#math-and-meta
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it completely agrees wth our generalizations though
god is unhappy with power production scaling when OCing gens
in order to generalize the way overclocking works, it can't make exceptions for one building type
So am I, but me and greeny are on the same page as to how the actual mechanics of the sytem work
after a long discussion it turned into "come up with a general statement that covers how power and item production/consumption works"
my generalization didn't
Yes, the gens should either scale production to actual percents, or the actual percents should state the actual production, like 133, 166 and 200%
That's the laziest jump in a discussion I've seen in a while 
(can you repaste it here, i kinda only remember greeny's)
Resource usage scales linearly with production output, while power production/consumptions scales exponentially
waow
that was fast
lol, appreciated
normally I'd say "tag me in coach, I wanna play"
I was looking for it to send to @muted crypt
ah
so it came in handy ๐
so generators will consume the weird exponentially-scaled number of resources as well alongside how much they produce, right? I seem to recall that
also mine is kinda the same, just differently worded, I agree that Rowan's is better
I'm no grammar nerd, but saying that power production scales exponentially in the same sentence as "resource usage scales linearly" does sound a bit misleading to me 
Edit: ambiguous, not misleading
Well, I just make power gens have a recipe in my calculations and it works ...
the problem is that while yes, resource input does scale with power output in gens, driving the process in reverse (which is what crafting machines and miners do) doesnt do the same
it does... output scales linearly with OC, input scales with output, power consumption scales exponentially... it's all there
with generators, you get the same energy per fuel at every clock speed, while with crafting machines and miners you get different energy per output item depending on cloack pseed
gen output does not scale linearly with OC
again, you're using something that's not a "base" variable, but depends on a different variable
When producing non-power products (i.e. not using a generator), resources are consumed/produced linearly but power is consumed exponentially to match clock speed. When producing power products (i.e. using a generator), resources are consumed exponentially just as power is produced exponentially, such that the relationship between the resources consumed and the power produced in a generator is proportional... you can think of it how the input and output non-power factors of a machine such as a refinery are linear to each other.
am I correct with this?
it says power output scales exponentially in there tho
while power production [...] scales exponentially
It is not saying the truth right now
"Resource usage scales linearly with production output, while power production scales exponentially"
While correct, it could be worded better
yeah
yeah
needs the "power consumption" next to "power production"
you cant say "production is linearly" with the footnote "but only when that production is not energy"
then its not generalized to everything
my opinion
there's no "production is linear"
Resource usage scales linearly with production output, while power production/consumptions scales exponentially
That's because "Energy per fuel" is the production output
Could you make a generalization that for all machines, generators and not, that the input and output maintain the same proportions regardless of clock speed, and that power consumed - to make a non-generator run - is exponential?
I meant that the sentence applied to power generators (which only produce power) is a bit convoluted
i keep thinking back to the first generalization you made :/ thats just me being dumb
Machine production speed scales lineary with clock, but uses exponentially more power. Power generators on other hand [and here the mumbo jumbo explaining the awkwardness of egenrators]
it's the best I can do to keep it "generic" I guess
๐ Convoluted ๐

Please treate generators as exception and describe them as such? otherwise it gets really confusing
Guys, I think the part that's confusing us here is using the word linear when it's honestly more proper to unite the two statements by saying "proportional"
they changed it because i said that generalized cant have exceptions
Input and output is proportional to each other. Power needed to provide the machine the ability to run does not follow that proportion.
Proportional doesn't mean linear. An exponential proportion is still proportional
^
Exactly my point. #math-and-meta message
^read that again
edited it to fix one misuse of linear ๐
had to still feel my way around until just about six seconds ago
generators behave differently, so they need to be worded as an exception.
now I think I actually understand what's being discussed lmao
kinda funny how this happened just because i dont liek the fact that gens' output doesnt increase linearly with clockspeed
It's a correct sentence, but it might be worth getting rid of the "/production" part of "power consumption/production" and add a paragraph on power generators (like There is a mod for that is pointing out)
anyway, the point is that there's no value defined like "energy per craft" or "fuel burn time". It's a value calculated from other values, so while they can scale in some way with OC, we don't use them because it's better to use the base variables instead
again, for some reason we can't have exceptions in a generic statement ๐คทโโ๏ธ
base variables can and will miss the bigger picture
I think the amusing part is that I've also said "I don't think it makes sense for generators to scale exponentially"
My bad, I'm lacking the context the sentence is in ๐
Then do not mention generators at all ๐คฃ
we didn't ๐คทโโ๏ธ
Resource usage scales linearly with production output, while power production/consumptions scales exponentially
because from a function of game balance, power shards are there to do one of two thing: Increase output speed of miners, or reduce the space requirements for machines. I think power gens fall under that category of "reducing space requirtements" so I see little reason they need to scale linearly, from a usability standpoint
well if you introduce a new variable and say "this variable does break your statement", then it's not really fair either ๐คทโโ๏ธ
really, your original statements were correct, @wind spade
as to how the game currently works
i just wanted to say that its inconsistent
and to prove that, whereas you seem to be justifying the inconsistency
and just to clarify - I'd be all in for a solution that would make gens behave differently when OCed. But since I'm lacking a better idea than what's currently in the game, I'm standing behind lesser evil and saying I like the current system
and in fact: Whether generators scale exponentially or linearly, either situation would still be consistent with the rest of the game
Imagine people coming here to search for layouts and finding such littered discussions 
i dont agree with that way of thinking, but thats fine i guess
ehhhhhhh
I can see it
well technically the current way is the best solution (if we say that there has to be some nerf) ๐คทโโ๏ธ I don't like it, but I don't like the other solutions more ๐
i dont think it makes sense to have a nerf
then again, opinion alert
personally, i get more joy out of working out effective ways to make my assembly lines and which recipes to choose rather than deciding whether or not i want to power shard my machines
having a nerf on the gens' power shard behavior adds nothing to gameplay imo
well if there should be no nerf, then the solution is obvious (and also inconsistent with other machines, where shards ARE nerfed ๐ ), so I'm excluding that option
actually this is a good point. so I'm with greeny now
I think the solution should be to make the math cleaner
but that's easier said than done
just have so much power that it doesn't matter anyway 
speaking of which: I finally finished making my full megabase plan... ๐
what's a meabase? 
Managed to make the whole thing work with uranium and only a handful of fuel gens
I'm still working out exactly how to separate the buildings out though. Thinking there's a few recipes I can move around to clean up transport lines still
I is workin on da railroad
I need to get my turbofuel plant up and running soon...
utoh
I need to work on a nice looking design for the blenders here
I fail to see what steel has to do with.. oh fused frames lol
time for planning the next step ๐ ๐ญ
I've decided to make a flying city
need to decide if I'm doing 10 rows of 8, 5 rows of 16, 4 rows of 20...
(those numbers can be inverted of course, but only for the first one... I feel like 20 rows of 4 is just ridiculous)
think imma do 8 rows of 10, the numbers work out well for that
Consider the belt/pipe limits far manifolds
a row of 10 would take
- 150 fuel (I have 3 pipes of 400.. yeesh)
- 300 heavy oil residue (I have 8 pipes of 300, so nice)
- 225 sulfur (I have 3 belts of 600...)
