#math-and-meta

1 messages · Page 538 of 1

bronze silo
#

"show me the tickets"

oblique hollow
#

you could.... you know..... adjust the rows so they dont exactly need 780

bleak coral
#

also that

oblique hollow
#

its all just a bit of shifting around

#

instead of 6 rows

#

get 10 or something

#

but less manufacturers per row

chilly elm
oblique hollow
#

bin method?

chilly elm
#

its really symetrical 6 manufactrers and 6 row🥲

oblique hollow
#

well why dont you expand the assembler row or whatever that makes the quickwire

#

so you have 780 to begin with

bleak coral
#

if you like how it looks, then go with the splitting the last two belts and using an instertion manifold solution

chilly elm
chilly elm
#

nice

#

ohh yeah thanks

frosty pawn
#

i found the save file and opened in SCIM. i used 1 pure caterium node to make so much quickwire for a train station that it has 4 sinks with mk5 belts xD

oblique hollow
#

did you really not think about that? 😆

chilly elm
#

3 assemblrs mean 775 output

#

omg this is perfekt

frosty pawn
#

64 assemblers lol

oblique hollow
#

a bit of over or underclocking and you got perfect 780

cedar mica
#

When doing balancer, does it matter which belts are getting merged? 3x 600 coal lines, split into 4, then merged 3 and 3, back into 4x 450 lines.

frosty pawn
#

why even bother?

quick pawn
oblique hollow
cedar mica
#

3 coal miners, 2 trains with 2 wagons

oblique hollow
frosty pawn
#

if i had 3x600 coal lines i would just accept it and move on, not waste my time with more brain-melting

oblique hollow
#

3.141592653
cower in fear!

frosty pawn
#

i do not fear the pi

quick pawn
#

and embrace the irrational numbers...?

frosty pawn
#

i accept the pi

chilly elm
oblique hollow
frosty pawn
quick pawn
#

think you'll find that 3.141592653 is rational

oblique hollow
#

2.5 is rational
Pi is indeed irrational

chilly elm
oblique hollow
#

satis only has rational numbers

quick pawn
#

well 3.141592653 isn't pi

oblique hollow
#

its but a smidget of pi

frosty pawn
#

pi makes circles. pie is a circle. therefore pi is rational.

quick pawn
#

therefore it's rational

chilly elm
oblique hollow
#

a circle has sides? thats new to me

frosty pawn
#

a circle has 2 sides: the front and the back

bleak coral
#

it does if you make it with pixels rolljace

quick pawn
#

or triangles

bleak coral
#

all these squares make a circle tired_jace

oblique hollow
#

the 2 sides of satis:
beautiful spaghetti
or painful efficiency

chilly elm
frosty pawn
#

no, it will be a polygon with infinite sides

quick pawn
#

and then it's just as connected curve

oblique hollow
#

the infninite sided polygon is always an apporximation of an ideal circle

frosty pawn
#

a plate of spaghetti is a polygon with infinite sides, the plate is the circle and the spaghetti has infinite sides

oblique hollow
#

the ideal circle is not a polygon

glacial hemlock
#

an infinite polygon has infinite vertices. A circle has 0 vertex

quick pawn
#

I'd say a circle has infinite vertices

frosty pawn
#

circle has 1 vertex which would be the center

quick pawn
#

infinite still makes more sense though, imo

oblique hollow
#

0 / infinity

quick pawn
#

so....0?

oblique hollow
#

De L'Hospital would be proud/mad

glacial hemlock
#

go Hospital.

oblique hollow
frosty pawn
#

math and meta channel has become meta math channel. my brain is melting. i go nap now sf_steve

bleak coral
#

sqrt(infinity) = infinity rolljace

quick pawn
#

infinity = x / 0
0 / infinity = 0 / (x / 0) = 0 / x = 0?

oblique hollow
#

0 / 0 and any other undefined fraction has no solution

oblique hollow
quick pawn
#

A well known fact of mathematics

glacial hemlock
bleak coral
oblique hollow
#

infinity = infinity / 0
infinity * 0 = infinity
0 = infinity

glacial hemlock
#

McGalleon, lol, x / 0 is undefined, not infinity

oblique hollow
#

thats my point. undefined

quick pawn
#

I mean none of this matters because as soon as you divide by 0 everything turns to shit lmao
Like that 'proof' where 1 = 2 or something because you divide by sin(90) at some point

oblique hollow
#

glad we could agree that these things have no solution

#

only engineers pretend x / 0 is infinity

#

so congrats, you are all engineers

glacial hemlock
#

many online video trick shows N = M by division with 0 , or factor out 0 in some way or another

#

i am more fascinated about sum of infinity = -1/12

chilly elm
chilly elm
oblique hollow
#

begone, Mathologer! hissssss

wind spade
#

x / 0 = undefined
0 / x = 0
x / infinity = 0 (for x that isn't infinity)

manic oak
# glacial hemlock an infinite polygon has infinite vertices. A circle has 0 vertex

You can actually show that a polygon of infinite sides is a circle by looking at the symmetry group of the n-sided polygon. Consider the symmetries of a square: you can rotate the square by any integer multiple of 90 degrees, or you can flip it across the vertical/horizontal axis. Now consider a pentagon: rotations by 72 degrees or flipping across any of the 5 axes that go through its vertices (and connect to the opposite edge). Continuing this pattern to infinity, the infinite sided polygon would be symmetric under rotation by any angle (no matter how small), and across any axis, which describes a circle.

simple hawk
#

isnt that the definition of a circle... just a infinite side shape

fierce ruin
#

a fractal is infinite

#

so an infinite sided regular polygon

oblique hollow
#

another criteria for circle: boundary is equdistant to a central point

austere rapids
#

great example of an infinite side polygon is the kochflake

#

circle has one side by definition

fierce ruin
#

how is a line with a bend a line in the case of a one sided circle?

hidden pecan
fierce ruin
#

true

quick pawn
#

Pretty sure by definition a circle doesn't have any sides, definitely not just 1

versed violet
#

If we define a circle as a set of points equidistant from center, infinitely many of them
then connect those points with lines (infinitely many of them)
we can say that we have "infinite-gon", but the lines will be so short they're practically zero length.

In some circumstances treating circle as ininito-gon is beneficial.

bleak coral
unborn ermine
#

Yeah images like that are poop on the standard grey background.

manic oak
#

It's better to think of the circle as the infinite limit of the n-sided regular polygon. It's not like we can make a polygon that actually has infinite sides. After all, you can't draw it; you would have to draw an infinite number of edges. However, we can consider the infinite-n limit of the n-sided regular polygon, which would be a circle.

sleek elk
#

I’ve got 3 assemblers making reinforced iron plates for 15 per min, but I can’t figure out how to split that evenly into my 5 assemblers each making modular frames that take 3 reinforced plates per minute without using the overflow method. HELP!

fierce ruin
#

overflow works perfectly fine

#

it just needs time to warmup

signal nimbus
#

Merge into one line. Split into two, split both into three, merge one of the six back into the one.

topaz hedge
#

So I haven't been back on my world in a bit since I've started a new one, but for anyone curious.

#

here's the setup, with a smart splitter with overflow going out into a storage container

#

our miner is doing just fine

#

The overflow from the smart splitter however, that's quite interesting

fierce ruin
fierce ruin
#

@topaz hedge Why so many Sinks?
Wouldn't one do the job just as well?
Are you trying to waste power or is it just a test rig for manifolds? Or?

topaz hedge
#

for which I've come to the conclusion that a splitter doing it's thing, splitting the belt in 2 or 3 drops the throughput of a mk5 belt.

fierce ruin
#

Aha, thanks! I was just curious.

topaz hedge
#

yup, at least from my test, it would appear that running a mk5 at 770 or even 775 is fine, at least on my test setup. it's only losing 1-2 coal/min to the overflow

fierce ruin
#

So, do you know, is it just mk5 or does the same happen with other speeds?

oblique hollow
#

according to what i tested, mk 5 speed is only around 774

#

depending on framerate, ofc

fierce ruin
#

pay to win confirmed

#

Whut?

#

pay for better pc---> more throughput
...
...
Profit?

