#math-and-meta

1 messages ยท Page 576 of 1

upper ore
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How do you guys split 240 iron/coal to Foundry for 45 iron/coal?

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i know how but they are bit complex was wondering if there was any easy know workaround?

thorn bane
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manifold and i use 270/min

fierce ruin
pale idol
upper ore
thorn bane
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this could be you but you dont like balancing ๐Ÿ˜ฆ (40 reactors)

lunar pivot
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Guys i got a question

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this is my Reinforced plate farm

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But i got another iron thing left

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Idk what to do with it

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Can anyone give me advice

short holly
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You don't need to use it yet if you'r enot ready to! you can expand as you like

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or, make more plates, rods etc if you want to ramp it up, takes more precious biofuel of course!

lunar pivot
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thats what im taking

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Doing*

short holly
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great, expansion to build parts more quickly is always good ๐Ÿ™‚

lunar pivot
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Btw

short holly
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you don't need to store up the ingots though if you want to save space

jovial zodiac
lunar pivot
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There is alot of things here thats gonna fuck up my shit so what should i do?

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Build a lift?

short holly
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challenges! you can build foundations to get above them or build through them

lunar pivot
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il build a Platform on here

short holly
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most people build their factories on foundations once they unlock them

fierce ruin
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Yeah, it's usually just the very first machines that are built on ground.

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Although that's an interesting idea. What would an end game factory look like if it was all on the ground.

lunar pivot
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So they put the miners on ground and then they build lifts to put it on Foundations?

short holly
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you can put miners on foundations too, but they have to be fairly low to the ground

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but yeah, basically

lunar pivot
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this what im currently doing

short holly
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seems fine - you can do it however suits you and make it pretty as you unlock the extras ๐Ÿ™‚

lunar pivot
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yup

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Im new to the game so im kinda experiementing

short holly
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yeah have fun with it! the start of the game is fun learning

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also don't worry about rebuilding stuff - it's free (resource wise) and easy to do early on

lunar pivot
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Alright thanks

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Done @short holly

short holly
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nice!

lunar pivot
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Yessir

short holly
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also, its worth exploring a little bit and seeing if you find anything useful...

lunar pivot
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Yup i Just found a pure iron thing

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its like a 1000 meters away tho

short holly
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hah that's a little far

lunar pivot
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Yes

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i heard of hypertubes or sum I just dont have em yet

short holly
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there is plenty of iron near you to start with anyways.

lunar pivot
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Yes

near zenith
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hey greeny, idk if you're around, but ping me back if you see this. I'm curious about how you do the graph display on satisfactory-tools.com, specifically the graphical output and how it auto organizes the nodes visually

lunar pivot
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@short hollyIm making another 1 For copper

lunar pivot
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If i want 60 wire

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Why is there only 1 smelter

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when 1 smelter makes 30 a min

wind spade
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yeah, and? it's exactly what the graph is showing you

thorn bane
lunar pivot
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U need 2 dont u

wind spade
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no?

lunar pivot
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The miner gets 60 copper a min'

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Smelters do 30 a min

wind spade
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yes, but you only want 60/min wire

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for that one smelter is enough

lunar pivot
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Yes

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owh because it does 2x

wind spade
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smelter doesn't do x2

lunar pivot
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No i meant the wires

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why dont i just do 120 then

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Imma do 120 a min

magic island
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figure out how much of the wire you wanna turn into cables, too! gotta have cables

warm sphinx
lunar pivot
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Everything is going so well

lunar pivot
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So il split it

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60 to Cable 60 to Storage

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Done thanks guys @warm sphinx @magic island

lean tinsel
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Can i have drones go to multiple ports? for example can i have it picking up in one place, dropping off in another and then fueling at a third port before going back to the pick up?

deft lichen
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no, drones go between two ports only

lean tinsel
wintry aurora
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A port can have multiple drones coming TO it though.

gloomy gyro
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Alright, making 600 quickwire with 10 constructors, into 6 AI limiters assemblers. What's the best way to merge those to make sure the mergers don't back up?

wintry aurora
gloomy gyro
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MK5

thorn bane
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then just merge the 600 quickwire and manifold to the 6 AI limiters like this

gloomy gyro
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Ok, I had issues with mergers backing up before but I guess that was when trying to manifold 2 sides so each merger was splitting the output speed by 3

ashen girder
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Manifolds only back up if their input is greater than their output.

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So if you're sending in 600 quickwire but only consuming 550/min, it'll eventually back up.

willow igloo
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I'll keep that in mind, though I'm talking about utilizing the train buffers for everything from ore up to heavy modular frames and motors and computers

magic island
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a natural use-case is a battery factory where other drones can pick em up to power the rest of the network

gloomy gyro
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Running each step of my nuclear build into its own storage as I go and then out to the next step shouldn't cause any unforeseen issues with the belting should it?

magic island
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i think there's always unforseen issues with nuclear haha

generally, you can never have too many of the non-radioactive parts, and you can very much have too many of the radioactive parts

gloomy gyro
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Right, I kind of wish I had set up materials for extra non-radioactive parts because I'm terrified of something not being efficient and me winding up running out of parts and losing power. Playing on a consistent world makes that a worry it'll happen while we're not there

magic island
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one thing to maybe do is overtune the waste processing leg of the factory? you have to mind the fluids to make sure the recycled water doesn't back up, but if something goes wrong and you have a surplus of waste, it might make cleanup easier

oblique hollow
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Dont store the radioactive parts so they dont built up

thorn bane
oblique hollow
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moist concrete

thorn bane
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imagine walking by concrete that was made with radioactive water jace_smile

magic island
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what i do is make half of each acid from direct water and half from the recycled water

I used to do a closed loop converting back and forth between nitric & water, but it would dry up because Fluids are Like That Sometimes

ashen girder
errant sable
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soggy concrete

lunar pivot
gloomy gyro
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I never got wet concrete unfortunately

oblique hollow
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@fallow vector jace_smile

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you'll NEVER guess what this is

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this is THE ABSOLUTE PEAK META

high lantern
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KFC Chicken factory

oblique hollow
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better

thorn bane
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turbofuel right?

oblique hollow
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yes but what kind

thorn bane
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the biomass kind xd

high lantern
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Kfc turbofuel

oblique hollow
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this is:
Turbo Heavy Biocoal Fuel

thorn bane
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why is there no liquid turbo biofuel

oblique hollow
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dont ask me, blame Mark :(

oblique hollow
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... my evil mad plan

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Turbo Heavy Biocoal Fuel....

ashen girder
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I think I love you, McGalleon.

oblique hollow
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Wait till i start my next project: Instant Biocoal Aluminum Scrap

uncut sigil
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You'll need to change your tag to Lumberjack ๐Ÿ˜›

oblique hollow
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oh you think im cutting TREES? HAH

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WRONG I'm cutting Aliens! Muahahah

uncut sigil
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Heh, just make sure you don't accidentally extinct your supply then ๐Ÿ™‚

oblique hollow
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ah ez pz just wait for the spooders to respawn at night

uncut sigil
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I don't tend to stray too far from civilisation, not much hunting for me. Actually that's what Scim is missing: mob respawn overlay.

lunar pivot
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Can i directly Connect a splitter to a lift?

wary tulip
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Yes

deft lichen
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you can definitely attach a lift to a splitter

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I couldn't build a lift between a building I/O and a splitter since update 5, though, it required a short belt for one connection

lunar pivot
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what about a splitter to a splitter

wary tulip
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A short belt is needed between splitters

lunar pivot
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what happend lmao

gloomy gyro
deft lichen
deft lichen
lunar pivot
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Thanks. Im making Concrete

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its working

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@wind spade Im making procces u see

wind spade
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and why are you pinging me?

lunar pivot
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Because im excited

wind spade
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that doesn't answer my question... I just got a pointless ping from you

lunar pivot
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This is my whole thing now

lunar pivot
wind spade
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I don't want to see it though

lunar pivot
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why

wind spade
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why would I want to see random factories?

lunar pivot
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its not random its mine

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Dude why are you never happy

wind spade
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because I just got a ping

lunar pivot
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So?