- 225 petroleum coke (I have 3 belts of 600)
and output - 450 turbo fuel (can supply for a 2x50 array of generators)
I wonder if I should do all of the splitting/merging and then bring all of my resources to one final point ๐ค
2 rows of 10 in manifold setup will be 20 buldings -> stil within limits I guess?
worse case, you'll have to upgrade your heavy oil residue pipes to mk2. not exactly a deal breaker
they're already mk2s
Using blended fuel right?
scroll down a bit
Ugh... Discord didn't update. I see it now
classic
Does head lift get set to 0 for fluids coming out of a refinery?
Maybe this has always been a thing but I'm now needing to put pumps on the input to my packagers.
it's 10m of headlift for any fluid coming out of anything that produces the fluid
so water extractor, oil extractor, refinery, blender, all that
My blended setups are 1 blender to 2 rows of 5 generators, for symmetry
right but I have 80 blenders in the plan
Right, so each blender has 10 gens it feeds
I mean sure
Is there a mod or tool that can inspect headlift? My packagers don't seem to work when directly connected to the refinery output even when built on the same floor tiles.
but I dunno if I like how that would be laid out
I think you're supposed to be able to see headlift if you're holding a pump in the build tool?
slap pump close to outpu, read the gauge. as in build one on pipe and e to inspect.
If I was home I would run to my power setup and take a pic for you
For me it was about symmetry of setup. So I run all my pipes and belts in front of the blenders... Pipes hide under the floor and come up through wall supports clipped into 1m foundations
1 belt on main floor and 1 coming down via lift into machine
It allows me to expand my power on demand when I need to
currently in the process of properly splitting up fluids and solids for the blenders lol
I would do 4 rows of 20 to match your refineries
Maybe face 2 rows together to reduce the needed pipes
Already suggested ๐
#math-and-meta message
Meh
Just finished stage 2 of aluminum ingot prep. Getting my petro coke sorted. Making 4800 a min coke for it. I know its way more than needed, but plan to either burn the left over in coal gens, or make steel with it
Using the 1200 oil from the mid map nodes for this nuttiness
I saw somewhere that there was a flow stabilizer for mk2 pipes. Valve with two buffers, one on either side. Does that actually work?
@oblique hollow ^^
So, question: I have no plans with iron at this moment (just getting the ingots at this moment)
With the steamed iron ingot alt, it requires 35 iron per minute and 20 water per minute and produced 65 ingots/min
I have three 480 lines and one 225 line. 35 into 480 doesn't work nicely and I am thinking of underclocking the 480 lines to 455 lines and bringing in a 230 line to merge with the 225 line. Is this worth the struggle?
Manifold everything and it will balance in the end
I gave myself a challenge to load balance things
Then it's worth the struggle?
Except you add one refinery and underclock it to meet 480
Clock the refineries to meet the requirement imo
Not the other way around
that whole does not add up to a number divisible by 35?
480 + 480 + 480 + 225 isnt divisible nicely by 35 either
basically youre gonna have to underclock something somewhere
I think my current problem I'm having is, coming from 2D Satisfactory, I can say that I want a Factory that produces "45 Science Per Min" and then from there, I can work out the math behind what I need, do a main bus, and go from there.
However, in Satisfactory, I'm struggling to figure out what I should aim for in terms of "X per Min"
I know that I can say, aim for 60 Iron Plates per min. But aiming for say, 60 Reinforced Plates per min, while possible, would require me to have 6 Pure Iron nodes dedicated to just that... And then when I get further, aiming for 60 per Min of each item, seems like a bit much.
Basically what I'm trying to say is. Are their any good "Guides" on what I should aim for in terms of Items Per Min before going crazy and aiming for 60 per min?
if you dont want to be travelling too far initially, you can aim for around five-ten of something per minute
this game's scale is vastly smaller
so, making 60/min of everything needed to build a factory will be a fair number of nodes
But in terms of something like Steel Beams, where I feel I'd be using a fair bit for belts (at least early on), 10 Per Min is pretty small.
this game just so happens to have an exploration aspect
But also no, this game is very self-driven. Beyond the like 10 - 20 parts per minute of building material items you need it's all arbitrary goals for fun.
go and do that for an hour or two
So there's no agreed upon goals to go after, cause it's all just whatever you feel like doing
and come back with slugs and hard drives
there area few goals, like max nuclear or max turbomotor/rocket/ADS etc
whatever the best choice for maximum map utilization is
Already did that to the point I started a new base in a new location.
But yeah, I get the no agreed upon goal. I'm just trying to figure out my best way forward/setting an achievable goal I suppose.
a starter factory is fine only making like 10/min or less of stuff
cuz its pretty easy to just afk for an hour and have all the stuff you need
or like, work on something that doesnt need those items
and then boom, you have a full storage container
will i unlock a thing to let me route power through a ceiling?
in awesomeshop.. the best only shop on the planet
i just see the double one that goes through a wall. do more recipes unlock later?
You can clip cables through ceilings. If you go from a power pole on top to a ceiling mounted power pole right below it, the cable will be invisible.
@fringe crow Easiest way to set achievable goals is to focus on progressing through the tech tiers, automating everything as you go. Don't worry about getting a lot, just a few per minute is fine. Once everything is unlocked and every material is available, what I'm planning on doing is building outposts for each moderately more complicated item. Heavy Modular Frames, Computers, Crystal Oscilators, and Aluminum are top of the list, and I'm mostly shooting for nice ratios between 60 and 120 items per minute. Of course, those each feed into larger projects for heavy encased frames, supercomputers, and turbo motors, but planning can be done ahead of time. Each on those projects will take a while, so I wouldn't worry about an end goal while you're practicing your skills and methods on intermediate goals.
My solution was to combine the 225 line with 230 line to get 455 then reduced the 480 lines to 455 lines
either I made a mistake or I don't understand power correctly. With the below image (squares being biomass) I should be able to connect anything to the outgoing wire on the bottom and then power any generator right?
yes
power doesn't look for a position relative to something else, or how much of something is there... it just checks for a connection
mkay, i'll go through them again then, ty
(my battery is way bigger than this, but the concept is the same. It's gotta be a wiring error then)
power storage can be chained together, i.e. they can each have two connections to themselves
either going between storages in a sequence or to connect to a wire outside of the system to send to the rest of your factory
im thinking a 40 length manifold is probably a bad idea right?
the pure copper recipe is dumb
600 raw copper into 40 refineries
water should be fine, i have 2 extractors at each end oversupplying 20
thats good
a fluid manifold that long needs at least a little oversupply
belt manifolds are much more stable
you can have a belt manifold 100 machines long and it would be fine
eventually it would be
im never sure what level of belts i should be using for these manifolds
highest available always works for me
my current theory is mk5 for inputs, only as much as needed for outputs
cost is irrelevant to me at this point
my starter base has a industrial chest of each and no matter how much i take they always are full again by the time i come back
yeah, youre never hurting for belt materials in the late game
the only thing im hurting for at this point is time and space
arent we all...
im actually concerned the entire northern ocean isnt enough space for my base
i already paved the ocean
lets just make a 2nd floor
issue then becomes access to water
yea, i just gotta be smart about where im putting the parts that require water
if you put the things that need water on the outskirts of your base you can just have water extractors around the edge
using pure recipes for the entire maps worth of resources takes up ALOT of space, the water demand isnt insane, but refineries are massive
using pure on everything sounds like masochism
i wish you luck
So after thinking it over for a bit, I think I'll turn my current home base into a 6 fold factory, making all things copper and iron up to rotors/motors...thinking 8 or 16 smelters per iron/copper node, and matching constructors/assemblers, and a few odd machines...is one mid size factory with either 48 or 96 smelters too much? I will eventually get the mk4 belts once I can unlock fuel gens...but I don't remember where the mk3 miners got moved to...
