#math-and-meta

1 messages Β· Page 537 of 1

mortal timber
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Well then I made a drawing of your idea.

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Your welcome

high wave
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lol

frosty owl
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At least it's a comprehensive drawing, the first ones... Eh πŸ˜…

high wave
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nah my drawing was the best

mortal timber
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Its better than the first ones.

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NO

high wave
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i put hours into that artwork

mortal timber
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I took days on mine. Beat that.

high wave
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when i said hours i meant 24000 hours

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i spent years on that drawing

mortal timber
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LIES

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YOUR TIME ON THAT DRAWING CANNOT DEFEAT MY 200 HOURS IN SATISFACTORY

high wave
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but as i was saying, i have plans for good locations to decentralize basic production

mortal timber
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jk

high wave
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im going to have 4 locations, with the 4th being much smaller

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basically dividing the map into thirds and then the 4th area is in the direct center of the map

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top left, top right and bottom middle

mortal timber
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yeah, like I said mine wasnt the actual plan, just a demonstration.

high wave
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yea

glacial hemlock
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i am against the idea of putting uranium storage right beside the power plant

mystic moon
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Do you mean waste storage?

wind spade
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it's already radioactive there, why not put the storage there as well 🀷

shy mason
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You can turn off the uranium mine feed or trains, and eventually have it empty of radioactivity. Your waste storage is going to be there forever, so can't use jetpack or hover pack to make adjustments.

high wave
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yea for waste storage ima just set myself up for 4000 hours and then hope i lose intrest before then

glacial hemlock
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Maybe u5 will be out before you reach the 4k mark

high wave
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i doubt u5 will do anything with plutonium

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unless thats confirmed and i live under a rock

frosty owl
wind spade
frosty owl
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-Need to expand it
-Need to turn something on/off
-Fix your mistakes

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Being able to build stuff with hoverpack vs with the hazmat suit changes a lot the convenince

glacial hemlock
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Balancing the input of fuel rods prevents the 100 hour of starting time, since power plants now always at 100% it is extremely lengthy to let the manifold fills up.

Balancing holds true for nuclear plants even before u4

wind spade
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that assumes you need all the power from your nuclear plants

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which you usually don't, so you can get away with a manifold

loud heron
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I wish they'd add a master control terminal that lets you toggle on and off the machines from a single point.

Would help to stabilize a new power plant

wind spade
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isn't that ficsit networks mod?

magic shadow
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not currently functional but yes

fierce ruin
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remote factory mod?

plucky isle
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Hey math geniuses! What's 5+5-5-5

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Most of you smart people will say -5. Satisfactory disagrees.

fierce ruin
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Lmao πŸ˜‚

teal wadi
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Trying to get a handle on liquid handling, could use some help confirming my throughput/setup
2x impure oil nodes = 120/m crude
1x 250% normal oil node = 300/m crude
Feeding 14 refineries (420 crude input) on a manifold, 7 per side with pipes down the middle
right now I have the normal node going straight in, and the 2 lesser nodes wrapping around to input on the far side. Its janky but it works.
Main question is if I use a mk 2 pipe, can I just merge it all into one pipe and run that straight through?

frosty owl
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Yep, just as you planned

shadow prairieBOT
teal wadi
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not near water and dont have the alt recipes yet :^) but yeah i'll move to that setup eventually

frosty owl
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Note 2: losses don't occur just due to througput, it's the splitting in the manifold that produces losses. Splitting a 600/min pipe in 2 300/min buffers to feed the manifold usually is the quickest fix for this kind of issue with mk2

wind spade
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so unfortunately it's not really useful except for simple math

frosty owl
plucky isle
plucky isle
frosty owl
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So what's the result of 5+5-10+10 in your prediction?

plucky isle
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-10

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5 + 5 - 20
5 - 15 (or more accurately 5 + (-15)

frosty owl
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Same for me... But I still think it does (5+5) - (10+10)
Or, in your example, (3+3) - (3-6)

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I've used the calculator quite a while without parenthesis

plucky isle
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I thought the same thing as you. Then my friend found one equation that caused that theory to fail. One sec and I'll find it.

wind spade
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it does from right to left

frosty owl
plucky isle
frosty owl
plucky isle
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It does BEDMAS (or PEMDAS or however you learned it) but it does it from right to left, not left to right.

wind spade
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yeah I mistyped it initially

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so I edited it

frosty owl
plucky isle
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Basic 12 year old math.

frosty owl
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For an english student, that is :P

frosty owl
fierce ruin
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πŸ“Œ DAS

manic oak
high wave
plucky isle
# frosty owl At me when you find it, I'm logging off πŸ‘‹

I didn't find it, so I made a convoluted example.

5 + 2 - 4 + 2 + 1 - 3 - 5 + 2 - 6

You can pair things up however you want. But it gets solved from right to left by the game.

2 - 6 = -4
5 + -4 = 1
3 - 1 = 2
1 - 2 = -1
2 + -1 = 1
4 + 1 = 5
2 - 5 = -3
5 + -3 = 2

wild coyote
#

which recipe is better for high speed connectors, and is there a better one?

glacial hemlock
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If you have quartz, then the 2nd is better

bleak coral
high wave
bleak coral
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It was a joke

versed violet
bleak coral
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I think that sentence is incomplete, cause the conversation earlier was minimizing radiation so you could use hoverpack/jetpack/bladerunners while surviving on healing items

versed violet
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I don't expect people to make nuclear and do not have hazmat suit yet.
I did my first 2 nukes without hazmat (for lolz), but after starting them, I could only run fast to safe distance and no fixes were possible

versed violet
bleak coral
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personally I'm kinda down for doing nucler with hazmat suit only, I've frankly gotten lazy between the jetpack and hoverpack with making sure traversal is possible without those

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feels like it's part of the challenge

versed violet
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space-OSHA regulations require that all parts of factory be servicable on foot, without need for grappling hooks, jetpacks and wall-phasing technology.

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[hypertubes help]

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Technical: is it possible to increase autosave slot count to say 10? have a lot of disk space.

wind spade
topaz hedge
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Well, making fuel with heavy oil from plastic and rubber.. I suppose at the end of the day, fuel does net slightly more power, (with no alts) but it definitely seems like residual fuel could use a little bit of a buff. this is the result of 600 crude into 200 plastic/200 rubber and 300 hor into coke for 36 coal gens. It's on it's own separate grid with only the refineries, coke gens, and water extractors.

wind spade
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@unkempt depot here are the values of coal gen's consumption at 250% OC

unkempt depot
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oh thats some lovely numbers

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now im questioning why my power production actually works

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oh yeah- I remember actually doing the math and it s h o u l d n t

frosty owl
frosty owl
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On another note

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There are speculations that it would be possible to finish the game with very few buildings. I'm thinking 3 would suffice, do you think more or less would be needed?
For whatever production, you just need:
-A power source (single building)
-An extraction or production machine: this is a bit trickier, since for nitrogen this means having 2 buildings, the fracker and the satellite pump

All produced/extracted items can be buffered into belts/pipes. No need for pumps if you don't rise your pipes. Everything that produces or consumes either power or resources is a building

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Did I miss something, or can we officialize the "3 buildings challenge"? jacelul

topaz hedge
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Uif you separate everything out. Uranium processing isn't that bad.. particle accelerators/nonfissal isn't bad... Encased cells are pretty toasty and it gets damn hot where the mfgs are for plutonium fuel rods

frosty owl
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Tbf, the worst part in my uranium processing were the uranium belts ahahah (plutonium is painful though)

topaz hedge
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I dunno. I started a new save.. just a regular playthrough.. I'm gonna try to finish it with nothing but coal gens

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Have 32 burning coal, and 36 burning coke. And after hmf/computers factories are built I'll be working on unlocking 7 and 8 lol

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Hey, this world saves and loads instantly though! I like it lol

humble berry
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What's the best overclock for Alternate: Heavy Encased Frame for the cleanest numbers?

topaz hedge
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Not sure there is one. I've tried multiple times, although I'm not very good with the maths. I couldn't find it

humble berry
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Alright!