#

Oh.

topaz hedge
#

what framerate did you get in your test @oblique hollow

oblique hollow
#

you think i would check that

#

hah.

topaz hedge
#

I dunno, i figured you did. you know being through and all

#

mine was probably around here give or take for most of it while i tested

oblique hollow
#

well, if you say its around 770 to 775 and i say its 774, but my save is tiny, theeeen it must be less variable than we thought

#

i can later on load up my save at test the average fps near the area where i did my test

topaz hedge
#

I'm just guessing based off of what I can visually see from overflow. since I'm back on my lovely bigass world. I can empty the overflow container, and write down my playtime and get a closer guess maybe XD

fierce ruin
#

are you timing with a 60 belt?

oblique hollow
#

its still less than 2 % inaccuracy

topaz hedge
#

less than 2% on two very different worlds and likely different setups/measuring methodes

topaz hedge
fierce ruin
#

no I meant timing using a belt

topaz hedge
#

I think if I test this anymore, I'm going to actually build a little factory and get some production involved.. because best I can tell, the belts feeding the sinks are still full, so I'm curious if it'll actually effect production

fierce ruin
#

like a large group of items just to time how long the test goes but then I realized that's a bad idea

topaz hedge
#

I'm timing it based on overflow, either by coal stuck in the miners buffer, or what's overflowed out of the smart splitter into a storage container

#

pretty much going off the game determining if there's room on the belt to output an item. and so far, from miner to sink, it works at a full 780, even with a smart splitter with one output going to overflow, I'm still getting 780. assuming the game engine is doing what it's supposed to and extracting 780/min ore. if that's off well.. idk then

wind spade
glacial hemlock
slate plume
rancid ember
#

So, going into aluminium production just for like a storage room should we do as much as possible to avoid oil? I looked and it seems that we can. We are setting up in the Western Dune forest with the massive nitrogen wells.

fierce ruin
frosty pawn
#

if you let the machines fill up with input, that will serve as a good enough buffer to make a manifold work at 100% so balancers are a waste of effort and space

frosty owl
#

Though, I wonder HOW does the first splitter of the manifold in your example manage to have the belt behind it back up even though it has plenty of throughput...

#

Would changing the rules for splitting change that, I wonder...
Eg: instead of "coal" on all 3 outputs, have the 2 sides go for "overflow" instead

wicked tinsel
#

the problem is at overflow part, not the splitter after it

#

you dont even need such complicated setup to reproduce it

#

drop a container, connect output to input, drop smart splitter on it

#

it will slowly drain to overflow

bronze silo
#

when a miner cannot push enough resources due to belts being backed up, do they draw less power or the same?

oblique hollow
#

like every machine does

bronze silo
#

good to know

#

thanks

wind spade
#

or rather consumes 0.1 MW

oblique hollow
#

well. the do consume only 0.1 MW when they turn off

#

but when they turn back on, they consume max

#

they dont..... self regulate, is what i meant

wind spade
#

well yeah but the question was how much power it consumes when output is full, so your answer was kinda misleading

oblique hollow
#

@bronze silo pinging you incase i explained things wrongly

bronze silo
#

heh

#

lemmie get the pop corn 😛

oblique hollow
#

not neccessary

bronze silo
#

just teasing

#

I appreciate the clarification

wind spade
#

if output is full, machine consumes 0.1 MW, if machine is producing, it consumes full power. There's nothing in between

oblique hollow
#

if machine on = max power at set percentage
if machine off= 0.1 MW

wind spade
#

there's also some delay between turning on and turning off, not sure how that works 🤷‍♂️

oblique hollow
#

afaik the delay does not ramp up power

#

its simply the power graph being slow

bronze silo
#

likely

wind spade
#

well idk what power graph displays, but I know there's a delay before a machine starts working

#

and most likely also a delay before the machine stops working

#

so technically the average power usage should be the same as without delay

oblique hollow
#

power storage will compensate it or something

#

or just underclock

frosty owl
fierce ruin
#

Can someone give me a rundown on the new meta. When I was last in late game Caterium was the most valuable resource and oil was scarce. Now I hear people talking about all oil circuit board factories and cannot comprehend it. That was taboo before.

#

And apparently quartz is now super valuable because of aluminum?

bleak coral
#

How long has it been since you played?

#

I mean off the top of my head, we have way more oil now and since Update 3 at least it's always been able to be stretched pretty far because of the alts heavy oil residue, diluted fuel (either form), and recycled plastic/rubber. So a little oil goes a long way.

#

Update 4 made aluminum a lot more bauxite efficient and faster so you don't need nearly as big a setup to get a bunch. But it also made it a lot more wanted. It's efficient enough though that you don't need to add quartz and can get away with using the pure if you need to save the quartz for other stuff. So I would actually say that aluminum needs quartz less now than it used to. But it helps stretch you bauxite further if you can spare it.

#

And from my perspective quartz and caterium are basically the same: they can be used in a lot of alts and a lot of alts get rid of them. So where you want to use either it's gonna depend on what you're doing and what's the best way to stretch them out for your specific plan. They're both often used for circuit board, high-speed connectors, and computers though.

#

although specifically on circuit boards, I don't believe electrode is meta cause it does still eat a ton of oil cause it uses all that coke

#

which doesn't benefit from the diluted fuel -> recycled setup

fierce ruin
#

I agree with Lund on the state of the "meta". But it also depend a lot on how much you want to build; if your goal is to produce max sink point, maxing aluminum seem to be the best, and quartz help a lot in that (and caterium a bit less, imo). But if you just want to produce a bit of everything, quartz isn't as important.

high wave
#

also caterium is pretty much infinite

#

11040 ore > 5520 ingots > 66240 quickwire per min

#

using pure and fused alts

glacial hemlock
#

You can't skip quartz for RCU at all.
Most of the other cases quartz and caterium are interchangeable

sullen cloud
#

Scarcity of oil and caterium had been meta with release and update 2. starting with u3 the amount of alt recipes has approx been doubled up to 89 now. This is the reason why it’s now more important to know what you want to maximize for (if at all) and what resource might be considered scarce. But oil, cannot be considered scarce any more

fierce ruin
bleak coral
#

what mod are you waiting on that you're not updating the game?

fierce ruin
#

It's heavily modded

#

Idk which ones have and haven't updated but I'm sure there are many on my list

bleak coral
#

Most of them have been updated

fierce ruin
#

Refined power?

#

MOAR?

#

check ficsit app

#

or the channel in the modding server

fierce ruin
bleak coral
#

I mean you can't wait on them forever, how long are you gonna wait?

fierce ruin
#

I'm gonna finish this playthrough and then do a vanilla one

#

either way modded assets have been know to break on updates

#

But I still have stuff I want to do in this playthrough

bleak coral
#

fair enough

fierce ruin
#

350 hrs in and haven't even done steel yet. This is my most OCD save to date lol

#

Im only going through tier 6 tho cause tier 7 and 8 got majorly reworked

#

And don't want to do old aluminum again lol

chilly elm
#

Just finished my nuclear power plant which produces 300,000 MW and my whole uranium fuel rod + Plutonium fuel rod factories +nuclear plant consumes around 90,000 MW which is around 3:1 ratio
So,Is fuel generator and turbofuel production more efficient compared to nuclear stuff or is it the same ratio

mystic moon
#

You can get more power out on nuclear

simple hawk
fierce ruin
#

Is there an updated spreadsheet for best alt recipes in U4? The only one I have is for U3

#

one guy made one forgot who tho...

sand garnet
#

Wiki is being updated with stuff soon™️

wind spade
fierce ruin
#

Yea ofc

#

It should be divided by item and then compare the recipes

wind spade
#

you can never compare two recipes alone and expect complete result

#

to compare properly you always have to compare paths through recipe tree

narrow zealot
#

Using alternate recipes begets using more alternate recipes ( you want to do heavy flexible modular frames which uses more concrete is better to pair that with wet concrete as an easy example) so theres at the moment no definitive answer.

topaz hedge
topaz hedge
bleak coral
#

if you keep the throughput low enough does it also not back up into the overflow ISC?

candid tundra
#

Hey everyone I thought this might be appropriate to put here...
Basically I've made an npm package for parsing the Docs.json file provided by CoffeeStain (with all the game metadata). Very similar to the work other people who have made calculator sites and so on have already done, but packaged up neatly as a node module. I made it for a project I'm working on but thought it would be cool to share as its own package other people can use.
Anyway here it is: https://github.com/lydianlights/satisfactory-docs-parser

GitHub

NPM package for parsing Satisfactory's Docs.json. Contribute to lydianlights/satisfactory-docs-parser development by creating an account on GitHub.

topaz hedge
bleak coral
#

yeah below where it won't backup into the miner, at that point does the overflow splitter still sometimes send stuff to the ISC?

fierce ruin
#

increase miner until there's overflow?