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Stop being high class

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Ur getting mad over a ping

wind spade
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I'm fine with being pinged if the message contains question or something that I have to answer

thorn bane
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this is a channel for math and meta
both which you obviously dont use

wind spade
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I'm not fine with being pinged with "check out my factory"

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fyi @lunar pivot your messages would fit more in #old-questions-and-help or #satisfactory , this channel is mostly about discussing math and ratios and optimisation, not random talking about your factories

wind spade
wind spade
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๐Ÿ˜•

lunar pivot
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Sorry

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Look i dont want to fight

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I just need you to be happy

wind spade
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then stop pinging me with random screenshots, thanks.

lunar pivot
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Sorry

azure gust
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hmm, my 'plan' apparently doesn't use all of the nitrogen - what should I do with the excess?

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oh, that probably qualifies the same as the above comment, since it's not about ratios or anything

ashen girder
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Don't be scared of greeny. ๐Ÿ˜‚

gloomy gyro
azure gust
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I also have extra limestone, and water of course

thorn bane
azure gust
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I'm only planning to be building ~19.17 TPR/minute, since that lets me also build ~273.75 Assembly Director Systems/min, which according to my math, gets me the most points/min in the sink ๐Ÿ™‚

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~166.3M points/min, if you're curious

thorn bane
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sounds like you should build more TPRs

azure gust
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more TPR means less ADS, which means less points overall

azure gust
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yep, I did something similar, but fully invested into nuclear power, which consumes a portion of the resources that would otherwise be used by TPR/ADS

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I realize I'm not fully maxed out

thorn bane
azure gust
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I ended up with 22.4 PFR, possibly from using different recycling recipes

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needs more Pressure Conversion Cubes, for example

thorn bane
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the resource consumption of TPR and ADSs looks like this
so aslong as you have extra bauxite/nitrogen you build more TPRs

thorn bane
azure gust
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let's see, my pattern is: 2100 uranium -> 1680 EUC -> 50.4 UFR -> 2520 UWaste -> 3360 NFU -> 448 EPC -> 22.4 EFR [sink]

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maybe that last step is more resource-consuming than it needs to be if I'm just going to be sinking them anyways

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think I originally planned to use all of it, then realized that I didn't need to

thorn bane
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if you plan to sink the rods you want to use the most uranium waste innefficient recipe
so you use default plutonium rods default encased encased plutonium cells default plutonium pellets and feault non-fissile uranium
this results in the least amount of other resources used to sink the rods
ofcrouse if you want to use them its fine to use other resources to boost the production

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its 2520->2520 NFU -> 756 PP -> 378 EPC -> 12.6 PFT (sink)

azure gust
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I haven't done all the math on power usage, but I figure that 50.4 UFRs will power anything I need

thorn bane
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according to the reddit post "All uranium is mined and is not enough to produce power (We can't use plutonium because of waste) and LP system thinks that turbofuel is not worth it (resources spent making it could be spent for more points) so the rest of the power is done using fuel (it is less than 10%)"

thorn bane
# gloomy gyro Alright, making 600 quickwire with 10 constructors, into 6 AI limiters assembler...

And anyone interested, here is how i deal with high throughput items like Quickwire for stuff like Ai limiters using the magic of belt compressors.
I wrote this in the last hours so expect some misspelled words and stuff
also obligatory @wind spade @frosty owl @fierce ruin ping
https://docs.google.com/document/d/1_rXrJ8CWyjNExcayArby3HjRpDUXV5sd8QvFrdNZxBc/edit#

azure gust
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u5's satisfactorytools/production doesn't calculate power anymore

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and double-click also doesn't work to 'hide' nodes

wind spade
wind spade
azure gust
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I figured I wasn't the first to notice ๐Ÿ™‚

frosty owl
raven nest
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I'm a bit confused with a bit of effeciency. I've got a mark one miner on a pure node (120), and it is being split into two constructors with an input of 45/min. How could I make this as efficient as possible?

raven nest
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mhm.

fierce ruin
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how I hanle it right at the start of the game is by underclocking 3 constructors at 88.88889%, and splitting the 120 limestone between those (they now take 40 each)

raven nest
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ah.

thorn bane
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you have 4 options
underclock:
like you said or 100%+100%+66.66% (what most people go for)
dont care:
build 3 at 100% as long as its consuming all the limestone its efficient in my opinion
downclock the miner:
just set the miner to only output 90 limestone/min
find a ratio that fits:
find a second normal node so you have 180 in total that you can split into 4 constructors

ashen girder
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I just add a third and let it starve. ๐Ÿ˜‚

wind spade
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5th option: build 3 machines at 88.8889% ๐Ÿ˜›

thorn bane
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thats the "like you said" option

wind spade
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ah nvm I'm blind and it was suggested already

frosty owl
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5th option: build 3 machines at 88.8888 and sink the overflow jace_smile

wind spade
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6th option: build a sink and no machines

frosty owl
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Both 5 and 6 would have all machines running at 100% forever

thorn bane
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7th option use wet concrete for 120 limestone ->80 concrete at 100%

uncut sigil
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8th option: sink the raw limestone and buy the concrete in the Awesome shop.

frosty owl
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I wonder how staggering the amount of ores needed would be if one wanted to finish the game that way (after unlocking the sink) jacelul

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It might actually be unfeasible due to how fast the points needed per coupon increase

uncut sigil
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It'd be insane, that's for sure. I doubt adding foliage and organs would speed things up much either.

frosty owl
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You could make it "easier", but I imagine a situation like: you sink (numbers just for example) 1000 iron ore to buy 100 iron ingots, then you sink the ingots to buy 50 iron plates and 500 screws. Sink those and you can buy... How many om would it be, a couple RIPs? jacelul

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If one were to just sink the ores to buy ingots/concrete for processing though...

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That'd be feasible

topaz hedge
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very nice setup tho

frosty owl
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I just thought of a new alt recipe for empty fluid tanks
1 pressure conversione cube -> 420 empty fluid tanks

thorn bane
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i know its an amazing idea

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i mean it converts gravity
they HAVE to do something with it...

gloomy gyro
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Probably a better question for here. I want to balance my radioactive materials rather than manifolding, the build calls for 12 blenders into 15 manufacturers. Should I build 16, underclock and split into 16s, or would it be better to build 12 and OC them and just straight feed?

frosty owl
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Nono, I just mean normal fluid tanks. They just don't have an alt atm ๐Ÿ˜†

topaz hedge
frosty owl
thorn bane
gloomy gyro
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12 and overclock it is

frosty owl
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Are you using the pressure conversion plutonium recipe, @gloomy gyro ?

thorn bane
gloomy gyro
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for 30 reactors

thorn bane
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oooh you dont have infused cells?

topaz hedge
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ohboy.. i thought so

gloomy gyro
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no...

thorn bane
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ok gotcha

frosty owl
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Ahahah, hearing blenders into manifacturers I immediatly thought of plutonium

thorn bane
gloomy gyro
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Should I not do this until I have infused cells?

frosty owl
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Poor standard nuclear recipes, they get so little love jace_happy

topaz hedge
thorn bane
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nah its fine i just didnt recognize the ratio

gloomy gyro
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re-feed

topaz hedge
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D:

frosty owl
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VIP go brr

gloomy gyro
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I have output of sulfuric going back into the same blender

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is that not going to work?

topaz hedge
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i unno

thorn bane
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but ye anyway 12->15 seems pretty hard
honestly the uranium stuff is kinda w/e since its not very radioactive
the plutonium stuff is where it gets spicey
also spoiler but if you use the 2 alt recipes for Urods and cells its 1:1 xD

thorn bane
frosty owl
gloomy gyro
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doing this

topaz hedge
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does the waste acid go above the blender?