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I found the best overclock

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128%

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It's nice for the encased beams. It will take 12 encased beams per minute

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or 249% to make 7 frames per minute

high wave
wind spade
naive cradle
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Hey im building a mega base everthing will me made there,im confused about the layout can some one send me site or video explaining the layout?

frosty owl
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How can someone explain the layout of your base? thinking_helmet

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Though, a good tip is: don't build everything in one place
Have satellite bases and production

oblique hollow
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@sand garnet heres a nice setup for your meme run

sand garnet
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i dont need cable for anything afaik 😦

oblique hollow
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compooter

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crystal oscillator

sand garnet
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but im making iron plates

oblique hollow
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then for after the iron plates

sand garnet
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oh no after that Im stopping lol

oblique hollow
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shame dad

sand garnet
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back to normal factory after this

oblique hollow
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guess ill have to continue this then for my Plumbing School Save

proven prawn
frosty owl
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I was referring to what irradiated my nuclear factory the most

livid meteor
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since this is the meta channel. Any "meta" position for a aluminum production?

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I mean in the end I need a lot of water and coal right?

frosty owl
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I found this area really convenient when I wanted to make a maxed allu plant. Got coal, water and now oil too and it's decently close to the baux area

livid meteor
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Hmmm, guess I need to kill my coal generators at this spot then

bleak coral
warm lagoon
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I need a computer/heavy modular frame factory but i have no clue how big I should go and which recipes to use as i dont have trains yet.

livid meteor
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So... No coal and sulfur needed?

bleak coral
bleak coral
frosty owl
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Mutters about the low footprints of bolted recipes for MFs

bleak coral
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you also use flexible frame to undo all those gains πŸ˜›

livid meteor
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whut

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Just about to drain my first bauxite from mother earth but I need to know where to setup the big production site

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My plan is to use a train to pickup all the bauxite and bring it to a big production site

spare pond
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conveyor master race πŸ˜‚

livid meteor
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:O

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But I like trains

spare pond
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I do respect that

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And trains gives you the abilty to "tchou-tchou" which is kinda all train fans want I guess πŸ™‚

frosty owl
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Well... I think...

livid meteor
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I just want have a train grab allll the bauxite

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ALL of it >:O and then cry because I can't use that much

bleak coral
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bolted with steel screws? sure
bolted without steel screws? no
flexible? never, it asks for too many extra resources so the few less manufacturers you have to place doesn't make up for all the other extra stuff you have to place

frosty owl
livid meteor
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But cars are eeew

frosty owl
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Train cars...

livid meteor
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Oooooh

bleak coral
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that's where the word originally comes from

frosty owl
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My mind is blown

livid meteor
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Ok, this task is to overwhelmin, time to make a break and play isaac, lol

bleak coral
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nevermind I'm wrong, thought it was πŸ˜›

livid meteor
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But thanks for the input tho

bleak coral
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but same latin origin at least

frosty owl
bleak coral
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yeah I have no measurements for footprint/power consumption if you just have rubber lying around πŸ€·β€β™‚οΈ

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only for whole systems

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I forget people overproduce and just have stuff lying around, since my preferred style is to build whole systems that don't intermingle

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like if I make rubber it's for one purpose, rather than a whole rubber factory that feeds multiple other factories

frosty owl
bleak coral
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I mean would you mind a speed/efficiency buff to flexible though? Cause even if you have the rubber lying around it feels a bit weak IMO

frosty owl
frosty owl
bleak coral
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I mean encased is only 25% slower, I wouldn't call that insanely fast

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I guess you could also fix the situation by making encased slower, maybe

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I'm still not sure that makes up for the efficiency difference, and thus less buildings feeding it

frosty owl
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25% at 100% means 50% at 200% hehe
Heresy go brrrrrr

bleak coral
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that's not how the math works lol

glacial hemlock
bleak coral
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and I know you know that

glacial hemlock
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I heard someone said flexible frame is good

bleak coral
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oh hey more maths, to be fair this is a comparison with flexible being made with resource efficient rather than building/space/power efficient recipes

warm lagoon
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So what recipes should i use for HMF factories

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im harddrive huntin lol

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besides i think a few a minute are fine

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Factory buildin isnt the problem for me, the inputs usually are

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like where tf do i get 3000 iron a minute from

bleak coral
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although now that I think about it, as long as they're using the same stuff it's still a fair comparison, cause they'd both benefit the same power/space wise from using different recipes

frosty owl
bleak coral
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That may be true for the bolted, but it's not for flexible

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more power, more space, all the stuff before is basically the same but flexible needs more of it

frosty owl
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I made the comparison without bothering to change the bolted recipes though xD

toxic flax
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Is this correct? Shouldn't it be 150 water extractors?

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75*120 = 9,000
9,000 / 600 = 15

frosty owl
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Water extractors make 120/min

toxic flax
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Yes, and 250% OC on nuclear reactor requires double the water, no?

frosty owl
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A bit more, but close

toxic flax
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It's like 2.00000000953478295647365783429657843658973

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But close enough that it's 600 m3/min

frosty owl
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So why should it be 150 extractors? thinking_helmet

toxic flax
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So to operate 30 reactors with uranium fuel rods at 250% OC, it would require 30 * 600 m3/min of water, yes?

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Which is 18,000

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Ohhhh, wait. I see.

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It's Mk. 3 miner OC'd at 250%

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Not the reactor itself.

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Well shoot, I'd just make 15 reactors then.

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Simplifies the inputs.

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5x Water Extractor per reactor, dedicated pipe.

frosty owl
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Tbf, trying to have your generators run in 600/min is kinda asking for troubles
I suggest going for the classic 300/min unless it's a temporary setup

toxic flax
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Why?

frosty owl
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You can save as much space by OC the water extractors xD

toxic flax
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Good point.

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So 250% OC water extractors, 2 per reactor?

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And then give each reactor an indy fluid buffer to keep it cooled for eternity.

frosty owl
# toxic flax Why?

Cause pipes at 600/min are a bit iffy. There have been reports about pipes emptying out in big saves too on loading, in that case only having less than 600/min requirement can save your power (the pipes can refill without the Gen sucking all water as soon as it reaches it)

toxic flax
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So mathematically speaking, it only really makes sense to OC extractors, miners, and power plants, right? All the others, you can just build more buildings without the OC power draw penalties?

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So with the indy buffers, I think I should be ok, even if the pipes empty.

frosty owl
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In a "not waste power" perspective, yes.
But looking at it from the point of convenience, you may not want to OC any generator at all unless you don't care that much about efficiency (they don't reach 200% effective usage precisely)

frosty owl
fierce ruin
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they don't hit anything besides 100% precisely

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and that's not accounting for frame drops hehe

sacred pilot
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The only thing that really needs it is miners and extractors. That’s the only way to violate the raw output limits in the game

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But there’s a lot to be said for tuning values precisely and saving space so building is easier

frosty owl
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So yeah, I too suggest to OC freely on machines :)

toxic flax
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I still gotta go out and get a bunch of hard drives. I unlocked the last tier in the HUB, and I don't have any hard drives left. 😦

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If anyone wants to come to my world and harvest hard drives, I'll give you a cookie. XD

mystic moon
frosty owl
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It was just to make the point that even if you power all the production possible, you still have THAT MUCH extra power ^^

toxic flax
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Anyway, so yeah, with default recipes, I can power 30 plants at 100% or 15 plants at 250%.

