#math-and-meta

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wintry aurora
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I did the same due to the MK2 pipe issue.

thorn bane
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oh now how will you recover from having 1% less power impossible

frosty owl
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So I guess I'll just fix that balancer and let the factory run another night hehe

shrewd yacht
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haha

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how much battery do you really need for those drones?

oblique notch
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and with 467 fuel gens all with 3 shards and fully OC'd, thats equal to 934 no shard fuel gens (well probabl a little more actually as its not a flat 200% increase but just a bit more)

frosty owl
oblique notch
shrewd yacht
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eww so each takeoff uses 4?

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or is that for a full roundtrip?

oblique notch
frosty owl
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It's 4 batteries for any trip up to 1 km

oblique notch
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and +1 per 1km traveled afterward.

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oh wait

wintry aurora
shrewd yacht
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meh... was thinking of doing fused frames near my alu factory and fly them over to the base less than 2km away

oblique notch
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nevermind thats pretty much what you said. I cant read this morning

frosty owl
oblique notch
# frosty owl Just a typo, don't remember the exact lower value, but 1 sounds about right

i just watched the dev blog abotu drones last night as I was bored - but that was just as u4 was released - no idea if they tweaked costs since then. But basically, its a flat 4 per flight + 1 battery for every km (as the arrow flies - it does not matter what route the drone takes, its just a straight line calculation between drones). So the farther your drone ports are apart, the better.

Game is only 5.4 km a side so... go big or go home with drones I say ๐Ÿ˜›

proven prawn
shrewd yacht
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wish the drones used less batteries and more power

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and have like a charge time at the platform

oblique notch
thorn bane
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i wish drones werent so fucking bad

wintry aurora
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Bad how? The batteries?

oblique notch
thorn bane
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too costly
too big
too low throughput

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i basically dont even use them anymore

shrewd yacht
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I was thinking they would be perfect for low use items like fused frames

oblique notch
# thorn bane

and see? i thought so. Thats a lot of fuel gens to overclock tho... god is there even enough oil on the map to support that? lol

wintry aurora
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Train stations are bigger.

thorn bane
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imo they are supposed to be an upgrade to your logistics
not an option thats worse most of the time

cinder silo
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Did the drones eating tons of extra batteries when out of line of sight get sorted?

oblique notch
proven prawn
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well.....the devs like us to sufferjace_smile

oblique notch
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Not a flat upgrade

thorn bane
wintry aurora
shrewd yacht
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a more variable power draw of the drone port would be nice

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it could be double during a charge

cinder silo
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It wouldn't add anything though, some people with 100+ nukes won't care, and others who have bearly built power would consider it an annoying unneeded burden.

shrewd yacht
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as I said, balance it out by using less batteries

oblique notch
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But why? Nothing else in this game is flat upgrade - not even the "meta" alts are really flat upgrade - they all come with a price (more power needed, more complexity, something) - some of those prices seem like nothing (ie: more power doesn't seem like a price most of the time, and a lot of the times more complexity doesnt either) but nothing is really just a flat out straight upgrade. Everything has different costs associated with it to make the choice of to use A or B dependant heavily on your current factory.

which is brilliant design. Still some tweaking to do (ie: pretty much anything to do with screws) but overall, well done.

(And hey, i understand its your opinion, im just trying to understand why you feel they should be an upgrade when pretty much nothing else in the game is actually a true upgrade, but rather subjective ones)

shrewd yacht
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must be some shitty batteries we make if the drones need so many ๐Ÿ˜„

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and clearly not able to recharge

thorn bane
oblique notch
wintry aurora
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Not their point anyway, they mean the alts.

cinder silo
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The alts offer alternatives that might fit the area of deployment which is what I assume the whole point is.

thorn bane
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i just think you should have more exponential increase
right now the scaling is kinda linear
but im just a progression junky so thats my subjective opinion

oblique notch
shrewd yacht
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hehe

wintry aurora
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19? Why are you asking basic math.

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I donโ€™t get your joke.

shrewd yacht
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kids and their memes

oblique notch
wintry aurora
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Troll elsewhere would you.

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<@&387163995947270144> could you banish this troll from the channel?

cinder silo
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It is math and meta, NOT troll and meta <@&387163995947270144> please nuke this troll.

weary ravine
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๐Ÿ‘€

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@drowsy gulchDon't do that please
This is not the place

cinder silo
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Thankyou โค๏ธ

drowsy gulch
wintry aurora
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Try actually being funny.

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Anyways, to put this back ontopic, I noticed last night I had made a connection error and was confused exactly how I needed to fix, but then I had an idea of using beams, so, gonna use painted beams to mark down where things are so I can fix this. (yes, one end is obviously not connected, that's after removing the error)

wintry aurora
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And DOH, now I see it. I guess I was tired last night and crossed wires.

forest locust
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i think i found the best use of the equipement shop

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instead of being not useful

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now it is usefull as a wall

supple belfry
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Equipment shop not useful? Dude. Iโ€™m building that thing all the time so I donโ€™t have to clog my inventory with minersโ€ฆ

short holly
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you can put a door on it too ๐Ÿ˜‰

forest locust
short holly
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when it's in the wall like that, you can snap in the big door and it's like a door into yourequipment

forest locust
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yea

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it could work but meh

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better open wild

short holly
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sure, depends on your aesthetic ๐Ÿ™‚

forest locust
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ya

wintry aurora
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Finished, looks cool, no? :) Now I gotta test this thing, heh. (rebuild the trains, build a fourth pseudo-station, rebuild the buffer tracks....)

faint ember
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That's a fully-automated train wreck generator without those signals.

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I love it.

wintry aurora
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Lol, thanks.

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There may still be a few wrecks depending on if I've made the arms of each star too short.

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Pretty sure they're fine, but I'm not absoluttely certain.

versed violet
# forest locust

IMO, pout it outside side out, works as a nice front/entrance (if you don't have anything going outside)

versed violet
forest locust
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HMM i was thinking of using that ladder

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But i am kinda suspended

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it kinda work too to get to the roof very easy @versed violet

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ty for the idea

versed violet
# forest locust ty for the idea

Np, I tried to do that for my tool shack before U5, because it just fits perfectly. Need to revisit that place and put it in now ๐Ÿ™‚

forest locust
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xD

versed violet
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Weird: My "excel" saving times start to be as long as my game saving times. And I only have 10 sheets in there ๐Ÿ˜ฑ

wintry aurora
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And mostly I want to test for collisions, or any other issues that crop up.

frosty owl
cinder silo
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don't forget my aluminium plant running for eleven days before it folded ๐Ÿคฃ

frosty owl
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Having very delicate factories doesn't have only downsides jace_smile rolljace

cinder silo
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It's weird I can have power shards made from my semi-automatic biomass/colour cartridge setup but not inhalers.

frosty owl
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I'm still mad they automated miners and not inhalers disappointed_snutt

cinder silo
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I don't need fully automated, just enough that I can throw all the crap in the same can as my solid biomass and colour cartridge mats would be sufficient.

frosty owl
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I'm not requesting for a alien-organs-collecting machine either, but still...

cinder silo
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I do follow, we can automate ammo & filters, why not even semi auto for healing.

cedar garnet
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hey so im distributing 120 fuel between generators at 200% and i used this math to figure out the math shown to figure out i need 5.867971 generators, so i put down 6 with the first 5 set to 200, but im a bit confused as to what i overclock the 6th to bc the decimal there is off the 200% measurement so i cant just plug that number in as a percent. kinda hard to explain but yeah what do i set the last one to?

frosty owl
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But, generally speaking, I would clock the last generator so that it takes a little bit less and manage the overflow or a little bit more and expect it to starve eventually
The formula for generators' clocks is on the wiki (clock speed page)

cedar garnet
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yeah ill prob just have it be a little over consuming bc im essentially using it to get rid of extra oil in my system in exchange for a little power so it doesnt rly need to be precise i guess

proven prawn
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In the world of math I was trying to figure if there is a point to go above max uranium power, finding it difficult to find meaningful production path's that would be actually use all of that power, for example https://www.satisfactorytools.com/production?share=JBB97mSfncAvPF0eh4ZB seems to be a reasonable long term production plan but it used only up to 508395.284 MW, which 630,000mw would be able to provide without much issue, specifically going above 966,000mw with a meaningful production plan seems to be difficult to figure out. My other idea doing extreme amount of overclocking to attempt to use all of that power๐Ÿค”

wintry aurora
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Anybody know whether putting a path signal right in front of a station helps anything at all? I like putting one in front of a station, but I can't tell if it does anything. Might be more useful in a multi station setup though.

stuck iron
wintry aurora
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I do that, yes, just wondering if a path signal has any benefit. Can't tell if there is one though.

stuck iron
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I can't think of one

cloud swan
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what`s a loop setup for a rail setwork?