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no okay it's fed from above.

gloomy gyro
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I'm not producing enough for it to clog

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I'm producing enough so that the recycled sulfuric is included in the required

frosty owl
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If you underfeed it you'll be piling up uranium though ^^

topaz hedge
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it should be okay

gloomy gyro
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guess we'll see how it works. Worst case I wasted 2 days and we just leave this section of the map to die...

frosty owl
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To clarify: if you feed it (amount needed) - (byproduct), the machine will take a while to reach 100% efficiency, meaning the uranium will pile up

gloomy gyro
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If it's already full when it starts, it should go straight to 100% shouldn't it?

topaz hedge
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if it doesn't work. I will personally visit your world and fix it xd

gloomy gyro
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hahaha

frosty owl
gloomy gyro
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right

topaz hedge
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this how i ended up doing mine.. I built the whole thing and turned it on and forgot it even produced waste acid

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so I had to puff inhalers and throw this together really quick xd

near zenith
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you really wrote input h2so4 rofl

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respect

topaz hedge
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xd

gloomy gyro
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How does that work exactly?

topaz hedge
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no idea.. mcgallon made it lol

frosty owl
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@gloomy gyro Generally speaking, though, I would suggest manifolding both the input acid and the byproduct acid, merging the byproduct to the input via a VIP junction. Its a pretty simple solution and that way one wouldn't need to care about the acid EVER backing up NOR would have the factory start piling up uranium after a few loads of the savefile (fluid load loss means any pipe system that isn't overfed will starve eventually, leading to a piling up of uranium and lack of cells in your system)

thorn bane
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you connect the bottom pipe to the output sulfuric acid
and the top pipe to the fresh sulfuric acid
the junction will prioritize the output so it never backs up

topaz hedge
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my solution to the fluid loss is a buffer... and a fill port that I add acid to every month or so x:

thorn bane
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also you can just chain all of them together and use 1 VIP

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also am i stupid?
how do you balance 12 to 15?

gloomy gyro
#

I don't think you do

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5s are stupid

frosty owl
frosty owl
gloomy gyro
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So I probably need to undo the pipe runs I have to make that VIP I suppose.

topaz hedge
frosty owl
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If you care about not piling up radioactive stuff... XD
The issues I can forsee with the current setup are: pile-up of uranium, lack of cells. The system would still run ^^

frosty owl
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Then I'll either process or package-sink the overflow

topaz hedge
wintry aurora
frosty owl
gloomy gyro
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So I'll want an extra couple refineries of Sulfuric just in case

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although, this game doesn't ever shut off except when there's an update that needs installed, or the daily restart

thorn bane
#

ok had a brainfart for a sec i guess
but ye this is how you balance it

topaz hedge
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what I posted works because the pipe above the bender will act as a buffer, and the headlift on the input side isn't enough to reach the top and fill those pipes... so there's always empty space in those pipes for waste.

thorn bane
#

wait
dude
i cant math for shit

wintry aurora
#

To me, it'd make more sense for the residual rubber to have it's own water line, but for some reason the wastewater is getting included in there.

topaz hedge
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I tested it with aluminum water.. it can turn on and off and cycle for days and not have any issues.

thorn bane
#

there
build that 3 times

wintry aurora
#

I guess the non-answer means 'try it out and see how it goes'.

frosty owl
topaz hedge
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if input acid is fed in from the top.. it's gonna fluid lock :/

wintry aurora
#

Since the loop stuff and wastewater is on topic, what about my question? heh.

thorn bane
thorn bane
#

nah using waste water in other stuff is great

wintry aurora
#

Would make more sense for the recycled rubber to have it's own water line, so, I don't know what satisfactorytools is doing.

frosty owl
thorn bane
#

just make sure you sink the rubber so it doesnt back up
and other way around the alu scrap

frosty owl
wintry aurora
#

Is what I did a manifold? and I'm not sure if I literally need to do a loop or a straight tributary would be fine.

thorn bane
#

using the recycled water for other productions is always better than refeeding it
its just that alot of the times you have no production nerby
if you do? great!

wintry aurora
#

Alternatively, I could sink the polymer resin.

near zenith
#

if i'm thinking of doing a full build with all nuclear waste sunk into plutonium rods for the sink, what kind of ratios of uranium inputs to plutonium rod outputs should I be expecting while still maximizing power gain? I'm seeing that you can get 14.4 uranium fuel rods off one mk3 normal ur node, which would produce 720 waste/min if i overclock the nuclear reactors. what's a good strat for figuring out the plutonium needs?

gloomy gyro
#

So if I built a VIP, connected all the recycled sulfuric into the bottom pipe, one input line into the top pipe, and connected the end to the input of the blenders that works?

thorn bane
#

uranium rods = 0.25 plutonium rods
(if you sink)

topaz hedge
#

100 waste to 1 plutonium rod i think.

#

or is that wrong now..

gloomy gyro
thorn bane
frosty owl
wintry aurora
#

Actually, no, wait, probably sinking the rubber would be better due to how the rubber is linked up. Or just disconnect the water.

near zenith
#

satis-tools is telling me i can get 7.5 pl rods/min off 720 waste with full alts and no aditional ur use

thorn bane
#

50.4 urods is 2520 waste = 12.6 Prods

near zenith
#

wait, no, misread, extra 140 ur

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gods this graph is complicated ๐Ÿ˜ฆ

thorn bane
near zenith
#

interesting....

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i'll think on this a bit and get back to y'all, got life things to take care of

thorn bane
wintry aurora
topaz hedge
#

200:1 sounds right

frosty owl
#

200 waste to 1 PFR is the "worse" waste-to-rods ratio you can get afaik

thorn bane
topaz hedge
#

think of it like this

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no alts = destroy all waste fast

thorn bane
#

but now you match nuclear waste/min
so the Unit has way higher WP

topaz hedge
#

all the alts = I hope you're burning that plutonium...

wintry aurora
frosty owl
thorn bane
#

also quote from the wiki:
"Although the Instant Plutonium Cell recipe use more raw resources, it is necessary to max out Uranium-Plutonium production, as it costs less Nuclear Waste per Cell.

If the purpose to produce Plutonium Fuel Rod is to get rid of Uranium Waste, then it is advised to choose the default recipe."
topaz hedge
# wintry aurora Use more sinks?

it's wasting resourses.. and power.. and you have a net reduction in points because pressurecubes are worth 257k vs 153k for a plutonium fuel rod..

frosty owl
# wintry aurora Use more sinks?

Which is fine, but you're consuming much more resources to consume the same amount of waste
While that makes sense if you want to make more plutonium, if you're only interested in getting rid of the waste, standard recipes need you to invest the least amount of resources (especially "rare" ones)

topaz hedge
#

if you just want nuclear power and no waste.. default recipes.