#

would you even need an isc in that case

topaz hedge
#

I'll try dropping it a bit.

fierce ruin
#

cause you'd go to the max # where there is no failure

topaz hedge
#

if nothing else I'll be able to dial in the exact throughput of a mk5 belt feeding a manifold

bleak coral
#

it's to see if the overflow gets sometimes accidentally triggered, or if that's just because of the inaccuracy of mk5 belts

fierce ruin
#

miner stopping or filling being the failure condition

bleak coral
#

the question I'm trying to answer is: is there a throughput where the overflow gets triggered but it wouldn't've backed up the miner

#

to isolate if the overflow is a separate or related bug to poor belt performance

topaz hedge
#

right now a failure condition is overflow.. since any triggering of overflow is caused by the splitter not splitting a mk5 belt fast enough

#

#math-and-meta message in this setup, if i remove the smart splitter with overflow, material backs up in the miner

fierce ruin
#

yes, my method is just another way of measuring the mk5 limit

#

we might be talking the same thing tho

#

@ lund Aw seeing the pic I see what you mean

topaz hedge
#

Although, if we can come to the conculsion that a mk5 belt can safely handle 770-775 I'd say that's a pretty good guideline to tell people. much better than saying don't go over 700

#

an exact number would be best.. but someone else will have to build and test it too, so we'll have identical setups, but different machines and fps

#

so if anyone has a world that can run at a steady 60 fps to test it, that'd be great. I get between 22-30 lol

fierce ruin
#

have you tried GFN? (given enough wifi ofc)

bleak coral
#

I can get 60 if I'm not anywhere busy, and if at even 22-30 it can still do 770-775 then it seems like the error isn't that big

#

I'll set one up to run overnight and record FPS data too

bleak coral
#

actually probably do this tomorrow, a little tired to do it tonight

topaz hedge
#

no rush xD

peak basalt
#

whats the maximum clean nuclear build?

#

dont care about how many plutonium fuel rods i can make, its more about getting rid of the waste.

chilly elm
#

For me its 7 plutonium rods but it takes an extra 30,000+ MW of power
so, i would recommend doing 6:4
6 part goes to sink and 4 produces power producing a very little waste to manage

chilly elm
fierce ruin
#

How much plastic and rubber you all produce? I am just wondering

chilly elm
fierce ruin
#

Noice

glacial hemlock
#

150 plastic and 50 rubber for starter.

#

Usually plastic heavy when you start up, and more rubber towards the late game as you unlock more useful alts

frosty owl
#

(BTW, you may want to tell Mase what recipes you're using too, for plutonium ^^)

sullen cloud
#

I did experiment with a 780 rubber and 780 plastic setup some weeks ago and the result was that maxed out 600 pipes and 780 belts had a ‚loss’ of approx 10% and 7%, ie 60 fuel and 55 items/ min. with FPS around 30 @topaz hedge @bleak coral

#

the 780 rubber setup ends in a smart splitter, which leads to a succeeding production line and the overflow goes to a sink. However, the last refinery in the production line was not running at 100% but there’s rubber stuck in the output, regardless of the succeeding sink

fierce ruin
#

do u guys use steel rotor recipe for making motors?

sand garnet
#

i do, because im lazy and its easy

fierce ruin
#

lol

#

same

wind spade
#

copper rotor better for resource efficiency tho

mortal timber
#

Can somebody check out the math on this?

chilly elm
#

maximum possible encased uranium using all uranium nodes is about 1700 pm

mortal timber
#

Is it because of the absurd amount of sulfur?

deft lichen
#

max nuclear is exactly 1.19 TW

#

so you did something wrong there

chilly elm
#

and ussing blenders to make them is even more efficient about 1050 encased uraniumpm

mortal timber
#

alr Ill try fixing it, thank you

chilly elm
#

theres only 2100 uranium

mortal timber
#

all mk3 on all nodes all overclocked to 250%

chilly elm
#

which can max produce 1700 encased uranium

chilly elm
mortal timber
#

I planned this out when I was in tier 4 for the late game.

frosty owl
#

You can use Greeny's tool to easily check your numbers

mortal timber
#

What is the amount of fuel fuel gens take per min? I forgot.

chilly elm
#

12 m^3 pm

#

for 100% clock generating 150 mw

#

Here...

mortal timber
#

I am 99% sure the math checks out on this fuel plant.

bleak coral
chilly elm
bleak coral
#

It need enough items for one cycle

#

So the buffer actually needs 2x the items for one cycle when it completes one or it'll stop.

bleak coral
#

you can just watch it do it, I have that's how it works

#

also was that max nuke using fertile uranium?

#

cause you can't make 50 of both

chilly elm
bleak coral
#

did you do them in separate tabs and use fertile? cause that means you're using more uranium than exists

#

fertile is the only way to get that many plutonium rods, and that's ignoring that uranium then needs to be used for both

chilly elm
chilly elm
bleak coral
#

that's too much uranium waste, 1 rod/m makes 50 waste per minute

#

for uranium

chilly elm
#

250 %overclocked

bleak coral
#

no, 0.2 rods make 10 waste per minute

chilly elm
bleak coral
#

no 0.1 plutonium makes 1 plut waste per minute

chilly elm
#

sorry

#

so its 50 uranium rods and 20 plutonium rods for total of 1137500 Mw

#

i thought it produces 50 waste pm for 0.4 of rod :/

bleak coral
#

yeah idk how you got that 🤷‍♂️

#

maybe looking at the amount of waste it makes per cycle rather than the per minute number?

chilly elm
bleak coral
#

more precisely the max is 50.4 uranium and 22.4 plutonium, for 1,190,000 MW

simple hawk
#

👀

bleak coral
#

@deft lichen I turned off coke steel so it'd use solid steel and it decided that it'd be best to use charcoal. And also that the wood should be represented as 100+ nodes. lol

#

So uh, needs some work lol

magic shadow
#

lmaoooo

bleak coral
#

looooooong boi

deft lichen
#

"power-wise, crafting charcoal is better than just mining it, might as well use it"

bleak coral
#

It might not be? Cause the constructors take power

magic shadow
#

which tool is that lund

deft lichen
#

SCIM (the C, not the IM)

bleak coral
#

but in simple mode

magic shadow
#

do you think anthor needs a ping about this then?

bleak coral
#

maybe, I can go bug him on his discord

wind spade
#

I think he kinda gave up on the calculator and mostly works on the map

#

but not sure

bleak coral
#

I doubt I'm gonna use it, but I can open an issue on his github if he still cares. So..... 🤷‍♂️

wind spade
#

sure thing 😛

bleak coral
#

it's uh just choosing not to use recycled rubber and I can't make it, so I guess there ends my experiment to get it to do something rational

#

huh I think the calculator is favoring fast recipes, not efficient ones

#

or maybe low building count, but that's not always true either

#

cause it chose flexible frame over encased frame

wind spade
#

does it? iirc it just uses alt in place of normal recipe if that alt is selected

#

similarly to how my old tools worked

#

and if there's multiple alts then it either picks the last/first selected, or the last/first defined in the list of alts

bleak coral
#

oh, so it's very basic, but then why won't it use recycled then? it chooses recycled plastic but vanilla rubber

wind spade
#

well that was just my guess

#

may be different, won't know without looking at code 😛

bleak coral
#

I suppose I could do the sensible thing and just ask him, but then it wouldn't be a mystery to solve 😛

simple hawk
wind spade
simple hawk
#

Which did you make? Id like to check it out

wind spade
simple hawk
#

I like this one because of the layout i guess, it makes it pretty simple to use certain alt recipes or disable some

wind spade
#

I guess you haven't used mine yet then, since that's also possible there 😉

simple hawk
#

oh this one is nice to lol

wind spade
#

but ofc anyone can use any tool they want, I'm just collecting feedback, so I can improve what I can

simple hawk
#

Oh the other thing i liked about the first one was that it saves what you have entered after closing the window, but it seems yours does aswell

wind spade
#

yeah, it does save. Tho it doesn't yet save the graph if you move nodes around, that's planned for the future 😉

topaz hedge
#

Yay nooclear planning

bleak coral
#

I haven't use that other one much, but from poking around it just now it doesn't seem to have any functions yours doesn't

#

but I have see it in picture before, I do like it's node layout and how the nodes are setup better

#

it's not as spider-web-like and I like the in/outs on each node

topaz hedge
#

any plans to include water extractors in the tool?

simple hawk
#

I think i prefer your alt recipe thing, with the big checklist

topaz hedge
#

or miners

#

more or less for the sole purpose of power consumption.

wind spade
topaz hedge
#

overclocking can be ruled out pretty much I think, as the rest of the tool doesn't account for it. but node purity def be an issue

wind spade
#

well overclocking will eventually be included as well

topaz hedge
#

I guess maybe, if you could right click on the bubbles and it brings up a menu and set overclock that way?