I just have to wonder how many hours it will take me to get everything just right...and if my sanity will stay intact
mk3 miners are super late now
if you are still working through the tiers, you'll be on mk2 for most of it
super late, and super expensive
Sorry for the late reply. Yes, it works well within limits. Be sure to place a pump before and after the Stabilizer Circuit.
It reduces fluctuations quite a bit, which helps with reading the flow
Let me find the schematic....
Okay, cool... does that work with pulling 600 from an extractor as well?
It should.
Left one is the normal Equalizer.
Right is the more advanced one, which is VERY slow, but also super accurate
So you need to give it some time to adjust when you first connect it to your source
Make sure that its all built evenly on flat ground
Awesome, thanks. Spin-up time is a non-issue for me, but right off the top of my head... couldn't you add a valve before and after one of the buffers, turn that line off, spin it up faster, and then worry about the other one?
Oh?
They act as fluid compensators
If you have a steady flow of 600, its a bit tricky since the pipe cant fluctuate that much anyway
Explain it to me like I just got out of fluid dynamics and don't know that exact terminology.
If you have a very slow flow like 120:
Normally it varies between 80 and 140 or so, right?
Right.
hiya pipe senpai
So, when its high, it fills the buffers.
But when its low, the buffers feed back into the pipe!
Ah... okay, gotcha.
So they compensate a sudden drop
And because of some funky pipe and pressure math, the Interpolator cant change very fast
I dont myself know why quite exactly, but my guess is because the flow gets split in 3 and then added back together
I simply know that it behaves like that
Okay, gotcha. Makes sense. Basically tricking the game math, I take it?
its also likely slow because its draining while filling
Something lile that.
if you didnt let any liquid through it would fill up faster, right?
Yeah, but thats not the point of this
its like a flow stabilizer?
Since full buffers would just output 600, but thats not good for low flow rates
Yes, thats their point. Thats what they are designed for
Equalizer for a bit of stabilization, interpolator for very strong stabilization
But the interpolator hates when the Input flow gets cut off
Then its a bit jerky until the buffers have emptied more
But i guess thats the thing with strong filters: instability
Thats why: "It works well within limits"
Equalizer can handle anything
But its not as strong as the Interpolator
Yeah, but then they basically have nothing to compensate
So they kinda useless there
If you have 300 / 600 in and are worried about flow dropping, you need a backup buffer to the side, not a stabilizer
You could abuse the Equalizer i guess. If you prefill it, that would work for max flow
Its better to use pumps in that case, since those dont allow head lift feedback, unlike valves
Buut i have doubts about inline buffers
Well, it could work if you prefill it.
But using inline buffers anywhere else is problematic since they dont allow head lift from pumps to pass through until full
Which is why i always recommend a pump before and after the buffer
makes sense
thats what i would do as well
whats the advantage of having the buffer in parallel with the pipe? instead of inline
You avoid that issue entirely
im not sure
unless you have a pump after the equalizer, the tank will still need to fill up before head lift goes through
The real reason is that the flow rate doesnt fluctuate as much that way
eh, i havent tested it, so youre probably more knowledgeable here
Inline buffers dont do anything for flow stabilization
Second to last graphic
If you have them parallel, you can just add pumps at the input and output
And then the buffers only fill once the output backs up
Unlike inline
Fluid Dynamics isnt the best thing to start your day with
Just in general: parallel buffers are easier to deal with
Thats it.
Head Lift issues? Add pumps before and after
then they'd have an easier time equalizing with eachother?
cuz instead of the fluid hanging around in the first tank its split between them all and the remerged at the other side
That too
Inline buffers are very unpredictable when it comes to balancing each other
although if the buffers are arranged vertically with the first buffers in the line at the top of the stack, then inline wont really have a problem
because the fluid in the top tank will want to fall
etc to the bottom tank
Just that you nees a lot of head lift to fill that tower
While buffers on the ground all need the same 8 or 12 m jead lift
eh, all you need is the input pipe to be managed
50m is like four tanks
of the big kind
Then again i see no reason why you would need 50 buffers anyway
its just a way to concentrate the fluid into the last tank in the line
yeah, buffers arent as useful as they used to be i guess
with train stations thats like it
They still have their usages: train stations, temporary compensation, my funny circuits, etc
They do just what their name says: buffer fluids temporarily
also testing if fluid at a higher elevation will be prioritized over fluid at a lower elevation
based on a crude test i did fluid at a higher elevation was prioritizes
It should kind of be, but its not easy to say how a full pipe will react
or i should say fluid source
i have a full ind buffer way above a water extractor, and the ind tank went dry before the extractor started back up
i had no valves or pumps
and i drained it into another ind buffer
I am brooding about Tier 7/8 recipes at the moment...
what do you think about the Turbo Electric Motor recipe?
I need to build Radio Control Units... and now I am thinking about making Electromagnetic Control Rods, Turbo Electric Motors and maybe OC Supercomputer within the same factory... they seem to fit together quite nicely
Head lift can be power free.
im lost. i just started last tier. I got aluminum sheets and casings going. Wanted to start radio control units production but i dont know how much is enough for all recipes in the game and to have some left over for building
Just start small and build a second factory as soon as you know more
turbo electric motor seems not worth it
I have exactly the same problem
i would go with turbo pressure motor unless you want to min max
I like the idea of turbo electric motors
https://www.reddit.com/r/SatisfactoryGame/comments/mnwugx/update_4_alternate_recipe_indepth_analysis/ take a look at this
I am still not convinced... The point for me it's that the tem would for great into other production processes
Nitrogen is not that nice to transport unless you package it, which is a lot of additional effort
You know your a min maxed when half your most used alts are in F tier ๐
The pure alts, fused quickwire, cheap silica, etc
? You need no pumps on a nitrogen line. Its not that bad.
Okay, this list is not that great... Wet Concrete is f? Are they silly?
the list is for "casual players", not for resource optimisations
so if coal plants burn 45m3 of water a minute, and pumps generate 120m3 of water a minute, why is it that my plant keeps failing when i have 15 coal plants and 19 water pumps?
15x45 is 675 water burned a minute
19x120 is 2280
do you have all of it in one pipe?
G G G G
E-+--+--+--+
E-+
E-+--+--+--+
G G G G
like this
E = extractor
G = generator
- and + are pipes and pipe junctions
would i be able to put water storage in between the gens?
or would that eat up too much water?
you can put water storages in there, but I'd recommend filling them before turning the gens on
This is another way to show how to do a 3:8 setup
why is there a bridge? that should be a connection
I plan to go through and do some sort of analysis soonโข๏ธ I just need to find the time away from work to do it lol
I realize that convo was a while ago but meh
i need help getting 2 streams of coal
in a ratio of 160/45
nvm
i need help making a 41 splitter
lmao
Can't you just turn the output machine of one to use the exact % and saturate it to get the correct flow?
@serene dust
imma still try making a 41 splitter
A 41 splitter would be fucking huge, I'd look for some alternate solution. What are you trying to do?
It wouldn't be that huge
get 160 for encased beams and 45 for pipes
lol why would you want a 41 splitter precisely, when you can just make a manifold and let overflow handle it
yeah
Split at the steel, not the coal. And don't combine the 45 and 160 in the first place.
Output level for splitters would be 14, so you'd have a total of 22 splitters
Rather than 1
So, friend and me are arguing.