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like the size and shape of it

wintry aurora
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What do you mean a loop setup?

cloud swan
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I mean this

wintry aurora
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It can be any size or shape really. A loop is a loop, not much to it. Just means you're switching it back to the other track, or rounding a dead end.

cloud swan
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yeah but I'm a bit limited on space, so I needed it to be as small as possible

wintry aurora
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It is possible to get some tight curves up to a point, have to lay the track piece by piece, putting down another piece beforehand and connecting can also help.

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If you're asking for dimensions, I'm not sure.

cloud swan
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now that sucks

soft scarab
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So for a full U youโ€™d need at least 6

cloud swan
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this was supposed to be 6 but somehow it didn`t work, so I did it with 7

soft scarab
wintry aurora
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Space doesn't look that limited there.

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But yeah, it sucks sometimes. I've deleted a section only to have it not work when I try to rebuild.

wintry aurora
edgy fiber
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the calculator isnt working this for me, can someone help me with solid biofuel calc with wood instead of grass

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so i can run both

cloud swan
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4 wood, 120/m on a regular constructor

edgy fiber
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so the biomass constructor at 100% and the biomass to biofuel at 200?

cloud swan
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biomass constructor at 100% inputs 60 wood/m outputs 300 biomass/m (got the numbers mixed up

edgy fiber
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ok i think i might have it

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i have the biomass constructor at 100% for the 300/m and the biomass to biofuel at 250%

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i prolly have my math wrong but i believe that might be it

edgy fiber
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no lmao, but i mean. i dont need 100% efficiency

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not yet anyway

stuck iron
edgy fiber
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true

native marten
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I just set up two containers, one for wood and one for leaves, and feed them both into the constructors making biomass that merge together into the one making biofuel

stuck iron
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All you are doing is wasting power

native marten
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though I suppose I could use a smart splitter to separate them and only have the one container for input

stuck iron
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With no increase in throughput

edgy fiber
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so what im doing, is 2 inputs(wood and grass), converting each to the mass then into fuel, then merging conveyors and making it output into a single storage

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i have grass at best it can be for the conveyor speed i have rn, but idk wat to do with wood

stuck iron
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Right but you can't feed the solid biofuel constructor with 300/m so overclocking it is not needed

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You are probably capped at mk2 belts

edgy fiber
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yeah

stuck iron
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So just run the machine so it consumes 120/m

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Else you are wasting power

edgy fiber
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alright, i think i got it now

stuck iron
# edgy fiber alright, i think i got it now

And generally speaking over clocking production machines is not worth it because of how power consumption scales. 1 constructor at 200% uses more power then 2 constructors at 100%. Do overclock miners and extractors though.

wind spade
cloud swan
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What's better?

wind spade
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allowing the train to exit junction in any direction

cloud swan
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Can you show an example?

wind spade
cloud swan
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I already have that

wind spade
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then why do you need the loop

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having a loop like that means that trains waste time going in one direction to turn around and then go back

cloud swan
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Because the train coming from right must visit that station

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Clearer image

wind spade
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same principle:

cloud swan
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I did that, too much headache

wind spade
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it's way better to do this than loops

cloud swan
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Trains kept stopping in that section

wind spade
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wrong signalling then

cloud swan
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And not moving, there was a 3 train jam there

cloud swan
stuck iron
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Loops also need correct signaling

wind spade
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simple signalling (blue = path, red = block)

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or, if you want some extra throughput (but at this point it's just better to do 3D junction, if you don't have enough througput)

cloud swan
wind spade
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it still generates more traffic, because trains have to go longer distance and block both directions for longer when turning

stuck iron
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Well the diagram greeny posted is worth understanding, it's a super common setup

wind spade
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simplest way to signal any junction - place path signals on all entrances, block signals on all exits

stuck iron
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How do the the extra path signals help with throughput? Can a train reserve only part of it's path?

wind spade
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no, but train releases it's path when it exits the "block"

stuck iron
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Ah right

wind spade
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so another train can pass slightly earlier

stuck iron
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So the size of it's reserved path shrinks faster

wind spade
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yeah, but as I said, if you're in need of this much throughput, you should rather build non-crossing 3D junction

oblique hollow
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No signalling needed if tracks dont ever cross

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And since this isnt [2D factory game] you can just shwoop above or below

wind spade
stuck iron
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Well the tracks need to converge

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But I get your point

shrewd yacht
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where is the lift from water extractors measured from/to?

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is it from the middle of the pipe output or at water level?

frosty owl
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Yes ๐Ÿ‘ (middle of pipe output)

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I confirm: turning the prioritized belt into a mark higher (so it's not full, incapable of backing up) makes the merge work as expected.
So in my example (270 with 120 merging back to leave 150/min to come out), it was fine fixing it by making half of the mk2 belt connecting the smart splitter to the merger into a MK3 belt (smart splitter is still limited to 120/min on the main output, but the mk2 belt doesn't back up

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Can make a nice video clip of it if needed ๐Ÿ˜

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Ah, @proven prawn

frosty owl
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Bruh... I feel like plutonium cells are just way too radioactive tired_jace

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2 floors of uranium processing, with drone uranium delivery? Barely any radiation at all.
Plutonium processing active up to cells-making, with waste going around? A bit more radioactive, but one can barely tell from the uranium floor right below.

But then you have to stack 30 plutonium cells in each manifacturer to have them start processing... And that's enough to irradiated from the top of the building (plutonium processing) all the way down to the underfloor below the first uranium processing floor tired_jace That's disgustingly radioactive for a minimum level of radiation jace_happy

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I might just move the cell-processing outside the bulding....

wind spade
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Radiation stacks from all sources, may not be just the cells, but yeah, they are kinda radioactive

proven prawn
frosty owl
# wind spade Radiation stacks from all sources, may not be just the cells, but yeah, they are...

The cells are the biggest source of radiation by far, that's my point :/
Until producing those, one can still use the hoverpack in each floor (plutonium one included) without even feeling radiation (great). When the cells come out the plutonium floor is a bit radioactive (fine). But when they stack to 30 (as needed for the recipe) the radiation extends all the way down 2 floors and a half (reaching the underground floor) tired_jace
In comparison, having 200 uranium cells inside a manifacturer barely gives off any radiation ๐Ÿ˜†

proven prawn
frosty owl
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... Imma move the production of the rods (using the cells) outside the building, near the powerplant...
The radiation level is way too nice without it harmonious_hannah

proven prawn
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yeah if you don't you have basically made all of your efforts to move around the facility without taking radiation damage for naught, though you could always make a empty floor and move it higherjace_smile

wicked tinsel
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honestly, the radiation overall isnt very fun game mechanic

frosty owl
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... Does a manifacturer fit inside the big circle of a particle accelerator? thinking_helmet

oblique hollow
proven prawn
abstract ivy
wicked tinsel
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its ok, just glitch into shadow realm using any of displacement bugs and enjoy brand new body in hub

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few days ago i discovered that getting driven over with automatic truck may teleport you to 0,0,0

ashen aurora
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Huh.

oblique hollow
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Ragdoll fun

modern geyser
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Has anyone got a spreadsheet or something on how to maximize sink points? Without under clocking.

wintry aurora
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I've seen a few reddit posts on that.

modern geyser
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Iโ€™ll check

summer fox
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is overclocking one constructor to 160% the same as build 2 constructor 1 at 100% the other at 60?

median heath
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From a production standpoint, yes

cedar ivy
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from an energy consumption standpoint, no.

wintry aurora
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Hm, uranium waste/m is how many rods/m?

wind spade
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I think it depends on recipes

wintry aurora
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Gonna use all default as you need to in order to do plutonium rods properly if sinking them.

wind spade
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"need"? ๐Ÿค”

wintry aurora
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Gonna try a more modest setup, not like 200 or something, to start with.

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I'll just try to find it via the waste numbers I guess.

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Maybe I should rephrase it, if I have 30 nuclear reactors and am running them at 100%, how many uranium rods/m do I need?

proven prawn
wintry aurora
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Ok, thanks.

edgy fiber
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is it worth overclocking smelters

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i wanna make a clean looking factory but i kinda need to overclock to do the same job as the 4 smelters needed

wind spade
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especially early game it's not worth it

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just build more, it has the same effect

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but uses way less power

edgy fiber
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alr

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another dumb thing about overclocking

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i know that its bad to overclock most of the time(especially early game)

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but would it be awful to have 2 constructors at 200% instead of 4 at 100%

wind spade
edgy fiber
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idrc tbh, it seems like a pretty small increase

wind spade
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it's 50% extra

edgy fiber
#

m

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tbh i dont really wanna deal with having to mess around with the 2 constructors and extra splitters.

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i mean i could anyway and not be lazy

wind spade
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it's two constructors (one-time cost) vs more power (permanent cost over time)

edgy fiber
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i suppose

versed violet
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What are these trains doing??
I have yellow one waiting in top block for the rail to be free.
Blue loco on right waiting for station to be free
and black train in station, waiting at path sign... for something?? (the rail forward is clear, as these 3 are the only trains in this network.

stuck iron
versed violet
stuck iron
versed violet
stuck iron
versed violet
fierce ruin
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I wanna max my steel pipes (early game) and i only have 120 coal per minute and 120 iron per minute coming in. I have two foundries at 100% what should i have the third one at?

