ iron ingots being smelted from 4 pure nodes. each stacked row is 1 node

#

going to put pillars on the end for support but its very much not polished. Just turned it on to work out the bugs in the 100 beacon pm system

vapid gorge
maiden marsh
#

i haven't automated beacons, what are they for?

median heath
#

Just looking at it.

Pain.

vapid gorge
median heath
#

It's floating for 1..

maiden marsh
#

ah shit, i aint even messed with nuke yet

vapid gorge
#

thats temp 😛

#

Sev

median heath
#

Show after completion and hopefully less pain.

vapid gorge
#

Actually I'll link the rest is design channel more appropriate I think

maiden marsh
#

you using solid steel ingots?

median heath
#

He's using PAIN.

tropic hawk
neon wraith
#

For just using max Uranium, You can make 50.4 Cells a Min, and if you make each Reactor go 250% you can run 126 Nuclear Reactors at once correct?

thorn bane
#

yep

neon wraith
quaint ridge
#

I can't get my mind around this ^^ Is it possible to maintain a constant throughput using trains? A belt input 780 item/min in the station A, the train comes, take the freight, there is an animation during which the belt stops, the train goes to station B, there is another animation, then a belt remove the items from it at 780 / min... But because of the 2 animations during which everything stops, the overall flow can never be 780 item/min, can it ?

fierce cypress
#

here ^^^ @quaint ridge

quaint ridge
#

I'm not sure it's gonna change anything,I can put buffers at the 2 stations, the buffer on B is gonna suffer from the animations time too and empty itself in the long run, no ?

fierce cypress
#

no, because he buffer at A fills up for slightly longer, and therefore slightly more items are transported to keep it all running

#

it works

quaint ridge
#

wait

#

you mean a single belt comes in buffer A with 780/min, then 2 belts comes from buffer A to Station A at 780/min, and that's what solve the issue ?

fierce cypress
#

yes

oblique hollow
#

1 belt into container, 2 belts from container to freight platform

quaint ridge
#

Oooh I can see that working

#

so in case of fluids transportations

oblique hollow
#

package

fierce cypress
#

because even though the station wont accept items, the buffer still will, so it stores them while the animation is going. when the animation ends there are 2x 780 belts to allow for the ISC to drain

quaint ridge
#

hmmm packaging would be a pain in the a in my case

oblique hollow
#

then dont transport fluids

quaint ridge
#

but since it's water I can pump more to overcome the gap

oblique hollow
#

why transport water via train

#

there is nigh never a situation where you dont have more water closer to you

quaint ridge
#

I don't wanna pull loads of pipes over hundreds of meters 😄

oblique hollow
#

better than training for a few hundred meters

#

if its below 1 km, a train is a waste of time

quaint ridge
#

but it's much more elegant in the landscape 😁

oblique hollow
#

and also a nice waste of time. the train is slower than the pipes

quaint ridge
#

perhaps :p

oblique hollow
#

also, how much water even

quaint ridge
#

it's just for a nuclear plant

#

so around 10 000 m3

#

xD

oblique hollow
#

there is a reason people build their reactors above water

quaint ridge
#

I'm in the south of the map, in the grass field, I placed my foundations under the waterfall

oblique hollow
#

you will suffer under the combo of trains + satis fluid mechanics

quaint ridge
#

fck I don't know how to say that in English

oblique hollow
#

then dont simon_smile

quaint ridge
#

I wanna build it in the "big hole right after the waterfall"

oblique hollow
#

the void?

quaint ridge
#

I was looking for a more geological term, but yes

oblique hollow
#

there is no geological term here, its a bottomless pit

quaint ridge
#

I don't know I've never tried to reach the bottom

oblique hollow
#

an abyss of nothingness

#

and you will never reach a bottom

#

because you simply die beforehand

quaint ridge
#

I won't try then

#

but ok, now I have the solutions for my trains so that's nice

#

thank you guys

oblique hollow
#

you said the abyss after the waterfall. isnt the water really close in that case?