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250% power plant means 250% power output, right?

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With 200% (and some incredibly small decimal) resource consumption.

topaz hedge
wind spade
#

250% OC is 202% resource consumption and 202% power production

versed violet
frosty owl
topaz hedge
versed violet
topaz hedge
#

I would say pick a better location. like over the ocean.. but.. I feel you on that. I've done it and it sucks :/

versed violet
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It is an 'experimental reactor"

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Nvm that it currently provides 90% of my total power

high wave
frosty owl
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Why so?

high wave
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lots of shards

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a maxed setup is 432 reactors

frosty owl
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Bruh... Shards are renewable jacelul

high wave
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yea but does that rly matter?

high wave
#

doggos

fierce ruin
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doggos

mystic moon
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Ah

frosty owl
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Doggos

high wave
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they take forever tho, especially for 1296 shards

fierce ruin
#

or kirby...

frosty owl
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It's up to you to know how and where to use your shards :P

high wave
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how and where is mines and everywhere

frosty owl
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But I don't think "don't OC 'cause it needs shards" is a valid argument xD
I mean, the more you build, the more shards you have anyway ^^

high wave
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i mean yes but also no

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i have every purple slug on the map, and thats half of the shards that would be needed for this

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just for ore nodes on the map you need 962 shards

frosty owl
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When I had 12 doggos, I got more shards/min than what I used :P
I do build quite slow, but 12 isn't that much too

fierce ruin
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alz gamer on the other hand reunited to soviet union of doggos

unkempt depot
#

okay the bigger question, why would anyone need 100 steel plates per minuite?

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Exscuse me if its obvious I still havnt gotten very far in the game in terms of tech

fierce ruin
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the numbers get big...

sand garnet
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yuge, even

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Hmf is a massive steel sink

unkempt depot
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also I finnaly got my game updates

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lets do the math for my power production-

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I have 18 coal gens

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that use 30.35 coal per minuite

mystic moon
#

Overclocked?

unkempt depot
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tho on the current one I only have 12

unkempt depot
unkempt depot
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then I have 2 Mk II miners overclocked so I get 240 coal per minuite powering these 12 full over clocked coal gens

fierce ruin
#

it's the last math you do

unkempt depot
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im not trying to figure out the power

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im trying to figure out how much coal this is all using

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uses basic google calculator rq

fierce ruin
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!wikisearch coal generator

shadow prairieBOT
unkempt depot
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364.2 coal per minuite

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I am making a total of 480 coal per minuite with my miners

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so I could potentionally fuel another 6 coal gens-

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ima do it

high wave
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always do coal gens in sets of 8

fierce ruin
#

480 = 4 sets of 8

high wave
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exactly

unkempt depot
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the thing you forget

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im overclocking to 250 percent

fierce ruin
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3:8 WEs to gens

unkempt depot
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so 6 coal gens eat 180.7 coal per minuite

frosty owl
#

Always do coal gens in sets of 420

high wave
unkempt depot
mystic moon
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I have 13 sets

high wave
unkempt depot
#

I must use all the decimals

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dont question my insanity

fierce ruin
#

that's my line!

frosty owl
#

It ends up Fing up your math most of the time though :/

unkempt depot
high wave
#

@unkempt depot did you make a coal plant in the blue crater??

fierce ruin
#

F

frosty owl
#

Tip: rather, OC your water extractors rolljace

unkempt depot
#

hold on let me see the interactive map rq

unkempt depot
#

273 water per second

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absolute poggers

unkempt depot
frosty owl
unkempt depot
#

maybe-

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IMao

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also with the overclocking of the water things

frosty owl
unkempt depot
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it ises about 40 more power and 3 shards more < or I can just use 1 more water extractor

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uses*

frosty owl
fierce ruin
#

tyler scream

frosty owl
unkempt depot
#

okay before I change anything is there a way to snap water extractors to a grid?

mystic moon
unkempt depot
frosty owl
high wave
#

20x19.5 meters i think

unkempt depot
#

sweet

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alright

fierce ruin
unkempt depot
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okay in the end I just overclocked my water extractors

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I can say im happy I did, now time to do the same to the other side

frosty owl
#

Easy enough if you input "900/min rubber" in greeny's tool with all alts on ^^

high wave
#

the whole point of blueprints is to completely avoid building big time

frank snow
#

I might be stupid but how do I split a conveyor into 5 equal paths

bleak coral
#

!wikisearch prime balancer

shadow prairieBOT
bleak coral
frank snow
#

do I ever get a way to split a specific number of items one way and the rest another way

glacial hemlock
#
Satisfactory Wiki

Balancer may refer to Load Balancer or Belt Balancer. Splitters are built in a nested way, such that all downstream belts or buildings receive an equal amount of material, regardless of the supply belt is providing sufficient input. A factory that is built this way tends to start up faster, as there is no need to wait for the internal storage to...

frosty owl
wind spade
sharp warren
#

Hey, I started building a nuclear setup, and naturally, I got lost in the numbers pretty quick. I decided to make an excel sheet because I'm too dumb to keep track of stuff. I thought I share if anyone interested. It's probably not 100% accurate and full of miscalculations, but hey, better than nothing. DM if You want it.

sand garnet
#

.mkv?

sharp warren
#

Screen recording of the sheet

sand garnet
#

...but why?

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you have the sheet, so why record the sheet?

sharp warren
#

Cam I upload the sheet?

bleak coral
#

it'd be less suspicious than a movie file lol

sand garnet
#

I'd keep it to DMs only, because sharing files isnt really great on a discord of 150k people

bleak coral
#

also that too

sharp warren
#

I did say DM if interested

wind spade
#

also, why not use some of the tools in pins?

sharp warren
#

I was trying to help. No need this why this and why not that. DM if You want it, that's it.

sand garnet
#

yeah but if you're acknowledging that something might be completely broken, how would it be helpful

wind spade
#

I'm just asking, why are you being so aggressive?

sand garnet
#

and using the tools readily available right now for crosschecking means less flaws in your own system as well

sharp warren
#

Bye

wind spade
#

there are tools that can do the math for you, I was just asking why did you chose to not use them? (at least for checking your math)

sand garnet
#

weird

wind spade
#

🀷

bronze silo
#

hey guys, do you guys bother with over clocking and mk2 miners on impure nodes?

bleak coral
#

yeah, why not?

sand garnet
#

yes

oblique hollow
#

Its more ouput

bronze silo
#

I will use mk2's but reserve my sharks on the pure nodes for now ... running low πŸ˜›

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*shards

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can't blame that on auto correct ... on my PC πŸ˜„

thorn pollen
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im running 200% on a pure oil node with a 600 pipe how many refinerys can that run on the alt heavy oil

wind spade
#

yeah I also put my sharks only on pure nodes

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but for shards, put them on any miner you need

thorn pollen
#

@wind spade does your calc do my question

wind spade
#

should

thorn pollen
oblique hollow
#

Just enter 600 as the oil input

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And then select HOR as a product and recipe

humble berry
#

106.(6)% is the best clockspeed for Heavy Encased Frames alternate.