#

if you want to max nuclear power and you plan on burning plutonium, use the alts.

thorn bane
# gloomy gyro Probably a better question for here. I want to balance my radioactive materials ...

now that i think about it 12->15 isnt that bad
i did 13.333 -> 40 for my Urods -> nuclear plants which is kinda similar
you just use a 5 splitter they are not magic
https://satisfactory.fandom.com/wiki/Balancer?file=Balancer_odd.png

Satisfactory Wiki

Balancer may refer to Load Balancer or Belt Balancer. Splitters are built in a nested way, such that all downstream belts or buildings receive an equal amount of material, regardless if the supply belt is providing sufficient input. A factory that is built this way tends to start up faster, as there is no need to wait for the internal storage to...

near zenith
#

also, absolutely non math sidenote, i just remembered i have like, only 3gw of power left, so i'm going to live the satisfactory meme dream of making more power to power the machines to make my future power

frosty owl
#

Hot take: If you want the least amount of nuclear power for the least usage of resources, try the fertile uranium route!

topaz hedge
gloomy gyro
#

Yeah I'm trying to put together a VIP, figure I might as well try it

frosty owl
fringe pawn
#

1200 raw uranium into a max uranium rod setup does create more power than most people would ever need, so there's a solid argument for fertile uranium... sort of. The realistic issue is bring multiple uranium nodes together.

near zenith
#

i've got ~16gwh of storage, so hopefully that'll eb enought lol

cedar mica
#

The power storage can output more then 100MW per, but will reduce the length it lasts

thorn bane
#

but then again by that same logic you never use all quartz aswell

ashen girder
#

16 GWh will run at 64 GW for 15 minutes, for example.

frosty owl
topaz hedge
#

100 Wh = 100 W for 1 hour.. or Capacity/Draw = run time in hours

thorn bane
frosty owl
#

You're underestimating the savings ahahah

fringe pawn
#

It all comes down to whether you consider the entire map or a corner of the map (or whatever subsection).

thorn bane
#

idk i saw kibitz use fertile uranium i was like whaaaaaaaaat?

fringe pawn
#

Trading uranium for silica isn't that interesting IMO, and it's not even a big use of silica.

frosty owl
#

First you produce less UFR, so that's the first saving right there
Second, you have less waste so you still make less Non-fissile than with a normal nuclear route
Third, you save on a decent amount of nitrogen and Sulphur on the Non-fissile step itself, compared to the standard recipe

fierce ruin
topaz hedge
thorn bane
#

that looks horrible

topaz hedge
#

wow.. it matches uranium input with waste

gloomy gyro
#

man I'm bad, looking at that VIP picture and I can't figure out how to get the stackable pipeline thing tall enough to do what the picture shows

cedar mica
thorn bane
#

ye ok nvm never ever ever do that pls xd

frosty owl
# thorn bane huh its more no?

Using fertile uranium means you use as much uranium (or little less, depending on instant Vs pellets) as waste to make the non-fissile
Less uranium means less UFRs

fierce ruin
thorn bane
#

just compare it to not using the uranium

cedar mica
thorn bane
#

but anyway thats like 3x the non-fissle per waste
wtf was kibitz doing o.O

thorn bane
frosty owl
cedar mica
thorn bane
#

oh you mean if you use the plutonium rods?

frosty owl
#

I distinguished wether you use them or not. Should be around 200-100 GW of each

#

Then again, you can easily get more pluo power than uranium power with fertile, but that's a lot of resources

thorn bane
#

imo fertile uranium -> sink makes no sense is what i meant
you might be right about the plutonium power

thorn bane
fierce ruin
#

OC Super is my personal favorite.

gloomy gyro
#

Sorry for the waterfall being in the way, but VIP like this?

thorn bane
#

yup looks good

gloomy gyro
#

nice

#

I just realized that I didn't factor in crafting plutonium fuel rods to sink them, I thought I just needed the encased cells tired_jace

thorn bane
#

ye you need da loops ๐Ÿ™‚

gloomy gyro
#

welp, not finishing this today I don't think

frosty owl
#

Fertile uranium

gloomy gyro
#

that's almost as much work as I already did

blissful granite
#

Whats the max number of copper smelters i can have on a single drill?

river night
#

that depends on the node and your level of miner

wind spade
#

depends on node purity, miner mk and overclocking

blissful granite
#

Oh yea...fuck there are different nodes.

#

Trying to future proof my start lol

wind spade
#

(and copper recipe and clock speed of the smelter/foundry)

gloomy gyro
#

best bet is to build however you want early, then blow it all up later

foggy cairn
#

start with spaghetti, end with spapretty

azure gust
#

I've reworked my nuclear plan somewhat, should now be able to get up to around 168M points/min with 25 TPR and ~271.98 ADS. This is of course assuming that the power requirements of all of that aren't greater than I'm producing [~630 GW]

frosty owl
#

Shouldn't be. 630 is plenty, even if you OC your machines heavily~

azure gust
#

so far, I've only OC'd resource extractors, not actual construction buildings

#

that might change with the actual nuke plants, though

frosty owl
#

You'll probably have 30% power aviable or more after finishing the project imo

azure gust
#

that'd be handy

frosty owl
#

Btw, you can easily check out how much a production line can consume on the U4 version of SFtools

#

Doesn't seem to work on the U5 version yet (the recipes are the same though)

wind spade
#

yeah, work in progress ๐Ÿ˜ฆ

#

tho it didn't change between U4 and U5, so you can just check it in U4 tool

wintry aurora
#

Would a storage buffer for a battery supplying drone port be unneccesary or...?

karmic peak
wintry aurora
#

To supply other drone ports.

karmic peak
#

Have you done the math for how much is supplied and how much is needed?

#

But i believe its unneeded but not unneccasary

wintry aurora
#

I'm just starting to set up drone network, need the batteries to even start it up in the first place.

wintry aurora
karmic peak
wintry aurora
#

'k then.

topaz hedge
#

well wait

#

how you have it hooked up isn't.

topaz hedge
# wintry aurora 'k then.

if the purpose of the drone port is to supply batteries to other drone ports, you need a buffer with a fast belt feeding the input of that port.

#

since the port itself won't have any drones.. it doesn't need batteries.

wintry aurora
wintry aurora
topaz hedge
#

so like if this drone port supplies batteries to other drone stations around the map, you want a storage buffer between the port and your battery factory.

#

because unless you have a max mk5 belt of battery production, what'll end up happening is once you have multiple drone outposts getting batteries from this port, the moment it's not able to fill a drone with batteries, that drone will fly right back using more batteries

wintry aurora
#

I'm starting off with 120/m since someone else said that was a good baseline.

topaz hedge
#

it is.

twin parrot
#

Long term question.
Should i double the iron going into my steel using refineries, but use more coal, or use the compacted coal?
Is coal more valuable elsewhere?

vapid gorge
#

anyone know what the aprox % of units lost running mk5 belt at max?

wind spade
#

varies with distance and from pc to pc

#

~740 should be safe

#

for shorter belts even 760

cedar mica
#

I would just assume its 750. That way you can always downclock the last machine, if some is lost

vapid gorge
#

Ta! And that is a FUCK ton more loss than I expected.

Thoughts on what is the max unit p/m you can run w/o loss?

cedar mica
#

The only time you need the full speed from mk5, is when using mk3 miner on pure nod. Just throw on a splitter right before it and dont lose anything, as the distance it runs at 780, is so short.

#

Other then that, think of mk5 as 750 or 720. Whatever works easiest with math

wintry aurora
#

Actually, I just realized I set up the buffer wrong.

frosty owl
# vapid gorge Ta! And that is a FUCK ton more loss than I expected. Thoughts on what is the m...