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to max it and use all the coal and iron coming in

soft scarab
fierce ruin
versed violet
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guess what I'd like to do

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[sadly does not work]

stuck iron
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Its really hard to see exactly whats going on in that image. It almost looks like the center train is poking into the block behind it.

mossy furnace
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my fuel generators take 12 fuel a min, and my fefineries make 60 fuel a min, i have 5 genertors hooked up. but they keep stopping

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@here

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i need help

fierce ruin
mossy furnace
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but once one fills up wouldnt no extra fuel go into it?

fierce ruin
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thats what i thought but this same problem happened to me

mossy furnace
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ok thx\

fierce ruin
#

no problem

frosty owl
frosty owl
# mossy furnace @here

Don't do that
It's rude, it's against the #rules and will more likely get you more dislike then answers

Never use role tags and such without reading the rules in big servers evildoggo

wind spade
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not to mention it doesn't work

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and I'd change it to "never use here/everyone tags ever"

frosty owl
#

I don't know so many servers to make such assumptions

wind spade
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pretty much any bigger server has it disabled

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bigger = larger than 10 people, unless private community

frosty owl
#

I've seen it used in 30+ people servers...
I guess the world is large ^^

wind spade
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and also unless you have a really good reason to do it, it's most likely not appropriate

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really good reason isn't "please read my message, I need help"

frosty owl
wind spade
frosty owl
#

Assumptions ๐Ÿคทโ€โ™‚๏ธ
And how the servers may deal with that is too ^^

median heath
soft cypress
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if someone is on this server and needs help making turbo motors, and can understand a mess of a chart

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i have made this

median heath
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How many are you making?

soft cypress
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2/min

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its basic

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relatively

median heath
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What recipe are you using?

soft cypress
#

the standard turbo motor recipe

median heath
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Oof

soft cypress
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ping me if you want the link, though be mind full, it isnt finalised

median heath
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I misread, I thought you were looking for help.

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My mistake.

soft cypress
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its ok

median heath
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Turbo Pressure Motor all day though.

soft cypress
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ill look into it, and try to make charts player friendly to everyone

median heath
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I mean, I'm also making 45/min so...

soft cypress
#

dayum, ok

median heath
#

2 per min is fine for like... starting.
๐Ÿ˜

soft cypress
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yeah

night swallow
#
median heath
#

As a proud member of the Church of Tools, I have no idea what you're talking about.

oblique hollow
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i dont think any calc works right for power production and consumption due to simplisic assumptions regarding overclocking

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19% could mean 119% or one at 100% + one at 19%

ornate shoal
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funny thing about turbo pressure motor, it has negative sink value ratio

wind spade
oblique hollow
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does it now

wintry aurora
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I havve no idea either, I only used it for the christmas stuff and didn't really notice any differences. It also doesn't display things as clearly as SF Tools does.

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Aside from the fact that it doesn't use the more advanced options (SF calculator that is)

wind spade
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in the future there will be more modes (like all equal underclock)

wintry aurora
wind spade
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yeah, it's planned ๐Ÿ™‚

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(technically it's already implemented, just doesn't have UI for it)

wintry aurora
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Though in the few instances of tiny decimals like .0001, I've just overclocked one machine slightly to 101%

night swallow
median heath
sullen cloud
#

There is a discord of the websiteโ€˜s developer. You could ask there

night swallow
#

@wind spade I love the Maximize option, as that was the way I found out how much I could make with given resources. Everything there is great, especially the UI, but I just wanted so see how it should be set up, so that's why I also use Satisfactory-calculator.

wind spade
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you can set it up in any way you want. sfcalc just gives you one random way to do so ๐Ÿคทโ€โ™‚๏ธ

cloud swan
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need a bit of help breaking down, what would the input be in order to achieve a 1200/m of turbo fuel?

wind spade
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1200/45*[original input]

cloud swan
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so 600 petrolium coke
600 sulfur
800 residue
400 fuel

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how much power can 1200 powerfuel/m sustain?

stuck iron
red marten
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hey im trying to make a full efficient factory, but the thing is im not good at math and im confused.

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so should I check how much iron im getting from miners and move on from there? or should I check how much iron recipes the manufacturers need in order to know how much iron i need to get?

stuck iron
oblique hollow
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start with end products and work back

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from product to input is ALWAYS easier

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since thats less open-ended

stuck iron
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Early game I found I was working from miner forward since you are constrained by belts anyway.

oblique hollow
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it converges to an end point: raw resources

red marten
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thanks

wintry aurora
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Maybe itโ€™s just differences in how production lines are set up between the two games.

signal nimbus
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So... meta question. Is there enough Iron in the world that I can run my entire iron production off of max solid steel, make all my wire from iron wire, and use Copper Alloy Ingots to produce the Copper Plates I'll need?

wind spade
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I'd say yes

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without any calculations ๐Ÿ˜„

signal nimbus
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XD ๐Ÿ‘ Okay, cool. I knew there was an excess, but assuming it to be an X-factor without checking and then basing everything else on it felt like it might be a bad idea.

frosty owl
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Unless you want to maximize HMFs or similar, you'll never run out of iron ^^

signal nimbus
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Nah... big goal this playthrough is getting to max uranium nuclear, but... we'll see. Never even gotten to the tier before.

frosty owl
#

In other words: nearly every combination of maximized productions that is not centered on iron-only products leads to finishing up every other resource before iron (the leftovers are usually iron and limestone)

signal nimbus
#

Good to know.

frosty owl
signal nimbus
#

XD Yeah, I saw that.

#

Just didn't feel like messing around with pure alts. The fewer liquids in the system, the less likely I'd get some kind of weirdness.

#

is fully aware that an entire water collection facility is required for nuclear

frosty owl
#

True, but at the same time water is the easiest to deal with (at least when it's not byproduct hehe)

signal nimbus
#

That is fair.

frosty owl
#

Pure recipes are kind of a must for efficiency on large progects :/
Much water, much refining tired_jace

signal nimbus
#

Well... guess I'll see where I end up. Max solid steel I did the calcs for at some point and thankfully I didn't need all the iron that was produced by pure iron recipes.

frosty owl
#

You could get away with iron alloy too, maybe ^^

signal nimbus
#

Maybe... did they add more copper nodes?

frosty owl
#

Nope

signal nimbus
#

Mkay... might shy away from that, then. Besides, I like my smelter setup.

#

Kinda want to use it for something.

upbeat tide
#

Would a gas train work? Moving nitrogen from a corner of the map to my non-fissle plant?

#

Or still better to pipeline gasses

median heath
stuck iron
#

Nitrogen packages really well too

median heath
#

If you're going to train fluids of any kind, packaging is always the way to do it.

upbeat tide
#

Well it must be full throughput as this will be a never ending process

#

So old rules for fluid trains still apply ๐Ÿ™‚

median heath
#

They never stopped applying.

upbeat tide
#

Well with update 5 train changes... took a hiatus for a few months

median heath
#

Fluid cars work correctly now, you can just still fit more per-car by packaging.

upbeat tide
#

A long time ago circa 6 ish months ago I decided to just do long distance conveying ๐Ÿ˜„

cloud swan
#

is it possible for a aluminum production be self suficient?

pearl zealot
cloud swan
#

it requires Bauxite, water, alumina solution, aluminium scraps and silica to produce aluminium ingots and apart from bauxite everything else if either a product or byproduct of anotehr item in the aluminium production

#

so based on the rates can the aluminium production not require any external inputs from other areas of the factory? (apart from bauxite ofc)

pearl zealot
#

you need at least coal or petroleum coke

cloud swan
#

oh, right

pearl zealot
#

you can use an alt to get rid of the need for silica

cloud swan
#

really?

pearl zealot
#

mhm

#

another alt gets rid of it as a biproduct as well

#

it should also be noted that, if you are using the traditional recipe, you will either need to supplement the silica biproduct with some an outside source, or sink 2/3 of your produced aluminum scrap

sullen cloud
#

instead of the latter, better sink that silica byproduct

pearl zealot
#

well yeah, there should not be a circumstance where you are sinking scrap

#

but the point is the byproduct is not sufficient to use later in the process on it's own and reach full productivity (using the original recipe)

fringe pawn
#

Sloppy alumina, electrode scrap, and pure ingot is probably the simplest combination. Instant scrap+pure ingot is a close second.

#

Local resources would be a factor in simplicity, though.

upbeat tide
#

You can get very close to closed loop aluminum ingots but no solution will get you there perfectly.

winter ingot
#

So I have two constructors making a total of 520 screws/min, and I need these screws going to 3 places
One line of at least 130 screws
One line of at least 180 screws
One line of at least 200 screws

For the life of me I can't figure out how to balance this, plz help

signal nimbus
#

Looks like each constructor is making 260/minute.