#

or something. apparently if you right click it comes up with save image lol

wind spade
#

the thing is that it could then force a recalculation

#

if you e.g. optimise for power (which is a thing in future version)

simple hawk
#

overclocking for resource nodes is super common tho

#

but ye there alot of variations

#

having as just a number seems fine

bleak coral
#

part of me wants to say miners shouldn't be included in calculations, but if you solve for power they matter

simple hawk
#

you would need to manually input pure/normal/impure and overclocks tho

bleak coral
#

I just don't know what's better: not including them at all, including an average power but not individual miners, or adding them in manually for power calculations

wind spade
#

yeah, that's what I've been struggling with for past... 2 years I think 😄

topaz hedge
#

Yeah, that was my suggestion too.. show water extractors in the power panel only maybe

#

and maybe either automatically add miners based on no overclock and a normal node in the power panel. i dunno

wind spade
#

water extractors will be a thing in the future yeah

topaz hedge
#

I guess it doesn't seem that useful. the only real use of it would be to see how much more power something like pure alts use over non pure

wind spade
#

currently working on a big rewrite, so they will be included there

bleak coral
#

on the wiki analysis

topaz hedge
#

that's sorta interesting there's like a whole darkside to the satisfactory wiki that I've been discovering lately lol

bleak coral
#

I find the wet concrete observation interesting, according to his averaged ore power it barely takes more energy per concrete than the default recipe

topaz hedge
#

odd. makes sense though, since the refineries are so much faster at producing it vs constructors

bleak coral
#

I think it's kinda cool, and yeah they're over 5x faster in addition to being more efficient so it makes some sense

viral socket
#

Can anyone help me figure out how to split 12 pipes of 450 fluid into 15 pipes of 360 fluid, preferably without valves?

cedar mica
#

12x450/300 is 18. Then devide 3 of those into 5 each and merge with the 15 others

#

But will never be exact without valves

#

Alternative is to use packagers as balancers, as you can make them produce exact amounts

wind spade
viral socket
#

except i have 15 rows requiring 360 each

wind spade
#

Make rows requiring 450 each instead

cedar mica
#

Or split at the source, so you have 360 pipes, instead of 450

viral socket
#

it gets kinda iffy with distribution with that many

cedar mica
#

Just requires running 3 more pipes

wind spade
#

Or that yeah

#

Merge up to 360 only

viral socket
#

sry, but cant split at the source because of how everything else behind it is split up

wind spade
viral socket
#

i tried doing a full 600 pipe once, entering in the middle and splitting half to either end. the ends never wanted to fill at all

#

even after several hours the ends never filled

cedar mica
#

I assume we are talking fuel. 3 packagers, will reduce each pipe down to 360, once you have adjusted the clockspeed. Then you just unpack to get the missing 3 pipes

viral socket
#

actually, im doing 5400 turbo fuel into 1200 generators 😛

wind spade
#

And 450 pipes work nicely even without loop

cedar mica
#

Same thing, just need 4.5 packagers

viral socket
#

but 450 doesnt fit into a nice-ish square-ish building

wind spade
#

Make some walkways or stuff for it to be square 🤷

viral socket
#

3 floors of 400 generators, 70x60 foundation floors

cedar mica
#

You got 3 solutions: Resplit at machines making it, resplit/packaged at end or rebuild...

wind spade
#

I'd feed it with the 450 pipes, merge every 4 of them at the end to make the 5th pipe

viral socket
#

what if i merged 4 pipes into 3 for 600m3 each, then split into two each, with one of the 6 split and merge into the other 5?

#

and just do that 2 more times?

#

crap, cant exactly split 1 pipe evenly into 5 pipes...

wind spade
#

you could easily just make something like this

12 pipes
|  |  |  |  |  |  |  |  |  |  |  |  
+-++-+++-+--+-++-+++-+--+-++-+++-+
| |  | | |  | |  | | |  | |  | | |  
15 pipes
viral socket
#

theorhetically, if these buffers were nearly full, then the 4 incoming pipes would just fill them as they were emptied at 360m3 per minute each by the generators right?

versed violet
topaz hedge
#

Sadly... they don't greenie

#

the pipes themselves seem to do okay, but other weird shit starts happening.

#

If the input = output, then the fluid buffers, in theory should remain static.

bleak coral
# versed violet Actually, depending how you price the raw resources (base mining rate vs max ove...

I don't think that's right, at least if you're using an efficient rubber recipes. Maybe vanilla comes out on top. Though of interesting note if you're using the efficient rubber recipes it saves enough limestone to actually be more weighted efficiency than wet. Though since limestone's only job is to be concrete, not a lot demands huge quantities of it, there's a ton of it, and wet concrete exits I still don't think it's a good recipe.

topaz hedge
#

rubber concrete is good though.. just.. not outside of hmf production in silly numbers. but again that depends. it's kinda a recipe like rubber cables.

viral socket
topaz hedge
#

outside of acu production in silly numbers, rubber cable is useless

bleak coral
#

has anyone proposed feeding the 12 rows with 450, then splitting the last 3 pipes each into 4 of the rows from back? It'd be looped, avoid max throughput, and not need any silly junction stuff that might go wrong

bleak coral
topaz hedge
#

I think, it's been awhile since I've done anything with fuel gens. but... 1) Im not 100% sure on feeding 400 gens with 1800 tf.. because input = output.

viral socket
#

every time i try to progress with nuclear, i get a headache at how complicated it is and give up...

bleak coral
#

like wet and rubber are so close in weighted efficiency that greeny's calc favor rubber while the points kwjcool uses for the wiki favors wet, and I'm pretty sure it's because they're within a margin of error for weighted estimation

versed violet
bleak coral
#

by base recipe, you mean base recipe for rubber?

topaz hedge
#

but if you do 4 groups of 100 per two pipes, that'll be 450 m3 across 2 pipes feeding from both ends, that should work just fine.

versed violet
#

No, Concretium in constructiors vs wet concrete

topaz hedge
#

so you'd have 8 pipes feeding your 400 fuel gens.

versed violet
#

What is fun, if you assume all nodes running at 100% miners, base concrete recipe is more efficient, but when you overclock miners to max output, wet concrete wins.

topaz hedge
#

I think that'll be okay. it wouldn't hurt if you added another pipe that's centered in each row, and is centered with your production setup

viral socket
#

this is how each floor of my fuel gens are currently set up, you are telling me to shrink it to 16 rows and extend it further back, and then have the 450 feed from both ends?

topaz hedge
#

but, in all honestly, I think over time, you might end up with a generator or two that're starving. because production=consumption.

#

hm

viral socket
#

so theorhetically, the full fluid buffer should drain until the gens are full, and then should stay static because input=output

topaz hedge
#

I've done really stupid stuff that pushes the engine to the limit on some things. but on save/load.. werid shit happens with fluids

#

anyway, the way you have it setup. looks like it should work as is

viral socket
topaz hedge
#

but if its possible maybe add a 3rd pipe to the end of the row?

viral socket
#

as if all the fluid in the pipes vanished into thin air

#

3rd pipe? theres only 1 pipe connected 2 rows in the middle of the rows

topaz hedge
#

oh.