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This wai it takes exactly one minute to craft once

oblique hollow
#

or use two machines at 53,333333 %. That way you dont need to use a shard

frosty owl
#

That's for normies

wind spade
humble berry
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or any multiple, of curse

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but craftic every minute is the closest overclock to 100%

normal mason
#

Sry guys but anyone have or anywhere I can find how many materials I need to finish the last phase of space elevator cause I "try" to calculate myself and i have a headache lol

wind spade
normal mason
#

Well calculate with the default recipes I try to find the number of materials for the "assembly director system" and I end up find that I need 8.000 adaptive control units and that means that for those I need 40 000 circuit boards and 60000 automated wiring. Pfff is that correct?

humble berry
#

By the way, greeny, even if it frafts every minute, it still makes 3 frames per minute

frosty owl
#

But yes, the numbers are right

rocky cypress
#

Hi, I got a bit of a big question:
I am on my way on starting my nuclear project. I've asked around and someone commented with the following numbers:
The number we are talking about is 476 nuclear plants.
Using 22.4 Plutonium Fuel Rods alongside with 50.4 Uranium Fuel Rods.

With these I would supposely get the maximum amount of power out of nuclear power plants.

Now I have these numbers, but I don't know how to transform this into how many buildings I need (water extractors, amount of nodes, how much uranium do I need per minute...)

drowsy flicker
#

What clock speed do I underclock the 7th Fuel Generator to if a pipeline is providing 80m^3 of Fuel? (7 Generators consume 84).

strong whale
glacial hemlock
#

@rocky cypress !wikisearch PFR

rocky cypress
#

I'm not sure what you mean buddy πŸ˜›

strong whale
#

!wikisearch PFR

shadow prairieBOT
strong whale
#

Ok I'm dumb - he wanted to point you to the article for Plutonium Fuel Rod's but thats not what your question asks

rocky cypress
#

Yeah, I wanted to know if there is some way that I could translate the numbers I shared into the amount of buildings πŸ™‚

glacial hemlock
#

There is an image at the bottom that shows all the buildings.

rocky cypress
#

Good god, I don't know where to start xD

glacial hemlock
#

Buy yourself a pack of coffee beans, you will need some time to build it. Start with water extractors, because you can't move them easily.

rocky cypress
#

I don't see how many water extractors I need, or am I not seeing well?

fierce ruin
#

Extractors/miners not shown

high wave
#

does anyone have a formula for the total value of a ticket?

fierce ruin
#

!wikisearch awesome shop

shadow prairieBOT
high wave
#

not what im looking for

#

that has the formula for the value of a single ticket

#

i want the value of a ticket and every ticket before it

fierce ruin
#

erp sink not shop lol

high wave
#

yea no thats not what i want

#

500 * (ceil(n/3)-1)2 + 1000 is the value for a single ticket but i dont rly have a use for that

fierce ruin
#

if you want the cost of each one you can add them up or take the "integral"

#

you can do that by spreadsheet or code

high wave
#

well im barely in hs so ima go try to figure it out

fierce ruin
#

the idea is that ciel(n/3) makes the coupon cost in groups of 3

high wave
#

yea ik that

fierce ruin
#

oh do you mean the cost based on percentage filled?

high wave
#

no, i want to be able to say the 2000th ticket and then get a number for total points needed to get there

glacial hemlock
#

@fierce ruin well you could divide that by 120 to get the numbers of water extractors. Miners it depends on purity

#

@high wave you mean a summation from the first to nth ticket?

high wave
#

yes

fierce ruin
#

constructing graph...

fierce ruin
#

Important to note* the graph is presented as continuous in regions where it isn't

wind spade
high wave
#

im still working on the formula but i think im getting close

fierce ruin
#

did you not see my link?

high wave
#

yea i saw that but i want it in excel and i want to figure out something myself lol

#

ok so

#

i did it

#

but

#

i cant even read what i did

#

=(250*((2*(CEILING.MATH(H5/3))^3)-(5*(CEILING.MATH(H5/3))^2)+(17*(CEILING.MATH(H5/3)))-6))+(500*(((CEILING.MATH(H5/3))-1)^2)+1000)*(H5-((CEILING.MATH(H5/3))*3-1))

#

but it does work

wind spade
#

wtf is that formula?

high wave
#

ima be honest i dont rly know but it works

wind spade
#

I mean

#

what does it do

high wave
#

it gets the value of a ticket and every ticket before it

wind spade
#

I see

#

I think there will be an easier way tho

high wave
#

yes

fierce ruin
#

goodness

high wave
#

yes there is

fierce ruin
#

there's prolly a summation function in excel you can cheat off me just don't make it obvious

high wave
#

listen if it works, dont fix it

oblique hollow
high wave
#

shhhhh no my way is better

high wave
#

my way is the best way

#

it took me so long to figure that out i forgot what i was trying to do

#

i was trying to get the total cost of everything + 2 golden nuts

#

now ima add a small table that says how many of a couple endgame items that is

fierce ruin
frosty owl
high wave
fierce ruin
#

are you happy now?

high wave
#

nope but closer

fierce ruin
#

what now?

high wave
#

every item

#

:D

fierce ruin
#

XD copy paste time

high wave
#

yea

fierce ruin
#

iron ore wil be the hardest tho...

oblique hollow
#

why

fierce ruin
#

it's 1 point

#

hard maths

oblique hollow
#

yes very hard maths. one plus one is 0 because iron ore worthless

fierce ruin
#

BTW slime I finished the cost calculator based on % complete and remaining cost

high wave
#

ok so i got distracted by moistcritical's new video but now its time to start making that table

high wave
#

i have done it

#

almost exactly an hour later lol

#

there is now a dropdown on the interface tab with every category of item, once you select one it will tell you how many you need to produce to get to the ticket goal you have in the input

fierce ruin
#

nerd

high wave
#

you think i didnt know that already?

glacial hemlock
#

Just feed all the TPR into teh Sink

high wave
#

its better to use ADS'

#

because you can produce a lot more of them, so its more point overall

glacial hemlock
#

I got first nut only after 160 hours. The 2nd could take much longer

high wave
#

now lets say you wanted 10 nuts

glacial hemlock
#

That converts to how many hours?

fierce ruin
#

well you can if you want

high wave
#

if you make 200 per min thats ~3470 hours

fierce ruin
#

perfection

glacial hemlock
#

Oh, lol

high wave
#

now lets say you wanted 69 of them

fierce ruin
#

oh lord

high wave
#

accounting for leap years, that is 109.5616 years of continuous playing

#

or 109 years, 212 days and ~ 5 hours

#

so maybe you dont want 69 of them

#

now lets say

#

hypothetically

#

you want 69420 of them

remote rivet
#

nice

#

consider tommy has 69420 apples

high wave
#

it would take 108,311,047,821 years and 227 days

#

the universe is 13,800,000,000 years old

#

it would take 7.8x the current age of the universe to get 69420 golden nuts

#

this is the true vision of the devs when they made this game

dusty crow
#

i have 40 heavy oil per minute, what should be the overclock for fuel?

#

*residual fuel to be exact

frosty owl
#

The number of the beast

dusty crow
#

666???

#

66.6%?

frosty owl
#

Yep

dusty crow
#

Satanic fuel O_O

#

ye but now the question is, packaged fuel i guess

oblique hollow
#

packaged fuel?

dusty crow
#

nvm figured it out

#

I dont have Fuel Generators

#

so I gotta then get a PC factory going.. as well as modular frames (the heavy ones)

#

because I want MORE power

oblique hollow
dusty crow
#

im assuming those are gonna be a bitch to make

oblique hollow
#

with good recipes.... not really

#

modular frames, steel pipes, EIB and concrete is what i use

#

Heavy Encased Frame

sacred pilot
#

does anyone understand the over/underclocking math for generators such that I can perfectly use up all the fuel and not have things turning on and off?