Split one in half to get two lines of 130. Done, easy.
The rest can be merged to one line, then split into two lines of 190. Don't look at me like that, when one side fills up it'll go to the other side no problem and you'll get exactly 200 to one and 180 to the other, and until then the efficiency will be pretty decent.

winter ingot
#

Way simpler than what I was trying to do, thx

signal nimbus
#

Np!

#

I'm no master of this game, but if you ever have a load balancing question I can usually come up with a pretty decent solution. Or an exact solution if you need it.

#

In this case, the exact version would be a 1:19 splitter setup, merging 9 lines into 1 and the other 10 into the second.

#

But that's just disgusting.

halcyon delta
#

@signal nimbus Is it smart to send the polymer resin into the sink for tickets?

upbeat tide
#

9/10 scenarios you need to balance just a basic overflow balancer gets the job done with soo much less hastle

upbeat tide
#

You must use it for something as resin is a byproduct

#

Either sinking I mean

winter ingot
#

I would use an overflow if one of the lines didn't need to travel for a LONG distance

halcyon delta
#

Yeah but I have like seven oil spots so I don't need the byproduct

upbeat tide
#

Than sink ๐Ÿ™‚

halcyon delta
#

I've also got an overflow of residual heavy but that I have running into another packager into a refinery to be turned back into fuel and packaged to make fuel for mesa jetpack ๐Ÿ™‚

oblique notch
signal nimbus
#

@halcyon delta "Smart" is a matter of perspective.

If you're trying to simplify a production chain, then yes. That's exactly the right move so you don't have to also process that into Residual Rubber, Residual Plastic, or Polyester Fabric.

If you're going for maximum efficiency, and I'm assuming this is coming from a Fuel plant as part of a power plant setup, I'd grab some Water and go for Plastic to go right into making Empty Canisters, then use a smart splitter to split the overflow into a Polyester Fabric plant for the same reason. Repeat for the sink.

If long-range transportation is feasible with your setup, you can train it out of there and process it in a Recycled Plastic/Rubber setup.

#

@upbeat tide I don't disagree. I use overflow all the time. But just because I use that method doesn't mean I'm not good at the other one. It's the most useless niche talent to have in the game, but dang it, it's my best one.

#

If for absolutely no other reason than whenever someone asks about load balancing the answer is "just overflow".

cloud swan
#

if I have 2 oil extractors doing 300/m and a line that requires 600/m do I merge the 2 inputs or leave them independent?

signal nimbus
#

Top of my head? Maybe run them through a flow stabilizer each and then merge them.

oblique notch
#

if you need a full 600m/3 and you are going any amount of distance or have a lot of pipe junctions, dont merge them. keep them apart. it reduces the wonkyness

id recomend not going above 580m/3 on any given line

frosty owl
wind spade
frosty owl
#

Which is the favorite approach for load-balanced sushi too. Cultured greeny jace_smile

wind spade
#

For me it's just "1:1 where possible, if not do manifold, if not... then it's some weird issue ans should be solved in a different way so that I can do 1:1 or manifold".

upbeat tide
#

This is my current piece of crazy. Max possible non-filmssle material from what 94.5 uranium rods make in waste

frosty owl
#

Burning through a stockpile of uranium waste? ^^

upbeat tide
#

More like total waste production. From consuming all uranium rods in the world

frosty owl
#

Uranium rods cap at 50.4 though? ๐Ÿค”

#

The lowest you can get is 41.666... Uranium ore per Uranium Fuel Rods
Thus 2100 uranium/min makes 50.4 uranium fuel rods/min

upbeat tide
#

Yup

#

Which is 2520 waste max

frosty owl
upbeat tide
#

Memory lapse

#

Old uranium total. Realized after typed

#

Update 3 before uranium changes

frosty owl
#

Gotcha ๐Ÿ‘

upbeat tide
#

And ultimately will make 24.4 ish plutonium rods

frosty owl
#

Ah, made the merging-issue-thingy video, @thorn bane
https://youtu.be/v4j8pw7L5b8

This video shows the differences in using different belt speeds for merging when balancing.
The left side input is a MK3 belt. The smart splitter splits towards the merger first (MK2 belt) and sends overflow towards the right. The overflow is balanced to only send 150 through, the smart splitter there sends any overflow in the container.

The ba...

โ–ถ Play video
#

Details in the description

thorn bane
#

๐Ÿ‘

thorn bane
#

is there a way to build a sqrt(2) splitter thinking_helmet

wind spade
#

don't think so (if we don't assume manifolds)

balmy valley
#

How many power storage buildings for a Normal Geyser / Geothermal Generator?

oblique hollow
#

like.... 2 probably?

balmy valley
#

Oh man I just done 6

#

It's a noisy boi mind

oblique hollow
#

the normal node does 100 to 300 MW

#

and they can charge at a rate of 100 each

#

average is 200 MW.... hocus pocus
maybe 3 is needed, not sure

cinder silo
#

So my 7200 is a couple too many ? ๐Ÿ™‚

median heath
#

So I don't even bother with storages in U5.

balmy valley
median heath
#

Eh. If you had fun then it wasn't wasted time.

wind spade
#

unless you need all the power, you don't really need any power storages

#

and you should have some extra power anyway

merry kernel
#

Mostly batteries connected to the grid just mean you've built that much more over your capacity before the world cries out in anguish and you have to go build more power capacity.

oblique hollow
#

oooor you have fluctuating power sources and want to use them effectively

upbeat tide
#

Or your like me and puta grid of 20x20 batteries on the roof of a factory for โ€œastheticsโ€

versed violet
median heath
#

@balmy valley them being desynced means some are high while others are low and they cover each other. So your best bet if you want to actually use storage is just to watch your power grid for like 2 mins. Check the highest the total grid gets to vs. the lowest the total grid gets to and build that many.

versed violet
# median heath I wouldn't even do this though because they are not synced.

It is not guaranteed they are desynced in a same way on every save load I think?
The 'safest' method is to put down as many batteries as the difference between high and low in 100 of MW. This works for setup with single geo gen, two geo gens, up to whole map. Do not assume everyone has tapped all the geo spots on the map.

median heath
versed violet
median heath
#

Not sure how watching a power strip for a minute is a headache... but ok.

wintry aurora
#

Pretty sure they tend to sorta average out?

frosty owl
#

I think Tom is saying the difference you're looking at might be less than the max possible due to the synchrony thing, Sev

median heath
wintry aurora
#

Question on nukes: What is the best way to do a clean nuclear setup? I know Taromani has said that the best way to do it is to use base recipes only, but the other day Greeny was like 'need?', so, I'm wondering what are the opinions here? I'm thinking of doing a small setup of maybe 15 so that if things go wrong, they don't go catastrophically wrong, plus it's still in range of where I can support with current power infrastructure without building new power stuff. Also, I'm planning on having the plutonium rod production be slightly more than the actual waste by 1 or 2 ppm so that it can absorb doggo waste if I ever get to doggo farming (yes, I know what some peoples opinions are). Things are in no way finalized yet, so, I don't have a plan I can give, also, I'm thinking of doing it via outposting with a rail sytemm. Though Taromanis experience with it could mean that I just do drones for the uranium itself, or belts.

#

(let me know if it needs to be clearer, got kinda rambly, lol)

fringe pawn
#

I would say you'll want more waste reduction capacity in case you have a problem and you have waste back up at some point. If you accidentally let the setup run for hours and hours and several stacks back up, 2ppm is going to take a long time to get rid of that.

wintry aurora
#

Fair then and good point, what about the main question regarding using alts or not?

signal nimbus
# frosty owl Oh, a cultured pioneer, I see <:jace_smile:527160323644456960> Lete test your kn...

All right... challenge accepted. If I'm answering the wrong question, lemme know. (I'm also expecting to get this wrong and learn something :) )

If I'm understanding the situation correctly, you're intentionally slowing down the output rate of a belt.

Lowest hanging fruit I can see is that it'll back up the line before it, causing those machines to back up, which could have ripple effects that kinda wreck the purpose of load balancing like this. When load balancers turn into over flows, there's an issue. Granted, if it's coming from a miner, it should be fine.

Slightly more nuanced description from my understanding, and you probably understand this better than me, is that the merger on the 480 will try to take every other item from the 60 belt, as opposed to the 480. It cant, the next item isn't there, so it'll take the 60 at basically full speed (not quite but close enough for Fixit) but then stagger the 480 every 8 items or so.

Never done that, tbh, so... what'd I miss?

frosty owl
# signal nimbus All right... challenge accepted. If I'm answering the wrong question, lemme know...

You nailed the mechanics, though not quite the usecase, so... Test passed happy_hannah ๐Ÿ˜†

The device I was referring to is in fact one that (ideally) should slow down an input to 420/min exactly. But, as you have pointed out, the MK1 belt could actually back up every so often, meaning such a balancer isn't complete with only this ^^ (video example of the device and how to make it output reliably: https://youtu.be/v4j8pw7L5b8 )

This video shows the differences in using different belt speeds for merging when balancing.
The left side input is a MK3 belt. The smart splitter splits towards the merger first (MK2 belt) and sends overflow towards the right. The overflow is balanced to only send 150 through, the smart splitter there sends any overflow in the container.