#

I thought you were feeding it from the north end with 1 pipe per row... that's how I'd do it

viral socket
#

erm... hang on...

topaz hedge
#

hold on xD

#

this is how I would feed this

viral socket
#

thick red lines are the input lines, being split into 2 rows in the middle of the rows

bleak coral
#

oh on topic of concrete recipes: we're all agreed fine concrete is garbo right? Like adding silica for the second slowest recipe? What even is this trying to do?

viral socket
bleak coral
#

it's soooo bad, I like to think of a use for most alts but some are just..... not good

versed violet
topaz hedge
versed violet
#

I'm sure the recipe was added solely for symmetry with cheap silica

bleak coral
#

I guess, sure why not

topaz hedge
#

i can't possible think of a use for fine concrete.. but why not make cheap silica to make fine concrete lol

bleak coral
#

oh sure yeah, if you're doing fine concrete of course you do cheap silica too, but it doesn't save it

versed violet
wind spade
topaz hedge
#

I saw a twitch streamer using fine concrete.

#

once. lol

versed violet
#

Cheapo silica is like 2 times worse from energy perspective than using base quartz recipe

wind spade
topaz hedge
#

some of it isn't super horrible. like my setup recoveres after a bit... there's plenty of people's whos setups don't.. but that could be bad engineering prehaps a bit. I do hope as they get closer to 1.0 they spend some time sorting out some of this weird stuff

versed violet
bleak coral
#

oil wells aren't power inefficient, they're about the same as normal nodes

wind spade
bleak coral
#

varies from well to well, but it's between impure and pure on power efficiency

#

water wells are the ones that are always less efficient than the extractors

topaz hedge
#

they're still nice. lol

bleak coral
#

If they existed when I did my high-speed connectors I probably would've used 'em, they're right by the copper I used in 'em. I didn't do steamed or pure cause I didn't feel like getting the water there.

topaz hedge
#

I don't really consider power efficiently to be something that should matter lategame with the large amounts of power you can get from nuclear, and turboful. if you're tier 7/8 and you're still worried about power.. you didn't do something right

bleak coral
#

oh, hmmmm ran the numbers again and I guess I remembered it wrong. the all impure oil resource well is less power efficient than an impure node but the better one is between a normal and pure node in efficiency.

topaz hedge
#

hm.. this is no overclocks yes?

bleak coral
#

yeah but'd scale same with overclocks right? cause both of them would be multiplied by the same number ~4/2.5

topaz hedge
#

I think wells fall under the extractor catagory, and should be OC'd to the heavens

bleak coral
#

~4x power / 2.5x production

wind spade
#

how does overclocking wells work? you overclock the middle thingy and all have increased production?

bleak coral
#

yup

topaz hedge
#

Kinda, but since it's exponential it's a big difference between 40MW and 150MW

#

yup

wind spade
#

then you're getting much more oil out of single shard than on nodes, right?

bleak coral
#

yeah, it's shard efficient, but that's super unimportant

#

like we have so many shards

#

even without doggos

wind spade
#

well that also means that the power increase, while it may be big, is also spread out to all of the extractors

bleak coral
#

I was comparing power/total output of well to power/output of node

wind spade
#

e.g if it's 300 MW, but you have 6 extractors in the well, then it's 50 MW per extractor

bleak coral
#

it's better to compare the total, cause not all sub-nodes of a resource well are the same purity

versed violet
bleak coral
#

well they can be, but they might not

wind spade
bleak coral
#

I call it basically tied

wind spade
#

seems there's error in math tho

#

12.61 + 3.79 isn't 17.05

topaz hedge
#

So we all agree that fine concrete is trash

bleak coral
#

whoops

versed violet
# bleak coral I call it basically tied

It all depends what weights you give to base resources.
Did you max absolutely all nodes in the world? Wet wins.
Do you have only need for couple pure nodes and can simply get another pure node -> base recipe wins

wind spade
bleak coral
#

meh to base recipe, I like wet concrete, and it barely costs more energy
the rubber vs wet we're talking about it was in relation to weighted resource efficiency and not power

#

base recipe is so slow

#

it's fine if you need like a bit of concrete, but if you need a bunch of it I'd rather have wet

#

of course that only really happens for HMFs, so lol

wind spade
#

you can convert all limestone into concrete for the cost of just 3524 crude oil

versed violet
#

but that is 1/3rd of oil on the map

bleak coral
#

not really selling it lol, I mean you hardly need to be efficient with limestone

#

I'll take the free efficiency from just adding water, but I'd rather save the oil for other stuff that's more in demand

wind spade
bleak coral
#

I think the only thing that wants that much concrete is max HMF, and that's not a realistic project in the least lol

#

cause that's the map killer

#

or I guess max fused is now

wind spade
versed violet
#

most likely bound by coal/oil for hmf

bleak coral
#

I just think this particular one isn't compelling enough to use

topaz hedge
#

oil being limited is old logic too, seems like you run out of something else before oil

#

even in U3 I didn't feel like oil was that limited.

wind spade
#

max hmf is bound by... limestone, sulfur, coal, iron, copper and oil

versed violet
#

If barely no one maxes the map resources, then we should probably treat them all as same weight, unless transporting becomes a problem.

wind spade
wind spade
bleak coral
#

I should take a new screenshot of max fused with max leftover HMF

#

that should hurt lol

viscid shadow
#

Any easy way to measure out 50m for water pumps?

bleak coral
#

also there should be a big ring after the pump, unless you go too horizontal

versed violet
wind spade
wind spade
viscid shadow
#

its not water its oil

wind spade
topaz hedge
#

yes, easy way is to build a tower.

versed violet
wind spade
#

it's super subjective one

#

especially since players can start anywhere

topaz hedge
bleak coral
#

If you build straight up you can just use the pump guidelines

wind spade
topaz hedge
#

maybe just a checkbox that turns off all weighing of resources then. and then they're all treated equally

fierce ruin
#

wouldn't changing the resource amount change the weight 🤔

bleak coral
#

that would lead to some really weird decisions, weighted efficiency is a great base to work from and then decide for yourself what does and doesn't work for you

wind spade
viscid shadow
#

I prefer doing it like this

wind spade
#

or change the weights based on your own limits

bleak coral
#

someone stuck in U2 mentality: "I'm gonna give oil the biggest weight, and you can't stop me!" 😛

versed violet
topaz hedge
fierce ruin
#

sum[(weight*resource)...]/MW produced = weighted cost/MW

topaz hedge
#

iron will forever be the highest weighted most precious resource of all! .... right next to copper

wind spade
#

what about water? 😛

bleak coral
viscid shadow
#

pro tip: if you sink all resources right at the drill, you are technically done

wind spade
#

"I maxed map"

bleak coral
#

no one specified how to max the map

versed violet
bleak coral
#

you could probably get away with coal with that

#

that's what, like a few thousand MW?

#

betcha geothermal + coal would let you do that

fresh geyser
#

if i want to build 20 different kind of item is theyre a gold number of basic item by second i should go for?

bleak coral
#

Nope, it all depends on how fast you want to make those items

topaz hedge
#

Hm, that actually mentioned rebalacing all the recipes in the game to use less o.o

fresh geyser
#

yeah im at that part

#

they will need to make recipe probably faster if they slow down belt

#

for balancing

topaz hedge
#

well, what'll happen is they'll slow down all the recipes while keeping ratios the same. that'll mean reducing parts in space elevator and adjusting sink values too. Sounds like a major major thing. Wouldn't count on it happening any time soon.

fresh geyser
#

yeah probably a couple patch before release i would guess

#

i dont think its a good thing to go slower on low tier belt they already really slow but its my opinion nothing more then that

bleak coral
#

It'd affect stack sizes and building recipes too, cause it's all based around how easy/hard it is to make their materials at a certain speed.

Imagine making mk2 belts but everything is half or even 10x slower.