#

like.... its a waterfall

quaint ridge
#

it's close, but not close enough

#

I went "far" down

#

and as I said, I don't like huge pipelines

#

big spiral trains tracks are so much nicer

oblique hollow
#

piping down vs building a huge slow train spiral down lol

quaint ridge
#

it's just sad cause then I can't really use them for a 99.9% efficiency world factory if they don't transport fluids properly 😦

oblique hollow
#

they do transport them properly, but doing any sort of big build breaks them because they hate junctions

quaint ridge
#

but you can't maintain the ~600 m3 / min if you count the loading animation of the train

oblique hollow
#

do the same shit as with belts

#

1 pipe into 2 ports

quaint ridge
#

there are no fluids buffers with 3 connections

oblique hollow
#

someones thinking in 2 dimensions here again

quaint ridge
#

^^

oblique hollow
#

why would you need 3

quaint ridge
#

that's how it works with belt, one goes in the isc, two comes out of it

median heath
#

?

oblique hollow
#

"because the buffer only has 1 input and 1 output"
is the wrong answer and wrong way of thinking

#

a buffer doesnt have just 1 input and output. it has 2 connectors.
thats 2 inputs AND 2 outputs

median heath
#

ISC can be 1 in, 1 out
1 in, 2 out
2 in, 1 out
2 in, 2 out

quaint ridge
#

Oh

#

Oooooh

#

Oooooooooooooooh

#

that's genious

oblique hollow
#

heres another tip: the buffer can empty or fill itself at 1200 m3/min.

you just need to use both connectors somehow

quaint ridge
#

yeah yeah I see it

#

I'll just have to rotate the buffers 90° ^^

#

well

#

again

#

thanks 😄

#

fck the huge pipelines, I'll go full trains 😁

#

and destroy that planet elegantly

#

If the animation lasts 25 sec, that means I need to store 600m3 * ~0,4 = ~240 m3 Sooo I can just use the small fluid buffer and that saves a lot of space, nice

clever bay
#

so if I'm making Thermal propulsion rocket 34.972
Assembly director system 271.790
Plutonium fuel rod 12.600 for max points....how much does that leave over in resources....

median heath
#

Imagine automating Project Parts...

clever bay
#

I'm going for a max point build.

#

trying to use all or as many resources I can to get the most points

#

oh whoa nvm

#

that's it, like that's all I can possibly make

wind spade
#

imagine not automating them

clever bay
#

wait @wind spade who made satisfactory tools?

wind spade
#

here's your max points build btw

#

and yeah, I made those tools

clever bay
#

wow! Thank you so much for your calculator man. I use it all the time. Thank you thank you thank you.

clever bay
wind spade
#

it's only in secret public beta, as it doesn't yet work 100%. You can get a tester role on the tool's discord if you want

clever bay
#

hmmm I might just take you up on that.......

#

I've got my plutonium set up done and my train network. Now I'm doing the slow process of smelting every node on site and then transporting on a main bus for each biome to a train station. Better on frame rate

#

so far I've got the desert biome halfway done.....god does that one suck

median heath
#

Which desert?

clever bay
#

the upper....right? portion of the map? the big big desert biome

median heath
#

There are 2 big desert biomes, lol

#

Upper right and upper left.

#

Dune Desert and Rocky Desert.

clever bay
#

dune desert!

#

wait aren't they right next to each other?

median heath
#

HMF outpost 😁

median heath
clever bay
#

hmmmm I'm gonna have to load it back up..... I've kinda been switching between planning the items and building the smelting array's

#

but yea according to these numbers.......it looks like all that's left is to do something with the limestone. nitrogen gas and coal

#

which limestone = wet concrete

median heath
#

Rubber Concrete 😁

clever bay
#

can't, using all the rubber/oil in the world lol

#

so yea wow there's like nothing I can do with the nitrogen gas and coal. Coal I can use for power I guess

oblique hollow
#

cant use nitrogen gas? are you even making cooling systems

gentle berry
wind spade
frosty owl
gentle berry
wind spade
median heath
gentle berry
#