Stitched Iron Plates, or, Steel Screws for Reinforced Iron Plates.
if you have iron wire, stitched iron plates is more efficient than the normal recipes
i think you're probably better served saving steel for other things
Hey, I have a weird problem, I have a fluid production that produces 210 Heavy Oil Residue (from plastic and rubber production) and different systems that are using it (2x cabel production 1x Petroleum Coke [running on 75%] and 3x Diluted Fuel) every thing calculates out 0 + or - but my fulid buffer still gets empty.
Same problem with the Fuel Generators that are using the Fuel they should consume 300 Fule per min (25 Generators) but the buffer also gets empty.....
I have zero ideas why this keeps happening....
Id persobally go with casted screw over steel screw. But thats coming from a madman that used bolted frames in my HMF factory
like notsoy said, stitched is way more resource efficient. And you only have slightly less machines with steel screws + regular.
overall power is also very close to eachother
Are all your machines running correctly? If so an empty storage container is a good thing to see. Means you have no left over goods
They do, but I let it fill up half full and it emptys idk why
It should stay on the same levels if everything works good
Because the tank is prioritized and empties. It sounds like you really dont even need a buffer tank unless im missing something.
hm okay
but how can it empty if everything else was full?
would 12 radio control units/min be a safe number to start with?
Honestly, pipes are weird things. I wouldnt stress too much as long as the system works properly even on an empty buffer
oof yeah ik
For what goal?
for end game
Seems like they pump some of it in to the void xD
whatever, i will adjust % to my needs
They are used for end game buildings so sounds decent for starting
I mean I mostly concentrate on having nice factory and not to produce as much as possible so I only produce 5 per minute lol
Im sitting here gathering all the resources needed to produce 9780 a min aluminum ingots...dis getting big and I have not even put one refinery down yet
how can i early game merge these two concrete belts without building wider than one foundation tile?
and have it look neater than moving the merger left one space and having both belts sorta noodle into it
I think you've described the only solution
alrighty, ty!
im liking how this aluminum plant is coming along so far
oh that's lovely
If you move the merger to the right by one, you could use conveyor lifts and only have to noodle the middle conveyor belt
cool, ima save that image
sorry to ask, I havent gone as far but i was wondering what is the maximum level the machines and convoyer belts can be (ex : mk.1, mk.2...)
It does mean that your merger output won't be centered but you could just noodle that back to the center of the platform lol
belts and lifts: mk 5
miners: mk 3
fluid extractors: mk 1
pipelines: mk 2
pipeline pumps: mk 2
power poles/wall outlets: mk 3
power poles max at mk 3 with ten connections
and no crafting machine has a mk number
I will be back for questions once I get past chainsawing like a caveman over here
You sectioning off bauxite inputs to their own production chain or doing sections for each step? Trying to decide between those, also making that up next
Math check please
Using the alternate Steal Ingot recipe of 2 iron ingots + 2 coal = 3 steel (PR: 60/minute).
I have 4 mk3 belts of each input, which means I need 27 foundries:
4 * 270 = 1080 iron and 1080 coal supplied/minute
60 / 3 * 2 = 40 iron and 40 coal needed/minute for each foundry
1080 / 40 = 27 foundries needed
Doing it on a node by node basis
Kinda more funky to mix imo.
Definitely more fun, also seems like the best way to deal with that amount of items/min for exporting too
can someone tell me the BEST place to set up a mega base, i thought it would be great in the right side of the desert but i wanna make sure im not missing a better place
Sky (:
For size? Yeah, that's not a bad area. Over-used, thanks to Kibs, but it's a good spot.
Rocky Desert is a pretty decent area as well, the canyon in the north isn't bad, and technically the swamp is pretty level too.
For logistics, however, the crater lake area wins. Nothing is "on the other side of the map", because you're in the middle of the map. You're pretty close to the Bauxite Belt, if not right on it, and not far from nuclear stuff either. Also, water right there and it's a relatively short distance to the bay with all the oil.
Thnks ill check it, seems nice
Np. I'll save you some heartache, though, and point out that you're going to have issues with lag if you go with a mega-base. Might consider at least a few outposts to reduce machines, belts, and lag.
Yeah i think i ll have to be reasonnable otherwise my pc will turn to a firecamp
Though the crater lake is quite far from any iron or basic minerals
Mmm... so, I'll share a bit of my master plan for that. The mega-base doesn't handle every production chain of every item, just the end products. My HMF factory I'm planning will need hundreds of constructors and assemblers, but only 32 manufacturers. Those manufacturers might be in the end base, but the rest will be spread around closer to the source materials.
Ooooh
Mhm. At a bare minimum, the refining processes.
Damit u are going To build a city
Nope. Too much lag.
A network would be more accurate.
Also too much work to make a city.
Np
Hey I unlocked Stitched & Iron Wire but this is my first time messing with alt recipes. The numbers behind stitched/iron wire seem really messy so idk how to begin to build a decent factory for it. Any tips for dealing w rough numbers
I tried to OC to make things cleaner but is there an easier way to find the ratios other than doing it myself via trial/error
You can underclock instead of overclock. So same thing you're doing, just with extra machines and more efficient power.
just take the number of items you need, and divide it by the production rate of the recipe
Some recipes just have purposefully shitty ratios, and you have to go pretty big to get them all right. Plus all the extra headache of even finding a good ratio that doesn't mess up any part of the chain.
change the production rate in that equation by under or overclocking
Just easier to mess with clockspeed.
you can underclock iron wire to 88.88% and overclock stitched to 106.66% to get a nice 2:1 ratio
or 3:2 if you underclock stitched to 80%
its essentially trial and error
Quick reminder: What's the base ratio for extractors-coalgenerators? 1-2.5? 1-3?
my aluminoom plant 4200 bauxite into 4200 ingots, divided up with 300:300 4 refinery sections
8:3 coal gens.. 2.666666666666667 gens to 1 extractor
My solution. Still a WIP but modular based on each node of bauxite
600 bauxite > 600 ingots
Your's is prettier. mine's modular too, it's just combined into one big thing
Yeah, man I had done that once with pure nodes.. and I had all kinds of issues and pretty much decided that all nodes are 300 or 600 each
Slightly older screenshot but shows the underbelly beltwork
like we got it to work and do what it's supposed to with the pure nodes.. but.. all the balancers and nasty ratios.. pretty much decided that I can get all the aluminium i need by just tapping more nodes lol
That's very clean ^^ you gonna go for all the aluminum again?
Ceee yup
Got 4800 petro coke delivered here too. I know its too much but whatever isnt used in aluminum will either become more power or steel, maybe even circuit boards. Inconclusive there
And thats why im breaking it down based on each node. Impures get combined as two act as a normal ๐
what I have currently done, two normal nodes so far
Ah, very nice. any plans for all that al? I see you're using pure aluminum too.. the 1:1 bauxite is too good to pass up for no silica
Indeed. Not too sure on the alclad/casing ratio tho. May just add as I need.
what is a good ratio to split iron ingots into plates, rods, and screws? i have stitched iron plate, but not casted screws. producing 360 ingots per min.
Has anyone done the calculations yet for at what distance between two points are drones better than trains? (ie, what would be the minimum distance when drones would be the better option over using a train) Or maybe the better question: are drones ever the better option barring easier set up and cost?
Drones have small inventory space and require a solid resource rather than just access to power.
I don't think there are any instances where they are better than trains where both are applicable options.