#

Like if I have a 400 line of fuel, running 1/3 clock of a generator at the end does not utiliize the system properly

bleak coral
sacred pilot
#

I figured this was the case, and it is obnoxious

bleak coral
#

agreed

sacred pilot
#

I have set up before to take the extra 8/min and package and sink it, but then I have to be making plastic with the polymer runoff and that's a whole pain in the ass

bleak coral
#

it should at least be linear, I don't really care if they cap it at 200% instead of 250% or not (the effective cap on generators right now with the non-linear formula)

sacred pilot
#

The liquids are just so picky about use rates that if you can't make it perfect it's VERY annoying. In theory a small excess will run for a long time but I think would cause a shutdown of something eventually...

#

I could not QUITE use all the oil in a pure node to make it work, but again. obnoxious.

bleak coral
#

you can get it mostly close, now that you have the formulas

#

and just go like .0001% lower or something, so it never shuts off

sacred pilot
#

yeah ok at least i CAN do the math now

wind spade
bleak coral
#

it's hard to avoid changing the clockspeed on fuel gens, because the numbers for the fuel setup you're doing rarely are cleanly divisible by 12 or 4.5

high wave
#

it will be off for 52.5 minutes for every year it is running

#

and thats just unacceptable

bleak coral
#

I meant so that the fuel generator would never be off, you offset the clockspeed by a little bit so that you're overfeeding just slightly

sacred pilot
#

Looks like if I have 8 fuel/min at the end of a line, I do 60% clock speed

wind spade
sacred pilot
#

actually, 59% to just barely over-feed

wind spade
sacred pilot
#

some very tiny number. I stopped paying for personal excel so no solver πŸ˜›

bleak coral
#

59.03116.......%, so 59% should be "close enough"

high wave
#

thats so inefficient it crashed my router and i had to go restart it

sacred pilot
#

that was my thought. I wanted to finish employee of the planet but I'm capped out on power with 1 machine making everything. which meant i wanted nuclear, but that requires so much production i don't have the power, which means i need more fuel power, which....

#

damn this game sometimes O_O

#

next time 'round, i'll probably build nuclear power BEFORE making the final space elevator parts

high wave
#

use batteries to setup nuclear

#

get enough to keep the nuclear production online for just long enough for it to make a few fuel rods

#

or turn it on in sections

swift robin
#

yeah the batteries are really nice. only issue is when someone disconnects something they shouldn't have and you dont notice until hours later

high wave
signal nimbus
#

Trying a bottom-up maximization of the world for total potential raw production. So far, iron/coal has a solution for 95,730 Iron Ingots, 44,685 Steel Ingots, 120 Black Powder, and 6 Nobelisks. Yes, had to factor in a bit of weapons production.

Copper/Caterium has a solution for 43,950 Copper Ingots and 63360 Quickwire. I'm trying to work Aluminum in because of Alclad recipes also needing copper, but I can get as far as the ingots before having to go "time for top down again".

regal kayak
bleak coral
#

What's the roadblock? I've always felt bottom-up design was a solution in search of problem just on a macro level, but it would be interesting to know what specifically gets in the way on the micro level.

regal kayak
#

except for those nobelisks and whatnot

bleak coral
regal kayak
#

yeah you are right, didn't think of it through

#

there's a per-item slider though to fiddle around with in maximize mode, that can get closer to what @signal nimbus is doing

signal nimbus
#

I'm actually doing it with Google docs and the Microsoft calculator so I can see how the numbers line up for numbers of items. And yeah, it's a solution in search of a problem, but fun to do. The road block is what the four potential end items are used for. Copper sheets? Easy, just three potential destinations. Circuit Boards, Ai Limiters, and Heat Sinks. Alclad Sheets are also easy, Classic Batteries and Heat Sinks. Aluminum Casings aren't bad either, just Radio Control Units, Fused Modular Frames, and Heat Exchangers.

Quickwire, on the other hand...

#

And as the list grows, the options multiply.

regal kayak
#

I tried spreadsheet-only first because I also didn't want to just look up the answers, but realized around t6-t7 that it just isn't feasible. Problem is, like you said, that increasing production x also requires you to increase/decrease y, and the amount of variables just keeps going up the further you go up the production chain

#

you could learn https://en.wikipedia.org/wiki/Linear_programming and do it by hand. The tool essentially does that but ofc it's fast as hell with the power of computers

Linear programming (LP, also called linear optimization) is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements are represented by linear relationships. Linear programming is a special case of mathematical programming (also known as mathematical optimization).
More formally, lin...

signal nimbus
#

Mhm. So my solution, so far, is to reduce the number of variables.

I could, but... highest I ever got is diff eq, so I'm more comfortable picking things that make my choices easy.

#

Linear stuff would require more time to learn than I have. I'd be done with the analysis before the computer solved it and gave me non-sensical answers that don't work in the game.

fierce ruin
#

Linear algebra is a worthwhile topic to pick up. The Linear solver in essence reduces the problem beautifully into a series of linear inequalities.

signal nimbus
#

Oh believe me, I'd jump at the opportunity if I was still in college.

bleak coral
#

I know some people characterize the recipe choices of greeny's calc as nonsensical, but they're really not. They're just very narrowly focused. It solves for most things or most weighted efficiency very well. But those two things are not the only considerations, they're just the easiest to quantify objectively. Other considerations like what resources are you already using, what's easier to set up, what do you think would be more fun, power, space might be subjective or add lots of complexity.

signal nimbus
#

Exhibit A: I just selected Radio Connection Unit because it eliminates Aluminum Casings and Crystal Oscilators from the production chain. Most efficient? Maybe not. Simplest? Almost certainly.

bleak coral
#

It's recycled + diluted's fault, they make oil too dang efficient πŸ˜›

#

well maybe not for the RCU choice, but for most of the choices people find questionable

glacial hemlock
#

Like prioritizing steel coated plate over default iron plate

regal kayak
#

it's an interesting problem - how to articulate all these fuzzy thoughts about what is simple and what "makes sense", and whether or not you can use them as criteria for programmatically optimizing your production lines

#

it's really difficult to say what actually is the "best" thing to do in satisfactory, at least for me, which makes the game all the more interesting

#

sure you can solve how to get max points from sink, but is that really the "best" thing to do

#

and ofc the reality is that you might not be able to do that simply because of performance issues

fierce ruin
#

currently Greeny's calc does not account for sink value which makes judging max sink value quite dicey

#

even then it doesn't compare items to other items so it'd would need 3 linear solvers LOL

regal kayak
#

right, but as an example of what could be "easily" calculated

#

easy meaning the criteria is clear

wind spade
#

That's why I think it's best to let user configure as much as possible

#

Instead of being "smart" and trying to show "best" setup

signal nimbus
#

Update on the "max production" bottom-up analysis, some of the maximizing was taken care of by maximizing nuclear/plutonium, which is also the definition of maximizing Uranium. So, this may be one of the worlds that not only has max Nuclear, but requires it.

...805 250% refineries just making iron ingots...

glacial hemlock
#

You will run out of power slugs first

wind spade
#

laughs in lizard doggo farm

fresh geyser
#

what the new meta for fuel last time i played its was package water meta who was the best with purple juice

fresh geyser
#

ok ty

#

hi again greeny i remember you πŸ™‚

oblique hollow
#

diluted fuel but without the packaged water

#

now its just purple juice and water into the blender

#

and then purple juice and orange juice into the blender for red juice

fresh geyser
#

blender ok i will look what is this

#

so orange coolaid with grape coolaid make cherry coolaid gotcha

oblique hollow
#

yes

#

plus a bit of yellow spice and coke made from oil

fresh geyser
#

ok

#

so turbo blend heavy

violet trout
#

How much coal gens can 60/min coal power?

loud heron
#

4

violet trout
#

ok thx

fresh geyser
#

15coal/min and 45 m3 of water/min by generator

edgy loom
#

biomass burner IRL

fresh geyser
#

it should produced a lot of waste?

simple mist
fresh geyser
#

no?