#

Also manifolds and how quickly items actually reach their destination to get into a machine. I really hope they don't slow down belts it'd be miserable frankly. Maybe 2x would be fine, but it could be annoying really quickly.

fresh geyser
#

they could stop at tier 5 and call it a day too

topaz hedge
#

I think they were talking about just balancing everything around a mk5 belt, where a fully oc'd mk3 miner on a pure node produces 780

fresh geyser
#

yeah and no belt can get to that

topaz hedge
#

it'll move 780.. most of my tests confimed that, but if there's a splitter or merger involved, it drops it to something around 770

bleak coral
#

You also have like 30fps right? Which they said there were problems for anything below 60fps

fresh geyser
#

the splitter are really bright because they remember what side was last used in the same session to do a good round robin

#

its use a lot of power to do that

topaz hedge
#

yup. 30 fps if I'm lucky lol

fresh geyser
#

i dont think im at 30 because im triple screen

topaz hedge
#

I have a 12MB save with 2800 machines.. and I can't stand potato graphics lol

fresh geyser
#

yeah my bottle neck is my cpu and ramm my graphic card is a beast lol

topaz hedge
#

anyone who builds enough on here gets hit with a cpu bottleneck. I think that's the same for any building/simulation game

bleak coral
#

Yeah, can't really out-hardware building big, you can only delay the inevitable

topaz hedge
#

That's marv for the QA clips... mcgallon is gonna be so happy to hear they admitted to pipes having issues again. and they sorta gave a timeframe as to when they'll look into it... around u5 :/

fresh geyser
#

i tried to lower shadow and try to find was is cpu intensive in graphic so my base would lag less

bleak coral
#

I definitely stabalized my framerate when I upgraded by CPU, both in this and AC Odyssey

fresh geyser
#

i have a first gen i5 ahahahah

bleak coral
#

but that could've been as much going from DDR3 to DDR4 RAM as anything else

#

what's the number after i5?

fresh geyser
#

i will look 1 sec

#

intel core i5 2500K

#

so second gen sorry

bleak coral
#

theoretically you're only one gen behind minimum spec, but I have a feeling that minimum is gonna get bumped up by the time they're done

fresh geyser
#

yeah i mean my cpu is always at 98% any game i play

#

lol

fierce ruin
#

more ram and a dedicated gpu that's better than me XD

fresh geyser
#

ho boy

#

when i will make bigger build i will need to lower even more my graphic

#

anyway im going back to the drawing board i reamke my base from scratch with tier 4 belt

#

i found Salt its pretty good for drawing base

fierce ruin
#

salt? I just use draw io

fresh geyser
#

basic but save me from leaning the size of thing

frosty owl
#

Basic for now superexcited

fresh geyser
#

😛

#

let me guess you the developer or something like that vencam 🙂

frosty owl
#

Nope, the tool is developed by @nimble hinge (Autumn Falls Studios)

fresh geyser
#

gotcha

frosty owl
#

I'm just a fan hehe

#

But yeah, plenty of functionalities coming soon™️

fresh geyser
#

yeah they up to date that i could see because U4 is already implemented

frosty owl
#

Totally up to date. U4 was when the tool got its public release

fresh geyser
#

interresting

fresh geyser
#

24 item i need to figure how to build in one base lol

fresh geyser
#

ok after a lot of calculation and ratio calculating i got my iron set up

bleak coral
#

that's a lot of screws, is that just going to storage?

fresh geyser
#

no its for building

#

one sec i have my list

bleak coral
#

yeah that's what I meant, storage for building materials, not being passed along to make another item

fresh geyser
#

ok yeah what i did its get a starting amount of iron produced a certain amount of basic material and use those basic material to make other setup for this

#

i dont have iron wire yet but i will keep a spot for that

glacial hemlock
#

@fresh geyser if you want to make screw from steel, converting steel to iron rod then screws actually is better from steel beam-screw

fresh geyser
#

i dont have the recipe yet but i will look for that

bleak coral
#

steel screws are basically nice if you need a lot of them, and so you can just 1:1 them into the next machine instead of transporting like 3000+ screws

fresh geyser
#

i dont know yet how many screw i will need

#

i try to round the number the machine the most i can to get clean 100% machine

glacial hemlock
#

Plot twist: you actually only need screws for rotor and Awesome shop, maybe some equipment, nothing else.

fresh geyser
#

computer, H modular frame, bolted iron plate

#

rotor

#

its a lot of screw lol

#

250 / min with just the plate

#

in fact i dont have enought screw

#

200/min thinking_helmet

#

🤦‍♂️

#

i will take some rest man its a puzzle GN

glacial hemlock
#

Good night, have a nice screw.

frosty sleet
#

is calculating power generation from fuel generators as simple as multiplying the IPM by the Fuel Per Unit divided by the Burn Time? ||(IPM)*(FPU/BT)||? Like, if i under or overclock a generator at the end, is there a need to like, have 2 separate functions added together because of different burn times?

bleak coral
#

I don't know what you mean by fuel per unit. But, you can just get the fuel per minute by dividing 60 by the burn time in seconds, and then divide your parts per minute for the fuel by that for the number of generators you need. Also check out this page to see how clock speeds work on power generators, cause it's a bit weird: https://satisfactory.fandom.com/wiki/Clock_speed#Clock_speed_for_power_generators

#

Power and consumption scale the same with clockspeed, so you can just multiply the number generators you need by how much power one generators makes to get the total power too.

regal kayak
#

Just in case it wasn't clear - power generation per generator is unaffected by fuel, it is always (initial power capacity) × (clock speed / 100)^(1/1.3) (copypaste from wiki). Initial power capacity for fuel generators is 150 MW.

fierce ruin
#

where MW/gen = (initial power capacity) × (clock speed / 100)^(1/1.3)

#

Fuel consumed/min = (60/burn time)

frosty sleet
# fierce ruin do you mean?

I'm looking for the Power Produced from that formula, i think. I know generators work silly with overclocking to some extent, is it as simple as just taking that number (in my case 37.037037...) and multiplying it by the power per 1 gen operating?

frosty sleet
frosty sleet
fierce ruin
#

since power scales so that fuel always makes the same power per unit, I wonder if you could just calculate power from your burn rate?

#

1m^3 of fuel is always the same amount of energy regardless of clocking on the gen

#

not sure would have to math it

frosty sleet
#

If that's the case, than i could totally probably just use the burn rate, yeah. I was just trying to figure out some complicated math equation where i like, rounded down then added the decimal amount of power or something because i like making things complicated. Thanks for the infos

fierce ruin
#

if you want to calculate based on clocking it depends on how you split them up

#

for example saving the last gen as the (x%1) where x is the # of buildings you need which is one of infinite ways to divide up x

#

in your case that'd yield (x%1) = .037037... so for clocking power it'd be

(initial power capacity) × (3.7037.../ 100)^(1/1.3) + the 37 * (initial power capacity) *(100/100)^(1/1.3)

simplified to
[(initial power capacity) × (3.7037.../ 100)^(1/1.3)] + [37 * (initial power capacity)]
(initial power capacity)*[(.037037...)^(1/1.3) + 37 ]

dense dune
#

Does anyone know an optimal way to merge multiple conveyors, so that the unused ones (blue) can get pushed into the empty or not maxed ones (purple)? Hope the diagram helps.

#

Also any conveyor should be able to merge into ANY other

oblique hollow
#

Matrix Balancer..... But those are hell

#

If the belts dont get used then you may have screwed up some of the connections

river venture
#

Just use cast screws

#

No need for rods then

#

Just iron ingots straight to screws

dense dune
# river venture Just use cast screws

The example is not specific to screws. I am trying max out each resource (so 111507 (potently) iron plates for instance, and want to enable them to be bused around on one big network. In essence, the merger needs to allow multiple conveyors to essentially act as one.

fierce ruin
#

i think you are looking for belt compressor: https://satisfactory.fandom.com/wiki/Balancer#Belt_compressor

Satisfactory Wiki

Balancer may refer to Load Balancer or Belt Balancer. Splitters are built in a nested way, such that all downstream belts or buildings receive an equal amount of material, regardless if the supply belt is providing sufficient input. A factory that is built this way tends to start up faster, as there is no need to wait for the internal storage to...

dense dune
#

Thanks, but with about 100 belts I was hoping for a more compact way

glacial hemlock
#

100 belts? You can do it with train stations then....

sand garnet
#

why do you have 100 belts

glacial hemlock
#

Maybe he maxed iron ore? Lol

topaz hedge
#

I have 50 in one area for my main train hub.. I thought it was Overkill but it's not too bad.. they don't split and merge though

glacial hemlock
#

If there are some belts which are certainly to be full at all times, and if their outputs are also the same, then there is no need to balance them

frosty owl
wind spade
#

usually if you encounter the need for balancers, you're doing something in a super weird way and you should rather change your approach

glacial hemlock
#

this recipe: "Prepare for trouble. And make it double."