That was my thinking as well, but wanted to double check. Thanks! ๐
I'll never go back to trains. Pita. Drones everywhere FTW
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iron plates?
One message removed from a suspended account.
You can look at the recipe in a constructor and see how much of any given ingredient it requires per minute for a recipe
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guys can someone solve this problem for me
I think it would help if you'd describe the problem
ya ya ๐
The answer is 42
the problem is that that the im in the phaze of the steel ingot production and the coal is 856 m far away so should I use trucks to transport it to my main base or should I make the production lines there like 856m away from my base the hyper tubes are unlocked
or transport via belts ๐คทโโ๏ธ
it's really up to you, just a fair warning - trucks are pretty inconsistent and you may run into issues with them
hmm
belts would be kinda tedious
856m is up close, trucks I don't like to use, having to spend time configuring and they can bug some times
it's just 800m of belts ๐คทโโ๏ธ
what I'd do is find nearby iron and move the coal there
instead of moving everything to "main base"
ohh
that seems interesting
I've done 5 km of belts ๐
omg
which mk
Mk4
mk3 is 270
ya
not that gr8
its really great for that point in the game
i somehow need to take 3/19ths of an output off a belt for overflow and i'm struggling to wrap my head around it (i then have to split the rest of it into a 3/4 and 1/4 output but that's manageable), any ideas?
manifold
--S--S--S-...
| | |
X X X
as long as your input is sufficient, it'll work
just takes some time to fill (or you can pre-fill it, or turn on the factory after it is filled)
ah yeah lmao, didn't think of that, cheers
Replace any splitter in the manifold with smart splitter, set the overflow output and you are done.
In my opinion, this doesn't create any added benefit once the manifold is full and it's much more costly than regular splitters
It simply helps the manifold fill faster
I am answering the sol's question right above this msg
Any suggestion how to split up 1333.3 turbofuel on 297 fuel generators?
three 10x10 floors with one generator missing on each floor for cross floor pipelines? :x
29 rows of 10, 1 row of 7
ok but how to splitup the fuel in the pipes to have the equal amount of fuel in all of the pipes
Dont bother with equal pipes. Try to keep each pipe at around 400m3 or lower IMO
Such as my own 2400m3 TF power plant uses 8 pipes at 300m3 each
What you can do is feed 1 pipe to 6 rows, and on the 7th row, have the first pipe and the next pipe feed into it, and the second pipe feeds into the 7th row through 14th row, 3rd pipe does 14th through 21st, etc
double up on your rows and insert more TF where needed
I did rows of 34 (33.33) and two rows per pipe
ok, ty i'll give it a try
I think you're safe to stay at 575 or lower, no need to limit yourself at 400 ^^
Math works out better at 400?
Yeah I know that ๐
For diluted fuel, yes math does work out great at 400, because the recipe makes 100/min at 100%
But keeping mk2 at 400 might make the math work out better...I dunno
Its alsp better for HOR refineries. Seeing as 300m3 oil makes 400m3 HOR in 10 refineries
Is it that max pipes are broken or that using 600 from it, is broken? IE, having 600, but using 500-550 of it
Its the same issue with max mk5 belts
Mk2 pipes only hold 575 give or take
I wouldn't say that...The belt issue is tied to fps mainly isn't it?
Was a time the sink could not keep up with 780, even on fresh save
I was asking questions about 780 belts and what not to get my trains right, and the consensus was that the belt won't carry 780 when your fps isn't 60
Its more a math issue, on the programming side, I think
Same reason we dont have 1200 belts yet
Belting a miner straight into an ISC then using 2 belts out will help maintain a 780 output
So I was told
Wonder if a splitter, would do the same thing
Huh, that's not a bad thought
I can say, I just finished setting up a bauxite/aluminum factory that uses 780 bauxite (one belt merged from 2 nodes atm) and spits out 2 belts of 780 scrap. I've not seen it drop below 780
And now as I look back on my facility I realize I miscalculated how many ingots I'm creating so I have WAY too many freight cars for that train LOL
This is a sample of my aluminum plant. This is for a single normal bauxite node. It produces 1200 scrap spmit into two belts.
Slop solution
600 bauxite
180 water
Electrode scrap
720 solution
240 petrocoke
1200 scrap
420 water
Pure aluminum ingot
600 ingots
A pure node can be done in a very similar way, but it will use 312 petrocoke which is just funky. Personally will plan closer to 750 so that number is 300. Sucks to lose a bit, but its just too funky. Also my petrocoke belts ate 600 each
And impures are smaller setups, best combined if possible but not always a option
Is it just alts all the way down for making aluminum now?
In mine yes.
Completely cuts out silica. Only downside is that I lose 33% total aluminum ingots possible
From a map max of 13040 to 9780 possible
I prefer all alts as well, worth it not to need the silica
Why is 312 funky? Underclocking is easy...
Right, I don't understand your wanting to use 300 instead of 312...
Ahhhh, okay. I just made a coke setup at the factory itself, so no need to bring other coke belts in ๐ gotcha
Mine is trained, but even still 312 is akwaward even at the coke making stage
In hindsight I could just set it up this way and deal with it.
I mean...manifold is manifold so yeah, but I get your point
Your method also alleviates the 780 belt bug too
I'm currently not losing any at 780
<@&387163995947270144> 2nd time @zenith crypt has tried pinging everyone....
LOL
like how he writes (PROOOVES??)
It's funny when they think mods can't see deleted/edited messages
yes xD
Some people just don't understand how discord works shrug
I remember when Discord first added a proper audit log. It wasy glorious
Did delete/edit become a thing before the log?
You couldn't see anything without a bot's help.
Yea it was always there even before
Honestly, there is no point except to be a troll when you come to a server with thousands of people on it and try to ping everyone
What's unfortunate is that audit log is still kinda doodoo, because unless it's been updated recently, it won't note down when (for example) someone deletes their own message - only someone else's
where can i get that
@upper whale https://u4.satisfactorytools.com/
So right now I have one factory producing 20 Reinforced Iron Plates a min.
It also produces 133.33 Wires a min, and 66.67 Iron plates a min.
I'm doing a smart Splitter inline with any overflow of Wire and Plates to go to storage, along with my Reinforced Iron Plates into storage.
My question really is: Should I merge the output of all three of that factory's output to one line, and from there, pump it into storage using smart splitters and any overflow go to a Sink?
Or is there a better way?
Thatโs fine as long as your total output doesnโt exceed the belt speed. Or you bring them into storage on separate belts and overflow to a single sink line.
I think either way if the combined output exceeds the line, I'm bone right?
Correct^^
I'll also never get the overflow of Wires and Plates either as they'll always be producing Reinforced... hmm
Alright, thanks.
Is it better to overproduce everything and use what you have left to use for other productions, or to make an line for rotors just for motors (for example). Like make 60 rotors/min to use mb 10 of that for motors and other productions, or create 10 rotors/min for storage and make a new 10 rotors/min purely for Motors.
I usually start from ores for most of my productions, it's easier to scale that way as you aren't dependent on other factories
how do fuel generators work? at 100% it's using 12m3 a minute but at 50% its 7 instead of 6. there something i'm missing?
yeah, they don't scale linearly, maths: https://satisfactory.fandom.com/wiki/Clock_speed#Clock_speed_for_power_generators
to simulate how it is in reality?