Surely there’s some leftover items

wind spade
median heath
#

You don't have any extra poly resin you can use to package and sink WATER? 😛

frosty owl
wind spade
#

there's not

gentle berry
#

And all your miners and whatnot are clocked to 250%

frosty owl
wind spade
frosty owl
#

Unless mods

median heath
#

Mods 🤢

wind spade
#

unless slavery and your friends will pick up stuff from auto miners and put into chest

gentle berry
frosty owl
wind spade
gentle berry
#

Oh right

#

The 126 or however many plants you can have

wind spade
#

215.568

tropic hawk
wind spade
tropic hawk
wind spade
#

well it's not including miners and water, but there's more power produced anyway, so 🤷‍♂️

tropic hawk
wind spade
#

max power is this

tropic hawk
wind spade
#

indeed

median heath
#

Wow, no Biocoal? 😏

wind spade
tropic hawk
#

Ah, I was wondering where you got the functions from. I need to tinker with that eventually

wind spade
#

also this is what max power uses

gentle berry
#

ez

#

i dare you to make a bigger one

wind spade
#

you... literally can't

#

this is max power for a reason

gentle berry
#

Just burn plastic

tropic hawk
gentle berry
tropic hawk
gentle berry
#

Also whatever happened to geothermal

#

And biomass

tropic hawk
tropic hawk
wind spade
#

geothermal isn't implemented yet (also is irrelevant to calculate it's production, as it's entirely free). Biomass can't be automated

tropic hawk
wind spade
#

the calculator optimises towards lowest resource usage (configurable in beta). So if it's more resource efficient to use byproducts rather than making new stuff, then it'll do it

#

in beta you can also enable/disable which items can be byproducts

tropic hawk
#

Gotcha. Just checking

upbeat tide
#

Im gonna start dreaming about Satisfactory pipelines soon

#

Or going insane. Whichever happens first

frosty owl
#

~~420 reasons to place Nuclear Generators close to Water Extractors hehe ~~

timber mirage
frosty owl
wind spade
frosty owl
#

(After you unlocked the Patreon tier)

wind spade
#

I only have one patreon tier and it's $1 because I couldn't set it to less

median heath
wind spade
#

my fiancee is on onlyfans

frosty owl
#

This is a conversation I regret starting jace_happy

gloomy palm
#

It makes one think whether it would be possible to reach 2TW by supplementing the grid with the remaining 330MW using other power sources thinking_helmet

oblique hollow
#

like what, biomass? simon_smile

gloomy palm
#

😅😅

oblique hollow
#

good luck even using 2 TW

gloomy palm
#

Its just for the challenge really

#

Also does that number take into account overclocked power generators?

oblique hollow
#

gen overclock doesnt affect the outcome

gloomy palm
#

O

oblique hollow
#

only production machine overclock would

gloomy palm
#

doesnt it make more power when u overclock tho

frosty owl
#

Now I'm wondering... Would an optimization for max power usage be possible just for funzies or would it be complex @wind spade ?

oblique hollow
gloomy palm
#

Ohhhh

#

?_?

median heath
frosty owl
#

There are no exploits of that sort in the game, @gloomy palm :P

median heath
#

You have no need to even get 1 TW though. So hitting 2 is 😂

gloomy palm
#

The power per rod is the same thinking_helmet

oblique hollow
#

yep

frosty owl
#

Every uranium unit - > Fuel rod yelds the same amount of power

gloomy palm
#

But isnt the max power a function of watts per hour

wind spade
oblique hollow
#

you double the fuel burn time and power

gloomy palm
frosty owl
oblique hollow
#

if your car needs 50L of fuel for 100 km, its gonna likely need 100L for 200km

frosty owl
oblique hollow
#

right, halve the burn time, double the power

gloomy palm
# wind spade max power is this

But these numbers are all at 100% clock speed, you'd need less buildings if they were all 250% clock speed but you'd not be able to raise the power maximum because there's not enough resources on the map essentially?

oblique hollow
#

you need more resources for more power. period

#

overclock doesnt change that

gloomy palm
#

But youd use less buildings

median heath
#

Less buildings doesn't change the power output.

oblique hollow
#

yep. but the amount of power you MAKE stays the same

gloomy palm
#

I understand!

median heath
#

Overclocking only saves space when it comes to fuel gens.

gloomy palm
#

\o/

oblique hollow
#

it just changes how much you need to make it

frosty owl
median heath
wind spade
gloomy palm
oblique hollow
median heath
gloomy palm
#

Ohh

median heath
#

My bad.

gloomy palm
#

Understandable

gloomy palm
oblique hollow
#

x^1.6

gloomy palm
#

Hmm

#

Slightly less than square

#

Rectangular function

frosty owl
#

Btw... What about making power demand linear up to (numbers for example) 250% then implement a harsher exponential than the current one up to X% and maybe require additional research/more processed power shard?