The ba...

โ–ถ Play video
fringe pawn
signal nimbus
#

Interesting... all right, what's the use case?

wintry aurora
#

I also looked and eabling all alts makes it use more than twice, almost three times actually, the amount of power than base radioactives only.

frosty owl
#

@wintry aurora You're planning on all altrs for uranium processingthough, right?

wintry aurora
#

I'm asking what's better, it's my first nuke setup, so, I don't know what's the best way to go about it.

signal nimbus
#

Looked into that recently. If you go with the simplest chain (10x@240% Infused Uranium Cell > 10@240% Uranium Fuel Rod > 48 Reactors > 4x@240% Fertile Uranium > 4x@240% Plutonium Pellet > 12x@240% Encased Plutonium Cell > 12x@160% Plutonium Fuel Rod), it'll come out to 48 reactors for 840 Uranium total with most of the lines matching up perfectly.

#

Best? No, but it's got the fewest crazy inputs.

wintry aurora
#

I'm starting it out at a more modest 15 reactors though, at least that's the plan.

signal nimbus
#

I dont know of a good factory design for those numbers... I can cut it to 12 pretty easily, just not 15.

frosty owl
wintry aurora
#

I don't have preferences as I don't know what I need or should do. And I'll look into the uranium alts. The plutonium ones might be the ones blowing up the power usage.

frosty owl
signal nimbus
#

3 for the alt, 2 for the normal.

wintry aurora
#

Maybe Taromani meant no plutonium alts?

frosty owl
frosty owl
pulsar idol
#

I rather sink the plutonium instead of using

signal nimbus
#

Personally I prefer the OG Uranium Fuel Rod recipe, needs less craziness than the units, but Uranium Fuel Unit does produce 50% more.

wintry aurora
#

Yea, I'd rather not need to store the plutonium waste.

pulsar idol
#

But since I just unlock tiers 7 and 8, I need to setup some drone ports and other stuff

pulsar idol
wintry aurora
#

Alt or base?

pulsar idol
#

Base

signal nimbus
#

OG: 20 Encased Uranium Cell + 1.2 Encased Industrial Beam + 2 Electromagnetic Control Rod = 0.4 Uranium Fuel Rod

wintry aurora
#

If using 15 reactors, would assuming a waste production of 200 be enough of a backup, as redmaw recommended?

pulsar idol
#

Wew.....

frosty owl
#

@wintry aurora on the other hand, recipes for plutonium processing... It really comes down to preference ๐Ÿ˜…
Each route offers advantages, I think you can just choose the one that looks the nicest or most convenient to you, given the scale ^^

wintry aurora
#

Using all alts triples power usage though....

signal nimbus
#

I'd assume 150. That's exactly what you'll be getting.

#

Ignore power usage.

frosty owl
signal nimbus
#

Just build batteries and store charge if needed, the nuclear plants will help a lot.

wintry aurora
frosty owl
wintry aurora
#

I'm considering startup power for the whole thing.

pulsar idol
#

I wonder how long it takes for a full setup is started

signal nimbus
#

Do what you're comfortable with.

wintry aurora
#

Since I want it to start proccessing right away, or ASAP anyhow.

signal nimbus
#

Never a bad thing to have more waste processing than less.

frosty owl
#

You cannot process plutonium with your nuclear reactors offline. The rest of the processing should account for half or less of the power (waste-involving steps all require the most power-hungry machines: manifacturers, blenders and particle accelerators)

#

I think worrying about power consumption when dealing with nuclear is quite nonsensical, tbh ๐Ÿ˜… ๐Ÿ˜†

wintry aurora
#

Well, first time setting it up, ok?

frosty owl
#

Fair. But really, by the time your plutonium facility starts going in full swing, your reactors will be making power from a while already. The factory will most likely be just stalling and waiting for waste in the meanwhile

#

Even in the best case scenario, it takes >15 minutes to go from uranium ore to the first waste barrel. Meanwhile the whole plutonium facility is just waiting

wintry aurora
#

It's the instant plutonium cell that's really blowing up power usage looks like.

frosty owl
#

That's in PAs, right?

wintry aurora
#

Didn't check, but would make sense.

frosty owl
#

Just check the machines involved in the different production steps and it should be clear how the facility won't require much power before the waste starts coming (and by then, you have power)

signal nimbus
#

Or heck, swap that recipe if you want.

frosty owl
#

All plutonium recipes require PAs, though I dunno which one wants the least PAs for the same waste...

wintry aurora
#

I think Taromanis point was more that you'd really only be using the pltonium alts if you wanted to use it for power and maximize the amount of plutonium rods.

signal nimbus
#

150 waste, eh? One moment...

#

Are you going Fertile Uranium or Non-fissile Uranium?

wintry aurora
#

Haven't decided on that one.

signal nimbus
#

K... gimme a few, gotta drive home. I'll ping you.

wintry aurora
#

Haven't decided what other alts I'll use yet.

#

and 'k

#

Uranium fuel units require beacons? What's up with that?

frosty owl
frosty owl
wintry aurora
#

Normal is handmade, IMO.

frosty owl
#

Do I smell heresyinefficiency?! disappointed_snutt

#

But yeah, good chance to finally automate those suckers~

wintry aurora
#

I just mean terminology....

frosty owl
#

It flew over my head ๐Ÿ™ƒ

pulsar idol
#

Btw is there a website to track the amount of items use for say nuclear power plant?

frosty owl
#

You could take the chance to sushi-load-balance a beacons production simon_smile
That's actually very easy and safe to do if you do them all-iron ^^ (providing a constant feed of iron ingots is quite easy... Right? ๐Ÿ˜…)

wintry aurora
frosty owl
wintry aurora
#

Anyways, beacons is still a weird thing to add to the rods.

frosty owl
#

Btw, are you planning ore-to-rods or have aviable production to pull from?

wintry aurora
#

Planning ore to rods, though I can pull from the steel smeltery (over 2k steel ingots over there) I already set up, and I have a place to pull nitrogen from if needed, everything else needs to be made since I'm thinking of doing it with outposting with railroads. Though given taromanis experience with radioactive trains, I'll probably just use drones instead, or belt it, not sure.

#

@frosty owl

versed violet
#

is there any trick to make bioburners charge power storage?

wintry aurora
#

Just need at least one idle machine on there, though they'll just throttle low I guess, haven't used them to charge power storage.

fringe pawn
versed violet
wintry aurora
#

Try a constructor or something, it just needs a tiny bit to actually activate. Had that issue when I attempted to use biofuel burners to power the hoverpack for a thing.

versed violet
#

Already attached a constructor, it does power hoverpak when I have one on, but does not charge the power store ๐Ÿ˜•

wintry aurora
#

Probably because it throttles to match power needs.

fringe pawn
versed violet
#

seems so.
It would be nice if there was a trick to make them to. Though of making backup battery that recharges itself when not used, but doesn't waste fuel when full.

cinder silo
#

It seems I missed a whole nuclear discussion while I was out haha.

fierce ruin
#

Can someone help me solve this 2/3 (x ^ 2 + 4) ^ (1/2) (x ^ 29) ^ ((2) / 3) x (x ^ 29) ^ (1/3) (x ^ 2 + 4) ( (1) / 2)) / (x ^ 2 + 4)

wintry aurora
#

What is the x value?

wintry aurora
signal nimbus
#

@wintry aurora Mkay... 150 waste, minimum particle accelerators. So...

Option 1: Non-fissile Uranium > Plutonium Pellets > Encased Plutonium Cell
Assume a module of 2x Non-fissile Uranium Blenders to 1 Plutonium Pellet Particle Accelerator requiring 100 waste in total. Your ratio is 1 PA : 100 waste, so 150 waste = 1.5 PA.

Option 2: Fertile Uranium > Plutonium Pellets > Encased Plutonium Cell
Assume a module of 1 Fertile Uranium Blender to 1 Plutonium Pellet PA requiring 50 waste in total. Your ratio is 1 PA : 50 waste, so 150 waste = 3 PA.

Option 3: Non-fissile Uranium > Instant Plutonium Cell
Assume a module of 3 Non-fissile Uranium Blenders to 2 Instant Plutonium Cell PAs requiring 112.5 waste in total. Your ratio is 4 PA : 250 waste, so 150 waste = 2.4 PA.

Option 4: Fertile Uranium > Instant Plutonium Cell
Assume a module of 3 Fertile Uranium Blenders to 4 Instant Plutonium Cell PAs requiring 75 waste in total. Your ratio is 4 PA : 75 waste, so 150 waste = 8 PA.

Conclusion: If you want to avoid building a lot of Particle Accelerators, stick with Non-fissile Uranium. The difference between the options after that is negligible, given you can underclock the PAs in Option 3 since you're already building three of them anyway. Might as well run them at 80%. Option 2 isn't bad either.