I mean giant slugs overclocking machines isn't real so...... no?
also my fuel numbers are matching up (generation = consumption) but the generators are still not functioning continuously, how much headroom do i need?
hm, then why
it's a balance thing I assume, I also hate it cause it's just confusing
it isn't even explained anywhere in the game
Yea, the 2nd point was more of a side thought on the alternative method. But yea, in either case output still needs to be less than belt speed ๐
try to disconnect them all from poles and let them and the pipes fill up with fuel. pipes behave better when the system is full, helps with fluctuations
aight
id underclock one of your fuel gens slightly so that you have like a half a unit fo fuel per minute extra
so that the system eventually fills up completely
cuz if production is exactly matched to consumption its a real pain in the ass to get it to work right
that helps too
also relevant meme @hard rune #satisfactory-memes message
Petition to be able to add splitters to conveyers in a vertical way, would make my overflow system alot cleaner
Top left is what I mean, bottom right is what we currently have to do
You can send Questions, Feedback, Suggestions, and Bug Reports at https://questions.satisfactorygame.com
<3 @bleak coral
Oh ye mb
I'm pretty sure there's already a post for it, so just find that one and upvote it
what i ended up doing was just removing one outright so i have more headroom and overclocked one to use 13 instead of 12
so far just one more pure node to setup and I will have 3000 alu ingots/min
how many ingots is this setup
damn, im surprised at how small this setup is for 3000
I elected to lower the pure node from 780 to 750 for a few reasons, biggest was petro coke need
Well, the one to the far right needs to be duplicated once more
But not much left indeed
your also not seeing the belt work from up top. Its all down below
Yea I color all my pipes based on use.
i color all my pipes based on content
so i instantly know what flows where
same for my machines, they are colored based on the product
@frosty owl @bleak coral I think i finally resolved the "manifold bug"
What'd you do?
draw per line: exactly 30
valve shows 30.7, but 30.7 * 10 would equal 307, but none of them drops
so therefore: valves have a display inaccuracy of about 2%
at first i saw reaading of below 300 on the output
and i though "AHA! Bug confirmed!"
buuut..... as soon as the output pipes saturated, things looked...... good
if that 2% display bug is accurate then that has some bad implications elsewhere
people love to use those things to control flow, even when they don't need to
its really only a display bug, more or less
its not really 30.7 flow
its precisely 30
yeah but if say you put it in front of a generator and set it to 15/m, it won't get the full 15/m
because pressure
oh wait, are you saying it's just showing the flowrate wrong, not that the setting you set is 2% off?
its just the display thats wrong. slight inaccuracy, the math is still fine
but what you mean is probably this:
ok gotcha, I was worried the setting was wrong
nope, that works fine
but flow through a valve entirely depends on pressure
aka how full the bubble icon is
as always: full pipes are happy pipes
yep
I've already started to advise people to let power generators fill up with liquids first before connecting them to the grid
also this
this is exactly the issue: until the pipes equalize with volume, no valve will output the correct amount
which is why too many valves is bad
it takes too long for the feed pipe to reach the right pressure
it's cause the liquids want to go the path of least resistance right?
aye, its like with electricity
I feel like the instinct to use them as output limiters is generally bad, and it's better to use them as input limiters and backflow stops
if you have a 1000 k Ohm resistor one path and a 1 ohm resistor the other, most of the current will take the 1 ohm path
Btw, is there a way to easily change generators from fuel to turbofuel?
I flushed the whole pipe system, and yet I had to manually delete the residue fuel in the generators before the turbofuel could get in :disappointed_snutt:
Can anyone help my small bird brain? I got 4 belts with each 210 screws, I need 8 belts each 140 screws. How would you set up a balancer for that?
That doesn't add up...
140 is quite the annoying number to balance...
Unless you have belt speed limitations a 4:6 might be the easiest solution
I mean they only hold enough fuel for about 4 minutes of operation, so you could just run them down right? or does that leave a tiny bit left?
Yep, the tiny bit was enough to have all 60 gens stuck, needing me to babysit them and clear their inventories 
I waited for them to starve themselves then flushed the pipe network, but :/
Thanks, Speed limited unfortunately otherwise I'd scale it differently
Geo-power question:
Does all geysers on map cycle in paralel, or each has random period, so they should 'balance' each other?
how about the new update where they work no matter the powerdraw?
I think that they 'balance' each other (still advised to use power storage
they need to be connected to a pole or machine to work, if they're not connected they don't work but still take in materials
to be specific, they need to be connected to absolutely nothing
I got my generators toggle able with a fuse (that new power switch), so I thought that they were always on
yes that counts, they must not have a wire going to them at all
and I disable one at the end so the pipes can fill up
(production for 33.333 gens, only 33 gens active)
Well, I suppose that's accurate about the pipes and electricity.. except electricity takes ALL paths
the pipes on here.. not so much.
the best way to deal with pipes.. is not to use single pipe feeds... use 2 or 3 pipe feeds for everything
I think that's what they wanted us to do... and that's why 8 coal gens use 360 water
Eh, if you stay below 570ish it's fine~~
but having lotsapipes just looks cool ven
PฬถอฬIฬตฬฬPฬธฬฬEฬธฬฬ
I read "ripe" and I agree
So my next project is automating heavy modular frames. what parts per minute do you guys usually aim for?
could you help my problem, I got a water pipe manifold, 480 at the source, and 4 exits at 100 each, last 2 don't have enough fluid/min
fill every pipe and machine inventory before you turn them on
also make sure you properly split and dont just try to force 480 / min into a single mk 1 pipe
(they are all mk2)
they use it more then that is able to flow
how do you make those graphics?
welp... wish me luck ;-;
so this is really 45 a min, and the UI showing the wrong flowrate is just a bug then... tysm mcgallon
Nope expect some slight fluctuation in pipes. Also valves are not 100% exact sadly
i use draw.io with custom made graphics
its accurate enough for the game
its a slight display error
ty
dunno why SCIM says thumbs down on bauxite, but so far so good
still, a remarkably small build for 1/3 total aluminum possible with pure alu ingot
Is this intentional or just how the math works?
Read what @oblique hollow said in response to me. Its a small math coding thing but nothing to really cause issue
can anyone help me with a design that splits 300 into 10 stacks of 30
Manifold?
You just chain splitters
And wait for the machines to back up
Not at all
It works fine after the initial wait
but it doesnt look effiecient
Its the most efficient thing
No overly complex splitting aaaaand its the most space efficient
with the way manifolds work, can you always extend the chain?
As long as you dont use the belt max, yes
Off the top of my head... I'd start with a split to two lines of 150, then it's a 1:5 split. Each of those lines would go to a merger, then a splitter into two lines. One of those lines would split back into the merger, with the remaining outputs being, I believe, 5 lines of 30 after a bit of time.
And of you do use too much, you just insert more down the line
Don't expect the system to warm up quickly.
Do make sure you use the right belts.
...so many slow-downs due to using too slow of belts..
Is anyone able to point me towards a simple Mk1 miner blueprint using splitters to optimize smelters? I've been looking for a while, and I'm having trouble using the calculators lol
Let it rain metal @upbeat tide
nice
One could argue for simply only using the best belt one has available.
My bauxite use has a thumbs down too, no idea why
I would not argue against it, assuming you produce that material at a sufficient rate.
My fuel and water use is also a thumbs down too. So I don't get it.
Well... I could argue against using top tier belts as the direct inputs, but not as the main manifold line.
Yeah, for direct inputs/outputs it's a waste as most machines don't produce over a mk1 belt
Mhm. Also faster to spin up, I think.
Oh one thing people forget to mention, you can fill machines along a manifold before you start if you have some product ready for the buildings.