It's hard to give an exact value, since it depends heavily on your system and your savefile (the "worse" your game runs, the greater the losses) and the amount of belt-belt connection you chain: one belt segment can carry 780/min (eg: from miner to container/splitter), but any mk5 belt with more than 1 segment will surely back up at full load (the more the segments, the more the "loss", lag makes the loss worse too)

vapid gorge
frosty owl
#

The exact same belt could carry 770/min at one time and end up carrying only 750/min later on after you added more factories (have worse performance in the save)

frosty owl
vapid gorge
#

ofc

#

I wonder if they'll be able to sort that eventually

frosty owl
#

Seems unlikely, but I wish for that too jace_happy

cedar hornet
#

hi im currentally attempting making a python script to help with coal gens

#

wish me luck and ill post if it works in the future

signal nimbus
#

...what does it do?

cedar hornet
#

it will work out what the max flow rate is for x amount of extractors and how much power you can get with x amount of shards and x amount of extractors

#

or something like that im new to python so yeah

signal nimbus
#

I mean... it's already known that extractors get exponentially more power-hungry as you shard them. So for coal gens, the two ratios are either 3 extractors to 8 gens, or 1 extractor at 75% for 2 gens. The second is a bit more power-efficient, and if you want to optimize for power efficiency, 300 extractors at 1% each would do the trick.

cedar hornet
#

yeah stuff like that hurts my brain so im gonna make a script

#

also its good practice

signal nimbus
#

...so 3:8 and 1:2 are hard to wrap your head around, but not a python script involving exponentials?

cedar hornet
#

yes

#

ik im dumb

#

and my brain no work

signal nimbus
#

...let us know how this turns out. :)

wintry aurora
#

3:8 ratio isnโ€™t that hard to remember or do much math on.

signal nimbus
#

If python's how he works out word problems, that's better than the majority of the population who don't bother at all.

vast jungle
#

120 Water production, 45 consumption... 45/120 = (3x3x5) / (2x2x2x3x5) = 3 / (2x2x2) = 3/8

oblique hollow
signal nimbus
#

...huh... didn't think about sending a 240 to one side then a 120 to the other. That's way easier than what I've been doing up until now.

wind spade
#

other option is

  G  G  G  G
E-+--+--+--+
E-+
E-+--+--+--+
  G  G  G  G
vast jungle
#

I am still used to connect the "coal generator" end, but its really unnecessary

wind spade
#

you can also expand it like this ๐Ÿ™‚

  G  G  G  G  G  G  G  G
E-+--+--+--+--+--+--+--+-E
E-+                    +-E
E-+--+--+--+--+--+--+--+-E
  G  G  G  G  G  G  G  G
vast jungle
#
G  G  G  G  E  E  E  G  G  G  G
+--+--+--+--+--+--+--+--+--+--+
signal nimbus
#

XD Nice! I usually bring in 3 lines of 120 from one end, then when one has been mostly used up, inject the next one.

wind spade
#

with 120 lines you can just split them to 8 gens and not even merge it with the next one

#

so that each line goes to 8 gens only

signal nimbus
#

Right, that's what I mean.

wind spade
#

ah alright. Usually by "inject" I imagine injected manifold kind of thing

vast jungle
#

I try to keep pipe systems as easy as possible... only connect what needs to be connected

signal nimbus
#

It's kind of like that, yeah. Now that I'm thinking about it, it might actually be more for my bigger plants using 3 240 lines for a row of 16, so... manifold might also be accurate.

vast jungle
#

I managed to get out of coal at 3.2 GW... and added a 9 GW (diluted) fuel powerplant

wind spade
#

basically the top one is what I recommend, the bottom one is what I would call "injected manifold" (and that may also not work ideally unless you use smart splitters or have mk3s)

signal nimbus
#

Bottom one's what I was talking about.

wind spade
#

yeah you kinda need mk3 belts or smart splitters for it to work ๐Ÿ™‚

signal nimbus
#

Yeah... specific to pipes, I ended up with one of my gens not getting consistent water.

vast jungle
#

I had a similar problem because I did not wait until my whole pipe network was full...

wind spade
#

ah I was talking about belts... For pipes it's different

signal nimbus
#

Yeah, pipes.

wind spade
signal nimbus
#

Belts I'm some combo of load balancing and manifold. Depends on how lazy/time constrained I am at the time.

#

Like, the diagram above I'd put a second splitter on each input line so it spools up a bit smoother. Then another layer if there's room.

vast jungle
#

the problem with mixing all kinds of strategies is that its easy to get wrong and get subtile but annoying problems.

signal nimbus
#

That's the thing. I'm not actually mixing anything. Default is manifold. If possible, I load balance it a bit better.

#

They're not binary options, there's a gradient.

vast jungle
#

I know...

cedar hornet
#

code is going well

vast jungle
#

and mostly belts behave nicely... unless you have a LONG (Quick)wire manifold ๐Ÿ˜‰

cedar hornet
#

hitting a few bumps but its fine

wind spade
cedar hornet
#

make a python script to figure out stuff for coal gens

wind spade
#

what kinds of stuff? ๐Ÿค”

#

a lot of ratios and maths has already been done

cedar hornet
#

yeah but im a big dumb dumb

#

so me write code to figure out

wind spade
#

what about asking someone else or using existing online tools to figure stuff out instead? ๐Ÿค”

cedar hornet
#

cause i want to help my self learn python

#

you wanna see so far???

wind spade
#

nah I don't like python

cedar hornet
#

okie

vast jungle
#

^^

#

Python is nice for hacking things...

wind spade
#

everything is nice for hacking things ๐Ÿค”

fringe pawn
#

:machete:

#

I was really hoping that would turn out to be an actual emoji

vast jungle
#

C is not nice for hacking small stuff... too much worry about dynamic allocation, pointers and similar stuff

#

(I spent most of my time at the job doing stuff in C... but we are trying to transition to Go where its possible)

wind spade
#

just do javascript for quick'n'dirty

vast jungle
#

yes, javascript does work too...

cedar hornet
#

I KNOW A REASON WHY IM WRITING IT IN PYTHON INSTEAD OF JUST DOING THE MATH

#

IM CRAP AT MATH

wind spade
#

what's the reason for caps lock?

vast jungle
#

I am not sure solving math with python without understanding the problem will work well ๐Ÿ˜‰

wintry aurora
#

Arenโ€™t you literally doing the math in python?

#

Also, calculator?

vast jungle
#

you CAN solve some complicated problems by doing a more simple "simulation" of the problem... but its easy to get wrong.

luckily verifying a solution is easier than producing one

strange hedge
#

Hello everyone, I have a question about "Balancer".

oblique hollow
#

The math for coal gens is literally just multiplication just pop numbers into a calc and done, no math by hand needed

strange hedge
#

I read that you can balance by taking specific amount of materials from belt for input. In order, to use the balancer, I use both merger and splitter to balance out the input right?

oblique hollow
#

Yes

strange hedge
#

I see.. interesting, thank you

vast jungle
#

there are some corner cases that only need splitters, but the general solutions will need also mergers

river night
#

the "general" solution also has an infinite size ๐Ÿ˜„

#

if you need to balance a high prime number of machines, oh boy

vast jungle
#

or you cheat with a smart overflow and a sink ๐Ÿ˜‰

thorn bane
fierce ruin
#

1 + 1 = 11

vast jungle
#

unary number notations are not fun ๐Ÿ˜‰

vestal rune
#

Wasn't there a website for creating plans of your factory floor layout?

versed violet
modest apex
unreal osprey
#

SaLT, satisfactory layout tool

vestal rune
frosty owl
unreal osprey
#

oh no not another sushi boih balancing lecture xd

frosty owl
#

Lecture is over already, unless there's questions...
Nothing?
Class dismissed then why_so_snutt

unreal osprey
#

greeny might have a question tired_jace

wind spade
#

๐Ÿ‘€

edgy warren
#

hey fellas should i make fuel then plastics with residual, or make the plastics then fuel out of the purple oil

#

i got recycled rubber alt too which unsure about

wintry aurora
#

You should use the recycled plastic+rubber loop.

edgy warren
#

guess it depends what i want more of

wind spade
#

alt HOR -> diluted fuel/diluted packaged fuel (-> recycled plastic/rubber loop)

#

that's the most resource efficient way

#

for fuel, rubber and plastic

near zenith
#

behold your new bible AutoMcD

wind spade
#

(the PR byproduct from alt HOR gets turned into rubber)

edgy warren
#

ok i'm missing a couple of those alts

#

i can do recycled rubber

near zenith
#

technically diluted fuel in blender can be replaced with packaged diluted as well

edgy warren
#

also to throw a wrench in i got electrode circuit boards to make

near zenith
#

but the alt hor is required

wind spade
#

well... "required"

near zenith
#

"required"

wind spade
#

you can do anything really, it's your game.

near zenith
#

nope

#

my game now, i bought css

wind spade
#

just this is the most resource efficient way to do stuff

near zenith
#

also, be warned, setting this up for the first time will probably make you go a tinnny bit mad, so... yea

edgy warren
#

the circuits are rubber+coke so gonna have a line of those

#

to make 90 circuits/min this is going to be a huge amount of stuff.. i might have to just run out another caterium mine instead

stone bane
#

Is this thing good for a early-game reinforced iron plate factory?