bronze silo
#

hey guys, how many iron plates would one need to build a belt 1km?

wind spade
#

around 500

bronze silo
#

thanks

glacial hemlock
#

1 belt material usually builds 2 meters of belt

frosty owl
#

How much belt can you build with one meter of materials

fresh geyser
#

funny that 1 meters in game is around 1 feet lol

wind spade
sand garnet
#

yeah the scale of this game isnt really clear, you can literally stand inside the belt connector of machines

wind spade
sand garnet
#

I think it's the camera somehow

frosty owl
sand garnet
#

the character ingame is 1.8m afaik, and conveyorbelts are 2m wide, so your character could lay down on a conveyor sideways and still have room left

bleak coral
#

Yeah cause the pioneer is tall, but not inhumanly so

wind spade
sand garnet
#

writes citation for speeding

frosty owl
#

[Insert "a deer weights up to 800 hamburgers" meme]

wind spade
#

also imperial unit users: hOw CaN yOu UsE mEtRiC iT's So CoNfUsInG

fresh geyser
#

i mean a vector is pretty much a distance with a amount and a direction

frosty owl
#

A distance is an amount thinking_helmet

fresh geyser
#

hmmm

#

because you have x and y you could go with z too for a 3d vector

#

plus the lenght of the vector

#

so 4 data plus de direction and the sens

#

so its possible to calculated amount with distance that way

wind spade
fresh geyser
#

trial and error?

wind spade
#

well you either have a cubic meter of materials or your materials aren't real 😛

#

1D material is weird

fresh geyser
#

but you could put 10 meters of belt on the ground and check the cost and divide by 10 XD

frosty owl
magic shadow
wind spade
magic shadow
#

fr tho metric all the way

magic shadow
frosty owl
fresh geyser
#

i have 2 fridge and one of them is 3 inch higher then the other jace_smile_2

bleak coral
#

Also I like the number 23456, so that's now how many floof fridges it takes to make a floof mile.

wind spade
#

what is inch

fresh geyser
#

around a cm but bigger XD

wind spade
#

only a bit I guess

fresh geyser
#

where i live we use both metric and imperial daily

river venture
#

You mean the UK

fresh geyser
#

nope

river venture
#

Oh well we use both here

fresh geyser
#

ho ok

river venture
#

"This wall is 10 metres tall and 1 mile across"

#

I hate it

fresh geyser
#

a cup can mean 250 ml and 245 ml for some reason

oblique hollow
#

A superposition of states jace_smile

#

The quantum cup

river venture
#

quantum physics

#

is it a 1 or a 0

fresh geyser
#

quantum is weird because if you look at it or record it its act differently

oblique hollow
#

Because to measure you inevitably have to affect the thing

#

Quantum stuff is just so small that the measurement affects it

#

Since you need photons to measure electrons, for example

#

Its like measuring if a car was driving through a tunnel by having a car drive orthagonal to the tunnel exit and seeing if it crashes into the one entering the tunnels lol

fresh geyser
#

but its dosent awnser the one where the scientist look at it and the effect was change there too

oblique hollow
#

Yeah, photons get to act as both wave and particle up until you measure them...

#

That satelite interferometer test

fierce ruin
#

Does a line of smart splitters work with assemblers?

#

For some reason I've never tried it

#

I'm testing now and it seems to be working

sand garnet
#

why wouldnt it?

fierce ruin
#

Why does everyone use the 2 belts stacked on top of each other then

sand garnet
#

to have more throughput per belt

#

2 belts are more than 1

wind spade
#

also less issues with overflowing stuff

swift robin
#

i like to make stacks of belts before i even know what to do with them and later on i find something i need to move and then i use them

glacial hemlock
#
  1. Make stacked belts
  2. Cannot jump over them
  3. RIP.
#

i mean, rip the belt.

sand garnet
#

crouch under?

glacial hemlock
#

Maybe that works for mk1-3. Oh yes, still can slide under for mk4 and 5

mortal timber
#

Jetpack? Hoverpack? Bladerunners if short enough? Walkways? There are a lot of things you can do @glacial hemlock

sand epoch
#

or just climb the stack frame.. o0

versed violet
#

or start the belts on first stackpole?

versed violet
glacial hemlock
versed violet
#

Imagine you are eating bag of skittles.
You are only allowed to eat full set of colors at time, and your hand can only fit 20 pieces.
Unless you draw them perfectly in turn, sooner or later you end up with hand full of reds (its always reds, isn't it?)

#

So what pioners usually do, is to sort their skittles (items) into cups (containers), so they can easily pick a full set every time.
It also allows to easily sink the overflow red skittles by giving them to your less favorite cousin.

fierce ruin
#

best analogy 10/10 would skittle again

fresh geyser
#

here we go with the help of math i was able to get all round up number with my maximum input of coal 🙂

#

RIP 0.66%

oblique hollow
#

0.66% where

fresh geyser
#

on my last estimate

#

there was 0.66% on steel pipe

oblique hollow
#

Thats 66% missing, not 0.66%

fresh geyser
#

ho ok

oblique hollow
#

0.33 machines = 33% speed

fresh geyser
#

ok im dumb on this then XD

oblique hollow
#

1 = 100%
0.5 = 50%

fresh geyser
#

yeah i can do vector but some thing basic like that i always do mistake

oblique hollow
#

xd

devout wadi
#

hey you guys, we are currently building our aluminum factory and cannot decide which recipe we should use, standard or Alternate: Alclad Casing (the one with copper)?

fierce ruin
#

copper is much easier to get than bauxite

viscid shadow
#

I like the copper one

#

BTW, in order to deal with water back log. I had an idea. Hear me out. Human centipede your refineries so that the 2nd gets it's water from the first, and the 3rd from the 2nd, and so on and so forth until you get to the end and you loop it all the way back to the start.

#

you think it would work?

loud heron
#

Its not really a big issue

#

none of the aluminum systems make surplus water

viscid shadow
#

if the system backs up at all, then it stalls, so yah it's kind of a big issue

versed violet
#

loop the second stage into some refineries in first one, then only fill remaining refs with water and it balances out

bronze silo
#

hey guys, how high up does my first pump need to be here?

fierce ruin
#

measure it in walls

bronze silo
#

how many walls high?

fierce ruin
#

if it's straight from buildings that's a 2.5 wall incline

#

10m

#

if it's from a pump there should be a blue ring indicating it's limit

bronze silo
#

yeah, I am trying to work out the optimal place to start the pump

fierce ruin
#

alternatively you can put one temperary pump as low as you can then measure the 2nd pump based on the 1st pump's ui

#

ez method is just measure with walls

#

each wall being 4m tall

bronze silo
#

20 max head lift without pumps?

fresh geyser
#

i think tank kill head lift a lot

fierce ruin
#

without pump it's 10m headlift. then 20m with pump mk 1 and 50 with mk2

#

but pumps mark their headlift

#

the only reason you'd need to measure walls is for the first climb after the building

viscid shadow
#

Or just connect it to a fluid storage at the top, put a valve going into the storage, and it will suck the water up without pumps

#

But serious question, why bring water up when you can bring coal down?

fierce ruin
#

in certain places water has to be brought up to be useful such as in crater lakes

#

since the closed off walls force you to go vertical

fierce ruin
glacial hemlock
#

Either way works, because headlifts are free

worn tundra
#

I need some good reinforced iron plate factory build

fierce ruin
worn tundra
#

thanks

quaint sage
#

My rule of thumb is to decide how many you want to produce and work backwards

#

That does mean 1) intermediate products you need e.g. rods, there isn't a surplus of, so plan for some extra 2) when you go up a tier, producing the next component will probably consume all of that and more so you want to have some space free to stamp that build out several more times to make enough

#

default recipes obviously are kind of suck

glacial hemlock
#

Default recipes for some items are still better than their alternate counterparts

quaint sage
#

Oh some are yeah

warm sphinx
#

on the wiki site it says bolted plates and reinforce plates are resource inefficient, however, doing the math, isnt it more efficient? the screws i can use the altarnate recipe: cast scews (5 ingots for 20 screws , removing the need for iron rods) and for the reinforced plates i can use stiched iron plates (iron plates and wires, if i take bolted i need screws on 2 places making it inefficient)

quick pawn
wind spade
fierce ruin
#

bolted iron plate cost more ressource than the standard recipies, but use less machines (and less energy)

bleak coral
#

Stitched are efficient with iron wire

fierce ruin
#

and stiched iron best are clearly good

bleak coral
#

Look at the iron ore amounts, not the intermediaries

wind spade
quick pawn
#

also, what are you on about needing screws in 2 different places?