REALLY cuts down on start up time if you are making a new factory.
Even more so with high stack items...looks at you aluminum scrap
...even concrete these days, for an HMF factory.
Tbh crete stacked to 500 is soo good tho.
I did not say I was complaining.
I will happily take 500 stacks so I can build longer without interruption as a tradeoff for a longer spin up time on concrete factories.
Kinda wish iron plates got a stack increase too.
I tend to go a bit nutty on walls
how do i place a miner
Wrong channel for those kind of questions, but you need to find resource nodes on the map. The tutorial should guide you through this.
tf
Just remember to hand mine the big rock in the middle of a resource node
that is not on the help screen
They did, they were 100 stack in U3
I wonder if anyone wrote down what all's stacks changed and how
Ah guess just over looked
15 coal a min
Right click your comment, edit.
Discord life saver tip of the day
I know lol
anyone good with pipes and stuff?
depends, what's the problem?
1 pasta says it's a problem with their coal power.
well, maybe, but need the person to actually talk about it to be sure. @granite flume ?
Either way, we'll try to help best we can ^^
i need to clean up my oil situation. need to figure out how to min max my fuel
so which tech do you have access to? t1 pipes? t2?
i'm up for it
okay sweet, ill invite you to a server right now
Is instant aluminum scrap the most efficient recipie?
it depends on what you want to optimize for...
(less) complexity? Power? Max resource output?
as an example, I "optimized" my first Aluminium setting to reduce the complexity of the Aluminia Solution as much as possible... because this is often something that leads to problems
is there anything else to optimise for than raw resources? ๐
yes... ๐ (e.g. making sure you don't have to mix fresh and recycled water in Aluminium production)
that's not optimisation, that's just how you connect pipes ๐
I am not sure there is a good way to do it without a lot of trickery or REALLY large setups... (as long as you want to reuse the water)
if you know an "easy" way to do it I am willing to listen
well my initial question was about recipe optimisation
depending on the recipes, its easier or more difficult to do ^^
and for reusing the water - now that we have fixed power consumption, it's easy to put that water into diluted fuel setup
or any pure recipe
would have been an interesting option if "Pure Alumimium" would have been a Refinery recipe with water
players: please less refineries
hennig: let's add more refinery recipes
LOL
no
believe me, I was happy to see that I don't need a Refinery (and tons of water extractors) for this one ^^
still, while my solution for the Aluminium seems to "work", there were a few unexpected issues I had to fix... so I am still thinking if there is a better way to build an "easy" self-contained setup...
(without introducing plastic to sink the water)
one way to do it is to have all the scrap refineries output their water to a subset of the alumina refineries, and have the rest of the alumina refineries be fed by extractors
so you dont need to worry about precise clocks on the extractors
so using all default recipes, youd end up feeding water from the scrap refineries into 1/3rd of your alumina solution refineries
@supple mural thats exactly what I did...
nice
3 refineries to produce aluminia solution (with sloppy aluminia), 4 refineries to create scrap (with Electrode Aluminium Scrap)
id also do something to prioritize the scrap produced by the refineries that get teh recycled water
I underclocked one SA refinery to 90% and overclocked another one to 110%... so the 90% one can run with fresh water...
so it never clogs
I think the most reasonable solution is to have a balancer... either for the scrap or for the ingots... this way whichever Refinery can still work will supply everything until the rest can run again
I thought aluminum was going to be massive set ups until I realized almost nothing uses less than 100/min of resources
my "minimal" Aluminium setup takes 600 Bauxit and transform it into 600 Aluminium Ingots (and then into Sheets and Cases)
I plan to double it, but I want to get it running "well" first
so its a high number of items , but not a large amount of buildings
2 refineries to produce HOR, 2 refineries to produce Coke, 3 Refineries to produce Aluminia Solution, 4 Refineries to produce Aluminia Scrap and 20 Smelters to produce Aluminia Ingots
600 input, 600 output
Hey guys somebody know how much turbofuel a Generator needs to run per min?
โ๏ธ from the wiki, always a great place to spend an hour to read.
(I say an hour because you cant just read up on one thing and leave)
me that now has been in a rabbit hole, I started with turbofuel and now I am in Mycelia
dont ask me how
I read everything in the discord when I am active, you dont have to tell ๐
good ole deep reading and factory prep though.
The other day I had nothing going on, and I spent 4 hours of time prepping a factory from like 6 different angles.
๐
Wow thanks for the help guys ๐
I never see recycled water to be an issue. It has a simple solution to that
its often a problem when the output is blocked for some time... no "recycled" water is produced, but the "fresh" water still fills up buffers... sometimes to the point where there is not enough "space" left in the pipes for the next batch of recycled water
Just an example. If the output manifold (the 4 mergers at the bottom) are flipped left and right, it is even better.
I guess you combined the fresh and recycled water and that's the cause of becoming stuck
I managed to keep fresh and recycled water separate to prevent any mixing issues for my 1st Aluminium setup...
That's great.
If you arrange the machine such that the output of 'recycle' machines has removal priority over the fresh machine, the system should never get stuck
I installed a balancer between the scrap production and the Ingot usage... so every possible way to produce stuff should be able to go in every possible "consumer"
I want to cleanup my setup a bit when I build the 2nd half of my Bauxit setup (I have 2 pure nodes available closby, but only use 600 Bauxit/Min. at the moment)
if you simply keep the system at 100 % efficiency and make sure the numbers are right, it works too
the problem with feedback is it can never be allowed to stall
You mean with mixed feedback, right?
yea
I am trying to do an easy design without mixing that can block and unblock
Is it possible to make a rotor, reinforced iron plate and smart plating factory at 100% efficiency ? Is it useful or not at all ?
yes you can, everything can be 100% efficient
Everything is possible with 100% efficiency, you will "just"need large setups or under- or overclock
Is it useful for the late game or it's a waste of time ?
The problem is the lack of ore vein
There are tons of resources on the map
I dont know how to make that factory at 100% effiency
100% efficient is any setup, no matter what size
got a constructor making iron rods at 15/min at 100% efficiency? thats 100% efficient (duh)
its all about making sure the numbers match
if you have a machine that needs 15 rods / min, well then you need to actually make 15 rods / min
otherwise you wont be efficient
Is this website is good to help? https://satisfactory-calculator.com/fr/production-planner
Assistant Satisfactory pour calculer vos besoins de production.
yea
i hope you are able to underclock machines yet
both work well, its more a matter of prefernece
well then adjusting production ratios shouldnt be hard
I need to go
you can even enter the number you want in the overclocking window
Goodbye :3
alright, cya
i need some math help, cause my head is hurting xD
i have 200 waste per min, i am going to use the "non-fissile Uranium" recipe thats 5.3333 blenders, does that mean that the output of non fissile uranium is going to be 50x5.333 ?
5.333 Blender would be (as an example) 5 Blenders at 100% and 1 Blender at 33%
or two at 200% and one at 133%
my "problem" is what step im gonna do from here, cause the plutonium pellets also need the waste xD
yes... when you consider them together, the numbers become a lot nicer
they do? xD
yes...