#

i was talking more about ashes

simple mist
#

incineration

torpid geode
#

Has anyone ever calculated what the maximum sink per minute is in the current map? Assuming there are no performance problems and only with conveyors (so it doesn't cost energy).

fresh geyser
#

depend if you want to go a lot of low tier at the same time or some high tier at the same time if someone have calculated that he is a genius because you need to take in count the value of each item the speed you can produced them and make a vector for each item and combination of item

#

added to that the maximum output of each resource

#

we will talk more about high score point /minutes then a maximum optimal πŸ™‚

wind spade
#

it's impossible to calculate it unless devs tell us how the entity limit works

#

and which building uses how much of that limit

#

and even then it'll be super hard to calculate

simple mist
#

theoretically assuming it is possible to have this much materials at once it can be 571,705,680 a min

#

this is the highest value item multiplied by the mk5 780 a minute but i doubt it is possible to make 780 Thermal Propulsion Rockets a minute

wind spade
#

that's not really how you would calculate it

#

and fyi you can only make 103.78 thermal propulstion rockets

bleak coral
#

also there is an upper limit to points per minute, though I'm not sure if it's reachable beyond storing a bunch of high point items and then dumping them all at once

#

it's 2,147,483,647 iirc - the max of a signed 32-bit integer

quiet sable
simple mist
#

oh

glacial hemlock
#

i am analyzing the weighted point for each of the items now. It may be possible to start with items with highest sink/wp, then work backwords.

#

now sure if maximum sink points can be calculated this way

simple mist
#

than yeah your gona need ratios for value for each item

glacial hemlock
#

but you have to balance it with U/P nuclear setup so that the nuclear is just enough to power all those factories

quiet sable
#

You'd need to analyse every possible combination of recipes for every combination of items with the available resources on the map, while theoretically possible, it is practically impossible to brute force an answer

glacial hemlock
#

"insert NASA / minecraft meme here"

bleak coral
#

I'll just wait until greeny adds the points solve and let his work/the computer do it πŸ™‚

#

for now I'll be content with just seeing people do rocket/ACU max solves for points, which is more human doable

quiet sable
quiet sable
bleak coral
#

I think you're underestimating how good a computer is at solving this stuff

#

@wind spade you're working on a point solve right?

quiet sable
#

You would come out with a very very long list of possible input ratios and have to match them up to the available recources

fresh geyser
#

true you will need a algoryth

bleak coral
#

how much more complex is it compared to a normal solve?

quiet sable
#

With a computer, the second half is easy enough

#

Normal solves don't compare all possible combinations of recipes

bleak coral
#

they do though

#

well all possible combinations of alt recipes

#

which is the big ballooning part

fresh geyser
#

you need to create all the variable to make it work and that is the harder job

#

we talk month of work lol

quiet sable
bleak coral
#

which one are you using? cause satisfactory tools does if you have the same inputs and choose the same solve

bleak coral
#

and I think that was actually done in spreadsheets, not even using a calculator

#

oh little bit of a typo there, I meant ADS or assembly director systems not ACUs

mystic moon
high wave
wind spade
#

stuff like entity limit

high wave
#

entity limit can be increased

bleak coral
#

with mixed results, it's basically not guaranteed to be stable past the limit

#

and I wasn't thinking of practical limitations, only theoretical ones, but I'm guessing I'm underestimating those too

high wave
#

as far as i know this is the most points per min possible

#

but idk if there is enough stuff left for power if you make the factory for that

wind spade
#

I'm indeed working on max point optimisation, but you need to take power and miners into consideration

#

neither of which my tool can do at the moment

#

even if you ignore entity limit

high wave
#

what do you mean by take miners into consideration?

wind spade
#

power eaten by miners

high wave
#

ah ok

bleak coral
#

right cause the solve is essentially: most stuff weighted for points with minimum power to keep everything on

high wave
#

well this is the power for all of just the mines

wind spade
#

that's useless information to me. We may assume that all miners are running at 100%, but that may not always be the case, so I can't just hardcode a power amount into the solver

high wave
#

well you kinda can because even if you arent using the resources to make an advanced product you can just sink the ingots

#

no matter what if there are resources not being used then you are not at the max

bleak coral
#

except he's making a solver for variable scenarios, not just the specific max points of the map one we're talking about

wind spade
high wave
wind spade
bleak coral
#

also feel like this a good time to mention I appreciate all the work you put into the tool biheart

fresh geyser
#

greeny i just wanted to know sorry if someone else you that before but is there a way to put 2 different purity of node in a calculation like iron are pure node but the copper are normal node for exemple

#

maybe i miss something evident but english not my first language

glacial hemlock
#

ore node purity is not calculated in u4 calculator, you can use excel to try it out.

fresh geyser
#

ok

wind spade
#

it would be pretty hard thing to do in the tool tbh

fresh geyser
#

2 of each

#

i could probably push it at the maximum of the sulfur i guess

#

Good old pen and paper lol

topaz hedge
real sandal
toxic flax
#

What's your go-to setup for a pure oil when you want maximum fuel output?

wind spade
#

alt heavy oil residue + diluted fuel

topaz hedge
versed violet
#

(also: overclock you cool miners to the roof)

real sandal
bleak coral
#

Compacted coal also actually produces less net power compared to getting just more coal because of the assemblers. e.g. 120 coal + 120 sulfur makes less net power than 240 coal does

versed violet
#

you have to consider that sulfur is padding the coal supply, thus making 120 coal + 120 sulfur instead of 120 coal

bleak coral
#

Generators at ~145.3517% clockspeed could be neat, roughly 33% more production/consumption. So each would need 60 water per minute and 20 coal per minute. Would let you just do 1:2 at 100% clock for water extractors, only take 1 shard each, and 20 is a nice number for the coal too.

fresh geyser
#

compacting coal done πŸ™‚

high wave
bleak coral
real sandal
high wave
fresh geyser
#

probably slime because of rounding

bleak coral
high wave
#

not because rounding

#

because clockspeed calculation is strange

#

(energy usage) = (initial energy usage) Γ— (clock speed / 100)^0.6

fresh geyser
#

interresting

high wave
bleak coral
#

?

#

that's not right, it would take less

fresh geyser
#

ouch

high wave
#

my math may be very wrong because i may be bad at typing but idk

bleak coral
#

it is very wrong, I've done a 1% machine test before

high wave
#

=(15)*((1/100)^0.6)

#

thats the equation i got

#

because ye

bleak coral
#

it's to the 1.6 not 0.6, that's the energy per item equation not power

high wave
#

breh

#

alright ig i just cant read

bleak coral
#

960 assemblers at 1% clockspeed would be about 9MW

high wave
#

ok so in theory if you made 9600000 assemblers all at 0.0001% speed

#

it would be 0.036 mw

bleak coral
#

I mean if you could build that many lol

topaz hedge
#

We can have less than 1% clock now? I don't think

bleak coral
#

yup, we can 4 decimals places so sure

real sandal
topaz hedge
#

yes we can. lol

bleak coral
high wave
#

or you could just not use shards in coal gens lol

topaz hedge
#

Compaining about the space coal gens use.. Imma see myself out now. Ya'll have fun XD

versed violet
#

wait till you see nuke plants. those take space

fresh geyser
#

im about to switch to oil i want to max out the coal and sulfur i have because i dont use the sulfur for anything else and the reactor would downclock themself if they dont use max power (if its work like before) so i will have a overstock of sulfur in a countainer

versed violet
fresh geyser
#

ok because before the coal generator was burning less

#

if not maxed out

versed violet
#

no longer does that, hail U4

fresh geyser
#

ok ty thats why i put the ()

bronze silo
#

hey guys, I have all my games installed on an external 6tb Sata drive ... if I was to move Satisfactory to my main m.2 drive would it improve the save game lag?