oblique hollow
#

ugh not that again

gloomy palm
#

Im gonna say it doesnt sound like a very popular idea

oblique hollow
#

kill doggo farms, make OC linear, i honestly want it to be linear now just to upset the Non-linear simps

wind spade
#

the "process shards to make them better" is a decent idea, but any linear OC just makes is a no-brainer

oblique hollow
#

kill doggo farms

gloomy palm
median heath
#

My position has always been that infinite shards and linear clocking cannot coexist.

cedar mica
gloomy palm
frosty owl
# soft scarab Why

Stronger OC for additional costs interests me and it would still keep power demand linear for a good portion of OC.
The "extra" OC could be just for "expert pioneers" or later tiers

oblique hollow
#

shards not infinite? sucks for you. make a decision on what you want to OC

median heath
gloomy palm
#

Funny how last time i was here the same conversation came up again

median heath
#

Infinite shards with linear has no tradeoff.

Infinite shards with exponential does have the power tradeoff.

wind spade
oblique hollow
#

its always the same recently

gloomy palm
#

XD

oblique hollow
cedar mica
wind spade
#

not to mention you're most likely not gonna use all miners

oblique hollow
soft scarab
frosty owl
gloomy palm
#

math-and-meta
renames to
linear-and-exponential

wind spade
#

hard drives are limited

oblique hollow
#

whatever mercer and somersloop will do, it will be limited too

cedar mica
frosty owl
cedar mica
oblique hollow
#

you got enough shards to overclock all miners, thats whats its most needed for

gloomy palm
#

If people say nonlinear does that always mean exponential or nah

oblique hollow
#

all else is a bonus

#

go on, make 600 particle accelerators. overclock them

frosty owl
cedar mica
#

I would say framerate is the main current limit. OC lets you build 2x-2.5x bigger, with same framerate.

oblique hollow
#

imagine if they actually gave more recipes than drives

gloomy palm
frosty owl
oblique hollow
gloomy palm
#

Hmm

soft scarab
# frosty owl I don't see the relation to my point 🤔

Still formulating but I guess I’m trying to say something like:

  1. If you want more than 250% OC, that’s fine to want, but not clear why it would/ should have different trade-offs than <250% OC
  2. If the linear switching to nonlinear can happen at anytime, it could just happen at 100% - but that’s the system we’ve got
gloomy palm
#

Shouldnt calculations be as fast as your processor can handle

cedar mica
#

Low framerate, comes from your system working hard, which increases chance of error.

gloomy palm
#

Hmm

soft scarab
cedar mica
#

It also limites certain things, like 780 belts not being full throughput if your frames are low enough

wind spade
cedar mica
wind spade
frosty owl
# soft scarab Still formulating but I guess I’m trying to say something like: 1) If you want m...

Tiying the non-leaner OC to the "new clock" (that could be gated by extra tech) would make it so that one can OC "normally" up to a certain point, then, if they have enough interest in reducing machine count, they can spend the extra power and research/shards to have it
In other words, the "extra OC" (which I imagine as a locked extra slot at the end of the OC bar, adequately resized) could be ignored by new-mid level players just like OC may currently be ignored by new players

cedar mica
gloomy palm
#

Mhmm sounds a bit difficult to plan that ahead of time

cyan spoke
#

are there known material ratios for mega factories for t5/6

wind spade
cedar mica
cyan spoke
#

ok not llike huge but a decent size one to make all items needed for this stage of the game

gloomy palm
oblique hollow
#

there is no standard

frosty owl
cedar mica
gloomy palm
#

Is there a guaranteed amount of times you'd have to refactor your factory as you progress in the game?

cyan spoke
gloomy palm
#

Refactor factory thinking_helmet

Refactory thinking_helmet

frosty owl
cedar mica
gloomy palm
#

Ohh

soft scarab
gloomy palm
#

I seeeee

soft scarab
upbeat tide
vapid gorge
#

Learning basic logistic design for smaller factories is crucial and it's likely you will look at your first mega factory and go 'I could have designed this much better'

vapid gorge
maiden marsh
#

how would yall split up 3 pure copper nodes

#

like what would you make with them

vapid gorge
# maiden marsh how would yall split up 3 pure copper nodes

From what I recall you were making tons of stuff and bringing them to a central deposit? Just make 1 thing with them.