100 Waste...
put 75 Waste into 2 Blenders (Non-fissible Uranium) and they produce 100 of it...
put the 100 of it +25 other Waste into 1 Particle Accelerator (Plutonium Pellet) and you get 30 Plutonium Pellets
so its 100 Waste => 30 Plutonium Pellets... with the help of 2 Blenders and 1 Particle Accelerator
(just grabbed the numbers from a diagram of "satisfactory tools")
so i would need 4 blenders, that would give me 200 of the non fissible uranium, then put those into 2x particle accelerators and so on .. .
but how do i "keep" 50 waste for the particle accelerators?
the splitters always splits equally to each output ?
just manifold both the Blenders and the Particle Accelerators... at first the accelerator will get "too much" Waste, but after a time it will be full and all the "non-used" Waste will go to the Blenders
As an alternative, you can build a balancer for it
splitters split equal, but only as much as the belt will take... blocking belts will get nothing, the non-blocked belts will get the rest
i mean
if i split 1 mk1 belt, then split the half mk1 belt one more time, i will get 15 per min, that can be merged with a full mk1 belt and give 75 right ?
let me give you an easy example...
lets disregard belt-speed for a moment, lets use the "always fast enough" belts ๐
lets say you have 1 blender (which uses 75 waste) and 1 particle accelerator (which uses 25 waste)... and you just put a splitter between them.
at first both will get 50 waste... but after a while the particle accelerators input buffer will be full and the incoming belt from the splitter will block...
yea i do understand that
which means suddenly the splitter can only output 25/min to the particle accelerator... which means at this point the Blender will get 75
okay...
what I mean is the easiest solution to build is just use a single splitter that connects the waste to the two blenders and the particle accelerator... and it will work as soon as the PA is full
a more "scalable" solution would be a line of splitters, one for each machine... you can make that line as long as you want, as long as you have enough total input... in the end all outputs of the line (to all machines) will be exactly right
if you don't want to do this, you can build a balancer that produce 25, 37.5 and 37.5 output from a single 100 source
ah .. yea i get what you say now ..
2 blenders to 1 particle accelerator , just split the waste into 3 and it will fix itself over time right `?
yeah
exactly
aait, i'll do that
and 4 blenders and 2 particle accelerators will use all my (200/min) waste
the alternative is the balancer...
split the 100 waste in 2, then one of the 50 into another 2... you will have 50, 25 & 25...
merge the 50 and 25, then split those again... you will have 37.5, 37.5 & 25
but manifolds (splitter lines/trees that exploit blocking input belts of full machines) are normally easier to handle
i'll just split my waste into 2, then put 2 blenders and a particle accelerator on each belt.. that sounded much easier, and now i can go eat ๐
You don't even need to consider them two groups
i need to make it look good aswell xD
Just think of them as 6 machines and use a bunch of splitters to connect them
i made this and wanted to double it , but the water is scuffed so i cant do it ๐ข
yeah... the good (bad) old "my pattern cannot extend" problem... I feel with you, I have this currently everywhere (I recently got MK5 belts ^^)
so suddenly I have more resources everywhere... and have to decide what I do about them
it's more like "water isnt water" so some where in the water , i cant place stuff
there is shallow and deep water, yes
I once wanted to build a "pure iron" facility close to a lake... and all of the damned thing was "shallow" (non-minable)
Place water extractor in a normal position wherever possible, move it to the place you need with SCIM 
what? is that posible? O_O
... A tad too troublesome just for design purposes IMO though xD
They keep on pumping water, yes (could even have them in the sky if you wanted, this way)
well im done with my 20 allready so im just gonna keep it .. but i wish i knew ...
its similar to the thing that happens if you move factory buildings in a savegame-file... the belts stay "connected", even if they are not anymore...
and i wish they fixed it ! xD cause i was so hyped
and if you remove them, you could never re-attach them ๐
Does anyone has a good way to automate modular frame without alternate recipes?
I couldn't do a plan because of weird item splitting in satisfactory calculator website
forget about "item splitting" and just think about ratios of machines...
this is a good first step to get what you need and totally independent from factory layout and beltworks
I am caring about item splitting because I want it to be %100 efficent
doesn't matter at this stage... start with bare numbers... you can work forward or backward to get 100% anyways
so you typically can "choose" one value in your factory (one item/min count), and all other numbers will depend on it
if you say "I want 10 MF/min" and say "standard recipes", you have just set the numbers of ALL involved products...
(but you can also say "I want to turn 500 iron into MFs" and start from there)
but starting at the "finished product" is easiest, because every calculation goes into the same direction...
- you look up how much machines (and fractions of machines) you need to produce the item...
- you calculate how much input of which type they need
- you start at 1) for each of the inputs...
done
o.O
afterwards you will have a percentage how much of each machine you need
e.g. "I need 2.5 (or 250%) Assemblers to produce X, 25 (or 2500%) Constructors to produce Y, ..."
this step is completely independent from belting and splitting/merging... it just gives you the idea how much production capacity will you need.
Afterwards you can split this capacity into machines... (which might vary because you have over/underclocking)
and then you decide how to belt it.
Aight, thanks
not focusing on everything at once is a big help... break the problem apart to make it easier
in the end, you can produce any number of final items with 100% efficiency (unless its too large so you lack input ^^)
@marble coral Having clear end-game objectives is quite important to structure your factory
It's ok if you wanna keep it "flexible" and ready to implement new additions too, but that doesn't seem the case for you, is it?
So before even planning anything you should probably jot down some numbers for how much end-game items you wanna make per min.
You'd probably want to go for all space elevator parts, nuclear and building materials (add to that stuff for sink value, if it's not included already). Anything else would be extra, so you need to center your production around the end-game goal
This also helps prioritizing certain resources or recipes over others according to your needs
if it's my first time going for this, couldnt I just grab all the iron in the game, smelt it down, and be done. Repeat with copper and such?
For some ores and materials, that can work (eg: doesn't doesn't work with quartz really well ofc :P)
But then you encounter logistic issues, as most ores (if you use pure or alloy recipes) are more "compressed" than their ingot forms, so you'd be multiplying the number of belts needed if you smelt them far away from where the ingots are used
In that regard, I prefer the approach of "Smelt the whole node whenever I get one", so I combine the ingots locally with nodes closeby and have a factory going there
jeez this is more coomplicated then I thought
In the end: move the most compressed forms of resources possible (transport steel beams instead of screws, copper and cat ingots instead of quickwire and so on)
Im starting to think maybe I can't prove you wrong
I think you're getting too demoralized too soon xD
Just don't start too big, have objectives in sizes that your brain can handle (wether that's making one factory in one go or a single balanced array of machines)
Experience will then come in your aid as you progress :)
Going big is attractive, but even small/medium scale productions are quite challenging with end-game products
what complicated stuff are we discussing today
it just seems like having these sprawling train lines would be fun and all
That train spiral makes me happy.
Let us help Let Us make a big factory without losing his mind
I thing Let Us' biggest issue is with setting a clear end-game objective and taking the proper steps (and appropretly sized ones too) to achieve it ^^
also it seems like I dont know where to start or even have a general idea for my prove you wrong factory layout
yes, thats intended
lugopa it is
||I totally wasn't just trying to say "let us" as many time as possible in a single sentence||
lettuce help let us
at least you didn't say "among us"
"Someone among us needs help building an endgame factory"
I'm sad I've never actually build an endgame factory... I've just planned for one.
But not even for my current save.
What stops ya?
I'm taking my time, making things look good atm.
I've always tried to make "stepping stone" factories. idc how they look, I want them to function.. give me building parts.
Then I just.. stop, I guess? Other stuff gets in the way and I never get around to continuing onward
Well, I never "finished a game with a non-spaghet factory" yet... ๐
But I'm determined to make shit different this time.