#

Or is it too "advanced"?

tropic hawk
#

but 200 RIP/min is good.

wintry aurora
#

I canโ€™t read that diagram very well, not used to it.

tropic hawk
wintry aurora
#

I know, just the diagram is messy.

hard solstice
#

I went with screw alt instead of rods.

wind spade
hard solstice
#

But I was lucky enough to get it super early.

wintry aurora
#

I prefer satisfactory tools over that one.

wind spade
#

oh, send a DM with the link

stone bane
#

It is satisgraphtory

wind spade
#

is it? then it doesn't have updated recipes

wintry aurora
#

Looks like the planner SCIM uses.

stone bane
#

But i think those recipes are correct

stone bane
wind spade
#

it doesn't have a lot of alts

#

I think it's U3 recipes

stone bane
#

Ohh okay

wintry aurora
#

I prefer the satisfactorytools method anyway.

stone bane
#

But that isn't updatyed?

wind spade
#

it is ๐Ÿค”

#

I should know, I made it ๐Ÿ˜›

stone bane
#

Yeah, found it

#

xD

wintry aurora
#

Yep, just a few functions arenโ€™t completely working right now.

#

Like the doubliclick something to make it transparent.

wind spade
#

on U5 version you don't see power requirements and can't doubleclick nodes. Other than that, it's perfectly functional. If you want those features you can use U4 version (because recipes haven't changed).

wintry aurora
#

Been just moving stuff around to compensate for that though.

tropic hawk
wintry aurora
stone bane
#

ohh satisfactorytools is much better xD

wind spade
hard solstice
still trout
wintry aurora
#

Yea, I prefer that over the visual noise from the SCIM type diagram.

hard solstice
#

No u4 in mine.

tropic hawk
still trout
#

scim is better as an interactive map imo, the giant tree chart takes like 10min to load even if you don't wanna look at it

wind spade
tropic hawk
#

which reminds me... @wind spade did you fix the power display yet?

wintry aurora
#

Screenshot a bunch of posts above, Nemo.

wind spade
wintry aurora
#

Green answered anyway.

near zenith
#

is there any way to get some list of raw inputs/machine counts from sattools?

wintry aurora
#

*greeny, silly autocorrect.

#

As in a list of totals?

near zenith
#

like, you set up a recipe, and then instead of just the graph, it also calcs the total raw inputs and number of distinct machines as a small list

tropic hawk
hard solstice
#

That would be handy.

wintry aurora
#

I think the power info normally has machine count, but the raws are in the graph.

near zenith
#

the way the graph creates itself, the raws show up in random places

hard solstice
#

Maybe a "Stats" tab with that info.

near zenith
#

i'm thinking a more concise list for reference

wintry aurora
#

Not that random, usually on the left terminal end.

tropic hawk
wintry aurora
#

Though sometimes theyโ€™ll show up in the middle.

tropic hawk
near zenith
#

so, in answer, no, but manual manipulation and my own notepad solve my problem

#

and also the u4 power chart

hard solstice
#

The in-game todo list can help with building count.

wintry aurora
#

I game to-do list helps. Edit. Ninjad lol

#

*in

near zenith
#

oh, wow, yea, u4 power tab is literally exactly what i wanted for the buildings list

tropic hawk
wintry aurora
#

Except that I canโ€™t paste plans into there, have to manually copy the settings.

wintry aurora
shy sundial
tropic hawk
#

an update for experimental is out

wind spade
#

for EA*

tropic hawk
#

nope. my version is experimental and it just had an update pop up

wind spade
#

#patch-notes says it's EA update ๐Ÿคทโ€โ™‚๏ธ

tropic hawk
#

I know, I am also confused

wind spade
#

so either it's both or you didn't have latest EX

tropic hawk
#

maybe they havne't posted the experimental

tropic hawk
wintry aurora
#

Experimental is over.

#

Technically.

tropic hawk
tropic hawk
stone bane
#

Is it possible to see how i need to split belts on satisfactorytools?

hard solstice
#

No, but the throughput numbers should tell you.

wind spade
stone bane
#

Yes, but for example here:

deft lichen
#

it will balance out eventually

wintry aurora
#

Just using manifolds will work as long as youโ€™re under belt speed limit.

hard solstice
#

If you really want to balance that perfectly it's a lot of splitters and mergers.

#

4 splitters, 4 mergers.

tropic hawk
hard solstice
#

Ah, true, I didn't take building count into consideration.

wind spade
#

(also, it would make the visualisation that much bigger)

stone bane
#

Yea

frosty owl
wintry aurora
hard solstice
#

5ร—constructor at 50% ๐Ÿคช

tropic hawk
tropic hawk
wind spade
#

even if it was 4 hours which I'm not sure if it is really

frosty owl
#

I would just cut one of the rods' belts so the screws fill up faster. Too lazy to wait for the rods to be produced (or God forbid handcraft them jace_scared)

wind spade
#

if my math is correct, it's 80 minutes

thorn bane
#

that seems more reasonable

tropic hawk
thorn bane
#

im not complaining ive had systems that are ACTUALLY 4h long to fill and didnt care xD

tropic hawk
#

also ftr: If you have a massive fuel plant, set it up so everything is on, but the breaker is tripped. then it fills the reservoirs of the generators quickly because it isn't burning the fuel

frosty owl
errant sable
thorn bane
#

ye 80min seems right

wind spade
#

80 minutes to fill, but running at 89% till then? I'd call that acceptable

thorn bane
#

sint it 90%? its getting 90 screws

wind spade
#

yeah 90%

#

used wrong numbers lol

#

20/22.5 instead of 22.5/25

thorn bane
#

one of those days when im motivated ill write a program to calculate fill time of generic factories JaceGasm

wind spade
#

I have it almost ready ๐Ÿค”

thorn bane
#

oh nice

wind spade
#

supports different amount of buildings, clock speeds, recipes, etc.

#

also different speeds of belts

#

it just doesn't have UI yet

#

and I'm currently doing tons of other stuff so I can't work on that

thorn bane
#

ye expected as much xD

wind spade
#

but it's basically part of the plan to move manifold tool from old site to tools

tropic hawk
wind spade
wintry aurora
tropic hawk
wintry aurora
#

Ah, update 2, I wasn't around for that.

thorn bane
#

still waiting for the moment someone figures out pipes and calculates the fill time of pipe manifolds
im definitely not smart enough for that

wind spade
tropic hawk
thorn bane
#

i dont think so
pipes dont have to wait until the machine is full
but they kinda do?
idk pipes are weird

wintry aurora
wind spade
thorn bane
#

i think the mk2 bug is overrated

thorn bane
#

just use 550 throughputand its all fine

wind spade
#

pipes work as in real life pretty much - fluid level is equal in all connected pipes

tropic hawk
thorn bane
#

and yet my turbofuel plant always starts from the innermost generator and activates outwards

tropic hawk
wind spade
#

there's also limit of how much fluid can a pipe move

#

but it's definitely not "same as belts"

tropic hawk
thorn bane
#

again
or you just wait xD

tropic hawk
#

I also said that elevation opens a whole nother can of worms

wind spade
# tropic hawk I was talking about the junctions, and the simlarity to splitters

well it may seems so, but I think it's more like this:

  • every game update, each section of pipe checks how much fluid is in connected sections around
  • then it moves fluid to each connected section that has less fluid (I'd assume the bigger the difference, the more fluid gets moved)
  • it does all the calculations with keeping headlift and same fluid height in mind
#

I think there's also viscosity and pressure, but not 100% sure

tropic hawk
wind spade
#

the way fluids behave would support my claim ๐Ÿค”

#

and there's viscosity value in game data for each fluid

thorn bane
#

ye the viscosity explains the spread of turbofuel outwards

frosty owl
thorn bane
#

cause i overproduce anyway for the fluid bug

#

and have a big buffer for that

tropic hawk
thorn bane
#

also my turbofuel setups are like the most scuffed setups ever because i plan for nuclear anyway xD

#

like enough turbofuel for 76.8 gens but i only build 40 because i ddint need more that sort of scuffed

frosty owl
tropic hawk
frosty owl
tropic hawk
#

the only spikes were when I forgot to connect my oil nodes to the processing area

thorn bane
#

ye i know what you mean
its just too much effort for me

frosty owl
#

You still build buffers at the producers' site though? thinking_helmet

thorn bane
#

hm actually i guess if its just every row its fine thinking_helmet

#

ye 1

frosty owl
#

Yeah, it's not like 1 per machine xDDD
I usually go by 1 big buffer for ~40 machines (2000 fluid for the machines, rest for the pipes themselves)

versed violet
#

Does the game now remember the last used buildable position in the menu, rather than scrolling to the top every time?

frosty owl
versed violet
# tropic hawk wdym?

I used to curse everytime I used a block from SS because its long list and would reset to very top every time I closed it. It no longer does that

hard solstice
#

I, uh, hotbar and E.

#

Three foundations? Three ramps? Nah.

#

4m by default, E for everything else.

frosty owl
tropic hawk
frosty owl
#

It could run for 10k hours if you had enough buffers and don't quit the game too often ๐Ÿ˜†

tropic hawk
frosty owl
#

If your production is the same as your consumptions, your powerplant will drain ~5*(generators) cubic meters of fluid from your pipes/buffers everytime you load the game. Up to you to calculate how many loads that would take, if you want ^^

tropic hawk
#

10 loads before the last generator drains then. And 3 loads a day... so that should have happened at 5 hours after system saturation.

#

but I am using mk 1 pipes

versed violet
#

Anyone else annoyed by the fact the new train signals are too tall to fit in half pipe tunnels?

fierce ruin
#

Probably only people who build half pipe tunnels?

versed violet
wintry aurora
#

How do I make this work?

hard solstice
#

Looks like you might need a join and split?

versed violet
#

path signals at entry routes, block signals on exits

wind spade
#

why everybody builds roundabouts ๐Ÿ˜ฆ

#

they are super inefficient

hard solstice
#

Because no one learned from Factorio.

versed violet
#

Circles are the best shapes.
Balls. Eggs. Tits.

hard solstice
#

If those are round then they're fake.

wintry aurora
wintry aurora
#

I think my roundabout is too tiny anyhow.

wintry aurora
oblique hollow
hard solstice
oblique hollow
#

like, below a head lift of 1.5, they roughly equate to the same thing

#

so head lift could be seen as "any pressure larger than is needed to fill a pipe"

#

since below 1.5, flow is directly affected by the pressure, which can be seen as headlift

#

the volume inside a pipe directly regulated this pressure

#

once a pipe is full, pressure and headlift pretty much disconnect

versed violet
#

Did painted train stations loose their colors??

vestal rune
#

Is building a massive factory of tier 3 or 4 material to burn in to the sink. A feasible stratรฉgie, so you can buy mats off the shop. To move up the tiers without committing to a full range factory, till tier 7-8?

versed violet
#

the shop mats price grows exponentially. Only feasible for speedruns.

fringe pawn
magic shadow
#

why are roundabouts bad? you can have multiple trains through them at once

#

ping if reply i will likely forget i asked otherwise

oblique hollow
#

Roundabout bad because circles are a lie

wind spade
oblique hollow
#

Its Squareabouts simon_smile

oblique hollow
#

Roundabout = Roundabout confirmed

wind spade
#

the 6 sheets included contain all the info

thorn bane
#

whats the -10 case?

wind spade
#

possibility of deadlock

thorn bane
#

oh rip

wind spade
#

all info is on first sheet

thorn bane
#

ah

wind spade
#

some of the info is incorrect due how path signals work

#

(I didn't assume they would take next signal into consideration)

#

but it doesn't really change the fact that roundabouts generally have lower throughput

oblique hollow
#

How would A-D and C-B cause a deadlock

wind spade
#

if the trains are not short enough

oblique hollow
#

Make the roundabout out of path signals lul

wind spade
#

yeah, it only causes deadlock for block signals

hushed storm
wind spade
gloomy gyro
#

So I know that pipes are weird when you try to fill them to capacity, so what's the best way to provide water to nuclear reactors since each needs 300, and extractors make 120?

#

Does just putting a bunch of extra balancing lines in there take care of it?

gloomy gyro
#

Kinda figured 5 to 2 like that would work, I guess since its split up like that you're not relying on 600/min in any section

stone bane
#

Does a coal power plant take 15 coal/minute?

oblique hollow
#

Yes

stone bane
#

๐Ÿ‘

light zodiac
wintry aurora
wind spade
#

yeah

river night
#

A turbine junction has all dedicated lines for every direction, naturally that's going to be better, but it's also massively more complex and larger, if it makes a difference depends on traffic

#

(especially 3d junctions)

#

(because why wouldn't you go 3d, this ain't Factorio)

light zodiac
river night
#

If you combine all of those, and make it 3d so they don't block each other, you get the aforementioned turbine junction :D

light zodiac
#

^^^

#

hence why i did not overlap them, because 3d space can be used

river night
#

A roundabout has one advantage, it can be used to turn

light zodiac
#

I always make turnarounds a separate feature usually at the depot

tropic hawk
river night
#

Sure you can add the turning path if you want

light zodiac
#

you could add a bypass that connects to its opposite direction, at any point along the track.

if you want to increase the complexity of your junction, do it!

#

Trains are fun!

fierce ruin
#

Trains might b fun, but the new signal are a nightmare....

light zodiac
#

Nah, think of it like this

#

Each "BLOCK" of track is connected by a single color

#

when that "BLOCK" is occupied by any train, no other trains are allowed to enter

#

Put a signal at each point that a train can possbly enter the intersection; And one where they exit

Now your system is able to identify when to hold trains to prevent collisions

topaz hedge
#

Yeah.. new signals suck.

tropic hawk
#

honestly, trains are easy. the hard part is figuring out how often trains should be going by

topaz hedge
#

I'm still maintaining acceptable throughput on most of my routes. others needed another train. which is counter productive because that makes congestion worse.

fierce ruin
#

Think I'll have to revisit Snutt - Jacye's train signal U5 video again

light zodiac
#

With multi-stop depots, and proper 2-direction of travel intersections, congestion only happens for a brief moment

light zodiac
#

Fair.

fierce ruin
#

U have my sympathy m8

light zodiac
#

like 7 lane depots on a 2 lane travel system?

topaz hedge
#

something like that.

light zodiac
#

LOL

#

someone is going to have to build a 2 lane-each way system

topaz hedge
#

2 lane mainline. and something around ~50 stations

light zodiac
#

nuts

fierce ruin
#

ouchhhh

topaz hedge
#

overall it's working. I only had to rebuild the tracks at the main depot in grasslands. nothing else really needed to be touched. just dropped signals and restarted the trains

light zodiac
#

The good thing is, if you did your depot right, most of the downtime is spent loading, and out of the way of traffic

fierce ruin
#

my biggest problem was fitting the signals between the tracks - had to move 1 of the tracks sideways where I put signals

topaz hedge
#

just some of my routes were somewhat long, and high throughput. The added 30 seconds or so of travel time actually broke it. adding another train fixed it. but slowed other routes down lol

light zodiac
#

If you have that much traffic at your intersections, and thats where you are bottlenecking, time to add more connections lol

topaz hedge
#

I thought about it. unless they optimize the game a bit so it runs better my world is about done for anyway

ashen girder
#

Is that still the one you sent me?