Though most of what you want from them is sheets since you often have better choices for Wire AND you aught to make wire on site so just move ingots

maiden marsh
#

so do you think itd be better to make copper ingots on site and then ship those, rather than make wire and cable and sheets on site and then ship those?

vapid gorge
vapid gorge
maiden marsh
#

whats the best recipe for copper sheets

#

is a pure copper 780?

vapid gorge
vapid gorge
maiden marsh
#

damn triple copper node would be 78 smelters 104 refineries

vapid gorge
maiden marsh
#

oh.

#

wow thats overkill af, maybe ill just do one node

#

5840 copper sheets per minute lmao. how could i possibly need that

#

thats 416 refineries for the full process

vapid gorge
#

yeah who could ever use that many copper sheet per min >.>

#

but it all really depends on how big you're going. If you aren't looking to really maximise things you can just have several places creating sheets with constructors

And if that's the case you can ship copper and caterium ingots to produce TONS of wire on site

worthy island
maiden marsh
vapid gorge
#

All depends on how big you go 😄

#

My uranium rod factory uses 756 steel pipes just on it's own and about 5000 copper ingots

willow mist
#

This feels and looks illegal

#

one steel beam to 52 screws?

vapid gorge
noble agate
#

Yeah, I was surprised to find out when planning for my mega factory, that you can produce every item in the game without using screws (apart from screws, obviously)

#

And that’s also what I’m going to do 🙂

vapid gorge
pulsar idol
#

Does two normal iron nodes enough to make harden plates and rotors?

worthy island
pulsar idol
#

Hmm

#

Thats not bad anyway

#

The modular frames I might put next to my iron plate production

#

And the rotors and plates near the two normal iron nodes

maiden marsh
#

guess when i bought this game

short drum
#

Lmaooo

tawdry ravine
wind spade
#

also copper rotor best rotor so screws still valid

noble agate
#

I just want to screw screws

frosty owl
frosty owl
small oasis
#

Ok, now to fire up Satisfactory and noodle out what I need for a fully reprocessed and sunk nuke build. Since I have the power cue the 00's song ... dance break ... Anyway ... I also need to "burn-in" my turbofuel setup. I think I need a bit of a better balance in something somewhere, because I'm running it lean ... so I need to figure out what I need to change since I built it exactly to specs on the Tools planner. https://www.satisfactorytools.com/production?share=qmctF1sB6R4EZ1Tld3t3

#

Yay ... debugging.

#

And beautification ... it's a bit ... elegantly ugly.

vapid gorge
frosty owl
#

Cause it's quick (machine-efficient) and resource efficient ^^

vapid gorge
frosty owl
#

Subjective 🤷‍♂️

#

I feel coal is as "rare" as copper if not more

vapid gorge
#

If you try to use the world resources you’ll wind up with excess coal and iron, much less likely to have excess copper

#

I’m working with Pure Copper for everything and mostly Smelter Iron and there’s still so much iron

frosty owl
#

Again, that's a subjective point, depending on your production goals and recipes preferred to achieve it

vapid gorge
wind spade
vapid gorge
#

Even with a plan including 315 HMF pm there is still SO much iron available. I’m not sure what you’d have to aim for to reasonably use all the extra iron

frosty owl
vapid gorge
frosty owl
#

Unless one needs a particularly high number of rotors and pasta , I doubt the copper usage would conflict with other productions

vapid gorge
#

Copper is extremely useful for the electronic parts and extending quickwire. Can’t with iron

frosty owl
#

Which is why I include copper rotor in my 190-30-30-60 plan
And there's space for bolted recipes too...

vapid gorge
#

Iron doesn’t increase quickwire.
Copper effectively can be traded into caterium

frosty owl
#

Just like you "trade coal to make steel" 🤷‍♂️
There's plenty moar copper than caterium

vapid gorge
#

But that’s the thing, iron and coal are at the end of the totem pole in trading up

frosty owl
#

Personal preference, imo 🤷‍♂️
The balance between these recipes can't be defined as simply as "one is better", they're situational

vapid gorge
#

If you’re talking about specific locations as to reduce logistics and have more options sure. But on a global scale with volume available vs utility iron and coal is worth less.