#

Mkay... back to factory building.

upbeat tide
#

^^

For the above im doing max possible option 3. Will let you know my sanity after 80+ particle accelerators ๐Ÿ˜„

fierce ruin
#

400 nuclear plants?

wintry aurora
#

If you underclocked them, sure.

#

Not sure what the point of that would be though.

wintry aurora
upbeat tide
fierce ruin
#

A million megawatts?

#

My factory is at tier 8 and isnโ€™t even at 50k

#

What are you building? Manhattan?

signal nimbus
#

...I can't speak for Verios44, but...

upbeat tide
vapid gorge
#

Wouldn't max be using the base recipe for the last step?

vapid gorge
#

My 150gw power station takes almost 14gw on it's own to maintain XD

upbeat tide
#

And the difference isnt that great. It from 9780 with pure alu to around 13k with base

#

Thats my alu factlry. The smelters are on two floors

upbeat tide
#

Soo I just did a rough estimate of the pipelines carrying nitrogen to my non-fissle factory. In total im looking at north of 70km of pipline

#

I do need to redo the nuclear reactors. They arent stable. 250% OC issues

pulsar idol
#

How many reactors is that

#

Like damm

#

And also is that one overclocked water extractor per reactor?

#

Cause I do remember if u overclock a water extractor it's enough for just one reactor

upbeat tide
#

63 in that image. Yes with two 250% water pumps each

pulsar idol
#

So two of them

#

I can see one being used per reactor tho

pulsar idol
upbeat tide
#

May give a better idea

pulsar idol
#

Ohhh it's two u using correct?

upbeat tide
#

Yup 2:1 ratio

pulsar idol
#

Damm

#

How do u even store the two water extractors

#

I mean place

upbeat tide
#

Thats fairly easy, just hold alt while placing and they snap

pulsar idol
#

Huh?

#

Never done that soo idk

wintry aurora
#

You mean the grid snap? That doesnโ€™t always work though.

thorn bane
#

@frosty owl thoughts about using default encased uranium cells instead of infused to reduce building count?
(also another fun reason to build my VIP design jace_smile )

muted storm
#

How do I conveyer belt math my way from 60 to 18.

I can go 60 -> 30 -> 15. Then I need 3 more.
Or I can go 60 -> 30 -> 10. Then I need 8 more.

๐Ÿค”

oblique hollow
#

Easy: dont

muted storm
#

:sadge:

muted storm
thorn bane
#

imagine not having a program that does that automatically

wind spade
muted storm
oblique hollow
#

Overflow takes care of those odd numbers

thorn bane
oblique hollow
#

๐Ÿ˜‚

muted storm
#

It's beautiful ๐Ÿ˜‰

oblique hollow
#

Just change the clock number so it doesnt need 18

wind spade
#

and pointless

muted storm
#

omg guys relax

thorn bane
#

you know whats also beautiful?
1 splitter that outputs 18/42 because the 18 belt is full

oblique hollow
#

Aka manifold simon_smile

muted storm
#

I know about manifolds. Which is suprising, because I only just installed this 1,100 hours ago ๐Ÿ˜‰

wind spade
#

then use them ๐Ÿ˜›

oblique hollow
#

Great, now try reducing 60 to 8.5714285714285714.....

#

ZyRa wheres the magic prime balancer

muted storm
#

No. I'm building a part factory that drones exactly the amount needed to each client factory. At certain factories the excess will be sunk, so I don't want to be droning more than needed if possible.

wind spade
#

make set of machines that produce 18 and hook that to the drone

muted storm
#

Sigh. Forget I asked.

wind spade
#

then make a set of machines that produce 42 and hook that elsewhere

muted storm
#

Sorry to bother you.

wind spade
#

? we gave you your solution, we gave you alternative solutions, what's the matter?

oblique hollow
#

I mean...... It would be precise and also work better than the funny balancer

muted storm
#

It definitely would! But I wanted to try this strategy.

thorn bane
muted storm
muted storm
frosty owl
wind spade
thorn bane
oblique hollow
#

Alumina Superiority

muted storm
thorn bane
#

i mean i agree its pointless because you should do manifolds xD

wind spade
#

I call balancers pointless because honestly they are. Pretty much only use for them is if the player wants to try balancers ๐Ÿคทโ€โ™‚๏ธ

oblique hollow
#

I mean, its nice but im definitely too lazy to ever use that

#

Manifold wins cause heck nah im too lazy to balance

muted storm
#

Yeah my entire factory is manifold, and overflow from the drones goes to a sink. I hate load balance with a passion :). I just wanted to try this strat here.

#

"If you can't do it with right angles, it shouldn't exist" ๐Ÿ˜‰

#

I'm going to trademark that xD

oblique hollow
#

45ยฐ is half of a right angle and thats fair to me simon_smile

muted storm
#

๐Ÿคฃ

frosty owl
thorn bane
#

hahaha

muted storm
#

I'm replacing this factory my friend built because it made me want to delete my entire hard drive after looking at it.

frosty owl
muted storm
oblique hollow
#

Aluminum Sushi

#

Or wait.....

#

Sulfuric Acid?

thorn bane
oblique hollow
#

Nah wait i see bauxite, thats alu

frosty owl
#

I'm not hoping for mixed pipes anymore, so I just mix packaged fluids jace_happy

muted storm
#

He made a 20/m battery + who-knows-how-many/m packaged nitric acid thing

thorn bane
#

oh im also planning to do default rubber -> coke steel jacelul

muted storm
#

I replaced it with a separate 200/m battery plant and converted this into a packaged nitrogen + packaged nitric acid plant.

frosty owl
#

I think I'll have to yeld and re-route some ores coming in the factory to better manage belts throughput. The good thing is that it's relatively easy to do (cleanly) despite the small space, just add a pogger or even just edit some rules thinking_helmet

muted storm
#

What's with the spoiler tags?

frosty owl
#

Just adding non-necessary details to my message

#

While the beltwork area is the one in that video, unfortunately that doesn't show the specific couple of belts I'm referring to

thorn bane
#

i wonder if sushi belts are actually better for fps
its less belts but i feel like its the number of items that matters not belts
also smart splitters might be more fps expensive thinking_helmet

frosty owl
#

Ben already confirmed the number of items on belt makes no difference, while it's unknown if smort and poggers are heavier on CPU than normal splitters (and if they do, if the difference is noticeable or not). So my assumption atm is that yes, it helps with FPS if you can reduce beltwork needed with it

thorn bane
#

hm for rendering sure but the items still have to be simulated by the cpu right?

frosty owl
#

The whole belt and items is represented by a shader, so the number of items just means different values on a "texture", the number of them doesn't affect calculations (other than showing imprecision when close to belts limits ofc hehe)

#

The only point I could think of in favor of lower item/min belts is that they might require less CPU power when splitting or merging due to their low item count thinking_helmet (assuming that splitting a "fuller" belt is more CPU-intensive than splitting one with less items)

thorn bane
#

i was kinda thinking about adhered vs bolted plated and was wondering if adhered might actually be better beecause less items

frosty owl
#

I think the best one is just the one that uses less machines (and almost by extension, also less belts), in this perspective

thorn bane
#

god i really wish we had more information on what is actually using cpu power, like this in factorio

frosty owl
oblique hollow
#

Factory Math: 100%

#

Lizard Doggo Power Suppressor: ??? %

upbeat tide
#

If you cut out normal alumnia solution and max aluminum ingots your looking at 9780 quartz usage. The map has a tad over 10k raw quartz. Yes its alot less if you dont use sloppy solution for quartz usage.

https://www.satisfactorytools.com/production?share=TymORdDQ7kAWgzuZrGC3

#

@frosty owl

#

Swap out sloppy alu your only ising 5705 quartz but than making 10866 max alu ingots. Making all of 1086 more ingots for the cost of 5k quartz just doesnt seem like a good trade imo.

#

Because pure alu would get you 9780.

oblique hollow
#

Instant Scrap should be instant ingots evildoggo

#

So you can use it to dunk on sloppy + electrode users

frosty owl
oblique hollow
#

Obviously the best usage for silica is fine concrete jace_smile_2

#

Cheap silica + fine concrete for no benefit whatsoever

frosty owl
oblique hollow
#

Same efficiency as sloppy + electrode, yea

upbeat tide
#

Ugh

#

Cheap silica was supposed to be activated for that ๐Ÿคฆโ€โ™‚๏ธ

#

Ok so without normal alumnia its 6985 silica via cheap silica. Still only leaves you appx 3k

frosty owl
frosty owl
upbeat tide
#

Yes. And with normal alu it goes to 4k which isnt too bad. But that still doesnt solve the question is it worth it for the total ingot made difference?