#

Because.. yeah. ๐Ÿ˜‚

stone bane
#

Is 4 water extractors on 150% not enough for 16 coal power plants?

#

It should be 720 water / 16 plants = 45 per coal plant

#

But somehow the last power plants are not getting enough water

#

Now it works....... This is weird

ashen girder
#

Is your piping good?

stone bane
#

I don't know xD

#

First time doing it

ashen girder
#

Well, pipes can only carry 300 or 600.

#

So you need at least 2 Mk2 pipes or 3 Mk1 pipes.

stone bane
#

That i know

ashen girder
#

Well, if you find yourself having brownouts again, check to make sure you aren't trying to pull more than the limit through the pipes.

stone bane
#

Yeah, that won't be the problem. The problem is that the last few meters of pipe are not having enough flow rate

ashen girder
#

Well, that's always candidate number 1 for the problem. ๐Ÿ˜‚ Especially if the pipe's horizontal.

stone bane
#

Now it is working but i have no idea what fixed it

topaz hedge
stone bane
#

Yeah i think that was the problem

topaz hedge
#

you'll have to do it for fuel generators when you get those too.

stone bane
#

Yeah

#

Ahh finally i wont have to go and get biomass all the time

fierce ruin
#

Alright guys, here's a math problem. I have 18 metal rod constructors and I need to make enough bolts and rods to make steel rotors. How many metal rod constructors do I have to turn into bolts?

ashen girder
#

You have 18 lemons. You want enough lemons and oranges to make lemon-and-orange-pie. How many lemon trees do you have to turn into orange trees?

ashen girder
fierce ruin
#

This takes 20 rods and 100 bolts per min

ashen girder
#

๐Ÿ˜‚ Not if you use the steel rotor recipe.

fierce ruin
#

Oh

ashen girder
fierce ruin
#

My bad

#

The regular rotor

ashen girder
#

So you want to know.. given your 864 rods per minute, how many you should take off and consume for screws?

fierce ruin
#

18 rod constructors give you 270 rods/min

#

Yes

ashen girder
#

Oh. I was looking at steel rods. ๐Ÿ˜‚

fierce ruin
#

Lol

ashen girder
#

So you need 5 times as many screws as rods.

#

And 1 rod turns into 4 screws.

#

Sounds like a set of equations.

stuck iron
#

I get less smoke escaping out my ears if I start from the desired end product and work backwards

fierce ruin
#

How many rotor constructors can I make out of 18 metal rod constructors

ashen girder
#

I mean, I was about to tell you, but now I kinda don't want to. ๐Ÿ˜‚

fierce ruin
#

My brain hurts, I did the math wrong and spent 1.5 hours building a skyscraper which wasn't even made properly

ashen girder
#

Fine. Say please next time though. ๐Ÿ˜‚ 24.

#

of Rods * 4 / 45

fierce ruin
#

This is genius, thank you

topaz hedge
#

Doesn't even look like a real rotor.

ashen girder
#

You don't look like a real rotor.

topaz hedge
#

sure i do

ashen girder
#

Pics or GTFO.

topaz hedge
#

this is pretty much the irl stator inside your pc's case fans

#

ig the satisfactory rotor is sorta similar

ashen girder
#

Neither of those is you tho.

oblique hollow
#

The satis rotor is some weird hybrid of brake pads glued to some miniature rotors

fringe pawn
#

I've always thought it looked more like a pool filter ๐Ÿ˜›

magic island
#

every ingot in satisfactory is actually a little pile of 12 ingots ๐Ÿคฏ

young loom
#

Why does the calculator make things so difficult sometimes?
It would be easier to merge the two rods and split an even three ways >>

wind spade
young loom
#

Even the smart splitters are not so smart

#

So much cleaner

#

Anyway, I have been looking for a way to simplify making frames

#

Forgive my art skills, but this is what I came up with. Not 100% material efficient, but the precision math is a pain

#

Fits nicely in a 3x5 footprint

#

Any way to improve on this, or do you just eat the buffer costs?

#

Prior to this, I just tried making a factory section for each part and merging them later. That was a headache

#

The only real downside to this design is the output ends up distributed

vast jungle
#

just put an additional small floor below your factory for long-range/cross belts... so you can easily transport stuff across without disturbing the nice factory layout

young loom
#

Except it isn't quite like that as everything outputs to external.

hard solstice
#

Cast Screws would help.

young loom
#

Yes and No as then I would have a glut on screws

#

Here is roughly the full design

hard solstice
#

Underclock the constructor.

young loom
#

Oh everything is underclocked, besides the frame assembler

#

In any case, thats two mods to a side, so it outputs on both ends of the building

hard solstice
#

I'd think using multiple floors would help.

#

That way you could fold it along the vertical.

topaz hedge
#

or just having a little more space on your single floor maybe

young loom
#

Oh I have multiple floors of this specific design

#

Well, the alt would be change the footprint and stretch the furnaces a little

#

But, that doesn't look quite as neat, and takes away that the current layout can accept input on any side of the building

#

In all, this design outputs 8 frames a minute. The math tells me it has enough resource for 10 a minute

#

I just gather the output outside the factory floor

#

I'm not too familiar with folding factories. I did try it once and it was a mess

#

This monster also outputs the same as the new design, but takes up a lot more space and looks like a mess

thorn bane
#

guys satisfactory is 3d
If you want throughput build this
if you dont care about throughput (its only a few trains) then roundabouts are fine
actually i guess the normal function is faster to build but w/e at that point it doesnt matter
also am i the only one that only has T junctions and never 4 ways?

hard solstice
#

I dislike 4-ways.

#

But I'm not into trains in Satisfactory yet.

thorn bane
#

i think im gonna build those for my high throughput lanes

river night
#

4 ways are uncommon to need, at least in that dimension, at least in my setup. I'm planning to build one in the center of the map just because i think that design is great ๐Ÿ˜„

hard solstice
#

You have three dimensions, may as well build cloverleafs.

thorn bane
#

isnt a 4way just 2 T junctions thinking_helmet

hard solstice
#

No, it's 4 T junctions.

river night
#

its more like one and a half T junction, you take 3 ends and add a 4th, assuming your T is double-laned already

thorn bane
wind spade
nova steppe
#

idk if this is math or meta but I want to have my storage system split up into three parts moving from simple products(iron plates, concrete etc.) to advanced products(motors, rotors, A.I Limiters) to complex products(Computers, Heavy Modular Frames)

#

I just need 3 colours to differentiate them, any tips on that?

wind spade
#

I'd use the customizer to color them ๐Ÿค”

nova steppe
#

I am, but just asking about colour pallete

#

that's why im not sure, cuz idk if colour palleting is a math/meta question

wind spade
#

that's very subjective question also

#

pick colors that you like lol

nova steppe
#

okis, I'll just look up colour pallets

uncut sigil
#

Colour coordinating scheme might be slightly meta, but colour choice isn't all that much. Pick something you can remember ๐Ÿ™‚

oblique hollow
#

Color choice is #opinion-and-styling

uncut sigil
#

My colour schemes are haphazard at best. I usually just break up large halls of constructors with colours. Like, screws blue, rods black, plates white. etc.

oblique hollow
#

I color everything by product color and thats not the best choice for cohesiveness

#

Since a single factory becomes a multicolor mess

#

Buuuuut when it works out it works out nice

nova steppe
#

Yeah I just make my factories mostly black with colourful detials

oblique hollow
#

If thats what you like then yea

vapid gorge