Like if all resources were in one spot so the 80k iron along with all the copper and cat ect, they way to trade up Kronos objectively worth less unless you’re targeting low tier items

wind spade
#

Subjectively*

#

It always depends on end goal, not just resources available

#

If your end goal is max plastic, copper is worthless

#

If your end goal is max screws, copper is great

vapid gorge
#

I did mention the caveat of aiming for low production tier items on that

#

Like sure if your goal is a billion steel beams iron/coal is more valuable and thus the caveat. It just seems far less likely people would be focusing on those

wind spade
#

I mentioned low tier as an example, same is valid for high tier

vapid gorge
#

I haven’t made a proper numerical analysis but it seems pretty hard to avoid copper/cat for higher tier items.
Can you think of a situation not wanting to trade for more cat cop for high tier?

wind spade
#

I'm pretty sure there are late game builds lacking copper and there are late game builds having excess copper

vapid gorge
ornate shoal
vapid gorge
# ornate shoal is this setup limited by bauxite?

At a guess I'd say yes though I'm not 100% certain which number is which. I think it's probably.... Assembly directly - pasta - thermal prop- mag field?
Mine is baux/copper capped at 120 30 30 120

ornate shoal
#

this just seems so crazy to me. my plan of 0-48-0-0 is capped by copper, but i already struggle with finding good accessible bauxite nodes

vapid gorge
ornate shoal
#

i don't remember the exact number, but it was around 60 with pure ingot recipe. 48 is roughly max with alloy ingots

oblique hollow
#

well, just 20 pasta per min means you only need 50 minutes to complete the delivery

#

and 3 or so hours is something you can spare while you build other stuff

#

so 6 pasta per minute is a reasonable, good enough amount

ornate shoal
#

mine is a slow build. i don't even plan to complete other parts

#

i think the proper amount to plan for in that case also depends on the order of deliveries. you can probably get away with a smaller numbers for the stuff you do first

oblique hollow
#

likely

#

smaller number for the 5000 parts

#

meanwhile you do other stuff and boom

#

just 14 hours to make 5000 things at 6/min

frosty owl
median heath
#

Ass 👀

frosty owl
#

190 ass/min ti be exact simon_smile

ornate shoal
#

what are assembly director systems limited by? i don't think they require bauxite

#

i'm guessing copper, answering my own questions

median heath
prime marsh
frosty owl
#

Supercomputers are expensive

median heath
#

They can require differing amounts of Baux depending on which Super recipe you use.

frosty owl
#

The amount of different choices in basic materials for ADS make them quite a flexible production, which is why one can push it up to very high numbers compared to stuff like Pasta or Rockets

median heath
#

But you need ACUs, which is Autowire + CB + Comp
And Supers (which can cost more Comps)

So yeah, limiting factors are most likely copper/caterium if you're trying to max ADS.

empty glade
median heath
#

You don't get more from that.

median heath
#

Using Alloy choosing to have less.

empty glade
river chasm
#

can someone check my math? im sure it's right but I want a second opinion:
I want to make 190 Electromagnetic Control Rods
that would require 190 AI limiters and 285 Stators
the stators need 576 steel pipes/minute, which would be 870 steel ingots, which would be, using the solid steel alt: 580 coal/iron ingots (using the pure iron alt, 315 iron ore)
the stators would also use 2160 quickwire, using the fused alt

the AI limiters would use 3800 quickwire and 1593.75 copper sheets/minute
if I were to use the pure ingot recipes, fused quickwire, solid steel, and quickwire stators (I know they use caterium but it saves steel and im low on coal), the total recourses consumed would be 993 caterium ore, 1000 copper ore, 1840 water, 315 iron ore, and 580 coal.

thoughts?

oblique hollow
river chasm
#

I thought the caterium stators used less, I guess I messed up somewhere

wind spade
#

QW stator?