bleak coral
#

It's already saving to the C drive, and you can't change that. Also most of the lag is serializing the data not saving the file. The file is only a few MBs big anyway.

fresh geyser
#

wait me its save on my L drive because steam game are there

sand garnet
#

Savegames arent in game directory

fresh geyser
#

there is a way to have 2 folder of steam

#

ho ok

sand garnet
#

Theyre in a separate folder in localappdata

fresh geyser
#

hmmm

#

because its could be cpu process too the lag during the save

sand garnet
#

Savegame lag is because gamethread needs to pause afaik

#

Cant save a currently changing gamestate

fresh geyser
#

so i can run with my compacted coal generator setup 33.6 generator on only one line nice πŸ˜„

#

240 compacted coal/minutes

#

i just need the water to run them now

bronze silo
#

thanks for your input guys ,,, I will leave it where it is πŸ™‚

toxic flax
#

How many hard drives are required for unlocking all alternate recipes?

knotty yarrow
#

89

#
Satisfactory Wiki

Hard Drives are special parts obtained from Crash Sites used to unlock Alternate Recipes (see below). Crash Sites can be located using Object Scanner after Radio Signal Scanning has been researched in the MAM.
Each Hard Drive can be researched in the MAM and results in a choice of one of three alternate blueprints, chosen from the pool below. Th...

stable scarab
#

Quick question: what's the minimum size of foundations necessary to place the space elevator on?

fresh geyser
#

so without alt recipe residual rubber and plastic recipe produce more fuel then using the heavy oil residue

#

for the same rubber and plastic production / min

thorn pollen
#

Dimensions (Area 2916 m2)
Width 54 m
Length 54 m
Height 118 m @stable scarab

fresh geyser
#

should i go hunt for alt recipe before doing some plastic oil rubber production :/

wind spade
#

you should always hunt alt recipes before you build anything

fresh geyser
#

because for 720 oil/min the max i can get is 480 fuel/min 72rubber/min 72 plastic/min without alt. oh ok i will take a look at the easy one

wind spade
#

with alts you can make 9 rubber or plastic out of 3 oil

#

or 8 fuel out of 3 oil

thorn pollen
#

@wind spade question for you with your calc its base or overclocked if you know what i mean

wind spade
#

what do you mean by that?

thorn pollen
#

im confused if that is base on the limits on the map

fresh geyser
wind spade
#

ah, those are max pipes/belts, overclocked

wind spade
fresh geyser
#

ok i will need to skip diluted fuel for now because i dont have blender unlock

wind spade
fresh geyser
#

tyvm

#

ok the old meta πŸ˜„

thorn pollen
#

is there better alts?

topaz hedge
sacred pilot
#

UGH, ok I need math help

fierce ruin
sacred pilot
#

Posted my build in #screenshots . I have 2 blenders doubled to pump out 400 fuel/min and am feeding it up into 32 100% fuel generators, with the 2 at the endcaps running at 59% for a total usage that should be about 1.333 what a normal fuel gen needs, to use the even 400. yet a bunch at the end are all flickering

#

ahhh it was greyed out because of slow mode, my bad

#

33.3333 fuel gens should run off a 400 line, so 32 and 2 at 59% clock should do it perfectly

#

yet the flickering

fierce ruin
#

why 59%

obtuse torrent
sacred pilot
#

fuel plants drive me fuckin' nuts. the math never seems to work!

obtuse torrent
#

corrected it ...mostly by adding pumps ...eventhough lines are level (never going up or down) the pumps were providing about 2M of headlift...

#

a couple on the very end (of a 50 gen line ) never run at 100%

#

but get close 95-98% run efficiency

sacred pilot
#

My next 4 setups are all going to be a full 25 plants so I want to be sure this works. I have 2 pure 600 lines ready

wind spade
sacred pilot
#

I do not. Do you mean just at the ends?

wind spade
#

every pipe should be looped so that the fluid can cycle

fierce ruin
#

although it's odd that he's at blenders and using fuel instead of turbofuel

wind spade
sacred pilot
wind spade
#

well diluted fuel produces normal fuel πŸ€·β€β™‚οΈ

sacred pilot
#

just saying why I didn't want to mess with turbofuel

#

I'll try looping, will require some thought

wind spade
#

just connect end to the beginning πŸ€·β€β™‚οΈ

#

you can put the pipe slightly above the existing one

wind spade
# fierce ruin I got 58.2649%

he wants 133.3333% of power production, with formula 100 * [OC/100] ^ (1/1.3), for your number it results in 65.999987% of power production, so roughly 66%, which together adds to 132%, with my numbers you get the missing 1.3333% πŸ˜›

fierce ruin
#

recalculated got the same numbers

wind spade
#

as me? or as your previous calc?

fierce ruin
#

(133.3333333/(2*100))=OC

#

or pd in this pic

wind spade
#

uhh, that's not how you calculate it tho

#

you want 133.3333% of efficiency, not 133.3333% of OC

fierce ruin
#

rounds to 59.0312 but may prefer 59.0311 for the buffer

wind spade
#

ah nvm I'm retarded

#

and blind

wind spade
thorn pollen
#

@topaz hedge thanks wolf

sacred pilot
#

does not appear to have helped

fierce ruin
#

maybe make shorter manifolds?

#

check your #'s/production line

sacred pilot
#

why is it this highlighted pipe is moving at 140+ and both pipes after it at nearly 0

#

fluids make it so hard to check your lines for faults

fierce ruin
#

the pipes would be empty if they were feeding gens w/o being fed fuel

#

may just be the ui fooling ya

sacred pilot
#

ahem

fierce ruin
#

this is assuming there are no headlift issues and that fuel output = fuel used

sacred pilot
#

I'm an idiot

#

Checking the production line did it. I was hooking two of my blenders to single water extractors that were overclocked for simplicity, and had forgotten to OC one of them

fierce ruin
#

SCIM can show you the input/output #'s if you mass select stuff

#

not entirely sure how it works but it's something that may help as a last resort

viscid shadow
#

Given the supply of Iron, Copper, and Caterium. Would it be best to make Fused quickwire, Iron wire, and copper sheets for maximum resources needed?

fierce ruin
#

for minimum resources needed?

#

yes those are all good recipes

viscid shadow
#

There are 70380 iron, 28860 copper, and 11040 caterium to make stuff out of

fierce ruin
#

greeny's calc already does those optimizations on x/min mode

viscid shadow
#

so picking those 3 recipes would maximize needed materials

fierce ruin
#

depends on what you make

viscid shadow
#

does it?