#

Yea not disputing that ๐Ÿ™‚

frosty owl
upbeat tide
#

Yea and that is why I chose the silica-less road

#

My main silica uses so far

  1. Uranium fuel rods via the HSC and encased cell alts
  2. Non-fissle uranium
median heath
#

#Solica

#

My personal main use for it is HSCs.
Over half my Qtz budget is Oscillators.

upbeat tide
#

Yea I use thebalt for oscillators. Its glorious.

thorn bane
#

silicon circuit board uses some ๐Ÿ™‚

upbeat tide
median heath
#

Ct for CBs all day every day.

#

Mainly because I'm swimming in.

thorn bane
#

well if you do default alumina solution youre swimming in silica ๐Ÿคท

median heath
#

Sloppy is better-per-baux though isn't it?

thorn bane
#

yes

#

but since it makes alu and silica you save like 2x the buildings which is quite nice

upbeat tide
#

Yes

median heath
#

Fair.
My bottom-line is usually per-resource.
There are a few things I do based on building simplicity though.

upbeat tide
#

Well for alu its more a game of how much quartz do you want to commit?

thorn bane
#

*or get out of it xD

upbeat tide
#

Yup

median heath
upbeat tide
wintry aurora
#

Perhaps, but he has his stance on mods.

upbeat tide
#

All good. This one Is as close to what vanilla should be. All I use it for is to create a connection from the miner to a splitter.

median heath
#

"Should be" ๐Ÿคฌ

wind spade
#

@ moderator Sevrahn is not happy with you

magic shadow
#

mwoderator owo

upbeat tide
#

Lol

wintry aurora
#

Lol greeny.

upbeat tide
#

I also hate maxing mk5 belts, and having almost all production lines fed with 600 belts is just soo much nicer.

median heath
#

So you mod in a different kind of belt too.
๐Ÿคข

upbeat tide
#

No

median heath
#

Then what is a 600 belt?

upbeat tide
#

A not full capacity mk5

wind spade
#

belt that has 600m3 on it?

wintry aurora
#

I think they meant 600 individual belts?

#

Which is probably an exaggeration.

upbeat tide
#

๐Ÿคฆโ€โ™‚๏ธI mean a single belt moving 600/min instead of 780

median heath
upbeat tide
#

Now im confused ๐Ÿ™‚

median heath
#

Maxing... not making..
I'm outside so there is glare. My bad.

upbeat tide
#

Ooh

#

I was trying to say since maxed mk5 belts can be buggy and just behave better at 750 a min or less

median heath
#

Making things move in 600s is nice, but when you mix belts like I do, you will be maxing them out pretty often.

wintry aurora
#

Thatโ€™s understandable.

upbeat tide
#

Yea I almost never mix belts.

cinder silo
#

I started mixing belts for low throughput applications, simplified some of my more complicated crap by far.

median heath
#

Save so much space.

wind spade
#

not like space is limited ๐Ÿคทโ€โ™‚๏ธ

median heath
#

Technically it is ๐Ÿ˜‰

#

Map does have boundaries.

wind spade
#

practically isn't tho

#

you can't even cover 1/10th of the map with foundations before you reach object limit

upbeat tide
#

Uum sure there are boundaries but the m3 of available area is beyond insane

wind spade
#

even m2 is impossible to fill

#

even if you'd assume no foundations and builidng on the ground

median heath
#

Ok, but this doesn't mean some people don't care about saving space..

sly fjord
#

There is an object limit?

wintry aurora
#

Yea, and even counting for variations in the 2km sky border vs the ground, youโ€™ve got a kilometer and a half worth of sky height to build in.

upbeat tide
short holly
#

more compact factory = easier to traverse, make pretty etc

median heath
#

So I'm happy the map is large, but I enjoy mixing belts A) because almost no one else does and B) because it saves space

cinder silo
wintry aurora
#

To be fair, you already had a ton of stuff.

upbeat tide
#

You CAN increase the limit via .ini files but its into your own risk then

cinder silo
#

Its one reason for my mass demolitions.

wind spade
short holly
#

exact reason i used sushi for my mall and base spelevator parts, didn't need to be above mk5 so all good

thorn bane
#

well its not like saving space is a bad thing

sly fjord
#

Is it hard/easy to hit that limit?

upbeat tide
#

I may have breached obj limit 3 times now

short holly
#

but it doesn't mater - that's the great thing about satisfactory! do it your way

wind spade
#

yeah, I'm fine with having a setup smaller, but if that means extra configuration of splitters, I just don't like it ๐Ÿคทโ€โ™‚๏ธ

upbeat tide
sly fjord
#

So I take that as hard

thorn bane
#

very hard

wind spade
upbeat tide
#

For ME its very easy and common

sly fjord
#

I have no idea how much I will build at the end of my game

wintry aurora
#

If you build big, yea, I can see that happening.

cinder silo
#

The main reason I hit the limit is due to changing my power, I had a huge turbo fuel power station, then swapped to 100 nukes + infrastructure, the turbo fuel plant has since been taken down.

thorn bane
#

and as someone already said you can just increase it in a config file

wintry aurora
#

Though as taromani found, that can still cause the engine/game to freak out.

upbeat tide
#

That was me. Yes you can but the obj limit is based on the engine. So your taking it into your own hands

wintry aurora
#

So, itโ€™s a โ€˜at your own riskโ€™ thing.

upbeat tide
#

Yup

#

I hit it properly once on a train spam game. Back in U3

#

Havent hit it yet in my U4/5 world

#

I learned having a ton of stuff hanging out in storage has an impact on obj limit.

wintry aurora
#

Didnโ€™t they up the object count limit at some point between U3 and U5? Thought I heard something about it.

cinder silo
#

I upped the object limit but I'm not going to build too mad, just too crashy.

upbeat tide
#

Because its best to buffer train inputs and outputs.

wintry aurora
#

There may have also been an UE upgrade somewhere.

magic shadow
#

there were 4 version upgrades between U3 and U5

upbeat tide
#

Yup

magic shadow
#

U3 was on UE 4.22, U5 uses 4.26.1

median heath
#

U6 for UE5? ๐Ÿ˜‰

magic shadow
#

ben would have some sharp words about that

median heath
#

Well he is a smart guy. ๐Ÿ™ƒ

#

So I suspect the majority of his words are sharp ๐Ÿ˜‰

upbeat tide
#

Tldr?

magic shadow
#

lemme find a SS of the last time it came up

wintry aurora
#

Computationally expensive, okay. Canโ€™t they just not use the nanite part?

sly fjord
#

I would be for games that require SSD but have much better LOD

upbeat tide
#

Ooh raytracing bs

wintry aurora
#

Or Iโ€™m not quite understanding.

sly fjord
#

(but Ray Tracing can wait)

upbeat tide
#

SF wont even benefit much from raytracing imo. ๐Ÿคทโ€โ™€๏ธ

wintry aurora
#

They could just improve the current LOD models. Particularily distant ones.

wintry aurora
wicked tinsel
#

current lod models are absolutely horrendous, its not an engine problem

median heath
wintry aurora
#

? No idea what youโ€™re saying, female air?

#

OHHH

#

Latin for steam I guess.

magic shadow
#

<@&387163995947270144>

wintry aurora
#

<@&387163995947270144> kick these twi.

#

Ymc posted and deleted a nsfw gif.

upbeat tide
#

When did this become off topic chat?

median heath
#

God bless moderators ๐Ÿ™

wintry aurora
#

Yea, went weird for a minute there.

median heath
#

Sorry...
ADA bless moderators ๐Ÿ™

upbeat tide
#

FICSIT Security has entered chat

median heath
#

Hitting trolls with hammers the way I hit lizards with bashers.

signal nimbus
#

Is there a point where using trains to move fluids is better than pipes? For context, I'm in the dune desert, just got oil. I know I can use that little patch for a while no problem, bring it over with pipes. But when I need more than that, is there a rule of thumb for the distance?

oblique hollow
#

Not really.

#

Trains always seem terribly inefficient to me when you move fluid

median heath
#

Pipelines are de wae.

oblique hollow
#

Thats also why i prefer processing fluid on site

wintry aurora
#

Itโ€™d be more efficient to use packaged if youโ€™re transporting it by train.