warm sphinx
#

what i ent is, if i use 2 altarnate recipes that needs screws in both places, i make less efficient use of it i think

quick pawn
#

why would you use 2 different alts?

bleak coral
#

Are you talking about bolted frame? You said plates not frame

warm sphinx
wind spade
warm sphinx
#

my end result would be to see what would work well together as alternate recipes

quick pawn
#

just calculate everything as the ore value, like it's most simplest form and then it'll be easy

warm sphinx
#

um, can anyone tell me why iron wires are good to? i am bad at this calculation it seems

bleak coral
#

Cause it replaces copper with iron which is much more common

wind spade
warm sphinx
#

ah

bleak coral
#

And then you can make stitched with just iron

warm sphinx
#

i thought that iron and copper was the same amout

wind spade
#

tho you can do stitched with copper wire as well

warm sphinx
#

so you can use copper to other products

wind spade
warm sphinx
wind spade
#

it's from my tool

warm sphinx
#

you created it?

quick pawn
#

it does say on the normal wiki page too I believe

warm sphinx
#

and and others

quaint sage
#

Yeah you wanna listen to what greeny says on this one, (he?) wrote one of the about two production optimisers people use

wind spade
warm sphinx
#

nice

#

i assue js + html + css?

wind spade
warm sphinx
#

xD

wind spade
warm sphinx
#

im only familiar with html

quick pawn
warm sphinx
#

ya

quaint sage
#

As long as you don't want it to do anything

warm sphinx
#

a paid one or a free one?

quaint sage
#

That's not mine, but I'm familiar with Azure

#

Although App Service is pretty much IIS in the cloud

tiny sable
#

How many radio control units should I make? I just finished basic aluminium and gotta make them for drones which are holding me back from other tiers.

I also have the Radio Control System alternate

deft lichen
#

I made 10/min with the default recipe

#

using crystal computers and the oscillator alt

#

it depends what alts are you going to use next

#

for example "OC supercomputer" is great and simple but requires a hefty amount of RCU if you want a hefty amount of SC

upper jasper
wind spade
quick pawn
#

I believe he speaks of your sexual organ

simple hawk
#

Greeny, are you planning on adding nuclear waste as an output of nuclear reactors?

quick pawn
#

why is it not already D:

wind spade
#

nuclear reactors aren't in the tool even 🤷

quick pawn
#

whyyyy...?

simple hawk
#

If you added them it would help for calculating plutonium waste

wind spade
#

because they are not recipes 🤷

quick pawn
#

but they have inputs and outputs (all be it one of each) so it can't be hard to add right? I've not used them yet but it sounds like you give them x/m and they output y/m waste

quick pawn
#

well why not add a way to manually add certain things too? Then each update just add the odd 1 or so thing that isn't a recipe

wind spade
#

because I'd have to check manually every update if they work the same or if ratios changed

sacred pilot
#

Yeah why don’t you just do a bunch more work in your leisure time for free? Jerk. 💖

wind spade
#

they will be added when support for power and for power generators will be added, which is not easy task 🤷

quick pawn
wind spade
#

support in my tool for power producing buildings

quick pawn
#

oh fair enough

wind spade
#

and for proper power itself

quick pawn
#

I swear your tool already states the amount of machines (and which machines) are to be used at each step? So isn't adding power just the same as using the same code for the input/output of other machines, and also taking the amounts and multiplying them by the amount of power they use? And I'm guessing some other stuff to do with power shards of course

#

also to be clear, was never calling you a jerk, I actually do find this stuff interesting

wind spade
quick pawn
wind spade
#

yeah, particle accelerator

quick pawn
sacred pilot
#

I'm not sure what the gameplay incentive is for the particle accelerator power usage. is it just to encourage the use of battery banks?

#

Now that I think about it that's exactly what I did with it for awhile till I got time to add power... for some reason my batteries didn't complain - they usually do when you off-on-off-on them all the time

wind spade
#

even the "each recipe has different power consumption" is already a fun addition

sacred pilot
#

that one makes sense, I was just thinking harder about it - for all intents and purposes you really need to build your power grid to handle peak load

#

but I guess with a lot of batteries that's not quite true. still, by the time you're that late game that seems less interesting. it's easy to add a lot of power by then

wind spade
#

I think it's just to mess with all the people that want flat power consumption

#

wouldn't be surprised

sacred pilot
#

I'm definitely triggered by it 😄

sacred pilot
#

I agree. But all their other decisions force you to make interesting choices, and this one... eh, not really. It's fine, just wish it was forcing me to deal with more 😄

warm sphinx
#

how do i use an alternate recipe in the satisfactorytools one?

oblique hollow
#

you select them under recipes

warm sphinx
#

and then?

oblique hollow
#

then it uses them

wind spade
#

it uses it if it's better than original recipe

oblique hollow
#

if they are more efficient

wind spade
#

if you still want to use it, disable the original recipe

warm sphinx
#

oh i forgot to use the iron wire thing lol

oblique hollow
#

if you disable normal wire recipe, it will be forced to use iron wire, if you enabled that

warm sphinx
#

ok, and how do i change the production of the iron wire inside of it?

#

like, i produce at rounded 90 wires/m

#

now i need to check how many constructors i can feed with it

oblique hollow
#

how many constructors you can feed with 90 wire?

#

to make cable i guess?

warm sphinx
#

no

#

stitched iron plate'

oblique hollow
#

select stitched iron plate as a recipe

warm sphinx
#

should i just never underclock my factory at all?

oblique hollow
#

if you have a certain input: do this and then select "maximize" for the reinforced iron plates

oblique hollow
#

hmmm, actually..... greeny's tool isnt that great for checking
"I got this much of this item, how much can i make"

#

guess you just need to look up the recipe in the wiki

#

the only thing it can do is "i want this many items, how much do i need for that?"

#

but it doesnt work for "i have this many items, how much can i make with this"

oblique hollow
#

because you have to do so much janky stuff to get it to work

#

like, how would you check how many RIPs you can make with 90 iron wire?

wind spade
#

0

oblique hollow
#

because what i had in mind didnt work

#

it just cant do that kind of work

#

it cant magically give me an output where it generates extra normal iron plates to be equal to whats needed for stitched RIPs

warm sphinx
#

indeed, and that was what i was searching for

oblique hollow
#

guess that doesnt exist

#

¯_(ツ)_/¯

wind spade
oblique hollow
#

no cause it will just generate new wires

#

and use up all the ore

wind spade
#

disable wire recipe

oblique hollow
#

its still complicated for others

#

first you have to calculate "i can make x wires"
then you have to disable every wire recipe and input X wires as your item input and then maximise RIPS

wind spade
#

🤷 it's wrong mindset anyway

oblique hollow
#

and it will tell you how much iron wire and how many plates you need

warm sphinx
oblique hollow
#

why

#

thats useless

#

just produe how much wire you need for X Reinforced Plates

#

not the other way around

#

machines that are underclocked are not less efficient

#

and are not harder to feed

stray snow
#

what is the fastest time anyone beat satisfactory

rapid pendant
wind spade
#

satisfactory cannot be "beaten" tho

#

but there are some nice speedruns for space elevator package 1 or 2

warm sphinx
#

why does it feel like i have OCD when i make my factory with wires and all

#

isnt it pretty?

oblique hollow
#

your HUD looks funny..... so weirdly dark

warm sphinx
#

maybe i did set it up like that

#

by my factory looks ugly doesnt it?

oblique hollow
#

its certainly not the worst. you will unlock more decorative walls and foundations later on in the shop

warm sphinx
#

ya i cheated that

deft lichen
warm sphinx
#

alot better

#

@quick pawn like this?

oblique hollow
#

that also looks ok, but less is more.

#

use less pillars

quick pawn
#

basically yeah, without that rouge wall and maybe less pillars

warm sphinx
#

im so not goo with cosmetics

quick pawn
#

basic rule of thumb for building in any game, depth is everything, if you can add depth to it, you're in

warm sphinx