#

is there a need to use all that iron as iron?

fierce ruin
#

you wouldn't use quickwire for wire (because you can't)

viscid shadow
#

what?

fierce ruin
viscid shadow
#

maximizing resources

fierce ruin
#

there are two things to consider when weighting resources how much is there and how much do you use

#

"max resources" is too general of a term

#

are you going for a certain x/min of an item

#

it becomes easier to decide what is worth more when you have that in mind

#

normally you wouldn't use copper for iron (as it's almost never worth it) but if you were going for max iron ingots then the use of copper is only for iron alloy IN THAT ONE CASE

#

in that scenario iron would be used more and the use (wieght) of other resources would plummet

#

greeny's calc weights based on how much resource there is not how much is used

viscid shadow
#

it's too easy to say I want to make as many of xxx item as I can. So I'm talking about resources in general. Obviously any time you add free water that is a plus. But I doubt the calculator is ready for the, I want an even amount of all items, tell me the formula

fierce ruin
#

speaking based on how greeny's calc works it weights each resource and then multiplies by amount used

viscid shadow
#

i mean i can do that in excel

fierce ruin
#

[all resources amount]/[resource amount] = wieght

#

weight * amount used = cost

#

add for each resource used

viscid shadow
#

I'll just go with my assumption then

#

if I end up running out of iron, ill be very supprised

fierce ruin
#

for example

viscid shadow
#

yes I already said that water was the best method

fierce ruin
#

you can find the cost of each recipe by using the method I described above

fierce ruin
viscid shadow
#

no i asked if my assumption on using those 3 recipes is correct, that you don't need copper wire in such quantities that you can't just use iron

fierce ruin
#

generally yes that is a good idea

viscid shadow
#

k ty

fierce ruin
#

but hopefully now you can see why (iron has a low cost weight)

#

but you knew that πŸ˜‰

#

me being 🀏 🧠 there

oblique hollow
#

if the pipe has some liquid inside but shows 0 flow, check another pipe segment

#

the other connected pipes almost always have flow

#

buuut i guess that wasnt the real issue

#

soooo i guess this is now a general FYI for anyone interested who sometimes sees 0 mΒ³/min flow

topaz hedge
#

^ This is definitely a thing. as long as your machines are good and the pipes are full. it's just a visual bug. The pipe flow meter is laughably inaccurate in general and shouldn't be trusted (unless you build a "flow stabilizer")

oblique hollow
#

Equalizer or Interpolator, ye c:

frosty owl
warm lagoon
#

most effienct way to turn crude oil into fuel? without blenders

oblique hollow
#

HOR alt recipe

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and then residual fuel

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or, if you have it, diluted packaged fuel

warm lagoon
#

oh ok

#

so basically

#

this

oblique hollow
#

yea

wind spade
oblique hollow
#

that uses the fuel itself though to make rubber and plastic

#

so if the desire is JUST fuel output, do residual plastic and rubber

wind spade
#

But is much more efficient

warm lagoon
#

i want powerrrr

oblique hollow
#

uses more fuel. what if i dont want rubber and plastic

warm lagoon
#

160 rubber and or plastic would be enough for me

wind spade
#

Well I was assuming the plastic and rubber are also required

oblique hollow
#

i guess its just dealing with the resin

topaz hedge
#

Yup that's the way sky. If you could hold off.. the blender diluted fuel alt is more power efficient..

oblique hollow
#

probably not

#

just go for diluted packaged fuel

warm lagoon
#

im at a very big need for power atm lol

warm lagoon
#

cant make any new things without it

topaz hedge
#

And turbofuel blend... Yum. Otherwise.. packaged diluted is fuel

#

And it's what we did before u4 lol

warm lagoon
#

i got the one for packaged turbofuel

topaz hedge
#

Greeny, it's the same recipe, but blenders are more power efficient because fewer machines.. tbh it's not a huge difference between the two

oblique hollow
#

unless you mean just the packager recipe

warm lagoon
#

also got one of these

#

dunno which one out of the top of my head

oblique hollow
oblique hollow
warm lagoon
#

i think i got the normal turbofuel one

topaz hedge
#

Are you sure? I ran the numbers on greenies calc and it was a couple hundred MW less :3

#

Might've been using turboblend vs normal turbo.. I dunno

oblique hollow
#

i did run them manually once.... i came to a slight lead for refineries. just a few MW

#

but once you onderclock blenders they lead again

topaz hedge
#

So we can say it's more or less the same evildoggo

oblique hollow
#

they are about equal

#

its just blended is easier to deal with

swift robin
#

and blenders look cool

oblique hollow
#

yes

topaz hedge
#

Normal turbofuel is what you want sky.. compacted coal + fuel = turbofuel

#

It will turn 300 oil into 21.6GW

#

And you can put doggos in them blenders too

swift robin
#

i like how they make it easy to produce rubber and plastic while making enough power from residual fuel to make the whole operation cost nothing on ur power grid

#

so u dont have to make a new power plant if u dont want to for ur oil

indigo scroll
#

Hi

#

I am new

#

Ummmm

topaz hedge
#

You can do the same with coke and coal gens too. My setup uses 600 oil into 400 plastic/rubber +900 coke for 36 coal gens... Produces about 50% more power than. It uses

swift robin
#

nice

topaz hedge
#

Welcome

#

Its nothing majorly impressive, but producing extra power is a pretty nice midgame bonus

swift robin
#

yeah you sacrifice some rubber and plastic output but it's totally worth it if you dont want to make another power station right then

topaz hedge
#

Yup, your losing quite a bit of oil on it tbh. But recycled loops consume loads of power, and they don't produce any

reef belfry
#

It baffles me how efficient steel ingots become with pure iron ingot and solid steel ingot , it goes from 1 iron ore -> 1 steel ingot, to about 1 iron ore -> 2.77 steel ingot plus 33% less coal usage

quick pawn
#

That, is baffling, I am baffled.

fierce ruin
#

Have you seen the bubbly chocolate?
Something like that must be happening, the water evaporates in the processing and produces bubbles.

#

But how do you get 12 times as many screws from steel as from iron?
They must be hollow.

wind spade
fierce ruin
#

Anyone using this setup? I cant think on how to put down and belt this properly xD

wind spade
#

manifolds ftw
what exactly are you struggling with?

fierce ruin
#

The looping part where you loop stuff back to produce more

wind spade
#

yeah, just loop the belts back

#

merge the rubber from residual rubber and recycled rubber together, prioritise output to recycled plastic setup, overflow rest to storage

fierce ruin
#

Thankss also I am trying it to make it clean as possible xD

glacial hemlock
#

saving up to 18% energy.

frosty pawn
#

also turbo blend makes an amount that is easily divisible by 4.5 which is how much each fuel generator will burn

frosty pawn
#

each time you use one of the recycled alts, you double the amount of rubber or plastic. you can split the output of a refinery so that half goes forward into the next row of refineries and half goes off to the side, all the side outputs can add up like a manifold to go into another row of refineries

fierce ruin
#

Thanks for the tip!!

chilly elm
#

how should i recombine 8 belts of 550 items into 6 belts/full mk 5 belts??
Bining method or normal merger using overflow

oblique hollow
#

sounds like a compressor....

#

god i hate those

frosty pawn
#

personally, i would do overflow. i would make the 2nd belt merge into 1st belt and overflow forward, 3rd belt merge into 2nd belt and overflow forward etc etc

#

but i generally avoid these situations to begin with

bleak coral
#

agreed on all counts to that^
what are you doing with them?

chilly elm
frosty pawn
#

oh quickwire lol

bleak coral
#

I mean why does it need to be 6 belts instead of 8? Full mk5 are a bit unstable if you don't have god-like stable FPS anyway

frosty pawn
#

i have quickwire go into a train station and overflow into sink. i had to make like 6 sinks for 1 pure caterium node

chilly elm
#

caterium ingot + copper ingot 250% clocked

bronze silo
#

6 sinks, lol

oblique hollow
#

you dont need to combine the belts tho

chilly elm
bleak coral
#

split the last two belts into 3 belts each and do an insertion manifold

frosty pawn
#

its generally better not to rely on a completely full a belt so that you dont get timing issues. it's not a problem on mk1 belts but as the belt gets faster and if your fps drops you might have inconsistent belt throughput

chilly elm