river chasm
#

yeah

oblique hollow
river chasm
#

I swear I did

wind spade
#

Second paragraph

oblique hollow
#

mentioning recipes used at the bottom disappointed_snutt

river chasm
#

my bad

wind spade
#

just like sftools

oblique hollow
#

right, its 570 steel pipes then

#

but still 855 steel ingots

wind spade
#

Or you can share the production tab xD

oblique hollow
river chasm
#

I don't use the calculator to plan a factory, which I guess is stupid but it works for me

oblique hollow
#

its a way to verify your calc at the least

#

i do my own math too but then use the calc to verify

#

since its easy to mess up

river chasm
oblique hollow
#

you enter what you want and how much

#

thats it

wind spade
#

Feel free to suggest what would you improve

oblique hollow
#

if you want to use certain alt recipes, enable them and disable the base recipe

river chasm
#

the spiderweb of machines was confusing but i'll try it agian

oblique hollow
#

your factory doesnt look any different

#

if the web confuses you, drag it around

river chasm
#

fair point

wind spade
#

You can drag'n'drop it to make it clearer

river chasm
#

it seems a lot different then when I last looked at it

oblique hollow
#

probably cause you used SCIM?

wind spade
#

Or you looked to different tool

river chasm
#

ohhh

oblique hollow
river chasm
#

yeah

oblique hollow
#

yeah, dislike that one too xd

river chasm
#

the interactive map is great though

wind spade
#

I can't talk objectively about it xD

river chasm
wind spade
#

You can still suggest new stuff tho 😉

oblique hollow
#

quickly, before greeny does a new update simon_smile

river chasm
#

how tf did I not find this before?

oblique hollow
#

blame google

wind spade
river chasm
#

wow, a lot of my math was off

wind spade
river chasm
#

I thought it and SCIM was the same thing

oblique hollow
#

aka "this recipe makes 30 pipes from 20 ingots, so the conversion is (20/30), aka 66.6666%

#

stringing these percentages is a lot easier

#

cuz next example: "30 pipes make 12 stators, so thats (12/30)= 40% conversion

#

that means ingots to stators is 66.6666% * 40%, aka 26.66666%

#

if you have 16 ingots input, you do 16 * 26.6666% and voila, you get your output of 4.266666 stators per 16 ingots

#

thats how i do math in my sheets

#

you can also do the inverse to get from output to input needed, of course

#

just divide by the conversion %

clever bay
#

I have like....60% of the dune desert hooked up on a bus.....man that one sucks

#

just need to do the rest then figure out piping......

vapid gorge
visual grail
#

IMHO, use iron for anything iron can be used for

vapid gorge
#

Which is a fair argument

median heath
visual grail
median heath
#

Opposite for Iron Ingots hehe
But no one wants to talk about that.

north cloak
#

I need to know how to divide equally 3 lines of 780 evenly in 78

#

my brain is no braining

vapid gorge
wind spade
#
--S--S--S--S--S
  |  |  |  |  |

Extend as needed

median heath
#

You guys read that very different than I did, lol.

Because my first thought was 780/3 =/= 78

#

😂

silver cargo
#

time to build this beauty

elfin wyvern
#

But doing a full iron/steel rebuild at the same time and more oil power to free up coal

silver cargo
#

nice

upbeat tide
#

I need to take a updated screenshot, BUT very close to getting 120 nuclear reactors operational!

lime basin
wind spade
#

You can get rid of plutonium fuel rods

vale berry
#

sink it with the fuel rods?

lime basin
#

thanks

vale berry
#

It is, I learned the same lesson after starting my first setup

wind spade
#

You either sink plutonium fuel rods and go wasteless but have less power, or you burn plutonium for power and have more power, but store the waste somewhere at the edge of the map

vale berry
#

I had a lot of fun learning about radioactivity, I wanted to jump into it with no assistance and discover it's nuances on my own. I died a lot.sf_mugshot

upbeat tide
wicked tinsel
#

Another idea to wiki maintainers

#

https://satisfactory.fandom.com/wiki/Map could we get the color codded "this part of map will be changed" map they published some time ago here?

Satisfactory Wiki
Map

The Map, once researched, allows pioneers to view areas of the world that they either have explored or scanned using Radar Towers. In a multiplayer game, the map is shared amongst all players...

#

cant find it whenever someone asks for it and it would be very helpful to have it on wiki

upbeat tide
wicked tinsel
#

yeah, but there probably is also plenty of people who dont ask, but could check wiki

#

so having it there would be good

upbeat tide
#

Tru tru

wicked tinsel
#

this thing i mean, or its current version (this seem to be u4 one)

median heath
#

Change the 2 blues to green and that's the current one.

wicked tinsel
#

i guess