#

May also depend on throughput, dunno.

oblique hollow
#

Aye, two freight cars can handle all the packaged stuff.
Full canisters in one, empty ones in the other

wintry aurora
#

Or two stations in a row.

median heath
#

In terms of trains, yes packaging is better.
But then compare the amount of stuff spend for training, packaging, and unpackaging compared to either A) pipeline or B) process on-site then ship

#

๐Ÿคทโ€โ™‚๏ธ

wintry aurora
#

It depends largely on what youโ€™re doing.

signal nimbus
#

I mean... I'm looking at a trans-continental pipeline or railroad. I'll keep the packaging option in mind, definitely dont use those as often as I'd like.

thorn bane
#

well a fluid train is 600/min a packaged fluid train is 780/min so arent they the same

wintry aurora
#

No?

median heath
oblique hollow
#

1560 packaged, at best, but usually less than that

signal nimbus
#

Well... every drop of oil eventually needs to be processed into Heavy Oil Residue. So... bring to one place, do it once.

oblique hollow
#

Booo

thorn bane
oblique hollow
#

2 stations

#

You need 2 freight platforms

thorn bane
#

or 2 oil stations

oblique hollow
#

You cant do it all in one

#

Load / unload at the same platforn

thorn bane
#

2 fluid trains is 3200mยฒ
1 packaged train is 3200 items

#

dont really see how they are different

median heath
#

Wait. Do neither.
Truck the whole thing ๐Ÿ˜‰

signal nimbus
#

XD

wintry aurora
#

I see what youโ€™re getting at.

short holly
#

megapipe!

wintry aurora
#

They canโ€™t because engine limitations.

signal nimbus
#

Doable. But... I dont feel like troubleshooting a monster like thay.

oblique hollow
#

F a c t o r y C a r t

thorn bane
#

the only trouble with fluid trains is that you cant balance them so you might get issues with "wait untill full"

oblique hollow
#

Wdym cant balance

wintry aurora
#

Just pipe manifold?

median heath
#

Using "Wait until full" ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚

wintry aurora
#

The lockup with it was fixed though.

median heath
#

Ok? And?

#

Why would you use it.

wintry aurora
#

Oh wait, youโ€™re referring to the sloshing?

thorn bane
oblique hollow
wintry aurora
median heath
#

Don't you just output them into 2 IFBs?

wind spade
#

do you even need to balance them? why not just connect each platform to set of buildings consuming 600?

thorn bane
#

because if for some reason one of them doesnt consume as much you get a train that has 1 empty wagon and 1 that still has stuff in it

wintry aurora
#

Then connect the two?

wind spade
#

I guess (tho overflow sinks should make it so that nothing ever stops), but even if so... does it matter? the train loads to full anyway

#

if one setup doesn't consume 600 but less, it means you need less than the train is providing, so there will be overflow somewhere, and imo it doesn't matter where

signal nimbus
#

...got it, package your fluids.

wind spade
wintry aurora
#

Less hassle I guess.

wind spade
#

except for packaging fuel for vehicles/jetpack, I don't really see a need for packaged fluids

wintry aurora
#

I may still attempt fluid train.

frosty owl
#

Do you happen to know if trucks fed with rods make any waste? thinking_helmet

wind spade
#

I don't think they do

#

but you need a shitload of them to burn rods effectively

frosty owl
#

... I might abandon my plans for a packaged liquid biofuel factory and just feed them rods instead of sinking them ๐Ÿ˜… ๐Ÿ˜†

wind spade
#

well I assume you wanted to burn rods instead of sinking them ๐Ÿคทโ€โ™‚๏ธ

frosty owl
#

I'd still have to sink excess ofc

wind spade
#

ah I see

thorn bane
#

cause they last ~6h each xD

wind spade
#

I think they do radiate tho

frosty owl
#

Can you get trucks to consume an exact amount of fuel along a route?

signal nimbus
#

So, long distance fluid transport. Trains vs Pipeline. Trains seem like the more practical option, as per above. And between the fluid cars and freight cars filled with packaged goods, the freight cars sound better.

thorn bane
#

id do a pipeline (actually id just process it on site)

frosty owl
wind spade
#

for fluids it's heavily recommended to not transport them at all

thorn bane
#

and thats coming from me, a megabaser jace_smile

frosty owl
thorn bane
#

hm if you guys do trains supplying multiple stations do you do 2 trains A->B and A->C or 2 trains A->B->C?

wind spade
#

first option

frosty owl
#

I'd do the second

thorn bane
#

with wait until full?

wind spade
#

my rule of thumb is that no train has more than two stations

#

could also do A->X and then X->A and X->B (transfer station), if that's viable

frosty owl
#

Why?

wintry aurora
#

Iโ€™ve done multiple stations for testing purposes.

wind spade
wintry aurora
#

Havenโ€™t used them in practice yet.

frosty owl
median heath
frosty owl
#

Can you edit a route so that a truck consumes a specific amount of fuel each time it travels it?

median heath
#

No, when you record the route it will tell you the exact amount you need.

wind spade
frosty owl
wintry aurora
#

I feel like thereโ€™s a bit of a fudge factor though.

median heath
#

Like I have short ones taking 10 coal and I can feed them only that much and they still make it.

wintry aurora
#

Mainly just rounding up.

frosty owl
#

How hard do you think it would be to set up a route so that it consumes (for instance) exactly 1 plutonium fuel rod every X laps? ^^

median heath
wintry aurora
#

Youโ€™d have to time it yourself though.

frosty owl
#

Wouldn't there be a risk of the truck running out of fuel or piling up rods though? thinking_helmet

median heath
frosty owl
#

The point is that it could take quite long to test for that, thus my questions
For instance, do the trucks you mentioned tend to pile up any coal?

median heath
#

Nope. As they take what they need due to new system.

frosty owl
#

That's exactly the kind of info I'm looking for, so I can be fairly sure my efforts won't end against a wall hehe

#

Plutonium trucks and rods load-balancers, here we gooooo superexcited

#

Having long flat roads between the stops should make it fairly easy to get some rough consumption numbers to work with, using the data on fuel consumption in the wiki thinking_helmet

median heath
#

Sushi Trucks ๐Ÿ˜‰

thorn bane
#

wait does fluid wagon unload "wait until fully unloaded" still just not work at all?

frosty owl
#

I've been eyeing the trucks' throughput for long-range sushi for a while... Having access to such a "renewable" fuel source actually makes it worth to me trying them out, even with the addition of the route fine-tuning (hoping it's not maddening)

wintry aurora
wintry aurora
median heath
stuck iron
#

Does "wait till fully unloaded" mean when the platform is empty?

median heath
#

It means when the car is full. Still not sure why you would use it though.

stuck iron
#

Unloaded*

thorn bane
#

just build a small test setup
seems like they wait until they can unload 1600 so until the station has <800

thorn bane
#

shouldnt this be RTD/(RTD+0.4513)*1560 instead?
@median heath

median heath
#

Explain?

#

Throughput being "time belts are moving * belt speed"

So time belts are moving = how long the train isn't in the docking animation
Which is "Round trip duration - Docking Animation"

thorn bane
#

throughput is items/time
items is 1560
time is (RTD+0.4513)/RTD

median heath
thorn bane
#

also i just did a test with water

median heath
#

Belts are not moving during docking so you need to take docking out, which is -, not +

oblique hollow
#

docking increases the total time and thus decreases throughput, so its + and goes on the bottom

median heath
#

Round Trip Time includes Docking Time though...
So RTD + Docking would be saying Travel Time + Docking + Docking.

oblique hollow
#

something/(roundtrip+ docking)

median heath
#

You're double-adding it though.

oblique hollow
#

whats that damn 0.45something then

median heath
#

Docking time.

#

In minutes.

#

Because 1560 is in minutes, so you have to convert.

oblique hollow
median heath
oblique hollow
#

i sitll dont trust the ingame one with correct order of operation

#

but also: the normal formula doesnt come close

#

the normal formula indeed spits out 793.8

thorn bane
#

thex fixed it
i did
and theres paranthesis ๐Ÿ™‚

oblique hollow
#

which is trash and thus the normal formula is too

median heath
#

So what's the 1600?

thorn bane
#

fluid train size

median heath
#

Where in the formula you're questioning do you see "size of train" coming into the equation?

#

Trip Time
Docking Time
Belt Speed

#

"size of train" is irrelevant.

oblique hollow
#

throughput is affected by stack size

median heath
#

It really isn't... because it has to be put on a belt.
And belts don't care about stack size.

#

(Or in this case, pipe)

thorn bane
#

anyway the original point i wanted to make is that this means the throughput gets affected like a 65 stacksize solid
which is pretty bad jace_smile

median heath
#

Oof

oblique hollow
#

i dont get it

median heath
# oblique hollow i dont get it

He's saying fluid cars transport as if you packaged them and the packaged stacks only went to 65 per stack if I'm reading correctly.

thorn bane
#

ye cause docking is like 25% of the time for fluids

oblique hollow
#

fluid train bad, who knew

#

simply put the game consumes too much fluid for its own good

thorn bane
#

well you still get 900/min ๐Ÿคท

oblique hollow
#

so best case you only ever get like 900/min?

thorn bane
#

per 1 freight platform ye

oblique hollow
#

lul weak

thorn bane
#

packaging it gives 1230/min if you add a empty canister train

#

but you also need to build a ton of packagers

oblique hollow
#

transport packaged gas and ignore the other fluids

thorn bane
#

wait no hold on

#

god i hate physics

#

if 1 station is 900/min 2 is 1800/min
and 1 packaged water is 1230/min cause the other one is empty canisters

#

you have to build alot more trains but isnt it more throughput per freight platfrom?

soft scarab
#

Not per outgoing freight platform

#

You could build a separate adjacent station to handle loading the empty canisters presumably

thorn bane
#

but then you could also just build an adjacent second water station

soft scarab
#

I mean yeah infinite resources lol

thorn bane
#

but ye you need 2x the trains on the track

median heath